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Video Game / Northern Journey

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Northern Journey is a 2021 FPS/RPG game by Slid Studio set in a strange Norwegian version of The Middle Ages . The game starts with the unnamed player character rowing through a fjord when unseen assailants pierce the bottom of his boat with an arrow. Barely reaching the shore near the small village of Deadwell, the player character gets recruited by a travelling Flute Player to help him retrieve some Dimensional Violators, powerful artifacts which can open portals into other worlds. The journey will lead the player through forests, swamps, caves and mountains, all the while encountering hostile wildlife, demonic impostors, scheming witches, and worse.

Gameplay takes the form of a first-person-shooter with heavy emphasis on exploration and puzzle solving. The game rapidly switches gears as it progresses, switching from freeform exploration to linear combat gauntlets with abandon. The story sees you trek up and down the fjord, visiting both the highest peaks and the deepest caves. Also noteworthy is the game's arsenal. Due to taking place in a time before firearms, your weapons are ancient missile-launchers such as longbows, hand-axes, crank-operated crossbows, and more.

This game provides examples of the following:

  • Anachronism Stew : Downplayed. The game's world for the most part stays in a Medieval European Fantasy setting. For the most part ; there are also crank-operated automatic crossbows, most of which are magazine fed, a bathysphere that you get to take down to the bottom of a ghost infested lake (Plus the Nokken), and in that lake is a big, metal, riveted pipe that looks right out of the industrial age.
  • Saving is disabled on any precarious ledges or in the middle of an "interaction" (read: near monsters or during a scripted event) to prevent unwinnable situations or accidentally breaking scripts.
  • The first are the witch sisters, who are the villains for the first third.
  • The second is the village priest impostor .
  • The third and final is none other than the village idiot .
  • Awesome, but Impractical : The Ballista and Bear Crossbow deal impressive amounts of damage, fire fast projectiles with generous firing arcs, and can be pre-loaded so they're ready to fire immediately after being brought out. Unfortunately, ammo is hard to come by and it takes several seconds to load each shot. The Ballista in particular has a lengthy un loading animation that must play out before you can reload it, and the recoil throws you back a few feet every time it's fired— often straight off a ledge if you're not careful.
  • Big Bad : Arguably the Village Idiot, who stole the Dimensional Violators, fed his pet worm enough to turn it into Nidhogg, and spends the last bit of the game trying to mess with the Flute Player's plans to fix the situation. Despite this, he doesn't really care much about what's going on and is mostly an antagonist through the irritating trouble he causes .
  • Big Creepy-Crawlies : The player will come across many types of invertebrate during the journey, and they all want a piece of them: dragonflies , leeches, spiders , flies, centipedes , bumblebees , spiders , ticks, mosquitoes , diving beetles, spiders ...
  • Black Comedy : Used frequently to break up some of the tension. The crowning moment is probably the encounter with the witch daughter on the bridge. She eerily walks forward onto the bridge, makes an ominous declaration, then raises her arms and starts shrieking as she sprints towards you... only to slip, fall, and go careening into the ravine below with a splash.
  • Boring, but Practical : The stone sling has a bit of wind-up and doesn't do much damage, but it has endless ammunition, a long range if you know how to arc your shots, and it gets a damage upgrade in the latter half of the game.
  • Bows Versus Crossbows : Your mainstay weapons during the game will be one heavy-hitting bow and a variety of repeating or heavy crossbows.
  • Does This Remind You of Anything? : The game takes heavy inspiration from Norse myth, but often does so in subtle ways that go against traditional depictions of characters and events. For instance, the Flute Player is heavily inspired by Odin- he's a sly, offputting and devious person who seems to be able to get anywhere in the world before the player character. He uses a raven to communicate (just like Odin) and can possibly even be a shapeshifter, if the wolf you see throughout the journey is potentially him in disguise (note the wolf pelt that the Flute Player is wearing). He makes a departure from Odin by being somewhat young-looking and still having both of his eyes, so while elements are borrowed to help make connections, they are not one-to-one parallels.
  • The Dog Was the Mastermind : The Village Idiots' "pet worm" turns out to be a demon and is the final boss of the game. Its final form is a huge red dragon.
  • Everything Trying to Kill You : But of course, from mosquitoes to moose.
  • Exact Words : Shortly before fighting a horde of troll-spiders , the flute player earnestly promises you that this will be the last time you have to fight any living, air-breathing spiders in this world. The next three kinds of spider you fight are, respectively, spider-shaped undead monsters, underwater sea spiders, and located in another world entirely.
  • Fire and Brimstone Hell : The door which the Village Idiots pet worm came through turns out to lead into one of these, complete with Big Red Devils .
  • Floating Limbs : A weird variant, as the game is an FPS. The player character's limbs are detached past the elbows, making them just float there.
  • Giant Spider : Almost something of a Mascot Mook for the game considering how many varieties there are.
  • Gonk : Even good, helpful characters look like super creepy. And then you have the villains...
  • Guide Dang It! : Getting the ballista near the end of the game requires you to find a certain amount of red potions hidden throughout the game.
  • I Don't Like the Sound of That Place : Location names gradually get more overtly hostile as the game goes on, starting with the innocuous Deadwell and Greenslit and eventually reaching the accurately-described Drowned Veins and Hypothermia Waste.
  • Infinity +1 Sword : The Ballista is this, requiring the player to find at least 40 health upgrades and hitting things very hard, one-shotting the lategame mooks you'll be facing afterwards. Its overall unwieldiness keeps the weapon from being totally overpowered.
  • Jerk with a Heart of Gold : The Flute Player is one sardonic asshole, but he gives you good advice, praises you for your hard work, and dishes out supplies as you proceed through the journey. He's also the one who sunk your boat at the beginning of the game, but considering how losing the Dimensional Violators was a serious problem and he ends up paying you back in the end by giving you valuable treasure, it can at least be rationalized.
  • Junkie Prophet : The Timewaster Seer will take a huge breath of smoke rising from his brazier and then tell you things that either already happened or which you can't prevent .
  • Jump Scare : Sprinkled liberally throughout the game to keep you on your toes. Notable ones include your first meeting with the witches on the raft and the return visit to Deadwell where the demon woman escapes.
  • Lampshade Hanging : After fighting yet another nest of spiders, the Flute Player will promise you that you will face no more living, air-breathing spiders after this point. Cue the skeletal and aquatic spiders.
  • MacGuffin : The Dimensional Violators which the Flute Player keeps losing track of.
  • Mood Whiplash : Used liberally, as Tropes Are Tools . The developer describes the game as being "happysad", which is a literal translation of the norwegian term Gladtrist. This term describes a work that oscilates between extreme cheerfulness and dire circumstances, which also happens in this game. One minute your traipsing around the woods or interacting with the funny locals, and the next you're battling terrifying supernatural monsters buried deep underground.
  • Our Sirens Are Different : The Nokk seen in the page image lives in a big, deep lake and will try to physically pull the player character into the water with its song. When you dive into the pond later in the game using a diving bell you see that it is in fact a big cephalopod-like creature that always keeps its many tentacles below the waterline.
  • Pre-Asskicking One-Liner : The player character utters one before the final fight against the fully evolved Petworm on the tower : "Petworm, is that uncooked meat I see?"
  • Save-Game Limits : A tooltip at the beginning of the game helpfully informs you that the game provides zero autosaves and only four manual save slots to rotate between. Where you can save is also harshly limited, letting you do it only on flat ground away from any NPCs.
  • Shown Their Work : The range of giant invertebrates pitted against the player is truly impressive; alongside familiar fare such as spiders, centipedes and beetles are more obscure creatures such as pseudoscorpions and harvestmen.
  • Suspicious Video-Game Generosity : Boss battles and large enemy encounters are well signposted by the large amounts of health and ammo pick-ups scattered around their arenas. Gets to comical levels in the second-to-last fight against Nidhogg , where the entire arena (a narrow walkway) is lined with health vials and spare bolts.
  • Super Drowning Skills : The player character can't swim at all, so stepping into water that is below knee deep is a sure way to see the Game Over screen.
  • The Unfought : Dnarg Dlihc is the only witch who doesn't attempt to kill you, instead merely rowing you into Darkthroat and confidently telling you how dangerous her mother is.
  • The Time of Myths : A low-fantasy variant, but still. The game takes place in the far reaches of the northern parts of the Nordic countries during the Medieval Ages. As such, witches, trolls and other ghoulies still roam the lands.
  • Throwing Your Sword Always Works : The only way to use the Exhumed Axes, Swords From Below, and Throwing Spears is to lob them at enemies. They do respectable damage, and benefit from fast reload animations as you simply pull another one out of your pockets.
  • Underground Level : The player goes into underground caves and tunnels several times to fight trolls, beasts, or retrieve artifacts.
  • Unique Enemy : The game boasts on the Steam store page that it has more than 50 unique enemy and boss types, and this is no exaggeration. Each zone has multiple encounters with completely unique enemies or bosses, each with their own methods of beating them.
  • Unusually Uninteresting Sight : The people of Deadwell do not seem to mind the many-eyed snakes or burrowing mole creatures that run around their village.
  • Wham Line : The game ends with the player character rowing away from Deadwell in your repaired boat. The Flute Player tells them goodbye and says that if he needs help in the future, he'll sink their boat again.
  • Wolfpack Boss : A good chunk of the boss fights are encounters against a small horde of powerful Mooks. Special mention goes to the five shield-wielding ghosts in Greenslit, who will dutifully only attack you solo or in pairs.
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Buy Northern Journey

About this game, mature content description.

The developers describe the content like this:

Some blood-effects when monsters are damaged. And a naked witch (a bit cartoony, no genitals visible)

System Requirements

  • Requires a 64-bit processor and operating system
  • OS: Windows 10 (64)
  • Processor: 2.4 Ghz
  • Memory: 3 GB RAM
  • Graphics: GT 640
  • Storage: 7 GB available space
  • Sound Card: Stereo
  • Additional Notes: Game highly optimized. Will run fine even on older hardware.

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Valve Software

Northern Journey's surreal world deserves to be experienced, not merely described

But you’re only going one way

Oh my goodness, what a creepy, funny, and odd game Northern Journey is. I almost don't want to say any more about it, not because it can be spoiled but because it seems appropriately respectful. Not in a reverent sense, you understand. It just feels like such a world should be preserved, even slightly feared, rather than trampled on by some idiot with a camera in her face.

To call Northern Journey "retro" would completely misrepresent it. It's beautiful in an ugly, desolate way reminiscent of Kenshi or Morrowind. It's translucent in its exposition but not obtuse, hostile, or obnoxiously hard. It's a bit clunky, without that ever undermining the experience. It's vaguely amateurish, yet almost consciously so, like a painter who knows their talent and intent is enough to overcome any technical flaws. This is a bloody treat and I'm so glad I got to play it.

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Deadwell is the first location in Northern Journey . Your boat is perforated by some sniper hidden in the mountain's crevices which lead you to this isle. It's also home to the major town area for the game.

  • 1.1 Red flasks
  • 1.2 Orange flask
  • 2 Chronology

There are 6 red flasks and 1 orange flask in this location.

Red flasks [ ]

Here is how all of the red flasks can be found:

  • Red Flask #1: It can be found in a passage to the left of the witches' hut in the village.
  • Red Flask #2: After talking to everyone in the village and checking out the boulder near the church, go through the woodsmen hut and across the bridge on your way to meet the Inventor. The flask is on top of one of the rocks on the left past this bridge. To reach it, jump onto the rocks to your right and then across the gap to where the flask is.
  • Red Flask #3: After acquiring a sling from the inventor, go past the woodsmen on your way to the lighthouse. After defeating the spiders, follow the path until you reach an intersection. Go left all the way to find a red flask.
  • Red Flask #4: This flask is available after discovering an entrance to Deadwell from Greenslit. Find a shortcut ladder and knock it down, then try to jump to the hill directly ahead. Take a running start and jump from the tip of the rock on the right of the ladder. If you can't make the jump, you can get the flask later, after completing Haunted Glacier, as you will be teleported to that hill. The flask is next to one of the trees.
  • Red Flask #5: This flask is only available after getting the Ropewheel key. Acquire a crank from Greenslit, ride down the elevator near the woodsmen shack, and fight the ghost witch. Then, open the door in the witches' hut and proceed to the bridge where the witch-daughter is waiting. Jump to the plank on the left and climb all the way up to find the potion.
  • Red Flask #6: Cross the witches' bridge and follow the path until you arrive at the moving platform. Before riding it, climb down the rocks and search for the flask in the grass near the edge.

Orange flask [ ]

Here is how the orange flask can be found:

  • Ride the moving platform and then go in the direction of the lighthouse. You will find the orange flask at the end of the cliff.

Chronology [ ]

  • Previous location: N/A
  • Next location: Forest Path
  • 2 Greenslit
  • 3 Trilobite Tomb

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Moscow, Russia skyline: the 50 most iconic buildings and best views in Moscow

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1 The Moscow Kremlin

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3 Bolshoi Theatre

4 gorky central park of culture and leisure, 5 krasnaya ploshchad'.

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6 St. Basil's Cathedral

7 the state tretyakov gallery, 8 cathedral of christ the saviour, 9 red square, 10 kolomenskoye, 11 museum of cosmonautics, 12 all-russian exhibition center, 13 the pushkin state museum of fine arts, 14 novodevichy convent, 15 state historical museum.

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26 Central Armed Forces Museum

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46 Grand Kremlin Palace

47 moscow art theatre, 48 moscow cathedral mosque, 49 zachatyevsky monastery, 50 house on the embankment, top searches in moscow, popular road trips from moscow, what's the weather like in moscow.

It depends on when you visit! We've compiled data from NASA on what the weather is like in Moscow for each month of the year: see the links below for more information.

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Warpath Guide

Theater of Conquest: Moscow (Level 4 City Event)

The new Warpath game-mode Theater of Conquest: Moscow (Level 4 City Event) is coming soon with tons of new activities, maps, and rewards!

Warpath Conquest Moscow

Theater of Conquest: Moscow

  • New snowing city level 4 – Moscow
  • Kremlin: This strategic place is the pinnacle of Glory in Moscow, and rests in the heartland of this territory.
  • Forts: Forts enable either an attack DMG or DMG Resist Buff for Alliance Members. 4 Forts provide attack buffs and another 4 forts provide resist buffs.
  • Settlements: Alliances can capture these to allow its members access to more exclusive Arms EXP and Ammo on the Black Market.
  • Blockhouses: These defensive fortifications activate troop durability or troop firepower buffs (Four Blockhouses for each buff).
  • Arms Factories: These Factories provide Alliance Members with a 5-star unit every 2 days after 12AM UTC.
  • Gold Deposits: Collection sites where commanders can mine Gold.
  • New achievement demonstration – seasonal medals, and so many more!

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Theater of Conquest: Moscow Participation Processes:

The event takes place in 5 stages: Preselection, Matching, Warm-up, Conquest, and Reward!

Preselection Phase

Alliances in the same server undergo an intense contest for 8 days to decide who will qualify for the Conquest: Moscow.

The top 32 Alliances will be qualified for Conquest: Moscow. The number will vary due to different active player numbers in different servers.

The qualified Alliances will be locked that player cannot join or leave the Alliance, and the Alliance cannot disband. The locking state continues until the end of Conquest: Moscow.

Matching Phase

Your Adversaries will be selected from the qualified Alliances. Groups will be formed with 8 Alliances in each to enter the Conquest.

The matching will only take place within the same server for now.

Warm-up Phase

A Warm-Up Round is held before entering the Battle of Moscow, where alliances contend for alluring buffs.

Conquest Phase

The Warm-Up Round then closes as the War in Moscow kicks off. Alliance Members representing their League in the War can then enter Moscow to fight in the War.

Every 8 Alliances will be assigned into one match for the fights, but only one will win.

While the Conquest: Moscow is in progress, participating Commanders can move into Moscow from cities around the world for free, and can spend 1 Entry Permit to move back to the original city during this phase.

Reward Phase

After the Conquest Phase ends, all Commanders who participated will earn the new officer: Ivan Andreyevich Volkov (Winter Huntsman) , and his beloved dog Shemyaka.

The higher rank you and your Alliance have, the more rewards you will get.

Alliance leaders will be able to assign extra rewards to those who perform the best during Conquest: Moscow.

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FEIG ELECTRONIC: Moscow-City Skyscrapers Streamline Parking Access and Control with Secure RFID

Feig electronic partners with isbc group to deploy ucode dna rfid security and parking access control solution in moscow business district.

Weilburg, Germany  — December 3,  2019  —  FEIG ELECTRONIC , a leading global supplier of radio frequency identification (RFID) readers and antennas with fifty years of industry experience, announces deployment of the UCODE DNA RFID security and parking contactless identification solution in the Moscow International Business Center, known as Moscow-City, one of the world’s largest business district projects.

The management of Moscow-City not only selected long-range, passive UHF RFID to implement in its controlled parking areas, it also chose to implement UCODE DNA , the highest form of secure RAIN RFID technology, developed by NXP Semiconductors.

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Panoramic view of Moscow city and Moskva River at sunset. New modern futuristic skyscrapers of Moscow-City – International Business Center, toned

“Underscoring NXP’s innovation and leadership in developing advanced RAIN RFID technologies, our UCODE DNA was chosen to be incorporated with the FEIG and ISBC implementation of the contactless identification system in the prestigious Moscow-City,” said Mahdi Mekic, marketing director for RAIN RFID with NXP Semiconductors. “This exciting project represents yet another successful deployment of NXP’s contactless portfolio, and showcases our continued ability to meet the high-security requirements of highly demanding applications without compromising user convenience.”

“UCODE DNA is considered the only identification technology to match the physical protection of a barrier with the cybersecurity necessary to truly protect entrances from unauthorized access,” said Manuel Haertlé, senior product manager for FEIG Electronic. “As a respected contactless payment technology company, FEIG applies security know-how from its payment terminals, which are fully certified according to the latest high-class security standards, into our RFID systems. FEIG vehicle access control RFID readers incorporate advanced secure key storage elements, supporting various methods for secure key injection.”

FEIG’s partner ISBC Group provided the knowledge and support for this successful implementation using  FEIG’s long-range UHF RFID . The resulting system enables authorized vehicle entry into areas reserved for private residential use or corporate tenants, while also allowing availability of temporary, fee-based visitor parking. Thanks to the cryptographic authentication of UCODE DNA, both the tag and reader must go through an authentication procedure before the reader will validate the data from the tag, which is transmitted wirelessly. This level of authentication is typically used in the most secure data communication networks.

“The system’s two-step authentication means that only authorized equipment can handle the secure protocol and the data exchange with the UCODE DNA based tag. Without the required cryptographic secrets, other readers would query the tag in vain, because the tag’s response cannot be interpreted or understood,” said Andrey Krasovskiy, director of the RFID department at ISBC Group. “On top of this, each data exchange in the authentication process is unique, so even if a malicious actor were to intercept the communication, the transmission is only good for a single exchange and the tag’s unique identity is protected from cloning.”

Established in 1992 and still growing, Moscow-City is the revitalization and transformation of an industrial riverfront into a new, modern, vibrant and upscale business and residential district. A mix of residential, hotel, office, retail and entertainment facilities, it is located about four kilometers west of Red Square along the Moscow River. Twelve of the twenty-three planned facilities have already been completed, with seven currently under construction. Six skyscrapers in Moscow-City reach a height of at least 300 meters, including Europe’s tallest building, Federation Tower, which rises more than 100 stories.

Partnering with ISBC and deploying FEIG Electronic RFID solutions, the Moscow International Business Center is delivering security and access control to its city center today, as it grows into the city of tomorrow.

About FEIG ELECTRONIC

FEIG ELECTRONIC GmbH, a leading global supplier of RFID readers and antennas is one of the few suppliers worldwide offering RFID readers and antennas for all standard operating frequencies: LF (125 kHz), HF (13.56 MHz), UHF (860-960 MHz). A trusted pioneer in RFID with more than 50 years of industry experience, FEIG ELECTRONIC delivers unrivaled data collection, authentication, and identification solutions, as well as secure contactless payment systems. Readers from FEIG ELECTRONIC, which are available for plug-in, desktop, and handheld applications, support next-generation contactless credit cards, debit cards, smart cards, NFC and access control credentials to enable fast, accurate, reliable and secure transactions. For more information, visit:  www.feig.de/en

Founded in Moscow in 2002, ISBC Group provides knowledge and support to integrators for their successful implementation of RFID and smart card-based solutions. The company specializes in the distribution of smart card equipment, contact and contactless card manufacturing, smart card and RFID personalization services, and information security.  Its Research and Design Center is focused specifically on RFID, primarily HF and UHF solutions with NXP tags, and software development for the smart card industry. For more information visit:  https://isbc-cards.com/

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THE 10 BEST Moscow Observation Decks & Towers

Observation decks & towers in moscow.

  • Architectural Buildings
  • Points of Interest & Landmarks
  • Monuments & Statues
  • Historic Sites
  • Observation Decks & Towers
  • 5.0 of 5 bubbles
  • 4.0 of 5 bubbles & up
  • 3rd Transport Ring (TTK)
  • District Central (TsAO)
  • Moscow City (Business District)
  • Good for Kids
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  • Good for Adrenaline Seekers
  • Honeymoon spot
  • Good for a Rainy Day
  • Hidden Gems
  • Things to do ranked using Tripadvisor data including reviews, ratings, photos, and popularity.

northern journey lighthouse shield

1. PANORAMA360

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2. Ostankino TV Tower

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3. Viewpoint at the Rooftop of Central Children's World

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4. Shukhov Tower

gentbrugg

5. Moscow City Museum

eduyoshikawa

6. Spasskaya Tower

sergeyk147

7. Vyshe Tolko Lyubov Open Observation Deck

northern journey lighthouse shield

8. Police Fire Station with Fire Tower in Sokolniki

northern journey lighthouse shield

9. High Port 354

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10. Observation Deck of Radisson Collection Hotel Moscow

jeffreyokon

11. Nikolskaya Tower

northern journey lighthouse shield

12. Observation Deck RAS

northern journey lighthouse shield

13. Ferris Wheel The Moscow Sun

northern journey lighthouse shield

14. 90 Etazh Moskva Siti

northern journey lighthouse shield

15. Moss Tower of Sumy Ostrog

16. romantic room, what travelers are saying.

Olexis S

  • PANORAMA360
  • Ostankino TV Tower
  • Viewpoint at the Rooftop of Central Children's World
  • Moscow City Museum
  • Shukhov Tower

IMAGES

  1. Gameplay Trailer Northern Journey (New Norwegian Indie Game made with

    northern journey lighthouse shield

  2. Northern Journey on Steam

    northern journey lighthouse shield

  3. Northern Journey Complete Map Guide

    northern journey lighthouse shield

  4. Northern Journey has a startlingly cohesive atmosphere and feel

    northern journey lighthouse shield

  5. Northern Journey on Steam

    northern journey lighthouse shield

  6. Northern Journey on Steam

    northern journey lighthouse shield

VIDEO

  1. Northern Journey Review

  2. Northern lights near Grótta lighthouse in Reykjavík

  3. Playing NORTHERN JOURNEY

  4. Northern Journey Fallcrush Atmosphere

COMMENTS

  1. Pack Shield :: Northern Journey General Discussions

    For the pack shield (Near the lighthouse), you need that 'crank marked Deadwell' you probably found in Greenslit. You can use it on the little elevator by the cabin in Deadwell. It will lead you down into the ravine, where you fight a little boss. You will also find a key there. This key will unlock the door where the two witches (Mother and ...

  2. The Final Shields

    Greenslit continues to stump me for a bit, we learn the true form of the mysterious farrier, and triumphantly return to Deadwell with new equipment to unveil...

  3. Could anyone share the save please? :: Northern Journey General Discussions

    I am looking for save right after the troll hole, when you find the shielda and next one is somewhere near the lighthouse, please. Showing 1 - 1 of 1 comments hazzmati

  4. Where can i find The Flying shield? :: Northern Journey General Discussions

    Hello, I'm enjoying the game very much so far!!! However I'm having trouble locating the 5th missing shield - The Flying Shield. According to journal it's supposed to be located "on the high place". I assume it's the tower in Greenslit but I cant get to it. I already killed The Mother boss.

  5. Milkman Playeth: The Northern Journey

    For Northern Journey on the PC, a GameFAQs message board topic titled "Milkman Playeth: The Northern Journey". ... forums and then took some figuring out to do. The Raven pillars each lead to three caves and I missed one. Got the shield and got out of there. ... back to Deadwell to finally realize that to get the 5th shield near the lighthouse ...

  6. THE SHIELD COLLECTION!

    after exploring thick forests and fields where lands are corrupt and infested !! the traveler ventures into a beautiful mountain place filled with great view...

  7. Fighting The Shield Guardians

    Northern Journey is a norwegian happysad game where after getting your boat shot full of holes you must venture into the wilderness to make your way to reach...

  8. Northern Journey Wiki

    Northern Journey Wiki 42 articles • 28 files • 279 edits. This is the wiki about the video game Northern Journey that anybody can edit. It plans to document all of the content that can be found in the game. Navigation. Community content is available under CC-BY-SA unless otherwise noted.

  9. Northern Journey (Video Game)

    Northern Journey is a 2021 FPS/RPG game by Slid Studio set in a strange Norwegian version of The Middle Ages. The game starts with the unnamed player character rowing through a fjord when unseen assailants pierce the bottom of his boat with an arrow. Barely reaching the shore near the small village of Deadwell, the player character gets ...

  10. where is the flying shield? :: Northern Journey General Discussions

    the 4th shield gave me zero hints about the location like the last 3. Login Store Community Support Change language Get the Steam Mobile App ... Northern Journey > General Discussions > Topic Details. Van Grogue(BR) Jul 15, 2023 @ 2:59pm where is the flying shield? the 4th shield gave me zero hints about the location like the last 3 ...

  11. Northern Journey on Steam

    A norwegian happysad game set in a northern land! Adventure through a beautiful and very varied wilderness. Dive, fly, use ziplines and find different weapons to aid your journey to reach the cold mountains and below. Encounter over 50 unique bosses and enemy types! Very varied. Atmospheric and melancholic.

  12. Northern Journey's surreal world deserves to be experienced, not merely

    To call Northern Journey "retro" would completely misrepresent it. It's beautiful in an ugly, desolate way reminiscent of Kenshi or Morrowind. It's translucent in its exposition but not obtuse, hostile, or obnoxiously hard. It's a bit clunky, without that ever undermining the experience. It's vaguely amateurish, yet almost consciously so, like ...

  13. Northern Journey Review: A Dark Fantasy Action Adventure

    https://www.twitter.com/alsgamingythttps://www.patreon.com/alsgamingytGet the game: https://store.steampowered.com/app/1639790/Northern_Journey/Northern Jour...

  14. Deadwell

    Deadwell is the first location in Northern Journey. Your boat is perforated by some sniper hidden in the mountain's crevices which lead you to this isle. It's also home to the major town area for the game. There are 6 red flasks and 1 orange flask in this location. Here is how all of the red flasks can be found: Red Flask #1: It can be found in a passage to the left of the witches' hut in the ...

  15. I can't remember where to take the shields :: Northern Journey General

    It is near the top of the level (North). If you look along the rock wall, there is an entrance to where they go. Just tell me if you have trouble still! #1. Kakistocrat Jan 8, 2022 @ 9:59am. Originally posted by Slid Studio: Hi!

  16. Moscow, Russia skyline: the 50 most iconic buildings and ...

    Saint Basil's Cathedral is a stunning and iconic landmark in Moscow, Russia. The cathedral's unique onion-shaped domes and vibrant colors make it one of the most recognizable buildings in the world. The cathedral was built in the 16th century under the orders of Ivan the Terrible and is located in Red Square.

  17. Theater of Conquest: Moscow (Level 4 City Event)

    Theater of Conquest: Moscow. New snowing city level 4 - Moscow. New buildings: Kremlin: This strategic place is the pinnacle of Glory in Moscow, and rests in the heartland of this territory. Forts: Forts enable either an attack DMG or DMG Resist Buff for Alliance Members. 4 Forts provide attack buffs and another 4 forts provide resist buffs.

  18. FEIG ELECTRONIC: Moscow-City Skyscrapers Streamline Parking Access and

    "Underscoring NXP's innovation and leadership in developing advanced RAIN RFID technologies, our UCODE DNA was chosen to be incorporated with the FEIG and ISBC implementation of the contactless identification system in the prestigious Moscow-City," said Mahdi Mekic, marketing director for RAIN RFID with NXP Semiconductors.

  19. Northern Journey playthrough part 1

    Game is super neat, feels like it fell out of 2003 in the best way possible. -- Watch live at https://www.twitch.tv/unusualcook

  20. Steam Community :: Northern Journey

    Northern Journey - A norwegian happysad game set in a northern land! Adventure through a beautiful and very varied wilderness. Dive, fly, use ziplines and find different weapons to aid your journey to reach the cold mountains and below. Encounter over 50 unique bosses and enemy types!Very varied. Atmospheric and melancholic. Other times fast-paced fighting. Dark humor and dread!A linear game ...

  21. THE 10 BEST Moscow Observation Decks & Towers (Updated 2024)

    I admired it - surely the most beautiful among Moscow Kremlin towers - in mid-June.I stood in front of its gates and... 7. Vyshe Tolko Lyubov Open Observation Deck. 23. Observation Decks & Towers. Presnensky. 8. Police Fire Station with Fire Tower in Sokolniki. 21.

  22. Elajjaz

    Third-party archive of Elajjaz playthroughsIf you like this channel consider helping out by becoming a patreon or sending a one-time donationBecome a Patreon...

  23. Northern Journey General Discussions :: Steam Community

    Northern Journey - A norwegian happysad game set in a northern land! Adventure through a beautiful and very varied wilderness. Dive, fly, use ziplines and find different weapons to aid your journey to reach the cold mountains and below. Encounter over 50 unique bosses and enemy types!Very varied. Atmospheric and melancholic. Other times fast-paced fighting. Dark humor and dread!A linear game ...