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  • OS: Windows 10 (64-bit versions only)
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  • Memory: 6 GB RAM
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  • Additional Notes: Video Preset: High (1080p)

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Assassin’s Creed: Origins’s Discovery Tour mode shows how great educational games could be

Assassin's Creed: Origins - Discovery Tour

Do you know what a “Hippodamian Grid Plan” is? I didn’t until I played Assassin’s Creed: Origins ’s new Discovery Tour mode.

Turns out Hippodamus of Miletus is known as “the father of European urban planning,” a Greek born in 498 B.C.E. who argued that cities should be built rationally (a.k.a. on grids) instead of devolving into haphazard labyrinths. Most important: His ideas were adopted by Deinokrates, principle planner for the city of Alexandria.

And the rest, as they say, is history.

Walk like an Egyptian

I’ve been waiting for Assassin’s Creed: Origins ’s “Discovery Tour” mode ever since Ubisoft showed it off to us last year . The gist: Ubisoft took the world from Origins , the sprawling recreation of Ptolemaic Egypt that played host to Bayek’s adventures last year, and stripped most of the “game” elements out of it. There are no missions here, no throats to slit, no Phylakes to fend off.

Assassin's Creed: Origins - Discovery Tour

Mentioned in this article

Assassin’s creed origins.

Assassin’s Creed Origins

The rest is intact, though. The meticulous (albeit scaled down) version of Alexandria, with its famed lighthouse towering overhead. The crocodile-infested waters of the Nile River. The gleaming white natron mines. The pyramids, both Great and small. And the people , too. Everywhere you look, people. Some are selling wares, hawking linens and jewelry and weapons. Others are riding chariots, or guiding boats through the canals at Memphis, or praying at the Temple of Sekhmet.

It’s a vast and intricate world, created to play host to Origins and its tale of revenge. As I’ve been saying for years though, Assassin’s Creed is often more impressive from a technical standpoint than as a game. These worlds are so detailed, such loving recreations of a time and a place people may never experience, it seems almost a waste to use them as backdrops for a decent action-adventure and then throw them in the trash.

Discovery Tour is a natural fit, then. The new mode scatters 75 “Guided Tours” across the map, themed around aspects of Egyptian history. The “Tutorial” tour, for instance, is titled “Alexandria: Planning of the City,” and consists of eight stations detailing everything from Alexander’s choice of site, the creation of its walls and gate, the advantages of the grid layout for moving military troops, and so on.

Assassin's Creed: Origins - Discovery Tour

A bright golden line leads you from station to station, usually plopping you near an in-world object that’s related to the lesson at hand—looking out over the island of Pharos, for instance, when discussing how Alexander the Great heard about Pharos from Homer’s Odyssey . “There is, in front of Egypt, in the sea with many swells, an island called Pharos,” is the line in question.

But it’s been the niche tours I’ve enjoyed most so far. I dressed up as Cleopatra for a bit and then learned about Egyptian fashion trends. I also learned that camels aren’t actually native to Egypt—apparently they only came over around 500 B.C.E., when the Persians invaded. That was a surprise. Also, the Lighthouse of Alexandria survived a lot longer than I thought, with the last traces of its structure only being demolished in 1480, or just over 500 years ago.

It’s not that I couldn’t have learned these things off Wikipedia—and indeed, I’ve already supplemented some of Discovery Tour’s subjects with outside reading. Hippodamus is a throwaway reference in Discovery Tour, but I was so intrigued by someone being the originator of gridded cities that I immediately went and looked him up.

And that’s why Discovery Tour is valuable.

Assassin's Creed: Origins - Discovery Tour

Games were an important part of my childhood. And I don’t just mean playing Warcraft or Myst or Wolfenstein 3D or Super Mario Bros . or what-have-you. I’m talking Carmen Sandiego , Math Blaster , Oregon Trail , Zoombinis , Mario Teaches Typing, The Lost Mind of Dr. Brain , The Magic School Bus , Reader Rabbit .

I could keep going. It was the golden age of “edutainment,” the educational video game… and then it all sort of disappeared. Not that games aren’t popular in the classroom. They are, and Minecraft has seemed ubiquitous in recent years. Others, like Kerbal Space Program , have clear educational uses. But when Broderbund died in the late ‘90s, the “blockbuster” educational game mostly died with it. A lot’s been written on why this happened , and I don’t want to rehash it here. This isn’t a story about why educational games are or are not a dead end.

Discovery Tour is an excellent compromise though. Assassin’s Creed: Origins was built by hundreds of people, spanning multiple continents. It took four years. The virtual world all those artists and programmers and sound designers and animators and so on created is inconceivably complicated, the type of world you only get with an enormous budget from a game expected to sell blockbuster numbers.

Assassin's Creed: Origins - Discovery Tour

No education-first game could accomplish what Origins accomplishes. Nobody could afford it, not even in the heyday of edutainment.

Piggybacking education on the back of a massive project like Origins though? All those artists and programmers and et cetera already did 95 percent of the work. This exhaustive recreation of Ptolemaic Egypt is going to exist regardless. That’s the genius of Discovery Tour. It’s one of the most ambitious educational games I’ve ever played, certainly the most expensive and polished, and it’s an afterthought. It’s the side attraction, as if Steven Spielberg made Jaws and then David Attenborough walked onscreen to tell you about shark physiology.

It’s an example I hope other publishers follow. Discovery Tour has flaws for sure— Rock, Paper, Shotgun pointed out this week that all the nude statues have had their marble-hewn naughty bits covered with seashells, because undoubtedly some executive was worried it wouldn’t be allowed in schools otherwise. That’s an unfortunate misstep. Tours also vary in quality, with some diving fairly deep into their subjects and others providing an all-too-brief glimpse.

Assassin's Creed: Origins - Discovery Tour

And I don’t think every game needs or would even make sense to include a Discovery Tour-type option. Did Wolfenstein II need something similar? Or NieR: Automata ? Prey ? Yooka-Laylee ? Probably not.

Still, some unlikely candidates emerge. A bit of imagination and you could see how Call of Duty: WWII or Battlefield 1 could integrate more history. Modern settings would be interesting too. I think a guided tour option in Watch Dogs ’s Chicago could’ve been just as interesting as touring Ptolemaic Egypt, given enough time and effort on Ubisoft’s part. And there’s always the Kingdom Come: Deliverance approach, though its encyclopedic codex entries are a bit less engaging than Origins and its interactive elements.

Bottom line

It’s worth looking into, at least. Discovery Tour has made me consider Assassin’s Creed: Origins in a new light. I stop to look at the people milling around, admire the different items that shops are selling. Elements that were a chore in video game terms, like large empty regions in between points of interest, seem realistic and important when education is the primary goal.

I’ve learned a bit, too—maybe not as much as I’d learn from picking up a book on the subject, but…well, Assassin’s Creed is more fun. And there’s enough dangled that when I do find a lesson I’m interested in, like Hippodamus, it’s easy to find further material to supplement.

It makes me a bit sad Discovery Tour wouldn’t exist without Assassin’s Creed: Origins , that we as a society don’t fund massive digital recreations of ancient history without tying them to a blockbuster franchise. Yeah, that’s a shame. Imagine what you could do with 100 of these tours, or 500. Imagine if Discovery Tour received as much post-release support as your average big-budget game.

But it’s a start, and a damned decent one. Hopefully it’s more than a one-off experiment.

Assassin's Creed Wiki

Discovery Tour: Ancient Egypt

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ACO Discovery Tour Banner

Promotional banner

Discovery Tour: Ancient Egypt is an educational mode for Assassin's Creed: Origins .

The mode was released as a downloadable add-on on 20 February 2018 and is available for free to those who own the base game, or for purchase as a stand-alone version on PC. In it, players are to free roam the game's map of ancient Egypt and learn about the kingdom's history through a series of guided tours. [1]

  • 1.2 Pyramids
  • 1.3 Alexandria
  • 1.4 Daily Life
  • 2 Characters
  • 5 References

Pyramids [ ]

Alexandria [ ], daily life [ ], characters [ ], timeline [ ].

Discovery Tour Ancient Egypt Timeline

Gallery [ ]

  • Promotional media
  • Screenshots

Discovery Tour Ancient Egypt

References [ ]

  • ↑ This Month in Assassin's Creed: Origins – February . Ubisoft (01-02-2018). Archived from the original on 17 July 2020. Retrieved on 2 February 2018.
  • Assassin's Creed
  • 1 Assassin's Creed (series)
  • 2 Basim Ibn Ishaq

We perhaps need a little bit more education: Assassin's Creed Origins' Discovery Tour

Pharaoh nuff

The announcement of the Discovery Tour was a source of much rejoicing. Ubisoft's Assassin's Creed games have for many years built these extraordinarily detailed cities, that are swiftly disposed of as the series' annual development cycle demands fresh urban grist for the mill. The recreation of Ptolemaic Egypt was by far Ubisoft's most remarkable, and the idea of using it as an educational tool, a living museum of sorts, was well received.

In practice, Discovery Tour by Assassin’s Creed: Ancient Egypt (to give it its given name) is a peculiar thing, made with much ambition, but seemingly little understanding of how education actually works.

origins discovery tour

As I'd struggled with Ubisoft's servers to let me load the game in the first place, while they repeatedly refused me access to the product I'd downloaded from Steam because their own internet wasn't working, I thought to myself, "I hope the voiceover is pleasingly academic, a sort of NPR-y voice that's at once relaxing and authoritative." This only made it more jarring when I was greeted by a voice more suited to booming, "In movie theatres, Friday!" For the introduction, I figured, sure, this is fine. But he persists, his daft tones narrating the first and about half of the game's tours, making it incredibly hard to concentrate on the dry and dull morsels of information about Alexander's planning of the site for Alexandria.

origins discovery tour

The tour itself rapidly unravels. The third piece of information you're given talks about how Alexander's architects were forced to use flour to mark out the foundations, because they didn't have access to chalk. And then, wouldn't you know it, birds got involved.

"Clouds of migrating birds swept down and ate the flour, erasing the plans. This prompted Alexander to seek guidance from the oracles, who reassured him that his future city was destined to feed a large population."

So my first thought here was, "How do you know?" Which means my second thought was, "Where are the links to referencing text?" And there aren't any. We're just asked to take this rather twee fairy tale as fact, because the gravelly voiced man said it. Which in turn meant my third thought was, "So Ubisoft believes in oracles?"

To do this properly, you can't just be reporting myths as facts! You say, "According to myth..." It's pretty basic stuff.

(For any who care, the answers are here , but we found that on our own, not via the game, and in no way should it have just been repeated as factual.)

origins discovery tour

Clicking A for "MORE INFO" is suggested for each stop of each of the 75 tours, so I thought that's where I might find the references, further reading and links to relevant materials. But pressing it provides you with precisely the same information, not a single extra detail, this time written instead of spoken. It was easier to concentrate on that same information here, certainly, but only until I got bemused trying to find where the "MORE INFO" was, before realising there wasn't any. There never is.

I suppose reactions to this aspect will be down to one's expectations going in. I had been hoping for what had been promised - a delivery of the information gathered from academics, learned over the four years of making the game. Like they said it would be . What I've got is something akin to a haphazard audio tour to distract tourists from how much they spent on the entry fee. Of course, if someone were expecting some afternoon filler on the History Channel, then this would be far more in line with that. Narrator voice included.

origins discovery tour

And the more I persist, the less I can fathom who this is actually for. Alongside Mr Trailers is Mrs Pharmaceutical Commercial (uncannily similar to the glorious spoofs from Better Off Ted), both intoning a confusing mix of information that doesn't seem like it could be useful to anyone. For instance, to whom is the following helpful?

"The earliest known and most complete armillary sphere of antiquity was the Meteoroskopion of Alexandria, with an imposing nine rings, compared to the three or four of most other astrolabes. Known as the Zodiac Krikotoi amongst the Greeks, the Meteoroskopion was used to determine the location of celestial bodies around the Earth. Every self-respecting astronomer of antiquity would have sought to use this tool to better understand the celestial movements."

This is so very typical of the type of information given by Discovery Tour. Needlessly over-complex language that fails to explain its terms, yet is somehow at the same time devoid of anything useful for people who already understood them.

If this is intended to be used in schools, teachers would need a discovery primer for the Discovery Tour and would be translating on the fly. What's an "armillary sphere"? What's an "astrolabe"? If you're trying to teach, using such obscure terms in the opening line is guaranteed to fail. Heck, if you're aiming at younger students, then even terms like "celestial movements" are needlessly complicated. A phrase like "the movement of the stars and planets" would have far more sensibly communicated the meaning.

origins discovery tour

It's pretty ubiquitous, these little snippets announcing facts, but not explaining them. To pick one at random:

"Reed boats, feluccas, triremes and kerkouros were the most commonly found craft within the land-locked waters of Egypt."

Er, great. And those are? They look like? The differences between them are? If this were handed in as homework, a teacher would be scrawling all over it, "You've copied these facts off the internet, but don't appear to understand them!"

origins discovery tour

The more I play, the more regions I visit and the more tours I follow, the more I think I understand what's really happening here. Perhaps this is an exercise in frustration from a development team who worked extraordinarily hard to provide one of gaming's most extraordinarily detailed places, that was then used as the backdrop for a very silly game. As I wander through the Library Of Alexandria, or the Islands of Pharos, or the backwaters of Haueris Nome, what I sense from the nature of the tours is a desperation for people to know just how bloody hard the team worked to build this, and how incredibly accurate the depictions are.

See that Library?! There are no descriptions of it anywhere! We had to make one up, and to do that, we used images of a contemporary library in Ephesus! We went to so much trouble to create something authentic and did so much research, and all you did was see if you could get a horse to climb a statue. You bastards.

See that statue? The one you just ran past and didn't give a second glance, because you were trying to stab some made up man to death? That was Hypatia! And she was bloody brilliant! She was one of the greatest scientists of the day, and we made that statue based on the worn remains that still exist today, but meticulously restored it and put it in the Library exactly where we believe it would have stood! AND YOU DIDN'T EVEN LOOK AT IT!

origins discovery tour

I suspect much of my negative reaction is due to the version of this I'd imagined on its announcement last year, and the enormous distance between that and what has been made. I'd imagined recorded interviews with the experts, or at least the experts themselves enthusing on topics. I'd hoped for developers explaining how they'd made decisions, talking about their research. I'd also imagined something that could be useful in schools, to provide a really splendid way to improve history lessons. Instead I've got super-slick narrators saying sentences like,

"How do you calculate the circumference of the Earth? With a camel, two sticks, and shadows cast by the sun."

and then literally no further explanation of what that means. Good gravy.

origins discovery tour

For those who were approaching this with the idea that it might be rather splendid to just have complete access to the whole of the game, with the combat switched off, just letting you explore the cities and surrounding deserts, then yes, it does that. But, well, the original game pretty much let you do that too. Sure, you had to sneak around inside some areas, but the world was already pretty open, and with the game surrounding it, a lot more interesting to explore. Here, with combat switched off (although you can still bash into upset NPCs, and charge horses toward children to your heart's content), you can climb, swim, take photos while standing on statues and so on, and go absolutely anywhere you want. But for me, doing so really reveals just how detached from the world you really are.

You can't interact with anything, other than the tour. It's like you're a ghost, unable to be seen or heard by the world you're in. Well, a poltergeist, since you can shove into everyone. Admittedly the only way you touched the game proper was to punch and stab it, but it's revealing how separating it is to remove that veneer of contact. And yet it does work. You absolutely can scramble over the whole game within limitations, and poke around in the vividly precisely recreated cities. Although, once again I'd argue, the only way to really appreciate this properly is to have those passive-aggressive audio tours point it out to you.

origins discovery tour

And I'm not being entirely fair. In between the very, very many poor explanations and narrations, there are some occasional good ones. A tour of the Faiyum, taken both on foot and by boat, gives a perfectly decent surface explanation of the Faiyum pyramid, the reasons it was separate from the bulk of other pyramids, and the reason for the situating of the wonderfully named metropolis, Krokodilopolis. And I've certainly not minded being able to fast travel to the pyramids to poke around them. This is by no means a disaster at all.

It's just that I'd argue it fails at its primary intent: to teach. It just blurts detached, unexplained facts in glossy voices.

There are some other silly issues. The two narrators constantly interject with the same three nonsensical "jokes". At any point while you're exploring you might hear a, "My kingdom for a glass of water!" - the shortest of its uninterruptible gags. "Don't mind me!" Mr Trailers wackily interrupts, "It's not like Ancient Egypt is going anywhere!!!" Or the tour might think it's useful to tell you that you can use a mount to travel faster along long distances, for the nineteenth time, after you've just gotten off a horse. Or are halfway up a pyramid, as happened to me one time. Then there's the movable camera during the narration when you're fixed to the spot, which for no sensible reason insists on returning to the same view if you leave it for literally a second. Silly, niggly things that don't make a lick of sense in the context of the Tour mode.

origins discovery tour

I don't know. Honestly, I think Ubisoft deserves this peculiar little vanity project, a mode of the game that's most useful function is to pointedly yell at you just how much work went into the backgrounds you ran past last year. But beyond this, and the novelty of ghosting around its busy world, it doesn't really have much purpose. As an educational tool (which we can only assume it's intended to be, what with the bizarre censoring of naked bits ), I'd venture it's a colossal dud, but godspeed to any kids lucky enough to be allowed to muck around in it during school - it's not likely to teach them anything useful, but it'll be better than writing down banal notes about the Spinning Jenny or whatever the hell history lessons were supposed to have been about.

I love that it exists. I don't begrudge it for any of its ridiculous failings, really. It'd have been amazing if it could have been this gently entertaining and interesting exploration of Egyptian history, perhaps something like an in-situ podcast. But it isn't. It's a museum audio tour, along with all their obvious shortcomings, that takes no advantages of its medium, ignoring all the vast possibilities of linking out to relevant Wikipedia articles and papers, or offering any possibility of directing players to further reading.

Discovery Tour by Assassin’s Creed: Ancient Egypt is out now on Windows, for £16/$20/20€, via Steam and Uplay .

Read this next

  • Assassin's Creed Origins is free to play for the weekend
  • Both of Assassin's Creed's educational Discovery Tours are free to keep this week
  • Egyptian murder-dad Bayek bends canon in Assassin's Creed Odyssey

origins discovery tour

Try Assassin's Creed Mirage for FREE now until April 30!

origins discovery tour

September 11 , 2019

DISCOVERY TOUR: ANCIENT GREECE NOW AVAILABLE

Experience the world of Classical Greece like never before in Discovery Tour: Ancient Greece by Ubisoft®. Walk the streets of Athens, explore the daily life of its inhabitants and discuss politics with Sokrates and Perikles. Set in the meticulous recreation of Ancient Greece from Assassin's Creed® Odyssey ; explore the world as a living museum, free of conflict and gameplay constraints.

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Following the success of the concept introduced in Assassin's Creed® Origins, Discovery Tour is back to let visitors dive even deeper into antiquity. Discovery Tour: Ancient Greece keeps the best features of the previous opus such as 30 audio-guided tours and an easy and complete access to the content from the start.

Discovery Tour: Ancient Greece by Ubisoft is all about player choice, either deciding on following curated tours, or going off the beaten path in search for hundreds of hidden locations.

Discovery Tour: Ancient Greece by Ubisoft is free for all Assassin's Creed® Odyssey owners or available as a standalone purchase on Uplay PC .

Visit Other Assassin's Creed Channels:

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Assassin’s Creed Origins: Discovery Tour

Assassin’s creed origins: discovery tour media.

Assassin's Creed Origins: Discovery Tour | Trailer | Ubisoft [NA]

Critic Reviews for Assassin’s Creed Origins: Discovery Tour

Consider this an earnest recommendation: go and expand your horizons with Discovery Tour. You won't be disappointed.

Read full review

Rock, Paper, Shotgun

I love that it exists. I don't begrudge it for any of its ridiculous failings, really. It'd have been amazing if it could have been this gently entertaining and interesting exploration of Egyptian history, perhaps something like an in-situ podcast. But it isn't. It's a museum audio tour, along with all their obvious shortcomings, that takes no advantages of its medium

Strong

Screen Rant

Assassin's creed discovery tour: what it is & which games have it.

The free game mode included in some Assassin's Creed games offers a unique way to experience the game environment and learn some history.

Ubisoft's  Assassin's Creed series has always taken great inspiration from history, with games set as far back as Ancient Greece and as recently as World War I. In recent years, Ubisoft has begun paying tribute to the histories that inspire them with a game mode called Discovery Tour.

No one would accuse the plots of  Assassin's Creed of being historically accurate . Over the course of the series, players have engaged in combat with the Pope, been responsible for the assassination of Julius Caesar, and looked for alien artifacts in the midst of the American Revolution. But the Ubisoft team has always gone to great lengths to create an atmosphere that transports players back to the time periods of the game. The environments have been increasingly lovingly rendered, and everything from architecture to the routines of the NPCs has been used to make the game at least feel authentic, even if the plot isn't.

Related: Assassin's Creed's Problematic History with Playable Female Characters

Discovery Tour is a game mode that was first introduced in  Assassin's Creed Origins . Discovery Tour allows players to wander the world of  Assassins Creed at will, but removes all combat and quests. It's perfect for those who want to spend time looking at the details of the game without worrying about triggering an overzealous guard or accidentally wandering into a hyena den. Additionally, Discovery Tour offers guided narrated tours of certain cities and locations, with glowing lines providing a suggested route. While the usefulness of this mode as a potential teaching tool has been debated in reviews, it nevertheless provides an opportunity to wander a massive game environment and take in the sights, appreciating not only the history, but also the game itself.

Which Assassin's Creed Games Include Discovery Tour?

Discovery Tour was introduced with  Assassin's Creed Origins,  but  Assassin's Creed Odyssey elevated the concept further. Tours were no longer simply narrated, but were led by an in-game NPC, often a historical figure. Exploration was also gamified by giving players the opportunity to earn avatars to use in the Discovery Tour mode by doing things like completing a certain number of tours. Players could also test their knowledge at the end of tours by taking quizzes from the tour guide. In the case of both  Assassin's Creed Origins  and  Assassin's Creed Odyssey , Discovery Tour was added for free as an update to the base game, but the mode can also be purchased as a standalone game, a great option for those who just want to traverse the world without delving into the complicated plots of  Assassin's Creed .

Ubisoft recently announced that Discovery Tour will return in  Assassin's Creed Valhalla  and be released some time in 2021. It's likely Ubisoft will continue their model of making Discovery Tour free to those who already have  Assassins' Creed Valhalla and as standalone purchase for those who don't.  The newest edition of Discovery Tour will give players the option to explore Viking culture in England without the stress of potentially being murdered by said Vikings.

Next: Assassin's Creed: Why Assassins and Templars Hate Each Other

Assassin’s Creed Valhalla  releases on November 10 on PC/Windows, PlayStation 4, Xbox One, Xbox Series X/S, and Google Stadia, with a November 12 launch on PlayStation 5.

origins discovery tour

March 2 , 2018

10 Min Read

Assassin’s Creed Origins Discovery Tour – Decoding The Ancient World

By now, you've had time to explore Discovery Tour by Assassin's Creed: Ancient Egypt and learn all sorts of fun facts about Ptolemaic Egypt – but why stop there? Throughout your guided exploration of Alexandria or the Giza plateau, you may have encountered a few obscure key terms that may not have been immediately obvious, or perhaps mean something different in the ancient world than they do today. Fear not! We're here to provide an easy reference guide for any potentially confusing terms you may have encountered during your Discovery Tour.

Acropolis – While "The Acropolis" is often used to describe a hill in Athens, the word Acropolis literally means the highest point in a city. As such, any city with a hilltop could have an acropolis. These areas typically housed temples or places of worship. "

Acropolis

"The Acropolis of Cyrene"

Ag****ôn – The ancient Greek term for a competition or contest. While commonly applied to athletics and horse or chariot racing, the term applies to the many forms of competition that the Greeks enjoyed including musical, theatrical, or literary competition.

Apocrypha – The original Greek origins of the word mean "hidden," but it has since been adapted in Latin to mean writing which come from an unknown origin.

Arena – The term arena actually comes from the Latin word for sand, "harenae." The word became synonymous with amphitheaters and stadiums because of the sand that would line the floor of such structures.

Asp – A type of venomous snake found in the Nile region. Its venom was often used for executions. It is believed that Cleopatra used an asp to commit suicide after the death of Mark Antony.

Astrolabes – An antique instrument used to make astronomical measurements that could aid in mapping and navigation. It relied on the ability to identify stars or planets relative to the local time to calculate latitude.

Astrolabe

"An astrolabe from the Library of Alexandria"

Buttress – As buildings grow taller, they not only exert forces downwards toward the earth, but laterally as well. Buttresses are specific structural elements used to compensate for the horizontal forces of a building and keep the walls from pushing outwards.

Cenotaph – A monument in a tomb for someone who is buried elsewhere. A cenotaph has all the makings of a tomb, minus the actual body.

Corbelled Arch – Unlike a true arch, where each stone is placed in a radial position along the curve of the arch and relies on the compression from the stones around it to stay in place, a corbelled arch is made up of stones that are laid horizontally and stacked on top of one another, so that the opening they make resembles a stepped pyramid.

![Corbelled arch]( https://ubistatic19-a.ubisoft.com/marketingresource/en-us/ubisoft/ubisoft-news/news/images/corbelled arch_319945.png "Corbelled arch")

*"A corbelled arch from inside the Great Pyramid of Khufu" *

Cornice – An ornamental molding around a building or temple at the roofline.

Doric colonnade – Doric is one of the three classical orders of Greek architecture, classified by wider columns with no bases, simplified column tops or "capitals," and a horizontal mural called a "frieze" consisting of alternating three-bar symbols called "triglyphs" and figural depictions called "metopes." A Doric colonnade is a row of Doric-style columns that line a pathway or encircle a temple. The other two orders, Ionic and Corinthian, featured more slender columns and more ornate decorations.

![Doric temple]( https://ubistatic19-a.ubisoft.com/marketingresource/en-us/ubisoft/ubisoft-news/news/images/doric temple_319944.png "Doric temple")

"The Temple of Zeus at Cyrene is an example of Doric temple architecture"

Dromedary – A type of one-humped camel, also known as an Arabian camel.

Edifice – A particularly large or imposing building or monument.

Epigram – A witty, brief, memorable, and often satirical statement or poem.

Flotilla – A fleet of ships or boats.

Gymnasium – Like the gyms of today, ancient gymnasiums were the place to go to train and work out, but they were also much more. Intellectual discussion and socializing was just as much a part of the daily goings-on in a gymnasium as getting a pump. You'd be as likely to hear a philosophical discussion raging as you would to see athletes training.

Heliopolitan – Anything relating to the ancient city of Heliopolis, a Greek name meaning "Sun City."

Hellenized – You may have thought to yourself, "If this game is in Egypt, why are there so many Greek-looking buildings and cities?" The important thing to understand is that by the first century BCE, the Mediterranean was a culturally diverse region in which Greeks, Romans, Persians, and Egyptians all influenced each other. The ancient Greeks did not refer to themselves as Greek. They identified themselves by the polis, or city, that they came from, like Sparta or Athens. The word they used to describe the land which they came from was Hellas . So, anything described as Hellenized or Hellenistic has been influenced by ancient Greek culture and style.

Iconoclast – A person who attacks and destroys images, representations, monuments, artifacts, or buildings used for religious worship. Christian iconoclasts, for example, notoriously destroyed pagan monuments after Christianity became the dominant religion.

In situ – A Latin phrase that translates to "on site." "In situ" means the building, artifact, or monument has not been moved from its original location.

King's Regent – When a ruler is deemed too young to properly rule a kingdom, a regent will often be appointed to administer the state until the ruler is deemed to have matured to the proper age.

Neoplatonism – A modern term for a strand of philosophy that originated from Plato, and was perpetuated by Plotinus in the third century CE. The spiritual philosophy is centered on the idea of "the One," as the origin of all reality.

Pagan –Following the rise and proliferation of monotheistic Christianity and the belief in only one god, religions and cults who practiced polytheism by worshipping multiple gods were deemed "pagan." When it was first introduced in the fourth century it was meant as a pejorative to signify that Polytheistic faiths were inferior to Monotheistic ones. Many pagan temples have only remained intact due to the fact that they were converted into churches after the spread of Christianity.

Photogrammetry – Often used in the recreation and modeling of ancient sites, photogrammetry is the use of photography in surveying and mapping to measure distances or proportions. The technique has even been utilized to create more realistic game worlds in other Ubisoft titles like Far Cry 5 .

Portcullis – A gate that could slide up and down on vertical grooves.

Portico – Much like a porch, a portico is an open-air space covered by a roof and supported by columns. The term is often used to describe the front entry to temples.

Portico

"A portico around the periphery of the Serapeion of Alexandria"

Reliefs – A type of sculpture carved into a wall or solid plane. While they are by definition attached to a backing, and therefore not freestanding sculptures, a relief's level of depth can vary, making the sculptures look as if they've been lifted out of the background surface. To make relief sculptures more legible, they were often painted to provide greater contrast to the figurative depictions.

Relief

"Relief sculpture from the Temple of Ptah at Memphis"

Sacrum Pharia – A religious festival devoted to the divinity protecting the island of Pharos and the Lighthouse of Alexandria. The festival took place in Alexandria and featured performances and competitions from dancers, athletes, musicians, and orators as well as ritual sacrifices and libations.

Satrapy – A satrapy is a province or region which is governed by a locally appointed leader known as a satrap. The word actually comes from the Persian Achaemenid Empire, but was brought to the Mediterranean by Alexander the Great, who, ironically, made a name for himself by conquering the Achaemenid Empire in the hopes of pushing them out of Asia Minor.

Stadium – It may sound like a modern-day sports arena, but the word originates from an ancient Greek measure of length that's approximately 180 meters. The stad race was essentially the ancient version of the 200-meter dash, and as athletics became more popular across the Mediterranean, structures dedicated to sports were constructed, and eventually adopted the name of the unit of measurement that dictated the size of the structure.

Stela – Often placed on important or noteworthy locations, a stela is a vertical stone slab that typically depicts some sort of inscription or dedicatory image. Not quite the size or stature of an obelisk, stelae were much more common, and appear in various cultures all over the world.

Stela

"A stela from within the Great Pyramid"

Syncretic – The combination or union of different cultures or religious beliefs. Certain gods are referred to as syncretic, meaning they are a combination of deities from two different cultures. For example, Serapis is a combination of the God Osiris and the sacred Apis bull.

Theater/Amphitheater – Used for similar functions, there is one key difference between theaters and amphitheaters. Theaters are semi-circular structures, while amphitheaters are fully circular or elliptical. The prefix amphi- means "both" or "around," so an amphitheater is most easily defined as two theaters facing each other, making an enclosed space.

Amphitheater

"The Cyrene theater was extended and turned into an asymmetrical amphitheater"

Uraeus – A representation of a standing Egyptian cobra, used frequently as a symbol of royalty and divinity in the middle of Egyptian headdresses.

Uraeus

"One of the largest examples of a Uraeus sits atop the headdress of The Great Sphinx of Giza"

Urban Plan vs. Organic Growth – There are two types of cities: those that are planned out from the beginning, like Alexandria, and those that arise naturally over the course of hundreds of years, like Memphis. Usually, the key to identifying the difference lies in whether or not a city has a gridded plan. If the streets and buildings are all arranged in straight lines and right angles, it's likely a planned city.

Vivisection – The practice of performing operations on live subjects for the sole purpose of experimentation or scientific discovery.

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Assassin's Creed Origins Discovery Tour character list

The full list of Assassin’s Creed Origins Discovery Tour characters

Here’s the full list of playable characters (and alternate costumes) from the new Assassin’s Creed Origins Discovery Tour.

Here at Thumbsticks, we’ve wanted a feature like the Assassin’s Creed Discovery Tour feature for a long time. Ubisoft make stunning, beautifully-detailed open worlds… then go and fill them with fetch quests and busy work, that tend to get in the way of just enjoying the remarkable sense of place their team creates.

Thankfully, available now, the Assassin’s Creed Origins Discovery Tour allows you to go on a combat-free exploration of the areas from the game. It includes 75 guided tours – ranging from 5-25 minutes in length – so you can learn more about the history of the people and places represented in the game, in an immersive way.

And it’s free, for all owners of the main game, which is a massive bonus. If you don’t own the game, you can pick up just the Discovery Tour, as a standalone on PC, for £15.99.

But because this is Ubisoft – who like to cram their games to the rafters – there’s still a wealth of options, characters and costumes. Here’s the full list of playable characters from the Assassin’s Creed Origins Discovery tour.

Assassin’s Creed Origins Discovery Tour – period characters:

  • Bayek of Siwa
  • Aya of Alexandria
  • Julius Caesar
  • Cleopatra VII Philopator
  • Ptolemy XIII Theos Philopator
  • Khemu of Siwa
  • Shadya of Euhemeria
  • Reda the merchant
  • Hasina of Yamu
  • Egyptian woman
  • Egytian nobleman
  • Egyptian noblewoman
  • Roman soldier
  • Greek nobleman
  • Greek noblewoman
  • Greek woman
  • Ptolemaik soldier

Alternative costumes:

  • Bayek with Egyptian Hedj
  • Bayek with Egyptian Irtyu
  • Bayek with Egyptian Narok
  • Bayek as Persian Commander

Modern day characters:

  • William Myles
  • Layla Hassan

While there are ‘achievements’ in the Discovery Tour, all the characters and costumed are unlocked and available at any time. There’s no grinding or fetch quests, just whichever ratio of chilled immersion and guided learning you prefer to take in.

It’s wonderful.

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Assassin’s Creed Origins’ Discovery Tour lets the beauty of Egypt shine

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Assassin’s Creed Origins: Discovery Tour - Khemu riding a camel

Assassin’s Creed has always danced a complicated jig between historical accuracy and bonkers, sci-fi fun. By necessity, the series cuts corners when it comes to historical accuracy. These are games, not textbooks; they need to be fun, they need to be playable and they need to be sprinkled liberally with Assassin lore.

While the games and their extensive database entries don’t separate fact from fiction, they still brim with historical research. There’s not a small amount of effort that goes into making historical games.

That’s why I’m so excited for the new Discovery Tour mode for Assassin’s Creed Origins . It shines a spotlight on not just the historical reality of ancient Egypt, but also on the game design process. It illuminates what the developers changed, and why.

Opening up the open world

Discovery Tour in fact contains 75 discrete tours, covering everything from “Beer and Bread” as a facet of daily Egyptian life to a biography of Cleopatra (one that eschews the fictional ending that the game gave her). It turns the sprawling, gorgeously detailed Egypt of Assassin’s Creed Origins — which our reviewer called “a vibrating world of color and life” — into a combat-free playground.

With the removal of combat and objectives, Discovery Tour becomes accessible to, well, everyone. The player maintains the ability to fast-travel, and to climb everything. But they can do it as one of 25 playable characters, including the aforementioned Cleopatra, Julius Caesar or an assortment of Egyptian civilians.

Assassin’s Creed Origins: Discovery Tour - Egyptian household

At the demo that I attended, the developers said that they had tested Discovery Tour in schools with good results, though they emphasized that they only ever conceived of it as a supplement to teacher-guided education. What strikes me as awesome is that students coming into this mode can explore Egypt through so many avatars, including children and many women.

The tours take the form of a series of points on a glowing, golden path. At each point, a voice-over narrates a brief database entry. These entries are often paired with visual elements, like historical frescoes or modern recreations, such as the watercolor paintings of the French architect, archaeologist and researcher Jean-Claude Golvin.

Making design transparent

These are, of course, the same resources that the game development team at Ubisoft Montreal used to bring ancient Egypt to life. My favorite parts of Discovery Tour were the instances where it pulled back the curtain on game development.

Assassin’s Creed Origins: Discovery Tour - Giza Plateau with Golvin’s watercolor work

The tours occasionally highlight changes that the designers made when history and entertainment were at odds with each other. There, the mode becomes something we don’t see very often: a behind-the-scenes documentation of the development process.

For example, when I was exploring the pyramids (as Julius Caesar, no less), the tour informed me that changes had been made to the interior layout of a pyramid. There were two entrances in place of the single robbers’ entrance, and the portcullis slabs that should have blocked the pharaoh’s tomb were eliminated.

This is also an opportunity to appreciate small details. The “Beer and Bread” tour points out that the nonplayer characters have toothache animations, because the stone tools that the Egyptians used to make bread also led to dental attrition.

Magnifying the details

Details of the NPCs’ cycles are made even more evident in free-roam mode, where the player character can assume the place of any NPC and perform their animations. That means the player can get a first-person look at the bread-making process, for example. This involves putting dough in molds and placing them in a stone kiln, then removing the cooked bread molds with tongs.

It isn’t as interactive as say, having a bread-making minigame, but I loved the way it illuminated subtle details of the world.

Assassin’s Creed Origins: Discovery Tour - Julius Caesar sorting fish

Discovery Tour offers the kind of behind-the-scenes supplements that I wish every game had, and frankly I’m dying to find out if Ubisoft will release add-ons like this for future installments of the Assassin’s Creed series.

The work that went into Discovery Tour is nontrivial. It has a different UI from the base game, to say nothing of the NPC mirroring functionality and the additional playable characters. It shows the monumental care that went into making a game like Assassin’s Creed Origins , as well as the real history that the team molded into entertainment.

Discovery Tour will be available Feb. 20 as a free update for all Assassin’s Creed Origins owners. It will also be sold as a stand-alone experience, but only on Windows PC, for $19.99 via Steam and Uplay.

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Assassin's creed: origins update adds reward for completing discovery tour.

Assassin's Creed: Origins is now rewarding players for finishing up the game's Discovery Tour, offering a mystery prize for visiting 75 locations.

No one ever complains about bonus content added to games. In fact, many were championing developer Ubisoft for giving them a reason to return to  Assassin's Creed: Origins.  An update that popped up last month opened up opening up a  Discovery Tour  feature which may have felt... unrewarding. However, in a patch that rolled out this week, Ubisoft has given a bonus reward for someone willing to make all the stops.

News comes by way of official patch notes  posted on  Assassin's Creed: Origins  Steam page. The small update -- clocking in at 700 MB -- mainly opens up official support for the upcoming  The Curse of the Pharaohs  expansion . However, as mentioned above, a mysterious reward for finishing all 75 guided tours was also added to the game.

Now what exactly is this secret prize for doing all of this?  Spoilers below, in case you want to find out on your own .

According to a video posted by YouTuber JorRaptor  the reward is actually a sleek white skin for Senu, Bayek's signature Bonelli's eagle. Obviously, the skin is purely cosmetic, however it does offer an actual reason to go and complete the challenges:

Assassin's Creed: Origins launched last Fall on PC, PS4 and Xbox One. DualShockers reviewed the game, awarding it an 8.5 out of 10  specifically as a return to form for the series.

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  • Walkthrough *

Assassin's Creed Origins - Discovery Tour Achievement List Revealed

Discovery Tour

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Dave Horobin

Assassin's Creed Origins and Odyssey Discovery Tours are free for everyone

The highly-detailed exploration modes are free on Uplay until May 21.

Assassin's Creed Origins and Assassin's Creed Odyssey are games about killing people in ancient Egypt and Greece, respectively. But Ubisoft didn't waste those historical settings on simple mass murder: It also released "Discovery Tour" modes for each that enables players to explore and learn about them, without all the ugliness and bloodshed. After all, you're not going to learn much about Zeus' abduction of Europa while you're busy sliding a dagger between some Templar flunkie's ribs, am I right?

The Discovery Tours are included free with each of their respective games, naturally, and are also available as standalone purchases for $20 each. Right now, though, you can get both of them for free on Uplay . They're hefty downloads—the Origins Discovery Tour is 42GB, while Odyssey is 50GB—but each allows free roaming through their sprawling game worlds, solo or with the assistance of digital "tour guides." Odyssey also features extra game-like elements including unlockable avatars and mounts, and optional quizzes to test your knowledge.

"The idea is to be able to share the entire world, without heavy narrative or fight controls that would be a barrier," creative director Jean Guesdon says in the Origins Discovery Tour launch trailer. "We'll just let you enjoy the entire world, but keeping the interactivity of the game, which is, I think, very important for such a tool."

The Assassin's Creed Origins and Odyssey Discovery Tours are free for the taking until May 21. Ubisoft hasn't said yet whether the upcoming Assassin's Creed Valhalla will get a Discovery Tour mode, but I think it's a pretty good bet.

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Assassin's Creed Origins: Discovery Tour Is A Smart, Exciting Way To Explore Game Worlds

GameSpot may receive revenue from affiliate and advertising partnerships for sharing this content and from purchases through links.

Learn from the Creed.

By Tamoor Hussain on February 13, 2018 at 9:00AM PST

While opinions on the various entries in the Assassin's Creed series vary, one thing we can all agree on is that each one delivers a rich world to explore. These virtual landscapes are the product of exhaustive research and meticulous attention to detail so, for many, Assassin's Creed is as much about learning history as it is sticking bad guys with wrist blades. For Assassin's Creed Origins , Ubisoft has taken a step further into presenting the game as a learning tool.

Discovery Tour takes Origins' beautifully realised version of ancient Egypt and strips away many of the traditional gaming systems to present an experience that is entirely focused on exploration and education. Gone are the aggravated enemies and multi-part quests, instead replaced with hundreds of characters just going about their daily lives and the opportunity to gain deeper insight into the people, places, and culture of the time.

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Now Playing: 15 Minutes Of Assassin's Creed: Origins Discovery Tour Gameplay

According to Ubisoft, its goal was to "make history everyone's playground ... and make ancient Egypt accessible to a broader audience." And it has done the legwork needed to realise this vision. Discovery Tour features 75 guided audio tours, making it feel like a virtual museum that players can walk around, all while having information gathered with the aid of experts delivered to them.

Players retain control of their character, which in Discovery Tour can be anyone from Bayek, protagonist of Assassin's Creed Origins, to Cleopatra or Julius Caesar, among others, so they're free to wander aimlessly and soak in the atmosphere or dip in and out of the tours as they please.

We spent some time with Discovery Tour (watch our gameplay video above) and came away thinking it's an experience that has a huge amount of potential, both as a unique way to present game worlds to people that love video games, and as a smart way to leverage the immense efforts put into creating them to reach a broader audience that may not be into games. Ubisoft told us that it has already tested Discovery Tour in classroom environments and found that it was useful in helping students learn about ancient Egypt, and this is an exciting avenue for video games to explore.

Where Ubisoft takes it from here is unclear, but we're keen to see the company head back into settings from previous games and give them the same treatment. Furthermore, we hope that other developers and publishers take note, as the idea of being completely free to explore and learn from worlds is incredibly enticing.

As previously detailed , Discovery Tour will be available on February 20 for PS4 , Xbox One , and PC . It is free for owners of the main game, but a standalone version will also be available on Steam and Ubisoft's UPlay service.

Alongside Discovery Tour, Assassin's Creed Origins will receive a New Game Plus mode in February. In this mode players will be able to begin start a new game while holding on to their weapons, outfits, and abilities. New Game Plus becomes available after completing the game once.

Got a news tip or want to contact us directly? Email [email protected]

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Tamoor Hussain

Tamoor Hussain is the Managing Editor of GameSpot. He has been covering the video game industry for a really long time, having worked in news, features, reviews, video, and more. He loves Bloodborne and other From Software titles, is partial to the stealth genre, and can hold his own in fighting games too. Fear the Old Blood.

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IMAGES

  1. Assassin’s Creed Origins’ Discovery Tour lets the beauty of Egypt shine

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  2. Assassin’s Creed Origins’ Discovery Tour lets the beauty of Egypt shine

    origins discovery tour

  3. Assassin's Creed Origins Discovery Tour Gameplay & ALL THE INFO (AC Origins Discovery Tour)

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  4. Assassin's Creed Origins Discovery Tour How To Get The MOST OUT OF IT (AC Origins Discovery Tour)

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  5. Assassin's Creed Origins

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  6. 'Assassin's Creed Origins' Discovery Tour lets players learn more about

    origins discovery tour

VIDEO

  1. Assassin's Creed Origins: Discovery Tour

  2. Assassin's Creed Origins Discovery Tour PS5 Gameplay Part 8

  3. [2] Discovery Tour : Ancient Egypt

COMMENTS

  1. Discovery Tour by Ubisoft: Teacher Learning Resources

    The Discovery Tour series is made of dedicated games that let visitors freely roam Ancient Greece, Ancient Egypt and the Viking Age to learn more about their history and daily life. Students, teachers, non-gamers, and players can discover these eras at their own pace, or embark on guided tours and stories curated by historians and experts.

  2. Discovery Tour

    The Discovery Tour is the overarching title for a series of educational modes for the Assassin's Creed games released between 2017-2020. First introduced as downloadable content for Assassin's Creed: Origins, its positive critical reception led to the program being expanded to include similar content for Assassin's Creed: Odyssey in 2018 and Assassin's Creed: Valhalla in 2020. Notable ...

  3. Buy Discovery Tour by Assassin's Creed: Ancient Egypt

    Discovery Tour by Assassin's Creed®: Ancient Egypt is an educational mode of the game Assassin's Creed® Origins in which you can discover and explore the world free of conflict, or gameplay constraints. The Discovery Tour allows you to roam freely in the beautiful world of Ptolemaic Egypt. Learn more about its life, habits and customs by ...

  4. Assassin's Creed Origins

    Discovery Tour by Assassin's Creed: Ancient Egypt will give players the chance to turn the Assassin's Creed Origin's massive Ancient Egyptian landscape into a living museum on February 20. Available free to owners of the game, or as a standalone download for $19.99, Discovery Tour is a chance to dive into Ancient Egyptian customs, history, landmarks, and daily life, with 75 freely accessible ...

  5. Assassin's Creed Origins

    Discovery Tour by Assassin's Creed: Ancient Egypt is available now on PS4, Xbox One, and PC as a free download for players who own Assassin's Creed Origins, and is also available as a standalone game on PC via Uplay and Steam for $19.99. For more on Discovery Tour and Assassin's Creed Origins, check out our previous coverage.

  6. Assassin's Creed: Origins's Discovery Tour mode shows how great

    Discovery Tour is a natural fit, then. The new mode scatters 75 "Guided Tours" across the map, themed around aspects of Egyptian history. The "Tutorial" tour, for instance, is titled ...

  7. Discovery Tour by Assassin's Creed Ancient Egypt

    Release date: February 20, 2018. Description: Discovery Tour by Assassin's Creed is a new educational mode of Assassin's Creed® Origins that lets players explore the world of Ancient Egypt through guided tours curated by historians & Egyptologists. Rating : Violence, Blood, Sexual Themes, Drug Reference. Language:

  8. Assassin's Creed Origins: Discovery Tour

    Learn about Ancient Egypt with Discovery Tour, the new educational mode in Assassin's Creed Origins. Dive into the history of the ancient world with 75 inter...

  9. Discovery Tour: Ancient Egypt

    Discovery Tour: Ancient Egypt is an educational mode for Assassin's Creed: Origins. The mode was released as a downloadable add-on on 20 February 2018 and is available for free to those who own the base game, or for purchase as a stand-alone version on PC. In it, players are to free roam the game's map of ancient Egypt and learn about the kingdom's history through a series of guided tours.[1]

  10. Discovery Tour by Assassin's Creed: Ancient Egypt Review

    The announcement of the Discovery Tour was a source of much rejoicing. Ubisoft's Assassin's Creed games have for many years built these extraordinarily detailed cities, that are swiftly disposed of as the series' annual development cycle demands fresh urban grist for the mill. The recreation of Ptolemaic Egypt was by far Ubisoft's most ...

  11. DISCOVERY TOUR: ANCIENT GREECE NOW AVAILABLE

    Following the success of the concept introduced in Assassin's Creed® Origins, Discovery Tour is back to let visitors dive even deeper into antiquity. Discovery Tour: Ancient Greece keeps the best features of the previous opus such as 30 audio-guided tours and an easy and complete access to the content from the start.

  12. Assassin's Creed Origins: Discovery Tour

    Discovery Tour by Assassin's Creed: Ancient Egypt is an educational mode of the game Assassin's Creed Origins in which you can discover and... Browse Games PlayStation 5 Xbox Series X/S PlayStation 4 Xbox One PC Nintendo Switch All Platforms Other Platforms

  13. Assassin's Creed Discovery Tour: What It Is & Which Games Have It

    Discovery Tour was introduced with Assassin's Creed Origins, but Assassin's Creed Odyssey elevated the concept further. Tours were no longer simply narrated, but were led by an in-game NPC, often a historical figure. Exploration was also gamified by giving players the opportunity to earn avatars to use in the Discovery Tour mode by doing things like completing a certain number of tours.

  14. Assassin's Creed Origins Discovery Tour

    Assassin's Creed Origins Discovery Tour - Decoding The Ancient World. Youssef Maguid Associate Communications Specialist. By now, you've had time to explore Discovery Tour by Assassin's Creed: Ancient Egypt and learn all sorts of fun facts about Ptolemaic Egypt - but why stop there? Throughout your guided exploration of Alexandria or the ...

  15. Assassin's Creed Origins

    Stage 1: Take a Tour of Egypt and Unlock Trophies. Start by accessing the Discovery Tour from the main menu and proceed through the introductory tour Alexandria: Planning of the City as Aya. Once this tour is complete, First Visit will unlock and you can press or to access the Tours menu which will allow you to see all the available tours and ...

  16. Assassin's Creed: Origins

    Available at: http://amzn.to/2FiQTEK This Assassin's Creed: Origins - Discovery Tour Walkthrough includes a Review and Gameplay of the Assassin's Creed: Orig...

  17. The full list of Assassin's Creed Origins Discovery Tour characters

    Thankfully, available now, the Assassin's Creed Origins Discovery Tour allows you to go on a combat-free exploration of the areas from the game. It includes 75 guided tours - ranging from 5-25 minutes in length - so you can learn more about the history of the people and places represented in the game, in an immersive way.

  18. Assassin's Creed Origins' Discovery Tour lets the beauty ...

    Discovery Tour will be available Feb. 20 as a free update for all Assassin's Creed Origins owners. It will also be sold as a stand-alone experience, but only on Windows PC, for $19.99 via Steam ...

  19. Assassin's Creed: Origins Update Adds Reward for Completing Discovery Tour

    Assassin's Creed: Origins is now rewarding players for finishing up the game's Discovery Tour, offering a mystery prize for visiting 75 locations.

  20. Assassin's Creed Origins' Discovery Tour proves gaming ...

    Discovery Tour is a first try, and the idea is to really trigger discussion and say that we can do other things with these worlds." It is exciting to think about what could result from Discovery ...

  21. Assassin's Creed Origins

    10. Polymorph. Complete tours with at least 5 different characters. 10. "Discovery Tour" releases on February 20th and will be available as a free add-on for Assassin's Creed Origins. A standalone ...

  22. Assassin's Creed Origins and Odyssey Discovery Tours are free for

    The Assassin's Creed Origins and Odyssey Discovery Tours are free for the taking until May 21. Ubisoft hasn't said yet whether the upcoming Assassin's Creed Valhalla will get a Discovery Tour mode ...

  23. Assassin's Creed Origins: Discovery Tour Is A Smart ...

    Alongside Discovery Tour, Assassin's Creed Origins will receive a New Game Plus mode in February. In this mode players will be able to begin start a new game while holding on to their weapons ...