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Star Trek: Bridge Crew The Next Generation DLC Review - To Boldly Go In VR

When most people think of Star Trek and virtual reality, they’re imagining the holodeck, a staging environment that lets users seamlessly travel to other realities as if they were real. Many companies are on quests to realize something like that with modern VR technology, but Ubisoft isn’t one of them. Instead, in partnership with Red Storm Entertainment, they’re setting their sights on the bridge experience instead.

But in terms of Star Trek as a whole, there is nothing more iconic than the shot of a crew sitting on the bridge of a powerful starship. With last year’s release of Star Trek: Bridge Crew , Ubisoft was successful in delivering one of VR’s most memorable and immersive multiplayer experiences to date. There’s nothing quite like barking orders at your friends, sitting side-by-side as things go spectacularly wrong, or valiantly triumphing over dastardly enemies in the final frontier of space.

When it debuted, you could take command of a crew aboard the new Aegis ship, which is themed as a futuristic vessel with lots of whites and grays and sleek designs similar to the modern era of Star Trek films, or the original Enterprise from the very first Star Trek TV show. But it was missing something extremely important: The Next Generation .

As perhaps the most popular era of Star Trek as a whole, The Next Generation’s bridge and crew are immediately recognizable. So in the form of a DLC pack which includes brand new Ongoing Voyages missions, new enemies, a new player race, a new role to play, and yes, TNG’s iconic bridge, Bridge Crew is getting a major overhaul.

The main draw of this DLC is going to just be the experience of sitting on TNG’s bridge, feeling like your part of the crew, and that general sense of presence that only VR can afford — but that’s only a brief slice of what this expansion offers.

star trek bridge crew oculus quest 2 review

Functionally, the TNG bridge is pretty much identical to the Aegis bridge with regard to the captain, tactical officer, and helm positions, but Engineering has been totally overhauled. Instead, you’ll take on the role of Operations, which is what Data did in TNG’s show. And along with that inclusion is the ability to create Android avatars as well (shown below).

In the Ops role, you’ll not only have to do all of Engineering’s job through re-routing power to different subsystems, charging warp coils, and transporting things onto the ship, but now you’ll also have to manage the NPC crew across the entire ship to send them out to different areas and start repairs. It’s a game of predictive micromanagement that adds a ton of chaos and helps liven up an otherwise boring role.

The romulans are a fun new enemy to deal with, as they can actually target parts of your ship to disable during fights. Since the player has always been able to do that, this feels like an evening of the scales a little bit. Combat certainly feels more lethal this time around. Romulans can also flee and cloak themselves now as well, making it tough to keep track of them if you’re not agile.

But the real highlight of the new enemies has got to be the borg. There is an entire new mission type that’s specifically focused on fighting an enormous borg cube, fleeing to upgrade your ship, fighting it some more, fleeing to upgrade your ship, and so on until it’s been defeated. And each time you flee the cube gets stronger from learning your tactics making it one of the more intense ways of challenging yourself.

All of the additions that this DLC makes feel great and welcome, but ultimately it’s not that large of an overhaul. The campaign is still untouched, Ops, even after its changes, is still probably the least fun role to play, and the new enemies mostly feel just like the Klingons with a few minor changes. This isn’t to say TNG is a bad piece of DLC — it improves the game and gives us more of what we loved — but it’s also not going to really draw in a new audience other than those holding out for TNG’s bridge to begin with.

Star Trek: Bridge Crew’s The Next Generation DLC is pretty special. The attention to detail afforded to the Enterprise-D is mind-blowing, the overhaul to Engineering (now Ops) is much-needed, and the expansion of Ongoing Voyages missions and new enemies add variety to an experience that can otherwise grow stale over time. However, it doesn’t do enough to really shake up or improve the core experience enough to elevate the game as a whole. It’s basically more of the same with slight alterations. Unless you’re a massive fan of The Next Generation and are desperate for more Star Trek: Bridge Crew, you’re not missing out on too much if you give this a pass.

Star Trek: Bridge Crew’s The Next Generation DLC releases today exclusively for PSVR and non-VR PS4 players for a limited time. The Next Generation DLC will also be available for Rift, Vive, Windows VR, and non-VR PC players starting July 21st.

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Star Trek: Bridge Crew – Reviews

Meta quest pc playstation 4, gamespot review.

star trek bridge crew oculus quest 2 review

  • 7.6 User Score Based on 28 user reviews.
  • 90 Attack of the Fanboy Delivering on the dream of a Star Trek VR experience, Star Trek: Bridge Crew is a fantastic new game for anyone with a VR setup. You might want more, but what is available will put a smile on your face and keep it there for hours.
  • 68 IGN Star Trek: Bridge Crew feels like a promising first draft of a fantastic Trek simulator, but it only goes boldly for a few hours. After the novelty of finally sitting on a beautiful Federation starship bridge wears off and you’ve exhausted the handful of mission types, all that’s left is the goofy physical comedy of messing around with your friends or strangers in VR.
  • 90 Road to VR Star Trek: Bridge Crew may offer a steep learning curve to overcome, but if you've got a trusty crew by your side, there's serious fun to be had here for both fans and non-Trekkies alike. Interiors are well-rendered, control panels are easy to use, and action is intense, making it easy to lose yourself in the one of the first truly cooperative space sims in VR that offers a deeply engaging social component, hopefully lasting well into the 23rd century. [Tested with Oculus Touch; HTC Vive]
  • 80 UploadVR Star Trek: Bridge Crew is a triumphant recreation of what it means to be on the bridge of an Enterprise-caliber ship from the classic sci-fi universe. If you play with friends then you’re bound to have an amazing time full of laughs, stress, and action. Playing alone is tough, but doable The bulk of your time will likely be spent with the randomized Ongoing Voyages mode since the campaign is brief and shallow. If you’re searching for a game that captures the esoteric and cerebral nature of Star Trek, though, then you’ll be a bit disappointed.
  • 7.1 User Score Based on 65 user reviews.
  • 100 Digitally Downloaded I love this game. I really, truly love it. It’s the realisation of a genuine fantasy, and, as I said at the start of the review, this is the kind of completely immersive experience that is exclusive to VR that makes for the most compelling argument for the technology.
  • 70 Gameblog.fr Being on the bridge of a Starfleet ship in VR is a very satisfying experience, as long as you are a Star Trek fan, of course. But after these very good first impressions, Star Trek Bridge Crew lacks a bit of surprise and variety in its missions.
  • 60 JeuxActu Star trek Bridge Crew is a must have for all serious Trekkie out there with an immaculate respect to the IP. On the other hand, most players will find the game repetitive and quickly boring due to the limited gameplay.
  • 80 PlaySense It's almost as if you're really aboard the U.S.S. Aegis or Enterprise and that's the biggest compliment we can give this title.
  • 6.0 User Score Based on 7 user reviews.
  • 80 Gaming Nexus After all is said and done, this DLC gives me more of what I love, and kudos to Red Storm for taking on that challenge when I thought they had abandoned the game and moved on. Now, can I get some Cardassians?
  • 90 GamingTrend Just as fun and exciting as the previous outing, The Next Generation re-invigorates the game with a fresh bridge, a new race, and a new role -- Operations. While an updated training module might have been helpful, everything else about this DLC is ship-shape and ready to engage. Could this open up more DLC from shows like Enterprise, DS-9, or even Discovery? Please, Red Storm...make it so.
  • 70 UploadVR Star Trek: Bridge Crew’s The Next Generation DLC is pretty special. The attention to detail afforded to the Enterprise-D is mind-blowing, the overhaul to Engineering (now Ops) is much-needed, and the expansion of Ongoing Voyages missions and new enemies add variety to an experience that can otherwise grow stale over time. However, it doesn’t do enough to really shake up or improve the core experience enough to elevate the game as a whole. It’s basically more of the same with slight alterations.
  • 75 XGN The Next Generations DLC for Bridge Crew offers a brand new ship to play with, including a new role and overall feel. The new enemies are a nice addition to the game, although the expansion could have been a little more substantial.

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Star Trek: Bridge Crew Review

Star trek: bridge crew, entertainment.

  • System: | Quest | Quest 2 |
  • Player modes: | Sitting | Standing |
  • Genres: | Simulation | Social | Space/Universe |
  • Game modes: | Co-op | Multiplayer | Single user |
  • Developer: Force Field Entertainment B.V.
  • Comfort: Comfortable
  • Release date: December 16 2019
  • Space: 1450Mb (1.45Gb)
  • Age: PEGI 7

Oops! We’ve not gotten around to writing up the review for this yet. Check back later, check out user reviews below or feel free to write you own review! “

Star Trek™: Bridge Crew will immerse you in the Star Trek universe thanks to VR. The game puts you and your friends in the heart of the U.S.S. Aegis. Your mission: explore a largely uncharted sector of space known as The Trench, in hopes of locating a suitable new home world for the decimated Vulcan populace. The Klingon Empire is also active in the region, and their purpose is a threat to the Federation’s plans. Make strategic decisions and coordinate actions with your crew to complete the mission. In co-op, you can form a crew of four players to serve in the roles of Captain, Helm, Tactical and Engineer. In addition to a dynamic storyline, the game features an “Ongoing Missions” mode, procedurally generating missions for countless hours of Solo and Co-op adventure. Uplay account required. A permanent internet connection is required in order to play the game.”

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Star Trek: Bridge Crew Review

  • First Released May 30, 2017 released

Too many Kirks.

By Justin Clark on June 22, 2017 at 8:53AM PDT

For better and worse, Star Trek: Bridge Crew is exactly what's advertised--it's a virtual-reality simulation of operating a Federation starship. For the first few moments, the sheer thrill of taking the Captain's chair in VR, looking around you to see crew members all working away at their stations, and issuing your first commands is all wonderful and novel. But the second you start yearning for new life, new civilizations, and to boldly go where no one has gone before, you find a game nowhere near that ambitious.

Set in the J.J. Abrams Trek universe, Bridge Crew's single-player campaign centers around the U.S.S. Aegis--which, after a brief training mission, sets forth on its task to help the Vulcans find a new home. This mission takes the Aegis into a Klingon-controlled territory, the Trench, and into the heart of a potentially ugly interstellar incident. You can fill one of four roles aboard the ship: the Captain issues orders to every other department from the holographic menu built into the player’s chair, the Helm puts you in the driver's seat, Tactical handles shields and weaponry, and Engineering determines how much power gets shifted to the ship's vital systems.

The single-player campaign is brief, but it acts as an extended tutorial on the ins and outs of running a starship. From the Captain's chair, you receive orders from Starfleet and issue the commands that lead the Aegis ever forward. However, particularly in single-player, those commands aren't as simple as just telling your crew to move forward at quarter impulse or fire phasers. Instead, they’re a piece-by-piece process that must be followed and timed just right, with every crew member involved performing their duties with precision. In single-player, even something as simple as warping involves opening a menu, setting the correct course, telling engineering to power up the warp drive, having the helm align the ship towards the target location, and finally issuing the order to perform the warp. The process becomes second nature over time, especially with a proper VR controller like the Playstation Move to navigate the menu-heavy UI.

No Caption Provided

You also have the ability to temporarily switch to another position to take manual control over the ship's various functions and levers in single-player, but it's a lot to manage and not nearly the simple power trip you might expect. A.I.-controlled crew members have a nasty habit of being complete knuckleheads who don't know how to properly and strategically fly around obstacles when pursuing a target.

Bridge Crew is somewhat more immersive in multiplayer, where you can speak directly to your crew and coordinate actions by voice, but you need to meet certain requirements for it to go smoothly: four trustworthy crew members, all of whom know their roles inside and out, and who can pull it together long enough to take the game even marginally seriously enough to get through the trickier missions. The situation is helped by the fact that, thankfully, the game supports Cross-Play between PSVR, Rift, and Vive users, meaning there’s typically no shortage of players to fill all four roles. However, since voice chat goes through all sorts of different protocols via the uPlay service, consistent communication remains a problem. Even then, that's assuming you're not stuck with someone who won't stop quoting Galaxy Quest instead of remembering to keep your ship in low-detection mode in Klingon territory.

It didn’t happen often in my time with Bridge Crew, but sometimes the stars did, in fact, align with the right kind of crew: cheerful without being overly silly, strong in their roles, intuitive enough to question an order without the bridge descending into chaos, and being just plain fun, amiable companions. And once that miracle is accomplished, you're left to contend with Bridge Crew as a game. And that game is, ultimately, a fairly milquetoast space shooter.

No Caption Provided

The big issue really comes down to the fact that experiencing the minutiae of running a Starfleet ship is such a thin, pedantic aspect of what makes Star Trek a fascinating universe to play around in. It's always been strong character work and far-reaching sci-fi ideas and allegory that have elevated the dry space-navy material. There isn't nearly enough of the former here. The single-player campaign has a story, one that's even a decent jumping-off point from the Abrams films (albeit one that's deeply reminiscent of Mass Effect: Andromeda), but you aren’t making the truly hard decisions that define the best Starfleet captains, nor are you able to interact with your crew or even the ship outside of the bridge room in any meaningful way.

Even Trek’s infamous no-win Kobayashi Maru scenario--playable here as part of the game's introductory chapter--ends up as little more than a mindless shootout while attempting to transport the doomed vessel’s crew. The remainder of the campaign never really rises above that, content to be a game of traveling between systems, scanning areas and artifacts, transporting life forms, and fending off Klingon Birds of Prey from time to time. It's a game that crucially needs more interesting challenges that can't be solved with phasers.

It's still somewhat thrilling to inhabit the captain's chair on the bridge of a starship--at the bare minimum, Star Trek: Bridge Crew accomplishes that mission. When the game is at its best, the spirit of cooperation between various asymmetrical elements is encouraging--even special. In every other regard, however, Bridge Crew is forgettable the second you pull out of VR.

  • Leave Blank
  • Four distinct and delightfully intricate gameplay roles
  • Stellar virtual re-creation of the old-school Star Trek bridge
  • Cross-Play between platforms is a blessing
  • Online co-op experience can be wonderful with the right crew
  • Single-player story is woefully lacking in nuance
  • Shoddy co-op voice communication

About the Author

justinofclark

Justin Clark

  • @justinofclark

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star trek bridge crew oculus quest 2 review

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star trek bridge crew oculus quest 2 review

‘Star Trek: Bridge Crew’ Delisted from Steam, Quest & Rift Store

He's dead, Jim.

Star Trek: Bridge Crew,  Ubisoft’s co-op space battle sim, has been removed from Steam and the Oculus Store in ostensible preparation for the game’s complete shutdown.

Bridge Crew was an early success for Ubisoft when it first launched on Oculus Rift, SteamVR and PSVR back in 2017, offering some innovative group gameplay that put you and three others aboard the bridge of a Constitution-class starship for coop battle maneuvers against the Klingon Empire.

On Friday, Ubisoft began pulling the plug on  Bridge Crew,  delisting the game from Steam and the Oculus Store for both Quest and Rift. Delisted Games  maintains this was likely due to an expired licensing agreement between Ubisoft and Star Trek IP-holder ViacomCBS.

star trek bridge crew oculus quest 2 review

The studio is still selling Bridge Crew  for both PC and PSVR direct from Ubisoft , as well as via the PlayStation Store for PSVR  for a discounted price of $10. That sale goes until February 17th, and we expect it will be gone from the PlayStation Store thereafter.

If you’re just now considering  Star Trek: Bridge Crew, there’s really no telling when Ubisoft will pull the plug on multiplayer servers, as the company is staying mum for now. In the meanwhile we’d paste a giant ‘BUYER BEWARE’, and that’s even after giving it a resounding [9/10] in our review back when the game first launched.

Despite making it available for non-VR players, releasing the  Next Generation DLC in 2018, and eventually bringing the whole experience to the Quest platform, Ubisoft has been mostly hands-off with Star Trek: Bridge Crew beyond its initial hype phase back in 2017.

This latchkey attitude with updates undoubtedly played into the game’s demise, but the argument can be made that it might have been too soon in VR’s lifecycle for such a specific style of multiplayer game. Sure, the game can be played solo, or with a partial cadre complimented with AI substitutes, but it ultimately excelled when played with a full crew. And yet,  Bridge Crew  never seemed to garner the sort of vibrant userbase it needed to ensure instant access to its drop-in style, procedurally-generated game sessions.

According to  third-party Steam user activity , it only managed a max of 846 users at launch on Steam, going down to a mere 111 two months later. When the game launched on Quest in 2019 (including cross-play), it only managed to attract 533 Steam users concurrently. That’s of course not accounting for PSVR or Oculus numbers, but it’s a telling sign that Bridge Crew  was not the VR success Ubisoft was hoping for.

There was some other writing on the wall at the time. Only a few months after launch, Ubisoft announced it was pulling its IBM Watson-driven voice commands, which allowed users to go hands-free when playing with an AI crew. In response to community outrage Ubisoft  extended support through 2018 , but later phased out voice commands in all versions of the game.

There’s not much else to say about Star Trek: Bridge Crew.  Ubisoft has released and subsequently abandoned more built-for-VR games than any other traditional ‘AAA’ developer out there, treating them more like one-off probes into uncharted space. Although similarly devoid of intelligent life, all of its VR multiplayer games are still on sale:  Eagle Flight,   Werewolves Within,   Space Junkies,  making Bridge Crew  the first—and most successful—of the bunch to get the axe.

Will single player still work though?

I’m wondering about this myself. I guess I’ll have to finish playing through it ASAP.

Why wouldn’t it? Otherwise I’ll have to look out for some pirated patch..

yeah, you can always trust the pirates, unlike the guys that took our money and run (3 years later but still).

Not defending the pirates that do that sort of thing. But there’s several sites on the net where hackers/pirates patch abandonware games to run once the servers have been deactivated. It’s a nice service for the fan community and they don’t charge anything for them.

I’m a developer myself, I can pay for the software I need and never use pirated software, but I’m so feed up with ubisoft bugs and shitty customer support that I would not buy a game from them again. 3 games I bought, 3 piles of bugs with no support. So yeah, I would be happy to at least be able to play this one that I paid for using a hacked patch…

iirc you log in before reaching the main menu and the voice command system is cloud-based so it wouldn’t be that surprising, but it’s something that could be tested right now just by switching off WiFi before loading the game.

Unless Ubi and Valve do what Samsung and Farcebook with to the GearVR community… literally turning off their hardware, and “voiding out” every purchase (leaving unusable hardware)… which was unforgiveable and frankly ILLEGAL, mind you… it ought to.

Of course, once ONE company has gotten away with removing purchased content, you know that everyone else will follow suit shortly. Hell, Valve is “turning off” access to Steam for anyone still running Win7 (not merely not allowing future games to be run, or so on… but literally “turning off” access to anyone still on that platform, which in some cases is the ONLY way to get certain games still sold on Steam to run!)

So… while I would never encourage anyone to “take to the high seas,” if you DO have a legal license to run this software, I’d encourage you to “take a snapshot” of the current state of your installation (save it to a writeable DVD or the like?) which, in the future, you’ll be able to use… ummm… supposedly “iffy” (but far less “iffy” than having a company you bought a product from take that product away from you!) means to get that to work.

It’s not all that hard, really… when Valve turned off access to WinXP, and I still have a machine that runs that (to keep a few things that, again, ONLY run on XP still functioning!), I simply “found a way” to run those Steam programs without… ya know… actually having steam running (as it no longer will, of course).

So, something to bear in mind.

Personally, what I’d LOVE to see would be something along the lines of what’s happened with, say, “Myth II – Soulblighter,” where there are fan-updated versions still getting updates and improvements to this day.

One thing that “Bridge Crew” never really allowed for… unless I missed something pretty major… was the ability to run over a LAN. THAT would be something pretty major, and extremely “value-added.”

Imagine if you could set up in your living room… put chairs in all the right places, or close to them… and then all go into VR, where you could actually hear the real people in the real room around you, talking to you, and you to them… not “over your headset” but literally through the air in the room… but still, in VR, seeing the bridge of a starship.

THAT is something that the makers of “Bridge Crew” screwed up by not providing.

There is something a bit along those lines, apart from “Bridge Crew,” available (or at least it used to be, I haven’t tried it recently). It’s called “Artemis – Starship Bridge Simulator.”

It’s not designed for VR (but I’d swear I heard that they were going to try implementing that). Instead, it’s designed for real-time, all-in-the-same-room roleplaying.

It brings what “Bridge Crew” failed to bring… and I was really hoping that “Bridge Crew” would eventually become more than it was, and take on that “real world get-together play” role that Artemis seems to be the only real alternative for these days.

Check Artemis out. It’s plenty of fun… not “technically” Star Trek, but close enough, I think.

A tragedy. It was an excellent game and experience. It should also be used as a template for future game and experience opportunities.

Ohhh come on! The only game out there that the entire family (3 gen) can play- at the same time, across platforms. Figures.

if you didn’t played it in 3 years you would never play it

Sorry, what exactly do you mean? Clearly- I have played it… As have all of my family members, and everyone else I know with a quest/quest 2/psvr. Also, sometimes, it takes time for word to get around for the less-that-mega-hits. It’s a great Sim-could it be better? Of course! Everything… Literally, everything, is a work-in-progress :)

I just started playing it this month after buying it in 2017. I had other games I was more invested in until now and finally was able to get my friends on board. I do wish I played it when voice commands were a thing though.

Hi Kelley, please check out Spaceteam VR – it can be played cross-platform (PC + Quest VR) as well as with mobile devices. We also have a PSVR and 2D version coming soon!

Hey! Sorry I missed your post earlier… Definitely going to check this is out – thank you!

They are saying they didnt have many users, lol it didnt work for ages, it wasnt possible to connect.

Yep – I tried many times and gave up – I’m amazed that a company like Ubisoft would release such a poor product that obviously had not been tested enough, and when people started complaining it wasn’t working they should have actually done something about it.

I tried it again tonight, got an error trying to get in then a different one. Then i managed to get in but no people, i think due to the error but not sure. It was left a mess lol.

It used to work — likely there was something like a new server issue they never bothered to investigate.

I am a Star Trek fan, and they could have done so much more with it. Goodbye and good riddance.

It’s this sort of attitude which ensures all future Star Trek games will be mobile quality.

When you complain they didn’t do enough, while they invested millions into a leading IP for an unproven tech, while mainly outlets praise it – the issue is your expectations.

The issue is game bugs that prevented many players and MOST groups of friends to play it. If you want to play alone and mp and you are lucky it works for you then fine, what’s the purpose of this if 2 of 3 friends I play vr with can’t play it due to microphone issues? The game could have been great, if it was maintaned I can asure it would have sold A LOT more, since don’t buy it and refunded are the most common things I hear about this game on VR forums, both because of this bug.

I’m also a Star Trek fan, and I really liked the single player game. So for me it’s certainly not ‘good riddance’.

I believe I understand where this is coming from. The last thing any Star Trek fan wants is for a publisher/developer to take over the license and prevent other iterations from existing, then reduce support of the game to almost nothing.

We don’t have a shortage of Star Trek fans. We do have a shortage of Star Trek VR games. This game had some flashes of presence in the Star Trek universe. However, there were so many horrible design decisions made with it. Lean too far and you get a black screen. Exploration is a major part of Star Trek, and these fools put players in a cage.

Content was limited to one DLC release and the Quest ended game stability. Anyone who has played the game for a while knows this issue intimately. From what I’ve heard, the license was no longer theirs to develop with at some point.

I am forced to agree that a game that cannot move forward, yet impair other games from being developed is a good thing to be rid of. The best thing about this game was the community.

I tried with different friends about five times and the multiplayer game seemed to be a broken product that should never have been released in the state it was – I never successfully got to play the game with other people.

I owned it, but never actually played it.

I never played the multiplayer part, and these days you should be able to get it fairly cheap, I bought it a long time ago already with all the DLC for 15 euro’s total. I think it’s really worth anything below that for the single player version only. Only thing I always missed was being able to actually walk around the bridge/ship.

it always hilarious when a dead game get taken down and half the community find a new passion on how good it was

I own the game I’ve had t since 2018 it’s a great game sadly I’ve always had issues finding people to play with

That’s sad, just when Quest 2 is booming and my IRL friends are finally getting into VR ☹️

Never heard of it before.

I quite enjoyed playing around with it on my own, but I never had any friends to play it with, and as a rule I don’t play with randos online. It’s super annoying that we’re in this world where multiplayer is only available on official company servers. Oh, for the days of Gamespy.

That’s awful. In spite of all the bugs, I still love this game and hop in from time to time.

This is how aaa companies treat their own products. Compare that to h3vr or b&s with devs that love their creations

I bought it, could not play more than 2 games due to microphone bugs. It forces you to validate that you have a micro with the builtin microphone testing wich doesn’t work on MANY systems. So you could not validate and play mp or play over discord or we, no answers from bugisoft whatsoever. Lots and lots of complains for that same reason on VR forums, don’t buy it.

Actually making the game playable on quest 2 since it was broken for most people, and fixing the game breaking bugs and crashes, probably would have helped the game do a little better. Every time we ever tried to play, the people on quest would inevitably crash (almost 100% of the time), or their character in game would stop functioning for everyone but the person playing him.

Great game, really fun for Star Trek enthusiasts. Sad to see developers drop a game after taking the customers money. A problem that I had with the game is the lack of add on missions. They could have had literally a CASH COW! Maybe not as much as WOW or Diablo, but they could have had a huge stream of income. As we all know companies can really make some piss poor decisions. Just ask Bud-Light and Target. LOL

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Star Trek: Bridge Crew Review

star trek bridge crew oculus quest 2 review

May 30, 2017

Star Trek: Bridge Crew is quite the daunting experience at first, especially when you’re going into it without the nostalgic twang thanks to being a Trekkie. Upon selecting the tutorial you’re met with a huge amount of information. Luckily all of it is explained to you by a very kind gentleman on the giant screen at the front of your simulation ship.

In between the dialog you’ll have a chance to put what you’ve been told into practice. In doing this it means you leave the tutorial with a genuine understanding of what is expected of you in each of the four command stations. This will be vital in your adventures as it could be the difference between your ship becoming a burning wreck or a thing of legend.

The four command stations consist of captain, engineering, tactical officer, and helm. The first on the list is the most vital in the game and the one that is handed the most control and responsibility. As a captain you need to make sure the ship stays organised. When you’re commanding AI this is a simple, albeit slightly fiddly affair. When human players are there, though, you’ll need to be vocal and clear with your commands whilst making some tough decisions.

Engineering is in charge of power allocations and repairs, which will be important if you want a bit more speed to the engines or a bit more oomph to the shields. Tactical is the brawn of the outfit with the power to turn the shields on and off, fire weapons, and analyse targets. Finally you’ll be relying on helm to get you from A-to-B and maneuver you out of tricky situations.

It’s easy to develop an understanding over what you need to do in each role, although it will take a few missions to feel comfortable with it. The DualShock 4 method of control works but feels clunky. If you have the option you should embrace the Move controllers. It’s easy for them to break the immersion as well as improve upon it (considering you appear to be double jointed and able to rotate your wrist 360 degrees) but it feels much cooler pointing at something to “make it so”.

It also makes it feel like you’re actually in the environment when you’re not messing around with them. Your ship is littered with personnel and gadgets, but with your movement limited to your chair the level of interaction is key. It feels satisfying rerouting all power to the shield when a heavy attack is incoming. Intensity levels rise as you creep closer to an enemy target, hoping to get in range of scanning it without detection. As you try your hardest to find that balance you’ll soon find yourself absorbed.

When I started the game I told myself “I won’t roleplay this”, but my first interaction with someone online saw both of us talking to each other in character. I even did the Picard “engage” hand movement and delivery at every opportunity I had. As someone that has only a fleeting interest in Star Trek I can’t help but imagine the glee the game could bring to a die hard fan.

Therein lies the beauty of Star Trek: Bridge Crew. It’s a game so lovingly made for fans which still delivers a strong experience for the general gamer. Its voice acting is strong, graphics are decent, and the missions capture the wonder of space and fear of battle well. The main story missions in the game are there to help you get used to playing it and they do so in a way that challenges the player and sets up some lovely moments of combat. The fear of being in an enemy area, not knowing where their ships are, and hoping you can complete your mission before they hit you is a wonderful rush. After you’ve finished the main campaign you can progress onto the Ongoing Voyages mode, which randomly generates missions of various types for those that like to be surprised.

The urge to play these missions will rely heavily on the online community and the quality of the servers though. I had no issues with connection but, due to it being pre release, there weren’t many people online. I was able to get a crew of two and still had a great time. As a solo experience it was reasonably fun but it’s definitely at its strongest online and hopefully that community will be there.

If you have a virtual reality headset and you’ve always dreamed of being aboard a Star Trek starship then it’s a no brainer. It has a learning curve that may take you a few hours to get to grips with but don’t let that put you off. Sure, the Move controllers aren’t the greatest, but they assist in providing a level of immersion that will make you geek out a little harder. Even if you’re not a Star Trek fan this is still a game worth considering, especially if you’re after a social virtual reality experience. Just try not to become a redshirt.

Tutorial does a great job at easing you in Fun even if you’re not a huge Star Trek fan Strong voice acting Captures that Star Trek feel

Controls are a little clunky Less fun by yourself Limited avatar customisation

Even if you’re not a Star Trek fan this is still a game worth considering, especially if you’re after a social virtual reality experience. Just try not to become a redshirt.

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Star Trek: Bridge Crew Review – Oculus Rift

I am old enough to remember watching Star Trek: The Original Series when they were first-run episodes back in the 60’s and have been a huge fan of the franchise and all the spin-offs throughout the years, including all the various video games. Since it was announced, I’ve been on the edge of my captain’s chair waiting for the release of Star Trek: Bridge Crew, and now any Starfleet nerd with an Oculus Rift and a dream of exploring the final frontier can pick their favorite duty station and join their friends in living out their wildest Star Trek fantasies.

Before we get into the game it’s probably worth noting that there are several ways to get Bridge Crew. Available on both PlayStation VR and PC, the PC version is available on both Steam and the Oculus store. There is no real difference aside from the fact that the Steam version can be used by both Rift and Vive. As we’ll discuss in a moment, the absolute best way to play Bridge Crew is with an Oculus Touch, and thanks to cross-platform matchmaking using Uplay, anyone with a copy of the game can team up with anyone on any system.

Star Trek: Bridge Crew puts you on the bridge of the U.S.S. Aegis in an extension of the J.J. Abrams universe where you are seeking out a new home planet for the Vulcans in an uncharted sector of space known as the Trench. Naturally there will be all sorts of situations that arise during your adventure including some pesky Klingons – remember…they are still the enemy in this timeline. You’ll need to master all the power and systems of your starship to complete your missions.

Bridge Crew allows you to pick and choose your position, allowing you to take control of Engineering, Tactical, Helm, or take your chances in the “big chair” and be the captain. When playing online with friends (or strangers) you can pick your position during the matchmaking process, but when playing solo, you will always need to be the captain, although you can take periodic control of other stations when the need arises.

Playing alone reminded me of the scene from The Search for Spock where Scotty says, “All systems automated and ready. A chimpanzee and two trainees could run her.” Well, in this case you are the chimp, and you get three trainees, but before taking operational control of any station you will likely want to complete the Starfleet Academy training for all the various stations. You will need to know what each station can do, because as captain you only have a limited subset of those commands available from your captain’s chair and crew menu.

Breaking it down, Engineering gives you access to power management and repair systems while Tactical selects and scans targets, operates the transporter, fire weapons and probes, and can even conduct system intrusion hacks on various systems of targeted ships. Helm plots courses, steers the ship, and selects the speed in local, impulse and warp modes. Based on whether you are playing alone or with friends, the captain either issues orders verbally through the chat mic, so those working the control stations can execute those orders, or they can control the AI crew by looking at the station for pop-up command menus specific to that station. The captain is also in control of incoming communications as well as having his/her own star map and mission summary display with primary orders and secondary objectives.

The story mode comes with a handful of missions, each about 30 minutes in length including an initial shakedown cruise that serves as a live tutorial and even ends with the Kobayashi Maru…and no, you can’t cheat. Beyond the story is the Ongoing Voyages mode that randomly creates endless missions based on Research, Rescue, Defend, and Recovery scenarios.   While the solo campaign can be completed by a lone captain, these dynamic missions are best experienced with an established crew that knows how to work together.

Star Trek: Bridge Crew is more simulation and situational systems management than anything else. Even as captain, you’ll constantly be switching between displays and interaction with the other workstations on the bridge. The controls and the panels are extremely intuitive, and it will only take you a few missions before the controls become second nature, but a command overlay is only a button press away if you need a reminder of what does what. There is no denying the immersion of seeing yourself sitting in the captain’s chair with gold sleeved arms stretching out to 3D modeled hands pushing buttons and touching interactive display screens. As helmsman you even have this cool throttle you get to grip and push forward.  All of the controls respond extremely well with the Oculus Touch and a realistic push or tap of the finger using the trigger and grip buttons.  It’s just like having real hands.

For those looking for some added difficulty the Ongoing Voyages can also be played with the iconic bridge from the original series Enterprise. This means a whole lot of colorful unlabeled buttons that will having you leaving that controller overlay turned on for several missions. Many of your commands are even placed on a handheld tablet device you actually have to pick up and hold – remember that data pad the yeoman would always have Kirk sign? My only regret is that they didn’t have an option for a Next Generation Enterprise with the classic LCARS control scheme…maybe in a future DLC.

The mission variety in both the story and the randomized missions are excellent and require a good mix of the various controls, although depending on the focus of the mission some stations might not see as much action as others. If there is no combat, then Tactical is pretty much just scanning targets and Engineering is just managing power.   One thing I found particularly interesting was the stealth aspects of some missions in which you had to reduce your signature and infiltrate enemy territory. A green circle around your ship indicates the area where enemies can detect you, and it might take some skillful piloting from your helmsman to sneak past enemy ships or sensor buoys.

Again, playing alone as captain, you have the ability to do most of this stuff from the main chair, but often you will need to take over a specific station; especially if you need to directly navigate the ship or conduct specific target scans or perform targeted system incursion hacks.   The captain does have access to a central menu that offers some macro commands like Analyze Target, which has the helm fly toward the target and Tactical scan it when in range. Engage Target will have the Helm fly toward the target while Tactical will raise shield and open fire with Phasers, although you still need to manually arm Photon Torpedoes for some reason then order them to be fired. The same goes for Engineering where you can request specific power flow and repairs, or just have your Engineer balance them evenly.

The best thing I can say about Star Trek: Bridge Crew is that it is completely authentic, and you really feel like you are on the bridge of a starship; both the new one and the NCC-1701. The graphics are excellent both inside the ship and out, which you can access by an external view button. The character models look good, and your own body is physically modeled from the neck down. There is a modest attempt to let you create your own avatar, but you can only choose human or Vulcan, then go on from there. Not sure why we didn’t at least have an Orion girl since we know they are in Starfleet in this universe.

To go along with the great graphics are all the authentic sounds, musical themes, and some fantastic voice work. I was having total flashbacks to the original series when I chose the old bridge, and you keep hearing that sonar-like pinging. Things get pretty intense in combat with the sounds of your weapons firing and the explosions from incoming fire as pieces of your bridge start to spark, catch fire, or even break apart. Multiplayer supports the built-in mic on the Oculus Rift and works flawlessly, allowing you to speak and hear others talking back to you via the headset. It would have been a huge bonus to have at least attempted some sort of voice command system, if for no other reason than to allow me to say, “Engage”. To be able to simply look at tactical and say “Raise Shield” or “Fire Phasers” or look at the helm and say “Full Stop” would have been the icing on an already-very sweet cake.

Star Trek: Bridge Crew is a great game as is, but it has also laid down the foundation for what could easily be an incredible, expandable universe of adventure with future expansions and DLC. If you love Star Trek and you own a VR (any VR) then you must play this game. Hopefully you have a few VR-equipped friends who can join you, because Bridge Crew is certainly best when played as a cooperative team, but even if you are doomed to explore the final frontier with random strangers or even alone, Star Trek: Bridge Crew is easily one of the best reasons to own a VR headset and a game I have waited my entire life to play.

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Recap/Review: ‘Star Trek: Discovery’ Reflects On Its Choices In “Mirrors”

star trek bridge crew oculus quest 2 review

| April 25, 2024 | By: Anthony Pascale 119 comments so far

Star Trek: Discovery Season 5, Episode 5 – Debuted Thursday, April 25, 2024 Written by Johanna Lee & Carlos Cisco Directed by Jen McGowan

A solid episode with plenty of lore and character development gets weighed down with a bit too much exposition.

star trek bridge crew oculus quest 2 review

No, I didn’t kiss you in the past last week, what makes you say that?

WARNING: Spoilers below!

“Maybe we’re not so different.”

As the crew regroups following the time bug incident that lost them 6 hours, they try to trace the trail of their main rivals in the search for the Progenitor tech. Book takes this time to reflect on the choices he has made in life and how it isn’t too late for Moll; perhaps he can redeem the daughter of his mentor and namesake Cleveland Booker. Stamets and Tilly figure out the trail didn’t disappear into nowhere: Moll and L’ak went through a wormhole. The aperture isn’t big enough for the Disco, so the captain assigns herself to shuttle duty—over the objections of her new XO, who is still struggling a bit. After a little bonding over old Kellerun poetry, she leaves him with “I know you can lead this crew” and heads off with her ex. Returning to their old banter, including some teasing about what happened during her time tour last episode, Book and Michael head through the wormhole. Things get really choppy as they fly through exotic matter “deaf and blind,” losing comms with the Disco, and dodging debris. Skilled piloting and good ol’ Starfleet engineering saves them, but things aren’t so hot for Moll and L’ak, whose ship is spotted cut in half. Their only hope for survival is another relatively intact ship that looks familiar. A 24 th -century scientist hiding a clue in this pocket dimension on a shipwreck from another universe makes as much sense as anything.  It’s the ISS Enterprise—and that’s no typo. If the “Mirrors” title wasn’t clue enough, the ISS does it: Things are about to get Terran, again.

After docking, Michael and Book make their way through the mess of a ship to the bridge with more playful banter. The warp drive has been bricked and all shuttles and escape pods are gone, very out of character for ruthless Terrans. They track three quantum signatures in sickbay, but start with a trace in the transporter room, which looks more like a makeshift refugee camp. A chronicle reveals the crew mutinied after the Terran High Chancellor (aka Mirror Spock) was killed for making reforms. A certain Kelpien rebel leader (aka Mirror Action Saru) led refugees to the Prime Universe, where they abandoned ship. While Book expositions, Michael puts a piece of her badge (and its important Prime Universe quantum signature) in a locket she finds. Pay attention BTW, or you will be confused later. In sickbay, they find Moll and L’ak, Moll and L’ak, and Moll and L’ak—until they take out the holo-emitters so the four former couriers can face off for real. Book tries the “I knew your father” gambit and is immediately rebuffed by Moll’s serious daddy issues. The baddies figure they have the clue so they have all the leverage, but Michael uses that locket as a bluff, claiming she has the real clue. Still, no deal with the Federation is good enough because they need the Progenitor tech to get rid of an Erigah… a Breen blood bounty. That’s right, L’ak is Breen. Holy refrigeration helmet , Batman.

star trek bridge crew oculus quest 2 review

Mirror McCoy was a bit of an evil pack rat.

“You both still have choices .”

Cut to a series of Burn-era flashbacks when Moll was delivering dilithium to the Breen Imperium. The “bucket heads”  are not amused by the wisecracking courier who gets into a fight with one of them, but she turns the tables, revealing she knows he’s a disgraced member of the royal family—and she even knows his name. It’s L’ak, of course. He is intrigued by her plan to skim more latinum, getting payback for being humiliated for this cargo duty demotion. Soon enough, this unlikely pair is hooking up between cargo containers and he even takes off his helmet to show her his face, as well as his “other face.” It turns out the Breen have two: the one we have been seeing with L’ak and a glowing eyed translucent one.  Later, the star-crossed romance is threatened when Moll is drawn to the lure of even more latinum by delivering to the Emerald Chain. Before they can sort out if he should join her, Uncle A-hole shows up, not happy about his nephew’s little interspecies exchange program. He’s also not cool with L’ak using that old face and not the “evolved” glowy face. L’ak is given one chance at redemption: Kill Moll. He picks door number 2, killing some guards but sparing Primarch Ruhn, who declares the Erigah. L’ak knows this means they will never stop hunting him, but Moll is all-in on being a fugitive, so they escape together. Ah, true love.

Back on Mirror Enterprise, the standoff devolves into another quick firefight as the Breen/Human duo chooses not to take the offered off-ramp before going too far down the bad guy road. Moll and Book end up outside force fields that pop up around sickbay, so she reluctantly agrees to a ceasefire. The current Cleveland Booker tries again to connect, but Moll only has bad memories of a brutal childhood of abandonment after her Cleveland left her on her own at age 14. L’ak is all she has. L’ak feels the same about Moll, telling Michael that he would die before being separated, but seems open to the idea of them sharing a cell in the Federation pen. On the bridge, Book pivots to use his relationship with Michael to connect, but Moll’s need to get back to L’ak means no waiting for computer hacking, so she starts yanking out wires. The resulting short does lower the forcefield, but now the ship is out of control. Their shuttle is flung off with the jolt and there’s only eight minutes until the Big E is squished in the little wormhole. Book takes his final shot, handing over his phaser and telling Moll she is the only family he has left. She finally relents and they head to sickbay, where Michael and L’ak have resumed fighting. The captain gets the upper hand and ends up with the clue L’ak was holding and the Breen is left with a knife in his side, but impressed by the locket bluff. Moll arrives and is super pissed, so the Disco duo makes a quick exit before things escalate into yet another phaser fight. This former courier couple’s double date is over.

star trek bridge crew oculus quest 2 review

Uh, can you go back to the other face now?

“Maybe we can shape our own futures too.”

As Moll tries to patch up her boyfriend, Michael and Book work through the problem on the bridge, deciding that the tractor beam as their only hope. Over on the Disco, they detect an oscillating pattern, 3-4-1-4, which means something to Rayner. He now wants the nerds to figure out how to open the wormhole aperture big enough for a ship, offering kegs of Kellerun booze for the best idea. Adira sparks a team effort and Rayner rallies around the crowdsourced solution involving a hexagon of photon torpedoes. “We are only going to get one shot at this. I trust you will all make it count, red alert.” That’s the stuff. With what may be the last seconds of her life, Michael lets Book know she shared a “happy” moment with his past self during the whole time bug incident. Discovery fires the torpedoes and the crew is surprised to see the ISS Enterprise emerge at the last minute from the permanently collapsing wormhole. Everyone releases their tension as the captain informs her crew they saved her… but why is the Enterprise about to fire? A warp pod is launched! It’s Moll and L’ak. Before you can say “plot armor,” they escape to another episode. The captain returns to the Disco to tell Rayner she’s impressed with how he handled the crew during her time away, and he tells her how impressed he was with her subtle “3-4-1-4” message using the Kellerun “Ballad of Krull.” Alien poetry FTW!

In the background of the episode, Tilly has been noticing that Dr. Culber seems out of sorts. Everyone else leans on him, so she offers to be a friendly ear. As things wrap, Hugh takes her up on her offer over drinks at Red’s, admitting that ever since he was possessed by a Trill a few episodes back, he has been feeling a bit off, and he’s beening having some trouble coming to grips with the quest they are on with questions “so big and impossible to grasp.” He is not sure his matter-of-fact husband will understand what Tilly points out is a sort of spiritual awakening. This thread is left unresolved, unlike Adira’s mini-crisis of confidence: They were losing their science mojo due to guilt over the time bug, but got it back through Rayner’s tough love and being the one to come up with the hexagon of torpedoes solution. Things wrap up with Michael and Book looking over their prize, the latest piece of the map and a mysterious vial of liquid hidden inside, ready to set up the next episode once Stamets unlocks its secret. Burnham is starting to see a pattern with these clues and how the scientists who left them were trying to teach lessons along the way to the successful questers. The clue hidden in the ISS Enterprise came from Dr. Cho, a former Terran junior officer who later became a Starfleet Admiral. This happy ending for her and the others from Saru’s band of Mirror refugees fills them with hope as they can’t wait to find out what they will learn when they put the map together. There are just 2 more map pieces and 5 more episodes to go.

star trek bridge crew oculus quest 2 review

I think I have a thing for being possessed—no judgment.

Love stories

This halfway point episode is a bit of a mixed bag. Strong performances were a highlight, bringing extra life to welcome character development for both heroes and villains. But valiant attempts to expand upon franchise lore got weighed down in overly complicated exposition. And for an episode with a strong (and yes, often repeated) theme about choices, some of the directorial choices just didn’t work, potentially leaving some audience members confused or requiring a second viewing to follow the narrative. On the other hand, the episode carried on the season’s reflection on Discovery’s own lore and the evolution of its characters. David Ajala stands out as the episode MVP as he shows Book’s struggle to navigate the emotional complexities of his own choices and those of Moll while desperately trying to forge a new family connection. While some of the action scenes in this episode felt a bit perfunctory, the show is still getting better (for the most part) in finding moments for those character sidebars to talk about their emotional journeys and relationships. That was especially important in this episode, which took a closer look at how the events of the season are impacting some of the key romantic pairings of Book and Michael, Paul and Hugh, and Moll and L’ak.

Eve Harlow—and especially Elias Toufexis—stepped up to add layers and nuance to Moll and L’ak, with Discovery finally embracing how fleshing out adversaries and their motivations goes a long way towards making your plot hold together. The nicely drawn-out reflection of their love story with the rekindling one between Michael and Book adds another layer to the more obvious meaning behind the episode title “Mirrors.” Moll’s single-minded anger and L’ak’s desire for safety now all make sense, as does their unshakable bond. The episode also did a good job weaving in a handful of substories, including Rayner’s growing connection with the crew, with a nice sprinkling of Kellerun lore-building — adding some color to his character. Callum Keith Rennie continues to be a stand-out addition for the season, although Doug Jones is sorely missed, presumably not appearing in two episodes in a row for some scheduling reasons. Culber’s spiritual journey also gets just enough time, as it and these other substories all feel like they are heading somewhere without distracting or spinning their wheels, something that often weighed down mid-season Discovery episodes in past seasons.

star trek bridge crew oculus quest 2 review

Okay, let’s just agree we both have daddy issues.

Under the mask

The reveal that L’ak is a Breen was a surprise, but also nicely teased through the previous episodes. Fans of Deep Space Nine should relish finally getting some answers about this enigmatic race and finally having a first look under those helmets. “Mirrors” picked up on many elements from DS9, including the Breen language, refrigeration suits, neural truncheons, and the position of Thot , while adding lots to the lore, including some worldbuilding behind this new Breen Imperium and its “faction wars.”

Setting the Breen up as what appears to be the real big bads for the season involved a lot of data dump exposition here, surely keeping the editors of Memory Alpha busy for the next week. The notion that Breen have two forms with their signature suits and helmets allowing them to hold the more “evolved” form and face makes sense. If one were to get nitpicky, the Breen aren’t supposed to bleed, but perhaps that was a function of his suit; fill in your own headcanon. L’ak’s desire to hold the other, less evolved form making him a pariah in Breen society has echoes of allegorical episodes such as TNG’s “The Outcast.” That being said, the nuances are still not entirely clear, and fans who like the lore shouldn’t have to rewatch scenes to pick up the details. It feels like some details were cut, perhaps because this episode was already trying to cram in too much exposition with the Breen, Kelleruns (they boil cakes?), and the Mirror Universe.

Like the previous time travel adventure, this was a mid-season bottle show, this time using the conveniently located Strange New Worlds sets. Bringing back the ISS Enterprise was clever and fun, with the twist of how this time the Mirror Universe came to us. If you follow closely, “Mirrors” did a nice job of filling in some lore gaps and tying together the MU storylines from the first visit in “Mirror, Mirror” to follow-ups in Deep Space Nine , Enterprise , and Discovery . There is now a nice throughline from Emperor Georgiou saving Mirror Saru through to Mirror Spock, killed for the reforms he instituted after being inspired by Kirk. However, the redress of the Enterprise sets was not very inspired, with only a smattering of Terran wall sconces and some repainting, instead of demonstrating the brutality of the Empire with elements like agony booths. But what was even more missed was the promise of any character crossovers. There was a lot of talk about Mirror characters like Spock, Saru, Dr. Cho, and others, but we don’t get to see any, one of the many examples of how this episode broke the golden rule to show not tell. There were plenty of opportunities for a flashback or holo recording. Burnham longingly gazing at her brother’s science station is no substitute for Ethan Peck with a goatee.

star trek bridge crew oculus quest 2 review

We’re back!

Final thoughts

“Mirrors” is a decent episode, but it could have been much better with a few tweaks here and there. While not falling into the pointless plate-spinning trap of past mid-season Disco outings, it still dragged a bit for something so jam-packed with lore and revelations. Still, it provided a nice hour of entertainment, and possibly more with rewatches to catch up on the little details. The episode also continues the season’s welcome trend of weaving in the show’s own past, which makes it work better as a final season, even if they didn’t know that when they crafted it. Season 5 hits the halfway mark, and it’s still the best season yet, and hopefully the second half of the season will nail the landing.

star trek bridge crew oculus quest 2 review

Wait, we’re in this episode too? Anyone remember their lines?

  • Like the previous episode, “Mirrors” began with a warning for flashing images.
  • The episode is dedicated “to the loving memory of our friend Allan ‘Red’ Marceta ,” the lead set dresser who died in a motorcycle accident in 2022.  Presumably the USS Discovery bar “Red’s” was named in his honor.
  • This is the first episode where Book’s personal log starts it off.
  • Stardate: 866280.9
  • Booker examined wanted notices for Moll from the Federation, Orion/Emerald Chain (who have a new logo), and the Andorian Empire.
  • Tilly was able to reveal the wormhole by compensating for the “Lorentzian Coefficient,” referencing the real Lorentz Factor used in special relativity equations.
  • A new ensign on the Discovery keeps a Cardassian vole as a pet.
  • The ISS Enterprise was built at Tartarus Base, possibly referencing Tartarus Prime , from the TOS novel The Rings of Time .
  • Moll refers to Breens as “bucketheads” (just as Reno did to Emerald Chain Regulators last episode). This could be a nod to the use of “ bucketheads ” in Star Wars as a derogatory term for stormtroopers.
  • Moll’s mother died on Callor V in a mine for Rubindium , a substance first mentioned in TOS “Patterns of Force.”
  • Linus can play the piano.
  • Breen Primarchs may be a nod to the genetically engineered Primarchs from Warhammer 40,000 .
  • How does Book know that Pike’s catchphrase is “Hit it”?
  • This is the third (of five) season 5 episodes in which Oyin Oladejo and Emily Coutts do not appear, but their characters, Detmer and Owosekun, are mentioned when they get the honor of escorting the ISS Enterprise back to Starfleet HQ.
  • Even though we didn’t see it warp away, presumably the missing intermix chamber was replaced, otherwise Owo and Detmer’s trip is going to take a very long time.
  • Tilly says her long day makes her feel like she has been through a Gormangander’s digestive tract.

star trek bridge crew oculus quest 2 review

Remember when Mudd hid inside a Gormagander? Gross.

More to come

Every Friday, the TrekMovie.com All Access Star Trek Podcast  covers the latest news in the Star Trek Universe and discusses the latest episode. The podcast is available on Apple Podcasts ,  Spotify ,  Pocket Casts ,  Stitcher and is part of the TrekMovie Podcast Network.

The fifth and final season of  Discovery debuted with two episodes on Thursday, April 4 exclusively on Paramount+  in the U.S., the UK, Switzerland, South Korea, Latin America, Germany, France, Italy, Australia, and Austria.  Discovery  will also premiere on April 4 on Paramount+ in Canada and will be broadcast on Bell Media’s CTV Sci-Fi Channel in Canada. The rest of the 10-episode final season will be available to stream weekly on Thursdays. Season 5 debuts on SkyShowtime in select European countries on April 5.

Keep up with news about the  Star Trek Universe at TrekMovie.com .

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waste of ISS Enterprise

While I enjoyed the episode overall, the ISS Enterprise was a huge letdown and not even worth being an easter egg with what little they did with it. They should have just made it a generic constitution class ship from the mirror universe.

It felt like it was nothing more than a budget saver. Use existing sets from the other show. Which is weird because one of the arguments in favor of mini seasons is it allows more money to be spent.

That’s exactly what it felt like. Along with the missing, yet again, Detmer and Owosekun.

There must have been some deep budget cuts for the season.

Detmer and Owosekun were replaced by other characters so I don’t think they are missing for budget reasons. It’s more likely that the actresses were unavailable.

I get the budget issues considering what’s going on with the studio. But the end result was it showed that there isn’t much difference at all in the 900 years between the SNW Enterprise and the aesthetic of Star Trek Discovery. They both look as if they were set in the exact same era.

And there really shouldn’t be much. Discovery is from the same era, as the Enterprise. While the ship gets a technological upgrade, why would it get an interior design makeover?

Since it was deemed important (Stamets certainly makes since) that the crew stay on the Discovery, I would certainly think that psychologically having its design aesthetics stay similar to what it was would help give the crew a little bit of their past to hold on to, versus having all physical interactions be with a timeline that they aren’t native to.

Now where we should see it is in native places in this time. And we have seen some differences in design from standard Starfleet settings, versus Starfleet settings on this time (I actually wish we got more).

I did wish for a little more of self reflection from Burnham’s point of view as the ISS Enterprise should of course remind her of Spock (the Enterprise tie in), but also Georgiou (the ISS tie in). We get a small brief nod to Spock, but nothing to Georgiou (and while I still question the use of the character, there is no question that Burnham did have a connection with her, even if its primarily transference from her former Captain, not the mirror Universe Empress.

It’s not just the ship. It’s everything. Everything else looks like it matches the ship’s aesthetic. As if 900 year old retro is the current fad in design.

That’s always been my issue with Discovery.

To me that is part of the downfall of going so very far into the future. What aesthetic you make should be radically different. Not just shinier.

This is a VERY common trope in Trek, historically. Using redressed older sets, even ones from distant eras, to save money. It’s just downright foolish to think that a big budget series with fewer episodes to get better production value would simply have no limits at all. Discovery is one of the most expensive-looking sci-fi shows out there for a reason: a lot of money is being spent. On sets, effects, and even the cast. Oded Feherer, Callum Kieth Rennie, Michelle Yeoh, Jason Isaacs, Sonequa, David Cronenberg, Tig Notaro, and plenty of others during its run — its cast is broad and extremely strong, with well-known, talented actors, not to mention some of the best TV directors, set decorators, costumers, etc in the business.

Now, sure I think it’s fair to be let down by a budget-saving measure, particularly because of how much money IS being spent, so I get the logic here, but it’s sorely misplaced. The fact is, Trek has done this for decades, and often not nearly as well. Let it go — just try to enjoy the show and not worry about that kind of thing. But that’s the thing I struggle with, with you on this board: you seem to be looking for reasons NOT to like this show because you find more enjoyment in watching and hating it than anything else. Go watch a show you actually like, it’s been five years and it’s ending now. It’s time to let it go, my good friend.

Agreed. The last two episodes just felt very budgeted and basically bottle episodes. And this just felt like a twofer, a way to use an existing set and add a little fan service but that’s all it was. I thought the Enterprise itself was going to be a viral part of not just the episode but the story overall.

Instead it was just a backdrop. And yeah it’s obvious they cut the budget for this season but all the live action shows have felt this way starting with Picard season 3 and SNW season 2. That all felt pretty bare a lot of the times. I guess this was all during Paramount+ belt tightening and probably not a shock why the show was cancelled.

And maybe the I.S.S. Enterprise should have been the refit or maybe the Phase II Enterprise? That would have been a lot of fun but combine a lack of vision with a reduced budget and this is what you get.

Looking back on “In a Mirror: Darkly”, season 4 of Enterprise was dealing with a reduced budget but managed to recreate sets from TOS, introduced a few new set pieces and did a lot of great effects work.

This was a missed opportunity.

Which was added by stretching that story over two episodes, so that they had the budget to recreate the sets they used. Having half the episode count, doesn’t really help avail yourself to planning out a two parter for a way to save costs.

If Picard could pull off recreating the bridge of the Enterprise D for three days of shooting with barely half the budget of Discovery season 5, they could have done something equally as fun for Discovery on the cheap without actually having to building anything new and using the Enterprise as a crutch. They could have come across Deep Space Station K-7, where the exterior would have been immediately familiar and with interiors served by redressed sets from virtually anything available from Discovery or SNW.

I thought Discovery is basically the PII Enterprise?

The Phase II Enterprise looks like a slickly modified version of the Enterprise from TOS, falling squarely between the Enterprise from TOS and the refit. The “Star Trek: Phase II” fan series did a great job bringing it to screen.

No, Discovery resembles the Enterprise concept for the Planet of the Titans movie.

I don’t get that. I never assumed that the Enterprise (or its mIrror Universe history) was going to feature in significant manner (certainly the producers and promotional department didn’t make a significant deal about it). Perhaps it’s the time difference. But I literally assumed it would be as significant as the Defiant going in and out of phase like TOS “Tholian Web” the time difference. And that was primarily set dressing. That’s not a bad thing. I mean Tholian Web is considered one of the better third season episodes.

And the only reason I assumed it was the Enterprise versus another Connie, is simple to give Burnham a moment to reflect on Spock. Now I do freely admit that I wish this was a slightly larger moment. But I never expected it to be anything but a small moment. Roughly my preconceived notion would be something like Spock’s Mind Meld scene with La’an in SNW where she is able to get a peak into Spock thinking about his sister and the emotion that comes with it. It’s a very brief scene, but I thought SNW did a good job in conveying the emotional aspect, especially from a half Vulcan/ Half Human.

Ok fair enough. This is probably more my hang up and to be fair since they never really promoted the the Enterprise being back then clearly they weren’t trying to make it that big of a deal.

But same time a lot of people do feel there could’ve been more done. The main problem is it just feels like a ridiculous stretch this ship itself is even there. It’s a ship from 900 years ago from a DIFFERENT UNIVERSE that conveniently happens to be the ship that gives them their next clue. I know it’s Star Trek so whatever lol. But when you go through the effort to present it I think it would’ve nice to build a bigger story around it. It could’ve just been any ship.

Exactly! The ship could have been any ship. The fact that with such an enormous universe(s) they would happen to find the next clue on a Mirror Universe ship and the ISS Enterprise no less–it’s such “Small Universe Syndrome”.

When you feel like the Mirror Universe has been nothing but a let down after the initial TOS episode, It’s really not a surprise. There’s really nowhere to go with it, but I did find that the fulfilling of the promise that Prime Kirk spoke to Mirror Spock about from the original TOS episode quite satisfying. The ship’s inhabitants embraced the benevolence of the prime universe, and I thought that was great.

I felt the idea that the MU people just easily adapted was pretty ridiculous. But then, they admitted SNW was an alternate timeline. It’s not a stretch that alternate extends to all the Secret Hideout productions.

I’m not sure I would feel the same about Picard given it depicts the Prime events of ST:2009. The others tho yeah I think of it that way too. Although The Chase does make that harder to swallow about DISCO

I liked the MU in DS9. It was fun to revisit and a great reminder of the Prime Directive. But… after that it got tiresome.

It was pretty benign there, but the problem with it, is finding it plausible. It was a fun idea in the 1960’s, and it had a good message. After that, it an indulgence. The notion that that the same people would even exist in the same fundamental places, and that the same ships would exist with virtually the same crew just seems like too much of a stretch even for modern Star Trek.

That’s my only complaint about this episode. Seeing the tantalus field show up would have been really cool. When Michael talked about how she was sure that Mirror Spock was a savage just like the other Terrans, I was sure that we would see a recording or something of Ethan Peck in a goatee to prove her wrong. Or flashbacks with Ethan Peck and Paul Wesley as their mirror counterparts would have also been cool.

All the stuff with the Breen and Mol and Lak was really cool though.

“ waste of ISS Enterprise” should be the official episode description.

waste of series

They ate Mirror Saru in season one…

Was that Saru or another Kelpian? It’s been a while since I watched Season 1, but I recall Mirror Saru saving Burnham from Tyler just as Voq’s personality re-emerged. I know Mirror Georgiou served Burnham some Kelpian, I just didn’t remember it being Mirror Saru.

Mirror Saru saved Michael from Tyler in The Wolf Inside, which was the episode that preceded the one in which they ate the food made from a Kelpien (Vaulting Ambition).

Looking at Memory Alpha now, it says that the chosen Kelpien ( https://www.youtube.com/watch?v=aVQSipQlJR8 ) was played by someone other than Doug Jones, but they look so much alike that I thought for sure she had chosen Mirror Saru.

As per Memory Alpha, we never saw him again after The Wolf Inside until season three, but that was in the alternate timeline Carl sent Georgiu to, so it wasn’t the same Mirror Saru.

Nope, that was another Kelpien.

“They ate Mirror Saru in season one…”

They didn’t.

Wasn’t Mirror Saru established as having survived in Season 3 (can’t remember the episode name).

A s per Memory Alpha, we never saw Mirror Saru again after The Wolf Inside until season three, but that was in the alternate timeline Carl sent Georgiu to, so it wasn’t the same Mirror Saru.

Loved this episode. I liked seeing the I.S.S Enterprise though i would of loved to of seen maybe a video log of Mirror Spock.

As a big fan of DS9 I’m glad we finally get to see what a breen looks like and the 32nd century breen outfits look great.

I enjoyed seeing Book/Burnham trying to get through to Moll/L’ak and i hope they can eventually get through to them. With this season about connections and 2nd chances i can see Book and Burnham talking both of them down before they do something that they can’t come back from.

The shot of the I.S.S Enterprise coming out of the ‘wormhole’ is probably one of my favorite CGI scene in all of Trek.

I’m glad they didn’t. I think the conceit of using the I.S.S. Enterprise was not much more than a budgetary decision to be able to use the sets. Could have made it a different constitution class, but then they don’t get to tell the story of the crew’s transformation into our society. Just don’t think about it too much.. because that universe is just pushing out its own doppelgängers into our universe.. which seems problematic. lol.

As a big fan of DS9 I’m glad we finally get to see what a breen looks like and the 32nd century breen outfits look great.

Any kind of big reveal was bound to be disappointing, I suppose. Still, the idea that they were just another latex alien was a letdown. I had always hoped that the Breen were gaseous or plasma creatures.

Ethan Peck with a goatee would have been EPIC

“This is the way.” 😉

But seriously that was a pretty good episode. I’d like to see a 31st century restored Terran empire that never went through “the burn.”

“ The reveal that L’ak is a Breen was a surprise ”

It really wasn’t, though. That was many viewers’ guess since the beginning of the season, and it’s been a common discussion on many websites. The surprise would have been if he HADN’T been a Breen.

I am on a lot of other sites and I haven’t heard anyone thinking he was Breen. And I don’t believe anyone voiced that in Trekmovie either.

LOL. It’s been a common theory.

Obviously not THAT common. LOL

I’ve seen the theory mentioned in the comments here on TrekMovie.

Yes, quite common from what I’ve been reading. I just commented on this very site a couple weeks back that I liked the idea, when somebody else theorized it (forget who it was)!

I guess it’s just where you go for these discussions but yeah the first YouTube review of episode one I saw theorized Lak was a Breen in the first scene he was in when he took off his helmet. And this was obviously before the species was mentioned on the show.

So yeah some people caught on the first episode the way others theorized Tyler was Voq the first time he showed up. Others needed more convincing.

I never saw it but I certainly don’t read the majority of comments. And almost never watch video reviews. Now Voq, was something I remember seeing in many places. Though in fairness, the amount of conjecture done about any Trek series for its Pilot and early couple episodes has been in my experience far more than what you see for most regular episodes. So that shouldn’t;t surprise me.

It was a surprise to me.

The Breen being so ordinary looking was a bit of a surprise.

Well, one of their forms are. It explains the frozen wasteland/tropical paradise. Their “evovled” form needs cryo suits, their “normal form” doesn’t

Was a surprise to me. Then again, I don’t run around the internet and over analyze the show.

This season started out so well. What happened? It’s falling apart.

I hate to a agree. But its once again a long slow burn (pardon the bun) that I fear is going to lead to another whimper of a conclusion. I feel like the season could have been a movie instead. Where is Chapel?!

Wrong show. Chapel is on SNW. The ending was rewritten and new scenes were shot to make it a series finale. They had already started shooting when they got the word that it was ending after season 5.

presumably on Her show, SNW?

“pardon the bun” …🍔⁉️

What’d that poor bun do for it to be in need of a pardon? 😋

This is what happens in every single season of Discovery. Two lovers who want to destroy the galaxy so they can get to paradise was the plot of season four, and now they are recycling the exact same plot for this season.

Did you watch the show. In no seasons has two lovers wanted to destroy the galaxy….Period. L’ak and Moll want to pay off their bounty. Nothing about what they are doing is about wanting to destroy the galaxy.

Outside of the destruction caused by the aliens referred to as 10-C, did any character want to destroy the galaxy let alone a couple. The only couple we had, was one person wanting peaceful means of communication to prevent destruction, while the other wanted to use force to ensure the destruction doesn’t occur. In no case does that equal people wanting to destroy a galaxy.

I can understand not liking the show, but to have such a misconstrued concept of the plot of the seasons shows a shocking lack of basic understanding of what the plot and motivations of the characters are.

I mean the show has plenty that one can find legitimate issues with. Thats not one of them.

They want to pay their bounty by giving a weapon of potential mass destruction to the Breen, thus destroying the galaxy, as seen in the time jumps last episode. They want to do that so they can escape to the Gamma Quadrant while the Breen take apart the Alpha Quadrant.

Last season the scientist wanted to let the 10-C species bulldoze the Alpha Quadrant so he could get across the galactic barrier to meet his lover in paradise, without caring what happened to trillions of other lives.

It is the same basic plot point. Your analysis is incorrect, Wood.

I think you’re overreacting a little. As always.

This episode was disappointing and fell flat. The return of the ISS Enterprise from the mirror universe was of no interest. I had hoped to possibility see a video log from Kirk, Spock, or another familiar character. Why not explore other Constitution Class Starships like the ISS Lexington, Hood, or Potemkin? Enterprise, Enterprise, Enterprise. (Sigh)

Maybe cause the enterprise is the trek ship pretty much everyone knows even if they are a new trek fan or a casual trek fan or not even a trek fan it is so engrained and intertwined with the name Star Trek that is why they chose to make it the iss enterprise instead of one of the others you mentioned

Because exploring a random ship isn’t the plot of the episode. It’s basically set dressing. Having it be the Enterprise versus a different Connie, gives it a tie to the lead character and part of her family she left behind. That it sorry wise. Another ship wouldn’t have any emotion aspect to the characters. Now production wise its to save a ton of money, as creating a random ship with multiple settings to take use of takes money (if your trying to give it the same level of production that you see for the primary ship). Now of course they could have just created a redress of an existing set to be random alien ship of the week. Those usually aren’t done to the same level of using the existing bridge set of another show. So it serves a small story purpose (ie a setting), it serves a small character purpose *reflection for Burnham, and it serves a production purpose (having high quality set pieces without having to build or do a serious redress and thus saving some money).

Seems rather obvious, to me.

I’m annoyed by what they seem to be doing with Owosekun and Detmer this season. I assume that the actors are absent because Paramount wanted to pay them less, and that’s poor treatment for characters who have been around since practically the beginning of the series.

“ I’m annoyed by what they seem to be doing with Owosekun and Detmer this season. ”

…as opposed to the previous four seasons, when all they did was sit in chairs and look meaningfully at each other?

Which is all Sulu and Chekov do in the average TOS episode. So yes, it’s aggravating for them to be replaced by other actors who are doing the same thing.

I doubt they are paid exorbitantly as recurring guests. It could be similar to what happened in season 4 and Bryce Ronnie Rowe Jr’s absences – he had another gig.

I have a theory that before it was decided that Disco would be cancelled, they were going to replace some of the characters. I think Owosekun and Detmer were going to be replaced, and also that Rayner would become captain and Burnham would go away to do something else. But then that didn’t work out, and so to us it just makes no sense why those two main characters are suddenly missing.

You might be right — I hadn’t considered that revamps due to cancellation might be involved.

Well… It is what it is . This was easily the worst episode of the 5. Tropes galore and really bad plot contrivances.

It feels like the reshoots for when they got the cancelation news are getting dropped in throughout the season. A lot of scenes appear grossly out of place. It feels like they just aren’t even trying anymore to be honest. As flawed as the show has been one thing that never came across among the other problems was a lack of trying.

I am loving the addition of Rayner and the professional Starfleet officer energy he is bringing to the ship. I also liked when he told Burnham the mission was too dangerous for the captain to go on. He is turning out to be a nice counterbalance to the unusual way Discovery has been run as a Starfleet ship after season 2.

I hope he doesn’t get killed off.

Sorry but this was another big fat ‘meh’ for me. This was very very disappointing. Nothing of consequence happened. We learn Mol and Lak backstory basically and it is cool we learn that Lak is a Breen which has been the leading theory since he showed up but it just felt sooo bare overall. Like another Discovery infamous spinning wheel episode where they do the bare minimum to move the plot along but just through a lot of action scenes and inconsequential dialogue to feel like we were getting any real development.

And the biggest elephant in the room (or dimensional wormhole) was the ISS Enterprise. Such a let down. It almost felt like a gimmick or just shoehorned fan service. There was no real reason it needed to be there other than HEY THE ENTERPRISE IS BACK!

Again one of the problems with this show, no real development just there for another connection. Think about what they did with In a Mirror Darkly on Enterprise. They brought in the Defiant as obvious fan service from TOS but the ship had a very vital part to the story. It helped changed the dynamics of the MU. It wasn’t there just for show like this was. And Anthony made a great point the redress felt like a joke. It just felt like an excuse to use the set but little else.

Here it was nothing more than just a backdrop and a really forced one at that. And the whole Saru thing just felt very contrived.

I did like all the Breen stuff though and hopefully they will be the big bad the rest of the season. I still think they should’ve used the Breen as the main villain for SNW instead of the Gorn but I digress.

But yeah this is probably the weakest one for me which is disappointing since last week is my favorite so far. I’m getting a little nervous now. It’s usually the second half of the season this show begins to falls apart but still open minded. Still enjoying it overall but please don’t end up a tedious bore like last season felt once it got to its mid season.

You have one last chance Discovery, make it count!

I never considered the Breen in SNW before, but that’s a cool idea. Yeah, I would’ve liked that much more than the Gorn.

For me it was literally the first Gorn episode I thought the Breen would’ve been a better idea. You get the same type of stories and it doesn’t feel like it’s breaking any canon like the Gorn obviously does. I ranted enough about it but nothing about their appearance on SNW feels remotely canon anymore.

But the Breen could’ve been a great substitute if they wanted a known species not named Klingons and zero canon issues.

Agreed. I always enjoyed the mysterious quality of the Breen. Seems ripe for exploration.

This season is largely working for me. Not as good as last week, but the chase is enjoyable. I have a little trouble buying that Mol and L’ak fell in love so fast. I would have liked to have seen that handled better.. but the slow burn of the plot works because of what they do to sustain individual episodes. Only episode I thought was kind of wasteful was the one on Trill.

That is a big part of the problem, yes. The characters have little chemistry.

The flashbacks took [place over an extended period of time, it wasnt THAT fast

They both felt like outcasts in their family/society, fusing them together like lightning. I had no problem with that as it gave me a Bonnie & Clyde-vibe which is historical.

It’s fine, but the romance piece just isn’t clicking for me.

Tarka was a similar situation last season with the reveal of his motivation not really moving me, but I’m also not the biggest fan of waiting several episodes to fill in a lot of backstory in a flashback. It’s not easy to pull off, and Discovery hasn’t really perfected it.

It’s a wonder I stuck with Lost as long as I did, now that I think about it.

“ it’s still the best season yet ”

Well, it was for the first two episodes, but the three since then have been a downward spiral. Seasons one and two were much better than this week’s episode and last week’s.

I’ve enjoyed it all except for the Trill episode. I think it’s been fun with a faster pace.. which has helped with a lot of issues that haven’t gone away. Raynor has been a very welcome addition to the cast.

Overall, very entertaining!

For complaints: any other constitution ship would be cool – but I also feel like we don’t know what happens next – there could be some Prime Mirror Universe people out there. & the “hit it!” joke felt like Dad was in the writer’s room.

Otherwise, I the pairings felt very TOS. Rayner is a little bit Serious Scotty when performing a captain’s role. And he took pride in rescuing her – which is feels good.

For me, this season has been 5/5.

Personal Log. Stardate: Today.

Week 4 of not-watching Discovery continues without incident. Opinions gleaned from critics on the latest episode seem to confirm that ‘mid-season malaise’ has been reached right on schedule.

Based on the collective opinion of commentators, there have been a grand total of one episode out of five that qualifies as “actually good”.

In conclusion, it appears the decision to not-watch until the penultimate episode has been vindicated. The plot points I am privy to following the one episode I watched are:

– There is a chase (or ‘The Chase 2.0’) for the Holy Grail / the technological marvel Salmone Jens left behind.

– The Cylon is now the First Officer.

– The Trill and the Robot are no longer together.

All in all, I remain confident that the recap at the beginning of the penultimate episode should be sufficient to fill in all the key points required.

Again, my thanks go out to the resolute souls who manage to endure what I could not.

these threads are for people to talk about the episodes they have seen. CLOSED.

Am I wrong or did the DS9 episode Through the Looking Glass make a reference to the Mirror Spock being on Romulus? Also given all the DS9 cross overs with the Mirror Universe you would think Burnham would have known something more about her brother’s counterpart.

Spock was not mentioned in Through the Looking Glass. We know between Crossover and the new dedication plaque of the ISS Enterprise that he reformed the Terran Empire and was killed for it. Burnham has clearly boned up on a lot of info since coming to this century, but easy to assume the future history of the mirror universe wasn’t part of that. Also, that info could have been lost or been classified.

Wow! The Breen. From CGI to burn victim.

Does anybody think the Commander Rainer is gonna become the Commandant of Starfleet Academy?

Everything involving Book is incredibly tedious. They brought back the ISS Enterprise as a way to resurrect the OG Enterprise in continuity. Perhaps it ends up as the Enterprise Q or whatever, if Saru is in command then ok. Burnham insisting on going on the away mission is diametrically opposed to how TNG dealt with this – e.g., when Riker as captain insisted on boarding the Borg cube in Best of Both Worlds, and his senior officers reminded him his place was on the bridge. I guess everyone got much dumber in the 32nd century, but “dumber” is Discovery’s whole concept.

This post missed an important Easter egg towards the end: Morn was at the bar “Red’s” just like he did on Quark’s on DS9.

We don’t call out or find every little egg, but when the bar was introduced last season we noted the Lurian (Morn’s species), who has been there ever since. We don’t usually do repeated easter egg bits for each episode

Yay! Good seeing the Breen again and their evolved design in the 32nd Century is great.

Boo! Pretty much everything else except Rayner who is the best character in the show.

Imagine they used the Star Trek: Tour set in Trekonderoga for the ISS Enterprise? What a cool surprise that would have been. But nope, we got the generic canon-breaking Discoprise. Not surprised.

I swear if they make the new Enterprise in the 3190s a refitted Constitution, I will facepalm. Just a stupid idea, when you have far superior tech and designs in the future time period. Please don’t, Disco-writers. Bad enough they did it with the Ent-G (one of my few criticisms of the great PIC S3).

here are 6 points for a reply to each of your issues with snw and dsc as a whole and this episode in particular

1.there is already a constitution class in the 32nd century it’s design was also used pre burn in the late 31st century so i dought they would refit iss enterprise like they did with the discovery plus they did say the ship was being taken to a federation storage facility

2.as for why they used the snw sets and cg assets well two reasons for one location/budget convenience as snw is shot in toronto at the same studio as dsc is and two they have said from the start they visually updated the 23rd century to fit visually better between ent era and tmp era mainly star trek 5/6

3.and there is nothing canon breaking about any of the new shows as they give explanations that tie back to enteprise and first contact since enterprise tied into that movie for the reasons of in unverse changes to the prime timeline universe and that is time travel to fix the past either on it’s own or part of the temporal cold war

4.and the temporal Cold War which later turned into the temporal wars is the reason the discovery was refited and givin the -A at the end of the registry is to hide the fact the ship and crew time traveled and broke the law agaisnt any form of time travel that was put into place after the temporal wars and a smaller part to protect starfleets butt

5.and if you have to don’t look at seasons 1 and 2 of dsc and snw as prequels to tos but as sequels to ent and then veiw ent as a sequal to first contact as i hear it makes it easier for some tos fans to enjoy these trek shows

6.or use the in universe reasons for the changes mentioned above in point 3 to be able to enjoy watching new trek shows mentioned above in point 5

Would it have been too much if Dr. Cho was instead Marlena Moreau? Just saying. Kind of like Dax in Jinaal… I feel like they are making all of these deep cuts, why not make them count a bit more to the overall lore, instead of just throwing the ISS Enterprise in with no good reason. Making these deep cuts actually count towards the overall lore might make the obvious (potential) budget cuts, set reuses, etc. be a bit more forgiving. Giving loved characters some finality that affect the course of this in our face galactic scale quest… might make it hit harder? Maybe I’m wrong, I’m sure someone here will think so lol

Overall the episode was okay. I do understand using the ISS Enterprise since this is supposed to be the final season of Discovery it was a nostalgia play and kind of wrap up the history of that ship in regards to the series. But overall it just seems kind of mashed together. Have to see how it ties in with the rest of the season.

I would say this episode along with the one before it were definitely the weakest of the season. They started out with a bang on the first few, and while I know that they tend to slow down in the middle of the season before ramping up the action for the final few, this episode dragged. There were also a few things with the Breen and the Enterprise that seemed a bit confusing:

– The Breen have 2 faces…great! Awesome twist to the species and fantastic to finally be able to see them after all the mystery around them in DS9. If the second face is supposed to be the more evolved one though, why do they need the masks and the suits? Can the more evolved face not breathe in a standard atmosphere? When L’ak and his uncle opened up their masks, they seemed fine, so there’s still quite a bit we don’t know about why they use that whole setup, especially when they’re around their own people

– Does the more evolved form extend past the face?

ISS Enterprise

– The stardate on the commemorative plaque is 32336.6. Popping that number into a couple of online stardate calculators puts that around mid-2355, which would be a few years before the prime universe Enterprise-D was commissioned in 2363. They mentioned that Dr. Cho came back to the Enterprise to hide the clue, so the assumption is that she also placed the plaque there at the same time. The timing doesn’t quite add up though because The Chase took place in 2369. Nobody would have known about The Progenitors or their technology before that, so they were at least 14 years off with the plaque

– If this Enterprise has been caught in extradimensional space since at least 2355, that means it’s been there for over 800 years by the time it’s discovered. How does it still have power?

– It’s been discussed by the Disco production team that the Discovery-era Enterprise was designed so that it could eventually be refit into the TOS Enterprise. The ISS Enterprise was contemporary with Kirk’s version and was seen on screen in TOS in that configuration. Why is the version in this episode the Discovery one? I know the real-world explanation is that it was easier to just re-use that model to align with the sets, but we saw a TOS-era Constitution class USS New Jersey at the Fleet Museum in Picard, so they had that model available to use. Just a bit sloppy

– How did Stamets immediately know that the ship exiting the wormhole was the ISS Enterprise and not a different prime Constitution class ship?

Photon Torpedo

– The solution to hold the wormhole open for the Enterprise to escape was to remove the payload from the torpedoes and replace them with antimatter. Photon torpedoes are matter/antimatter weapons, so this is a little confusing. Are they taking out the matter and just loading them with more antimatter?

I don’t know that it’s been there for 855 years.. not sure if it’s kind of like the Nexus or the black hole in Trek 09, where time does things differently. My guess is, that’s how the people on board were able to integrate into society. Their doppelgängers were long deceased.

Here’s the other thing… if the idea of revolution started with Mirror Spock, and the crew of the Enterprise more or less went along with him.. this is a way of explaining how they didn’t spread the idea to teh rest of the Empire.. they were lost in space and didn’t have much, if any, influence off of their own ship.

But they did spread the idea enough to weaken the empire to the point where it could be conquered.

Yeah I was wondering that also. It’s possible since it was extradimensional space that it didn’t put them in exactly the same time that they left. Also odd that they said Dr. Cho went BACK to the Enterprise to hide the clue. That’s a pretty risky trip unless the wormhole was more stable back in the 24th century.

It is strongly implied, if not explicitly stated, that the wormhole’s instability was caused by the Burn. So, it had to be more stable in the 24th century.

they never said that the ship would be refited into the tos version as they said those 60’s sets and ship model design would not look good or belivable as from our future with modern filming cameras they said from the start they visually updated the mid 23rd century to fit better visually between ent era designs and tmp era designs mainly using Star Trek 5/6 as the basis for the tmp era side of the designs

as for the new jersey that was just a pandering memberberry easter egg for the fans that hate the visual updates and even blass has said he objected to using the 60’s design for the ship and pointed out that it should have used the snw model for it and that it was all on terry who was more interested in filling episodes with those easter eggs and memberberries like all the stuff on daystrom station and for having data come back instead of having a brand new soong type android that was exactly as alton soong designed it to be a amalgamation of data lore lal and himself

I feel like I’m seeing the same episode over and over, what a waste this series is became.

Great episode! This season has really been fantastic so far. The writing has been consistent, the acting of the principals is fantastic, and the pacing has been great.

I really loved the scenes with Rayner in command. That worked so well!

Loved getting the backstory about Moll and L’ak – it really did add layers to their characters and their story. And the reveal that L’ak was a Breen! I never saw that coming! Was great to know more about the most underdeveloped and mysterious alien race in Trek history.

Seeing the ISS Entreprise was a treat! I am guessing it was lost quite some time after mirror Spock took over from mirror Kirk. Nice Easter Egg… better than having some unknown ship in there.

Looking forward to the remaining episodes.

Did anyone else see “Morn” (or one of his species) sitting at the bar in Red’s?

Yes, I did catch that. It was a fun detail.

Seriously, an episode doesn’t go by without at least one eye roll over the touchy feely huggy share my feeling vibe that is shoe-horned into worst places. I wonder what this series would be like if Bryan Fuller had stayed on…

It would had been .. a Star Trek show, not this happy sad feeling sharing at all costs every single time somebody speaks.

I have a question because I’m really confused:

So discovery originally was set less than a decade before ToS. (And then they ended up far in the future)

The ISS enterprise is a reference to the ToS episode about the mirror universe. So that means the ISS enterprise is a contemporary with ToS and the USS enterprise, which means Dr Cho (who was expressly stated to be Terran) was about back in Kirk’s day.

However the progenitor technology and science in general was only discovered in TNG under Picard and i think it was expressly stated that the scientists that hid this research were originally asked to research it after the discovery by Picard in the first place.

TNG is set in the 24th century but ToS is set in the 23rd century – theirs about a hundred years between them.

So I’m trying to understand the timeline here because at the moment, from what I understand, it’s a human from the 23rd century somehow became a scientist on a study in the late 24th century and then stole the research and helped hide it with her 4 pals.

No the iss enterprise entered that anomaly in the mid 24th century sometime after 2355 going by the stardate on that plaque and the ship got unstuck in time via the anomaly and the refugees and survivors of mirror Saru’s revolt ended up in the late 31st century prime verse timeline sometime prior to the burn happening and then doctor Cho who was one of those survivors returned later to the ship to hide the clue there before leaving again and never returning and wiping all references to the ship from records so that it would not easily be found

I thought for sure the Real Captain Lorca would be found in the transporters.

What a waste of an episode… filler and feelings…. Rinse and repeat

What an empty, disappointing episode. Discovery feels smaller and smaller every season.

the basic idea of the episode was already good. and it would have been really great to connect the MU and the 32nd century. in the end, however, the solution and especially the writing was weak. there could have been so much more …

what really annoys me is how owo and bryce are said goodbye with a side sentence, “so long …” and so on. the way DISCO treats secondary characters is really sad at times. there should have been much more space for a bridge member like owo … sad. again and again we are given hints of interesting background stories, but then nothing else happens. that’s really lousy. compare that to the way supporting characters in earlier series were built up into really multi-faceted carriers of stories …!!

This episode was the perfect opportunity for the series to bring back Prime Universe Lorca.

Instead of having Mirror Saru be the one that brings the ISS Enterprise from the Mirror Universe to the Prime Universe, it should have been Lorca that does it.

Additionally, they could have revealed that Lorca was STILL onboard the ship, trapped in the transporter buffer like Scotty was in Relics.

IMAGES

  1. Star Trek Bridge Crew Quest 2

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  2. Star Trek Bridge Crew by Ubisoft for the Oculus Quest

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  3. Star Trek Bridge Crew VR

    star trek bridge crew oculus quest 2 review

  4. Star Trek: Bridge Crew

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  6. Star Trek: Bridge Crew now available for the Oculus Quest

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VIDEO

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COMMENTS

  1. Star Trek: Bridge Crew Review

    Star Trek: Bridge Crew is set to release for Oculus Rift, HTC Vive, and PSVR on May 30th. Read our Content Review Guidelines for more information on how we arrived at this score. Guest Article

  2. Star Trek: Bridge Crew The Next Generation DLC Review

    Star Trek: Bridge Crew's The Next Generation DLC is pretty special. The attention to detail afforded to the Enterprise-D is mind-blowing, the overhaul to Engineering (now Ops) is much-needed ...

  3. 'Star Trek: Bridge Crew' Review

    9. SUMMARY. 'Star Trek: Bridge Crew' may offer a steep learning curve to overcome, but if you've got a trusty crew by your side, there's serious fun to be had here for both fans and non-Trekkies ...

  4. Star Trek: Bridge Crew on Meta Quest

    Developed specifically for VR, Star Trek: Bridge Crew puts you and your friends in the heart of a starship where, as officers of the Federation, every action and decision you make together will determine the fate of your ship and crew. Developed specifically for VR, Star Trek: Bridge Crew puts you and your friends in the heart of a starship ...

  5. Star Trek: Bridge Crew Review

    Star Trek: Bridge Crew a Sci-Fi-Themed First Person Virtual Reality Simulator for the Oculus Quest, was released on Thursday, May 24th 2018. This means that this review is not very late, but it is no longer timely. In fact, if you search around for reviews of the title you will find that they seem to have been written just days before this article.

  6. Star Trek: Bridge Crew Reviews for Meta Quest

    Star trek Bridge Crew is a must have for all serious Trekkie out there with an immaculate respect to the IP. On the other hand, most players will find the game repetitive and quickly boring due to the limited gameplay. It's almost as if you're really aboard the U.S.S. Aegis or Enterprise and that's the biggest compliment we can give this title.

  7. Star Trek: Bridge Crew Review

    → Oculus Quest 2. ... Check back later, check out user reviews below or feel free to write you own review!" Star Trek™: Bridge Crew will immerse you in the Star Trek universe thanks to VR. The game puts you and your friends in the heart of the U.S.S. Aegis. Your mission: explore a largely uncharted sector of space known as The Trench, in ...

  8. Star Trek: Bridge Crew Review

    Star Trek: Bridge Crew reviewed by Dan Stapleton on Oculus Rift and PlayStation 4. Also available on Steam/HTC Vive.IGN Plays Star Trek: Bridge Crewhttps://w...

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    It's a game that crucially needs more interesting challenges that can't be solved with phasers. It's still somewhat thrilling to inhabit the captain's chair on the bridge of a starship--at the ...

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    Star Trek: Bridge Crew - Oculus Quest 2 - HQ - The Next Generation - Gameplay 01 (Captain)If you have any questions, feel free to ask ;)

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    Star Trek: Bridge Crew feels like a promising first draft of a fantastic Trek simulator, but it only goes boldly for a few hours. After the novelty of finally sitting on a beautiful Federation ...

  12. Star Trek: Bridge Crew

    In this video Luke takes a look at 2017's Star Trek: Bridge Crew. A game with so much potential in its premise. But can it deliver what every Star Trek fan c...

  13. Star Trek: Bridge Crew

    Star Trek: Bridge Crew | Quick Review | To boldly go where no one has gone before? comments sorted by Best Top New Controversial Q&A Add a Comment ... r/oculus • Quest 2 on sale now for $299 and a bonus 26% CPU and 19% GPU speed increase. meta.

  14. 'Star Trek: Bridge Crew' From Ubisoft Beams Onto Oculus Quest

    It's a good day for Star Trek fans as Ubisoft launches Star Trek: Bridge Crew on Oculus Quest!

  15. Star Trek Bridge Crew Delisted from Steam, Quest & Rift Store

    Star Trek: Bridge Crew, Ubisoft's co-op space battle sim, has been removed from Steam and the Oculus Store in ostensible preparation for the game's complete shutdown. Bridge Crew was an early ...

  16. Star Trek: Bridge Crew Review

    Star Trek: Bridge Crew is quite the daunting experience at first, especially when you're going into it without the nostalgic twang thanks to being a Trekkie. Upon selecting the tutorial you're ...

  17. Star Trek: Bridge Crew

    Plot. Star Trek: Bridge Crew takes place in the timeline established in the 2009 Star Trek film and sees the Starfleet ship USS Aegis searching for a new homeworld for the Vulcans after the destruction of their planet. The ship heads for a region of space called 'The Trench', which is being occupied by Klingons.. Gameplay. The game is played through four roles: captain, tactical officer ...

  18. Does Star Trek: Bridge Crew work now? : r/OculusQuest

    yes. yeah it does have glitches. but star trek is the only game of its kind so i put up with it. I'd heard reports of this, but not encountered any issues; just played a few weeks ago. Purchased on the Ubisoft store, running on the Quest 2 via Airlink. ahh the issue is the native version not the PC version.

  19. Go Bros Review Star Trek: Bridge Crew for Oculus Quest

    A place to discuss the Meta/Oculus Quest, Quest 2, Quest 3, and Quest Pro ... Members Online • mrphilipjoel. ADMIN MOD Go Bros Review Star Trek: Bridge Crew for Oculus Quest - Guest Starring OUR DAD! Game Review Archived post. New comments cannot be posted and votes cannot be cast. Share TOPICS ...

  20. Oculus Quest 2 :: Star Trek: Bridge Crew General Discussions

    Star Trek: Bridge Crew > General Discussions > Topic Details. Mataloski Jan 7, 2022 @ 3:16pm. Oculus Quest 2. I've read this has been a problem for some time. My Mic on the OQ2 works. It even works with google voice search when the game is running. I however cannot get past the mic check in game. I have listened to the mic on the windows ...

  21. Star Trek: Bridge Crew Review

    Hopefully you have a few VR-equipped friends who can join you, because Bridge Crew is certainly best when played as a cooperative team, but even if you are doomed to explore the final frontier with random strangers or even alone, Star Trek: Bridge Crew is easily one of the best reasons to own a VR headset and a game I have waited my entire life ...

  22. Anyone not getting invites/can't join friends? :: Star Trek: Bridge

    Star Trek: Bridge Crew. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews ... Keep trying and eventually my friend saw the u play when pressing the left three bars button (on oculus quest 2) and accepted. Do this in the custom lobby where you about to select your mission. Same place to sent the invite as well. press the ...

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    "Mirrors" Star Trek: Discovery Season 5, Episode 5 - Debuted Thursday, April 25, 2024 Written by Johanna Lee & Carlos Cisco Directed by Jen McGowan. A solid episode with plenty of lore and ...