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Star Trek: Resurgence is a story-driven game from former Telltale devs coming in 2022

Dramatic labs was started by telltale games founder kevin bruner.

By Ash Parrish , a reporter who has covered the business, culture, and communities of video games for seven years. Previously, she worked at Kotaku.

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Hot on the heels of Star Trek: Discovery , Picard , and The Lower Decks , the Star Trek franchise is getting a new video game. Dramatic Labs, a brand new studio composed of former Telltale Games developers, announced during The Game Awards that it’s working on Star Trek: Resurgence , a story-driven game reminiscent of Telltale’s The Wolf Among Us and The Walking Dead .

According to the game’s press release, “Star Trek: Resurgence is an interactive narrative video game that tells an original story set in the era shortly after the events of Star Trek: The Next Generation.”

Players will control two characters aboard the U.S.S. RESOLUTE as they work to unravel a mystery in order to prevent a galactic war. Spock made an appearance in the announcement trailer and Dramatic Labs has confirmed players will get to meet other “new and returning characters through a variety of dialogue and action gameplay to determine the course of the story.”

Dramatic Labs was founded by Kevin Bruner, co-founder of Telltale Games and, according to some sources, part of the reason for Telltale’s disastrous end . Despite this, Dramatic Labs became a home for over 20 former Telltale Games employees. Star Trek: Resurgence features Telltale’s lead writer, creative director, and cinematic director, which might signal the studio’s commitment to making the same kind of games Telltale was famous for.

As in previous Telltale games, player choice will drive the experience and affect the story’s outcome.

“As fans of Star Trek , it’s truly an honor to be crafting a story which puts players right in the heart of the action, where significant choices and decisions will affect the entire narrative,” said Bruner in the press release.

Star Trek: Resurgence launches in Spring 2022 for Xbox, PlayStation, and on the Epic Games Store exclusively for PC.

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star trek the next generation game

Star Trek: Resurgence is a narrative-driven adventure game created by former members of Telltale Games that delivers all the excitement and wonder of the Star Trek universe. Join the crew of the U.S.S. Resolute as first officer Jara Rydek and enlisted engineer Carter Diaz on a mission to prevent an eons-old and powerful force from engulfing everything in its wake!

star trek the next generation game

You’ll be challenged by tough choices in Star Trek: Resurgence and through those choices, it becomes YOUR story. After playing, see how some of your decisions compare with those of other Star Fleet officers around the world HERE .

star trek the next generation game

Read the comic book series and graphic novel - available from your favorite retailer.

On a windswept planet on the edge of Talarian space, a scientist working on groundbreaking warp technology has gone missing. Captain Solano, First Officer Sutherland, and the crew of the U.S.S. Resolute are sent on a top-secret mission to find Doctor Leah Brahms and retrieve her research before it falls into the wrong hands.

star trek the next generation game

Star Trek: Resurgence was created by Dramatic Labs , a new studio comprised of former members of Telltale Games who have worked on genre-defining and award-winning titles including Telltale’s The Walking Dead, Game of Thrones, and Batman.

Get updates, including release dates, exclusive first looks, and more by signing up for the Star Trek Resurgence mailing list .

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Published Jun 16, 2023

Star Trek: Infinite Releases New Trailer and Game Details

The grand strategy game, beginning decades before Star Trek: The Next Generation era, available on PC this Fall!

Star Trek: Infinite game logo

StarTrek.com

In honor of Captain Jean-Luc Picard , Paradox Interactive, and Nimble Giant Entertainment, under license from Paramount Consumer Products, revealed a new trailer and details for Star Trek: Infinite , a grand strategy game coming this Fall.

Star Trek: Infinite

Recently announced at Summer Games Fest 2023, Star Trek: Infinite takes players on a thrilling journey through space, placing them in the heart of the galactic struggles between the powers of the Alpha and Beta Quadrants. Star Trek: Infinite , with its emergent gameplay and complex choices, launches on PC this Fall.

Star Trek: Infinite

Set your interstellar course and watch the announcement trailer:

Official Game Trailer | Star Trek: Infinite

Though this game draws inspiration from the iconic Star Trek: The Next Generation , this story isn’t just about one ship. Star Trek: Infinite puts players in command of one of four major powers in the galaxy — the United Federation of Planets, Romulan Star Empire, Cardassian Union, or Klingon Empire. Each major power possesses individualized traits, stories, quests, and more to make their play feel distinct. Players can send fleets to explore the Alpha and Beta quadrants, manage an economy, and navigate diplomatic endeavors.

Star Trek: Infinite

Whether building the influence of their homeworlds or risking exploration into the unknown, Star Trek: Infinite gives players endless choices and the opportunity to shape the destiny of their favorite Star Trek powers. Fans will experience a game faithful to the lore of a timeless franchise, as they embark on an unforgettable journey through space, encounter new civilizations, and forge a path among the stars.

To learn more, please visit the website and stay tuned for further information and updates on the game’s official Twitter , Instagram , and the Paradox Interactive YouTube channel .

Get Updates By Email

Stay tuned to StarTrek.com for more details! And be sure to follow @StarTrek on Facebook , Twitter , and Instagram .

Star Trek Adventures Solo Edition

Star Trek: The Next Generation - "A Final Unity"

  • Screenshots

box cover

  • 1995 ( DOS )
  • 1995 ( Macintosh )
  • Spectrum Holobyte, Inc.
  • MicroProse Software, Inc.
  • #134 on DOS

box cover

  • The Star Trek: The Next Generation Collection (1999)

box cover

Description official descriptions

Jean-Luc Picard, captain of the Federation starship USS Enterprise-D, is on a mission to encounter an ultimate threat to the known galaxy. The game starts with a Federation outpost detecting an unknown ship approaching Federation space; the Enterprise is sent to deal with this new situation. The mystery ship appears to be a small scout-ship from Garid that has lost power to its engines and as a result has sailed off of its intended course. Suddenly, a Romulan Warbird battleship from Garid uncloaks itself right between the protagonist and the new ship, and thus a new story begins.

A Final Unity is a hybrid game with adventure and strategy segments. Whilst on the ship the player can use the tactical console to engage in occasional battles against enemy, repair damaged systems, and select teams for away missions. These missions constitute the larger portion of the game, and are played like a traditional point-and-click adventure, including item manipulation and puzzle-solving. Dialogues may vary depending on the crew members previously selected by the player.

  • Character Feature: Actual person's looks and voice
  • Inspiration: TV series
  • Powerplus releases
  • Protagonist: Female (option)
  • Setting: Space station / Spaceship
  • Star Trek licensees

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Credits (DOS version)

177 People (130 developers, 47 thanks) · View all

Average score: 84% (based on 25 ratings)

Average score: 3.8 out of 5 (based on 50 ratings with 4 reviews)

One of the best Star Trek games ever.

The Good When i got this game, I played it constantly!, The storyline was very good and in depth, There were lots of puzzles, lots of talking,The music and sound was very good, The game was also gripping, I found it hard to get of my computer and take a rest!, You start at the bridge of the Enterprise-D, With a view looking at Picard, Riker, Data , Worf , Troi.

There are 2 different types of gameplay in the game, (1). Real time strategy, With your away team, Figuring out different puzzles, Using Phasers, Tricorders, And other gadgets.,There is also loads of nice little features like, Taking the helm and a Library full of facts and history, Tactical, Holodeck,Transporter room (2) Action 3rd perspective , This is were you have control over the enterprise itself and its systems when they are damaged(phasers,shields,Life support), And were you battle, Chodak, Romulans and other species!, This game is very rewarding when you finish it! The Bad The one thing i did not like about this game was spending a long long long time walking around the landscapes trying to solve puzzles, After about 3 days of playing it, i figured out when you hold down the L-Shift button and click the mouse button where you want to go and they run really quick!, So there is a little hint for you when playing the game....

And some of the puzzles in the game a very hard! Nearly impossible even, There will be a few parts in the game were you just might give up and get very annoyed, But let these l put you of! keep playing, Do not give up! And finish it! The Bottom Line Very playable and Fun, despite how old the game is! A definite buy, Should only cost you a few bills!..

DOS · by Alkali (8) · 2003

If Guybrush Threepwood Had Served On The Enterprise....

The Good Star Trek: The Next Generation - "A Final Unity" is probably one of the best video game adaption of the Star Trek franchise.

Most of the game uses the adventure gaming format, perfected by the likes of Guybrush Threepwood, with a couple of action based battle sequences involving the enterprise.

The game features excellent graphics, music and sound effects. Some of the early CGI special effects may seem goofy today, but they were cutting edge in the early 1990s.

If you know how to play Monkey Island, then the you should have little trouble interacting with characters, exploring the planets and solving inventory-based puzzles.

As an added bonus, most of the stars of the Star Trek: The Next Generation TV show did the voice work for characters in this game.

It would not be too much to say that, when this computer game was released, Star Trek fans throughout the world were in a state of pure joy, almost. The Bad Star Trek: The Next Generation "A Final Unity" attempts to continue the Star Trekian tradition of a mixing in serious social commentary and sophisticated philosophy into the science fiction action and adventure. Notice, I said “attempts”.

The main storyline involves the Next Generation crew getting in the middle of an “internal” dispute on another planet.

The alien race of beings on this planet follow a strict class hierarchy, which does not really suit the folks trapped in the lower class, or some of the liberal members of what I am guessing is suppose to be an educated, middle class.

Eventually, Captain Picard comes to the conclusion that the best way to settle the matter is to locate the civilization's missing law givers, who -- hopefully -- will preach a more egalitarian gospel, although that is taking a pretty big gamble.

After all, no one knows much about these missing wise men -- or what forgotten laws they would be more then happy to impose on a civilization that they long since abandoned.

But, seeing how the Enterprise has nothing better to do, it might as well try to solve a civilization's complex and deeply-rooted, backwards class hierarchy by putting all its space eggs in the "lets-hope-the-missing-lawgivers-are-not-crazy" basket.

OK, I appreciate the effort of the game's developers to try and add serious social commentary and sophisticated philosophy into a graphic adventure game.

Adventure games are no stranger to such story elements and the Star Trek franchise has often dealt with issues of discrimination, oppression, fairness and justice.

I just think that the writing in this game is not good enough to push the player to care -- much -- about the outcome of the well meaning, social justice storyline.

For the most part it is not bad writing -- although the gender commentary surrounding the planet where men are second class citizens is pretty bad -- it just never seems to reach for the stars.

Likewise, while the developers clearly were familiar with the ST:TNG characters, their is little in the way of character development.

The Enterprise crew members that you control on the different planets do tend to act like they would in the TV series, but they also tend to stay pretty much the same from the start of the game to the ending.

The result is that while, most, of the serious social commentary and sophisticated philosophy is indeed interesting and certainly pro-Trekkie, it could have been developed and told in a much better way.

Lastly, something should be said about the technical challenges in getting this game to run. If you have a working computer, as it was in 1993, and are good at DOS, then this game should not be too difficult to successfully install and run.

Star Trek: The Next Generation "A Final Unity" was developed and published before it came commonplace for computer games to be designed to run under Windows.

This may date me somewhat, but throughout the 1980s - late 1990s, it was common for computer games to only run in DOS or have have some "issues" running in any version of Windows.

Heck, I can recall how the fact that having a computer game designed to run on Windows 95 or Windows 98 was a big deal and often highlighted in the advertising for game.

What does this all mean? Well, the short answer is that it may take some technical skills, even Vulcan mind tricks, to get a copy of "A Final Unity" to run on a modern computer. The Bottom Line Star Trek: The Next Generation - "A Final Unity" offers superior graphics, music, sound effects and even many of the voice talents from the TV Series.

The point and click, adventure gaming format works well for the Star Trek franchise, as this game demonstrated. Sometimes the writing and story development is bit too average. However, if you can get the game to run on your computer, you will be glad that you did. Live Long and Prosper!

DOS · by ETJB (428) · 2014

Make it so!.....kind of...

The Good Following the steps of the Star Trek adventure games by Interplay, Microprose released a Star Trek licensee of their own based on the Next Generation series. So, yeah, basically it's a ripoff of the Interplay games with some cosmetic changes... but there are some interesting additions that make it a much more solid title in several areas.

For those of you out of the loop, you take the role of the Enterprise's captain and have full access to each of the Enterprise's major areas and workstations, represented via hotspot-loaded screens which allow you to either talk to the bridge crew, communicate with starfleet, navigate through space, fight other ships and assemble away teams for teleportation while the story develops. It is in these away missions that the adventure gameplay comes into play, as beaming down takes you to the familiar 2D adventure game environment where you have to solve a variety of puzzles in order to complete the specified objective using a point 'n click interface and combining the abilities of each crewmember. That's right, as not every character is able to do everything you'll have to think before you select who you beam down, as Dr. Crusher will have no problem healing a wounded npc, but she'll be completely lost if you use her to repair an engine. Combat situations might also arise, which although completely simplified so as to remain in the adventure genre format, still mean that you are going to have to keep an eye on each character's health and bring a "red shirt" with you, in case you smell trouble. This minor touches helps add some variety to the way you can solve most puzzles and missions, and the alternation between the point 'n click sequences and the ones aboard the ship where you fight enemy vessels and develop most of the major plot point knocks some enjoyment into the stale adventure game formula.

Final Unity's best features however come from a production-values and trekkie fandom point of view: For starters Microprose threw some money into the game and it shows. Not only the SVGA graphics blow the Interplay games out of the water, but they also secured all of the series main cast for the voice acting, included music straight from the series and added rendered cutscenes that perfectly mimick the "vibe" of the show. In fact, the game plays like an episode ripped right out of the TV, complete with a well designed intro in which the first glimpses of the story are laid out, and as impending danger looms ahead the intro cutscene with the Entreprise flying-by starts rolling cued by the familiar music and Patrick Stewart blurting the even more familiar "Go to red alert!". Great care was taken to make the license justice and it shows. The game even comes loaded with a computer database with all sorts of entertaining Nerdy stuff from the series as well as accurate depictions of the navigation system (a 3D cube with complete stellar and planet information, speed management, etc.), Worf's battle station (which allows you to delegate combat control to Worf or do it yourself), and Geordi's engineer control. The Bad The biggest problem with a Final Unity is that it's just a classic point 'n click adventure and not the adventure/space exploration, etc. hybrid it sold itself out to be. The rest of the peripheral elements are not only useless junk, but actually bog down the adventure elements.

While there's a lot of stuff here that could have been used to extend the game's gameplay into much deeper territories, most of the added features in the "ship mode" are basically useless and badly designed. What am I talking about? Allow me to explain: The basic flow of the game is that you get an assignment from Starfleet to do something and you have to navigate to your destination and deploy your away team. Unfortunately, getting there is slightly more complicated than first advertised, as the navigation system is almost impossible to use (no way to input your coordinates except clicking them in the 3D cube and looking at the systems/planets one by one yourself). Space itself is completely empty. Seriously, the truth is NOT out there... so either you get to the hotspot you are supposed to go to or just waste your time. Fortunately you can instruct Data to just take you wherever the hell Starfleet wants you to go and that's it, which means that the navigation computer while nice to look at, is completely useless. As you approach your destination you'll unfortunately get to face a random number of enemy ships, which takes you to the combat station. Ah... the combat station... I finished the game and I still don't know how to use it. All I know is that while initially it seems as if you are able to do everything from complex maneuvers to individually shielding the bathroom in Picard's cabin the truth is that manual control is completely screwed up and unresponsive, and the only way you'll get something done is if you just delegate the fights to Worf. Ditto the engineering station, which is even more useless than the other two (not once did I touch it).

This leaves the ship as basically a way to waste time as you go between each "real" game area, and to talk to other ships/characters... groan....

Finally the story is only average, and there are some truly annoying moments in the adventure sequences, which involve you waiting around as you send some stupid probes to get some samples, or get around some alien security systems that function on a timer (so you better time those clicks boys 'n girls!.... Man, don't these people know adventure gamers are devoid of reflexes?). The Bottom Line For trekkies this game was da bomb, specially as in those days the now common CD guides were hard to come by. As for pure gameplay value the game is your average sci-fi adventure game with some interesting gameplay ideas that unfortunately have to share space with some really ill-conceived features.

DOS · by Zovni (10503) · 2004

[ View all 4 player reviews ]

Different from its standard box contents, the game's "Collector's Edition" additionally comes with an individually-numbered collectable box including limited edition pin and an exclusive poster.

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  • MobyGames ID: 957

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Contributors to this Entry

Game added by IJan .

Macintosh added by Terok Nor .

Additional contributors: Accatone , MAT , Jeanne .

Game added March 4, 2000. Last modified February 23, 2024.

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Star Trek: The Next Generation – Guide and Walkthrough

Nes 3do game boy.

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Guide and Walkthrough (NES) by AWing_Pilot

Version: Final | Updated: 06/17/2008

View in: Text Mode

Download Star Trek: The Next Generation - "A Final Unity"

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Star Trek: The Next Generation - "A Final Unity"

Also available on: Mac

Description of Star Trek: The Next Generation - "A Final Unity"

1995, the year Star Trek: The Next Generation - "A Final Unity" was released on DOS, as well as Mac. Made by Spectrum Holobyte, Inc. and published by MicroProse Software, Inc., Spectrum Holobyte, Inc., MicroProse Ltd., this adventure and strategy game is available for free on this page.

External links

How to play star trek: the next generation - "a final unity".

For the Windows portable version, follow the instructions in _ReadMe.txt file, kindly provided by the repacker ThisGuyYouKnow

This is the installation part:

INSTALLATION: The "STTNG" folder must be placed in the root directory of any drive you wish to install it on. Ergo, if on your system drive the path must read C:\STTNG\ The game will fail to load properly if you place the STTNG folder within any subdirectory or other folder, unless you make path changes to the sttng.ini file & the [autoexec] section of dosbox.conf file.

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Star Trek: The Next Generation - "A Final Unity" 0

Comments and reviews

Dave 2023-05-06 1 point

When I think that I have throw my original copy to garbage. Had to clean the garage.

Bob 2022-12-18 0 point

The link for nrgtoiso is down, you can use the google cache to fetch it back the download link for the program is http://www.softsea.com/download.php?id=838298351

shatner sulu 2022-12-16 2 points

im trying to run this in d-fend reloaded (it still runs it through dos box). but when i save, it doesnt actually save. any idea what i can do to fix this?

Mac 2022-09-06 0 point DOS version

I'm one of the 500k lucky ones to still own an original copy.

Chantibob Schiggler 2022-04-25 2 points

Thank you verry mutch :-) it is great, a travel into my childhood

Beavis & Butthead 2021-05-17 1 point DOS version

Lmfao it's an NRG file that get's downloaded. Need to use something like winimage to convert it to ISO file that dosbox can recognize.

Schaeefer 2021-01-31 1 point

So I had the same "fatal error. could not find resource file check resource file - check CD path in sttng.ini." after following QUEEN K JUUL's instructions for the auto config (if you go through the normal steps everytime it works but as they said its a hassle) Put the below in your auto config mount c C:\DOS C:\ imgmount d -t iso startr~1.iso cd sttng sttng

TLOBDOG3000 2020-10-17 -1 point DOS version

Hi i'm trying to get this to work I get as far as installing the game step 11 when it asks me to insert the CD rom into my device. When i try to run the game it gives me "fatal error. could not find resource file check resource file - check CD path in sttng.ini." please help

Okiram87 2020-07-31 2 points DOS version

Hi, Thank you for the thorough explanations. I was able to get D-Fend DOSBox, install the games, and also set the AutoExec command using the correction at the top. but it restarted from the beginning. How do I set it so it will used my saved game?? Any help is very appreciated.

Hockey9314 2020-07-07 3 points DOS version

Thanks to "QUEEN K JUUL" I haven't played this game in 20 years and just spent hours playing it on my Windows 10 device. Everything worked fine up to direction #18 (editing DosBox options for easy start up of the game) Some of the directions were out of order and wouldn't let the game boot up. I figured it out and have the correction #18 coding below: mount c C:\DOS c:\ imgmount d -t iso STARTR~1.ISO cd STTNG STTNG.EXE

CluelessDOS 2020-05-12 4 points DOS version

Thanks QUEEN K JUUL for the details. On point 9, it says "image file not found" when I put in the command imgmount d -t iso STARTR~1.ISO. Any ideas? :( Thanks

Kilford Brimley 2020-05-10 0 point

Note to new players, holding Shift speeds up the interminable walking speed. Found it by accident, and have since bound it to a mouse button. So playable now!

queen k juul 2020-04-08 26 points DOS version

Guide for Windows folks (Win10, brand new DOSbox install): 1. Download file from here 2. Go to nrgtoiso.com and download the utility, convert the file from here to ISO format (afaik DOSbox will not read NRG images) 3. Install latest DOSbox 4. Create a DOS directory (I just used C:\DOS, you can use whatever) 5. Put the ISO in the DOS directory 6. Run DOSbox 7. In DOSbox, run "mount c C:\DOS" or whatever your DOS folder path is 8. Switch to C:\ (just type C: in DOSbox and hit Enter) 9. type "dir" and hit enter, you *should* see an entry like "STARTR~1 ISO". If you do, run "imgmount d -t iso STARTR~1.ISO". If you don't make sure the ISO is in your DOS folder and that if your DOS folder is not C:\DOS that you replace that with your folder in the mount command above 10. With the image mounted, run "D:" to get to the CD drive, then run "INSTALL.EXE" 11. Click Install Game. Choose the Optimal install in the installer. It should auto-detect everything as fine with stock DOSbox settings. Continue, and install to drive C:. It will look like it is stalled out, but give it time. Took about 10 minutes before I saw any progress on the installer screen for me. **NOTES HERE** You can press Control+F12 to increase the cycle count (shown in the window titlebar) and install faster. I pushed mine to ~75,000 and it finished in a few seconds. Use Control+F11 to set it back to ~3000 when you're done. SET IT BACK WHEN YOU ARE DONE. Control+F10 gets your mouse out of the DOSbox window. 12. Eventually, it will be done. Select "Configure Hardware" from the next menu, then "Configure Sound Card". Select "Auto Detect" at the top and hit OK. It should detect the default DOSbox sound device with no problems. Click "Sound Test" then "OK" to make sure you can hear Sir Patrick's soothing voice before continuing. 13. Select Set Up Video Mode and continue. You can use Auto Detect, but you should already have "640x480 65000 colors" in the list, and you can just pick that, too. Hit OK. You may receive a warning about movies playing at the wrong speed, so far I've found it safe to ignore that. 14. Set Fullscreen to ON (even if you're playing in a window!) Leave UniVESA Off. 15. Continue, it should run a test and show you a beautiful picture of the Enterprise-D to confirm. If you set 640x480 and Fullscreen On, it should fill the whole window. press Enter to continue. 16. You're set. Hit "Return to previous menu" then "Exit and save game configuration" then "Exit Installer" 17. You should now be in the "C:\STTNG" folder where you can run the game just by running "STTNG" from the prompt. 18. When you go to run the game next time, you will need to mount C and D again. You can go to StartDOSboxOptionsDOSbox Options, scroll all the way to the bottom, and add the following in the "AUTOEXEC" section: mount c C:\DOS imgmount d D:\STARTR~1.ISO -t iso C: cd STTNG STTNG.EXE NOTE: if you want to be able to play other games than this one in DOSbox, only put "mount c C:\DOS" and "C:" in autoexec. I wrote a little bat file to mount the CD and start the game for me instead DOSbox config can be set to your liking, I've had good luck with So yeah, there you have it folks! The almost all-too-complete guide! Oh yeah, to adjust the hardware settings later, use "setup.exe" from the STTNG folder. Live long and prosper, loves!

Zakomac 2020-03-26 0 point

Hello. I downloaded the game from this site and tried to run it through DosBox, but was unable to do so successfully. Can someone please help me and explain how to do it? I would really sincerely appreciate it.

Jon 2020-03-23 2 points Mac version

Does any have a tip for running this on a Mac? I've downloaded it and unzipped through Stuffit but I get a message saying it can't open because the Classic environment is no longer supported. Thanks in advance!

LtCommanderBorf 2020-01-07 1 point

I was able to get this to run just fine on Win 10 using Power ISO and D-Fend Reloaded as suggested in the comment by IMAMIXOLOGISTNOTADOCTOR. I found the tutorial on youtube here: https://youtu.be/2Weo7xJCtvM

Imamixologistnotadoctor 2019-12-11 2 points

Power iso will read & mount .nrg xtensions. Free program. Also recommend dfend reloaded, dosbox included therein. Equally priced. ☺ happy holidays & thanks for the upload (s).

Q 2019-09-13 0 point DOS version

This game work on windows 10.I saw running offcorse with emulator. I recommend a lot this game and Star Trek Hidden Evil and (25th and 25th Judement Rites enhanced versions) and away team and ds9 and ds9 the fallen and klingon honor guard.

Wop 2019-09-02 1 point DOS version

Hey, this isn't the iso version. This is a .nrg and dosbox won't play .nrg.

Jimbo 2019-04-26 -3 points DOS version

To Infinity and beyond.

EasyChair 2019-03-12 0 point DOS version

I remember playing this game through back in the day when it was new. I really liked it then. So I started it again with Dosbox. But this time I encountered a game breaking bug on Frigis. I just can't open the door to the Fifth Scroll. Each time when I try to insert the blue talisman into the niche there it says "It didn't work." No chance to open the door. Has someone here a solution for this or at least a cheat to get over this?

Holonet 2019-02-17 0 point DOS version

For Windows 10 (or any, really), try DosBox SVN Daum or DosBox-X. The "official" DosBox isn't maintained anymore (since 2010), but there are forks that have far exceeded the original, and consequently, much less of a PITA to get this gem running on.

shw 2018-09-14 0 point DOS version

Hey Doug, Would love to get the manual. I had the game long time ago and for some stupid reason decided to throw it away with some other old CDs from magazines.

Doug M. 2018-08-21 4 points DOS version

Love this game! I own this game, still have the box, CD-ROM, manual, and copy of original registration card in tact yet I'm forced to seek out a version from an abandonware site (am assuming this is a volunteer-run site as opposed to some scam site, based on the positive comments I've been reading). :) I'd be happy to scan the manual, if you don't have a copy. Let me know. Reach out to me on Twitter @dmehus. Thanks, Doug

italmike2k2 2017-12-16 -3 points

Mount the image. Lets say your E drive. Mount the image in Dosbox as D, i believe you need -t cdrom at the end of it. Mount the game directory as C in dosbox. I normally don't get specific and mount right into the game directory. The games don't like that. I just mount the drive and navigate my way there.

italmike2k2 2017-12-16 2 points DOS version

This is the best star trek game ever made.

Anonymous 2017-11-12 0 point

There's a video on YouTube on how to do it. I don't have the link but its there. You have to mount img.iso Or something there abouts.

anonymous 2017-09-08 -5 points

How do you get this to work on Dosbox? I mean ISOs?

derpington83 2017-07-21 -1 point DOS version

Codga 2017-06-05 2 points DOS version Anyone give me some help on how to run this game on Windows 10? Sure! I will helpfully tell you that you are boned! Yeah windows 10 does not play well with old games. 8.1 runs everything...even the ol tie fighter game.

Codga 2017-06-05 1 point DOS version

Anyone give me some help on how to run this game on Windows 10?

Treacherous Romulan 2017-04-13 1 point

Loved this game as a kid. The TNG cast voiced this adventure and it's entertaining. I remember being stumped by some of the puzzles but now days we have the internet to help. I loved manning all the enterprise stations and ordering the crew to do hazardous tasks while tracking down answers to a mysterious new alien race.

omegazeo 2016-11-04 -11 points DOS version

this game is good but i prefer 25th aniversary editon and judgement rights i love riker and picard n worf but rest of cast of next generation chars suck while orginal star trek is friggin epic

Holonet 2015-09-13 6 points

I can't believe there are no comments by this game. Out of all the Star Trek games I ever played, this is the only one I had good things to say about. For the time, the graphics are enchanting, it has the full main cast voice acting it, and the story, in the form of a long episode, is as good as any actual episode in the series.

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DOS Version

Mac version.

  • Publisher: Spectrum Holobyte, Inc.
  • Developer: Spectrum Holobyte, Inc.

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Memory Alpha

The Game (episode)

  • View history
  • 1.2 Act One
  • 1.3 Act Two
  • 1.4 Act Three
  • 1.5 Act Four
  • 1.6 Act Five
  • 1.7 Log entries
  • 2 Memorable quotes
  • 3.1 Story and script
  • 3.2 Production
  • 3.3 Cast and characters
  • 3.4 Sets, props, special effects, and costumes
  • 3.5 Continuity
  • 3.6 Reception
  • 3.7 Video and DVD releases
  • 4.1 Starring
  • 4.2 Also starring
  • 4.3 Guest stars
  • 4.4 Co-stars
  • 4.5 Uncredited co-stars
  • 4.6 Stand-ins and photo doubles
  • 4.7.1 Library computer references
  • 4.7.2 Deleted references
  • 4.8 External links

Summary [ ]

Etana gives Riker the game

" What is this? " " It's a game. "

Commander Riker is on shore leave on Risa , where he's been spending time with a Ktarian woman named Etana . In his room at the resort he is staying at, she teases him by taking his combadge , and then, to his disbelief, throws it out a window. While they lie down together, Etana introduces to him a game involving a device that fits over the ears and projects signals into the eyes. This creates in the wearer's field of vision an image of discs going into funnels. When a disk goes into one of said funnels, the player is "rewarded" by receiving pleasure signals from the device. Etana says that the game can go as far as the player will take it, and Riker decides to continue playing.

Act One [ ]

Riker enters the bridge and notices that things are starting to get busy around the Enterprise . He says that five new science teams have just beamed in from the USS Zhukov with quarters filling fast. Captain Picard adds that on top of everything else, they only have two weeks to complete the exploration – something that Riker doesn't like, as he thought they had five weeks. This is due to the recent addition of a diplomatic mission to Oceanus IV to the agenda. Picard tasks Riker to ensure that all the science teams have an equal chance to complete their research, which would be a tough juggling act, says Riker. Picard also tells the first officer that they also have a scheduled rendezvous with a shuttle carrying Wesley Crusher , who is on vacation from Starfleet Academy and could provide some much-needed extra help.

In Engineering , Chief Engineer Geordi La Forge is up to his neck in observation schedules and explains to Riker the biggest hurdle would be sensor availability, a task made more difficult since two new exobiologists and three stellar cartographers transferred from the Zhukov . Getting down to the business of availability, La Forge tells Riker that the lateral sensors are booked solid for planetary observation, and the gamma ray scanners are being reprogrammed by Ensign Robin Lefler . La Forge compliments her work in engineering, remarking that she's the specialist for this mission. Lefler explains to Riker that they're increasing the available bandwidth of the sensors so more science teams can use the sensors at once. This is done by multiplexing the array, and Lefler assures the first officer that it will be done before they arrive at the Cluster. Riker tells La Forge that he's brought something back from Risa that he has to try. La Forge reluctantly takes a pass as he is running a full sensor recalibration in ten minutes but promises to see Riker about it later.

In Ten Forward , Riker enters and immediately eyes Deanna Troi , who is sitting at a table enjoying a large chocolate sundae . Jokingly, he asks if she's depressed, to which Troi replies, " I'm fine, Commander. " She offers him a spoonful, but he politely declines, saying he doesn't like fudge . Troi smiles and tells Riker she never met a chocolate she didn't like. Getting technical, she describes the experience by explaining the best way to eat it and enjoy it, a detailed ritual which amuses Riker. " Chocolate is a serious thing ", she informs him. He then tells her about the game he brought back from Risa, which he promises would be " better than chocolate ".

Act Two [ ]

The Enterprise makes a rendezvous with the USS Cochrane , and Wesley is transported aboard and greeted by Chief O'Brien . He congratulates him on the recent birth of his daughter . O'Brien says that she's the spitting image of her father. He informs Wesley that the senior officers are currently in a meeting, and that Wesley can go to his mother 's quarters . At Wesley's request, O'Brien hails the bridge and confirms that it's all right for Wesley to drop into the observation lounge to say hello. Worf tells O'Brien that he supposes that that would be acceptable. Wesley thanks O'Brien and leaves the transporter room with a confused look on his face.

A darkened room awaits Wesley, who looks around in confusion. The lights go on and Doctor Beverly Crusher greets her son with a big hug, followed by Picard. He speaks to him in Latin and Wesley responds back; Picard credits that his Latin has improved. Troi compliments the uniform as he is looking handsome, and La Forge says the uniform probably "drives the girls wild". Worf offers him a Tarvokian pound cake which he made himself. Data then asks if their attempts to make him uncomfortable were effective. Wesley admits they were, having wondered if he was on the wrong ship. Riker asks Wesley to assist the crew with the Phoenix Cluster survey, a request that Wesley accepts without hesitation. La Forge wants him to settle in first and then to see him in engineering to get started. Beverly then asks Troi about the game, and she invites the doctor to come by her quarters to check it out.

Wesley and Data talk about his time at the Academy, which Wesley found surprisingly challenging, as there's much more to know there than starship operations . Data recounts his awkward early days at the Academy, during which his lack of Human understanding put him at a social disadvantage. One example was practical jokes , of which the android was a victim of several. Wesley completely understands and shares a practical joke that was played on him by fellow cadet Adam Martoni . Another social obstacle was the Academy's annual Sadie Hawkins Dance . It was an awkward experience for both. Wesley admits he's not a dancer, and Data shares that he personally learned to dance thanks to Beverly, a talented former dancer. He offers to share what he learned with Wesley.

Getting right to work, Wesley begins to modify the planetary scans while keeping the datalines open for the stellar physicists . Seeing that he's having difficulties with the sensors, Lefler walks over and gives him a hand. They introduce themselves, but before they can chat, Lefler points out that Wesley's neutrinos are drifting, leaving Wesley scrambling to get back to work. Wesley looks at her as she leaves, then turns back to his work. Lefler takes a look back at him as well.

Conflicts arise between the stellar physicists and the planetary evolution team, with both of them wanting to be the first to use the thermal imaging array , Data reports. La Forge suggests they flip a coin , as they won't be able to finish the mission without working together. Data is then called away to sickbay by Beverly, who needs assistance. As he enters, she is working on an experiment using bioactive silicon and needs her tricorder modified to a certain specification. Data agrees to help, but as he works on the tricorder, Beverly shuts him off. Troi and Riker enter sickbay and Riker carries him to a bio-bed , and has the computer secure the doors. Beverly then takes a cutting tool , opens a panel on the back of Data's head, and begins to work on the android.

Act Three [ ]

Enjoying some tea with Picard, Wesley details his instructors at the Academy: Novakovich for anthropology , Walter Horne for creative writing . Picard is pleased to hear that Wesley met Boothby his first week, as he had suggested the year before . When asked how he was doing and mused that Boothby may have told Wesley some stories about Picard in his Academy days, Wesley admits Boothby didn't remember Picard until he saw an old yearbook picture. Boothby was very proud that Picard had become captain of the Enterprise and showed Wesley a grand tour of the gardens – the very same tour Picard got when he was at the Academy. Wesley then asked about the initials "A.F." that Boothby caught Picard carving in his prized elm tree , which Picard admits was an old acquaintance of his. His preoccupation with her cost him a passing grade in organic chemistry . Picard advises Wesley that whenever he meets someone whose initials he would carve in that elm tree, it should not interfere with his studies. Picard is then summoned to sickbay by Beverly.

Beverly explains to the captain that Data was complaining about a servo malfunction , and although her scans came up negative, he collapsed. La Forge determines that his higher signals are intact, but none of them are entering the rest of his body through his positronic brain , leaving him in an almost comatose state. Picard wants to be kept up-to-date on the situation.

In Data's quarters, Riker and La Forge end up with a dead end with no evidence to support a shutdown. The personal , diagnostic , and duty logs all show normal and a standard security sweep shows nothing out of the ordinary. Riker assures the troubled La Forge that Dr. Crusher has everything taken care of, and suggests that La Forge takes a break to unwind. La Forge agrees, which opens the opportunity for Riker to introduce him to the game.

Still working on the sensors, Lefler shares with Wesley her view of conduit configuration quoting her personal Law #36: " You have to go with what works ". The laws are her personal rules: whenever she learns something new, she makes a law so as not to forget it. To date, she has 102 laws . She credits Wesley's reputation for being good. Wesley realizes that Lefler knows more about him than he realizes. She admits she's heard about him from a few friends at the Academy. She also wants to know about the revenge prank he played on Adam Martoni. Wesley mentions there is another side to the story, and then Lefler inquires about his birthmark . Wesley complains he is at a disadvantage, as he hardly knows Lefler. While he needs to work on the sensor relays, he offers a chance to even the score. He invites her to meet him for coffee , but she counters with a dinner proposal, which he accepts.

Beverly clears a challenging level of the game in her quarters , but is interrupted by Wesley, who inquires about it. Embarrassed, she concedes that the game was meant for him, but she couldn't resist trying it out. When offered a chance to try it, Wesley passes and instead asks about Data's condition. She says La Forge has everything under control, and stops Wesley from going to help out, reminding him he's on vacation. Running late for his date with Lefler, Wesley promises his mother he will have time to spend with her while he's on board. She then becomes adamant for her son to try one round of the game, but he insists he needs to get ready for his date. She tells Wesley to have a good time and sets the game down on a table.

Lefler begins to talk about her life in Starfleet ; her childhood involved frequent moving, as her parents were highly in demand as plasma specialists . As a child, she enjoyed playing with a tricorder , as Wesley did with a warp coil . She concedes her parents didn't have much time to spend with her, even when she needed them, which prompted her to make her first law: You can only count on yourself . They begin to discuss the game. Lefler says everyone in engineering are going crazy over it. They glance over at a crewman at another table playing the game in a trance-like state. Lefler dismisses it as a fad, but Wesley wants to find out more before playing it. They team up to look into it, and as they leave Ten Forward, another crewman in a command red uniform begins playing while seated at the bar .

The two begin to study the game, and what it does to the brain . The highest concentration of activity is in the pleasure center of the brain, a key component in the game: it's addictive. Another unusual reading comes from the prefrontal cortex , which handles reasoning. Wesley concludes he needs to inform the captain about this discovery.

In the captain's ready room , Wesley explains to Picard what he and Lefler discovered, having concluded that the game is psychotropically addictive. Picard is even further concerned when he learns the game affects the brain's reasoning center. Picard says that he'll start an investigation immediately, and thanks Wesley for bringing it to his attention, mentioning how good it is to have him back. As soon as Wesley leaves, he turns around, picks up the game he had hidden when Wesley arrived, and resumes playing.

Act Four [ ]

By now, the game has spread through most of the ship. Wesley meets Lefler in Ten Forward and the two discuss how they're constantly being approached by people who are almost desperate to get them to try the game, as Chief O'Brien had a moment ago. Wesley tells Lefler that he's told the captain, however a crewmember interrupts asking them why they're not trying the game and is about to force hers onto Lefler's head before the two leave, but not before deducing that only Data would be immune to the game and how convenient it was that he suffered a mysterious "malfunction" just after it arrived. Wesley and Lefler look over Data's systems and determine that someone has severed a connection between his positronic brain and the rest of his body. Wesley is disturbed and tells Lefler that only two people on board the Enterprise have the training and experience to disable Data in this way: La Forge and his mother. They deduce that he has been deactivated to be kept out of the way so that the game could be spread throughout the rest of the susceptible crew.

The Enterprise arrives at some designated coordinates, and Picard sends the senior staff to see to it that the few unaffected crewmembers left are introduced to the game, reminding them not to forget about Wesley. Worf and Beverly go to see to it that Wesley plays the game, only to find that he and Lefler have already seemingly succumbed to it. Satisfied, they leave, only for Wesley and Lefler to return to normal, having replicated dummy devices to fool the rest of the crew. They agree that no one can be trusted now, however Robin has to leave to report for duty, knowing that her absence could arouse suspicion. Wesley asks her to access the codes for the security tracking system as he has a plan, and she tells him to watch his back.

Now believing the entire crew has played the game, Captain Picard summons all the senior offices to the bridge. Worf tells Picard that an alien ship is approaching and is hailing the Enterprise . Picard asks Worf to put the message on the video screen. It is Etana Jol, the woman from Risa who originally gave the game to Riker during his shore leave . She is in fact a Ktarian commander, and she now asks Captain Picard for a report. Picard answers " The Enterprise has been secured. We await further instructions ".

Act Five [ ]

Etana is delighted with Picard's response, and it is now apparent that her encounter with Riker back on Risa was designed to be more than just a romantic interlude but was part of her plan to addict Riker to the game to the point that he would bring it back to the ship. Over time, the game's addictive and mind control properties would allow Etana to gain control of the Enterprise and its crew. The true intention of the game is also clear now: it is part of a Ktarian "expansion project" and a plot to help the Ktarians take over the Federation . She now orders various members of the crew to visit nearby Federation outposts and installations to distribute the devices there, and also to make sure that all other ships in the sector get the game. In a reference to Wesley, Picard also informs Etana that they may be able to get the devices to Starfleet Academy. Etana closes the transmission by saying the crew will all be rewarded when the "expansion" is completed.

Wesley and Ogawa

Nurse Ogawa playing the game

Wesley meets up with Lefler in Engineering, where he tells her he's prepared a site-to-site transporter program in case of an emergency and asks how she's been doing with the security system. However, he then notices that she's staring at him blankly. He realizes something is wrong as Lefler reveals she's been exposed to the game and tells Wesley it's his turn. Riker and Worf have been hiding in order to perform an ambush. Wesley manages to escape from engineering and makes a run for it with Riker and Worf in pursuit. When further progress is blocked by a force field , he activates the transport program. He is beamed to Transporter room 3, on Deck 6. In order to prevent the crew from tracking his whereabouts, Wesley ditches his combadge and deactivates it as he flees the room.

After working through some of Wesley's sabotage , the crew tracks him to deck six and traps him with force fields. Wesley takes out a type-1 phaser and sets it to randomly fire on the force field. This activity is detected, tricking the crew into thinking he was trying to cut through it and buying him time to get away. He escapes into the Jefferies tubes , but they scan for his body heat in that quarter of the saucer section . Knowing where he's going, Worf and Riker corner Wesley in a Jefferies tubes junction and capture him. Even though he grabs onto a grate to anchor himself, they eventually manage to drag him to the bridge, struggling the entire way.

Held down into the captain's chair , he is forced to use the game device, his head held still and at Picard's encouraging, his eyes forced open by Riker and Worf. Wesley still fights them while his mother encourages him to just relax and let the game play itself. In fact, the game does play itself: Wesley refuses to throw the disks into the funnels, but the funnels stretch toward the disks and pull the disks into themselves, triggering the same effects that would have been triggered if Wesley had voluntarily thrown the disks into the funnels. It would seem that he is now addicted – and Ktarian control of the Enterprise is now complete.

Data Saves the Day

Data foils the Ktarian plot.

At that moment, the lights on the bridge go out, plunging the room into darkness. Data appears from the turbolift and, using a palm beacon , flashes an optical burst pattern into everyone's eyes which disrupts the games effects and returns everyone to normal. He has the lights turned back on before telling Worf to lock onto the Ktarian ship with the tractor beam . As Worf goes to do so, Data asks Picard if he is alright, and the shaken captain says "I think so, Mr. Data."

As soon as Etana's ship is captured, she angrily hails the Enterprise , demanding an explanation. When Picard says that her plot has failed, she threatens to open fire on the Enterprise , but Worf scans her ship and pointedly reports that with her ship's limited defenses, she is not a threat at all. After making it clear to Etana that she cannot escape, Riker closes the channel on a speechless Etana.

Riker is curious of how Data is working again despite being disabled. Wesley explains that he had managed to reconnect Data's positronic matrix before he went to Engineering. After learning of the situation, Data had set to work in finding a way of counteracting the game's mind control (eventually modifying the palm beacon), while Wesley distracted the crew for as long as possible with his wild goose chase. As for the rest of the crew, Data had programmed the computer to send the same coded burst patterns to all of the display screens, work stations, and terminals throughout the ship, which should cure everyone. With the conspiracy over, Picard decides to take the Ktarian ship to the nearest starbase .

Lefler is helping Wesley prepare to leave the Enterprise . His vacation is over – back to the Academy and his studies. Riker informs Wesley that his ship is waiting, and he should report to the transporter room. Wesley acknowledges that he'll be there shortly. But first he and Lefler say their goodbyes to each other, they kiss , and she gives Wesley a going-away gift – a copy of her 102 laws written down. Wesley decides to add "Law 103… A couple of light years can't keep good friends apart". She nods her approval and Wesley is transported to the USS Merrimac that will return him to Starfleet Academy. Lefler watches Wesley longingly as he leaves.

Log entries [ ]

  • Captain's log, USS Enterprise (NCC-1701-D), 2368

Memorable quotes [ ]

" You see the disk and the cone? " " Yeah. " " Concentrate. Make the disk go into the cone. " " How do I do that? " " Just let go. "

" Would you like me to leave the two of you alone? "

" I never met a chocolate I didn't like. "

" Chief O'Brien to bridge. " " Bridge here. " " Wesley Crusher has arrived and wants to know if he can stop by the observation lounge to say "Hi." " " I suppose that is acceptable. "

" Wesley… Tarvokian pound cake . I made it myself. "

" Chocolate is a serious thing. "

" No, thanks. I don't like fudge. "

" Quomodo tua Latinitas est? " (Translation: " How's your Latin? ") " Praestat quam prius. " (Translation: " It's better than before. ") " Oppido bonum. (Translation: " Very good. ") Your Latin has improved. "

" Report. " " Welcome, Etana. The Enterprise has been secured. We await your further instructions. "

" Your neutrinos are drifting. "

" It's your turn. Play the game, Wesley. "

" Geordi, a conflict has started between the planetary evolution team and the stellar physicists. Each wishes to be the first to use the thermal imaging array. " " Well, tell 'em to flip a coin . We've got to work together on this mission otherwise we're never gonna get it done. " " A coin. Very good. I will replicate one immediately. "

Background information [ ]

  • Final draft script: 23 August 1991 [1]
  • Filmed: 28 August 1991 – 6 September 1991
  • Additional day of second unit filming: 3 October 1991
  • Premiere airdate: 28 October 1991
  • First UK airdate: 25 January 1995

Story and script [ ]

  • Like " Darmok ", the story for this episode had a somewhat tumultuous path to the screen. It had originally been pitched by Susan Sackett and Fred Bronson during the fourth season . However, as Ronald D. Moore recalled, " 'The Game' kicked around for quite a while and went through lots of permutations. " Many writers had taken many approaches to the story, including two drafts that were abandoned. ( Captains' Logs: The Unauthorized Complete Trek Voyages , p. 230-1)
  • Bronson recalled, " It was based on the fact that I had a Tetris game on my computer at home. Whenever I wanted to […] distract myself I would play Tetris and it was very addictive. " ( Starburst Special #29, p. 58)
  • Michael Piller was convinced the premise couldn't be saved. However, Rick Berman reminded Piller that he had been concerned about the lack of science fiction premises on the show. Berman thus suggested giving the story to Brannon Braga , as his first assignment after joining the writing staff. Braga took the pitch in a darker direction, summarizing his treatment as " Wesley's come home and his family's out to get him. " ( Captains' Logs: The Unauthorized Complete Trek Voyages , p. 230-1; Star Trek: The Next Generation Companion  (2nd ed., p. 181))
  • Braga compared the plot of this episode to Invasion of the Body Snatchers . ( Intergalactic Guest Stars , TNG Season 5 DVD special features) Jeri Taylor commented, " Through an evolutionary process – without really intending to ape that movie – this insidious spread of a game had its origins in kids being addicted to video games now, and what happens to them. That was the original intent and that's what drove the final story and script. That insight followed the development. " Braga added, " It's ironic to have the adolescent come back to find all the adults are addicted to a game which is something you'd expect the other way around. " ( Captains' Logs: The Unauthorized Complete Trek Voyages , p. 230)
  • Braga observed, " We were going for fun and high concept. It's an atypical show in some ways and a lot of people had trouble believing Picard would become addicted and all these people would get hooked, but that's the story. Either you tell it or you don't. Not that we didn't give a lot of thought to how the characters became addicted. The characters only become addicted because they were getting the game from people they trusted, which is exemplified in the notorious chocolate scene, which had a very mixed reaction, but I had a lot of fun writing it. " ( Captains' Logs: The Unauthorized Complete Trek Voyages , p. 230)
  • Braga saw this episode as a chance to make the character of Wesley Crusher "a little hipper", by giving him a girlfriend and by showing him to be a cadet capable of pulling practical jokes. ( Star Trek: The Next Generation Companion  (2nd ed., p. 181)) Braga remarked, " When I was writing the teleplay, I tried to relax him a little bit and took the opportunity to make him a more relaxed character with some personality and some spunk. He's more savvy because he was at the Academy and has gone through some changes and he'll pick up on Robin Lefler. " ( Captains' Logs: The Unauthorized Complete Trek Voyages , p. 230)

Production [ ]

Allen Spiner Wheaton

Director Corey Allen instructing Brent Spiner and Wil Wheaton

  • "The Game" was filmed between Wednesday 28 August 1991 and Friday 6 September 1991 on Paramount Stage 8 , 9 , and 16 . On Monday 2 September 1991 , the production was off for Labor Day Holiday. An additional day of second unit filming was on Thursday 3 October 1991 on Paramount Stage 9 and 16.
  • While at Dragon Con 2011, Brent Spiner recalled that during production of this episode, the scene wherein Data is deactivated by Dr. Crusher and falls down onto a bio-bed, Spiner actually hit the bed so hard he cut his chin and had to go to the hospital. After returning to the set, director Corey Allen immediately asked Spiner to do the scene again. [2]
  • On Thursday 29 August 1991 , a camera crew from CBS This Morning visited the set and interviewed the cast members.
  • "The Game" was the first episode to air following Gene Roddenberry 's death on 24 October 1991 .

Cast and characters [ ]

  • This was the second and last appearance of Ensign Robin Lefler ( Ashley Judd ). After her first appearance, in " Darmok ", the writers had been looking for a vehicle for her return, and this story was seen as a perfect fit. ( Star Trek: The Next Generation Companion  (2nd ed., p. 181))
  • Wil Wheaton fondly remembered working with Judd, noting that he was Judd's first on-screen kiss. ( Intergalactic Guest Stars , TNG Season 5 DVD special features)
  • Brannon Braga admitted that he hit on Judd during filming, and was "dutifully ignored". ( Star Trek: The Next Generation 365 , p. 227)

Sets, props, special effects, and costumes [ ]

Worf in jefferies tube

The optical extension of the Jefferies tube behind Worf

  • The headpieces for the Ktarian game were created by property master Alan Sims , using telephone headsets . ( Star Trek: The Next Generation 365 , p. 226)
  • A suite on Risa , as it appeared in " Captain's Holiday ", was recreated for this episode. It has the same architecture and similar decorations (including a horga'hn ) as Captain Picard's room and even features the Risian ocean, seen through the window.
  • The engineering laboratory is a re-use of the sickbay lab, also seen as the tactical laboratory . It includes the star chart seen behind Dexter Remmick in " Conspiracy ".
  • The Ktarian vessel is a re-use of the Zalkonian warship , which itself was a redress of the Tarellian plague ship .
  • Several parts of the bridge of the Ktarian ship, including the chair and the viewscreen, also appeared on Romulan ships.
  • This is the first appearance of Wesley Crusher 's cadet -style Starfleet uniform . The Star Trek: The Next Generation Companion  (2nd ed., p. 181) notes that Wesley's cadet uniform lacks pips, as was later established in " The First Duty ".
  • The blue-grey shirt that Wil Wheaton wore as Wesley in this episode was sold off on the It's A Wrap! sale and auction on eBay. [3] [4]
  • This is the first appearance of a matte painting as optical extension of the Jefferies tube . The call sheet features the note "Art/Graphic – translight backing of tube".

Continuity [ ]

  • Data references the events of TNG : " Data's Day " when he tells Wesley that his mother recently taught him how to dance. This also means that Data broke his promise to Doctor Crusher that he keeps this fact between the two of them.
  • Deanna Troi 's love of chocolate was established in " The Price ".
  • Wesley and Picard also discuss Boothby , who was first mentioned by Picard in TNG : " Final Mission ".
  • While in a turbolift , Nurse Alyssa Ogawa comments to Wesley that she is on level 47 of the Game, repeating the theme of including that number in the series.
  • This episode was the second time the sonic shower was referenced and the first to mention it by name, though it was several years before one was seen again, on Star Trek: Voyager .

Reception [ ]

  • Michael Piller commented, " I thought it was a great episode. That was an episode that dealt with my fascination in watching my two sons with their obsession for video games and doing a show that dealt with a non-world shattering issue but people's obsession, almost addiction, to certain types of games. " ( Captains' Logs: The Unauthorized Complete Trek Voyages , p. 230) Piller praised Braga's efforts, and thought it showed that he had promise as a writer. " He delivered that script and did some wonderful things. He wrote scenes that didn't depend on action but went straight to character; and a two minute scene with Troi and a chocolate sundae which was wonderfully written. He has an extraordinary talent to find the moments in [a] script where you can throw in character development and spend the time doing that for the sheer delight of getting to know the character better – and not interrupting the flow. " ( Star Trek: The Next Generation Companion  (2nd ed., p. 181))
  • Brannon Braga remarked, " It was corny, even at the time. But I enjoyed writing it. It was fun to realize that Picard had been seduced by the game, and it was fun to watch Beverly Crusher attempt to entice her son. The script was produced exactly as I wrote it, so it was an extremely positive experience for me. " ( Star Trek: The Next Generation 365 , p. 227)
  • Jonathan Frakes also enjoyed "The Game", commenting, " That's a fun episode… It was like O.D.'ing on Nintendo . " However, he was disappointed with the computer graphics used to depict the Ktarian game , stating " They told me it was going to be this incredible graphic, and all it was… was a tuba on a checkerboard ". ( Captains' Logs: The Unauthorized Complete Trek Voyages , p. 231)
  • Writer Marc Scott Zicree was not impressed by how this episode developed the character of Wesley Crusher. Commented Zicree, " He falls in love with a girl and they share chocolate mousse – give me a break. " ( The Fifty-Year Mission: The Next 25 Years , p. 106)
  • A mission report for this episode by John Sayers was published in The Official Star Trek: The Next Generation Magazine  issue 18 , pp. 38-41.

Video and DVD releases [ ]

  • Original UK VHS release (two-episode tapes, CIC Video ): Volume 53, 5 October 1992
  • UK re-release (three-episode tapes, Paramount Home Entertainment ): Volume 5.2, catalog number VHR 4761, 22 July 2002
  • As part of the TNG Season 5 DVD collection

Links and references [ ]

Starring [ ].

  • Patrick Stewart as Capt. Jean-Luc Picard
  • Jonathan Frakes as Cmdr. William Riker

Also starring [ ]

  • LeVar Burton as Lt. Cmdr. Geordi La Forge
  • Michael Dorn as Lt. Worf
  • Gates McFadden as Dr. Beverly Crusher
  • Marina Sirtis as Counselor Deanna Troi
  • Brent Spiner as Lt. Commander Data

Guest stars [ ]

  • Ashley Judd as Robin Lefler
  • Katherine Moffat as Etana
  • Colm Meaney as Miles O'Brien
  • Patti Yasutake as Alyssa Ogawa
  • Wil Wheaton as Wesley Crusher

Co-stars [ ]

  • Diane M. Hurley as Woman
  • Majel Barrett as Computer Voice

Uncredited co-stars [ ]

  • Arratia as Alfonse Pacelli
  • Rachen Assapiomonwait as Nelson
  • Joe Baumann as Garvey
  • Cece Bell as command division officer
  • Bowman as civilian
  • Michael Braveheart as Martinez
  • Camara as operations division officer
  • Victoria Cameron as Ten Forward waitress
  • Max Cervantes as operations division officer
  • Cullen Chambers as command division officer
  • Tony Cruz as Lopez
  • Denise Deuschle as science division officer
  • A. Flores as science division officer
  • Goldie Ann Gareza as civilian
  • Keith Gearhart as science division officer
  • Melba Gonzalez as command officer
  • Eben Ham as operations division ensign
  • Linda Harcharic as command division ensign
  • Grace Harrell as operations division officer
  • Melanie Hathorn as sciences officer
  • Gary Hunter as science division officer
  • Joly as command division ensign
  • Kast as command division officer
  • Alex Landi as operations division officer
  • Mark Lentry as science division lieutenant
  • Debbie Marsh as command division ensign
  • Michael Moorehead as science division ensign
  • Randy Pflug as Jones
  • Greg Poole as civilian
  • Bill E. Rogers as operations division officer
  • Noriko Suzuki as operations division ensign
  • Curt Truman as command division officer
  • Guy Vardaman as Darien Wallace
  • Dru Wagner as Daniels
  • Christina Wegler Miles as civilian
  • Garvey (voice)
  • Male civilian
  • Ten Forward waiter #1
  • Ten Forward waiter #2

Stand-ins and photo doubles [ ]

  • David Keith Anderson – stand-in for LeVar Burton
  • Cameron – stand-in for Gates McFadden
  • Foster – stand-in for Wil Wheaton
  • Debbie Marsh – stand-in for Marina Sirtis
  • Tim McCormack – stand-in for Brent Spiner , Wil Wheaton , and Colm Meaney
  • Lorine Mendell – stand-in for Gates McFadden , Katherine Moffat , and Ashley Judd
  • Diane Reilly – stand-in for Ashley Judd
  • Richard Sarstedt – stand-in and photo double for Jonathan Frakes and stand-in for Colm Meaney
  • Dennis Tracy – stand-in for Patrick Stewart
  • Guy Vardaman – stand-in for Wil Wheaton
  • Dana Vitatoe – photo double for Brent Spiner
  • Steve Voboril – photo double for Wil Wheaton
  • James Washington – stand-in for Michael Dorn
  • Anne Woodberry – photo double for Gates McFadden
  • Diane York – photo double for Katherine Moffat

References [ ]

" a juggling act "; A.F. ; access code ; addiction ; advice ; alien ; announcement ; anthropology ; antimatter regulator ; astronomical survey ; bandwidth ; bearing ; bioactive silicon ; biosystem ; birthmark ; blade ; body ; Boothby ; bow ; brain ; brain activity ; bypass ; cadet ; calibration ; cat ; chance ; cherry ; chili sauce ; chocolate ; chocolate chips ; chocolate fudge ; chocolate ice cream ; chocolate sundae ; Cleon system ; Cochrane , USS ; coffee ; coin ; coma ; communicator ; computer ( main computer ); conduit ; cone ; coordinates ; corridor ; cortex processor ; course ; course (education); Creative Writing ; Crusher One ; dad ; damage ; dance ( dancing ); " Dancing Doctor, The "; data line ; date ; deception ; deck ; depression ; detector ; device ; diagnostics ; dinner ; diplomatic mission ; disc ; display screen ; duty logs ; ear ; effect ; elm ; Endeavour , USS ; engineering laboratory ; " even the score "; event ; exobiologist ; experience ; experiment ; expert ; explanation ; exploration ; exposure ; eye ; fad ; Federation ; feeling ; first year cadet ; " flip a coin "; friend ; forcefield override ; frontal lobe ; fun ; gadget ; Galaxy class decks ; gamma ray scanner ; gift ; " give me the creeps "; grass ; hail ; higher functions ; higher reasoning ; holodeck ; horga'hn ; Horne, Walter ; Human ; hundred ; ice cream ; illumination ; information ; initials ; instruction ; intercept course ; internal security sensors ; investigation ; Jefferies tube ; junction ; kiss ; Ktarians ; Ktarian game ; Ktarian vessel ; lateral sensor ; Latin ; Lefler's Academy friends ; Lefler's parents ; Lefler's parents' sector ; lesson ; light ; light year ; location ; long-range array ; luggage ; malfunction ; Martoni, Adam ; medical program ; medical team ; meeting ; Merrimac , USS ; Midsummer Night's Dream, A ; minute ; mission ; mission specialist ; mom ( mother ); mud ; multiplexing ; name ; nervous system ; neural output ; neurochemical analysis ; neurological behavior program ; neuroreceptor ; neutrino ; Novakovich ; nurse ; O'Brien, Molly ; Oberth -class ; observation schedule ; Oceanus IV ; online ; opportunity ; optical burst pattern ; optical sensor ; Organic Chemistry ; palm beacon ; panel ; partner ; personal logs ; phenomenon ; Phoenix Cluster ; photo ; physics lab ; place ; planetary evolution team ; planetary observation ; planetary scanner ; plasma specialist ; playing field ; positronic brain ; positronic link ; positronic matrix ; power cell ; practical joke ; prefrontal cortex ; processor ; problem ; psychotropic drug ; quarters ; region ; rendezvous ; research ; reticular formation ; Risa ; ritual ; Robin's Laws ; rumor ; Sadie Hawkins Dance ; scan field ; Science department ; science team ; sculpting ; section 23 ; section 25 ; section 29 ; section 52 ; security alert ; security containment field ; security sweep ; security tracking code ; security tracking system ; senior officer ; senior staff ; sensor array ; sensor pad ; sensor recalibration ; sensor relay ; septal area ; serotonin ; serotonin cascade ; servo ; shutdown ; shuttlebay ; shuttlecraft ; side effect ; signal breach ; signal flow ; site-to-site transport ; site-to-site transporter program ; size ; sleep ; social gathering ; sonic shower ; spoon ; specification ; Spot ; starbase ; Starbase 67 ; Starbase 82 ; starboard ; Starfleet ; Starfleet Academy ; starship operations ; status ; stellar cartographer ; stellar physics ; stellar physicist ; story ; subcommand ; subprocessor ; subroutine ; survey ; synapse ; synaptic activity ; tactical analysis ; Tarvokian pound cake ; taste ; tea ; teaching ; terminal ; testing ; " the spitting image "; thermal imaging array ; thermal sensor ; threat ; three-dimensional chess ; tour ; tractor beam ; tradition ; transporter room 2 ; transporter room 3 ; transporter system ; tricorder ; " try it on for size "; turbolift ; unconsciousness ; understanding ; " up to my neck in "; vacation ; victim ; viewer ; warp coil ; " watch your back "; weapons system ; week ; work station ; year ; yearbook ; Zhukov , USS

Library computer references [ ]

  • Federation Star Chart ("The Explored Galaxy") : Aldebaran ; Alfa 177 ; Alpha Carinae ; Alpha Centauri ; Alpha Majoris ; Altair VI ; Andor ; Ariannus ; Arret ; Babel ; Benecia ; Berengaria VII ; Beta Aurigae ; Beta Geminorum ; Beta Lyrae ; Beta Niobe ; Beta Portolan ; Camus II ; Canopus III ; Capella ; Daran V ; Delta Vega ; Deneb ; Eminiar ; Fabrini ; First Federation ; Gamma Canaris N ; Gamma Trianguli ; Holberg 917G ; Ingraham B ; Janus VI ; Kling ; Kzin ; Lactra VII ; Makus III ; Marcos XII ; Manark IV ; Memory Alpha ; Mudd ; Omega IV ; Omega Cygni ; Organia ; Orion ; Pallas 14 ; Phylos ; Pollux IV ; Psi 2000 ; Pyris VII ; Regulus ; Remus ; Rigel ; Romulus ; Sarpeid ; Sirius ; Talos ; Tau Ceti ; Theta III ; Tholian Assembly ; Vulcan

Deleted references [ ]

External links [ ].

  • " The Game " at Memory Beta , the wiki for licensed Star Trek works
  • " The Game " at Wikipedia
  • "The Game" at StarTrek.com
  • " "The Game" " at MissionLogPodcast.com , a Roddenberry Star Trek podcast
  • "The Game" script  at Star Trek Minutiae
  • 3 Starfleet uniform (2350s-2370s)
  • Show Spoilers
  • Night Vision
  • Sticky Header
  • Highlight Links

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Recap / Star Trek: The Next Generation S5 E6 "The Game"

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Original air date: October 28, 1991

This episode begins with Riker on vacation to the pleasure planet Risa, enjoying some time with a Ktarian woman named Etana Jol. During the course of their frolicking, she introduces him to a small headset device: a holographic video game, and an incredibly simple one at that—just put the frisbees into the tornados to win. Riker notes the little jolt of pleasure the device gives him, his reward for winning. As Riker's eyes glaze over, the music takes an appropriately dark turn.

After Riker's return, the ship is journeying to the Phoenix Cluster to do some exploration. Wesley Crusher stops by on break from Starfleet Academy and gets welcomed back by a surprise party. At Riker's suggestion, Wes makes it a working holiday and pitches in to help the Enterprise complete its exploration. And so down to Engineering Wes goes, where he meets the pretty and plucky young Ensign Robin Lefler. Sparks start flying, and not from the warp core.

In the meantime, Riker is trying to show The Game to everyone within earshot. Then, in turn, each person who receives The Game tries to shill it to everyone else as well. This cannot be good. Indeed, at one point Dr. Crusher calls Data down to sickbay to assist her with a Technobabble experiment, but while his back is turned she hits his hidden off-switch and starts tinkering with his brain. Later, she tells Picard that Data simply collapsed after a servo malfunction; but La Forge determines that Data's brain is still fully functional, but somehow unable to send control signals to his body. And then Riker gives him the Game.

Later on, Wesley is working closely with Lefler and discovers that she knows all about him. He's something of a celebrity in the Academy. She teases him over some rumors about him, and Wes invites her on a date to get to know him for real. On his way to meet Lefler, Wes barely scrapes past being "introduced" to the Game by his mother. During his date, he and Lefler bond over growing up with parents in Starfleet. They start to notice that everyone on the ship is becoming obsessed with the Game and decide to make it a shared activity to study it.

Wes and Lefler quickly discover that the Game is highly addictive and also affects the reasoning sections of the brain, a sinister combination. Wes goes to Picard to announce his findings, but unbeknownst to him, the captain is already under the Game's thrall. The plucky pair also examine Data and find that someone has severed the connection between his brain and his body, rendering him inert. No one except Dr. Crusher and La Forge know how to do that, and the pair conclude that the Game is somehow behind all this, since Data would be the only crewmember who is not susceptible to its brainwashing effects. Sure enough, Worf and Crusher arrive with a pair of Game devices to force on Wes and Lefler, only to find them already playing. Fake out! Those were phony devices! And so the duo are free to continue their investigation cum resistance .

Meanwhile, a ship approaches and contacts the Enterprise ; it's Etana Jol, only now she's got a decidedly military-looking uniform and hairdo. This device is, in fact, her tool for gaining control of the Enterprise and its crew. But not just the Enterprise ; she gives orders that the Game be spread to various Starfleet and Federation installations as part of her "expansion" project. But first they'll have to deal with Wesley and Lefler, who they now realize are not really playing the Game.

Wes meets Lefler in Engineering, and discovers that she's been compromised (off-screen) when she tries to foist the Game upon him. Wesley initiates a lengthy game of cat-and-mouse with the crew, but is eventually caught, brought to the bridge, and forced to play the Game. At that moment, Data steps onto the bridge, lowers the lights and flashes a strobe into everyone's eyes, bringing them back to normal. Wesley reveals that sometime in the interim, he had repaired Data and played the cat-and-mouse to give Data time to come up with a way to circumvent the brainwashing . The cleansing strobe effect has already been sent throughout the ship, and Dr. Crusher is sent to help the remaining stragglers.

The Enterprise captures Etana's ship, and everything is back to kosher. Wes kisses Lefler goodbye as he prepares to return to Starfleet, proclaiming that a few light years can't keep good friends apart.

This episode contains examples of the following tropes:

  • Behind the Black : Picard has a version of the Game sitting on his display mount, just off-camera, during his entire conversation with Wesley. Wesley should have been able to see it from his perspective.
  • Big Damn Heroes : Wesley is captured and forced by the senior staff to play The Game, but then a reactivated Data appears on the bridge to reverse the conditioning.
  • Bitch in Sheep's Clothing : Etana starts the episode acting like a giggly, lovey-dovey girl before revealing her plans to conquer The Federation .
  • Blinded by the Light : Data snaps the crew from their trance by flashing lights in their eyes.
  • Boldly Coming : Riker has a dalliance with a Ktarian on Risa, which turns out to be a Honey Pot .
  • Busman's Holiday : Even though Wesley's technically on vacation, he still helps out with tech stuff on the Enterprise .
  • Data recalls his dancing lessons with Dr. Crusher in " Data's Day ," and Wesley repeats her hated nickname, "the Dancing Doctor."
  • Wesley and Picard discuss Boothby the Starfleet Academy groundskeeper, whom Picard mentioned in " Final Mission ."
  • Cargo Ship : In-Universe — Riker ships Troi with her chocolate sundae. Her sensual description of eating the sundae reinforces it. Riker: Would you like me to leave the two of you alone?
  • The Commandments : Lefler's Laws. Robin has codified a list of 102 rules out of her life lessons to make sure she never forgets them.
  • Companion Cube : Robin's first friend was a tricorder; Wesley's was a warp coil.
  • "Die Hard" on an X : The climax plays out like this, with Wesley being the only one out of the entire crew not addicted to The Game.
  • Does This Remind You of Anything? : The game's euphoric effects and addictive nature are supposed to be reminiscent of narcotic drugs.
  • Ktarians are later revealed to be Federation members and the next Ktarian character who is seen (well, half-Ktarian) looks absolutely nothing like Etana Jol in any way.
  • This episode features the first official appearance of the TNG-era Starfleet cadet uniform (in "Allegiance", Mitena Haro is introduced as a cadet, but since she wasn't who she seemed, it isn't clear whether she was wearing a legitimate uniform): a predominantly black two-piece jumpsuit with red shoulders, which would resemble the uniforms later featured on Star Trek: Deep Space Nine and Star Trek: Voyager . However, Wesley's uniform lacks the pips indicating the cadet's class year seen in subsequent episodes.
  • Escalating War : Wesley apparently had one of these with a fellow cadet who had a reputation as a prankster when he first got to the Academy - Wesley's sonic shower was reprogrammed to cover him in mud, so he got the other guy back by programming an antimatter regulator to spray him with chili sauce.
  • Failed a Spot Check : Later when Wesley uses a phaser to distract several guards, he enters a room to hide from them as they pass by. The door is open when the guards pass, but they clearly ignore a suspiciously open door to deactivate the phaser.
  • Fantastic Drug : The Game. It stimulates the pleasure center of the brain while it also does something to the part of the brain that controls higher reasoning.
  • Flash-in-the-Pan Fad : Discussed. Robin Lefler initially thinks The Game is just a passing craze. "It's a fad. This week it's popular, next week we won't even know it existed ."
  • Food Porn : Troi enjoys a chocolate sundae in Ten Forward, and goes into surprising detail about how she eats it. Troi: I never met a chocolate I didn't like. Riker: Doesn't it taste good? Troi: Of course it does, but it's not just a matter of taste. It's the whole experience. First of all, you have to spoon the fudge around the rim, leaving only ice cream in the middle. Then, you gently spoon the ice cream around the sides, like you're sculpting it. Relish every bite. Make every one an event. And then, with the last spoonful, close your eyes. Riker: I had no idea it was such a ritual. Troi: Chocolate is a serious thing.
  • Forced Addiction : The entire plot hinges on the Ktarians getting the Enterprise crew addicted to the game and becoming unwittingly pawns in their plan to distribute it throughout the Federation.
  • From Bad to Worse : The entire senior staff has fallen victim to The Game and is prepared to surrender the ship to Etana. Shortly afterwards, Wesley learns that Robin is also now under The Game's influence.
  • Hidden Depths : Apparently Worf can bake; he provides Wesley with a slice of Tarvokian pound cake which he claims he made himself. Impressive in an age where replicated food is the norm and most people could go their entire lives without having to cook.
  • Honey Pot : Etana Jol seduces Riker as a means of introducing him to the Game.
  • Lotus-Eater Machine : The Game is a head-mounted holographic “game”, which is slowly brainwashing the user to do whatever they’re commanded to do. The more they play, the more entranced they become.
  • My God, What Have I Done? : The Enterprise crew are horrified by their actions after they're brought back to normal by Data.
  • Wesley goes to Engineering to execute The Plan , sees Robin at her console and starts telling her about it... and then sees the blank look on her face... Wesley: ... Robin? Robin: It's your turn. Play the game, Wesley.
  • And then Worf and Riker walk in, forcing Wesley to run like hell.
  • Phlebotinum-Proof Robot : Since Data is an android and thus immune to the game due to having no brain per se, Dr. Crusher, while being brainwashed by it, turns him off. Luckily, Wesley Crusher succeeded in re-enabling him before being forced into this game.
  • Pink Means Feminine : Robin wears a pink dress for her date with Wesley.
  • Pleasure Island : The Game is promoted by everyone who plays it as the most fun activity imaginable. It not only turns out to be extremely addictive, but is ultimately revealed as the key piece in a plot to take over the Federation.
  • Real Men Can Cook : Worf makes Wesley a Tarvokian pound cake.
  • Recycled In Space : The episode is very reminiscent of Invasion of the Body Snatchers .
  • Rubber-Forehead Aliens : Etana Jol the Ktarian is still human-looking enough to seduce Riker, though her design makes her look a little like Rocky Dennis .
  • Serious Business : Chocolate, according to Deanna. Apparently, it's even Better than Sex to her. Then Riker tells her that The Game is even better than chocolate...
  • Smart People Know Latin : Picard and Wesley have a few lines of dialogue in Latin. Apparently, it's part of the Starfleet Academy curriculum. Picard: Quomodo tua Latinitas est? note  "How's your Latin?" Wesley: Praestat quad prius. note  "It's better than before." Picard: Oppido bonum. note  "Very good." Your Latin has improved.
  • Story-Breaker Power : Data can't be affected by The Game, which is why the affected crew members disable him.
  • Sweetie Graffiti : Picard apparently got in trouble with Boothby for carving "AF" into his prized elm tree.
  • The Only One I Trust : Wesley and Robin become this to each other once they realize how far The Game has spread. And then Robin gets compromised.
  • Unspoken Plan Guarantee : We don't find out until after the plan has succeeded that Wesley was serving as a distraction while Data worked out a way to end the Game's effects.
  • We Need a Distraction : Wesley manages to get Data reactivated off-screen and proceeds with the big chase to buy him time to figure out a solution.
  • Wham Shot : Just before Wesley enters Picard's ready room to tell him about The Game, we see him put something off to the side but not what it is; after Wesley leaves, Picard picks it up—and it's The Game.
  • Star Trek: The Next Generation S5E5 "Disaster"
  • Recap/Star Trek: The Next Generation
  • Star Trek: The Next Generation S5E7 "Unification 1"
  • South Park S18 E6 "Freemium Isn't Free"
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  • Teen Titans Go! S2 E39 "Video Game References"

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‘Star Trek: Legends’ RPG Game Launches On PC With New Exclusive Content

star trek the next generation game

| February 26, 2024 | By: TrekMovie.com Staff 6 comments so far

Originally launched as a mobile game on Apple Arcade ,  Star Trek: Legends  is now available for PC. The release includes new features and improvements and a limited-time launch discount.

Legends on Steam

Game publisher Tilting Point has brought Star Trek: Legends to Steam Early Access . Available now, the team-based RPG game fans lets fans step into the role of heroes and villains from across the history of the franchise in “an epic adventure to control the mysterious Nexus and save all of existence.”

Here is the launch trailer:

The Steam release of Legends includes the full game originally released on Apple Arcade along with quality of life and game balance enhancements, redesigned UI and controls, Steam Deck support and achievements, a new collection feature, and more.

star trek the next generation game

Star Trek: Legends on Steam (Tilting Point)

Here is a breakdown of features for the Steam release of Star Trek: Legends from the official announcement:

A Universe of Characters to Recruit: Collect and command a roster of 95 playable characters available from day 1, each with 3 to 4 unique skills. Unleash the potential of your team with characters from across the entire history of the Star Trek franchise.

Complete Collections and Earn Rewards: Complete thematic collections, from Starfleet Captains to notorious Villains. Activating collection-specific combat bonuses adds a layer of strategy to your battles – each completed collection will also reward players with exciting bonuses.

 Experience Expanded Missions: Embark on 8 Episodes with 6 Missions each, offering narrative choices and multiple pathways. The Steam version includes all 8 Episodes from day 1, with refined reward and difficulty balancing for an engaging experience.

Enhanced Shuttlecraft System: Assign characters to Shuttlecraft routes for XP and rewards. The Steam version introduces a player-friendly and streamlined experience with overhauled timers and rewards for enhanced gameplay.

Improved Combat and UI: Engage in turn-based combat with up to 4 characters in your team. The Steam version brings quality-of-life changes, combat balance tuning, and a revamped UI for a smoother gaming experience.

Updated Survival Mode: We’ve updated the balance of Survival Mode for a better player experience and improved the mode’s character reroll feature.

Customize Your Bridge: Unlock 8 different stations aboard the U.S.S. Artemis, assigning characters to each station to provide combat bonuses. Tailor your team to fit your preferred strategy.

Enhanced Summons: Collect “Orbs” to summon new characters, now with the convenience of +1 & +10 buttons for multiple summons in a single transaction.

Unlimited PVP Battles: Challenge fellow players in unlimited PVP battles, earn medals, and advance through lifetime PVP Leagues for better rewards.

Exciting PVP Seasons: Participate in limited-time PVP leaderboard Seasons, competing for the highest score and exclusive rewards. A fresh start every 2 weeks keeps the competition fierce.

Operations and Events: Engage in daily challenge battles with the overhauled Daily Operations system. Weekly events offer Event Operations for points, unlocking characters, and participating in faction-specific War Events.

star trek the next generation game

Star Trek: Legends is available now on Steam at a discount price of $14.99 until Tuesday, February 27. After that, it will be available for $19.99.

More screenshots:

star trek the next generation game

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I enjoyed it on Apple Arcade. A Steam version ought to be even better.

I played it for a while on Apple Arcade as well. It wasn’t worth maintaining the apple arcade monthly subscription fee, but if it ever shows up on iOS, I’ll definitely get it.

I hope they port this to the Switch or PS5 someday, I’d be interested in checking it out.

Thanks for the heads up!

This could definitely be worth having on the Microsoft Store for PC and Xbox

The game on Apple Arcade taught me that time-gated game mechanics are still designed to be a pain in the ass even when a game is not allowed to have micortransactions.

Star Trek: The Next Generation (TV Series)

The game (1991), ashley judd: ensign robin lefler, photos .

Ashley Judd in Star Trek: The Next Generation (1987)

Quotes 

[Lefler's Laws] 

Ensign Lefler : Law 1: You can only count on yourself.

Ensign Lefler : Law 17: When all else fails, do it yourself.

Ensign Lefler : Law 46: Life isn't always fair.

Ensign Lefler : Your neutrinos are drifting.

Ensign Lefler : Law 36: You gotta go with what works.

Ensign Lefler : Law 91: Always watch your back.

Ensign Lefler : [about her childhood]  I spent all of my time around technical equipment. My first friend was a tricorder.

Wesley Crusher : Really? My very first friend was a warp coil.

Wesley Crusher : Maybe there's more going on here than we thought. What if someone's trying to use the game for some purpose other than pleasure?

Ensign Lefler : Then Data would be a threat to that plan. And only with Data out of the way would everyone become addicted.

Wesley Crusher : And everyone has... except us.

Ensign Lefler : It's your turn. Play the game, Wesley.

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Star Trek: The Fates Of Every Live-Action TV Show's Main Character

These Star Trek characters are perhaps the most important of all in their respective series, so what happens to them once the last credits roll?

  • James T. Kirk saved the universe before falling off a bridge - a fate still debated by fans.
  • Jean-Luc Picard enjoys a peaceful retirement, playing poker with his crew in his final appearance.
  • Benjamin Sisko became the Emissary of Planets after vanishing into a wormhole in the final episode.

With all of the characters in the Star Trek universe, it's difficult to pin down the main character of every live-action series. If the series takes place on a starship, it's often the ship's captain, but it can also be another person in a place of leadership or importance to the overall plot.

Star Trek: Worst Starships to Work On

Star Trek: Worst Starships To Work On

The Star Trek television show library is growing by the decade, and no doubt will continue to evolve and expand with the fandom. The main characters that powered these popular shows had exciting and illustrious careers that didn't always match their ultimate fate.

7 James T. Kirk

Died saving the universe.

star trek tos captain james t kirk

  • First Appearance: Star Trek: The Original Series , S1E1, "The Man Trap."
  • Final Appearance: Star Trek: Generations (1994)

James Kirk is one of the most iconic characters in modern media, and as the captain of The Original Enterprise, he emerged as the protagonist of the show. Flanked by his two supporting officers Bones and Spock, who also happened to be his best friends and popular characters on their own, Star Trek turned into a cultural zeitgeist on his watch.

His importance is one of the reasons why his ultimate fate in the movie Star Trek: Generations is still a topic of debate among fans. Considering everything James Kirk had been through in his career, falling off a bridge didn't seem like a fitting end. He did save the entire universe from the madness of Soren and the eternal paradise of the Nexus, so that must count for something.

6 Jean-Luc Picard

Lives happily ever after, playing poker with his friends.

Picard in

  • First Appearance: Star Trek: The Next Generation , S1E1, "Encounter At Fairpoint."
  • Final Appearance: Star Trek: Picard, S3E10, "The Last Generation."

Jean-Luc Picard is so revered in the Star Trek franchise that his character powered no less than two popular shows, The Next Generation and Picard . In a way, that gives this character two endings, because for years we thought his final appearance was the last episode of TNG , "All Good Things."

Captain Picard in The Next Generation.

Best Picard Quotes In Star Trek: The Next Generation

It's important to point out that this episode ended with a poker game, and the end of Picard echoes this image of him playing cards with Beverly Crusher and the rest of the crew from his time as captain of the Enterprise. This is the last that audiences see of him, which leaves his ultimate fate ambiguous.

5 Benjamin Sisko

Vanished into a wormhole & became the emissary of planets.

star trek ds9 captain sisko

  • First Appearance: Star Trek: Deep Space 9 , S1E1, "Emissary."
  • Final Appearance: Star Trek: Deep Space 9 , S7E26, "What You Leave Behind."

Several characters took center stage at varying times throughout the run of Deep Space Nine , but Benjamin Sisko emerged as the show's protagonist. It wasn't just that he was an interesting character with a compelling backstory and a mysterious future, but also because Sisko was one of the first to arrive and the last to leave.

DS9 lasted for seven seasons, and Sisko was there the whole time, until the very last episode when he and Gul Dukat fall into a fiery chasm together. Dukat is killed, but Sisko is pulled into another plane of existence to become an Emissary of the Prophets. The last anyone heard from him, it was in a vision seen by his wife that he would return to her someday.

4 Kathryn Janeway

Became a vice admiral & had a fulfilling career.

Fleet admiral Kathryn Janeway In Star Trek

  • First Appearance: Star Trek: Voyager , S1E1, "The Caretaker."
  • Final Appearance: Star Trek: Prodigy , S1E20, "Supernova, Part 2."

Janeway made a profound impression on the Star Trek IP as the first female captain of a ship that was lost in the vast and uncharted Delta Quadrant. Although Voyager is her only live-action appearance, Janeway reprises her role in the animated show, Star Trek: Prodigy, and has been mentioned in Star Trek: Picard.

title split image forgotten underrated voyager episodes janeway and the uss voyager

6 Underrated Star Trek: Voyager Episodes

There are two captain Janeways in the last episode of Voyager , with an older version creating a time loop by returning to the ship when it was still stranded and helping her younger self get home faster. She made a plan with Captain Janeway to help them use the Borg wormhole network to get home twenty years faster, but she had to sacrifice her own life to destroy not only the Borg but also the wormhole network.

The Janeway that survived this encounter returned safely to Earth after only seven years in the Delta Quadrant, and has since had a brilliant career in Starfleet, appearing and being mentioned multiple times throughout future entries in the series.

3 Jonathan Archer

Died peacefully after a long and tumultuous journey.

Scott Bakula as Capt. Jonathan Archer in Star Trek

  • First Appearance: Star Trek: Enterprise, S1E1 , "Broken Bow."
  • Final Appearance: Star Trek: Enterprise, S4E22 , "These Are The Voyages..."

Jonathan Archer was Captain of the Enterprise NX-01, the version of the ship that existed in the pre-Federation days before Starfleet even existed. Part of the story of Enterprise is how the main character was instrumental in the formation of both organizations while having episodic adventures that mimicked the classic show.

The final episode of Enterprise ties in with the TNG cast and storyline, involving the characters Troi and Riker, who are present at Archer's dramatic speech before the signing of the charter that will create the United Federation of Planets. According to the lore, Archer died peacefully in his sleep a day after attending the commissioning ceremony of the Enterprise as it appeared in TOS .

2 Michael Burnham

Her fate will be revealed in season 5.

left: Michael Burnham; right: Red Angel

  • First Appearance: Star Trek: Discovery , S1E1, "The Vulcan Hello."

Michael Burnham is the main character of Discovery , a show that involves other famous characters like Christopher Pike and Spock, along with some important historical events like the Battle of Binary Stars. Burnham did a lot of work for the secretive Section 31, which explains why Spock didn't talk about his sister much in later years, but she was an important player in the events that led up to him joining Starfleet.

Captain Michael Burnham in Star Trek: Discovery

Star Trek: How Did Michael Burnham Become Captain?

Writers and producers have confirmed that the upcoming fifth season of Discovery is going to be the last one, with Burnham's future hopeful but her ultimate fate yet to be determined. Season four had an open but hopeful ending with the Federation getting back together.

1 Christopher Pike

Early retirement on talos 4.

Anson Mount as Captain Christopher Pike

  • First Appearance: Star Trek: The Original Series, The Pilot, "The Cage."

Although one could argue that Pike's last appearance was in the TOS episode "The Menagerie" which is when he returned to Talos IV permanently, this once-obscure character rose to prominence in modern Trek and currently sits in the Captain's chair of the original Enterprise. He's also appeared as a main supporting character in the Kelvin Timeline films and is canonically the first Captain of the original USS Enterprise before James T. Kirk.

There are some familiar faces in this show from the IP's past, including Spock and Number One, with several references to the old show as interesting tie-ins. Strange New Worlds is set ten years before the events of The Original Series, and it describes his heroism throughout his years at the helm of the Enterprise and how he came to accept his grim fate .

Watching the TOS episodes that make up "The Menagerie" puts the injuries that Pike eventually suffers in a more devastating context. The vintage show had to rely on the reactions of the actors to convey the horror of Pike's disfigured visage, and even Spock looks like he's on the verge of tears. When he returns to Talos IV, in his mind he'll be restored, which is why Spock breaks some serious rules to get him there.

StarTrekFranchiseTag

star trek the next generation game

Screen Rant

Captain picard’s star trek tng love interest vash, explained.

Captain Jean-Luc Picard's archeologist love interest, Vash, was played by Jennifer Hetrick in Star Trek: The Next Generation.

  • Vash, an archaeologist with a shady past, stirred intrigue with Captain Picard and reappeared on Deep Space Nine.
  • Actress Jennifer Hetrick, who played Vash, had a real-life romance with Patrick Stewart.
  • Star Trek: Lower Decks introduced its own version of Vash in archaeologist Petra Aberdeen.

Captain Jean-Luc Picard (Patrick Stewart) had a few love interests throughout Star Trek: The Next Generation , but Jennifer Hetrick's Vash was one of the most memorable. Unlike Captain James T. Kirk (William Shatner), Picard did not regularly go on away missions, and he certainly did not regularly romance alien women. Picard spent much of his free time aboard the USS Enterprise-D, reading his favorite books and sipping Earl Grey tea. For the most part, Jean-Luc kept his friends at arm's length, and he allowed very few people into his heart.

Captain Picard's most captivating love story in Star Trek: The Next Generation was not quite a true romance, but involved a will they/won't they dynamic with Dr. Beverly Crusher (Gates McFadden). One of Jean-Luc's most significant romances aside from Beverly begins in TNG season 3, episode 19, "Captain's Holiday," while Picard is enjoying a much-needed vacation on the "pleasure planet" Risa . Soon after arriving on Risa, Picard encounters Vash, who greets him with a kiss despite the fact that the two have never met. Picard then gets caught up in an archeological adventure with Vash and the two begin a brief romance.

Laris in Picard and Crusher and Picard in TNG

Every Picard TNG Love Interest (Before Laris)

Who was vash in star trek: tng, vash also made one appearance on star trek: deep space nine, in ds9 season 1, episode 7, "q-less.".

Although Vash had once been a legitimate member of the Federation Archaeology Council, she was most interested in making a profit from selling the ancient artifacts she found (or stole). Because of her illicit activities and questionable ethics, Vash was banned from several planets and had her membership to the Daystrom Institute Archaeological Council suspended twice. After Vash and Picard reconnected in TNG season 4, episode 20, "Qpid," Vash left with Q (John de Lancie) to explore more of the universe. Vash later appeared in Star Trek: Deep Space Nine , where she found a kindred spirit in the Ferengi bartender, Quark (Armin Shimerman) .

In her initial encounter with Captain Picard, Vash not only used Jean-Luc as a means to distract the Ferengi, Sovak (Max Grodenchik), but she also lied to him about the artifact she was searching for on Risa.

Jennifer Hetrick has appeared in many television episodes over the years, including Beverly Hills 90210, Sliders, Alias, Criminal Minds, NCIS, Cold Case, and Prison Break . She portrayed Arnie Becker's ex-wife Corrinne Hammond on L.A. Law , as well as Walter Skinner's wife, Sharon Skinner, in one episode of The X-Files . Hetrick appeared in the films No Regrets , A Poor Kid's Guide to Success , and had an uncredited role in 500 Days of Summer . Her most recent role was as Mrs. Berlinger in an episode of the CBS medical drama Code Black .

Patrick Stewart & Vash Actress Jennifer Hetrick Dated In Real Life

Stewart and hetrick dated on and off while filming star trek: the next generation..

Star Trek TNG Captains Holiday Picard Vash

In his autobiography, Making It So: A Memoir, Patrick Stewart opened up about some of his past relationships, including one with Jennifer Hetrick. The two had an affair during the filming of Star Trek: The Next Generation , which resulted in the breakdown of Stewart's marriage with his first wife, Sheila Falconer. Stewart does not go into much detail about his romance with Hetrick, but he does open up about his struggle of going through his first divorce.

Patrick Stewart and Jennifer Hetrick dated throughout parts of Star Trek: The Next Generation's run and were reportedly engaged during the filming of "Qpid," although they never married.

Patrick Stewart and Jennifer Hetrick dated throughout parts of Star Trek: The Next Generation's run and were reportedly engaged during the filming of "Qpid," although they never married. Stewart was then married to Wendy Neuss from 2000 to 2003, before marrying his current wife Sunny Ozell in 2013 . Hetrick later married as well, although she has kept her relationship very private.

Star Trek: Lower Decks Had Their Own Vash

Petra aberdeen is a member of the independent archaeologists guild..

Star Trek: Lower Decks season 3, episode 5, "Reflections," introduced a character very similar to Star Trek: The Next Generation's Vash. Like Vash, Petra Aberdeen (Georgia King) was an archeologist who played by her own rules. Although Petra had previously been serving aboard the USS Victory, she left Starfleet to become an independent archeologist. While running a recruitment booth for the Independent Archaeologists Guild, Petra met Ensigns Brad Boimler (Jack Quaid) and Beckett Mariner (Tawny Newsome) , who were manning a Starfleet booth. Petra's true reason for being at the recruitment fair was to steal the Grand Nagus' staff from the nearby Museum of Antiquities and return it to the Ferengi.

Many of Petra's missions to retrieve and return previously stolen artifacts were sponsored by none other than Admiral Jean-Luc Picard, as revealed in Star Trek: Lower Decks season 3, episode 10, "The Stars At Night."

After Mariner was transferred to Starbase 80 as punishment for something she didn't do, she joined Petra aboard her ship, the Free Spirit. When Mariner learned about the dangerous malfunction of the AI within the Texas-class automated starships, she convinced Petra to come to the aid of the USS Cerritos. The Free Spirit then rallied all of the California-class starships to form an armada against the rogue Texas-class ships. Mariner then returned to Starfleet and her position on the Cerritos. Petra Aberdeen was a fascinating character who will hopefully return, and she would likely not have existed if not for Star Trek: The Next Generation's Vash.

Star Trek: The Next Generation , Star Trek: Deep Space Nine , & Star Trek: Lower Decks are available to stream on Paramount+.

Den of Geek

Why Star Trek Uniform Colors Changed From the Original Series to Next Generation

The uniforms on Star Trek have changed over time, but for reasons that make a lot more sense behind the scenes than on the Enterprise bridge.

star trek the next generation game

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Star Trek: The Next Generation Cast

Even if you don’t know an El-Aurian from an Illyrian, even if you can’t tell the original Enterprise from the Enterprise-D, you’re probably familiar with one of the fundamental rules of Star Trek : redshirts always die.

Unlike many of the popular misconceptions about the series (Kirk doesn’t actually chase women, for example), the redshirt stereotype does have grounding in the show. Over the course of three seasons in The Original Series , 26 characters wearing red tunics died, as opposed to 15 wearing gold and blue combined. But that trend stopped with the Star Trek movies, and continued to fall away with The Next Generation and the spinoffs that followed.

Why, you ask? Because the costume colors signify a crewman’s role on their particular ship, and the color scheme changed between TOS and TNG .

Although some Trekkies hate to admit it, Star Trek didn’t really have much in the way of canon in its first few episodes. Leaving aside the infamous grinning Spock in the original pilot, it took several episodes to decide on the name of Starfleet or the Prime Directive. The same was true of the uniforms, as demonstrated by the luscious green shirt that Kirk sometimes sported.

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By the end of the series, however, the three main colors solidified into the following divisions: those in command wore gold, people such as Kirk and Sulu. Science officers and doctors, namely Spock and Bones, dressed in blue, while everyone else had red shirts. And by everyone else, that includes engineers like Scotty and security personnel, which is why they tended to get killed.

But as is so often the case with all things Trek , the uniforms weren’t entirely what creator Gene Roddenberry had in mind. Most notably, the gold uniforms were actually intended to be green, but read on camera as the color that we know today. During production of the never-released follow-up show, Star Trek: Phase II , Roddenberry wanted continuity between TOS and the new series, not only in terms of the cast, which mixed Kirk and Sulu with newcomers, but also production. In particular, Roddenberry brought back his original series costume designer William Ware Theiss.

However, when production shifted and Phase II became Star Trek: The Motion Picture , Theiss was replaced by Robert Fletcher, who designed costumes for the movie crew through Star Trek IV: The Voyage Home . Fletcher maintained some of Roddenberry’s vision for TMP , which tried to match ’70s aesthetics by giving the crew pastel pajamas. But when Nicholas Meyer took over for Star Trek II: The Wrath of Khan , Fletcher designed military-inspired uniforms to match the director’s naval warfare vision.

Although most Trekkies prefer the Meyer movies, Roddenberry hated the militarization of Starfleet and, equally important, resented the way his franchise was taken from him. So when Roddenberry regained some power for The Next Generation , he sought to right the ship, so to speak, by making Starfleet explorers again. And with it, he brought back Theiss.

For the most part, Theiss succeeded where Roddenberry and Fletcher failed in TMP . The TNG uniforms feel like ’80s versions of the ’60s original, especially after they were revised in season 3. However, with the emphasis on division colors came a confusing switch. Once again, science officers and doctors wore blue, but command now wore red while operations wore gold. Also, there’s the skant, but only Lower Decks talks about that now.

So why did the colors change? Once again, the answer is simple and almost mundane. Patrick Stewart apparently didn’t look commanding enough in yellow, while Brent Spiner , in his pale Data makeup, didn’t look good in red.

Roddenberry and the producers may have also been amenable to these changes because of the public’s changing perception of the aesthetic of Star Trek at the time. It was the massive success of Star Trek IV that gave Roddenberry the green light for TNG , and in that movie the crew wore the same civilian clothes that they sported in The Search for Spock , but during the first three Trek movies, Kirk wore red (as did Spock and the rest of the crew, because everyone wore red in Meyers’ more militarized uniforms).

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So in the eyes of casual fans, the Captain wore red. And even Trekkies had seen enough of Kirk in red that the idea didn’t seem outlandish.

The Trek uniforms have been altered many times since. TNG and Deep Space Nine later limited colors to the shoulders, a look continued in Voyager . The TNG movies then introduced darker uniforms in Star Trek: First Contact , with division colors on the underliner, a look adopted by later seasons of Deep Space Nine .

These stories adhere to the division colors from TNG , but whenever the franchise goes back to pre- TNG era — including the J.J. Abrams reboot movies or Strange New Worlds — the TOS colors come back into play. Even the prequel series Enterprise , in which the crew of the NX-01 wears blue jumpsuits with TOS division colors on the piping. And then there’s Discovery , which began with blue uniforms and a different division color scheme, but that show started out as its own thing, anyway.

Rest assured, writers both official and on the internet have offered in-Universe explanations for the evolution of the costumes. But the best explanation is that Star Trek , as an ongoing story over six decades old, had evolved and mutated over the years, sometimes in ways that don’t make sense. And as long as some unnamed operations ensign gets killed now and again, that’s just fine.

Joe George

Joe George | @jageorgeii

Joe George’s writing has appeared at Slate, Polygon, Tor.com, and elsewhere!

ScreenRant

14 Episode Details You Missed In Star Trek: TNG's “The Measure Of A Man”

  • Data's trial in "The Measure of a Man" raises questions about sentience and human rights in a sci-fi masterpiece.
  • Melinda Snodgrass's legal background influenced the script, paving the way for an award nomination.
  • The extended version adds depth to the episode, showing the crew's loyalty to Data and addressing key themes.

A list of the best episodes of Star Trek: The Next Generation likely includes "The Measure of a Man," and there is indeed a lot to love about this classic episode. In its second season, TNG was still finding its footing, and TNG season 2, episode 9, "The Measure of a Man," proved that the show was a worthy follow-up to Star Trek: The Original Series . This masterclass sci-fi drama raises important questions about humanity by placing the android Lt. Commander Data (Brent Spiner) on trial. As Captain Jean-Luc Picard (Patrick Stewart) fights for his crew member and friend, Data's trial becomes about much larger issues, with potentially dangerous and far-reaching implications.

When Dr. Bruce Maddox (Brian Brophy) arrives on the USS Enterprise-D, he declares his intentions to have Data dismantled for further study. Data objects, but Maddox insists Data to be a machine and therefore the property of Starfleet. This disagreement leads to a trial that pits Captain Picard against his First Officer William Riker (Jonathan Frakes) as they debate the sentience of their friend and colleague. With passionate speeches and unanswerable questions, "The Measure of a Man" could serve as the blueprint for a successful Star Trek episode, but it also stands on its own as a phenomenal episode of television.

Best Star Trek: TNG Episode From Each Of The Shows 7 Seasons

"the measure of a man" was written by a former lawyer, melinda snodgrass went on to write five total episodes of tng..

Science fiction writer and former lawyer Melinda Snodgrass penned Star Trek: The Next Generation 's "The Measure of a Man," and it was, impressively, her first television writing credit. Snodgrass drew on her history as an attorney when writing the script, and while the legal procedure in Data's trial may not be perfect, the story more than makes up for it. After the success of "The Measure of a Man," Snodgrass joined the writing staff of Star Trek: The Next Generation as a story editor and writer for the show's second and third seasons. Snodgrass has also written several sci-fi novels and many stories in George R.R. Martin's Wild Cards series, for which she also serves as editor.

Gene Roddenberry Almost Axed TNG's "The Measure Of A Man"

Roddenberry didn't think they would need lawyers in the 24th century..

Star Trek creator Gene Roddenberry did not want to produce the episode because he believed it clashed with the idealism of the 24th century. According to Snodgrass in a comment on her blog, Roddenberry told her that if anyone had criminal in the far future of Star Trek , they would have "their minds made right." Troubled by that prospect, Snodgrass countered that lawyers and trials would still be necessary in a federation made up of so many different planets and cultures. Luckily, Snodgrass won that argument, and Star Trek's courtroom dramas have since become a staple of the franchise.

Data's Courtroom Set Was A Redress Of The Battle Bridge

Many star trek shows have redressed and reused various sets..

Upon first glance, the courtroom where the legal battle takes place for Data's rights and freedoms appears to be a uniquely new construction. However, the set was actually a redress of the little-used battle bridge set first seen in TNG's premiere episode, "Encounter at Farpoint." This courtroom set also featured a galactic map seen in TNG season one, episode 25, "Conspiracy." This was far from the only time this happened, as models, props, and sets were often reused across Star Trek projects for budgetary reasons.

The exterior shot of Starbase 173 also used a model that appeared in many Star Trek films and television episodes, most notably as the Regula I space lab in Star Trek II: The Wrath of Khan .

"The Measure Of A Man" Was A Result Of The 1988 Writers Strike

Melinda snodgrass submitted her spec script to paramount studios..

Because of the Writers Guild of America strike in 1988, the production of Star Trek: The Next Generation season 2 was delayed and the episode count for the season was shortened. Early in the season, the producers were looking for scripts to produce and they sent out a call for outside writers to submit spec scripts. Melinda Snodgrass submitted "The Measure of a Man," and producers liked it so much that they offered her a position on the TNG writing staff. Producers also looked to old scripts from the days of Star Trek: The Original Series to rework for the characters of TNG, with significantly less success, as evidenced by the TNG season 2 premiere, "The Child."

Star Trek: TNG's Real Beginning Was The Start Of Season 2

"the measure of a man" has a subtle connection to the borg, tng's producers originally planned to lay more extensive groundwork for the borg..

Star Trek: The Next Generation season 1, episode 26, "The Neutral Zone," referenced attacks occurring along the Neutral Zone between Federation and Romulan space. The starbase featured in "The Measure of a Man," Starbase 173, was established in response to these mysterious threats. It would later be revealed that the Borg were the ones wiping out Federation and Romulan outposts. TNG's writers had originally planned to tease the Borg for more of the season, but their plans were derailed by the Writer's Guild strike of 1988.

The Borg are officially introduced in TNG season 2, episode 16, "Q Who," when the omnipotent trickster known as Q (John de Lancie) sends the Enterprise-D hurtling across the galaxy.

The Daystrom Institute Is First Mentioned

The daystrom institute pops up in several star trek series..

Richard Daystrom (William Marshall) was first introduced in Star Trek: The Original Series season 2, episode 24, "The Ultimate Computer" as the inventor of the comptronic and duotronic computer systems used in Federation starships. "The Measure of a Man" reveals the breadth of Daystrom's legacy with the first mention of the Daystrom Institute as Dr. Maddox's place of work. The Institute became one of Starfleet's most prestigious establishments, and consisted of many departments working on various kinds of scientific study and research. Daystrom Station, a black site controlled by Section 31, played a major role in Star Trek: Picard season 3.

Data's Rights Are Questioned Again When He Creates A Daughter In Star Trek: TNG's "The Offspring"

Data's trial was far from the end of the discussion of android rights..

Data's rights as a sentient being are called into question again in TNG season 3, episode 16, "The Offspring." In another one of Data's best episodes , the android decides to create another being like himself. Data's daughter, Lal (Hallie Todd), is "born" and Starfleet immediately takes an interest. Captain Picard steps up for Data again, defending the android when Starfleet attempts to take Lal away from him. Unfortunately, Lal's positronic brain suffers a cascade failure and Data is unable to save her. "The Offspring" marks an important moment in Data's journey to discover his own humanity, as it is undeniable that he cares deeply for Lal.

"The Offspring" was the directorial debut of Jonathan Frakes, who remains one of Star Trek's most beloved and prolific directors today.

Data & Bruce Maddox Later Become Friends

Sometime after "the measure of a man," the two begin exchanging letters..

Bruce Maddox begins his relationship with Data by insulting and belittling the android, arguing against his very right to exist as an individual. However, by the end of "The Measure of a Man," Maddox has begun to see Data as more of a person than a machine, finally referring to the android as "he" rather than "it." As seen in TNG season 4, episode 11, "Data's Day," Data later begins a correspondence with Maddox, where he sends the cyberneticist letters about his days on the Enterprise. After losing his case against Data, Maddox comes to realize that he could learn more by working with the android rather than forcing Data to work for him.

The TNG Crew Play Their First Poker Game

"five card stud, nothing wild, and the sky's the limit.".

The senior officers of the USS Enterprise-D gather to play poker together several times throughout Star Trek: The Next Generation , and "The Measure of a Man" marks their first on-screen game. With its opening poker scene, "The Measure of a Man" raises the question of Data's humanity as he fails to call Commander Riker's bluff. As TNG progresses, however, Data becomes a masterful poker player, underlining his ability to learn and grow by observing those around him. Although Captain Picard usually refuses to join his crew members for their poker nights, he finally sits down with them in the last scene of the TNG series finale, "All Good Things...."

Star Trek: Picard season 3 also ends with the TNG crew sitting down for a game of poker. Showrunner Terry Matalas lets the scene play so the true camaraderie between the cast members shines through.

TNG Finales Signature Poker Game Origin Explained By Star Trek Writer

One conversation lays the groundwork for picard & guinan's relationship, "an army of datas, all disposable, you don't have to think about their welfare, you don't think about how they feel.".

Captain Picard rarely loses confidence or questions himself, but even Jean-Luc admits that Riker's arguments in Data's trial were too convincing. Picard seeks advice from Guinan (Whoopi Goldberg), the Ten Forward bartender who is still mostly an enigma at this point in TNG . Although the full extent of Picard and Guinan's relationship has yet to be revealed, it's clear they trust one another to speak the truth. Guinan gets Picard to see Data's trial from a different perspective, pointing out that a potential race of androids owned by Starfleet sounds an awful lot like slavery. Not only is this conversation beautifully played by Stewart and Goldberg, but it completely shifts the perspective regarding Data's trial.

"The Measure Of A Man" Was Nominated For A Writing Award

Melinda snodgrass's script earned tng its only wga award..

When Star Trek: The Next Generation was airing, it was rare for any sci-fi or fantasy property to get recognition from awards organizations, but TNG got a few nods. Even the Writers Guild of America could not deny that "The Measure Of A Man" was an amazing episode of television, and it was nominated for Best Episodic Drama. While it didn't win, the nomination was a huge bonus for the series that many still saw as a children's science fiction show. It also signaled the rise in smartly crafted, beautifully written episodes that would go on to make TNG such a successful and beloved show.

Star Trek: Picard season 3's finale, "The Last Generation," written by showrunner Terry Matalas, was also nominated for a WGA award.

The Federation Later Created A Slave Race Of Synths Anyway

Starfleet apparently forgot the ruling from data's tng trial..

As seen in Star Trek: Picard season 1, the Federation eventually did just what Bruce Maddox wanted to do and built thousands of synthetic beings to aid in constructing ships. Although these synths were not as advanced as Data, they were still effectively a slave race and were mistreated by the humans around them. After these synths went rogue and attacked Mars (due to manipulations by the Romulan Zhat Vash ), the Federation banned all forms of synthetic life. Despite this, Bruce Maddox (John Ales) and Altan Soong (Brent Spiner) continued the work of Data's creator Dr. Noonien Soong, and developed a new way to create androids. Using one of Data's positronic neurons, they created Soji and Dahj Asha (Isa Briones), who were indistinguishable from humans.

Data Eventually Achieved His Dream Of Becoming (Almost) Human

The data of star trek: picard season 3 is the best version of the android..

Data returned in Star Trek: Picard season 3, after having died in Star Trek: Nemesis and Picard season 1. Now with a newly built golem body, this upgraded version of Data includes elements not only of Data himself, but also of Lore, B-4, and Lal . This android body, known as Daystrom Android M-5-10, allows Data to experience emotions and physical sensations he was previously unable to experience. Although the android was originally seized by Starfleet after the death of Altan Soong, Captain Riker, Worf (Michael Dorn), and Commander Raffi Musiker (Michelle Hurd) rescued him from Daystrom Station. After an internal battle with Lore, Data's personality eventually took over, allowing the android to aid his friends in their mission to save the Federation.

There's An Extended Version Of "The Measure Of A Man"

Melinda snodgrass had a vhs copy with 13 extra minutes of footage..

Fans of TNG may not realize that an extended version of "The Measure of a Man" was included on the official 2012 Blu-ray release. This version adds around thirteen minutes of extra footage, making the final episode 57 minutes long. Melinda Snodgrass had preserved this footage on a VHS tape, and CBS later added the scenes back in. The added scenes include: Admiral Nakamura and Picard talking on the Enterprise, Data gifting his Sherlock Holmes pipe to Geordi, Riker and Troi discussing Data's sentience, Maddox crashing Data's party and insulting the android, Riker visiting Picard to discuss Data's case as Picard fences, Picard and Data planning Data's case, and Data and Riker having a lengthier conversation at the end of the episode.

Many of these deleted scenes make wonderful additions to the episode, offering more insight into the thoughts of Picard, Riker, and Data. In the extended sequence of Data's going-away party, Worf and Riker both look ready to fight Maddox on Data's behalf, which is a nice moment for both characters. The extra conversations between Data and Picard as well as Picard and Riker provide more context for the characters' actions later in the episode. As Picard tries to make Data understand the argument they will have to make, Data insists that he is, in fact, a machine, which only makes Picard's case more difficult. While it's understandable that these scenes were cut for time, they all help make one of the best episodes of Star Trek: The Next Generation even more compelling.

Star Trek: The Next Generation & Star Trek: Picard are available to stream on Paramount+.

Cast LeVar Burton, Brent Spiner, Wil Wheaton, Jonathan Frakes, Patrick Stewart, Marina Sirtis

Franchise(s) Star Trek

Showrunner Gene Roddenberry

14 Episode Details You Missed In Star Trek: TNG's “The Measure Of A Man”

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  5. 5 of the Best Star Trek Games Ever Made

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COMMENTS

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  6. The Game (Star Trek: The Next Generation)

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    The Good Star Trek: The Next Generation - "A Final Unity" is probably one of the best video game adaption of the Star Trek franchise. Most of the game uses the adventure gaming format, perfected by the likes of Guybrush Threepwood, with a couple of action based battle sequences involving the enterprise.

  10. Star Trek: The Next Generation

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  11. Star Trek: The Next Generation (game)

    Star Trek: The Next Generation was a video game released in 1993 for the Nintendo Entertainment System, Game Boy, and Sega Game Gear. It was developed and published by Absolute Entertainment. The Sega Game Gear version, released in 1994, was titled Star Trek: The Next Generation - The Advanced Holodeck Tutorial. The Game Gear version was exclusive to North America. You are a cadet at Starfleet ...

  12. Download Star Trek: The Next Generation

    Fellow retro gamers also downloaded these games: 1995, the year Star Trek: The Next Generation - "A Final Unity" was released on DOS, as well as Mac. Made by Spectrum Holobyte, Inc. and published by MicroProse Software, Inc., Spectrum Holobyte, Inc., MicroProse Ltd., this adventure and strategy game is available for free on this page.

  13. The Game (episode)

    (Star Trek: The Next Generation Companion (2nd ed., p. 181)) Wil Wheaton fondly remembered working with Judd, noting that he was Judd's first on-screen kiss. (Intergalactic Guest Stars, TNG Season 5 DVD special features) Brannon Braga admitted that he hit on Judd during filming, and was "dutifully ignored". (Star Trek: The Next Generation 365 ...

  14. List of Star Trek games

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  15. STAR TREK The Next Generation: A Game of Trivia Exploration and

    Star Trek Trivia Game by Classic Collectors Edition. Each game comes complete in its original factory packaging and contains board, game pieces, and trivia cards. The Star Trek craze has taken America by storm. This trivia game will bring hours of fun for the whole family.

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    Star Trek: The Next Generation is a high quality game that works in all major modern web browsers. This online game is part of the Adventure, Puzzle, Emulator, and SEGA gaming categories. Star Trek: The Next Generation has 5 likes from 8 user ratings. If you enjoy this game then also play games Super Mario All-Stars and Super Mario Bros Star.

  17. "Star Trek: The Next Generation" The Game (TV Episode 1991)

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  18. The game from The Game, Star Trek the Next Generation

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  19. Star Trek: The Next Generation Collectible Dice Game

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  20. Recap / Star Trek: The Next Generation S5 E6 "The Game"

    Original air date: October 28, 1991. This episode begins with Riker on vacation to the pleasure planet Risa, enjoying some time with a Ktarian woman named Etana Jol. During the course of their frolicking, she introduces him to a small headset device: a holographic video game, and an incredibly simple one at that—just put the frisbees into the ...

  21. 'Star Trek: Legends' RPG Game Launches On PC With New Exclusive Content

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  22. "Star Trek: The Next Generation" The Game (TV Episode 1991)

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  23. Star Trek: The Next Generation Role-playing Game

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    The engineering terminal gives the player control over ship repair duties, in a similar style to the PC game Star Trek: The Next Generation - A Final Unity. The main computer offers a material to research for missions, and general information about the Star Trek universe. The Conn is the ship's navigational control and is where the player ...

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