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Characters / Shin Megami Tensei: Strange Journey

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A list of characters who appear in Shin Megami Tensei: Strange Journey , the Redux remake, and its manga spinoff Deathtament: Shin Megami Tensei Deep Strange Journey -Another Report- .     open/close all folders 

Schwarzwelt Investigation Team

https://static.tvtropes.org/pmwiki/pub/images/dsj_protagonist_render.png

Voiced by: Jun Hirose (Redux), Rikiya Koyama (Drama CD)

  • The Ace : He's undeniably the strongest fighter no matter what side he's on and is more than capable of handing any demon or angel that may try to stop him from achieving his objective.
  • Arthur poses this question to him in the New Neutral ending, having spent possibly hundreds, if not thousands of years protecting humanity from the Schwarzwelt. At the very least, it's implied the protagonist is no longer capable of aging .
  • In one of the last cinematics of the Law and Chaos routes, the protagonist can be seen standing next to Jimenez/Zelenin without the helmet of their Demonica on, something established to be fatal for normal humans.
  • Back from the Dead : In Redux , Alex kills him... and Demeter resurrects him, as if nothing happened.
  • Badass Normal : Jimenez actually remarks you must be something to this effect when you kill him in the Neutral Path. Made explicitly obvious in the Law route where he isn't given any form of power.
  • Brought Down to Normal : You relinquish everything you've gathered in the Schwarzwelt at the end of the Neutral route to prevent this knowledge from altering the rest of the world . Subverted in the New Neutral Ending, where he becomes more or less immortal and wages a never-ending war against the Scharzwelt and, effectively, all of demonkind.
  • The Captain : You effectively become this for the Strike Team after Gore field promotes you before dying and Arthur signs off on it.
  • Canon Name : In the drama CD (and supplementary japanese materials), he is given the name Tadano Hitonari, a pun on "tada no hito nari" which means "just an ordinary person" in Japanese.
  • Contrasting Sequel Main Character : Most SMT protagonists are teenagers who happen to be in the wrong place at the wrong time. The Strange Journey protagonist, on the other hand, is an adult military officer deliberately getting himself involved in the plot.
  • Do with Him as You Will : After beating Captain Jack , you can choose to sit back and watch as half-demon Jimenez rips him apart .
  • Dude, Where's My Respect? : Averted. Regardless of what path you choose to follow, your allies will cheer you on as you get closer to the end of the game, especially on the Neutral Path. Prior to this, you are always asked your opinion, and it almost always winds up being taken into consideration. Furthermore, the demons steadily come to regard you as the single greatest threat on the Strike Team, and outright panic when you arrive in the final area.
  • In the Neutral and Chaos route you are empowered by either Gore's brilliance or Mem Aleph's breath.
  • In the New Neutral ending in Redux , you use the Cosmic Fruit, which makes you immortal and allows you to protect Earth from future appearances of the Schwarzwelt.
  • In general, he has no magical qualities nor is he the descendant or reincarnation of a supernatural being. Given that he's not The Chosen One until the entities in the Schwarzwelt deem him useful, and even then he can always go back on their word, it's his power armor Demonica and advanced weaponry that empower his already potent training to become a deadly force of nature. This is also downplayed on the Law Route, where he gains no empowerments and stays human, having relied on his power armor and weapons.
  • Evil Laugh : Implied in the Chaos route, when Jimenez comes back to the Red Sprite after you defeat Gore. "...[You]!? Did you just laugh!?"
  • Expy : Soldier heading off into another dimension? Completely and totally human and facing off against monsters that are more or less the stuff of nightmares? Fighting against the forces of Hell (and Heaven) for all of eternity with seemingly no end in sight in the new neutral route ? Are we sure we aren't talking about the Doomguy here?
  • Fighting the Lancer : No matter what path he takes he'll be forced to fight and kill two of his close allies. Whether it's Commander Gore and Jimenez in Law, Commander Gore and Zelenin in Chaos, or Zelenin and Jimenez in Neutral.
  • First-Name Basis : Your crewmates tend to go by your first name outside of briefings, as is typical for military members to do in informal settings once they deem the other person experienced enough.
  • Forever War : The New Neutral ending has you battle the Schwarzwelt for all eternity.
  • Future Badass : You winding up saving your past self from getting your ass kicked by a rampaging Yggdrasil.
  • The Gunslinger : He pulls his weight in battle mostly with the non-gun elemental skills his guns provide.
  • The Hero : He is the main character, and the fate of humanity rests on his shoulders and hinges upon his decisions.
  • Hero of Another Story : In Deathament, Jin and some of the crew of the Gigantic talk about his presence in the Red Sprite, being the other Japanese national to be seconded to the SIT .
  • Heroic Mime : Downplayed with him. He's actually quite talkative compared to most protagonists and has plenty of dialogue options compared to the others. The issue is that he has no voiced dialogue in cutscenes and story bits, but even in battle he's prone to yelling out his orders as expected of military commanders on the front lines.
  • I Choose to Stay : In the New Neutral ending, he remains in the Schwarzwelt to destroy it over and over again for all eternity.
  • Immortal Hero : At the end of the New Neutral route, the protagonist basically becomes this by using the Cosmic Fruit.
  • Item Caddy : Due to the way the game randomizes the protagonist's stat growth, it's difficult to specialize him for damage unless you expend Incenses to directly boost his stats. Some players opt to use him as support to his demon companions, since item use is exclusive to him and he gets an Action Initiative when doing so.
  • It's Up to You : Played with; it's made clear that you're working in the field with fellow soldiers, who you occasionally encounter and talk to. Even in the penultimate floor of the final sector, you get one last chance to exchange words with your comrades. At the same time, you're the one who has a hand in all the major advancements, such as finding the materials necessary to jump from one sector to the next, wiping out a Hate Plague , retrieving Cosmic Eggs, and pulling the plug on the last bit of resistance for your alignment .
  • Last-Name Basis : Unusually for a Megami Tensei game, you're referred to by your last name most of the time—even in menus and the battle screen, your last name is shown instead of your first. It makes sense, as you're a military officer.
  • Medium Awareness : One of his possible dialogue options with Jack Frost is to point out that he's the Series Mascot , which prompts him to join the Protagonist to not harm his image. This makes him the first protagonist to engage in Breaking the Fourth Wall .
  • Oh, Crap! : In Redux . While he obviously doesn't vocalize it, the first time you encounter Alex in the Womb of Grief, the fact that the first dialogue option is "Run away" speaks volumes.
  • Prophet Eyes : He gains these if he becomes devoutly Law-aligned.
  • Psychotic Smirk : Has a small one if he is chaos aligned .
  • Race Lift : A more subtle example. Your appearance doesn't change, but what country you're comes from depends on what region of the game you're playing (Japanese for Japanese version, American for North American version, etc.) Given that the United States is a diverse country, especially compared to Japan, he appears to be of East Asian ethnicity no matter what.
  • Semper Fi : In the American localization, he is part of the USMC.
  • Shut Up, Kirk! : In Redux , if you complete the Womb of Grief on the Law and Chaos routes but refuse to aid Alex, you give her one of these before fighting her .
  • The Stoic : You are actually commended by your teammates for not cracking under the strain, and this results in many members of the human good guys looking up to your character as a role model.
  • Suddenly Shouting : In battle in Redux he is given voiced dialogue of him yelling his orders and actions, which Commanders in the military are taught to do given how loud the sounds of combat are.
  • Supernatural Gold Eyes : He gains these if he becomes devoutly Chaos-aligned.
  • Unwitting Pawn : He is this to Demeter. The main reason she decided to save the Protagonist from death is to use him to collect fruits to restore the 3 wise men's power. He doesn't realize this until after she steals the final fruit which Alex gave him.
  • You Are in Command Now : After Gore's death .

https://static.tvtropes.org/pmwiki/pub/images/dsj_gore_render.png

Voiced by: Unshō Ishizuka (Redux), Tesshō Genda (Drama CD)

  • Badass in a Nice Suit : For no other reason than that it looks cool , Gore inexplicably sports a nifty tuxedo in his Ubergestalt form.
  • Badass Normal : He very nearly defeats Orias single-handedly. Too bad Orias decided to play dirty.
  • Bald of Authority : Not a hair on his head, and he's the commanding officer of the expedition. Per the trope, he has a very commanding presence and even takes to the field.
  • Big Good : He's the Red Sprite's commanding officer as well as the leader of the overall expedition. As such, he's the Neutral Path's representative.
  • Black Dude Dies First : He's one of the few characters of color in the game and he dies along several other characters before the end of the first half of the first dungeon.
  • Blank White Eyes : His Ubergestalt form has these. Redux clarifies them to be more like Prophet Eyes .
  • Came Back Strong : He returns from the dead as an Ubergestalt, which needless to say is far more powerful than his human form. And if you've landed on the Law or Chaos routes, you get to experience first-hand how strong he is.
  • Catchphrase : Constantly says variations of "the fate of the Earth is on our/your/my shoulders," even his dying speech includes it.
  • Climax Boss : In the final sector, you meet up with him and he gets ready to discuss his plans to destroy the Schwarzwelt. If you are devoutly Lawful or Chaotic, or don't answer his alignment questions in a neutral manner, he deems you too far off the deep end and fights you. Following his death, Arthur self-terminates, the Red Sprite is left in a state of disrepair, and Jimemez or Zelenin (depending on your alignment) storm the Red Sprite and work their brainwashing mojo.
  • Dare to Be Badass : When the player locks themselves into the Neutral Route, he gives a brief speech to remind them to cast aside the temptations of angels and demons and complete the Schwarzwelt mission. "You realize, I hope, that you have chosen to side with the weakest power in this conflict. Great hardships await you on the path you've chosen to follow. But I want you to remember the way you feel now... I want you to remember that determination."
  • A Father to His Men : The crew holds him in high esteem, and he cares deeply for them, as evidenced by him personally joining the Strike Team to find Jimenez.
  • Our Zombies Are Different : As the Ubergestalt he is mystically empowered by the Mothers to serve as their herald, and absorbing great power eventually causes his dead body to decay.
  • Self-Recovery Surprise : When fought as a boss, the first time his 7,500 HP is depleted, he will fully heal himself and keep fighting, giving him an effective 15,000 HP.
  • Spirit Advisor : In the Neutral Path. He's much more of an antagonist in the Law and Chaos paths.
  • Take Up My Sword : Commander Gore puts you in charge of the mission before he dies. In the Neutral route, as the Ubergestalt he asks you to stop the Schwarzwelt and leave the future of humanity on its own hands, rather than pass it to external forces.
  • Unexplained Recovery : It is Mother Maia who brings him back to life, to understand her enemy. Though how she did it is unknown.
  • Voice of the Legion : His Ubergestalt form speaks with a very dramatic echo, much like a stadium announcer. Combined with the dramatic voicework of Unshō Ishizuka , and you get a prime Large Ham .

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Voiced by: Maaya Sakamoto (Redux), Yuko Kaida (Drama CD)

A Russian scientist assigned as the First Lieutenant to the observation crew of the Elve . Her appointment was one of the first made in preparation for the Schwarzwelt operation. She is a friendly and intelligent thinker, and dedicated to the mission.

After crashlanding in the Schwarzwelt, Zelenin and the rest of the Elve crew were abducted by the demon general Mithras, who used the crew as test subjects for his experiments. As a result of all she'd seen and heard while in Mithras's custody, she hates demons and refuses to work with them under any circumstances.

  • Angelic Beauty : Invoked nearly by trope name, with Irving calling her angelic transformation a "beaut". He can, however, sense something rather off about her.
  • Angelic Transformation : Ultimately accepts Mastema's offer to turn her into an angel, becoming the main Law character of the game.
  • Anti-Mutiny : In the New Law route, she comes to decide the Three Wise Men have perverted the precepts of harmony that is the Law alignment and turns against them.
  • Apocalypse Maiden : If the forces of Law have their way, any surviving humans judged "worthy" of living in the Lawful Earth will live forever under the thrall of Zelenin's song, which deprives all living things of their sentient will. It's later confirmed that those under the full blast of her song don't technically qualify as human.
  • Bitch in Sheep's Clothing : While Jimenez starts off as a Jerkass and slowly reveals a better side through his interactions with the MC and Bugaboo, Zelenin goes the opposite direction: polite, friendly, and rational at first, if a little stiff, and slowly revealing a darker nature.
  • Her goal as an angel is to use her Song to eliminate conflict by eliminating free will . Many would likely dispute the "greater good" part.
  • In the True Law ending of Redux , she still does so, but downplays it; rather, she eliminates the emotion of human spite, removing the impulse for humans to be cruel to each other for no reason, leaving free will intact.
  • Brown Note : Her Song is capable of forcing those who hear it to become mindless devotees to the Forces of Law.
  • Climax Boss : In Redux , her Pillar form is the final opponent you face before the Three Wise Men themselves on the New Chaos route.
  • Emotionless Girl : As an angel, she thinks of nothing but to enforce her hymn on everyone. Subverted in Redux if you follow Alex's questline to its conclusion.
  • Evil Makeover : She changes outfits to a strange, coat-like robe as Judge Zelenin.
  • Face–Heel Turn : After you defeat Maya, she formally goes AWOL and joins the angels to remove free will and create a World of Silence . This could later be Inverted if the protagonist is compelled by Alex.
  • Because of her ordeal in Bootes, Zelenin hates demons, refusing to work with them regardless of the circumstances and viewing them only as tools for the study of the Schwarzwelt. The irony is, however, that she happily accepts support from Mastema's angels... even though, by Megaten terminology, angels are demons like any other, just with a different alignment.
  • After being turned into an angel, she comes to look down on humans as well. Subverted in the New Law route, however, where Alex causes her to realize she was lashing out and she comes up with a far more humane plan than the original Law ideals.
  • Can inflict this upon the demons saved from Jack's Squad, who are turned into masses of incomprehensible, mindless data that only say gibberish.
  • There's also Jack's Squad themselves, who are turned into mindless drones chanting the Lord's name over and over.
  • Final Boss : She's your final opponent in the original Chaos route for both the original game and Redux .
  • Heel–Face Turn : In the New Law route, Alex convinces her that a World of Silence wouldn't save humanity, and she decides to create a world of peace and harmony for all humans.
  • Knight Templar : Just before the Chaos route's final battle, she declares that she hoped she could save everyone, but ultimately decides the soul of all living things is beyond redemption, and thus every being with a soul must be destroyed. Applies also in New Chaos route when she's confronted in the Empyrean Ascent. Notably, what causes the New Law route in Redux is her starting to have doubts.
  • Lust Object : If Asura's reveals to her that this is all she is to her male colleagues of the Elve was taken at face value. There's also a possibility that he's just trying to get her mad.
  • Ms. Exposition : Of the crew she's the most knowledgeable of the physical properties of the Schwarzwelt, and will gladly regale anyone who asks in a fountain of Techno Babble .
  • One-Hit Kill : As Pillar Zelenin, she has Requiem . Unlike Mem Aleph's MA , it's not guaranteed to hit... but it hits the entire party at once . And just for that extra knife in the kidney, it's an Almighty attack.
  • One-Winged Angel : Pillar Zelenin.
  • Phlebotinum Rebel : In the New Law route, after learning the true extent of the world she was intending to create, she turns against Mastema and the Three Wise Men in order to create a world of Law in her own way.
  • Restored My Faith in Humanity : In the New Law route, she explicitly states that Alex has done this for her.
  • Shock and Awe : Her angel forms specialize in Thunder magic.
  • To the Pain : From being abused by demons and having to see and hear her comrades suffer during their imprisonment by Mithras.
  • Unwitting Pawn : To Mastema's devious plotting. Worse, she never realized she was being manipulated, and happily fell in line with the Law faction's wishes. She is also one to the Three Wise Men. Subverted in the New Law path of Redux , when she rebels against them.
  • World of Silence : What Mastema convinces her is the best form of humanity. Notably, in Redux , the New Law route is kicked off not by her losing faith in the trope, but discovering it wouldn't work ; about half of humanity is naturally resistant to the full emotion-blanking of the song, and she is horrified to realize that her initial attempt at utopia would result in genocide.

https://static.tvtropes.org/pmwiki/pub/images/dsj_jimenez_render.png

Voiced by: Takahiro Sakurai (Redux), Hiroki Tochi (Drama CD)

An American mercenary who once served as an army officer. He signed up for the Schwarzwelt operation for the money, and serves on the Blue Jet's strike team. Though highly skilled, he has a severe attitude problem and cares more about survival than completing the mission.

He is the sole survivor of the Blue Jet after it crash lands in Antlia and is attacked by demons. He is rescued by the MC and joins the crew of the Red Sprite. Over time he grows fond of one of his demons, Bugaboo, only for them both to be captured by Jack Squad and used in their experiments to create living weapons. After they mortally wound Bugaboo, Jimenez fuses his body with Bugaboo both to save its life, and to take vengeance on Jack.

  • Ambiguously Brown : Hails from the United States, but he has a Hispanic last name and complains in Gratuitous Spanish whenever things don't go his way, implying that he's of some sort of Central or South American descent.
  • Barrier Change Boss : As Soil Jimenez.
  • Clothing Damage : Permanent after fusing with Bugaboo.
  • Cluster F-Bomb : Prone to this. His favorite curse word in particular seems to be "shit".
  • Cool Mask : As Awakened Jimenez, the mask being half of Bugaboo's face.
  • Deadpan Snarker : He's quite caustic, to say the least.
  • Demon of Human Origin : He is forced to fuse with his companion Bugaboo to save its life, turning himself into a half-demon. On the Law route, he completely renounces his humanity and becomes a full demon.
  • Eagleland : Not overtly patriotic, but behaves as a Type II. He's American. He's also rude, antisocial, and crass to everyone who isn't you, and drops more swear words than the rest of the ships' crews combined.
  • Face–Heel Turn : After you defeat Maya, he formally goes AWOL and joins the demons to create a Social Darwinist anarchy.
  • The Friend Nobody Likes : Jimenez isn't exactly popular in the Red Sprite crew and he's aware of this. One of the crewmen flat out calls him an asshole. The only people he seems to be on good terms with are the Protagonist and his partner demon Bugaboo.
  • Fusion Dance : He has the Protagonist fuse him and Bugaboo together as it was the only way to save Bugaboo from dying.
  • Gratuitous Spanish : Prone to saying "Ay Dios mio!" ("Oh my God!") whenever things go wrong. Made all the funnier because, of course, he becomes the representative of the Chaos faction, which is vehemently anti-God .
  • Half-Human Hybrid : After fusing with Bugaboo.
  • Heel–Face Turn : In the New Chaos route, Alex points out that the world he's trying to create will lead to humanity's extinction and convinces him to create a world based on freedom instead of strength.
  • Heel Realization : In New Chaos he realizes that he broke his "survival of the fittest" rule when he saved Bugaboo, and he couldn't have survived without Bugaboo sacrificing himself to save him- which leads to him accepting that his compassion wasn't a weakness. Jimenez : Damn. Just had to bring up Bugaboo...
  • He's horrified when Zelenin uses her powers to make Jack's squad see their sins (or alternately, brainwashes them), but the Chaos route shows that he's not above using the Delphinus Parasite to take over the remaining crew of the Red Sprite.
  • In the New Chaos ending of Redux , being called out on this, particularly given how he could not survive without Bugaboo and vice versa, causes him to have a Heel Realization and seek a better path than Mem Aleph's.
  • Jerkass : While he's always rude, post-fusion he becomes outright aggressive and contemptuous of everyone he regards as weaker than himself, which is nearly everyone. He only calms down a bit in the New Chaos route after it's pointed out to him that it's his compassion that made him stronger.
  • Jerkass Has a Point : Jimenez being a cynical jerk allows him to see through deception at many points in the game. For example, despite his protests against sparing Ryan and the remainder of Jack's Squad after he kills Jack, the rest of the crewmen go against his advice and decide on a more peaceful route. It ends up being a major mistake on their part as not too long afterwards Ryan kills the men that were tasked with watching them and threatens to kill everybody else. Had they listened to him, this could have been avoided.
  • Jerk with a Heart of Gold : He's rude to almost everyone but he starts to become this after recruiting Bugaboo. He becomes friendly with the MC, and later says that the MC is essentially the only crew member he gives a damn about. Even after you defeat him in the Law and Neutral paths, he still shows a lot of respect for you.
  • Kick the Dog : In Redux , if you complete the Womb of Grief but decide to stay on the original Chaos route, he outright laughs about causing the extinction of the human race by killing Alex.
  • Kill It with Fire : His demon forms have several nasty fire elemental attacks.
  • Marked Change : His strange tattoos (with a vaguely religious motif), just barely visible under his Demonica, become quite noticeable once he has shed his clothes and fused with Bugaboo.
  • Mr. Exposition : At the beginning of the game, he exposits on the capabilities of the Demonica suit you'll be wearing into battle.
  • One-Winged Angel : Awakened Jimenez/Soil Jimenez.
  • Only Friend : The Protagonist is this to him. He also tolerates Zelenin to a degree at least initially, but it mostly comes in the form of playfully picking on each other.
  • Only in It for the Money : Toward the beginning of the game he doesn't care much about saving the world, only being paid. He warms up later on.
  • Power Born of Madness : He starts to become a believer in this after he's affected by the Delphinus Parasite —that all living creatures are meant by nature to be constantly snarling at each other, humans included. If you side with Chaos, he'll be joyous about spreading the Parasite through the Red Sprite, as they're no longer "oppressed" by sanity.
  • "The Reason You Suck" Speech : Delivers one to Pillar Zelenin in New Chaos.
  • Screw This, I'm Outta Here : His interest in the mission decreases exponentially the moment he becomes a half-demon, until he reaches a point where he abandons it altogether and leaves, presumably to live in the Schwarzwelt alongside the demons.
  • The Social Darwinist : Effectively this way once he fully sides with Chaos. As he puts it in the Chaos ending, regarding the Chaos-elemental Earth, "those who are supposed to die, will die." Downplays this in the New Chaos route, when he realizes that due to demonic power the inevitable fight between maddened humans and demons is an inherently unfair one, so he instead decides to make everyone naturally able to contract with demons.
  • Took a Level in Kindness : In Redux 's New Chaos ending route, he drops his social darwinism and wholeheartedly promises to Alex that he will make sure that humans have freedom of options, so that people like her won't have to be forced to suffer as she did.
  • The Unfought : While every potential major antagonist can be skipped on at least one route bar Alex , he is notable for being the only character you get to avoid fighting on the New Chaos route.
  • Walking Shirtless Scene : Once he's fused with Bugaboo, Jimenez doesn't bother with covering his torso, and has his damaged Demonica suit rolled down to his waist.
  • Wide Eyes and Shrunken Irises : With the redesigns in Redux allowing characters to have multiple expressions for their sprites, Awakened Jimenez becomes subject to this trope once he goes off the deep end and swears his allegiance to Mem Aleph. When he is reminded of his compassion that drove him to save Bugaboo, he subtly steps out of this trope once the player initiates the New Chaos ending.

https://static.tvtropes.org/pmwiki/pub/images/arthur_dsj.png

Voiced by: Takehito Koyasu (Redux), Hideyuki Tanaka (Drama CD)

  • Benevolent A.I. : He is always there to help the crew and will even kill himself to ensure their survival. In New Neutral he's fine with supervising the Earth while on the Moon in order to detect any new iterations of the Schwarzwelt.
  • Big Good : After Gore kicks the bucket, he becomes the de facto leader of the Red Sprite and is the one calling the shots during the Schwarzwelt invesigation.
  • Catchphrase : "I look forward to the successful completion of your mission."
  • Heroic Sacrifice : In the Neutral ending, he downloads his personality matrix into the Nuke and stays in the Schwarzwelt to ensure its destruction and the Red Sprite's escape.
  • I Choose to Stay : In the New Neutral ending, while he still makes sure that the Schwarzwelt is obliterated he accompanies the protagonist in his eternal supervision of apparitions of the Scharzwelt (by living on the MOON) so that humanity won't be exterminated by it.
  • Killed Off for Real : His personality matrix shuts down in the Law and Chaos routes after Gore is defeated.
  • Mission Control : Takes over command after Gore's early death, and is the main source of plot-directing missions.
  • The Stoic : Manages to always remain calm and collected, despite the many horrors the team encounters. It comes with being a machine.
  • What Measure Is a Non-Human? : Both the crew of the Red Sprite and the inhabitants of the Schwarzwelt question Arthur's existence as an independent being with a soul due to, yes, being a machine (he's referred to as a "ghost cast in circuits"). The former are a lot more open-minded and consider him one of their own; the latter hold nothing but disdain for him.
  • The World Is Not Ready : In the Neutral ending, he concludes that all the knowledge gained in the Schwarzwelt Expedition, including Commander Gore's brilliance, will result in humanity becoming dependent on it and him being worshiped . To ensure humanity continues to control its own fate, he takes everything he knows with him, along with the protagonist's gained brilliance, as he performs his Heroic Sacrifice .

    Other Red Sprite Personnel 

  • Americans Are Cowboys : Irving is very obviously from Texas.
  • Bunny-Ears Lawyer : They're the best in the world, but even so, some of them are rather odd, particularly Irving the cowboy scientist and Zoe the Ambiguously Evil doctor.
  • Faceless Masses : They effectively become this with their Demonica helmets on. Although they lack close-up portraits, the named crew still have enough distinguishing features to tell each other apart. Redux gives most named crew a portrait like the main characters.
  • Irving and Chen are a benign version of this who are mostly Heroic Neutral . They get geeked out of their minds over all the forma they can mess with, and Irving gets borderline creepy over how obsessed he is, but the both of them also have limits in that they consider the actions of the resident Mad Scientists in the game horrifying, and unless you pick Law or Chaos , they remain loyal members of the Red Sprite Team.
  • Tanaka is greatly interested in mecha-dragon Fafnir, and his side quest involves getting one of its parts for his research.
  • Gadgeteer Genius : Irving and Chen take material that would probably perplex MacGyver himself and make all sorts of armor and death-dealing weapons out of it.
  • Hopeless Suitor : Anthony. He's got a series of subquests dedicated to being one, where he repeatedly falls in love with a slew of demon ladies and gets soundly rejected.
  • Interspecies Romance : Anthony really wants to get into one.
  • Large Ham : Irving is incredibly enthusiastic about his forma-based inventions. He gets even hammier under the influence of the Delphinus Parasite in the Chaos route.
  • Mask of Sanity : Dent sheds his off after you finish all his missions in the Law path, revealing that he's just as crazy as everyone else.
  • The Medic : Zoe and Maebe usually staff the Sickbay area, though Wolf occasionally fills Maebe's spot.
  • Only Sane Man : In the Law and Chaos paths, Dent is arguably the least affected by the brainwashing or Hate Plague of whoever you sided with; most of his personality is still intact. Justified, as several EX Missions would be lost for good otherwise.
  • Quest Giver : Dent serves as one on behalf of a majority of the crew.
  • Sliding Scale of Idealism vs. Cynicism : Over time, crew morale goes downward and differences become a problem, especially in later sectors, until ultimately some of them leave to follow Jimenez or Zelenin . In the Neutral path, Gore's resurrection and reunion with the crew brings everyone to Manly Tears and gets everyone hyped up for the end of the mission, to the point where everyone is cheering you on to go beat the snot out of the Final Boss .
  • Southern-Fried Genius : Irving. Ye gods, Irving.
  • Those Two Guys : The areas of the Red Sprite have at least two people in the same room at any one time who are usually working together, though Blair disappears from the deck screen towards the end of the game.
  • I'm Dying, Please Take My MacGuffin : Its terminal provides Arthur and the Red Sprite with not only crucial info towards leaving Sector Antlia but also the Demon Fusion Program that unlocks Demon Fusion.
  • Sacrificial Lamb : The Blue Jet made an unsuccessful attempt to escape Sector Antlia when it was attacked by demons, but the data it gathered from the attempt enables the Red Sprite's own escape.
  • Small Role, Big Impact : Had its terminal not been retrieved, the Red Sprite would have met the exact same fate as the Blue Jet.

https://static.tvtropes.org/pmwiki/pub/images/ca402efd95ba9e9f055426e2e9731909.jpg

  • Genre Refugee : An interesting case in that he's from a wildly different, more mainstream take on the same genre. Bugaboo is, for all intents and purposes, a Pokémon in a demon's body; his Pokémon Speak and relationship with Jimenez serve to prove this. Given the franchise he's stuck in, no punches are spared; he's born from Mithras's cruel experiments and ceases to exist as an individual thanks to Jack's Squad experiments, being forced to fuse with his "trainer" and become part of him .
  • Hybrid Monster : This is the reason Mithras's minions were experimenting on him. The other half of his DNA? Human . Why this is never quite gets explained, though it's implied Mithras and his followers created him for experimental purposes.
  • I Owe You My Life : The reason Bugaboo is intensely loyal to Jimenez. During the investigation of Sector D, he gets to repay the favor, but he never strays from Jimenez's care .
  • Mascot Mook : He's this for Strange Journey .
  • Morality Chain Beyond the Grave : In the New Chaos route of Redux , Alex brings him up and forces Jimenez to acknowledge his own hypocrisy in regards to saving his life.
  • Morality Pet : To Jimenez.
  • Pokémon Speak : Although he does learn to speak broken English over time.
  • Came Back Strong : Despite being Killed Offscreen (with his limbs detached from his body), Louisa Ferre somehow revives him with Vouivre's orb. The last page of the manga shows him with the surviving members of his Strike Team waiting for the Gigantic to return, implying that he defeated the massive Wendigo offscreen.
  • Half-Human Hybrid : After Louisa Ferre saves him with Vouivre's orb, he is markedly different: his helmet is gone, his Demonica is in tatters, and his left arm looks reptilian (like Vouivre's right side).
  • Demonic Possession : She is revealed to have been attacked by Azazel when she stepped outside to repel the demons attacking the Gigantic, who then possessed her body to manipulate the rest of the crew. The bodyjacking is assumed to have killed her in the process.
  • Doomed by Canon : In the game, the Gigantic is found inoperable; at the end of Deathtament , the crew escaping the Womb of Grief are attacked by demons hiding among them. Isaac's chances don't look good.

Jack's Squad

https://static.tvtropes.org/pmwiki/pub/images/jack_redux.png

Voiced by: Yohei Tadano

  • Big Bad Wannabe : Despite the story setting him up to be a major antagonist (the Lightning has more firepower than the Red Sprite and he has a huge amount of men in his squad), it's extremely easy to break into his headquarters and even easier to defeat him. Jimenez kills him halfway in the story.
  • Climax Boss : His battle is significant in several ways: it's a showdown between both investigation groups' leaders, he's the most morally-depraved character in the game and everyone on the Investigation Team wants him dead, and his defeat allows Jimenez to finish him off as an act of revenge.
  • Cool Ship : He's in charge of one, the Lightning . It's based on the designs of the ships used by the Schwarzwelt Investigation Team, except with some significant improvements that, among other things, allows it to create a Pocket Dimension for headquartering his forces.
  • Evil Brit : He acts rather gentlemanly and has a British accent, but he's not called a human version of Mithras for nothing.
  • Evil Counterpart : To the Strike Team and the protagonist in particular. The Strike Team wants to research the Schwarzelt to find a way to stop it, but Jack and his squad want to exploit it for resources and a demon army.
  • Expy : He's basically a human version of Mithras . In his plot role as main human antagonist, nemesis to the Chaos Hero, and catalyst of his total subsumtion to demonhood he also has a lot in common with Ozawa .
  • The Fettered : For what little good can be said about the guy is that at the very least he has a sense of restraint and a very loose set of morals. This becomes noticeable when compared to Ryan who lacks even these bare minimum qualities.
  • Hate Sink : He may not be one of the Final Bosses , but his existence can basically be summed up as "Okay yeah, obviously demons are terrible, but here's a reminder that sometimes, the real monster is humanity ." To wit, he and his crew tear apart demons and put them through a gruesome and horribly flawed method of demon fusion in the name of profit, and when that doesn't work out, he tries to dabble in human-demon fusion .
  • Humans Are the Real Monsters : If you ever thought only the Demons would go as far as doing experiments on their victims, Jack will prove you wrong.
  • Karmic Death : Jack was killed by Jimenez after Jack had him experimented on and fused with Bugaboo.
  • Mad Scientist : His methods are, for the lack of a better term, comparable to the standard Aperture Science employee.
  • Meaningful Name : He is named after the famous serial killer Jack the Ripper . Blair also brings up the Jack the Ripper story making the allusion even more obvious.
  • No Cure for Evil : Infuriatingly averted. He only has three moves when you fight him, but one of them is Pure Blue, a massively powerful healing spell.
  • Obviously Evil : It doesn't take anyone long to see he doesn't have the best intentions and is rather suspicious. No one on the Red Sprite crew trust him in the slightest and clearly agree to work with him out of mutual gain, until he reveals his true colors.
  • Only in It for the Money : He only cares about lining his own pockets, and experiments on humans and demons alike to raise a demon army to this end.

https://static.tvtropes.org/pmwiki/pub/images/015_95.jpg

Voiced by: Shuuichi Nishitani

  • Aesop Amnesia : You think after the first conflict between Jack's Squad and the Red Sprite Crew he would know too well not to mess with them again but for whatever reason he decided to try to get revenge anyway.
  • Brainwashed and Crazy : After being subjected to Zelenin's hymn.
  • The Dragon : To Captain Jack.
  • Dragon Ascendant : Only to avoid Jimenez' wrath.
  • Eviler than Thou : Jack may have been a monster, but he at least had a sense of order and duty, and a (slim) set of morals. Ryan, however, has none of these.
  • I Surrender, Suckers : After Jimenez kills Jack, he surrenders and begs them to spare his life. Not too long after that, he kills the men who were sent to watch Jack's squad and threatens to kill the crew of the Red Sprite.
  • Laser-Guided Karma : After he goes against his word that he would cooperate with the Investigation Team after his surrender, he double crosses them only to end up being brainwashed and unable do do anything but sing the lord's praises.
  • Reforged into a Minion : The leader of the demons that you rescued from Jack's Squad reveals that after Zelenin's song brainwashed them, they would later be used as soldiers in the forces of Law.
  • Smug Snake : He's quite arrogant, but quickly bites off far more than he can chew in picking a fight with Zelenin. He gets brainwashed into a mindless slave of God for his trouble.
  • The Unfought : In the Neutral and Law paths.
  • What Happened to the Mouse? : In the Neutral and Law paths, after he and his crew are brainwashed by Zelenin's Song, they're left in peaceful, mindless thrall at their home base. In a dimension full of demons who want them dead. And if you choose to go Neutral and escape the Schwarzwelt and destroy the portal to it, you never do go back to pick them up...

Alignment Representatives

Due to the nature of these characters, all spoilers for alignment representatives are unmarked. You Have Been Warned .

Forces of Law

https://static.tvtropes.org/pmwiki/pub/images/three_wise_men.png

Voiced by: Cho (all three)

A trio of Angels that appear to the protagonist in a dream when he first enters the Schwarzwelt. They are the leaders of the forces of Law in Strange Journey , with Mastema acting as their right hand man. They were the ones that gave the Red Sprite crew the Demon Summoning program and try to contact them at several points throughout the story. See YHVH 's page for more information.

https://static.tvtropes.org/pmwiki/pub/images/mastema_2217.jpg

Voiced by: Toshiyuki Morikawa

  • Ambition Is Evil : His goal is for the Lord to bless him with a form superior to Angels.
  • Dark Is Evil : Partially Inverted . His appearance is darker than most Angels even having black wings. Though he is still a Angel and is Light Aligned.
  • Dying Curse : In the Chaos route: "...Curse... you... You who have abandoned the angels... and humans...alike..."
  • The Dragon : To the Wise Men. He bears no actual loyalty to them however.
  • Dragon with an Agenda : Mainly trying to get more power from The Great Will and for himself.
  • Expy : For Satan as he is portrayed in Shin Megami Tensei II . Unsurprisingly, given that the two names seem to refer to the same being (or at least two very similar beings) in Hebrew folklore.
  • Glowing Eyes of Doom : During the fight against him in the Chaos path, his eyes suddenly start giving off an eerie blue light. And he's somehow grown to twice his height .
  • Hate Sink : Between his manipulations of Zelenin and his Villainous Breakdown , Mastema is likely to have been made intentionally unlikable.
  • Human Aliens : Rather an alien humanoid angel. It is made apparent Mastema doesn't exactly have the same ideology, or works for the same God, as the Three Wise Men, suggesting he is not of this Earth. Schwarzwelt Reminiscenses artbook has a discussion with the game's scenario writer which reveals Mastema and the forces of Law surrounding him do not originate from Earth like the Three Wise Men, outright calling them "visitors". Later on, an interview for Redux further claims Mastema may have originated from space instead.
  • It's All About Me : The Chaos route reveals that he only cares about advancing his own personal power/status, and doesn't give a damn about humanity or the Wise Men's desire for a "Kingdom of Heaven".
  • Frustratingly, he's the only antagonist in the Neutral path that doesn't get what he deserves, even though the Protagonist kills Zelenin, completely destroying his plans. Mastema is terrified when he sees him after the battle, but he still gets away in the end to scheme another day.
  • In Redux , not only does he not return in the Empyrean Ascent on New Neutral, he gets away on New Law as well, where he reveals his complete disgust for Zelenin and humanity before going to Heaven and never coming back.
  • Knight Templar : He is on the side of Law, after all. Even though he's after a promotion, the New Law route makes it clear he's still a devoted servant of Law even when that's no longer possible, cursing Zelenin for her betrayal.
  • Manipulative Bastard : Considering he's based on the angel of hostility, consider this a non-surprise for people who looked up the name on That Other Wiki .
  • Motive Rant : Gives a particularly hate filled one during his Villainous Breakdown in the Chaos path.
  • Pragmatic Villainy : A minor one, but he did save Zelenin from being killed by Alex. It's easily interpreted that he's already found her useful as a pawn for him anyways.
  • Rage Quit : In Redux , he doesn't just leave on New Law like he does on Neutral. He has a massive, Chaos-level breakdown before declaring that he's going back to Heaven and never coming back, praying for the intense suffering of all humanity.
  • Screw This, I'm Outta Here : In the Neutral route, after Zelenin's defeat, he calmly accepts the collapse of his plan, but notes that he can wait forever for the next opportunity to retry it. In the New Law route, he is distraught that the return of the Three Wise Men to power has invalidated his plans for a promotion, and flees again, cursing the protagonist's and Zelenin's names.
  • The Unfought : In the Neutral path, because he decides to bolt when things go pear-shaped for him . Unlike Mem Aleph, who is fought on the New Chaos route, he retains this status on the New Law route, and flees once again when Zelenin turns against the Three Wise Men.
  • In the Neutral path, he calmly accepts his plan's failure, warns the protagonist that he hasn't seen the last of him, and leaves without conflict. In the Chaos route, however, he completely loses it and tries to kill the protagonist himself.
  • In the New Law path, he takes it to new heights once Zelenin reveals she's going against the Three Wise Men. He very suddenly loses his composure, calls Zelenin ungrateful, and promises that the Three Wise Men are going to make Earth and all of its inhabitants suffer greatly before going to Heaven, disgusted. All Zelenin can do after this is thank Mastema for at least aiding her up to this point before putting him out of her mind.

The demonic leaders of Schwarzwelt

https://static.tvtropes.org/pmwiki/pub/images/rsz_1223514_morax.png

Voiced by: Takaya Kuroda

  • Blood Knight : He lives for conflict and battle, and wants to learn the art of war from humanity who have perfected the art of slaughter.
  • Earth Is a Battlefield : Sector Antlia represents human warfare, bloodshed and conquest.
  • Humans Are the Real Monsters : Sector Antlia symbolizes the Humans Are Warriors aspect of this viewpoint, and this trope is one of his reasons for leading a demon army to end mankind.
  • One-Winged Angel : Becomes Moloch in Sector Fornax. This form looks like a bronze statue on top of a furnace and has seven holes where the fires spew.
  • Our Minotaurs Are Different : In place of a human is one of a bison's.
  • Playing with Fire : Uses Maragi in his boss fight while his true form Moloch uses Maragidyne. He also calls himself the Tyrant of Flames in his true form.
  • Revenge : Against the Protagonist for killing him after being resurrected as Moloch.
  • Status Effects : Bobasma has a chance to inflict Fear. Gehenna also causes Fear in addition to Fire damage
  • Warm-Up Boss : As the first of the Tyrants, Morax is quite straightforward and can be surmounted easily if the player's grasped the basics of the combat system.
  • With Great Power Comes Great Insanity : At one point as Moloch, he mentions his power is overflowing to such a extent that his sanity is fleeting.

https://static.tvtropes.org/pmwiki/pub/images/rsz_1481708_mithras.png

Voiced by: Wataru Hatano

  • Affably Evil : Surprisingly polite in his mannerisms when speaking with the protagonist despite his experiments to display the insanity of man... until you cross him one time too many.
  • Evil Tower of Ominousness : The Palace of Pleasure that is most of Sector Bootes.
  • Fallen Angel : His true form Mitra is part of the Fallen Race.
  • Humans Are the Real Monsters : Represents the frivolity and hedonism of humanity, as well as the cruelty of science .
  • An Ice Person : Has Mabufudyne as one of his attacks. Mitra has Ice Breath.
  • Irony : Has an attack called Light of Order despite being a Dark demon of Chaos.
  • Lust : Represented by the Palace of Pleasure , which features Sexy Silhouettes in the first two floors.
  • Mad Scientist : His biological experimentation makes most actual mad scientists look sane by comparison.
  • An Offer You Can't Refuse : What he believes his offer of citizenry in the future world he believes will come with the destruction of Earth to be. The Protagonist rejects him anyway.
  • One-Hit Kill : His Light of Order ability instantly kills one of your demons with perfect accuracy. However, it will never target you.
  • One-Winged Angel : Mitra in Sector Fornax, who is a winged lion wrapped in a coil of serpents.
  • Revenge : Against the Protagonist for killing him after being resurrected as Mitra.
  • Smug Snake : Believes himself to be superior to the humans in every sense.
  • Status Effects : His Waking Dream attack can cause Strain, which drains MP.
  • Villainous Breakdown : He completely loses his marbles when confronted in his Palace, dropping his Affably Evil attitude. Later on, shifting into Mitra in Sector Fornax also comes with this.
  • Wake-Up Call Boss : Let's see: he has Light of Order, a One-Hit Kill to one of your demons in a game where putting a dead demon back in action takes 2 turns (one to revive, another to re-summon) unless you have a particular rare item or late-game spell that cuts that down to one turn, as well as Mabufudyne, a third-degree all-targeting ice spell, when you're lucky to have Bufula and Mabufu at this point.

https://static.tvtropes.org/pmwiki/pub/images/rsz_horkos_strange_journey.png

Voiced by: Taisuke Nishimura

  • Bad Boss : He eats his minions during his boss fight.
  • Big Eater : He eats humans and demons alike, and as mentioned above he plans to eat all that exist in the human world.
  • Extreme Omnivore : The protagonist first sees him fusing himself with the battleship Elve, which is apparently his attempt to eat it. He has no qualms eating his demon minions either, much less humans.
  • Fat Bastard : A gigantic pig-taur demon who eats everything he can in sight and even indulges in cannibalism.
  • Flunky Boss : Will occasionally summon a minion to fight alongside him. Keeping in tune with his dungeon being a shopping center, the ability that does this is called "Grocery Run".
  • The Food Poisoning Incident : If his minion has status ailments when he eats it, he will contract whatever ailments it had.
  • The Grim Reaper : His true form Orcus is of the Reaper race.
  • Hell Gate : His true form Orcus.
  • I'm a Humanitarian : Eats his own pig minions in his boss fight.
  • The Mall : Sector Carina, which symbolizes Humanity's affinity for consumption.
  • Messy Pig : Unsurprising given his Gluttony.
  • One-Winged Angel : As Orcus in Sector Fornax. Justified: Both are the same being in Classical Mythology . Orcus is his name in Roman myth and Horkos is his Greek name. The form itself is a Hell Gate with an orc's face on top.
  • Recovery Attack : His "Taking a bite" attack heals him for half the damage he does to the enemy.
  • Revenge : Against the Protagonist for killing him after being resurrected as Orcus.
  • Verbal Tic : Horkos bellows " BUONO " whether things are going well for him (gorging himself) or not (getting shot with the Horkos Buster).
  • Villainous Glutton : His theme, to the point where he even eats his summoned minions to recover health.

https://static.tvtropes.org/pmwiki/pub/images/rsz_asura_8.png

Voiced by: Shinnosuke Ogami

  • Anarchy Is Chaos : A firm believer in this philosophy, and he thinks it's a good thing. To Asura, civilization as a concept is a mistake, as it means those who are too weak to protect themselves are spared unnaturally. Only by tearing down and irrevocably destroying civilization can humans truly live and thrive.
  • Down in the Dumps : Sector Delphinus, with garbage and waste as far as the eye can see.
  • Gameplay and Story Integration : The Hate Plague he's spreading? It takes the form of the battle skill Asura Roga, which inflicts Rage status.
  • Gender Bender : His true form is the Goddess Asherah.
  • Giant Woman : Asura is large even when compared to other demons. After resurrection, Asherah is even bigger.
  • Hannibal Lecture : Attempts this on Zelenin. It ultimately works, or at least helps Zelenin come to that conclusion, as her opinion of humanity only goes downhill from there.
  • Hate Plague : His Delphinus Parasite form does this to anyone they infect as well as his attack Asura Roga.
  • Hoist by His Own Petard : It is possible for someone afflicted with Rage status via Asura Roga to deal the finishing blow. However, enraged party members tend to target teammates more than anything.
  • Invisible Monsters : Unlike the other three Asura will be invisible and prevent the protagonist from going further in Fornax until a new upgrade to the enemy search.
  • Light Is Not Good : The only one amongst the Tyrants whose true form is Light aligned.
  • Multi-Armed and Dangerous : He's Asura after all.
  • One Bad Mother : Asherah's compendium info states she was a mother of the gods, despite this she is not one of the Mother Goddesses.
  • One-Winged Angel : Becomes Asherah in Sector Fornax. A gigantic blond woman with a knife.
  • Playing with Fire : Knows Maragidyne and his unique Black Flame spell, which hits random targets with high Fire damage. Asherah replaces Maragidyne with the weaker Maragion spell, however.
  • Power Born of Madness : What the Delphinus Parasite is supposed to "bless" the world with. He genuinely considers any kind of restraint on growing strength as an abomination to nature. And since raging insanity means endless culling of those who don't have perfect strength, agility, or wits, sanity has to go.
  • Revenge : Against the Protagonist for killing him after being resurrected as Asherah.
  • Social Darwinist : He considers Law to do nothing but succor the weak... who are meant to die quickly. All loving the weak does is inflict decay upon the strong... and so, weaken and defile the world entire. Yes, you read that correctly—he essentially considers sympathy and kindness to be evil.
  • Taken for Granite : After his defeat, his body is turned to stone while his soul takes the form of the Delphinus Parasite .

Mother Goddesses

  • One Bad Mother : They are all mother goddesses conspiring humanity's destruction. Mem Aleph and Tiamat are literally mothers , while the former and Maia Ouroboros can be seen as Mother Earth . Maya can also be seen as a Mother of Illusions.
  • Theme Naming : All of the Mother Goddesses have "ma" either within their names or as initials.
  • Walking Spoiler : Ouroboros is set up to look like the final boss , since it seems like the Investigation Team will finally get to go home after defeating her. As such, the existence of all subsequent Mother Goddesses are spoilers.

https://static.tvtropes.org/pmwiki/pub/images/rsz_1482125_ouroboros.png

Voiced by: Sakura Nakamura

  • Anthropomorphic Personification : Of the planet's will , as well as the concept of infinity.
  • Disc-One Final Boss : She's set up to be the final challenge before the crew of the Red Sprite can go home. Then because of the Three Wise Men hijacking their initial plans, three more sectors happen instead .
  • The Dragon : She is Mem Aleph's literal Dragon, as the operator of the tower that runs the Schwarzwelt and the one the characters THINK is the Big Bad at first .
  • Ghibli Hills : Sector Eridanus is a hedge mage supercomputer that symbolizes what her belief of a perfect world is: one where Humanity cannot exist to destroy nature and technology flourishes alongside it.
  • Meaningful Name : The Ouroboros part is obvious, but "Maia" is also a name stemming from Greek Mythology. Specifically Maia of the Pleiades, who is the Mother of Hermes.
  • Necromancer : She is revealed to have brought Gore back to life in order to understand her enemy.
  • Our Dragons Are Different : Takes the form of an ouroboros as well as the symbol for infinity.
  • Ouroboros : She bites her own tail, but she differs in taking the shape of two circles to make an infinity symbol.
  • Resurrective Immortality : The protagonist must defeat her children in order to stop her from coming back from the dead.
  • Sequential Boss : The protagonist fights her, then she comes back to life and he has to defeat four demons who are feeding her energy. Then he fights her again .
  • Shock and Awe : Her Wild Thunder spell hits random targets with large Elec damage.
  • Status Effects : Her Disaster Cycle spell hits random targets with only moderate Physical damage, but also inflicts a random ailment, potentially causing a Game Over if it petrifies the Protagonist. Redux makes it even worse by causing Almighty damage instead.

https://static.tvtropes.org/pmwiki/pub/images/tiamat_strange_journey.jpg

Voiced by: Satomi Arai

  • Anthropomorphic Personification : Of the sea.
  • Back from the Dead : She gives birth to the Four Tyrants that the protagonist defeats earlier in the story.
  • The Brute : Of the Mothers. In combat she focuses on dealing damage and applying Status Buffs to herself, and plans on overrunning humanity with her millions of demon children .
  • Dark Is Evil : Naturally as the only mother who is Dark aligned.
  • Eldritch Abomination : Appears as the top half of a female like figure made of stone which is her head . That's not even mentioning the rest of her.
  • An Ice Person : Uses Glacial Blast, Mabufudyne, and her unique skill Mother Earth, which heals her for half of the damage she inflicts.
  • Mook Maker : She's been giving birth to many of the demons the protagonist faces in random encounters.
  • Mother of a Thousand Young : She serves this purpose the most, being a living 3D printer mass producing demons of all faiths as endless legions.
  • Multi Boobage : Eight breasts, two on her top torso and six on her bottom torso.
  • No Cure for Evil : Averted. She has Pure Blue (the same spell Captain Jack can use) which heals her for 4 digits of HP on top of cancelling all debuffs; however, she won't use it unless one or more of her stats are debuffed to -4. She will also use Diarahan to fully heal herself if the protagonist reflects any of her attacks using spells or items.
  • Omniscient Database : She's in charge of one, Sector Fornax, which has the memories of everything that has ever existed on eEarth.
  • Our Dragons Are Different : A giant humanoid woman with a smaller torso for a head, multiple snake-like tendrils, and a vagina situated at her upper torso's lower half.
  • Recovery Attack : Mother Earth, which inflicts Mabufudyne-level of Ice damage and heals her for half of all the damage she cauaes on the party.

https://static.tvtropes.org/pmwiki/pub/images/rsz_mother_maya.png

Voiced by: Chiaki Takahashi

  • Anthropomorphic Personification : Of Illusions.
  • Anti-Magic : Woe betide anybody, be it the Protagonist or his demons, if they try to use magic on her.
  • Eyeless Face : Instead she has a red gem in its place.
  • Elemental Powers : Uses the four regular elements as Gate spells. These spells are the most powerful single-target spells in the game.
  • Evil Genius : Of the Mothers. She's responsible for the Schwarzwelt appearing as a twisted mirror of humanity's vices, and fights primarily with magic.
  • Giant Woman : She's a giant statue woman on all fours. Her size would make too large to even fit the screen.
  • Humanoid Abomination : A giant statue-like woman with sleek black hair and no eyes, a crimson red gem replacing both.
  • Knight Templar : Mankind's greed and rot poisoning their dreams is what led her to turn against them and she intends to correct that mistake as a Mother Goddess.
  • Master of Illusion : So powerful are her illusions that they can warp dimensions and even jam signals. This prevent the Three Wise Men from revealing everything until after her defeat.
  • Meaningful Name : Her name literally means illusion.
  • Mind Rape : Attempts this on Zelenin, the protagonist, and Gore.
  • One-Hit Kill : Don't bother with magic skills; she will counter with an instant kill against the offender.
  • Psychological Torment Zone : Sector Grus, which manifest as an eerie white Palette Swap of areas of the first four sectors with disappearing walls, invisible walls, and other Illusions, all created by her.
  • Reality Warper : That's how powerful her illusions are, to the point the background for her boss arena is a vortex of contorted dimensions.
  • Taken for Granite : Her attack Evil Vortex will randomly turn a foe to stone.

https://static.tvtropes.org/pmwiki/pub/images/rsz_mother_mem_aleph.png

Voiced by: Sayaka Ohara

  • Ascend to a Higher Plane of Existence : In the Chaos ending, she becomes one with the Earth and everything in it.
  • Big Bad : The actual kicker of the plot. The Three Wise Men are helpers in controlling the Schwarzwelt, but Mem Aleph was the one who took reins over them and the realm, kicking the plot into motion.
  • Clipped-Wing Angel : Subverted. In her "Empty" form, she has been reduced to an embryonic figure encased in a small, technicolor orb, but unless the protagonist is lucky she will kick his ass.
  • Dimension Lord : Rules the Schwarzwelt and can control it after it is unleashed upon the Earth when mankind pollutes it. That said the dimension existed before her and exists without her.
  • Elemental Powers : Uses every element in the game . She uses her own unique spells, which are the very names of the element itself and the strongest party-hitting element spells in the game. One of her Almighty attacks, Great Flood, also seems to be water elemental .
  • Final Boss : On the Law and Neutral Routes only. Subverted in Redux , where depending on how far you've gotten in the Womb of Grief, you either fight normal Alex as a Post-Final Boss or Third Fruit Alex, Amon, and Shaytan as a True Final Boss afterwards; in no case is she the last enemy anymore.
  • Final Speech : :Mem Aleph gives a big one upon her defeat in her Empty Form. "UGHHH... I... AM DEFEATED AND SHALL DISAPPEAR? HUMAN... HAAH... HOW MUCH POWER HAVE YOU GAINED? HAAH... BUT, YOU CANNOT CREATE A FUTURE... C...CREATE... A... FUTURE..."
  • Foil : Mem Aleph is this to Shekinah. Both are powerful female leaders of their respective alignments, both want to remake the Earth using the Schwarzwelt, and both want to Kill All Humans in different ways. Mem Aleph more or less wants humanity eradicated or locked up, so that they won't ever again threaten the planet.
  • Giant Woman : She was so large she couldn't fit on the original games screen. Redux finally has her fit and she's still quite large.
  • Humanoid Abomination : Her main form in the game. Which is suggested to not even be her true form—that's her "Empty" form .
  • She preaches she seeks for humans to be beautiful and guide them alongside demons, but as Jimenez realizes on New Chaos, she doesn't care about humanity at all. She just wants to change how she has mankind die out.
  • Despite representing Chaos and having overthrown God in the backstory for his tyranny, she proves to be a far worse tyrant in Redux . The Womb of Grief is effectively her own version of Hell for demons who refuse to obey everything she says, disobedient mother goddesses are stripped of their sanity to become killing machines in what's a mental form of demonization, and when Jimenez even suggests a softer approach for humanity's sake on New Chaos, she flies into a murderous rage.
  • Irony : She's supposed to be a Chaos alignment representative, but she's actually a Light-Neutral/Neutral-Neutral Demon and many of her subordinates are Pagan deities like what you'd expect in a radically Neutral roster. There are classical Chaos entities in Redux , but they belong to Louisa Fierre and not Mem Aleph.
  • Knight Templar : Her ultimate reason for controlling the Schwarzwelt (in this and all prior occurrences) is that she has judged civilization to be too harmful for Mother Earth, and beyond redemption or forgiveness. Unfortunately for humanity this includes the sapient life that made said civilization, even when they side with her.
  • Light Is Not Good : The only Light aligned demon amongst the Mothers. More specifically, Neutral-Light. But that's only her "Mother" form; her true "Empty" form is Neutral-Neutral.
  • Luck-Based Mission : Her Light and Dark element attacks are 100% instant kills. Her second form adds onto these her signature skill MA which instantly kills one random target and heals Mem Aleph by the same amount as their HP. In the original if your MC is targeted by any of these skills you'd get an instant game over unless blocked (Light and Dark) or dodged (MA), the latter of which barely ever happens even with level cap stats. In the Updated Re-release you have the option to use a new sub-app to prevent instant game over at least.
  • Her initials continue the theme of using the ma root in her name, meaning "mother". Beyond that, the Phoenician word mem (itself derived from ma ) means "water," the element considered the origin of life. Furthermore, the word aleph represents the first letter of the Hebrew alphabet, and it has come to mean "the first," the number 1, and "the origin," and it is the letter with which the name of God begins. In set theory, the term aleph is used to denote the cardinality (size) of countable and uncountable infinite sets. As if that weren't enough, the Hebrew letters Mem and Aleph represent the left and central columns of the Sefirotic Tree, associated with the female Binah and the neutral Kether, respectively, and they represent the topmost horizontal paths between Sefirot (from Binah to Chokmah, and from Geburah to Chesed.) These two paths surround Da'at, the hidden node in the Tree which represents the perfect unity of the ten Sefirot. Whew!
  • In Jewish Mysticism Mem and Aleph are two of the three mothers of creation and represent two of three primordial elements.
  • Mother Nature : The mother of all earthly creation, and has disdained humanity for their pollution.
  • Mother of a Thousand Young : The resurrected Gore describes her as the Creator of Schwarzwelt as well as the Mother of Creation from which all life on Earth originates; and thus the Mother of the human soul as well the Mother from which all Demons/Gods originate. However, given it’s revealed Schwarzwelt isn’t her creation (and in fact exists before her), the truth regarding Gore’s description becomes muddy.
  • Not-So-Well-Intentioned Extremist : In Redux , it becomes clear that her claims of being a loving mother to demons and humans are lies. Her endgame involves having humanity wipe themselves out, while demons who don't obey her every whim are tossed into the hellish Womb of Grief for eternity. Her true goal is simply absolute power.
  • One Bad Mother : She's the leader of the Mother Goddesses and also their mother.
  • One-Hit Kill : Her Light and Dark element attacks are instant kill spells with 100% success rate if not dodged or blocked. Then there is MA, which is basically Mithras's Light of Order, but can also target the protagonist. And heal her, although that doesn't matter much when it turns the battle into a Luck-Based Mission . It's possible to dodge it, but it requires stupidly high Agility so the best strategy against MA is to be lucky to not see it (or at least have it target a demon instead of you) or not using any reflects (using any -karn or attack/magic mirrors will definitely end with her using MA).
  • One-Winged Angel : Empty Mem Aleph, in contrast to the Clipped-Wing Angel appearance, uses MA in this form.
  • She sees this as being sacred, as she approves of Jimenez spreading the Delphinus Parasite through the Red Sprite. Given that Jimenez had spoken of freeing them from the "oppression" of sanity, the result of her self-suffusion of the world in the Chaos ending as Jimenez tells it, and the Wise Men referring to her "Empty" state as her true form during the Law climax, it's entirely possible that she's a psychic manifestation of aggregate life's will to power... unalloyed. No forethought, no calm, certainly no mercy... just willfulness and fury.
  • That said, she wants the madness controlled and only ever takes her Empty form as one last desperate act to stop what she views as even worse. All other times she prefers her normal humanoid form to show that she knows there must be a limit, and the Chaos ending subtly shows the now crazy humans are fenced in to keep them under the demons' watchful eye, so that they won't ever again threaten the planet.
  • Status Effects : Can use Ouroboros' Disaster Cycle and Asura's Asura Roga .
  • Super-Empowering : Mem Aleph's breath can empower mortals enough to become able to observe her form as seen in the Chaos route.
  • Taking You with Me : After the protagonist vanquished her initial form and reduced her to her true "Empty" form, she's nothing but "naked power", incapable of creating a new world from the Schwarzwelt... but more than capable of annihilating the protagonist before succumbing to her fate.
  • Unblockable Attack : The attack called "MA" is an instant and guaranteed lights out for the target, with no way to resist it. And yes, it can target the protagonist . It is possible that it will miss, but very rarely.
  • The Unfought : In the Chaos path. Naturally, because by then the protagonist has become her ally . Subverted in the New Chaos route where she is still fought as a boss.
  • Verbal Tic : Has a habit of stopping to take a deep breath every now and then. Redux even has her sigh every now and then whenever she attacks.
  • Walking Spoiler : Especially considering that Maia Ouroboros was a Disc-One Final Boss .
  • You Cannot Grasp the True Form : Until the protagonist is given the "brilliance" needed to see her, by Ubergestalt Gore in Neutral route and by Mem Aleph herself in Chaos route. Zelenin's song also weakens her enough for a human to comprehend her.

Other Characters

https://static.tvtropes.org/pmwiki/pub/images/louisa_ferre_opening.png

Voiced by: Kikuko Inoue

A mysterious blonde woman in a blue dress that appears before the protagonist throughout the story, giving her own opinion and advice on the path humanity should take.

The Chaos Route reveals her to be Lucifer in disguise. See Lucifer's page for more information.

https://static.tvtropes.org/pmwiki/pub/images/dsj_alex.png

Voiced by: Megumi Han

  • Achilles' Heel : She's weak to electric moves, so when you can actually stand a chance against her, using some Zio spells will help. It also notably plays a role in the story, as she eventually goes up against Zeus and stands no chance as a result of it.
  • Action Girl : She's more than capable of putting up a fight and takes on most enemies by herself. Only when the protagonist rejects the new routes does she summon demons to aid her.
  • In the Law+ route, she pleads with Zelenin to save her life from the World of Law, reawakening Zelenin's self-belief and personal ideal to save all of humanity instead of the selective salvation the angels are advocating.
  • In the Chaos+ route, she asks Jimenez if he should have condemned Bugaboo for being weak instead of saving it, exposing the personal cost and loneliness of his Social Darwinism .
  • Batman Can Breathe in Space : The Schwarzwelt is consistently stated to be incapable of supporting human life, yet Alex seems to do just fine without a helmet. This gives some foreshadowing towards the fact that she is Lucifer's half-demon daughter.
  • Call-Back : Her role in the Third Sphere of the Womb of Grief is reminiscent of Dante or Raidou's in the Labyrinth of Amala's Third Kalpa. To add to this, both Alex and the Nocturne characters were added to the game in remakes, and both the Womb of Grief and Labyrinth of Amala are dungeons that span the whole game and are the cornerstone of most of the new content.
  • Character Death : No story route ends in her surviving. Either she is killed in combat by the protagonist if he refuses to change the future or fades away as a result of a Temporal Paradox if he agrees.
  • Counter-Attack : She will respond to any attack that misses with a counter. To play on this, she has a potent hit/evasion debuff and a buff that makes her automatically evade all physical or magic attacks for the current and following turns. (If you put up a Tetrakarn beforehand, you can take advantage of this to feed her her own lead .)
  • Double Tap : A melee example. After she ventilates your innards in Bootes, she proceeds to slice you up with her sword to make good and sure you stay down.
  • Final Boss : Should you defeat Maria and opt not to do a Plus ending on Law or Neutral, she'll gain demonic power and fight with Amon and Shaytan after you beat Mem Aleph. This isn't the case on Chaos, where she's fought before Zelenin, or if you don't beat Maria, where she confronts the protagonist before he re-enters Mem Aleph's chamber.
  • Had to Be Sharp : In the future she hails from, created by the Chaos route, she had to become the strongest human around to survive.
  • Half-Human Hybrid : The daughter of Lucifer in his Louisa form and a human man. Oddly enough, the Japanese version's datamined files and hologram are what reveal it. She herself never knows the identity of her mother.
  • Hero Antagonist : Ultimately, her interference is to save the future world, and allowing her to succeed allows a much better ending in all cases.
  • Hopeless Boss Fight : The first time you encounter her ends with your guts splattered across Bootes' ground. If it weren't for Demeter, that would have been the end of you right then and there. Her second encounter in Carina can be fought normally, but she is revealed to have infinite HP, so you have no choice but to escape into the Sanctum.
  • Laser Blade : Her sidearm of choice.
  • Last of Her Kind : In the Chaos route, it is revealed that humanity wipes itself out with only Alex surviving.
  • Mask of Power : When she equips her DEMONICA mask.
  • Meaningful Name : Alex is short for Alexandra, the feminine form of Alexander, which is Greek for "protector of men." Which is her role no matter what route you take: She wants to protect humanity from a disaster caused by whichever of the three basic endings you choose.
  • Morality Pet : To Zelenin and the Protagonist on New Law and to Jimenez and the Protagonist on New Chaos. She convinces them not to forsake their humanity in pursuit of their ideals, leading to a better ending.
  • Murder Is the Best Solution : Her initial plan where she kills the protagonist, and what she eventually resorts to if she fails to convince him, Zelenin or Jimenez that there's a better way than blindly following their gods.
  • One-Woman Army : Zigzagged. She initially appears at a high level in Bootes and Carina, defeating the protagonist. She even takes on Amon and wins, but even she has trouble and nearly loses against certain foes like Zeus.
  • Post-Final Boss : If you've beaten Maria and don't do a Law or Neutral Plus ending, she becomes the Final Boss, and on Chaos, she's still fought before Zelenin.
  • Power Glows : She uses the last fruit fragment to awaken her demon heritage if the protagonist does her questline but doesn't go for the New Law/Neutral/Chaos routes.
  • Recurring Boss : Fought multiple times through the story. You are required to confront her at least three times (in Sector Bootes, Sector Carina, and Sector Horologium) to get the original endings. If you want the new endings, you have to fight her four times (Bootes, Carina, and the Third and Fourth Spheres of the Womb of Grief). Finally, if you beat the Womb of Grief but refuse to help her, you have one final but different confrontation in Horologium, bringing the total to five.
  • Run or Die : In Sector Carina and the Third Sphere of the Womb of Grief, she's way too strong for you and all you can do is run your ass off.
  • Law: Zelenin's song divided all of humanity into two groups: those that are brainwashed and those that are not. Alex is the Sole Survivor of those that were unaffected by Zelenin's song, and were massacred for it.
  • Chaos: Alex is the strongest human alive, because she was forced to kill everybody she met. The only ones left in the world of chaos that she comes from are herself and the demons.
  • Neutral: Humanity became complacent after the destruction of the Schwarzwelt, and was completely annihilated when it eventually reemerged.
  • Set Right What Once Went Wrong : She's here to prevent the three possible endings of Strange Journey , all of which eventually screw over humanity and lead to a Bad Future .
  • When encountered in Sector Carina you are able to fight her, though her health won't deplete and she's just as capable of putting you down as she was in the scripted fight in Bootes. The only way to "win" is to attempt to flee from the battle.
  • Played with if you run into her before the boss room in the Third Sphere of the Womb of Grief, when you're still supposed to run. She always has the initiative and is very powerful for when the Third Sphere is unlocked, but unlike Carina, her health will deplete. If you get her to almost nothing, she'll retreat and no longer attack at that square, but this isn't realistic until New Game Plus , and you can use this to get to the boss room more quickly.
  • She ends up on the other side of this trope in the extended endings. Attacking you fails to accomplish anything, but reasoning with you and Jimenez/Zelenin ultimately saves humanity from the Bad Future .
  • Take a Third Option : She lets you take a third option on every ending.
  • Talking the Monster to Death : Successfully does this to you and Jimenez/Zelenin on the New Chaos and Law routes, respectively.
  • Tears of Blood : During your final fight with her in Sector Horologium, if you complete the bonus dungeon but refuse to work with her.
  • Temporal Paradox : If the protagonist agrees to avert the Bad Future Alex comes from, she ceases to exist, but leaves behind her ring as a memento.
  • Villain Forgot to Level Grind : A lesser example, but a major part of her arc. She gets stronger while exploring the Schwarzwelt and hunting her targets, but she can't grow nearly as fast as the Protagonist, much to her frustration. While she slaughters the party before they can even act in her first encounter, by the time Ouroboros can be fought, he can decisively beat her immediately after he takes down Forneus, the boss of the Womb of Grief's Fourth Sphere.
  • When All You Have Is a Hammer… : During the battle where she also summons Amon and Shaytan, Alex's only skill is Claimh Solais, a physical attack that ignores resistances. It's the only thing she will do during the battle, but it will hurt, especially if supported by her demons' buffs.
  • Wolfpack Boss : If the New route options are rejected and she resorts to her demonic power, Alex summons Amon and Shaytan to aid her in battle. Averted if her questline is unfinished/never done, as she is fought solo.
  • The Worf Effect : She's a one woman army who can take down extremely powerful foes like Amon, but she's still in a Shin Megami Tensei game. Taking on a demon who's not only powerful, but has something you're weak to, is like signing your own death warrant in this series, and sure enough, when the electric-weak Alex goes up against the extremely powerful thunder god Zeus, she stands absolutely no chance.
  • Worf Had the Flu : The first time you can actually beat her is at the end of the Third Sphere, where she's been helpfully softened up by her fight with Amon.
  • You Can't Fight Fate : If you don't complete the Womb of Grief or refuse to help her, she dies in combat with you and fails to change anything.

    George 

Voiced by: Yuichi Nakamura

  • Foil : Deliberately made as one to Arthur. He's part of a personal DEMONICA suit loyal to the armor's wearer, while Arthur is part of a ship and loyal to the mission. George is far more personal with Alex and refers to her affectionately as buddy, while Arthur keeps an impersonal and professional attitude with everyone. Their color schemes are likewise opposite with George black and red while Arthur is white.
  • Gratuitous English : "Buddy".
  • Irony : Despite being a being of pure logical thought, George admits on the Law routes he couldn't comprehend Pillar Zelenin and her choices.
  • Mr. Exposition : He tends to give information freely as he comes to view the protagonist as less of a threat than they intended.

    Demeter (Unmarked Spoilers)  

https://static.tvtropes.org/pmwiki/pub/images/demeter.png

  • Affectionate Nickname : Refers to the protagonist as "My Harvest" due to reviving him and expecting him to grow strong like healthy wheat. It can also take a darker twist when it's revealed that she's just using him.
  • Children Are Innocent : Subverted. She goes out of her way to give off the vibe of an innocent child to fool the protagonist. In truth she's a fanatical supporter of the Three Wise Men.
  • Co-Dragons : With Mastema for their masters the Three Wise Men.
  • Devour the Dragon : How she meets her end. Shekinah forces her to sacrifice herself to restore her health and give her resistances to all elements.
  • Evil All Along : Of a Well-Intentioned Extremist sort. She reveals her true colors to the protagonist only after he has gathered all the fruits for her, making it clear she plans on watching them be destroyed on the New Neutral/Chaos route with amusement. In the New Law route, however, she is on your side till the very end, where you end up betraying her .
  • Evil Laugh : She has a laugh at the death of Mem Aleph by Jimenez and the protagonist's hands on New Chaos, finding Chaos' treachery of its own morbidly humorous.
  • Meaningful Name : Her nickname for the player, "My Harvest" is a clue to her true nature , as a harvest entails not just nurturing a plant into growing strong, but cutting it down to benefit the harvester.
  • Non-Action Guy : She has no expertise in combat, admitting a Pixie could beat her. Her healing powers as a goddess of fertility make up for it, even reviving deceased humans.
  • Secret Character : You can only unlock Demeter for fusion in a New Game Plus if you complete one of the New Route endings at least once.
  • Screw This, I'm Outta Here : She disappears after Alex's death on the original routes when the protagonist kills Alex and rejects the new routes. She passes it off as if nothing too bad happens on Law (after all, that ends up working for her ideals in the long term), but on Neutral and Chaos she curses humanity and makes it clear she wants them all to die for failing to serve the Three Wise Men.
  • The Unfought : Despite being a flunky of the Three Wise Men, she is never directly fought in combat.
  • Well-Intentioned Extremist : Of the same sort as the Three Wise Men, believing that humanity has defiled the Earth too much to be allowed to continue without strict control and removal of free will instead of delighting in the suffering that would happen as a result.

    Keepers of the Fruit 

Six beings who protect special red fruits wanted by Demeter in the Womb of Grief. They are separated into two groups: The Wardens (Amon, Forneus, and Zeus) and the Mothers (Anahita, Ishtar, Maria).

  • Ascended Extra : In the original game, Ishtar could only be summoned through a special password. Come Redux , she gets promoted to a Mother with a brand new skill named Alluring Squall .
  • Boss Rush : In the section of the Ingress locked behind the Sixth Sphere is a pillar identical to the one in Antlia that lets you rematch all of them, as well as the True Final Boss . And if you've gotten one of the original endings and fought Alex at her strongest, you'll also fight Amon at full power.
  • Fighting them is optional, only being required for the new routes or unlocking Amon and Shaytan during the Alex rejection boss fight.
  • On a New Game Plus where you've unlocked Amon and Shaytan, you can challenge Amon at peak condition during the Boss Rush in the Ingress, where he serves as the final opponent if you haven't gotten a New ending and the penultimate opponent if you have.
  • The Unfought : Amon is already dead by the time you reach the end of the Third Sphere , and the boss of that segment is Alex. You later get to fight him as part of Alex's team if you complete the Womb of Grief but refuse to help her, and doing this earns you the right to challenge him at full power in the Womb of Grief's Boss Rush .
  • Ascended Extra : In the original game, Demonee-Ho's just a password-exclusive demon. In Redux , he becomes a recurring Quest Giver .
  • Beware the Silly Ones : Even the protagonist, who should be long past boot-camp due to being a special forces officer, still reacts like a nervous recruit on his first day training when facing Demonee-Ho and his sessions.
  • Drill Sergeant Nasty : Channels this attitude when speaking. When foreshadowing the reveal of his true form, he drops this speech pattern for archaic English.
  • Whole-Plot Reference : His entire series of lines and sidequests are one big tribute to Gunnery Sergeant Hartman's bootcamp scenes from the first half of Full Metal Jacket . The english version is less subtle and almost quotes Hartman word for word at times.
  • Heroic Sacrifice : When she finds Jin's corpse, she pulls out the orb on her forehead to revive him at the cost of her own life... but the petrification makes it slip from her claw, causing her to spend her final moments crying as she turns to stone over his body. If Louisa Ferre weren't nearby, Vouivre's sacrifice would've been All for Nothing .
  • Healing Factor : Being shot by a plasma cannon and having bombs explode from inside its mouth only knock it out for a short while.
  • What Happened to the Mouse? : The In Medias Res opening of Chapter 1 where it finds Jin is its last chronological appearance; the last scene of the manga is a possibly half-demon Jin and his Strike Team waiting for the Gigantic to return, implying that Jin was able to either kill it or subdue it.
  • Cruel and Unusual Death : His upper half gets eaten by the massive Wendigo.
  • Shin Megami Tensei III: Nocturne
  • Characters/Shin Megami Tensei
  • Shin Megami Tensei IV

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smt strange journey angel

SHIN MEGAMI TENSEI STRANGE JOURNEY REDUX

In the near future, an unexplained phenomenon manifests in the South Pole.

The Earth is now home to over 7 billion people, pollution has eroded what's left of the ecosystem, the disparity between rich and poor has never been wider, and as a result, mankind suffers from environmental catastrophes, geopolitical conflict, wars, chaos and disorder.

smt strange journey angel

All of this destruction manifests itself as the Schwarzwelt - a subspace anomaly that suddenly appears in the South Pole and begins rapidly growing in size, obliterating all that it touches. In response to this new and mysterious threat, the United Nations create a secret elite team tasked with making sense of and handling a situation beyond human understanding. Humanity's last hope, the "Schwarzwelt Investigation Team," couldn’t have imagined what was waiting for them. In order to prevent the extinction of humanity, the Investigation Team must risk their lives and press on into the danger of the unknown. They discover what some would call "Angels" and "Demons", creatures only heard of in myths. Are they friend or foe?

During their investigation, a mysterious girl appears in front of you, wearing unfamiliar equipment who travels the Land of Ruin by herself, then she suddenly becomes hostile. What is her objective? Ultimately, your choices and decisions will affect the fate of humanity.

smt strange journey angel

Shin Megami Tensei® Strange Journey Redux Nintendo 3DS™ Release Date: 05.15.2018 (NA) Release Date: 05.18.2018 (EU) Genre: RPG Players: 1 ESRB: Mature

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Shin Megami Tensei: Strange Journey Redux

Players who embark on this supernatural sci-fi tale will find a serious, thought-provoking narrative intermixed with challenging dungeon-crawling gameplay and an addictive demon collecting and demon fusion mechanic.

Review Platform:

Developer(s), publisher(s).

  • 🇪🇺 Deep Silver

Shin Megami Tensei: Strange Journey Redux is exactly what is advertised: a strange, phenomenal journey into the unknown. Players who embark on this supernatural sci-fi tale will find a serious, thought-provoking narrative intermixed with challenging dungeon-crawling gameplay and an addictive demon collecting and demon fusion mechanic.

Set sometime in the Earth’s near future, a mysterious dimensional phenomenon known as the Schwarzwelt appears in Antarctica and threatens to very quickly engulf the entire world. An international investigation team comprised of the best and brightest is sent to investigate the Schwarzwelt from the inside. They end up finding angels and demons waging war on one another for the fate of both the world and the humans who reside there. In true Shin Megami Tensei (SMT) fashion, the crucial decision of who to side with falls on you, the player, as a nameless member of the investigation team. Will you ultimately pick a route with either the more lawful-minded angels, the chaotic demons, or have humanity solve their own problems?

The narrative in SMT: Strange Journey Redux is a thrilling, intense one about extremes. The idea that humanity brought the Schwarzwelt on themselves through their tendency towards self-destructive actions was compelling, and I found it especially relevant given so many of the more troubling headlines we see today. Personally, I loved the science fiction undertones intermixed with the supernatural, though I know that is certainly a bit different from the norm as far as SMT storylines go. Another thing that is unique is that the crew all consists of older, more mature characters, which I felt fit the general tone of the game’s storyline really well.

Because this game is so focused on extremes, all of your decisions and the endings tend to never be that simple or easy. As such, the characters represent philosophical ideals instead of feeling like actual people. I found them to be likable, but also hard to approach. Zelenin and Jimenez both have moments when they stand out, but I often found those moments to be when their actions almost went counter to the routes they represented (Law and Chaos, specifically); for example, Jimenez’s fondness for Bugaboo and the main character’s friendship, despite the “only the strong survive” mentality he so often took. Gore is an even more extreme example of this philosophical modeling, given his otherworldly connections later on in the plot. Even Alex, who seems to represent humanity’s selfishness even in the face of extreme change and danger, can sometimes suffer from this. I came to like the characters all in their own ways and I was truthfully torn when it came to having to decide their fates, but it is in a different sort of manner to how you might grow attached to, say, the Persona characters (to name another SMT spinoff). The only characters that truly seem to be “real” in a sense are the crew members of the Red Sprite, and they’re pretty minor in the plot’s grand scheme.

Dungeon-crawling and demon fusion are the staples behind SMT: Strange Journey Redux’s challenging gameplay. This is best exemplified in the plot itself, as the player’s character wears a special suit of armor called a Demonica. This suit gives the player access to the Demon Summoning Program, thus giving them the ability to summon and control demons to fight in the party. Having a strong set of demons at your side is invaluable in the trials that await gamers over the course of SMT: Strange Journey Redux. Demons are acquired by one of three ways: talking to a particular demon during a battle in a demon negotiation; fusing existing demons in your roster together in order to create a new demon that inherits the skills of its predecessors; or generating passwords that summon demons you can then put into your party lineup. Players can even share these passwords with fellow gamers, so others may call forth your tailored demons during their own playthrough if they desire. Demon negotiations are quite a bit of work as every demon has its own distinct personality. Winning a demon over during a negotiation is no easy feat, but it is definitely worth trying if you wish to use acquired demons in the fusion process since you can create some truly powerful allies! You can spend a great deal of time fusing demons together, especially if you’re looking for a future demon to inherit a particularly useful skill or ability. I found the demon collecting and fusion mechanics to be highly addictive, and I put quite a bit of thought and strategy behind my reasoning for fusing certain demons together since I always needed to be mindful of which skills or statistics would work best in a particular dungeon or boss fight. While I didn’t take full advantage of the demon password system until the final portion of the game, I truly appreciated its implementation during some very challenging boss fights.

Dungeon-crawling in SMT: Strange Journey Redux can be a time-consuming affair as every new map is complex and often features more pathways and puzzles than one can shake a stick at. Adding to the nuances already in play in these puzzle-laden expeditions is the fact that the player’s character is tasked with retrieving Forma, a special item that is either found lying around the various dungeon areas or that is being held by hostile demons. Forma allows you to gain access to new items and equipment, which is vitally important as the only way your character’s abilities and skillsets improve or alter is through upgrading your Demonica and weaponry. Some of these upgrades include special Apps for the Demonica that gives the player entry to areas of dungeons that otherwise would be completely blocked off. These dungeon altering special Apps may simply unlock doors or deactivate traps, or they may shift the layout of an entire area so that you gain access to new terrain.

It is easy to look at the sheer amount of things to do in SMT: Strange Journey Redux and feel overwhelmed, but every new puzzle blocking the way has a cleverly crafted solution waiting to be uncovered. I often found myself getting overly frustrated with a dungeon’s design or the tediousness associated with level-grinding, and had to shut off my 3DS for a while to avoid throwing it against a wall. Then when I’d go back a little while later, I was in sheer awe when I figured out what I needed to do in order to actually advance. There are certain areas that are much more frustrating than others (looking at you, Eridanus), but the sense of accomplishment and relief I experienced when I surpassed those challenges made me feel downright giddy. Thankfully, while there are more traditional save points populating the dungeons, the game allows for a quicksave feature when you’re out on the field, which is great for those with only a limited amount of time to play. I found that to be a very handheld-friendly feature, especially since you will no doubt be spending quite a bit of time level-grinding in each new area.

As Strange Journey Redux is an enhanced 3DS port of a 2009 DS title, there is new content to be had: new demons were added to the existing roster, Japanese voice acting was included, and the character designs were revamped. The in-game graphics are serviceable and haven’t been altered much from the original Nintendo DS release, but the updated character artwork and illustrated scenes are quite gorgeous. The musical score, both tracks from the original release and the new route pieces, are well-done and add to the atmosphere of the game wonderfully. Naturally, the biggest addition is the extra story content as the game’s total endings are brought up from the original three (Law, Chaos, Neutral) to six (New Law, New Chaos, and New Neutral). Because the storyline is built upon moral and philosophical extremes, the new story content expands on that notion to make further commentary on the original game’s narrative and endings. In a way, it’s a creative approach to the additional plotlines, though it isn’t without its fair share of weaknesses either.

Perhaps the biggest of these weaknesses is the fact that the Redux content is largely unconnected to the main game. Newcomer Alex does in fact show up in the original story a few times, but most of her scenes are entirely skippable if one opts to not do the Womb of Grief dungeon, easily Redux’s biggest addition. The Womb of Grief has levels that can only be advanced depending on where the player is in the main story and what Apps are available to you, but going back to it time and again feels as though it takes you out of the main plot. The Womb of Grief also has several dungeon features found throughout the main quest’s dungeons, such as warp puzzles and invisible floors, though very rarely do they feel as well-implemented as they do in the main game’s areas. I often felt like taking the time to traverse this lengthy optional dungeon was a chore, at least up until the later portions when everything comes together in both the main plot and Alex’s quest.

That being said, partaking in SMT: Strange Journey Redux’s new content is the only way to access the new endings, so it is worthwhile it if you wish to see them instead of any of the previous ones. As with the old endings, the new ones are sure to garner mixed reactions from gamers. I reached the New Neutral Ending myself on a blind playthrough, though I apparently teetered quite a bit between Law and Chaos with my decisions. I knew the New Neutral Ending wasn’t quite as well-liked by some compared to the previous Neutral ending, but I rather enjoyed the realistic way it covered the final story moments of the game and the way it approached my character’s moral neutrality. Someone might not like the new routes at all, or vice-versa. The endings are purely up to one’s interpretation, however the fact that there are now six endings is certainly nothing to sneeze at. Special mention should also be made of the new final boss, whom I came to have quite a few feelings for as a result of several lengthy and difficult first attempts. Eventually, I devised a strategy that worked well against them, but I certainly felt I’d earned that New Neutral Ending when all was said and done!

All in all, I really enjoyed the time I spent with SMT: Strange Journey Redux. The plot and characters really make you think about philosophy and morality and, as a result, I became addicted to playing just a “little more” every time I saw another story scene. It’s a game that stayed with me well after having finished it, and the sense of accomplishment that I felt at surpassing the many challenges that awaited me during my playthrough was incredible. Shin Megami Tensei: Strange Journey Redux isn’t a game for everyone, but those with the patience and resolve to trek into the Schwarzwelt will find a journey well worth taking.

Excellent choice-based philosophical narrative, well-implemented strategic gameplay, overcoming challenging dungeons is rewarding, addicting demon collecting and fusing.

New story content not seamlessly intermixed, perception of endings might be hit or miss, challenges can be daunting, tedious level-grinding.

Bottom Line

Shin Megami Tensei: Strange Journey Redux's challenging gameplay might not be for everyone, but those it does appeal to will find a well-crafted dungeon-crawling experience with a thought-provoking narrative.

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Shin Megami Tensei: Strange Journey – Guides and FAQs

Full game guides.

  • Guide and Walkthrough by  Devhatesyou v.1.02, 930KB, 2010 *Most Recommended* *FAQ of the Month Winner: May 2010*

In-Depth Guides

  • Forma/Password Guide (Incomplete) by  Roto_Arel v.1.0, 97KB, 2010
  • Demon Alignment FAQ by  Roto_Arel v.1.2, 195KB, 2011
  • Demon Skill List by  NARFNra HTML 20KB, 2014
  • Demon Source Compendium by  Bitbyte v.1.0, 41KB, 2010
  • Game Mechanics/Demon Database by  Zeruel v.1.83, 713KB, 2010

Maps and Charts

  • Basic Fusion Chart by  Battle_Cry v.1.0, 2018
  • Fusion Chart by  Zandio v.1.0, 2010
  • Jack's Squad HQ Dungeon Map by  zelos71 2010 *Highest Rated*
  • Sector Antlia 1F Dungeon Map by  zelos71 2010 *Highest Rated*
  • Sector Antlia B1F Dungeon Map by  zelos71 2010 *Highest Rated*
  • Sector Antlia B2F Dungeon Map by  zelos71 2010 *Highest Rated*
  • Sector Bootes 1F Dungeon Map by  zelos71 2010
  • Sector Bootes 2F - 5F Dungeon Map by  zelos71 2010
  • Sector Bootes 6F - 8F Dungeon Map by  zelos71 2010
  • Sector Carina 1F - B1F Dungeon Map by  zelos71 2010 *Highest Rated*
  • Sector Carina 2F Dungeon Map by  zelos71 2010 *Highest Rated*
  • Sector Carina 3F Dungeon Map by  zelos71 2010
  • Sector Carina 4F Dungeon Map by  zelos71 2010
  • Sector Delphinus 1F - 2F Dungeon Map by  zelos71 2010
  • Sector Delphinus 3F - 4F Dungeon Map by  zelos71 2010
  • Sector Delphinus 5F Dungeon Map by  zelos71 2010 *Highest Rated*
  • Sector Delphinus 6F - 9F Dungeon Map by  zelos71 2010 *Highest Rated*
  • Sector Eridanus 1F Dungeon Map by  zelos71 2010
  • Sector Eridanus 2F Dungeon Map by  zelos71 2010
  • Sector Eridanus 3F Dungeon Map by  zelos71 2010
  • Sector Eridanus TOP Dungeon Map by  zelos71 2010 *Highest Rated*
  • Sector Fornax 1F Dungeon Map by  zelos71 2010
  • Sector Fornax B1F - B2F Dungeon Map by  zelos71 2010
  • Sector Fornax B3F - B5F Dungeon Map by  zelos71 2010
  • Sector Fornax B6F - B7F Dungeon Map by  zelos71 2010
  • Sector Grus 1F Dungeon Map by  zelos71 2018
  • Sector Grus 1F Phase Shift Dungeon Map by  zelos71 2010 *Highest Rated*
  • Sector Grus B1F Dungeon Map by  zelos71 2010
  • Sector Grus B2F Dungeon Map by  zelos71 2010
  • Sector Grus B3F - B4F Dungeon Map by  zelos71 2010
  • Sector Horologium 1F Dungeon Map by  zelos71 2010
  • Sector Horologium B1F Dungeon Map by  zelos71 2010 *Highest Rated*
  • Sector Horologium B2F Dungeon Map by  zelos71 2010
  • Sector Horologium B3F Dungeon Map by  zelos71 2010
  • Sector Horologium B4F Dungeon Map by  zelos71 2010
  • Sector Horologium B5F Dungeon Map by  zelos71 2010
  • Sector Horologium B6F Dungeon Map by  zelos71 2010 *Highest Rated*
  • Sector Horologium B7F - B8F Dungeon Map by  zelos71 2010 *Highest Rated*
  • Sector Horologium B9F Dungeon Map by  zelos71 2010

Want to Write Your Own Guide?

You can write and submit your own guide for this game using either our full-featured online editor or our basic text editor . We also accept maps and charts as well.

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Video Game Walkthrough Guides FAQs

Strange Journey Walkthrough: Carina Sector

Carina Sector : Sector Code C

Lots of new things to check out. HP Regen I , Enemy Begone , and Fracastoro are all available (though you may be running out of capacity for sub-apps.)  All kinds of new weapons and armor, though for the weapons it is up to you whether you prefer rolling the dice on a weaker weapon ( Athame Dagger ) with high upside (3 attacks).

Before entering Carina Sector, you may wish to acquire the recipe for one of the special fusions ; Tyrant Mitra . To fuse Tyrant Mitra you will need to be level 25, and have Fallen Bifrons (16), Night Fomorian (16), and Jaki Ippon-Datara (14) . You will find them around floor 3-4 and higher of Bootes Sector.

Many new enemies that will give you trouble if you have not been upgrading your Demon’s consistently. New enemies are always harder anyways since you are experimenting against the unknown. Head south and east for a locked door, a deceased crewman and a Recovery Core x3 forma. West of here for an AT Carite x1 . Look for another east path just north of here that is long but leads to a Muscle Drink x1 treasure. North a bit more and east for a route that leads to stairs going up.

In the door and then Jimenez sees a contraption. Space Manipulation point confirmed…Error! Nothing you can do here with your current applications. Return down the stairs and now check out the north area of the 1F. A Recovery Core x3 forma is here, along with a Knockout Gas x3 treasure. In the northwest corner is a DF Carite x1 . Take that east route along the north wall. Along the way, grab the Miracle Core x3 . East as you get out for a new area.

Within is Mastema . You can say whether you trust Mastema or not, and then re-enter to see that Mastema is just going to hang out here for the time being. South of that room for an AT Carite x1 . Go west down the two-square path to speak to a floating pig saying that Master Horkos is eating a ton of food today. If you take that middle path back west you will see another demon talking about Master Horkos’ eating. Anyway, in this big area as you go south you will see a few more locked doors, and then a path going west (at the far south) that leads to stairs going down. Also a path going up to the east. We’ll go to these in a bit, but if  you go to the far north you can first heal up (west path after going all the way north) or hit the elevator just east of that. Elevator takes you to 4F, which consequently takes you to a terminal. Might be a good time to return, you may be able to buy something decent now like a Gustible Vest .

Back to the southeast of 1F now. Take that path going up first. Go north and west for an Enemy Search – a Karasu Tengu and Kuda . Back south and go up the stairs to Carina 3F. The north route here looks like a dead end but the wall at the north has a locked door to the east. Up the stairs again to 4F. Looks like this is the production area. Take the east route a long ways and you will come to Amrita Soda x2 . And that’s it, so head back down to the basement.

Arthur interrupts to say he found the location of Ship 3. As you go north through the door here in Carina B1F,  you see that it is pitch dark. Only way to know where to go is to ‘feel’ your way through by finding the walls. You start by having to go all the way north and all the way east. Then go north three spaces, and west all the way for a door. South for AC Carite x2 and north for a Haunt Plasm x1 and Bead x2 . Time to head back into the dark area again. Go east all the way, north all the way, west all the way, north all the way, east a few squares and then north. Take this east through a door for AT Carite x2 .

Back to the dark area. West all the way then south three spots. You should be able to head north, west or east at this intersection. Head east a few squares to reach a door. East as you get through, then north for a Terminal. South through another door, and now you are in the dark area once more. Immediately go west as far as you can, then south a few spots until you see a door.

South all the way and west all the way to see good old Jack Frost . He wants an Ice Vest to get back at this demon. New EX Mission: The snowman’s revenge . We’ll have to get one and deliver it shortly. Meanwhile, head north and take the Mental Drink x2 . Back to the door and the dark area. Look for a path going south right in line with the red exclamation mark. Enter the door.

We see the Elve, Ship 3 , but it has undergone some odd changes. It seems to have turned into Horkos, Glutton of Hell , or rather Horkos has sucked the Elve in and consumed it, and is now using it as armor. Then the bugaboo demon heads out and is absorbed too. You can choose to stay if you like but you’ll lose another 20 HP. Time to head out.

Go visit Mastema in that room on 1F of Carina. Mastema has a way of fusing a certain crystal to your weapons, but needs some things first to carry this out. New Main Mission: Mastema’s Request . I already had a Hathor in the Compendium to buy but had to input a password to get Wilder Jueyuan . Beast and Snake tangle is the password. If you want Hathor it is “Nymph and Angel harem”. Return to Mastema and hand over Hathor and Jueyuan. After this there is a scene with Mastema and Zelenin . The two demons are then fused into a crystal, which we now are calling the Shibboleth . You then acquire the Shibboleth in hopes of using it as a weapon to damage Horkos. And as a means of protecting Zelenin, Mastema sends an ‘angel’ demon with her, Power the Divine. Main Mission: Mastema’s Request complete.

Go over to Irving at the Lab and you will hand over that Shibboleth. You now have the Horkos Buster . Rest up and head back to the basement, and shoot that Horkos Buster at Horkos. His bond with the Elve Ship 3 will grow weaker. Horkos then knocks Jimenez back and runs away. As you leave, Zelenin sends in that Horkos has moved to the room above (where Mastema previously was). Make your way back and then again we see Horkos, still fused to the Elve. Shoot as soon as you can as Jimenez will distract him. Horkos flees once more but drops some things; Chakra Pot x1, Sacrifice x1 and Findite , a rare forma.

Back to Irving to learn more about that Findite Forma . This will now enhance the unlock feature of your Main App; you now have Unlock B . With Unlock B we can open doors previously inaccessible; including some on Antlia Sector A and Bootes Sector B . We’ll take a detour to open these doors in those previous sectors, though if you wish to skip ahead to the main guide just pass the next four paragraphs.

If you are going back to Antlia , go to the far north wall on Antlia 1F. Use the Unlock B to go in the door. Then go straight north (another locked door in the northeast that you still cannot open) and then go west. North for another locked door and south all the way for yet another locked door. Head west instead and talk to the High Pixie . This was the regular Pixie earlier but now she has grown into this High Pixie. She says she wants faeries here and then first asks for a Goblin . New EX Mission; Faerie Land establishment I. Quickly summon a Goblin and then deliver that Goblin to High Pixie. EX Mission Faerie land establishment I is complete and you get a Sleeping Stone x1 as a reward. Nothing else you can do here as the rooms behind her are full of nothing.

Now to Bootes to look for Unlock B doors. Head to the northeast of Bootes to find one of the doors (but outside of the Bootes Palace). Two treasures within; 1500 Macca and Bead x1 . Go southeast of here and in the corner is another door you can now unlock. You will find some Forma, and the God of Wine, Dionysus . Accept his mission and he will mention a poisonous wine, distilled from the feather of a vicious bird named Zhen . Turns out we will need to negotiate one of these pristine feathers from a Zhen, you cannot kill the bird first. New EX Mission; Death distilled .

Nothing to do with that yet so head to the southwest of this region. Three demons will have you ambushed. Dawson and some other strike team members save you. Mike and Keema are also here. Agree to help them but the enemies are onto you already; EX Mission: Escape Plan has now commenced. Take the right door first to evade the enemies. Next, the left one and then the back door. Finally, the right door to make your way out. But you hear a violin; it is Fiend David, he who plays the tune of death. Having some experience through Carina Sector, you should be able to handle a tough enemy like this. Tyranny from Wendigo and Mitra was a big help, and David is weak against Zio so load up on lightning-users. After victory, EX Mission Escape plan is finished. Death Omen x1 is your reward. Return this to Irving and along with the other Forma, you should now have Enemy Lullaby and Fiend Converter sub apps available. Upon buying Fiend Converter you will unlock Fiend David for fusion creation.

Enter the Bootes palace for the final Unlock type B doors. Go to the east end of 4F to find a door that you can go east through. A Summon Stone x1 is within. Up the stairs now and take the door on 5F at the south end. Lots of lava here, so just go south and look east for Sacrifice x1 . Go up a few stairs to 7F and then towards the west part of 7F. This will allow you to go down staircases on the west end to 5F where there are two Unlock type B doors. One has a Bead Chain x1 and the other has Ag Incense x1 (along with AT Bootite II x1 forma .

Now return to Carina Sector . There are Unlock type B doors here that we can search out now that we have this on our Main App. Start off by going south on 1F Carina and then go through the yellow-tape door here going east. DF Carite x2 is within and then you can go east through that door for a shortcut. East a few more steps for another door to scan through. You will be able to get the Recovery Core x5 south of you. Take the north route going east to speak with another demon talking about the amount of production they are going through.

East more and you have a few options. A door going east and then a door going north. East is a Terminal. Take the north door and follow that path west, south a tad, east and south to a Soma Drop x1 , 32o0 Macca , and Revival Bead x2 . Stairs going northeast, so climb them to a different part of Carina 2F. West and south through a door, and then east and south for a heal spot. Take that southwest route to see Horkos , still barely fused to that Elve Ship. Fire that Horkos Buster once more and Horkos will be in bad shape. Still, he manages to flee with the Elve Ship. You obtain a Bead Chain x1 , Vi Incense x1 and then MacCleary calls in to say he seems to have something like a signal from the Elve’s ship. Horkos is nearby in the east room. Go there and fire away to finally send Horkos packing. He goes in hiding while the Elve is destroyed.

Your group rests and you meet Louisa Ferre . A well informed girl. Meanwhile the pig attacks but Arthur gets the Plasma Shield up in time. New Main Mission: Carina’s Rosetta . Enter Carina and you will get a signal. Head up the stairs and Horkos will flee once more; but you acquire the Swine’s Hoof . Return this to Irving for him to examine. Irving turns the Swine’s Hoof into a new function for your Demonica, the Phase Shifter . After you obtain Phase Shifter A , rest up and head out.

Return to that 2F scan spot to shift phases. Take the northwest exit to go through a few doors and then take the Calm Core x3 forma and go up the stairs. Detox Core x3 will be waiting just as you get up to Carina 3F . Further east and through a door for another Detox Core x3 .

Now south and west and you will find three doors leading to dark rooms.

Enter the middle door and go south until you can go west, then go west all the way. Look south for an entrance to a St Incense x1 . Return to the dark area and go south when you can, then east when you can for another door to open. East and north for another entrance to the dark area, but instead go east and north all the way for a DF Carite II x2 forma. Back to the southwest door, and you see that forma just south of here? Make your way here in the dark area and enter to grab the Divine Shield x1 . All the way east for a Terminal, then follow the north path until you reach a locked door. Go through it and follow until you get Chakra Drop x3 . Follow the path for another Phase Shifting experience.

Head north, west and south. Follow this path until you get Bead x2 . Up a tad and west for more Type A Phase Shifting. In this new area of 3F you can wrap around counter clockwise for a Miracle Core x3 , and then turn around. You can go north and west through some doors out of the phase shift, but first head northeast and look for some stairs to 4F, then wrap around counter clockwise and grab the AC Carite x1 forma . Nothing else here so go back down to 3F and then take the northern path going east in this area for Detox Core x5 . Now go south into the ‘dark’ area (not the phase area). Work your way south, west, and counter-clockwise so that the forma in this area is west of you. Return to the dark area entrance by the stairs going up. Head south and east until you see a door going south; go through. Now head straight west, north and west through another door. You are in a new ‘phase’ area instead of a dark area.

Follow this phase area south and take the southwest route. Likely will come across a Jirae Seal x1 forma . If you take the north route here it leads to the beginning of the phase shift in this area (and it’s a one-way door so it’s a lot of backtracking if you take it). South of here for a terminal in the phase shift. route. Return east and stay the path as it leads to a Summon Stone x1 . East more for the stairs going up.

As soon as you get up here, a marker on the map for a large enemy. We can assume this is Horkos. Head west for a Miracle Core x1 forma. Take the nearby terminal as you get close to the Horkos room, and then rest up. You want allies that can cast Zio or Agi spells. Doppelganger is nice to have around because any attack at him by Horkos will just be reflected. Horkos has a strong attack so having something like Arm Shot to reduce his attack power is a must. Don’t do it any more than three times though or else he will cancel it. Horkos will also go on a Grocery Run to pick up a Katakirauwa , which he will then eat shortly thereafter. The more HP from the Katakirauwa that you take off, the less that Horkos will be healed. Horkos also has a ‘Taking a Bite’ ability that can do about 70-80 damage plus absorb half of that. But Air Dive is the scariest move he has, taking off 100+ damage to all members. Helps to have that Doppelganger to reflect it for 100 or so damage to Horkos. This is a long battle as he has 1800 HP but stay healed and go through your demons if you have to; focus on Fire and Elec attacks to get group beat downs. Tyrant Horkos will then be available through fusion.

You obtain Stomach Acid and Rosetta Car . You emerge back at the Red Sprite, rewarded for your victory as Main Mission Carina’s Rosetta is complete.

1 thought on “Strange Journey Walkthrough: Carina Sector”

oh god i hated david so much

STAREDOWN STAREDOWN STAREDOWN ALL OF YOUR DEMONS ARE GONE HAHAHAHA

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Shin Megami Tensei V: Vengeance Shows What SMT Should Be

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After getting hands-on with the new content in SMT V: Vengeance, the dark and twisted RPG is getting even sicker.

By Michael Higham on April 30, 2024 at 9:32AM PDT

I put upwards of 80 hours into Shin Megami Tensei V to 100% it when it came out back in 2021, and you know what? I'm going to do it again. That's because its re-release, Shin Megami Tensei V: Vengeance, is adding a whole lot more than just quality-of-life improvements and a few gameplay additions. It's one thing to hear Atlus boast about how much it has changed SMT V for the new Nintendo Switch, PS4, PS5, Xbox Series X|S, and PC re-release, which key developers detailed in an interview I did a while back . But having now played about two hours of a preview demo that focused on the new content, I've seen for myself how Vengeance is building towards something much larger than the original game.

Atlus has established a fairly consistent pattern of putting out definitive versions of previously released games with notable tweaks and extra content, sometimes changing the course of their main stories as well. While this year's Persona 3 Reload was more of a remake, games like Persona 5 Royal, Catherine: Full Body, and SMT: Strange Journey Redux are a few examples of that particular strategy. I get that this can rub folks the wrong way, but I find it exciting to see a game I enjoyed go in new directions to expand on a creative vision. It seems Vengeance is affording SMT V that opportunity, and in some respects, this might be more significant than Atlus' other "director's cuts" of its games.

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Now Playing: Shin Megami Tensei V: Vengeance - Announce Trailer

As the game's subtitle would indicate, the main narrative theme behind the new storyline is about revenge. It flips an existing plot thread from SMT V, weaving it into the story to be much more prominent, and introduces new characters--allies and villains alike--to be the anchors for that theme. Vengeance sows the seeds early on in the game--though much of the game's first half will be quite similar to the original, it incorporates a few twists to fit the extra characters and new story events to set up its branching path.

The big addition to the cast is Yoko Hiromine, a somewhat-undercover transfer student who is fully aware of the apocalyptic timeline throughout the game and wields her own supernatural powers--and she was part of nearly every story beat I saw. Having played through the original version, I can see how there are instances of her presence and dialogue being inserted in ways that don't require a complete rewrite of existing conversations. However, she does get dedicated moments and cutscenes that elevate her well above being another character who just tags along, and even becomes a controllable party member at certain critical points in the story.

Yoko becomes a core part of the story and represents a whole new side to SMT V for Vengeance.

Yoko is one of the catalysts for the new route that is teased and provoked throughout the storyline, along with the villainous Qadištu trio--a group of demons who represent a more deranged side of the concept of revenge. In this first part of the preview demo, I got to fight one of the Qadištu named Naamah, who was one of the several new boss battles--and with Naamah having a wonderfully wicked design, I'm definitely looking forward to seeing the rest of the group make their presence felt and embody the more twisted side of SMT. It's one example of how the main path integrates new content and tries spotlighting the path toward the Vengeance route.

If you played SMT V, you'll remember an early chapter of the game revolving around a side character being bullied at the school you and your friends attend, leading her to be tempted by demonic powers to get her revenge. This was a pretty standard story beat in the grand scheme of things, but it appears to be a bigger focal point to emphasize the themes that lead into the Vengeance path. In this sequence of events, you'll see Yoko show her hand in an important cutscene to tease her true intentions and further set up a more interesting dynamic between SMT V's human characters, which felt missing from the original story.

The second part of the playable demo put me right at the start of when everything goes in an entirely different direction, showcasing what happens when fully committing to the Vengeance path. To give previous players an idea of when the story's path diverges, the protagonist and most demons in my party were at level 40. You'll enter a brand-new region within Da'at (the post-apocalyptic areas that make up the combat and exploration in SMT V) that looks to be as big as any of the other areas of the base game. It's coated in an ethereal pastel of orange and purple with a heavenly vibe, which is fitting for the brooding conflict against agents of god who claim moral authority.

Naamah is one of the Qadištu and I can fix her.

While SMT V (and the series in general) reveled in the clash of grandiose ideologies between gods, angels, and demons, it's at this point when that moral ambiguity is seemingly tossed aside. The decisions between order and chaos, or the completely selfish path, has been part and parcel to SMT stories, but so far this new route teases a more defiant side that appears to be dictated by the emotions of its human characters. I don't have the full narrative context around this point in Vengeance's story by virtue of this being a short demo, but letting its human characters play a bigger role in this route is a compelling direction since it's the area SMT V showed potential but didn't fulfill by the time it wrapped up.

This part of the game was also a great way to highlight Yoko as a playable character, and from what I played, she's as strong of a party as any demon in my roster. While Yoko wields powerful fire and dark attack spells, the returning character Tao provides healing, buffs, and light magic as a party member as well. They both function as "guest" characters, meaning they drop in and out of the party depending on the story, so they don't completely replace demons in your lineup. However, letting them shine in battle further highlights their importance this time around in Vengeance-specific content.

The new region in Da'at has different look and vibe compared to other areas of the game, and embodies much of the new content in Vengeance.

Having been so ingrained in the original version, which was a Switch exclusive, I had gotten used to its technical limitations. The preview demo was on PS5, and seeing SMT V at a higher resolution running at a consistent 60 frames per second with greater draw distances and better detail was a real treat. Beyond the technical upgrades are a bunch of quality-of-life improvements that also complement the new content. The most noteworthy feature I saw was the social hub-style area where all your demons hang out, which you can visit at every save point. As your demons level up, you can check in on them and get stat boosts by having brief conversations with them. And your companion Aogami will also have social-link-style events throughout the game to give the protagonist additional stat points and show a deeper bond between the two.

Spending two hours of what's said to be "75 more hours of gameplay" is only going to show me so much. However, getting a taste of the new content in SMT V: Vengeance made me hopeful that Atlus can once again make good on putting out a definitive version and make it worth a replay. The changes and additions specific to Vengeance are emblematic of SMT's attitude, starring amazingly designed new characters and still being unapologetically devilish in its themes and presentation. Vengeance is also a way for those on PC, PS4, PS5, and Xbox Series X|S who never played the Switch-exclusive original to experience what I already considered a worthy entry in the underserved mainline SMT franchise.

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Megami Tensei Wiki

List of Shin Megami Tensei: Strange Journey Characters

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This is a list of characters from Shin Megami Tensei: Strange Journey and Shin Megami Tensei: Strange Journey Redux .

  • 1.1 Red Sprite
  • 1.2 Schwarzwelt
  • 2.1.3 Irving
  • 2.1.4 Williams
  • 2.1.6 Norris
  • 2.1.7 Maebe
  • 2.1.8 Tyler
  • 2.1.9 Terry
  • 2.1.10 Chen
  • 2.1.11 Mackie
  • 2.1.12 Blair
  • 2.1.13 Anthony
  • 2.1.15 Wolf
  • 2.1.16 MacCleary
  • 2.1.17 Muccino
  • 2.1.18 Gekko
  • 2.1.19 Mike, Dawson, & Keema
  • 2.1.20 McClane
  • 2.1.21 Tanaka
  • 2.2 Unnamed Red Sprite Crew
  • 2.3 Jack's Squad
  • 2.4 Schwarzwelt

Main Characters [ ]

Red sprite [ ].

Protagonist

Schwarzwelt [ ]

Bugaboo

Other Characters [ ]

Named red sprite crew [ ].

Kato (カトー, Katou ) ? is a Japanese crew member who does Ops work. He has a strong loyalty to Commander Gore and, as a result, he has developed an animosity towards Jimenez for being ungrateful for Gore's sacrifice. He is noted to be a relatively innocent character. Alignment: Neutral. Voiced by Masato Kokubun ( Redux ) and Tsuyoshi Takahashi (Drama CD).

Kato

Zoe (ゾイ, Zoi ) ? is a German Medical Team doctor aboard the Red Sprite who has a lot of authority in terms of what goes on in the Sickbay. She tends to patients and has counseling sections available for the crew members. Zoe is frequently seen tending to Wolf or alongside Maebe. She is voiced by Yumi Hara in Redux .

Zoe has something of a dark side, exhibited when she laughs ominously after saying that greedy people taste better to demons or when she admits that she wants to experiment on Awake Jimenez and Judge Zelenin to sate her curiosity as a doctor. Her alignment is Neutral.

Zoe

Irving (アーヴィン, Āvin ) ? is the American Engineering Officer. Irving is first met and saved in the mission, Missing Crewmen and speaks like a cowboy, suggesting he may originate from America. Even though he may seem silly at times, he has a strong sense of justice, particularly being irritated when people use technology for misdeeds . He sometimes likes to assume the role of a moral mentor to the protagonist .

Even though he may not show up in many plot-related cutscenes, this Engineering Officer remains as one of the most important crew members of the Red Sprite throughout the entirety of the story. He is responsible for making and managing all tools used by the Strike Team, from weapons to armor, as well as finding new ways to utilize materials found in the Schwarzwelt . In fact, many parts of the story are advanced as a result of his efforts. Because he considers himself bad at explaining things, he usually leaves exposition to his assistant, Chen.

When the first forma is brought to the Red Sprite, Arthur sends it to Irving complimenting him that he expects results "as always", indicative of his prowess. Ever since then, he has had a fascination with forma perhaps correlating with his occupation as an Engineering Officer. Irving has a sense of priority however, much unlike fellow Forma fanatic Tanaka. Alignment: Neutral. Voiced by Masaki Terasoma ( Redux ) and Keiji Hirai (Drama CD).

Irving

Williams [ ]

Williams (ウィリアムズ, Wiriamuzu ) ? is an American in the Operations Team. She is one of the more cool headed crewmen of the Red Sprite. She makes efforts to keep the team's integrity intact such as when she calmed down a panicky Norris. She reviews the basics of demon fusion should the player choose to hear it. Alignment: Neutral. Voiced by Rie Murakawa ( Redux ), Hiroko Ushida (Drama CD).

Williams

Dent (デント, Dento ) ? is a member of the Red Sprite's Strike Team. One of the more cheerful members of the team who self-proclaims his popularity within the crew. Despite the questionable veracity of his claim, he does seem to be a social man especially because he is responsible for setting up meetings between the protagonist and the crewmen.

Dent in Redux

Norris (ノリス, Norisu ) ? is a member of the Red Sprite's Strike Team and was one of the members sent out to patrol Sector Bootes after their arrival. He has a stern face and a serious personality and appears early on with the protagonist only to be struck by a mysterious condition which affects his mental well-being.

Norris in Redux

Maebe (メイビー, Meibī ) ? is the Japanese Maintenance Officer in Red Sprite. She is one of the characters that the protagonist saves in the mission Missing Crewmen out in Sector Antlia. She is one of the recruits along with Chen. Maebe believes herself to be weak and indecisive, which is the topic of many of her conversations with the protagonist. Maebe comments that she saw the protagonist like a knight in shining armor when he saved her. She's often seen at the Red Sprite's medical wards.

When the revived Commander Gore returns to the Red Sprite, it will be revealed Maebe has an ailing father, and that should the events of the Neutral Path unfold, the cure for his affliction would be discovered in the future. Alignment: Neutral. Voiced by Mai Nakahara .

Maebe

Tyler (タイラ―, Tairā ) ? is an American Strike Team member married to a teacher. He has one daughter at age 14 who hopes to become a teacher like her mother. Tyler seems close to his family since he keeps a photo close to him and insisted on showing it to Gore at one time.

Tyler's first appearance is actually as an unnamed Strike Team soldier. When he appears once again when Commander Gore's body goes missing, he gains the name, Tyler, and retains it in subsequent appearances. Alignment: Neutral. Voiced by Ryuichi Kijima.

Tyler

Terry (テリー, Terī ) ? is an American Operations Team. He is the first crew member to get caught into danger—saving him marks the player's first battle. He is one of the key players in keeping the ship's development and maintenance up, being responsible for restoring the ship's systems while they were damaged at the start of the game. Even though he appears in almost every plane shift scene and then some, he is first seen without his full Demonica just before the protagonist leaves to investigate Jack's Squad HQ . Alignment: Neutral. Voiced by Kentarou Tone

Terry

Chen (チェン, Chen ) ? is a Chinese Supply Team member. She is the Materials Analyst and Engineering Assistant to Irving helping him develop for the ship. She explains technical concepts to the protagonist from forma to the Demonica. She seems to share some of Irving's enthusiasm when it comes to her work, especially demonstrated when she and Irving develop the Horkos Buster. Chen is however much more tame than Irving, often being the one to calm him down when he gets too excited over Forma and judging Captain Jack objectively and fairly unlike the rest of the Red Sprite who all have bad impressions of him.

Curiously, according to herself, she is a new recruit even though the rest of the crew, excluding Maebe, are "the best of the best" from countries all around the world. Alignment: Neutral. Voiced by Tomoyo Kurosawa .

Chen

Mackie (マッキー, Makkī ) ? is an American Strike Team member. He first appears when Commander Gore's body goes missing. Known among the crew as a veteran, he gives the protagonist a wealth of opinions, even ones to contradict Arthur's. Alignment: Neutral. Voiced by Nobuya Mine.

Mackie

Blair (ブレア, Burea ) ? is an American Strike Team member. He is a seasoned fighter who was a former mercenary until he got recruited to join the U.N. expedition team. He teaches the player about combat and the field if he is asked to.

Blair seems to have more combat experience than anyone on the ship perhaps excluding the protagonist. At the very least, Blair has his weight in experience having dealt with the more ugly things in the world, "tasting the bitterness of human strife with [his] own tongue". Despite this, he considers Sector Antlia's basement to be rather off putting, commenting additionally that it "looks like they dug through the past--it's like a World War", perhaps reminding him of the battlefields he fought in.

He will remain available for conversation in the Red Sprite's exit hatch until the arrival at Sector Horologium . Alignment: Neutral. Voiced by Ryouta Takeuchi.

Blair

Anthony [ ]

Anthony (アンソニー, Ansonī ) ? appears as an unnamed character, "Strike Team," in all of his appearances aside from those that concern his EX Missions where he is known as Anthony. He is rather calm and orderly as "Strike Team" but casual as "Anthony" suggesting that he knows how to shape up when it's needed but has a poor handle on the topic of love.

Anthony in Redux

Mia (ミア * ) ? is a Japanese Maintenance crew. Mia first appears through Dent , requesting the protagonist to deal with the entity appearing in the Red Sprite's toilets in the EX Mission, Lurker of the toilets . After realizing Kanbari's grudges not only were somewhat legitimate but that respecting his wishes would indeed improve the atmosphere, she proposes the creation of a roll for cleaning the bathrooms.

She does not make appearances quite frequently until late Sector Delphinus and onwards. In the Japanese version, her personality is more boyish, referring to herself with the pronoun (俺, Ore ) ? and ending her sentences with (だぜ, da ze ) ? . Alignment: Neutral. Voiced by Mitsuki Saiga (Drama CD) and Mutsumi Tamura (Redux).

Mia

Wolf (ウルフ, Urufu ) ? is an American Strike Team member. Wolf is a scrawny soldier whose luck granted him the misfortune of being wounded at the very start of the Shin Megami Tensei: Strange Journey as a result of the initial crash of the Red Sprite. He eventually recovers through the course of the story albeit subtly. Through many conversations, it is reiterated that he doesn't really think things through and he isn't as tough as he might like. Above all, his eagerness to jump into action is something to be admired and he claims that, at the very least, he can do "indoor combat in a wide arena" better than any other crew member. Alignment: Neutral. Voiced by Kengo Kawanishi .

Wolf

MacCleary [ ]

MacCleary (マクリアリー, Makuriarī ) ? is a British Monitors Officer who was stranded out in Sector Antlia when the Red Sprite was first under attack. He is saved in the mission, Missing Crewmen .

He makes his first appearance outside of his full Demonica suit in the scene right after Asura dies. Alignment: Neutral. Voiced by Minoru Shiraishi .

MacCleary

Muccino [ ]

Muccino (ムッチーノ, Mutchīno ) ? is an Italian member of the Operations Team and has relatively little screen time. He is one of the Investigation Team's members who has to be rescued for the first mission into Sector Antlia, along with Irving. Alignment: Neutral. Voiced by Hiroki Gotō .

Mucchino

Gekko is a member of the Monitor Team, especially focusing on collecting the streaming data from the Demonica of every crew member. He is similar to Anthony in that he appears as an unnamed character, Monitor Crew, in all scenes that do not concern his EX Missions. He first appears in the EX Mission, Black box retrieval I but makes his first plot related appearance as Monitor Crew to reprimand "Comms Woman" swooning over Zelenin's new appearance.

His first EX Mission, Black box retrieval I , involves collecting the black boxes of slain members of the expedition killed in action in the first four sectors ( Sector Antlia , Sector Bootes , Sector Carina and Sector Delphinus ). After this EX Mission, he develops the Gibo Eyes Sub App. Later, he returns for a second EX Mission, Black box retrieval II , doing the same for the black boxes of the crew members killed in the last four sectors ( Sector Eridanus , Sector Fornax , Sector Grus and Sector Horologium ). After doing this, he will develop the Copernicus Sub App.

Gekko

Mike, Dawson, & Keema [ ]

Mike, Dawson, and Keema are part of a Strike Team squad on the Red Sprite. They participated in the feint operation in Sector Bootes. Mike is the squad sub-captain, Dawson is the coward, and Keema is the straight man. They are only seen with generic Red Sprite Strike Team Demonica sprites.

When the protagonist accidentally stumbles upon them in the lower left hand corner of Bootes 1F, he finds them fighting desperately while being surrounded by demons and unfortunately drags the protagonist into their problem which initiates the EX Mission, Escape plan . It is revealed that they are a stranded squad that apparently did too good of a job in luring demons, resulting in too many demons swarming the squad and crippling them tremendously. With their original team leader killed and most of their equipment broken, including the automap, the protagonist has no choice but to aid the squad's escape to ensure survival. As the party nears the Red Sprite, they encounter David , the demon responsible for the whole ordeal in the first place. Since the protagonist is the only one there with real combat capabilities, he is forced to fight David to protect the squad. After the battle, they safely finish the operation and reach the Red Sprite.

McClane [ ]

McClane is a Strike Team soldier, first found in the lower lefthand part of Sector Delphinus 3F. His name appears as MacClaine in the Mission Log, but McClane everywhere else.

McClane appears wounded and seeks the protagonist to find the infected crewman who attacked him, which initiates the EX Mission The shadow withdraws . The only two clues that McClane gives to the player are that the specific crewman has a wound on his right hand, and has gone up one floor.

When the player gets to the third floor, the protagonist finds three crewmen. They argue and accuse each other, trying to figure out which one of them is infected. Eventually, they come to the conclusion that it must be "Strike Team A". The player can then take decisive action.

  • Agreeing with the other members makes the protagonist point his MK Gun at "Strike Team A" but before he can shoot, he is interrupted.
  • Deciding to just use the MK Gun on everyone has no effect, revealing none of the Strike Team members were infected.
  • Checking the hands of all three soldiers reveals that it was in fact "Strike Team B" who had it, who then explains once more that in actuality he was the one who was attacked.

No matter what decision is made, McClane appears from behind the group revealing that it was he who was the infected soldier all along and had just used the protagonist to find the party that he had attacked prior. McClane then jumps the party with two Nue in tow.

After his defeat, the protagonist uses the MK Gun on McClane. As a result, his blood thirst instantly disappears and he returns to normal, marking the mission as complete.

Unnamed Supply Crew

Tanaka first appears as an unnamed character, "Supply Crew", when the angelic Zelenin and the protagonist return. His only role at this point was to comment on such. He then gains a more important role when the protagonist is directed to him to accept the EX Mission The mecha-dragon's secret where he requests a piece of Fafnir in order to further the Red Sprite's technology and succeeds creating some of the best equipment in the game which is indicative of his intelligence and skill in his field.

In general, he is an older gentleman with a whimsical kind of humor, even to go as far as to dub Fafnir as the mecha dragon among other things. Similar to Irving, he has a massive obsession with Forma but perhaps unlike Irving, he admits that it completely overrides the concerns surrounding the fate of mankind where Irving is more concerned.

Unnamed Red Sprite Crew [ ]

  • "Strike Team" - She is an unnamed character criticizing Jimenez for being alive at the expense of Commander Gore, similar to Kato. She later appears, blocking the protagonist from disembarking from the Deck if he has not tested the newly developed MK Gun. She appears once again asking Zelenin how she is doing in the scene after Asura dies. After Louisa Ferre and the The Three Wise Men reveal the kind of world they want, she follows Jimenez as he leaves the Red Sprite, revealing her envy of Jimenez for being true to himself and no longer wanting to be tied down. Alignment: Chaos.
  • After Louisa Ferre and the The Three Wise Men reveal the kind of world they want, the Supply Crew follow Zelenin as she leaves the Red Sprite, believing that only Zelenin can save them, Comms Woman follows Zelenin and Engineer follows Jimenez as they leave the Red Sprite; the Comms Woman becoming intoxicated by Zelenin's song and the Engineer believing that the world they know is gone forever and that they should embrace the Gods of Old along with freedom. Alignments: Law - Engineer, Chaos - Comms Woman.
  • "Supply Crew" & "Comms Crew" - Two unnamed characters that appear when the Red Sprite is panicking over the mental "curses" of the crewmen.
  • "Monitor Woman" - Unnamed crew member that expresses joy when the Red Sprite find out that the MK Gun works on the Delphinus Parasite.
  • "Ops Crew", "Monitor Woman", "Medical Crew", & "Maintenance" - Four unnamed characters that appear when the Red Sprite discusses what to do with Jimenez. The unnamed Operations Team member argues in favor of Jimenez saying that he's still sane and, although Jimenez has an attitude problem, that isn't much different than what he was like before. The unnamed Monitor Team and Medical Team members however admit that Jimenez frightens them and both comment that, while Jimenez always felt tired and eager to leave the Schwarzwelt, he now is bursting with energy and actually enjoys being in it. The unnamed Maintenance Team member objects to Anthony when he argues in favor of Jimenez, telling him that he and the Strike Team crew may be getting too friendly and proposes that whatever is decided, it should come from a human perspective.
  • "Engineer" & "Maintenance" - Two unnamed characters that appear when Zelenin returns to the ship as a Judge. They have very brief roles, even as unnamed characters. The Engineer becomes one of Zelenin's many new admirers and the Maintenance member remarks upon how there are now two non-human crew members aboard the Red Sprite.

"Strike Team"

Jack's Squad [ ]

Captain Jack

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