Not logged in

  • Create account

Star Trek Online Wiki

Verne-class Temporal Science Vessel

Page actions.

  • View source

Redirect to:

  • Verne Temporal Science Vessel
  • About the game
  • Wiki guidelines
  • Wiki policies
  • Random article
  • Recent changes

Communications

  • Community portal
  • Community talk
  • Suggestion Box
  • Noticeboard

Quick links

  • Community resources
  • Playable starships
  • Upcoming content
  • Reputations
  • Specializations
  • Special pages
  • Page values

User page tools

  • What links here
  • Related changes
  • Printable version
  • Permanent link
  • Page information

CC BY-SA 4.0

  • Last modified: 4 November 2019 at 20:29.
  • Privacy policy
  • About Star Trek Online Wiki
  • Disclaimers

Up

  • Channel Rules
  • Short forms
  • CombatLogReader

star trek online verne temporal science vessel

Recent Posts

  • Merry Christmas!
  • Updated rules for uploading CombatLogs
  • Torpedo Boats in the current Century
  • Clarifying the rules for uploads of Infected Space runs

Recent Comments

  • Ike on Cannon Ships in the current Century
  • Nikolay on Cannon Ships in the current Century
  • Tiberius on Updated rules for uploading CombatLogs
  • an engineering toon on Updated rules for uploading CombatLogs

Science Ships in the Current Century

March 26, 2020 Ship Builds | 117

star trek online verne temporal science vessel

Due to the high demand for science ship builds, here is a brief overview of what is currently en vogue. One fair warning: only read on and recreate one of the builds if you want to invest hundreds of millions of energy credits, piles of Lobi and thousands of Zen.

Science ships are able to dish out incredible amounts of damage to groups, especially in elite queues.  Unlike cruisers or escorts their main sources of damage are:

  • Bridge officer skills
  • Clicky abilities from consoles
  • Secondary deflector

The following builds are based exactly on this order. 

Captain class A common mistake is to link the captain’s profession to the class of the ships when it comes to terms of maximum efficiency. This might work in other MMOs, but in STO it’s Tactical > rest. So if you want to create an EPG build from scratch, choose Tac for your character. I’d use an alien Romulan. 10 personal trait slots and 5 (cheap) bridge officers with the superior operative trait. Choose a Fed alien for the better-looking ship or a KDF alien if you want to save some hundred million ECs. Want to play a Sci captain? Why not. Eng? Better not, this class currently gets most out of direct energy builds.

star trek online verne temporal science vessel

We use 27 points in Tac, so you can choose all but 3 skill nodes. Since we’ll focus on torpedo weapons, your energy weapons are more or less for the set bonuses, traits, and procs. I’d skip the last point for them and add one to defensive Maneuvering which adds a little to your defense which might be useful if you stand still. If you think you need every bit of energy damage, get Advanced Weapon Training instead. The only other selection we make on the Lieutenant level is Advanced Hull Capacity. We need hull points for Tyler’s Duality.

The picks for the LtC level are pretty obvious. We need some points for Tac and all the nice Sci stuff we can get. Unlike builds with energy weapons, we don’t need EPS here. I like fast ships, so all in impulse speed. If you don’t need that, put 3 points in something you like (i.e. Long Range Targeting, Shield Resistance, etc.)

On the Commander level, we take the Tac stuff and add a single point to Hull Plating. Our sole concession to damage resistance. 

Captain skills are pretty simple, too. All Tac, maximum EPG for Sci, and energy for our subsystems. Offensive subsystem tuning isn’t necessary, you may put it into Improved Warp Core Potential.

Admiral skills, no surprise here, all Tac and War Core Potential. Tactical captains don’t really need Advanced Tactical Readiness, put it into energy weapons.

Unlocks: all CrtH, Battery Expertise, Max Hull, Threat Control, and full Focused Frenzy.

Specializations

Temporal Operative as primary gets us +50 EPG, Continuity, and a lot of useful other buffs. Strategist is the recommended secondary spec. 

The best science ship you can get your hands on at the moment is the  Verne  Temporal Science Vessel . It offers the unique combination of a great bridge officer layout and one of the best universal consoles for EPG builds. Don’t stop spending ECs right there, also get the  Aeon Timeship  for the best-looking skin. For KDF it’s the  Qul’poH , Romulans choose the  Sui’Mor . Bad news, no Aeon skin for them.  If you don’t want to spend your money on an infinity price ship, take the  Lukari Dranuur Scout Ship . It’s cheap, has raider flanking, and a great BO setup. But sadly no backstep console.

Starship Mastery Traits

The traits are the reason why EPG ships perform so well in today’s metagame. I recommend getting these four traits as a basis for your builds. Two of them are C-Store and two come from ships that are available in the Lobi store and thus quite cheap on the exchange in comparison to a lockbox or promo ship.

  • Spore-Infused Anomalies  (SIA) turns all your anomalies into extremely powerful sources of AoE damage. It’s from a C-Store ship, so consider it cheap.
  • Exotic Modulation buffs your exotic damage when using Temporal Operative abilities. Also C-Store (Chronos Temporal Dreadnought Cruiser).
  • Assimilated Power-Conduits give you exotic CrtH and CrtD by activating Emergency Power to Auxiliary. From a ‘cheap’ Lobi ship.
  • Improved Photonic Officer  (IPO) exotic bonus damage from Photonic Officer. Also Lobi.

For explanation: Three of those traits buff your exotic damage. That includes bridge officer abilities, stuff that consoles do, and secondary effects/procs from your weapons and your secondary deflector. SIA is an almost broken ability if used correctly. IPO also helps your cooldown management.

Depending on your budget or build pick two of these highly recommended traits:

  • Kick Them While They’re Down (Kick) for up to 25% CrtH. Infinity lockbox. It gives five full stacks on these three abilities known at the moment: Photonic Shockwave, Scramble Sensors and Viral Impulse Burst. It’s a good idea to start your combat with one of those.
  • Universal Designs (UD) is another trait coming from a lockbox ship. Sadly. It’s a perfect addition to those builds using a lot of universal consoles. Like EPG Scis. When activating a Universal Console (lasts for 20 sec, stacks up to 5 times): +2% Critical Chance and +10% Critical Severity. Don’t forget to slot Unconventional Systems (see Personal Traits).
  • The Ruin of Our Enemies (Ruin) for bonus damage, BO recharge when you defeat an enemy.
  • Entwined Tactical Matrices  (ETM) helps your torpedos to chain fire spreads. C-Store. Enjoy.
  • Terran Goodbye (TG) even more CrtH. Also Infinity lockbox.
  • Strike from Shadows is also quite popular for EPG builds. Comes from a Zen Store ship, Shran or M’Chla.
  • Time to Kill adds all damage to your build. With high critical hit rates and saturated CrtD and bonus damage values, it’s a good idea to push that part of the damage formula a bit.
  • Checkmate does the same and costs ‘only’ Zen. A skill to consider on on builds that use a lot of clicky + Bonus Damage consoles.
  • Synthetic Good Fortune is also a great skill that adds +5 Starship Control Expertise and 0.5% Critical Chance for 5 minutes (stacks up to 40 times) when you activate a Pilot (not so) or control (better) bridge officer skill. Also cheap for Zen.

Personal Traits

Here we have all the nice ones we use on our energy builds plus some dedicated to EPG stuff.

Highly recommended

  • Particle Manipulator (most important, Level 15 Sci R&D)
  • Fleet Coordinator (free)
  • Inspirational Leader (exchange or Infinity Lockbox)
  • Into the Breach (exchange or Infinity Lockbox)
  • Terran Targeting Systems (exchange or Infinity Lockbox)
  • Adaptive Offense
  • Enlightened
  • Unconventional Systems – recharges consoles, must have if you run UD
  • Context is for Kings (exchange or Infinity Lockbox)

Recommended and/or race and profession-specific

  • A Good Day to Die (Exchange or Infinity Lockbox) –  Must-have for Tacs
  • Conservation of Energy – Must-have for Scis
  • EPS Overload (free) – Kinda must-have for Engs
  • Intelligence Agent Attaché – restores captain skills
  • Photonic Reinforcement (exchange or Infinity Lockbox) – Good for Sci Captains
  • Romulan Operative (free) – Only for Romulans
  • Duelist’s Favor (exchange or Infinity Lockbox) – more interesting for cannon builds
  • Psychological Warfare – If you want to increase your Gravity Well’s crowd control effect, consider using this one
  • The Boimler Effect – If you (for whatever reason) have difficulties with your cooldowns, pick up this trait.

Space Reputation 

Pick 5 from this list

  • Advanced Targeting Systems (Dyson T2)  +16% CrtD on Rank I or +20% CrtD on Rank II
  • Precision (Romulan T2)  +4% CrtH (I) or +5% CrtH (II)
  • Tyler’s Duality (Discovery T4)  +CrtH depending on your hull capacity
  • Auxiliary Power Configuration – Offense (Nukara T4) Bonus damage scaling with Aux power
  • Particle Generator Amplifier (Iconian T2) 5% / 6,25% Bonus exotic damage 
  • Chrono Capacitor Array (Temporal T2) for better cooldowns

In general, we recommend DOFFs that increase your exotic damage and CrtH & CrtD

  • Mizuab (Fed) / Ainsuri (KDF)   with a chance for bonus exotic damage. These doffs stack, so a second one won’t hurt either.
  • Projectile Weapons Officer with a chance for CrtD and/or CrtH when firing torpedos

Also useful:

  • 46 of 47 for reducing CDs, fits perfectly into this build. But IPO and temporal backstep should be enough to get you to minimum cooldowns.
  • a very rare Gravimetric Scientist for aftershock Gravity Wells
  • a very rare Photonic Studies Scientists for triggering Photonic Aftershocks. Won’t help you with kick, but they’re cheap at least.
  • Gravimetric Photon Torpedo Creates gravimetric rifts, the set adds 3% CrtH
  • Particle Emission Plasma Torpedo Launcher Creates Plasma clouds. Damage from Plasma Cloud can be increased with each point of EPG.
  • Dark Matter Quantum Torpedo Launcher and / or Phaser / Disruptor Wide Angle Dual Heavy Beam Bank The set Lorca’s Ambition set adds stacks of CrtD. Torp DoT with physical damage. DBB fires faster and therefore add those stacks faster
  • Delphic Distortion Torpedo and / or Dual Overcharged Delphic Antiproton Beam Bank Very good torpedo. Very good DBB. The set has 1.25% CrtH and 12.5% CrtD
  • Morphogenic Polaron Energy Weapon
  • Morphogenic Polaron Energy Torpedo Launcher Both are for the  Morphogenic Armaments set
  • Dyson Proton Weapon Normally you won’t fire it at all, it’s just there for the set bonus (+22.9% Photon Projectile Weapon Damage, +3% Critical Chance)
  • Advanced Temporal Defense Chroniton Torpedo Launcher and Advanced Temporal Defense Beam Array for the torps cooldown reduction and the set’s 5% CrtD.

Deflector / Engine / Warpcore / Shield

This setup is preferred for missions where you actually move around

  • Elite Fleet Intervention Protomatter Deflector Array Mk XV [ColCrit] [CtrlX]x2 [EPG] [Sh/HullCap]
  • Deteriorating Secondary Deflector Mk XV [CtrlX/EPG] [CtrlX]x2 [EPG] [SA +Dmg]
  • Prevailing Bolstered Impulse Engines  for all missions in which you actually fly around. Innervated is also a good choice as it helps with your tactical BO cooldowns. Temporal Defence Initiative Combat Engines for HSE
  • Temporal Defense Initiative Overcharged Warp Core  
  • Temporal Defense Initiative Regenerative Shield Array  or Tilly’s Review-Pending Modified Shield for HSE (more hull capacity, helps the team to do more shield damage)

This setup makes use of the new set that comes “free” with the Widening Gyre event

  • Romulan Advanced Prototype Impulse Engines Mk XV [SecSpd-2]
  • Revolutionary Warp Core Mk XV [A->W] [ACap] [EPS]

Consoles We had some nice additions lately for our science ships which makes it even harder to find the perfect combination. At least we got an additional console slot with the T6-X upgrades. Here’s a list of useful consoles:

  • Covert Warhead Module Fresh from the Eagle. Speeds up the fire rate of your torpedos and has an active ability that performs surprisingly well with EPG.
  • Fek’ihri Torment Engine An awesome console that buffs your secondary deflector and quite a few of your BO skills and active console abilities. Visit <<link>> for a comprehensive analysis done by u/Eph289.
  • Micro Dark Matter Anomaly Adds +3 to all max power and improves hull healing. The active skill deals kinetic AoE damage.
  • Auxiliary Ejector Assembly   +19% bonus exotic damage, cheap to get for KDF and Roms. Fed not so.
  • Exotic Particle Field Exciter [EPG] Craft it yourself or pay a lot of ECs on the exchange. 78.8 EPG, 26.2% maximum shield capacity.
  • Enhanced Tippler Cylinder Comes with the Verne. +15% exotic damage (not bonus). And its active ability heals and reduces your recharge rates by 25s. Even your consoles…
  • Plasma Storm Module +11.3 EPG, +22.5 Control. But an awesome active ability. ‘Just’ buy a Marquis Raider to get it.
  • Genesis Seed  Great console with a buff for radiation damage and an active ability for huge numbers. Get it from the Clarke (Zen Store) 
  • Multi-Target Tractor Arrays Great damage console, this time it’s cheap for Feds & friends. 
  • Delphic Tear Generator Cheap one. +20% bonus exotic damage, +5% CrtD plus a good damage ability
  • Lorca’s Custom Fire Controls A great console itself with powerful passive stats, we need it for the 2 part set bonus unless we use both torpedo and dual beam bank from the Lorca’s Ambition set.
  • Morphogenic Matrix Controller The console itself is almost useless on this build, we need it just for the 3-part set bonus
  • Constriction Anchor +25.3% bonus exotic damage but lackluster active ability. You can’t have it all. 
  • Cascading Subatomic Disruptions Small boost to EPG and Aux power, nice active ability, cheap for KDF. Fed needs the Mirror Escort Carrier from the Infinity Lock Box
  • Directed Dilithium Resonance Destabilizer Passive boost to turn rate and shield power. Good radiation AoE active ability. Quite cheap like all the other consoles from the Infinity lock box.
  • Temporal Vortex Probe Very decent active ability, useful passives

Alternatives which are  quite ok:

  • Exotic Particle Focuser 39.4 EPG, 26.3 Control. 25% chance: +6% Exotic Damage Bonus for 30 sec (Stacks up to 5 times) when using any Exotic Damage ability. Great on paper, but it activates on the final tick. We use a lot of DoT abilities, so this console often triggers too late to be useful.
  • Dynamic Power Redistributor Module The mainstay of all current DPS builds. Not really necessary with so many good damage-dealing consoles to pick from.
  • D.O.M.I.N.O. +25% bonus damage, recharge for bridge officers, recharge for torpedos. It’s ok for maps with multiple waves of enemies or for a quick and dirty ISA.
  • Entangled Quantum Bombardment Very strong EPG clicky.
  • Isometric Charge Great active ability but no passives. Cheap for all.
  • Cutting Tractor Beam Adds bonus damage for your damage consoles. Quite cheap.
  • Interphase Quantum Distributor A small bonus to exotic damage, speed, and hull penetration (for weapons). Adds 1.25% CrtH and 12.5% CrtD in combination with the Delphic Torpedo. Lobi.
  • Temporal Disentanglement Suite A no-budget console that adds auxiliary power, CrtH, CrtD, and Shield HPs. It may be useful for fresh characters without the Particle Manipulator trait or fleet marks to purchase Exotic Particle Focusers.
  • Opening Salvo is another useful one from a C-Store ship, the Titan. A small buff for your EPG skill and a good clicky for kinetic that comes in handy with the UD trait.
  • Tholian Webspinner Array Universal console. Excellent passive ability. The active ability has a decent damage potential as it is also buffed by the Torment Engine. This once top-tier console was nerfed recently.
  • Neutronic Eddy Generator +7.5 Aux power, small boost to drain, good active ability

Pick three  all four

  • Kobayashi Maru Transponder for buffs
  • Temporal Negotiator  for cooldown reduction
  • Deuterium Surplus for mobility
  • Exotic Particle Flood for more damage and of course
  • Prototype Ablative Jevonite Hardpoints for more hitpoints. Can be used from inventory.

So, in the end, the ship should look like this. Remember that these are sample builds. You should adjust the setup for ISA / ISE / HSE or whatever mission you want to play.

star trek online verne temporal science vessel

Bridge Officers

What applies to energy weapon builds works well with EPG builds, too. Superior Operatives > Kentari > Jem’Hadar Vanguard > Hierarchy > Nausicaan > Krenim or Astrophysicist (i.e. Holo Spock and Weyoun)

Non-Romulan captains can purchase superior operatives at the fleet’s embassy.

Sample build 1: This is one way to set up the skills. This build uses ETM and profits from the Morphogenic Set.

star trek online verne temporal science vessel

We use just one engineering skill (Emergency Power to Auxiliary) for the Doff(s) and Assimilated Power Conduits. Fire at Will and Scatter Volley trigger ETW.

This means we can use 11 different science or temporal abilities for total destruction. Let’s see how it actually works. We can divide these skills into 4 categories: Anomalies, triggers for the secondary deflector, pure damage, and utility. The only one that falls in the last category is Photonic Officer. We need it for buffing, cooldown management and to trigger SIA. Anomalies are skills that have a lasting AoE effect. Gravity Well is pretty obvious. As is Subspace Vortex, Chronometric Inversion Field and Timeline Collapse. Oddly enough Very Cold in Space is also an anomaly.  The secondary deflector is triggered by Destabilizing Resonance Beam, Charged Particle Burst, and Structural Analysis. Delayed Overload Cascade is an awesome damage ability but has to be timed correctly. Only use it if you’re absolutely sure that it will destroy all those pesky targets. Otherwise, you’ll have Borg Spheres flying around everywhere. 

You may also use Recursive Shearing which is a great single target damage ability, i.e. for the final Tac cube in ISE. Feel free to play around with the skills, Delayed Overload Cascade III is also definitely worth a try.

Playing with this build is pretty simple. Fly to a group of enemies and activate your abilities until they are gone:

  • Stack up procs for the Morphogenic set by chaining CSV and FAW
  • Activate EPtA to buff up and select the target with the most hit points
  • Activate Chronometric Inversion Field and Timeline Collapse for your first two anomalies
  • Use Plasma Storm (only if it’s worth using, i.e. at the start of ISE / HSE) and Gravity Well and Subspace Vortex. We now have 5 anomalies, and SIA is triggered a second time.
  • Wait for more enemies to get sucked into the Well and activate Very Cold In Space. 6 anomalies, are triggered once more. 
  • Now it’s time for CPB, DRB, Structural Analysis, and if it’s ok to use DOC. 
  • Add more fun by using your damage-dealing console abilities. 
  • Reduce CDs with Temporal Backstep and Temporal Negotiator. 

Learn how many abilities are actually needed to kill a group of enemies. Don’t waste your active console abilities on NPCs with low HPs. Watch your cooldowns. Sometimes it’s a good idea to leave out one temporal ability at the start for 46 of 47’s ability. Time your Temporal Backstep wisely.

star trek online verne temporal science vessel

Sample build 2

star trek online verne temporal science vessel

It’s not a bright idea to use an all-in-one bind for the space bar with these builds. At least not for your Sci abilities. But you may bind all those skills to one key that you want to run all the time, i.e. Photonic Officer, EPtA, FAW, and CSV. 

Personally, I find it very convenient to have the skills sorted bound to keys.

star trek online verne temporal science vessel

I.e. you could map Timeline Collapse and Chronometric Inversion Field to one key, in this case, they are in row 2 and 3

/bind 2 “+trayexecbytraywithbackup 1 1 2 1 $$”

Or you create your own activation order and map those skills to keys 1, 2, 3, … this makes it easier to hit the right one instead of clicking frantically with your mouse.

STO Academy Link:

Here’s a similar build on STOAcademy EPG Verne

Additional help

Join the veterans and experts on our Discord: Click me!  Select EPG as your role and join the subchannel!

Version 1.15 03/24/2020 – Hellspawny – Basics  03/25/2020 – Hellspawny – 1st Draft 03/26/2020 – Hellspawny – not finished but good enough to publish 03/30/2020 – Hellspawny – added some stuff suggested by AJ and Marcus 04/16/2020 – Hellspawny – added Temporal Vortex Probe 10/27/2020 – Hellspawny – added a lot of new stuff. thx to  supertigar  and  AJ  for helping! 01/03/2021 – Hellspawny – Added another build’s screenshot.  02/05/2021 – Hellspawny – added Temporal Disentanglement Suite moved D.O.M.I.N.O. down a notch. 03/06/2021 – Hellspawny – finally added the Fek’ihri Torment Engine changed some pics, added Jevonite 06/20/2021 – Hellspawny – includes items coming from the far from home lockbox 03/26/2022 – Hellspawny – some small changes. This guide is updated regularly anyway. 09/17/2022 – Hellspawny – Tholian Webspinner Array and the Eddy Generator got nerfed. Also superior operatives for all. 02/18/2023 – Hellspawny – minor additions

Related Posts:

No Related Posts

117 comments to Science Ships in the Current Century

' src=

Whats bugged/gliched about the Cutting Tractor Beam console?

' src=

Some abilities add too many stacks and not all damage consolse are buffed by it.

Is there a list of what consoles it doesn’t buff?

No. But Plasma Storm and Multi-Target Tractor Arrays are some of them.

' src=

Very nice write up!! I would defenetly include 27 of 47 as an option to, on etm setup i’d def take 27 over another EptA doff. Chrono-Capacitor Array can be a nice option to esp on pure sci setup, since the cdr methods ain’t instant except 46 and continuity ofc.

Thanks. I’ll add 27. I like him more on a Jugger but he’s good on almost any build. CDs are a problem, Chrono Capacitor might indeed help. That’s also the reason why I picked the Bolstered and not the Innervated engine.

' src=

Hi i have a free ship token but wich of the C-store ships would give me the most value for my money? Spore-Infused Anomalies (SIA) <– i think this one? Exotic Modulation Entwined Tactical Matrices (ETW)

Then i have saved some money to maybe pick one of the below LObi options:

Assimilated Power-Conduits Improved Photonic Officer (IPO) <– i think this one?

thx your help!

I’d definitely get SIA first. Then IPO. The remaining traits just buff your damage, but those two are needed to get things rolling. ETW is nice for torpedos and spreads, but not essential. Without ETM I’d also suggest turning the tac station into another sci and try to get even more anomalies and activations for them. Advanced Temporal Defense Chroniton Torpedo Launcher could be an alternative for the Gravimetric torp as it helps with cooldowns. 46 of 47 is pricy. I’ll probably add a Sci only build in a few days, just need to find a good replacement for the Morphogenic set.

k nice thx again!

I have another Q, somebody pointed me to the trait from the paradox ship : Unstable anomalies Upon expiration of Gravity Well, Tyken’s Rift, Chronometric Inversion Field or Timeline Collapse: (Applies to up to 5 foes within 5 km): ____ Kinetic Damage (Ignores Shields) -20% Accuracy Rating -28.6% All Damage

Would this stack with the spore infused trait? If the spore infused is so very good , why isnt this one? (I never heard much about it?)

' src=

There are several reasons why: 1. The Paradox trait is triggered on expiration of the anomaly. With the build shown above, you have 5 anomalies, that means it would trigger 5 times. The Spore Infused anomalies are triggered per sci skill used. Again with the build above: when placed in correct order, you can trigger SIA 34 times by activating every BO Skill ONCE! 2. Most foes are already dead before the anomaly explodes. 3. At least when I’m reading the ingame-tooltip there is no word about that unstable anomalies ignores shields. That means: the kinetic dmg is mostlikely absorbed and drastically reduced by shields, while the electrical dmg from SIA is not.

' src=

spore infused ist NOT a good trait. its just needed if you like to paddling your dps in higher numbers. most of the damage only affects the shields, not the hull. therefore you can say that this skill is useless. Same applies to plasmastorm module. those 900 lobis for the console is just loosing your lobis. dont waste your lobis on it nor your zen for the trait. there are better options, then do buy for something which only damages shields.

' src=

dps wise those are super strong so yea.. 😉

Ah ok thx for the info!

' src=

Thanks for all the details. Not sure I can replicate this, but it’s a good introduction and gives me some traits, equipment to prioritize.

' src=

Thanks Hellspany for this amazing article. It really gave me a few good ideas to improve my discount build since there is no necessity to spend billions of EC and tons of lobi 😀

I’m surprised that is not part of the recommendation. IGW is the most useful anomaly to keep enemies together (for 40sec so permanent uptime) and have the core breaches trigger secondary explosions (IMHO more powerful than any dmg you would deal yourself).

Also you can “stear” your anomalies (with Temporal Operative Spec) toward your desired enemies even if they are more than 20km away. Personally I pick the weakest ship to kill (for fast kill and core breach), apply EptA, iGW3, VCiS3 and then Sensor lock on the on biggest most war away ship (within 10km) to “stear” anomalies towards it. iGW/VCiS/core breaches take care of ships to kill (BotBS Adv as reference).

Did i miss something with the ? Current description both on web/ingame says only +13.3 Control Expertise amongst other (rather useless) stuff.

For discount builds 4 Lab Particle focusser!, Gravity Well 3, Very Cold in Space 3/1 (2x for 15 sec cycle) on any decent sci ship (with Temporal mechanics if possible) are good enough to Resheeve the Envoy (aka Battle of the Binary Stars) and give T’Kuvma’s band of aggressors are very good beating.

url links seem to be broken – so again.

I’m surprised that https://sto.gamepedia.com/Trait:_Improved_Gravity_Well is not part of the recommendation. IGW is the most useful anomaly to keep enemies together (for 40sec so permanent uptime) and have the core breaches trigger secondary explosions (IMHO more powerful than any dmg you would deal yourself).

Did i miss something with the https://sto.gamepedia.com/Console_-_Universal_-_Multi-Target_Tractor_Arrays ? Current description both on web/ingame says only +13.3 Control Expertise amongst other (rather useless) stuff.

' src=

Could you post a link to your budget version of this build? Would love to fly something like this, but don’t have the time to farm all of the EC/Zen/Lobi it would require.

Hi here i am again 🙂 I dont see the EPG on this console, is it a write mistake?

Multi-Target Tractor Arrays Great damage console, this time it’s cheap for Feds & friends. 78.8 EPG, 26.2% maximum shield capacity

Still building and gathering stuff but thx!

the damage from that console is just super high. just use it 🙂

' src=

hey feli. I finally wound it: The description of the multi tractor arrays with: 78.8 EPG, 26.2% maximum shield capacity belongs to the field exiter with EPD mod instead. a cheap variant would be exiter with CTRLX mod with still 39,4 epg/ctrlx skill (ctrlx boosts graw well range).

' src=

What should power levels be on this?

Max Aux, min Weapons. Rest goes to shields and engines. If you need more speed, choose the later. I prefer shields.

' src=

Would this work for the Legendary Temporal Operative Science Vessel or do you have other thoughts?

It will work, too. But you’ll trade 2 Sci or Temp skills to trigger SIA or create anomalies for i.e. Kemocite III and Let it Go I.

Prefect, I will be using a couple different starship traits Temporal anchor and improved gravity well

' src=

Hello! Great build, great ideas, thank you for it. 2 questions though – you recommend Auxiliary Ejection Assembly, but say the Temporal Vortex Probe’s passives are “meh”. That confused me a bit.

Secondly, how do you heal your ship? I mostly play solo and I need shield and hull heals desperately (science team, eng team).

About those two consoles: The difference is the word bonus. AEA has +19% bonus exotic damage. Temporal Vortex Probe just 19% exotic damage. Just an example with in-game values. My Gravity Well III has a tooltip value of 3,031.9 kinetic damage. With AEA it’s 3,397.3. TVP gives me a value of 3,136.4. It’s still a good console. And it’s passives are ok. Have to change that wording. 🙂

Healing could be an issue. You rely on Continuity (from Temporal spec), DPRM and Temporal Backstep. But actually, in most cases it’s enough to get you through a mission.

Thanks for the clarification! I wasn’t aware of these sublte differences 🙂

' src=

Why not replace the CPB (a PBAoE) with Tyken’s Rift as another anomaly for SIA that also triggers the deteriorating secondary deflector? Is it because of the shared system lockout with GW?

The problem with the GW / TR combo is indeed the shared lockout. You can use CPB a few seconds after you pulled together the npcs but have to wait 15 seconds for TR. In that time a lot of potential targets will cease to exist.

GW / TR might be useful in HSE or with builds that lack proper CD management. There’s a gravimetric scientist doff that will reduce the remaining cooldown on any damaging non-weapon Bridge Officer abilities, when you activate Gravity Well or Tyken’s Rift. But the VR one will go for ~50m. Sadly not a real budget build choice.

Cheaper option would be the standard deflector officer DOFF with an after-use chance (25% at VR, up to 3) to immediately reduce the CD (VR: to 50% of normal) of all your deflector abilities which both GW and TR are. Probably doesn’t help with the shared lockout either, but don’t you want staggered use of science abilies for SIA anyway?

My biggest gripe with CPB (PSW as well) has always been the point blank aspect, especially when you also want to keep some distance to channel DRB for its full duration (and not get hit by explosions). But I guess the CRB radius is big enough for most cases?

Yeah, you must be pretty close for CPB to get really effective. If not, it’s at least another trigger for SIA.

' src=

As a Sci(kdf) capt can I drop Dynamic Power Redistributor Module and replace it with something more sciencey.

not sure why you wanna drop one of your major damage buff clickys and survival skills… seriously, as a kdf cpt its cheap and its one of the best consoles the game has. i would NOT drop it at all 😉

Just thought it was more for a Tac Capt, but WILL now weld it on my ship lol

as long as ist “+x% (bonus) all damage” its good for everyone 😉

' src=

To me it seems that people posting dps/stats on builds such as this fail to mention that they probably have max endeavour stats.

the build does not change if you have 0 endeavor points or all the important ones. your dps will be just slightly higher when you have them all. but thats at the end just a matter of time 😉

' src=

Great article! I Have a couple questions though. (1) Is this build doable on the hernandez science vessle? (2) Im planning to upgrade to the legendary glenn, would it be superior or inferior to the verne? Thanks for any help, been a fan of this site for a while.

' src=

Any of the consoles from the eternal worth using?

Causal Anchor is ok if you don’t have access to one of the more expensive ones. The other 2 consoles from that set won’t help a Sci ship.

' src=

Andrew, ofc it’s doable on the Hernandez. You just gotta adapt it to the hernandez.

I’m also using it atm and it feels a bit better than the eternal class.

Thanks, my main problem is the lack of 3 science stations (and temporal seating of course,LOL) but even with the disadvantages my current build adated off this one is great.

Shes still a work in progress though😃

its always possible to adept things, thats how its working 😉

feel free to join our discord too 🙂

Thanks for the invite, I might just take you up on that offer😉 Also out of curiosity what your opinion on the glenn? A lot of people are saying its the new meta for torp boats.

for torp boats its the tzentar i guess

' src=

So I got my risian weather control ship and I’m decking it out and I only have the Exotic Modulation for the starship mastery what are others you could suggest to fill the other 4 spots?

' src=

The 20% damage console is interesting on the build as well !

' src=

I’ve seen some people talking about DEW-SCI builds how would you go about building those? from what I can tell you use your beam weapons and put into your weapon and aux power and make shields and engines low as they can go but beyond that I don’t know do they use the same consoles and BoFF abilities would fire at will be better the beam overload? As you can tell I need some help under standing the build.

I don’t play those builds. I do not think they are good either.

Are dewsci builds done with science ships (ones with the 2ndary deflectors) or ships that have a more tactical layout I watched a youtube video showing a dewsci build with a Ouroboros-class Temporal Raider https://www.youtube.com/watch?v=aF1EKsINX5E .

' src=

is there a updated build for science or is this still top we have had a bunch of new items come out and the new set seems to work vary well with science builds i have heard someone hit almost 500k with a science build with the new set

I still need a few days to get the new set. Updates to this page will follow directly.

sounds good cant wait to see the new build

should’ve been updated 🙂

I’ve updated the guide on the 27th… 🙂

' src=

How much do the Commander tactical skills for critical chance and severity from weapons in the skills tree matter in a science build that doesn’t rely on weapons to deal damage?

A lot of science bridge office and active console abilities can crit. So these skills are more or less mandatory.

Thank you. Yet I don’t understand how those tactical skills influence the critical damage output of science abilities when the description specifically says: “This skill increases the chance that your WEAPONS will Critically Hit.”

Ah, I guess I was thinking about something different. The 2pc Revolutionary set adds exotic damage critical severity depending on your starship weapon amplification. So by itself and without that set, the skill does not add anything to exotics, only for your starship’s weapons. Sorry for the confusion.

' src=

Great Guide… but you need to do one with stuff people can get .. when it comes to the traits for example .. Most required massive amounts of money to be spent as most are Zen O.o

you could buy zen ships with ec via gift tokens from others 😉

the problem is, the cheap/free traits are pretty much useless, so there arent much choices for that 😉

' src=

Hello. Thanks for the build share. I was wondering if you had any suggestions for a more budget friendly build. I’m disabled, have no income. So I have to grind for everything I get. Due to health reasons, I can’t grind as much as I used to.

I have a true budget build for my EPG torp build. But I can expand on it a little with more expensive stuff. Just not much.

Thanks again,

Nowadays the most important part of a decent sci build is Spore-Infused Anomalies in combination with a lot of anomalies and science bo skills to trigger. The next step is to add traits and gear that boosts your exotic damage, CrtH, and CrtD. Here’s a good list of almost all those items https://sto.gamepedia.com/Skill:_Exotic_Particle_Generator Some are pretty cheap, some require expansive traits. Pick what you can afford.

' src=

There is a budget build over on Reddit that may help get you started as you work on items suggested by Hellspawny. Here’s the link: https://www.reddit.com/r/stobuilds/comments/iwsq2a/strict_budget_build_40k_average_dps_scitorp_for/ .

Oh dear, I would not recommend that build at all. I’ll add a budget section to my posting soon(tm).

Sounds good. I’m a novice at all this and wasn’t sure of the veracity of that build. Something else for a budget would be great.

' src=

As the author, could you explain what’s wrong with that build? Obviously there’s an enormous amount of room for improvement, but I don’t really see anything at that extremely low price point. My hope was that it should be easy for people to use it on their first sci toon, their first toon to hit endgame, or to adapt an existing toon to it. So I kept the currency prices very low to not scare first timers, used a minimum of skill points so it would be easy to swap to, and assumed no reputation or ships beyond almost any single one that could use a secondary deflector. Of course the secdef focus has gotten my main well over 300k even though I don’t have SIA, so that much of the theory is sound.

For me it looks not like a no-budget, but a no-effort build. Equipment looks all over the place. You’re putting mission reward gear on that ship, add common sci consoles and call it a sci ship build. I don’t see a clear focus in it. Why don’t you use i.e. the Morphogenic set? you don’t use any space reputation traits. Even for new accounts it’s just 6 days to get to T2. And by doing so, you have the chance to get free reputation gear. I don’t know what the intention behind this build is, but it seems to be a pretty specific one. And therefore it is not suitable as a model.

I would have thought that the focus on the secdef would be clear, and it’s the only option for a major damage source on a low budget sci build. There’s some survivability, some mobility, something for the torps and some concessions to other sci (though very little of that could be replaced with anything for the secdef), but the major damage dealer and the thing that gets the most emphasis is the radiation DOT of the secdef. The Trilithium set is arguable, the +15 speed is much more useful at lower levels and it would have been nice to have the Booster Modulator I’d planned back in, but while the Quantum Phase set needs replacing I do think it’s the best available torp for the build, and there’s not a lot of point in running the torp without the console (plus it’s a universal console which means it fits in both console layouts). Trellium-D is a standard survivability pick, TDS is good crit and survivability, and the other consoles give EPG or radiation, both of which boost the secdef. I think trading 4 EPG for 20 CtrlX with the Datacore is completely sensible with GW. Kentari torp benefits from radiation and temporal, and Quantum Phase benefits from drain, again being a particular help at lower levels. The regular plasma torp isn’t good, and as stated should be replaced first, but at least provides some shield penetrating DOT. Deflector is the most EPG available (Bajor requires re-engineering), core is the most aux available, engines and shields are survivability (Quantum Phase engines have terrible uptime and reward bad habits). Abilities cover cooldown, mobility, and standard survivability, get GW, and then put everything left into the secdef.

Morphogenic would be a terrible choice here, without energy abilities it’s only weapon cat1, and even with it energy abilities without ETM don’t do much. And I did discuss reputation traits to upgrade to in the paragraph after the build, along with torpedoes, consoles, the temporal set, etc. But I don’t really think it’s helpful to make a build for new players that says, “here’s a really good build you can use after you’ve figured out how to beat everything.” As you say it takes several days of playing difficult content to get your first reputation traits, and it would be all too easy to think that it’s a catch-22 of needing reputation stuff to get reputation stuff. So that’s the scenario I tested the build in, actually worse than the worst case of that scenario, and proved that it worked.

Another budget option for traits: https://sto.gamepedia.com/Trait:_Electrified_Anomalies

comes from Summer ship 2020: https://sto.gamepedia.com/Risian_Weather_Control_Vessel

It is similar to SIA though requires to be close (<5km) within your anomalies. SIA is more useful though (power level debuff of enemies instead of buffing power of allies).

Update: how lame. SIA dose like 10k dmg while Electrifed Anomalies only 0.3k. The all power Bonus is nice but not really worth it.

' src=

I’m surprised I don’t see temporal anchor or improved gravity well on this list. And what are you doing about survivability? Since if the enemy will no doubt pick you as it’s main target cause you are the main threat. Especially if you’re in a tfo with randos.

Temporal Anchor only buffs gravity wells but sadly does nothing to improve other abilities or stats. Improved Gravity Well – increases the duration, but after 20 seconds everything should be destroyed already – reduced the recharge rate, which should already be at a minimum unless you don’t have IPO – debuffs the primary target. If this would apply to all targets, the trait would actually be one to consider, but as it is it’s quite lackluster. About survivability. Pugging Elite isn’t a good idea without a tank anyway, but for all the rest having backstep and DPRM and Continuity are good enough. Also, not all of your abilities generate threat. Do you have difficulties surviving? I’d suggest you post your build on our Discord, we have a channel dedicated to EPG. Join and grab your tags here: https://discord.gg/ubVTtxNc

I will tho I’m PS4. Thanks I didn’t think of it that was my build survives through intel team and a few other abilities. Mainly made it to try and clear a map well as much as I can anyway. Lol

' src=

Was this not specifically designed for Temporal Science Ships? If so, please explain why the skills under Admiral level: Coordination Protocols, Defensive Coordination, and Offensive Coordination were selected. Don’t these apply only to hangar pets?

The build could be used for every sci ship, the temporal sci ship is just the best ship for that usage 🙂

in addition, you should read the tooltip for the coordination protocols again. they buff your pets is one part, the more important part is the buff to all your teammates 🙂

There is something wrong with the login page to the website. IT gives a blank window with only “error” at the top. Looks like a WordPress issue.

The Login is just for Admins and other contributors 🙂

why no mention of [b]Console – Science – Temporal Disentanglement Suite[/b] (sorry don’t know how to link). After all, for Exotic build Aux power is going to be max, so that’s a nice crit bonus, no?

or is crit rate for EPG build already high enough, so +Damage is better than +crit?

Temporal Disentanglement Suite is a very good “free” console that has it’s use in a no-budget build. But it’s all passive. Even D.O.M.I.N.O., one of the most popular consoles, is quite questionable, because it has no active space-magic damage ability. So in this case we have Aux power (the Revolutionary Warp Core also adds Aux), a small bonus to CrtH and CrtD (small in comparison to the trait Particle Manipulator) and more shield HP (shields are almost useless against Borg). That’s ok but I’d rather use one that directly buffs my science abilities, so having + exotic damage or + bonus exotic damage or + EPG is the better option. And if it also has an active damage ability, it’s even better.

' src=

I’d like to point out that the Romulan Fleet Research Science Vessel is also a good ship for this build, almost on par with the Temporal Science Vessels, with the change that the extra Temporal/Sci LCdr slot instead is on the Temporal/Engi LCdr slot, necessitating a simple change to the BOFF style. Its because Singularity ships can gain a +EPG modifier on their SCores, and the bonus at MK XV Epic for the Temporal Rep SCore is around +50, which equates to around +25% Exotic Damage. Also, because of the Romulan Battle Cloak, you can get a high decloaking alpha strike that affects exotic damage [+All Damage], which can be extended with BOFFs (though not recommended, unless you can’t afford the alternatives). Also, I’ve found out that “Its Cold in Space” and “Delayed Overload Cascade” can be used while cloaked, and trigger traits without causing you to decloak. Now with the new Revolutionary set it may not be as useful, depending on the amount of crit severity added by the revolutionary set vs Particle Manipulator’s adding of extra EPG to Exotic Severity, but for someone who doesn’t have access to the Temporal Science Ships, the Rommie Fleet RSV can be a viable substitute.

Right, the Fleet Laeosa is a quite decent alternative and one can use battlecloak for even more fun and damage. But afaik it lacks Molecular Reconstruction, which is not so cool.

I agree, but the ~25% exotic damage bonus and 5% Exotic Crit Severity (With Particle Manipulator) from the extra EPG covers some of the loss from Support-Mode Molecular Reconstruction, though I agree that the loss of bonus max auxiliary is not cool in the Fleet Laeosa, especially given that Singularity Cores do not boost max Aux power. However, since the EPG is constant, it may be on par with the Dranuur’s Raider Flanking. But again, like the Dranuur Scout Ship, it’s less powerful than the Temporal Science Ships by the lack of Molecular Reconstruction’s Support Mode.

Also worth mentioning, that I’ve found the Hull Image Refractors console to be of some use to exotic builds, because of the +20% All Damage passive, which could also be of use to players looking for a cheaper alternative to the Dynamic Power Redistributor module.

' src=

What’s your take on the Console – Tactical – Fek’ihri Torment Engine? Seems to be a nice idea for this build?

It’s definitely a console worth using. The damage from the secondary deflector should benefit the most. The more dots you have, the better.

Thanks and it works for me. Definitely a better overall DPS compared to a colony tac console.

' src=

Elite Fleet Intervention Protomatter Deflector Array Mk XV does not have a ColCRIT as an option for the first slot, nor does it have EPG or CTRLX; what option should I use?

https://sto.fandom.com/wiki/Fleet_Deflector_Array

You’ll find one at the Colony.

' src=

Is there a budget build for the Verne? I’m planning on getting it by the end of this current event, but this build here is a bit too spicy for my causal playing. Awesome job btw

Budget is not so difficult at all. You should get the Sommerville for Spore-Infused Anomalies and the Inktomi for Improved Photonic Officer. If you don’t want to spend 300m for the latter, use other means of CD management, ie. Chrono Capacitor Array, Competetive Engine, Bioneural Gel pack. The rest is BOFF abilities plus a few of the cheap universal consoles you can buy on the exchange, take from event rewards or get from missions. Everything that buffs EPG or Exotic damage works well enough. Fill the rest with Exotic Particle Focusers. If you want to invest a little more the Inktomi and Unconventional Systems should be on your list. SIA works extremely well with the BO layouts mentioned above. Even without the fancy and expensive gear.

' src=

First, thank you for all the accessable information.

Second a question: how much use does the “46 of 47” doff add to the “Sample build 1″(Verne) if you allready have I.P.O.?

It’s not very useful. With IPO and backstep your CDs should be at minimum.

Appreciate the fast reply 🙂

' src=

You forgot genesis seed for the console section, it does need several high HP targets or a lot of respawning enemies to work, but the single most powerful EPG console after plasma storm

' src=

It was not forgotten. At the time when the guide was created, the console did not yet exist.

It has been fixed this week, was too lazy to add it yet.

' src=

Should I presume this site isnt being maintained anymore? The Science build and ships are more than 2 yrs old. Alot has changed. And many of us could use some assistance.

Presume what you like…

03/26/2022 – Hellspawny – some small changes. This guide is updated on a regular basis

Ok thanks for the info. Now, what is the recommendation if I wasnt around for the event that ran the Revolutionary set when it came to console (PS). I am currently running 2 pc of Disco set and 2 pc of Temporal set.

You could also run Elite Fleet Intervention Protomatter Deflector Array, Temporal Engines and Warp Core, and the Regenerative Crystal Matrix Shield from Para Pacem. The shield has a build-in tac team and high regen.

Thanks again, and no offense meant on the update comment, I didnt understand at first how the flow went.

' src=

If the second build doesn’t use any tactical bridge officer abilities and has more energy weapons slotted, does the skill tree need to be changed? Maybe move some points out of torpedoes to energy weapons or to defensive maneuvering?

Also, thank you for the guide. It is most informative, and has made my ship very effective.

' src=

“A common mistake is to link the captain’s profession to the class of the ships when it comes to terms of maximum efficiency. This might work in other MMOs, but in STO it’s Tactical > rest. So if you want to create an EPG build from scratch, choose Tac for your character. I’d use an alien Romulan.”

Can you explain why tactical is alway better than all other professions? Because Science profession unique trait [Conservation of Energy] can give you exotic damage bonus when you are hit.

' src=

Because the captain abilities of the Tac (for example Attack Pattern Alpha and Go Down Fighting ) are great buffs that, among other things, massively boost all damage (including that from exotic abilities). Neither Eng nor Sci have so many good buffs.

' src=

Do you still recommend the Webspinner Array and Neutronic Eddy Generator after the nerfs?

Still usable but not top notch. I’d replace them.

' src=

Hi .Im Useing my Tempral Discoprise .Can 2 hangers and 2 extra wepon slots do as much as the missing Radiation damage from the missing 2nd deflector?

With SAD I’d say definitely. Without it’s depending on which weapons and pets, but most likely.

' src=

I think tipler got a stealth nerf as the tooltip no longer says bonus and when I tested it, the damage increase wasn’t bonus it was just regular or enlightened is also silently bonus dmg.

Actually I’m not sure if it has always been basic exotic damage. But anyway, it’s definitely not bonus now.

' src=

Has the 2023 summer event ship trait and console been evaluated? I am noticing it is not here and, to me the layman, it seems pretty good.

It is and it will be added as soon as I find the time.

Please do not think I am attempting to rush anyone at all ever lol. I always appreciate the time and effort you guys and gals put into this stuff for us that are terrible at the STO maths. I figured they would be, because even to a layman like myself, they appear to buff nearly everything EPG uses. Good to know I was at least partially right lol. I doubt they will be Meta, but I suppose I could be wrong.

Leave a reply Cancel reply

You may use these HTML tags and attributes: <a href="" title=""> <abbr title=""> <acronym title=""> <b> <blockquote cite=""> <cite> <code> <del datetime=""> <em> <i> <q cite=""> <s> <strike> <strong>

Cookies will be added when logging in with "Remember Me". To see the cookies that are added, please view our Cookie Policy .

  • Activity Stream

The United Federation of Planets

  • You're Here:
  • Starfleet Mission Operations
  • CL1 - Star Trek: Online
  • CL1 - Build Discussions

[Guide] - T6-X Verne Temporal Science Vessel

  • View Profile
  • Private Message

Admiral

Deputy Head of Administration

Commendation

Commendation (150 points).

Awarded during the UFP Award Ceremony to those who go above and beyond for the community

Unlocked Sat 28 Mar, 2020 10:11 PM

0.24% have received this achievement

Pillar of the Community

Very rare (100 points).

Be a registered user for 10 years

Unlocked Thu 11 Aug, 2022 1:05 AM

34.52% have received this achievement

...and On and On

Reach five-thousand posts on the forums

Unlocked Fri 14 Feb, 2020 8:03 PM

0.08% have received this achievement

Editor-and-Chief

Rare (50 points).

Be Federation News Service CO

Unlocked Fri 10 Feb, 2023 3:02 PM

Receive a promotion to the rank of Admiral

Unlocked Sat 24 Dec, 2022 10:13 PM

0.22% have received this achievement

Highly Decorated

Receive every medal the UFP has to offer

Unlocked Sat 26 Sep, 2020 10:02 PM

0.18% have received this achievement

  • Users who disliked
  • Users who liked
  • Jestersmith
T6-X VERNE TEMPORAL SCIENCE VESSEL Build Notes: - While this build is almost identical to my Nebula Exotic DPS build there a few caveats to ship layout that can cause some changes in BOFF powers layout. For example: This ship replaces the Ensign Science with an Engineering station taking away potential survivability powers on the engineering side. - This ship is more focused on outright DPS and is more manoeuvrable than the Nebula Class. Version 1.0 Unlock Bonus Description I Enhanced Particle Generators +15% Damage to Exotic Damage abilities II Advanced Shield Systems +10% Shield Hitpoints III Enhanced Restorative Circuitry Improves Hull healing abilities by 10%. Improves Shield healing abilities by 10% IV Reactive Shield Technology 5% Shield Regeneration every 6 seconds Reduces Damage to Shields by 5% V Starship Trait Out of Time (MUDDs Store/Infinity Lockbox) The Build: SHIP EQUIPMENT: SCI - BUILD FORE WEAPONS: Particle Emission Plasma Torpedo Launcher Mk XV [Ac/Dm] [CrtD]x3 [CrtH] [Dmg] Phaser Wide Angle Dual Heavy Beam Bank Mk XV [Dmg]x4 [CrtD/Dm] Gravimetric Photon Torpedo Launcher Mk XV [CrtD/Dm] [CrtD]x4 AFT WEAPONS: Morphogenic Polaron Energy Torpedo Launcher [CrtD]x4 [CrtD/Dm] Dyson Proton Weapon Mk XV [Ac/Dm] [CrtD] [CrtH]x2 [Dmg] Morphogenic Polaron Energy Weapon Mk XV [Ac/Dm] [CrtD] [Dmg]x3 DEFLECTOR: Elite Fleet Intervention Protomatter Deflector Array Mk XV [ColCrit] [CtrlX]x2 [EPG] [Sh/HullCap] SEC. DEFLECTOR: Deteriorating Secondary Deflector Mk XV [CtrlX/EPG] [CtrlX]x2 [EPG] [SA +Dmg] IMPULSE ENGINE: Revolutionary Combat Impulse Engine Mk XV [SecSpd-2] [Spd] [Turn]x3 WARP CORE: Revolutionary Warp Core Mk XV [A->W] [ACap] [EPS] SHIELDS: Tilly's Review-Pending Modified Shield Mk XV [Cap]x4 [Cp/Rg] DEVICES: Exotic Particle Flood Subspace Field Modulator Deuterium Surplus *Nimbus Pirate Distress Call *Delta Alliance Reinforcements Beacon *Prototype Ablative Jevonite Hardpoints UNIVERSAL CONSOLES: Morphogenic Matrix Controller ENGINEERING CONSOLES: Plasma Storm Module Neutronic Eddy Genetator Auxiliary Ejection Assembly SCIENCE CONSOLES: Enhanced Tipler Cylinder Interphase Quantum Distributor Constriction Anchor Entangled Quantum Bombardment (CSTORE Edison Science Vessel) Exotic Particle Field Exciter [EPG] TACTICAL CONSOLES: Lorca's Custom Fire Controls Delphic Tear Generator Multi-Target Tractor Arrays *Can be used from your inventory Boff Abilities: Lieutenant Tactical Romulan Beam: Fire at will I Canon: Scatter Volley I Lt.Cmdr Universal - Julian Bashir HoloBOFF Structural Analysis I Destabilising Resonance Beam I Photonic Officer II Lt.Cmdr Science/Temporal - Jem'Hadar Very Cold in Space I Chronometric Inversion Field I Timeline Collapse I Cmdr. Science - Weyoun HoloBOFF Tractor Beam I Charged Particle Burst I Delayed Overload Cascade III Gravity Well III Ensign Engineering - Jem'hadar Emergency Power to Auxiliary I Skill Tree: ENGINEERING: SCIENCE: TACTICAL: Battery Expertise Transwarp Cooldown Reductions Threat Control Energy Critical Chance Accuracy Rating Frenzied Reactions Frenzied Assault Team Frenzy Specialization: PRIMARY: SECONDARY: Temporal Operative Strategist Traits: Personal Traits: Tactical Context is for Kings Adaptive Offense Particle Manipulator Conservation of Energy Innocuous Enlightened Fleet Coordinator Terran Targeting Systems Unconventional Systems Starship Traits: Exotic Modulation Spore-Infused Anomalies Improved Photonic Officer Checkmate Strike From Shadows Entwined Tactical Matrices Space Reputation: Precision II Advanced Targeting Systems II Particle Generator Amplifier II Auxiliary Subsystem Configuration - Offense II Tyler's Duality II Active Reputation: Quantum Singularity Manipulation II Refracting Tetryon Cascade II Bio-Molecular Shield Generator II Deploy Sensor Interference Platform II Anti-Time Entanglement Singularity II DOFFS: - Projectile Weapons Officer x2 - Stacking Crit Chance (Nirix) - Stacking Crit Severity (Foadin) - Security Officer (31 of 47) Strength through Unity - Technician x2 (Mizuab) - 10% Chance to grant 25% bonus Exotic Damage for 10sec. - Gravimetric Scientist (Jelet Khod) - Chance to create aftershock Gravity Well. ISE Parse TO BE ADDED Build Updates:
Joining UFPlanets Chat | Screenshot Guide

Global Moderator

Unlocked Sat 14 Oct, 2023 3:00 PM

Volunteer for 1+ year

Unlocked Fri 03 Apr, 2020 6:00 PM

0.54% have received this achievement

Got pranked on April 1st

Unlocked Fri 01 Apr, 2022 12:10 PM

0.46% have received this achievement

Unlocked 3 Weeks Ago

To Boldly Go On and On

Reach one-thousand posts on the forums

Unlocked Fri 11 Dec, 2020 7:00 PM

0.71% have received this achievement

The Mad House

Common (10 points).

Be a member of the Holodeck

Unlocked Tue 05 Jun, 2018 10:00 PM

13.00% have received this achievement

I'm using the same skill build, and I only get 1 engineering perk and 2 science perks, might wanna double check it Solace *boops*
"What good is a rule if you're not willing to die for it...? Or break it." Capt. Christopher Pike
Originally Posted by Heyallo I'm using the same skill build, and I only get 1 engineering perk and 2 science perks, might wanna double check it Solace *boops* Whoops fixed

Commodore

Unlocked Sat 25 Mar, 2023 10:30 PM

Receive a promotion to the rank of Commodore

Unlocked Sat 14 Oct, 2023 2:58 PM

0.50% have received this achievement

Uncommon (25 Points)

Receive a promotion to the rank of Commander

Unlocked Sat 24 Dec, 2022 9:39 PM

0.64% have received this achievement

Ascend the ranks to reach the Captains chair

Unlocked Sat 25 Mar, 2023 9:53 PM

0.67% have received this achievement

Paragon of Duty

Sign three roll calls in a row

Unlocked Tue 02 Mar, 2021 4:01 PM

9.74% have received this achievement

Tour of Duty

RSVP to ten events via the Events System

Unlocked Sat 07 Nov, 2020 5:04 PM

1.31% have received this achievement

The problem with the Entangled Quantum Bombardment console is that it does not get cooldown reduction from Unconventional Systems, at least, with my testing. I've also tested that Temporal Vortex Probe also suffers from the same problem. For an alternative console, I suggest Approaching Agony. It scales off of phaser damage and EPG, albeit, not as much compared to Plasma Storm.
Originally Posted by Distant Knight The problem with the Entangled Quantum Bombardment console is that it does not get cooldown reduction from Unconventional Systems, at least, with my testing. I've also tested that Temporal Vortex Probe also suffers from the same problem. For an alternative console, I suggest Approaching Agony. It scales off of phaser damage and EPG, albeit, not as much compared to Plasma Storm. It should be getting c/d reductions from unconventional systems, at least in my tests it was. Hmm I'll have to look into that, thanks for the heads up!

Rear Admiral

The Ghost Writer

Be the Commanding Officer of the Roleplay Division

Unlocked Sat 26 Sep, 2020 1:02 AM

0.04% have received this achievement

Unlocked Thu 02 Apr, 2020 8:01 PM

Rear Admiral

Receive a promotion to the rank of Rear Admiral

Unlocked Sat 26 Sep, 2020 12:16 AM

0.47% have received this achievement

Silver Contributor

Subscribe to a monthly Silver Subscription

Unlocked Wed 01 May, 2019 11:02 PM

0.43% have received this achievement

Eternal Servitude!

Be a registered user for five years

Unlocked Thu 01 Oct, 2020 3:13 AM

75.59% have received this achievement

I'm using a similar build but it doesn't have tac powers at all, just pure science for the face melting Sec Def proc and the 4 piece Revolutionary clicky. If I can figure out how to do one of these build templates, I'll put it up.
Flectere si nequeo superos, Acheronta movebo.
I'd suggest making your own template in all honesty, while this looks great it's pretty easy to mess up the BBcode and break everything
Tested mine again, still no cooldown reduction even though my other console abilities do. My Entangled Quantum Bombardment came from the Jem'Hadar Temporal Warship. If yours does still get cooldown reduction from Unconventional Systems, what ship did you get your console from?
Originally Posted by Distant Knight Tested mine again, still no cooldown reduction even though my other console abilities do. My Entangled Quantum Bombardment came from the Jem'Hadar Temporal Warship. If yours does still get cooldown reduction from Unconventional Systems, what ship did you get your console from? The Edison Temporal Warship, after further testing mine isn't getting the c/d reduction either from Unconventional Systems. I'll look further into this, I suspect it's a bug but I'm waiting for confirmation from a few sources on this.
Originally Posted by Solace I'd suggest making your own template in all honesty, while this looks great it's pretty easy to mess up the BBcode and break everything Thanks Sol, I may just do the STO Academy build page and link it up.
Originally Posted by WelshAvenger Thanks Sol, I may just do the STO Academy build page and link it up. Cool beans, if you want to use this code drop me PM and I can send it over for you ^_^

UFPlanets.com Footer Logo

UFPlanets.com LTD.

We're an online community with a passion for Star Trek. We're a large collection of fans, all with the same vision as Gene Roddenberry, that together, anything is possible.

All times are GMT. The time now is 10:34 AM.

Site by Stefano Elia & Cameron Turkowski.

© 2002 - 2024 UFPlanets.com LTD. All rights reserved.

  • Support Centre
  • Send Feedback
  • Press Details
  • Privacy Policy
  • Cookie Policy
  • Anti-Harassment Policy
  • Report Incident
  • Pet Memorials

Connect with us

Society of Authors

star trek online verne temporal science vessel

Star Trek Online

star trek online verne temporal science vessel

Originally posted by ImperatorPavel : https://www.sto-league.com/science-ships-in-the-current-century/ I'm personally quite fond of my Palatine Multi-Mission Reconnaissance Explorer, even if it isn't meta. What exactly are you looking for in a science ship?
Originally posted by Baba Melvin Schnabel : Originally posted by ImperatorPavel : https://www.sto-league.com/science-ships-in-the-current-century/ I'm personally quite fond of my Palatine Multi-Mission Reconnaissance Explorer, even if it isn't meta. What exactly are you looking for in a science ship?
Originally posted by Baba Melvin Schnabel : Is there any cool TOS themed ship I can get that'd t6?

star trek online verne temporal science vessel

Originally posted by Orgunis : Originally posted by Baba Melvin Schnabel : Is there any cool TOS themed ship I can get that'd t6?

star trek online verne temporal science vessel

Originally posted by ImperatorPavel : Originally posted by Orgunis : The "Temporal" ships. The TOS aesthetic will be gated behind a paywall tho and if I understand that menu right you first gotta buy the ship THEN pay extra for the aesthetic.
Originally posted by cap-boulanger : Originally posted by ImperatorPavel : All the low-tier ships are only available for Dilithium now.
Originally posted by ImperatorPavel : Originally posted by cap-boulanger : Correct, with a couple of exceptions, all of the T1-T4 ships were removed from zen store a few months ago. There's still a couple (T1 Connie, T4 Intrepid, T4 Defiant) that are available for zen ONLY as part of a bundle. As for the original poster's question, my suggestion would be, if possible, the Legendary Intrepid, though it does not (to my knowledge) have the TOS aesthetic, it is, I believe, the highest-output science ship around. The Verne Temporal Science Vessel, the Risian Weather Control ship, (last year's summer event) the standard "Pathfinder" T6 Intrepid, the Scryer, and a few others are comparable to each other at the next level down.

star trek online verne temporal science vessel

Originally posted by Baba Melvin Schnabel : Could be from Zen Store or lockbox ship, what's the best?
Originally posted by "cap-boulanger" : As for the original poster's question, my suggestion would be, if possible, the Legendary Intrepid, though it does not (to my knowledge) have the TOS aesthetic, it is, I believe, the highest-output science ship around.
Originally posted by "cap-boulanger" : It's not all just about the BOFF seating.

star trek online verne temporal science vessel

Report this post

Valve Logo

Verify Your Credentials

star trek online verne temporal science vessel

Arc Defender

Looks like you are logging in with a new computer or browser. For your security, please verify your account prior to logging in. We have emailed you a pin to verify you are the owner of this account.

Please enter the pin we emailed you above

What is this and why am I seeing it?

Star Trek Online

You are leaving arcgames.com.

Heads up, you are now leaving Arc Games! Remember to not share ac- count information as the site you are attempting to reach is not affiliated with Arc Games.

Continue to link and leave Arc Games.

Take me back to Arc Games.

Legendary Temporal Operative Science Vessel

By Ambassador Kael | Fri 07 Feb 2020 09:00:00 AM PST

The Legendary Temporal Operative Science Vessel makes the leap from the past to the future and back again. Using recently declassified mycelial technology and incorporating modifications made to the Crossfield class U.S.S. Discovery by Ensign Tilly, Lieutenant Stamets and Commander Reno, the Legendary Temporal Operative Science Vessel is equipped with a Molecular Reconstruction Array, the Mycelium Ambush and Weaponized Helical Torsion consoles, Sensor Analysis, and Subsystem targeting. The Legendary Temporal Operative Science Vessel is equipped to face any challenge from any universe at any point in history, past, present or future.

Legendary Temporal Operative Science Vessel Stats

New visual variant: glenn class science vessel.

The Legendary Temporal Operative Science Vessel includes a brand-new visual variant: the Glenn Class Science Vessel. This new visual variant represents a brand new 25th-Century design inspired by the Crossfield class.

star trek online verne temporal science vessel

Other Included Variants

In addition to the brand-new parts, the Legendary Temporal Operative Science Vessel includes all of the following starship visual variants:

star trek online verne temporal science vessel

iamnumber4 ,

Follow / Subscribe

Most Recent More

hover media query supported

  • Zen Store starships
  • Tier 6 Ship
  • Multi-Mission Science Vessels
  • Hangar Bay: 1
  • Temporal Operative starships
  • Temporal Starship
  • Agents of Yesterday

Eternal Temporal Multi-Mission Science Vessel

  • VisualEditor
  • View history

Faction Cross-Faction

Release date: July 6, 2016 The Eternal -class Temporal Multi-Mission Science Vessel is a Tier 6 Multi-Mission Science Vessel which may be flown by characters of any faction . This starship can be used from any level upon completion of the tutorial experience. As you level up, this ship gains additional hull, weapon slots, and console slots.

  • 2 Starship Mastery
  • 3.1 Universal consoles
  • 3.2.1 Carrier commands
  • 3.3 Molecular Reconstruction
  • 3.4 Sensor Analysis
  • 3.5 Subsystem Targeting
  • 3.6 Specialization seating
  • 4 Standard configuration
  • 5.1 Equipment slots and seating
  • 5.2 Hull strength
  • 5.3 T6-X upgrade
  • 6 Ship comparison
  • 7 Admiralty ship
  • 9 External links

Overview [ | ]

While equipped with cutting-edge scientific technology, the Eternal-class was designed to fulfill a number of roles in the field. Built to operate alone on the frontier or as part of a fleet, the Eternal is a versatile part of 31st century Starfleet.

Starship Mastery [ | ]

Abilities [ | ], universal consoles [ | ].

This vessel comes equipped with the [ Console - Universal - Causal Anchor ] , which is part of the 31st Century Temporal Technologies Set . Other consoles from this set can be equipped for set bonuses.

Causal Anchor icon (Federation)

Hangar bay [ | ]

This starship has a single hangar bay equipped with Hangar - Epoch Fighters . These light craft are equipped with Antiproton Beam Arrays and Chroniton Torpedo Launchers.

Launch Epoch Fighters icon (Federation)

Carrier commands [ ]

Carrier Command - Attack icon (Federation)

Molecular Reconstruction

Temporal Starships are capable of making subtle alterations on the molecular level through the use of Molecular Reconstruction . This technology allows the starship to assume 1 of 3 different Configurations: Offensive , Defensive and Support .

Offensive Configuration icon

Each of the configurations generates its own specific counter, which is then used to fuel the Molecular Deconstruction Beam .

Molecular Deconstruction Beam icon

Sensor Analysis [ ]

Sensor Analysis is an active toggle ability. While maintaining a Sensor Lock on a target, the player gains a stacking effect that either improves the damage and power drain against an enemy, or improves any heal directed towards an ally. This effect stacks every 3 seconds, to a maximum of 6 stacks after 18 continuous seconds. To maintain the desired effect, the player must hold the sensor lock.

Sensor Analysis icon (Federation)

Subsystem Targeting [ ]

The Eternal -class Temporal Multi-Mission Science Vessel comes with built-in Subsystem Targeting abilities. These built-in abilities stay at Rank I and do not automatically rank up when acquiring higher tier Science starships. They are separate from Subsystem Targeting abilities gained through Tactical Space Bridge officer abilities .

Target Auxiliary Subsystems icon (Federation)

Activating a subsystem targeting ability will upgrade all energy weapons to inflict a stacking power drain on the foe's targeted subsystem for the next 10 seconds. They will also have a small chance to knock the targeted subsystem offline for a short duration.

Specialization seating

The Eternal -class Temporal Multi-Mission Science Vessel features the following specialist seats:

Lieutenant Tactical-Temporal Operative

Standard configuration [ | ]

Starships come with standard equipment and weapons of the lowest mark available at the ship's minimum rank. The items provided are appropriate to the type of vessel and its related playing style.

Shield Array icon

Fore Weapons

Dual Antiproton Beam Bank icon

Aft Weapons

Console - Universal - Causal Anchor icon

Scaling starship

This starship's equipment slots, base hull capacity and shield capacity scale as your level increases.

Equipment slots and seating [ ]

As you rank up every 10 levels, up to level 40, the ship's forward weapon slots, aft weapon slots, tactical console slots, engineering console slots, science console slots and available bridge officer (boff) abilities will slowly increase toward endgame capabilities:

Hull strength [ ]

This table shows how the ship's hull strength scales at each level. The base hull of all scaling starships is 10,000, which is then multiplied by the ship's hull modifier (1.075 for the Eternal -class Temporal Multi-Mission Science Vessel), and then multiplied by the scaling multiplier below at each level.

T6-X upgrade

By using an [ Experimental Ship Upgrade Token ] , the Eternal -class Temporal Multi-Mission Science Vessel may be upgraded to T6-X , unlocking an extra ship device slot, universal console slot, and the ability to slot an extra starship trait .

Ship comparison [ | ]

Admiralty ship [ | ].

Shipshot Background Admiralty

Gallery [ | ]

Eternal Class

Eternal Class

Head on with Borg Shield effect.

Head on with Borg Shield effect.

Underside with Borg Shield effect.

Underside with Borg Shield effect.

External links [ | ]

  • "31st Century Ship Stats" – Arcgames.com, June 28, 2016
  • "31st Century Ship Art" – Arcgames.com, June 29, 2016
  • 1 Playable starship
  • 3 Infinity Prize Pack - T6 Ship

Verify Your Credentials

star trek online verne temporal science vessel

Arc Defender

Looks like you are logging in with a new computer or browser. For your security, please verify your account prior to logging in. We have emailed you a pin to verify you are the owner of this account.

Please enter the pin we emailed you above

What is this and why am I seeing it?

Star Trek Online

You are leaving arcgames.com.

Heads up, you are now leaving Arc Games! Remember to not share ac- count information as the site you are attempting to reach is not affiliated with Arc Games.

Continue to link and leave Arc Games.

Take me back to Arc Games.

Putting the "Temporal" in "Temporal Starships"

By Ambassador Kael | Tue 30 Jul 2019 09:00:00 AM PDT

star trek online verne temporal science vessel

We’re excited to announce that we’re making upgrades and changes to some of our ships in an upcoming update, aimed at increasing clarity and player satisfaction with a few sets of starships. For details on these exciting changes, read on!

Temporal Destroyer and Science Vessels – now completely Temporal!

Originally found in the Temporal Lock Box, the Temporal Destroyers and Science Vessels are the game’s first starships flung through time to end up in the hands of players. Since the release of the Temporal Specialization, players have been clamoring for Temporal Operative versions of these starships. But a timeline change is imminent, and these ships will be changing with it. In this upcoming update, the commander seat on the Tier 6 versions of these ships will be updated to have the Temporal Operative Specialization, and the ships will gain access to the Molecular Reconstruction mechanic!

These changes are fully retroactive to your existing versions of these ships – no need to acquire new versions!

This applies to the following starships:

  • Klein Temporal Destroyer [T6]
  • Tal'aura Temporal Destroyer [T6]
  • Chargh'poH Temporal Destroyer [T6]
  • Verne Temporal Science Vessel [T6]
  • Sui'Mor Temporal Science Vessel [T6]
  • Qul'poH Temporal Science Vessel [T6]

Flight-Deck Cruisers – now fully Flight-Deck Carriers!

Flight-Deck Cruisers have suffered from an identity problem compared to Dreadnought Cruisers, which have often been seen as “Flight-Deck Cruisers, but better”. To help Flight-Deck Cruisers have their own unique identity and perform more in line with other ships, we are updating them across the board to be “Flight-Deck Carriers”. All Flight-Deck Carriers, as they will be named going forward, will be updated to have 2 hangar bays. This establishes two different spaces for the ship types:

Dreadnought Cruisers, which are unchanged in this update, are the Cruiser subtype with a hangar bay – their mastery package is focused on their hull and weapons, they have the Weapons and Attract Fire cruiser commands, and only one hangar bay.

Flight-Deck Carriers are the Engineering version of Carriers. Like other carriers, they have two hangar bays and the faster hangar bay recharge mastery ability. As Engineering based starships, they have access to the Shield Frequency Modulation and Attract Fire cruiser commands, in addition to a sturdy hull and 8 total weapons.

This change affects the following starships, and will apply retroactively:

  • Miracle Worker Flight-Deck Cruiser [T6]
  • D7 Miracle Worker Flight-Deck Cruiser [T6]
  • Herald Quas Flight Deck Cruiser [T6]
  • Cardassian Intel Flight-Deck Cruiser [T6]
  • Orion Blackguard Flight-Deck Assault Cruiser [T6]
  • Suliban Silik Flight-Deck Assault Cruiser [T6]
  • Tellarite Pralim Flight-Deck Assault Cruiser [T6]
  • Voth Bastion Flight-Deck Cruiser
  • Corsair Flight Deck Cruiser Retrofit
  • Corsair Flight-Deck Cruiser
  • Marauder Flight-Deck Cruiser
  • Dacoit Flight-Deck Cruiser

Escort Carriers – now named Strike Wing Escorts!

For similar reasons, Escort Carriers are being updated. Tactical based starships have a similar split between Dreadnought Carriers and Escort Carriers. Unlike the above comparison, the difference in identity is already there – Escort Carriers trade the second hangar bay and higher defensive stats of the Dreadnought Carrier for an experimental weapon and some maneuverability. The only significant issue here is that they’re called “Carriers”, despite only having one hangar bay.

To better communicate the identity of Escort Carriers as Escorts that happen to have a hangar bay, and not true carriers, they are being renamed to “Strike Wing Escorts”, and their Quick Deployment ship mastery is being changed to be Enhanced Weapon Systems.

  • Mirror Escort Carrier [T6]
  • Hur'q Ravager Escort Carrier [T6]
  • Xindi-Insectoid Olaen Heavy Escort Carrier [T6]
  • Jem'Hadar Heavy Escort Carrier [T6]
  • Jem'Hadar Heavy Escort Carrier
  • Fleet Heavy Escort Carrier [T6]
  • Heavy Escort Carrier [T6]
  • Fleet Heavy Escort Carrier
  • Heavy Escort Carrier

Similar ships not being changed:

There are some other ships that do not entirely fit in existing ship classifications, such as the Obelisk Carrier, the Command Battlecruisers, the Hur’q Dreadnought Carrier, or the Temporal Heavy Dreadnoughts. As these starships are parts of much smaller groups, and have names that are generally more accurate to their function than some of the ones above, these ships will remain unchanged with this update. If any future changes do happen to these starships, you should expect them to be name clarifications or minor mechanical changes.

NOTE: The above details are subject to change.

Jette “CrypticSpartan” Leavens Systems Designer Star Trek Online

star trek online verne temporal science vessel

sto-news , sto-launcher , star-trek-online ,

Follow / Subscribe

Most Recent More

hover media query supported

IMAGES

  1. Verne Temporal Science Vessel

    star trek online verne temporal science vessel

  2. Visual Review

    star trek online verne temporal science vessel

  3. Verne Temporal Science Vessel [T6]

    star trek online verne temporal science vessel

  4. Star Trek Online

    star trek online verne temporal science vessel

  5. Verne-class Temporal Science Vessel

    star trek online verne temporal science vessel

  6. Verne Temporal Science Vessel (T6 Wells) 89k DPS + Commentary

    star trek online verne temporal science vessel

VIDEO

  1. Star Trek Online auger temporal science gameplay

  2. Star Trek Online Protostar Temporal Science Spearhead

  3. Verne Temporal Science Vessel

  4. Star Trek Online

  5. Star Trek Online Abridged Ship Reviews

  6. Star Trek Online Detailed Ship Reviews

COMMENTS

  1. Verne Temporal Science Vessel

    Release date: April 3, 2018The Verne-class Temporal Science Vessel is a Tier 6 Science Vessel which may be flown by Starfleet characters and their allies, excluding Federation-aligned Romulan Republic characters. All faction restrictions of this starship can be removed by having a level 65 KDF character or by purchasing the Cross Faction Flying unlock from the Zen Store. This starship can be ...

  2. Star Trek Online (PC)

    Greetings Captains! Join me in Star Trek Online on the PC for a ship review of the Verne Temporal Science Vessel T6 (Tier 6) Verne class starship. I will t...

  3. Visual Review

    ++Subscribe and help me get to my 10k Subscriber Goal!++Visual review of the Verne Temporal Science Vessel. We take an in depth look at the ship tailor visu...

  4. A Subjective Science Vessels Tier List : r/sto

    A-tier (strong in many playstyles or defining in one) Lockbox Sui'Mor / Qul'poH / Verne Science Vessel. Highly flexible seating & Cmdr/TO means it is one of the best pure-exotic boats in the game. Unfortunately the 3 ships are all carbon copies of each other, so no battle cloaking on the Sui'Mor sadly.

  5. Verne-class Temporal Science Vessel

    Verne-class Temporal Science Vessel - Star Trek Online Wiki. Celebrate 14 years of Star Trek Online with Season Thirty-one: Both Worlds, now live on PC! Check out the new Event Grand Prize - the Tier 6 Khitomer Alliance Rex Pilot Escort, or check out some of the new prizes available from the new "The Last Generation Lock Box"!

  6. Star Trek Online

    #StarTrekOnline #STO #BuildsAn update to the All Science Build, the build that is all space wizardry and no tactical anything. The build that the Verne, Sui'...

  7. Science Ships in the Current Century

    Temporal Operative as primary gets us +50 EPG, Continuity, and a lot of useful other buffs. Strategist is the recommended secondary spec. Ships. The best science ship you can get your hands on at the moment is the Verne Temporal Science Vessel. It offers the unique combination of a great bridge officer layout and one of the best universal ...

  8. Putting the "Temporal" in "Temporal Starships"

    Originally found in the Temporal Lock Box, the Temporal Destroyers and Science Vessels are the game's first starships flung through time to end up in the hands of players. Since the release of the Temporal Specialization, players have been clamoring for Temporal Operative versions of these starships. But a timeline change is imminent, and ...

  9. Verne Full Exotic Build 550k Dps : r/stobuilds

    A Subreddit for the discussion of space and ground builds and mechanics for the game Star Trek Online Members Online ... Ship Loadout: Verne Temporal Science Vessel. Slot Item Fore Weapon 1 Gravimetric Photon Torpedo Launcher Fore Weapon 2 Particle Emission Plasma Torpedo Launcher ...

  10. [Guide]

    T6-X VERNE TEMPORAL SCIENCE VESSEL. Build Notes: - While this build is almost identical to my Nebula Exotic DPS build there a few caveats to ship layout that can cause some changes in BOFF powers layout. For example: This ship replaces the Ensign Science with an Engineering station taking away potential survivability powers on the engineering side.

  11. VERNE TEMPORAL SCIENCE VESSEL~STARSHIP STATS REVIEW (Star Trek Online

    This Science vessel has plenty of uses for those in the know If you enjoy our the Videos and want to Support Us, please check out the links below, For Live S...

  12. What T6 Science ship should I try to get? :: Star Trek Online General

    You can get the Nautilus Temporal Science Vessel. It's a future ship by default but acquiring the Daedalus Temporal Science Vessel (37.5k refined dilithium - see the ship vendor) will allow you to use the Daedalus' skin on the Nautilus. That's the only Science ship with a TOS skin though. You can use the TOS material on newer Science releases ...

  13. Legendary Temporal Operative Science Vessel

    The Legendary Temporal Operative Science Vessel makes the leap from the past to the future and back again. Using recently declassified mycelial technology and incorporating modifications made to the Crossfield class U.S.S. Discovery by Ensign Tilly, Lieutenant Stamets and Commander Reno, the Legendary Temporal Operative Science Vessel is equipped with a Molecular Reconstruction Array, the ...

  14. Star Trek Online

    Star Trek Online - Verne Temporal Science Vessel This ship is a T6 temporal science type with 3 engineering console slots, 5 science console slots, and 3 ta...

  15. Eternal Temporal Multi-Mission Science Vessel

    Release date: July 6, 2016The Eternal-class Temporal Multi-Mission Science Vessel is a Tier 6 Multi-Mission Science Vessel which may be flown by characters of any faction. This starship can be used from any level upon completion of the tutorial experience. As you level up, this ship gains additional hull, weapon slots, and console slots. Players can obtain this starship from the Zen Store for ...

  16. Putting the "Temporal" in "Temporal Starships"

    Originally found in the Temporal Lock Box, the Temporal Destroyers and Science Vessels are the game's first starships flung through time to end up in the hands of players. Since the release of the Temporal Specialization, players have been clamoring for Temporal Operative versions of these starships. But a timeline change is imminent, and ...

  17. Verne Temporal Science Vessel [T6]

    Verne Temporal Science Vessel [T6], ship in Star Trek Online, i will show the visuals of different space sets. After that i have joined special mission on No...

  18. The Augur Temporal Science Vessel [T6]

    By Fero July 25, 2023, 05:55 AM. The Augur Temporal Science Vessel [T6] is one of the few starships directly attributed to the Department of Temporal Investigations. Their culture has a great many sayings. These sayings act as informal canaries in the timeline, alerting keen-witted agents to the presence of anomalies when something changes.

  19. Verne Temporal Science Vessel

    #StarTrekOnline #STOYou can find the build blog over on my website here: https://zanellidesigns.co.uk/content/news?article=461Check Out My FriendsMadd...