star trek black alert sound

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Black Alert ringtone

Discussion in ' Star Trek: Discovery ' started by Snarfies , Oct 12, 2017 .

Snarfies

Snarfies Lieutenant Red Shirt

Made a DJ set starting with a Black Alert so got some request for a "Black Alert Ringtone" no idea regarding copyrights. So take it of if it's not allowed.: Download Ringtone => https://www.mediafire.com/file/h86qajwr11e0g2h/Black Alert Ringtone.mp3  

SPCTRE

SPCTRE Badass Admiral

I guess this could fall under fair use, but I'm no lawyer  

Tosk

Tosk Admiral Admiral

Not sure if it's a good idea to have your phone proclaim BLACK ALERT in public. Depends on where you live I guess.  
Tosk said: ↑ Not sure if it's a good idea to have your phone proclaim BLACK ALERT in public. Depends on where you live I guess. Click to expand...

Michael

Michael Good Bad Influence Moderator

Very nice! What kind of music do you play?  
Michael said: ↑ Very nice! What kind of music do you play? Click to expand...

Ronald Held

Ronald Held Vice Admiral Admiral

Yes would want to have that ringtone.  

WarpFactorZ

WarpFactorZ Rear Admiral Rear Admiral

Tosk said: ↑ Not sure if it's a good idea to have your phone proclaim BLACK ALERT in public. Click to expand...
WarpFactorZ said: ↑ I hear Trump has one too. Click to expand...
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Alert signal

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Alert signal excelsior

Signal status display on the USS Excelsior ; from top to bottom: "red alert", "yellow alert", "normal", "stand by", "auxiliary"

Aboard Starfleet vessels and outposts , a series of color-coded alert signals were issued, usually by the ship's computer or internal communications systems.

The Earth Starfleet began without an alert status system (signal) until one was suggested by Lieutenant Malcolm Reed aboard the prototype Enterprise , an early starship that had a larger crew and a greater need for reaction time during crisis situations.

Colored alerts [ ]

  • Double red alert
  • Yellow alert (condition yellow) – elevated alert
  • Blue alert (condition blue) – environmental, docking/separation, or landing alert
  • Black alert
  • Green alert

General alerts [ ]

Galaxy alert status indicators

A Galaxy -class alert indicator in normal, yellow alert, and red alert modes

  • Abandon Ship Klaxon
  • Alert status four
  • Battle alert
  • Battle stations
  • " Brace for impact "
  • Emergency stations
  • Evacuation alert
  • General quarters
  • Intruder alert
  • Perimeter alert
  • Proximity alert
  • Security alert
  • Standby alert
  • Tactical alert
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Star Trek: Discovery – Black Alert Review

We review Star Trek: Discovery -- Black Alert, a board game published by WizKids. Pitting the Terran Empire against the crew of the U.S.S. Discovery, each side has a unique objective to complete: either dominate the galaxy or escape!

Star Trek: Black Alert

When I saw that WizKids was doing a game based solely on the first season of Star Trek: Discovery, I was therefore quite interested. Star Trek: Discovery – Black Alert is the first of its kind as far as I am aware. I’m hopeful it will get things off to a good start. It is a game for 2-4 players, and it takes about 90 minutes to play.

Gameplay Overview:

This is a competitive game, with one side taking on the role of the crew of the Discovery, and the other taking on the role of the Terran Empire of the Mirror Universe (if you are unfamiliar with Star Trek lore, this universe would be where Spock with a goatee comes from, because a goatee makes a character 50% more evil, naturally). The two sides have different win conditions: the Discovery is trying to complete a series of missions so that they can return home to their proper universe, while the Terrans are trying to capture the Discovery… for evil maniacal reasons. Each side has also has a secondary win condition which is the same but opposite for both (you might say, they… mirror each other), which is damaging all 5 locations on the opposing ship. Lastly, the game can end in a loss for both sides if the spore network on which the Discovery travels is completely corrupted.

Star Trek: Black Alert Resources

While both sides have different objectives, different actions, and different abilities, there are a few similarities. There are 5 characters for each faction. In a 3 or 4 player game, both sides get to pick two of these characters. Each of these characters have a once per game ability. It does not have a huge impact on the overall game, but can come in handy at a crucial moment, so the decision is important. Both factions also have a deck of Command cards, which are used for various purposes throughout the game, a standee representing their ship’s location, and a set of locations on their ship that their characters (and opponents’) will use to achieve their goals.

You have a limited number of things to do on each of your characters’ turns, so play proceeds quickly. Each turn, you begin by drawing up to 3 Command cards. After this, you can perform any free actions you have available during any of the remaining steps of your turn. Free actions are typically limited to using a Command card or using your character’s special ability. You can play one Command card for its effect during each turn (and your character ability is limited to once per game).

The steps in which you can do your free actions are the Move step, Action step, and Clean Up. Moving is optional. You can move to any location on the ship your standee is currently on, or if both ships are on the same space on the board, you may move to any location on either ship. During your Action step, you can either use the action on the location you are in, repair that location if it has damage and you have enough resources to do so, or return to any location on your home ship (regardless of the ships’ positions). Lastly, in the Cleanup step, depending on what cards were played, the spore network may be further corrupted, and it is checked in this step. Play then passes to the next character.

Star Trek: Black Alert Gameplay

Game Experience:

The basic rules are quick to explain, but there ends up being a lot going on at times. Your goals are simple, but completing them is a multistep process. Seeing what you need to do in the right order can be a bit opaque at first. The ships are moving around a hex grid with paths connecting different “nodes” (i.e., systems) on the spore network. Discovery is able to move more quickly, but must follow the paths of the network, which makes navigating somewhat difficult. The Terran flagship, the I.S.S. Charon, and the lesser members of the Terran fleet hunting the Discovery, are not restricted to the spore network’s paths, but only move one hex at a time (usually). Your location matters, as certain Starfleet missions will require being on specific nodes, and every node has different resources available. Resources can be used to enhance your actions, and are even needed for some cards. Each side is going to want them.

Star Trek: Black Alert Cards

This adds up to needing to maneuver your way around to board to either engage or avoid the enemy, while collecting resources that you need to complete your missions and infiltrations for Discovery and the Terrans, respectively. Resources can be a big boost on your normal actions (for example, Discovery’s cargo hold allows you to collect the resource at your current node, but if you have a Tritanium resource to spend, you can collect 3 of that resource instead). It is easy to forget about them and tunnel vision on your current objective, or escaping your foe, but they tend to be worth taking the time to fit into your team’s plan.

The biggest piece to everything that you do throughout the game is ultimately the Command cards. Command cards can be used for their free actions, which are generally powerful and can circumvent your opponents’ expectations. However, that is not all they are used for. Each card has a number on them, called Resolve. At first glance, this looks like a cost in most games, but it is misleading. This value is used to pay costs for other things, not the card itself. Completing missions will often require paying Resolve; repairing a location can require it as well. And so on. Whenever you are instructed to pay Resolve, you discard a card or cards from hand equalling or exceeding the amount you are told to pay. Change is not given if you pay more!

Star Trek: Black Alert Weapons

Similarly, the Resolve on Command cards is used for Challenges, which are involved whenever the two sides come into direct conflict (either combat or otherwise). Challenges are described as a “bidding” process, which is somewhat apt. Each side has an opportunity to play Command cards facedown for each character. They are then flipped face up, and a card from the top of each Command deck is added, with the total Resolve added together to determine the winner of the challenge. Some Command cards do have bonus effects when played as bids, so holding such cards in your hand for the right challenge can be impactful.

The other piece of this gameplay puzzle is the ability to get onto your opponent’s ship. It creates an additional degree of interaction, as your opponent has unique actions on their side of your location. This can be a good way to try to sabotage the enemy ship and slow them down, or even work towards the alternate win condition of crippling the enemy ship. However, characters can be captured and sent to the Brig, which earns them a trip back to their own ship on their next turn (at the cost of their Action step).

Star Trek: Black Alert Ships

Final Thoughts:

There is a lot to Star Trek: Discovery – Black Alert , and it took a while to understand and see the different strategies to pursue. That’s both a blessing and a curse. It does have the depth that you want to see to keep a game interesting, but getting there is a learning curve that can be a struggle to get through. There are a lot of good ideas in the game, but everything going on at times gets in the way and can make it a bit confusing until there’s a good amount of familiarity with the game. The rulebook doesn’t necessarily help with this, as it can sometimes be a challenge to figure out where information is, as the organization doesn’t always put rules where you might expect. Rulebooks are hard to write, so it’s not unusual, but I would have liked it to be a bit better.

Star Trek: Black Alert Cards

All that said, I think the gameplay works, even if it could be a bit simpler. Once you’re a little more aware of how everything works, you have a little more direction in what you’re doing. Moving around the hex board, avoiding or engaging the enemy, gathering resources, and trying to manage the actions you have available based on location is interesting. The Challenge mechanic is I think often a place where games fall a little short or make things too convoluted (the challenges/combat in Star Trek: Away Missions comes to mind), but once you’ve seen it in action here, it feels good. There’s a degree of randomness with adding the top card of each Command deck to each side’s total but that’s small enough to be a benefit rather than a detraction. There’s a certain skill in the bidding, as it opens up the potential for bluffing with a bunch of low Resolve cards, or even a single really high Resolve card.

Something that isn’t unclear and the game really delivers on is the theme. There’s a lot of attention to the source material. As a fan of Star Trek: Discovery, there haven’t really been any opportunities to see a game based on it or the other newer shows yet, so I was a little concerned that the theme might be a little slapped on. That trepidation ended up being unfounded, however, as focusing specifically on the Mirror Universe arc of Discovery’s first season really helped focus the theme and make it work. Discovery is outnumbered by the Terrans, but have their Starfleet ingenuity, so have a chance of making it home before they are overcome. It feels right in this regard.

Final Score: 3 Stars – A welcome, but slightly convoluted take on Star Trek: Discovery that rewards you for taking the time for sticking with it and figuring out the strategies.

3 Stars

Misses: • The path and strategy to achieving your goals is not clear until you’ve put some time into it. • The rulebook could use better organization and clarity. • With everything going on, it is possible to get a little overwhelmed with your options.

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IMAGES

  1. Black Alert

    star trek black alert sound

  2. Episode 73

    star trek black alert sound

  3. Black Alert: Using your Discovery

    star trek black alert sound

  4. USS Discovery

    star trek black alert sound

  5. New STAR TREK: DISCOVERY

    star trek black alert sound

  6. Star Trek: Black Alert

    star trek black alert sound

VIDEO

  1. RED ALERT

  2. Star Trek Black Alert v4

  3. Star Trek TNG 4K Ambient Engine Noise Idling for 10 hrs

  4. TDG: Star Trek: Discovery

  5. Star Trek: Lower Decks

  6. Star Trek: Discovery

COMMENTS

  1. Does anyone have the black alert as a notification sound, if ...

    The first 2 are great but I don't hear any sound until about 10 seconds in ... I'm worried that if my phone says "Black Alert" at the wrong time it could cause some issues. Reply reply ... SFX: Discovery - Black Alert by Star Trek: Discovery https: ...

  2. Star Trek Black Alert Klaxon

    Discovery Red Alert: https://youtu.be/AZot_rSPZOgVoyager Red Alert: https://youtu.be/Kiqh5okLuZUStar Trek Discovery Black Alert Alarm/Klaxon

  3. Black alert

    Memory Alpha. in: Alerts. Black alert. Black alert signaled on a Discovery console. Black alert, otherwise known as condition black, was an alert signal used on the USS Discovery and the USS Glenn in 2256 to signify that the ship was operating its experimental spore drive. ( DIS: " Context Is for Kings ", " The Butcher's Knife Cares Not for the ...

  4. TrekCore.com

    Star Trek Iconic Sounds. Click the link of a sound once to play the sound. Click the link to the sound again to pause it. Right click on a link to save it to your computer. ... Klingon Alert *NEW* Klingon Computer Beep 1 *NEW* Klingon Computer Beep 2 *NEW* Klingon Computer Beep 3 *NEW* Klingon Disruptor 1 Klingon Disruptor 2 (TOS)

  5. BLACK ALERT

    the black alert from Star Trek DiscoveryGerman Version. https://youtu.be/ISFEpw2Tqe4

  6. Black Alert ringtone

    Forums > Paramount/Netflix/Other Streaming Trek > Star Trek: Discovery > Black Alert ringtone Discussion in ' Star Trek: Discovery ' started by Snarfies , Oct 12, 2017 .

  7. Star Trek Discovery

    The black alert from Star Trek DiscoveryGerman version: https://www.youtube.com/watch?v=iF1GwIIKHjM

  8. Star Trek Sound Effects

    Star Trek Sound Effects was an album consisting entirely of sound effects from the original TV soundtrack of Star Trek: The Original Series. First released in vinyl LP format in 1978, the album was reissued on CD in 1988 by GNP Crescendo Records. ... Red Alert Klaxon (0:14) 14 Warp Drive (0:37) 15 Spock's Viewer on the Bridge (0:23) 16 Buttons ...

  9. Black Alert Sound [Background music removed]

    Description. The Black Alert from Star Trek Discovery for the sound block, did my best to remove the pesky background music (came out pretty good). Loops 5 times itself, sound block looping disabled because it doesnt sound quite right. Working on the alarm only version without the computer's voice. 6 Comments.

  10. What are all the types of colored alerts in Star Trek and what do they

    The other side effects including the above for these alert modes can be found in the Star Trek TNG Technical Manual. Some of the "automatic" features of the alert levels are features starting with the Galaxy Class; for example, Kirk orders Yellow Alert when the Reliant approaches in Star Trek 2, yet the shields are down.

  11. Free Star Trek Sound Effects Download

    220 royalty-free star trek sound effects Download star trek royalty-free sound effects to use in your next project. Royalty-free star trek sound effects. Download a sound effect to use in your next project.

  12. Free Star-Trek Sound Effects Download

    35 royalty-free star-trek sound effects Download star-trek royalty-free sound effects to use in your next project. Royalty-free star-trek sound effects.

  13. Looking for Discovery Alert Audio : r/startrek

    Red Alert. Yellow Alert. Blue Alert. These alerts are the ones where they not only have the siren but there is the computer voice saying what type of alert it is e.g. "Black Alert". It seems most of the soundboards out there do not have clips from Discovery. This thread is archived.

  14. Black Alert Klaxon sound FX from Star Trek Discovery

    About Press Copyright Contact us Creators Advertise Developers Terms Privacy Policy & Safety How YouTube works Test new features NFL Sunday Ticket Press Copyright ...

  15. Star Trek Sound Effects (From the Original TV Soundtrack)

    Listen to Star Trek Sound Effects (From the Original TV Soundtrack) by Douglas Grindstaff, Jack Finlay & Joseph Sorokin on Apple Music. 1987. 69 Songs. Duration: 40 minutes.

  16. Alert signal

    Aboard Starfleet vessels and outposts, a series of color-coded alert signals were issued, usually by the ship's computer or internal communications systems. The Earth Starfleet began without an alert status system (signal) until one was suggested by Lieutenant Malcolm Reed aboard the prototype Enterprise, an early starship that had a larger crew and a greater need for reaction time during ...

  17. Star Trek: Discovery

    Star Trek: Discovery - Black Alert Game Review. Jan 17, 2024 - Burnham and crew attempt to escape the mirrorverse. Star Trek: Discovery Charlie Theel. 27. Release Date, Trailers, News, Reviews ...

  18. Star Trek: Discovery

    There is a lot to Star Trek: Discovery - Black Alert, and it took a while to understand and see the different strategies to pursue. That's both a blessing and a curse. It does have the depth that you want to see to keep a game interesting, but getting there is a learning curve that can be a struggle to get through.

  19. Does anyone else miss the computer saying "Black Alert"

    The way it says "Red Alert" gives me the chills all the time. Combine that with Pike's "shields up, red alert!" and I will literally stop and rewind this scene just because it's so awesome. :D But I agree that the Black Alert announcement in combination with the lights switching to that dark blue is really atmospheric.

  20. Star Trek: Discovery

    Star Trek: Discovery makes its way to the tabletop by the way of the mirror-verse. The cat-and-mouse chase between the U.S.S. Discovery and the I.S.S. Charon forms the basis for team play and ...

  21. Star Trek: Discovery

    In Star Trek: Discovery - Black Alert, players divide into teams, and each team represents key members of either the U.S.S. Discovery or I.S.S. Charon crew. Players take turns activating locations on their ship, navigating through the network, and attempting to accomplish missions. One crew is trying to return home, while the other wants to ...