bit trip fate

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bit trip fate

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Buy bit.trip fate with soundtrack.

Includes 2 items: BIT.TRIP FATE, BIT.TRIP.FATE Soundtrack

Buy BIT.TRIP FATE

Content for this game browse all (1), about this game, key features:.

  • The arrow keys control CommanderVideo while the mouse allows you to fire anywhere on screen! Or if you prefer, plug in a controller for dual-stick shooting action!
  • Collect power-ups to call on CommanderVideo’s friends for powerful shot upgrades!
  • A chiptune-inspired dubstep soundtrack helps bring the action to a whole new level!
  • Video game worlds collide with appearances from Super Meat Boy and Mr. Robotube!
  • Chipmusic artist Minusbaby helps set the tone with a special guest appearance!
  • Enjoy brand new Easy and Hard Difficulty Modes!

System Requirements

  • OS *: Windows XP SP3
  • Processor: 2.0+ GHz
  • Memory: 512 MB RAM
  • Graphics: OpenGL 2.1 and shader model 3 with 128 MB of memory
  • DirectX®: 9.0c
  • Hard Drive: 100 MB HD space
  • Sound: Any sound card capable of stereo output
  • Additional: Playing with a keyboard and mouse is recommended.
  • OS: OSX version Snow Leopard 10.6.3, or later
  • Graphics: Open GL 2.1 and shader model 3 with 128 MB of memory

©2010 - 2013 Gaijin Games, Inc.

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BIT.TRIP FATE

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The game is a noteworthy departure from the previous games, in some ways even moreso than RUNNER, and lesser in others. Most notably is the game's brooding, dark tone in comparison to its predecessor, with vague dives into topics of rage and self-destruction.

The game has also received some attention for being one of the first video games to prominently feature dubstep music at its core design, especially notable as dubstep gained a resurgence in popularity during the early 2010s, making the game something of a trend-setter.

The title theme, Left [Sucka MCs mix], and the credits theme, A Large Part of your Mind Sliced [What mix], are provided by guest composter Minusbaby

  • 1.1.1 Meat Boy
  • 1.1.2 Mr. Robotube
  • 1.1.3 CommandgirlVideo
  • 1.1.4 Junior Melchkin
  • 3.1 DETERMINATION
  • 3.2 PATIENCE
  • 3.3 DESPERATION
  • 3.4 FRUSTRATION
  • 4 LEADERBOARD

GAMEPLAY [ ]

FATE is, in most instances, played with a dual-controller set-up (Wiimote + Nunchuck, Circle Pad + Stylus, Keyboard + Mouse, etc.). You control the movement of CommanderVideo, the direction he aims in and when he fires.

The objective of the game is to help CommanderVideo navigate auto-scrolling corridors safely while defeating enemies and destroying or avoiding obstacles in the way. CommanderVideo's movement is restricted to a wavy rail that permeates every level called the Vibe. Players can freely move CV horizontally, but his vertical position relies on the peaks and valleys present on the Vibe itself. Players must be careful about how they move and position CommanderVideo to avoid enemy Beats. Worth noting is that only the area around CV's Core is affected by enemy attacks.

Additionally, players can aim and fire lasers, which are used to defeat enemies as well as certain obstacles, like voxels and meteors. The destroyed enemies and obstacles drop Core pick-ups like the ones from RUNNER, that when collected will increase the MODE-Up meter. While firing his lasers, CV's movement speed is slowed.

POWER-UPS [ ]

Like BEAT, CORE and VOID before it, FATE features several power-ups. Unlike those games, the player has the ability to choose their power-up whenever one appears, as opposed to them being predetermined. These power-ups alter CommanderVideo's bullets, though they do not evolve across the different MODEs like the default bullets do. Instead they remain the same in every MODE except for GIGA.

Meat Boy [ ]

Meat Boy fires large, singular, slow moving, and highly damaging bullets, making sub-bass "wub wub" sounds when they're fired. The bullets can partially pass through obstacles, however they shrink and fizzle out rapidly upon doing so, which greatly reduces their damage and hang time. Conversely, they are capable of piercing through enemies as well as nullifying their bullets. The latter feature alone makes Meat Boy the chosen power-up for players who aim for perfect runs.

In GIGA, Meat Boy's bullet is almost doubled in size and the sine sound effect has its pitch drastically lowered.

Meat Boy's Power-Up normally.

Mr. Robotube [ ]

Mr. Robotube fires two streams of bullets in a tandem sine wave formation. These bullets have tremendously high damage, potentially the highest in the game and are capable of passing through walls and enemies. Because of the damage output and piercing ability, this is the second-most used Power-Up as its accuracy issue can be compensated for.

In GIGA, the bullets become larger and a third, straight stream of bullets is added, greatly increasing the overall accuracy and coverage of the bullets, making aiming a non-issue.

CommandgirlVideo [ ]

CommandgirlVideo fires a pair of conical triple spread shots, each firing directly opposite the other. Like the Robotube power-up, the bullets have their damage and coverage greatly amplified at the cost of base accuracy. Aside from these changes, the bullets lack any special attributes and are affected by enemies and obstacles the same way CommanderVideo's default bullets are.

In GIGA, two additional double spread-shots are added, creating a circular 10-bullet spread shot that can hit nearly anything.

Junior Melchkin [ ]

Junior Melchkin fires thin lasers that can pierce through enemies and are slightly stronger than the default bullets. Because these lasers are only marginally stronger than the standard bullets and offer no bonuses beyond enemy piercing (they are still blocked by obstacles), this power-up is the least favored amongst most players.

In GIGA, the three lasers are replaced with a single, monstrous laser beam that does additional damage, though it's still blocked by walls.

The Pick-Up itself is a small circle with the helper characters inside. These cycle through the characters in the order of CommandgirlVideo, Meat Boy, Mr. Robotube, and Junior Melchkin. The Power-Up cannot be dodged, but after a certain amount of time it will vanish, making it possible to avoid using a Power-Up for self-imposed challenges.

Additionally, while under the effects of a Power-Up, the helper character will orbit CommanderVideo, where they will be able to block projectiles and pick up Cores for CommanderVideo.

This game is unique from the other BIT.TRIP games when it comes to modes, as you shoot enemies and collect Cores to MODE-Up, but getting hit just once in any mode will mode you down. Also, the vibe (Which Commander Video travels on) acts the same as the HUD. Also, paddles appear on the Mode Bar, depending on which mode you're in. Every bullet an enemy hits turns them the color of the HUD. CommanderVideo also does body movements according to the mode.

The Mode Bar resembles six paddles for GIGA. Commander Video shoots four wide-spread bullets for every shot, each just as strong as three ULTRA bullets. Your multiplier is x200. Shooting enemies turn them pink, and defeating enemies make the deep echo tone, and a deep beat that echoes. All power-ups are advanced from their past modes (Ex: Meat Boy's bullets are greatly enlarged, and makes a different sound.) The music also gets an extra percussion layer to match with the music. Commander Video's aura makes five rings, but the fourth and fifth come out later than third (Like in EXTRA). The HUD acts three-dimensional, and moves from side-to-side to the rhythm, same as the vibe. Commander Video begins to dance in this mode. Continue to grab COREs and defeat enemies to get an extra 500,000 points, or get hit and Mode down to EXTRA.

The Mode Bar resembles five different colored paddles for EXTRA. Commander Video shoots three wide-spread bullets for every shot, each doing more damage than SUPER bullets. Your multiplier is x100. Shooting enemies turn them into different static colors of the rainbow (as the HUD) and defeating enemies makes the deep echo tone, and an extra beat with an echo. Commander Video's aura makes four rings, but the fourth ring comes out later than the others, as if separated from an invisible ring, each with different colors of the rainbow. The HUD makes a neon effect, and booms out at the player to the beat, and every time it does this, it changes colors (as in MEGA). Commander Video begins to shake his arm in the air in this mode. Grab COREs and defeat enemies to Mode up to GIGA Mode, or get hit and mode down to ULTRA.

The Mode Bar resembles four paddles for ULTRA. Commander Video shoots three spread bullets for every shot, each doing more damage than MEGA bullets. Your multiplier is x50. Shooting enemies turn them into single-color rainbow cycle (as the HUD) and defeating enemies makes the deep echo tone, and an extra beat. Commander Video's aura makes three thinner rings of different colors, fading out one-by-one and the middle aura makes a full single color rainbow cycle. He begins to act like he is flying in this mode. The HUD changes through a rich rainbow color variety, and the Mode name slides across the screen. Grab COREs and Mode up to EXTRA Mode, or get hit and mode down to SUPER.

The Mode Bar resembles three paddles for SUPER. Commander Video shoots three slightly spread bullets for every shot, each doing more damage than HYPER bullets. Your multiplier is x20. Shooting enemies turn them into a fluent rainbow (as the HUD) and defeating enemies makes the deep tone echo. Commander Video's aura makes three rings of different colors, fading out one-by-one, and the middle aura makes half of a single color rainbow cycle, and acts like he is skipping. The HUD changes a variety of rainbow colors as its own layer in the background, and shoots out towards the player. Grab COREs and defeat enemies to mode up into ULTRA Mode, or get hit and mode down to MEGA.

The Mode Bar resembles two paddles for MEGA. Commander Video shoots three bullets for every shot. Your multiplier is x10. Shooting enemies turn them static rainbow colors (as the vibe) and defeating enemies make a deep tone in-key of the song. Commander Video's aura makes two different colored rings come out every now and again. His hand will drop lower. The HUD changes rainbow colors statically. Grab COREs and defeat enemies to mode up to SUPER, or get hit and mode down to HYPER.

You start every level in this mode. The Mode Bar resembles one paddle for HYPER. Commander Video shoots two bullets for every shot. Your multiplier is x1. Shooting enemies turn them yellow, and every enemy you defeat will make a short beep in-key of the song. Commander Video's aura makes one yellow ring come out every now again. The HUD is a broad yellow. Grab COREs and defeat enemies to mode up to MEGA, or get hit and mode down to NETHER.

This is the lowest game mode, as there is no music, and sounds are old-style retro. Commander Video shoots one bullet for every shot, and stands. There is no paddle on the Mode Bar for Nether. The background is very fizzy, like a static TV screen, as the HUD is black and gray. Shooting enemies turn them gray for every bullet you hit them with, and defeating enemies makes an exploding sound instead of a musical note. Commander Video's aura is gray and dimmed, and sometimes blinks and disappears, fizzing every now and again, the CORE for his heart makes the same action. Your multiplier is x0.1. Mode up into HYPER, or Mode down and get a Game Over.

DETERMINATION [ ]

Patience [ ], desperation [ ], frustration [ ], leaderboard [ ].

See the BIT.TRIP FATE Scoreboard

  • 1 BIT.TRIP RUNNER
  • 3 CommanderVideo

Gaijin Games

Video Games and iGaming news

BIT.TRIP FATE

The second to the last installment in the BIT.TRIP game series, FATE will leave game enthusiasts guessing on what’s next to come.

FATE takes the dual-stick shooter game into a new level with its 360 degree firepower and side-scrolling action.

bit trip fate

FATE has a number of awesome features:

  • Brand new modes Easy and Hard Difficulty;
  • Gather power ups that can be used to summon CommanderVideo’s friends to get upgrades;
  • Appearances from Mr. Robotube and Super Meat Boy;
  • Chiptune-inspired dubstep soundtrack;
  • A guest appearance by Minusbaby.

Platforms/Release Dates : Nintendo Wii and Nintendo 3DS – September 13, 2011, WiiWare – October 25, 2010

Rating: 4/5 Stars

To know more about other awesome games like BIT.TRIP FATE or generally just about video games, mobile apps, and casino games, check all the articles and reviews you can find here .

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BIT.TRIP FATE

BIT.TRIP FATE

CommanderVideo’s journey is nearly complete, but the hardest part has yet to come. Guide our brave hero through a world of twin-stick shooter gameplay, strange and powerful enemies, and environments unlike any you’ve ever seen before.

  • Twin-stick shooter gameplay!
  • Collect power-ups to call on CommanderVideo’s friends for powerful shot upgrades!
  • Easy, medium, and hard difficulty modes
  • 20 bite-sized challenges separate from the main game
  • Chiptune artist Minusbaby helps set the tone with a special guest appearance!

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Action, Music, Arcade, Shooter

Single System (1)

Handheld mode , Tabletop mode , TV mode

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bit trip fate

  • The Inventory

Review: Bit.Trip Fate

Gaijin Games compromises my ability to deliver a concise game description with Bit.Trip Fate, a rhythm-based on-rails twin stick bullet hell shooter. I guess that wasn't too bad.

Bit.Trip Fate is the fifth installment of Gaijin and Aksys' Bit.Trip series, which combines '80s graphics with modern game design to create unique experiences. In the case of Fate, series icon Commander Video travels along a twisting rail through strange alien worlds, blasting enemies and avoiding hails of bullets in order to defeat six level bosses and save the day. Along the way he collects power-ups, intensifying the music and his firepower, while friends like Super Meat Boy provide additional weapons and armor to aid in his quest.

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Ideal player.

The ideal Bit.Trip Fate player has an ear for rhythm, snake-like reflexes, the patience of a saint, and the ability to see beyond the graphics to the gameplay underneath.

Why You Should Care

Some consider the Bit.Trip series to be not only a defining series for Nintendo's WiiWare service, but a justification for the service's very existence. It's the poster franchise for the gameplay over graphics movement, delivering fresh and compelling experiences without the use of flashy imagery.

So Bit.Trip Fate is an on-rails shooter? To a certain extent, yes. Commander Video follows a set path that winds its way from left to right. Unlike traditional on-rails shooters, however, the character can be moved back and forth along that path at will while the level slowly scrolls from right to left. Dips and hills in the line allow him to position himself vertically to avoid bullets and fire on enemies. There's a strategy to placing yourself in the right place at the right time. The analog stick on the Wii nunchuck controls movement along the path, while the Wii remote is used to fire your weapon in all directions around the screen. You can also use the Wii Classic Controller, but oddly enough it's not quite as responsive as the Wii remote and nunchuck combo.

Relax! Only that cross in the center of Commander Video can be hit by bullets.

Hails of bullets? So it's a difficult game? Well any bullet hell shooter is hard until you memorize the enemy patterns, and then it just becomes a matter of going through the correct motions. Bit.Trip Fate is actually more frustrating than difficult. Like its predecessor, Bit.Trip Runner , dying sets you back to the beginning of the stage. Unlike Runner, Fate's six levels are long, winding, and slow. Dying in a boss fight after spending five or six minutes getting to the end of a level and having to restart back at the beginning quickly loses its charm.

How does music figure into the action? The chiptune music in Bit.Trip Fate is constructed in such a way that every enemy explosion feels like it's part of the game's soundtrack. the music and gameplay aren't as closely intertwined as in some of the previous games in the series, but the effect is quite nice nonetheless.

And there's multiplayer? I suppose you could consider one player holding the nunchuck to move and the other using the Wii remote to shoot cooperative multiplayer, but then suddenly half of the Wii library features co-op multiplayer. Shooting your weapon slows your movement, so the game is really best played with one player behind the wheel. It could be fun with the right partner. I did not have the right partner.

Bit.Trip Fate In Action

The bottom line.

Commander Video burst into full form in May's Bit.Trip Runner, filled with adolescent energy and enthusiasm, taking on challenges head-on without much thought. Bit.Trip Fate presents a more mature and thoughtful Commander Video, and while he's lost some of his teenage charm, this slower, more methodical hero makes up for it with the thoughtful complexity that comes with age.

Bit.Trip Fate was developed by Gaijin Games and published by Aksys Games for WiiWare, released on October 25. Retails for 800 Wii Points ($8.00). A copy of the game was given to us by the publisher for reviewing purposes. Played through all six levels to completion. Played through level one twice, level two three times, and lost count for levels three through six.

bit trip fate

BIT.TRIP FATE

bit trip fate

  • Aksys Games

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Summary Bit.Trip Fate is a side-scrolling shoot-'em-up game.

bit trip fate

  • Nintendo Switch
  • Gaijin Games

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COMMENTS

  1. BIT.TRIP FATE on Steam

    BIT.TRIP FATE. FATE is the penultimate chapter in the six-part BIT.TRIP series and will leave you wondering what's next.Key Features:The arrow keys control CommanderVideo while the mouse allows you to fire anywhere on screen! Or if you prefer, plug in a controller for dual-stick shooting action! All Reviews: Mixed (103) Release Date: Jul 11 ...

  2. BIT.TRIP FATE

    BIT.TRIP FATE is the fifth mainline entry in the BIT.TRIP hexalogy. The game takes the form of a horizontal shoot 'em up. CommanderVideo and his friends (now with Mr. Robotube replacing Radbot) must navigate a series of dangerous obstacle courses in the hopes of stopping the Timbletot once and for all. The game is a noteworthy departure from the previous games, in some ways even moreso than ...

  3. Bit.Trip Fate

    Bit.Trip Fate takes place over three environments, each divided into two stages and culminating in a boss encounter. The first environment (stages Determination and Patience) resembles a crystal cavern over a space backdrop, the second (stages Desperation and Frustration) a cityscape filled with skyscrapers, and the third (stages Anger and Fall) an underground pit with rivers of magma.

  4. BIT.TRIP FATE for Nintendo Switch

    BIT.TRIP FATE is the penultimate chapter in the six-part BIT.TRIP series. CommanderVideo's journey is nearly complete, but the hardest part has yet to come. Guide our brave hero through a world ...

  5. BIT.TRIP FATE

    BIT.TRIP FATE is the penultimate chapter in the six-part BIT.TRIP series.CommanderVideo's journey is nearly complete, but the hardest part has yet to come.ht...

  6. BIT.TRIP FATE

    The second to the last installment in the BIT.TRIP game series, FATE will leave game enthusiasts guessing on what's next to come. FATE takes the dual-stick shooter game into a new level with its 360 degree firepower and side-scrolling action. FATE has a number of awesome features: Brand new modes Easy and Hard Difficulty; Gather power ups ...

  7. BIT.TRIP FATE on GOG.com

    Description. FATE is the penultimate chapter in the six-part BIT.TRIP series and will leave you wondering what's next. The arrow keys control CommanderVideo while the mouse allows you to fire anywhere on screen! Or if you prefer, plug in a controller for dual-stick shooting action! Collect power-ups to call on CommanderVideo's friends for ...

  8. Official BIT.TRIP FATE Trailer

    FATE is the penultimate chapter in the six-part BIT.TRIP series and will leave you wondering what's next.A fresh take on the dual-stick shooter genre, FATE m...

  9. BIT.TRIP FATE

    BIT.TRIP FATE. System: Nintendo Switch Release date: 25/12/2020. CommanderVideo's journey is nearly complete, but the hardest part has yet to come. Guide our brave hero through a world of twin ...

  10. BIT.TRIP FATE

    https://www.gog.com/game/bittrip_fateFATE is the penultimate chapter in the six-part BIT.TRIP series and will leave you wondering what's next.

  11. BIT.TRIP FATE/Nintendo Switch/eShop Download

    BIT.TRIP FATE is the penultimate chapter in the six-part BIT.TRIP series.

  12. BIT.TRIP FATE (2010)

    FATE is the penultimate chapter in the six-part BIT.TRIP series and will leave you wondering what's next. GAME FEATURES: The Nunchuk controls CommanderVideo and the Wii Remote's pointer fires ...

  13. Bit.Trip

    Bit.Trip Fate (2010) is the fifth installment of the series. It is a rhythm rail shooter, or shmup. It was formally announced on September the 4th, at the Penny Arcade Expo, in the Destructoid LIVE booth. It was released on WiiWare on October 25, 2010.

  14. Review: Bit.Trip Fate

    Bit.Trip Fate is the fifth installment of Gaijin and Aksys' Bit.Trip series, which combines '80s graphics with modern game design to create unique experiences.

  15. BIT.TRIP FATE Review (WiiWare)

    BIT.TRIP FATE is a perfect example of how Gaijin Games continues to find unique ways to inject new life into the series without losing that simple yet wildly playable charm for which the series ...

  16. Steam Community :: BIT.TRIP FATE

    BIT.TRIP FATE - FATE is the penultimate chapter in the six-part BIT.TRIP series and will leave you wondering what's next.Key Features:The arrow keys control CommanderVideo while the mouse allows you to fire anywhere on screen! Or if you prefer, plug in a controller for dual-stick shooting action!Collect power-ups to call on CommanderVideo's friends for powerful shot upgrades!A chiptune ...

  17. BIT.TRIP COMPLETE: 20 FATE Challenges

    BIT.TRIP COMPLETE: 20 FATE Challenges. Made by Gaijin Games. Played by SWN.UPDATE: New video posted. Link: https://youtu.be/wM2GdeV9XpQ

  18. Bit.Trip Fate

    Oct 14, 2010 - Bit.Trip Fate, the fifth entry in the Bit.Trip series, is headed to WiiWare on October 25. Get your first look at the retro-styled game here. Bit Trip Fate. No Results.

  19. BIT.TRIP FATE

    Experience the thrilling rhythm, shoot 'em up, and bullet hell gameplay of BIT.TRIP FATE! As the penultimate chapter in the acclaimed BIT.TRIP series, this game will leave you on the edge of your seat, eagerly anticipating what's next. Key features. Take control of CommanderVideo with the arrow keys and unleash firepower with your mouse or ...

  20. BIT.TRIP FATE All Perfect Run + 20 Challenges 720p60 (WiiU)

    It is difficult for me to find a computer with internet access without data limitations. Now that I found one, along with my apology for keeping you waiting...

  21. Bit.Trip Fate

    Bit.Trip Fate is a side-scrolling shoot-'em-up game. Jason Dietz Our frequently updated list shows the latest free games available from Epic Games Store, IndieGala, Steam, Fanatical, GOG, and more as well as new and upcoming titles added to subscription services like Game Pass, PlayStation Plus, Prime Gaming, and Humble.

  22. BIT.TRIP Fate ~ All Bosses

    All bosses from Bit.Trip Fate.Timestamps:Determination - 0:03Patience - 0:38Desperation - 3:07Frustration - 4:37Anger - 6:38Fall - 8:05