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Join a current student as they walk around campus and highlight student life, support, and services. You can ask questions during the tour using the live chat.

Virtual campus tours typically run on Tuesdays. Select an event from the dates below and register to join us. We can't wait to show you around campus!

Want to learn about the University of Waterloo in other ways? Check out our tours and events page .

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Take a virtual campus tour.

Our campus is home to state-of-the-art research and teaching labs, media labs, collaborative spaces, and some great coffee! Take a virtual tour of campus and get a feel for what it's like to be a graduate student at the University of Waterloo.

Take an academic tour

Guided tours of our math and computing buildings are currently on hold due to the ongoing pandemic.

Upcoming Events

Grad visit day.

Grad Visit Day is an invitation-only event hosted by the Faculty of Mathematics designed to help students make an informed decision about graduate studies at the University of Waterloo. Join us to discover more about your program and the Faculty of Mathematics, experience UW student life, and network with potential supervisors, current students, and future classmates. Those who are selected to attend will receive an email invitation.

When is it? March 5th to 7th, 2023.

Who can attend? Selected students with an offer to a research-based program will receive an invitation via email.

Where is it?  University of Waterloo campus. 

Sunday, March 5, 2023

Monday, march 6, 2023, tuesday, march 8, 2023.

For more information on Grad Visit Day, please see the Faculty of Math website .

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David R. Cheriton School of Computer Science University of Waterloo Waterloo, Ontario Canada N2L 3G1 Phone: 519-888-4567 ext. 33293 Fax: 519-885-1208

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The University of Waterloo acknowledges that much of our work takes place on the traditional territory of the Neutral, Anishinaabeg and Haudenosaunee peoples. Our main campus is situated on the Haldimand Tract, the land granted to the Six Nations that includes six miles on each side of the Grand River. Our active work toward reconciliation takes place across our campuses through research, learning, teaching, and community building, and is co-ordinated within the Office of Indigenous Relations .

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Extended Reality (XR)

Extended Reality (XR) is a simple term used to describe emerging technologies like Virtual Reality (VR) and Augmented Reality (AR). This site contains a curated compilation of resources designed to help you understand these advancing technologies. 

  • Background on XR
  • Emergence of XR in the Workplace

Teaching and Learning Examples

Where to start: xr for teaching and learning, xr accessibility, design, and evaluation resources, university of waterloo extended reality xr ar/vr community of practice, funding opportunities for xr exploration.

  • AR VR News and Organizations
  • XR Activities at the University of Waterloo

Background on XR  

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In VR, the user can feel like they are present in a digitally created space. The brain treats the VR experience as a real experience and the viewer feels the sensation of "being there" (Bailenson, 2018). It's not suprising that workforce training is an area of early adoption for VR given that experience is the number one affordance of VR. Experiences that can be leveraged across an organization by many people or experiences that are dangerous, too costly, or not possible in real life are good use cases for VR. 

VR applications range from being non-immersive (viewed with a computer or mobile device) to fully immersive (viewed with a Head-Mounted Display, or HMD). Recent interest in VR is attributed to mass mobile technology production that advanced the component technology behind XR and reduced the cost of access to XR experiences (Bailenson, 2018). Watch the short video clip below to get a sense of how VR is being used in teaching and learning as an alternate to real-time, 2D Webinar classes. Stanford VR Researcher, Jeremy Bailenon, talks about a course on the topic of VR that is also taught inside a VR platform.

Bailenson, J. (2021, November 5). Stanford "Virtual People" class in the Metaverse. [Video]. YouTube. https://www.youtube.com/watch?v=gOLI_OIV3nc

AR applications ‘add-on’ to a user’s physical world to enhance it digitally. In a teaching and learning context, imagine engineering students using their mobile device to display text and visual overlays while performing electrical procedure training in the lab. An AR activity like this was explored as a solution to alleviate over-populated labs while helping students master specific competencies and proficiency (Martín-Gutiérrez et al., 2015).  AR experiences are called assisted reality or mixed reality depending on whether the user feels like the digital enhancement is overlaid onto, or integrated withln their physical environment, as described in Fig. 1 below (Rauschnabel et al., 2022). MR is considered a complex form of AR and often associated with the Microsoft HoloLens device. 

The University of Maryland has a terrific resource on  Augmented Reality in Education: Interactive Classrooms

1-s2.0-S074756322200111X-gr5_lrg

(Rauschnabel et al., 2022)

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Emergence of XR in the Workplace

The list below provides a breadth of use cases for immersive technology that are emerging in Industry.  To learn more about Industry Verticals, visit the VR/AR Association . To access an online directory of XR focused companies, vist the XR EcoMap .

uWaterloo Library Login may be required to access articles below.

  • Product Development: Working in Distributed Teams ( Balzerkiewitz & Stechert, 2020 )
  • Product Design and Virtual Prototyping ( Berni & Borgianni, 2020 )
  • Automobile: Virtual Reality in Car Design at Ford  (Lassa, 2020)
  • VR Industrial Environments for Industry 4.0 ( Liagkou, Salmas, & Stylios, 2019 )
  • Information Architecture Design: Collaboration ( Narasimha, Dixon, Bertrand, & Chalil Madathil, 2019 )
  • Engineering Design Reviews ( Wolfartsberger, 2019 )
  • Ergonomic Design for Workstations ( Nguyen et al., 2017 )
  • Safety training ( Colombo & Golzio, 2016 )
  • Travel and Tourism ( Loureiro, Guerreiro, & Ali, 2020 ) ( Gibson & O’Rawe, 2018 )
  • Human-Robotic Interaction, HRI ( Matsas, Vosniakos, & Batras, 2018 ) 
  • Sustainable Landscape Design ( Atwa et al., 2019 )
  • Workplace Empathy Training: Racism and Inequity ( Roswell et al., 2020 )
  • Medicine: Surgical Training ( Maresky et al., 2019 ), ( Slater & Sanchez-Vives, 2016 )
  • Rehabilitation: Prosthetics and upper-limb rehabilitation ( Nissler et al., 2019 )
  • Mental Health: Exposure Therapy ( Lindner et al., 2019 )
  • Clinical Medicine: Pain Management ( Li et al., 2017 )
  • Residential Senior Care ( Baker et al., 2020 )
  • IKONA Health Learning Hub 2.0
  • Storytelling and Journalism  (Kukkakorpi & Pantti, 2020) 
  • Online Shopping and Consumer Behaviour ( Meißner, Pfeiffer, Peukert, Dietrich, & Pfeiffer, 2020 )  
  • Cultural Heritage and Museum Tours ( Bekele, Pierdicca, Frontoni, Malinverni, & Gain, 2018 )
  • Indigenous Storytelling ( Ross & Wallis, 2020 )
  • Live Performance and Theatre ( Martir, 2020 )
  • VR as a Research Tool: Experimental and Observational Research, and Data Collection on Consumer Behaviour ( Xu, Demir-Kaymaz, Hartmann, Menozzi, & Siegrist, 2021 )
“XR is an effective technology for active and experiential learning, enabling users to gain concrete experience that might not otherwise be available. By providing “hands on” experience, XR helps promote student engagement with learning materials and deepens student interaction with complex problems.” Pomerantz & Rode (2020)

The potential of XR as a learning tool is gaining interest from researchers across the disciplines. The examples below show a breadth of XR use cases for teaching and learning.  

  • Educators in VR has created a Zotero  EDVR XR Research Library  collection with hundreds of articles.
  • The University of Rochester  Studio X Immersive Technologies Resources Library  also has a great collection of articles by subject.

uWaterloo Library Login  may be required to access articles below.

  • Augmented and Virtual Reality for Earth Science Education
  • Augmented and Virtual Reality Resource Infrastructure for Civil Engineering Courses ( Jang, S., et al., 2022 )

Impact of virtual reality use on the teaching and learning of vectors ( Campos, E., Hidrogo, I., & Zavala, G., 2022 )

  • York University:  Indigenous Metaverse Receives Funding to Create Experiential Education
  • Experiential Learning for Global Health Training ( Shakarishvili, 2019 )  
  • Experiential Learning ( Kwon, 2018)
  • Earth Science Field Trips ( Klippel et al., 2019 )
  • Improving Conceptual Understanding in Science ( Yoon, Anderson, Lin, & Elinich , 2017)
  • Collaboration and Problem Solving ( Abdullah, Mohd-Isa, & Samsudin, 2019 )
  • Cardiac Anatomy ( Maresky et al., 2019 ).
  • Language Acquisition ( Parmaxi, 2020 ) 
  • Engagement Strategies in Geography ( Detyna & Kadiri, 2020 )
  • Spatial Mathematical Skills ( Herrera, Pérez, & Ordóñez, 2019 )
  • Production Engineering ( Anjos, Rocha, Silva, & Pacheco, 2020 )
  • Chemical Incident Response Procedure Training ( Subin et al., 2019 )
  • Virtual Biology Labs: ASU Online biology course is first of offer virtual-reality lab in Google partnership  (Faller, 2018)
  • Biology Microscope Experiments  (Zhou, Tang, Lin, & Han, 2020)
  • Engineering Lab Safety Training ( Martín-Gutiérrez, Fabiani, Benesova, Meneses, & Mora, 2015 )
  • Difficult, Impossible, or Dangerous Situations: CBC: Virtual Reality technology lets U of S engineering students try and fail  (Kerslake, 2019)
  • Development, Collaboration, and Presentation in Architecture Projects ( Hui, Estrina, Zhou, Lee, & Kinuthia, 2020 ).
  • Immersive Journalism as Storytelling: Ethics, Production, and Design  (Uskali, Gynnild, Jones, & Sirkkunen, 2021 )

See XR Additional Reading by Topic Area for more.

Consider the variety of ways below that you can introduce students to immersive technology (both as creators or consumers of the technologies). 360 VR, Social VR platforms, Open Content for XR, AR and VR development tools, and Custom Simulations/Games are all part of the growing ecosystem of types of immersive experiences that are emerging across the disciplines. Picking the right experience for your students will depend on your goals, learning outcomes, audience, and either your comfort level with the new technology or your need for custom support. 

  • Wavemakers  is a Work-Integrated Learning Program focused on introducing students to immersive technologies. This innovative program offers a virtual reality campus where students will meet and interact with other students, and mentors, participate in expert sessions and even attend a virtual career fair with 40+ employers. 
  • Metaverse 2030: Experiencing SDGs in virtual reality  is a UN sponsored contest to help students gain in demand, immersive skills while raising awareness about the UN Sustainable Development Goals (SDGs).   

ISTE  23 Resources for Bringing AR and VR to the Classroom

  • Github AR/VR Development Guide
  • Metaverse Architecture Awards + Design Awards

With 360°VR, a user can navigate up, down, and around in a full circle, allowing them to feel immersed in the environment of the photograph or video. 360VR is a good starting point for showing students immersive technology since there are easy to use creation tools and free content sources. Future students can explore photospheres to tour  University of Waterloo Campus . The Chemical Engineering (ChE)  360° Interactive 3D VR Distillation Laboratory  is an example of a desktop, 360 VR tour (connected photospheres). It is an experience that is designed to prepare students for their inperson, safety training.

Across the disciplines, 360°video can be used for observational, reflective or interactive learning, to illustrate theory and practice to increase learning motivation or for immersive learning experiences (Rosendahl and Wagner, 2023).

  • 360° Cities  is the World's largest 360° collection of stock images and videos.
  • National Geographic 360°VR Videos
  • NASA 360° Videos
  • Carleton University Pedagogies & VR, VR in Education (Guide for 360VR Field Trips)
  • The New York Times Virtual Reality Curriculum Guide: Experience, Immersion and Excursion in the Classroom
  • 360° Essentials: A Beginner’s Guide to Immersive Video Storytelling – Open Textbook
  • McGill 360°VR Libray Guide 
  • Modalities of VR: From 360° images to 3D worlds
  • Go-to Resources for Virtual Reality and 360 Degree Content  

Social VR platforms enable students and instructors to collaborate in 3D with a desktop or with a VR headset in real-time. Social VR has the potential to break down physcial distance by offering users the perception of more digital presence than a 2D, flat screen, Webinar might, for example. The potential for Social VR is a wide open area of research for teaching and learning and is also rapidly advancing in the business sector. Educators are starting to see how Social VR may impact future professions. For example,  uOttawa's Faculty of Law takes moot trials to the metaverse , is an example of how a discpline is examing future impacts of the technology through experiencing it firsthand.

The platforms below offer tools to build classrooms or provide prebuilt social experiences. 

  • XR Collaboration (XRC) Resource Guide  is a central repository of detailed information about XR collaboration products and platforms.
  • Metaversed Consulting: The Metaverse Directory: Virtual Worlds from A to Z
  • Best VR Collaboration in 2021: Compare Reviews on 40+ | G2
  • Toolkit: Learning in Virtual Spaces
  • Meta Horizon
  • Virbela  (Virtual Environment)
  • Mondly  (Language Learning)

Virtual World Building Tools

  • Mozilla Hubs
  • OnCyber  (Gallery Builder)
  • Explorations in VR for HigherEd
  • Search sites like  Smithsonian ,  360Cities , and  Google Arts and Culture  to access XR content that can be viewed on various devices e.g. desktop, mobile, or with an immersive HMD viewer.
  • PennState IMEX Lab Experience Catalogue
  • VR Focus:  40+ Resources For Bringing AR/VR To The Classroom
  • University of Toronto,  Virtual Reality in the Classroom: Virtual Field Trips and General VR Content Apps
  • Experience 3D & Augmented Reality in Search (Mobile Only)
  • Stanford University Virtual Human Interaction Lab:  Educational VR Applications Database
  • VictoryXR and HTC VIVE VR Products
  • Teaching Physics Using Virtual Reality
  • moleculARweb
  • Sketchfab Royalty Free
  • Smithsonian Open Access Highlights
  • MorphoSource

XR creation tools enable instructors and students to create immersive experiences. 

  • Indigenous VR Starter Kit   A practical guide for low resource communities to start VR development.
  • ISTE Blog: Jamie Donally
  • Inclusive Apps with WebXR & AI
  • WebXR Lessons
  • Immersive-web  WebXR
  • Glitch’s WebVR builder,  A-Frame
  • Thinglink Education
  • Microsoft:  Get Started with Mixed Reality
  • Unity Teach
  • Circuit Stream’s  XR Development With Unity  course
  • Udemy.com: Intro to Game Development Using Unity Part 1
  • UnReal Online Learning
  • Nividia Omniverse
  • University of Toronto Research Guide, Virtual Reality @ Gerstein + MADLab: Create VR Content
  • How to use AI to do practical stuff: A new guide (substack.com)
  • Generative AI MegaList 2023 - Google Drive
  • There's An AI For That - Find AI Tools Using AI (theresanaiforthat.com)
  • 1000+ AI tools  AIcyclopedia | The largest AI encyclopedia
  • The Generative AI Canon - by Jon Radoff (substack.com)

Simulations  

  • Games Institute G.I.   is a uWaterloo research centre that creates custom VR simulations.
  • Check out this industry guide for an overview on creating scenario based learning with VR from Talespin: Level up Your Scenario-based Learning with VR

360 Virtual Tours

  • The Centre for Extended Learning (C.E.L.) and Map Analysis and Design (M.A.D.) have created 360VR expereiences for on-campus courses. Example:  Using 360 Virtual Reality to Make Experiential Learning Accessible to All   (Long, Dabrowski, & Grant, 2019).
  • Carelton University  Teaching with Augmented and Virtual Reality  
  • Carelton Univeristy  Augmented and Virtual Reality for Earth Science Education
  • Coursera Online Course:  University of Michigan, Michael Nebeling, Extended Reality for Everybody Specialization
  • Global Resource Guide to XR Collaboration
  • Online News Association:  A Guide to AR/XR in Journalism
  • Online News Association:  A Guide to Photogrammetry Photography

News and resources, focusing on apps and research-backed effective uses of virtual reality in the classroom.

Designing, Deploying, and Evaluating Virtual and Augmented Reality in Education

Akcayir, G., & Demmans Epp, C. (Eds.). (2021).  Designing, Deploying, and Evaluating Virtual and Augmented Reality in Education . IGI Global. http://doi:10.4018/978-1-7998-5043-4

Virtual Reality in Education: Breakthroughs in Research and Practice (2 Volumes)

Management Association, I. (Ed.). (2019).  Virtual Reality in Education: Breakthroughs in Research and Practice . IGI Global. http://doi:10.4018/978-1-5225-8179-6

  • Virtual Reality in Curriculum and Pedagogy  Evidence from Secondary Classrooms, Erica Southgate
  • Top 10 Voices of VR Episodes to Get Started into VR
  • Broad Recommendations for Advancing XR Capability in Higher Education

Existing user-centred design guidelines, emerging XR guidelines, and industry knowledge bases are good starting points for designing your specific experience. Guidance provided by aforementioned sources can be adjusted for the new abilities and requirements of XR experiences.

As with 2D experiences, best practice for 3D XR experiences is to proactively design with accessibility in mind. Accessibility challenges exist in 3D spaces.  

  • W3C: Understanding XR and Accessibility Challenges
  • W3C: XR Accessibility User Requirements
  • XRA’S DEVELOPERS GUIDE, CHAPTER THREE: Accessibility & Inclusive Design in Immersive Experiences
  • XR Access: Youtube
  • Berkeley University of California: XR Accessibility Universal Design for Learning
  • BBC Accessibility for Products XR Barriers Research
  • PEAT Inclusive XR & Hybrid Work TOOLKIT
  • University of Melbourne: Accessibility of Virtual Reality Environments
  • Frontiers: Accessibility Guidelines for VR Games - A Comparison and Synthesis of a Comprehensive Set
  • American Foundation for the Blind  Exploring Methods of Accessing Virtual Worlds
  • Unity Asset Store Accessibility Plugin
  • User Experience Design for Learning (UXDL)
  • Nielsen Norman Group  10 Usability Heuristics Applied to Virtual Reality
  • Game accessibility guidelines | A straightforward reference for inclusive game design  ​
  • eBook  Immersive Education: Designing for Learning | SpringerLink  (University of Waterloo Library access required)
  • UX for XR Toolkit
  • iLRN Design Standards for Immersive Learning Environments
  • QUALINET White Paper on Definitions of Immersive Media Experience (IMEx)

“Relational Presence”: Designing VR-Based Virtual Learning Environments for Oral History-Based Restorative Pedagogy

Immersive Pedagogy: Developing a Decolonial and Collaborative Framework for Teaching and Learning in 3D/VR/AR

Blending Disciplines for a Blended Reality: Virtual Guides for a Living History Museum

  • A Framework for Choosing, Using, and Designing XR Applications for Post-pandemic Learning
  • Immersive Learning Experience Design (IXLD) Elements - An Engaged Learning Technologies White Paper on Designing Intelligent Immersive Learning for Professional and Higher Education
  • Medium: Eve Weston, The Taxonomy of Experience: Part 1 , Part 2 , Part 3
  • UX Guidelines for Extended Reality Applications on HMD

VR Comfort Settings Checklist & Glossary for Developers & Players (roadtovr.com)

  • Locomotion Vault  locomotion methods for VR content
  • S3DIT University of Potsdam techniques for hand interactions with objects
  • Press VR Project l How to build a UX Design Immersive
  • Organize the Spatial Environment to Maximize Efficiency
  • Create Flexible Interactions and Environments
  • Prioritize User’s Comfort
  • Keep It Simple: Do Not Overwhelm the User
  • Design Around Hardware Capabilities and Limitations
  • Use Cues to Help Users Throughout Their Experience
  • Create a Compelling XR Experience
  • Build upon Real World Knowledge
  • Provide Feedback and Consistency
  • Allow Users to Feel in Control of the Experience
  • Allow for Trial and Error  

(Vi, S. et al, 2019)

  • Augmented Reality IOS Human Interface Guidelines
  • Google Augmented Reality Design Guidelines
  • Adobe:  Virtual Reality (VR) Design & User Experience
  • Medium:  UX + VR: 14 Guidelines for Creating Great First Experiences
  • UX Planet:  Designing User Experience for Virtual Reality (VR) applications
  • Meta:  A blueprint for designing inclusive AR/VR experiences
  • Controls and Interactions
  • Movement and Locomotion
  • Captions and Subtitling
  • LeapMotion: VR Design Best Practices

The uWaterloo Extended Reality AR/VR Community of Practice   explores XR topics through termly events and a Teams channel for sharing XR news and events of interest. Suggest future topics or request to join the UW AR/VR group by contacting  Gillian Dabrowski  (CEL),  Mark Morton  (CTE), or Lynn Long co-facilitators of the group.  

Previous University of Waterloo XR AR/VR Community of Practice Events

  • Immersive Platforms and Tools: Open Education Week 2023 , March 6, 2023 (includes emerging generative AI tools)
  • XR Accessibility , October 26, 2022 
  • iLRN Presentation: ( Dabrowski, 2022 )
  • Dr. Stéphane Bouchard:  Using virtual reality in psychotherapy: Where are we and what’s next? ,  March 31, 2022 Recording
  • Rob Theriault:  Waterloo Virtual Reality/Augmented Reality (VR/AR) Community of Practice: An overview of XR initiatives at Georgian College (CTE 7511), August 20, 2021 Recording
  • Lynn Long:   The Impact of the Covid-19 Pandemic on XR as a Learning Technology (CTE 7511) ,   July 29, 2021 PDF Slides Includes XR Tool Selection: A Practical Guide for Instructors 
  • Mark Morton:  Using XR for Empathy Training (CTE7511) ,  June 25, 2021
  • Gillian Dabrowski:  An Introduction to Extended Reality: What It is and How It Can Help Your Students Learn (CTE7541), March 9, 2021 Recording
  • Unity Higher Ed XR Innovation Grant  
  • Unity Academic Resources
  • Meta Immersive Learning
  • Unreal Engine Epic MegaGrants
  • HP Funding for Innovation Through Immersive Learning
  • Engage XR partners with Victory XR to launch 10 Meta funded Metaversities
  • New funding for immersive technologies makes virtual a reality at UBCO
  • Georgian receives $955,200 from the Future Skills Centre to support bold digital innovation strategy
  • eCampus Ontario Virtual Learning Strategy
  • Building tomorrow’s metaverse – Canada Media Fund

  AR/VR News and Organizations

  • VR/AR Association VRVA
  • Educators in VR  
  • Virtual Reality Society
  • Immersive Learning Research Network (iLRN)   
  • Extended Reality for Education and Research in Academia

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XR Activities at the University of Waterloo

 The cross-disciplinary list below shows where XR research and exploration is happening at the University of Waterloo.

University of Waterloo Virtual Reality Club, UWVR Club

  • Centre for Bioengineering and Biotechnology
  • Chemistry and Biochemistry
  • Conrad School of Entrepreneurship and Business: Virtual Workplace Facilitation Tool
  • Environment Computing | Mapping, Analysis & Design (MAD)
  • Ecology Lab – Spongy Bog Field Trip
  • Learning about Ontario’s Paleozoic geology with Virtual Reality Google Expedition Tours
  • Using the new 3D digital model of Ontario's Paleozoic geology to bridge gaps in the traditional education framework
  • Haptic Computing Lab
  • Intelligent Technologies for Wellness and Independent Living  (ITWIL) Lab
  • Kinesiology
  • Multisensory Brain and Cognition  (MBC) Lab
  • School of Optometry
  • School of Computer Science:These University of Waterloo professors are helping build the metaverse
  • Stratford  Lennart Nacke: Entering the metaverse: Investigating social virtual reality platforms and experiences 
  • Systems Design Engineering
  • The Digital Oral Histories for Reconciliation  (DOHR) 
  • Research Talks: A new reality: Exploring dimensions of immersive learning
  • Urban Realities Laboratory

Challenges  

XR is often refered to as part of the next computing platform but there are barriers to mainstream XR use. Many of the challenges are repeats of 2D technology that persist in the 3D environment (e.g. accessibility, scalability). Infrastructure, workforce training, complementary technologies, and policy and standards need to be established. More efficacy research is needed. More content is needed. Resources below provide more information on XR challenges.

One of the biggest challenges with XR is that the technology is here before the policy around its use. This particular challenge is a good reason to invest time with students into learning about the potential future impacts of these technologies.  

  • XR MUST Editorial: why should we talk about ethics in VR?
  • Ethical Framework for XR, Anna Valeri
  • XR Ethics: Invitation to Participate in IEEE's Global Initiative on Ethics of Extended Reality
  • The IEEE Global Initiative on Ethics of Extended Reality
  • XRSI  Metaverse Safety Week
  • XRSI Building Responsible, Safe, and Inclusive Extended Reality Ecosystems (The Metaverse) Recommendations for the Biden-Harris Administration
  • What Meta Says About Camera Privacy on Oculus Quest & Quest Pro (roadtovr.com)

Cybersickness is something that 8-10% of users may experience with HMD, VR headsets. Cybersickness is a good reason to stay with desktop VR in your experiments or pilots or have a plan to provide an alternate format for people who may experience cybersickness. There is active research on cybersickness happening to investigate how to mitigate the uncomfortable feeling that might result from a mismatch of the perception of movement that is created, digitally, from what is actually, physically happening. More is being discovered about how to design experiences to avoid sparking cybersickness in users. 

  • Virtual reality motion sickness may be predicted and counteracted
  • Seamas Weech, PhD Recent Publications on Cybersickenss
  • Avoid a sense of movement that doesn’t match user movement  
  • Keep camera in full control of the user at all times
  • Reduce amount of peripheral vision during movement 
  • Give user a frame of reference (such as a desk or cockpit) 
  • Maintain a constant horizon 
  • Avoid objects quickly moving 
  • Avoid acceleration/deceleration 
  • Maintain constantly high framerate and low latency 
  • Avoid blur in peripheral vision 
  • Avoid requirement for fast head movement 

Interoperability is starting to be a focus in the XR industry. Organizations are working together to ensure there is cross vendor cross platform interoperability.

  • The Khronos Group
  • The Metaverse Standards Forum
  • OMA3  
  • Microsoft and Meta partner to deliver immersive experiences for the future of work and play
  • Wolvic (WebXR Browser)

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uwaterloo virtual tour

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UniTru connects you to current and recent university students for an unfiltered perspective on what it’s actually like to attend universities. Go to a university you’re interested in and find a guide you can actually relate to for an unfiltered virtual tour or consultation. We don’t care where you go to university as long as it’s the best fit for you. 100% unaffiliated from any university.

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Private tours are 30 minutes, virtual, and live. They’re done through 1:1 video calls. You’ll get on the video call with your guide and they will walk you through the campus and downtown of their school. You’ll be able to ask any questions you have and get unfiltered answers. 

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Chemical Engineering Virtual Labs

Distillation laboratory.

This website is designed to support engineering students for deep laboratory learning of chemical engineering concepts by integrating an interactive 360° virtual reality (VR) tour of a modern pilot distillation plant with high-fidelity process simulation and multimedia.

Screenshot of Distillation Laboratory website.

Waterloo Panorama Virtual Tour

WATERLOO, Belgium — This 360° panorama captures the entire painting inside the Panorama of the Battle of Waterloo.

Panorama of the Battle of Waterloo

The Panorama of the Battle of Waterloo is housed in its own purpose-built building next to the Lion’s Mound (Butte du Lion) at the battlefield.

On the inside walls of the cylindrical building is a massive 360-degree canvas painted by Louis Dumoulin in 1912. It was commissioned for the 100th anniversary of the battle. The painting measures 361 feet (110m) around and nearly 40 feet (12 m) high. To view it, you walk up some steps to a large raised dais area that provides a panoramic view of the painting.

At the base of the painting are sections of life-size diorama depicting gory details of the battlefield, mud, dead horses, and all. Sound effects evoke the noisy commotion of the day.

This 360° panorama captures the entire painting. Here’s a flat version:

Panorama of the Battle of Waterloo

Where Is It?

The Panorama of the Battle of Waterloo is in its own round building as part of the Waterloo Battleground complex near Mont Saint-Jean on part of the original 1815 battleground .

I have more information and traditional photos of the building and exhibit here .

More to Explore

If you enjoyed this post, you might also find these of interest:

  • Panorama of the Battle of Waterloo
  • The Battlefield of Waterloo
  • Napoleon’s Last Headquarters
  • Defending Charleston Harbor
  • Istanbul Naval Museum
  • Bruges by Night

David Coleman / Photographer

David Coleman

I'm a freelance travel photographer based in Washington DC. Seven continents, up mountains, underwater, and a bunch of places in between. My images have appeared in numerous publications, and you can check out some of my gear reviews and tips here . More »

Have Camera Will Travel Logo

I take photos and travel. I do it for a living. Seven continents. Dozens of countries. Up mountains. Under water. And a bunch of places in between. Based in Washington DC.

Member of ASMP - American Society of Media Photographers

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© 2009-2024 David Coleman | Have Camera Will Travel LLC

Photos by David Coleman. Please contact me for licensing images. Images are registered with the U.S. Copyright Office.

IMAGES

  1. UWaterloo Winter 2021 Virtual Ensemble Concert

    uwaterloo virtual tour

  2. Virtual tour

    uwaterloo virtual tour

  3. Report: UWaterloo is One of the World’s Best Tech Universities

    uwaterloo virtual tour

  4. Google Earth uWaterloo Main Campus

    uwaterloo virtual tour

  5. University of Waterloo

    uwaterloo virtual tour

  6. Virtual tour

    uwaterloo virtual tour

VIDEO

  1. Asking UWaterloo Students If They Get Sleep

  2. Virtual College Tour of UW-Platteville

  3. life at the university of waterloo as a SOFTWARE ENGINEERING student

  4. Let's Get Grad Ready!

  5. The MARQ at 1 Columbia Street

  6. Siegfried & Ryan Hall

COMMENTS

  1. Video campus tour

    Join us for an in-person or virtual campus tour or information session. Check out our student life guide and discover a day in the life of students in each of our six faculties. Read about Waterloo's 100+ programs. A video campus tour of the University of Waterloo.

  2. Register for a live virtual campus tour

    Take a live virtual campus tour to. chat live with current students. Once you register, we'll email you the link for your virtual tour livestream on YouTube. If you're located in a country that cannot access YouTube, contact us at [email protected] to receive some alternative options to see our campus spaces. Information and privacy: questions ...

  3. Tours, events, and open houses

    Learn about University of Waterloo tours, events, and information sessions for high school students. Learn about University of Waterloo tours, events, and information sessions for high school students. ... Live virtual campus tours. Join a student ambassador online as they show indoor and outdoor spaces across campus. Ask questions using the ...

  4. University of Waterloo campus Tour

    🎓 Explore the University of Waterloo Campus | Virtual Campus Tour 🏫Welcome to the official University of Waterloo campus tour! Whether you're a prospective...

  5. University of Waterloo campus tour

    Take to the sky by drone and journey through the University of Waterloo like it's never been seen before.Timestamp0:00 University of Waterloo• Canada's innov...

  6. Tour the University of Waterloo

    Can't visit campus? Let us bring Waterloo to you! Tour campus from the sky and explore our faculties at your own pace.

  7. Sun, Mar 31st, 2024 @ 10:36 PM Accelevents

    Sun, Mar 31st, 2024 @ 10:36 PM Accelevents. Thank you for your interest in joining us! Join a current student as they walk around campus and highlight student life, support, and services. You can ask questions during the tour using the live chat. Virtual campus tours typically run on Tuesdays. Select an event from the dates below and register ...

  8. Come visit us

    Take a virtual campus tour Our campus is home to state-of-the-art research and teaching labs, media labs, collaborative spaces, and some great coffee! Take a virtual tour of campus and get a feel for what it's like to be a graduate student at the University of Waterloo. Take an academic tour Guided tours of our math and computing buildings are currently on hold due to the

  9. Getting a virtual campus tour right

    The University of Waterloo created a virtual tour to help attract prospective students during the COVID-19 pandemic. ... Advancing anti-racism communications at the University of Waterloo Apr 6 ...

  10. Campus tours

    Campus tours. Join us for a tour and see what Waterloo has to offer. Learn about co-op, housing, faculties, University Colleges, and more! We offer several tour types so you can customize your visit based on your interests. Campus tours are highly recommended as they give an overview of what it's like to be a Waterloo student and show some ...

  11. Extended Reality

    Future students can explore photospheres to tour University of Waterloo Campus. The Chemical Engineering (ChE) 360° Interactive 3D VR Distillation Laboratory is an example of a desktop, 360 VR tour (connected photospheres). It is an experience that is designed to prepare students for their inperson, safety training. ... 360 Virtual Tours.

  12. CEE Tour

    Virtual Tour. Loading virtual tour. Please wait... Civil and Environmental Engineering. University of Waterloo

  13. University of Waterloo

    Waterloo Engineering at the University of Waterloo is Canada's largest engineering school and a pipeline for top engineering talent to the world's leading co...

  14. UniTru Virtual Tours of University of Waterloo

    University of Waterloo. Discover your future at University of Waterloo with UniTru's virtual university tour! Explore our state-of-the-art campus facilities, meet our renowned faculty, and get a glimpse of campus life from the comfort of your home. Join us on this immersive journey to uncover the endless possibilities that await you.

  15. Visitors Centre

    General weekly schedule. Note: This table does not represent the Visitor Centre's live tour schedule and is merely a general aid for finding an available day for desired tour types.

  16. Virtual Tour

    Welcome to the Games Institute Thanks for joining us for a virtual tour of the Games Institute. We've set up this tour to show you our facility, and highlight the people that keep our ecosystem thriving. Whether you came to our institute as a potential member or partner, or are just exploring a new part of campus, we're excited to guide you through the world of games and

  17. VR Tour

    VR Tour. Explore the distillation column by immersing yourself in the 360° VR tour. See tour instructions below. If you need to navigate the tour using keyboard only, see Keyboard-accessible VR Tour. to modify the skin. Hotspot text!

  18. Chemical Engineering Virtual Labs

    Distillation Laboratory. This website is designed to support engineering students for deep laboratory learning of chemical engineering concepts by integrating an interactive 360° virtual reality (VR) tour of a modern pilot distillation plant with high-fidelity process simulation and multimedia. Distillation Laboratory.

  19. Explore campus with 360-degree photos

    Explore campus with 360-degree photos. From the Student Design Centre and Peter Russell Rock Garden to residence and the beautiful Mike & Ophelia Lazaridis Quantum-Nano Centre, you can use the photospheres below to explore Waterloo's residences and campus. You can also watch our five-minute campus tour video.

  20. UWVR Club

    The University of Waterloo Virtual Reality Club (UWVR) aims to allow students the opportunities to explore, experience, and contribute to the fascinating world of XR. What We Do. Events & Workshops. Learn more about our past and upcoming events/workshops, and participate in our upcoming activities!

  21. Residence Tours

    Virtual Reality Room Tours - 360 videos. Remote video URL. View on YouTube. Remote video URL. View on YouTube. Remote video URL. View on YouTube. Remote video URL. ... University of Waterloo. 43.471468-80.544205. Campus map 200 University Avenue West. Waterloo, ON, Canada N2L 3G1 +1 519 888 4567 ...

  22. Waterloo Panorama Virtual Tour

    The Panorama of the Battle of Waterloo is housed in its own purpose-built building next to the Lion's Mound (Butte du Lion) at the battlefield. On the inside walls of the cylindrical building is a massive 360-degree canvas painted by Louis Dumoulin in 1912. It was commissioned for the 100th anniversary of the battle.

  23. Virtual Tour of the Earth Sciences Museum

    Virtual Tour of the Earth Sciences Museum. Let us know what you think via ... University of Waterloo . 200 University Ave. W. Waterloo, Ontario, Canada, N2L 3G1 . Phone: (519) 888-4567 ext. 32469. University of Waterloo. University of Waterloo. 43.471468-80.544205. Campus map ...