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Plik's Safari

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Gametitle-FO3 PL

Plik's Safari is a quest in the Fallout 3 add-on Point Lookout . It is also the name of the second area in the coastal grotto – where Plik resides – as it appears on the Pip-Boy .

  • 1 Quick walkthrough
  • 2 Detailed walkthrough
  • 3 Quest stages

Quick walkthrough [ ]

  • Talk to Plik .
  • Pay the high rollers fee.
  • Enter the hunting area.
  • Survive the onslaught of feral ghouls.
  • Return to Plik and collect your prize.

Detailed walkthrough [ ]

When you enter the coastal grotto , continue down the "hallway" and speak to a ghoul named Plik . He offers you a chance to join his small hunting club, but only if you pay the steep entry fee of 1,000 caps. Pay the fee, and ask to join in the next safari. Enter the door behind Plik, and meet your colleagues for this hunting excursion, Jacob Humboldt and Rip Smithy . When you are all set to begin the hunt, flip the switch on the block in the center of the room.

You'll have to fight several waves of leveled feral ghouls , ranging from swamp ghouls to glowing ones . Jacob and Rip are hardly worthy allies, and will usually perish during the onslaught. Use anything at your disposal to live through the obscene amount of enemies, whether it be traps, sheer firepower or a combination of both. After surviving return to Plik and collect your prize.

Quest stages [ ]

  • The Ghoul Ecology perk can be obtained by reading Plik's journal which you can find on a desk in his room.
  • If you put on the ghoul mask, the ghouls don't attack Jacob Humboldt or Rip Smithy and mines will not detonate until you take off the mask.
  • If you kill Plik before triggering the quest he will not have the The Dismemberer . Load the auto-save at the front door to fix this.
  • If you equip (reverse-pickpocket) the two fellow hunters with high level weapons and armor, they will last a little longer and actually manage to kill a few ghouls (they still cannot survive on their own without the player's help). Non-player characters actually use chems, so if you put stimpaks or Buffout on them, they will sometimes use them.
  • If Jacob Humboldt and/or Rip Smithy do survive, they will disappear upon exiting the safari.
  • The safari is repeatable every few days. Repeating the safari costs 500 caps and no reward other than the minor loot the ghouls have and the experience points.
  • Disarm and re-arm the bear traps (there are four) for a little experience before the safari begins. You also get experience for any ghoul deaths they might cause.

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See also [ ]

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  • Fallout 3: Point Lookout Guide - Table of Contents

Fallout 3: Point Lookout Guide - Table of Contents

Key Objectives

Defend Calvert Mansion - Investigate the smoke pouring out of Calvert Mansion to discover a full scale assault. Help Desmond defend himself to gain a new ally in the swamp.

Join the Tribals - This quest will take you on a spiritual journey before you become an official member of the tribe.

Spy on the Tribals - Self explanatory. Find out who their “God” really is.

Fun at the Ferris Wheel - Either a quick drop off for Calvert or a long battle on Desmond’s behalf.

A Meeting of the Minds - A final raid on the facility to find Professor Calvert in his mortal form.

Side Quests

Make Some Moonshine - Help Maguerite brew a bit of homemade ellixir.

An Antique Land - Collect some dirt to get some gas canisters from an old ship in the bay.

Survive Plik’s Safair - Win an special axe by surviving this ghoul shooting gallery.

Rolling Back the Velvet Curtain - Blow up your very own sub on behalf of Chinese Intelligence.

The Dark Heart of Blackhall - A wonderful trip down Lovecraft Lane to get a special book from the swampfolk.

Enemy Analysis

Mirelurks and Swamplurks - Some new versions of the old creatures in the wasteland. Just shoot them in the face as they try to close the distance. The only trick is timing it right. The lever action rifle seems to penetrate their shells a bit though.

Ghouls - The same old guys with a bit of a different look. The only thing that has changed is that they are often in large groupings. Be very careful around the cemetary of the Ark & Dove Cathedral and the Turtledove Detention Center. You might find 10-15 ghouls there.

Smugglers - Just a twist on Talon Company. The only real danger is that they usually throw a few plasma grenades. Just aim for the head and take them out in a few shots.

Tribals - You’ll fight them occasionally as part of the main quest. The trick is that they can do an unstoppable +35 to any damage caused by Point Lookout weapons. This means that the riflemen with lever action rifles are your worst nightmare. Be ready to lose a lot of health in your fights with them. Use a good rifle or energy weapons to take them out quickly.

Swampfolk - This varied bunch will present a number of new challenges to you. They also get a +35 to their damage. They don’t tend to be as alert or accurate though. The only really dangerous ones are the bruisers. They can cause tremendous damage equal to a deathclaw or albino scorpion if you let them get into range. Shoot out their legs or hit them with a dart before they catch up to you. The rest can just be shot in the head in a normal gunfight.

Robobrain Sentries - You’ll face of few of these in Professor Calvert’s Lab. Just shoot them in the dome. They aren’t very dangerous.

Little Quests

Fallout 3: Point Lookout - Tobar Was Pretty Busy

Herzog Mine - You can get a safe home in the area by finding Kenny inside Herzog’s Mine. You can either talk him into letting you sleep there or you can find his lost teddy bear near the bottom area of the mine.

Finding Nadine - After “Walking with Spirits” you can follow Nadine to the Duchess Gambit. She’ll explain that Tobar is the one who took your chunk of brain and that she’s taken the ship in return. Use her key to go into the engine room and find him. He’ll try to justify his actions. Just shoot him in the head when he draws his gun. You can grab your lump of brain on the table. It has no real use other than as a neat decoration. You can then travel for free.

Croatoa - This gardener at the Ark & Dove Cathedral has a special fertilizer shovel. You can get it by passing a speech check or using the Child at Heart perk. He’s usually inside the church. It should be on his body if you kill him too.

The Lighthouse - You can light up the lighthouse if you want. Grab a lightbulb from the truck wreckage to the northwest of the Ark & Dove Cathedral. Then pop it into the light at the top. After a bit of time has passed, a number of smugglers will set up a hideout there. You can kill them for a lot of loot.

This post is part of the series: Fallout 3: Point Lookout - Complete Guide

Fallout 3: Point Lookout is the 4th installment of DLC for Fallout 3. This guide will give you walkthroughs for the main quests and side quests. This includes dealing with Desmond and Calvert, Working for Blackhall, and beating Plik’s Safari. If you need any help with Point Lookout, look here.

  • Fallout 3: Point Lookout - Main Quest Guide - Taking in the Local Flavor
  • Fallout 3: Point Lookout - Main Quest - Desmond vs. Calvert
  • Fallout 3: Point Lookout - Side Quest Guide - Plik’s Safari and Blackhall’s Quest
  • Fallout 3: Point Lookout: Side Quest Walkthroughs - Collecting Dirt, Making Moonshine, and Blowing Up a Sub
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  • Is the Plik's Safari quest in Point Lookout based on "The Most Dangerous Game"?

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Fallout Wiki

Coastal grotto

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Coastal grotto is a small cave in Point Lookout in 2277 . It is where Plik lives and holds a "safari" of sorts with ghouls as the hunt. There are also two men, Jacob Humboldt and Rip Smithy , in the safari chamber, who will most likely die by the end of the safari. It only has one interior section.

  • 1.1 Exterior
  • 1.2 Interior
  • 2 Inhabitants
  • 3 Notable loot
  • 4 Related quests
  • 5 Appearances

Exterior [ ]

There is a buoy outside, just east of where the door to get inside is. The door itself is up the cliffside and the Lone Wanderer will need to climb up. With careful jumping, it is possible to reach the entrance from the top of the cliff (i.e. near the Ark & Dove resting grounds ). Also, there are some swamplurks around the coastline.

Two buoys can be seen in front of the entrance. Beneath the northern buoy is a shipwreck with a first aid box and a Very Easy locked safe. Below the southern buoy is the skeleton of a Tyrannosaurus Rex or similar dinosaur, along with a human skeleton with a lever-action rifle . Nearby are two ammunition boxes and an Average locked safe .

Interior [ ]

Inside, there is a long tunnel that leads to Plik . Before reaching him, the Lone Wanderer will find his room with a bed, a desk, and his journal lying open atop an unusually small first aid box . If the player character starts the quest, they will be able to enter the safari chamber. The safari chamber is a large room where feral ghouls come out from all sides when the button in the middle of the room is pressed.

Inhabitants [ ]

  • Jacob Humboldt

Notable loot [ ]

  • Plik's journal and a mini nuke - In Plik's quarters, just opposite of his location on a table.
  • The Dismemberer - Given by Plik as a reward for completing Plik's Safari .

Related quests [ ]

  • Plik's Safari

Appearances [ ]

Coastal grotto appears only in the Fallout 3 add-on Point Lookout .

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Gallery [ ]

Plik's journal and mini nuke

  • 1 The Ghoul
  • 2 List of known Vaults

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COMMENTS

  1. Plik's Safari

    Plik's Safari is a side quest in the Fallout 3 add-on Point Lookout. When first entering the coastal grotto, there is a small room on the right which contains Plik's journal (on the desk), and some minor loot. Reading it awards the Ghoul Ecology perk, which gives a 5 point damage bonus when fighting ghouls. Plik is located further down the hallway, and offers a chance to join his small hunting ...

  2. Plik's Safari

    To begin the onslaught, press the button on the pillar with the light atop it. The light will start to beam outward and a noise will erupt incessantly. Expect both to go for the duration of the ...

  3. Plik's Safari

    Plik's Safari is a quest in the Fallout 3 add-on Point Lookout. It is also the name of the second area in the coastal grotto - where Plik resides - as it appears on the Pip-Boy. Talk to Plik. Pay the high rollers fee. Enter the hunting area. Survive the onslaught of feral ghouls. Return to Plik and collect your prize. When you enter the coastal grotto, continue down the "hallway" and speak ...

  4. Side quests

    [#59] There's only one main passageway inside the cave, so you can't really get lost. Turn right after you notice a ghoul in the distance and enter a small room. Examine the table to find Plik's journal [#59].Reading the contents of the journal will result in the main character receiving a new perk called Ghoul Ecology.There's also a mininuke on the table, as well as medical supplies.

  5. Fallout 3

    #plikssafari Plik's Safari is a Fallout 3 quest which is added to the game with the Point Lookout add-on.When first entering the Coastal Grotto, there is a s...

  6. Fallout 3

    This is a video featuring both the location and the walkthrough of Plik's Safari in the Point Lookout DLC. Please Rate and Subsribe! Thanks!

  7. Fallout 3: "Plik's Safari Quest Walkthrough" (No Commentary)

    Fallout 3: Plik's Safari Quest recorded in FULL HD, 1080p 60fps gameplay without commentary. This Fallout 3 full-game walkthrough series is also being comple...

  8. Plik's Safari

    Finding Plik's Safari . The player must make their way to the Coastal Grotto, on the eastern side of the map. As you enter, go to the small room on the right. The player can find a number of items here. The player should also read Plik's Journal to gain the Ghoul Ecology Perk. Continue moving down the pathway until you reach Plik. He will offer ...

  9. GameBanshee

    Note: In a room near Plik you'll find Plik's Journal on a table. Reading the journal will give you the Ghoul Ecology perk, which will help you in the quest. Another Note: You can steal back the entry fee from Plik at any time. One Last Note: You can repeat the safari every couple of days to grind experience.

  10. Plik's Safari(spoilers?)

    On a mountain of skulls, in the castle of pain, I sat on a throne of blood. What was will be; what is will be no more! Now is the season of evil! Meh, unless you need the caps or what little loot comes from ghouls you can just kill Plik after giving him the fee and get (i think) 1800 caps and the Dismemberer.

  11. Safari de Plik

    El safari de Plik es una misión secundaria en el complemento Point Lookout de Fallout 3. Al entrar por primera vez en la Gruta costera, hay un pequeño cuarto a la derecha que contiene el Diario de Plik, (sobre el escritorio) y otros botínes menores. Al leerlo obtienes el extra Limpieza de necrófagos, que te da un bonificación de 5 puntos de daño cuando combatas necrófagos. Plik se ...

  12. Plik's Safari

    For Fallout 3 on the PC, a GameFAQs message board topic titled "Plik's Safari".

  13. Fallout 3 Point Lookout

    Side quest. Join and survive Plik's Safari for a great reward.FALLOUT WIKI INFO:http://fallout.wikia.com/wiki/Plik%27s_Safari

  14. Question About Pliks Safari

    If you have Ledeux' Goalee Mask, Tribal Armor, Gaus Rifle, and Action Boy and Reaper's Sprint perks along with a high agility, you can pretty much own the feral ghouls in the Safari. GT: SithLord5283. The power to destroy a planet is insignificant, next to the power of the Force. forgottenH3R0 14 years ago #3.

  15. Plik

    Plik is a ghoul inhabitant of Point Lookout in the year 2277. A jovial host of his prestigious hunting club for society's richest (or most bored) clientèle, Plik has witnessed the spread of feral ghouls in the area, and seeks to limit this encroachment while attempting an enterprising scheme in the process. Plik runs a little hunting club out of the coastal grotto, but it is "strictly for ...

  16. Fallout 3: Point Lookout Guide

    Fallout 3: Point Lookout is the 4th installment of DLC for Fallout 3. This guide will give you walkthroughs for the main quests and side quests. This includes dealing with Desmond and Calvert, Working for Blackhall, and beating Plik's Safari. If you need any help with Point Lookout, look here. fallout-games.

  17. Fallout 3 Perfect Build Guide : r/fo3

    Ghoul Ecology - Point Lookout - Plik's Safari - Read Plik's journal - +5 points of damage to all enemies (due to a glitch) Xenotech Expert - Mothership Zeta - This Galaxy Ain't Big Enough... - Get a random number of enemies to spawn in shooting range. - +20% damage with alien weapons. Quest Perks

  18. Fallout 3

    Here we are again for the next episode of our Fallout 3 / Tale of Two Wastelands / Point Lookout playthrough, where we discover a strange little Grotto with ...

  19. Is the Plik's Safari quest in Point Lookout based on "The Most

    If you've ever read that story is about the protagonist being hunted himself. The Safari really doesn't have that element about it. Mattheau 10 years ago #3. It's just survival mode with a pretty stereotypical quest giver. It could be loosely based on it, but it could also be loosely based on a lot of other things, as well.

  20. Fallout 3 Point Lookout Plik's Safari Quest Walkthrough

    Link: https://fallout.fandom.com/wiki/Plik%27s_SafariFallout 3 Point Lookout Plik's Safari Quest Walkthrough

  21. Plik's journal

    Plik's journal is a miscellaneous item in the Fallout 3 add-on Point Lookout. This journal documents all observations made by Plik in his years of running his safari. When read, it grants the Ghoul Ecology perk. Plik's journal uses the world model of the sheet music book. The placement in game covers up any musical notes though, so this is not noticeable. Activating the journal will cause the ...

  22. Fallout 3

    The Continuation of Fallout 3 (Game of the Year)The Lone Wanderer finds the Location of Plik's Safari, and joins a round of Feral Ghoul slaughtering with the...

  23. Coastal grotto

    Coastal grotto is a small cave in Point Lookout in 2277. It is where Plik lives and holds a "safari" of sorts with ghouls as the hunt. There are also two men, Jacob Humboldt and Rip Smithy, in the safari chamber, who will most likely die by the end of the safari. It only has one interior section. There is a buoy outside, just east of where the door to get inside is. The door itself is up the ...