travel encounter generator

D&D 5th Edition Random Encounter Generator

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Road and Travel Encounter Tables for D&D 5e

"The path ahead is broken by a river, where the remains of a bridge offer a risky crossing. Amidst a herd of goats several locals are taking part in a ritual at river's edge. It is led by a woman with an antlered mask"

Random tables for Dungeons and Dragons road encounters. Tables for Road Encounters (Levels 1-4, 5-10 and 11+), Beasts, Beasts of Burden, Domesticated Animals, Groups of Travelers, Lone Travelers and Marauders

Road Encounter Tables - creatures | locations | non-combat | enhancements

[Photo by Pat Whelen on Unsplash]

Road Encounters Levels 1-4

Roads and trails encounters.

Roads and trails connect the cities and ports of fantasy nations. A few newly built but many fallen into ruin upon the causeways of older empires. A highway connecting two prominent cities, an ancient trail through sylvan woods or a road built by dwarves and now used by local tribes. Encounters happen at haunted crossroads and narrow paths, with desperate brigands, friendly pilgrims, hungry mercenaries, locals herding goats and any others on the path.

There is a 5e road random encounter generator at ChaosGen. And also a pdf of these and more tables at the DM's Guild as Road Encounters .

Road Encounters Random Tables on DM's Guild

Unusual terrains - feywild | shadowfell | lower planes | elemental | jungle  | roads | ruins | sea

Road Encounters Levels 5-10

Road encounters levels 11+, beast encounters (levels 1-4), beasts of burden (levels 1-4).

Usually encountered with travelers or as part of a caravan.

Domesticated Animals (Levels 1-4)

Domestic animals have a 50% chance of being accompanied by 1d6 commoners or tribal warriors

Group of Travelers (Levels 1-4)

Group of travelers (levels 5-10), lone travelers (levels 1-4), lone travelers (levels 5-10), marauders (levels 1-4), marauders (levels 5-10), more encounters.

If you liked these there are D&D Generators at Chaos Gen , a monthly random tools Newsletter and an instagram of Random Tables .

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Random Encounter Generator

Step up your DnD game with unexpected twists and turns. With our Random Encounters Generator, every journey is packed with fresh suspense and excitement. Generate instant encounters for those unplanned travels or plot twists. From harmless wildlife to formidable foes, you never know what's around the corner. Click, save, and immerse yourself in the thrill of the unpredictable.

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Travel Encounter Generator

Description (more info).

Collection of all charts for he Travel Encounter Generator almost system agnostic, almost for any medieval fantasy but with application for DnD in mind.

Travel Encounters Generator

Parent chart for the travel encounters collection, travel encounters: blocked path, prompts for blocked paths in your medieval fantasy travel, travel encounters: tracks, discovery of creature tracks for the travel encounter generator, travel encounters: beneficial terrain, prompts with dnd mechanics suggestions for convenient source of natural resources along the road, travel encounters: social, system agnostic medieval fantasy social encounter prompt generator, travel encounters: vault, prompts for random micro dungeons; nearly universal for medieval fantasy, travel encounters: shrine, prompts for shrines to stumble upon along your journey; dnd cosmology, travel encounters: fortification, prompts for fortified and military structures along your medieval fantasy travels, travel encounters: settlement, prompts for small settlements., travel encounters: weird place, prompts for places touched by the supernatural..

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D&D Random Encounters for 5E

Encounters might be a meeting with a patrol of guards at an old shrine or a familiar looking for aid. It might be an ambush in the wilderness, a stand-off in the city or a monster in the Underdark. tools for - dnd5e encounters

A group of the same faith

1 priest named dimble cobblelob (gnome) 1 acolyte.

At a fenced lodge and an overgrown tunnel entrance (there are recent tracks of a ghoul nearby) They are talking with someone - a ruthless aristocrat named Paricia the Fiend In a fight they coordinate attacks on foes attempting to hide Possibly... they have a Ring of Mind Shielding Difficulty... 750.0 Deadly

At a foul-smelling river (there is an inscription here in a language you don't know) They are investigating ruins In a fight they all attack the same foe Possibly... during the fight a non-combatant stumbles into the area Difficulty... 300 Hard

At a wood of twisted trees. There is a patch of dying bracken with a neat small beast pen (a few rocks are scattered around) They are hunting a beast In a fight they run away if things start going badly Difficulty... 200 Medium

2 Giant Eagles

At a crude steps leading up a valley slope. There is a tainted stream with a few crooked trees (there are fresh tracks of nearby) They are tired In a fight they attempt hit and run tactics Possibly... during the fight someone runs away unexpectedly Difficulty... 600.0 Deadly

At a field of crops (close by is a pond ) They are tugging at hair In a fight they retreat when half their number have fallen Possibly... during the fight a beast comes to investigate Difficulty... 300 Hard

wooden door for dungeon master tools

5e Encounters bundle, 11 pdfs on DMs Guild

LitRPG Reads

100 Riveting D&D Random Road Encounters

travel encounter generator

Venture forth on the well-worn trails and hidden byways of your fantastical realm with this comprehensive compendium of 100 D&D random roadside encounters. As a diligent Dungeon Master, ready your wits and conjure your unique brand of enchantment to breathe life into these captivating travel scenarios.

Within this page lies a vibrant mosaic of unexpected interactions, each crafted to ensnare the imagination and inject a pulse of exhilarating spontaneity into your campaign. From the eerie stillness of a ghostly procession to the boisterous challenges of tavern-bound travelers, our thoughtfully curated list invites your party to an array of rich experiences that lie just beyond the bend.

Forge narratives steeped in intrigue and wonder as your adventuring party faces the uncharted whims of destiny. Will they parley with silver-tongued merchants, conspire with secretive cabals, or draw swords against hidden foes? This list is your springboard to limitless adventures that will leave your players riveted, eager for the next revelation along their journey.

Arm yourself with these imaginative traveling encounter ideas, and elevate the path less traveled into a legend that will echo through your players’ memories. Let the dice roll, and let the stories unfold, as each step on the road brings with it the promise of glory, treachery, and the unbreakable bonds forged in the heat of shared adventure.

100 Random Roadside Encounters

Embark on a journey teeming with chance encounters and roadside intrigue! Our list of 100 Random Roadside Encounters is the quintessential guide for any Dungeon Master who seeks to enrich their world with spontaneous moments of adventure and unpredictability. Whether it’s a cunning ambush by goblin raiders or the mysterious allure of a wandering minstrel’s song, this treasure trove of dynamic scenarios is designed to seamlessly weave into your campaign, ensuring that no two travels are ever the same.

As your party traverses the untamed wilds or well-trodden paths within your realm, this curated collection offers a vibrant tapestry of potential interactions, each brimming with storytelling opportunities. From the haunting wails of a tormented spirit to the hearty laughter of dwarven revelry, these encounters beckon adventurers of all stripes to engage with the living, breathing world you’ve crafted.

Check out my DND Backstory Generator made with the latest, greatest AI...

Perfectly suited for both seasoned veterans and those just beginning their foray into the rich universe of tabletop role-playing games, this list ensures that around every bend lies the possibility for excitement, danger, and tales yet untold. So ready your dice and let the road rise up to meet your players, where fate may smile upon them or where peril awaits with bated breath.

1) You come across a hexagonal hay wagon pulled by three cows with the sound of a bard playing inside. If you approach, you are offered a ride.

2) A man in beggar’s clothing asks for your help. He claims to have been cursed by the local Duke because he witnessed the Duke murdering his wife.

3) You come across a group of acrobats performing. If you join them and give them a show of your own skill, they will invite you to join their circus

4) You come across a riverboat with a sign advertising passage to the next town.

5) You see a woman standing by a tree, holding a bundle. She asks you to hold it for a moment, and she runs off. When you open the bundle, you find a newborn baby.

6) You come across a troll passed out on the side of the road.

7) You come across a horse whose rider has fallen off. The horse will let you mount him if you can wake him up.

8) You come across the burnt remains of a wagon.

9) You see a man in armor, waving his sword in the air, demanding that people move out of the way.

10) You see three men in animal masks, juggling fruit.

11) You come across a blacksmith, who claims that he will pay you to watch him while he runs errands.

12) You come across a man who invites you to play a game. If you win, you get a prize. If you lose, you owe him a favor.

13) You come across a group of people arguing about a hill giant.

14) You see a group of large men standing around a pit.

15) You see four men dressed in black, riding horses.

16) You see a wagon being pulled by a giant snail. A wizard tips his hat as he passes.

17) You come across a group of young men parading down the road dressed in costumes.

18) You see a group of women walking down the road. They are singing a song about a famous battle.

19) You see a group of people painting a wagon at a crossroads.

20) You see a man and a woman standing next to a wagon, arguing. If you tell them to make up, they will ask you to choose their punishment.

21) Two men are arguing about a goat.

22) As you walk along the road, you see a gleaming red gem. If you touch it, you will instantly turn into a gem that can talk for 2d20+20 days.

23) Two men are arguing about the value of a bridge. If you offer to buy it, one of them will sell it to you for 10 silver pieces.He does not own the bridge. He’s just hungry.

24) You see a loaded cart that is trapped. If you touch it, it will explode. A group of 2d8 bandits will then attack.

25) A cart is being pulled by a giant ox. The farmer riding in front says, “Hello! Goodbye!”

travel encounter generator

26) As you approach a barn, someone comes out and invites you in for some cider. If you drink it, you will be poisoned.

27) You come across a group of young men on their way to a feast. They will invite you to come along with them, but the feast is held in the basement of an insane cult leader who will force you to eat human flesh.

28) You come across a wineskin on the side of the road. It never runs out of wine.

29) You see a man carrying a large wooden box. He will offer to give it to you, but he wants you to answer three riddles. If you fail to answer, he will become enraged and attack.

30) You see a cleric of a god you don’t believe in. If you insult him, he will challenge you to a debate.

31) You see a farmer who claims to have been cursed. As you watch him, he transforms into a unicorn and trots away.

32) You see a man arguing with a boy. If you intervene, the man will thank you and the boy will attack you.

33) You see a dead rabbit on the side of the road.

34) You see a man carrying a board that has a long message written on it. It is a letter from a father to his son. If you stop to read it, he will steal something of yours that you will never get back.

35) You see a sign that says, “Fork in the road. Go left.”

36) A man dressed in black is standing in the distance. If you approach, he will ask you if he can buy your soul for 1,000 gold pieces.

37) You see a stack of coffins. They are all empty.

38) You see a barn painted on the side of the road. A board is nailed to the wall that says, “Welcome to Barnsville. Population 37 rats!”

39) You see three old men carrying a heavy load down the road. If you help them, they will invite you over for dinner. They are three brothers.

40) A bunch of men are standing in the road, arguing about a wooden barrel.

41) You see a man carrying a bucket with a sign that says, “I am lost. Will you show me the way to the nearest tavern?” If you agree, he will follow you around for the rest of the day, slowing you down.

42) You see a man in the distance, waving his arms.

43) You see a group of prostitutes. They will ask you to help them carry their supply of cocoa leaves to the local brothel. If you help, they will then ditch you.

44) You see a group of men praying at a crossroads. If you join them, they will ask you to pray to their god. If players do not, they will attack.

45) You come across a man digging a hole. When you ask him what he is doing, he says that he is burying a vampire queen who was killed by a paladin. He’s actually burying his mother in law.

46) A man is standing in the road with a sign that says, “I’m lost.” If you try to give him directions, he will demand donations.

47) You see a group of men arguing about what to do with a sheep.

48) You see a group of horsemen. If you approach them, they will ask you to join them in a battle.

49) You see men dragging a large wooden barrel. They are too drunk to explain what is in the barrel, but it is heavy and is not beer.

50) You see a group of men tossing a ball around. If you join in, it will quickly become very competitive.

D&D Random Road Encounters

51) You see a group of farmers arguing about what crop to plant.

52) You see a group of men carrying a dead man behind them.

53) You see a group of young men singing songs.

54) You see a man in the distance. He’s very angry at someone named “Dave.” He will engage players in conversation, angry about Dave, until he is calmed/lied to, or he is given directions to find Dave.

55) You see a group of men digging a hole. When you ask them what they are doing, they say that they are burying their friend, who has been gravely injured. They are actually burying a fallen member of their group.

56) You see a man in the distance. He is walking with a limp. If you approach him, he will tell you that he has been attacked by a group of men, who stole his money and kicked him in the shin really hard. Really hard!

57) You see a group of young men examining an old helmet, with various things growing out of it, including plants, fungi, and insects.

58) A group of 2d4+2 men dressed in colorful clothing and masks are chasing a wild pig. They will challenge players to try and catch the pig, and if they succeed, they will be invited to a feast.

59) You see a group of crying young boys and girls. “Our parents were taken away by an ogress! It was horrible!”

60) You see a group of children near a dead campfire. They will ask the players to listen to their tale of woe. The children are offspring of the 2d8 bandits hiding nearby.

61) You see a group of young men who are apparently fishermen. They do not have any fish, but they do have a fish shaped hat and fish shaped shoes. They claim to be from the future.

62) You see a group of men fighting over a piece of food. They will attack the party if not fed.

63) A small group of 2d4 young men are playing catch with a live chicken. The chicken is not enjoying the game.

64) You see a group of merchants in colorful clothing, with all sorts of trinkets and baubles for sale. They are supposedly the only source of the items that they are selling.

65) You see a group of men in the distance. They are in the middle of a game of chess. They will challenge the party to a game of chess for their lives. They take the game very seriously. The chess board and pieces are actually cursed.

travel encounter generator

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66) You see a group of rangers in full camouflage. They’re embarrassed when you notice them.

67) A group of 2d4+1 men in matching clothing are having an arm-wrestling competition on the side of the road. Betting is encouraged.

68) Two elderly women are gossiping about a group of men involved in a nearby trial. The players are welcome to listen in.

69) You see a group of young men. They are drunk, but are polite. If the players are also drunk, the men are belligerent.

70) An old beggar is lying on the side of the road.

71) You see a group of men running away from something. It is unclear what they are running from. They do not stop.

72) You see a group of men and women inspecting a dead body. They are very upset and will not allow the party to investigate the body.

73) As you continue down the road, you hear a loud noise from ahead. It sounds like a wagon full of gears and scrap metal is careening down the road. A traveling gnome trinket offers to sell you his wares.

74) You hear a loud squawking from above. A large vulture is circling the party.

75) A man in a wagon is asking for protection to rest for the night. He has a large amount of gold in a chest.

76) A group of men is in a wagon. They are insane and will not let you pass.

77) Up ahead, you see a group of men in a wagon.

78) There is a group of men at the side of the road arguing over some gold.

79) A group of men are on horseback arguing with a merchant.

80) As you travel you hear a loud snorting sound. A large wild hog is rooting through the bushes nearby.

81) A large wild boar is sleeping on the side of the road.

travel encounter generator

82) A goblin is standing at the side of the road, at first glance he appears to be a small, human boy begging for food.

83) An elven bard and a halfling spy have been captured by a group of slavers and are being taken to a nearby fortress.

84) There is a small pond with a few ducks swimming in it.

85) A large black pig is rooting through the bushes.

86) A large black bear is standing at the side of the road. The bear looks healthy and well fed.

87) A group of young children are playing a game of “Hide and Seek” in a nearby field.

88) A group of children are running through the forest, laughing and playing tag.

89) A group of children are playing a game of tag in a nearby meadow.

90) A group of adults are having a discussion in a small clearing. You can’t quite make out what they are discussing.

91) A woman carrying a basket is walking down the road.

92) A maiden is sitting on a rock at the side of the road looking sad.

93) A small cottage is in the distance, smoke is billowing from the chimney.

94) A small house is on the side of the road with a sign that reads “Cobblestone Inn”.

95) A small dog is barking at you from behind a fence.

96) A horse is grazing on the side of the road.

97) A horse-drawn wagon is stalled in the road. A man is arguing with a farmer.

98) A shepherd is herding a flock of sheep down the road.

99) A small dragon is sitting on the side of the road playing with a pile of rocks.

100) A small black kitten is sitting by the side of the road. It hisses right before a witch appears and attacks.

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Random Encounters: Making Travel Engaging

travel encounter generator

I was never a fan of random encounters, or even travel in general. It’s always felt like it’s delaying the “good part” of a D&D campaign and that I’m annoying the players for having yet another random group of creatures attack them.

Also, 5e’s mediocre/non-existent exploration rules don’t make this portion of the game more enticing to run.

However, running Curse of Strahd (CoS) , I’ve also realized that I’ve both a) misunderstood the purpose of random encounters and b) ran them poorly. Random encounters don’t have to be random skirmishes with an assortment of creatures just to fit some combat into a session.

A great list of random encounters is a phenomenal vehicle for worldbuilding and dishing-out plot hooks. The overworld random encounter tables in CoS have generated more interest in the campaign and have given the party more time to show off and test their new skills as they level.

What’s a Random Encounter?

A random encounter is, as the name implies, an encounter that the party stumbles upon. Its occurrence is not premeditated or preplanned.

The encounter itself, however,  is  preplanned at least to some degree. Random encounters are selected as part of a list of encounters. When the party triggers a random encounter, the DM rolls on the random encounter table and proceeds to play out the encounter from there.

This list is usually premade. The DM can make it themselves so that it’s a list tailored to the location or scenario.  While this requires some planning,  it’ll be a personalized list for your campaign ensuring that the party will learn about and explore aspects that you believe are important.

However, the list can also be grabbed online  from sites like DNDSpeak.  The DM can even throw caution to the wind and just straight-up use a random encounter generator online instead  like Donjon.

The key here is that even the DM has no clue what the encounter is before it occurs. They’ll have whatever information is given to them via the table and that’s it.

The encounter is random, perhaps it’s from a curated list, but its occurrence is random.

Random Encounter Frequency

The DM is asked to roll a die (generally a d20) every so often as the party travels. This could be once every X minutes, once an hour, or once every Y hours. It’s dependant on the environment. A dungeon, for example, has more frequent random encounters than overland travel would.

The result of the die roll will determine whether or not the party faces a random encounter. The result that procs a random encounter is also dependant on the location.

For example, in Curse of Strahd, a random encounter will occur on a 18-20 while the party is traveling on the road. However, random encounters will occur on a 15-20 if they’re traveling off the road and through the wilderness.

This difference in encounter frequency is another worldbuilding benefit that random encounters bring to the game. It’s a quantifiable way to show how dangerous the untamed wilderness and dark crevices of the world are to the party.

Random Encounters Aren’t  Just  Combat

Oftentimes when one thinks of a random encounter they picture fighting a group of random creatures or NPCs.

You wouldn’t be wrong if you thought of this either. D&D is built around combat so it makes sense for many (if not most) of its random encounters to be combat-centric, or at least be solvable via combat.

However, combat isn’t the only flavor of random encounter. Any of the three pillars of play (Combat, Exploration, Social) can make up a random encounter.

In fact, I’d say that it’s important to sprinkle in some exploration and/or social encounters in an overworld travel random encounter list. This variety has come in handy in my  Curse of Strahd  game and is part of why my opinion has changed about random encounters.

Exploration

The exploration pillar is engaged in random encounter tables in numerous ways. For example, one encounter could be a strange or interesting location for the party to interact with.

The party could explore a strange cave that they stumble across in the forest or check out the cliff face to survey the next portion of the journey. Of course, both of these instances could include combat or social encounters if desired.

However, exploration isn’t reserved for places. Interacting with objects and uncovering potential  plot hooks  also fall under the exploration pillar. Using CoS as an example, the party has a chance to stumble upon a lost trinket or a dead body as they traverse Barovia.

They’re also perfect fuel for plot hooks if desired. The party can seek out who the trinket belonged to or search for friends and loved ones of the body. This search may lead them toward new quests, information, etc. within Barovia.

Meeting and talking with people is a fantastic way to learn about the world around you. Bumping into various folks as you travel is a great way to learn more about how the common person interacts with the world.

Social encounters span a variety of different flavors of encounter. Here are a few I thought up on the fly as I wrote this section:

Bumping into a group of fellow adventurers for a chance to exchange information Finding a traveling merchant with unique or rare items for sale Deescalating a hostage situation Multiple ways to solve this encounter as combat is a possible option Lending aid to a stranded family whose wagon has lost a wheel

The cool thing about social encounters is that they give the party a chance to flex their non-combat skills.

Face characters  can flex their social muscles, of course, but skills like Medicine, Animal Handling, Performance, Insight, and various Intelligence checks might show up as well depending on how the party interacts with the encounter.

Again, keep in mind that an encounter doesn’t need a winner or loser. Sometimes there is no problem to solve in a social encounter. Take the “traveling merchant” scenario for example. The party can barter with the merchant, make small talk with them, or purchase wares from them. There’s no winner or loser in this encounter in a conventional sense.

Although if the party robbed the merchant then I’d say the merchant loses.

Running a Random Combat Encounter

A planned encounter gives you the benefit of preparation. You have all the time you desire to hand pick creatures, plot out initial creature positioning, and strategize before gameday.

You don’t (or shouldn’t) have these same advantages for random encounters. Well, you can, but if you go through prepping each random encounter you’ll waste a  ton  of time. I say waste because there’s a high chance that you won’t play a large percentage of the encounters on your random encounter table.

There’s no need to expend so much time prepping when you might not reap the rewards of doing so.

Instead, take a few minutes to familiarize yourself with the creatures if you aren’t already. Skim through the creatures’ statblocks and get an idea of what they do and how you could use them. Then, if their encounter is chosen, you have an inkling of how to play them.

One aspect of a random combat encounter that you can control is the battlemap. A scenic battlemap helps depict the setting just as much as the encounters themselves.

There are also tactical benefits for drawing a couple of different, simplistic battlemaps. A few boulders, trees, or  other pieces of cover  change the flow of an encounter significantly. They act as a tactical objective for the party and creatures to take due to the defenses they provide.

Keep your maps simple, but give them interesting aspects to make your encounters more dynamic.

Keep in mind that you shouldn’t spend too much time on this, just like with the creature prep. Make a couple of generalized maps  at most  and cycle through them as desired. Even a single battlemap is sufficient.

Don’t spend too much time on this. While random encounters are beneficial to a campaign or adventure, part of their benefit is the lack of prep needed to run them.

Conclusions

Random encounters are a great way to flesh out the world. A well-rounded list of random encounters has the party will meet new people, learn about the local creatures, and explore the nooks and crannies of the locale they’re traveling in.

This revelation is just one of many tricks and lessons I’ve learned since running a non-homebrew campaign. Honestly, I’d recommend everyone do so at some point as a different perspective will improve your DMing skills.

Sprinkling in random encounters makes the world feel inhabited. It gives the party a chance to interact with people and creatures on a smaller scale, making the game more personal. Plus, it’s a great way to set up plot hooks for side quests!

travel encounter generator

I’m a 30-year-old Computer Engineer living just outside of Boston, MA. D&D 5e is my favorite TTRPG system, therefore, most of the articles written by me will involve that in some way. That being said, I do dabble in a few other systems, so posts discussing those systems and their mechanics may pop up every so often. Some of these systems include the Star Wars RPG and Apocalypse World.

I do also design and host online D&D 5e games that thousands of people across the world attend each year.

D&D has been my passion for over 18 years now and I have been interviewed by many of the worlds experts.

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100 Dungeons and Dragons Roadside Encounters

Travel in d&d or pathfinder doesn't need to be boring..

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Travel time in Dungeons and Dragons can be boring. But it doesn’t have to be. Lord of the Rings taught us that the adventure is in the journey. Here are 100 Dungeons and Dragons roadside encounters to make that trip to the next town a little more enjoyable.

You’ll note that few of these lead immediately to “roll initiative.” Instead, these are meant to add intrigue, introduce an important NPC, or perhaps serve as a red herring. And, you know, some will lead to the words “roll initiative,” so that’s nice.

You can read through them to work as inspiration for encounters you want to spring at your players, our you can roll 2d10 and take your campaign off the rails by letting chance dictate. Regardless, enjoy.

1. A huge nest has fallen from a tree on the side of the road. The strange-looking eggs within seem on the verge of hatching.

2. A dwarf falls from the sky onto the road with a splat. (Did a creature drop it, was he launched into the air, did he fall from a floating fortress?)

3. A row of severed heads on spikes and a warning sign claiming, “Dis Rode Belong Negan”

4. A very small goblin wearing an old carpet as a cape leaps into the path and demands tribute.

5. A crazed halfling, starved out of his mind, jumps to the backs of the PCs and rips their packs apart with his teeth in search of food.

6. A bounty hunter tracks his target.

7. A lush garden is filled with ripe vegetables. It is protected by a magical ward, but what is triggered when entering the garden?

8. A monstrous mount is ridden by a gnome. Friend or foe?

9. Two guards hold a wanted poster. They carefully studies the party as they pass by.

10. A smiling roadside merchant roasts rats, frogs, and squirrels on sticks. He offers a bite to the PCs.

11. A chatty bard walks alongside the party. Time for an exposition dump!

12. A bridle ties a well-groomed speckled horse to a nearby tree. The horse is fitted with an elegant but empty saddle. Who does it belong to? Do the PCs take it?

13. A powerful storm forced you to take the only available refuge: an elderly couple’s home just off the side of the road. The two room home holds numerous open cups of the same pungent liquid.

14. A naked bard asks for a lift to the nearest inn where he left his clothes and money.

15. Alongside the road, a charlatan asks the party if they want to see a performance of his trained pets. The slightest affirmative answer causes Steve to give a whistle, and a huge swarm of ravenous locusts suddenly manifests.

16. A fat friar hurries past the PCs mumbling, “It isn’t fair.”

17. An evil wizard is tied to a stake, the body still smoking.

18. Three young men work on tipping over an occupied outhouse.

19. A band of orcs runs toward the party. They look over their shoulders and try to run through the party. Something dreadful has terrified them, and the party is heading in its direction!

20. Traveling off the main road, the PCs feel like they are being followed. Who is hunting them?

21. Three types of meat hang on a spit over a campfire. It is clear that it is three types of humanoids that hang over the flames.

22. A snowy road hides a sinkhole that chutes the party on a slalom slide down the mountainside.

23. A well-spoken bugbear wearing fine studded leather armor is trapped under a fallen tree. He begs the party to come to his aid.

24. A ranger stops by the group’s camp one night and gives them advice on the trail ahead, including places to camp and a tavern where they can get good rates if they mention his name. All his advice is impeccable, but when they mention his name at the tavern, they’re told he died years ago on that very road.

25. A shopping list for potions lies on the ground.

26. The local baron has enacted a toll bridge. Several peasants were unaware, and cannot afford the toll. They beg the PCs for change.

27. You find the remains of a pouch that contains coins fro ma land you do not recognize.

28. The party hears a long stream of curses further up the road. Then they spot a head in the road. A person is still alive, buried up to his neck!

29. An arrow hits a nearby trunk, a message wrapped around the shaft.

30. A bridge is missing. Where it used to be is now a ferry service, for a sizable fee. The ferry looks like it might consist of bridge parts, and only takes a few travelers at a time.

31. A loaded wagon travels down the road toward the party, but it has no apparent means of propulsion.

32. As bandits attack, the PCs realize a friend of theirs is among the robbers.

33. There is a mysterious flicker ahead, and one member of your party suddenly stops, paralyzed.

34. Orcs gather twigs and berries along the road and it’s clear they have non-hostile purpose. Will the PCs attack just because they are orcs?

35. A tree falls onto the road. Then a fireball blows up the tree. It appears the PCs are in the middle of a skirmish between druids and fire wizards.

36. Flowers by the roadside turn their heads to follow the party, and they’re getting larger.

37. An overturned beer cart lies in the road. Nearby, an enormous troll snores loudly, surrounded by empty kegs.

38. A set of shackles lies at the side of the road.

39. A village can be seen to the west. It isn’t on any of the maps.

40. Three pilgrims trudge along the dusty road, an old man and two young men. Simple travelers? Or are they more than they seem?

41. You stumble upon an old scroll case wedged between a tangle of tree branches. Inside is a village’s charter of rights and freedoms.

42. A dead magic user clutches a scroll in his stiff hand. The scroll says something important.

43. A single giant footprint lies along the path. There are no other signs of such footprints in the area.

44. You party awakens to find all your gear has been stolen during the night. A quick search reveals twelve sets of tracks and, lying in the middle of your campsite, a smoldering pouch of herbs that, when you sniff them, make you feel slightly drowsy.

45. An enormous dragon lands on the road in front of the group. It asks for directions to a certain village, gives the party a generous tip, and then flies off saying he intends to raze it to the ground.

46. An exotic, almost alien weapon or tool lies on the side of the road.

47. The PCs mysteriously repeat a piece of road they already passed, though the route has been perfectly straight to this point. The road even includes their footprints.

48. A dozen townsfolk are running after a fleeing woman and attempting to stone her to death for being a prostitute.

49. Two other adventuring groups are arguing in the middle of the road.

50. You see a man-sized shadow from the left side of the road waving its arms at you. “Over here, quickly, I’ve caught one!”

51. A person fleeing arranged marriage seeks refuge with the PCs.

52. Picked mushrooms lay on stump to dry.

53. A strange old man offers the PCs a scroll in a language they cannot read.

54. Gnomes are holding a yard sale! They have any number of strange and fascinating contraptions.

55. Someone has scattered caltrops across the road.

56. You encounter a monk, a monkey, a turtle and a pig, all heading west.

57. A weathered sign points off the road, yet with no apparent trail to follow.

58. The next 100 feet of road are covered with newly grown grass.

59. Ladies clothing and under clothing are strewn in the bushes along the road. How did these get here?

60. A formerly brilliant wizard, now pesters the party with the incoherent rants of a man driven mad by a botched invisibility spell.

61. A drunken dwarf staggers along, challenging everyone to a wrestling match.

62. A goblin, on fire, runs shrieking past the party.

63. A rock with an odd, glowing rune sits by the road ahead.

64. A noble, disguised as a filthy beggar, tests the party’s compassion and generosity. If they pass whatever standard he sets, then he becomes a source of various quests that require personal sacrifice to accomplish.

65. A circus is set up alongside the road. A barker on the roadside cajoles you to “come inside and see what wonders it holds.”

66. The road crests a hill, and spread out before the group is a stunning, sweeping vista of the land beyond. A painter sits nearby, capturing the scene, and asks the group to pose for his foreground.

67. An overturned rowboat sits on the side of the road. There is no river or stream nearby. Under the rowboat is an entrance to a lair.

68. A wandering cleric begs the heroes to recover a relic for them.

69. A road sign saying where you came from is ahead of you.

70. A group of guardsmen hang wanted posters on trees. One face looks familiar to a PC.

71. A carriage is stuck high up in a tree.

72. In the morning while breaking camp, the PCs spot a bush that wasn’t there before.

73. A beautiful woman, adorned in the robes of an enchantress, emerges from hiding near the road and implores you to lend her aid.

74. The road is lined with snakes sleeping in the sun.

75. A necromancer uses his talents to animate animal and human corpses and forces them to perform in a roadside circus. The townsfolk from a nearby village seem to enjoy the show a bit too much.

76. A chain gang digs ditches beside the road.

77. A traveling minstrel challenges the wisest looking member of the party to a storytelling contest.

78. A wizened tinker sells charms from his cart: dried frogs, finger bones, cat skulls, and the like. Leaving him, you turn to find he is eerily out of sight altogether.

79. A paladin of a holy church and his retinue have ridden out on a holy crusade against evil and demand others who serve the cause of good to join their cause on the spot.

80. The road starts to get muddy. Soon the mud is two feet deep. Water in the ditches alongside starts to bubble.

81. A majestic elk sprints past with something golden caught in its antlers.

82. A stranger on the road tells each PC to repent of their sins. He knows details.

83. A door stands beside the road, but there is no sign of the rest of the house.

84. A wine merchant’s wagon has shattered a wheel and he offers passers-by cut rate prices on his wares as it is getting repaired.

85. An ugly old woman struggles to bring her wash basket of wet clothes up from the creek to the road. She stumbles and drops the laundry back down the slope.

86. A monk, collapsed and bleeding on the roadside, pushes an unremarkable ring into a PC’s hands and desperately whispers, “You must…” before exhaling his last breath.

87. A lost gnome asks for directions.

88. A dead raven lies on the road, pierced by a bright blue fletched arrow.

89. A table on the roadside holds a large basket of fresh vegetables. A sign reads “1 copper a bunch: honesty is a virtue!”

90. You find a small leather bag. It smells of moisture, and contains a set of keys and a vellum map to the location of a small keep.

91. The road is littered with bear traps.

92. A thick fog has settled on the bridge ahead.

93. The group arrives late at night at a tiny village straddling the road. They secure accommodation and food from the friendly locals and fall asleep. In the morning the village is empty and ruined, as if abandoned years ago.

94. As the road passes through a hilly region, you spy a cave, from which can be heard the voice of a singing female.

95. As you turn the corner, a dwarf and elf are standing over a stack of goblin corpses. They argue over the kill count.

96. The party notices a sudden and drastic change in temperature, then just like that, things are back to normal.

97. A little girl is watching you from just off the road. The next time you glance over, you see a wolf run away.

98. An ecstatic farmer presses a cigar into your hands and proclaims, “It’s a girl!”

99. Scratched into the dust of the road are the words, “Good luck tomorrow. You’re going to need it.”

100. The entire party suddenly loses their bearings and realize that they’ve walked the same mile three times. Are they road weary or are they caught in something manipulating them.

Enjoy. if you want more encounters, check out the work of Johnn Four .  Or give our 100 City Encounters  and 100 Forest Encounters lists a look!

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Ruleset - Traveling Tables

by No Laifu

Update Last: 1574916046759

Travel Time

Why does this exist.

I was tired of winging travel situations. This is still winging it in a sense, but now there's a sense of direction and anticipation for me and others who may wish to use this document. This is by no means a superior way to handle travel. This is simply to offer one form of structure to a very barebones structure presented in 5th Edition.

The players can break down their travel time into short bursts of time. There will be a 1 day interval between each travel period to rest and recuperate. If the players choose not to rest for 1 day and instead continue, the next die roll on the encounter tables will be rolled twice, with the DM's discretion on which option will be used. The DM may also opt to not enforce this rule at all or where reason governs accordingly.

An optional rule you may want to consider is to deny the benefits of a long rest after this period of travel. Should you wish to use this idea, I would recommend forgoing exhaustion unless they deliberately do something that seems "exhaust-worthy"

Safe Passage

At the start of a month, it is believed that the gods of travel spread their blessings to each person. This blessing is said to bestow a moment of peace where the dangers of the road and wilderness are kept at bay for one day. At the start of a month, the traveling party may roll a d20. On a 20, you gain the blessing of the Traveler Gods. While you have this blessing, you may replace the events of one encounter with the safe haven option. The blessing disappears afterwards.

Source for Map Here - by crunchywrites

travel encounter generator

Equating Travel Paces

There should also be some concession to using existing travel paces. These are some rough equivalents according to pace. Adjustments to this are left to the DM's discretion.

Slow/Stealthy. Almost twice the time, roll primarily from Easy or Moderate Encounter Tables.

Normal. Normal time, roll primarily from Easy, Moderate or Hard Encounter Tables

Fast. Half the time, roll primarily from Moderate or Hard Encounter Tables.

What does it mean?

Refer to here when you don't know what's the deal with each of the the terms. Organized alphabetically.

Hostile Encounter

The players encounter something that could threaten their lives. Random combat encounter appropriate for level.

Locational Encounter

The players encounter a focal point in the world. Roll a d6.

Monstrous Encounter

The players encounter a major threat to their goal or to their lives, usually manifesting as a combat encounter. The party reserves the right to get the heck out of dodge. Roll a d6. Outcome 2 is replaced by Outcome 6 after being used 3 times. This table can be modified for the setting easily.

The players encounter a place where they may rest undisturbed for 1 full day. Creatures have disadvantage on checks made to detect or track creatures if they set up camp here unless they see the players do so. Creatures with tremorsense are unaffected by this. Creatures already present while the players set up here are also unaffected by this. Please exercise discretion with the number of creatures that are already present here.

Social Encounter

The players encounter a passerby of some form. Roll a d8.

Traveling Merchant

The players encounter a peddler with wares, traveling to another location in the world. They may have as much or as little as you want as a DM.

The travel time is increased by a number of days. Roll a d6. The travel time increases by that amount. Roll from the easy table once and include that event during that additional interim.

Unstable Situation Encounter

The players encounter a situation that could go either way. Roll a d8.

Encounter Tables

Easy encounter table, moderate encounter table, hard encounter table, difficult encounter table.

Author Notes Made by No Laifu (u/the15thpaladin; Discord: No Laifu#7941). Created to generate a structure in a game where there isn't much structure at all when it comes to traveling. Do keep in mind that you can enforce more than one encounter per travel period! For example, let's say you're traveling through a particularly dangerous part of the world. You want that to reflect in the amount of [dangerous/challenging] encounters, so you can go ahead and roll more than once. In the event that you roll the same day twice, that's that. Two events in one day; or more (should you wish to travel that path).

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Random Tables RPG

Random Encounter Table for DND 5e: Massive Collection

travel encounter generator

Are you in search of intriguing random encounters for DND 5e or any other fantasy tabletop RPG system? Brace yourself for this extensive collection of d100 encounter tables. Meticulously crafted, this compendium features an exhaustive list of d100 random encounter tables that I’ve generated over several years.

The collection encompasses the full gamut of classic fantasy RPG creatures and situations (think orcs, goblins, kobolds, pirates, and all those beloved tropes) and ventures beyond the standard fare with a series of non-traditional encounters.

What makes this assemblage indispensable for any committed DM is its dual appeal – it caters not only to the purists who enjoy classical fantasy settings but also resonates with the avant-garde DMs who love to infuse unpredictability and novelty in their campaigns. A smidge of prep time, and you’re ready to spring an encounter on your players that’s not only unexpected but possibly unparalleled in its originality!

This collection aims to invigorate your tabletop role-playing sessions and inspire new narratives, so let’s delve in. Prepare to immerse your players in a world that blends the familiar with the extraordinary, creating memorable gaming experiences.

Random City Encounters

Random tavern encounters, random road encounters, random temple encounters, random travel encounters, random forest encounters, random swamp encounters, random wilderness encounters, random beach encounters, random castle encounters, random arctic encounters, random ocean / sea encounters, random river encounters, random desert encounters, even more random encounter tables, random encounters dnd 5e list.

Here’s my collection of random encounter tables for DND 5e and other fine role-playing systems.

Here’s a list of things your players might encounter in a city . These lists are full of story ideas as well as encounters , and many of them have adventure hooks as well. The details in most of these encounters are minimal, so they’re easy to adapt to your setting.

When your players enter a city , you’ll be sure to find something interesting for them here! As always, use these as you see hit. You might want to just let players find the locations these encounters describe, or you can use them as the start of an adventure.

  • D100 City Random Encounter Table 5e DND
  • D100 Random Village Encounter Table
  • D100 Random Village Encounters for DND
  • D100 Random Town Encounters for D&D 5e
  • 100 Interesting Random Town Encounters
  • D&D 5e Random City Encounters: Best D100
  • D100 Low-Level Random City Encounters
  • 100 Non-Combat Random City Encounters

Your players are going to spend some time in the tavern, so make sure you fill it with interesting encounters! I’ve tried to make these encounters diverse, so you’ll find everything from mysterious runes to the beginning of a harem. This list also includes patrons , food and drink and other details that I’m sure you’ll find useful!

Even if your players are just passing through, they’re still going to want to go inside the tavern. That’s why you’ll want to make sure you have a list of people and events inside. When it comes to the tables I’ve provided, you’ll find a wide variety of people and creatures – both inside and outside the tavern.

  • D100 Random Tavern Encounters for DND+
  • 20 Interesting D&D Tavern Encounters
  • 100 Tavern Plot Hooks and Cool Encounters

travel encounter generator

A road can be a dangerous place – and this is especially true if you’re traveling through an area that’s not safe. These encounters are random but can easily be tailored to a specific region or part of the country. These encounters are great for a road trip or caravan through dangerous territory.

These encounters are all fun, and many are fun and combat-free, giving your players a chance to roleplay and interact with the world around them. They’re also good for adding a sense of danger to the setting without leaving anyone behind.

  • D100 Great DND Travel Encounters for 5e
  • 300 DND Random Encounters on the Road
  • 100 Riveting D&D Random Road Encounters
  • 100 DND Road Encounters – 5e Compatible

Your players are going to be in a temple at some point, so make sure you have interesting things for them to do. These tables include such things as local deities, gatherings, rituals and activities. They’ll also include more than a few dangerous creatures along with interesting secrets.

As an included bonus, these tables also include a list of common places in a temple. These lists are helpful for designing an unfamiliar temple and filling it with interesting encounters. Your players are sure to enjoy checking out the listed activities and events at the temple!

  • D100 Random Temple Encounters (DND+)

Whether you’re traveling by wagon, cart or by foot, there are going to be hazards. These tables are for when your players are traveling, and they should make for some interesting situations that can turn deadly in a heartbeat.

A lot of your players will learn to avoid traveling at night. If they don’t, they’ll quickly learn to hate the night. These tables are going to give your players some really fun and really frightening nights while they’re traveling.

  • DND Grassland Encounters: D100 Ideas
  • D100 Random Grassland Encounters
  • D100 Random Grassland Encounters for DND 5e

When your players are out in the forest, there’s sure to be something interesting for them to do. This list includes a wide variety of events and activities that your players are sure to enjoy. It also includes a few dangers, some new ones and some familiar ones. Whatever your players find in the forest is sure to be entertaining!

Let’s face it, your players will probably be traveling through the forest at some point. This is especially true if you decide to use a forest as a home base for their characters. In either case, you’ll find these tables useful for filling the forest with things to see and do.

  • D&D Forest Encounters Random Table: D100
  • D100 D&D Random Forest Encounters
  • 100 Low-Level Random Forest Encounters
  • 100 Fun RPG Random Forest Encounters
  • D100 Creative Random Forest Encounters
  • D&D Random Woods Encounter (D100)
  • D100: DND Forest Encounter Table Ideas

travel encounter generator

In the swamps you’ll find bog monsters, monsters at a feast, mysterious vines and other dangers. Make sure you have a good reason to go into the swamp, because it’s not a place you want to go casually. These tables include encounters in the swamp, where you’re almost always going to be attacked by some sort of creature.

The thing I’ve had the most problems with is what to do if the PCs run into another adventuring party or camp. That’s why I’ve written these encounters in a way where any combat can be avoided. That way you can have a few exciting encounters, but you’ll never have to worry about your PCs getting into trouble with an enemy they can’t handle.

Fantasy RPG Random Tables Books

Make life as a Gamemaster easier....

travel encounter generator

  • Swamp Random Encounter Table 5e
  • D100 Random Swamp Encounters for DND
  • D100 DND Swamp Encounters for One-Shot
  • Non-Combat Swamp Encounters: 1d100

When using these tables for a journey through the wilderness, let your players pick the encounters they want to resolve. If an encounter sounds interesting to them, then it sounds interesting to you. That’s because these tables are full of interesting and fun encounters.

The other cool thing about these encounters is that they can be used to fill any sort of road or pathway your players travel on. It doesn’t have to be a road – it could be a river, a riverbank, or even a hunting trail. As long as there’s a path for someone to travel on I think you’ll find these tables useful.

  • Random Travel Encounters Table DND 5e
  • 100 DND Grassland Encounters (Non-Combat)
  • D100 Random Mountain Encounters (DND+)
  • D100 Random Jungle Encounters for 5e
  • D100 Random Wilderness Encounters for D&D 5e
  • D100 Random Jungle Encounters: 5e DND Ready!
  • D100 D&D River Encounters for 5e +
  • D&D Random Jungle Encounters (d100)
  • More Random Wilderness Encounters: D&D 5e
  • D20 Random Wilderness Encounters: D&D 5e

The beach is a great place to visit, but it can also be a dangerous place to live. These tables are full of ideas for random encounters on the beach, whether you’re swimming, camping or just looking for a good spot to lounge.

We’ve also included a huge list of sea creatures on these tables, so you can jump right into an ocean adventure with or without a ship.

  • D100 Coastal Beach Encounters for DND

travel encounter generator

Castles are unique among the dungeons your players will explore, as they were built by other people. Sure, there might be the odd monster infesting the place, and they might even have a ghost or two lurking around, but castles are also littered with things to discover.

Castles are full of interesting things and people that aren’t always on the same page. Sure, there’s the ruler of the place and maybe a few guards, but what about the servants? The cooks? The gardeners?

That’s why we have tables for random encounters in a castle, a place full of interesting people and exciting things to discover. Are your players looking for something to do? Look no further than here!

  • D100 Random Castle Encounters 5e DND+

There are few places on earth as interesting, or as dangerous, as the arctic regions. These places are so interesting because they are so dangerous, holding dangers that would be unfathomable to most.

These dangers can include cold, wilderness hazards and other dangers that have been made popular by characters like Mad Max and others. If you ever find yourself in the arctic regions of the world, these tables will prove very useful to you.

  • D100 Random Arctic Encounters for RPG

There are few things as fun as an ocean voyage, but there are also few things as boring as an uneventful trip across the sea. These random encounters are ideal for a quick sea voyage, giving players a reason to pay attention to the water.

These tables will help you throw in a little flavor to your voyage, whether that flavor is a storm or an interesting locale you’ve never seen before. They’re also ideal for coming up with a reason for players to set sail – to find new challenges, a new land to explore, or to escape an unwanted conflict.

  • 100 Random Ocean Encounters for D&D
  • D100 Random Fantasy Sea Encounters

Rivers are all around us, making them a great place to use encounters that are closer to home. There are many rivers scattered throughout the countryside, full of fish, crocodiles and aquatic mammals alike.

Yet, there are also scenic locations to visit, and small towns and villages where new friends and allies can always be found. Rivers may be a little more common than other types of random encounters , but they’re still fun to find on a map!

  • 100 Interesting DND River Encounters

The desert is a dangerous, unforgiving place. It also tends to draw people to it, either by choice or by force. This means your players will be coming across people in the desert – and that can lead to all kinds of interesting encounters.

When making these lists, I was intentional about making it useful in any kind of desert. There’s not only a list of random encounters, but also a list of random hexes and villages. These tables will really help you fill a hexcrawl with interesting encounters!

  • D&D Desert Encounters
  • 100 Desert Encounters

If you enjoy the lists above, be sure to check out Random Encounters AI for even more free random encounters. We’ve got over 10,000 random encounters available at this time with more coming in the future.

And if you enjoy that free tool, be sure to check out LitRPG Adventures . With over 2 dozen advanced RPG generators powered by GPT-3 and DALLE2 from OpenAI and over 42,000 generations in our public library so far, it’s a great value.

Related Random Tables RPG Gems

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Make Life as a DM Easier!

Or check out my ChatGPT Backstory Generator

Paul Bellow

Paul Bellow

5e DND Random Encounter Generator

33k+ adventure ideas in 38 locations and biomes., d4 random city encounters.

  • A group of street urchins pickpocket the players while passing by. They are quick and nimble, making it difficult to catch them.
  • A group of men are talking about how terrible their jobs are. One of the men is a blacksmith. If players talk to him, he will tell them about how much he hates his job and how he wants to quit but he has no other skills and no other way to make a living.
  • A stray cat follows the players around, meowing loudly and rubbing against their legs. It seems to take a liking to them.
  • A group of children are playing in the street. They are singing about how much they love the king.

DND Encounter Generator *GLOWING*

My Random Encounter Generator is DND 5e Compatible & MERPs Friendly

Embark on unforgettable adventures. Our AI-powered DND encounter generator is designed to bring your Dungeons & Dragons campaigns to life with ease and creativity. From mysterious forests to bustling city streets, our tool crafts unique, engaging encounters tailored to your campaign's needs. Dive into a world where every session is a new journey, powered by our cutting-edge technology that blends the art of storytelling with the thrill of the unexpected. Whether you're planning a last-minute game night or building an epic narrative, RandomEncountersAI.com is here to transform your D&D experience.

Random Encounters AI is a generator for random D&D encounter tables powered by GPT-4.

Do you want even more AI powered RPG Tools? Check out LitRPG Adventures .

Or become a Patreon supporter and help me create more free RPG tools .

Feel free to share the site with your friends. +42 xp if you do!

Paul Bellow avatar.

I created this site with Free DND Random Encounters. I also run LitRPG Adventures . The site has dozens of AI-powered RPG generators and a growing library of RPG content (several encounter tables of various difficulty for 5e and other tabletop RPG). The content is generated by GPT-3 AI from OpenAI.

Thanks for checking out this free RPG encounter tool. I hope you find it useful! Enjoy your stay and  reach out on Twitter  or  Discord  if you want to make contact. First encounter is not always easy, but I love talking to people on social media about Dungeons & Dragons from Wizards of the Coast.

D&D Encounter Generators:

Here's a list of each DND 5e+ random encounter generator on their own pages for your convenience.

Explore a Universe of DND Random Encounters

Discover the vast potential of our DND encounter generator, a standout tool among the diverse array crafted at LitRPG Adventures. With over two dozen generators available, you're equipped to save time and enrich your Dungeons & Dragons experience. Our offerings range from magic items to monsters, creatures, and intriguing locations. Whether you're designing a government or setting the scene in a mystical realm, our tools cater to every aspect of your campaign. You can finely tune the challenge rating to match your party's level, ensuring every encounter is perfectly balanced. Remember, as the Dungeon Master, your creativity is paramount. Use our AI-generated DND encounters as a foundation, then tailor them to your vision, just as you would with any classic random encounter table.

AI: A New Frontier in RPG Creativity

While some may debate the use of AI in crafting random DND encounter tables and other RPG materials, at LitRPG Adventures, we embrace this innovative technology. Currently, AI is a powerful assistant that thrives under human guidance. It's a partnership where AI provides a foundation, and human creativity elevates it to new heights.

At LitRPG Adventures, we merge the best of both worlds: AI-generated RPG content meticulously refined by human touch. Venture into our realm to explore or generate a plethora of RPG elements. Our library boasts over 26,000 pre-generated items, places, characters, creatures, and more, all shaped by AI and honed by our team. Dive into our expansive collection of unofficial fan content today. More than a mere DND encounter generator, LitRPG Adventures is your gateway to a universe of imaginative RPG content, ready to enrich your gaming sessions.

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IMAGES

  1. Travel Encounters ― Perchance Generator

    travel encounter generator

  2. [OC][ART] Free travel encounter asset pack

    travel encounter generator

  3. FlexTale Encounter Generator Sample (Pathfinder / 5E / Unisystem

    travel encounter generator

  4. Big Baby J's OSR Fantasy Travel Encounter Table Generator

    travel encounter generator

  5. DOLMENWOOD TRAVEL ENCOUNTER ― Perchance Generator

    travel encounter generator

  6. Rescue Rangers Travel Encounter Tool first ― Perchance Generator

    travel encounter generator

VIDEO

  1. 25. März 2024

  2. Stochastic, Fantastic!

  3. Ranthambore trip Part2 #travel encounter with crocodile 🐊

  4. Generator 3 , Who beat the Hero and Villian? (GODDESS OF VICTORY: NIKKE)

  5. 🥶❄️ARCTIC SELFIE CHALLENGE! Crossing Frozen River at -39C in Sweden!😱Watch My Face Freeze in Real!

  6. Generator 4 , The stupid Trio... (GODDESS OF VICTORY: NIKKE)

COMMENTS

  1. D&D 5th Edition Random Encounter Generator

    D&D 5th Edition Random Encounter Generator Level 1 Level 2 Level 3 Level 4 Level 5 Level 6 Level 7 Level 8 Level 9 Level 10 Level 11 Level 12 Level 13 Level 14 Level 15 Level 16 Level 17 Level 18 Level 19 Level 20

  2. 100 Random 5e DND Travel Encounters

    August 19, 2022 by Paul Bellow. Breathing life into the journeys of your 5e DND characters and enhancing the depth of your roleplaying world just got easier and more exciting. Our meticulously crafted D100 random encounter table is designed to infuse your fantasy tabletop RPG campaigns with a rich variety of engaging and unique travel encounters.

  3. Road and Travel Encounter Tables for D&D 5e

    Encounters happen at haunted crossroads and narrow paths, with desperate brigands, friendly pilgrims, hungry mercenaries, locals herding goats and any others on the path. There is a 5e road random encounter generator at ChaosGen. And also a pdf of these and more tables at the DM's Guild as Road Encounters.

  4. D&D 5e encounter generator

    Just fill in or select your party in the party configurator. Select the difficulty of the encounter you want. Select the type of terrain your party is in, or don't select anything at all and let the generator do the work thinking of a proper fitting encounter. The encounter will be balanced to the levels of your party members and the difficulty ...

  5. DND Toolbox

    Random Encounter Generator. Step up your DnD game with unexpected twists and turns. With our Random Encounters Generator, every journey is packed with fresh suspense and excitement. Generate instant encounters for those unplanned travels or plot twists. From harmless wildlife to formidable foes, you never know what's around the corner.

  6. Travel Encounter Generator

    Collection of all charts for he Travel Encounter Generator almost system agnostic, almost for any medieval fantasy but with application for DnD in mind. T. Travel Encounters Generator. Parent chart for the Travel Encounters Collection. added by portjako. 10. Roll. T. Travel Encounters: Blocked Path.

  7. D&D Random Encounters for 5E Generator for 5E

    D&D Random Encounters for 5E. Encounters might be a meeting with a patrol of guards at an old shrine or a familiar looking for aid. It might be an ambush in the wilderness, a stand-off in the city or a monster in the Underdark. tools for - dnd5e encounters. level: terrain: sources: type:

  8. Travel Random Encounter Generator- based on a deck of cards

    The encounter types include easy travel days, weather effects, large encounters, small encounters, night bonus', and a couple of plot threads that could be developed into something larger. If you are a part of the Core Four traveling through Tal'Dorei, please don't click the link and create any spoilers for yourselves.

  9. 100 Riveting D&D Random Road Encounters

    D&D Random Road Encounters. 51) You see a group of farmers arguing about what crop to plant. 52) You see a group of men carrying a dead man behind them. 53) You see a group of young men singing songs. 54) You see a man in the distance.

  10. Encounter Builder » Dungeons & Dragons

    Calculate. This online application will allow you to determine a D&D 5 Encounter difficulty and the related Treasures. PC : add how many PC as you need, then specify the level for each of them. The level of the first PC automatically applies to all others. Creatures : add creatures, then select the type of each of them and indicate their number.

  11. donjon; 5e Random Generator

    2 x Myconid Adult (cr 1/2, mm 232); hard, 200 xp. 5 x Tribal Warrior (cr 1/8, mm 350); medium, 125 xp. A collection of random generators for Dungeons & Dragons and other tabletop role-playing games.

  12. Random Encounter Generators

    The Random Encounter Generator 5e is a powerful free tool for rapidly creating exciting Dungeons & Dragons 5th Edition encounters. It offers plenty of variety across a range of terrains. Choose from forest, desert, mountain, swamp, coastal, and more. Then, pick from a range of monster types; beasts, humanoids, monstrosities, and undead, for ...

  13. Random Encounters: Making Travel Engaging

    The result of the die roll will determine whether or not the party faces a random encounter. The result that procs a random encounter is also dependant on the location. For example, in Curse of Strahd, a random encounter will occur on a 18-20 while the party is traveling on the road. However, random encounters will occur on a 15-20 if they're ...

  14. D&D Generators

    Dungeons and Dragons Generators. Most of these should be compatible with any version of D&D or other rpgs, but if it's for a specific version it'll say so. Dungeon Module Generator - Generates a dungeon module with everything you need in a single easy-to-read page. Including detailed room descriptions, traps, puzzles, and encounters.

  15. 100 Dungeons and Dragons Roadside Encounters

    Travel time in Dungeons and Dragons can be boring. But it doesn't have to be. Lord of the Rings taught us that the adventure is in the journey. Here are 100 Dungeons and Dragons roadside encounters to make that trip to the next town a little more enjoyable. You'll note that few of these lead immediately to "roll initiative."

  16. Encounters

    Mortuary Encounters (Levels 11—16) d10 Encounter; 1: Factol Skall* drifts through the Mortuary toward his orrery (detailed later in this supplement).: 2: Two guardian nagas slither up to the party. The nagas are collecting stories about those who have passed. 3: A death tyrant, eager to build its undead army, lingers outside a derelict crypt.The monster accosts any non-Undead it encounters.

  17. Ruleset

    1. Surprise encounter appropriate for level. 2. An adult dragon swoops in and lands infront of the players - color/chromatic is randomly determined. 3. A monstrosity of at least CR 5 appears. 4. A crack to the Shadowfell erupts open, releasing a hoard of undead; difficult for level. 5.

  18. Chartopia Travel Encounters Generator

    tl;dr: a non-combat focused travel encounter generator, with mostly abstract prompts for mechanics-light exploration opportunities. I made this Travel Encounter Gen with a non-combat and narrative focus.It's mostly gives abstract prompts so the results can be inserted in any context.I got my inspiration from the Oracle Tables of Ironsworn:Starforged, a non-Gm and solo oriented sci-fi ttrpg ...

  19. Random Travel Encounters Table DND 5e

    Random Travel Encounters Table DND 5e. July 17, 2022 by Paul Bellow. I've put together a random travel encounters table for DND 5e, Pathfinder, and other fine tabletop roleplaying systems. At the end of the list, I've got some info on some RPG tools I built that are powered by GPT-3 from OpenAI, an advanced neural net language model that ...

  20. Random Encounter Table for DND 5e: Massive Collection

    As long as there's a path for someone to travel on I think you'll find these tables useful. Random Travel Encounters Table DND 5e. 100 DND Grassland Encounters (Non-Combat) D100 Random Mountain Encounters (DND+) D100 Random Jungle Encounters for 5e. D100 Random Wilderness Encounters for D&D 5e.

  21. 5e DND Random Encounter Generator with AI

    DND Encounter Generator *GLOWING* My Random Encounter Generator is DND 5e Compatible & MERPs Friendly. Embark on unforgettable adventures. Our AI-powered DND encounter generator is designed to bring your Dungeons & Dragons campaigns to life with ease and creativity. From mysterious forests to bustling city streets, our tool crafts unique, engaging encounters tailored to your campaign's needs.

  22. 5e Encounter Maker / Calculator

    Generate or calculate combat encounters with a filterable selection of enemies. Kassoon. 1020. D&D 5e Combat Generator / Calculator. Looking for 4th Edition? It's right here. Confused? Instructions. Party Size Party Level; Easy: 125 exp Medium: 250 exp Hard: 375 exp Deadly: 500 exp ...

  23. Random Encounter generator

    Random Encounter generator written by John D. Payne for Mg2e Traveller. While in an urban area, you encounter result 21 from the table on p. 90. Another encounter? Or, look for passengers, freight lots, mail, or a supplier or buyer of "speculative goods." Or, create a set of characteristics for a brand new character, or a new career term.

  24. A devastating tornado tore through a Nebraska town the day before this

    On Saturday, the morning of what was meant to be the best day of his life - his wedding day - Austin Bracker got an unwelcome phone call. The day before, a tornado had torn through Waterloo ...