Journey Escape
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About Atari 2600 Journey Escape
Journey Escape is a unique video game for the Atari 2600 console that puts players in the shoes of the members of Journey, one of the world’s hottest rock groups at the time. The game’s objective is to guide each band member past various obstacles to reach the safety of the Journey Escape Vehicle in time for the next concert.
The gameplay consists of a vertically scrolling screen that moves continuously, with the player controlling the speed. Players move the band members side to side to dodge obstacles, such as love-crazed groupies, sneaky photographers, stage barriers, and shifty-eyed promoters, all while protecting the concert cash.
To assist the player in their escape, roadies provide short periods of immunity to obstacles, and The Manager, represented by the Kool-Aid Man, grants the player unhindered movement to the Scarab Escape Vehicle. Journey Escape challenges players to navigate the chaotic world of rock stardom while ensuring the band makes it to their next performance on time.
Journey Escape Atari 2600 game facts
GAME TITLE: Journey Escape
PLATFORM: Atari 2600
GAME ORIGIN: 3rd party
MODEL NUMBER:
RELEASE DATE: 1982
GAME GENRE: Action
FAVORITE COUNT: 1
USER RATING: 2 ( 2 )
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The Atari 2600 was first released in North America in September 1977 and featured 9 launch titles: Air-Sea Battle , Basic Math , Blackjack , Combat , Indy 500 , Star Ship , Street Racer , Surround and Video Olympics . The final licensed Atari 2600 game released in North America was Secret Quest in 1989, and the final licensed game released in Europe was Klax and Acid Drop in 1990 and 1992. Even with their 1980s limited colors and block graphics these games are still entertaining to play today! We have over 500 Atari 2600 games for you to play online for free using our Atari 2600 Javascript Emulator.
This game is mobile device friendly and Iphone compatible. Enjoy!
Instructions and Keyboard Controls towards bottom of page. Click “Game Reset” or F12 to Start Game
INSTRUCTIONS: If you grew up in the 80’s you shouldn’t need instructions!! You might find some help at http://en.wikipedia.org/wiki/List_of_Atari_2600_games and look up the game you need assistance playing.
CONTROLS: Click “Game Reset” or F12 to Begin/Restart Game Arrow Keys – Move Space bar to fire/action button
REQUIRMENTS: Our Atari 2600 emulator utilizes Javascript to run in your browser. No plugin is required, but a fast modern web browser will enhance the game play.
Emulation on mobile devices will drain your battery quite fast. I recommend playing while device is plugged into charger.
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Atari 2600: Journey Escape
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Journey Escape
Atari 2600 - 1982
Description of Journey Escape
Here is the video game “Journey Escape”! Released in 1982 on Atari 2600, it's still available and playable with some tinkering. It's an action game, set in an arcade and licensed title themes.
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Escape by Journey
Album Reviews 1981 Albums , 2011 Reviews , Album Reviews by Ric Albano , American Artists , California Artists , Journey 1
Fortunately for Journey, the British pop band The Babys were breaking up at about the same time, freeing up keyboardist Jonathan Cain to join the band. This created the respectable songwriting triumvirate of Perry, Schon, and Cain that launched the band into mega popularity through the early 1980s, starting with their 1981 album, Escape .
Although a critical listener may find the lyrical content a bit common and trite, there is no denying that sound that was forged on this album creates a niche and feeling that is quite fantastic. There is an edge to each and every song that makes it indelible and taps into a deep reservoir of nostalgia, while some of the individual, performances are at a stratospheric level.
While Cain was the driving force behind crafting many of the songs on Escape , and Perry and Schon provided, without a doubt, the incredible performances of this album (more on them later), bass player Ross Valory added a special touch to this album, with a unique-sounding, high end buzz to his bass sound that gives it just an edge to make the overall sound distinct. This is evident right from the jump on the hit “Don’t Stop Believin’ ” as he compliments the low end of Cain’s rotating piano riff in a preview of one of the elements the distinguishes this album from any other (including other Journey albums).
A true classic in every sense, “Mother, Father” was arranged by Neal’s father and jazz musician Matt Schon who put together the ingenious chord structure that sets the mood for Perry’s soulful vocals and the absolutely superlative solo in the mid section. It climaxes with a surreal, harmonized outro, which completes a song that is as melodramatic as anything The Who ever did, while as deep into the “inner space” as anything that Pink Floyd ever did.
Steve Perry’s voice is a unique entity, unlike any ever quite heard before or since. He compliments any odd 7th or augmented chord by smoothly transitioning from note to note along an almost-superhuman range. He never seems to miss a note, but especially shines on the rockers “Lay It Down” and “Stone In Love”, as well as the ballad “Open Arms”, a calm lullaby that eases the album to its conclusion after the emotional journey of “Mother, Father”.
Another high point on the album is “Still They Ride” a haunting ballad, dripping with melancholy, that is dark yet addictive, here the band displays amazing discipline in measuring out the simple and slow notes with perfect, moody precision.
In total, Escape is a difficult album to pigeon hole. It is best known for its ballads that rose high in the charts, but yet has made a few “Top Heavy Metal Album” lists. It was undoubtedly a template for scores of album oriented rock efforts in the 1980s. Yet it gives a slight nod to the progressive rock of the 1970s with the exotic arrangements, jazz fusion, and the mini-suite title song, “Escape” (not to mention the official title of the album being the cleverly arranged “E5C4P3”).
No matter how it may be classified, it was certainly and instantly a hit, and the band did not shy away from reaping the benefits from this new found fame. In 1982, with the gush of a mainstream audience, Journey became the top-selling concert ticket, and that same year a Journey Escape video game was released for the Atari 2600 system.
Journey may be credited or blamed for what followed in the wake of Escape , when acts such as Poison, Bon Jovi, and countless other “hair” bands would put forth their own inferior carbon copies of this album but nonetheless stuck to the formula and gained success from it. In any case, they were the originators of this hybrid of pop-friendly “hard rock”, whether by design or not.
Part of Classic Rock Review’s celebration of 1981 albums .
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Journey (Arcade)
Posted by Aaron Vark on August 17, 2016
Journey - Arcade (1983)
After Data Age bombed with their chance of a Journey game on the Atari 2600, Bally Midway decided to make a game based on the rock band for arcades in 1983. While this game improves on some aspects of Journey Escape , it still falls short of being something worth playing.
Some of the major improvements, other than better graphics and actually pretty nice music, is the fact that you actually play as the individual members of the band. And they actually look like they’re supposed to, as this game is actually the first game to use digitized sprites, specifically Black and White photos of the member’s heads placed on normal sprite bodies. Even through this new technology, the game is still pretty mediocre, and even the new technology creates some problems.
The plot involved the five members of Journey getting in their spaceship and travelling to alien worlds to get their instruments. The game is essentially a mini-game compilation, with one minigame for each of the five members of Journey, each involving two parts (get the instrument, get back to your ship). However, all of them have their own specific flaws. The player can select whichever stage they want a la TRON , but for the sake of the article they will be listed in clockwise order from the top. The song that plays in the hub world is “Lights.”
First is Steve Smith’s stage, which is one of the better ones, at least for the first half, and one of the worst for the second half. There are drums moving around the stage, and Steve has to jump on all of them to change their color from red to blue, all while not falling to his doom. It sounds easy enough at first, but once Steve gets his drums, the game starts throwing weird infinity symbols or bat things at him while he has to shoot them with his drums a la Galaxian . (All of the instruments are also guns. Go figure.) Again, it sounds easy enough, but more often than not another wave of bats will come out when you’re about to reach the exit and kill you, and the hitbox for your drums is huge, so Steve will probably get hit around this time pretty often. Often times Steve will be a couple pixels from the finish line and one of those bat things attacks him out of nowhere. Steve’s drum sprite would probably benefit from having one bass drum instead of two. The song that plays during Steve’s stage is “The Wheel in the Sky.”
Next is Ross Valory’s stage, which is probably the weirdest one. Ross has to jump on these escalating elevators in order to reach his bass at the top of the screen. Once that happens, the game goes full bullet hell and the elevators start shooting vinyl records at him, and Ross has to shoot back at the pillars with his bass until they are destroyed. The first half of the stage takes a while to get used to, and the flurry of shots with no clear pattern makes it difficult and often times impossible to dodge. The fact that the pillars regenerate don’t help either. The song that plays during Ross’s stage is “Still they Ride”.
Afterwards is Jonathan Cain’s stage, which is probably the most derivative and one of the worse ones. Jonathan is essentially doing a reverse Donkey Kong , where he has to go down several slanted platforms to reach his keyboard, all while dodging these glowing beams that flash green and blue as opposed to barrels. After that debacle, he has to go back up to his ship while dodging and shooting at these various pink orbs with his keyboard. What’s tricky about the first half of the stage is that you automatically move in the direction you’re supposed to go, and jumping is done with up and really only raises your legs above the ground and doesn’t actually move you up. It isn’t so bad once you get used to it, but the second half is incredibly frustrating due to Jonathan moving so slow while having to dodge various obstacles, and the hitboxes for the keyboard and Jonathan’s head are huge, so he’ll often die from a projectile or object just barely grazing him in those areas. Overall, this stage is very frustrating, and probably amongst one of the worst ones. The song that plays during Jonathan’s stage is “Stone in Love”.
After that is Steve Perry’s stage, which is also one of the most frustrating ones. In it, Steve has to navigate through revolving turnstiles, the same from Cain’s stage, to reach his microphone. Once that happens, the turnstiles turn red and white, turn straight, and start moving downward, while Steve has to shoot them with his microphone. More often than not, this stage has the same problem of Cain’s stage in that the Steve’s head is huge, and often the turnstiles will lightly graze his hair and kill him. However, it is very easy to spam the fire button as there is no recovery time, so it’s a matter of making an opening for yourself and hoping for the best. The song that plays during Steve’s stage is “Don’t Stop Believin’,” which, sonically, is leagues ahead of the Atari version.
Finally is Neal Schon’s stage, which is probably the easiest in terms of both the first and second half. Neal has to navigate his way through a cave using a jetpack to get his guitar, while not touching any of the walls, afterwards, he has to get out and dodge these mini-scarabs. The mini-scarabs often don’t attack, and getting in and out is actually pretty easy if you’re familiar with games like Lunar Lander . The song that plays during Neal’s stage is “Chain Reaction.”
Once all the minigames are beaten and all the instruments are collected, Journey goes to their concert venue and starts playing a show. The player, meanwhile, controls Herbie the bouncer as he tries to block people from getting to the stage. If the concertgoers get to the stage, they take Journey’s instruments and scatter them across the universe, starting the whole game over again. In the original arcade release, a cassette tape player was hooked up to the machine that would play “Separate Ways (Worlds Apart)” during this section. When playing in MAME, you can download a sound sample to replicate this.
While the arcade game can be appreciated for its historical merit of its use of licensed songs and digitized sprites, both games feel very clunky, derivative, and overall very frustrating. A few years later, games such as Michael Jackson’s Moonwalker came out, which actually had decent game design in addition to starring real-life musicians. Today, most games starring real-life musicians are rhythm games such as The Experience and the Guitar Hero / Rock Band series. But what really needs to happen is a KISS beat-em-up. Why hasn’t that happened yet?
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Journey Escape – FAQ
FAQ (2600) by ASchultz
Version: 1.0.0 | Updated: 08/07/2006
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Video Game / Journey Escape
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In the game, you must lead all 5 members of Journey through waves of pesky characters and backstage obstacles to the Scarab Escape Vehicle before time runs out. You must also protect $50,000 in concert cash from grasping groupies, photographers, and promoters.
The game is notable in its use of the intro for "Don't Stop Believin'" during the cutscene that plays between rounds. Unfortunately, as with other games of that time period that were symptomatic of The Problem with Licensed Games , the game didn't help its publisher to avoid becoming one of the victims of The Great Video Game Crash of 1983 .
This game provides examples of
- Captain Ersatz : Mighty Manager bears an uncanny resemblance to Kool-Aid Man. But green.
- Celebrity Game
- Cool Ship : The Scarab Escape Vehicle, or at least it was trying to be in the game.
- Cutscene : An animated interpretation of the band's 1981 album cover is used as one.
- Endless Game : You play until time runs out.
- Gold Digger : Groupies in the game, as running into them causes you to lose cash.
- Invincibility Power-Up : Loyal Roadies (they resemble aliens) give you temporary invulnerability when you touch them. Mighty Manager gives you not only longer-lasting invulnerability, but also a cash boost. Invulnerability is indicated by a change to the background music (with different tunes for the two different types of invulnerability).
- It's Raining Men : Or rather, groupies, photographers, and promoters, with the occasional roadie, manager, and brick wall.
- Paparazzi : Photographers in the game, as running into them causes you to lose cash (from "buying the negatives", according to the manual).
- Your main method of scoring points (in the form of money) is getting all five band members to the ship (for which you get another $50,000, plus a bonus of $100 per second of time remaining), and the Mighty Manager gives $9,900 if he appears.
- However, it's far easier to lose points than it is to gain them. You lose money every time you touch Love-Crazed Groupies ($300), Sneaky Photographers ($600), or Shifty-Eyed Promoters (a whopping $2000).
- Timed Mission : You only have a limited amount of time to get each member of the band into the Escape Vehicle.
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Journey Escape by Data Age on the Atari 2600
Journey Escape is a video game developed and manufactured by Data Age in San Jose, California for the Atari 2600 console
General Information
Developer - Data Age
Publisher - Data Age
Release - 1982
Platform(s) - Atari 2600
Number of Players - Single-player
Genre - Action
Social Media
You're on the road with Journey, one of the world's hottest rock groups. A spectacular performance has just ended. Now it's up to you to guide each Journey Band Member past hordes of Love-Crazed Groupies, Sneaky Photographers, and Shifty-Eyed Promoters to the safety of the Journey Escape Vehicle in time to make the next concert. Your mighty manager and loyal roadies are there to help, but the escape is up to you! The player must lead the band members to their "Scarab Escape Vehicle" (as featured on the cover) and protect the concert cash from "love-crazed" groupies, sneaky photographers, stage barriers and "shifty-eyed" promoters. Assisting the player are roadies, which provided short periods of immunity to obstacles, and The Manager, inexplicably depicted as the Kool-Aid Man, which allowed the player to move to the Scarab completely unhindered. The screen scrolls vertically non-stop, although the speed can be controlled; the player moves side to side to dodge the aforementioned obstacles.
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Turning on the Atari 2600, I was greeted by the melodic chords of Journey's "Don't Stop Believin". Well, actually, it was a poorly synched rendition of, at most, a dozen notes of that song. Back when I was young, that actually didn't drive me to automatically shut off my Atari � instead, it would cause me to spend a good couple hours playing Journey Escape . I did this fairly often in one of those things that I file into the "WTF WAS I THINKING?" category. Journey Escape puts you DIRECTLY in control of each of the five members of the rock band as they each have 60 seconds to sneak to their escape vehicle after a concert with all the money they supposedly got for playing the show. However, the boys won't have an easy time with this vertically-scrolling trek. Standing in their way are hordes of groupies, crooked promoters and those accused paparazzi. Running into them takes away some of the $50,000 you start the game with. Run out of money or time before the member you're controlling makes it to the vehicle and the game ends. If you get all five members to the vehicle, you get to do the whole thing again....and again.....and again. And since this might be as easy of a game as there was on the Atari 2600, it's very possible to do so until you've flipped the score thanks to accumulating so much money. Not only do all three of the assorted money leeches simple descend straight down the screen (as do walls, which don't take money, but can waste your time), so dodging them is pretty easy; but the band members have allies. Run into a roadie and, for a limited time, no one can rob you of money. Run into the Kool-Aid man (who supposedly represents your manager, but the dudes in the band were probably on so much blow they couldn't tell the difference) and you'll get money and be invulnerable to anything with that band member, making it child's play to run right to the vehicle. Honestly, the toughest thing about Journey Escape is not accidentally running past the vehicle. If it scrolls off the screen, it will never appear again and that band member will just keep running into the night, completely oblivious to the fact his complete ineptitude prevented the group from making their next show. Journey Escape is a really bad game, but one I have a soft spot for in my heart. Before I'd ever even experimented with drugs, this game provided a psychedelic mindtrip for me. Controlling members of a band while they dodge obstacles such as hearts with legs (the groupies) while trying to run into the Kool-Aid Man as horribly rendered music plays in the background just has a way of becoming addictive. It might be a poor game, but it did provide me with a good number of "dumb fun" hours.
If you enjoyed this Journey Escape review, you're encouraged to discuss it with the author and with other members of the site's community. If you don't already have an HonestGamers account, you can sign up for one in a snap. Thank you for reading!
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Journey Escape (Atari 2600)
- Vintage Atari 2600 Video Game Cartridge Starring JOURNEY
- Use With Joystick Controller (1 Or 2 Players)
- Copyright 1982 Data Age, Inc.
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Journey Escape is a video game developed and manufactured by Data Age in San Jose, California for the Atari 2600 console, and released in 1982. It stars the rock band Journey, one of the world's most popular acts at the time, and is based on their album Escape. Plot. From ...
https://www.patreon.com/NoSwearGamerhttps://www.facebook.com/thenosweargamerhttps://twitter.com/thenosweargamerThis is just the gameplay without commentary f...
The game's objective is to guide each band member past various obstacles to reach the safety of the Journey Escape Vehicle in time for the next concert. The gameplay consists of a vertically scrolling screen that moves continuously, with the player controlling the speed. Players move the band members side to side to dodge obstacles, such as ...
Journey Escape is a video game developed and manufactured by Data Age in San Jose, California for the Atari 2600 console, and released in 1982. It stars the rock band Journey, one of the world's most popular acts at the time, and is based on their album Escape.
With game console power OFF, firmly plug in your JOURNEY ESCAPE (tm) game cartridge. 3. Turn game console power ON. An introductory scene should appear which features the JOURNEY Escape Vehicle emerging from the JOURNEY spheroid against a field of stars. If no picture appears, check to make sure your game unit is hooked up correctly to your TV ...
Journey Escape is a videogame developed and manufactured by Data Age in San Jose, California for the Atari 2600 console, and released in 1982. It stars the rock band Journey, one of the world's most popular acts at the time, and is based on their album Escape. The player must lead the band members to their "Scarab Escape Vehicle" (as featured on the cover) and protect the concert cash from ...
Guerrilla War DOS, C64, ZX Spectrum, Amstrad CPC 1988. DOS. Here is the video game "Journey Escape"! Released in 1982 on Atari 2600, it's still available and playable with some tinkering. It's an action game, set in an arcade and licensed title themes.
Journey Escape is an Action game, published by Data Age, which was released in 1982. User Ratings. Your Score. User Average. Product Rating. Fair (41 ratings) Difficulty. Just Right/Tough (25) Length. 2 Hours (14) More statistics and details. Game Detail. Platform: Atari 2600. Genre: Action » General. Publisher: Data Age. Release: 1982.
Classic Game Room HD reviews JOURNEY ESCAPE for Atari 2600 from Data Age which was released in 1982! Play as all five members from the arena-rock band JOURNE...
Journey Escape on the Atari 2600. Published by Data Age, Inc.. Developed by Data Age, Inc.. Released in 1982. Download game manual. View video of game. Screenshot of game. Title screen. Box artwork. CD artwork.
Escape by Journey ; Released: July 31, 1981 (Columbia) Produced by: Kevin Elson & Mike Stone ... Journey became the top-selling concert ticket, and that same year a Journey Escape video game was released for the Atari 2600 system. Journey may be credited or blamed for what followed in the wake of Escape, when acts such as Poison, Bon Jovi, and ...
Escape (stylized as E5C4P3 on the album cover) is the seventh studio album by American rock band Journey, released on July 17, ... An Atari 2600 game based on the album, Journey Escape, was released in 1982. Track listing. All tracks are written by Steve Perry, Neal Schon, and Jonathan Cain, except where noted.
Delve into the Atari 2600 game 'Journey Escape' and its unique rendition of Journey's renowned track, 'Don't Stop Believin'.' In this video, I get into the t...
Journey - Arcade (1983) After Data Age bombed with their chance of a Journey game on the Atari 2600, Bally Midway decided to make a game based on the rock band for arcades in 1983. While this game improves on some aspects of Journey Escape, it still falls short of being something worth playing. Some of the major improvements, other than better ...
Journey: Escape is a very bad game. It was one of those Atari games loosely. based on a very good video game, called Journey, where you had five band. members go through five different mini-games to pick up their musical. instruments and return to the Scarab space shuttle, "made famous by Journey's.
Journey Escape is an Atari 2600 game released in 1982 by Data Age, based on the band's 1981 album Escape.. In the game, you must lead all 5 members of Journey through waves of pesky characters and backstage obstacles to the Scarab Escape Vehicle before time runs out. You must also protect $50,000 in concert cash from grasping groupies, photographers, and promoters.
A Data Age Video Game. Escape Objectives You must lead all 5 members of JOURNEY through waves of pesky characters and backstage obstacles to the Scarab Escape Vehicle before time runs out. You must also protect S50,000 in concert cash from grasping groupies, photogra- phers, and promoters.
Journey Escape for Atari 2600 VCS by Data Age, NTSC, screenshot, dump, ads, commercial, instruction, catalogs, roms, review, scans, tips, video. 2600: Games; Top 100; ... Two different versions of this game exist. One version has borders on the top and bottom of the screen, and allows you to pause between rounds. ...
Journey Escape is a video game developed and manufactured by Data Age in San Jose, California for the Atari 2600 console General Information Developer - Data Age . Publisher - Data Age . Release - 1982 . Platform(s) - Atari 2600 . Number of Players - Single-player . Genre - ...
Journey Escape is a really bad game, but one I have a soft spot for in my heart. Before I'd ever even experimented with drugs, this game provided a psychedelic mindtrip for me. Controlling members of a band while they dodge obstacles such as hearts with legs (the groupies) while trying to run into the Kool-Aid Man as horribly rendered music ...
Journey Escape is an Action game, published by Data Age, which was released in 1982. Brief content visible, double tap to read full content. Full content visible, double tap to read brief content. Videos. Help others learn more about this product by uploading a video! Upload your video.
"Escape'' by JourneyListen to Journey: https://journey.lnk.to/listenYDWatch more Journey videos: https://Journey.lnk.to/listenYD/youtubeSubscribe to the offi...
A classic commercial for the first rock video game "Journey the Escape" shown in 1983. I can remember joking about the line "I can get you in the Forum!" wi...