star trek 25th anniversary (computer game)

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star trek 25th anniversary (computer game)

Buy Star Trek 25th Anniversary

Buy interplay's star trek classic collection bundle ().

Includes 4 items: Star Trek 25th Anniversary , Star Trek Judgment Rites , Star Trek Starfleet Academy , Star Trek Starfleet Command Gold Edition

About This Game

Boldly go where no man has gone before..., the best defense is a strong offense—and i intend to start offending right now. -- captain james t. kirk, system requirements.

  • OS: XP, Vista, 7, 8
  • Processor: 1.8 GHz Processor
  • Memory: 512 MB RAM
  • Graphics: 3D DirectX compatible graphics card
  • DirectX: Version 7.0
  • Additional Notes: Keyboard, two button mouse
  • Memory: 1 GB RAM
  • DirectX: Version 9.0

TM & © 2015 CBS Studios Inc. STAR TREK and related marks and logos are trademarks of CBS Studios Inc. All Rights Reserved. Software © 1993 Interplay Entertainment Corp. All rights reserved.

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star trek 25th anniversary (computer game)

Star Trek: 25th Anniversary

  • My Abandonware

Also released on: Mac - Amiga

Download extras files Manual available

Description of Star Trek: 25th Anniversary

Star Trek: 25th Anniversary is a video game published in 1992 on DOS by Interplay Productions, Inc., Interplay Productions Ltd., Virgin Interactive Entertainment (Europe) Ltd.. It's an adventure and simulation game, set in a sci-fi / futuristic, licensed title, graphic adventure, space flight, puzzle elements and tv series themes, and was also released on Mac and Amiga.

Thanks to a fan, we now have the CD Rom version with voice acting!

External links

Captures and snapshots.

Star Trek: 25th Anniversary 0

Comments and reviews

RRW 2017-09-10 1 point DOS version

I picked up this game for my birthday the year it come out. At the time it was on like nine or more 3.5 inch floppy disks. I never got passed "Demon World" because the floppy you needed in the drive in order to play it failed (if I remember correctly.) I attempted to get Interplay to replace it, but they never did. I guess now is my chance to see all the chapters. Thanks very much for reminding me of these lost gems.

Old Gamer 2016-04-30 1 point DOS version

the best star trek game ever. This is the game that introduce me to Star Trek years ago, and make me love it.

Highland Billy 2015-10-26 3 points DOS version

Another that would be wicked awesome on my iPad

Highland Billy 2015-10-26 2 points

My first seriously heavy graphics video game! This was lots of fun. I don't remember CD-ROM, I remember a dozen +3.5 " floppy disks! Installing this game was best done while eating dinner & reading a book.

Joe 2015-05-10 1 point DOS version

In case anyone wants to support the "DRM-free revolution", I remember that the game is now being sold on GOG.com. http://www.gog.com/game/star_trek_25th_anniversary

MITSUBI 2015-04-16 -1 point DOS version

H!, at first setting wrong sound card in setup make it go black, sound blaster should be set.Then i recommend to use d-fend 2.0.62 it is last (original) version wich makes things easy while reloaded makes it otherwise, then ,mounting just one .cue should be enough, then you have to make paths in d-fends -mount- screen for cd image and drive, but D-Fend got very cool option called as Profile Wizard wich will guide you through and all will work fine.

Warren 2015-04-08 0 point DOS version

I mounted both the .bin and cue files to a drive with power iso then used D-fend reloaded to run Install, setup and startrek.exe yet when finally boot up the game i get a black screen and then the program closes. Any help or maybe some more detailed instructions on how to carry out installation

MITSUBI 2015-02-22 0 point DOS version

H!, in the archive you got CD image files wich should be mounted by a program like Power ISO or Daemon Tools, then you need DosBox( i recommend d-fend 2.0.62 as a shell) to install and run the game.

steve 2015-02-22 -3 points DOS version

Hi This download seems to just be audio files? How do I make it work with the actual game?

MITSUBI 2014-09-03 0 point DOS version

Classic stuff. fully recommended

Chris 2014-08-23 0 point DOS version

Do the downloads work for Mac?

Dean 2014-03-15 1 point DOS version

Love this game. Played it when I was a lot younger

Write a comment

Share your gamer memories, give useful links or comment anything you'd like. This game is no longer abandonware, we won't put it back online.

Buy Star Trek: 25th Anniversary

Star Trek: 25th Anniversary is available for a small price on the following websites, and is no longer abandonware . GOG.com provides the best release and does not include DRM , please buy from them! You can read our online store guide .

Game Extras and Resources

Some of these file may not be included in the game stores. For Star Trek: 25th Anniversary, we have the following files:

Other Releases

Star Trek: 25th Anniversary was also released on the following systems:

  • Publisher: MacPlay
  • Developer: Interplay Productions, Inc.
  • Publisher: Interplay Productions Ltd.

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Ad Consent Terms About Contact FAQ Useful links Contribute Taking screenshots How to play

Memory Alpha

Star Trek: 25th Anniversary (PC)

  • View history

A basic two-dimensional game, the player assumes the role of the Star Trek: The Original Series landing party – Kirk , Spock , McCoy , and a generic ensign – on several different missions. The gameplay works by selecting a body part the player wishes to use (for example, lips for speaking, eye for examining, etc.) from the drop-down function box. The player must solve different puzzles and perform special actions within each level, or mission, in order to progress to the next.

This game encompasses much of the Star Trek universe, with missions ranging from starship battles to dealing with Harry Mudd . Each mission is completely stand-alone in terms of plot and puzzles (i.e. items or knowledge from previous missions are not required), simulating the structure of Star Trek episodes. There are a total of seven episodes.

Each mission begins with a brief explanation of the mission either by a message from Starfleet command or Kirk's log entry. All missions have optional things to do and some have alternate solutions leading to very different plot paths. At the end of each mission, Starfleet gives an evaluation of the player's performance on a percentage scale. Some missions may end as a complete failure, but still permit the player to proceed to the next one. The game only ends if the USS Enterprise is destroyed or someone of the main trio dies; the death of a redshirt results only in a reduction of score.

The game was published on both floppies and CD-ROM. The CD-ROM version adds spoken lines performed by the original cast and expands the last mission, in response to criticism about the brevity of it in the original.

  • 1 Background information
  • 2.1 1 - "Demon World"
  • 2.2 2 - "Hijacked"
  • 2.3 3 - "Love's Labor Jeopardized"
  • 2.4 4 - "Another Fine Mess"
  • 2.5 5 - "The Feathered Serpent"
  • 2.6 6 - "That Old Devil Moon"
  • 2.7 7 - "Vengeance" (original version)
  • 2.8 7a - "Vengeance" (extended version)
  • 3 8 - "Epilogue"
  • 4.1.1 Starring
  • 4.1.2 Also featuring
  • 4.2.1 Design Team Credits
  • 4.2.2 Engineers
  • 5 External links

Background information [ ]

Many missions had a sub-game wherein the player would figure out how to get the redshirt killed, although this would diminish their rating at the end of the mission.

Before arriving at a system, it must be selected from a starchart, with a master copy included in the package. If the wrong system is selected, the Enterprise is often fired upon by whomever is control of that system, usually Romulans , Klingons , or Elasi pirates. In some versions, if by chance one should arrive at a system in a later mission, the user is able to play that mission without completing the previous ones. This did not work for the Mac version, however.

When a closeup of Harry Mudd is displayed on Enterprise 's viewscreen, his facial features are obscured by shadows. This is because Paramount required that when likenesses of real actors or actresses were used in the game, the approval of the actor or actress in question was needed. However, Roger C. Carmel , who played Mudd originally, had passed away by the time the game was made. This problem was only noted near the end of development, and negotiating a solution with Paramount would have delayed the release. Therefore the decision was made not to actually show Mudd's face clearly. [1]

Missions [ ]

Note: These describe the most direct ways of completing the mission. There are several side quests which are optional, but will improve the player's rating if they are completed.

1 - "Demon World" [ ]

The game starts with the Enterprise having a simulated battle with the USS Republic . It is not required to win this battle, although it will diminish the player's rating for the mission if they lose. Afterward, the Enterprise is ordered to Pollux V, where a colony of monks has come under attack from what they describe as "demons." Kirk, Spock and McCoy investigate, and are attacked by three Klingons which, on closer inspection turn out to be robots. After repairing the detached hand of one of the robot Klingons, the crew gain access to a complex which houses the planet's former inhabitants, the Nauians, who are suspended in stasis which they entered to survive an encroaching ice age. Kirk assists in shutting down the defense system that is producing the "demons," and the Nauians agree to share the planet with its new occupants (or even ask to join the Federation, depending on how polite Kirk is to the chief Nauian).

  • Redshirt Death 1: To gain access to the Nauian complex, the player is required to phaser away a pile of rubble, on top of which a boulder is precariously perched. If the player does not phaser the boulder first, it will fall and the security guard will push Kirk out of the way, but be killed himself.
  • Redshirt Death 2: If the player tries to access the Nauian complex without using the robotic hand, the security officer will offer to make the attempt himself, and get a series of increasingly severe electric shocks. On the fourth attempt, the security officer will be vaporized.

2 - "Hijacked" [ ]

The Enterprise is ordered to investigate the disappearance of the USS Masada ( β ), and eventually track it to the Beta Myamid system. It transpires that an Elasi pirate named Cereth has taken control of the ship, and threatens to kill its crew unless the Federation releases a list of Elasi criminals currently incarcerated in various locations around the Federation. Kirk and a landing party beam across after lowering the Masada 's shields by using its prefix code and release the captive crew (or accidentally kill them all by setting off an Elasi bomb). They gain access to the bridge by either the turbolift or transporter, and can either force Cereth into a peaceful surrender or kill him and his fellow pirates (although they will lose their security officer in the process).

The mission has an alternate ending, which is achieved by saving the Masada crew from the Elasi bomb, and then transporting the bomb onto the bridge, which is subsequently destroyed by the bomb exploding. The Masada immediately goes out of control and crashes into a nearby planet, and everyone on board apart from the Enterprise landing crew dies. The player is subsequently given a score of zero for the mission, and a strong rebuke from Starfleet.

Another alternate ending can be achieved without even beaming over to the Masada , by continually taunting Cereth until he kills off the hostages. This also results in a score of zero.

  • Redshirt Death 1: If the player chooses to start a firefight on the bridge of the Masada , no matter what phaser setting or order the Elasi are shot in, the security officer will be killed in the crossfire.
  • Redshirt Death 2: When confronting the Elasi officers in the brig of the Masada , if the player takes too long to kill or stun the Elasi, they will shoot and possibly kill the security officer (sometimes the Elasi will just stun the officer; it appears to be decided at random which action they take).

3 - "Love's Labor Jeopardized" [ ]

A pair of Romulan ships cross the Neutral Zone and attack the research station ARK7, which is under the supervision of Dr. Carol Marcus . The Enterprise is called to assist, and after dealing with one of the Romulan ships, Kirk and a landing party beam across. They quickly discover the reason for the Romulan attack; Marcus and her team accidentally developed a virus called Oroborus, which is deadly to Romulans and Vulcans. Worse still, an accident has resulted in ARK7's atmosphere being contaminated, meaning Spock is now infected and will die unless McCoy can invent a cure. After experimentation, McCoy creates a cure by exposing the Oroborus virus culture to ammonia , and Kirk immobilizes the Romulans with TLTDH, the "Romulan laughing gas" which gives them an uncontrollable laughing fit, then knocks them out. McCoy cures Spock and the Romulans of the Oroborus virus, and the Romulan captain agrees to leave peacefully. Kirk then bids farewell to Carol, wondering if he'll ever see her again…

  • Redshirt Death 1: The security officer can be ordered to try and access the lower decks before the Romulans are knocked out; if this happens though, he will be spotted and instantly killed before he can try and get down the access ladder.
  • Redshirt Death 2: If the away team releases laughing gas into the atmosphere, McCoy, Kirk and the redshirt will start acting strange, eventually it results in one of them passing out, if the redshirt collapses first, he is treated as if he was killed as opposed to unconscious.

4 - "Another Fine Mess" [ ]

The Enterprise answers a distress call from the Harlequin system, but finds only a pair of Elasi pirate ships, which swiftly attack the Enterprise . After dealing with the Elasi, the Enterprise finds out that the person who sent the distress call was none other than Harry Mudd , who has found a mysterious alien cargo ship and registered it as salvage, and subsequently been selling alien devices to the Elasi. What follows is probably the least eventful mission of the game, as Kirk and his crew explore the alien ship, discover the mysteries behind who built it which would largely remain unsolved forever because of the computer archives being erased by Mudd's greedy bungling, and find an ancient weapon system that they can adapt for use on the Enterprise . After fully exploring the ship, and driving a hard bargain with Harry for historical artifacts in lieu of arresting him for the damage he caused, the Enterprise leaves the con artist, but not before Uhura reveals that she has informed Harry's wife, Stella of his current whereabouts.

There are no redshirt deaths in this mission; the only methods of failure are to either lose the battle against the Elasi pirates at the start of the mission, or fail to repair a malfunctioning life support generator in time.

5 - "The Feathered Serpent" [ ]

Stardate 5097.2: Upon hearing that a Klingon task force has crossed the Neutral Zone in pursuit of a fugitive, the Enterprise moves to intercept their fleet in the Digifal system. The Klingons inform Kirk that their fugitive is residing on one of the planets on the system, and agree to let Kirk retrieve him. Upon arriving, Kirk and his party are surprised to meet a man who claims to be the Aztec god, Quetzalcoatl , and to have undertaken a mission to the nearby Klingon planet of Hrakkour to spread his message of peace and self-sacrifice. Upon hearing Kirk's description of the Aztecs as bloodthirsty savages, Quetzalcoatl becomes angered and transports Kirk and his team into the middle of a series of trials, designed to make them prove their worth. They complete their tests successfully, and Quetzalcoatl acknowledges that whatever humanity's past, they have become a worthy species. He then reveals that the source of his power is an organ not found in humans, and asks that McCoy remove it, so that he may become a mortal. Kirk agrees to this request, and they are beamed back to the Enterprise . However, while Quetzalcoatl is undergoing his operation, Admiral Vlict, commander of the Klingon fleet hails Kirk and demands that Quetzalcoatl be turned over to him. He further reveals that he has destroyed all life on Hrakkour because of the "danger" that Quetzalcoatl's philosophy posed, and to Kirk's dismay, the Organians rule that Kirk must comply, as Quetzalcoatl has interfered in Klingon affairs. Upon arrival at the ruined planet of Hrakkour, Vlict begins what is an obvious show trial, and Kirk intervenes, asking for the right to undertake another series of challenges, and Vlict agrees that the now-mortal Quetzalcoatl can go free if he completes them.

The mission has two distinct endings from here. The first (and best) ending comes when Kirk and his crew find an ancient chamber built by a long-extinct race that previously inhabited Hrakkour. Upon activating the sentient main computer, the computer analyzes the minds of everyone on the planet and brings Vlict to the chamber. It pronounces that while Kirk, his crew and Quetzalcoatl are innocent and may go free, Vlict is guilty of genocide against his own people and sentences him to death. At this point, Kirk can either interfere and ask that Vlict's life be spared, or he can simply leave Vlict to his death (which choice the player makes has no bearing on the mission score). Quetzalcoatl is subsequently returned to the Digifal system, to live out the remainder of his life as he sees fit.

The second, worse ending comes if Kirk successfully completes the Klingon challenges and returns to the courtroom. Vlict reneges on his promise, sentences Quetzalcoatl to death anyway and orders Kirk to leave Klingon space. Despite Kirk's attempt to intervene, Quetzalcoatl agrees to sacrifice himself to avoid a potentially devastating war between the Federation and Klingons, and the Enterprise leaves Klingon space, its crew mourning Quetzalcoatl's death. It is also possible to get this ending without even undertaking the Klingon challenges, by refusing to defend Quetzalcoatl.

The final alternate ending can result in Vlict being sentenced to death by the Hrakkour AI, and when the Klingons demand to know what happened to their commander, the player is rude to the Klingons, resulting in a battle between the Enterprise and the Klingon flagship. After the Klingons are defeated, Spock announces that he is reporting Kirk to Starfleet Command for needlessly initiating the battle (humorously however, an apparent glitch will mean that no deduction from the mission score takes place).

  • Redshirt Death 1: On the first planet in the mission, the player encounters a river which is inhabited by a giant tentacled monster. If the player attempts to cross the bridge without dealing with the monster first, the security officer will volunteer to cross first, but be seized by the monster and eaten. If this death occurs it will be undone by Quetzalcoatl, who restores the officer to life out of admiration for his self-sacrifice, although the player will still lose points from the mission score.
  • Redshirt Death 2: If the player goes through the path that leads to the "bad" ending on Hrakkour, one of Vlict's men will beam down and attempt to fatally shoot the party. Unless the player shoots the Klingon as soon as he beams in, the security officer will be killed while Kirk is drawing his phaser.

6 - "That Old Devil Moon" [ ]

Starfleet orders the Enterprise to investigate unusual signals coming from Scythe, the moon of the planet Proxtrey. Proxtrey was formerly a thriving industrial planet, but following a massive nuclear war several centuries previously, has become technologically backward. Kirk and the landing party beam down to Scythe, which they discover houses a missile base which began the previous nuclear war. The Proxtrey population, having slowly rebuilt from the Iron Age they bombed themselves into, have reached the equivalent of early 20th century technology again and are once again broadcasting wireless radio transmissions. The computers on Scythe are detecting these transmissions and, without a control transmission from its superiors, is assuming that the enemy factions on the planet are still active. The base is therefore preparing another nuclear attack on Proxtrey, which this time will probably be enough to wipe out the planet's remaining population. Further investigation reveals that while the primary firing system has been affected by a computer virus (which also briefly attacks the Enterprise ) and cannot plot an accurate attack on the planet, the backup system is still working fine and is set to carry out the most devastating possible attack on Proxtrey. The crew figures out how to infect the backup system with the virus as well, ensuring that the last of Scythe's missiles will miss the planet and be pulled into its sun.

This is another mission without any specific red shirt death, and also the only mission with no space battle at all ("The Feathered Serpent" has one, but it is only initiated if Kirk is rude to the Klingons). The only way to fail this mission is to try and destroy either the primary or backup fire controller, resulting in the base launching all its missiles at the Enterprise , which is still defenseless in the wake of the computer virus's effects.

7 - "Vengeance" (original version) [ ]

Stardate 6088.5: The Enterprise receives a distress call from the Republic , and arrives to find its sister ship wrecked and adrift in space, with only two survivors, one of whom dies just as Kirk and the landing party beam on board. The other is revealed to be Brittany Marata, a former Starfleet Academy classmate of Kirk, who is less severely injured. She claims that it was the Enterprise which attacked the Republic , which Kirk refuses to believe but Spock finds to be verified by the Republic 's own computer logs. Kirk and the landing party beam back with their survivor, and go to the Republic 's last reported destination, the Federation planet Vardaine. The Enterprise is then intercepted by another Constitution -class starship… which also happens to be called the Enterprise ! The commander of this Enterprise reveals himself as Dr. Ies Breddell, a former member of the Vardaine ruling council who Kirk previously exposed for corrupt practices. Breddell claims to have gained control of the council now and to be undertaking a program of building replica Constitution class ships, with which Breddell intends to overthrow the Federation.

The resulting final battle, against Breddell's Enterprise (which has superior armaments to the real version) and a pair of Elasi pirate ships is exceptionally difficult, and winning it is generally regarded as a major achievement.

7a - "Vengeance" (extended version) [ ]

In response to criticisms of the shortness of the original version of the mission, it was remade for the CD release of the game, this time featuring an extended mission on the wrecked Republic instead of just scenes on the bridge and sickbay.

This time, the Enterprise gets a distress call from a trader under attack from Elasi ships, and Kirk orders Scotty to take command and aid the trader. Kirk and the landing party discover that the Republic was supposedly attacked by the Enterprise and then find the injured Marata, who in this version has far more severe injuries and dies shortly afterward, using her final words to accuse Kirk of murdering the Republic 's crew. With her crew now entirely lost, Kirk sets about restoring power to the Republic , only for an Elasi ship to arrive as soon as they get the main computer up and running again. They raise the Republic 's shields, which are barely functional but prevent the Elasi from beaming over. The Elasi captain then makes the same demand that Cereth made earlier in the game, which Spock quietly notes to Kirk is in fact futile, since the ship's data banks were destroyed in the battle. Kirk agrees to try and find the info anyway, and uses the time available to get the Republic 's torpedo bays operational, using the ship's transporter to bypass the hull breaches that have made the bays inaccessible by foot. Just as the Elasi's deadline is running out, Kirk transfers all power to the weapons (forcing them to take the risky move of lowering their shields) and uses two torpedoes to cripple the Elasi ship, and the Enterprise arrives on the scene shortly afterward, forcing the Elasi to flee. The landing party returns to the Enterprise , and from this point the mission proceeds as the original did.

Despite being much longer than the original, the extended version is quite buggy, and sometimes impossible to complete. One such bug can render Spock incapable of realizing that the landing team needs to use the transporter to reach the torpedo bay, meaning that there is no way of completing the mission, which will only end when the Elasi captain became enraged at the crew's failure to meet the deadline and destroy the Republic completely, resulting in a game over. Another can sometimes occur when the player transfers the Republic 's power from the weapons to shields, and results in the Elasi pirates instantly beaming aboard and killing all the landing party, before Kirk has a chance to press the torpedo launch button. Despite these bugs, it is usually thought of as being much superior to the original version.

Neither version of this mission includes any form of redshirt death. In fact, there is a notable subversion of this trope when you have regular characters transport a redshirt to make vital repairs to the ship's torpedo system. While this would seem a sure moment to kill him off, the redshirt competes the repair and he is brought back safe and sound.

8 - "Epilogue" [ ]

At the conclusion of the game, once the Enterprise departs from its final mission and admiral's review, the screen is replaced with a generic starfield and a memory card to Gene Roddenberry. William Shatner does a short memorial to Roddenberry while the Star Trek theme plays in the background. This is only available on the CD-ROM edition of the game.

Credits [ ]

Starring [ ].

  • William Shatner as Captain James T. Kirk
  • Leonard Nimoy as Commander Spock
  • DeForest Kelley as Dr. Leonard McCoy
  • James Doohan as Montgomery Scott
  • George Takei as Hikaru Sulu
  • Walter Koenig as Ensign Pavel Chekov
  • Nichelle Nichols as Lieutenant Nyota Uhura

Also featuring [ ]

  • Catherine Battistone as Narrator
  • Joyce Kurtz as Computer Voices
  • Carol Sally Rainer as Federation Admiral
  • Melodee M. Spevack as Computer Voice and Brittany Marata
  • Robert Barron as Brother Stephen
  • Steve Bulen – Elasi Cereth, Lieutenant Ferris, and Captain Patterson
  • Eddie Frierson as Ensign Everts and Elasi Captain
  • Clynell Jackson III as Vlict Kenka
  • George Almond as Elasi Crewman #1 and Elasi Crewman #2
  • Anthony De Longis as Federation Admiral
  • Kerrigan Mahan as Lieutenant Stragey and Brother Chubb
  • Dave Mallow as Ensign Kije
  • Michael McConnohie as Lieutenant Christensen and Commander Taraz
  • Darren Raleigh as Ensign Mosher
  • Mike Reynolds as Alien Reptile and Les Bredell
  • Michael Sorich as Ensign Bennie and Kallarax
  • Doug Stone as Prelate Angiven and Tlaoxac
  • Terrence Stone as Lt. Buchert, Andrea Preax, and Brother Roberts
  • Bob Towers as Crewman #1, Bialbi, and Lights
  • Jeff Winkless as Quetzelcoatl
  • Tom Wyner as Harry Mudd and Cheever
  • Voice Directing: Michael McConnohie , Bill Dugan, and Charles Deenen

Design Team Credits [ ]

  • CD-ROM version programming: Greg Christensen
  • Lead Programmer: Jayesh J. Patel
  • Programming: Greg Christensen, Wesley Yanagi, Paul Edelstein, Michael W. Stragey
  • Design: Elizabeth Danforth, Jayesh J. Patel, Bruce Schlickbernd, Michael A. Stackpole, Scott Bennie
  • Art Director: Todd J. Camasta
  • Model Construction: David A. Mosher
  • Art: Todd J. Camasta, David A. Mosher, Scott Bennie, Rob Nesler, Brian Giberson, Cheryl Austin, Tom Tanaka
  • Additional Design: Scott Everts, Wesley Yanagi
  • Directors of Quality Assurance: Kirk Tome, Jacob R. Buchert III
  • Playtest: Jason Ferris, Scott Everts, Jeremy Airey, Fred Royal, Jason Taylor, Michael Packard, Steve Nguyen, Jay Simpson, Rodney Relosa, Chris Tremmel
  • Manual Text: Bruce Schlickbernd
  • Manual Design: Jerry Friedman • Galahad Graphics
  • Manual Editor: Bruce Warner
  • Cover Illustration: Kevin Davidson
  • Production Assistants: Kevin Greene, Jason Taylor
  • Assistant Producer: Scott Campbell
  • Producer Star Trek 25th Anniversary : Bruce Schlickbernd
  • Producer Enhanced CD-ROM Version: Bill Dugan
  • Executive Producer: Brian Fargo

Engineers [ ]

  • Village Recorder: Richard Ornstein and Jeremy Welt
  • Post Logic: Tony Friedman
  • Paramount Studios: "Stoker"
  • Interplay: Charles Deenen
  • Voice Editing and Processing: Rick Jackson, Larry Peacock, Brian Luzietti, and Charles Deenen
  • Music: Rick Jackson, The Fatman (George Alistair Sanger), and Dave Govett
  • Original Star Trek Theme: Alexander Courage
  • Sound Effects: Charles Deenen and Brian Luzietti
  • Audio Director: Charles Deenen
  • Casting / Voice director (uncredited): Melodee M. Spevack
  • Recorded at Village Recorder, Post Logic, Paramount Studios, and Interplay Productions, Inc. DINR Software provided by Digidesign.

External links [ ]

  • 25th Anniversary at Memory Beta , the wiki for licensed Star Trek works
  • Star Trek: 25th Anniversary at TrekCore
  • Star Trek: 25th Anniversary at the Internet Movie Database
  • Star Trek: 25th Anniversary at Google Arts & Culture
  • 3 ISS Enterprise (NCC-1701)

Star Trek: 25th Anniversary

  • Screenshots

box cover

  • 1992 ( DOS )
  • 1993 ( Macintosh )
  • 1994 ( Amiga )
  • 2015 ( Linux )
  • 2015 ( Windows )
  • Interplay Productions, Inc.
  • Virgin Interactive Entertainment (Europe) Ltd.
  • #247 on Amiga
  • #414 on DOS

box cover

  • Star Trek: 25th Anniversary (1991 on Dedicated handheld)

box cover

Description official descriptions

Captain Kirk and the USS Enterprise are representatives of the United Federation of Planets. Their role in space is that of explorers as well as a military presence. The Enterprise routinely encounters strange adventures and bizarre situations, each laid out as a separate "episode" which must be played in order. The first episode involves the USS Enterprise being called to a world to investigate strange "demons" have appeared from the mines and begun attacking the settlers.

Star Trek: 25th Anniversary is based on the 1960s Star Trek TV series. The game is a combination of a point-and-click, side-scrolling adventure game and a first person starship simulator. This tie-in actually missed the 25th Anniversary of Star Trek's TV debut by half a year (nearly three years in the case of the Amiga version), but it uses the original series' characters and settings. Players directly control Captain Kirk, leader of the Starship Enterprise, and are able to give orders to other crew members. While the enterprise is on a peaceful mission, combat is possible. A new game begins on the bridge of the Enterprise, seen from a 3rd person view of Kirk, but a first person view out the viewscreen of the Enterprise. When on board the ship, Kirk can contact Chekov to assign a designation, raise shields or begin combat, contact Sulu to engage warp or adjust magnification, contact Spock to scan for data and search for keyword information, contact Uhura to deal with communications, and contact Scotty to change power allocation and repair damage and beam down to a planet. During combat, the player steers the Enterprise manually and is able to turn in 720 degrees of direction as well as increase or decrease speeds. Weaponry includes phaser banks which draw from the ship's energy and proton torpedoes which are in limited supply.

The adventuring bulk of the game comes in the form of many landing party missions, in which the player beams down to the surface of a planet and explores the situation. Kirk can move about on the screen, other crew members automatically follow him. From the menu, he chooses a body part to perform an action: eyes represent looking, mouth represents speaking, one hand represents using items (and crew members) while another is to pick up objects. Kirk carries an inventory of items collected which can be accessed and used at any time. In most missions Kirk will carry a communicator to contact the ship and a phaser weapon which can be set to "stun" or "kill", The point-and-click adventure has different solutions to problems, but the ideal goal of the federation is to solve things non-violently. Performance is rated accordingly as well as being based on how many extra discoveries and advances made and interaction with different beings, including aliens. The surroundings are all based on styles from the TV series and solutions to puzzles involve the skills of multiple crew members.

  • Games with extra content copy protection
  • Inspiration: TV series
  • Interplay Star Trek adventures
  • Setting: Space station / Spaceship
  • Sound engine: AIL/Miles Sound System
  • Star Trek licensees
  • White Label releases

Screenshots +

screenshot

Credits (DOS version)

80 People · View all

Average score: 79% (based on 32 ratings)

Average score: 3.8 out of 5 (based on 78 ratings with 5 reviews)

One of the first games I bought, and one of the best!

The Good When I was maybe ten years old, give or take a year or two, after saving up money from Christmas and my birthday, I convinced my dad to take me to Best Buy. Buying video games use to be much cooler than it is now; it use to be that you could walk into Best Buy or Toys R Us and see dozens of titles, even if it was just the covers. So looking around for something that I wanted to spend my money on, I happened to see this game called Star Trek 25th Anniversary on cd.

Well, since I already liked Star Trek, even at my young age, and since it featured the voices of the original cast, something my dad also found appealing, I decided to buy this game. And I played the heck out of it...

This is probably one of the few Star Trek games that developers manage to get right. Throughout the course of the game, you are primarily in control of Captain Kirk, either on foot or commanding the Starship Enterprise ("no bloody A, B..."). The game is divided into two segments: on foot away missions, and ship battles.

The game contains numerous "Episodes", that when played together actually hold a surprising well down story arc. On foot missions range from rescuing a derelict Starfleet vessel, being held on trial on the Klingon homeworld, meeting an ancient Aztec "god", and even an adventure involving Harry Mudd from the Original Series on television!

The ship battles are surprising well done also, and vary in difficulty. While in command as Kirk, you can order Uhuru to hail other ships, Spock to scan them, and even assign different divisions of the ship for Scotty to fix. Ship battles are not random, they only occur if you go to star systems you are not supposed to go to (Klingon, Romulan Neutral Zone, etc), but occasionally skirmishes happen during a routine mission. The Bad Speaking from nostalgia here, there was very little I didn't like about the game. It was probably the hardest game I played growing up, hard enough that I even wrote the company, Interplay, for a walkthrough. And amazingly, along with a note from somehow high in the corporation ( I want to say the president, but I can't recall) saying they were glad I enjoyed the game, they send me a hand typed walkthrough, as opposed to some cheap factory laminated thing.

So yeah, missions are hard if you are not use to Myst type games, and they are even harder if you want to achieve the best ranking on every mission.

And I never beat the game! The final battle is against an opponent every bit as cunning and as powerful as you are, and there are some conditions you need to uphold in order to beat them, and I could never quite do it. The Bottom Line This is one of those games that will probably be unfortunately lost to time. A classic to those who played it and remember it, it is one of those games that needs to be re-released for newer machines to be able to run it smoothly. But if you can find this game and have an older computer to run it, it is one of the best Star Trek games you will ever find, despite it's age. A true classic that, while never appearing on any Top 100 lists, always seems to get a nod or two by people.

DOS · by STU2 (52) · 2005

Trekkies and non-Trekkies alike, everyone needs to play this game :-)

The Good Alright. In actuality, I am not a Trekkie. I do enjoy the show, particularly the original, Next Generation, and Voyager, a good bit. I'm sorry, but DS9 just doesn't appeal to me. Anyway, obviously people who go to conventions dressed as Klingons (and moreover bother to learn the language) would find just about any Trek game satisfying. But this is truly Gaming Goodness (to use the PC Gamer terminology) and I wouldn't doubt that almost any person who enjoys adventure gaming would enjoy this program. Even if there were no Star Trek legacy behind it, Star Trek: 25th Anniversary is a great play.

First off, the quality is evident everywhere. The graphics, sound, and voice-acting are all top-notch for the era. No skimping here, people. The environments look like you would expect to see in the original Trek. Only better, thanks to computer graphics. Then the voice acting seems to be done by at least some of the original actors, as it is authentic as these things come. No flatness, almost no awkwardness. It's, for the most part, natural and believable. Combined with the dialogue, which is usually well written (there are campy moments from time to time), the speech in the game serves to bring you into it and keep you there.

Plots are vintage Star Trek. And, after all, isn't one of the things which kept us coming back to the TV series the great, often bizaare plotlines? It probably wasn't the female crew in short skirts. Or was it? Be that as it may, the plotlines here are great for the most part. Without repeating stale plotlines from the show, 25th Anniversary succeeds in bringing the best of the show's feel and blending it with good puzzles to create excellent game content.

Finally, there is actually replayability here. What?? In an adventure game?? Yes! After each mission, you are presented with a rating that tells you how well you did at completing your tasks in the best Star Fleet tradition (yes, that does usually mean non-violence). Not only are you here to solve puzzles, but, in like a good Star Fleet officer, you are a diplomat and explorer as well. So don't miss out any chance to make a good impression on the other beings that you meet throughout the game. This ratings system is where the replayability comes in. There is alot of motivation to come back and see what you might have done differently for a better score. The Bad At times the music was rather annoying, despite it being good on the whole.

Also, the game is rather short. Especially if you like it as much as me. Why can't they make more like this?

And finally, there were a couple places where you could get stuck because you missed something in a previous area (like the ship). The Bottom Line If you like adventure gaming, this one's one of the best in the business. In my opinion, it stands with such classics as Gabriel Knight and Monkey Island.

DOS · by Steelysama (82) · 2000

One of the best adventure games ever!

The Good GRAPHICS: The graphics in this game are excellent. Full VGA graphics, with good animations and texturing overall makes this game a delight to look at.

INTERFACE: The game also excels in this. The interface is an intuitive "point and click" interface common in adventure games. There's the traditional inventory etc. Nothing radical, but it works very well.

SOUND: The game really stands out in this respect. Everyone returning from the series has the voice of the original actors. They deliver their dialogue in an extremely good manner. It's just like the television show in every respect. The weapon sounds also are top-notch. Overall, the sounds are excellent and serve to immerse you into the Star Trek atmosphere.

STORY: The missions in the game are essentially episodes of Star Trek. Occasionally they tie in with each other, but not often. However, the stories are excellent. There are multiple ways of completing the missions and many different outcomes, allowing for alot of playability.

COMBAT: Combat between ships is very arcade-like. You control everything with the mouse, firing your phasers and photon torpedoes. You aim, tell Scotty to repair damage to various systems etc. Overall, although simple, the combat is very fun and engaging, making for a nice change to the mostly non-violent adventures. The Bad Well, the game doesn't really have any flaws per se, except maybe that the "episodes" don't really have a unifying theme to them. A few elements may cross over (such as the Elasi Pirates) but generally they don't have much to do with each other.

Other than this minor nitpick, it's an excellent game! The Bottom Line There are some games that have a special quality that just makes them fun. be it Age of Empires, Civilization 3, or Indiana Jones and the fate of Atlantis, these games will always be among the best. This game is one of them.

DOS · by James Kirk (150) · 2005

[ View all 5 player reviews ]

1001 Video Games

The PC version of Star Trek: 25th Anniversary appears in the book 1001 Video Games You Must Play Before You Die by General Editor Tony Mott.

Copy protection

The game used a star map as a copy protection scheme. Without the manual, you could not navigate to the next mission.

Install time

The game was rather infamous in its day for having the most excrutiatingly long install process imaginable, despite being on only five 5.25" hd disks (resp. eight of type 3.5" dd). Average install times ran around 90 minutes. In addition, the sequel, Star Trek: Judgment Rites , had a very long install time also, at least 90 minutes, because as well as copying the data from several floppies, it had to decompress the data on the hard drive up to three times. The data files were compressed multiple times using ARJ and Sonarc was used for audio files (on top of ARJ compression). All this was very slow on PCs back then.

The manual had a rather silly error in their epileptics warning message: Avoid playing when tired. Play for no more than one hour at a time. Sit well away from the screen, preferably no closer than ten feet .

Interplay faithfully reproduced several music themes from the TV show. The game is configurable to play with several sound cards and even supported General Midi.

The game was rereleased in a "talkie" CD-ROM after they became the norm. Interplay went the extra mile and reassembled the entire original crew for the production.

With the possible exception of Ensign Kije, all of the so-called "redshirts" in this game are named after members of the development team. By episode, they are as follows:* Ensign Everts ("Demon World"), * Lt. Christensen and Crewman Simpson ("Hijacked"), * Lt. Ferris ("Love's Labor Jeopardized"), * Lt. Buchert ("Another Fine Mess"), * Lt. Stragey and Ensign Bennie ("Feathered Serpent"), * and Ensign Mosher ("That Old Devil Moon").

In the final episode, "Vengeance", if you look at the accompanying Security Officer while on the bridge of the U.S.S. Republic , the message will read: "Ensign Kije, who wishes that Lieutenant Stackpole had drawn this assignment." Michael A. Stackpole is, of course, one of the writers.

Information also contributed by 6⅞ of Nine , EddyB43 , Scott Monster , and WizardX

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  • GOG.com The game is available for sale (digital download) on this site.

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  • MobyGames ID: 952

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Contributors to this Entry

Game added by IJan .

Amiga added by Martin Smith . Windows, Linux added by MAT . Macintosh added by 88 49 .

Additional contributors: MAT , Roedie , Alaka , Martin Smith , Timo W. , karnak1 , FatherJack .

Game added March 3, 2000. Last modified January 19, 2024.

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Star Trek: 25th Anniversary

Star Trek: 25th Anniversary is a singleplayer third-person adventure and puzzle game in the Star Trek series.

General information

Availability

Configuration file(s) location, save game data location, save game cloud syncing.

General settings. These can be accessed in-game by pressing K and clicking on the Delta Emblem (seen at the top of the screenshot).

Localizations

Other information, system requirements.

  • ↑ 1.0 1.1 1.2 1.3 1.4 1.5 File/folder structure within the installation folder reflects the path(s) listed for DOS game data . For the GOG.com release, file changes in DOSBox are redirected to <path-to-game> /cloud_saves/ even if GOG Galaxy is not used (this folder contains all redirected files, so some files in the cloud_saves folder might be temporary files or other files that do not contain saves or settings).
  • File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data .
  • Use Wine's registry editor to access any Windows registry paths.
  • The app ID (359650) may differ in some cases.
  • Treat backslashes as forward slashes.
  • See the glossary page for details on Windows data paths.
  • ↑ 1.0 1.1 1.2 Star Trek premieres on GOG.com - GOG.com
  • One-time game purchase
  • Singleplayer
  • Third-person
  • Point and select

star trek 25th anniversary (computer game)

star trek 25th anniversary (computer game)

Star Trek™: 25th Anniversary

star trek 25th anniversary (computer game)

  • You start off this chapter under a mock battle with the USS. Republic, with Captain Patterson commanding. Use this time to practice space combat, and the skill of leading your shots.
  • Wait for Kirk, Uhura, and Spock to speak, then raise shields (S) and arm weapons (W)
  • Fight the USS Republic
  • Turn off shields (S) and weapons (W)
  • Starfleet command will come on hail the Enterprise, afterwards, use the computer (C) on Pollux V, Mount Idyll, Demon, Acolytes, Nikolasi and Robert Angiven.
  • Travel to the Pollux System (N), number 19 on the Star Map
  • Orbit Pollux V (O)
  • Talk with Spock (T), Hail the planet (H), beam down (K)
  • Once on the planet, wait for Prelate Angiven and Dr. McCoy to finishing talking, then look at the Mr. Angiven, look at the sign, and then talk with Mr. Angiven – answer 1, 1, 1
  • First look, then talk with Brother Stephan. Use the medical tricorder on the bandaged man.
  • RECOMMENDED SAVE LOCATION
  • Once you leave the building, you’ll be ambushed by 3 Klingons! Don’t panic – STUN all three Klingons.
  • Use the science tricorder on the hand that broke off one of the Klingons, and then on the Klingons themselves, also use the medical tricorder on the Klingons. Get the hand and continue up the cave entrance
  • Use Dr. McCoy’s medical tricorder on the berries in the bushes on the right, and then get some of those berries.
  • Continue to the cave entrance – use both tricorders on the rock piles. Use your phasers (disintegrate/kill/red) the rocks in this order (top left, top right, bottom left, bottom right).
  • Use the medical tricorder on Brother Kandrey, let Bones do his thing and use the medical kit on him. Once recovered, talk with Brother Kandrey.
  • Use the science tricorder on the closed panel, and then the Klingon hand. Return to the settlement.
  • Return to Brother Stephen and use the berries on him. Use the science tricorder on the synthesizer, then use the berries on the Ardak-4 Synthesizer. First can using your medical tricorder, then use your newly acquired Hypo-Dytoxin on Brother Chub (the bandaged man scanned earlier). Talk with Chub once healed, as well as Brother Roberts and Brother Grisnash.
  • Back in the laboratory, use the Klingon hand on Brother Stephan, and then on the workbench.
  • Look at the computer screen on the bottom left, use the science tricorder, and then use Kirk on the display case. Answer the dialog question with the second option – 2 – and lastly answer 6 to end the conversation. Get the display case, and pick up the Key (piece of metal) and Skull.
  • Look at the computer again, use Spock’s tricorder again, and then use the computer again.
  • Continue back up to the cave entrance, and use the repaired hand on the door panel
  • Use the science tricorder on the panel with the three drawings. Then use Kirk on the panel. Position all three buttons to the middle.
  • Answer 2, 2 to Nauian. After Dr. McCoy reminds you of the skull, use it on Nauian and answer with 1.
  • Finally give over the key / piece of metal.
  • After the dialog, you’ll automatically be transported back to the Enterprise.
  • Mission completion.
  • After speaking with Star Fleet, talk with Ensign Chekov to learn out Beta Myamid and raise shields and arm weapons.
  • Use the Enterprise computer to learn about Beta Myamid, USS Masada, Keeler and Elasi Pirates
  • Plot a course for Beta Myamid, #15 on the Star Map
  • You’ll need to fight your first real battle, albeit an easy on, against one Elasi Pirate
  • Once you win, let the ship flee, don’t destroy it, let it leave completely from your sensors before ordering Sulu to orbit Beta Myamid.
  • When entering orbit, you’ll discover the USS Masada, ask Uhura to hail the ship to discover it’s currently commanded by Elasi Cereth.
  • Use dialogs 1, 2, 1
  • Talk to Spoke, and use the computer to research Menalvagor, Andorian, Cereth and Masada
  • Have Uhura hail the USS Masada again and use 2 – input 293391-197736-3829
  • Lower the Enterprise shields, and send your landing party to the transporter room
  • Once aboard the Masada, use the medical tricorder on the officer on the floor, followed up by the med kit
  • Use Spock’s tricorder on the Runcinate Transmogrifier, and get it.
  • Use Spock’s tricorder again on the on the transporter control console, and then Spock
  • Use the Runcinate Transmogrifier on the transporter console
  • Continue through the door on your right
  • Look at both doors, and use the science tricorder on the item pile in the bottom right-hand corner, continue to pick up that pile.
  • Use Spock’s tricorder on the red beam, follow this up by using Dr. McCoy’s tricorder on the same beam.
  • Walk through the right-hand door
  • Stun, don’t kill, but stun the two pirates.
  • Use the science tricorder on the panel and the bomb
  • Use the medical tricorder on the crew in the brig
  • Get the wire and use Kirk on the panel. After the crewman finishes speaking get the spool of wire and the bomb
  • Building time – use your phaser, select inventory and select the welder – the phaser welder should be charged. Use your new toy on the bits of metal making a comb bit, now use the comb bit on the transmogrifier.
  • Head to the transporter room, but before you go there, use the phaser welder near the shielded red door. The spot is hard to find, so keep trying, left of the door and a little off the ground.
  • The shield will turn off – don’t go in!
  • Go to the transporter room, use the transmogrifier on the control console, then the spool of wire.
  • Use the transport to beam directly onto the bridge
  • Talk to Cereth – choose dialog #1
  • Boom – mission completion and another 100%
  • After your brief from Star Fleet, use the computer and research Ark 7, Marcus and… Romulans!
  • Raise shields and arm weapons. Talk with Chekhov and plot a course for Ark 7 (3 on the Star Map)
  • As soon as you arrive, you’ll fight a Romulan ship – defeat it Captain
  • Once the Romulan ship has been destroyed, talk with Spock, talk with Uhura, lower shields and beam down to the planet.
  • Once on Ark 7, have Dr. McCoy check out Spock, then have Spock use his tricorder on the computer in the middle of the bridge.
  • Use Spock on the computer, and then use McCoy TWICE on the computer. You’ll be learning about Oroborous Virus, TLTDH gas, Nitrous Oxide, Ammonia and Di-Hydrogen Oxide. Finally, answer with #6 and continue via the red door.
  • Once inside the laboratory, use the science tricorder on both pieces of machinery.
  • Use Captain Kirk on the freezer and obtain a sample of the Oroborous Virus, and be a good Captain and close the freezer once you’re done
  • Continue to the door on the left – right of the freezer – and pick up the wrench behind the step ladder.
  • Use Kirk on the closet, and get the Antigrav Unit, closing the closet once gotten.
  • Continue to the red curtain, right and up, behind which you’ll find the Nitrogen tank. Use the antigrav unit here, and get the wire insulation in the panel.
  • Go back to the laboratory and use the wire insulation on the Compound Distillator – this will produce Polyberylcarbonate which you’ll need to pick up.
  • Enter the door behind the freezer, back to the synthesizer, use the wrench on both tanks, opening them, and then use the console – get the water you just made.
  • Put the Polyberylcarbonate in the small chamber, and use the console on the left – congrats, pick up the TLTDH gas you made. Head back to the main laboratory.
  • Use the wrench on the Nitrogen tank, followed by the anti grav unit, head back to the synthesizer room.
  • Use the wrench to close the Oxygen tank, and then use the anti-grav unit on the Oxygen tank – put the Nitrogen tank in its spot.
  • Open up both tanks, and place the Oroborous virus in the chamber, use the console. Use the medical tricorder on what happened.
  • Use the console a second time to make some ammonia, pick it up and head back to the main laboratory.
  • Pick up another sample of the Oroborous virus, closing the freezer again when you’re done.
  • Put the Oroborous virus sample in the replicator (light blue machine), and the ammonia in the anti-agent nozzle (green machine), use McCoy on the console, and finally get the cure!
  • Head back to the synthesizer and put the cure sample in the chamber – use the console and you’ll have a vaccine in a hypo-spray. Pick it up, and use it on Spock
  • SPOCK IS SAVED!
  • Back in the main laboratory enter the door in the middle of the screen – to where you picked up the anti-grav unit, use the wrench on the ventilation cover to remove it. Use the TLTDH gas you created in the shaft. Nighty night Romulans.
  • Return to the main laboratory, and use the ladder to go down. Use the medical tricorder on the Romulans, and yes, the vaccine/cure as well.
  • Quench the thirst of the Romulans – using water on them, and head back to the main lab to make more water
  • Wrench to turn off gas flow, anti-grave on Nitrogen and put Oxygen in its place, open the gas back up, use console, get water – phew
  • Go back down the latter, and this time in the door in the middle
  • Use the science tricorder on the torpedo
  • Use Kirk to free the hostages
  • Use the vaccine on the Romulan – Preax, and give him some water.
  • Talk with Preax, answering with your second dialog choice and…
  • Voila – 100%
  • After another rousing speech by Star Fleet, follow our standard routine and arm weapons and raise shields.
  • Use the computer and learn about Harlequin, Vardaine, and Elasi.
  • Travel to the Harlequin system (4 on the Star Map), once there, battle two pirate ships – let them flee.
  • Use the computer again, and research Harrapa, and Mudd. Set course for Harrapa (5 – right next door)
  • Talk with Mr. Spock, lower shields, and beam over.
  • Look at, open, and use the science tricorder to scan the yellow spheres, the box of white objects, and the pile on the floor.
  • Once identified, GET/pick up the three items. Combine the lens and the degrimer, and then use it on anything in the room (not people).
  • Head down, and look at the Life Support System, use Spock’s tricorder on it.
  • Return to the cargo bay, and then to the doors in the back – heading to the weapon’s bay.
  • Use Spock’s tricorder on the console, look at the buttons. Use Spock on the Blue button, then on the Pink button – answer with #2.
  • Head through the green door into sick bay – use McCoy’s tricorder on the capsules, and continue through the next door onto the bridge
  • Look, use the science tricorder, then get the Repair tool laying on the ground.
  • Continue using the science tricorder on the computer, then use Spock, left chair. Head out the bottom left door
  • Use the science tricorder on the yellow sphere elevated on the floor, then use Spock. Use the science tricorder again, after Spock, then use the Dodecagon you picked up in the cargo bay on the yellow sphere. Head back to sick bay.
  • Use Spock on Mudd and place him on the bed.
  • Use McCoy on Mudd, then the medical tricorder on the multi-colored capsules – get a capsule.
  • Use the green capsule on the console (triangular buttons) and then McCoy on Mudd
  • Head back onto the bridge and use Kirk on the left chair, view sensors, navigation, engineering, then the right chair and view communications and the view screen.
  • Head to library (bottom left) answer Mudd with #1. Head to engineering (right door, south twice)
  • Answer Mudd with #2, use the repair tool on the life support system
  • Go to the weapon’s bay (where Spock pressed the blue button) and use Spock to press the Red/Pink button. Use dialog #2.
  • Use the door on the left to go to the library, use the science tricorder on the yellow sphere again
  • Head back to the bridge, use the right chair, communications, talk with Mr. Scott, dialog #3, then #1.
  • Boom again – Four 100%s in a row
  • After your brief from Star Fleet Command, use the computer and research Hrakkour, Klingon, Zamphor, Digifal and Kenka
  • Unlike previous times, do not arm weapons or shields, instead talk with Chekhov and head straight to the Digifal system (#7)
  • After Spock speaks, answer with 2 then 1, this avoids fighting with the Klingons, which you want to do if you want 100%.
  • Have Sulu orbit the planet, and beam on down to the surface.
  • Look, use the medical tricorder and then talk with the Quetzalcoatl. Answer with 2, 1 and 1.
  • Use Spock’s tricorder on the snake. Get the rocks, and use the rock on the hole in the ground, then get the snake
  • Use the rock on the vine hanging from the top of the screen, do this twice, then climb out of the pit – Kirk, Spock, McCoy and Lt. Stragey. Go left twice
  • Look at Tlaoxac and then use the snake on the priest, then on Kirk. Get the knife he offers you. Go left, then north
  • Use Spock’s tricorder on the plant, water, and then the creature in the water, switch to the medical tricorder and do the same. Use the knife Tlaoxac gave you to get the plant – now called a fern, and use the fern on the creature – walk left over the log
  • Look and use Spock’s tricorder on the red crystal, use the knife on the crystal, and you’ve just acquired a Dilithium Crystal – exit stage left.
  • Answer Quetzalcoatl with 2, 2, and 3.
  • Back on the Enterprise, answer 2 then 1
  • Back on the surface, walk up to the Klingon symbol – answer 2 then 1
  • Use McCoy’s tricorder on the electric creature, then Spock’s. Continue with the science tricorder and scan the floor by the rods.
  • Use your phaser, maximum setting (red) on the floor where you scanned, then get a rod.
  • Use the rod in the lava pool making an iron rod (very minecrafty)
  • Use the iron rod on the creature.
  • Use the science tricorder on the keypad and communicate with Uhura, answer with 2 and 1.
  • RECOMMEND SAVE LOCATION
  • Use Spock on the bottom panel
  • After Ensign Bennie speaks, use the Spock’s tricorder on the yellow field.
  • Acquire all three green gems and use them in the holes in the left console.
  • Walk into the yellow light and answer with 3.
  • Captain, you’ve saved the day again. Well done!
  • Finish your conversation with Star Fleet Command and use the computer to research Proxtrey, Scythe, Sofs, Lucrs, Base 3 and 4.
  • Have Chekhov set a course for Alpha Proxima, 12 on the star map – no need for weapons or shields.
  • Have Sulu orbit the planet, talk with Mr. Spock, and finally beam down.
  • Use Spock’s tricorder on the door, ground, big rocks and planet in the sky.
  • Use McCoy’s tricorder on Captain Kirk. Get a rock and head for the door.
  • After Mr. Scott speaks, use the Spock on the keypad and enter the code 10200
  • Once inside, use the science tricorder on the computer, the door, and the red and blue keypad.
  • Use Spock on the keypad and enter 122 – walk on in.
  • After Uhura speaks, use the science tricorder on the door, the panel, and the right wall itself – walk right
  • After McCoy and Spock are done talking, use Spock’s tricorder on the laser and the console.
  • Open the box in the middle, and get the wire with connectors.
  • Use Spock on the console – answer with 3.
  • Use your rock on the template and use Spock on the console again, this time answering with 1 – pick up the Pass Card
  • Back in the other room, use the Pass Card on the panel and enter through the door.
  • Use Spock’s tricorder on the middle computer, the right and then left computers, the door, and the missiles.
  • Use Spock on the right and then left computers
  • Use the wire on the left computer and Spock on the right computer, then finally the left computer. (you need to do this in this order, otherwise you won’t get 100%)
  • If you followed the computer order – you’re awarded with a nice fat and juicy 100%
  • OMG no briefing form Star Fleet! When prompted, answer with #1
  • Once on the USS Republic, and after McCoy speaks, use Spock’s tricorder on the computer (Spock’s usual spot), the view screen, and the Captain’s Chair.
  • Use McCoy’s tricorder on the body to the right (science officer), then the Captain. Exit by walking down the left side
  • Head down to Auxiliary Control – use Spock’s tricorder on the door, and Captain Kirk on the panel. Pick up the saw.
  • Back on the bridge, use the saw on the beam on the left to get the Support Beam – walk down
  • Head to Sickbay, use McCoy’s tricorder on Marata. Get the Hypo Spray and the Laser drill – walk to the right.
  • Get the Cable hanging from the door, use the beam on the pile blocking it. Finally use your phaser on maximum (red) on the pile to disintegrate it.
  • In Engineering, use Spock’s tricorder on the debris pile, also use your phaser on maximum on it, and pick up the Power Pack – exit stage left
  • Use Kirk on the closet, use the Hypo Spray on the top canister to get Oil and the Engineering Journals. Close the closet doors once finished.
  • Use the science tricorder on the machine, the black area above the stairs, then exit right and down
  • Go to the transporter room, pick up the cable. Use Spock’s tricorder on the transporter control console, then Spock himself on it. Exit right and down
  • Head back to engineering via the weapons bay. Use both cables on the holes under both consoles. Exit right and down
  • Head to Auxiliary Control via Sick bay, and use the laser drill on the panel, then Kirk on the panel. Use the hypo spray on the panel, and then Kirk on the panel again. Walk up
  • Use Spock’s tricorder on the right station, then the middle one. Finally, the small black console in the left and then the left station. Pick up the Record Decks on the floor and use them in the right station 3 times, then use the engineering journals on the same right station.
  • Back in Engineering, use Spock on the junction box and scan the black area above the stars again.
  • Back in Auxiliary Control, use both tricorders on the small black console, then use Spock on the left station. Respond with 2 and 2.
  • Walk down twice, head to Sick Bay, walk up, then to the Transporter Room, then left – feet sore yet?
  • Use the power pack on the lot in the right wall – top one.
  • Use Spock on the transport control console 3 times.
  • Go to Auxiliary control for the last time.
  • Use your communicator to hail Uhura, answer with 1 and 2.
  • Use Spock on the left station – answer with 1
  • Use Kirk on the middle station – green lights.
  • Back on the Enterprise, answer with 1, 1 and 1, and raise shields and arm weapons. Time for your last battle!

star trek 25th anniversary (computer game)

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Star Trek: 25th Anniversary – Extended Vengeance Walkthrough

Pc amiga macintosh.

GameFAQs

Extended Vengeance Walkthrough (PC) by Frieza2000

Version: 1 | Updated: 04/01/2004

View in: Text Mode

This fan remake of a Star Trek text game from 1978 is way better than it has any right to be

The game's been overhauled with the interface from a 1992 Interplay title.

The bridge of the Starship Enterprise.

Lay in a course, Mister Sulu. You can almost hear the voice. And now, thanks to the enterprising programmer Emanuele Bolognesi, wannabe Captain Kirks can play the 1978 game Super Star Trek in a gorgeously overhauled audiovisual form.

Super Star Trek 25th is a remake / conversion of the strategy game Super Star Trek, written by Bob Leedom and David Ahl and published in the book BASIC Computer Games in 1978. Bolognesi has gone back to this title and overhauled it with the visuals and UI of the awesome 1992 Interplay game Star Trek: 25th Anniversary, following on from an earlier project that ported the 1978 original to PICO-8 (a virtual machine that mimics the 8-bit consoles of the 1980s).

"The result is Super Star Trek but played on the Enterprise's bridge," said Bolognesi. "In short, you will be playing the strategy game on the main screen of the Enterprise, but you will issue commands by interacting with Sulu, Chekov, Spock, Scott, and Uhura. Additionally, I added original voices from the TV series to make things even more nostalgic." In this blogpost the programmer goes into more detail about re-developing what was initially a text game.

This thing is amazing. I'm not a huge Trekkie these days but when I was a kid the original show was on telly all the time, and I retain enormous fondness for the vast science fiction fantasy it established. What Star Trek 25th does is take a relatively basic strategy game and make it not only playable but irresistible in its new trappings: Every one of your commands triggers a voice line from Kirk and a response from a member of the bridge crew.

The mechanics are simple but the game is fun and the vibes here are immaculate. The goal is to find and destroy a Klingon invasion fleet before time runs out, with the game randomly choosing a starting position on a 64-square grid and the Enterprise able to warp freely between them and engage Klingon ships at will. If you're in an empty sector you can use long-range sensors to scan nearby sectors, then activate the warp engines to jump around. In combat you manage the Enterprise's energy reserves, raising shields, activating phasers to attack multiple enemies, or aiming photon torpedoes.

After combat the Klingons will attack back and, perfectly, the Enterprise can be partially damaged, which means finding a Starbase to repair at and getting Uhuru to initiate docking procedures. Even more surprising is that, as the game progresses, you'll find the Klingons targeting these bases so you can't repair. There are even multiple difficulty levels: Not bad for something written 35 years ago.

The nostalgia hit with this one is enormous. It's a brilliantly realised project that takes a relatively simple older game and renders it irresistible once more with an audiovisual overhaul, all adding up to that jolt of happiness as you say "Mister Spock, full scan of the region." Time to boldly go where no man has gone before.

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Rich Stanton

Rich is a games journalist with 15 years' experience, beginning his career on Edge magazine before working for a wide range of outlets, including Ars Technica, Eurogamer, GamesRadar+, Gamespot, the Guardian, IGN, the New Statesman, Polygon, and Vice. He was the editor of Kotaku UK, the UK arm of Kotaku, for three years before joining PC Gamer. He is the author of a Brief History of Video Games, a full history of the medium, which the Midwest Book Review described as "[a] must-read for serious minded game historians and curious video game connoisseurs alike."

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star trek 25th anniversary (computer game)

COMMENTS

  1. Star Trek™ : 25th Anniversary on Steam

    Star Trek™ : 25th Anniversary. Beam aboard the USS Enterprise to join Captain Kirk and his intrepid crew in this classic adventure game. Eight original missions, each styled as episodes of an imagined fourth season of Star Trek: the Original Series, featuring the voice talents of the original actors! All Reviews: Very Positive (123) Release Date:

  2. Star Trek: 25th Anniversary (computer game)

    Star Trek: 25th Anniversary is an adventure video game developed and published by Interplay Productions in 1992, based on the Star Trek universe. The game chronicles various missions of James T. Kirk and his crew of the USS Enterprise.Its 1993 sequel, Star Trek: Judgment Rites, continues and concludes this two-game series. The game was originally released on floppy discs, but was later ...

  3. -20% Star Trek™: 25th Anniversary on GOG.com

    Star Trek ™: 25th Anniversary is a point-and-click adventure with multiple solutions and moral choices, combined with a first person starship simulator. As Captain Kirk, you'll control phasers, photon torpedoes, shields, and communications during eight separate space and ground missions. Visit different worlds and then join a landing party ...

  4. Star Trek: 25th Anniversary

    Star Trek: 25th Anniversary is a video game published in 1992 on DOS by Interplay Productions, Inc., Interplay Productions Ltd., Virgin Interactive Entertainment (Europe) Ltd.. It's an adventure and simulation game, set in a sci-fi / futuristic, licensed title, graphic adventure, space flight, puzzle elements and tv series themes, and was also released on Mac and Amiga.

  5. Star Trek: 25th Anniversary (PC)

    Star Trek: 25th Anniversary is an adventure/action game for PC, published by Interplay Entertainment. A basic two-dimensional game, the player assumes the role of the Star Trek: The Original Series landing party - Kirk, Spock, McCoy, and a generic ensign - on several different missions. The gameplay works by selecting a body part the player wishes to use (for example, lips for speaking ...

  6. Star Trek: 25th Anniversary (1992)

    The game is a combination of a point-and-click, side-scrolling adventure game and a first person starship simulator. This tie-in actually missed the 25th Anniversary of Star Trek's TV debut by half a year (nearly three years in the case of the Amiga version), but it uses the original series' characters and settings.

  7. Star Trek 25th Anniversary Playthrough: Complete

    The complete playthrough of the game Star Trek 25th Anniversary.Join Captain Kirk and company in Star Trek 25th Anniversary, a thrilling adventure game from ...

  8. Steam Community :: Star Trek™: 25th Anniversary

    Star Trek™: 25th Anniversary - Boldly go where no man has gone before...Beam aboard the Starship Enterprise for Interplay's classic adventure game Star Trek: 25th Anniversary! Set during the USS Enterprise's original five year mission to explore strange new worlds and to seek out new life and new civilizations, each of your missions is styled as an episode of an imagined fourth season of the ...

  9. Star Trek: 25th Anniversary

    From PCGamingWiki, the wiki about fixing PC games Star Trek: 25th Anniversary; Developers; Interplay Entertainment: Publishers; Interplay Entertainment: Mac OS: MacPlay: Release dates; DOS: ... Star Trek: 25th Anniversary is a singleplayer third-person adventure and puzzle game in the Star Trek series. General information.

  10. Star Trek: 25th Anniversary (computer game)

    Star Trek: 25th Anniversary is an adventure video game developed and published by Interplay Productions in 1992, based on the Star Trek universe. The game chronicles various missions of James T. Kirk and his crew of the USS Enterprise. Its 1993 sequel, Star Trek: Judgment Rites, continues and concludes this two-game series.

  11. Star Trek: 25th Anniversary for PC

    STAR TREK: 25th Anniversary combines a realistic, 3D space flight simulator with a wide variety of role-playing adventures to create a gripping game of galactic exploration. You'll play James T. Kirk and experience the thrill of piloting the U.S.S. Enterprise™ using Interplay's stunning, new, state-of-the-art, digitized model graphics.

  12. Guide :: Star Trek: 25th Anniversary

    Star Trek: 25th Anniversary - Complete Walkthrough - Updated for Steam. By Navrin. This was one of the first computer games I ever played, and the first Star Trek one. After watching the Original Series - the thrill of commanding the Enterprise in a brand-new mission was astounding. This guide, will help you become the Captain you always ...

  13. Star Trek: 25th Anniversary

    Summary. STAR TREK 25TH ANNIVERSARY is a graphic adventure with an interesting icon system. Join Captain James T. Kirk and the crew of U.S.S. Enterprise to solve several interconnected episodes ...

  14. Star Trek: 25th Anniversary

    STAR TREK 25TH ANNIVERSARY WALK-THRU Typed by: Golden One The following is a walk through for Star Trek: 25th Anniversary. I played with the USA version of the game. It is possible that you can get extra points for following a certain dialogue (friendly, aggressive, eat this, etc).

  15. Star Trek: 25th Anniversary

    Fasten your seatbelts, bring your seat backs to an upright position, and stow away those other computer games. You're about to pilot a Federation Starship on a wild roller coaster ride through the final frontier. STAR TREK: 25th Anniversary combines a realistic, 3D space flight simulator with a wide variety of role-playing adventures to create a gripping game of galactic exploration.

  16. Walkthrough for Star Trek: 25th Anniversary

    Star Trek 25th Anniversary . by Interplay . Solution by V&D. First of all i think i should give some tips about keyboard usage. Some useful bridge keys are listed here : 1 - 0 speed control V space view / Enterprice view s raise shields / lower shields d damage control a auto target analysis On / Off c computer n star range travelling TAB toggle between directional control and bridge w arm ...

  17. PC Longplay [501] Star Trek: 25th Anniversary

    http://www.longplays.orgPlayed by: Mad-MattGreat Action adventure game by Interplay back in 1993. It plays out like a collection of episodes. This is the C...

  18. Star Trek: 25th Anniversary

    Star Trek 25th Anniversary, Vengeance (extended) Walkthrough By Frieza2000, written March 31, 2004 ----- Greetings. This FAQ will guide you through the final mission of Star Trek 25th Anniversary(PC). There are 2 versions of this game. This is a guide for the long version.

  19. Star Trek: 25th Anniversary

    Star Trek: 25th Anniversary may refer to: the 1991 celebration of the Star Trek franchise, which began with the 1966 TV series Star Trek (aka Star Trek: The Original Series) Star Trek: 25th Anniversary (computer game), a 1992 video game for the MS-DOS, Amiga and Macintosh. Star Trek: 25th Anniversary (NES video game), a 1992 video game for the ...

  20. Star Trek: 25th Anniversary (NES video game)

    Nintendo Entertainment System. Release. NA: February 1992 [1] Genre (s) Action-adventure. Mode (s) Single player. Star Trek: 25th Anniversary is a 1992 adventure video game developed by Interplay and published by Ultra Games for the Nintendo Entertainment System. A different version was made with the same name (not a port) on the Game Boy .

  21. This fan remake of a Star Trek text game from 1978 is way better than

    Super Star Trek 25th is a remake / conversion of the strategy game Super Star Trek, written by Bob Leedom and David Ahl and published in the book BASIC Computer Games in 1978. Bolognesi has gone ...

  22. Star Trek: 25th Anniversary [Articles]

    STAR TREK 25TH ANNIVERSARY is a graphic adventure with an interesting icon system. Join Captain James T. Kirk and the crew of U.S.S. Enterprise to solve several interconnected episodes.

  23. Star Trek: 25th Anniversary (Game Boy video game)

    Star Trek: 25th Anniversary is a 1992 Game Boy video game developed by Visual Concepts and published by Ultra, based upon the Star Trek universe. The game chronicles a mission of James T. Kirk and his crew of the USS Enterprise.Despite having the same name, the Game Boy version is not a port of the NES game or computer versions, and is in fact a completely different game.