Pokemon Brilliant Diamond and Shining Pearl

Pokemon Brilliant Diamond and Shining Pearl (BDSP) Walkthrough & Guides Wiki

  • Walkthrough
  • Underground

Maps & Locations

Great Marsh (Safari Zone) Daily Pokemon and Guide

Reddit logo

★Dark and Light Modes Now Usable on Game8.co!★ ▶︎ Dark vs Light Mode / Survey About Site Layout ★ Game8's Pokemon Scarlet and Violet Wiki is live! ★ All Maps & Pokemon Locations ★ Best Battle Tower Team (100 Win Streak!) ★ How to Complete the National Dex ★ Tier List and Movesets for Online Battle

Great Marsh Daily Pokemon List and Guide

This is a map and walkthrough for Great Marsh, the Sinnoh region's very own safari zone in Pokemon Brilliant Diamond and Shining Pearl (BDSP). Learn about the mechanics of the Great Marsh, the Great Marsh Daily Pokemon, what Pokemon are found in each area, and what trainers, items, and events are encountered here.

List of Contents

Great Marsh Map and Items

  • Great Marsh Walkthrough and Mechanics

Great Marsh Daily Pokemon

Great marsh pokemon (area 1), great marsh pokemon (area 2), great marsh pokemon (area 3), great marsh pokemon (area 4), great marsh pokemon (area 5), great marsh pokemon (area 6), great marsh tips and strategies, great marsh connected maps, pokemon bdsp related links, great marsh map, connected maps, obtainable items, get defog from ace trainer.

Pokemon BDSP Getting Defog from Great Marsh

Upon entering the Great Marsh, you'll find an Ace Trainer to your right. Talk to the trainer to get the TM Defog .

This move is very important in order for you to progress through the game so don't forget to get this TM!

Great Marsh Guide and Mechanics

How to enter the great marsh.

You'll find a gate to the Great Marsh at the northern area of Pastoria City . You need to pay a ₽500 fee before you can enter the Great Marsh. Talk to the receptionist and pay the fee to receive 30 Safari Balls , which you can use to capture Pokemon inside the Great Marsh Safari Zone.

The session will end if you use up all 30 Safari Balls or take more than 500 steps.

Some Pokemon in the Great Marsh Change Daily

Six special Pokemon will appear everyday, one for each area of the Great Marsh. Take note that you may have the same special Pokemon for different areas . These six Pokemon change daily and some are exclusive to the Great Marsh.

To view the Daily Pokemon found in the Great Marsh, you can look through the binoculars on the second floor of the lobby. It will only show a random Pokemon from 5 of the areas in the Great Marsh, so you may need to look through it several times to find all six of your Daily Pokemon.

Changing the date on your Nintendo Switch will not affect the Daily Pokemon in the Great Marsh.

View Pokemon in the Great Marsh with Binoculars

Great Marsh Binoculars

You can view the Pokemon you can encounter in all the areas in the Great Marsh by going to the second floor of the lobby in the building and paying ₽100 to use the binoculars. All 3 Binoculars can scan the entire Great Marsh , so it does not matter which one you choose.

Each time you view the binoculars, you will be shown 5 Pokemon from 5 of the different areas in the Great Marsh. There is a chance that you could view one of your 6 Daily Pokemon from the binoculars. If you do not find any of your Daily Pokemon, you can pay another ₽100 to look through the binoculars again.

List of Great Marsh Binocular Backgrounds

The binoculars will show you Pokemon from 5 random areas of the Great Marsh, so it may be difficult to tell what area you are looking at through the binoculars. You can use this list of binocular backgrounds to find out what area each one corresponds to.

Throwing Ball, Bait, and Mud

Great Marsh Encounter

While scouring for Pokemon in the Great Marsh, encounters inside the area will be different. When engaged in a Pokemon battle, your choices will be Ball, Bait, Mud, and Run.

Throwing Bait at a Pokemon will make the Pokemon more likely to runaway from the encounter, but makes it easier to catch the Pokemon.

On the other hand, throwing Mud at a Pokemon will make it harder to catch , but also decreases the chance that it flees the battle.

Throwing Safari Ball is the safest to catch Pokemon

Simply throwing a Safari Ball is the safest way to catch Pokemon in the Great Marsh, as it does not change any catch or flee rates of the Pokemon you will encounter.

Before Unlocking the National Dex

After unlocking the national dex.

  • How to Unlock the National Dex

Encountered in Tall Grass or Cave

Encountered via old rod.

How to Get the Old Rod

Encountered via Good Rod

How to Get the Good Rod

Encountered via Super Rod

How to Get the Super Rod

Encountered While Surfing

How to Get TM95 Surf

Ride the Train to Travel Between Areas

Great Marsh Train

Ride the train inside the Great Marsh to travel between locations quickly instead of navigating through the bogs and swamps of the areas. The train and the stations can be found in the middle of the Great Marsh.

Avoid Stepping in Bogs

Great Marsh Sinking in Bog

Stepping in the bogs in the swampy areas of the Great Marsh will cause you to sink. You need to move around in order to get out of it, but that movement uses up the limited steps you're allotted inside the area.

Be sure to avoid these bogs to save up on steps, as you are only allowed to take 500 inside the Great Marsh.

Use Sweet Scent to not Waste Steps

BDSP - Use Sweet Scent in the Great Marsh

While in the Great Marsh, you are only allowed to take up to 500 steps before the Safai Game ends. Instead of using those steps to walk around grass patches, you can bring a Pokemon with the move Sweet Scent . While standing in a patch of grass, use Sweet Scent to instantly encounter a Pokemon.

Pokemon BDSP Maps and Locations

All Maps and Locations

>>10 Yeah, I've confirmed this now, you are not guaranteed to get a post-National Dex daily Pokemon. This makes catching that last one you need all the most obnoxious.

I used the binoculars about 50 times and didn't see a single post-National Dex daily Pokemon. I'm starting to think the Marsh isn't always guaranteed to have one, or the list is wrong.

pokemon safari zone mechanics

We at Game8 thank you for your support.

In order for us to make the best articles possible, share your corrections, opinions, and thoughts about 「Great Marsh (Safari Zone) Daily Pokemon and Guide | Pokemon Brilliant Diamond and Shining Pearl (BDSP)」 with us!

When reporting a problem, please be as specific as possible in providing details such as what conditions the problem occurred under and what kind of effects it had.

Do you want to send this information?

Walkthrough Menu

Bee apology

All Pokemon Wikis

  • Pokemon Scarlet and Violet
  • Pokemon Legends: Arceus
  • Pokemon Sword and Shield
  • Pokemon UNITE
  • New Pokemon Snap
  • Pokemon Mystery Dungeon DX
  • Message Boards
  • Pokedex Completion Trading Board (8764)
  • Ditto / Pokerus Trading Board (5235)
  • High IV & Egg Move Pokemon Trading Board (238)
  • Shiny, Legendary & Event Pokemon Trading Board (758)
  • Extra Eggs and Breedjects Trading Board (95)
  • Underground Message Board (22)
  • Best Poffin Recipes Sharing Board (61)
  • Online Battles Message Board (17)
  • Discussion Board (27)
  • Friend Request Board (29)
  • List of All Pokemon
  • Sinnoh Pokedex
  • List of Legendary Pokemon
  • List of All Generation 1 Pokemon
  • List of All Generation 2 Pokemon
  • List of All Generation 3 Pokemon
  • List of All Generation 4 Pokemon
  • List of All Egg Groups
  • All Pokemon by Base Stats
  • All Pokemon by Speed Stat
  • All Pokemon by Weight
  • All Pokemon by Hatch Steps
  • List of Pokemon by EV Yield
  • All Wild Pokemon with Held Item
  • List of All Unobtainable Pokemon

Starter Pokemon

Legendary pokemon, rare pokemon, story walkthrough.

  • Complete Story Walkthrough
  • Getting the 1st Badge
  • Getting the 2nd Badge
  • Getting the 3rd Badge
  • Getting the 4th Badge
  • Getting the 5th Badge
  • Getting the 6th Badge
  • Getting the 7th Badge
  • Getting the 8th Badge
  • Becoming the Champion

Important Battles

  • All Barry Rival Battles
  • All Gym Leader Types and Pokemon
  • All Elite Four Types and Pokemon
  • All Team Galactic Locations and Pokemon

Post Game Rematches

  • All Gym Leader Rematch Teams
  • All Elite Four Rematch Teams
  • All Maps and Pokemon Locations

Important Maps

  • Wayward Cave
  • Solaceon Ruins
  • Mt. Coronet North (To Snowpoint City)
  • Galactic HQ
  • Mt. Coronet (To Spear Pillar)
  • Victory Road
  • Stark Mountain
  • Snowpoint Temple
  • Fuego Ironworks

Grand Underground

  • Grand Underground Features
  • All Underground Pokemon
  • How to Make a Secret Base
  • Grand Underground Map
  • List of Statues and Effects
  • Sphere Trader Locations
  • Pokemon Hideaways
  • How to Get Shiny Statues
  • List of Treasures
  • Digging for Treasure
  • Underground Man Missions
  • List of Spheres
  • How to Find Diglett
  • Can You Play Capture the Flag?
  • Can You Place Traps?
  • Can You Use Decorations in Secret Bases?
  • List of Pedestals
  • List of Moves
  • List of Physical Moves
  • List of Special Moves
  • List of Status Moves
  • List of Unusable Moves

All Item Types

  • List of All Items and Effects
  • List of All TMs and Locations
  • List of Recovery Items (Medicine)
  • List of All Held Items
  • List of Battle Items
  • List of Key Items
  • List of Evolutionary Held Items
  • List of Training Items
  • List of All Berries
  • List of All Evolutionary Stones
  • List of All Poke Balls
  • List of Vitamins
  • List of Fossils
  • List of Mints
  • List of Abilities

Tips and Tricks

  • Post Game Content
  • How to Use the Poke Radar
  • Ramanas Park
  • List of Swarm Pokemon
  • How to Get to the Battle Zone
  • How to Get Mysterious Shards
  • Ribbon Syndicate Features
  • How to Get Trainer Card Stars
  • When Do Legendaries Respawn?
  • How to Complete the National Dex

Beginner's Guides

  • Beginner's Guide
  • Best Starter Pokemon
  • How to Trade Locally and Online
  • Pokemon by Route: Best Pokemon to Catch
  • How to Have Pokemon Follow You
  • How to Get Money Fast
  • How to Join and Create Groups
  • Character Creation and Customization
  • Pokemon Allowed in Amity Square Guide and Map
  • Daily and Weekly Events
  • How to Battle Online
  • How to Evolve Pokemon
  • Language Settings
  • How to Add Friends
  • How to Catch Pokemon
  • List of Best Settings
  • What Happens When You Lose?
  • Should You Use TMs?

Collectibles and Locations

  • Move Reminder: How to Relearn Moves
  • All Poketch App Locations
  • Move Tutor Locations
  • All Honey Tree Locations
  • List of Clothes and Styles
  • One-Time Events
  • All HM Locations
  • Pokemon Nursery Location
  • How to Change Clothes
  • List of Ribbons
  • Useful Characters and Their Locations
  • Poketch Clowns Locations
  • Move Deleter Location
  • Pokemon News Press Guide and All Poke Ball Rewards
  • Poke Mart Items List and Unlock Conditions

Game Mechanics

  • How to Cook the Best Poffins
  • Super Contest Show Guide
  • How to Use Stickers
  • Fishing and How to Get Each Rod
  • How to Make Traded Pokemon Obey You
  • How to Grow Berries
  • How to Use Ball Capsules
  • How to Use Vs. Seeker
  • How to Use Dowsing Machine
  • How to Check Natures
  • How to Change Date and Time
  • How to Change Nicknames
  • How to Win Jubilife TV Lottery
  • Massage Girl: How to Get Massages
  • How to Delete Save Data
  • How to Get More PC Boxes
  • How to Access Pokemon Boxes on the Road
  • How to Transfer Save Data
  • How to Use the PC and Boxes
  • Can You Nickname Traded Pokemon?
  • How to Stop Evolution
  • Characteristics Guide and Meaning
  • How to Save Your Game
  • How to Release Pokemon
  • Is the Fashion Case in the Game?
  • How to Adjust Screen Size
  • How to Hide the Poketch
  • Are There Accessories?
  • How to Farm Held Items

Advanced Tips and Tricks

  • How to Tell if a Pokemon is Shiny
  • How to Do a Nuzlocke
  • How to Get All Starter Pokemon

Pokemon Battles

  • How to Use STAB Effectively
  • Double Battles Guide
  • All Status Conditions
  • How to Run Away From a Battle
  • How to Avoid Random Battles

New Features

  • Global Wonder Station

Training and Breeding

  • How to Train and Breed Pokemon
  • How to Breed Pokemon and Hatch Eggs
  • Nature and IV Breeding Guide
  • How to Level Up Fast
  • How to EV Train Fast
  • How to Increase IVs
  • How to Reroll for Best Nature and IVs
  • How to Increase Friendship
  • Pokerus Effects
  • Shiny Hunting Guide
  • How to Learn Egg Moves
  • How to Change a Pokemon's Nature
  • How to Check EVs
  • How to Check Pokemon IVs
  • How to Hatch Eggs Faster
  • How to Get Hidden Abilities
  • How to Catch High IV Pokemon

Battle Tower

  • Battle Tower Guide
  • Best Battle Tower Team with 100-Win Streak
  • Battle Tower Master Class Guide
  • Best Battle Tower Doubles Team
  • How to Get BP (Battle Points)
  • How to Beat Tower Tycoon Palmer

Tier List and Movesets

  • Best Pokemon

News & Game Features

  • All News and Game Info
  • Differences and Best Version to Buy
  • Pokemon HOME
  • How Long To Beat
  • List of Glitches
  • Will There Be DLC?
  • Ranked Battle
  • Dialga & Palkia Switch Lite
  • Available Platforms
  • All Gen 4 Pokemon Excluded from Sword and Shield
  • Connections to Legends Arceus
  • Release Date and Time
  • Release Time and Countdown
  • Preorder Guide and Bonuses
  • Preload Guide
  • All Confirmed Pokemon
  • All Confirmed Moves
  • Remakes' Graphics
  • BDSP Review: Is It Worth It?
  • Available Editions

Mystery Gifts

  • How to Get Mystery Gifts
  • Platinum Outfits Mystery Gift
  • Manaphy Egg Mystery Gift
  • Updates and Patch Notes
  • Ver 1.1.0 Update (Day One Patch)
  • Ver 1.1.2 Update: Patch Notes
  • Ver 1.1.3 Update: Patch Notes
  • Ver 1.2.0 Update: Patch Notes
  • Ver 1.3.0 Update: Patch Notes
  • All Trailers and Gameplay Videos
  • November 10 Trailer
  • November 5 Trailers
  • October 26 Trailer
  • September 28 Trailer
  • August 18 Pokemon Presents
  • Announcement Trailer
  • When Will the Next Trailer Drop?

Game Features

  • Everything We Know
  • Version Exclusive Pokemon
  • New Features and Differences
  • Multiplayer and Online Features
  • National Dex
  • Mega Evolutions
  • Platinum Content
  • Removed Features
  • Battle Frontier
  • Dynamax and Gigantamax
  • Sword and Shield Compatibility
  • Sinnoh Regional Variants
  • List of All Characters

Main Characters

Supporting characters.

  • Johanna (Mom)
  • Professor Rowan

Double Partners

Japanese pokemon bdsp walkthrough.

  • ポケモンダイパリメイク攻略サイト|BDSP

Other Pokemon Wikis

  • Pokemon Legends: Z-A
  • Pokemon Sleep
  • 1 How to Get Regice and Learnset
  • 2 Beldum Location, Learnset, and E...
  • 3 List of Glitches and Bugs
  • 4 Metagross Location, Learnset, an...
  • 5 Golem Location, Learnset, and Ev...
  • 1 Pokedex Completion Trading Board

Gaming News

Top 10 Upcoming Gacha Games | Keep Your Eyes Peeled and Your Wallets Open

Top 10 Upcoming Gacha Games

RAID Shadow Legends Promo Codes Give $100 Worth of Bonuses in Celebration of 5th Anniversary

RAID Shadow Legends Promo Codes Give $100 Worth of Bonuse...

Stellar Blade’s Skin Suit Makes It Harder

Stellar Blade’s Skin Suit Makes It Harder

Manor Lords Gameplay and Story Info | Everything We Know So Far

Manor Lords Gameplay and Story Info

More Gaming News

Popular Games

Genshin Impact

Genshin Impact Walkthrough & Guides Wiki

Honkai: Star Rail

Honkai: Star Rail Walkthrough & Guides Wiki

Final Fantasy VII Rebirth

FF7 Rebirth Walkthrough & Guides Wiki

Persona 3 Reload (P3R)

Persona 3 Reload Walkthrough & Guides Wiki

Palworld

Palworld Walkthrough & Guides Wiki

Pokemon Scarlet and Violet (SV)

Pokemon Scarlet and Violet (SV) Walkthrough & Guides Wiki

Monster Hunter Rise: Sunbreak

Monster Hunter Rise: Sunbreak Walkthrough & Guides Wiki

Unicorn Overlord

Unicorn Overlord Walkthrough & Guides Wiki

Pokemon UNITE

Pokemon UNITE Walkthrough & Guides Wiki

Fire Emblem Heroes

Fire Emblem Heroes (FEH) Walkthrough & Guides Wiki

Recommended Games

New Pokemon Snap

New Pokemon Snap Walkthrough & Guides Wiki

Pokemon Legends: Arceus

Pokemon Legends: Arceus Walkthrough & Guides Wiki

Hyrule Warriors: Age of Calamity

Hyrule Warriors: Age of Calamity Walkthrough & Guides Wiki

Super Smash Bros. Ultimate

Super Smash Bros. Ultimate Walkthrough & Guides Wiki

Final Fantasy VII Remake

FF7 Remake Walkthrough & Guides Wiki

The Legend of Zelda: Breath of the Wild

The Legend of Zelda: Breath of the Wild Walkthrough & Guides Wiki

Elden Ring

Elden Ring Walkthrough & Guides Wiki

All rights reserved

©2021 Pokémon. TM, ®Nintendo. The copyrights of videos of games used in our content and other intellectual property rights belong to the provider of the game. The contents we provide on this site were created personally by members of the Game8 editorial department. We refuse the right to reuse or repost content taken without our permission such as data or images to other sites.

  • Popular Articles
  • PlayStation 3
  • PlayStation 4
  • PlayStation 5
  • Xbox Series
  • More Systems

Safari Zone

Pokemon yellow version: special pikachu edition  — guide and walkthrough (gb).

GameFAQs

Guide and Walkthrough (GB) by zerokid

Version: 2.8 | Updated: 03/21/2023

  • Previous: Fuchsia Gym

Table of Contents

  • Next: Power Plant
  • Introduction
  • Gameplay hints and tips

Walkthrough

  • Pallet Town
  • Viridian City
  • Viridian Forest
  • Pewter City
  • Cerulean City
  • Sea Cottage
  • Cerulean Gym
  • Underground Path (Routes 5–6)

Vermilion City

  • Diglett's Cave
  • Vermilion Gym
  • Rock Tunnel
  • Lavender Town
  • Underground Path (Routes 7–8)

Celadon City

  • Saffron City
  • Celadon Game Corner
  • Rocket Hideout
  • Celadon Gym
  • Pokémon Tower

Fuchsia City

  • Fuchsia Gym
  • Power Plant
  • Fighting Dojo
  • Saffron Gym
  • Sea Route 19
  • Sea Route 20
  • Seafoam Islands
  • Sea Route 21
  • Cinnabar Island
  • Pokémon Mansion
  • Cinnabar Gym
  • Viridian Gym
  • Victory Road
  • Indigo Plateau
  • Cerulean Cave
  • About the games
  • Version differences
  • Title screen
  • Overworld menu
  • Stat modifiers
  • Status conditions
  • Catching Pokémon
  • Pikachu's Beach
  • In-game trades
  • Connectivity
  • Pokémon evaluations
  • General items
  • TMs and HMs
  • Battle items
  • Pokémon list
  • Pokémon #001–#010
  • Pokémon #011–#020
  • Pokémon #021–#030
  • Pokémon #031–#040
  • Pokémon #041–#050
  • Pokémon #051–#060
  • Pokémon #061–#070
  • Pokémon #071–#080
  • Pokémon #081–#090
  • Pokémon #091–#100
  • Pokémon #101–#110
  • Pokémon #111–#120
  • Pokémon #121–#130
  • Pokémon #131–#140
  • Pokémon #141–#151
  • Stat determination
  • Evade and accuracy
  • Critical hits
  • Damage calculation
  • Encounter tables
  • Catching mechanics
  • Safari Zone mechanics
  • Pikachu's friendship
  • HP bar colour
  • Dual-type effectiveness message
  • Obedience mechanics
  • Hidden items
  • Bugs and glitches
  • Cinnabar Island wild Pokémon glitch
  • Old Man glitch
  • Trainer-Fly glitch
  • Experience underflow glitch
  • Stat modification glitch
  • Stoneless Evolution
  • Revisit the S.S. Anne
  • Battle Professor Oak
  • Version history

Center Area

pokemon safari zone mechanics

Center Area (east)

pokemon safari zone mechanics

In the entrance gatehouse to the Safari Zone, pay the requisite ₽500 to enter and receive 30 Safari Balls before heading inside the Safari Zone proper.

In Yellow Version, if you bother the attendant here, he will allow you to enter the Safari Zone even if you don't have ₽500. Instead, he will take all your remaining money and give you a number of Safari Balls proportionate to the amount you paid, leaving you with a single Safari Ball if you have no money at all. It seems the developers did this to avoid an uncommon scenario that could prevent you from making any further progress in the game: if you have no money and no method of earning any more, you cannot enter the Safari Zone to obtain HM03 and the Gold Teeth, both necessary items to complete the game. No such check exists in Red and Blue, so it is quite possible, though extremely unlikely, to get yourself into this situation in those games.

Interestingly, there is an out-of-bounds hidden item inside the entry gatehouse. The Itemfinder will ping if you use it, but, unfortunately, there is no way to unearth the hidden Nugget in here.

Safari Zone mechanics You have a 500-step counter while inside the Safari Zone. Running out the counter will automatically return you to the entrance, as will running out of Safari Balls. Turning on the spot does not count as a step, but can still be used to trigger wild Pokémon battles. You are restricted to the 30 Safari Balls you bought when entering, and any unused Safari Balls are lost once the game is over. The Safari Zone also has different battling mechanics to the rest of the game. The Pokémon here do not attack you but have a nasty habit of running away from battle, and those with higher Speed stats are more likely to flee. Instead of sending out a Pokémon to fight, you're restricted to throwing rocks and bait, which affect the capture chance and fleeing chance of the target Pokémon. Each rock you throw at the wild Pokémon doubles the chance of catching it but also makes it angry for 1–5 turns, and an angry Pokémon is twice as likely to flee. Conversely, each thrown bait halves the chance of catching the Pokémon but also lulls it into an eating state for 1–5 turns, during which time it is four times less likely to flee. For all these unexplained mechanics, the strategy that gives you the best chance to capture a Pokémon on any given encounter is simply to throw Balls at it and ignore rocks and bait entirely. The only time you might ever want to consider rocks and bait is if you are running low on Balls, but you will be significantly reducing your capture chances if you do this. A little later on, Red and Blue players can take advantage of a glitch to bypass all these odd mechanics and catch Safari Zone Pokémon using standard battle mechanics. For a full breakdown of these mechanics, take a look at the Safari Zone mechanics section.

Center Area : Besides the tall grass, there isn't much of interest in the Center Area at the moment.

Pokémon evaluations Exeggcute ( evaluation ) — Rating: C . Though it will be underlevelled and belongs to the Slow experience group, Exeggcute has a nice Grass/Psychic typing and can evolve immediately into the powerful Exeggutor. It wants the Psychic TM to be truly effective, however. Rhyhorn ( evaluation ) — Rating: D . Another underlevelled Pokémon in the Slow experience group, Rhyhorn won't evolve until level 42. While its physical stats are incredible and its movepool is great, it requires a long grind to become powerful, and still has low Speed and Special. Chansey ( evaluation ) — Rating: D . Chansey isn't a bad Pokémon, but it is extremely difficult to catch. Its abysmally low Attack means it can't effectively use any STAB moves, but it does at least have a strong Special and a wide special movepool. Tangela ( evaluation ) — Rating: D . A rare Safari Zone encounter, Tangela has a terrible movepool consisting entirely of Grass- and Normal-type attacks. It lacks SolarBeam or even Petal Dance , and its Attack stat is too low to use Normal-type moves effectively. Dratini ( evaluation ) — Rating: D . Available for the first time in Yellow Version, though at the low level of 15, Dratini only evolves into its powerful final form at level 55. This is a long grind due to Dratini's low stats and Slow experience group.
In-game trade preparation To complete all in-game trades, Red and Blue players should catch a Nidorino to trade for a Nidorina on Route 11, while Yellow players should catch an extra Tangela to trade for a Parasect on Route 18. You'll be reminded shortly when to trade these in, although none of these trades is worth it for anything except completion purposes.

Head north-east and take the narrow eastern path into Center Area (east).

Center Area (east) : In this area, a few new Pokémon are available, though Kangaskhan is found in Area 2 in Yellow, while Tauros is found in Areas 2 and 3 in Red and Blue, being most common (though still very rare) in Area 3.

Pokémon evaluations Kangaskhan ( evaluation ) — Rating: D . Kangaskhan is a tough Normal-type Pokémon with good stats and an excellent movepool. However, it is also a rare Safari Zone-exclusive encounter that is likely to run away, making it extremely difficult to catch. Tauros ( evaluation ) — Rating: D . Tauros doesn't fair too well in-game largely because it's so rare and hard to catch, and then will be a little underlevelled. If you do get one, it's a strong Normal-type Pokémon with great Attack and Speed and a fantastic movepool.

Head east and climb the rocky plateau to the north. At the northern edge is a Carbos . Take the westernmost stairs down off this plateau and head north. A patch of land jutting into the central body of water has TM37 ( Egg Bomb ) on it.

TM37 can be bought infinitely at the Celadon Department Store and contains Egg Bomb, a mediocre Normal-type move with 100 power and 75% accuracy. It can only be learned by Exeggcute, Exeggutor, Chansey and Mew, which all have much better options.

To the north-west, you can pick up a Max Potion . Proceed east from there, using the small rocky plateau here to bypass the tree, and pick up the Full Restore on the other side. Finally, go up around the plateau to the west and take the western exit to Area 2.

Area 2 : Check if you have any new Pokémon available to you in Area 2 before continuing.

In-game trade preparation (Yellow) This is the only area in the game where Kangaskhan can be caught in Yellow Version, and you can catch a spare one to trade away for a Muk much later on. This isn't worth it for anything other than completion purposes.

Head west, ignoring the first staircase to the north and the path exiting south, and instead pass through the patch of tall grass to the north and take the set of stairs here. Come down off this rocky plateau using the stairs to the south-west, and then go as far north as you can. To the east from here is TM40 ( Skull Bash ).

TM40 is a one-time TM which teaches Skull Bash, a 130-power Normal-type move with the massive drawback of requiring a charge turn to execute. Pass.

Loop around the bushes to the north to find a Protein and continue west. Head all the way south and exit south into Area 3.

Area 3 : Pick up the Gold Teeth to the south, then head west and pick up TM32 ( Double Team ) in plain sight.

Using Double Team to ramp up your evade stat can be very useful if luck is on your side. After enough uses, it can feel almost impossible for your opponent to hit you, and with enough luck, it can be so good that it earned itself a ban from competitive matches. Still, it takes time to use it repeatedly over a few turns, and in-game you can often one-hit KO an opponent with supereffective hits. If you want game-breaking strategies, X Accuracy and one-hit KO moves are quicker and far superior. TM32 is also infinitely available to buy from the Celadon Department Store, so you can at least try it out without having to worry too much.

There is also a hidden Revive which is inside the nearby statue. Enter the Secret House by this statue and speak to the man inside to receive HM03 ( Surf ).

As well as being an HM move which allows you to travel over bodies of water on the overworld, Surf is an excellent Water-type move in its own right, being a little less powerful than its closest competition, Hydro Pump, in exchange for near-perfect accuracy and higher PP. It should be a staple move on any Water-type Pokémon for a strong and reliable STAB attack, though a handful of other Pokémon can learn it too. Its only downside is that once it is learned, it can't be forgotten short of trading the Pokémon to Gold, Silver or Crystal, so think carefully before teaching it.

If you have defeated the Fuchsia Gym Leader, you can now use Surf outside of battle after teaching it to a compatible Pokémon. Exit the Secret House and surf south over the small body of water here. Head south into the patch of tall grass and pick up the Max Potion a little to the east before climbing on to the rocky plateau. Head east and descend the other set of stairs here to pick up a Max Revive before exiting to the east.

Center Area : You'll emerge back into the west side of the Center Area. Head east and surf across the water to pick up the final item, a Nugget . That's all for the Safari Zone unless you want to catch any more Pokémon, so either exit to the south or, more likely, have the step counter run out to return to the entrance.

Link to area overview

Back in Fuchsia City, head for the Warden's house, which is the building directly east of the Pokémon Center. Now that you have the Gold Teeth, you can return them to the Warden to receive HM04 ( Strength ).

Strength is used on the field to push large boulders around, which will be needed to solve a few puzzles later on. In battle, it's an unremarkable 80-power Normal-type move that's outclassed by moves such as Body Slam. However, because it is an HM move, it can be taught infinitely, so if the TM for Body Slam has already been used up on a Pokémon, Strength is a reasonable alternative.

You can put Strength to work immediately and push the nearby boulder to one side so you can claim the Rare Candy .

Surf round-up With Surf now available to use outside of battle, a large portion of the game opens up to you. There are also some areas you have previously visited where you can now pick up new items and Pokémon. This guide will first take care of some in-game trades before continuing to the surf round-up.
Red/Blue in-game trade 6/9 : Nidorino ↔ Nidorina Red and Blue players should withdraw their Nidorino for this in-game trade before flying to Vermilion City and heading east on to Route 11. Proceed all the way east into the gatehouse, then head upstairs and talk to the young man by the window to trade your Nidorino away for a Nidorina.
Yellow in-game trade 3/7 : Tangela ↔ Parasect Yellow players can instead withdraw their Tangela for another rather pointless in-game trade. From Fuchsia City, take the western exit into the Route 18 gatehouse, then head upstairs and talk to the man here to trade Tangela away for a Parasect.

Surf on to the water directly south of the Pokémon Center. You'll spot two houses to the south. Surf in between them and examine the west side of the eastern house, on the tile closest to land, to find a hidden Max Ether .

Yellow players should now head to Route 6, just north of Vermilion City.

Pokémon evaluations Psyduck ( evaluation ) — Rating: D . This is the only place that Yellow players can catch a Psyduck or, rarely, its evolved form, Golduck. It'll be very underlevelled compared to the rest of your team but is otherwise a decent, if somewhat bland, Water-type Pokémon.
In-game trade preparation (Yellow) Catch a spare Golduck here if you can, even if it is rather rare, to trade away for a Rhydon later on. If you don't want to hunt for the rare Golduck, then alternatively you can get one by evolving a Psyduck, though you will have to train it from level 15 to level 33 to get it to evolve.

Make your way west from the Pokémon Center to the small pond in the centre of the city. Surf across and talk to the elderly lady on the other side to receive TM41 ( Softboiled ).

Softboiled can only be taught to Chansey and Mew. If you're using one of these two Pokémon, Softboiled has some utility for its out-of-battle effect, which transfers 20% of the user's HP to a chosen party Pokémon. Given Chansey's gargantuan HP, this can save you a few trips to the Pokémon Center. In battle, it's also useful for simply healing the user for 50% of its maximum HP, though using items is still superior without taking up a moveslot. TM41 is unique, but this isn't much of an issue as there is hardly any demand for it.

Fly to Lavender Town so you can head south into Route 12. Continue south, passing through the gatehouse, until you come to the first Fisherman. Just south from him on a small isolated section of land sits TM16 ( Pay Day ), which you can reach with Surf.

Pay Day is a weak 40-power Normal-type move without much battling use and generates money equal to twice the user's level whenever it hits the opponent. This isn't much, so it is not worth using up a moveslot for this. TM16 is unique, so use it carefully.

Pokémon evaluations Slowpoke ( evaluation ) — Rating: C . This marks the first opportunity for Yellow players to catch a Slowpoke, though higher-level ones are available later on at the Seafoam Islands. Water/Psychic typing is fantastic, but Slowpoke takes a lot of hits due to its abysmal Speed.

Now that you have Surf and have tidied up any previous areas, you can take a detour to pick up Zapdos, a level 50 dual-type Electric/Flying Legendary Pokémon. It's an excellent Pokémon, particularly if you don't have an Electric-type Pokémon on your team and have saved the Thunderbolt TM for it.

Purchase a handful of Ultra Balls and bring along a Pokémon that can put opponents to sleep, because Zapdos has a very low catch chance if it isn't inflicted with any status conditions. Freeze is equally good but far harder to inflict, while poison, burn and paralysis aren't quite as good but are still better than using no status condition at all. Also, make sure you have enough room in your PC Box for Zapdos and a handful of other wild Pokémon that you might be interested in.

Fly to Cerulean City and withdraw Pokémon that can use Surf and Cut. Head toward the eastern exit of the city by passing through the burgled house and using Cut on the bush before Route 9. Head all the way east through Route 9 on to Route 10, recognisable by a large patch of tall grass bordered by water on the north and east sides.

It might be worth healing up at the Pokémon Center just to the south here, which is the nearest one to the Power Plant but also cannot be accessed via Fly. This means that using Dig or an Escape Rope to leave the Power Plant will return you to this Pokémon Center, saving you the trek through Route 9 from Cerulean City.

Surf on to the water to the north and follow it around to the east and south. As it banks around to the west, you'll spot a PokéManiac (F) above you.

PokéManiac (F) Pokémon Type Lv. Exp. Moves Rhyhorn Ground/Rock 30 867 Horn Attack , Stomp HP: 92 , Attack: 61 , Defense: 66 , Speed: 24 , Special: 27 Lickitung Normal 30 816 Supersonic , Stomp , Disable , Defense Curl HP: 98 , Attack: 43 , Defense: 54 , Speed: 27 , Special: 45 Reward ₽1500

Just to the north-west of him is the entrance to the Power Plant, so head inside.

10462489 front page hits

The Cave of Dragonflies

Where the smallest bugs live alongside the strongest dragons

pokemon safari zone mechanics

Game Mechanics

The Pokémon games contain all sorts of interesting (in my opinion, anyway) formulas and other inner workings hidden from ordinary players. These sections are devoted to explaining some of them as conclusively as possible.

Stat Mechanics

A breakdown of how your Pokémon's stats (Attack, Defense, etc.) are calculated outside of battle.

Stat Stages

An explanation and comprehensive guide to "stat stages", the most common kind of in-battle modifier to your Pokémon's stats.

Battling Basics

Explains most of the basic concepts of the Pokémon battle system, for beginners.

Battle Mechanics

Goes through the inner workings of turn order, accuracy checks, critical hits, damage calculation, and secondary effects.

Gen I Capture Mechanics

An in-depth analysis of R/B/Y's capture algorithm, with math.

Gen I Capture RNG Mechanics

A full explanation of the random number generator in R/B/Y and how it affects capturing, with graphs, visualizations, and a calculator.

Gen II Capture Mechanics

Explains how Pokémon captures work in the second-generation games and the many delightfully wonky bugs with it.

Gen III/IV Capture Mechanics

The inner workings of Pokémon captures in the third- and fourth-generation games.

Gen V Capture Mechanics

Capturing in the fifth generation, with math and a thorough explanation.

Gen VI/VII Capture Mechanics

How capturing works in the sixth- and seventh-generation games.

Gen VIII Capture Mechanics

How capturing works in the eighth-generation games.

Gen IX Capture Mechanics

How capturing works in the ninth-generation games.

R/B/Y Safari Zone Mechanics

An explanation of how the R/B/Y Safari Zone works, including an analysis of the surprising fact that bait and rocks are nearly always unhelpful and a calculator for your chances of capturing a Pokémon before it runs.

R/B/Y Stat Modification

An explanation of how stat modification in battle worked in Red, Blue and Yellow. It was incredibly buggy and the page includes a calculator to let you revel in the bizarre behaviour that ensues when the different modifiers interact.

Status Ailments

The various status afflictions in Pokémon, both major and minor, what they do, what they have done and the various moves, abilities and items that relate to them.

Honey Trees

A combined practical guide and mechanical explanation of honey trees in Diamond, Pearl and Platinum.

R/S/E Roulette Mechanics

A comprehensive explanation of the roulette minigame in Ruby, Sapphire and Emerald, complete with interactive simulations.

Page last modified April 1 2024 at 00:33 UTC

  • PRO Courses Guides New Tech Help Pro Expert Videos About wikiHow Pro Upgrade Sign In
  • EDIT Edit this Article
  • EXPLORE Tech Help Pro About Us Random Article Quizzes Request a New Article Community Dashboard This Or That Game Popular Categories Arts and Entertainment Artwork Books Movies Computers and Electronics Computers Phone Skills Technology Hacks Health Men's Health Mental Health Women's Health Relationships Dating Love Relationship Issues Hobbies and Crafts Crafts Drawing Games Education & Communication Communication Skills Personal Development Studying Personal Care and Style Fashion Hair Care Personal Hygiene Youth Personal Care School Stuff Dating All Categories Arts and Entertainment Finance and Business Home and Garden Relationship Quizzes Cars & Other Vehicles Food and Entertaining Personal Care and Style Sports and Fitness Computers and Electronics Health Pets and Animals Travel Education & Communication Hobbies and Crafts Philosophy and Religion Work World Family Life Holidays and Traditions Relationships Youth
  • Browse Articles
  • Learn Something New
  • Quizzes Hot
  • This Or That Game New
  • Train Your Brain
  • Explore More
  • Support wikiHow
  • About wikiHow
  • Log in / Sign up
  • Hobbies and Crafts
  • Video Games
  • Multi Platform Games
  • Pokemon Video Games

How to Catch Pokémon in Safari Zone

Last Updated: May 21, 2023 References

This article was reviewed by Ishrak . Ishrak is a Gaming & Video Expert specializing in sharing Pokémon and Minecraft videos. With over seven years of gaming and streaming experience, Ishrak has a follower base of over 30,000 YouTube subscribers and over 8 million views. He is also a Pokémon ROM-Hacker and some of his most popular videos highlight tips and advice for people learning how to play Pokémon games. This article has been viewed 111,042 times.

In the Pokémon series of games, Safari Zones are special unique areas in each game where rare Pokémon that don't appear anywhere else in the game can be caught. Safari Zones always operate with different rules than the rest of the game world - instead of battling Pokémon in the wild like you normally would, you'll need to carefully use baits and deterrents to get Pokémon to let down their guards so you can catch them. This can be quite challenging, so knowing the ins and outs of Safari Zone mechanics in each game is vital for success.

Navigating the Safari Zone

Fighting and capturing pokémon.

Step 1 Be aware of the modified combat mechanics for the Safari Zone.

  • Note that the "run away" option functions as normal, so we won't be discussing it.

Step 2 Use bait to make a Pokémon less likely to run.

  • However, using bait will also make the Pokémon more difficult to catch in a safari ball. Thus, striking a balance here can be difficult — the longer you get the Pokémon to stick around for, the harder it will be to actually capture it.

Step 3 Use rocks to make a Pokémon easier to catch.

  • However, there's an important downside: using rocks will also make the Pokémon more likely to run away. In fact, after taking more than a few rocks, a Pokémon is virtually guaranteed to run away — some will exit the battle sooner. Thus, once again, using rocks means striking a delicate balance as you try to capture your Pokémon.

Step 4 Use safari balls to attempt to capture Pokémon.

  • Note that you only have a limited supply of safari balls (depending on the game, usually 30), so save them for Pokémon you want to catch. It's generally the best use of your time to use your safari balls for Pokémon that are only found in the safari zone.

Step 5 In general, go for capture attempts after one or two rock throws.

  • Note that safari balls are weak compared to the pokéballs you can use in the rest of the game. In addition to this, especially rare Safari Zone Pokémon are extra-difficult to catch. [2] X Research source This can lead to some very frustrating situations — for instance, it can easily take 20 or more tries to catch an exceptionally rare Pokémon like Clefairy.

General Tips

Step 1 Use your limited steps carefully.

  • Bulbapedia, an online user-supported Pokémon encyclopedia, has extensive information about each game's Safari Zone, including maps and guides covering where to look for the Pokémon in each zone. See the Bulbapedia Safari Zone article to get started. [3] X Research source
  • Note that there is no step limit in the Safari Zone in Pokémon HeartGold and SoulSilver. [4] X Research source

Step 2 Be prepared to pay the entrance fee.

  • Across all of the games in the series, the entrance fee has stayed the same: 500 P . This includes the Great Marsh in Pokémon Diamond/Pearl/Platinum, which is not technically a Safari Zone but behaves very similarly.
  • One smart strategy is to save your game before you enter the Safari Zone. This way, if you don't catch any Pokémon you want, you can re-load to avoid paying the entrance fee again.

Step 3 Consider exploring the math of capture mechanics.

  • As an example of the sort of equation used in the games to determine whether certain Pokémon are captured, consider the equation from the Generation games (Gold and Silver): a = max((3 × HP max - 2 × HP current ) × rate modified / (3 × HP max ), 1) + bonus status where HP max is the Pokémon's maximum HP, HP current is the Pokémon's current HP, rate modified is the catch rate of the Pokémon modified by the ball used (every Pokémon and every ball modifies this in a certain way, and bonus status is the modifier for any status condition (sleep and freeze are 10, all others are 0). [5] X Research source When you throw a ball, a random number between 0 and 255 is generated. If this number is less than or equal to a, the Pokémon is caught.

Catching Pokémon in the Kanto Safari Zone

In the following sections, we'll highlight the rare Pokémon in each Safari zone and give specific advice where applicable. To keep these tables to a reasonable size, we've included only the rarest Pokémon in each area — for exhaustive information, consult the Safari Zone guides at Serebii.net and Bulbapedia.

Catching Pokémon in the Hoenn Safari Zone

Note that the Generation 4 Hoenn Safari Zone (Omega Ruby/Alpha Sapphire) won't be covered here as the player is allowed to engage in ordinary battles in this zone.

Catching Pokémon in the Sinnoh Great Marsh

Though Sinnoh's Pokémon preserve has a different name, it functions virtually identically to Safari Zones in other regions.

Catching Pokémon in the Johto Safari Zone

Note that the Safari Zone is not available in Generation 2 (Gold/Silver) but is available in the Generation IV games that visit Johto (HeartGold/SoulSilver). Note also that in this Safari Zone the player can arrange the six different areas in any arrangement desired. Finally, many of the areas in the Johto Safari Zones have Pokémon appearance rates that are not yet known — only data for the known areas has been included. See Bulbapedia for more information. [6] X Research source

Expert Q&A

  • Once again, the data in the tables above only deals with the most noteworthy Pokémon in each area. In fact, many more Pokémon appear in each Safari Zone. Thanks Helpful 3 Not Helpful 2
  • Remember — you have a limited number of steps inside the Safari Zone, not a limited amount of time. Thus, you can take as long as you like if you control your movement carefully. Thanks Helpful 1 Not Helpful 3

You Might Also Like

Catch the Three Legendary Birds in Pokémon FireRed and LeafGreen

  • ↑ http://bulbapedia.bulbagarden.net/wiki/Kanto_Safari_Zone
  • ↑ https://strategywiki.org/wiki/Pok%C3%A9mon_Red_and_Blue/Safari_Zone
  • ↑ https://bulbapedia.bulbagarden.net/wiki/Safari_Zone
  • ↑ https://bulbapedia.bulbagarden.net/wiki/Johto_Safari_Zone#Areas
  • ↑ https://bulbapedia.bulbagarden.net/wiki/Catch_rate#Capture_method_.28Generation_II.29

About This Article

Ishrak

  • Send fan mail to authors

Reader Success Stories

Anonymous

Jan 16, 2017

Did this article help you?

Anonymous

Apr 1, 2018

Am I a Narcissist or an Empath Quiz

Featured Articles

Be Stylish

Trending Articles

View an Eclipse

Watch Articles

Make Sticky Rice Using Regular Rice

  • Terms of Use
  • Privacy Policy
  • Do Not Sell or Share My Info
  • Not Selling Info

Get all the best how-tos!

Sign up for wikiHow's weekly email newsletter

Johto Safari Zone

Johto Safari Zone Map.png

The Johto Safari Zone (Japanese: サファリゾーン Safari Zone ) is a special Pokémon preserve where Trainers can catch certain types of Pokémon. The Johto Safari Zone made its debut appearance in Pokémon HeartGold and SoulSilver , where it was shown to be located northwest of Cianwood . It is located at the Safari Zone Gate , a bazaar that sprung up due to the Safari Zone's popularity. It is owned by Baoba , the owner of the former Kanto Safari Zone , which was, by then, made into a Pal Park by his son.

For $ 500, the player will receive 30 Safari Balls . Akin to previous Safari Zones, there is a large area to cover, but the six areas of the Zone can uniquely be rearranged to suit the player. Also, there is no time or step limit to how long the player can try to catch Pokémon. The only ways to leave are to retire, to walk back through the entrance or to run out of Safari Balls.

When a wild Pokémon appears, no Pokémon may be sent out to battle it; catching Pokémon here, as in most Safari Zones, requires sheer luck. There are four options in the battle screen: throw a Safari Ball, throw Bait, run away, and throw Mud. Throwing Bait makes a Pokémon less likely to run, but makes it harder to catch, while throwing Mud does the reverse, making it easier to catch but more likely to run.

The Safari Zone can only be accessed once the player has healed the sick Ampharos , Amphy , in Olivine City 's lighthouse .

  • 1.1 Base flee rates
  • 2.1 Default area layouts
  • 3.1 First Challenge
  • 3.2 Second Challenge
  • 4.1 Area upgrades
  • 6.7 Marshland
  • 6.8 Mountain
  • 6.9 Rocky Beach
  • 6.10 Wasteland
  • 6.11 Savannah
  • 6.12 Wetland
  • 7.1.1 HeartGold & SoulSilver arc
  • 9 In other languages

This Safari Zone works identically to the Great Marsh : Pokémon are made easier or harder to catch by modifying the catch rate of a Pokémon. Each Pokémon appearing in the Safari Zone also has an escape rate, representing the probability that they flee from battle; a Pokémon's escape rate is identical across all Generation IV games (however, their escape rates are not defined in games which they cannot be found in their Great Marsh or Safari Zone). As a rule of thumb, Pokémon at higher evolutionary levels generally have lower escape rates.

At the start of an encounter, both the catch rate and escape rate are set to their species defaults. When Bait is thrown, it lowers the escape rate by one stage, but has a 90% chance of also lowering the catch rate by one stage. When Mud is thrown, it raises the catch rate by one stage, but has a 90% chance of raising the escape rate by one stage. Stages for catch rates and escape rates work identically to stat stages : they can be raised as high as +6 and as low as -6, where 0 is the starting stage; multipliers at each stat stage also work identically.

At the end of each turn, a random number between 0 and 255 is generated. If it is less than the modified stat stage, the Pokémon escapes.

Base flee rates

pokemon safari zone mechanics

Like the Safari Zone in Hoenn and Great Marsh in Sinnoh , the Johto Safari Zone has six areas, which are inhabited by different Pokémon. A feature unique to this Safari Zone, however, is the customization of these areas. Each of the six areas may be placed in any arrangement the player desires. This is a useful function, as it means the player does not have to traverse to the furthest area from the entrance to get the Pokémon living in it. This is taken even further due to the fact that there are 10 unique defaults from the moment the Safari Zone is unlocked.

Customization happens on the Nintendo DS touch screen. By dragging and sliding the tiles with the stylus, the player can move them with ease. The exits to each area are arranged so that every conceivable arrangement of areas is possible: up to 2,985,984. In each specific area, the player can choose from several different objects and put up to 30 into the area, which can potentially draw out rarer Pokémon, Pokémon not found in the area, or Pokémon not found in the zone any other way. The specific layout of the Safari Zone may be shared by multiple players at one time, like other events in Generation IV , through record mixing or by using the Safari Zone Link.

Default area layouts

There are ten possible layouts that the areas can be arranged in by default when the player first reaches the Safari Zone. Between the ten default layouts, all of the areas are utilized at least once with the exceptions of the Desert and Rocky Beach areas; each default arrangement positions the Peak area right in front of the entrance. Six more areas can be added once Baoba 's second challenge is assigned to the player.

First Challenge

When the player first visits the Safari Zone, its owner, Baoba , will give the player their first challenge of finding and catching a Geodude inside of the Safari Zone. No matter which of the 10 possible default Safari Zone area set-ups is in use, the Peak Area where Geodude can be found is always the first area that the player enters.

Second Challenge

Three game-play hours after completion of the first challenge, Baoba will call the player and give them their second challenge. The point of this challenge is to get the player to use the Area Customizer, a machine that allows the player to move around and order the different areas of the Safari Zone. Using the Area Customizer to add the Desert Area, the player must catch a Sandshrew . When Baoba is shown a captured Sandshrew, he makes the player the new Safari Zone Owner.

After the player has both received the National Pokédex from Professor Oak , and 3 hours of gameplay have passed after completion of Baoba 's second challenge, Baoba will call the player to tell them that he has come up with a new idea for the Safari Zone. After receiving this call, the player will be able to place blocks in each active area of the Safari Zone. Each active area can contain up to 30 blocks at one time. Initially, the player will have access to only 6 block items. After another 3 hours of gameplay, Baoba will call the player again and add 6 new blocks. This cycle will repeat 2 more times until the player has been granted access to all 24 different block items.

Area upgrades

Each area of the Safari Zone keeps a hidden counter which tracks how many days it has been active. It adds 1 day to the count at midnight (00:00). After an area has been active for a predetermined number of days, it will be upgraded. Each upgrade acts as a multiplier for one block type within an area. For example, a Plains block in an area with no upgrades counts as a single Plains block point. A Plains block in an area with one Plains upgrade counts as two Plains block points. Baoba may call to notify the player when this occurs, however, the upgrade comes into effect regardless of whether the call has been received. The upgrades cannot be reverted once obtained, even if the player moves the area out of the current rotation or removes the blocks.

The invisible day counter for each active area of the Safari Zone is tied to the internal game clock of the system. Playing the game every day is not necessary to advance the counter as long as the game is used in the same system. If the game detects a different clock (either by changing the date or time or by booting the game in a different system), the counter will freeze for 24 hours after saving. If the clock was set one or more days forward, the counter doesn't advance to match the number of skipped days, but resumes counting from where it left off before the penalty period. The counter never resets to 0.

Many Pokémon are found in the Safari Zone with no additional input needed by the player. Other Pokémon will only appear if certain block objects are placed within each area. For example, Fearow will not appear in the Peak area unless there are five Forest objects placed in the Peak area. Some Pokémon need two types of block objects in order to appear. For example, Vigoroth requires both Plains and Forest objects.

The area upgrade mechanic within the Safari Zone is key to being able to encounter the more rare Pokémon types. For example, to encounter a Bagon within the Swamp area, the player must have unlocked the block capability and received enough notifications from Baoba that both Peak and Forest block items are available for placement. The Swamp area must then be made an active area within the Safari Zone for 110 days. This quadruples the block score for each forest block and triples it for each peak block placed within it. The player can then place 19 peak blocks (19 × 3 = 57) and 9 forest blocks (9 × 4 = 36), which achieves the required scores of 56 and 35 respectively to enable Bagon.

All encounter slots in the Safari Zone are 10% each. The block-based encounters will replace topmost available slot, with higher ID being prioritized. For example, having 5 points of Plains blocks and 10 points of Forest blocks in Wetland will cause the game to insert Farfetch'd , Furret and Pachirisu in grass encounter slots 1, 0, and 2, respectively.

The Safari Zone is not listed as a Pokédex area. Any Pokémon that can be encountered only here will have the area listed as "AREA UNKNOWN".

Additionally, when generating Pokémon's IVs , the game will reroll the numbers up to 4 times if none of the IVs are at 31.

If the player keeps track of every area's counter and changes them optimally, the player will need to wait at least 100 days to upgrade them all and gain access to every evolution family in the Safari Zone. In order to unlock every species in every area, however, the player will need to wait at least 140 days.

The Pokémon on the right side of the table become available earlier through evolution or breeding in other areas.

pokemon safari zone mechanics

To unlock every species in this area, it needs to be active for at least 60 days, after which Vigoroth becomes available by placing the necessary blocks.

Notably, Bronzor becomes available after 30 days and Spheal becomes available after 40 days. All other block-based encounters only need their respective blocks, without requiring any area upgrades.

The following are the default encounters for Safari Zone's Peak area.

The following are block-based encounters for Safari Zone's Peak area.

pokemon safari zone mechanics

To unlock every species in this area, it needs to be active for at least 40 days, after which Cacturne (also available in the Savannah area after 20 days) becomes available by placing the necessary blocks. However, Cacnea becomes available in this area after 20 days.

Notably, Vibrava becomes available after 20 days, but Trapinch becomes available after 30 days. Carnivine becomes available after 10 days. All other block-based encounters only need their respective blocks, without requiring any area upgrades.

The following are the default encounters for Safari Zone's Desert area.

The following are block-based encounters for Safari Zone's Desert area.

pokemon safari zone mechanics

To unlock every species in this area, only the blocks are needed. No upgrade is necessary.

The following are the default encounters for Safari Zone's Plains area.

The following are block-based encounters for Safari Zone's Plains area.

pokemon safari zone mechanics

To unlock every species in this area, it needs to be active for at least 70 days, after which Riolu becomes available by placing the necessary blocks.

Notably, Seedot becomes available after 10 days, Level 48 Nuzleaf becomes available in 20 days (Level 38 Nuzleaf doesn't require any area upgrades), and Nosepass becomes available after 30 days. All other block-based encounters only need their respective blocks, without requiring any area upgrades.

The following are the default encounters for Safari Zone's Meadow area.

The following are block-based encounters for Safari Zone's Meadow area.

pokemon safari zone mechanics

To unlock every species in this area, it needs to be active for at least 110 days, after which Bronzong becomes available by placing the necessary blocks. However, Bronzor becomes available in the Peak area after 30 days.

Notably, Beldum becomes available after 70 days, but Metang becomes available in the Mountain area after 30 days. Shuppet becomes available after 20 days. All other block-based encounters only need their respective blocks, without requiring any area upgrades.

The following are the default encounters for Safari Zone's Forest area.

The following are block-based encounters for Safari Zone's Forest area.

pokemon safari zone mechanics

To unlock every species in this area, it needs to be active for at least 110 days, after which Bagon becomes available by placing the necessary blocks. However, Shelgon becomes available in the Wetland area after 70 days.

Notably, Level 48 Duskull becomes available after 40 days (Level 42 Duskull doesn't require any area upgrades). All other block-based encounters only need their respective blocks, without requiring any area upgrades.

The following are the default encounters for Safari Zone's Swamp area.

The following are block-based encounters for Safari Zone's Swamp area.

pokemon safari zone mechanics

To unlock every species in this area, it needs to be active for at least 30 days, after which Banette becomes available by placing the necessary blocks. However, Shuppet becomes available in the Forest area after 20 days.

Notably, Roselia becomes available after 20 days, but Budew becomes available in the Forest area after obtaining the Plains blocks and the Rocky Beach area after obtaining the Forest blocks, without requiring any area upgrades. Seviper becomes available after 10 days, and Carnivine (also available in the Desert area after 10 days) and Croagunk both become available after 20 days. All other block-based encounters only need their respective blocks, without requiring any area upgrades.

The following are the default encounters for Safari Zone's Marshland area.

The following are block-based encounters for Safari Zone's Marshland area by placing the necessary blocks.

pokemon safari zone mechanics

To unlock every species in this area, it needs to be active for at least 80 days, after which Sealeo becomes available by placing the necessary blocks. However, Spheal becomes available in the Peak area after 40 days.

Notably, Metang becomes available after 30 days, but Beldum becomes available in the Forest area after 70 days; and Dusclops becomes available after 20 days, but Duskull becomes available in the Swamp area after obtaining the Peak blocks, without requiring any area upgrades. All other block-based encounters only need their respective blocks, without requiring any area upgrades.

The following are the default encounters for Safari Zone's Mountain area.

The following are block-based encounters for Safari Zone's Mountain area.

Rocky Beach

pokemon safari zone mechanics

To unlock every species in this area, it needs to be active for at least 100 days, after which Gible becomes available by placing the necessary blocks. All other block-based encounters only need their respective blocks, without requiring any area upgrades.

The following are the default encounters for Safari Zone's Rocky Beach area.

The following are block-based encounters for Safari Zone's Rocky Beach area by placing the necessary blocks.

pokemon safari zone mechanics

To unlock every species in this area, it needs to be active for at least 30 days, after which Solrock becomes available by placing the necessary blocks.

Notably, Breloom becomes available after 20 days, but Shroomish becomes available in the Savannah area after 20 days; and Medicham also becomes available after 20 days, but Meditite becomes available in the Mountain area after obtaining the Forest blocks, without requiring any area upgrades. All other block-based encounters only need their respective blocks, without requiring any area upgrades.

The following are the default encounters for Safari Zone's Wasteland area.

The following are block-based encounters for Safari Zone's Wasteland area.

pokemon safari zone mechanics

To unlock every species in this area, it needs to be active for at least 30 days, after which Torkoal becomes available by placing the necessary blocks.

Notably, Shroomish and Cacturne both become available after 20 days. All other block-based encounters only need their respective blocks, without requiring any area upgrades.

The following are the default encounters for Safari Zone's Savannah area.

The following are block-based encounters for Safari Zone's Savannah area.

pokemon safari zone mechanics

To unlock every species in this area, it needs to be active for at least 70 days, after which Shelgon becomes available by placing the necessary blocks. However, Bagon becomes available in the Swamp area after 110 days.

Notably, Buizel becomes available in this area after 40 days, but Floatzel becomes available in the Swamp area after obtaining the Peak Blocks, without requiring any area upgrades. All other block-based encounters only need their respective blocks, without requiring any area upgrades.

The following are the default encounters for Safari Zone's Wetland area.

The following are block-based encounters for Safari Zone's Wetland area.

In the manga

pokemon safari zone mechanics

Pokémon Adventures

Heartgold & soulsilver arc.

In Weavile Wobbles But It Won't Fall Down , Silver ventured to the newly opened Safari Zone after hearing about it from Clair . There he participated in a Safari Game, during which he was attacked by an Arbok and he countered its attack. In the midst of battle, Eusine stopped him and lectured him about the rules of the Safari Zone, which prohibit attacking the wild Pokémon. Silver, who had recently found out about Plates , showed Eusine a Plate he has found at Whirl Islands , but did not get any reaction out of him other than confusion. His actions were, however, seen by Petrel , who attacked him and Eusine with his army of Koffing . During the following battle, Petrel revealed information about the Plates and that he defeated Lance . The battle ended as Petrel left and Silver stole the Plates he had managed to find. Some time after, Silver encountered Crystal , who was on a field trip with the children from Earl's Pokémon Academy , and they decided to travel to Ecruteak City together.

pokemon safari zone mechanics

  • Johto did not have a Safari Zone in Generation II . However, an unused and incomplete map of the Kanto Safari Zone still exists in the code of the Generation II games. In its tall grass, there are no Pokémon, but some are available by fishing.
  • The number of Pokémon species that can be acquired in this Safari Zone is by far the largest quantity in the main series to date, and includes several species that were never before available in the wild, most notably Shelgon , Metang , Breloom , Vigoroth , and Riolu .
  • This is the only Safari Zone which the player can customize.
  • This is the first Safari Zone in which there is no step limit. The Hoenn Safari Zone in Pokémon Omega Ruby and Alpha Sapphire also does not have a step limit.
  • The two construction workers outside of the Safari Zone, in the Safari Zone Gate , imply that they are the ones who move the Safari Zone areas; they mention that most people would think a complicated system would be in place, as well as complaining about aches and pains.
  • Should the player use a wallhack to walk through the Safari Zone Gate without going through reception first, the Safari Zone will be 6 plain squares and the only Pokémon that will show up is a level 20 Rattata . However, the battle will go as it would anywhere else, instead of bringing up the Safari Zone's catching interface.
  • A graphical glitch occurs in the Swamp area. Four tiles at the top of the grassy patch appear to be empty at first, but when the player (or their partner Pokémon ) walks over the tiles, tall grass will appear underfoot.

In other languages

  • Candidates for moving
  • Articles needing more information
  • Safari Zones
  • Johto locations
  • HeartGold and SoulSilver locations

Navigation menu

Page actions.

  • View source

Personal tools

  • Create account
  • Editor's Hub
  • Frequently asked questions
  • Bulbawiki forum
  • Recent changes
  • Random page

Bulbagarden

  • Bulbagarden home page
  • Bulbagarden Archives
  • Bulbagarden Forums
  • Bulbagarden Discord server
  • What links here
  • Related changes
  • Upload file
  • Special pages
  • Printable version
  • Permanent link
  • Page information
  • Cite this page

Powered by MediaWiki

  • This page was last edited on 12 April 2024, at 22:04.
  • Content is available under Attribution-NonCommercial-ShareAlike 2.5 . (see Copyrights for details)
  • Privacy policy
  • About Bulbapedia
  • Disclaimers
  • Mobile view

Bulbagarden

  • Search forums

Follow along with the video below to see how to install our site as a web app on your home screen.

Note: This feature may not be available in some browsers.

  • Hey Trainers! Be sure to check out Corsola Beach , our newest section on the forums, in partnership with our friends at Corsola Cove! At the Beach, you can discuss the competitive side of the games, post your favorite Pokemon memes, and connect with other Pokemon creators!
  • Due to the recent changes with Twitter's API, it is no longer possible for Bulbagarden forum users to login via their Twitter account. If you signed up to Bulbagarden via Twitter and do not have another way to login, please contact us here with your Twitter username so that we can get you sorted.
  • Welcome Center
  • Bulbawiki Forum

Bulbapedia   Safari Zone mechanics

  • Thread starter kelvSYC
  • Start date May 2, 2011

More options

kelvSYC

  • May 2, 2011

I noticed that the mechanics of the Safari Zone is not detailed in BP, and according to other sites, it differs significantly from generation to generation. All Safari Zones involve catching full-health Pokémon with Great Ball-strength balls with a modified catch rate. There is also an escape rate, and baiting and rocking will (most likely) increase both or decrease both. The details vary, but the point is that there isn't a particularly good place to put the info. (Most notably, the G1 Safari Zone and the G3 FRLG Safari Zone are the same place, and work differently; but I don't want to also duplicate the G3 RSE Safari Zone's mechanics on the latter page.) Any suggestions?  

The dark lord trombonator

Yes, that's really my neck.

  • May 3, 2011

List the mechanics for each Safari Zone on the respective Zone's page. So for Kanto you would need to have subsections for Generation I and Generation III to list the different information. If FRLGKanto and RSEHoenn have the same mechanics, then we'd need to list the information twice. This seems the most logical way for me, even though the information is duplicated on two different pages. If someone is in the <REGION> Safari Zone, then they're going to open the article for that Safari Zone and want all the information there.  

  • I understand this is an old thread, but want to reply anyway

Similar threads

AllenWarrior

  • AllenWarrior
  • Sep 3, 2021
  • Pokémon News from Bulbanews

Archaic

  • Oct 27, 2023

Robert Akio

  • Robert Akio
  • Apr 13, 2022

Sushi The Enby

  • Aug 29, 2023
  • The War Room Archive
  • Word Count: 1.1k

Maniacal Engineer

  • Maniacal Engineer
  • Sep 28, 2023
  • This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register. By continuing to use this site, you are consenting to our use of cookies. Accept Learn more…

pokemon safari zone mechanics

pokemon safari zone mechanics

Weird permitted domain -- moscow-integration.dcc2.svc.ca2.internal.zone

Hello everyone,

I'm looking for some help or information regarding a domain I noticed in pi-hole earlier this week. For some reason pi-hole is permitting the domain moscow-integration.dcc2.svc.ca2.internal.zone and I cannot find any information regarding its origin or the application that is trying to access that domain.

My pi-hole is setup as the primary DNS on my router so all the traffic I see in the dashboard comes from either 192.168.1.1 or localhost so unfortunately I can't see what client is trying to hit that domain.

Would anyone have any idea/information regarding the moscow-integration.dcc2.svc.ca2.internal.zone domain? I have since blacklisted the domain on my pi-hole.

Screenshot_2020-08-02 Pi-hole - raspberrypi3

Blocking this domain has no effect, since the domain does not exist on the internet. With or without blocking, the domain won't be resolved to an IP.

You have several options to show individual IP's on your Pi-hole, which would assist in determining the source of the queries.

You can also turn of clients one at a time until the requests stop, then the last client turned off is the source.

Thank you jfb, I really appreciate your response. I enabled the DHCP on my pi-hole and now I can see which client is trying to hit what domain. Oddly, the weird domain ( moscow-integration.dcc2.svc.ca2.internal.zone ) appears to be coming from my wifes iphone... Will continue to investigate but this is a good start.

Thanks again.

This topic was automatically closed 21 days after the last reply. New replies are no longer allowed.

IMAGES

  1. Pokémon Ruby and Sapphire/Safari Zone

    pokemon safari zone mechanics

  2. Safari Zone

    pokemon safari zone mechanics

  3. Pokémon FireRed and LeafGreen/Safari Zone

    pokemon safari zone mechanics

  4. 5 Ways to Catch Pokémon in Safari Zone

    pokemon safari zone mechanics

  5. Hoenn Safari Zone

    pokemon safari zone mechanics

  6. HOW TO FIND SAFARI ZONE IN POKEMON MMO 3D BEYOND LIMITS 2019

    pokemon safari zone mechanics

VIDEO

  1. LIVE! 15 Shiny Pokemon for Safari Week 2023!

  2. First City Safari Event Of 2023 In Pokémon Go Date And Place Released !

  3. PRO #14

  4. PokeAtlas ~The Mew Update~ Trailer

  5. Safari zone Catching spree! How to catch more than 5 different rare pokemon

  6. Pokemon Emerald Walkthrough (2023) Part 26: Lillycove and The Safari Zone!

COMMENTS

  1. R/B/Y Safari Zone Mechanics

    Throwing a Ball. Capturing in the Safari Zone follows the regular R/B/Y capture algorithm, though since neither the Pokémon's HP nor its status can be affected and the only balls available are Safari Balls (identical to Ultra Balls), a lot of things are abstracted out in the Safari Zone. Unfortunately, thanks to the game's flawed RNG, Safari ...

  2. Safari Zone

    The mechanics of the Safari Zones are similar to each other. Most have a $ 500 entry fee, a step limit, a series of distinct areas with different wild Pokémon in each, and 30 Safari Balls, with which players may catch the Pokémon they come upon. The most important of their specific mechanics, however, is that Trainers do not initiate Pokémon battles with the wild Pokémon, but instead must ...

  3. Kanto Safari Zone

    The Kanto Safari Zone (Japanese: サファリゾーン Safari Zone) is a special Pokémon preserve in Kanto that Trainers can enter to catch wild Pokémon. It is owned by Baoba. ... The Safari Game mechanics were overhauled to more closely resemble the one in the Hoenn Safari Zone. Like it, there is an additional "catch factor" that begins at ...

  4. Safari Zone mechanics

    Mechanics Safari Zone mechanics. In the Safari Zone, special mechanics come into play which mean that you cannot catch Pokémon by traditional means and must instead try to influence your catch chances by throwing rocks and bait at the target Pokémon.. While fighting in the Safari Zone, you will have four option in battle: Throw a Rock; Throw some Bait, ...

  5. Pokémon FireRed and LeafGreen/Safari Zone

    Pokémon FireRed and LeafGreen/Safari Zone. Speak to the gate attendants to receive 30 Safari Balls. To catch any wild Pokémon you find, toss Safari Balls at them. Often you'll have to throw bait or rocks to distract certain Pokémon, so try different combinations when a particular Pokémon keeps escaping -- that is the trick.

  6. Great Marsh (Safari Zone) Daily Pokemon and Guide

    This is a map and walkthrough for Great Marsh, the Sinnoh region's very own safari zone in Pokemon Brilliant Diamond and Shining Pearl (BDSP). Learn about the mechanics of the Great Marsh, the Great Marsh Daily Pokemon, what Pokemon are found in each area, and what trainers, items, and events are encountered here.

  7. Safari Zone

    Safari Zone mechanics. You have a 500-step counter while inside the Safari Zone. Running out the counter will automatically return you to the entrance, as will running out of Safari Balls. Turning on the spot does not count as a step, but can still be used to trigger wild Pokémon battles.

  8. The Secrets of the Safari Zone

    The concept of the Safari Zone is simple: here's a huge area full of Pokémon, here's a bunch a Balls, catch 'em! But if we look deeper, the Safari mechanics ...

  9. Pokéarth

    Game Mechanics-Scarlet/Violet IV Calc. Pokémon of the Week-9th Gen-8th Gen-7th Gen; Pokémon Timeline; Pokémon Centers; Pokémon Championship Series; Hatsune Miku Project Voltage; Pokémon in Museums & Exhibitions-Pokémon x Van Gogh; Pokémon Day; Pokémon Presentations; Pokémon Shirts; Theme Parks; Forums; Discord Chat; Current & Upcoming ...

  10. Understanding the Safari Zone in Pokémon FireRed & LeafGreen

    In this video we explore the Safari Zone in Gen 3's Kanto games. We'll cover the basics, the complexities, and the glitches to help you succeed. Let me know ...

  11. r/pokemon on Reddit: Understanding the Safari Zone in Pokémon Emerald

    The Safari Zone was a Pokémon staple until Gen 5, a special zoned area usually containing rare Pokémon and unique mechanics to catch them. In this post, you'll learn everything you need to know about the Safari Zone in Generation 3's Hoenn games, Ruby, Sapphire and Emerald.

  12. Game Mechanics

    Gen IX Capture Mechanics. How capturing works in the ninth-generation games. R/B/Y Safari Zone Mechanics. An explanation of how the R/B/Y Safari Zone works, including an analysis of the surprising fact that bait and rocks are nearly always unhelpful and a calculator for your chances of capturing a Pokémon before it runs. R/B/Y Stat Modification

  13. 5 Ways to Catch Pokémon in Safari Zone

    To catch Dratini and the other high-value aquatic Pokémon in this area, use a Super Rod. Area 2. Located to the northeast of the Area 1. Kangaskhan 4%, Scyther (Red only) 1%, Pinsir (Blue only) 1%, Parasect 5%, Dratini 15%, Dragonair 1%. Area 3. Located to the northwest of the rest house in Area 2.

  14. Johto Safari Zone

    The Johto Safari Zone (Japanese: サファリゾーン Safari Zone) is a special Pokémon preserve where Trainers can catch certain types of Pokémon. The Johto Safari Zone made its debut appearance in Pokémon HeartGold and SoulSilver, where it was shown to be located northwest of Cianwood.It is located at the Safari Zone Gate, a bazaar that sprung up due to the Safari Zone's popularity.

  15. Safari Zone (Kanto) Pokémon locations

    Safari Zone, Kanto (location) Safari Zone, Kanto. (location) This is the Pokémon Location guide for Safari Zone in Kanto. Choose which generation of games you're playing to see the Pokémon and capture methods. Generation 3. Center. East. North.

  16. Safari Zone mechanics

    I noticed that the mechanics of the Safari Zone is not detailed in BP, and according to other sites, it differs significantly from generation to generation. All Safari Zones involve catching full-health Pokémon with Great Ball-strength balls with a modified catch rate. There is also an escape...

  17. Pokémon Heart Gold & Soul Silver

    In Heart Gold & Soul Silver, we have found where the Safari Zone has moved to , it is now in the new area found west of Cianwood. The Safari Zone works in a similar manner to the previous Safari Zones with you being given 30 Safari Balls and sent into the Safari Zone with only a limited amount of steps. There are six areas in the Safari Zone ...

  18. 628DirtRooster

    Welcome to the 628DirtRooster website where you can find video links to Randy McCaffrey's (AKA DirtRooster) YouTube videos, community support and other resources for the Hobby Beekeepers and the official 628DirtRooster online store where you can find 628DirtRooster hats and shirts, local Mississippi honey and whole lot more!

  19. Pokéarth

    Game Mechanics-Scarlet/Violet IV Calc. Pokémon of the Week-9th Gen-8th Gen-7th Gen; Pokémon Timeline; Pokémon Centers; Pokémon Championship Series; ... Safari Zone: Pokemon: South Exit: Fuchsia City. Game Anchors: Gen III: Gen I: Area Anchors: Area 1: Area 2: Area 3: Area 4: Area 1. Wild Pokémon. Anchors: Standard Walking: Old Rod: Good Rod:

  20. Pokemon Go in Moscow? : r/pokemongo

    I'm heading out to Moscow for a few weeks and was wondering if anyone had any info on how many pokestops are about or gyms etc in the middle of…

  21. Pokéarth

    The Safari Zone is located within Route 121 and contains a variety of Pokémon not typically found within the Hoenn region. Originally, it has four areas. The two bottom ones can be accessed at any time. The northwest one requires the Mach Bike while the northeast one requires the Acro Bike. In Emerald, two more areas open up after the National ...

  22. Home page of Vladimir Manuilov

    Vladimir Manuilov's homepage . Dept. of Mech. and Math. Moscow State University Moscow, 119992, RUSSIA Fax and phone: +007 (495) 939 37 98 E-Mail: manuilov[at]mech[dot]math[dot]msu[dot]su

  23. Weird permitted domain -- moscow-integration.dcc2.svc.ca2.internal.zone

    Hello everyone, I'm looking for some help or information regarding a domain I noticed in pi-hole earlier this week. For some reason pi-hole is permitting the domain moscow-integration.dcc2.svc.ca2.internal.zone and I cannot find any information regarding its origin or the application that is trying to access that domain.. My pi-hole is setup as the primary DNS on my router so all the traffic I ...