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The Hero’s Journey: A 17 Step Story Structure Beat Sheet

The Hero’s Journey is a classic plot structure made up of 17 steps. Learn how to craft an epic story using the Hero’s Journey story beats.

the hero's journey

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The Hero’s Journey is a story structure that tells how a hero starts in one place, goes on an adventure into an unknown world, and then returns to what they started with.

This blog post will explain the 17 steps of the Hero’s Journey and share how you can use this common plot structure to write your own story or novel.

What is the Hero’s Journey?

hero sea voyage

Joseph Campbell first introduced the Hero’s Journey in 1949. It is based on the idea that we can break down most stories into one basic story structure.

The plot structure of the Hero’s Journey is made up of 17 steps, all of which can be excellent guideposts for you when plotting your novel and planning your chapters.

To simplify the 17 steps of the Hero’s Journey, there are 3 main acts of the story: The Departure, The Initiation, and The Return.

17 steps of the hero's journey

Here’s an overview of all of the 17 steps of Joseph Campbell’s Hero’s Journey:

Act One: The Departure

The Call to Adventure

Refusal of the call, supernatural aid.

  • The Crossing of the First Threshold

Belly of the Whale

Act 2: The Initiation :

The Road of Trials

The meeting with the goddess, woman as the temptress, atonement with the father/abyss, the ultimate boon.

Act 3: The Return:

Refusal of the Return

The magic flight, rescue from without, the crossing of the return threshold, master of the two worlds, freedom to live.

In this post, we will cover each step of the Hero’s Journey and what it includes. If you are writing a novel , think of this as the ultimate beat sheet to help you plan and plot your novel !

hero's journey beat sheet

To understand the 17 steps of the hero’s journey, we will share with you exactly what happens in each step and what it should include. We’ve divided the 17 steps into the three main acts: The Departure, The Initiation, and the Return.

Let’s dive on in, shall we?

The Departure

the departure

The Departure (Act 1) of the Hero’s Journey is all about your novel’s main characters and their ordinary lives. You want to show how they live before something happens that throws them into a world outside of what was normal for them.

In a nutshell, The Departure is when we see our heroes start in their current environment and set out on an adventure where they leave their comfort zone.

There are 5 steps of the Departure, each of which can help you base your chapters for your novel. Let’s look at these 5 steps in detail.

call to adventure

In the first 1 or 2 chapters of our book, our character is introduced and is given the call to adventure. Of course, the call to adventure is what sets our character on their journey. There is a moment when our hero realizes something isn’t right, and it’s time for them to become the hero of their own story.

The Call to Adventure should introduce your main characters and what part of life they are living before things start changing for them. You want this to be a scene that you can use to give your reader an idea of who they are and what their life is like.

The call to adventure is sometimes also called the inciting incident because it often comes from another character or situation in which our hero feels compelled to do something. This could come in the form of a problem or something that they’ve always wanted to accomplish.

Once we understand the character’s life and why they must go on their journey, we move onto the next crucial element: Refusal of the Call.

the refusal of the call

The Refusal of the Call sounds like it’s a bad thing, but in reality, it can help the hero grow and become more self-sufficient. In this step of the Departure, we see that our character isn’t sure if they are ready for such an adventure.

The refusal of the call is often used as a way for your reader to get more insight into some of your character’s weaknesses. It can also open up the character to seeing what they are missing in their life and get them a little more excited about going after it.

When writing your story, you will show your readers why your hero is reluctant to go on the journey. Why don’t they want to change? What are their fears? This step helps build your character arc, as well as builds some suspense in the story.

You also want to make sure in this step that the refusal of the call is resolved in some way. This can be through another character encouraging your hero or by realizing what they are missing out on if they don’t go on the journey.

Either way, you need to ensure this scene or chapter ends with the hero deciding to accept the challenge.

After your main character decides whether or not they want to go on this journey, we move onto Supernatural Aid.

supernatural aid

Supernatural aid is the hero’s first experience with a mentor or teacher. While we use the term supernatural here, it does not necessarily have to be some mystical being.

It could be a random stranger giving our hero advice or someone who has been to this magical place before and knows the path. The important thing is this character is someone who will help your protagonist in their journey.

Supernatural aid helps your audience understand there will be obstacles along the way. The hero will need help. You will need a strong supporting character willing to give our main character advice on how they should proceed through their journey.

In this scene, you want to show us why you chose these characters for mentors. What qualities do they possess? Do they have experience with adventures like this? Why can they help the hero, and more importantly, why do they want to help the hero?

Once this person is introduced, we are ready for the next stage of the Hero’s Journey: Crossing the First Threshold.

Crossing the First Threshold

crossing the first threshold

Crossing the first threshold is where your hero commits to going on the journey. They may have made some attempts at it before, but now they are fully committed and ready to go, even if that means leaving their comfort zone behind.

Your character will be doing something different than what they’ve done in the past, or perhaps this act will lead them into a dark and dangerous place.

For example, your hero may leave their home for the first time to go on this journey, or they are finally ready to go and confront someone who has been standing in their way of happiness.

In this 4th step of the Hero’s Journey, you want to show your reader why this is such a big change for the character.

You want to show your character scared and uncertain of what lies ahead for them while still being brave enough to continue on their journey! You don’t need to make this scene too long or spend time explaining every little detail; just put us in the headspace of your hero so we can understand what unknown dangers and fears are ahead.

Once our hero takes their first steps towards danger, we find ourselves in the Belly of the Whale.

belly of the whale

The Belly of the Whale is the last step before the hero breaks away from their normal existence and sense of self. When someone enters this stage, they are showing that they want to change.

A typical element of the Belly of the Whale Scene is displaying a small problem or threat. These problems aren’t the major conflict of the story, but it is enough of an obstacle that we see the hero absolutely cannot go back to where they used to be and must change.

In this scene, it’s common to show a “dark night of the soul.” This is where they feel like everything in their life has been turned upside down, and things seem hopeless. Yet, they must commit to making a change and continuing on their journey in this final step of the Departure stage.

Now that we’ve covered all the steps of the Departure state let’s move onto Act 2: The Initiation.

The Initiation

The second act of our story, the Initiation, is the part where things get interesting. The character is now deeper into their journey and facing new challenges that they must overcome.

Not only are we focusing on our hero’s personal development, but our protagonist’s character traits start to change. They will be showing how they’ve become different from who they were in Act One and developing the traits needed for a successful journey.

road of trials

The first scene or chapter of the Initiation stage of the Hero’s Journey is The Road of Trials. The Road of Trials is where the protagonist faces a series of tests that your hero must pass to move onto the next stage.

These trials will continue until our hero has shown they are ready for whatever is waiting ahead on their journey and have discovered what lessons they needed to learn along the way.

Usually, there is a series of 3 tests, and your hero will not ace all of them immediately. Sometimes, we will revisit the person introduced as a mentor or guiding force from Act One in these scenes, as the hero will certainly need some support in going through these trials.

In this scene, you want to make sure your reader sees how the hero experiences growth and changes. You want your reader to appreciate how far our hero has come along their journey, but there are still more experiences ahead for them!

meeting of the goddess

The next step of the Initiation stage is The Meeting with the Goddess/Saviour. This is where we are introduced to someone who will give our protagonist a sense of love, peace, safety, and unity.

This character is essential because they offer our protagonist something he didn’t have before and will be the support that helps them through whatever journey lies ahead. Sometimes they appear as a love interest, but not always.

The Goddess figure is often human but could also be an animal or nature spirit. They are someone who will help your hero become whole again. They are an equal opposite of your hero.

In this scene, we want our hero to feel everything is going to be okay now. They will learn that they don’t need to face their problems alone; someone here with them understands what they are going through.

Of course, this doesn’t last forever as we move into the next chapter: Woman as the Temptress.

temptation

In this next step, the hero faces physical temptations that might cause them to be distracted from their quest. Again, it’s important to understand this does not mean you need to introduce a female character in this scene – the woman is only a metaphorical symbol.

Many things can tempt our heroes to stray from their path. It might be money, power, or fame. It could even be something as simple as food and drink. But, of course, these temptations are not meant actually to distract the protagonist from their path. Our hero must resist them to gain a greater reward at the end of this stage.

Throughout this scene, they may face several such temptations until our hero learns how to resist them and stay focused on what they really want.

atonement

The word Atonement means “reparations for a wrong or injury,” and the Father is a symbol for an authority figure in the hero’s life. Finally, the Abyss represents death or darkness.

In this scene, the hero must confront whatever it is that holds the most power over them. This could be another character or it could even be internal conflict where the hero must come face-to-face with the dark side of their personality and be willing to embrace it.

The goal of this step in the Hero’s Journey is to make your protagonist question their entire being. Only when they confront the most powerful obstacle in their path and reconcile with it can they move forward on their journey.

As with most characters, the father does not have to be an actual father or even a male figure. The important thing is this figure is a person of power and authority over the hero.

There are many ways the hero can reconcile with the father figure – they can defeat this person, win this person’s approval, or reconcile with a part of themselves that is related to the father.

This step is important because it forces your protagonist to face their biggest fears and insecurities. It gives them the opportunity and confidence boost to overcome these obstacles once and for all.

apotheosis

Apotheosis is another word for “the highest point of a person’s spiritual, moral or intellectual development.” It is when the protagonist transcends their humanity and becomes something more than they were before.

In this step of The Hero’s Journey, your protagonist will undergo an important change that brings them closer to being the ideal self they set out to be at the beginning.

In this stage of the Hero’s Journey, our hero learns something new about themselves that prepares them for the hardest part of their journey. This revelation gives them the necessary knowledge to complete their quest.

This step is often referred to as “the answer.” The protagonist will usually gain this new insight from a character who embodies wisdom or spiritual power, such as their mentor figure.

Now that our character has finally grown to where they need to be to accomplish their quest, they are ready for The Ultimate Boon’s next step.

ultimate boon

The ultimate boon is the fulfillment of the purpose of the journey. This is when the hero finally achieves what they set out to accomplish.

All of the previous steps of the journey worked to this point to help the hero finally reach their goal.

In mythology, the “boon” is often something otherworldly. It could be the fountain of youth, an ancient scroll with sacred information, or a magical potion.

There are many ways to play out this step of The Hero’s Journey, so your character’s end goal will determine what the boon is.

This step of The Hero’s Journey often includes a battle with something that opposes your protagonist, such as an enemy or villain.

Our heroes might have to face their own dark side to achieve this final prize and complete their journey successfully. This could cause them to question whether or not they even want what the boon is.

When your protagonist achieves this final goal, it marks a major change in their life. Now we are ready to proceed to Act 3: The Return.

Act 3: The Return

the return

Act Three of the Hero’s Journey often moves faster than the other acts of our story. In The Return, we see how the protagonist’s newfound knowledge and achievement of their goal affect their life and world.

This step of The Hero’s Journey is crucial because it gives us a glimpse as to what our character has learned from this journey, which is the ultimate test of whether they have truly successfully achieved their quest or not.

Let’s dive into the remaining scenes of our story.

refusal to leave

The Refusal of the Return is when our protagonist does not want to return home after achieving their goal. They may be too frightened of what awaits them, or they may not want to give up the new life and world they have found themselves in.

Just as they were hesitant to go on the adventure in the beginning, they are also hesitant to go back.

They may be concerned with how their “boon” might affect the world – such as a magic potion or secret power that could get into the wrong hands. They may worry about what consequences they may face when they go back, or they may be afraid nothing is left for them to return to.

In some cases, our hero doesn’t want to leave because they have become comfortable with their new world and who they have become.

However, to truly finish the quest, our hero must return home. This refusal of return helps build up the tension to the final resolution of the story. This is when the reader questions whether the hero will return home – and wonders with great anticipation of what might happen when it happens.

magic flight

The Magic Flight is the final conflict to the story where our protagonist must escape danger, sometimes using their newfound knowledge or boon. This is a way of symbolically proving that they have truly learned from this journey and are ready to bring it back home with them.

This part of The Hero’s Journey often involves a chase scene or battle against an opposing force. However, this is the final push necessary push they need to realize they must make the journey home because it becomes apparent they cannot stay where they are.

rescue without

The Rescue From Without step of the Hero’s Journey is when the protagonist is rescued from danger by an outside source.

This outside source may be an ordinary person, or it might resemble deus ex machina, or god-like intervention, where something rescues our hero from an impossible situation, such as lightning striking that saves the day for our hero.

When you are writing the rescue scene, the circumstances of the rescue must be believable. Most people do not like the deus ex machina in writing simply because it’s too easy.

Those of us who have lived life long enough all know that a magic fairy godmother isn’t going to swoop us in, wave her wand and make all our problems disappear.

After being rescued, the hero truly has no other choice except to return home.

crossing the return threshold

The Crossing of the Return Threshold is when our protagonist finally returns home after completing their adventure and achieving their goal.

This is the part of The Hero’s Journey where we see what they have learned from this journey and how it affects them.

In this story scene, you will want to answer the following questions: How has the hero changed from their journey? How is their old world different from when they left? How do they acclimate to being back home? Finally, how do others react to their return?

master of two worlds

This is the part of The Hero’s Journey where our protagonist has reached their full potential. They have overcome their fears and grown in ways they could never have imagined.

They are a new person and have been forever changed by what they’ve experienced. Yet, it allows them to go back into society with heightened wisdom, power, skills, or resources that will help others in need when called upon again.

In this scene, we see the hero apply their knowledge and share it with the world.

freedom to live

After our hero has conquered all of their fears and has put their wisdom to good use, the hero finally has the freedom to do anything they want.

This is the resolution of our story – we see our heroes accomplish their “happily ever after.” Their fears or concerns no longer control them, and nothing exists between them and what they want.

More often than not, this closing chapter of the story gives the reader some closure. We want some type of affirmation that the story is truly complete. We get a glimpse of what our protagonist will do with their life now that they are free to live it.

If you’re looking for a story structure that is proven and effective, the Hero’s Journey might be perfect for you. With 17 stages of development, it will help you create an engaging plot with your readers and develop strong characters .

And of course, while the Hero’s Journey is the classic beat sheet for writers, remember you don’t always have to dedicate one chapter to each step. Sometimes you can combine 2-3 steps in one scene, while other steps might take several chapters to cover.

The important thing is you now know the Hero’s Journey! We hope this is helpful for you – whether you are writing your own novel or studying the Hero’s Journey arc in literature. Most of all, we hope that by breaking down each step of the Hero’s Journey, you can better understand all of it.

Do you have any thoughts or questions on the Hero’s Journey? We’d love to hear from you in the comments section below!

Chelle Stein wrote her first embarrassingly bad novel at the age of 14 and hasn't stopped writing since. As the founder of ThinkWritten, she enjoys encouraging writers and creatives of all types.

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So if you’re writing an epic fantasy that will be a series, are these 17 steps strung out across the entire series, or redone in each book?

Thank you for such a helpful article. This has helped me fill in a glaring hole in my novel outline and shown me what was missing. I’m really grateful for this advice.

Glad it was helpful for you Laura!

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Joseph Campbell's Hero Journey - Featured

  • Scriptwriting

Joseph Campbell’s Hero’s Journey: A Better Screenplay in 17 Steps

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  • What is a Non-Linear Plot
  • What is a Plot Device
  • What is Freytag’s Pyramid
  • Screenplay Structure Examples
  • What is a Story Mountain
  • Joseph Campbell’s Hero’s Journey
  • What is Save the Cat
  • Dan Harmon’s Story Circle
  • What is Aristotle’s Poetics
  • What is Exposition
  • What is an Inciting Incident
  • What is Rising Action
  • What is the Climax of a Story
  • What is the Falling Action
  • What is Denouement
  • How to Write the First Ten Pages of a Screenplay
  • Plot Structure Tools
  • The Ultimate Film Beat Sheet
  • Secrets to Great Exposition in Screenwriting
  • Writing Exposition in Film
  • Best Inciting Incident Examples
  • Examples of Midpoint In Movies
  • Write Your Script For Free

dds are that if you’ve had any interest in writing a script within the past fifty years you’ve heard of the Hero’s Journey. A writer you got drinks with swore by it, a film professor suggested you read about it.  Or you overheard the barista at your local coffee shop talking about how Die Hard is a picture-perfect template for it. But… what is it? I’ll explain all of the Hero’s Journey’s 17 steps and provide examples in the modern canon. Then you can kick writer’s block and get a strong script into the hands of agents and producers.

Watch: The Hero's Journey Explained

Subscribe for more filmmaking videos like this.

  • Call to Action
  • Refusal of Call
  • Supernatural Aid
  • Crossing The Threshold
  • Belly of the Whale
  • The Road of Trials
  • Meeting the Goddess
  • Atonement With the Father
  • The Ultimate Boon
  • Refusal of Return
  • Magic Flight
  • Rescue from Without
  • Crossing the Return Threshold
  • Master of Two Worlds
  • Freedom to Live

Hero’s Journey Examples

The Hero’s Journey - 17 Steps to Craft the Perfect Screenplay - Graphic

The monomyth featuring three of your favorite franchises!

The hero's journey begins, 1. call to action.

The Hero’s Journey - 17 Steps to Craft the Perfect Screenplay - Cell Phone

Adventure is calling. Will your hero pick up?

The initial step in the first act of the Hero’s Journey - known as the departure - is the “call to action." The Hero is beckoned to go on a journey. Think Frodo Baggins meeting Gandalf. Or the Owl inviting Harry Potter to Hogwarts. 

If having a tall wizard extend a hand may be a little too on the nose for you, don't worry. This comes in all forms. In   Citizen Kane , the mystery surrounding Charles Foster Kane’s final words is the call to action for the reporter, Jerry Thompson, to get to work.

The Hero Hesitates

2. refusal of call.

Next is the Hero’s “refusal of call.” The Hero initially balks at the idea of leaving their lives. The Shire is beautiful, after all, who wants to embark on a dangerous journey across the world? 

This refusal is typically because of a duty or obligation they have at home. Be it family, or work, it’s something our Hero cares deeply about. But, as pressure mounts, they eventually succumb and decide to leave with the help of “supernatural aid.”

The Hero Receives Assistance

3. supernatural aid.

Once the Hero has committed themselves to embarking on whatever that quest may be (keep in mind, a Hero’s Journey can apply to a modern, emotional story, as well), they receive “supernatural aid.”

Individuals give the Hero information or tools at the start of their journey to help their chances of completing the task. Rome wasn’t built in a day, and it definitely wasn’t built alone. Every hero has a set of allies helping them get the job done. From Luke, Han, and Chewie to Harry, Ron, and Hermoine, these teams are iconic and nearly inseparable.

The tools provided come in handy as the Hero begins…

The Hero Commits

4. crossing the threshold.

Now the hero ventures into a new, unfamiliar world where the rules and dangers are unknown. They’re not in Kansas anymore, Toto, and that becomes evidently clear when monkeys start flying. 

This stage often requires a few examples to crystalize the change in environment from familiar to dangerous. The contrast is key to play up how ill-prepared they initially are.

The Hero is Challenged

5. belly of the whale.

Next thing you know, we're in “the belly of the whale.” The first point of real danger in the Hero’s Journey. Taken from the Biblical story of Jonah entering a literal whale’s belly, it’s here that the dangers we’ve been warned about are manifested into tangible characters. Like hungry Orcs with swords.

The Hero’s Journey - 17 Steps to Craft the Perfect Screenplay - Anicient

This is Jonah moments before actually being in the belly of the whale.

Now our Hero must make a decision to continue and, in turn, undergo a personal metamorphosis in the process. 

They will not be the same individual at the end of this tale as they were in the beginning.  This must be made clear while in the belly of the whale, as we enter Initiation, or act two. Which is the longest slice of the Hero’s Journey pie.

This part is filled with the most failure and risk, and ends with the climax. But first, it starts with... 

The Hero is Tested

6. the road of trials.

“Road of trials” is a set of three tests that the Hero must take. Usually they will fail at least one of these tests. This could be a montage. It could also be a series of obstacles leading to a smaller goal in the journey. 

Here is where the Hero learns to use his or her tools and allies while on their way to a...

The Great Advisor

7. meeting the goddess.

At this point in the monomyth, our Hero needs a break to adjust perspective and digest the ways they've changed. It’s here that they meet with an advisor, or a trusted individual, who will help them gain a better insight into the next steps of the journey. Frodo met with Galadriel, an elf who enlightened him with visions of potential futures.

The Hero’s Journey - 17 Steps to Craft the Perfect Screenplay - Harry Potter 3

This is Frodo meeting with the goddess

Luke met Leia, and the two formed of a bond of kinship, motivating them to commit more to their cause. This individual doesn’t have to be a woman, but whoever it is our hero will gain something from the wisdom they impart.

But no good deed goes unpunished, and as we reward our Heroes in storytelling, we must also tempt them to failure.

The Hero is Torn

8. temptation.

Much like “road of trials,” “temptation” is a test in the Hero’s Journey. It presents a set of, well… temptations... that our Hero must either overcome or avoid. These temptations pick and pull at the insecurities of the Hero. A microcosm can be found in our own everyday lives with the simple act of getting out of bed.

The temptation to stay in the cozy confines of our comforters (and comfort zones) can be strong and sometimes overwhelming. This must be manifested in our story with some type of a cheap way out. Or an opportunity to throw in the towel. Our Hero must decline and press forward, nobly facing danger.

A Moment of Catharsis

9. atonement with the father.

Once they’ve thrown away their temptations, the Hero enters the “atonement with the father.” This is always an emotional part of the Hero’s Journey. It's a point in the monomyth where our protagonist must confront an aspect of their character from act one that has been slowing them down.

Something that could be fatal to their journey in the coming climactic stages. While this is actuated as a confrontation with a male entity, it doesn’t have to be.

The point here is that the Hero finds within themselves a change from who they were into someone more capable. Harry has to reconcile with the loss of his father figure, Dumbledore. Now take on Voldemort alone, using the lessons he’s learned on the way. Just like Luke...and every other hero ever. This is the emotional climax of the story.

The Hero’s Journey - 17 Steps to Craft the Perfect Screenplay - Darth Vader

"Tell your sister... you were riiiiiiiiiight..."

Death of the hero, 10. apotheosis.

With a new sense of confidence and clarity we must then make our Hero deal with “apotheosis.” This is the stage of the Hero’s Journey where a greater perspective is achieved. Often embodied by a death of the Hero’s former self; where the old Frodo has died and the new one is born.  

But this is sometimes interpreted as a more “a-ha!” moment — a breakthrough that leads to the narrative’s climax. This, too, can be tied to the death of Dumbledore and Harry’s reconciliation with the loss. This step is usually the final motivator for the Hero, driving the story into...

THe Hero Victorious

11. the ultimate boon.

This monomyth step is the physical climax of the story. This is often considered the MacGuffin of a film — the physical object that drives our Hero’s motivation. But it's a MacGuffin, to use Hitchcock's famous term, because ultimately... it doesn't matter.

In  Pulp Fiction , we never find out what’s in the briefcase, but it’s the briefcase that led them on the wild journey. When we find out what “Rosebud” actually means, it simply forms a lynchpin to help us understand who Charles Foster Kane was. The mission is accomplished and the world can rest easy knowing that it is safe from evil.

The Hero's Journey Home

12. refusal of return.

Upon a successful completion of the Hero’s Journey, and a transformation into a different person, the Hero has a “refusal to return.” The Shire seems so boring now and the last thing Harry wants is to go back to that drawer under the stairs. 

And, oftentimes, the return can be just as dangerous. This is the beginning of the third act of Campbell’s Hero’s Journey (known as the Return) and, while shorter, should still contain conflict. Our next step is an opportunity for that...

The Hero Transported

13. magic flight.

This is the point in the Hero’s Journey where they must get out alive, often requiring the help of individuals they met along the way. Dorothy still has to get back to Kansas, the solution to which may seem like a leap of faith.  

The Hero’s Journey - 17 Steps to Craft the Perfect Screenplay - Birds

The eagles rescue from without with a magic flight to Frodo and friends

The hero's rescue, 14. rescue from without.

Bringing us to the “rescuers from without” point in the monomyth. Just because Frodo destroyed the one ring to rule them all doesn’t mean he gets a free ride back to the Shire. Remember those giant eagles we met a while back in act two? Well their back just in time!

Homeward Bound

15. crossing the return threshold.

Once the Hero is back home, it’s time to acknowledge their change in character. “Crossing the return threshold” is the stage in the monomyth where the hero has left the chaos of the outer world and return home.

But it's hard to adjust to the old world. Remember that scene where Frodo tried to enjoy a beer back at the shire? Hard to go back to normal when you essentially live with Dark Lord PTSD.

A Triumphant Return

16. master of two worlds.

The hero survived an adventure in the chaos realm, and now survives in the normal order realm. This makes him or her the master of two worlds. Not many people come back and live to tell the tale.  

The Hero’s Journey - 17 Steps to Craft the Perfect Screenplay - Darth Vader

Frodo and Gandalf wandering off into the sunset post accomplishing their mission

Plus which, throughout the story, they’ve become someone much more capable and resilient than they were in act one. They've learned lessons, and brought what they learned home with them. 

Whatever issues they may have had before embarking on this chaotic tale (often the ones preventing from taking the call to action) now pale in comparison with what they’ve been through.

It’s easier to deal with your annoying cousin, Dudley, after you’ve defeated Voldemort. This, in turn, leads to...

The New Status Quo

17. freedom to live.

In many ways the Hero's Journey is about death and rebirth. The story may manifest as the death of an aspect of character, and the birth of some new way of life. But the metaphor behind any story is one about mortality.

Change is constant. Hero's living through the Hero's Journey are models for us. Models that we can travers the constant change of existence, face our mortality, and continue. In a religious sense, and religions are all part of the monomyth, this is about the eternal spirit. 

Look no farther than the prayer of St. Francis to understand this final step in the Hero's quest. "It is in dying that we are born to eternal life." 

The Hero’s Journey - 17 Steps to Craft the Perfect Screenplay - Star Wars Yoda

The Hero’s Journey Concludes

Cinematic heroes.

The monomyth is practically ubiquitous in Hollywood. As you’ve read earlier, Harry Potter , Star Wars ,   Lord of the Rings ,  and   Citizen Kane all follow the Hero’s Journey. But, because this concept was built upon the foundations of major mythologies, it's truly a "tale as old as time." 

Because Campbell discovered the Hero's Journey. He didn't make it up. Neither did those older myths. He realized as an anthropologist, that every culture all around the globe had the same story beats in all their myths. 

Sure, some myths, and some movies, use 10 of the 17, or even just 5. But throughout human history, around the world, these story beats keep showing up. In cultures that had nothing to do with one another. 

The Hero's Journey is a concept innate to being human. 

And if remembering these 17 steps may seem a little daunting, fear not. Make sure to check out Dan Harmon's abridged 8-step variation of the Hero's Journey monomyth.  Same structure, just made more digestible.

Dan Harmon’s Story Circle 

Practically speaking, the Hero’s Journey is an excellent tool for structuring an outline in a clear and familiar way. It has the power to make your script much more powerful and emotionally resonant. 

It’s circular, allowing for repeat adventures (which works well if you're learning how to write a TV pilot ) and each aspect drives the hero to the next. From the Goddess, the Hero finds temptation. From reconciling with the father, the Hero is now prepared for the final boon.

Story Circle  •  8 Proven Steps to Better Stories

Using a Hero’s Journey worksheet can help you write a treatment or create a well-structured outline , which is a valuable tool for creating a strong first draft.

By putting in the 17 steps of the Hero’s Journey before building the outline, you can ensure that the writing process will flow smoothly and efficiently. Let us know in the comments how the monomyth has helped you craft a story that escalates with every beat to an exciting climax.  

Up Next: Dan Harmon's Story Circle →

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The Hero’s Journey: The 12 (or 17) Steps for Writers

  • by Sam Howard

In this article, you will learn all about the hero’s journey – the common template seen in many myths, legends, and stories across cultures that involves a hero going on an adventure, overcoming challenges, and returning home transformed. Specifically, we will cover:

  • What the hero’s journey is and why it’s so prevalent in storytelling
  • The origins of the hero’s journey concept by Joseph Campbell
  • The 12 main stages of the journey outlined by Christopher Vogler
  • Examples of the hero’s journey in famous myths, films, novels, and stories
  • Tips for using the hero’s journey structure in your own writing

When I first learned about the hero’s journey, I was fascinated by how this template seems to capture the essence of storytelling and the universal human experience. In this article, I’ll share my own excitement and perspectives on this captivating concept as we explore what makes the hero’s journey such a timeless and powerful narrative structure. Let’s begin our own adventure into the world of the monomyth!

What Is the Hero’s Journey And Why Do People Talk About it All The Time?

The hero’s journey, also referred to as the monomyth, is essentially the common template of stories that involve a hero who goes on an adventure, faces various challenges, comes through a crisis or major ordeal, and returns home transformed in some fundamental way.

This basic narrative arc can be traced back centuries and is found in myths, legends, folklore, and religious tales across vastly different cultures. For example, the epic of Gilgamesh from ancient Mesopotamia, the Odyssey by Homer, the legend of the Buddha’s enlightenment, the Bible stories of Moses and Jesus, and medieval Arthurian legends, all follow this fundamental template.

The hero’s journey was popularized in the 20th century by American mythologist Joseph Campbell. In his seminal 1949 book The Hero with a Thousand Faces, Campbell analyzed myths across cultures and found this common throughline structure he called the monomyth. He summarized the journey in this way:

“A hero ventures forth from the world of common day into a region of supernatural wonder: fabulous forces are there encountered and a decisive victory is won: the hero comes back from this mysterious adventure with the power to bestow boons on his fellow man.”

Ever since Campbell published his work, the hero’s journey concept has been applied extensively in understanding myths, legends, films, novels, plays, video games, and all types of stories. Writers, directors, storytellers, and artists have latched onto this idea because it seems to resonate with universal themes about human experience.

We all face trials and challenges in life. We go on both physical and emotional journeys to overcome obstacles and grow. In stories, we get to live vicariously through the heroic protagonist. The hero’s journey allows us to relate to them and be inspired by their perseverance. At its core, this monomythic cycle ties into concepts like love, sacrifice, courage, transformation, and fulfilling one’s destiny. These timeless themes and character arcs continue to captivate audiences and new generations.

The 12 Stages of the Hero’s Journey (as outlined by Christopher Vogler)

While Joseph Campbell originally outlined 17 stages of the monomyth in his book, screenwriter Christopher Vogler simplified it into 12 stages in a popular guidebook for writers. Known as the hero’s journey model, these 12 steps are:

  • Ordinary World
  • Call to Adventure
  • Refusal of the Call
  • Meeting the Mentor
  • Crossing the Threshold
  • Tests, Allies, Enemies
  • Approach to the Inmost Cave
  • The Road Back
  • Resurrection
  • Return with the Elixir

Let’s look at each of these 12 stages in more detail:

1. Ordinary World

The hero exists in the ordinary world, their normal environment, when we first meet them. This allows us to see what their daily life is like before the adventure begins. In The Matrix, we see Neo living an ordinary life as a computer programmer before he is called to his destiny. In Harry Potter, we witness Harry’s difficult life with the Dursleys until he’s summoned to Hogwarts.

The ordinary world establishes the status quo that will eventually be disrupted as the journey unfolds. It lets us relate to the hero as an everyday person like us before they embark on something extraordinary.

2. Call to Adventure

The hero receives a call to go on an adventure that disrupts their ordinary world. It may come in the form of a threat to the hero or their community. This call could come from a herald like Gandalf summoning Frodo in Lord of the Rings. Or it may be adventure itself that calls to the hero, spurring them to seize new opportunities.

However it arrives, the call ignites the hero’s journey as they are drawn into a new world of possibilities. But hearing the call is just the beginning of their transformation.

3. Refusal of the Call

When presented with the call to adventure, the hero may initially refuse or express reluctance to embark on the journey. Refusing the call hints at their fears or shortcomings that must be overcome.

At this stage, heroes might believe they are unfit for the journey ahead. Bilbo Baggins tries refusing Gandalf’s request for him to join the dwarves in reclaiming their home. Other times, refusal comes from a sense of duty preventing the hero from leaving home.

4. Meeting the Mentor

The hero needs guidance to answer the call, which comes in the form of a mentor figure. The mentor prepares the hero for the journey ahead by training, advising, and empowering them.

The mentor can appear as a wise old wizard like Merlin or Dumbledore. Or they may impart wisdom in less obvious ways. In The Karate Kid, the unassuming maintenance man Mr. Miyagi mentors Daniel through karate lessons and life advice that transform him. Whatever form they take, the mentor molds the hero toward being ready to face their destiny.

5. Crossing the Threshold

The hero commits wholeheartedly to the adventure by crossing the threshold into the special world beyond their ordinary one. There is often an actual threshold representing the boundary between worlds.

Dorothy leaves Kansas behind by squinting through the door of her tornado-blown house into the colorful Land of Oz. By committing to the journey, the hero enters Act Two, facing tests in the special world. The threshold marks the point of no return.

6. Tests, Allies, Enemies

In the special world of Act Two, the hero faces a series of tests that allow them to gather allies and enemies. The tests are part of the training the hero must undergo to prepare for the bigger ordeals yet to come.

The hero discovers new abilities, but also weaknesses that they seek to overcome. Allies join the hero on the journey and work with them to pass tests. Enemies create obstacles and complications for the hero. Through these trials and relationships, we see the hero change and grow.

7. Approach to the Inmost Cave

The inmost cave may be an actual location in the special world, but really represents the innermost darkness of the hero’s psyche, their deepest fear they must face. As they approach this critical juncture, they prepare themselves for facing this ultimate ordeal.

On the approach, the hero may appear to be reaching their goal or think the journey is coming to an end, only to find this is yet another prelude to a more difficult confrontation with death ahead.

8. The Ordeal

Here, the hero undergoes the supreme ordeal of facing their greatest fear in the hope of being rewarded or resurrected anew. This is the climactic central confrontation often representing facing death and rebirth both metaphorically and literally.

The ordeal allows the hero to conquer their enemies or shadowy aspects of themselves once and for all. By dying to their old self, they can be reborn as their true heroic self.

After surviving death in the ordeal, the hero gains the reward they’ve sought like the holy grail or some elixir to save their people. It may come in the form of new knowledge or insight. This rest period lets us see the hero enjoy the fruits of their labor and sacrifice.

10. The Road Back

Carrying the reward, the hero begins their return journey home to the ordinary world. But the adventure isn’t over yet. New dangerous obstacles arise that imperil the hero’s journey home.

The stakes are raised once more as the hero must stay resilient on the road back, holding onto the reward and wisdom gained from their difficult trials. The journey is about mastery of two worlds.

11. Resurrection

As the hero nears the threshold home, they must endure one last test where everything learned so far is put to the ultimate test. Facing mortal danger, they may need rescue from without. This final trial leads to the hero’s resurrection and ascension as a superior being.

12. Return with the Elixir

This brings the hero full circle as they return to the ordinary world, but able to bestow gifts on that world as a powerful guide ready to lead others. Their elixir is the wisdom gained from the ordeal. The hero comes back from death transformed and enlightened.

By mastering and balancing both worlds, the hero is a carrier of boons to help renew their community. They return wiser and more enlightened than when they started.

The Original 17 Stages of the Hero’s Journey (as outlined by Joseph Campbell)

Joseph Campbell’s original 1949 outline of the monomyth actually had more stages – 17 steps versus the simplified version’s 12 steps. Campbell’s 17 stages, grouped into a three act structure, are:

Act I – Departure

  • The Call to Adventure
  • Supernatural Aid
  • Crossing the First Threshold
  • Belly of the Whale

Act II – Initiation

  • The Road of Trials
  • Meeting with the Goddess
  • Woman as Temptress
  • Atonement with the Father
  • The Ultimate Boon

Act III – Return

  • Refusal of the Return
  • Magic Flight
  • Rescue from Without
  • Crossing the Return Threshold
  • Master of Two Worlds
  • Freedom to Live

While containing more steps, Campbell’s outline aligns with Vogler’s simplified version covering departure, initiation, and return. The expanded 17 stages provide more details about certain phases of the journey. Both models offer a guide to crafting an archetypal heroic story.

My Favorite Examples of the Hero’s Journey

The hero’s journey monomyth structure has been analyzed in many myths, legends, films and stories. Here are some of my personal favorites:

  • The Odyssey – This classic epic by Homer shaped much of the hero’s journey template through Odysseus’s long difficult voyage home after the Trojan War.
  • Star Wars – Luke Skywalker’s journey follows the hero template faithfully, one reason the film resonates so powerfully.
  • The Matrix – Neo’s journey from hacker to hero/savior closely aligns with the monomyth. Facing Agent Smith is akin to an ordeal and resurrection.
  • Harry Potter – Harry progresses through each stage, mentored by Dumbledore, gaining allies like Hermione and Ron, facing enemies like Voldemort, dying and returning to defeat evil.
  • The Lion King – Simba’s epic quest contains numerous stages like crossing a threshold into the elephant graveyard, undergoing an ordeal facing his evil uncle, and returning to restore the kingdom.

Each example above takes the universal monomyth template and makes it singular and unforgettable by creating iconic heroes, mentors, allies and villains. The hero’s journey is infinitely malleable.

How to Use the Hero’s Journey in a Novel

If you want to employ the hero’s journey structure in your own novel or screenplay, here are some tips:

  • Have a clear vision of your hero and their ordinary world before disrupting it with the call to adventure.
  • Make your mentor, allies and enemies dimensional, memorable characters that impact the hero.
  • Structure key events like the ordeal, the climax, and the hero’s resurrection around the middle and end to shape the emotional arc.
  • Customize the template to fit your unique story needs. Not all 17 stages must be included.
  • Outline the stages before writing, but also allow some to emerge organically from story and characters.
  • Include symbolic thresholds like crossroads, gates, bridges, or actual magical portals marking transitions into new worlds.
  • Use tests in the special world to allow your hero to grow incrementally through small wins and losses.
  • Consider how bringing back the “elixir” transforms not just the hero but also their community.

In essence, incorporating a monomyth structure provides a time-tested narrative arc while leaving plenty of room for your own imaginative embellishment. Allow the template to guide, not limit, your creativity.

That concludes my personal guide to the hero’s journey draws from myths, films and literature! I hope relaying my own perspectives and enthusiasm brought this monomyth template to life. Now that you’ve completed your own vicarious adventure through the world of the hero’s journey, you have all the tools to craft an epic tale full of memorable characters, riveting ordeals and triumphant returns. Wishing you the best as you set forth on your own writing journey ahead!

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Last updated on Aug 10, 2023

The Hero's Journey: 12 Steps to a Classic Story Structure

The Hero's Journey is a timeless story structure which follows a protagonist on an unforeseen quest, where they face challenges, gain insights, and return home transformed. From Theseus and the Minotaur to The Lion King , so many narratives follow this pattern that it’s become ingrained into our cultural DNA. 

In this post, we'll show you how to make this classic plot structure work for you — and if you’re pressed for time, download our cheat sheet below for everything you need to know.

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Hero's Journey Template

Plot your character's journey with our step-by-step template.

What is the Hero’s Journey?

The Hero's Journey, also known as the monomyth, is a story structure where a hero goes on a quest or adventure to achieve a goal, and has to overcome obstacles and fears, before ultimately returning home transformed.

This narrative arc has been present in various forms across cultures for centuries, if not longer, but gained popularity through Joseph Campbell's mythology book, The Hero with a Thousand Faces . While Campbell identified 17 story beats in his monomyth definition, this post will concentrate on a 12-step framework popularized in 2007 by screenwriter Christopher Vogler in his book The Writer’s Journey .

The 12 Steps of the Hero’s Journey

A circular illustration of the 12 steps of the hero's journey with an adventurous character in the center.

The Hero's Journey is a model for both plot points and character development : as the Hero traverses the world, they'll undergo inner and outer transformation at each stage of the journey. The 12 steps of the hero's journey are: 

  • The Ordinary World. We meet our hero.
  • Call to Adventure. Will they meet the challenge?
  • Refusal of the Call. They resist the adventure.
  • Meeting the Mentor. A teacher arrives.
  • Crossing the First Threshold. The hero leaves their comfort zone.
  • Tests, Allies, Enemies. Making friends and facing roadblocks.
  • Approach to the Inmost Cave. Getting closer to our goal.
  • Ordeal. The hero’s biggest test yet!
  • Reward (Seizing the Sword). Light at the end of the tunnel
  • The Road Back. We aren’t safe yet.
  • Resurrection. The final hurdle is reached.
  • Return with the Elixir. The hero heads home, triumphant.

Believe it or not, this story structure also applies across mediums and genres (and also works when your protagonist is an anti-hero! ). Let's dive into it.

1. Ordinary World

In which we meet our Hero.

The journey has yet to start. Before our Hero discovers a strange new world, we must first understand the status quo: their ordinary, mundane reality.

It’s up to this opening leg to set the stage, introducing the Hero to readers. Importantly, it lets readers identify with the Hero as a “normal” person in a “normal” setting, before the journey begins.

2. Call to Adventure

In which an adventure starts.

The call to adventure is all about booting the Hero out of their comfort zone. In this stage, they are generally confronted with a problem or challenge they can't ignore. This catalyst can take many forms, as Campbell points out in Hero with a Thousand Faces . The Hero can, for instance:

  • Decide to go forth of their own volition;
  • Theseus upon arriving in Athens.
  • Be sent abroad by a benign or malignant agent;
  • Odysseus setting off on his ship in The Odyssey .
  • Stumble upon the adventure as a result of a mere blunder;
  • Dorothy when she’s swept up in a tornado in The Wizard of Oz .
  • Be casually strolling when some passing phenomenon catches the wandering eye and lures one away from the frequented paths of man.
  • Elliot in E.T. upon discovering a lost alien in the tool shed.

The stakes of the adventure and the Hero's goals become clear. The only question: will he rise to the challenge?

Neo in the Matrix answering the phone

3. Refusal of the Call

In which the Hero digs in their feet.

Great, so the Hero’s received their summons. Now they’re all set to be whisked off to defeat evil, right?

Not so fast. The Hero might first refuse the call to action. It’s risky and there are perils — like spiders, trolls, or perhaps a creepy uncle waiting back at Pride Rock . It’s enough to give anyone pause.

In Star Wars , for instance, Luke Skywalker initially refuses to join Obi-Wan on his mission to rescue the princess. It’s only when he discovers that his aunt and uncle have been killed by stormtroopers that he changes his mind.

4. Meeting the Mentor

In which the Hero acquires a personal trainer.

The Hero's decided to go on the adventure — but they’re not ready to spread their wings yet. They're much too inexperienced at this point and we don't want them to do a fabulous belly-flop off the cliff.

Enter the mentor: someone who helps the Hero, so that they don't make a total fool of themselves (or get themselves killed). The mentor provides practical training, profound wisdom, a kick up the posterior, or something abstract like grit and self-confidence.

Harry holding the Marauder's Map with the twins

Wise old wizards seem to like being mentors. But mentors take many forms, from witches to hermits and suburban karate instructors. They might literally give weapons to prepare for the trials ahead, like Q in the James Bond series. Or perhaps the mentor is an object, such as a map. In all cases, they prepare the Hero for the next step.

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5. Crossing the First Threshold

In which the Hero enters the other world in earnest.

Now the Hero is ready — and committed — to the journey. This marks the end of the Departure stage and is when the adventure really kicks into the next gear. As Vogler writes: “This is the moment that the balloon goes up, the ship sails, the romance begins, the wagon gets rolling.”

From this point on, there’s no turning back.

Like our Hero, you should think of this stage as a checkpoint for your story. Pause and re-assess your bearings before you continue into unfamiliar territory. Have you:

  • Launched the central conflict? If not, here’s a post on types of conflict to help you out.
  • Established the theme of your book? If not, check out this post that’s all about creating theme and motifs .
  • Made headway into your character development? If not, this character profile template may be useful:

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6. Tests, Allies, Enemies

In which the Hero faces new challenges and gets a squad.

When we step into the Special World, we notice a definite shift. The Hero might be discombobulated by this unfamiliar reality and its new rules. This is generally one of the longest stages in the story , as our protagonist gets to grips with this new world.

This makes a prime hunting ground for the series of tests to pass! Luckily, there are many ways for the Hero to get into trouble:

  • In Jumanji: Welcome to the Jungle , Spencer, Bethany, “Fridge,” and Martha get off to a bad start when they bump into a herd of bloodthirsty hippos.
  • In his first few months at Hogwarts, Harry Potter manages to fight a troll, almost fall from a broomstick and die, and get horribly lost in the Forbidden Forest.
  • Marlin and Dory encounter three “reformed” sharks, get shocked by jellyfish, and are swallowed by a blue whale en route to finding Nemo.

The shark scares Marlin and Dory in Finding Nemo

This stage often expands the cast of characters. Once the protagonist is in the Special World, he will meet allies and enemies — or foes that turn out to be friends and vice versa. He will learn a new set of rules from them. Saloons and seedy bars are popular places for these transactions, as Vogler points out (so long as the Hero survives them).

7. Approach to the Inmost Cave

In which the Hero gets closer to his goal.

This isn’t a physical cave. Instead, the “inmost cave” refers to the most dangerous spot in the other realm — whether that’s the villain’s chambers, the lair of the fearsome dragon, or the Death Star. Almost always, it is where the ultimate goal of the quest is located.

Note that the protagonist hasn’t entered the Inmost Cave just yet. This stage is all about the approach to it. It covers all the prep work that's needed in order to defeat the villain.

In which the Hero faces his biggest test of all thus far.

Of all the tests the Hero has faced, none have made them hit rock bottom — until now. Vogler describes this phase as a “black moment.” Campbell refers to it as the “belly of the whale.” Both indicate some grim news for the Hero.

The protagonist must now confront their greatest fear. If they survive it, they will emerge transformed. This is a critical moment in the story, as Vogler explains that it will “inform every decision that the Hero makes from this point forward.”

The Ordeal is sometimes not the climax of the story. There’s more to come. But you can think of it as the main event of the second act — the one in which the Hero actually earns the title of “Hero.”

9. Reward (Seizing the Sword)

In which the Hero sees light at the end of the tunnel.

Our Hero’s been through a lot. However, the fruits of their labor are now at hand — if they can just reach out and grab them! The “reward” is the object or knowledge the Hero has fought throughout the entire journey to hold.

Once the protagonist has it in their possession, it generally has greater ramifications for the story. Vogler offers a few examples of it in action:

  • Luke rescues Princess Leia and captures the plans of the Death Star — keys to defeating Darth Vader.
  • Dorothy escapes from the Wicked Witch’s castle with the broomstick and the ruby slippers — keys to getting back home.

Luke Sjywalker saves Princess Leila

10. The Road Back

In which the light at the end of the tunnel might be a little further than the Hero thought.

The story's not over just yet, as this phase marks the beginning of Act Three. Now that he's seized the reward, the Hero tries to return to the Ordinary World, but more dangers (inconveniently) arise on the road back from the Inmost Cave.

More precisely, the Hero must deal with the consequences and aftermath of the previous act: the dragon, enraged by the Hero who’s just stolen a treasure from under his nose, starts the hunt. Or perhaps the opposing army gathers to pursue the Hero across a crowded battlefield. All further obstacles for the Hero, who must face them down before they can return home.

11. Resurrection

In which the last test is met.

Here is the true climax of the story. Everything that happened prior to this stage culminates in a crowning test for the Hero, as the Dark Side gets one last chance to triumph over the Hero.

Vogler refers to this as a “final exam” for the Hero — they must be “tested once more to see if they have really learned the lessons of the Ordeal.” It’s in this Final Battle that the protagonist goes through one more “resurrection.” As a result, this is where you’ll get most of your miraculous near-death escapes, à la James Bond's dashing deliverances. If the Hero survives, they can start looking forward to a sweet ending.

12. Return with the Elixir

In which our Hero has a triumphant homecoming.

Finally, the Hero gets to return home. However, they go back a different person than when they started out: they’ve grown and matured as a result of the journey they’ve taken.

But we’ve got to see them bring home the bacon, right? That’s why the protagonist must return with the “Elixir,” or the prize won during the journey, whether that’s an object or knowledge and insight gained.

Of course, it’s possible for a story to end on an Elixir-less note — but then the Hero would be doomed to repeat the entire adventure.

Examples of The Hero’s Journey in Action

To better understand this story template beyond the typical sword-and-sorcery genre, let's analyze three examples, from both screenplay and literature, and examine how they implement each of the twelve steps. 

The 1976 film Rocky is acclaimed as one of the most iconic sports films because of Stallone’s performance and the heroic journey his character embarks on.

Sylvester Stallone as Rocky

  • Ordinary World. Rocky Balboa is a mediocre boxer and loan collector — just doing his best to live day-to-day in a poor part of Philadelphia.
  • Call to Adventure. Heavyweight champ Apollo Creed decides to make a big fight interesting by giving a no-name loser a chance to challenge him. That loser: Rocky Balboa.
  • Refusal of the Call. Rocky says, “Thanks, but no thanks,” given that he has no trainer and is incredibly out of shape.
  • Meeting the Mentor. In steps former boxer Mickey “Mighty Mick” Goldmill, who sees potential in Rocky and starts training him physically and mentally for the fight.
  • Crossing the First Threshold. Rocky crosses the threshold of no return when he accepts the fight on live TV, and 一 in parallel 一 when he crosses the threshold into his love interest Adrian’s house and asks her out on a date.
  • Tests, Allies, Enemies. Rocky continues to try and win Adrian over and maintains a dubious friendship with her brother, Paulie, who provides him with raw meat to train with.
  • Approach to the Inmost Cave. The Inmost Cave in Rocky is Rocky’s own mind. He fears that he’ll never amount to anything — something that he reveals when he butts heads with his trainer, Mickey, in his apartment.
  • Ordeal. The start of the training montage marks the beginning of Rocky’s Ordeal. He pushes through it until he glimpses hope ahead while running up the museum steps.
  • Reward (Seizing the Sword). Rocky's reward is the restoration of his self-belief, as he recognizes he can try to “go the distance” with Apollo Creed and prove he's more than "just another bum from the neighborhood."
  • The Road Back. On New Year's Day, the fight takes place. Rocky capitalizes on Creed's overconfidence to start strong, yet Apollo makes a comeback, resulting in a balanced match.
  • Resurrection. The fight inflicts multiple injuries and pushes both men to the brink of exhaustion, with Rocky being knocked down numerous times. But he consistently rises to his feet, enduring through 15 grueling rounds.
  • Return with the Elixir. Rocky loses the fight — but it doesn’t matter. He’s won back his confidence and he’s got Adrian, who tells him that she loves him.

Moving outside of the ring, let’s see how this story structure holds on a completely different planet and with a character in complete isolation. 

The Martian 

In Andy Weir’s self-published bestseller (better known for its big screen adaptation) we follow astronaut Mark Watney as he endures the challenges of surviving on Mars and working out a way to get back home.

Matt Demon walking

  • The Ordinary World. Botanist Mark and other astronauts are on a mission on Mars to study the planet and gather samples. They live harmoniously in a structure known as "the Hab.”
  • Call to Adventure. The mission is scrapped due to a violent dust storm. As they rush to launch, Mark is flung out of sight and the team believes him to be dead. He is, however, very much alive — stranded on Mars with no way of communicating with anyone back home.
  • Refusal of the Call. With limited supplies and grim odds of survival, Mark concludes that he will likely perish on the desolate planet.
  • Meeting the Mentor. Thanks to his resourcefulness and scientific knowledge he starts to figure out how to survive until the next Mars mission arrives.
  • Crossing the First Threshold. Mark crosses the mental threshold of even trying to survive 一 he successfully creates a greenhouse to cultivate a potato crop, creating a food supply that will last long enough.
  • Tests, Allies, Enemies. Loneliness and other difficulties test his spirit, pushing him to establish contact with Earth and the people at NASA, who devise a plan to help.  
  • Approach to the Inmost Cave. Mark faces starvation once again after an explosion destroys his potato crop.
  • Ordeal. A NASA rocket destined to deliver supplies to Mark disintegrates after liftoff and all hope seems lost.
  • Reward (Seizing the Sword). Mark’s efforts to survive are rewarded with a new possibility to leave the planet. His team 一 now aware that he’s alive 一 defies orders from NASA and heads back to Mars to rescue their comrade.
  • The Road Back. Executing the new plan is immensely difficult 一 Mark has to travel far to locate the spaceship for his escape, and almost dies along the way.
  • Resurrection. Mark is unable to get close enough to his teammates' ship but finds a way to propel himself in empty space towards them, and gets aboard safely.
  • Return with the Elixir. Now a survival instructor for aspiring astronauts, Mark teaches students that space is indifferent and that survival hinges on solving one problem after another, as well as the importance of other people’s help.

Coming back to Earth, let’s now examine a heroine’s journey through the wilderness of the Pacific Crest Trail and her… humanity. 

The memoir Wild narrates the three-month-long hiking adventure of Cheryl Strayed across the Pacific coast, as she grapples with her turbulent past and rediscovers her inner strength.

Reese Witherspoon hiking the PCT

  • The Ordinary World. Cheryl shares her strong bond with her mother who was her strength during a tough childhood with an abusive father.
  • Call to Adventure. As her mother succumbs to lung cancer, Cheryl faces the heart-wrenching reality to confront life's challenges on her own.
  • Refusal of the Call. Cheryl spirals down into a destructive path of substance abuse and infidelity, which leads to hit rock bottom with a divorce and unwanted pregnancy. 
  • Meeting the Mentor. Her best friend Lisa supports her during her darkest time. One day she notices the Pacific Trail guidebook, which gives her hope to find her way back to her inner strength.
  • Crossing the First Threshold. She quits her job, sells her belongings, and visits her mother’s grave before traveling to Mojave, where the trek begins.
  • Tests, Allies, Enemies. Cheryl is tested by her heavy bag, blisters, rattlesnakes, and exhaustion, but many strangers help her along the trail with a warm meal or hiking tips. 
  • Approach to the Inmost Cave. As Cheryl goes through particularly tough and snowy parts of the trail her emotional baggage starts to catch up with her.  
  • Ordeal. She inadvertently drops one of her shoes off a cliff, and the incident unearths the helplessness she's been evading since her mother's passing.
  • Reward (Seizing the Sword). Cheryl soldiers on, trekking an impressive 50 miles in duct-taped sandals before finally securing a new pair of shoes. This small victory amplifies her self-confidence.
  • The Road Back. On the last stretch, she battles thirst, sketchy hunters, and a storm, but more importantly, she revisits her most poignant and painful memories.
  • Resurrection. Cheryl forgives herself for damaging her marriage and her sense of worth, owning up to her mistakes. A pivotal moment happens at Crater Lake, where she lets go of her frustration at her mother for passing away.
  • Return with the Elixir. Cheryl reaches the Bridge of the Gods and completes the trail. She has found her inner strength and determination for life's next steps.

There are countless other stories that could align with this template, but it's not always the perfect fit. So, let's look into when authors should consider it or not.

When should writers use The Hero’s Journey?

3jQDdq8HREc Video Thumb

The Hero’s Journey is just one way to outline a novel and dissect a plot. For more longstanding theories on the topic, you can go this way to read about the ever-popular Three-Act Structure or here to discover Dan Harmon's Story Circle and three more prevalent structures .

So when is it best to use the Hero’s Journey? There are a couple of circumstances which might make this a good choice.

When you need more specific story guidance than simple structures can offer

Simply put, the Hero’s Journey structure is far more detailed and closely defined than other story structure theories. If you want a fairly specific framework for your work than a thee-act structure, the Hero’s Journey can be a great place to start.

Of course, rules are made to be broken . There’s plenty of room to play within the confines of the Hero’s Journey, despite it appearing fairly prescriptive at first glance. Do you want to experiment with an abbreviated “Resurrection” stage, as J.K. Rowling did in Harry Potter and the Sorcerer’s Stone? Are you more interested in exploring the journey of an anti-hero? It’s all possible.

Once you understand the basics of this universal story structure, you can use and bend it in ways that disrupt reader expectations.

Need more help developing your book? Try this template on for size:

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Use this template to go from a vague idea to a solid plan for a first draft.

When your focus is on a single protagonist

No matter how sprawling or epic the world you’re writing is, if your story is, at its core, focused on a single character’s journey, then this is a good story structure for you. It’s kind of in the name! If you’re dealing with an entire ensemble, the Hero’s Journey may not give you the scope to explore all of your characters’ plots and subplot — a broader three-act structure may give you more freedom to weave a greater number story threads. ​​

Which story structure is right for you?

Take this quiz and we'll match your story to a structure in minutes!

Whether you're a reader or writer, we hope our guide has helped you understand this universal story arc. Want to know more about story structure? We explain 6 more in our guide — read on!

6 responses

PJ Reece says:

25/07/2018 – 19:41

Nice vid, good intro to story structure. Typically, though, the 'hero's journey' misses the all-important point of the Act II crisis. There, where the hero faces his/her/its existential crisis, they must DIE. The old character is largely destroyed -- which is the absolute pre-condition to 'waking up' to what must be done. It's not more clever thinking; it's not thinking at all. Its SEEING. So many writing texts miss this point. It's tantamount to a religions experience, and nobody grows up without it. STORY STRUCTURE TO DIE FOR examines this dramatic necessity.

↪️ C.T. Cheek replied:

13/11/2019 – 21:01

Okay, but wouldn't the Act II crisis find itself in the Ordeal? The Hero is tested and arguably looses his/her/its past-self for the new one. Typically, the Hero is not fully "reborn" until the Resurrection, in which they defeat the hypothetical dragon and overcome the conflict of the story. It's kind of this process of rebirth beginning in the earlier sections of the Hero's Journey and ending in the Resurrection and affirmed in the Return with the Elixir.

Lexi Mize says:

25/07/2018 – 22:33

Great article. Odd how one can take nearly every story and somewhat plug it into such a pattern.

Bailey Koch says:

11/06/2019 – 02:16

This was totally lit fam!!!!

↪️ Bailey Koch replied:

11/09/2019 – 03:46

where is my dad?

Frank says:

12/04/2020 – 12:40

Great article, thanks! :) But Vogler didn't expand Campbell's theory. Campbell had seventeen stages, not twelve.

Comments are currently closed.

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Scott Jeffrey

A Practical Guide to Joseph Campbell and the Hero’s Journey

OVERVIEW: What are the hero’s journey steps? That is, what’s the psychological process we go through that can lead to inner transformation? This guide answers these questions.

______________

Treasure, love, reward, approval, honor, status, freedom, and survival … these are some of the many things associated with the hero’s journey.

However, we don’t find the meaning of the hero’s journey in slaying the dragon or saving the princess.

These are but colorful metaphors and symbols for a more significant purpose.

Battling inner and outer demons, confronting bullies, and courting your ideal mate symbolize a passage through the often treacherous path of self-discovery toward adulthood.

If you complete one of these “adventures,” you’re different. Sometimes visually, but always internally.

Here, we’ll explore the meaning of the hero’s journey steps and see how it applies to psychological development and our ability to actualize our potential.

Let’s dive in …

What is the Hero’s Journey?

The hero’s journey refers to a common motif, or set of patterns, found in many ancient mythologies around the world.

The hero’s journey steps are said to be universal and found throughout recorded history.

The popularization of the hero’s journey is attributed to the late mythologist Joseph Campbell.

These stages lead an individual (the would-be hero) through a challenging process of change that often includes great hardships.

This well-known story structure is used in many modern films and storytelling. However, the true meaning of the hero’s journey motif is psychological in origin.

What is the Monomyth?

Joseph Campbell was a curious mythologist. In the field of comparative mythology, most scholars examine how one culture’s myths are different than another.

Instead of focusing on the many differences between cultural myths and religious stories, however, Campbell did the opposite: He looked for the similarities.

His studies resulted in what’s called the monomyth . The monomyth is a universal story structure.

Essentially, it’s a story template that takes a character through a sequence of stages. Campbell began identifying the patterns of this monomyth (the hero’s journey steps).

Over and over again, he was amazed to find this structure in the cultures he studied. He also observed the same sequence in many religions including the stories of Gautama Buddha, Moses, and Jesus Christ.

Campbell outlined the stages of the monomyth in his classic book  The Hero with a Thousand Faces (1949).

What is the Hero?

The main character in the monomyth is the hero .

The hero isn’t a person, but an archetype —a set of universal images combined with specific patterns of behavior.

Think of a protagonist from your favorite film. He or she represents the hero.

The storyline of the film enacts the hero’s journey.

The Hero archetype resides in the psyche of every individual, which is one of the primary reasons we love hearing and watching stories.

What is a Myth?

We might ask, why explore the hero’s journey steps?

Sure, Hollywood uses it as their dominant story structure for its films (more on that later). But what relevance does it have for us as individuals?

Today, when we speak of “myth,” we refer to something that’s commonly believed, but untrue.

Myth, for minds like Campbell and Carl Jung however, had a much deeper meaning. Myths, for them, represent dreams of the collective psyche .

That is, in understanding the symbolic meaning of a myth, you come to know the psychological undercurrent—including hidden motivations , tensions, and desires—of the people and culture.

What is the Power of Myth?

Campbell explains to Bill Moyer in The Power of Myth : 1 Joseph Campbell, The Power of Myth , 1991, 193.

Mythology is not a lie, mythology is poetry, it is metaphorical. It has been well said that mythology is the penultimate truth–penultimate because the ultimate cannot be put into words. It is beyond words. Beyond images, beyond that bounding rim of the Buddhist Wheel of Becoming. Mythology pitches the mind beyond that rim, to what can be known but not told.

As Campbell eloquently puts it in The Hero with a Thousand Faces ,

Mythology is psychology misread as biography, history, and cosmology.

Because the hero’s journey steps represent a monomyth that we can observe in most, if not all, cultures, it represents a process that is relevant to the entire human family .

hero's journey steps joseph campbell quote

What is this Process Within the Hero’s Journey?

It’s the process of personal transformation from an innocent child into a mature adult.

The child is born into a set of rules and beliefs of a group of people.

Through the child’s heroic efforts, he must break free from these conventions (transcend them) to discover himself.

In the process, the individual returns to his soul.

If we think of the hero’s journey as a roadmap for self-development, it can hold a lot of value for us.

A Quick Note About Gender: Masculine vs Feminine

This psychological decoding is based on a “Jungian” understanding of the psyche.

The hero is ultimately a masculine archetype. The female counterpart would be the heroine. While the hero and the heroine certainly share many attributes, they are not the same.

Similarly, the hero’s journey is predominantly a process of development for the masculine psyche. The hero archetype is associated with autonomy, building structure, and learning about limitations, which are qualities associated with masculine energy.

However, note that “masculine” and “feminine” are not the same as “man” and “woman.” The psyche of a man has a feminine counterpart—what Jung called the anima . The psyche of a woman has a masculine archetype called the animus . For this reason, the hero’s journey does have universal relevance.

While Western culture seems riddled with gender confusion, there are distinct differences between the masculine and the feminine psyche.

Okay, now back to our story …

The 3 Main Stages of the Hero’s Journey

Okay, so now let’s begin to break down the structure and sequence of the hero’s journey.

As Campbell explains:

The usual hero adventure begins with someone from whom something has been taken, or who feels there is something lacking in the normal experience available or permitted to the members of society. The person then takes off on a series of adventures beyond the ordinary, either to recover what has been lost or to discover some life-giving elixir. It’s usually a cycle, a coming and a returning.

This cycle of coming and returning has 3 clear stages:

Stage 1: Departure

Campbell called the initial stage departure or the call to adventure . The hero departs from the world he knows.

Luke Skywalker leaves his home planet to join Obi-Wan to save the princess. Neo gets unplugged from The Matrix with the help of Morpheus and his crew.

In the Departure stage, you leave the safety of the world you know and enter the unknown.

Campbell writes of this stage in The Hero with a Thousand Faces :

This first step of the mythological journey—which we have designated the “call to adventure”—signifies that destiny has summoned the hero and transferred his spiritual center of gravity from within the pale of his society to a zone unknown.

That is, the hero must leave the known “conventional world” and enter a “special world” that is foreign.

Stage 2: Initiation

Now the hero must face a series of trials and tribulations. The hero’s journey isn’t safe.

The hero is tested in battle, skill, and conflict. He may not succeed in each action but must press on.

The protagonist will meet allies, enemies, and mentors with supernatural aid throughout the initiation stage.

Stage 3: Return

Having endured the trials and hardships of the adventure, the hero returns home.

But the hero is no longer the same. An internal transformation has taken place through the maturation process of the experience.

Luke is now a Jedi and has come to peace with his past. Neo embraces his destiny and liberates himself from the conventions of The Matrix.

The Hero’s Journey in Drama

In Three Uses of a Knife , famed playwright David Mamet suggests a similar three-act structure for plays and dramas: 2 David Mamet, Three Uses of the Knife: On the Nature and Purpose of Drama , 2000.

Act 1: Thesis . The drama presents life as it is for the protagonist. The ordinary world.

Act 2: Antithesis . The protagonist faces opposing forces that send him into an upheaval (disharmony).

Act 3: Synthesis . The protagonist attempts to integrate the old life with the new one.

We note that problems, challenges, and upheavals are the defining characteristic of this journey.

Without problems, the path toward growth is usually left behind. (More on this topic below.)

Assessing Your Place in the Hero’s Journey

Before we explore the stages of the monomyth more closely, let’s look at what these three phases reveal about self-mastery and psychological development.

Stage 1 represents our comfort zone. We feel safe here because it is known to us.

Stages 2 and 3, however, represent the unknown . Embracing the unknown means letting go of safety.

Abraham Maslow points out that we are confronted with an ongoing series of choices throughout life between safety and growth, dependence and independence, regression and progression, immaturity and maturity.

Maslow writes in Toward a Psychology of Being : 3 Abraham Maslow, Toward a Psychology of Being , 2014.

We grow forward when the delights of growth and anxieties of safety are greater than the anxieties of growth and the delights of safety.

Is it now clear why so many of us refuse the call to adventure?

We cling to the safety of the known instead of embracing the “delight of growth” that only comes from the unknown.

hero's journey steps campbell

Campbell’s 17 Stages of the Hero’s Journey

Joseph Campbell didn’t just outline three stages of the monomyth. In The Hero with a Thousand Faces , he deconstructs every step along the journey.

The stages of the hero’s journey are the common sequence of events that occurred in the monomyth motif.

Technically speaking, Campbell outlined 17 stages in his The Hero with a Thousand Faces:

  • 1: The Call to Adventure
  • 2: Refusal of the Call
  • 3: Supernatural Aid
  • 4: The Crossing of the First Threshold
  • 5: Belly of the Whale
  • 6: The Road of Trials
  • 7: The Meeting with the Goddess
  • 8: Woman as the Temptress
  • 9: Atonement with the Father
  • 10: Apotheosis
  • 11: The Ultimate Boon
  • 12: Refusal of the Return
  • 13: The Magic Flight
  • 14: Rescue from Without
  • 15: The Crossing of the Return Threshold
  • 16: Master of the Two Worlds
  • 17: Freedom to Live

These 17 stages or hero’s journey steps can be found globally in the myths and legends throughout recorded history.

The Modified 12 Hero’s Journey Steps

Now, let’s review these stages of the hero’s journey in more detail.

I’m going to outline these steps below using a slightly simplified version from Christopher Vogler’s The Writer’s Journey: Mythic Structure for Writers .

Vogler’s model, which is used throughout Hollywood, only has 12 steps (compared to 17), and I think it does a solid job of keeping the essence of Campbell’s monomyth structure intact.

As you read these hero’s journey steps, see if you can determine how they apply to your development.

Step 1: The Ordinary World

Before a would-be hero can enter the special world, he must first live in the ordinary world.

The ordinary world is different for each of us—it represents our norms, customs, conditioned beliefs, and behaviors. The ordinary world is sometimes referred to as the “conventional world.”

In The Hobbit , the ordinary world is the Shire where Bilbo Baggins lives with all the other Hobbits—gardening, eating and celebrating—living a simple life.

Novelist J.R.R. Tolkien contrasts this life in the Shire with the special world of wizards, warriors, men, elves, dwarfs, and evil forces on the brink of world war.

Step 2: The Call to Adventure

The first hero’s journey step is the call to adventure.

The call to adventure marks a transition from the ordinary world to the special world. The hero is introduced to his quest of great consequence.

Obi-Wan said to Luke, “You must come with me to Alderaan.” That is, Luke is invited to leave the ordinary world of his aunt and uncle’s farm life and go on an adventure with a Jedi knight.

Joseph Campbell explains: 4 Joseph Campbell, The Hero’s Journey: Joseph Campbell On His Life And Work , 1990.

The call to adventure signifies that destiny has summoned the hero and transferred his spiritual center of gravity from within the pale of this society to a zone unknown.

Step 3: Refusal of the Call

Fear of change as well as death, however, often leads the hero to refuse the call to adventure .

The ordinary world represents our comfort zone; the special world signifies the unknown.

Luke Skywalker immediately responds to Obi-Wan, “I can’t go with you,” citing his chores and responsibilities at home.

mentor archetype heros journey steps

Step 4: Meeting the Mentor

Campbell called this archetype the “mentor with supernatural aid.”

Generally, at an early stage of the adventure, the hero is graced by the presence of a wise sage . Personified in stories as a magical counselor , a reclusive hermit, or a wise leader, the mentor’s role is to help guide the hero.

Think Obi-Wan, Yoda, Gandalf, Morpheus, or Dumbledore. Sometimes cloaked in mystery and secret language, a mentor manifests when the hero is ready.

Sadly, our modern world is depleted of wise elders or shamans who can effectively bless the younger generation. (A topic for a different day.) For most of us, it is best to seek wise counsel from your inner guide , the Self within.

Step 5: Cross the First Threshold

The hero resists change initially but is ultimately forced to make a critical decision: embark on the adventure or forever remain in the ordinary world with its illusion of security.

Although Luke refuses the call to adventure initially, when he returns home to see his aunt and uncle dead, he immediately agrees to go with Obi-Wan. He crossed the first threshold.

In one sense, the first threshold is the point of no return. Once the hero shoots across the unstable suspension bridge, it bursts into flames.

There’s no turning back, at least, not how he came.

The first threshold can mark a major decision in our personal lives:

  • “I’m going to travel around the globe.”
  • “I’m going to transform my physical health.”
  • “I am going to write a book.”
  • “I’m going to master the flute.”
  • “I’m going to realize my true nature.”

This first breakthrough is a feat within itself; however, it is only the first of many turning points.

Step 6: Tests, Allies, Enemies

Along the hero’s journey, the main character encounters many obstacles and allies.

Luke meets Obiwan (mentor), Han Solo, Princess Leia, and the rebel alliance while fighting many foes. Neo meets Morpheus (mentor), Trinity, and the rest of the Nebuchadnezzar crew while having to fight Agents in a strange world.

Some people may try to stop you along your quest—possibly saying you’re unreasonable or unrealistic. These “dream-stoppers” are often cleverly masked as friends and family who appear to have positive intentions but hinder your development nonetheless.

Your ability to identify obstructions on your path and align with support along your adventure is critical to your adventure.

Unfortunately, because few complete their hero’s journey to mature adulthood, most people will unconsciously attempt to sabotage yours.

Step 7: Approach to the Inmost Cave

The next significant threshold is often more treacherous than the first.

Entering the villain’s castle or the evil billionaire’s mansion, this second major decision usually puts the hero at significant physical and psychological risks.

Neo decides to go save Morpheus who’s being held in a building filled with Agents.

Within the walls of the innermost cave lies the cornerstone of the special world where the hero closes in on his objective.

For a man, the innermost cave represents the Mother Complex, a regressive part of him that seeks to return to the safety of the mother. 5 Robert Johnson, He: Understanding Masculine Psychology, 1989.  When a man seeks safety and comfort—when he demands pampering—it means he’s engulfed within the innermost cave.

For a woman, the innermost cave often represents learning how to surrender to the healing power of nurturance—to heal the handless maiden. 6 Robert Johnson, The Fisher King and the Handless Maiden: Understanding the Wounded Feeling Function in Masculine and Feminine Psychology , 1995.

hero's journey steps joseph campbell

Step 8: Ordeal

No worthwhile adventure is easy. There are many perils on the path to growth, self-discovery , and self-realization.

A major obstacle confronts the hero, and the future begins to look dim: a trap, a mental imprisonment, or imminent defeat on the battlefield.

It seems like the adventure will come to a sad conclusion, as all hope appears lost. But hope remains and it is in these moments of despair when the hero must access a hidden part of himself—one more micron of energy, strength, faith, or creativity to find his way out of the belly of the beast.

Neo confronts Agent Smith in the subway station—something that was never done before. The hero must call on an inner power he doesn’t know he possesses.

Step 9: Reward

Having defeated the enemy and slain the dragon, the hero receives the prize. Pulling the metaphorical sword from the stone, the hero achieves the objective he set out to complete.

Whether the reward is monetary, physical, romantic, or spiritual, the hero transforms. Usually, the initial prize sought by the hero is physical—the sword in the stone or a physical treasure of some kind.

Step 10: The Road Back

Alas, the adventure isn’t over yet. There usually needs to be one last push to return home. Now the hero must return to the world from which he came with the sacred elixir.

Challenges still lie ahead in the form of villains, roadblocks, and inner demons. The hero must deal with whatever issues were left unresolved at this stage of the journey.

Taking moral inventory, examining the Shadow , and performing constant self-inquiry help the hero identify weaknesses and blindspots that will later play against him.

Step 11:  Resurrection

Before returning home—before the adventure is over—there’s often one more unsuspected, unforeseen ordeal.

This final threshold, which may be more difficult than the prior moment of despair, provides one last test to solidify the growth of the hero. This threshold represents the final climax.

Neo is shot and killed by Agent Smith. And, he literally resurrects to confront the enemy one last time following his transformation.

The uncertain Luke Skywalker takes that “one in a million” shot from his X-Wing to destroy the Death Star.

Step 12: Return with the Elixir

Often, the prize the hero initially sought (in Step 9) becomes secondary as a result of the personal transformation he undergoes.

Perhaps the original quest was financially driven , but now the hero takes greater satisfaction in serving others in need. The real change is always internal .

In this final stage, the hero can become the master of both worlds , with the freedom to live and grow, impacting all of humanity.

Returning with the prize, the hero’s experience of reality is different. The person is no longer an innocent child or adolescent seeking excitement or adventure.

Comfortable in his own skin, he has evolved and is now capable of handling the demands and challenges of everyday life.

The Hero’s Journey in Films

Are you now more aware of how these hero’s journey steps play out in popular films and television series?

George Lucas was friends with Joseph Campbell. Lucas used these hero’s journey steps from Campbell’s The Hero with a Thousand Faces to produce the original Star Wars film. 7 https://billmoyers.com/content/mythology-of-star-wars-george-lucas/

It’s difficult to appreciate the impact Star Wars still has on American culture and around the world. It’s even more difficult to articulate how much of that impact is attributed to Campbell’s insights.

However, one challenge our culture faces is that many popular film franchises produce movies that, most often, never complete the hero’s journey.

Many popular characters in action films like Marvel and DC Comics superheroes, James Bond, Ethan Hunt (Mission Impossible), Indiana Jones, etc. never actually transform.

heros journey steps

These characters stay in the adolescent stage of development (and we tend to celebrate that reality).

These heroes don’t evolve into the warm, vulnerable, generative adults who no longer seek adventure and excitement.

That said, since I originally published this guide in early 2018, this has begun to change.

For example, in the final Bond film, No Time to Die (2021), James Bond did demonstrate some generative growth.

The same goes for Tony Stark’s character (Ironman) in Avengers: Endgame (2019).

Where Are You On Your Hero’s Journey?

More importantly, do you see how these hero’s journey steps are unfolding in your life?

Although each of our stories is unique, they have common threads—elements of this universal structure we all share.

Returning from the moment of despair—from inside the dragon’s lair—without the reward (or lesson), you are presented with a similar adventure repeated ad infinitum —until you either learn the lesson or give up.

In the beginning, the hero’s journey is about achievement.

Whether you’re trying to build a successful business, raise a family, write a screenplay, travel to a distant land, or become a skilled artist, these all represent external achievements that often launch us into our hero’s journey.

But through this external quest—if we become more conscious—the journey transitions to an emphasis on internal growth that leads to transformation.

The Hero isn’t an expression of mature adulthood. This archetype is a by-product of adolescence. The archetypes of adulthood are different, but to access them, we must complete the hero’s journey first .

The Primary Ingredient in Every Hero’s Journey

Compelling stories and real life comes down to one thing: problems .

The protagonist faces a problem and tries to overcome it. Problems represent the essence of drama and the key to good storytelling.  Without problems, there’s no story. Problems engage us, tantalizing the human mind.

The hero must face his problems, surmount his fears, resolve his tensions, or fail.

The same is true for our development: without problems and tensions, there can be no growth.

Psychological development is the process of overcoming setbacks, limitations, and conditioned behavior to reach maturity.

hero's journey call to adventure

Refusing the Call to Adventure

Few people ever fully embrace the Hero’s Journey, a psychological odyssey that leads the individual to wholeness .

Because of our fear of the unknown, many refuse the call to adventure. We delay our journey in many ways:

  • Put important things aside.
  • Procrastinate.
  • Distract ourselves with TV, social media, and other people’s lives.
  • Make excuses.
  • Stay stuck in the lazy part .
  • Focus on competing with others.

But something brews inside of us. An internal tension builds. The tension may be small at first, but it grows stronger in the darkness. Tensions are those opposing forces at play within us. This internal conflict creates disharmony.

Humans don’t like disharmony when it bubbles into consciousness, and so these internal tensions can catapult us out of the familiar. The feeling of discord can lead to action and ultimately, some resolution.

Maybe you’re currently embracing your hero’s journey. Or perhaps you’ve been refusing the call. It matters not. What matters is what you do today— right now .

How to Embrace Your Hero’s Journey, Step by Step

The main thing you need to do to embrace your hero’s journey is stay present.

Remember, as Campbell explained, “You are the hero of your own story.”

Psychological development is supposed to be a natural process. But we aren’t currently in a world that supports healthy development.

As such, it’s vital to listen within .

Here are a few guides that may serve you:

  • Access Your Inner Guide
  • How to Ground Yourself
  • How to Stay in Your Center
  • How to Overcome Internal Resistance

Ultimately, be mindful of your fears and aspirations.

Left unchecked, your fears can subconsciously lead you to endlessly refuse the call to adventure.

In contrast, your aspirations can help you embrace your adventure.

As Joseph Campbell often said,

Follow your bliss!

Videos Related to the Hero’s Journey Steps

Book related to the hero’s journey steps.

The hero’s journey steps are outlined in the books referenced throughout this guide:

joseph campbell the hero with a thousand faces

The Hero with a Thousand Faces by Joseph Campbell

the power of mytho joseph campbell

The Power of Myth by Joseph Campbell

mythos series joseph campbell

Joseph Campbell’s Mythos Lecture Series (DVD)

the writer's journey christopher vogler

The Writer’s Journey by Christopher Vogler

how to be an adult david richo

How to Be an Adult by David Richo

What Do You Think?

Are you going through the hero’s journey steps?

About the Author

Scott Jeffrey is the founder of CEOsage, a self-leadership resource publishing in-depth guides read by millions of self-actualizing individuals. He writes about self-development, practical psychology, Eastern philosophy, and integrated practices. For 25 years, Scott was a business coach to high-performing entrepreneurs, CEOs, and best-selling authors. He's the author of four books including Creativity Revealed .

Learn more >

I would like to understand the Hero’s journey. Joseph Campbell describes it as something that has been taken/lost or life giving. How do I know if my hero’s journey has been done?

If you’re examining the hero’s journey from the perspective of individuation — that is, the journey to mature adulthood — it takes many years to come to wholeness within oneself.

Psychologically speaking, the hero’s journey is inward. The characters you meet (like the Mentor) are within yourself. So it involves active imagination in bringing the archetype into some form of harmony within yourself.

You have mentioned a choice to stay in the comfort of safety or the unknow for growth. I am wondering if this is done in a Psychological manner where your life’s circumstances stay as they are or you physically live in a different environment, leaving your surroundings, people and material responsibilities etc.. Hope you can answer this for me.

If you’re a young adult, there’s often an external aspect to the hero’s journey — for example, leaving home and separating from one’s parents. But what Campbell was highlighting with the monomyth is ultimately a psychological process akin to Jungian individuation: https://scottjeffrey.com/individuation-process/

I want to share my thoughts on the heroes journey. After reading the twelve steps, and what you said- I quote “Step 12: Return with the Elixir Often, the prize the hero initially sought (in Step 9) becomes secondary as a result of the personal transformation he undergoes.

Perhaps the original quest was financially driven, but now the hero takes greater satisfaction in serving others in need.

The real change is always internal.

In this final stage, the hero can become the master of both worlds, with the freedom to live and grow, impacting all of humanity.”

My favorite movie for a while now has been The Peaceful Warrior, I have just watched Coach Carter. They seem to tell the same story and I think the story of The Heroes Journey. You have mentioned Star Wars, James Bond and the Matrix.

In the movies The Peaceful Warrior, and Coach Carter, the achievement earned is an inward spiritualism that is, I quote” impacting all of humanity.” Thank-you.

If The Peaceful Warrior is your favorite movie, read Dan Millman’s “The Way of the Peaceful Warrior” — the book the film is based on. Much deeper insights. It’s a magical book — especially when you’re just setting out on your self-discovery journey.

I have read about 25% so far, I am not a good reader. I give myself three pages each day, yet often I’m reading more. It is as if the movie is replaying and I’m able to go with it, imaging the main characters. There is more information from reading than watching the movie, though I am thinking there is a lot of fiction, as it has been described on the net. Though I just need to adhere to the believable parts. I don’t know if it is possible to remember the day’s events that happened during college. For example, what people said, what they were doing throughout the day. My college day’s I can only remember situations that happened all dispersed from one another, with only a few minutes recalled. Does someone like yourself able to recall conversations and put them as dialogs for a book? Or is it a writer’s privilege to invent these for the book?

“The Peaceful Warrior” is a work of fiction. The genre is technically called “visionary fiction.”

There is a passage in the book where Socrates say’s “Mind is an illusory reflection of cerebral fidgeting. It comprises all the random uncontrolled thoughts that bubble into awareness from the subconscious. Consciousness is not the mind; awareness is not mind; attention is not mind. Mind is an obstruction, an aggravation, a primal weakness in the human experiment. It is a kind of evolutionary mistake in the human being. I have no use for the mind.” I don’t think think this way because what we have as humans is natural and so it has a purpose. I am interested if you would give an opinion on this statement Socrates said.

For the most part, I agree with Millman’s statements. They are also consistent with much of the Eastern traditions. An essential aspect of the meditative traditions is to “pacify the mind”. They sometimes even use stronger longer of “killing the mind.” But at other times, they make the distinction between the “aware mind” versus the “monkey mind” or the “shining mind” versus the “stirring mind.” But in terms of the untrained mind (which is the mind of over 99% of people), I agree with Millman. I just wouldn’t call it “evolutionary.”

Millman would have already made ethical judgment towards any begger, so, he should not have thought twice about ignoring him. But because his story, is going through a transformation, he had these menacing mind talks. Do you think if you were in the same situation as him, would you give the begger money or use your self-consciousness to clear negative mind noise? I am wondering if a second time in the same situation would make one change their reaction…

This is quoted from the book; “A scrawny young teenager came up to me. “Spare some change, can’t you?” “No, sorry,” I said, not feeling sorry at all. As I walked away I thought, “Get a job.” Then vague guilts came into my mind; I’d said no to a penniless beggar. Angry thoughts arose. “He shouldn’t walk up to people like that!” I was halfway down the block before I realized all the mental noise i had tuned in to, and the tension it was causing – just because some guy had asked me for money and I’d said no. In that instant I let it go.”

I finished the peaceful warrior and found it enjoyable. The preview of Dan’s second book (Sacred Journey of the peaceful warrior) sums up what he was expressing through his life.

There was one part I have heard before where the dialog between Dan and Soc was flat, with no meaning. Thank-you.

I would like to balance the four functions Jung describes (thinking, feeling, sensation and intuition) in your Individuation Process page. How do I know when feeling and sensation are active in everyday events? Could you give me an example? Thank-you.

Brett, please use the related guide page to address your questions.

The Individuation process page has not got a comments section.

I was walking in the bush on a moonlit windy night. The moving branches displayed a moving shadow, I was startled at first thought someone was behind me. Then I put the moonlight and the moving branches together and summed up what had happened without turning around. Was my thinking a Feeling, thinking, intuition or sensation? Thank-you.

I didn’t realize the comment sections weren’t open on that other guide. The psychological types represent our dominant orientations for processing information. When you were startled, was your attention on your body or the fear itself? Was your mind focused on “what could that be”? No need to answer here.

But the main thing about psychological types, from a Jungian perspective, is to understand what your dominant and inferior types are so you can develop your weakest side. Taking an Enneagram assessment test can help you determine your dominant type. In that system, it’s either thinking, feeling, or sensing.

Thank-you for your reply. You gave me an example of what I believe would be my dominant (being the first impression of the event) type. The second instance you described, is that too my dominant type? I do already know what it was that brings me fear. Can you follow up with this scenario? I have done enneagram questions before, and I am hopeless in giving a true response as all multiple question apply to equally.

“I have done enneagram questions before, and I am hopeless in giving a true response as all multiple question apply to equally.”

In my experience, when people say things like this, it’s often because they are “out of center” and analyzing things in their heads. If, for example, you read detailed descriptions of each Type, there’s no way you’re going to relate equally to all of them. Only one (sometimes a few) will strike a deep cord within you. It may leave you feeling “raw” and exposed.

Using the example you provided isn’t really going to help in this context. Do you mostly live in your head (mind/thoughts/analysis), your body (gut/sensations/sensory perception), or feelings? We all use all of them, but one tends to be more dominant than the others.

Thank-you. I agree with you Quote “If, for example, you read detailed descriptions of each Type, there’s no way you’re going to relate equally to all of them”. You might think I’m procrastinating as I want to work this out. Quote” Superior Function versus Inferior Function We like to do things we’re good at and avoid doing things in which we feel inadequate. Thus, we develop specific skills while undeveloped capacities remain in the unconscious. Jung grouped these four functions into pairs: thinking and feeling, sensing and intuiting”. Follow me for a sec, I have determined my superior function is Thinking, that would leave my inferior function to feeling. I assume sensing and intuition would be in the middle. I’m going to give the answer that you will give to my question, how do I bring the four functions to the middle? Answer ; center yourself. Do you agree or tell me what I should be doing?

Brett, I can’t really speak to what you should be doing. From a Jungian perspective (as well as transpersonal psychology), you would develop your inferior function and grow in that line of intelligence. I borrow the concept of the Center from the Taoist tradition. Western psychology mainly seeks to build a healthy ego while Eastern traditions mainly focus on transcending the ego.

Is the answer to “center yourself”? Sure. But most likely you’ll only be able to do this temporarily (representing a “state” of consciousness), while if you develop via various practices, you establish different structural changes that become more stable.

How to Center Yourself.

I like this article and want to learn more. I’m sending you my questions in this article as there isn’t a comments section.

I have so many questions, do I really need these answered to be comfortable with learning? Or should I take a calming with acceptance approach, that will eventually find the answers I seek? Should I go ahead and ask… ok I will ask. In the four centers, take in information via the physical center, interpret experience via the emotional center, evaluate the world via the mental center. Could all be take in information? Thank-you.

Brett, I just opened the comment section on that centering guide. Please post your question there and then I’ll reply.

Is it always a Heroes journey to take on what seems an insurmountable task? I see this at the beginning of inspirational films. Thank-you.

Always be careful with the term “always.”

Remember that what Campbell was ultimately highlighting with his monomyth structure was a psychological process of development. So it’s best to keep that in context.

Insurmountable tasks can sometimes be a catalyst for one’s journey, but this is not always the case.

In films and storytelling, you need major a problem for the hero/protagonist to face. Otherwise, there’s no story.

With what you said in keeping the psychological process in context. I was thinking of the film where a football coach leaves a successful career in the city, to coach no-hoper orphans in the country. My first impression was that the coach is on a hero’s journey with much to lose but great inward comfort to gain. Now I think it is the orphan footballers who are on a hero’s journey, (by leading as an example of being an orphan and becoming successful to inspire them to do the same) to stand up with confidence to be equal to the rest of the world. The movie is twelve mighty orphans. Is this reasonable thinking and do you see different interpretation? Thank-you

I can’t really comment as I haven’t seen the film. In any decent film, multiple characters have “arcs.” In many cases, the coach in sports films plays the mentor/sage role but then has his own transformation as well. This is the case with Gandalf the Gray who has to “die” and be resurrected, transforming into Gandalf the White.

Merry Christmas Scott digital guide. Type to you soon:)

Does the hero’s journey have the same thoughts and feelings for a woman as a man?

From a Jungian perspective, the process would be different.

As Jungian Robert A. Johnson highlights in many of his books, the myths related to the feminine psyche are different than the myths related to the masculine. As such, they follow a different structure and aim.

That said, because there’s an anima in each male psyche and an animus in each female psyche, a part of us can relate to the hero’s journey in its totality. Hence, a heroine can go on a similar hero’s journey as a man.

What an excellent and thorough treatment. Thanks for these invaluable insights for my writing class.

Thank you for the feedback, Craig!

I love this observation about modern cinematic heroes: “Many popular characters in action films like Marvel and DC Comics superheroes, James Bond, Ethan Hunt (Mission Impossible), Indiana Jones, etc. never actually transform.”

Have you written elsewhere at greater length on this topic? I thought I read an article on this topic a few years back but don’t remember where! Certainly the weightiness of the observation was such a lightbulb moment.

Thanks and kind regards M.

You can find a more detailed archetypal decoding of the hero here:

https://scottjeffrey.com/hero-archetype/

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hero's journey 17 steps

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The hero's journey: a story structure as old as time, the hero's journey offers a powerful framework for creating quest-based stories emphasizing self-transformation..

Nicholas Cage as Benjamin Gates in Disney's National Treasure, next to a portrait of mythologist, Joseph Campbell.

Table of Contents

hero's journey 17 steps

Holding out for a hero to take your story to the next level? 

The Hero’s Journey might be just what you’ve been looking for. Created by Joseph Campbell, this narrative framework packs mythic storytelling into a series of steps across three acts, each representing a crucial phase in a character's transformative journey.

Challenge . Growth . Triumph .

Whether you're penning a novel, screenplay, or video game, The Hero’s Journey is a tried-and-tested blueprint for crafting epic stories that transcend time and culture. Let’s explore the steps together and kickstart your next masterpiece.

What is the Hero’s Journey?

The Hero’s Journey is a famous template for storytelling, mapping a hero's adventurous quest through trials and tribulations to ultimate transformation. 

hero's journey 17 steps

What are the Origins of the Hero’s Journey?

The Hero’s Journey was invented by Campbell in his seminal 1949 work, The Hero with a Thousand Faces , where he introduces the concept of the "monomyth."

A comparative mythologist by trade, Campbell studied myths from cultures around the world and identified a common pattern in their narratives. He proposed that all mythic narratives are variations of a single, universal story, structured around a hero's adventure, trials, and eventual triumph.

His work unveiled the archetypal hero’s path as a mirror to humanity’s commonly shared experiences and aspirations. It was subsequently named one of the All-Time 100 Nonfiction Books by TIME in 2011.

How are the Hero’s and Heroine’s Journeys Different? 

While both the Hero's and Heroine's Journeys share the theme of transformation, they diverge in their focus and execution.

The Hero’s Journey, as outlined by Campbell, emphasizes external challenges and a quest for physical or metaphorical treasures. In contrast, Murdock's Heroine’s Journey, explores internal landscapes, focusing on personal reconciliation, emotional growth, and the path to self-actualization.

In short, heroes seek to conquer the world, while heroines seek to transform their own lives; but…

Twelve Steps of the Hero’s Journey

So influential was Campbell’s monomyth theory that it's been used as the basis for some of the largest franchises of our generation: The Lord of the Rings , Harry Potter ...and George Lucas even cited it as a direct influence on Star Wars .

There are, in fact, several variations of the Hero's Journey, which we discuss further below. But for this breakdown, we'll use the twelve-step version outlined by Christopher Vogler in his book, The Writer's Journey (seemingly now out of print, unfortunately).

hero's journey 17 steps

You probably already know the above stories pretty well so we’ll unpack the twelve steps of the Hero's Journey using Ben Gates’ journey in National Treasure as a case study—because what is more heroic than saving the Declaration of Independence from a bunch of goons?

Ye be warned: Spoilers ahead!

Act One: Departure

Step 1. the ordinary world.

The journey begins with the status quo—business as usual. We meet the hero and are introduced to the Known World they live in. In other words, this is your exposition, the starting stuff that establishes the story to come.

hero's journey 17 steps

National Treasure begins in media res (preceded only by a short prologue), where we are given key information that introduces us to Ben Gates' world, who he is (a historian from a notorious family), what he does (treasure hunts), and why he's doing it (restoring his family's name).

With the help of his main ally, Riley, and a crew of other treasure hunters backed by a wealthy patron, he finds an 18th-century American ship in the Canadian Arctic, the Charlotte . Here, they find a ship-shaped pipe that presents a new riddle and later doubles as a key—for now, it's just another clue in the search for the lost treasure of the Templars, one that leads them to the Declaration of Independence.

Step 2. The Call to Adventure

The inciting incident takes place and the hero is called to act upon it. While they're still firmly in the Known World, the story kicks off and leaves the hero feeling out of balance. In other words, they are placed at a crossroads.

Ian (the wealthy patron of the Charlotte operation) steals the pipe from Ben and Riley and leaves them stranded. This is a key moment: Ian becomes the villain, Ben has now sufficiently lost his funding for this expedition, and if he decides to pursue the chase, he'll be up against extreme odds.

Step 3. Refusal of the Call

The hero hesitates and instead refuses their call to action. Following the call would mean making a conscious decision to break away from the status quo. Ahead lies danger, risk, and the unknown; but here and now, the hero is still in the safety and comfort of what they know.

Ben debates continuing the hunt for the Templar treasure. Before taking any action, he decides to try and warn the authorities: the FBI, Homeland Security, and the staff of the National Archives, where the Declaration of Independence is housed and monitored. Nobody will listen to him, and his family's notoriety doesn't help matters.

Step 4. Meeting the Mentor

The protagonist receives knowledge or motivation from a powerful or influential figure. This is a tactical move on the hero's part—remember that it was only the previous step in which they debated whether or not to jump headfirst into the unknown. By Meeting the Mentor, they can gain new information or insight, and better equip themselves for the journey they might to embark on.

hero's journey 17 steps

Abigail, an archivist at the National Archives, brushes Ben and Riley off as being crazy, but Ben uses the interaction to his advantage in other ways—to seek out information about how the Declaration of Independence is stored and cared for, as well as what (and more importantly, who) else he might be up against in his own attempt to steal it.

In a key scene, we see him contemplate the entire operation while standing over the glass-encased Declaration of Independence. Finally, he firmly decides to pursue the treasure and stop Ian, uttering the famous line, "I'm gonna steal the Declaration of Independence."

Act Two: Initiation

Step 5. crossing the threshold.

The hero leaves the Known World to face the Unknown World. They are fully committed to the journey, with no way to turn back now. There may be a confrontation of some sort, and the stakes will be raised.

hero's journey 17 steps

Ben and Riley infiltrate the National Archives during a gala and successfully steal the Declaration of Independence. But wait—it's not so easy. While stealing the Declaration of Independence, Abigail suspects something is up and Ben faces off against Ian.

Then, when trying to escape the building, Ben exits through the gift shop, where an attendant spots the document peeking out of his jacket. He is forced to pay for it, feigning that it's a replica—and because he doesn't have enough cash, he has to use his credit card, so there goes keeping his identity anonymous.

The game is afoot.

Step 6. Tests, Allies, Enemies

The hero explores the Unknown World. Now that they have firmly crossed the threshold from the Known World, the hero will face new challenges and possibly meet new enemies. They'll have to call upon their allies, new and old, in order to keep moving forward.

Abigail reluctantly joins the team under the agreement that she'll help handle the Declaration of Independence, given her background in document archiving and restoration. Ben and co. seek the aid of Ben's father, Patrick Gates, whom Ben has a strained relationship with thanks to years of failed treasure hunting that has created a rift between grandfather, father, and son. Finally, they travel around Philadelphia deciphering clues while avoiding both Ian and the FBI.

Step 7. Approach the Innermost Cave

The hero nears the goal of their quest, the reason they crossed the threshold in the first place. Here, they could be making plans, having new revelations, or gaining new skills. To put it in other familiar terms, this step would mark the moment just before the story's climax.

Ben uncovers a pivotal clue—or rather, he finds an essential item—a pair of bifocals with interchangeable lenses made by Benjamin Franklin. It is revealed that by switching through the various lenses, different messages will be revealed on the back of the Declaration of Independence. He's forced to split from Abigail and Riley, but Ben has never been closer to the treasure.

Step 8. The Ordeal

The hero faces a dire situation that changes how they view the world. All threads of the story come together at this pinnacle, the central crisis from which the hero will emerge unscathed or otherwise. The stakes will be at their absolute highest here.

Vogler details that in this stage, the hero will experience a "death," though it need not be literal. In your story, this could signify the end of something and the beginning of another, which could itself be figurative or literal. For example, a certain relationship could come to an end, or it could mean someone "stuck in their ways" opens up to a new perspective.

In National Treasure , The FBI captures Ben and Ian makes off with the Declaration of Independence—all hope feels lost. To add to it, Ian reveals that he's kidnapped Ben's father and threatens to take further action if Ben doesn't help solve the final clues and lead Ian to the treasure.

Ben escapes the FBI with Ian's help, reunites with Abigail and Riley, and leads everyone to an underground structure built below Trinity Church in New York City. Here, they manage to split from Ian once more, sending him on a goose chase to Boston with a false clue, and proceed further into the underground structure.

Though they haven't found the treasure just yet, being this far into the hunt proves to Ben's father, Patrick, that it's real enough. The two men share an emotional moment that validates what their family has been trying to do for generations.

Step 9. Reward

This is it, the moment the hero has been waiting for. They've survived "death," weathered the crisis of The Ordeal, and earned the Reward for which they went on this journey.

hero's journey 17 steps

Now, free of Ian's clutches and with some light clue-solving, Ben, Abigail, Riley, and Patrick keep progressing through the underground structure and eventually find the Templar's treasure—it's real and more massive than they could have imagined. Everyone revels in their discovery while simultaneously looking for a way back out.

Act Three: Return

Step 10. the road back.

It's time for the journey to head towards its conclusion. The hero begins their return to the Known World and may face unexpected challenges. Whatever happens, the "why" remains paramount here (i.e. why the hero ultimately chose to embark on their journey).

This step marks a final turning point where they'll have to take action or make a decision to keep moving forward and be "reborn" back into the Known World.

Act Three of National Treasure is admittedly quite short. After finding the treasure, Ben and co. emerge from underground to face the FBI once more. Not much of a road to travel back here so much as a tunnel to scale in a crypt.

Step 11. Resurrection

The hero faces their ultimate challenge and emerges victorious, but forever changed. This step often requires a sacrifice of some sort, and having stepped into the role of The Hero™, they must answer to this.

hero's journey 17 steps

Ben is given an ultimatum— somebody has to go to jail (on account of the whole stealing-the-Declaration-of-Independence thing). But, Ben also found a treasure worth millions of dollars and that has great value to several nations around the world, so that counts for something.

Ultimately, Ben sells Ian out, makes a deal to exonerate his friends and family, and willingly hands the treasure over to the authorities. Remember: he wanted to find the treasure, but his "why" was to restore the Gates family name, so he won regardless.

Step 12. Return With the Elixir

Finally, the hero returns home as a new version of themself, the elixir is shared amongst the people, and the journey is completed full circle.

The elixir, like many other elements of the hero's journey, can be literal or figurative. It can be a tangible thing, such as an actual elixir meant for some specific purpose, or it could be represented by an abstract concept such as hope, wisdom, or love.

Vogler notes that if the Hero's Journey results in a tragedy, the elixir can instead have an effect external to the story—meaning that it could be something meant to affect the audience and/or increase their awareness of the world.

In the final scene of National Treasure , we see Ben and Abigail walking the grounds of a massive estate. Riley pulls up in a fancy sports car and comments on how they could have gotten more money. They all chat about attending a museum exhibit in Cairo (Egypt).

In one scene, we're given a lot of closure: Ben and co. received a hefty payout for finding the treasure, Ben and Abigail are a couple now, and the treasure was rightfully spread to those it benefitted most—in this case, countries who were able to reunite with significant pieces of their history. Everyone's happy, none of them went to jail despite the serious crimes committed, and they're all a whole lot wealthier. Oh, Hollywood.

Variations of the Hero's Journey

Plot structure is important, but you don't need to follow it exactly; and, in fact, your story probably won't. Your version of the Hero's Journey might require more or fewer steps, or you might simply go off the beaten path for a few steps—and that's okay!

hero's journey 17 steps

What follows are three additional versions of the Hero's Journey, which you may be more familiar with than Vogler's version presented above.

Dan Harmon's Story Circle (or, The Eight-Step Hero's Journey)

Screenwriter Dan Harmon has riffed on the Hero's Journey by creating a more compact version, the Story Circle —and it works especially well for shorter-format stories such as television episodes, which happens to be what Harmon writes.

The Story Circle comprises eight simple steps with a heavy emphasis on the hero's character arc:

  • The hero is in a zone of comfort...
  • But they want something.
  • They enter an unfamiliar situation...
  • And adapt to it by facing trials.
  • They get what they want...
  • But they pay a heavy price for it.
  • They return to their familiar situation...
  • Having changed.

You may have noticed, but there is a sort of rhythm here. The eight steps work well in four pairs, simplifying the core of the Hero's Journey even further:

  • The hero is in a zone of comfort, but they want something.
  • They enter an unfamiliar situation and have to adapt via new trials.
  • They get what they want, but they pay a price for it.
  • They return to their zone of comfort, forever changed.

If you're writing shorter fiction, such as a short story or novella, definitely check out the Story Circle. It's the Hero's Journey minus all the extraneous bells & whistles.

Ten-Step Hero's Journey

The ten-step Hero's Journey is similar to the twelve-step version we presented above. It includes most of the same steps except for Refusal of the Call and Meeting the Mentor, arguing that these steps aren't as essential to include; and, it moves Crossing the Threshold to the end of Act One and Reward to the end of Act Two.

  • The Ordinary World
  • The Call to Adventure
  • Crossing the Threshold
  • Tests, Allies, Enemies
  • Approach the Innermost Cave
  • The Road Back
  • Resurrection
  • Return with Elixir

We've previously written about the ten-step hero's journey in a series of essays separated by act: Act One (with a prologue), Act Two , and Act Three .

Twelve-Step Hero's Journey: Version Two

Again, the second version of the twelve-step hero's journey is very similar to the one above, save for a few changes, including in which story act certain steps appear.

This version skips The Ordinary World exposition and starts right at The Call to Adventure; then, the story ends with two new steps in place of Return With Elixir: The Return and The Freedom to Live.

  • The Refusal of the Call
  • Meeting the Mentor
  • Test, Allies, Enemies
  • Approaching the Innermost Cave
  • The Resurrection
  • The Return*
  • The Freedom to Live*

In the final act of this version, there is more of a focus on an internal transformation for the hero. They experience a metamorphosis on their journey back to the Known World, return home changed, and go on to live a new life, uninhibited.

Seventeen-Step Hero's Journey

Finally, the granddaddy of heroic journeys: the seventeen-step Hero's Journey. This version includes a slew of extra steps your hero might face out in the expanse.

  • Refusal of the Call
  • Supernatural Aid (aka Meeting the Mentor)
  • Belly of the Whale*: This added stage marks the hero's immediate descent into danger once they've crossed the threshold.
  • Road of Trials (...with Allies, Tests, and Enemies)
  • Meeting with the Goddess/God*: In this stage, the hero meets with a new advisor or powerful figure, who equips them with the knowledge or insight needed to keep progressing forward.
  • Woman as Temptress (or simply, Temptation)*: Here, the hero is tempted, against their better judgment, to question themselves and their reason for being on the journey. They may feel insecure about something specific or have an exposed weakness that momentarily holds them back.
  • Atonement with the Father (or, Catharthis)*: The hero faces their Temptation and moves beyond it, shedding free from all that holds them back.
  • Apotheosis (aka The Ordeal)
  • The Ultimate Boon (aka the Reward)
  • Refusal of the Return*: The hero wonders if they even want to go back to their old life now that they've been forever changed.
  • The Magic Flight*: Having decided to return to the Known World, the hero needs to actually find a way back.
  • Rescue From Without*: Allies may come to the hero's rescue, helping them escape this bold, new world and return home.
  • Crossing of the Return Threshold (aka The Return)
  • Master of Two Worlds*: Very closely resembling The Resurrection stage in other variations, this stage signifies that the hero is quite literally a master of two worlds—The Known World and the Unknown World—having conquered each.
  • Freedom to Live

Again, we skip the Ordinary World opening here. Additionally, Acts Two and Three look pretty different from what we've seen so far, although, the bones of the Hero's Journey structure remain.

The Eight Hero’s Journey Archetypes

The Hero is, understandably, the cornerstone of the Hero’s Journey, but they’re just one of eight key archetypes that make up this narrative framework.

hero's journey 17 steps

In The Writer's Journey , Vogler outlined seven of these archetypes, only excluding the Ally, which we've included below. Here’s a breakdown of all eight with examples: 

1. The Hero

As outlined, the Hero is the protagonist who embarks on a transformative quest or journey. The challenges they overcome represent universal human struggles and triumphs. 

Vogler assigned a "primary function" to each archetype—helpful for establishing their role in a story. The Hero's primary function is "to service and sacrifice."

Example: Neo from The Matrix , who evolves from a regular individual into the prophesied savior of humanity.

2. The Mentor

A wise guide offering knowledge, tools, and advice, Mentors help the Hero navigate the journey and discover their potential. Their primary function is "to guide."

Example: Mr. Miyagi from The Karate Kid imparts not only martial arts skills but invaluable life lessons to Daniel.

3. The Ally

Companions who support the Hero, Allies provide assistance, friendship, and moral support throughout the journey. They may also become a friends-to-lovers romantic partner. 

Not included in Vogler's list is the Ally, though we'd argue they are essential nonetheless. Let's say their primary function is "to aid and support."

Example: Samwise Gamgee from Lord of the Rings , a loyal friend and steadfast supporter of Frodo.

4. The Herald

The Herald acts as a catalyst to initiate the Hero's Journey, often presenting a challenge or calling the hero to adventure. Their primary function is "to warn or challenge."

Example: Effie Trinket from The Hunger Games , whose selection at the Reaping sets Katniss’s journey into motion.

5. The Trickster

A character who brings humor and unpredictability, challenges conventions, and offers alternative perspectives or solutions. Their primary function is "to disrupt."

Example: Loki from Norse mythology exemplifies the trickster, with his cunning and chaotic influence.

6. The Shapeshifter

Ambiguous figures whose allegiance and intentions are uncertain. They may be a friend one moment and a foe the next. Their primary function is "to question and deceive."

Example: Catwoman from the Batman universe often blurs the line between ally and adversary, slinking between both roles with glee.

7. The Guardian

Protectors of important thresholds, Guardians challenge or test the Hero, serving as obstacles to overcome or lessons to be learned. Their primary function is "to test."

Example: The Black Knight in Monty Python and the Holy Grail literally bellows “None shall pass!”—a quintessential ( but not very effective ) Guardian.

8. The Shadow

Represents the Hero's inner conflict or an antagonist, often embodying the darker aspects of the hero or their opposition. Their primary function is "to destroy."

Example: Zuko from Avatar: The Last Airbender; initially an adversary, his journey parallels the Hero’s path of transformation.

While your story does not have to use all of the archetypes, they can help you develop your characters and visualize how they interact with one another—especially the Hero.

For example, take your hero and place them in the center of a blank worksheet, then write down your other major characters in a circle around them and determine who best fits into which archetype. Who challenges your hero? Who tricks them? Who guides them? And so on...

Stories that Use the Hero’s Journey

Not a fan of saving the Declaration of Independence? Check out these alternative examples of the Hero’s Journey to get inspired: 

  • Epic of Gilgamesh : An ancient Mesopotamian epic poem thought to be one of the earliest examples of the Hero’s Journey (and one of the oldest recorded stories).
  • The Lion King (1994): Simba's exile and return depict a tale of growth, responsibility, and reclaiming his rightful place as king.
  • The Alchemist by Paolo Coehlo: Santiago's quest for treasure transforms into a journey of self-discovery and personal enlightenment.
  • Coraline by Neil Gaiman: A young girl's adventure in a parallel world teaches her about courage, family, and appreciating her own reality.
  • Kung Fu Panda (2008): Po's transformation from a clumsy panda to a skilled warrior perfectly exemplifies the Hero's Journey. Skadoosh!

The Hero's Journey is so generalized that it's ubiquitous. You can plop the plot of just about any quest-style narrative into its framework and say that the story follows the Hero's Journey. Try it out for yourself as an exercise in getting familiar with the method.

Will the Hero's Journey Work For You?

As renowned as it is, the Hero's Journey works best for the kinds of tales that inspired it: mythic stories.

Writers of speculative fiction may gravitate towards this method over others, especially those writing epic fantasy and science fiction (big, bold fantasy quests and grand space operas come to mind).

The stories we tell today are vast and varied, and they stretch far beyond the dealings of deities, saving kingdoms, or acquiring some fabled "elixir." While that may have worked for Gilgamesh a few thousand years ago, it's not always representative of our lived experiences here and now.

If you decide to give the Hero's Journey a go, we encourage you to make it your own! The pieces of your plot don't have to neatly fit into the structure, but you can certainly make a strong start on mapping out your story.

Hero's Journey Campfire Template

The Timeline Module in Campfire offers a versatile canvas to plot out each basic component of your story while featuring nested "notebooks."

hero's journey 17 steps

Simply double-click on each event card in your timeline to open up a canvas specific to that card. This allows you to look at your plot at the highest level, while also adding as much detail for each plot element as needed!

If you're just hearing about Campfire for the first time, it's free to sign up—forever! Let's plot the most epic of hero's journeys 👇

Lessons From the Hero’s Journey

The Hero's Journey offers a powerful framework for creating stories centered around growth, adventure, and transformation.

If you want to develop compelling characters, spin out engaging plots, and write books that express themes of valor and courage, consider The Hero’s Journey your blueprint. So stop holding out for a hero, and start writing!

Does your story mirror the Hero's Journey? Let us know in the comments below.

hero's journey 17 steps

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Hero's Journey 101: How to Use the Hero's Journey to Plot Your Story

Dan Schriever

Dan Schriever

The Hero's Journey cover

How many times have you heard this story? A protagonist is suddenly whisked away from their ordinary life and embarks on a grand adventure. Along the way they make new friends, confront perils, and face tests of character. In the end, evil is defeated, and the hero returns home a changed person.

That’s the Hero’s Journey in a nutshell. It probably sounds very familiar—and rightly so: the Hero’s Journey aspires to be the universal story, or monomyth, a narrative pattern deeply ingrained in literature and culture. Whether in books, movies, television, or folklore, chances are you’ve encountered many examples of the Hero’s Journey in the wild.

In this post, we’ll walk through the elements of the Hero’s Journey step by step. We’ll also study an archetypal example from the movie The Matrix (1999). Once you have mastered the beats of this narrative template, you’ll be ready to put your very own spin on it.

Sound good? Then let’s cross the threshold and let the journey begin.

What Is the Hero’s Journey?

The 12 stages of the hero’s journey, writing your own hero’s journey.

The Hero’s Journey is a common story structure for modeling both plot points and character development. A protagonist embarks on an adventure into the unknown. They learn lessons, overcome adversity, defeat evil, and return home transformed.

Joseph Campbell’s The Hero with a Thousand Faces (1949)

Joseph Campbell , a scholar of literature, popularized the monomyth in his influential work The Hero With a Thousand Faces (1949). Looking for common patterns in mythological narratives, Campbell described a character arc with 17 total stages, overlaid on a more traditional three-act structure. Not all need be present in every myth or in the same order.

The three stages, or acts, of Campbell’s Hero’s Journey are as follows:

1. Departure. The hero leaves the ordinary world behind.

2. Initiation. The hero ventures into the unknown ("the Special World") and overcomes various obstacles and challenges.

3. Return. The hero returns in triumph to the familiar world.

Hollywood has embraced Campbell’s structure, most famously in George Lucas’s Star Wars movies. There are countless examples in books, music, and video games, from fantasy epics and Disney films to sports movies.

In The Writer’s Journey: Mythic Structure for Writers (1992), screenwriter Christopher Vogler adapted Campbell’s three phases into the "12 Stages of the Hero’s Journey." This is the version we’ll analyze in the next section.

The three stages of Campbell's Hero's Journey

For writers, the purpose of the Hero’s Journey is to act as a template and guide. It’s not a rigid formula that your plot must follow beat by beat. Indeed, there are good reasons to deviate—not least of which is that this structure has become so ubiquitous.

Still, it’s helpful to master the rules before deciding when and how to break them. The 12 steps of the Hero's Journey are as follows :

  • The Ordinary World
  • The Call of Adventure
  • Refusal of the Call
  • Meeting the Mentor
  • Crossing the First Threshold
  • Tests, Allies, and Enemies
  • Approach to the Inmost Cave
  • Reward (Seizing the Sword)
  • The Road Back
  • Resurrection
  • Return with the Elixir

Let’s take a look at each stage in more detail. To show you how the Hero’s Journey works in practice, we’ll also consider an example from the movie The Matrix (1999). After all, what blog has not been improved by a little Keanu Reeves?

The Matrix

#1: The Ordinary World

This is where we meet our hero, although the journey has not yet begun: first, we need to establish the status quo by showing the hero living their ordinary, mundane life.

It’s important to lay the groundwork in this opening stage, before the journey begins. It lets readers identify with the hero as just a regular person, “normal” like the rest of us. Yes, there may be a big problem somewhere out there, but the hero at this stage has very limited awareness of it.

The Ordinary World in The Matrix :

We are introduced to Thomas A. Anderson, aka Neo, programmer by day, hacker by night. While Neo runs a side operation selling illicit software, Thomas Anderson lives the most mundane life imaginable: he works at his cubicle, pays his taxes, and helps the landlady carry out her garbage.

#2: The Call to Adventure

The journey proper begins with a call to adventure—something that disrupts the hero’s ordinary life and confronts them with a problem or challenge they can’t ignore. This can take many different forms.

While readers may already understand the stakes, the hero is realizing them for the first time. They must make a choice: will they shrink from the call, or rise to the challenge?

The Call to Adventure in The Matrix :

A mysterious message arrives in Neo’s computer, warning him that things are not as they seem. He is urged to “follow the white rabbit.” At a nightclub, he meets Trinity, who tells him to seek Morpheus.

#3: Refusal of the Call

Oops! The hero chooses option A and attempts to refuse the call to adventure. This could be for any number of reasons: fear, disbelief, a sense of inadequacy, or plain unwillingness to make the sacrifices that are required.

A little reluctance here is understandable. If you were asked to trade the comforts of home for a life-and-death journey fraught with peril, wouldn’t you give pause?

Refusal of the Call in The Matrix :

Agents arrive at Neo’s office to arrest him. Morpheus urges Neo to escape by climbing out a skyscraper window. “I can’t do this… This is crazy!” Neo protests as he backs off the ledge.

The Hero's Journey in _The Matrix_

#4: Meeting the Mentor

Okay, so the hero got cold feet. Nothing a little pep talk can’t fix! The mentor figure appears at this point to give the hero some much needed counsel, coaching, and perhaps a kick out the door.

After all, the hero is very inexperienced at this point. They’re going to need help to avoid disaster or, worse, death. The mentor’s role is to overcome the hero’s reluctance and prepare them for what lies ahead.

Meeting the Mentor in The Matrix :

Neo meets with Morpheus, who reveals a terrifying truth: that the ordinary world as we know it is a computer simulation designed to enslave humanity to machines.

#5: Crossing the First Threshold

At this juncture, the hero is ready to leave their ordinary world for the first time. With the mentor’s help, they are committed to the journey and ready to step across the threshold into the special world . This marks the end of the departure act and the beginning of the adventure in earnest.

This may seem inevitable, but for the hero it represents an important choice. Once the threshold is crossed, there’s no going back. Bilbo Baggins put it nicely: “It’s a dangerous business, Frodo, going out your door. You step onto the road, and if you don't keep your feet, there's no knowing where you might be swept off to.”

Crossing the First Threshold in The Matrix :

Neo is offered a stark choice: take the blue pill and return to his ordinary life none the wiser, or take the red pill and “see how deep the rabbit hole goes.” Neo takes the red pill and is extracted from the Matrix, entering the real world .

#6: Tests, Allies, and Enemies

Now we are getting into the meat of the adventure. The hero steps into the special world and must learn the new rules of an unfamiliar setting while navigating trials, tribulations, and tests of will. New characters are often introduced here, and the hero must navigate their relationships with them. Will they be friend, foe, or something in between?

Broadly speaking, this is a time of experimentation and growth. It is also one of the longest stages of the journey, as the hero learns the lay of the land and defines their relationship to other characters.

Wondering how to create captivating characters? Read our guide , which explains how to shape characters that readers will love—or hate.

Tests, Allies, and Enemies in The Matrix :

Neo is introduced to the vagabond crew of the Nebuchadnezzar . Morpheus informs Neo that he is The One , a savior destined to liberate humanity. He learns jiu jitsu and other useful skills.

#7: Approach to the Inmost Cave

Man entering a cave

Time to get a little metaphorical. The inmost cave isn’t a physical cave, but rather a place of great danger—indeed, the most dangerous place in the special world . It could be a villain’s lair, an impending battle, or even a mental barrier. No spelunking required.

Broadly speaking, the approach is marked by a setback in the quest. It becomes a lesson in persistence, where the hero must reckon with failure, change their mindset, or try new ideas.

Note that the hero hasn’t entered the cave just yet. This stage is about the approach itself, which the hero must navigate to get closer to their ultimate goal. The stakes are rising, and failure is no longer an option.

Approach to the Inmost Cave in The Matrix :

Neo pays a visit to The Oracle. She challenges Neo to “know thyself”—does he believe, deep down, that he is The One ? Or does he fear that he is “just another guy”? She warns him that the fate of humanity hangs in the balance.

#8: The Ordeal

The ordeal marks the hero’s greatest test thus far. This is a dark time for them: indeed, Campbell refers to it as the “belly of the whale.” The hero experiences a major hurdle or obstacle, which causes them to hit rock bottom.

This is a pivotal moment in the story, the main event of the second act. It is time for the hero to come face to face with their greatest fear. It will take all their skills to survive this life-or-death crisis. Should they succeed, they will emerge from the ordeal transformed.

Keep in mind: the story isn’t over yet! Rather, the ordeal is the moment when the protagonist overcomes their weaknesses and truly steps into the title of hero .

The Ordeal in The Matrix :

When Cipher betrays the crew to the agents, Morpheus sacrifices himself to protect Neo. In turn, Neo makes his own choice: to risk his life in a daring rescue attempt.

#9: Reward (Seizing the Sword)

The ordeal was a major level-up moment for the hero. Now that it's been overcome, the hero can reap the reward of success. This reward could be an object, a skill, or knowledge—whatever it is that the hero has been struggling toward. At last, the sword is within their grasp.

From this moment on, the hero is a changed person. They are now equipped for the final conflict, even if they don’t fully realize it yet.

Reward (Seizing the Sword) in The Matrix :

Neo’s reward is helpfully narrated by Morpheus during the rescue effort: “He is beginning to believe.” Neo has gained confidence that he can fight the machines, and he won’t back down from his destiny.

A man holding a sword

#10: The Road Back

We’re now at the beginning of act three, the return . With the reward in hand, it’s time to exit the inmost cave and head home. But the story isn’t over yet.

In this stage, the hero reckons with the consequences of act two. The ordeal was a success, but things have changed now. Perhaps the dragon, robbed of his treasure, sets off for revenge. Perhaps there are more enemies to fight. Whatever the obstacle, the hero must face them before their journey is complete.

The Road Back in The Matrix :

The rescue of Morpheus has enraged Agent Smith, who intercepts Neo before he can return to the Nebuchadnezzar . The two foes battle in a subway station, where Neo’s skills are pushed to their limit.

#11: Resurrection

Now comes the true climax of the story. This is the hero’s final test, when everything is at stake: the battle for the soul of Gotham, the final chance for evil to triumph. The hero is also at the peak of their powers. A happy ending is within sight, should they succeed.

Vogler calls the resurrection stage the hero’s “final exam.” They must draw on everything they have learned and prove again that they have really internalized the lessons of the ordeal . Near-death escapes are not uncommon here, or even literal deaths and resurrections.

Resurrection in The Matrix :

Despite fighting valiantly, Neo is defeated by Agent Smith and killed. But with Trinity’s help, he is resurrected, activating his full powers as The One . Isn’t it wonderful how literal The Matrix can be?

#12: Return with the Elixir

Hooray! Evil has been defeated and the hero is transformed. It’s time for the protagonist to return home in triumph, and share their hard-won prize with the ordinary world . This prize is the elixir —the object, skill, or insight that was the hero’s true reward for their journey and transformation.

Return with the Elixir in The Matrix :

Neo has defeated the agents and embraced his destiny. He returns to the simulated world of the Matrix, this time armed with god-like powers and a resolve to open humanity’s eyes to the truth.

The Hero's Journey Worksheet

If you’re writing your own adventure, you may be wondering: should I follow the Hero’s Journey structure?

The good news is, it’s totally up to you. Joseph Campbell conceived of the monomyth as a way to understand universal story structure, but there are many ways to outline a novel. Feel free to play around within its confines, adapt it across different media, and disrupt reader expectations. It’s like Morpheus says: “Some of these rules can be bent. Others can be broken.”

Think of the Hero’s Journey as a tool. If you’re not sure where your story should go next, it can help to refer back to the basics. From there, you’re free to choose your own adventure.

Are you prepared to write your novel? Download this free book now:

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The Hero’s Journey: 12 Steps That Make Up the Universal Structure of Great Stories

by David Safford | 0 comments

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At some in your writer's life, you've probably come across the term Hero's Journey. Maybe you've even studied this guide for storytelling and applied it to your own books—and yet, something about your own application felt off. You wanted to learn more, but didn't know where to start.

Maybe you needed a resource that would simplify the hero's journey steps and all the other major details instead of complicate them.

The Hero's Journey: The Ultimate Guide to the Universal Structure of Great Stories

The Hero's Journey is as old as humanity itself. And through history, this single story form has emerged over and over again. People from all cultures have seemed to favor its structure, and its familiar types of characters (archetypal hero, anyone?), symbols, relationships, and steps.

If you want to build or strengthen your writing career and win a following of many happy readers, you want this particular tool in your writer's toolbox.

Let's dive in.

Need help applying The Hero's Journey to your story outline and manuscript? Download this free Hero's Journey worksheet now!

Why I Love the Hero's Journey (And You Will, Too)

Like many, I grew up loving Star Wars. I especially loved the music and bought the soundtracks at some point in middle school. When my parents weren't home and I had the house all to myself, I'd slip one of the CDs into my stereo, crank the volume up, and blast the London Symphony Orchestra. I even pretended I was conducting the violins and timpani myself.

I know it's nerdy to admit. But we love what we love, and I love the music of great movies.

In a way, the Hero's Journey is like a soundtrack. It follows familiar beats and obeys age-old principles of human emotion. We can't necessarily explain why a piece of music is so beautiful, but we can explain what it does and simply acknowledge that most people like it.

As I've come to understand Joseph Campbell's groundbreaking monomyth theory, commonly known as the Hero's Journey, I've fallen deeper and deeper in love with it.

But it's important to make sure you know what it is, and what it isn't.

The Hero's Journey isn't a formula to simply follow, plugging in hackneyed characters into cliched situations.

It's not “selling out” and giving up your artistic integrity

The Hero's Journey is a set of steps, scenes, character types, symbols, and themes that tend to recur in stories regardless of culture or time period. Within these archetypes are nearly infinite variations and unique perspectives that are impacted by culture and period, reflecting wonderful traits of the authors and audiences.

Also, the Hero's Journey is a process that your reader expects your story to follow, whether they know it or not. This archetype is hard-wired into our D.N.A. Let's look at how to use it to make your own stories stronger.

How to Use This Hero's Journey Post

In the beginning, there were stories. These stories were told by mothers, soldiers, and performers. They were inscribed on the walls of caves, into tablets of stone, and on the first sheets of papyrus.

This is how the Hero's Journey was born.

In this post, I'll walk you through the Hero's Journey twelve steps, and teach you how to apply them into your story. I'll also share additional resources to teach you some other Hero's Journey essentials, like character archetypes, symbols, and themes. By the end of this post, you'll be able to easily apply the Hero's Journey to your story with confidence.

And don't skip out on the practice exercise at the end of the post! This will help you start to carve out the Hero's Journey for your story with a practical fifteen minute exercise—the best way to really retain how the Hero's Journey works is to apply it.

Table of Contents: The Hero's Journey Guide

What is the Hero's Journey?

Why the Hero's Journey will make you a better writer

The Twelve-Step Hero's Journey Structure

  • The Ordinary World
  • The Call to Adventure
  • The Refusal of the Call
  • Meeting the Mentor
  • Crossing the Threshold
  • Trials, Allies, and Enemies
  • The Approach
  • The Road Back
  • The Resurrection
  • Return With the Elixir

5 Essential Hero's Journey Scenes

A Guide to Structuring Your Hero's Journey

Bonus! Additional Hero's Journey Resources

  • 5 Character Archetypes
  • 5 Hero's Journey Symbols
  • 5 Hero's Journey Themes

What Is the Hero's Journey?

The Hero's Journey is the timeless combination of characters, events, symbols, and relationships frequently structured as a sequence of twelve steps. It is a storytelling structure that anyone can study and utilize to tell a story that readers will love.

First identified and defined by Joseph Campbell, the Hero's Journey was theorizied in The Hero With a Thousand Faces . Today, it has been researched and taught by great minds, some including Carl Jung and Christopher Vogler (author of The Writer's Journey: Mythic Structure for Writers ).

This research has given us lengthy and helpful lists of archetypes , or story elements that tend to recur in stories from any culture at any time.

And while some archetypes are unique to a genre, they are still consistent within those genres. For example, a horror story from Japan will still contain many of the same archetypes as a horror story from Ireland. There will certainly be notable differences in how these archetypes are depicted, but the tropes will still appear.

That's the power of the Hero's Journey. It is the skeleton key of storytelling that you can use to unlock the solution to almost any writing problem you are confronted with.

Why the Monomyth Will Make You a Better Writer

The Hero's Journey is the single most powerful tool at your disposal as a writer.

But it isn't a “rule,” so to speak. It's also not a to-do list.

If anything, the Hero's Journey is diagnostic, not prescriptive. In other words, it describes a story that works, but doesn't necessarily tell you what to do.

But the reason you should use the Hero's Journey isn't because it's a great trick or tool. You should use the Hero's Journey because it is based on thousands of years of human storytelling.

It provides a way to connect with readers from all different walks of life.

This is why stories about fantastical creatures from imaginary worlds can forge deep emotional connections with audiences. Hollywood knows this, and its best studios take advantage. As an example, The Lord of the Rings, by J. R. R. Tolkien, contains mythical creatures like elves and hobbits. Yet it is Frodo's heroic journey of sacrifice and courage that draws us to him like a magnet.

Learn how to easily apply the Hero's Journey 12 Steps to your books in this post. Tweet this

David Safford

You deserve a great book. That's why David Safford writes adventure stories that you won't be able to put down. Read his latest story at his website. David is a Language Arts teacher, novelist, blogger, hiker, Legend of Zelda fanatic, puzzle-doer, husband, and father of two awesome children.

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The Hero's Journey: Stages, Steps, and Examples

Christina Crampe

Remember when you were younger, probably around middle school age, and your teacher introduced the Greek mythology lesson? It was such an exciting time of reading books like Rick Riordan's Percy Jackson & The Olympians: The Lightning Thief . Maybe you fell in love with Percy, a lovable and relatable young boy struggling with his identity. Or maybe you were a part of the dystopian crave and fell in love with Katniss Everdeen from Suzanne Collins' The Hunger Games . Either way, this may have been your first introduction to the hero's journey (we're sure you've seen the templates). After all, the hero's journey is all around us!

If you fell in love with reading a hero's journey archetype and want to try to create your own modern hero, then you've come to the perfect place. We're going to explore the crucial steps of a hero's journey and what they entail, so you can have a template through which to write your own story. Your questions act as our call to action (you'll understand what we mean by that shortly). But first, let's define a hero's journey. After all, how can we possibly evaluate the steps of a hero's journey if we don't even have a solid definition?

The hero's journey

A hero ventures forth from the world of common day into a region of supernatural wonder: fabulous forces are there encountered and a decisive victory is won: The hero comes back from this mysterious adventure with the power to bestow boons on his fellow man. The Hero With a Thousand Faces by Joseph Campbell

The hero's journey is the story of a hero who leaves the ordinary world to go on an adventure full of peril. On it, the hero will gain both adversaries and allies, and will face a great evil. The hero will also face his shadow self, which is perhaps the most frightening antagonist of all.

Campbell references 17 total steps in the hero's journey. Wait a minute, 17 steps? That seems like a lot. Don't worry! Depending on who you ask, the number of steps and what those steps look like will differ, though they all follow a similar template. The hero's journey is commonly accepted to have 12 main steps. To make it even simpler on you, these steps can actually be broken down into three stages: the departure, the initiation, and the return.

The Hero's Journey

Stage 1: the departure

girl walking with a backpack on

The departure is just as you might expect. This is the stage where the protagonist is introduced, typically in a modern, realistic setting, and we are introduced to some struggles the protagonist may be experiencing or questions they may have about their own identity. This stage can be broken into our first four steps.

Stage 2: the initiation

figure standing beneath the light coming in from a save hole

Now that you've spent a decent chunk of time introducing your protagonist (and hero!) and their conflict, it's time to head into the second stage of the hero's journey: the initiation. Before you do this, though, ensure you've checked off the first four items on the previous list. It is crucial that you meet these criteria for a successful hero's journey. After all, the hero can't be truly initiated into their new world if you have not established their old world, their main conflict, and the introduction of their next steps.

This next stage will take up the largest portion of your story. You should fill it with lots of new characters, settings, and trials and tests for your protagonist to endure. This is also a stage where you should focus a lot on character development for your protagonist. No person is going to go through a massive journey and end up the same person they once were when everything is said and done. Take this time to think about how you want your protagonist to change and what it's going to take to accomplish that change.

Stage 3: the return

a man stands at the top of a hill with his fist raised and a reflection of his face overlaying the figure

Wahoo, your hero has endured so much and has finally gotten their reward! It's over, right? They can return to their ordinary life and reap the benefits of all their hard work? Wrong! Things are never as easy as they seem, especially in a hero's journey, so why would the road back to the ordinary world be any different for your hero?

Following the template

mockingjay necklace

Since we mentioned The Hunger Games at the very beginning, let's use Katniss Everdeen and her hero's journey as a model for this template.

Reaping the rewards

If you've managed to check off all 12 steps on our hero's journey checklist, then you've got yourself an awesome hero's journey. If you're just starting out on your own journey of writing for a hero, then be sure to follow this template for maximum results. Be the hero in your own journey and remember to never give up as you face those roadblocks and challenges while buckling down and writing a story of your own!

Header photo by Zoltan Tasi .

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The 17 Hero’s Journey Steps: The Complete Guide

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This article is an excerpt from the Shortform summary of "The Hero with a Thousand Faces" by Joseph Campbell. Shortform has the world's best summaries of books you should be reading.

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How many hero’s journey steps are there? What are they? Where did they come from?

In Joseph Campbell’s The Hero With a Thousand Faces, there are 17 hero’s journey steps. The Hero With a Thousand Faces is a journey through the world’s mythological traditions, from the ancient Egyptians, to the Romans, the Hindu and Buddhist legends of the east, and the folk-tales and foundation myths of the indigenous peoples of the Americas and Oceania.

We’ll cover the 17 hero’s journey steps and what happens in each stage of Campbell’s hero’s journey cycle.

Campbell’s Hero’s Journey Stages

Campbell’s book explores the common themes and story elements that define the world’s mythologies—though cultures are separated by vast gulfs of space and time, they all tell their stories in similar ways, using the same essential mythological template: the hero’s journey . 

The Hero’s Journey

The archetypal myth is that of the hero’s journey, which details the exploits of an exalted figure such as a legendary warrior or king. But the hero can also start out as an obscure figure of humble origins, on the fringes of society. Frequently, this hero is born to lowly circumstances in a remote corner of the world and is the product of immaculate conception and virgin birth. Thus, they start out with some essential element of the gods already inside them. 

The hero sets out on a journey to acquire some object or attain some sort of divine wisdom. This can be something material (like Arthur’s quest for the Holy Grail) or something with far greater spiritual weight (like the Buddha’s journey to find ultimate enlightenment). The hero undergoes great trials and tribulations during the course of their quest, undergoes a spiritual (and sometimes literal) death and rebirth, and transforms into an entirely new being. They gain new powers, and with those powers, achieve their goal—they receive the ultimate boon. They then return home to share this heavenly reward with their people—and in doing so, redeem all mankind.

Although the hero’s journey is often filled with daring exploits, the slaying of fantastical monsters, and unions with strange and beautiful goddesses, it is at heart a deeply introspective and inward-looking adventure, one with profound spiritual and psychological implications. Through their arduous trial, the hero learns new things about himself or herself and discovers hidden strengths that were dormant within them the entire time —in fairy tales, this is often made literal by the revelation of the hero to have been “the Chosen One” or “the King’s son.” These new (but latent) powers enable a thorough transformation of the hero’s outward being and psyche. 

When viewed this way, mythology is deeply egalitarian. It tells us who we are and the rewards that await us if we would only set aside our focus on the day-to-day humdrum of life and embrace the hero’s journey. The hero, far from being just a literary character of long-dead civilizations, symbolizes the great godly potential within all of us.

The Hero With a Thousand Faces breaks down this mythological template of Campbell’s hero’s journey cycle even further and also explores the creation and destruction stories that mankind has told since before the age of recorded history, from cultures all over the world.

Hero’s Journey Step #1: The Call to Adventure

In the first part of the monomyth, we meet our hero, our “man of destiny,” and witness their call to adventure. The call to adventure can come about through chance, even a mistake or blunder, which introduces the hero to a hidden world of possibility, guided by mysterious forces which the hero will come to understand through the course of their journey.

A frequent device employed in mythology is that of the herald or conjurer , the (often unlikely) figure who reveals the hero’s destiny and spurs them to action. The herald represents our subconscious, wherein all of our darkest fears are hidden. They are forcing us to confront things that we do not want to. As such, the herald is frequently a grotesque or unpleasant-looking figure, like a frog or a beast , or otherwise some veiled, mysterious, or unknown figure.

Hero’s Journey Step #2: Refusal to the Call

A common feature of the monomyth is the hero’s refusal of the call , an initial reluctance to follow the steps of their destiny. In folk tales and myths across the world and throughout history, this refusal amounts to a selfish impulse to give up one’s narrow, immediate interests in the pursuit of spiritual awakening or even the salvation of the universe. In psychoanalytic terms, the refusal represents the clinging to infantile needs for security . Thus, the mother and father are the figures preventing true growth and transformation as the ego fails to develop and embrace the world outside the nursery. 

The refusal can have grave consequences, both for the hero and for the wider world. 

Hero’s Journey Step #3: Supernatural Aid

Some heroes respond to the call immediately. They are then guided along the path of adventure by a supernatural helper , as part of their first steps along the hero-journey. This helper is the personification of destiny. Often, this figure takes the form of an old man or old woman, like the fairy godmother, wizard, shepherd, smith, or woodsman figures of European fairy tales . But it can also take on other forms, like that of the Virgin Mary in many Christian saints legends from the Middle Ages. In the ancient mythology of Egypt and Greece, this figure was the boatman or ferryman, the conductor of souls to the afterworld—Thoth in Egyptian lore and Hermes-Mercury in Greek legend.

Hero’s Journey Step #4: Crossing the Threshold

With this aid and guidance in hand, the hero sets off on their adventure until they come to a point where they are further away from the world of comfort and familiarity than they have ever been before. Ahead of them lies the danger of the unknown. On an individual level, this aspect of the heroic monomyth parallels the dangers and uncertainties of growing out of childhood and away from the protection of one’s parents . 

It is at this point that the hero meets the guardian of the threshold , who stands between the worlds of the known and the unknown. This guardian is often a fearsome and monstrous figure, who represents our fears of leaving our comfort zone and stepping out into the world beyond. The hero must overcome this obstacle, just as we all must overcome our fears of the unknown if we are to thrive and grow as human beings in the great adventure of life . Only those with competence and courage can overcome the danger.

Hero’s Journey Step #5: Belly of the Whale

Next comes one of the most potent symbols of the hero’s death and rebirth—the common motif of the hero being inside the belly of the whale. This belly symbolizes the womb (also a temple); the darkness within represents death; and the hero’s emergence parallels the act of birth (or rebirth).

As we mentioned above, the hero-story is always one of self-annihilation. This obliteration of the hero’s old form and the transformation into something new is akin to the act of a worshiper entering a temple. When we enter a sacred space—whether church, mosque, Shinto shrine, or pagan grove—we are leaving the confines of the familiar world and undergoing our own metamorphosis.

Hero’s Journey Step #6: The Road of Trials

Now we move into the main action of the myth, wherein the hero undergoes a series of trials and tests, with the aid of their supernatural helper. The hero might also discover the existence of a benevolent, omnipotent power guiding all things in the universe. In mythology, the hero’s journey often requires entering the underworld or the land of the dead . 

Hero’s Journey Step #7: The Meeting With the Goddess

The ultimate adventure often comes through the marriage of the hero to the goddess. The goddess is the epitome of beauty and represents the feminine ideal in all its aspects —mother, sister, mistress, and bride. She is the ultimate hope for the hero, assuring him that he will be returned to the blissful world he knew before the journey. This is the classic maternal goddess figure, the “good” mother.

Hero’s Journey Step #8: Woman as Temptress

But there is also a dark twist on this theme. For there is a “bad” mother figure, a goddess who attempts to either harm the hero, spurn his advances, hamper him in his quest, or tempt him into desire . 

Hero’s Journey Step #9: Atonement With the Father

In keeping with the Oedipal themes that run so strongly throughout so much mythology, the figure of the father-god is often a fearsome ogre whom the hero must either overcome or reconcile with. This echoes the psychological rivalry and subconscious hatred that Freudian psychoanalysts believe so many children (particularly young men) feel toward their fathers. The father is the archetypal enemy, because he is the original intruder who enters the infant’s life after the serenity and union with the mother (goddess) in utero. In Freudian terms, one cannot live a peaceful and productive emotional life as an adult without resolving these deep-rooted childhood conflicts.

Hero’s Journey Step #10: Apotheosis

After conquering their fears, the hero at last achieves their long-sought enlightenment . They have shattered the bounds of consciousness and reached a divine state. Mythological and religious traditions throughout history and across the world teach us that this power lives within us all—we achieve it through our own herohood .

Hero’s Journey Step #11: The Ultimate Boon

In this stage of the hero’s journey, the hero achieves their goal and is reborn as a superior being . This is often shown by the ease with which the hero is now able to obtain the things that they seek. In the Irish legend of the Prince of the Lonesome Island, the hero is rewarded by being able to eat from a table with food that automatically replenishes, freeing him from hunger and want—he has achieved limitless bounty, indestructible life, the Ultimate Boon. 

The Ultimate Boon is variously represented across mythological traditions—the inexhaustible milk of Jerusalem in the Book of Isiah, the Olympian gods feasting forever on ambrosia, the Japanese gods drinking sake , the Aztec deities of pre-Columbian Mexico consuming the blood of humans. The hero seeks the grace of the gods, their energy substance, their elixir of impenetrable being.

Hero’s Journey Step #12: Refusal of the Return

Sometimes, mythology records a hero unwilling to return to the world. Just as they may have refused the initial call to adventure, so they may refuse their duty to return home and bestow their newfound wisdom upon the rest of humanity . Even the Buddha, after his victory at the Tree of Enlightenment, doubted if it was even possible to bring the joy of true enlightenment to other mortals. It is tempting for the hero to simply turn away from the world and reside forever in Paradise.

Hero’s Journey Step #13: The Magic Flight

If the hero has won the Ultimate Boon through trickery or manipulation of the gods, their return home may be marked by a chase as the gods seek to regain the elixir that has been stolen from them .  Sometimes, the hero will use decoys to delay or confuse the pursuer.

Hero’s Journey Step #14: Rescue From Without

Sometimes, the hero will require aid from a third party in order to return home from the realm of the supernatural. The hero, indeed, may need to be rescued himself.

Hero’s Journey Step #15: The Crossing of the Return Threshold

Now, at last, the hero returns to the ordinary world with their divine boon in hand. The hero’s journey has been an exercise in uniting the world of the unknown with the world of the known —for the two are mirror images, opposite sides of the same coin. The challenge now is to communicate to the ordinary world the wisdom and enlightenment that the hero has learned in their quest to the land of the gods. One of the hardest things for the hero to accept is the reality of the sorrows and banalities of ordinary human existence .

Hero’s Journey Step #16: Master of Two Worlds

The true hero is one who can move seamlessly between the two worlds, without destroying or compromising either . We see this in the Transfiguration of Christ from the New Testament, in which the body of Jesus becomes radiant with the glory and grace of God. 

Hero’s Journey Step #17: Freedom to Live

The individual must embrace their own self-annihilation . These figures of ascetic self-denial are represented across the world’s religious traditions, from the wandering mendicants of the East, to the Wandering Jew and itinerant monks of medieval Europe. The manifestations vary, but the concept is universal.

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Amanda Penn

Amanda Penn is a writer and reading specialist. She’s published dozens of articles and book reviews spanning a wide range of topics, including health, relationships, psychology, science, and much more. Amanda was a Fulbright Scholar and has taught in schools in the US and South Africa. Amanda received her Master's Degree in Education from the University of Pennsylvania.

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12 Hero’s Journey Stages Explained (+ Free Templates)

From zero to hero, the hero’s journey is a popular character development arc used in many stories. In today’s post, we will explain the 12 hero’s journey stages, along with the simple example of Cinderella.

The Hero’s Journey was originally formulated by American writer Joseph Campbell to describe the typical character arc of many classic stories, particularly in the context of mythology and folklore. The original hero’s journey contained 17 steps. Although the hero’s journey has been adapted since then for use in modern fiction, the concept is not limited to literature. It can be applied to any story, video game, film or even music that features an archetypal hero who undergoes a transformation. Common examples of the hero’s journey in popular works include Star Wars, Lord of the Rings, The Hunger Games and Harry Potter and the Philosopher’s Stone.

Stage 1: The Ordinary World

Stage 2: call of adventure, stage 3: refusal of the call, stage 4: meeting the mentor, stage 5: crossing the threshold, stage 6: tests, allies, enemies, stage 7: the approach, stage 8: the ordeal, stage 9: reward, stage 10: the road back, stage 11: resurrection, stage 12: return with the elixir, cinderella example, campbell’s 17-step journey, leeming’s 8-step journey, cousineau’s 8-step journey.

What is the hero’s journey?

The hero’s journey, also known as the monomyth, is a character arc used in many stories. The idea behind it is that heroes undergo a journey that leads them to find their true selves. This is often represented in a series of stages. There are typically 12 stages to the hero’s journey. Each stage represents a change in the hero’s mindset or attitude, which is triggered by an external or internal event. These events cause the hero to overcome a challenge, reach a threshold, and then return to a normal life.

The hero’s journey is a powerful tool for understanding your characters. It can help you decide who they are, what they want, where they came from, and how they will change over time. It can be used to

Hero's Journey Stages

In this post, we will explain each stage of the hero’s journey, using the example of Cinderella.

You might also be interested in our post on the story mountain or this guide on how to outline a book .

12 Hero’s Journey Stages

The archetypal hero’s journey contains 12 stages and was created by Christopher Vogler. These steps take your main character through an epic struggle that leads to their ultimate triumph or demise. While these steps may seem formulaic at first glance, they actually form a very flexible structure. The hero’s journey is about transformation, not perfection.

Your hero starts out in the ordinary world. He or she is just like every other person in their environment, doing things that are normal for them and experiencing the same struggles and challenges as everyone else. In the ordinary world, the hero feels stuck and confused, so he or she goes on a quest to find a way out of this predicament.

Example: Cinderella’s father passes away and she is now stuck doing chores and taking abuse from her stepsisters and stepmother.

The hero gets his or her first taste of adventure when the call comes. This could be in the form of an encounter with a stranger or someone they know who encourages them to take a leap of faith. This encounter is typically an accident, a series of coincidences that put the hero in the right place at the right time.

Example: An invite arrives inviting the family to a royal ball where the Prince will choose a wife.

Some people will refuse to leave their safe surroundings and live by their own rules. The hero has to overcome the negative influences in order to hear the call again. They also have to deal with any personal doubts that arise from thinking too much about the potential dangers involved in the quest. It is common for the hero to deny their own abilities in this stage and to lack confidence in themselves.

Example: Cinderella accepts the call by making her own dress for the ball. However, her stepmother refuses the call for her by not letting her go to the ball. And her step-sisters ruin her dress, so she can not go.

After hearing the call, the hero begins a relationship with a mentor who helps them learn about themselves and the world. In some cases, the mentor may be someone the hero already knows. The mentor is usually someone who is well-versed in the knowledge that the hero needs to acquire, but who does not judge the hero for their lack of experience.

Example: Cinderella meets her fairy godmother who equips her with everything she needs for the ball, including a dress and a carriage.

The hero leaves their old life behind and enters the unfamiliar new world. The crossing of the threshold symbolises leaving their old self behind and becoming a new person. Sometimes this can include learning a new skill or changing their physical appearance. It can also include a time of wandering, which is an essential part of the hero’s journey.

Example: Cinderella hops into the carriage and heads off to the ball. She has transformed from a servant into an elegant young lady. 

As the hero goes on this journey, they will meet both allies (people who help the hero) and enemies (people who try to stop the hero). There will also be tests, where the hero is tempted to quit, turn back, or become discouraged. The hero must be persistent and resilient to overcome challenges.

Example: At the ball, Cinderella meets the prince, and even see’s her stepmother and stepsister. She dances with Prince all night long making her step-sisters extremely jealous.

The hero now reaches the destination of their journey, in some cases, this is a literal location, such as a cave or castle. It could also be metaphorical, such as the hero having an internal conflict or having to make a difficult decision. In either case, the hero has to confront their deepest fears in this stage with bravery. In some ways, this stage can mark the end of the hero’s journey because the hero must now face their darkest fears and bring them under control. If they do not do this, the hero could be defeated in the final battle and will fail the story.

Example: Cinderella is having a great time at the ball and nearly forgets about the midnight rule. As she runs away in a hurry, her glass slipper falls off outside the palace.

The hero has made it to the final challenge of their journey and now must face all odds and defeat their greatest adversary. Consider this the climax of the story. This could be in the form of a physical battle, a moral dilemma or even an emotional challenge. The hero will look to their allies or mentor for further support and guidance in this ordeal. Whatever happens in this stage could change the rest of the story, either for good or bad. 

Example: Prince Charming looks all over the kingdom for the mysterious girl he met at the ball. He finally visits Cinderella’s house and tries the slippers on the step-sisters. The prince is about to leave and then he sees Cinderella in the corner cleaning.

When the hero has defeated the most powerful and dangerous of adversaries, they will receive their reward. This reward could be an object, a new relationship or even a new piece of knowledge. The reward, which typically comes as a result of the hero’s perseverance and hard work, signifies the end of their journey. Given that the hero has accomplished their goal and served their purpose, it is a time of great success and accomplishment.

Example: The prince tries the glass slipper on Cinderella. The glass slipper fits Cinderella perfectly, and they fall in love.

The journey is now complete, and the hero is now heading back home. As the hero considers their journey and reflects on the lessons they learned along the way, the road back is sometimes marked by a sense of nostalgia or even regret. As they must find their way back to the normal world and reintegrate into their former life, the hero may encounter additional difficulties or tests along the way. It is common for the hero to run into previous adversaries or challenges they believed they had overcome.

Example: Cinderella and Prince Charming head back to the Prince’s castle to get married.

The hero has one final battle to face. At this stage, the hero might have to fight to the death against a much more powerful foe. The hero might even be confronted with their own mortality or their greatest fear. This is usually when the hero’s true personality emerges. This stage is normally symbolised by the hero rising from the dark place and fighting back. This dark place could again be a physical location, such as the underground or a dark cave. It might even be a dark, mental state, such as depression. As the hero rises again, they might change physically or even experience an emotional transformation. 

Example: Cinderella is reborn as a princess. She once again feels the love and happiness that she felt when she was a little girl living with her father.

At the end of the story, the hero returns to the ordinary world and shares the knowledge gained in their journey with their fellow man. This can be done by imparting some form of wisdom, an object of great value or by bringing about a social revolution. In all cases, the hero returns changed and often wiser.

Example: Cinderella and Prince Charming live happily ever after. She uses her new role to punish her stepmother and stepsisters and to revitalise the kingdom.

We have used the example of Cinderella in Vogler’s hero’s journey model below:

hero's journey 17 steps

Below we have briefly explained the other variations of the hero’s journey arc.

The very first hero’s journey arc was created by Joseph Campbell in 1949. It contained the following 17 steps:

David Adams Leeming later adapted the hero’s journey based on his research of legendary heroes found in mythology. He noted the following steps as a pattern that all heroes in stories follow:

In 1990, Phil Cousineau further adapted the hero’s journey by simplifying the steps from Campbell’s model and rearranging them slightly to suit his own findings of heroes in literature. Again Cousineau’s hero’s journey included 8 steps:

As you can see, every version of the hero’s journey is about the main character showing great levels of transformation. Their journey may start and end at the same location, but they have personally evolved as a character in your story. Once a weakling, they now possess the knowledge and skill set to protect their world if needed.

Free Hero’s Journey Templates

Use the free Hero’s journey templates below to practice the skills you learned in this guide! You can either draw or write notes in each of the scene boxes. Once the template is complete, you will have a better idea of how your main character or the hero of your story develops over time:

The storyboard template below is a great way to develop your main character and organise your story:

hero's journey 17 steps

Did you find this guide on the hero’s journey stages useful? Let us know in the comments below.

Hero’s Journey Stages

Marty the wizard is the master of Imagine Forest. When he's not reading a ton of books or writing some of his own tales, he loves to be surrounded by the magical creatures that live in Imagine Forest. While living in his tree house he has devoted his time to helping children around the world with their writing skills and creativity.

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Hero's Journey: A Guide to Becoming The Hero Of Your Story

Hero's Journey: A Guide to Becoming The Hero Of Your Story

What will your story be.

Be the hero of your story . It’s common advice from motivational speakers and life coaches, a call to arms to take centre stage and tackle life’s challenges head-on, to emerge victorious in the face of adversity, to transform through hardship. 

As humans, hardwired to view the world and share experiences through the medium of stories, myths often act as powerful motivators of change. From ancient cave paintings to the Star Wars and its Death Star to Harry Potter and his battle against evil, the hero’s journey structure is a familiar one. It’s also one you need to know if you want to know how to write a book , but I digress. 

This article will outline the stages, and psychological meaning, of the 12 steps of Joseph Campbell’s hero’s journey. So, are you ready to become the hero of your story? Then let the adventure begin...

Who is Joseph Campbell? 

Joseph Campbell was an American professor of literature at Sarah Lawrence College, and an expert of mythology that once spent five years in a rented shack, buried in books for nine hours each day. His greatest contribution is the hero’s journey, outlined in his book The Hero with A Thousand Faces . Campbell was able to synthesise huge volumes of heroic stories, distilling a common structure amongst them.

Near the end of his life, Campbell was interviewed by Bill Moyers in a documentary series exploring his work, The Power of Myth .

Throughout their discussion, Campbell highlighted the importance of myth not just in stories, but in our lives, as symbols to inspire us to flourish and grow to our full potential.

How is the hero’s journey connected to self development?

You might be wondering what storytelling has to do with self-development. Before we dive into the hero’s journey (whether that is a male or a female hero’s journey), context will be useful. Joseph Cambell was heavily inspired by the work of Carl Jung, the groundbreaking psychologist who throughout his life worked on theories such as the shadow, collective unconscious, archetypes, and synchronicity.

Jung’s greatest insight was that the unconscious is a vast, vibrant landscape, yet out sight from the ordinary conscious experience. Jung didn’t only theorize about the unconscious; he provided a huge body of work explaining the language of the unconscious, and the way in which it communicates with the conscious mind.

The nature of the unconscious

Due to its vast nature, the unconscious doesn’t operate like the conscious mind, which is based in language, logic, and rationality. The unconscious instead operates in the imaginal realm — using symbols and meaning that take time to be deciphered and understood consciously. Such symbols surface in dreams, visualizations, daydreams, or fantasies.

For Jung, the creative process is one in which contents of the unconscious mind are brought to light. Enter storytelling and character development — a process of myth-making that somehow captures the truth of deep psychological processes. 

Campbell saw the power of myth in igniting the unconscious will to grow and live a meaningful life. With that in mind, his structure offers a tool of transformation and a way to inspire the unconscious to work towards your own hero’s journey.

The 12 steps of the hero’s journey

The hero’s journey ends where it begins, back at the beginning after a quest of epic proportions. The 12 steps are separated into three acts: 

The hero journeys through the 12 steps in a clockwise fashion. As Campbell explains:

“The usual hero adventure begins with someone from whom something has been taken, or who feels there is something lacking in the normal experience available or permitted to the members of society. The person then takes off on a series of adventures beyond the ordinary, either to recover what has been lost or to discover some life-giving elixir. It’s usually a cycle, a coming and a returning.”

Let’s take a closer look at each of the steps below. Plus, under each is a psychological symbol that describes how the hero’s journey unfolds, and how when the hero ventures forth, he undergoes an inner process of awakening and transformation.

1. The ordinary world

The calm before the storm. The hero is living a standard, mundane life, going about their business unaware of the impending call to adventure. At this point, the hero is portrayed as very, very human. There could be glimpses of their potential, but these circumstances restrict the hero from fulfilling them. Although well within the hero’s comfort zone, at this stage, it’s clear something significant is lacking from their life.

Psychological symbol

This is represented as a stage of ignorance, pre-awakening. Living life by the status quo, on other people’s terms, or simply without questioning if this is what you want. At this point life is lived, but not deeply satisfying.

2. Call to adventure

Next is a disruption, a significant event that threatens the ways things were. This is a challenge that the hero knows deep down will lead to transformation and change, and that the days of normality, “the way things are,” are numbered. The hero confronts the question of being asked to step into their deeper potential, to awaken the power within, and to enter a new, special world.

Many of us embark on inner-journeys following hardship in life — the death of a loved one, the loss of a job, physical or mental illness. This stage occurs when it becomes apparent that, to move through suffering, one has to look within, to adventure into the soul.

3. Refusal of the call

No compelling story would be complete without friction. The hero often resists this call to adventure, as fear and self-doubt surface at full force, and the purpose of this new life direction is questioned. Can the reluctant hero journey forth? Do they have the courage?

The only way to grow and live a deeply fulfilling life is to face the discomfort of suffering. Campbell himself once said: “ The cave you fear to enter holds the treasure you seek .” At this stage, fears, and anxieties about delving deep into the psyche arise. The temptation is to remain blissfully ignorant, to avoid discomfort, and to stay in your familiar world.

4. Meeting a mentor

As the hero faces a crisis of confidence, a wise mentor figure appears.

This character offers inspiration, guidance, or understanding that encourages the hero to have the self-belief to start this new adventure. In many stories, a mentor is someone else who has embarked on the hero’s journey, or someone who attempted, and failed. This person reflects the importance of this mission, reminding the hero their calling far exceeds their fear.

When the journey of exploration has to begin, people or situations enter your life at just the right time, guiding you in the right direction. This could be a close friend, a peer, a professional, such as a coach or therapist, or even a fictional character in a film or book. In most cases, these are chance encounters that contain a sense of knowing before the hero leaves on his or her adventure.

5. Crossing the threshold

This is a pivotal moment in the hero’s journey, as the initiation begins. This occurs when the hero fully commits to their quest, whether physical, emotional, or spiritual. This is the point of no return, where the reluctant hero embarks on their adventure, and has accepted that the way things were must change. The hero enters a new zone, one in which the call to adventure must be accepted. The hero’s resolve is hardened, and they understand they have a responsibility to confront what is ahead of them.

Whatever your life was before the call to action, this is a crossroads which is accepted, knowing your life may never be the same. This is a point of empowerment, where you realize that journeying within will lead you to greater self-understanding, even if those insights will dramatically change your life direction. 

6. Test, allies, enemies

Now the hero has ventured outside of their comfort zone, the true test begins. This is a stage of acclimatizing to unknown lands. Unknown forces work against them, as they form bonds with allies who join them along the way, or face formidable enemies or encounters that have to be conquered. Throughout this testing time, the hero will be shaped and molded through adversity, finding deeper meaning in their life and mission.

Once the journey of self-discovery is underway, the initial burst of inspiration might be tested by the difficulty of the task. You might meet people who are able to offer advice or guide you, or those who reflect areas of yourself you have to work on. 

Often, these are inner experiences, in the forms of memories, emotions, or outward tests, such as difficult circumstances that challenge your resolve and commitment to your new life direction.

7. Approach to the inmost cave

Having already crossed the threshold into the unknown and the uncertain, having faced obstacles and enemies, and having begun to utilize their qualities along the way, the next stage is another threshold. 

This is the beating heart of the hero’s challenge, where again self-doubt and fear can arise, as another threshold has to be crossed. This is often a period of respite, giving the hero time to pause and reflect. Will the hero make the leap?

The hero’s journey has ups and downs. There may be quick wins in the beginning — your new life direction may go well, or inner-work may lead you to a new place of calm or confidence. But then, out of nowhere, comes an even bigger challenge, surfacing as a question mark to the person you’ve become. Life often has a way of presenting the right challenges at the right time…

This is the life-or-death moment. This can be a meeting with an ultimate enemy or facing the hero’s deepest fear. There is an awareness that if the hero fails, their new world, or their life, could be destroyed. 

Everything the hero has fought for up to this point, all the lessons learned along the journey, all the hidden potentials actualized, will have to be utilized to survive this supreme ordeal, for the hero to be victorious. Either way, the hero will undergo a form of death, and leave the ordeal forever changed.

There are inner challenges that have to be confronted on the journey of self-discovery. This might be in the form of trauma that has to be confronted and healed, people with whom you have to have difficult conversations, or fears you have to face, actions that in the past you never thought you’d be capable of. But, with the skills you’ve learned along the way, this time you’ll be ready. But it won’t be easy.

9. Reward (seizing the sword)

Through great adversity comes triumph. Having confronted their greatest fear, and survived annihilation, the hero learns a valuable lesson, and is now fully transformed and reborn — with a prize as a reward. 

This object is often symbolized as a treasure, a token, secret knowledge, or reconciliation, such as the return of an old friend or lover. This prize can assist in the return to the ordinary world — but there are still a few steps to come.

When confronting deep inner fears or challenges, you are rewarded with deep insights or breakthroughs. That might be in the form of achieving a significant goal or inwardly having a sense of peace or reconciliation with your past, or moments that have previously felt unresolved. As a spiritual process, this may also be the realization that behind suffering and pain lies freedom or inner peace.

10. The road back

Having traveled into distant, foreign lands and slain the dragon, now it’s time for the hero to make their return journey. This stage mirrors the original call to adventure and represents another threshold. 

The hero may be understanding their new responsibility and the consequences of their actions, and require a catalyst to make the journey back to the ordinary world with their prize.

The hard work has been done, the ultimate fear confronted, new knowledge found. Now, what’s the next step? For many, the initial stages of growth come with a period of renunciation or are symbolized by an outward journey away from home, or away from familiarity. 

Then comes the stage of returning to familiarity, or the things left behind — be it family, friends, locations, or even behaviors that were once loved and sacrificed during the journey.

11. Resurrection

When it appears the hero is out of the woods, there comes a final confrontation — an encounter with death itself. Transformed inwardly and with a personal victory complete, the hero faces a battle that transcends their individual quest, with its consequences far-reaching, for entire communities or even humanity itself. 

This purification solidifies the hero’s rebirth, as their new identity fully emerges just in time to return to the ordinary world.

In Maslow’s hierarchy of needs, self-actualization is secondary to self-transcendence. In other words, once inner battles have been faced, and the alchemy of psychological transformation is underway, the next stage is to apply the newfound insights and knowledge to a bigger cause — supporting others, or standing up a mission that will benefit the wider world.

12. Return with the elixir

Following the final battle, the hero finally returns home. By now, personal transformation is complete, they’re returning home a different person. Having faced indescribable hardship, the hero returns with added wisdom and maturity. The elixir is the treasure they’ve returned with, ready to share with the ordinary world. This could be a sense of hope, freedom, or even a new perspective to assist those originally left behind.

The hero has a new level of self-awareness, seeing the ordinary world through fresh eyes. They’ve left internal conflict behind. There’s an understanding that things will never be the same, but that the hero’s journey was part of their destiny. 

Then comes the ultimate prize: a final reconciliation, acceptance from the community, celebration, redemption. Whatever the prize, there are three elements: change , success , and proof of the journey .

Following a transformative psychic process, there’s an understanding of what is within your control. The “ordinary world” may have many elements that remain the same, but this is accompanied by a realization that when you change, so does your reality. Previously modes of thinking may be replaced, as bridges are built with your past, giving opportunity for a renewed approach to life.

What can we learn from the hero's journey?

At the time of writing this article, I’m in the UK visiting my family for the first time in 18 months. As I walked down paths I’d walked throughout my childhood, I was struck by how much I’ve changed over the years. A passage from T.S Eliot’s poem Little Gidding came to mind:

“We shall not cease from exploration. And the end of all our exploring. Will be to arrive where we started. And know the place for the first time.”

I reflected on the notion of coming full circle — to begin a journey, outwardly or inwardly, before finding yourself back at the beginning, transformed. In spiritual traditions, the circle is a powerful symbol of timelessness, death and rebirth, totality, and wholeness. Aptly, the 12 steps of the hero’s journey are depicted as a circle. It’s not a coincidence.

What can we learn from the hero’s journey? In a way, it is similar to the writer’s journey. Above all else, it’s a reminder that we each within us have a purpose, a quest and a mission in this life that can and will invoke our truest potential. The path isn’t easy — there are many, many challenges along the way. But at the right time, people and situations will come to our aid.

If you’re able to confront the mission head-on and take bold steps along the way — just like all the heroes of fiction before you, from Shakespeare’s characters to Luke Skywalker and Rey from the universe brought to us by George Lucas —  then you will be transformed, and then you can return to where you started, reborn, ready to share your gifts and your lessons with the world.

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Man Explains Why He Prioritizes Giving His Wife Alone Time

Being a parent is a wonderful crazy ride. But it's also physically, emotionally, and mentally draining. It's a continuous cycle of putting someone else's needs ahead of your own, and sometimes?

You just really need a break.

In a candid post that has gone viral on both TikTok and Instagram (racking up a staggering 31 million views combined), one husband explains why he prioritizes giving his wife alone time every single week, and honestly, we should all be taking notes.

Why a Husband Prioritizes Alone Time For His Wife

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Former NFL player and motivational speaker Cedric Thompson Jr. and his wife, Charlotte, share three young children, ages 6, 4, and 1.

To say their household is chaotic is an understatement. Life with littles is all-consuming and amidst the diapers, constant demands, and neverending loads of laundry, it's not just easy to lose sight of your own needs, it's easy to lose YOURSELF, particularly if you're the primary caregiver.

Cedric understands this first-hand.

He starts the now-viral video with a gentle reminder for all moms, saying, "You should not feel guilty for having alone time ."

And while this should be a given, the reality is that moms and guilt go together like peanut butter and jelly. Guilt doesn't come with a handy on-off switch and as any mom knows it's nearly impossible to let that guilt go.

Cedric explains that what his wife does with her alone time is "quite frankly, none of my business." What he does know is that when she's out, he doesn't want her to worry or feel rushed. He's got it handled.

"I don't want her to get lost in being a mother or a wife," he continues.

"I want her to take the time to remind herself who she is and the things that she wants to do."

Whether that's just getting away for a chance to chill and relax or meeting up with friends.

“At the end of the day, we’re a team,” he concludes. “My wife is my teammate. And sometimes your teammates need a break. When she comes back home and puts those hats back on, she can wear those hats in the way that she wants to after being rejuvenated from having that alone time.”

Important Conversation Around Needing Alone Time After Having Kids

Screenshots of a man holding a toddler

@ascedbyme/TikTok

Charlotte isn't the only one who gets uninterrupted alone time one evening a week, Cedric does too. It's taken a while for the couple to figure out how to do it consistently but now they make sure to give each other the space and time they need to recharge, blissfully alone.

"My biggest motto in life is that you have to take care of yourself in order to take care of those around you. That's the only way that you can really show up the best." Cedric Thompson Jr.

Turns out Cedric's 1-minute and 7-second video hit a nerve and opened up an important conversation about giving your partner "me-time." Nearly 20,000 people took to the comments to share their thoughts and not all of them were good.

Because, of course, there were some people who just didn't get it (*sigh*).

"Does anyone post these drippy videos about "daddy's alone time" no they don't. Says it all really (eye-roll emoji)."

"Beta vibes."

"This shouldn't be celebrated doing your duty as a father shouldn't feel like such a burden to the point where you have to tell everyone you do it."

Others praised Cedric for being a supportive partner.

"This is how grown, mature men successfully manage a marital relationship, especially one with young children. Kudos to you sir."

Some commenters legitimately wanted to know how to make it work for both partners, asking:

"honest question: how do you navigate this need for alone time for yourself as well?"

And others were downright heartbreaking.

"How do I send this to my husband w/o sending to my husband? He knows NOTHING about mom alone time. But he knows about dad alone time."

"And this is one of the reasons I'm leaving my partner of 7 years. He thinks I'm lazy for having alone time from our 3 kids."

"The reaction has been interesting," Cedric told Newsweek . "It's hard to explain all that goes on in my wife having alone time in 60 seconds, and when people don't have the full context, they can make assumptions, which is understandable."

The Importance of Quality Time Alone

Woman in black zip-up jacket leaning on large log at daytime

Needing alone time doesn't mean you're a bad parent, it means you're HUMAN.

Sometimes you need to stop, just so you can keep on going. Sometimes you need to leave the presence of your children so you can return and be more present with them.

According to experts, everyone needs some time on their own to rest and reflect. In fact, alone time is crucial for mental health and well-being and is a healthy way to recharge, destress, and recenter yourself.

Parenthood is amazing, yes. But it's also often overwhelming. Providing space and time for EACH partner to get away and take a break is essential, not just for the individual, but for the family as a whole.

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You've probably heard the old saying, "promises were made to be broken." How many of us have pinky swore with a childhood friend that we'll always be besties no matter what? Only to grow up and grow apart.

Sometimes our promises may be ever sillier. Like the good old "wedding pact." You know, when two friends promise each other: "If we're not married in 30 years, we'll get married"? How many times has that happened? Probably never (but if it has happened, please submit your story to [email protected])!!

But sometimes, it really is the strangest promises that come true. And for science teacher Patrick Moriarty, when he made this bizarre promise to his class of 1978, he was going to make damn sure it came true.

He Made Them an Offer They Couldn’t Refuse... But May Just Forget

Nearly 50 years ago, in Upstate New York, Patrick Moriarty was only beginning his teaching career. He was just 22 years old and he was all hands on deck when it came to shaping the leaders of tomorrow. In fact, "looking into the future" was something Mr. Moriarty was pretty good at.

As the story goes, one day the science teacher handed his class a worksheet which outlined the earth's solar system, demonstrating to his students how all the complicated stars and constellations and planets in the sky are miraculously connected. Of course, his students were fascinated by the wonder of the great unknown. I mean, what kid doesn't love space — or at least, Star Wars? Then, in the middle of his lesson, Mr. Moriarty had a passing observation...that would shockingly come full circle nearly half a century later — literally.

"I said to the kids, 'Hey, why don't you just go ahead and circle that eclipse and we'll get together,' and after I did that, I did that for the next 16 years with all of my classes that I taught Earth science to." - Patrick Moriarty

One of the worksheets he handed out showed that in April 2024 (almost 50 years into the future), a once-in-a-lifetime scientific event would take place. There would be a solar eclipse passing over their small town. It was right then and there Mr. Moriarty had a passing thought, that turned into a long con plan. He swore that in 50 years, they would all get together again, and watch the spectacular solar eclipse, side by side.

His junior high students were convinced he was joking. They played along letting him know they "couldn't wait." Then as it does, time passed. The school year ended. His students grew up. And the world changed drastically, but what was written in the stars never changed.

But Mr. Moriarty was no ordinary teacher. He was a man with a plan, armed with a passion for science and a heart of gold. He distributed worksheets showing the paths of upcoming eclipses, circling the one they'd see in 2024.

Decades later, Mr. Moriarty's promise seemed like a distant memory, an old story that might never see the light of day again. After all, his former students had scattered far and wide, building careers, families, and lives that were miles away from their junior high classroom. Yet, despite the distance, the spirit of the original promise lingered in the back of Moriarty's mind.

In the age of social media, he had a new tool to track down his former students. With a single Facebook post, Mr. Moriarty invited his old class to a gathering at his Rochester, New York, home to watch the eclipse. It was a long shot — who would remember a promise made so long ago?

But to his surprise, the notifications began to pour in. Former students from across the country responded with excitement. A simple Facebook event, born from a half-century-old worksheet, had the power to rekindle the sense of wonder that once filled his classroom.

Over 100 Students Showed up to Complete the “Longest Homework Assignment in History”

When the big day finally arrived, Mr. Moriarty's driveway was buzzing with energy. Former students, some now in their 50s and 60s, gathered together to keep the promise alive. They came with their families, their stories, and even their yearbooks, ready to catch up and reminisce about the good old days.

“When teachers go into education, they hope that they can be that kind of teacher that would have an impact on people and make a difference for people. And this event right here just firmed it up for me that I guess I did okay.” - Patrick Moriarty, The Washington Post

Mr. Moriarty, now in his late 60s, could hardly believe his eyes. Over 100 people showed up, eager to complete what they jokingly called "the longest homework assignment in history." For some, it was a trip down memory lane, while for others, it was a chance to reconnect with friends they hadn't seen in decades.

As the sky darkened and the eclipse reached its peak, everyone grew quiet, lost in the moment. Even though clouds obscured the eclipse, it didn't matter. What mattered was that they were together, keeping the promise alive.

The Real Lesson Could Never Be “Eclipsed”

The eclipse itself was incredible, but it was just the backdrop for something far more meaningful. For Mr. Moriarty, the real magic was in the connections made that day — the stories shared, the laughs had, and the memories relived. It was a reminder that a simple promise made in a junior high classroom could bring people together decades later.

The gathering proved that a teacher's influence can last a lifetime. The bond between Mr. Moriarty and his students was stronger than the sun, moon, and stars combined. It was a celebration of friendship, loyalty, and the enduring impact a teacher can have on the lives of their students.

"The eclipse itself … took a back seat to what this was all about. The eclipse was my catalyst more than anything.” - Patrick Moriarty

As the day came to a close, Mr. Moriarty couldn't help but feel grateful. Not just for the eclipse, but for the people who made it all worthwhile. It was a lesson that even the biggest promises can be kept if you believe in them enough. This was one promise that could never be eclipsed.

Copyright © 2024 Goalcast

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5.2 The Monomyth: Understanding the Seventeen Stages of the Hero’s Journey 

Understanding the seventeen stages of the hero’s journey.

When Joseph Campbell coined the term “Hero’s Journey” to describe a seventeen-stage process grouped under the categories of departure, initiation, and return, he ended up with a list that looked like this:

  • Call to Adventure
  • Refusal of the Call
  • Supernatural Aid
  • Crossing the First Threshold
  • In the Belly of the Whale
  • The Road of Trials
  • The Meeting with the Goddess
  • Woman As the Temptress
  • The Atonement of the Father
  • The Ultimate Boon
  • Refusal to Return
  • The Magic Flight
  • The Rescue From Without
  • Crossing the Return Threshold
  • Master of Two Worlds
  • Freedom to Live

Departure: Call to Adventure

According to Campbell, every story begins with its version of “Once upon a time.” In the ordinary world, the would-be hero is living a normal, boring life, usually without the cosmic-level conflict that is present later on. At some point the hero finds himself being called on an adventure—perhaps he looks longingly in the distance at something, or an invitation to go somewhere arrives, or he has a run-in with a character that asks for help. Something not fully out of the ordinary—but definitely slightly out of the ordinary—beckons the would-be hero to find out more. Campbell calls this the Call to Adventure.

Departure: Refusal of the Call

The hero refuses. Excuses may be involved, such as, “I have to take care of the farm!” Or, “I’m just a kid!” Or, “No one can do that!” Or, it could just be the hero giving a plain-old look of disbelief and a shrug before continuing his day. Either way, whether there are excuses or not, whether it’s verbal or nonverbal, the hero doesn’t just let an opportunity pass by—in most cases the hero has actively determined to decline. In some cases, the hero vehemently declines, setting up a scenario later when the hero is brought to the world of adventure kicking and screaming.

Departure: Supernatural Aid

Campbell’s name for this stage can be misleading. In the stories Campbell read, which were primarily works of folklore and mythology, the narratives tended to teem with magic, so it made sense to him to call this stage supernatural aid. However, in many cases in today’s narratives which follow Campbell the supernatural aid isn’t supernatural at all.

For something to count as the so-called ‘supernatural aid’, it has to be an event with two characteristics: it has to be outside of the hero’s control, and it has to definitively draw the hero into the adventure. Very often in old stories this aid is magical, but it doesn’t have to be. In rare cases, the event is a person; most of the time, though, if a person is involved they are the cause of the supernatural aid and are not the supernatural aid themselves. Perhaps the hero’s home is endangered and there is no way for the hero to protect it without joining the adventure; or perhaps the hero wants something and learns there is no way he can get what he wants without going through the adventure to get it. Sometimes the hero can just be in the right place at the right time to get dragged into the adventure. No matter how it happens, the supernatural aid causes the next stage in the journey.

Departure: Crossing the First Threshold

Now that the hero has been sucked into the adventure, he must leave the ordinary world behind. Campbell called this “crossing the first threshold.” While this is normally depicted spatially, in the sense that a hero actually physically moves from one place to another, from what is normal to what is unusual or different, the crossing of the first threshold is also always symbolic. To reference the film The Wizard of Oz (1939), if the supernatural aid was the cyclone that dragged Dorothy to Oz (and into technicolor!) then the crossing of the first threshold is when Dorothy leaves her home and everything she knows to walk around the colorful Munchkin village—she’s not in Kansas anymore!

The crossing of the first threshold as a symbol shows the hero leaving what is known and crossing the line into what is unknown and unfamiliar—the world of adventure. It also reveals the hero’s status; he is a novice and in over his head.

Departure: In the Belly of the Whale

This stage is closely connected with both the supernatural aid and the crossing of the first threshold, and rather than be centered around an event or person it is centered around a realization. It becomes woefully apparent that the hero is underprepared for what he’s about to do. This can be shown directly through dialogue, when the hero asks questions that his companions consider too simple, or it can be shown through action as the hero has to be rescued by his companions early on (and sometimes repeatedly) because he is inept. It can be a country boy who’s entered the big city and is looking at the skyscrapers in awe until a pedestrian yells at him to get out of the way and he moves along, startled; it can be a city slicker entering farm country and realizing he has no business operating farm equipment. It can be a human entering a world of fairies or other magical beings and struggling to use magic that everyone else uses; and it could be the moment when the hero realizes he might not make it through this story. Campbell named this stage the belly of the whale because he was alluding to the biblical story of Jonah, who was swallowed by a big fish—it was in the fish that Jonah realized he was outmatched and began to beg for help. No matter what the setting or circumstance is, the hero has a similar revelation.

Initiation: The Road of Trials

At this point the hero has left the ordinary world and entered the world of adventure, and the next six stages will deal with the hero’s struggles there. Campbell called these stages initiation because he believed that this is the process that made the hero into the hero.

The first of these stages is the road of trials, and this stage is not so much a moment in the story so much as a series of events where the hero gains skills, improves himself, and begins to grow into the hero he’s supposed to be. Often, the events that make up the road of trials are challenges, and often these challenges escalate the amount of skill the hero needs. To think of it another way by looking ahead in the story, if the hero is going to pull off some outstanding, impossible feat, he can’t just stay an average person—he has to grow into his role, and this is the path by which he does it. If the previous stages are moments in time, this stage extends over quite a bit of time in the story, and can often include the next stages up to the apotheosis.

Initiation: The Meeting with the Goddess

This is perhaps the second-most obvious example of Campbell’s sexism. In Campbell’s version, the hero is always male and he always meets a female goddess figure. The goddess figure is not necessarily a goddess—often she’s perfectly human, and in John Wick (2014) the goddess is Wick’s dog—but the female character has to be alluring to the hero. She has to inspire him to continue in the quest. Very often this female turns out to be the male hero’s love interest, but the level of love interest varies.

That might be Campbell’s version, but modern storytelling has often found ways to flip this on its head with alternate gender roles and/or sexualities. The key has to do with the inspirational and relational nature of the goddess character. She doesn’t have to be female, or heterosexual, to serve this role—the goddess just has to be someone who inspires the hero to prove him or herself. In Patty Jenkins’s Wonder Woman (2017), Diana is the hero and Steve is the goddess, and his being in danger after stumbling into Themiscyra is what prompts her to leave with him on adventure. In Disney’s animated Mulan (1998), Zhang is Mulan’s goddess, and she desires to prove herself “man enough” in her military training to impress him. Other narratives may feature LGBTQIA+ characters where the goddess and the hero may have the same gender.

The most important part of this stage is that the hero is inspired to continue the journey by a character to whom there is an attraction which is more than platonic. To keep things simpler in our explanation, we will continue to use the terms hero and goddess, but these two characters need not be associated with male and female genders any longer.

Initiation: Woman as the Temptress

This is easily the most sexist, and therefore probably the most offensive, of Campbell’s ideas. According to Campbell, the hero then is challenged to stop his journey by a woman, which is nearly always the same goddess character.

While the accusation that this stage assigns negative roles to women in the story is valid, modern storytellers have also managed to find ways to use this element of the story in far less sexist ways. For modern storytellers, the most important element of the woman as temptress is the idea that it is the same goddess character who is now trying to dissuade the hero. While this seems counter-intuitive at first, modern storytelling makes this make sense by focusing on the hero-goddess love interest.

In the previous stage, the hero encounters the goddess—and we’ve already established that these two are not necessarily tied to specific genders—and is inspired to continue the journey to being the hero because it will advance the hero’s relationship with the goddess. Over time in the story, the goddess character, who originally may not be interested in the hero at first, begins to see the hero as more than a platonic friend—a level of romantic attraction develops. At that point, the goddess doesn’t want to see the hero endangered, because the hero is precious to the goddess. But, the hero’s journey only increases its level of danger over time! So, the goddess tries to persuade the hero to stop the journey. Maybe the goddess tries to get the hero to run away together, ignore the troubles of the world and start a new life somewhere. Maybe the goddess tries to convince the hero that the hero has nothing to prove to anyone anymore, or that other people can handle the danger, or that it’s not the hero’s fight after all, etc.

But in trying to get the hero to quit the journey for the hero’s own safety and for the sake of the hero-goddess relationship, the goddess has now become a temptress (or, a tempter), because the goddess figure is tempting the hero to quit (even if it is for good reason!). This is the essence of Campbell that modern storytelling uses, often well, in ways that do not necessarily preserve Campbell’s sexism. In Wonder Woman, Steve tries repeatedly to stop Diana from marching into danger because he is falling in love with her. In Mulan, Zhang sends Mulan home after she saves his life on the snowy mountain slope, partly because he discovers she is a woman but also partly because he is attracted to her and he doesn’t think war is any place for a lady.

Initiation: The Atonement of the Father

Not much has been said of the “father” figure in the hero’s journey so far, mostly to try to keep things simpler, but from an early point in the story a hero is usually introduced to a figure that serves as the hero’s coach. Most often this character is a parent, and while in Campbell’s version the coach is a male parent—hence atonement of the father—over time this character has been adapted into all sorts of roles, including mother, coach, trainer, older friend, and mentor. The important part is that this figure is a mentor who is given permission by the hero to challenge the hero to greatness, who is allowed to try to improve the hero. This “father figure” is different from the goddess figure because the level of inspiration tends to be parental or platonic, but not romantic. Sometimes this figure appears early and then disappears; other times the father figure is present all along.

At this point in the story, as the goddess tries to convince the hero to abandon the quest, the hero is sorely tempted—it’s a burden that is more than the hero can bear in epic stories especially. In that moment the hero needs the father figure to reenter the story and reassure the hero that they can and will be victorious on the journey, and that the hero’s journey should continue. The easiest example of this is Mufasa from Disney’s animated Lion King (1994), where the spirit of Mufasa appears to remind Simba who he is and to tell him to go back to fight Scar. At the point where the hero is about to give up, the father figure makes an appearance to give the hero whatever the hero needs to finish the quest.

Initiation: Apotheosis

Apotheosis is a Greek term meaning to become quite the god, and Campbell uses it aptly to describe what happens next. The hero has been through the road of trials, been inspired and then tempted by the goddess, and in the moment of greatest weakness in the goddess’s temptation the hero has been put back onto the journey by the father. Now the hero is fully actualized, and the hero’s full potential has been reached. In a coming-of-age story, the hero is now an adult. In a sports move, the hero has finally become the professional athlete, not just in name but in skill. In movies with more magical or supernatural themes, the hero masters the mystical or magical arts, or embraces their divine or semi-divine or supernatural selves. A handy way to understand this stage is to see it as the point where the audience knows the hero will succeed in the hero’s journey—it’s only a matter of time.

Initiation: The Ultimate Boon

And that is exactly what happens next, because to wait would be to waste time. The hero often reaches apotheosis only moments (or in film, just one scene) before the final confrontation or final trial that the hero then overcomes. The ultimate boon is the single point in the story where the hero wins. It can be the destruction of the Ring of Power in Tolkien’s Return of the King. It can be the winning point in the championship game of any sports movie ever. It’s when the bad guy is defeated once and for all (at least until the sequel), and when the hero finally achieves what the hero set out to do.

Return: Refusal to Return

At this point in the hero’s journey, the hero has left the ordinary world and achieved their objective in the world of adventure. Now, the story has to wrap up. Campbell noticed that stories following the monomythic cycle can go different directions here, and modern storytelling has taken up the theme as well, suggesting that the following stages aren’t always all included in a mythic or modern narrative. To put it another way, the stages listed under the return phase don’t always happen in every story. The ones that do happen, happen in order, and the first eleven stages in the departure and the initiation are always present. But the return is a little more flexible.

For the refusal to return, the hero metaphorically looks back at the path taken so far and decides to herself or himself, “I don’t want to go back.” This makes sense especially when the hero in the ordinary world didn’t like their social status, was made fun of or ridiculed, or viewed themselves as weak. Why go back to that life when the hero has now accomplished so much? Sometimes the hero refuses to leave the world of adventure, but that refusal to return usually doesn’t last.

Return: The Magic Flight

If the hero does decide to return to the ordinary world, it won’t be the same. But before that happens, the hero has to actually make the return. This involves a journey back to that first threshold crossed so many stages earlier, and this journey back, because the adventure is now over, happens so fast that Campbell called it the “Magic Flight.” If the hero’s journey involved a physical journey from one location to another, then the magic flight has the audience skip the journey back almost entirely—the hero simply reappears near the first threshold. To put it a different way, the journey back home is boring, so it is summarized magically fast.

Return: The Rescue from Without

Sometimes the hero does not wish to return but has to return anyway—at this point the hero is dragged back against their will to the ordinary world by an outside person or force and this is what Campbell meant by the phrase “Rescue from Without.” The easiest example in film and twentieth-century literature is Tolkien’s Return of the King, where Frodo and Sam have defeated the dark lord Sauron and are waiting to die on the slopes of Mount Doom, an erupting volcano. Frodo in particular states he expects to die now—a refusal of return—when Gandalf the wizard appears riding on the back of a giant eagle, to swoop down and carry Frodo and Sam to safety. In another story, the hero might wake up to discover their journey was only a dream—this is what happens to Dorothy in the film The Wizard of Oz.

Return: Crossing the Return Threshold

If the hero does return, then there is a moment when the hero crosses the same boundary they had to cross back in the departure phase, the boundary between the world of adventure and the ordinary world. Back in the departure phase, the hero crossed the first threshold into the world of adventure; now, they cross the return threshold back to the world of adventure. This is oftentimes a stage that is seen but not heard—Disney’s Mulan simply pauses at the gate in the wall around her home before entering. Usually this stage is not overt or obvious, but it is still significant: the hero is now home.

Return: Master of Two Worlds

But, if the hero is home, the hero is not the same. They may be back at the starting point of the story, but they are also still fully actualized characters having reached their full potential. They were novices and in the belly of the whale at the beginning of their time in the world of adventure, but they have now mastered the world of adventure. That mastery they bring with them back to the ordinary world. If they weren’t already masters of the ordinary world before they left, they will use their mastery of the world of adventure to assert themselves in the ordinary world too—for example, a hero that may have been picked on in the ordinary world will now stand up to the bully unsuccessfully, or the hero who started our poor in the ordinary world is now rich and a person of means.

Return: Freedom to Live

And at this point the mythic story ends: the hero as a fully actualized victor, master of both the ordinary and adventure worlds, is freed by their victory to live however they want. This is where the end credits roll and the theme music plays, where the hero rides off into the sunset, the “happily ever after.”

Joseph Campbell’s Hero’s Journey, while based on his study of mythology around the world, can be applied to more than just myth. In fact, it’s applied to film frequently. One of the clearest examples of Campbell’s Hero’s Journey is none other than George Lucas’s film Star Wars: A New Hope (1977). To this film we now turn.

Campbell, Joseph. The Hero with a Thousand Faces. Commemorative edition. Princeton: Princeton University Press, 2004.

John Wick. Dir. Chad Stahelski. 2014.

The Lion King. Dir. Roger Allers and Rob Minkoff. 1994.

Lord of the Rings: The Return of the King. Dir. Peter Jackson. 2003.

Mulan. Dir. Tony Bancroft and Barry Cook. 1998.

Star Wars: A New Hope. Dir. George Lucas. 1977.

The Wizard of Oz. Dir. Victor Fleming. 1939.

Wonder Woman. Dir. Patty Jenkins. 2017.

To cite this reading, use the following format:

“The Monomyth: Understanding the Seventeen Stages of the Hero’s Journey.” Colorado Community College System, 2023.

Colorado Online World Mythology by SBCCOE is licensed under a Creative Commons Attribution-NonCommercial 4.0 International License , except where otherwise noted.

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Home / Book Writing / The Hero’s Journey: The 12 Steps of Mythic Structure

The Hero’s Journey: The 12 Steps of Mythic Structure

The Hero’s Journey plot structure is a common template for writing a compelling story. It also has a built-in character arc for the hero or heroine. Whether you write detailed outlines before getting into any prose, or you think writing is best done without an outline, the Hero’s Journey can help. Many writers fall somewhere in between, keeping in mind the broad strokes of a plot structure like the Hero’s Journey as they write. 

Now, before you roll up your sleeves and get started with plotting your brand new idea, make sure it's viable to become a bestseller. Take just a few minutes to use book idea validation – without it, your book risks obscurity after it's published. If you have already written your book with a structure like the Hero's Journey and are looking to increase your sales, read how to make your book #1 on Amazon so you don't miss out on new readers.

One thing’s for sure: learning the twelve steps of the Hero’s Journey can only help your writing. This is why I recommend Plottr as an excellent tool to strengthen your writing. They have the Hero’s Journey and other well-known story archetypes to choose from so you can find one that best fits your particular story. 

More on Plottr later. For now, let’s go on an adventure through the Hero’s Journey!

  • The origins of the Hero’s Journey
  • The 12 Steps of the Journey
  • Examples of the Hero’s Journey
  • How to incorporate this story structure into your writing

Table of contents

  • What is the Hero’s Journey?
  • The Hero’s Journey: An Overview
  • 1. The Ordinary World
  • 2. The Call to Adventure
  • 3. Refusing the Call to Adventure
  • 4. Meeting the Mentor
  • 5. Crossing the Threshold
  • 6. Test, Allies, and Enemies
  • 7. Approach to the Inmost Cave
  • 8. The Ordeal
  • 9. The Reward
  • 10. The Road Back
  • 11. Resurrection
  • 12. Return With the Elixir
  • Star Wars: A New Hope
  • The Lord of the Rings: The Fellowship of the Ring
  • The Hunger Games
  • Bonus Option: Use the Hero's Journey in a Series
  • What Stories Work With the Hero’s Journey?

Get it for FREE here: Get the PDF Here

Popularized by mythologist Joseph Campbell in his book The Hero With a Thousand Faces , the Hero’s Journey is a story structure that has been used to tell exciting and captivating stories for centuries. Campbell, a literature professor, found that this was a common mythic structure. It’s widely known by the moniker the Hero’s Journey, but this name didn’t come around until well after Campbell’s 1949 book.

Campbell’s name for it was the monomyth. 

Other scholars and storytellers have made tweaks to Campbell’s original monomyth structure, which has seventeen steps instead of the twelve I’ll be discussing today. The version of the Hero’s Journey widely used by screenwriters, authors, and playwrights today was popularized by screenwriter and producer Christopher Vogler .

You can apply this story structure to mythology, films, books, and even short stories.

There are three overall stages to the Hero’s Journey, each with individual story beats. These are 1) Departure, 2) Initiation, and 3) Return.

  • The Ordinary World
  • The Call to Adventure
  • Refusing the Call to Adventure
  • Meeting the Mentor
  • Crossing the Threshold
  • Test, Allies, and Enemies
  • Approach to the Inmost Cave
  • The Road Back
  • Resurrection
  • Return With the Elixir

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Easy to use, and and full of amazing features, you can quickly turn your book into a professional book.

The Twelve Stages of the Hero’s Journey

Each of the twelve steps has its own story beats that happen. As we finish each stage, we’ll reflect on each story beat with an example from a famous movie. 

The first step in the Hero’s Journey is your chance to familiarize the reader with the known world in which your story happens. This means giving the reader what they need to know to make sense of the world (otherwise known as exposition ). If your story takes place in a reality much like our own, you won’t have a lot to do. But if magic and mythical beasts are normal, or it’s far into the future and interstellar travel is possible, you’ll have a bit more work to do here.  If you're having trouble picking which type of world is best for your book, research popular keywords in your genre to reveal settings that readers find interesting.

While you introduce the world, you’ll want to introduce the main character(s) as well. And in doing so, it’s important to give the reader a reason to like him, her, or them . While the protagonist is in their normal, ordinary world, they should want something more or different. And this want or need should dovetail nicely with the primary conflict of the story. 

  • Introduce the world and the character in an interesting way. Readers will give you some leeway at the beginning of the book, but if it reads like a textbook, you’ll lose them pretty quickly!
  • Give the character personality and dimension . Needs, wants, flaws, and characteristics don’t all have to come out right away, but there should be enough for the reader to want to follow the hero through the story. 

Tip: This first step should take the first 10-12% of the story. 

Step two, the call to adventure, is also called the inciting incident. This is something disruptive that pulls the hero out of their ordinary world and toward a journey that will ultimately change their life . . . if they survive. 

This call propels the rest of the story forward , so it should be exciting enough for the reader to want to continue with the story. This will change from genre to genre, so it’s important to know the tropes of whatever genre you’re writing in.  On Amazon, there are thousands of genre categories to choose from, so research potential category options to better understand your market.

  • Most heroes will resist this initial call to action. The stakes should be very real and clear to the reader at this point. In many stories, the stakes will be life or death.
  • Remember that your story needs to grow in intensity until it peaks at the climax. So the call to action should be dramatic, but things will get worse for the protagonist from here.

Tip: The Call To Adventure should happen around the 12% mark.  

Not every protagonist will refuse the call. Some may be ready to go. But if you pay attention to some of your favorite stories, you’ll likely see that most heroes ‌resist initially until ‌they have no choice. 

Something should happen to make a refusing hero realize that they have no choice but to take on the challenge presented to them. For every refusal, some incident or information should come out that will raise the stakes and make the hero realize they must face the challenge . The hero ventures forth at the end of this section.

  • It’s good to have the character refuse the call for a reason that ties in with the need or want established in the first step of the Hero’s Journey. 
  • Give them a good reason to refuse — and an even better reason to finally heed the call to adventure. 

Tip: The refusal section starts around the 15% mark of the story.  

At this point in the story, the protagonist has responded to the call to adventure. But their initial unease is still there. They don’t yet have the skills, items, or knowledge to succeed against such a challenge. This is where the mentor comes in. 

The mentor helps the protagonist gain the confidence needed to continue on the journey. This is usually done in a multifaceted manner, with both physical and mental help. Much of the time, the mentor provides tough love, kicking the protagonist’s butt into action, so to speak. While mentors are often people, they can also take the form of information, like a map, a magic scepter, or any other number of things that help the hero along. 

  • Make it clear that, without the mentor, the protagonist would likely fall flat were they to continue on unaided. 
  • The hero’s time with the mentor should ultimately result in a revelation , giving the hero exactly what they need (or at least what they think they need) to face the antagonist or challenge. 

Tip: Have this section start around the 20% mark of the story.

Step five of the Hero’s Journey is often called the point of no return. While the protagonist has learned from the mentor and gained confidence, this story beat forces them to engage fully with the challenge. Usually, this dramatic turning point is orchestrated by the antagonist, giving both the reader and the protagonist an idea of how powerful the villain really is.

One common tactic is to have the mentor killed in this section. Whatever you choose to do, make it pivotal and have it reinforce the central theme and conflict of the story . This is also the end of the Departure section, otherwise known as the first act. 

  • Until this point, the hero has had one foot in their ordinary world. Now, there’s no choice but to go forward into unknown territory, otherwise called the special world. 
  • The hero’s reaction to this pivotal story beat should be in line with what the reader knows about them. They need to work for any major changes that come about in this section. 

Tip: Crossing the Threshold usually starts around the 25% mark. 

This section marks the beginning of the second act. Building on everything that has come before, the protagonist should be challenged, putting their new abilities and knowledge to the test. It will become clear that the hero still needs help to resolve the main conflict of the story. This is where allies come into play. By teaming up with allies, the hero should continue to grow, playing off the other characters and working to overcome the tests or setbacks in the Special World. 

Enemies are those that put the tests in their place, working actively against the hero and allies. The reader should learn to care about the allies, which ‌means making them multifaceted characters. By the time this section is done, not all allies will have made it. Some may have even betrayed the hero. Likewise, enemies can also transform in this section, turning into allies. 

  • While the allies may want the same thing as the hero, they may have conflicting views on how to get it. Everyone in agreement all the time makes for a boring story. 
  • The hero’s abilities should be in doubt — both by the hero and the reader. 

Tip: This section occurs around the 30% mark. 

The approach to the inmost cave section gives the characters (and reader) a chance to reflect on the challenges of the previous section. Remember that the stakes and tension need to continue rising, so the previous section should have been the hardest challenge yet. The hero and allies are beaten and bruised — maybe one or more has died along the way — but the protagonist is still alive. The journey continues. 

The group is closer to the goal — and to the place or time of ultimate danger. They’re regrouping and gathering their wits as they prepare to face the antagonist or some of the villain’s formidable forces.

  • This is a good place for the characters to formulate a plan of attack, clarifying the price of failure and the prize for success. 
  • At this point, the hero has redoubled his effort and believes he is ready to face the challenge, despite his setbacks. The ordinary world is now far behind and impossible to get back to. The only way out is through. 

Tip: This section happens around the 40% mark. 

The ordeal is the biggest test yet and a transformative event that affects how the hero goes forward on their journey. This confrontation has the highest stakes so far, and it’s part of the central conflict. It brings the hero to their darkest point yet, and results in a metamorphosis of sorts that allows them to push through to the other side. 

Campbell spoke of the ordeal in terms of death and rebirth for the protagonist. The hero uses all they have learned up to this point to push through the ordeal. A character close to the hero is often killed in this section, whether it be the mentor, a close ally, or a loved one. However, it’s not always a death. It could involve facing fears, going up against the biggest foe, or breaking through some seemingly insurmountable mental barrier. Whatever form the ordeal takes, the hero is broken down and comes out the other side stronger than before . 

  • This section is a long one, taking nearly a fifth of the story. It should be dramatic, compelling, and speak directly to the heart of both the external and internal conflicts of the story.
  • Don’t be afraid to make things hard on your characters in this section. Even though the reader knows the hero will prevail, they should be left wondering in this section. 

Tip: The Ordeal takes place from around the 50% mark. 

Also called seizing the sword, this is the section in which the hero gets whatever they were searching for during the story. They’ve made it through the ordeal, and this is the reward. It can be an object, clarity, knowledge, or new skills/abilities. Whatever the reward is, it needs to be important in defeating the antagonist at the coming climax . 

After the action and emotion of the ordeal, this section is a place for the reader and characters to regroup and catch their breath again. It can be a good place for a celebration of sorts, something to show for the sacrifices made so far. The hero may even reflect on all it took to get here. 

  • It should be clear to the reader how the reward will help the hero to finish the journey.
  • This is a major milestone in the journey and should be treated as such. It also marks the end of act two.  

Tip: The Reward section takes place around the 70% mark of the story. 

Reward firmly in hand, the hero starts the journey back to the ordinary world. But every action has consequences, and those of claiming the reward block the hero’s road back. It becomes clear that things aren’t so simple, and the hero’s tribulations aren’t yet over. 

The unforeseen consequences of claiming the reward make the hero realize they’re in more danger than ever before, and they must face the antagonist head-on before returning to the ordinary world. The hero prepares for the ultimate battle — the climax. 

  • It should be clear to the reader why the hero must face the antagonist once and for all. There should be no choice, given who the hero has become and the stakes they now face. 
  • This is a good place to re-establish the central conflict of the story and make clear the results of failure. 

Tip: This section happens around the 75% mark. 

This is the climax of the story — the ultimate showdown between hero and villain . The tension and the stakes are higher than they’ve been throughout the story. If the hero fails, the world as they know it will be forever changed for the worst. The hero uses all they have learned on the journey to defeat the antagonist. 

The hero comes out of the confrontation changed, transformed into a true hero. This should be a dramatic transformation, completing the resurrection started earlier in the story. 

  • Like every other challenge, the hero needs to earn this victory by sacrificing something for it. In some stories, the hero may even sacrifice him or herself.
  • By vanquishing the antagonist, the hero should find the strength or gain the knowledge to address their internal conflict in a satisfactory manner. 

Tip: This section happens around the 85% mark .  

The last section of the story details the hero’s return from the special world to the ordinary world. Sometimes called the magic flight, the hero now has changed for the better. Show what new skills, items, knowledge, or understanding of the world the hero brings with them (the elixir). This “elixir” can often be used to help those the hero left behind in the ordinary world. 

In most stories, the hero will return to celebration. They’ve risked it all, saved lives, and learned important lessons. The people in the ordinary world are happy to have them back. The hero may decide to settle back into this world to use their newfound abilities. Or they may find they’ve outgrown it and have a taste for adventure.

  • Re-establish the hero’s internal conflict and show how solving it has changed their view and life, completing the character arc . 
  • If you’re writing a series, provide a hook for the next story here by hinting at another conflict the hero will need to deal with. 

Tip: This section happens around the 95% mark and finishes out the story! 

Examples of the Hero’s Journey from Famous Works

In George Lucas's Star Wars Episode IV: A New Hope , we can see the Hero's Journey in action. We also see it in The Lord of the Rings: The Fellowship of the Ring and The Hunger Games . Let’s take a look now.

  • Luke Skywalker — an archetypal hero — in his Ordinary World, living with his aunt and uncle, hoping for adventure. 
  • Luke’s Call to Adventure comes when he activates a hidden message from Princess Leia that R2D2 is carrying for Obi-Wan Kenobi. 
  • Luke initially Refuses the Call — until he returns home to discover his aunt and uncle have been killed by Imperial forces.
  • While Luke has already met his Mentor (Obi-Wan), the active mentoring really starts after Luke's home has been destroyed and the only family he's ever known killed.
  • When Luke, Obi-Wan, and the droids step into the dangerous Mos Eisley Spaceport, it signifies the beginning of Luke's heroic journey and the Crossing of the Threshold. 
  • Luke and Obi-Wan hire a couple of Allies, Han Solo and Chewbacca, to transport them off the planet. Once on the Millennium Falcon, Luke's Tests begin. 
  • The Approach to the Inmost Cave happens when the Death Star captures the Falcon in a tractor beam and pulls them in. 
  • The Ordeal happens while Obi-Wan goes off to try and disengage the tractor beam. Luke, Han, and the others rescue Princess Leia. Obi-Wan confronts Darth Vader and sacrifices himself so the others can get away. 
  • With the Rewards (the Death Star plans and the princess), Luke thinks he should be able to defeat the Empire. And while Obi-Wan's death weighs on him, he can see success ahead.
  • The Road Back is interrupted as the Falcon is attacked. They have no choice but to go to the Rebel base to deliver the Death Star plans, even though they’re being tracked.
  • As the Rebels are attacking the Death Star, Obi-Wan's voice speaks to Luke, telling him to use the Force. Luke does, using all that he's learned and finally “sacrificing” his old self, embracing the Force and “Resurrecting” as a true hero. He fires and blows up the Death Star.  
  • Luke Returns to the Rebel base triumphant. Both he and Han Solo receive medals and accolades for delivering the (temporary) blow to the evil Empire.
  • We get to see Frodo’s idyllic Ordinary World in the Shire. The idea of adventure is attractive to him, but not overly so.  
  • Frodo’s Call to Adventure begins after Bilbo disappears, leaving behind the Ring, which Gandalf entrusts to young Frodo. 
  • Frodo Refuses the Call not just once, but repeatedly throughout the story. He feels he is not the one to be entrusted with such a job of carrying and disposing of the Ring. 
  • Gandalf acts as Frodo’s Mentor, instructing him on what he must do to protect the Ring and, in so doing, protecting the Shire. 
  • Frodo and Sam quite literally Cross the Threshold as they leave the Shire after splitting from Gandalf. 
  • Frodo and Sam run into Allies Merry and Pippin on their way toward Bree. They are also Tested by Enemies as they’re pursued by the Nazgûl. These tests continue until the group gets to Rivendell. 
  • The Approach to the Inmost Cave is the group’s approach to the Mines of Moria — literal caves. 
  • The Ordeal happens inside the Mines of Moria as the group is attacked by orcs and then Balrog, which Gandalf fights off, falling down into the depths and presumed dead. 
  • The Reward is sparse in The Fellowship of the Rings. Gandalf is gone, and the group escapes with their lives. 
  • The Road Back isn’t signified in this story by a turn back to the Ordinary World. Instead, it’s Frodo’s stay in Lothlórien, where he sees the stakes of his failure in a vision. 
  • The Resurrection is the climax of the story, where the Uruk-hai catch up with the group and Boromir betrays Frodo, trying to take the ring from him. Frodo realizes he must travel alone to Mordor. 
  • The Return with the Elixir portion is Sam’s refusal to let Frodo journey alone. Frodo pulls him into the boat and they cross the river together. Meanwhile, the rest of the Fellowship are determined to save Merry and Pippin. To be continued . . . 
  • We see Katniss Everdeen living in her Ordinary World (District 12) with her mother and sister. It’s a bleak, depressing world, but it’s her Ordinary World nonetheless.
  • After Prim, Katniss’s sister is called for Tribute, Katniss volunteers in her stead. This is the Call to Adventure. 
  • This is one example of a story with no real Refusal of the Call. She may not want to take part in the Hunger Games, but she makes the decision and sticks with it to save her sister. 
  • Katniss meets Haymitch, her Mentor. Though a drunk, he guides her on the politics and gives her tips on surviving the Games. 
  • Katniss Crosses the Threshold when she’s put on the train to the capital, leaving her Ordinary World behind.
  • The Tests, Enemies, and Allies section starts when she has to navigate the preparation for the Games. She meets Rue and has Peeta as an ally, as well. The Careers are clearly enemies to contend with later. 
  • Katniss Approaches the Inmost Cave when the Hunger Games begin. 
  • The Ordeal is plain to see as the Games commence, and Katniss struggles to stay alive amid the chaos. 
  • The Reward comes when only Katniss and Peeta are left alive in the arena. They don’t have to fight, thanks to a rule change; they can both claim victory. 
  • It looks good for Katniss and Peeta until the Capital changes the rules again, putting an obstacle in the path of the Road Back. Suddenly, they’re forced to decide which of them gets to live. 
  • The Resurrection portion of the story plays out as Katniss and Peeta threaten to kill themselves, leaving no winner and possibly sowing the seeds of revolution. The Capital changes the rules again, allowing both of them to claim victory. 
  • Katniss gets to live, Returning from the Games as a hero. One who just may be able to make some real change to her Ordinary World.  

Let's say you want to think big. Like a 12 book series big. One little fun way that I use the Hero's Journey is to use each of the 12 steps to represent an entire book as a whole. You could also condense this into 6 books, 3 books, etc.

For example, the original Star Wars trilogy does a fantastic job of fitting the hero's journey not only into the first movie (A New Hope) but also into the trilogy as a whole. The first movie could easily represent the first four steps of the hero's journey from a macro-perspective (as well as covering all 12 within its self-contained plot), with The Empire Strikes Back covering steps 5-8, and Return of the Jedi covering steps 9-12.

Seriously though, the OG Star Wars trilogy is a masterclass in plotting, you guys.

In other words, the Hero's Journey doesn't have to be used just for a single novel, it can be a great way to progress your character from a more zoomed out perspective through an entire series.

Now that you know what to look for, think about some of your favorite stories. See if you can see the beats of the Hero's Journey in them. From Harry Potter and Toy Story to the Lion King and The Hunger Games , you'll find evidence of this story structure.

Its uses aren't just for adventure stories, though. With a little tweaking, a sweet romance story could also follow this template pretty closely. The point of the Hero’s Journey plot template isn’t to lock you into a formula that you can’t deviate from. Instead, it’s a tool that can guide you along. When you know the tropes of your genre, you can marry them with the major beats of the Hero’s Journey to come up with a novel readers will love . Remember, however, that writing an incredible novel is only part of the battle to find loyal readers- it's also important to have a strong marketing strategy so people can actually discover your book, as outlined in my free e-book on how to become an Amazon bestseller.

To make story beats easier, I recommend giving Plottr a try. It’s a great storytelling tool for writers that can help keep you on track using structures like the Hero’s Journey, Dan Harmon’s Story Circle , the Three Act Structure , and more. 

Dave Chesson

When I’m not sipping tea with princesses or lightsaber dueling with little Jedi, I’m a book marketing nut. Having consulted multiple publishing companies and NYT best-selling authors, I created Kindlepreneur to help authors sell more books. I’ve even been called “The Kindlepreneur” by Amazon publicly, and I’m here to help you with your author journey.

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The 17 Steps of The Hero’s Journey and Their Manifestations in Film

hero's journey film

Joseph Campbell’s The Hero with a Thousand Faces is a fantastic work of anthropology. In it he outlines the idea of “The Hero’s Journey”, which has 17 “steps”. Campbell postulates that all cultures share these 17 fundamental steps in their mythologies and stories. Storytellers have used Campbell’s ideas to make some of the most iconic literature and film in recent history.

This is not to say that every story features every step. This is also certainly not the only framework with which to analyze stories. The idea of there being a universal way of deciphering stories, and consequently better understanding the human experience, is not new. Italian playwright Carlo Gozzi claimed that there were 36 “dramatic situations”, renowned journalist Christopher Booker published his magnum opus work called The Seven Basic Plots: Why We Tell Stories , and even Aristotle was publishing works focusing on how drama should be told and why.

This topic is large and it can get pretty deep. People get doctorates in these sorts of subjects, and it can range from using a simple plot analysis device like this one…

1

…to discussions of the collective unconscious and Jungian archtypes based in Greek Mythology and our subconscious.

This article will illustrate and explain each step of the Hero’s Journey, as proposed by Campbell, by discussing its manifestations in films. Some of these examples are extremely well known, some are not, and some are curveballs that you may not have thought of before. This article will also compare and contrast movies of different eras and genres to better illustrate these steps, as well as to differentiate between various frameworks. Sometimes The Hero’s Journey doesn’t really apply to a story. That doesn’t make the movie bad, nor does it make it good. Art is a human thing, and often times it cannot be put perfectly into a box.

This list is certainly not meant to be exhaustive, nor is it meant to provide picture perfect examples of each step. There’s always room for interpretation. Being aware of these different steps and different frameworks, however, really makes your film viewing experience that much richer.

1. Peter Jackson’s The Hobbit: An Unexpected Journey (2012) and “The Call to Adventure”

2

It is important to note that Campbell asserts that the steps in the Hero’s Journey correspond to the “journey” we all take in becoming fully functioning members of society. They can be seen as representations of stages we go through while we “grow up”. The first step in the adventure of growing up is having the urge to actually go on this adventure. Why would we want to leave the comfort of our childhood homes? Well there are plenty of reasons.

Maybe there is some threat to our home, and we have to go out to stop it. Maybe there is something we must obtain or do in order to prove ourselves as full grown adults and as worthy recipients of something only adults have; a family of our own for example. Or maybe it is simply the curiosity and desire to grow as people. No matter what the motivation is, it calls us out of our normal lives into something new, mysterious, and wonderful.

The Call to Adventure stage is just that; the part of the story where an ordinary person, living in an ordinary place, is called away for whatever reason to go on a journey and return (or not return) later having accomplished what they set out to do (this is referred to as “the boon” by Campbell).

This stage is not just another word for the “inciting incident”, which is often used in other frameworks of analysis. Often times the inciting incident and the Call to Adventure coincide, but there is certainly a distinct difference that should be explained. An inciting incident is simply the ‘narrative hook’ that gets the story going. While a Call to Adventure is almost always the inciting incident, not all inciting incidents are calls to adventure.

There are hundreds of examples for this delineation. Take John Carpenter’s Halloween. The inciting incident in that story is when Michael Myers escapes from the insane asylum. It is at this point that the audience goes, “Oh snap! He’s gonna go APE on some unsuspecting and lustful teens who are neglecting their duties as babysitters!” Everything else before that was just exposition. This incident, incites the interest of the audience. No one cared that Michael Myers was some troubled kid. No one cared why he murdered his sister, or what his therapy sessions were like (Sorry Rob Zombie).

That scene is not a call to adventure. Michael Myers isn’t called to do anything here. If he was called to do anything it was years ago during his time in the asylum. Laurie Strode (Jamie Lee Curtis) isn’t called to do anything here either. You could argue she has her own call when Michael shows up to town and starts killing people, but the inciting incident of Halloween has nothing to do with Laurie arming herself with a phallic weapon to overcome a walking nightmare plaguing her town.

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Not seen: An average person living an average life

Furthermore, in Star Wars: A New Hope, the inciting incident is the first scene of the movie. We get the fantastic visual storytelling of that space battle. We learn that there is a lopsided war going on between good and evil, and the side of good is in need of “A New Hope” (Ohh…I get the title now…). That first sequence is what gets the story going and the audience hooked. The Call to Adventure happens about a half hour later when Obi Wan asks Luke to come learn about the ways of the force.

We are going to talk about Star Wars later in another step, so let us return now to The Hobbit and discuss how this perfectly illustrates the call to adventure.

The Scene: An Unexpected Party

Bilbo Baggins wants nothing more than to be totally ordinary. His main points of pride are his garden, strict adherence to Hobbit culture, and making up new reasons to have 6 meals per day without being a professional body-builder. Basically, he doesn’t want to grow up and experience the world.

Until one day, a very strange wanderer claiming to be a wizard bids him join a company of dwarves and travel to a far off mountain to help reclaim their kingdom from a man-eating fire-breathing world-destroying megalomaniacal dragon.

Initially, Bilbo, as any sane person would, refuses this call to adventure (see next step), but is later called again when there is an ‘unexpected party’ at his house and he decides to not be a giant wuss, but rather someone who can easily be manipulated and guilted into things…er…I mean be an adventurer.

The dwarves bust in and give Bilbo a much needed dose of culture shock. Bilbo really understands that this proposition is real, and he has feelings of inadequacy. He sees a chance to make a difference not only for these dwarves, but maybe for himself too. He understands what he is setting out to do. His goals are clear, and he is soon off on a life changing and fulfilling journey.

Without this push, he would have just stayed at home and not changed.

4

Excuse me sir, is this the “Epic Biker Beard Party”?

2. George Lucas’s Star Wars: A New Hope (1977) and “The Refusal of the Call”

5

In this step of the journey, the hero decides, for whatever convenient reason, not to go on this journey. This is metaphoric for refusing to grow-up or embrace change and the result of which is stagnation in development.

Nobody likes a man-child. Everyone tends to look down on grown adults who refuse to act their age and reject responsibility. We have all had moments though, where we didn’t really want to leave and grow up. Part of us did sure, but some part of us didn’t want to leave our friends and loved ones for the unknown. If we always chose what was easy and safe, we never would have left living in caves. We would have been bogged down in stagnation, complacency, and ignorance. Accepting the call to adventure is accepting the desire for more knowledge and the ability to benefit others around you. Rejecting it is accepting death in our development.

Now, not every refusal of the call is an impetus for a manifestation of death, however, death shows the hero that there can be no life for them where they are now, and they are thus compelled to start their quest.

The Scene: The Destruction of Luke’s Homestead

After Luke is rescued from ISIL Sand People by Obi-Wan, and having refused to join Obi Wan in going to Alderaan to train in the force because he has to “help with the harvest” (ironically the same thing every girl ever said to Luke when explaining why she could not go on a date), Luke comes back home and realizes that everyone he knows and loves is dead. He now accepts the call to adventure, and starts his journey. Initially he wanted to join to learn more about his father (and therefore himself through family history), and learn about this mysterious thing called ‘the force’. He also talks about joining the rebellion and seeking adventure outside the boring life of the farm. Now, he has nothing holding him back. In fact, he might even have more motivation through feelings of revenge.

6

If this did not happen, Luke would just be a basement dweller at his Aunt’s house…like all of us

Another great example of this is in Sam Rami’s Spiderman (2002) when Peter Parker refuses to fight crime and lets the criminal escape after robbing the sleazy fight promoter. Peter is then hit with the death of his uncle, who was like a father to him. It is very clear that this moment of death, spurs Peter onto the path of fighting for justice and using his powers for good. He learns very quickly that selfish indulgence of his powers leads to death.

7

You know what is odd…why did they give him a pillow to rest his head on…but nothing to try and stop the bleeding?

3. John Milius’s Conan the Barbarian (1982) and “Supernatural Aid”

8

This is where our hero is equipped with tools necessary to defeat the evil that they will encounter later on. How could Perseus have defeated the Gorgon monster Medusa without the weapons given to him by the Gods? Or how could James Bond save the world without the amazing gadgets given to him by Q-Branch? Grounded in reality, how can we succeed in the world without gaining knowledge and harnessing skills passed down to us through our society?

The Scene: The Tomb of the Atlantean Sword

Conan has recently been released by his owners and literally sent out into the wild to fend for himself. At first this seems great! Finally, our hero can begin his quest for revenge. Except for one problem; he has no equipment or supplies.

Even though he is fueled with battle hardened combat skills from the gladiator pit to exact revenge on Thulsa Doom for the murder of his family, his first act of freedom includes running for his life from a pack of wild dogs hell bent on making him their next meal.

Our great and powerful hero, seemingly powerless against some mangy mutts, is at a low point. So low in fact, that in an attempt to escape, he accidentally discovers a cave and falls beneath the earth. There he discovers the tomb of an ancient king, perhaps once not unlike himself, and receives the Atlantean sword! He uses this sword to empower himself (as phallic objects normally do in stories), and embark on his quest to solve the riddle of steel and exact revenge. (Note the obvious symbolism in descending beneath the earth and arising again more powerful, this comes up a lot and not just at your local Sunday School.)

9

4. Chris Columbus’s Harry Potter and the Sorcerer’s Stone (2001) and “Crossing the First Threshold”

10

Here our hero journeys outside of his ‘normal’ world and enters the exotic world of his journey. This step often involves magic to cross the threshold between worlds. However, it can be a boat ride from England to Normandy and you can be met by a hail of bullets like in Saving Private Ryan.

11

Here we, as well as the hero, are introduced to all the players in the new world. We learn the rules of the world, its layout, what is at stake, and so much more information. This is particularly potent in Sci-Fi and Fantasy films, where the hero is often a “Fish out of water”, and things can be explained to him and see for the first time. We, likewise, learn and experience all of it with the hero for the first time.

The Scene: Diagon Alley

Harry and Hagrid have just used magic to cross from the normal world into the bustling world of wizardry. Harry’s jaw is practically on the floor as he looks at all the new sights, sounds, people, animals, and strange shops around him. It truly speaks to the skillful writing of J.K. Rowling. Harry has no idea how any of this works, or where he should go, or who he should associate with, or anything else at all. He and Hagrid, while moving forward through the streets (and thus the plotline where Harry acquires and learns important things), drop a lot of expository dialogue in this scene and it introduces a vast new world for the hero and the audience.

12

5. Jonathon Demme’s The Silence of the Lambs (1991) and “The Belly of the Whale”

13

The hero is deep in this new world at this stage. They experience the dangers and mysteries first hand, and learn how to endure them in order to later harness and focus their strengths to accomplish their ultimate goal. Courage and steadfastness are paramount for the hero at this stage. The first threshold is majestic and wonderful, but this stage is often fraught with dread and terror.

The Scene: Clarice in the ‘Belly’ of the Insane Asylum

The whole plot of this movie hinges on Clarice Starling getting advice (supernatural aid) from Hannibal Lecture (mentor) in order to stop Buffalo Bill before he kills again (her boon). To get to this source of great power, she must travel through a rouges’ gallery of the criminally insane. She, and the audience, witness just how different and dark this world is that she must enter, literally and metaphorically. She is now far from the safe FBI training grounds, and stares down the edge of an abyss full of real monsters.

14

4 Replies to “The 17 Steps of The Hero’s Journey and Their Manifestations in Film”

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Great article. Could have wished you had found better examples for a couple, namely Zardoz and Avatar, as both these movies are pretty bad.

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Brilliant piece. Love to see Campbell in movie parameters. Thank you.

[…] Versão animada e resumida da jornada do herói. A estrutura narrativa que serve de base para boa parte das histórias fantásticas. O conceito foi criado por Joseph Campbell e é frequentemente encontrado em blockbusters. […]

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Zardoz is BAD? Veronica Clarke, it’s clear to me that you are retarded, ignorant piece of shit and you have no taste in movies. Harry Potter is bad, Star Wars are terrible, Hobbit is a pile of cgi crap, Count Monte Christo is abomination, V for Vendetta is watered down shit, Avatar Hook and Narnia are childish and pointless, Last Crusade is a bit silly and instead to pick on any of those steaming lumps of turd, you decided to pick on Zardoz? How dare you, you clueless, useless, brainless piece of shit!!!!!!

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Joseph Campbell’s 17 Stages of The Hero’s Journey

José Ángel Manaiza, Jr.

Mathematician

hero's journey 17 steps

CALL TO ADVENTURE

Dananjaya Hetearachchi, Toastmaster’s 2014 winner got the call when he saw his mother cry tears of shame over what he had done.

“I want you to be a better man,” she said.

Presiyan Valselev, the 2013 winner gets his call when the voice in inside him says, “Reach out.”

Ryan Avery’s journey starts when Officer Snodgrass turned him over to his mother.

Lance Miller felt as if his life was going nowhere and, of his own volition, decided to take control.

"When I say connecting speaker and audience I’m not speaking figuratively or metaphorically. I’m talking about an actual physical connection, a brain to brain connection, speaker with listener. Science has shown us that this is actually possible."-World Champion Of Public Speaking Don Johnson

On Tuesday, March 22nd, 2016, The World Champion Of Public Speaking Don Johnson inspired the audience with 1-hour presentation on 17 Stages of The Hero's Journey. If you master these 17 stages, you will become a proficient storyteller.

1. The Call to Adventure

The hero starts in the ordinary world and gets a call, sometimes from another person, sometimes of the person’s own volition. In Homer 's Odyssey , Odysseus is caught in the terrible winds of the angered god Poseidon and sent off to distant lands.

Throughout our own lives we see that necessity to answer the call and improve ourselves. Do you remember why and how you got involved in Toastmasters?

2. Refusal of the Call

The hero may refuse to pay attention to the call from fear, indifference, from insecurity, from a sense of inadequacy. Luke Skywalker refuses Obi Wan’s call. It’s difficult. It takes work.

Presiyan Vaselev refused the call three times. Presiyan’s refusal resulted in his situation getting worse.

3. Supernatural Aid

Cinderella had her fairy Godmother. Dorothy had Glenda, the good witch of the North. But it doesn’t necessarily have to be supernatural. It can be a parent or a grandparent or a friend giving a thought or aspiration. Dananjaya Hetearachchi’s Cool Dad’s friend says, “I see something in you.” Ryan Avery’s mother tells him, “Trust is a must.” Randy Harvey’s Fat Dad in Randy’s 2004 speech says, “Sometimes you’re the catcher; sometimes you’re the caught.”

It can be what we call miracles of coincidence where sometimes you’re saved from disaster seemingly miraculously.

Sometimes that supernatural aid is the resources within us.

4. The Crossing Of The First Threshold

This is the point where the person actually crosses into the field of adventure, leaving the known limits of his or her world and venturing into an unknown and dangerous realm where there aren’t any rules and limits. Beyond the guardian is darkness, the unknown and danger; just as beyond the parental watch is danger to the infant

You cross the threshold when you go off to college, join the services, or immigrate to another country.

5. The Belly of the Whale

It’s a common theme that appears not only in the Bible but in many other cultures as well. Remember Tom Thumb who was swallowed by a fish; the whale swallowed Pinocchio. The belly of the whale represents the final separation from the hero's known world and self. By entering this stage, the person shows willingness to undergo a metamorphosis.

6. The Road Of Trials

Once the hero accepts the call, the hero must face tasks and trial after trial and may have to face them alone, or may have assistance. The Yellow Brick Road is obvious. The road of trials is a series of tests, tasks, or ordeals that the person must undergo to begin the transformation. Dragons have now to be slain, bad witches overcome, and surprising barriers passed – again, again, and again.

A quitting smoker is plagued with withdrawal and cravings. A beginning speaker is plagued with stage fright.

7. The Meeting With The Goddess

This is the point when the person experiences an unconditional love that a fortunate infant may have experienced with his or her mother. This is a very important step in the process and is often represented by the person finding the other person that he or she loves most completely.

8. Woman As Temptress

This step is about those temptations that may lead the hero to abandon or stray from his or her quest, which does not necessarily have to be represented by a woman. Woman is a metaphor for the physical or material temptations of life, since the hero-knight was often tempted by lust from his spiritual journey. And he cannot acknowledge his own lust drives.

Throughout history men have refused to acknowledge their own faults and shortcomings and have conveniently attached them to someone else. And who is more convenient than the woman? The shining example is Eve in the creation myth.

The goddess that the man married has become a nag, a spendthrift. Women become the butt of men’s jokes. The marital problems are the fault of the spouse. But there is another side of the coin. The husband has transformed from Prince Charming into a big disappointment. He becomes lazy. He becomes a batterer. Men become the butt of women’s jokes.

9. Atonement with the Parent

In this step the person must confront and be initiated by whatever holds the ultimate power in his or her life. In many myths and stories this is the father, or a father figure who has life and death power. In Harry Potter he meets the images of his dead parents.

Dananjaya Hetearachchi’s mother and Ryan Avery’s mom were the parents with who they had to atone. With Presiyan Vaselev and Lance Miller it was their parent within.

10. Apotheosis

It’s the elevation or exultation to the rank of a god. The hero is treated as almost divine. The audience, having been led to identify with the hero, experiences the brink-of-death feeling with the hero and then is relieved by hero’s return from death. In all the winning International speeches we feel with the speaker at the moment of realization.

11. The Ultimate Boon

The ultimate boon is the achievement of the goal of the quest. It is what the person went on the journey to get. All the previous steps serve to prepare and purify the person for this step.

The scarecrow wanted intelligence, the lion wanted courage, and the tin woodman wanted compassion.

Maybe we’ve conquered our base desires and passions like lust or greed or indifference. We quit smoking. We got through our Icebreaker. We won the battle with stage fright. Now we feel we can confront any challenge.

12. Refusal of The Return

Having found bliss and enlightenment in the other world, the hero may not want to return to the ordinary world to bestow the boon onto his fellow man.

Even though we’ve discovered something we may have demons of doubts that have to be resolved. Our minds keep telling us there are other obstacles to be overcome. The person may one of those 40-year-olds that are still living at home.

13. The Magic Flight

Sometimes the hero must escape with the boon, if it is something that the gods have been jealously guarding. Jack climbed the beanstalk and stole the giant’s treasures. Glenda, the good witch of the North gave Dorothy magic slippers; Obi Wan Kenobi gave Luke Skywalker the light saber; Dumbo had a feather.

14. Rescue From Without

Heroes may need powerful guides and rescuers to bring them back to everyday life. More than likely, it’s an emotional wound. He she may succumb to recidivism or depression or negative attitudes. The mentor comes to the rescue.

15. The Crossing of The Return Threshold

The trick in returning is to retain the wisdom gained on the quest, to integrate that wisdom into our lives, and to share the wisdom with the rest of the world

16. Master Of Two Worlds

For a human hero, it may mean achieving a balance between the material and spiritual. If the hero has had to reach inside to discover his inner resources he must still realize that there is an outer world to be lived. But you can live both worlds more fully now.

17. Freedom To Live

Mastery leads to freedom from the fear of failure, which in turn is the freedom to live. This is sometimes referred to as living in the moment, neither anticipating the future nor regretting the past.

  • Joseph Campbell, “The Hero with a Thousand Faces,” New World Library, Novato, California, Third Edition, 2008.
  • Carl Jung, “Man and His Symbols,” Doubleday & Company, Inc., Garden City, New York,1964
  • Grady Jim Robinson, “Did I Ever Tell You about the Time . . .? “ How to develop and deliver a speech using stories that get your message across, McGraw-Hill, New York, 2000.
  • Kenneth C. Davis, “Don’t Know Much About Mythology, Everything You Need to Know About the Greatest Stories in Human History but never Learned,” Harper, New York, 2005.
  • Robert L. Delevoy, “Symbolists and Symbolism,” Skira Rizzoli, New York, 1982
  • https://donj31.wordpress.com/

MEET THE WORLD CHAMPION OF PUBLIC SPEAKING DON JOHNSON

Don Johnson, with over 38 years experience as a member of Toastmasters and the National Speakers Association is a veteran of countless talks to community and corporate groups. He has spoken to groups ranging from kindergartners to senior citizens, from recovering drug addicts to corporate managers, and community service organizations including Rotary clubs, Kiwanis and B'nai B'rith.

He served 4 years in the U.S. Navy, received his bachelor's degree at Clarkson University, his Masters at USC, and completed his Ph.D. coursework at UCLA. He has taught at Northrop University.

Don is District I's Tall-Tales champion, Region II's Humorous-Speech champion, and Toastmaster International’s World Champion of Public Speaking .

Don has spoken extensively for the American Heart Association, the March of Dimes and the American Cancer Society about health issues, has trained speakers for these organizations, and has chaired their speaker’s bureaus. He has facilitated stop-smoking programs and has trained others as facilitators.

He has taught comedy improv and has been a member of the Improv troupe: A Work in Progress , which performed regularly in the Los Angeles area. Don has taught How to Speak Like a Pro at the South Bay adult school in Manhattan Beach for 20 years, and is a Public Speaking consultant. He has been an announcer on the award-winning TV sensation, The Shelley Show .

His book, Would You Like to Swing on a Star; How You Can Create, Prepare, and Deliver a Winning Speech , gives insights into strengthening your talks and presentations and is a must for those who are considering competing. Two excerpts from the book have appeared in the Toastmaster Magazine .

His latest book Speaking from the Right Side of the Brain , is one that will boost your speaking to a new level by showing how to make more exciting, dynamic presentations by awakening unused, inner potential.

Don was a Cellist in the Beach Cities Symphony and is a painter whose works are on exhibit in the Parkhurst Gallery on 6th St. and in the Ports O’ Call Village Parkhurst Gallery, San Pedro.

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Joseph Campbell & The Hero’s Journey

In 1949, scholar  joseph campbell published his 1st book, the hero with a thousand faces. in this book, campbell introduced us to his theory that myths from around the globe share a fundamental structure, the monomyth ..

C ampbell formulated this theory over 5 years, spending 9 hours a day reading mythology from around the world. The Monomyth structure is divided into 3 events with additional stages in between. The stories of Osiris, Prometheus, Buddha, Moses, Jesus, and many other tales from history use this structure. It has inspired many artists and storytellers, such as, Jim Morrison of The Doors, Bob Dylan, creator of Star Wars George Lucas, Bob Weir, and Jerry Garcia of the band, The Grateful Dead. While countless stories follow this Monomyth structure, we will use the original Star Wars Trilogy as an example for exploring this process.

The Seventeen Stages of the Monomyth

The Seventeen Stages of the Monomyth

The Cycle of Mythology

Stage 1: Separation

I n the first stage of the hero’s journey, we find our protangonist living life in a typically mundane situation. The  Star Wars , Luke Skywalker lives as a talented yet lowly and pretty damn whiny moisture farmer on Tatooine.

Until…

1. Call to Adventure – By some chance the hero will become aware of information or actions that call for them to go on a quest. The lovable and recently acquired droid R2-D2 plays a holographic message of Princess Leia pleading for Luke’s soon to be mentor, Obi-Wan Kenobi’s assistance.

2. Refusal of the Call – Overwhelmed by the information, the hero refuses the call and makes excuses as to why they cannot answer it. Luke refuses Obi-Wan’s request to join him on his mission, stating that he has responsibilities at home.

Luke's Supernatural Aid is in the form of a Lightsaber

Luke’s Supernatural Aid is in the form of a Lightsaber and newfound Knowledge of the Force

3. Supernatural Aid – Once a commitment to the quest is made by the hero, they are provided with a special weapon or power that will assist them along the way. Obi-Wan gifts Luke his fathers lightsaber and explains some Force 101.

4. Crossing the Threshold – The moment when the hero actually embarks upon the journey. After Luke discovers that his family has been murdered and that nothing is left for him at home, he decides to join Obi-Wan on the quest to save Princess Leia, cause that sounds way cooler than hanging at the farm where your entire family was just massacred.

5. Belly of the Whale – The final separation between the hero and their home. Luke and Kenobi bail out from Tatooine with their new bros Han Solo and Chewbacca.

Stage 2: Initiation

The Empire Strikes Back is nothing but a road of trials for our hero, Luke

The Empire Strikes Back is nothing but a road of trials for our hero, Luke.

6. The Road of Trials – A series of usually 3 trials and tests, the hero often fails one or more of these test. In Luke’s journey the destruction of the Death Star is his first test and one that he passes. His second and third tests do not end so well. While training with Yoda on Dagobah, Luke fails in his truly mastering himself and the force. Thirdly, in the duel between himself and his newly revealed father, Darth Vader, he is defeated, injured, and almost killed.

7. The Meeting with the Goddess – Our hero experiences a love that has the power and significance to that of a mother. Luke begins to have strong feelings for Leia, his unbeknownst sister.

8. Woman as Temptress – The temptation to abandon the journey for material or other gain. Luke is close to being seduced to the dark side as the Emperor feeds his rage against his father and especially with the prospect that if he will not turn, perhaps his sister will.

9. Atonement with the Father – In this stage, the hero must confront and be initiated by whoever holds the ultimate power in their life. Luke battles Darth Vader and once again is on the losing side of the fight. Nearing death from the Emperor’s attacks, Luke begs his father to help save him from certain death.

Star-Wars-Trivia-Original-Ending-Luke-Dark-Side

Anakin & Luke Meet for the 1st Time

10. Apotheosis – The spiritual death and rebirth of the hero. Darth Vader hears his son’s cries for help and returns to the light, deciding to destroy the Emperor in a self sacrificial action. By bringing his father back to the light, Luke has finally become a true jedi.

11. The Ultimate Boon – The stage of achievement of the goal. Luke is a jedi, has defeated the Empire, the dark side, saved his father, and all his friends and family are safe.

12. Refusal of the Return – The hero basking in their newly found bliss, may not want to return to their previous life and share this bliss with his fellow man. Luke does the opposite of this, upon his reunification with his friends, he shares with Leia that they are siblings. He then goes on to train her and new jedi in the ways of the force.

Stage 3: Return

13. The Magic Flight – The daring escape made after obtaining the boon. Luke carries his fathers body onto a transport and flees the Death Star before its complete destruction.

The Return

The Millennium Falcon in Magical Flight

14. Rescue from Without – When powerful guides or mentors help bring the hero back to normal life. When Anniken, Obi-Wan, and Yoda appear from the ether to acknowledge Luke and his newfound jedi knighthood.

15. Crossing the Return Threshold – Retaining, integrating, and sharing wisdom learned on the quest. Luke shares his knowledge of the force with future jedi.

16. Master of Two Worlds – The hero has achieved a balance between the material and spiritual world. Luke has sorted all of his family issues, become a man and a jedi.

17. Freedom to Live – By becoming a master of the two worlds, the hero is free from regrets of the past and worries of the future, this leaves them to live in the moment. Luke has resolved all the  conflicts in his life, he is free to live at one with the force.

Each of Us are the Heroes in Our own Journey

The Monomyth is a method of story telling that is innate to humans. Cultures from around the world share it’s structure in their stories. Every human, whether they are aware of it or not, is on their own hero’s journey. By studying Joseph Campbell’s work we can better our own understanding of the tests, trials, and progress along our journey.

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Tamlorn Chase

Tamlorn Chase hails from the coastal town of Santa Barbara, where he works as a wilderness guide, wildlife filmmaker, and environmental activist. Protecting the natural world is his profession and passion.

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Breaking Down the Character Archetypes of the Hero’s Journey

hero's journey 17 steps

You’ve  read about George  Lucas’s  use of Joseph  Campbell’s Monomyth found in his 1949 book, A Hero with a Thousand Faces ,  which   is  a  common  narrative pattern found in many stories from many different cultures worldwide. This narrative journey typically involves several character archetypes that affect the  hero’s journey from beginning to end.

After the successful debut of  Star Wars   and  Lucas’s  discussions on using  Campbell’s work as inspiration for his space opera, many producers, development executives, filmmakers, and screenwriters have explored the Monomyth with deeper and simplified approaches.

Christopher Vogler's Interpretation of the Hero's Journey

When Christopher Vogler, a development executive and screenwriter at Disney, was inspired by Joseph  Campbell's  concept of the story monomyth, he crafted a seven-page memo for  Disney's  development team and incoming screenwriters.

This memo,  A Practical Guide to Joseph  Cambell’s  The Hero with a Thousand Faces , laid the groundwork for what would later become  Vogler's  1992 book,  The  Writer's  Journey: Mythic Structure for Storytellers and Screenwriters . In this book, Vogler expanded upon  Campbell’s  ideas.

He adapted  Campbell's  mythical story structure into twelve distinct stages (from  Campbell’s  initial seventeen). Our concise interpretations of these stages include:

  • The Ordinary World : We see the  hero's   normal  life at the start of the story before the adventure begins.
  • Call to Adventure : The hero faces an event, conflict, problem, or challenge that makes them begin their adventure.
  • Refusal of the Call : The hero initially refuses the adventure because of hesitation, fear, insecurity, or  any  other issues.
  • Meeting the Mentor : The hero encounters a mentor who can give them advice, wisdom, information, or items that ready them for the journey ahead.
  • Crossing the Threshold : The hero leaves their ordinary world for the first time and crosses the threshold into adventure.
  • Tests, Allies, and Enemies : The hero learns the  rules of the new world  and endures tests, meets friends, and comes face-to-face with enemies.
  • The Approach : The initial plan to take on the central conflict begins, but setbacks cause the hero to try a new approach or adopt new ideas.
  • The Ordeal : Things go wrong, and added conflict  is introduced . The hero experiences more difficult hurdles and obstacles, some of which may lead to a life crisis.
  • The Reward : After surviving The Ordeal, the hero seizes the sword — a reward that  they've  earned that allows them to take on the  biggest  conflict. It may be a physical item or piece of knowledge or wisdom that will help them persevere.
  • The Road Back : The hero sees the light at the end of the tunnel, but they are about to face even more tests and challenges.
  • The Resurrection : The climax.  The hero faces a final test, using everything they have learned to take on the conflict once and for all.
  • The Return : The hero  brings  their knowledge or the  " elixir "  back  to the ordinary world.

Within these stages are character archetypes that help to shape the  hero’s   journey, and their eventual character arc throughout the story.

Read More: Exploring the Twelve Stages of the  Hero’s  Journey

Two people racing on light motorcycles in 'Tron: Legacy,' Breaking Down the Character Archetypes of the Hero’s Journey

'Tron: Legacy' (2010)

What Are Character Archetypes?

A character archetype is a common  recurring  representation of a character that embodies a set of universal and recognizable traits or characteristics. These archetypes  are seen  throughout literature, film, and other storytelling mediums—and they resonate with audiences because they  are based  on  common human experiences or cultural norms.

Archetypes work well because they are instantly recognizable to readers and audiences.  For writers, character archetypes can  be adapted and molded with ease  during character development.

Character archetypes are not specific characters in a story but  rather broad categories or templates that individual characters can be based on or inspired by. They represent typical roles characters play in the narrative, and their actions and motivations are often predictable based on the archetype they represent.

However, writers can also choose to subvert those expectations to create a more dynamic character , as well as  introduce much-needed twists and turns within the story.

Read More: 10 Character Archetypes in Comedies

Chunk (Jeff Cohen), Mikey (Sean Astin), Mouth (Corey Feldman), and Data (Ke Huy Quan) looking a treasure map in 'The Goonies,' Breaking Down the Character Archetypes of the Hero’s Journey

'The Goonies' (1950)

The benefits of using character archetypes include:

  • Universality : Archetypes are universally understood and have similar meanings across cultures and historical contexts.  This  can  especially  help in the cinematic realm  as  movies  are released  in multiple countries and languages.
  • Symbolism : These character traits can symbolize a particular  aspect of  human experience or life.  Once again, symbolism is identifiable across many cultures.
  • Predictability :  Because they  are based  on common patterns,   their behaviors and roles in stories can often be anticipated .  Because of that anticipation, writers can choose between subverting those expectations or using the predictability of the archetypes to service the story and protagonist with ease.  
  • Variability : While archetypes are typical patterns, they allow for variations and depth, meaning a single archetype can manifest in different ways across various stories, allowing writers  can  adapt these traits to any character. 

Character archetypes can  be used   as tools  to tell a compelling and universal story. 

Four fishes in the dentist fish tank smiling at Nemo in 'Finding Nemo,' Breaking Down the Character Archetypes of the Hero’s Journey

'Finding Nemo' (2003)

What Are the Character Archetypes in the Hero's Journey?

Many archetypes in the hero's journey—the threshold guardian, the herald, the shapeshifter, the trickster, the ally, and the tempter/temptress—are more defined in later interpretations and expansions of Campbell's  work. People like Vogler applied his theories to modern storytelling so writers, readers, and audiences could more easily understand the dynamics of  Campbell’s  monomyth.

Here,  we’ll break down the main character archetypes in the hero's journey utilized in  Campbell’s  Monomyth and  Vogler’s  expanded breakdowns and interpretations. 

The hero is the  central figure of the story  (protagonist) who undergoes a journey, facing challenges and transformations.  The hero often starts as an ordinary person who  is  then  called  to adventure. They are present throughout the  entire   journey , from the ordinary world to the return with newfound knowledge or power.

Luke Skywalker (Star Wars), Indiana Jones ( Raiders of the Lost Arc ), Katniss Everdeen ( The Hunger Games ), Barbie ( Barbie ), and Harry Potter (the  Harry Potter series) are perfect examples of the hero character archetypes. You can include any protagonist within a story that goes on a physical or emotional journey.

As mentioned above, the hero in the  hero’s  journey usually begins their adventure within their ordinary world.  This   offers readers and audiences the chance  to relate to the protagonist, empathize with their plight, and see the beginning of their character arc.  

Read More: Why the 'Barbie' Movie is the Perfect Example of the Hero’s Journey

The shadow is the main antagonist of the story. The shadow reflects the darker aspects of the hero, sometimes represented as the mirror image (opposite) of the hero and their beliefs. Overall, they are the antagonist or villains  present throughout the whole  story in varied ways. 

Read More:  15 Types of Villains Screenwriters Need to Know  

The shadow can also be represented  in metaphorical terms. If a  story’s hero journey is the protagonist dealing with alcoholism or addiction, those vices can serve as the shadow/antagonist/villain.

The quintessential shadows in cinema include characters like Darth Vader ( Star Wars ), Voldemort (the Harry Potter series), and Sauron ( The Lord of the Rings series). But you can also find a less villainous shadow that takes on a lighter antagonistic role without purely evil intentions.

A perfect example of that would be  Principal Rooney in  Ferris Bueller’s Day Off .  He  doesn’t  have evil intentions like a villain does. However, he is the shadow or mirror image of Ferris Bueller. Ferris believes in freedom  an expression . Rooney believes in order and control of others.

Edward "Ed" R. Rooney (Jeffrey Jones) smiling at a group in 'Ferris Bueller's Day Off,' Breaking Down the Character Archetypes of the Hero’s Journey

'Ferris Bueller's Day Off' (1986)

This character serves as a guide or teacher to the hero, providing them with advice, training, or magical assistance.  The mentor is often a wise or experienced figure, although there have been literary and cinematic variances.

Look no further than the likes of Obi-Wan Kenobi ( Star Wars ), Yoda ( The Empire Strikes Back ), Mr. Miyagi ( The Karate Kid ), and Gandalf ( The Lord of the Rings series ) as core examples of the mentor.

Daniel LaRusso (Ralph Macchio) watching Mr. Miyagi (Pat Morita) in 'The Karate Kid'

'The Karate Kid' (1984)

Allies are friends or companions who support and accompany the hero through their journey. They often complement the  hero's  skills and help them face challenges.

In  Star Wars , the allies of Luke Skywalker include Han Solo, Chewbacca, and the droids. In  The Lord of the Rings series , the fellowship companions of Frodo encompass this character archetype. You can also look to any sidekick-type character as the perfect example of an ally:

  • Goose in  Top Gun
  • Patrick in  Spongebob Squarepants
  • Ron in  Harry Potter
  • Billy in  Big
  • Julie in  Lady Bird
  • Rod in  Get Out
  • Ned in the  Spider-Man  movies
  • Sam in  The Lord of the Rings
  • Short Round in  Indiana Jones and the Temple of Doom

Allies can also be characters who  aren’t  as close to the hero but offer  some  type of help along the way.

Lady Bird (Saoirse Ronan) and Julie (Beanie Feldstein) looking at houses in 'Lady Bird'

'Lady Bird' (2017)

The Threshold Guardian

These characters serve as obstacles the hero must overcome or circumvent on their journey. They are not always enemies but are present within the story to test the hero and give them the belief and ability to continue on their adventure.

Little John in the  Robin Hood   stories is initially the threshold guardian of the Sherwood Forest. 

He eventually becomes an ally to Robin. But he’s initially a threshold guardian. 

You can turn to   Monthy Python and the Holy Grail  as well. The Black Knight  isn’t  necessarily King  Arthur’s  foe. However,  he’s there to defend the bridge at all costs.

 The Herald

The herald is the character that initiates the call to adventure, pushing the hero to  action,  or providing the news or event that triggers their journey.

In  Star Wars , R2-D2 is the herald of  Luke’s  journey because he delivers the message from Princess Leia  to him . If Luke  doesn’t  see that message, he  doesn’t  show it to Obi-Wan Kenobi. And if Obi-Wan  doesn’t  see that message, he  doesn’t  convince Luke to come with him to join the Rebellion. 

In  Barbie , Weird Barbie is the one who tells Barbie the truth about what she is going through and what she must do to seek out the answers she needs. 

The herald can be a  major  character, a supporting character, or even a minor character. In  The Lord of the Rings , Gandalf is both mentor  and  herald, as he is the one who appears to Frodo, telling him he must bring the ring to Mordor. 

The Shapeshifter

This  archetype's loyalty and role are often unclear, and they can serve as an ally or an enemy to the hero. Sometimes both. Their unpredictable nature adds complexity to the story, usually resulting in twists and turns within the plot.

Snape in the  Harry Potter series is one of the greatest shapeshifters in literature and film. His motives are unknown, mistaken, and hidden. He acts as both a shadow to Harry and later an ally.

Jack Sparrow in the Pirates of the Caribbean   series is another  great  example, embodying the role of an unpredictable ally whose loyalty is often questionable. Yes, he can  be  looked  upon as an antihero protagonist of the movie. However, the clear hero of the story is Will.

Captain Jack Sparrow standing on the top of his sinking ship in 'Pirates of the Caribbean: The Curse of the Black Pearl'

'Pirates of the Caribbean: The Curse of the Black Pearl' (2003)

The Trickster

The trickster usually adds  levity  to the story through comic relief. They can be allies or enemies, but typically  they  cause trouble for both.

Jack Sparrow falls under this character archetype as well. But a better example may be Loki in the Marvel Cinematic Universe   movies. He embodies the definition of a trickster.  He brings more comic relief to the  movies   after his initial first appearance in  Thor .

Perhaps the better example would be Genie in  Disney's   Aladdin . He uses his powers for humorous and unexpected effects, often bending the rules and adding a lighthearted element to the story.

Tempter/Temptress

This archetype can be of any gender and represents temptation or distraction that diverts the hero from their path.

Catwoman in the  Batman  movies often plays the role of a temptress to Batman, combining allure with a morally ambiguous character.

Many of the Bond Girls in the   James Bond  films serve as temptresses, combining allure and mystery and often leading Bond into dangerous situations.

The Indiana Jones variation would be Elsa from  Indiana Jones and the Last Crusade . 

One of the best examples of the Tempter playing a more pivotal role in the story is Avery Tolar in The Firm .  He’s  a senior partner at  the law firm  Bendini, Lambert & Locke. His role is crucial in seducing the protagonist, Mitch McDeere, into the luxurious and corrupt world of the law firm.

He has a charismatic and persuasive personality. He mentors Mitch and exposes him to the high-stakes, high-reward lifestyle  that the  firm offers, including wealth, prestige, and power.  Tolar's  character is complex. He is a nuanced character who embodies the charm and allure  that the  firm uses to entice and trap its young associates.

His influence on Mitch is significant, as he represents the allure of success and the moral compromises that often accompany it.  Tolar's  character effectively demonstrates how  the tempter archetype can be used  to explore themes of corruption, temptation, and ethical dilemmas in a narrative.

The character archetypes  found  within the h ero’s  journey offer writers the ability to take universal character templates and mold them to fit into stories that embrace the monomyth structure or use it as a starting point to tell a compelling and engaging story. 

Use them in whatever way  you’d like. They can encompass the more traditional definition within your story, or you can use these archetypes to set up expectations and later subvert those expectations to create a more enthralling and surprising plot.

Read More: Is Joseph Campbell's "The Hero's Journey" Dead in Screenwriting Today?

CHECK OUT OUR PREPARATION NOTES SO YOU START YOUR STORY OFF ON THE RIGHT TRACK!

ScreenCraft Preparation Notes

Ken Miyamoto has worked in the film industry for nearly two decades, most notably as a studio liaison for Sony Studios and then as a script reader and story analyst for Sony Pictures.

He has many studio meetings under his belt as a produced screenwriter, meeting with the likes of Sony, Dreamworks, Universal, Disney, Warner Brothers, as well as many production and management companies. He has had a previous development deal with Lionsgate, as well as multiple writing assignments, including the produced miniseries Blackout, starring Anne Heche, Sean Patrick Flanery, Billy Zane, James Brolin, Haylie Duff, Brian Bloom, Eric La Salle, and Bruce Boxleitner, the feature thriller Hunter’s Creed, and many Lifetime thrillers. Follow Ken on Twitter @KenMovies and Instagram @KenMovies76

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hero's journey 17 steps

IMAGES

  1. Joseph Campbell's Hero's Journey: A Better Screenplay in 17 Steps

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  2. Why Joseph Campbell's Hero's Journey Is So Important

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  3. The Hero's Journey 17 Steps Explained

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  4. 12 Hero's Journey Stages Explained (Free Templates)

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  5. The Hero S Journey Stages Steps And Examples

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  6. The Hero's Journey: A 17 Step Story Structure Beat Sheet

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  2. The Hero’s Journey and disintegration anxiety. #josephcampbell #herosjourney

  3. Hero's Journey Part 5-The Inner Most Cave (instrumental)

  4. The Hero's Journey

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  6. Might & Magic Heroes VII [Герои 7] прохождение кампании Йоргена #26

COMMENTS

  1. The Hero's Journey: A 17 Step Story Structure Beat Sheet

    Here's an overview of all of the 17 steps of Joseph Campbell's Hero's Journey: Act One: The Departure. The Call to Adventure. Refusal of the Call. Supernatural Aid. The Crossing of the First Threshold. Belly of the Whale. Act 2: The Initiation: The Road of Trials.

  2. Joseph Campbell's Hero's Journey: A Better Screenplay in 17 Steps

    The Hero's Journey is a concept innate to being human. And if remembering these 17 steps may seem a little daunting, fear not. Make sure to check out Dan Harmon's abridged 8-step variation of the Hero's Journey monomyth. Same structure, just made more digestible.

  3. The Hero's Journey: The 12 (or 17) Steps for Writers

    The 12 Stages of the Hero's Journey (as outlined by Christopher Vogler) While Joseph Campbell originally outlined 17 stages of the monomyth in his book, screenwriter Christopher Vogler simplified it into 12 stages in a popular guidebook for writers. Known as the hero's journey model, these 12 steps are: Ordinary World. Call to Adventure.

  4. Hero's Journey: Get a Strong Story Structure in 12 Steps

    The Hero's Journey is a model for both plot points and character development: as the Hero traverses the world, they'll undergo inner and outer transformation at each stage of the journey. The 12 steps of the hero's journey are: The Ordinary World. We meet our hero. Call to Adventure.

  5. Hero's Journey Steps: Campbell's 12 Vital Stages Explained

    The stages of the hero's journey are the common sequence of events that occurred in the monomyth motif. Technically speaking, Campbell outlined 17 stages in his The Hero with a Thousand Faces: 1: The Call to Adventure. 2: Refusal of the Call. 3: Supernatural Aid.

  6. The Hero's Journey: A Plot Structure Inspired by Mythology

    The Hero's Journey was invented by Campbell in his seminal 1949 work, The Hero with a Thousand Faces, where he introduces the concept of the "monomyth." A comparative mythologist by trade, Campbell studied myths from cultures around the world and identified a common pattern in their narratives.

  7. The Hero's Journey: Step-By-Step Guide with Examples

    The Hero's Journey is a common story structure for modeling both plot points and character development. A protagonist embarks on an adventure into the unknown. They learn lessons, overcome adversity, defeat evil, and return home transformed. Joseph Campbell, a scholar of literature, popularized the monomyth in his influential work The Hero ...

  8. The Hero's Journey: 12 Steps That Make Up the Universal Structure of

    Step 7: Approach to the Inmost Cave. Eventually the Hero must arrive at the destination, and that destination is frequently a fortress, cave, or dungeon crawling with monsters, enemies, or traps. This will lead to the story's climax, but the best heroic journeys include a step before the big fight.

  9. The Hero's Journey: Stages, Steps, and Examples

    The hero's journey is the story of a hero who leaves the ordinary world to go on an adventure full of peril. On it, the hero will gain both adversaries and allies, and will face a great evil. The hero will also face his shadow self, which is perhaps the most frightening antagonist of all. Campbell references 17 total steps in the hero's journey.

  10. The 17 Hero's Journey Steps: The Complete Guide

    Hero's Journey Step #17: Freedom to Live. The individual must embrace their own self-annihilation. These figures of ascetic self-denial are represented across the world's religious traditions, from the wandering mendicants of the East, to the Wandering Jew and itinerant monks of medieval Europe. The manifestations vary, but the concept is ...

  11. 12 Hero's Journey Stages Explained (+ Free Templates)

    The very first hero's journey arc was created by Joseph Campbell in 1949. It contained the following 17 steps: The Call to Adventure: The hero receives a call or a reason to go on a journey. Refusal of the Call: The hero does not accept the quest. They worry about their own abilities or fear the journey itself.

  12. Hero's Journey: A Complete Guide to the Hero's Journey Steps

    The hero's journey ends where it begins, back at the beginning after a quest of epic proportions. The 12 steps are separated into three acts: departure (1-5) initiation (5-10) return (10-1) The hero journeys through the 12 steps in a clockwise fashion. As Campbell explains:

  13. 5.2 The Monomyth: Understanding the Seventeen Stages of the Hero's Journey

    2.3 Genesis 6:9-9:17, World English Bible; 2.4 Popul Vuh in Outline; 2.5 The Beginning of Ife, from the Yoruba Traditions of Africa; ... If the hero's journey involved a physical journey from one location to another, then the magic flight has the audience skip the journey back almost entirely—the hero simply reappears near the first ...

  14. Joseph Campbell's Hero's Journey: Worksheet & Examples

    17 steps in the hero's journey Departure (stages 1-5) These steps in the hero's journey consist of their departure from home. The hero gets a call to adventure, refuses it, but ultimately finds themselves crossing the threshold. 1. Call to adventure. The hero begins in an ordinary world where they have an established place.

  15. The Hero's Journey: The 12 Steps of Mythic Structure

    There are three overall stages to the Hero's Journey, each with individual story beats. These are 1) Departure, 2) Initiation, and 3) Return. Each of the twelve steps has its own story beats that happen. As we finish each stage, we'll reflect on each story beat with an example from a famous movie. 1.

  16. PDF Exploring the 12 Stages of the Hero's Journey

    3. Refusal of the Call: The hero initially refuses the adventure because of hesitation, fears, insecurity, or any other number of issues. 4. Meeting the Mentor: The hero encounters a mentor that can give them advice, wisdom, information, or items that ready them for the journey ahead. 5.

  17. The 17 Steps of The Hero's Journey and Their Manifestations in Film

    Joseph Campbell's The Hero with a Thousand Faces is a fantastic work of anthropology. In it he outlines the idea of "The Hero's Journey", which has 17 "steps". Campbell postulates that all cultures share these 17 fundamental steps in their mythologies and stories.

  18. The Hero's Journey 17 Steps Explained.

    The Hero's Journey 17 Steps: This week's video explains the 17 stages in Joseph Campbell's Hero's Journey. The work explores where myths provide a psychologi...

  19. Writing 101: What Is the Hero's Journey? 2 Hero's Journey Examples in

    A sudden and unexpected journey, promising adventure and peril. A test of character, strength, and skill. An ultimate battle that tests the hero's resolve. A triumphant return home. If this sounds familiar, that's because this exact narrative template has inspired countless stories from ancient myths to modern television shows and movies ...

  20. Hero's journey

    Illustration of the hero's journey. In narratology and comparative mythology, the hero's journey, also known as the monomyth, is the common template of stories that involve a hero who goes on an adventure, is victorious in a decisive crisis, and comes home changed or transformed.. Earlier figures had proposed similar concepts, including psychoanalyst Otto Rank and amateur anthropologist Lord ...

  21. Joseph Campbell's 17 Stages of The Hero's Journey

    On Tuesday, March 22nd, 2016, The World Champion Of Public Speaking Don Johnson inspired the audience with 1-hour presentation on 17 Stages of The Hero's Journey. If you master these 17 stages, you will become a proficient storyteller. 1. The Call to Adventure. The hero starts in the ordinary world and gets a call, sometimes from another person ...

  22. Joseph Campbell & The Hero's Journey

    16. Master of Two Worlds - The hero has achieved a balance between the material and spiritual world. Luke has sorted all of his family issues, become a man and a jedi. 17. Freedom to Live - By becoming a master of the two worlds, the hero is free from regrets of the past and worries of the future, this leaves them to live in the moment ...

  23. Breaking Down the Character Archetypes of the Hero's Journey

    Christopher Vogler's Interpretation of the Hero's Journey. When Christopher Vogler, a development executive and screenwriter at Disney, was inspired by Joseph Campbell's concept of the story monomyth, he crafted a seven-page memo for Disney's development team and incoming screenwriters. This memo, A Practical Guide to Joseph Cambell's The Hero with a Thousand Faces, laid the groundwork for ...