Yoshi's Safari

Yoshi's Safari (known as Yoshi's Road Hunting in Japanese) is a video game made for the Super Nintendo Entertainment System in 1993. It is one of the few games to use the SNES's Super Scope light gun peripheral, and it is the first of only two dedicated rail shooters in the Super Mario franchise , with the other being Luigi's Mansion Arcade . In Japan, it was released on the same day as Super Mario All-Stars .

In Yoshi's Safari , Mario and Yoshi are requested by Princess Peach to save King Fret and his son, Prince Pine , from King Bowser and his Koopalings , who have invaded the kingdom of Jewelry Land . The Koopalings are equipped with powerful mechs and command legions of minions. Mario rides Yoshi and uses the Super Scope to combat the Koopas.

  • 2.1 Controls
  • 3.1 Playable
  • 3.2 Non-playable
  • 4.1 Normal enemies
  • 4.2 Mini-bosses
  • 8 Appearances in other media
  • 11 Pre-release and unused content
  • 12 Names in other languages
  • 14 References

Story [ edit ]

Mario and Yoshi appearing in Yoshi's Safari

Bowser and the Koopalings attack Jewelry Land and imprison its rulers, King Fret and Prince Pine. They also steal the twelve gems that keep the land stable and the resulting earthquake splits the kingdom into two halves: the Light Realm and the Dark Realm . The gems are distributed amongst Bowser, the Koopalings and four powerful minions, all of whom lord over the many regions of the captured kingdom. Fortunately, Prince Pine is a friend of Princess Peach, who promptly sends Mario and Yoshi to save Jewelry Land; she gives them the Super Scope to aid in their quest.

After defeating the Koopalings in the Light Realm and freeing King Fret, Mario and Yoshi head to the Dark Realm to save Prince Pine from Bowser. At the end of the game, a code for a harder game is given to use at the title screen. This not only changes the colors of the levels, but it also makes the bosses harder and changes the text of the story scenes to say that the events of the story are repeating themselves.

Gameplay [ edit ]

yoshi's safari mobygames

The game is played from the perspective of Mario , who rides on Yoshi's back and must shoot incoming enemies with the Super Scope. Yoshi's head is always visible, and shooting at him causes a loss of health. The Super Scope can fire automatically, which quickly drains power. The RPM of the Super Scope will decrease when its Power Meter is close to empty; when it becomes completely empty, the Scope will continue firing, but only one shot at a time, even if the Fire Button is still held down (signifying that the player needs to release the Fire Button and let it recharge). There are two Fire Flowers in the game, and collecting them increases the amount of time that the Scope can shoot before needing to recharge.

Yoshi's Safari puts some emphasis on platforming, and at times it's imperative to jump (via the Cursor button) in order to avoid some obstacles. Also, there are branching paths that leads to different enemies, mini-bosses or prizes; they always end with the same main road, which leads to a boss. The bosses include the Koopalings , with some of them piloting Mechs; bigger versions of normal enemies (such as a large Magikoopa or the Big Boo ); and Bowser himself, wearing a suit of armor equipped with two Gun-Hands and a devastating energy cannon located in the stomach.

Controls [ edit ]

  • FIRE: Shoots at the screen.
  • CURSOR: Makes Yoshi jump. During boss battles, uses item.
  • PAUSE: Pauses/resumes the game.

While the game is paused, holding CURSOR and repeatedly pressing FIRE twice resets the game back to the title screen.

When selecting 2-Player Mode, and plugging a Super NES Controller into the first control slot, the player with the SNES Controller controls Yoshi's movements, allowing him to move side to side or duck. The player using the Super Scope will only be able to shoot at enemies; they will not be able to make Yoshi jump by pressing CURSOR during this mode.

+Control Pad

Characters [ edit ]

Playable [ edit ], non-playable [ edit ], enemies [ edit ], normal enemies [ edit ], mini-bosses [ edit ], bosses [ edit ], levels [ edit ].

While they are all numbered, the levels in each realm can be played in any order, except for Bowser's Castle, which is unlocked after beating levels 8-11. Once all the gems in the Light Realm are collected, the player moves on to the Dark Realm. The player can replay a level in a realm as many times as they want as long as all the gems in that realm are not collected.

Items [ edit ]

Objects [ edit ].

  • Gate : Gates block one of two paths. Shooting one makes it block the other instead. They are used for decided which way to go when the road forks. Oftentimes, this determines what enemies, items, or obstacles are encountered, and sometimes even decides whether the player will battle mini-bosses.
  • Jump board : Jump boards prompt the player to jump over an obstacle such as a pool of water or lava or a pit. Failing to jump for a pool causes small damage for its duration, while failing to jump for a pit (including an ocean) resets Yoshi to shortly before at the cost of three coins.
  • Dash board : Dash boards cause Yoshi to get a brief speed boost in the direction they point, even if it is not the direction he is facing.

Appearances in other media [ edit ]

Kazuki Motoyama's manga adaptation of Yoshi's Safari.

There were two KC Deluxe issues by Kazuki Motoyama, who also wrote adaptations of Yoshi and Super Mario World 2: Yoshi's Island .

Gallery [ edit ]

Promotional group artwork

Promotional group artwork

Artwork of Mario and Yoshi

Artwork of Mario and Yoshi

Artwork which shows different viewpoints of Yoshi

Artwork which shows different viewpoints of Yoshi

The game's title screen

The game's title screen

A map of Light Realm

Media [ edit ]

Pre-release and unused content [ edit ].

There are two unused graphics of Mario : One is him running, despite him never running in the game. The other is him looking down while riding Yoshi , which was meant for a cutscene. Additionally, early footage is shown in a Nintendo Power Previews LaserDisc used in store kiosks. [2] This includes early versions of Yoshi's damage animation and the North American box art.

A cutscene animation of Mario running.

A sprite of Mario looking down while riding Yoshi, also meant for a cutscene.

A sprite of Mario looking down while riding Yoshi , also meant for a cutscene.

Yoshi's early damage sprite final, which is not cross-eyed and was cleaned up in the final.

Yoshi's early damage sprite final, which is not cross-eyed and was cleaned up in the final.

Early version of the box art on the left, featuring alternate artwork.

Early version of the box art on the left, featuring alternate artwork.

Names in other languages [ edit ]

Trivia [ edit ].

  • This game is the first time that Princess Toadstool is referred to by her original Japanese name "Princess Peach" in the West, albeit temporarily until it was reintroduced in Super Mario 64 .
  • The Hammer Brothers and Boomerang Brothers present in the game have blue and green armor, respectively, the opposite of how they would eventually be consistently depicted.

References [ edit ]

StrategyWiki icon.png

  • ^ Super Smash Bros. Brawl Chronicle
  • ^ Hard4Games (August 15, 2020). Nintendo LaserDisc! | Nintendo Power Previews LaserDisc V7 Preservation . YouTube . Retrieved August 25, 2020.
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  • Super Nintendo Entertainment System games
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  • Games in Yoshi franchise
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Yoshi's Safari

  • View history

Yoshi's Safari is a game starring Mario and Yoshi for the Super Nintendo Entertainment System . This is the first game released in the western market to refer to Princess Toadstool by her Japanese name "Peach", albeit only temporarily. It is one of the few games to use the Super Nintendo's light gun peripheral, the Super Scope . Yoshi's Safari is the first of only two dedicated rail Mario -related shooters, the other one being Luigi's Mansion Arcade . In Japan, Yoshi's Safari was released on the same day as Super Mario All-Stars .

In Yoshi's Safari , Mario and Yoshi are requested by Princess Peach to save King Fret and his son, Prince Pine, from King Bowser and his Koopalings, who have invaded the kingdom of Jewelry Land . The Koopalings are equipped with powerful mechs and command legions of minions. Mario rides Yoshi and uses the Super Scope to combat the Koopas.

  • 3 Stages and Bosses

Bowser and the Koopalings attack Jewelry Land and imprison its rulers, King Fret and Prince Pine . They also steal the twelve gems that keep the land stable and the resulting earthquake splits the kingdom into two halves: the Light Realm and the Dark Realm . The gems are distributed amongst Bowser, the Koopalings and four powerful minions, all of whom lord over the many regions of the captured kingdom. Fortunately, Prince Pine is a friend of Princess Peach, who promptly sends Mario and Yoshi to save Jewelry Land; she gives them the Super Scope to aid in their quest.

After defeating the Koopalings in the Light Realm and freeing King Fret, Mario and Yoshi head to the Dark Realm to save Prince Pine from Bowser. At the end of the game, a code for a harder game is given to use at the title screen. This not only changes the colors of the levels, but it also makes the bosses harder and changes the text of the story scenes to say that the events of the story are repeating themselves.

Gameplay [ ]

Yoshi's Safari is played from the perspective of Mario, who rides on Yoshi's back and must shoot incoming enemies with the Super Scope. Yoshi's head is always visible, and shooting at him causes a loss of health. The Super Scope can fire automatically, which quickly drains power. The RPM of the Super Scope will decrease when its Power Meter is close to empty; when it becomes completely empty, the Scope will continue firing, but only one shot at a time, even if the Fire Button is still held down (signifying that the player needs to release the Fire Button and let it recharge). There are two Fire Flowers in the game and collecting them increases the amount of time that the Scope can shoot before needing to recharge.

Yoshi's Safari puts some emphasis on platforming, and at times it's imperative to jump (via the Cursor button) in order to avoid some obstacles. Also, there are branching paths that leads to different enemies, mini-bosses or prizes; they always end with the same main road, which leads to a boss. The bosses include the Koopalings, with some of them piloting Mechs; bigger versions of normal enemies (such as a large Magikoopa or the Big Boo); and Bowser himself, wearing a suit of armor equipped with two Gun-Hands and a devastating energy cannon located in the stomach.

Stages and Bosses [ ]

  • Grass Land: Lemmy Koopa : Garnet Gem
  • Mushroom Land: Ludwig von Koopa : Amethyst Gem
  • Pipe Island: Wendy O. Koopa : Aquamarine Gem
  • Crescent Coast: Larry Koopa : Diamond Gem
  • Spirit Mountain: Morton Koopa Jr. : Emerald Gem
  • Grand Bridge: Iggy Koopa : Pearl Gem
  • Float Castle I: Roy Koopa : Ruby Gem
  • Cornice Cave: Magikoopa : Peridot Gem
  • Boo's Mansion: Big Boo /Boo Buddies: Sapphire Gem
  • Float Castle II: Chargin Chuck: Opal Gem
  • Dark Sea: Koopa Troopa Battleship: Topaz Gem
  • Bowser's Castle: Bowser : Turquoise Gem
  • The twelve gems stolen are the birthstones for every month.
  • This is one of two games where Ludwig von Koopa is fought early instead of as a penultimate boss, similarly to Paper Mario: Color Splash, where he was the third Koopaling to be fought.
  • Super Mario
  • Super Nintendo Entertainment System games
  • Mario games
  • 1993 video games
  • Games published by Nintendo
  • Nintendo games
  • Rail shooters
  • Light gun games
  • Shooter games
  • Nintendo R&D1 games

Yoshi's Safari

  • View history

It was also the last game to feature the Super Scope. Contrary to popular belief, it wasn't the last game to feature all seven of the Koopalings until Mario & Luigi: Superstar Saga which came out on the Game Boy Advance ; that would be Hotel Mario for Philips CD-i.

  • 3 Development
  • 4 Reception
  • 5 External links

Gameplay [ ]

The game starred Mario and Yoshi as they go to help Peach's friends Prince Pine and King Fret get there 12 jewels back from Bowser , whom also kidnapped them both. In the game, Mario would ride atop Yoshi, and would use a super scope to shoot down enemies while Yoshi would just keep walking.

At the end of each world, you would fight one of the seven Koopa Kids, and other types of bosses such as a Magikoopa and a Chargin Chuck .

Development [ ]

Reception [ ], external links [ ].

  • Yoshi's Safari at Wikipedia , the free encyclopedia
  • Yoshi's Safari at GameFAQs
  • Yoshi's Safari at MobyGames
  • 1 List of Pokémon games
  • 2 First partner Pokémon
  • 3 List of Mario games

Yoshi's Safari

Yoshi's Safari [lower-alpha 1] is a 1993 light gun shooter developed and published by Nintendo for its Super Nintendo Entertainment System (SNES). It is the only Mario franchise game to feature first-person shooter gameplay and requires the SNES's Super Scope light gun . As Mario and his pet dinosaur Yoshi , the player embarks on a quest to save the kingdom of Jewelry Land from Bowser and his Koopalings , who have kidnapped its rulers and stolen 12 gems. The game features 12 levels in which the player shoots enemies like Goombas and Koopas , and collects power-ups and coins. At the end of each level, the player engages in a boss fight with an enemy, a Koopaling, or Bowser. Nintendo commissioned its R&D1 department to develop Yoshi's Safari in response to the waning popularity of the Super Scope. Yoshi's Safari was the first Super Scope title to use the SNES's Mode 7 graphics mode , and the future of the peripheral depended on the game's performance.

Development

Reception and legacy, external links.

Nintendo released Yoshi's Safari in Japan and North America in late 1993, and in PAL regions the following year. The game received positive reviews from video game journalists , who commended its presentation—particularly the visuals—and gameplay; some labelled it the best Super Scope title. However, it received criticism for its short length and low difficulty level . The game garnered little attention and failed commercially, attributed to its launch coinciding with a controversy surrounding the SNES rerelease of the popular arcade game Mortal Kombat (1992). Most of Yoshi's Safari ' s additions to the Mario lore were ignored in subsequent games, and it has never been rereleased.

The player (from the perspective of Mario) and Yoshi fight a Koopa Troopa piloting a mech. YoshisSafariGameplay.png

Yoshi's Safari is a light gun shooter [1] viewed from a first-person perspective. [2] [3] The game features 12 levels [2] and requires the Super Scope , a light gun peripheral for the Super Nintendo Entertainment System (SNES), to be played. [3] The player views gameplay from the perspective of Mario riding on his pet dinosaur Yoshi 's back and uses the Super Scope to shoot enemies, which include the Mario franchise's traditional Goombas , Koopas , and Cheep-Cheeps. [2] As the player fires the Super Scope, a power gauge will drop; firing too rapidly will deplete it and cause long pauses between shots, making players more vulnerable to enemy attacks. [4] The game features a multiplayer mode in which one player controls Mario using the Super Scope and another controls Yoshi using an SNES controller . In the single-player mode, Yoshi is controlled automatically. [4] [5]

After selecting a level from the overworld , the player must clear it within a time limit. In addition to enemies, the player shoots blocks with question marks to earn coins, [6] and will earn an extra life by collecting 60. [4] The player loses lives if enemies deplete their health bar , if they fall down a pit with less than three coins, or if they fail to complete the level within the allotted time. Losing all lives results in a game over , forcing the player to restart. [4] [6] The levels feature branching paths leading to different enemies and prizes, though they always end on the same path, which leads to a boss fight . [7] Bosses include the Koopalings piloting giant mechs , bigger versions of normal enemies, and Bowser . [2] [7] Power-ups , such as mushrooms , flowers , and stars , provide the player with extra health, firepower, and invincibility . Some power-ups can only be used during boss battles. [6] [7]

Yoshi's Safari is set in Jewelry Land—a location similar to the Mushroom Kingdom [2] —and features a simple story. [7] Series antagonist Bowser and his Koopalings kidnap Jewelry Land rulers King Fret and Prince Pine, and steal the 12 magic gems that protect the kingdom from harm, causing an earthquake that splits it in two. [2] [6] One of the Koopalings, Iggy, designs powerful mechs that aid Bowser's army in their invasion. [7] Princess Peach sends Mario and Yoshi on a quest to defeat Bowser, retrieve the gems, and set the two rulers free. [2] When the player completes the game, they will be given a cheat code that, when input at the title screen , increases the difficulty level . [8] The game also has a leaderboard to encourage multiple playthroughs and so players can keep track of their scores . [2]

A Super Scope Nintendo-SNES-Super-Scope-L.jpg

In February 1992, Nintendo released the Super Scope, a successor to its popular NES Zapper for the Nintendo Entertainment System . At the time, Nintendo was in fierce competition with Sega , a company known for its " cool " games and advertising, and needed an edge over this new rival. Unlike its predecessor, the Super Scope was only a moderate success and by 1993 risked fading into obscurity. Nintendo management realized the peripheral's relevance was waning and commissioned the company's famed R&D1 department to develop a Super Scope game featuring Mario. The future of the Super Scope depended on the performance of this game. [2] Yoshi's Safari was the first Super Scope game to use the SNES's Mode 7 graphics mode , which created an impression of 3D computer graphics and made the gameplay more realistic. [4]

Nintendo released Yoshi's Safari in Japan on July 14, 1993 [9] under the title Yoshi's Road Hunting , and in North America the following September. [2] It was released in PAL regions in 1994. [9] The title did not garner much attention upon release. [2] [1] Its North American launch coincided with the rerelease of the popular arcade game Mortal Kombat (1992), a game controversial for its violence , for the SNES and Sega's Genesis . According to IGN , Nintendo's decision to soften the blood and gore in the SNES version drew public attention away from Yoshi's Safari . [2]

While Yoshi's Safari failed commercially, which IGN attributed to its reliance on the Super Scope and the Mortal Kombat debacle, [2] [3] it did receive praise from video game journalists . [5] [7] [11] The presentation—particularly the visuals—were well received. Joypad   [ fr ] , [5] Electronic Gaming Monthly ( EGM ), [10] and Nintendo Magazine System considered the graphics and smooth scrolling among the game's highlights. [7] Joypad wrote the animation was fluid [5] and Nintendo Magazine System wrote the graphics suited the Mario theme, [7] while Nintendo Power called the characters colorful and bright. [11] The Los Angeles Times praised the game's use of Mode 7, describing the graphics as excellent and colorful. [4] Joypad and Nintendo Magazine System both praised the music, [5] [7] with Joypad writing it was simple but still sounded good. [5]

Critics also commended the gameplay, with Joypad and Nintendo Magazine System calling Yoshi's Safari the best Super Scope title. [5] [7] Joypad praised the multiplayer mode and wrote that while the game was somewhat expensive, it was worth buying for Super Scope owners. [5] The game had more depth than other Super Scope titles, Nintendo Magazine System wrote, because of its variety and branching level paths. [7] Joypad and Nintendo Power respectively praised the controls as responsive and easy to use. [5] [11] However, the game's short length and low difficulty were primary aspects of criticism. [5] [7] [10] Nintendo Magazine System ' s reviewers said they finished the entire game in one sitting and estimated it would provide at most a week of entertainment, [7] while EGM wrote players "may be tempted to turn your SuperScope [ sic ] on yourself and end it all!" [10] Nintendo Magazine System and Nintendo Power suggested the game was geared toward a younger audience, [7] [11] with the former stating beginning players would find enjoyment but experienced ones would be left wanting more. [7]

Yoshi's Safari ' s failure signified that the Super Scope was commercially nonviable for Nintendo. [2] Mario and Yoshi creator Shigeru Miyamoto , who was working on Super Mario World 2: Yoshi's Island (1995) at the time, disliked Yoshi's Safari and strove to make his game feel more authentic. [12] Games starring Yoshi did not gain much popularity until Yoshi's Island , [13] and Yoshi's Safari remains relatively obscure. [3] The title's additions to the Mario lore, such as Jewelry Land, were ignored in subsequent games. Yoshi's Safari is notable for being the first Mario game to refer to the Princess as "Peach" instead of "Toadstool" in Western territories, although this did not stick until Super Mario 64 (1996). Nintendo would later revive old games from its back catalog through its Virtual Console service, but Yoshi's Safari has never been rereleased, and IGN noted its 25th anniversary passed in 2018 with little fanfare. [2] The game remains the sole first-person shooter in the Mario franchise. [2] [3]

IGN lamented the obscurity of Yoshi's Safari in a 2019 retrospective and felt it deserved more recognition, writing the game was and still is a standout in the Mario franchise. The title's "quirky aspects", IGN wrote—such as its science fiction theme (in contrast to previous Mario games' fantasy one), upbeat music, and use of the Super Scope—paved way for the franchise's more experimental games such as Mario + Rabbids Kingdom Battle (2017): "while far from perfect, [ Yoshi's Safari ] was still ahead of its time in certain regards." The writer also called it "a shame" the game has never been rereleased. [2]

  • ↑ Known in Japan as Yoshi's Road Hunting ( Japanese : ヨッシーのロードハンティング , Hepburn : Yosshī no Rōdo Hantingu )
  • ↑ Electronic Gaming Monthly ' s five reviewers provided two 6/10 scores, two 7/10 scores, and one 4/10 score. [10]

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New Super Mario Bros. U is a platform video game developed and published by Nintendo. It was originally released in 2012 as a launch game for the Wii U. It is the fourth entry in the New Super Mario Bros. series , and is the first Super Mario game to be released in high-definition graphics. The game is a sequel to New Super Mario Bros. Wii (2009) and a follow-up to New Super Mario Bros. 2 (2012).

<i>Super Mario All-Stars</i> 1993 game compilation

Super Mario All-Stars is a 1993 compilation of platform games for the Super Nintendo Entertainment System (SNES). It contains remakes of Nintendo's four Super Mario games released for the Nintendo Entertainment System (NES) and the Famicom Disk System: Super Mario Bros. (1985), Super Mario Bros.: The Lost Levels (1986), Super Mario Bros. 2 (1988), and Super Mario Bros. 3 (1988). As in the original games, players control the Italian plumber Mario and his brother Luigi through themed worlds, collecting power-ups, avoiding obstacles, and finding secrets. The remakes feature updated graphics—including the addition of parallax scrolling—and music, modified game physics, a save feature, and bug fixes.

  • 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 Bertoli, Ben (March 13, 2019). "Remembering the First and Only Mario FPS" . IGN .
  • 1 2 3 4 5 M. Thomas, Lucas (May 24, 2010). "Yoshi: Evolution of a Dinosaur" . IGN . p.   3. Archived from the original on October 23, 2018 . Retrieved March 18, 2019 .
  • 1 2 3 4 5 6 Schiffmann, William (December 23, 1993). "OC High / Student News & Views   : video game review   : Yoshi's Safari   : From Nintendo for SNES, $39.95" . The Los Angeles Times .
  • 1 2 3 4 5 6 7 8 9 10 11 " Yoshi's Safari " . Joypad   [ fr ] (in French) (23): 97. September 1993.
  • 1 2 3 4 Yoshi's Safari (instruction manual) (PDF) . Nintendo . 1993. pp.   1–22.
  • 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 " Yoshi's Safari ". Nintendo Magazine System (12): 80–82. September 1993.
  • ↑ Nintendo Research & Development 1 (July 14, 1993). Yoshi's Safari ( Super Nintendo Entertainment System ). Nintendo . Yoshi : Congratulations! I know a secret. Press the L, R, X, Y & Start Buttons simultaneously on the Title Screen for a new quest!
  • 1 2 " Yoshi's Safari (SNES / Super Nintendo) News, Reviews, Trailer & Screenshots" . Nintendo Life . Archived from the original on September 9, 2018 . Retrieved March 15, 2019 .
  • 1 2 3 4 5 "Review Crew: Major Mike's Roundup" . Electronic Gaming Monthly . No.   52. November 1993. p.   46.
  • 1 2 3 4 "Super Scope Roundup" . Nintendo Power . No.   55. December 1993. pp.   42–43.
  • ↑ Kent, Steven L. (2001). The Ultimate History of Video Games . New York: Three Rivers Press . p.   518. ISBN   0-7615-3643-4 .
  • ↑ Calvert, Darren (March 11, 2014). "Month of Yoshi: The Brightly Coloured History of Yoshi" . Nintendo Life . Archived from the original on April 19, 2018 . Retrieved March 18, 2019 .
  • Official website (in Japanese)
  • Yoshi's Safari at MobyGames
  • Yoshi's Safari on the Super Mario Wiki

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Kings of Russia

The Comprehensive Guide to Moscow Nightlife

  • Posted on April 14, 2018 July 26, 2018
  • by Kings of Russia
  • 8 minute read

yoshi's safari mobygames

Moscow’s nightlife scene is thriving, and arguably one of the best the world has to offer – top-notch Russian women, coupled with a never-ending list of venues, Moscow has a little bit of something for everyone’s taste. Moscow nightlife is not for the faint of heart – and if you’re coming, you better be ready to go Friday and Saturday night into the early morning.

This comprehensive guide to Moscow nightlife will run you through the nuts and bolts of all you need to know about Moscow’s nightclubs and give you a solid blueprint to operate with during your time in Moscow.

What you need to know before hitting Moscow nightclubs

Prices in moscow nightlife.

Before you head out and start gaming all the sexy Moscow girls , we have to talk money first. Bring plenty because in Moscow you can never bring a big enough bankroll. Remember, you’re the man so making a fuzz of not paying a drink here or there will not go down well.

Luckily most Moscow clubs don’t do cover fees. Some electro clubs will charge 15-20$, depending on their lineup. There’s the odd club with a minimum spend of 20-30$, which you’ll drop on drinks easily. By and large, you can scope out the venues for free, which is a big plus.

Bottle service is a great deal in Moscow. At top-tier clubs, it starts at 1,000$. That’ll go a long way with premium vodka at 250$, especially if you have three or four guys chipping in. Not to mention that it’s a massive status boost for getting girls, especially at high-end clubs.

Without bottle service, you should estimate a budget of 100-150$ per night. That is if you drink a lot and hit the top clubs with the hottest girls. Scale down for less alcohol and more basic places.

Dress code & Face control

Door policy in Moscow is called “face control” and it’s always the guy behind the two gorillas that gives the green light if you’re in or out.

In Moscow nightlife there’s only one rule when it comes to dress codes:

You can never be underdressed.

People dress A LOT sharper than, say, in the US and that goes for both sexes. For high-end clubs, you definitely want to roll with a sharp blazer and a pocket square, not to mention dress shoes in tip-top condition. Those are the minimum requirements to level the playing field vis a vis with other sharply dressed guys that have a lot more money than you do. Unless you plan to hit explicit electro or underground clubs, which have their own dress code, you are always on the money with that style.

Getting in a Moscow club isn’t as hard as it seems: dress sharp, speak English at the door and look like you’re in the mood to spend all that money that you supposedly have (even if you don’t). That will open almost any door in Moscow’s nightlife for you.

Types of Moscow Nightclubs

In Moscow there are four types of clubs with the accompanying female clientele:

High-end clubs:

These are often crossovers between restaurants and clubs with lots of tables and very little space to dance. Heavy accent on bottle service most of the time but you can work the room from the bar as well. The hottest and most expensive girls in Moscow go there. Bring deep pockets and lots of self-confidence and you have a shot at swooping them.

Regular Mid-level clubs:

They probably resemble more what you’re used to in a nightclub: big dancefloors, stages and more space to roam around. Bottle service will make you stand out more but you can also do well without. You can find all types of girls but most will be in the 6-8 range. Your targets should always be the girls drinking and ideally in pairs. It’s impossible not to swoop if your game is at least half-decent.

Basic clubs/dive bars:

Usually spots with very cheap booze and lax face control. If you’re dressed too sharp and speak no Russian, you might attract the wrong type of attention so be vigilant. If you know the local scene you can swoop 6s and 7s almost at will. Usually students and girls from the suburbs.

Electro/underground clubs:

Home of the hipsters and creatives. Parties there don’t mean meeting girls and getting drunk but doing pills and spacing out to the music. Lots of attractive hipster girls if that is your niche. That is its own scene with a different dress code as well.

yoshi's safari mobygames

What time to go out in Moscow

Moscow nightlife starts late. Don’t show up at bars and preparty spots before 11pm because you’ll feel fairly alone. Peak time is between 1am and 3am. That is also the time of Moscow nightlife’s biggest nuisance: concerts by artists you won’t know and who only distract your girls from drinking and being gamed. From 4am to 6am the regular clubs are emptying out but plenty of people, women included, still hit up one of the many afterparty clubs. Those last till well past 10am.

As far as days go: Fridays and Saturdays are peak days. Thursday is an OK day, all other days are fairly weak and you have to know the right venues.

The Ultimate Moscow Nightclub List

Short disclaimer: I didn’t add basic and electro clubs since you’re coming for the girls, not for the music. This list will give you more options than you’ll be able to handle on a weekend.

Preparty – start here at 11PM

Classic restaurant club with lots of tables and a smallish bar and dancefloor. Come here between 11pm and 12am when the concert is over and they start with the actual party. Even early in the night tons of sexy women here, who lean slightly older (25 and up).

The second floor of the Ugolek restaurant is an extra bar with dim lights and house music tunes. Very small and cozy with a slight hipster vibe but generally draws plenty of attractive women too. A bit slower vibe than Valenok.

Very cool, spread-out venue that has a modern library theme. Not always full with people but when it is, it’s brimming with top-tier women. Slow vibe here and better for grabbing contacts and moving on.

yoshi's safari mobygames

High-end: err on the side of being too early rather than too late because of face control.

Secret Room

Probably the top venue at the moment in Moscow . Very small but wildly popular club, which is crammed with tables but always packed. They do parties on Thursdays and Sundays as well. This club has a hip-hop/high-end theme, meaning most girls are gold diggers, IG models, and tattooed hip hop chicks. Very unfavorable logistics because there is almost no room no move inside the club but the party vibe makes it worth it. Strict face control.

Close to Secret Room and with a much more favorable and spacious three-part layout. This place attracts very hot women but also lots of ball busters and fakes that will leave you blue-balled. Come early because after 4am it starts getting empty fast. Electronic music.

A slightly kitsch restaurant club that plays Russian pop and is full of gold diggers, semi-pros, and men from the Caucasus republics. Thursday is the strongest night but that dynamic might be changing since Secret Room opened its doors. You can swoop here but it will be a struggle.

yoshi's safari mobygames

Mid-level: your sweet spot in terms of ease and attractiveness of girls for an average budget.

Started going downwards in 2018 due to lax face control and this might get even worse with the World Cup. In terms of layout one of the best Moscow nightclubs because it’s very big and bottle service gives you a good edge here. Still attracts lots of cute girls with loose morals but plenty of provincial girls (and guys) as well. Swooping is fairly easy here.

I haven’t been at this place in over a year, ever since it started becoming ground zero for drunken teenagers. Similar clientele to Icon but less chic, younger and drunker. Decent mainstream music that attracts plenty of tourists. Girls are easy here as well.

Sort of a Coyote Ugly (the real one in Moscow sucks) with party music and lots of drunken people licking each others’ faces. Very entertaining with the right amount of alcohol and very easy to pull in there. Don’t think about staying sober in here, you’ll hate it.

Artel Bessonitsa/Shakti Terrace

Electronic music club that is sort of a high-end place with an underground clientele and located between the teenager clubs Icon and Gipsy. Very good music but a bit all over the place with their vibe and their branding. You can swoop almost any type of girl here from high-heeled beauty to coked-up hipsters, provided they’re not too sober.

yoshi's safari mobygames

Afterparty: if by 5AM  you haven’t pulled, it’s time to move here.

Best afterparty spot in terms of trying to get girls. Pretty much no one is sober in there and savage gorilla game goes a long way. Lots of very hot and slutty-looking girls but it can be hard to tell apart who is looking for dick and who is just on drugs but not interested. If by 9-10am you haven’t pulled, it is probably better to surrender.

The hipster alternative for afterparties, where even more drugs are in play. Plenty of attractive girls there but you have to know how to work this type of club. A nicer atmosphere and better music but if you’re desperate to pull, you’ll probably go to Miks.

Weekday jokers: if you’re on the hunt for some sexy Russian girls during the week, here are two tips to make your life easier.

Chesterfield

Ladies night on Wednesdays means this place gets pretty packed with smashed teenagers and 6s and 7s. Don’t pull out the three-piece suit in here because it’s a “simpler” crowd. Definitely your best shot on Wednesdays.

If you haven’t pulled at Chesterfield, you can throw a Hail Mary and hit up Garage’s Black Music Wednesdays. Fills up really late but there are some cute Black Music groupies in here. Very small club. Thursday through Saturday they do afterparties and you have an excellent shot and swooping girls that are probably high.

Shishas Sferum

This is pretty much your only shot on Mondays and Tuesdays because they offer free or almost free drinks for women. A fairly low-class club where you should watch your drinks. As always the case in Moscow, there will be cute girls here on any day of the week but it’s nowhere near as good as on the weekend.

yoshi's safari mobygames

In a nutshell, that is all you need to know about where to meet Moscow girls in nightlife. There are tons of options, and it all depends on what best fits your style, based on the type of girls that you’re looking for.

Related Topics

  • moscow girls
  • moscow nightlife

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Yoshi's Safari

  • Screenshots

SNES version

Continuing Mario’s relentless abuse of Yoshi.

The Good I remember the first time I laid eyes on the Super Scope. My cousins owned it, and with it they had Yoshi’s Safari. Back in the day, it was the coolest thing I ever laid eyes on, nowadays, it’s a bit perplexing. I can understand the logic behind Nintendo using their most beloved mascot to help sell their newest gadget, but to me, Mario and the Super Scope don’t mix. Never once have I played a Mario title and thought to myself, “Man, this game would be a whole lot cooler if Mario had a bazooka.”

That’s exactly what Yoshi’s Safari is, though. Mario rides Yoshi, his noble steed, through level after level, indiscriminately gunning down everything unfortunate enough to cross his path. Ho yes, it’s as if Mario finally snapped and decided he was going to take it out on the world’s wildlife. Even Yoshi isn’t safe, since you can shoot him in the back of the head. Heck, even during the victory screen, Mario takes a few shots at Yoshi, who then panics. Okay, sure, the violence has been strained through the cartoon filter, so it’s all very harmless, but there’s something wrong with the whole thing.

In all seriousness, though, Yoshi’s Safari is a decent game. It really doesn’t share anything in common with a typical Mario game. It’s an entirely on-rails, first-person, arcade-style shooter. There are opportunities in some levels to change your path, though the reasons for doing this are unclear. You can also tackle the levels in each area in any order you want. Enemies are fairly diverse and numerous and each level caps off with a boss battle. It isn’t a very deep game, but then, what light-gun game is? Yoshi’s Safari does include a boss that you have to defeat by shooting it in the crotch, which is always a plus for me.

Yoshi’s Safari certainly looks good. The graphics are very colourful and clean. It employs the typical mode-7 effect, making it appear almost like Mario Kart. The characters, especially the bosses, are very large and detailed. It’s a shame the cutscenes aren’t as lovingly detailed as the rest of the game, as they mostly use sprites that look like they’re recycled from Super Mario World. Nothing really stood out for me in terms of audio, which can be considered a good thing. I mean, I don’t remember finding anything annoying about it.

Surprisingly, there is a two player mode, though it’s probably not what you’d expect. During multiplayer, one person uses the Super Scope to shoot enemies, as they would in single player, while the second player uses the controller to steer Yoshi. Well, that’s not entirely accurate, Yoshi steers himself, but the second player does have the ability to shift him left and right, as well as control when he jumps. It’s a completely unnecessary addition, but it is nice to have. At the very least, it’s a welcome distraction while you wait for your turn. The Bad To its credit, Yoshi’s Safari does attempt to provide some context to the carnage. It also makes damn sure you read it, using the most excruciatingly slow text boxes. The text boxes fill up, letter by letter, at the slowest pace I’ve ever seen in a game. To make matters worse, the game stops after all the words have appeared for a few seconds, just to make sure you’ve read it. Pressing the fire button does speed it up, but it doesn’t always work the first time you press it, so you might never even know it’s possible. I don’t think I figured it out until the third time I played the game, though I just might be a bit slow.

Speaking of annoying cutscenes, Yoshi’s Safari really could have really used an editor. A typical cutscene in Yoshi’s Safari will say, “Mario and Yoshi were told by Princess Peach ‘You must travel to Jewelry Land to save the King and his Prince, and also their stuff.’” Then, shortly thereafter, just to make sure you didn’t miss it, the game will say “As a favor for Princess Peach, Mario and Yoshi begin on their journey to Jewelry Land to save the King, the prince, and their stuff.” This occurs in the same damned cutscene. Aside from speeding the text up, the cutscenes can’t even be skipped. The storyline is completely unnecessary, yet they do their best to shove it in your face.

Another major complaint of mine is the game’s lack of difficulty. Judging by the slow-ass cutscenes, it’s entirely possibly this game is foolishly aimed at children. Nonetheless, I was able to complete the game without coming even close to losing a life. After you complete the game, however, you do unlock a code to increase the difficulty. What is with Super Scope games that make you unlock hard mode? Especially when there’s no save feature, so the harder difficulty has to be unlocked with a code. Speaking of no save feature, Yoshi’s Safari doesn’t even save high scores, despite having a high score table. I can’t stand that. Are batteries really that expensive?

The bosses in this game are a little wonky. My biggest complaint is their uneven difficulty. None of them are terribly difficult, but some are harder than others. For example, the battle against the Boos is a hell of a lot more difficult than one of the more generic bosses in a later stage, whose weak point was placed directly behind the spot he fires from. Therefore, as long as I kept shooting the weak point, he couldn’t get a shot off. The battle against Wendy O. Koopa is more or less left up to random chance. She pops up randomly from one of four pipes while an anvil flies slowly across the screen. This means you could get lucky, and she’ll appear under the anvil quite often, or the game will screw you over by having her never appear under the anvil once. It’s entirely possible, and you have no control over it.

This may be nit-picking, but the bosses don’t really make any sense. All the Koopalings pilot these machines that look like different animals. I guess the design might be inspired by Bowser’s clown copter from Super Mario World. Stranger still is the fact that the machines each have faces of their own that react to being shot. Some of them just cringe, but others will outright cry as you whale on their weak point. Even Bowser has a very pathetic look on his face every time you hit him. It’s sad, really. It just adds to my theory about Mario being a huge jerk who is really just terrorizing everyone in the Mushroom Kingdom. Hell, I’m not even convinced that most of the enemies in the game really even attack you. For all we know, they just happen to be flying by the road when suddenly, here comes Mario, blasting everything in his path. The Bottom Line When my friend and I had finished with my most recent play-through of Yoshi Safari, the consensus was that the game is “decent.” It’s a fairly rudimentary light-gun game with nothing very special about it. In fact, I had a lot of difficulty figuring out what exactly I liked about this game. I still recommend it if you have a Super Scope, merely because there’s not a whole lot out there that supports it, and you could do worse. There’s nothing vile about it, it’s just so average. Nevertheless, I’m going to be generous and concede that Yoshi’s Safari is OKAY. It will especially appeal to you if you’ve ever wondered what Mario would be like with a gun.

by Adzuken (836) on December 2, 2009

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COMMENTS

  1. Yoshi's Safari (1993)

    It's up to Mario, armed with his trusty Super Scope, to ride Yoshi to track down Bowser and put a stop to his evil plans. Unusual for the Mario games, Yoshi's Safari uses a first-person perspective. Gameplay consists of shooting enemies before they attack. Hidden areas and other secrets can be unlocked by shooting at large gates.

  2. Yoshi's Safari reviews

    In all seriousness, though, Yoshi's Safari is a decent game. It really doesn't share anything in common with a typical Mario game. It's an entirely on-rails, first-person, arcade-style shooter. There are opportunities in some levels to change your path, though the reasons for doing this are unclear.

  3. Yoshi's Safari Releases

    Detailed release information for Yoshi's Safari. Including release dates, countries, product codes, publishers, developers and other credited companies.

  4. Yoshi's Story (1997)

    Loosely based on the Super Famicom/SNES game Super Mario World 2: Yoshi's Island, Yoshi's Story follows the adventures of six Yoshis as they search through sunny woods, dark caves, soaring mountains, steaming jungles, vast oceans, and gloomy castles for the Super Happy Tree, which has been stolen by the dreaded Baby Bowser. Yoshi can walk, run, swim, leap, flutter, and fire his payload of eggs.

  5. Yoshi's Safari

    Yoshi's Safari is a 1993 light gun shooter developed and published by Nintendo for its Super Nintendo Entertainment System (SNES). It is the only Mario franchise game to feature first-person shooter gameplay and requires the SNES's Super Scope light gun.As Mario and his pet dinosaur Yoshi, the player embarks on a quest to save the kingdom of Jewelry Land from Bowser and his Koopalings, who ...

  6. Yoshi's Safari

    Yoshi's Safari (known as Yoshi's Road Hunting in Japanese) is a video game made for the Super Nintendo Entertainment System in 1993. It is one of the few games to use the SNES's Super Scope light gun peripheral, and it is the first of only two dedicated rail shooters in the Super Mario franchise, with the other being Luigi's Mansion Arcade.In Japan, it was released on the same day as Super ...

  7. Yoshi's Safari screenshots

    Real, non-modified screenshots taken by players for Yoshi's Safari

  8. Buy Yoshi's Safari

    Prices for Yoshi's Safari. Yoshi's Safari. aka: Yoshi no Road Hunting

  9. Yoshi's Safari

    Yoshi's Safari is a game starring Mario and Yoshi for the Super Nintendo Entertainment System.This is the first game released in the western market to refer to Princess Toadstool by her Japanese name "Peach", albeit only temporarily. It is one of the few games to use the Super Nintendo's light gun peripheral, the Super Scope. Yoshi's Safari is the first of only two dedicated rail Mario-related ...

  10. Yoshi's Safari (SNES) Playthrough

    A playthrough of Nintendo's 1993 first-person rail shooter for the Super NES, Yoshi's Safari.If you've ever wondered what might happen if you were to put a b...

  11. Yoshi's Safari (1993)

    Yoshi's Safari (Super Nintendo Game) first released Sep 1993, developed by Nintendo R&D1 and published by Nintendo.

  12. [Longplay] SNES

    Played by xRavenXP (me)This is the longplay of the game Yoshi's Safari, released in 1993, a shooter style game on rails, where Mario, mounted on his faithful...

  13. Yoshi's Safari

    Yoshi's Safari (JPJapanese: ヨッシーのロードハンティングRomaji: Yosshī no Rōdo HantinguMeaning: Yoshi's Road Hunting) is a game that was released on the SNES and used the Super Scope light gun accessory to shoot enemies down. Though the game wasn't very popular, it featured many notable elements. For example, this was the first game to feature the name Princess Peach instead of ...

  14. Yoshi's Safari

    Yoshi's Safari is a 1993 light gun shooter developed and published by Nintendo for its Super Nintendo Entertainment System (SNES). It is the only Mario franchise game to feature first-person shooter gameplay and requires the SNES's Super Scope light gun. As Mario and his pet dinosaur Yoshi, the play

  15. Longplay of Yoshi's Safari

    Longplay of Yoshi's Safari, played as the NTSC version on the Super Nintendo Entertainment System. This game's version was released in Sep. 1993. Please give...

  16. Play Yoshi's Safari SNES Online

    Yoshi's Safari online is a classic Super Nintendo (SNES) game on the browser based emulator of OldGameShelf.com. This unblocked retro game is preserved as a museum artwork for gaming enthusiasts. Enjoy the nostalgia of playing this Yoshi's Safari game for free on various devices such as mobile phones, tablets, and laptops within your web browser.

  17. SNES Longplay [653] Yoshi's Safari (US)

    http://www.longplays.orgPlayed by: DiggerandIndyYoshi's Safari is a handful of games that require the use of the Super Scope (or Nintendo Scope, if you prefe...

  18. Play SNES Yoshi's Safari (USA) Online in your browser

    Yoshi's Safari (USA) Start Game. Yoshi's Safari (USA) 8 11 5 . With Super Scope in hand, Mario travels atop Yoshi to defeat Bowser once again. Light-Gun Shooter. Embed Code Add to Favorite. Comments. You may be interested in: Start Game. SNES. 3. Super Genjin 2 (Japan) Start Game. Start Game. SNES. 3. Rockman 7 - Shukumei no Taiketsu! (Japan ...

  19. The Comprehensive Guide to Moscow Nightlife

    Moscow nightlife starts late. Don't show up at bars and preparty spots before 11pm because you'll feel fairly alone. Peak time is between 1am and 3am. That is also the time of Moscow nightlife's biggest nuisance: concerts by artists you won't know and who only distract your girls from drinking and being gamed.

  20. Raid over Moscow (1984) box cover art

    Cover art for Raid over Moscow (Amstrad CPC) database containing game description & game shots, credits, groups, press, forums, reviews, release dates and more.

  21. Raid over Moscow (1985) screenshots

    Raid over Moscow Screenshots on MobyGames. The oldest, largest and most accurate video game database covering over 280 platforms from 1950 to date!

  22. Yoshi's Safari player review by Adzuken

    Yoshi's Safari does include a boss that you have to defeat by shooting it in the crotch, which is always a plus for me. Yoshi's Safari certainly looks good. The graphics are very colourful and clean. It employs the typical mode-7 effect, making it appear almost like Mario Kart. The characters, especially the bosses, are very large and detailed.

  23. Amazing Journey around Moscow, Kremlin Wall; Russia

    #Sancharam #Siberia #SafariTV #Santhosh_George_Kulangara #Lal_JoseStay Tuned : https://www.safaritvchannel.com Enjoy & Stay Connected With Us !!---...