STAR TREK™ FLEET COMMAND

The final frontier is yours.

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You Have the Conn!

Build and customize a powerful fleet, recruit iconic characters, explore strange new worlds, seek out new life and new civilizations, forge alliances with hundreds of thousands of other players., boldly go where no one has gone before..

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It's been 5 years since the beginning of Star Trek Fleet Command. To celebrate our collective expedition and the exceptional contributions from all commanders, we've assembled an array of exciting events.

STAR TREK UNIVERSE

Command a Starbase at the edge of the Star Trek universe, where space adventures and journeys to strange new worlds await you.

REACH NEW WORLDS

You manage one starbase out of thousands of fellow Star Trek Fleet Commanders. Improve and protect your base with mines, refineries, facilities, and defenses to travel farther and expand your influence.

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Recruit the Perfect crew and Obtain Iconic Ships to Build Your Fleet

Factions & officers.

Federation officers focus on defensive and endurance tactics. They have a distinct advantage in outlasting opponents and mitigating attacks during long engagements.

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Romulans have a broad focus across health, defense, and offense. Their faction focuses on boosting their own battleship abilities while decreasing the defensive strength of an opponent's ship.

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Klingons center on rapid attacks and increased weapon damage. Their abilities favor fast strikes and short engagements.

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COMMAND A POWERFUL FLEET

Collect, build and upgrade iconic starships like the uss enterprise, uss discovery, romulan warbird & klingon d4 class to protect or dominate the galaxy..

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Class Explorer

Faction Federation

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U.S.S. SALADIN

Class Interceptor

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U.S.S. ENTERPRISE

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Class Battleship

Faction Romulan

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Faction Klingon

JOIN ALLIANCES AND JOIN A COMMUNITY OF STAR TREK FANS

An ever-expanding universe of fleet commanders create alliances, offer in-game assistance, battle, raid, and chat every day. find the faction that’s right for you and become a part of the most active online star trek community..

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War Room's Warchest Rewards Tables

A new threat in star trek fleet command: the gorn hunter hostiles, update 65: gorn invasion, pt 1, feature highlight: the war room, take the conn, download star trek fleet command today.

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Star Trek: Strategic Operations Simulator

Game description.

Star Trek: Strategic Operations Simulator (also known as Star Trek: SOS and Star Trek Arcade) is a space combat simulation arcade game based on the original Star Trek television program and movie series, and released by Sega in 1983. It is a vector game, with both a two-dimensional display and a three-dimensional first-person perspective. The player controls the Starship Enterprise, and must defend sectors from invading Klingon ships.

Download Star Trek: Strategic Operations Simulator

We might have the game available for more than one platform. Star Trek: Strategic Operations Simulator is currently available on these platforms:

Apple II (1983)

Star_Trek_Strategic_Operations_Simulator_Apple-II_ROM_EN.zip (26.6KB)

Atari 8-bit (1983)

Star_Trek_Strategic_Operations_Simulator_Atari-8-bit_ROM_EN.zip (89.2KB)

Atari 2600 (1983)

Star_Trek_Strategic_Operations_Simulator_Atari-2600_ROM_EN.zip (8.7KB)

Atari 5200 (1983)

Star_Trek_Strategic_Operations_Simulator_Atari-5200_ROM_EN.zip (12.7KB)

Commodore 64 (1983)

Star_Trek_Strategic_Operations_Simulator_C64_ROM_EN.zip (13.3KB)

ColecoVision (1984)

Star_Trek_Strategic_Operations_Simulator_ColecoVision_ROM_EN.zip (17.0KB)

Additional files, patches and fixes

Star Trek: Strategic Operations Simulator Atari 2600 Manual (English)

Star Trek: Strategic Operations Simulator Screenshots

Star Trek: Strategic Operations Simulator Gameplay (Arcade))

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How to Play Star Trek Fleet Command on PC with BlueStacks

Posted by: BlueStacks Content Team

Editor’s Rating:

Jan 21, 2024

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Star Trek is the epitome of nerd culture when it comes to television series and movies. This franchise, alongside Star Wars, was the top sci-fi spacefaring shows that transported us to new worlds and showed us infinite possibilities, all courtesy of the wizards and witches that made them possible with the magic of practical effects. It’s no coincidence how Star Trek took off (no pun intended) and spawned entire followings of millions of people around the world who await with bated breath the new adventures of the various Starships that have been featured throughout the franchise, a trend that still survives to this day. From debates about Picard versus Kirk, or the best season or offshoot, Star Trek is a heated topic for many fans.

Understandably, being the popular franchise that it is, Star Trek has outgrown its initial home on TV and theaters, and eventually branched out into the video game industry, spawning many different titles across a variety of genres. One of its most recent forays, however, has been in the mobile gaming market with several different games, among which we can find Star Trek Fleet Command . This title is one of the most interesting since the iconic characters of the franchise take a backseat, and instead the game focuses on a new story where you, the player, take control of your own station and will need to help develop it while completing tasks for a variety of people, and maintaining diplomatic relations with other stations and public figures.

Star Trek Fleet Command is quite interesting because, while not centered around a specific arc or event in the show, it gives us a closer glimpse into the Star Trek universe, specifically in the way people of different species and cultures interact with each other. Plus, the game also has a rocking multiplayer scene, in which players can group up to fight against each other, or to collaborate for a common goal.

How to Play Star Trek Fleet Command on PC with BlueStacks

Suffice to say, you’ll be performing lots of development, chatting, and even joining alliances in Fleet Command, which is something that’ll keep you glued to the screen for hours on end. However, the game is currently only available to play on phones, which could be a problem if you like playing frequently, since gaming on a small screen and with touchscreen controls can get tedious quite fast. Luckily, you can easily enjoy Star Trek Fleet Command on PC with BlueStacks, our Android app player.

How to Download and Install Star Trek Fleet Command on PC

Getting started with Fleet Command on your PC is quite simple and takes only a few moments. Here’s a step-by-step breakdown of the brief process:

  • Download and install BlueStacks on your PC.
  • Complete Google Sign-in to access the Play Store, or do it later.
  • Look for Star Trek Fleet Command using the search bar on the top-right corner.
  • Click to install Star Trek Fleet Command from the search results.
  • Complete Google Sign-in (if you skipped step 2) to install Star Trek Fleet Command.
  • Click the Star Trek Fleet Command icon on the home screen to start playing.

How to Play Star Trek Fleet Command on PC with BlueStacks

Installing Star Trek Fleet Command on PC takes only a few minutes, and then you’ll be playing this awesome strategy game on your computer, with the best graphics and performance, and with mouse and keyboard support. Leave us a comment if you run into any issues with the installation and we’ll get back to you ASAP.

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Star Trek Fleet Command

Play Star Trek Fleet Command on PC

Star Trek Fleet Command - FAQs

Play Star Trek Fleet Command on your PC or Mac by following these simple steps.

  • Click on 'Play Star Trek Fleet Command on PC’ to download BlueStacks
  • Install it and log-in to Google Play Store
  • Launch and play the game.

BlueStacks respects your privacy and is always safe and secure to use. It does not carry any malware, spyware, or any sort of additional software that could harm your PC.

It is engineered to optimize speed and performance for a seamless gaming experience.

Minimum requirement to run Star Trek Fleet Command on your PC

  • OS: Microsoft Windows 7 and above
  • Processor: Intel or AMD Processor
  • RAM: Your PC must have at least 2GB of RAM. (Note that having 2GB or more disk space is not a substitute for RAM)
  • HDD: 5GB Free Disk Space.
  • You must be an Administrator on your PC.

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Star Trek: The Next Generation

star trek emulator

Star Trek: The Next Generation (subtitled Future's Past on SNES and Echoes from the Past on Sega Genesis) is a 1994 adventure game featuring strategy and puzzle-solving elements. The game was released for the Super Nintendo Entertainment System, the Sega Genesis and the Sega Game Gear. It takes place in the Star Trek universe, spanning Federation space and the Romulan Neutral Zone, and centers on the appearance of the IFD (Integrated Field Derandomizer), an artifact machine of unknown origin that, as its name suggests, allows its user to reshape matter and energy. It culminates in the IFD Trials, three tests undertaken by representatives of any races that are present when the Trials are held, and failure would mean the destruction of the Federation and the enslavement of countless worlds by the Federation's enemies.

The game begins with the USS Enterprise (NCC-1701-D) in orbit around a red giant star near the edge of the Neutral Zone (the star adversely affects Romulan sensors, rendering the Enterprise undetectable). They are monitoring the border in response to increased Romulan activity; the Romulans recently lost contact with a vessel patrolling the Neutral Zone. Starfleet had agreed to assist in any investigation attempt as a sign of goodwill. The Romulans refuse the aid, and prefer to handle things on their own, which naturally prompts Starfleet to increase border patrols.

Immediately upon beginning play, the Enterprise receives a distress signal, broadcasting on all frequencies. It was sent out by one Dr. T'Laris, a Vulcan geologist stationed on a planet in the Codis Mu system (Codis Mu VI), and in the message she notes that her dig site was recently attacked by Romulans, and that the assailants are still present. The Enterprise responds to her plea for help and sets a course to her dig site.

As the game progresses, the player learns more about the missing Romulan vessel's mission, and of the IFD. The Enterprise also makes contact with an alien race known as the Chodak, hostile mollusk-like creatures who constantly accost the Enterprise as it traverses known space gathering clues about the IFD. There are also mentions of a now-extinct race called the Senatorious who were the last race to possess the IFD; the reason it resurfaced is because the Senatorious understood that they'd been using the IFD for their own benefit at the cost of all other races, and judiciously decided to send it ten thousand years into the future, in the hopes that civilizations then could put the IFD to use for the mutual benefit of all races. There is one more race, the gaunt Eunacians, which are encountered only once and, after the Enterprise repairs their ship, tell Jean-Luc Picard of the IFD Trials and the Eunacians' intention to participate. However, with their ship crippled, and the rest of their race residing in the Gamma Quadrant, they entrust the Federation with recovery of the IFD, and its judicious use.

The game is an adventure video game in which the player is investigating the relationship between the Romulans, an alien race called the Chodak, and a temporal device. The game plays as an episode of the series does, in that the player communicates with members of the crew and interacts with them in a variety of ways. In game areas include the main bridge, transporter room, conference room, alien ships, and planet surfaces.

The main bridge offers a large amount of interactivity. Here the player can interact with each crew member, interviewing them to gain knowledge for the mission and to solicit opinions on how to proceed. The bridge has a variety of terminals, including the Conn, communications, engineering, the main computer, and access to the transporter room and conference room. The engineering terminal gives the player control over ship repair duties, in a similar style to the PC game Star Trek: The Next Generation – A Final Unity. The main computer offers a material to research for missions, and general information about the Star Trek universe. The Conn is the ship's navigational control and is where the player plots course and speed to various game destinations. In the conference room the player is briefed with the crew regarding how to proceed at various points throughout the story.

When the player goes to the transporter room, planning to beam to a destination, he can choose his crew to bring along. Each crew member has stats that decide how effective he will be at certain tasks, such as tactical, technical, strength and health. Choosing a selection of characters that target the mission goals can make the gameplay much easier. At the destination, the player has individual access to each character and their inventory. The phaser, tricorder, and various specialized devices (such as medical equipment) are used in the game to interact with the environment.

In-game events are played out through conversations on the main bridge viewscreen, in-person on away missions, and via short in-game animated cinematics. The game's intro mimics the intro of television series.

The game has three different settings.

Bridge- Various interface stations allow the player to navigate, start away missions, and access the password system which can be used to play saved games at different points of the game. Combat- Should an enemy attack the Enterprise, the red alert klaxons go off and the visual is transferred to a tactical grid that shows the Enterprise and the attacking ship. The player may fire phasers and photon torpedoes while maneuvering. Damage sustained during these battles can either be repaired at the Engineering console on the bridge, or at one of the three starbases in the sector. Damage inflicted can affect various systems, such as being unable to beam down to away missions, unable to access navigation, blurred and garbled communications, or ship destruction. Away Mission- The player controls four members of an away team. The player can control each one in turn by switching to the respective portrait. Certain characters have different abilities based on their service branch.

How to play:

Click on the joystick icon in the Star Trek: The Next Generation online emulator to see how to control the Star Trek: The Next Generation game

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Star Trek: Conquest

Star Trek: Conquest is a single-player game of galactic conquest featuring a blend of strategy and action set in The Next Generation era. Players take control of Federation, Klingon, Romulan, Cardassian, Dominion, and Breen forces and lead them in a campaign to control the galaxy, one planet at a time. Players must build and manage their growing empires in turn-based strategy, and then engage in all out starship combat in real-time action.

  • 2 Configuration
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  • 5 Gameplay Videos

There are no reported problems with this title.

Configuration

No configuration changes are known to affect compatibility for this title.

Version Compatibility

The graph below charts the compatibility with Star Trek: Conquest since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.

This title has been tested on the environments listed below:

Gameplay Videos

  • 4J Studios (Developer)
  • Bethesda Softworks (Publisher)
  • North America (Release region)
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  • 2007 (Initial release year)
  • Strategy (Genre)
  • Single-player (Game mode)
  • Single-player only (Game mode)
  • 1 (Players supported)
  • Wii Remote (Input supported)
  • Nunchuk (Input supported)
  • 4 stars (Rating)
  • Tested On (Release): 4.0
  • Tested On (OS): Windows
  • Tested On (CPU): Intel
  • Tested On (OS): Linux
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Star Trek: The Next Generation

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Play Star Trek: The Next Generation emulator game online in the highest quality available. Star Trek: The Next Generation is a Sega Genesis game that you can enjoy on Play Emulator. This SEGA game is the US English version that works in all modern web browsers without downloading. Star Trek: The Next Generation is part of the Adventure Games , Strategy Games , and Puzzle Games you can play here. PlayEmulator has many online retro games available including related games like Super Mario RPG - Legend of the Seven Stars, Super Mario All-Stars + Super Mario World, and Star Wars: Rogue Squadron.

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Rediscovering the 1978 text-only Super Star Trek Game

The proof that you don't need fancy 3d graphics to feel like captain kirk.

star trek emulator

Before home computers were even invented, there were people programming games. They didn't have graphics and were programmed and played on mainframes. Only lucky people had the chance to enjoy them. This is the story of one of the most famous titles, a game that made history.

Super Star Trek is an old text-only game, an early example of a turn-based space strategy sim, written in BASIC. In this game, you are the captain of the starship Enterprise, and your mission is to scout the federation space and eliminate all the invading Klingon ships. You will have to manage the ship energy carefully, use phasers and torpedoes to destroy the Klingons, and find starbases to repair damages and replenish your energy. All of this, rendered with a few characters on screen and a lot of imagination.

The legendary Starship Enterprise NCC-1701

Super Star Trek is probably the most famous early text-only game ever created - or at least as famous as The Oregon Trail or Zork - and it inspired many other videogames. Since the code was public domain, during the years, it was changed and improved many times. There are literally thousands of versions out there. All of them are nice, but my preference goes to the classic 1978 version. It's simple but addictive like all good games should be. In fact, as you will see later, I played it a lot. But first, a bit of history.

The story of the game

According to Games of Fame , Mike Mayfield wrote the initial Star Trek game in 1971 for the Sigma 7 mainframe. The program didn't even require a screen. You could play it with a teleprinter machine: you enter the command after the prompt, and the game was printing some lines in return. How cool is that?

A version of the original Star Trek (1971) for the Sigma 7

It's important to note that all of this happened before the first home computers were even invented. Nobody had a computer at home before the Commodore PET, the Apple II, and the TRS-80 were released in 1977.

Program Listing of Super Star Trek (1978)

David Ahl knew about the new version of Star Trek written by Leedom and asked permission to publish it in his new book, BASIC COMPUTER GAMES — Microcomputer edition , released in 1978. It would be the first computer book to sell 1 million copies. Some people say it's because the name Star Trek was in it. True or not, the game became hugely popular, mainly because, in the meantime, home computers had arrived. Suddenly there were thousands of machines capable of running BASIC and, consequently, BASIC computer games.

But now, let's play the game. We will see the first turns in detail.

Let's play the 1978 Super Star Trek

When the game starts, it generates the galaxy, and then it tells you the 3 main things you have to know: how many Klingons you have to destroy, how many days you have, how many starbases are present.

Super Star Trek 1978 - beginning of the game

In this case, we have been quite lucky: 3 starbases will be useful. One of them is here, but we don't need it now.

So, let's start! You control the Enterprise using the nine commands at your disposal. They are shown below:

Available commands on Super Star Trek (1978 version)

There are no Klingons in this quadrant, so let's use the long-range sensor scan to see if they are around. Long-range sensors show the number of ships, starbases, and stars in the 8 quadrants around you.

Super Star Trek 1978 - Long Range Sensors Scan

The number "014" for the current quadrant means there are 1 starbase and 4 stars. The number "205" for the quadrant south-east from our position means there are 2 enemy ships (and 5 stars). Let's go there.

To move, you have to enter the command NAV and then specify the course and the warp speed. The screenshot below shows a description of the directions; this feature is not in the original game - this is the only small change that I consider acceptable on the 1978 code because it improves the playability a lot.

To move the ship, you have to enter polar coordinates

You specify the course with a number between 1 and 9. You can also use non-integer numbers if necessary, but we want to go south-east, so we enter "8". A warp speed of 1 will allow you to go to the next quadrant.

The quadrant grid shows two enemy ships - Super Star Trek 1978

On the new quadrant, we can see the 2 Klingon ships. As the text says, our shields are dangerously low. Better to raise them. Deflectors can be activated with the SHE command. We don't want to risk, so let's move 500 units of energy to the shields.

Raising the shields - Super Star Trek 1978

Now we are ready to fight. We have plenty of energy, so we will use the phasers entering PHA. Like in the TV episodes, you have to decide how much energy will be used by the phasers. Since there are 2 ships, the Enterprise will fire twice, so the power will be split, better to use a reasonable amount.

Phasers automatically hit the Klingons

Luckily, we destroyed them, so they won't fire back. That's good.

Continuing the exploration, we end up in another quadrant with 2 enemy ships. This time we'll try to use the torpedoes.

Two more Klingon ships to destroy - Super Star Trek 1978

Torpedoes don't hit automatically. We need to specify the direction. We will ask the computer to calculate the course. Enter COM to activate the ship computer. Then "2" and the computer will calculate the distance and directions of the enemies. The closest one is at distance 2.82 and direction 6.

Calculating distance and direction of enemy ships

We will try to hit the ship with a torpedo. By entering TOR and then direction 6, we will try to hit the nearest Klingon ship.

The course was correct, the torpedo hit the Klingon ship

Success! The Klingon has been destroyed, but the other one hit the Enterprise. Not a big deal. With the phasers, we will beat the remaining one.

Things were going well, but they can deteriorate quite quickly. A few turns later, we enter a quadrant with 2 enemy ships. Photon torpedos have been damaged in a previous fight, and energy is scarce. A first attempt with the phasers was not enough to destroy the 2 ships. Their counterattack damages the warp engines and the computer. Without warp speed, we cannot escape, so the only chance is to destroy them with the phasers.

A much more difficult fight: the Klingons damaged the Enterprise

The next round of phasers destroys the enemies, but now energy is very low, and we need to reach the nearest starbase as soon as possible. Unfortunately, with the warp engines damaged, the maximum speed is 0.2. If the Enterprise consumes all energy, the game is over, so better to move back some power from shields to engines. We will need to avoid enemy encounters, or it's over. Once docked to the starbase, the energy goes back to the maximum level, and we can repair the damaged systems.

At this point, you should have an idea of the gameplay. As you realize, time is critical. Without a time limit, you would be able to go back to the starbases as much as you want and fight only when the Enterprise has full energy. But you can't. If you do this, time will expire. In fact, you must be very careful during exploration, trying to cover all the quadrants with the minimum amounts of movements, because time passes fast when you travel at warp speed. You cannot imagine how many times I lost a game with just 1 Klingon left, just because I needed one more turn to destroy it.

Of course, on the other side, if you risk too much, the Enterprise can be destroyed, as you can see below.

A Klingon ship destroyed the Enterprise. Federation is lost

To make things complicated, there are random events. Sensors may be offline, so you are blind, and you encounter an enemy ship while you were trying to reach the starbase. If a hit damages your phasers, you only have torpedoes, but you can't see the enemy, so the only way is to ask the computer. But what if the computer goes down?

Despite its simplicity, there are really many different mechanics in this game, that combined with random factors, create surprisingly addictive gameplay.

This time we made it. All Klingons are defeated.

Of course, it's possible to win, as you can see above. Once you won, you get a score based on your performance and the difficulty of the scenario. Next time, you can try to improve your score.

Ok, how can I play it?

If this article convinced you to try the game, there are plenty of options. The original Star Trek has been rewritten, changed, and improved many times. On the Internet, you will find thousands of different ports for different computers. On this website, you can download a Commodore 64 version based on the 1978 BASIC code. This is the most faithful to the classic version that I found so far.

If you are curious about the version shown in the screenshots, it's my conversion to Perl of the original BASIC code. It plays exactly like the original one, but includes some bug fixes. You can download it from my personal website .

But if you want, you can also run the 1978 BASIC code on your Mac or PC installing a BASIC interpreter. If you go to Vintage Basic you will find both the interpreter and the original program listing of Star Trek.

EDIT: Terry Newton recently wrote me to tell me that the game in the first screenshot is not the original Star Trek by Mayfield, but it's a conversion Terry made for the HP minicomputers. Thanks a lot, Terry! If you want, you can download the HP TSB BASIC code from his personal website .

That's all folks. Live long and prosper!

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Latest comments.

A Gre - 10 October 2020, 11:36 pm Thanks a lot! What I great read!! I'm off to play Super Star Trek now!!!

Joe Pazos - 20 January 2022, 5:46 pm My father worked as a mainframe computer supervisor at AT&T in NYC from 1973-1993. I used to go with him to work on Saturdays and play this EXACT game on a IBM mainframe that took up an entire city block. Even had him buy me a circular protractor so I could easily figure out the degrees for movement, shooting etc. Fond memories! Loved this game.

Greg Siddons - 17 April 2023, 11:49 am Great article. Such a historic game. I've spent the last 14+ months converting the original 80 column printer terminal version to the Commodore PET and C64. I've also started work on a BBC Micro (MODE 7) version too. I've added many many refinements and sympathetic enhancements. I'm still working on it and finding new ways to polish the charts and other data outputs, still with ZERO cursor control codes, just like the original terminal versions. https://electrongreg.itch.io/super-star-trek

Mr. Kevbo - 6 April 2024, 7:22 pm In 1978-80, a couple friends and I spent WAY too many hours after school playing this game on teletype...dial-up with an acoustic coupler. It may have been at 300 baud...maybe slower. Short range scans took maybe 30 seconds or so to print. Not that we had an option, but the teletype actually had an advantage over a video terminal: We would tear off the short range sensor scan, and one person would use a sort of homemade protractor (sharpy on an overhead transparency) to read off torpedo courses to the guy at the keyboard. Saved having to waste a turn getting more than one sensor scan per quadrant, or asking computer....actually I don't recall using the computer command ever...maybe it wasn't in the version we were playing. As for what computer it was running on, I honestly have no idea, but based on the time frame and the fact that it served several high schools, I suspect it was some PDP-11 variant.

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Star Trek's Holodeck recreated using ChatGPT and video game assets

In Star Trek: The Next Generation , Captain Picard and the crew of the U.S.S. Enterprise leverage the holodeck, an empty room capable of generating 3D environments, to prepare for missions and to entertain themselves, simulating everything from lush jungles to the London of Sherlock Holmes. Deeply immersive and fully interactive, holodeck-created environments are infinitely customizable, using nothing but language: the crew has only to ask the computer to generate an environment, and that space appears in the holodeck.

Today, virtual interactive environments are also used to train robots prior to real-world deployment in a process called "Sim2Real." However, virtual interactive environments have been in surprisingly short supply. "Artists manually create these environments," says Yue Yang, a doctoral student in the labs of Mark Yatskar and Chris Callison-Burch, Assistant and Associate Professors in Computer and Information Science (CIS), respectively. "Those artists could spend a week building a single environment," Yang adds, noting all the decisions involved, from the layout of the space to the placement of objects to the colors employed in rendering.

That paucity of virtual environments is a problem if you want to train robots to navigate the real world with all its complexities. Neural networks, the systems powering today's AI revolution, require massive amounts of data, which in this case means simulations of the physical world. "Generative AI systems like ChatGPT are trained on trillions of words, and image generators like Midjourney and DALLE are trained on billions of images," says Callison-Burch. "We only have a fraction of that amount of 3D environments for training so-called 'embodied AI.' If we want to use generative AI techniques to develop robots that can safely navigate in real-world environments, then we will need to create millions or billions of simulated environments."

Enter Holodeck, a system for generating interactive 3D environments co-created by Callison-Burch, Yatskar, Yang and Lingjie Liu, Aravind K. Joshi Assistant Professor in CIS, along with collaborators at Stanford, the University of Washington, and the Allen Institute for Artificial Intelligence (AI2). Named for its Star Trek forebear, Holodeck generates a virtually limitless range of indoor environments, using AI to interpret users' requests. "We can use language to control it," says Yang. "You can easily describe whatever environments you want and train the embodied AI agents."

Holodeck leverages the knowledge embedded in large language models (LLMs), the systems underlying ChatGPT and other chatbots. "Language is a very concise representation of the entire world," says Yang. Indeed, LLMs turn out to have a surprisingly high degree of knowledge about the design of spaces, thanks to the vast amounts of text they ingest during training. In essence, Holodeck works by engaging an LLM in conversation, using a carefully structured series of hidden queries to break down user requests into specific parameters.

Just like Captain Picard might ask Star Trek's Holodeck to simulate a speakeasy, researchers can ask Penn's Holodeck to create "a 1b1b apartment of a researcher who has a cat." The system executes this query by dividing it into multiple steps: first, the floor and walls are created, then the doorway and windows. Next, Holodeck searches Objaverse, a vast library of premade digital objects, for the sort of furnishings you might expect in such a space: a coffee table, a cat tower, and so on. Finally, Holodeck queries a layout module, which the researchers designed to constrain the placement of objects, so that you don't wind up with a toilet extending horizontally from the wall.

To evaluate Holodeck's abilities, in terms of their realism and accuracy, the researchers generated 120 scenes using both Holodeck and ProcTHOR, an earlier tool created by AI2, and asked several hundred Penn Engineering students to indicate their preferred version, not knowing which scenes were created by which tools. For every criterion -- asset selection, layout coherence and overall preference -- the students consistently rated the environments generated by Holodeck more favorably.

The researchers also tested Holodeck's ability to generate scenes that are less typical in robotics research and more difficult to manually create than apartment interiors, like stores, public spaces and offices. Comparing Holodeck's outputs to those of ProcTHOR, which were generated using human-created rules rather than AI-generated text, the researchers found once again that human evaluators preferred the scenes created by Holodeck. That preference held across a wide range of indoor environments, from science labs to art studios, locker rooms to wine cellars.

Finally, the researchers used scenes generated by Holodeck to "fine-tune" an embodied AI agent. "The ultimate test of Holodeck," says Yatskar, "is using it to help robots interact with their environment more safely by preparing them to inhabit places they've never been before."

Across multiple types of virtual spaces, including offices, daycares, gyms and arcades, Holodeck had a pronounced and positive effect on the agent's ability to navigate new spaces.

For instance, whereas the agent successfully found a piano in a music room only about 6% of the time when pre-trained using ProcTHOR (which involved the agent taking about 400 million virtual steps), the agent succeeded over 30% of the time when fine-tuned using 100 music rooms generated by Holodeck.

"This field has been stuck doing research in residential spaces for a long time," says Yang. "But there are so many diverse environments out there -- efficiently generating a lot of environments to train robots has always been a big challenge, but Holodeck provides this functionality."

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Materials provided by University of Pennsylvania School of Engineering and Applied Science . Original written by Ian Scheffler. Note: Content may be edited for style and length.

Journal Reference :

  • Yue Yang, Fan-Yun Sun, Luca Weihs, Eli VanderBilt, Alvaro Herrasti, Winson Han, Jiajun Wu, Nick Haber, Ranjay Krishna, Lingjie Liu, Chris Callison-Burch, Mark Yatskar, Aniruddha Kembhavi, Christopher Clark. Holodeck: Language Guided Generation of 3D Embodied AI Environments . Submitted to arXiv , 2024 DOI: 10.48550/arXiv.2312.09067

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Where to watch star trek: discovery free — final season is underway.

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The newest season of Star Trek: Discovery is officially underway. Season 5 marks the final season of the Star Trek spin-off, and it's shaping up to be an action-packed swang song. Whether you're looking to stream the new episodes or get caught up on the past four seasons, we've got everything you need to know about the show, including where to watch Star Trek: Discovery free via a TV channel abroad. 

Star Trek: Discovery premiered in 2017 and follows in the decades-long tradition of Star Trek stories. The series is set about five years before the original Star Trek, which chronicled Captain Kirk's five-year journey. In Star Trek: Discovery, the U.S.S. Discovery travels through space on a mission of exploration. Season 5 sees Captain Burnham (Sonequa Martin-Green) and the U.S.S. Discovery crew on the hunt for an ancient power that others are also seeking.

The first three episodes are currently streaming. Keep reading to learn how to watch the series no matter where you are in the world.

  • Where to watch American Horror Story | Where to watch 9-1-1 | Where to watch Game of Thrones

Where to watch Star Trek: Discovery in the US

New Season 5 episodes of Star Trek: Discovery land on Paramount+ on Thursdays. The premiere week included two episodes, and now one new episode will drop weekly. Episodes should be available starting at about 3 a.m. ET. All four past seasons are available to stream through the service. Subscriptions start at $5.99 a month and come with a one-week free trial.

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Paramount Plus' Essential tier is a steal at this price and only has limited ads. It features tons of on-demand content from Paramount, CBS, Nickelodeon, Comedy Central, BET, and MTV. And you get NFL and Champions League soccer live streaming. There's a 7-day free trial, then it's $6 a month or $60 a year. The only way to ditch the ads is by opting for the Showtime bundle.

Where to watch Star Trek: Discovery in Canada

Paramount+ is also the home to Star Trek: Discovery in Canada. Plans start at CAD$6.99 and come with a one-week free trial. All episodes are available to stream here.

Where to watch Star Trek: Discovery in New Zealand

Star Trek: Discovery is available to stream for free on TVNZ+ . You'll need to create a free account to start streaming. In addition to new season 5 episodes, Seasons 1-4 are also streaming on the site. New episodes are available on Thursdays.

How to watch Star Trek: Discovery from anywhere

If you're not in New Zealand at the moment, you can access streams with a VPN (virtual private network). VPNs alter your electronic device's location so you can use websites that might not be available in certain regions. They're also solid ways to boost your online privacy. We recommend ExpressVPN , a user-friendly option with a 30-day money-back guarantee. Check out our ExpressVPN review for additional details and see below to learn how to use a VPN. 

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With its consistent performance, reliable security, and expansive global streaming features, ExpressVPN is the best VPN out there, excelling in every spec and offering many advanced features that makes it exceptional. Better yet, you can save up to 49% and get an extra three months for free today.

How to watch Star Trek: Discovery with a VPN

  • Sign up for a VPN if you don't have one.
  • Install it on the device you're using to watch Star Trek: Discovery.
  • Turn it on and set it to New Zealand.
  • Go to TVNZ+ and create a log-in profile.
  • Watch Star Trek: Discovery.

If you're sad that this is the final season of Star: Trek Discovery and can't get enough of the franchise, there are multiple other series you can check out. Star Trek: Picard wrapped its third and final season in 2023 and Star Trek: Strange New Worlds (a spin-off from Star Trek: Discovery) is slated to release a third season next year. Like Discovery, Picard and Strange New Worlds are Paramount+ originals and are available to watch on the streamer. Paramount+ is also the streaming home to several other older Star Trek series, including the original Star Trek, Star Trek: The Next Generation, Star Trek: Voyager, Star Trek: Deep Space Nine, Star Trek: Enterprise, and more. 

Note: The use of VPNs is illegal in certain countries, and using VPNs to access region-locked streaming content might constitute a breach of the terms of use for certain services. Insider does not endorse or condone the illegal use of VPNs.

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You can purchase logo and accolade licensing to this story here . Disclosure: Written and researched by the Insider Reviews team. We highlight products and services you might find interesting. If you buy them, we may get a small share of the revenue from the sale from our partners. We may receive products free of charge from manufacturers to test. This does not drive our decision as to whether or not a product is featured or recommended. We operate independently from our advertising team. We welcome your feedback. Email us at [email protected] .

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Engineers recreate Star Trek's Holodeck using ChatGPT and video game assets

by Ian Scheffler, University of Pennsylvania

Penn Engineers recreate Star Trek's Holodeck using ChatGPT and video game assets

In "Star Trek: The Next Generation," Captain Picard and the crew of the U.S.S. Enterprise leverage the Holodeck, an empty room capable of generating 3D environments, of preparing for missions and entertaining them, simulating everything from lush jungles to the London of Sherlock Holmes.

Deeply immersive and fully interactive, Holodeck-created environments are infinitely customizable, using nothing but language; the crew has only to ask the computer to generate an environment, and that space appears in the Holodeck.

Today, virtual interactive environments are also used to train robots prior to real-world deployment in a process called "Sim2Real." However, virtual interactive environments have been in surprisingly short supply.

"Artists manually create these environments," says Yue Yang, a doctoral student in the labs of Mark Yatskar and Chris Callison-Burch, Assistant and Associate Professors in Computer and Information Science (CIS), respectively. "Those artists could spend a week building a single environment," Yang adds, noting all the decisions involved, from the layout of the space to the placement of objects to the colors employed in rendering.

That paucity of virtual environments is a problem if you want to train robots to navigate the real world with all its complexities. Neural networks, the systems powering today's AI revolution, require massive amounts of data, which in this case means simulations of the physical world.

"Generative AI systems like ChatGPT are trained on trillions of words, and image generators like Midjourney and DALL-E are trained on billions of images," says Callison-Burch. "We only have a fraction of that amount of 3D environments for training so-called 'embodied AI.' If we want to use generative AI techniques to develop robots that can safely navigate in real-world environments, then we will need to create millions or billions of simulated environments."

Enter Holodeck , a system for generating interactive 3D environments co-created by Callison-Burch, Yatskar, Yang and Lingjie Liu, Aravind K. Joshi Assistant Professor in CIS, along with collaborators at Stanford, the University of Washington, and the Allen Institute for Artificial Intelligence (AI2). Named for its Star Trek forebear, Holodeck generates a virtually limitless range of indoor environments, using AI to interpret users' requests.

The paper is published on the arXiv preprint server.

"We can use language to control it," says Yang. "You can easily describe whatever environments you want and train the embodied AI agents."

Holodeck leverages the knowledge embedded in large language models (LLMs), the systems underlying ChatGPT, and other chatbots. "Language is a very concise representation of the entire world," says Yang. Indeed, LLMs turn out to have a surprisingly high degree of knowledge about the design of spaces, thanks to the vast amounts of text they ingest during training. In essence, Holodeck works by engaging an LLM in conversation, using a carefully structured series of hidden queries to break down user requests into specific parameters.

Just like Captain Picard might ask Star Trek's Holodeck to simulate a speakeasy, researchers can ask Penn's Holodeck to create "a 1b1b apartment of a researcher who has a cat." The system executes this query by dividing it into multiple steps: First, the floor and walls are created, then the doorway and windows.

Next, Holodeck searches Objaverse , a vast library of premade digital objects, for the sort of furnishings you might expect in such a space: a coffee table, a cat tower, and so on. Finally, Holodeck queries a layout module, which the researchers designed to constrain the placement of objects so that you don't wind up with a toilet extending horizontally from the wall.

To evaluate Holodeck's abilities, in terms of their realism and accuracy, the researchers generated 120 scenes using both Holodeck and ProcTHOR, an earlier tool created by AI2, and asked several hundred Penn Engineering students to indicate their preferred version, not knowing which scenes were created by which tools. For every criterion—asset selection, layout coherence, and overall preference—the students consistently rated the environments generated by Holodeck more favorably.

The researchers also tested Holodeck's ability to generate scenes that are less typical in robotics research and more difficult to manually create than apartment interiors, like stores, public spaces, and offices. Comparing Holodeck's outputs to those of ProcTHOR, which were generated using human-created rules rather than AI-generated text, the researchers found once again that human evaluators preferred the scenes created by Holodeck. That preference held across a wide range of indoor environments, from science labs to art studios, locker rooms to wine cellars.

Finally, the researchers used scenes generated by Holodeck to "fine-tune" an embodied AI agent. "The ultimate test of Holodeck," says Yatskar, "is using it to help robots interact with their environment more safely by preparing them to inhabit places they've never been before."

Across multiple types of virtual spaces, including offices, daycares, gyms and arcades, Holodeck had a pronounced and positive effect on the agent's ability to navigate new spaces.

For instance, whereas the agent successfully found a piano in a music room only about 6% of the time when pre-trained using ProcTHOR (which involved the agent taking about 400 million virtual steps), the agent succeeded over 30% of the time when fine-tuned using 100 music rooms generated by Holodeck.

"This field has been stuck doing research in residential spaces for a long time," says Yang. "But there are so many diverse environments out there—efficiently generating a lot of environments to train robots has always been a big challenge, but Holodeck provides this functionality."

In June, the researchers will present Holodeck at the 2024 Institute of Electrical and Electronics Engineers (IEEE) and Computer Vision Foundation (CVF) Computer Vision and Pattern Recognition (CVPR) Conference in Seattle, Washington.

GitHub: yueyang1996.github.io/holodeck/

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Microsoft fixed Windows CVE-2024-26248, CVE-2024-29056 Kerberos PAC validation flaw

Sayan Sen Neowin · Apr 14, 2024 10:36 EDT with 0 comments

Windows 10 logo unofficial teal on dark grey backround

Microsoft this past week released its April 2024 Patch Tuesday updates for Windows 10 ( KB5036892 ), Windows 11 ( KB5036893 ), and more.

Alongside those, the company also informed that the Patch addresses a couple of Kerberos PAC authentication security vulnerabilities tracked under CVE-2024-26248 and CVE-2024-29056, both of which are elevation of privilege flaws that bypass the PAC signature checks previously added in KB5020805 .

In its support document, Microsoft explains:

The Windows security updates released on or after April 9, 2024 address elevation of privilege vulnerabilities with the Kerberos PAC Validation Protocol. The Privilege Attribute Certificate (PAC) is an extension to Kerberos service tickets. It contains information about the authenticating user and their privileges. This update fixes a vulnerability where the user of the process can spoof the signature to bypass PAC signature validation security checks added in KB5020805 .

Microsoft has also added that simply downloading and installing the April 2024 Patch Tuesday updates will not be enough to address the flaw and that users have to Enforce the changes too. This is only the Initial Deployment Phase for the Patch and it will not be Enforced by default until later.

The full timeline of the upcoming changes is given below:

April 9, 2024: Initial Deployment Phase - Compatibility Mode The initial deployment phase starts with the updates released on April 9, 2024. This update adds new behavior that prevents the elevation of privilege vulnerabilities described in CVE-2024-26248 and CVE-2024-29056 but does not enforce it unless both Windows domain controllers and Windows clients in the environment are updated. To enable the new behavior and to mitigate the vulnerabilities, you must make sure your entire Windows environment (including both domain controllers and clients) is updated. Audit Events will be logged to help identify devices not updated. October 15, 2024: Enforced by Default Phase Updates released on or after October 15, 2024, will move all Windows domain controllers and clients in the environment to Enforced mode by changing the registry subkey settings to PacSignatureValidationLevel=3 and CrossDomainFilteringLevel=4, enforcing the secure behavior by default. The Enforced by Default settings can be overridden by an Administrator to revert to Compatibility mode. April 8, 2025: Enforcement Phase The Windows security updates released on or after April 8, 2025, will remove support for the registry subkeys PacSignatureValidationLevel and CrossDomainFilteringLevel and enforce the new secure behavior. There will be no support for Compatibility mode after installing this update.

You can find more details about it in the official support document under KB5037754 on Microsoft's website.

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    6 different online emulators are available for Star Trek: 25th Anniversary. These emulators differ not only in the technology they use to emulate old games, but also in support of various game controllers, multiplayer mode, mobile phone touchscreen, emulation speed, absence or presence of embedded ads and in many other parameters.

  15. Star Trek: 25th Anniversary

    Star Trek: 25th Anniversary is a high quality game that works in all major modern web browsers. This online game is part of the Adventure, Action, Emulator, and NES gaming categories. Star Trek: 25th Anniversary has 4 likes from 7 user ratings. If you enjoy this game then also play games Super Mario All-Stars and Super Mario Bros Star.

  16. Star Trek: The Next Generation

    Star Trek: The Next Generation is a Sega Genesis game that you can enjoy on Play Emulator. This SEGA game is the US English version that works in all modern web browsers without downloading. Star Trek: The Next Generation is part of the Adventure Games, Strategy Games, and Puzzle Games you can play here. PlayEmulator has many online retro games ...

  17. Star Trek: Starfleet Academy

    NA / EU: 1995. Genre (s) Simulation. Mode (s) Single-player, multiplayer. Star Trek: Starfleet Academy - Starship Bridge Simulator is a video game for the Super Nintendo Entertainment System and Sega Genesis 32X systems that was released in 1995 by Interplay, the same group that produced many later Star Trek starship games.

  18. Star Trek Adventures

    Star Trek Adventures - solo RPG. This is the GM Emulator I have developed with the help of the Mythic system from the 1980s. I designed this to be a simple aide for any tabletop RPG, so that the GM can be replaced by a simple Q&A system. It works well solo, and as a replacement for GM in group play!

  19. Rediscovering the 1978 text-only Super Star Trek Game

    Super Star Trek is an old text-only game, an early example of a turn-based space strategy sim, written in BASIC. In this game, you are the captain of the starship Enterprise, and your mission is to scout the federation space and eliminate all the invading Klingon ships. You will have to manage the ship energy carefully, use phasers and ...

  20. Emulators

    Emulators. Last Updated: 360d. We want to remind players that we do not officially support the use of emulators within our games. If you are having any problems affecting gameplay, please contact us through a supported platform, and we will be happy to assist you.

  21. Star Trek

    Just recently got into Trek a few years ago, and was looking for the pc games. Also Olddantrucker, you should try download them all, the browser extension. Jd2 is poop when it comes to archive.org. Reviewer: Olddantrucker - - February 7, 2022. Subject: Jownloader 2 only detects the main link as an 8KB page.

  22. Star Trek: Strategic Operations Simulator

    Star Trek: Strategic Operations Simulator is a space combat simulation arcade game based on the original Star Trek television program and movie series, and rel ... 5 different online emulators are available for Star Trek: Strategic Operations Simulator. These emulators differ not only in the technology they use to emulate old games, but also in ...

  23. Star Trek (Stern) Limited Edition (V1.61)

    PinMAME Roms ; Star Trek (Stern) Limited Edition (V1.61) About VPUniverse. VPUniverse is a site dedicated to digital pinball simulations and anything pinball in general. Our primary focus is on Digital Pinball formats including Visual Pinball, Future Pinball, and many more pinball simulators. All content is provided on this site for free to all ...

  24. Star Trek's Holodeck recreated using ChatGPT and video game assets

    In Star Trek: The Next Generation, Captain Picard and the crew of the U.S.S. Enterprise leverage the holodeck, an empty room capable of generating 3D environments, to prepare for missions and to ...

  25. Apple Lifts Emulator Ban for iOS App Store

    By Tanner Dedmon - April 6, 2024 09:59 am EDT. Apple made an unexpected change to its guidelines for reviewing apps in the iOS App Store which now allows for developers to essentially offer game ...

  26. Where to watch Star Trek: Discovery free

    Where to watch Star Trek: Discovery in Canada. Paramount+ is also the home to Star Trek: Discovery in Canada. Plans start at CAD$6.99 and come with a one-week free trial. All episodes are ...

  27. Engineers recreate Star Trek's Holodeck using ChatGPT and video game assets

    Enter Holodeck, a system for generating interactive 3D environments co-created by Callison-Burch, Yatskar, Yang and Lingjie Liu, Aravind K. Joshi Assistant Professor in CIS, along with collaborators at Stanford, the University of Washington, and the Allen Institute for Artificial Intelligence (AI2).Named for its Star Trek forebear, Holodeck generates a virtually limitless range of indoor ...

  28. Microsoft fixed Windows CVE-2024-26248, CVE-2024-29056 ...

    Game Boy emulator released for iPhone, lets you download ROMs from the web and play ... Star Trek: Strange New Worlds (Paramount+) in The Media Room; Software Stories. draw.io Desktop 24.2.5 ...