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Video Game / BIT.TRIP

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I command destiny. Technology is fleeting. With rhythm comes responsibility. I command rhythm. By being, we are charged to command. The subordinate is superior. We are all commanders. We are all on a BIT.TRIP . — CommanderVideo , Nintendo Power Issue 244

All right, let's put this as straight as possible: you are playing Atari 2600 games while high on acid. While listening to NES music. Nothing could be more awesome.

  • BIT.TRIP BEAT , is like a game of single-player Pong where you must defend the left side of the screen from an onslaught of bouncing squares (called "beats") using only a tiny paddle. Once you start to get the hang of things, the beats start moving faster, circling around in unpredictable patterns, and using every part of the game experience to issue a challenge of both real and Fake Difficulty , setting the tone for the series. Also available on Steam and iOS .
  • BIT.TRIP CORE , was released four months after the first. It changes the control scheme around a little bit, ditching the Pong paddle and replacing it with a red D-pad in the center of the screen that shoots lasers at the passing beats. The third game available on Steam .
  • BIT.TRIP FATE was released on October 25, 2010. It is a literal Rail Shooter , with the Five-Man Band from the last game serving as powerups. It represented a merging of the literal and figurative aspects of the series, and is notably darker in theme than the others .
  • The sixth and final game, BIT.TRIP FLUX , was released February 28, 2011. In essence it is a horizontal reversal of the first game , but with elements taken from each of the other games in the series.
  • Runner2 , in turn, got a promotional web-based Spin-Off titled CommanderVideo , a Canabalt -style endless running game using the Retraux graphics from Runner2 's Retro Challenges. However, the game has apparently been taken down, as its web address now redirects to the main BIT.TRIP website.
  • In 2017, another Spin-Off title was announced— Runner3 , a followup game to Runner2 for the Nintendo Switch !
  • BIT.TRIP RERUNNER + RUNNER MAKER : A full remake of the original RUNNER with redesigned levels, updated graphics and sound, new gameplay features, over 100 unlockable bonus levels using the music tracks from all previous BIT.TRIP games (including all of the regular and bonus levels from the original version of RUNNER ), and an editor for creating your own levels, released in September 2023 on Steam.

A pair of Compilation Rereleases , titled BIT.TRIP SAGA and BIT.TRIP COMPLETE , are available for the Nintendo 3DS and Wii respectively. The 3DS version is available as a digital download on the Nintendo eShop as well as a retail product, and features 3D, control changes to accomodate the lack of a Wiimote and of course, portability, while the Wii version features 3 difficulty levels, a soundtrack CD * The 3DS version also came with a limited soundtrack provided it was preordered online via Gamestop , online leaderboards, and other extras for fans who have followed the series the whole way through.

Another compilation of the six original games, titled The BIT.TRIP , was released digitally on PlayStation 4 and Play Station Vita as a cross-buy title in December 2015.

After five years, all six games are set for individual digital release on the Nintendo Switch . Each game contains the bonus content from COMPLETE , and while all are sold separately, buying one nets a deep discount for the other five.

The initial hype for these games came from an online Viral Marketing campaign, encouraging users to try and decode hidden messages from a mysterious " CommanderVideo " entity. CommanderVideo is portrayed in the game's story cutscenes as a box/astronaut/television-like creature, and the story follows his adventures through space as he matures, assembles a Five-Man Band , and beats up a gear robot to... uh... well, nobody's really too sure . The series does have a plot, although a good deal of it is found All There in the Manual (which COMPLETE includes as in-game liner notes). It's mostly symbolic instead of literal in terms of storytelling, and it was only once the series was completed that people could reflect on the series as a whole for its meaning. The final game is dedicated to Carl Sagan as well, and in hindsight the series incorporates a lot of his philosophy .

CommanderVideo has made appearances in several other games, including a playable appearance in Super Meat Boy . He also has the honor of being the first representation of an indie game in the Super Smash Bros. series, appearing as an unlockable trophy in Super Smash Bros. for Wii U .

Tropes that appear in the six original games:

  • Arch-Enemy : Mingrawn Timbletot is this to CommanderVideo . To a point where the commander wants him dead even if he'll also die in the process.
  • Ascended Glitch : In BEAT , hitting the pong ball with the corners of Player 2's paddle will cause the ball to gain way too much momentum and go haywire, making the final boss trivial to beat. When the game was patched, Gaijin specifically didn't fix the bug because it was a "cool advanced technique".
  • A Winner Is You : Parodied at the end of FLUX : You are presented with a GAME OVER screen .
  • From BEAT : The core gameplay.
  • From CORE : Some of the power-ups.
  • From VOID : The inclusion of checkpoints and Beats that harm you if you try to repel them.
  • From RUNNER : Multiplier based on power level.
  • From FATE : Messages that fly by in the background of each stage segment.
  • Big Bad : From RUNNER onwards, Mingrawn Timbletot, a large gear robot, is this for the series.
  • Bonus Stage : Collecting all pieces of gold in a stage in RUNNER will activate one at the end of said stage.
  • The first and last games of the series, BEAT and FLUX respectively, have identical controls, but on opposite ends of the screen.
  • The last background image seen in FLUX is the giant blue ball that represents a heartbeat at the very beginning of BEAT . The comet from said song also makes an appearance as it flies back to the blue ball .
  • The last level in "FLUX", called Catharsis, uses the background from the first level of "BEAT" , except the imagery is updated, has some minor changes (The Giant Ball is moved to the epilogue) , and the imagery is played backwards.
  • Every song in FLUX is based upon Transition, the first song in BEAT , in some way. The opening theme is based upon Growth, the third song in BEAT , as well as "Move to Intercept", the menu theme of that game (made by the same guy).
  • Bittersweet Ending : At the end of the series, Timbletot's mad machine schemes are put to rest, but his insults towards CV result in a rage-filled Mutual Kill , leaving his friends behind. CV finds closure as he heads off to the afterlife, finally at peace.
  • Bullet Hell : BEAT and CORE are rare inversions where you must hit all the dots instead of dodging them. In VOID and FLUX , you have to do both . The final boss in VOID is also a textbook example of classic Bullet Hell. FATE is the straightest example, being an actual shoot 'em up, complete with tiny hitbox.
  • Call-Back : In the background of FLUX are the level names and other statements from previous games in the series, representing CommanderVideo reflecting on his experiences . Some of the names are those of later stages in FLUX , possibly to reinforce the non-linearity of time in the ethereal.
  • Checkpoint Starvation : BEAT and CORE completely lack checkpoints, and with each stage being at least 15 minutes long, you'll lose a lot of time if you get a game over. The other games lessen the blow of this; VOID and FLUX have checkpoints you can return to, and RUNNER and FATE have shorter stages that add up to the same amount of time as the standard three stages do.
  • In RUNNER , Junior Melchkin, Radbot, and Meat Boy each appear in the background once (the former two appearing in the levels named after themselves, the latter in "Gall Blaster"). Eventually, they all show up in "The Source", assisting in CommanderVideo 's Roof Hopping . CommandgirlVideo also shows up in this level, though it isn't until after the level that CommanderVideo takes notice...
  • Mingrawn Timbletot, also introduced in RUNNER , first shows up in Impetus as a normal boss, and most players are probably going to forget about him. Then he shows up as Triumph's boss, and the game's ending makes it clear that he's the Big Bad for the rest of the series.
  • Color-Coded Multiplayer : Played straight in BEAT and CORE , but averted in VOID (the players are identified by the number next to their Void instead). There was no multiplayer in RUNNER , but it returns later in the series.
  • Continuing is Painful : If you die in VOID , you have the choice between accepting your current score for the high score list, or losing all your points to continue.
  • Co-Op Multiplayer : With four players in BEAT and VOID and two players in CORE , FATE , and FLUX . BEAT , CORE , VOID , and FLUX are all individual-style, while FATE is assistant-style. Averted in RUNNER for storyline reasons and averted completely in SAGA , likely out of space concerns.
  • Crossover : Meat Boy and Mr. Robotube appear as Commander Video's friends in the RUNNER series, FATE , and as an abstract projection in FLUX .
  • Darker and Edgier : FATE . The environments are considerably emptier and darker, the music is more sparse and generally deeper and less energetic, the game is more action-based with less rhythm elements, and the plot focuses on CommanderVideo 's Sanity Slippage while trying to fight through Timbletot's forces.
  • Dead to Begin With : Because Commander Video died in FATE , this is the plot of FLUX .The commander sees the afterlife, watching his mind wither before him.
  • Death Is a Slap on the Wrist : In RUNNER , hitting an obstacle just sends you back to the start of the (rather short) level. You even get an achievement for exploiting this: EVERYONE.PLAYED BRAID Bonk after missing a Gold Bar to rewind time and try again
  • Difficulty Levels : The iOS , PC and COMPLETE versions have an Easy Mode and a Hard Mode, which influence how fast the meters going both ways fill.
  • Distaff Counterpart : CommanderVideo gets one in RUNNER . She's even named " CommandgirlVideo ".
  • The iOS version of BEAT currently has a level pack based on VOID .
  • Runner2 has additional characters from other games in the Good Friends Character Pack, consisting of Razputin , Quote , Doctor Fetus , Josef , Spelunky Guy , and the Steam-exclusive Atlas .
  • FATE is the clearest one, ending with CommanderVideo 's rage getting the best of him, causing him to sacrifice himself just to finish off Timbletot. The Commander's friends weep as his ghost floats off to start the events of FLUX .
  • Dropped a Bridge on Him : In the first cutscene of FATE alone, Radbot apparently stops working altogether, and his head splits apart, revealing Mr. Robotube .
  • There's actually a Game Over in RUNNER , though it requires a completely Epic Fail on your part. It involves not jumping when you have to Goomba Stomp the final boss .
  • You can play random notes in all the games by pressing a button that isn't used for any purpose in that game.
  • Easy Levels, Hard Bosses : VOID and FATE have harder bosses than levels.
  • Easy-Mode Mockery : In RUNNER , playing on Easy removes the gold and Retro Challenges, and makes it impossible to get a Perfect.
  • Everything's Better with Rainbows : BIT.TRIP ' s rainbow has a distinctly different color arrangement.
  • Everything's Better with Sparkles : As you Mode Up in RUNNER , CommanderVideo will leave behind a trail of sparkles, which eventually becomes his distinctive rainbow trail.
  • The End of the Beginning : Level 1-10 of RUNNER is titled this. Later in the game, there are also stages titled "Middle of the Middle" and "Beginning of the End"
  • Exactly What It Says on the Tin : It's like an acid trip. And, somewhere, bits are involved. Made even more hilarious in FLUX , which gets binary digits involved.
  • Fade to White : At the end of FLUX . You keep playing but ultimately have to stop because you can't see (the beats and panel are both white in this game) . And then you hear Transition start .
  • Final-Exam Boss : CORE 's final boss is essentially a test of how well you remembered specific patterns in all of the levels.
  • Flash of Pain : The enemies in FATE flash red when hit.
  • Foreshadowing : The explanatory letters in COMPLETE reveal that the ghostly figures in the first level of BEAT are dead members of CommanderVideo 's species, returning to where they came from. This is exactly what he does in FLUX .
  • "Get Back Here!" Boss : The final boss of RUNNER has you chasing Timbletot over roof buildings, until you reach a spring at the very end that allows CommanderVideo to Goomba Stomp him .
  • Goomba Stomp : How CommanderVideo defeats the final boss in RUNNER .

bit trip runner levels

  • Hard Mode Perks : In FLUX , playing on Hard increases the amount of Beats missed required to drop a level. This was the result of a bug in COMPLETE , and does not appear in other versions.
  • He Who Fights Monsters ; FATE focuses on how CommanderVideo 's increasing anger at Timbletot is causing him to forget his belief in The Power of Love . By the end of the game, he is hell-bent on killing Timbletot, even if it means killing himself in the process .
  • Hitbox Dissonance : In FATE , bullets pass through CommanderVideo unless they hit his Core.
  • The boss of each song simulates an old Atari 2600 or Arcade game. BEAT had a sideways game of Break Out and an actual game of Pong against an AI , and CORE had strange versions of Missile Command and Asteroids .
  • Each stage in RUNNER has a respective "retro stage" that resembles Pitfall! .
  • The Homeward Journey : The premise of FLUX ; A dead CommanderVideo returning to the place where he started life .
  • It's a little known fact that hitting all the beats in a single song will get you acknowledgment at the score screen. Though, it's no surprise not many people have seen it.
  • COMPLETE has a hundred and twenty Challenges (twenty in each game) to play through. It also has plenty of unlockables... of which the Songs require you to get Perfects.
  • Idiosyncratic Combo Levels : The music in each game changes slightly depending on combo, in addition to the names of the extra modes, which banana slamma in sequence based on some level of combo. NETHER is the lowest, HYPER is normal, then MEGA, SUPER, ULTRA, EXTRA, GIGA, and META, with SUPER onwards being added in each subsequent game.
  • The trippy background images are enough to distract you from the field of play. This is completely intentional.
  • In the "Challenge" portions of BEAT , CORE , VOID , and FLUX , your paddle is shrunk down to half-size, your Control Stick is reversed, or you have to rotate the actual controller 90 degrees around the Control Pad to match what's onscreen .
  • Killer Robot : Mingrawn Timbletot, the series' Big Bad , as well as most of the enemies you come across.
  • Large Ham : CommanderVideo himself. Listen closely in RUNNER and FATE . CommanderVideo announces the mode he transitions to. NETHER. HYPER. MEGA! SUPER! ULTRA! EXTRA!! GIGA!!!
  • An identical-sounding heartbeat-like bass track is present in many of the series' songs, including Transition, Control, Id, and nearly everything in RUNNER .
  • CommanderVideo has a theme song that plays in the first world of RUNNER, the end of FATE and the final level of FLUX . The distinctive first four notes play in varying orders in the first level of BEAT and in the first cutscene of FLUX . All of FLUX 's level songs are based around BEAT 's first level's music . On FLUX 's full soundtrack, the notes play in the correct order one last time at the very, very end. CommanderVideo and CommandgirlVideo .-->
  • Mind Screw : The whole freaking thing . The first game's story is about CommanderVideo flying through space, exploring the inside of a planet, and then... uh... building a brain out of voxels. The second game is about CommanderVideo meeting other people, exploring a city with them, and then acquiring independence from them. The third game had CommanderVideo growing in size and harassing the populace until they combine themselves into an even bigger giant, at which point the Commander is intimidated down to size and decides to make amends with the others . What does it all mean? Your guess is as good as mine. Fortunately, starting with BIT.TRIP RUNNER , the series stopped messing with people's minds for the most part and showed them what's really going on. At least until FLUX , where the game returns to oblique symbolic metaphors, once again leaving everyone clueless.
  • The readme files for the soundtracks have some interesting hints: that BEAT is about CommanderVideo 's "aural journey from the ethereal to the corporeal", that CORE is about his "aural soul quest as he transitions into the land of the tactile", that VOID is about his "aural soul quest as he learns what it means to interact with others", and that RUNNER is about him "tak[ing] the world by storm." Indeed, if the story is considered to be a chronicle of a man's existence, a lot of things suddenly start to make sense.
  • Alex Neuse, the game's creator, has confirmed that Commander Video's story is about the development of human life.
  • Minecart Madness : RUNNER and Runner2 have continuous moving and obstacles to avoid and things to collect, despite not involving mines or carts.
  • Hitting the Beats (or doing successful actions in RUNNER or downing enemies in FATE ) makes beeping noises that contributes to the music.
  • In BEAT and FLUX , stereo is utilized by playing one blip on your paddle's side when it hits, then another on the other side when it goes off-screen.
  • Musical Nod : "Transition" from BEAT briefly plays during the opening to RUNNER ' s "Triumph" stage. A bit from the "Concept" cutscene from BEAT also plays in the cutscene after "Triumph".

bit trip runner levels

  • There's a very good reason why they go through the trouble of including everyone who's ever gotten a "PERFECT!" on a stage on their website.
  • Of all of the games, FATE and CORE are quite a bit harder than the rest.
  • One-Hit-Point Wonder : Played with in RUNNER , where CommanderVideo can only take one hit, but is merely sent to the beginning of the stage. Unless you miss the final spring in the last level, after which you get to watch the Commander twitch on the ground until the Game Over screen pops up.
  • Happens often with Beats due to the Interface Screw . And you only have about half a second to catch sight of that little thing anyways.
  • Possibly made worse in FLUX since every single beat is the same color—white. (However, given that the background gets increasingly bright and colorful with each Mode, this can become a bit of a mercy.) They do have a faint colored glow around each one, but good luck seeing which one's which.
  • Power of Love : The Commander and his team believe this fighting Mingrawn Timbletot. During FATE , the Commander abandons his ideals and kills both himself and Mingrawn Timbletot in a rage .
  • Product Placement : NULLSLEEP's logo appears as part of Super-Ego's beat pattern in VOID , accompanied by the word NULLSLEEP passing by in the background.
  • The end of VOID has CommanderVideo exclaiming, "I! Am! READY!"
  • Also, Mingrawn Timbletot caps off RUNNER by darkly declaring, "You... are... not... a... man! "
  • Rail Shooter : Literally in FATE — CommanderVideo is on a rail, and you control both him and a crosshair.
  • Rainbow Lite : CommanderVideo's rainbow trail consists of yellow, orange, blue, pink and violet, four of the colours you'd see of an usual rainbow.
  • Ray Gun : Most prominently in FATE , coming in many forms depending on what wingmate powerup you have and your Mode; (though not with sound effects or (except in a few cases ) traditional "laser weapon" looks) the enemies use this as well. Gratuitously.
  • Recurring Boss : Mingrawn Timbletot is fought twice in RUNNER , and once in FATE .
  • Retraux : The base parts of the game have a pixel are style, and are reminiscent of Atari graphics. Anything not designed like that is made of voxels instead.
  • Rhythm Game : The games' genre is filed under "Retro Rhythm Action".
  • Rule of Three : There are three songs in each game: BEAT had "Transition", "Descent", and "Growth"; CORE had "Discovery", "Exploration", and "Control"; VOID had "Id", "Ego", and "Super-Ego"; RUNNER had "Impetus", "Tenacity", and "Triumph"; FATE has "Patience", "Frustration", and "Anger" ; and FLUX had "Epiphany", "Perception" and "Catharsis".
  • Seen in Triumph are posters with cats that read "I am only a cat." It's actually available as fan-made merchandise.
  • From the PotatoFoolsDay level "<test>": GLaDos : "You are only human."
  • "I Am Only a Man" is a title of one of the songs from Runner2 .
  • Scare Chord : While you are playing the first two levels in FATE , a startlingly loud sound is heard accompanied by either a bleak message like "NO FUTURE" or "NO MEANING", or the level's boss, and the song itself moves onto its next part. The same thing happens in the other four levels, only the sound isn't abruptly loud.
  • Scoring Points : One of the taglines for BEAT was "Points matter again". (Though, for rhythm games, didn't they always?)
  • Sequel Escalation : Each game so far adds a new Mode to Mode Up into. Nether, Hyper, and Mega Modes were the first ones featured in BEAT , then CORE added Super Mode, followed by Ultra Mode in VOID , Extra Mode in RUNNER , Giga Mode in FATE , and finally Meta Mode in FLUX . Yet another instance of the games' Idiosyncratic Combo Levels .
  • The first two games had these as Meaningful Background Events , as a Core and a Void both popped up towards the end of the final levels in BEAT and CORE , respectively. The third game had CommanderVideo running increasingly fast in The Stinger of VOID to tie into RUNNER . As well as the subsequent " I..am... READY!! " following said running.
  • The floating bricks and the flapping birds/bats in the background near the end of VOID also hold significance to both RUNNER and FATE . (They're similar to the flies around the garbage seen in Triumph for RUNNER .)
  • The fourth game had the Five-Man Band shown in The Stinger confronting an angry Mingrawn Timbletot, who flies away screaming "YOU ARE NOT A MAN!"
  • And the fifth game has CommanderVideo becoming a spirit and rising up offscreen, ready to Ascend to a Higher Plane of Existence and begin The Homeward Journey . No dialogue here, unlike the others.
  • The sixth game has a sequence called "Home" played after completing Catharsis, where you are able to, interspersedly, hit the same sequence of Beats from the very beginning of Transition from BEAT , in the same order . Seeing as the game's story goes in a circle, this could count as a Sequel Hook of sorts.
  • RUNNER 2 sets up FATE, with Commander Video becoming increasingly angered at Mingrawn Timbletot , and having his visor turn red after escaping the alternate universe he's been trapped in for fifteen months (although it appeared that he was only gone for a split second to everyone else.)
  • Sheathe Your Sword : In an incredibly meta example, FLUX literally makes the player do this at the end.
  • BEAT 's second and third bosses are games of Breakout and Pong respectively.
  • CORE 's second and third bosses are based on Missile Command and Asteroids respectively.
  • VOID 's first and second bosses are based on Spy Hunter and Pac-Man respectively.
  • RUNNER has the level names Crater Raider and Sewer Snark .
  • CommanderVideo 's form in the cutscenes of FLUX resembles the freeform pointer of the Magnavox Odyssey .
  • Silent Credits : At the end of FLUX , there is no sound while credits play.
  • Some Dexterity Required : While the controls are simple enough, the things the game makes you do with them can only be described as combos from hell. Add to that the fact that BEAT and FLUX use non-optional motion controls- the muscle memory has to be all in your wrists.
  • Sprite/Polygon Mix : The playing field is simple 2D, the backgrounds are all 3D environments. (Except for VOID , but its cutscenes still feature them.) Averted in RUNNER ' s Retro Stages, which are solely 2D.
  • Suicide Attack : In FATE , CommaderVideo finishes off the Mingrawn Timbletot by slamming his own body against him, killing them both .
  • Tertiary Sexual Characteristics : CommandgirlVideo is a pink CommanderVideo with a box and mole. That's all for differences between them. This doesn't apply in Runner2 , however.
  • Tennis Boss : The final boss of FLUX has you playing tennis with a full-screen enemy paddle... or, arguably, fighting yourself as the final boss.
  • Theme Naming : Every game name except RUNNER and COMPLETE is only 4 characters long. In addition, most of them are pretty descriptive of gameplay: RUNNER is about... running , VOID has you controlling a movable black hole, and so on.
  • Unexpected Gameplay Change : BEAT has you playing a game of Break Out for one boss and an authentic game of Pong for another, at which points the rhythm aspect of the game would be completely set aside. Though if you listen closely, the bouncing of the ball from the walls and paddles does kinda follow the rhythm.
  • The music gets a techno beat if you're in "Mega" mode (and above). If you go down to "Nether" mode, the music is turned off completely.
  • In games after BEAT , "Nether" has a metronome to help you out.
  • In FLUX , the music doesn't change, but instead the instrument used when Beats hit the paddle and leave the screen change - all the way up to a violin in Meta mode.

Tropes that appear in the spinoffs:

  • Added Alliterative Appeal : The narrator is fond of this, especially in the intro. Narrator: When last we left CommanderVideo , his courageous contingent of charismatic compatriots...
  • Ambidextrous Sprite : In the final level, the character runs left instead of right. Despite the game being three-dimensional, their models are flipped.
  • And Your Reward Is Clothes : There are forty unlockable costumes to collect from treasure chests.
  • Whetfahrt Cheesebörger, an unlockable character, is a person with a hamburger head. Unkle Dill is a man-sized anthropomorphic pickle. We can also throw in Awnty Rewty from Runner3 in as well.
  • Artifact Title : Averted. Runner2 , due to no longer having an 8-bit artstyle, is called Bit-Trip Presents: Runner2 instead of Bit-Trip Runner2 , like you would expect. Runner3 completely ditches the Bit-Trip name for the same reason.
  • Art Shift : Unlike the other games, Runner2 's art style is much more cartoony. Even the "retro" stages have a different art style, leaning more towards late-era NES games.
  • As Himself : Charles Martinet , who serves as The Narrator . In Runner3 , he gets Promoted to Playable as a cartoon caricature of himself.
  • Bad Santa : The boss of Foodland is a robotic Santa Claus obsessed with meat products named Sausage Santa.
  • Big Boo's Haunt : Spookyland in Runner3 , complete with doll heads, giant worms, an Amusement Park of Doom , spooky trees with eyes on them...
  • Bigfoot, Sasquatch, and Yeti : Bigfoot appears in daisy dukes in one level of World 3.
  • Runner3 one-ups it with Spookyland, which features, among other things, oversized pulsating worms and giant screaming doll heads.
  • Boss Banter : Sausage Santa taunts the player with hot dog puns all throughout his battle. Sausage Santa: I WILL RELISH YOUR DEMISE!
  • Boss Subtitles : Every boss in Runner3 gets some.
  • "The Milky Way" in Runner3 features a giant fish that leaps from the background into the foreground, similar to the ones found in Tenacity in RUNNER .
  • The Cameo : Slender Man appears several times in the background of Runner2's level "Bush Wacky".
  • Cloud Cuckoo Land : Most worlds in the game are full of rather bizarre creatures, things that shouldn't have faces having them, and extremely odd geometry. The Supernature is the most apparent about it, hosting many urban legend creatures and having trees, mountains, and celestial objects bearing faces. In-story, the justification is that CommanderVideo was sent to the game's world by being hit with a "reality unfusion beam".
  • Collection Sidequest : Runner3 has puppets scattered around each level. Collecting all nine in each world unlocks a puppet show which gives details on the bosses.
  • Cosmetic Award : You can get various costumes for all of the characters save one.
  • Runner3 features Shovel Knight , Eddie Riggs , and Dave .
  • Death Is a Slap on the Wrist : If you are "bonked", you are just flung to the beginning of the level or a checkpoint.
  • Then in the third game, Radbot and Junior Melchkin are the only two who show up- Meat Boy doesn’t even get a mention!
  • Denser and Wackier : Everything about Runner2 and Runner3 is significantly more cartoony than the mainline BIT.TRIP games. The original Retraux / Voxel art style has been replaced with an extremely expressive fully-3D one, CommanderVideo can now dance for extra points, the minimalist storytelling is replaced with Charles Martinet narrating everything in a hammy and over-the-top fashion, characters include a man with human legs and a fish torso and a human with a cheeseburger for a head. The games also contain a lot of cartoonish Stock Sound Effects and even the music is more upbeat in tone than the subdued melodies of the main series.
  • Difficulty Levels : There's three; "Quite Easy", "Just Right", and "Rather Hard". They change the amount of obstacles in a level, and beating every level with a Perfect+ on all three difficulties can unlock an achievement on some platforms.
  • Disco Dan : Whetfahrt Cheesebörger, unlockable in the Supernature. The end of the disco era forced Cheesebörger to serve as a mascot for Burger Mouth.
  • Easy-Mode Mockery : Playing more than 50 levels on Easy no longer counts for any rewards. However, aside from that, it's possible to get a Perfect+ and retro cartridges and progress in the game on Easy.
  • Eternal Engine : The Mounting Sadds in Runner2 , which combines this trope with Lethal Lava Land , as well as Machineland in Runner3 .
  • Face–Heel Turn : The boss of Machineland in Runner3 is Reverse Mermech, which is Reverse Merman having been brainwashed and turned into a machine by Timbletot.
  • Fantastic Nature Reserve : The Supernature is a forest housing many common animal species , such as living trees, kasa-obake, Bigfoot, and Slender Man.
  • Foreshadowing : Commander Video's eyes briefly glow red in the ending, the first hint at his FATE.
  • Gag Penis : Reverse Merman has an impressive set of testicles. One can say that they're fish balls .
  • Gangplank Galleon : The Emerald Brine consists mostly of running across docks above the ocean, and ships can be walked on in several levels.
  • Gravity Is a Harsh Mistress : Happen in one cutscene to CommanderVideo , as he " realizes the gravity of the situation ".
  • Green Aesop : A mild one: As the player progresses through the Supernature , there are fewer and fewer standing trees, and the last few levels show a lot of lumber and stumps. Apparently Mingrawn Timbletot's doing all the cutting. Defeating the boss awards the achievement "Super Tree Hugger". In the Mounting Sadds, the later levels have "Timdustries Earth Lurching: A Lot Now, Nothing for the Future!"
  • Grind Boots : The player has no trouble with grinding across the many rails in the game with their feet. Or their hands.
  • Runner3 features Dave , Shovel Knight and Eddie Riggs as secret characters.
  • Heävy Mëtal Ümlaut : One of Commander Video's costumes in Runner 2 is called Gettin Schlörtzed, named for one of the "brought to you by" brands. There's an unlockable character from World 3 called Whetfahrt Cheesebörger, too.
  • Homage : Some stages contain a retro cartridge, which takes the runner to a retro level that resembles Pitfall! .
  • 100% Completion : There are 100 levels in three difficulties and the possibility of a Perfect+ in each. Also, collecting all the retro game cartridges unlocks the final character. On Steam, getting every Perfect+ awards an achievement.
  • Idiosyncratic Combo Levels : The music changes slightly depending on combo, in addition to the names of the extra modes, which banana slamma in sequence based on some level of combo. The player begins with HYPER and reaches MEGA, SUPER, ULTRA, and EXTRA with each core collected.
  • Interface Screw : The player is used to playing by running to the right, but the final level has the character running to the left, which takes getting used to.
  • Karakasa : Kasa-obake appear in the Supernature. They even have a level named after them.
  • Lemony Narrator : The narrator enjoys using Sesquipedalian Loquaciousness and Added Alliterative Appeal as he tells the story, among other quirks.
  • Lethal Lava Land : The Mounting Sadds is a mountainous, volcanic region, although you never come close to any lava.
  • Level Ate : Runner3 features the aptly-named "Foodland", made entirely of food.
  • Levels Take Flight : The Welkin Wonderland takes place in the sky on flying platforms.
  • The Lost Woods : The Supernature is a densely-wooded forest with plenty of strange creature in it.
  • Lighter and Softer : Runner2 is very brightly-colored, has a simple and mostly-positive plot, and is much less symbolism-heavy than the main series. Note that this game came out after FATE and FLUX , the darkest and saddest games in the series, and chronologically takes place before either of them.
  • Mecha-Mooks : Timbletot has flooded the stages of the game with his robotic minions. They can't really attack, but they're impervious to anything the Commander can toss at them.
  • Marathon Level : The penultimate level, "Only A Man," is so long that it is the only non-boss level to have more than one checkpoint; it has three.
  • Meaningful Name : Pitazo's name means "whistle" or similar in Spanish. Pitazo is a train whistle-based robot. To make the reference clearer, he gets a Spanish-based costume.
  • Meaningless Lives : Retro levels give you three lives to win, and losing them all gives you a game over... where you can select the retro level directly from the map and try again. It would have an effect if the level had checkpoints, but there are no checkpoints in retro levels.
  • Mythology Gag : The subtitle for Runner2 is a direct translation of The Foreign Subtitle for the original BIT.TRIP RUNNER's Japanese release.
  • Negative Continuity : In contrast to Runner2 officially taking place between RUNNER and FATE , Runner3 doesn't even try to fit into the established series timeline, instead opting for a humorous story about the Timbletot causing trouble at CommanderVideo 's cookout.
  • Non-Standard Character Design : Each of the characters have a colored trail which usually reflects what color their default appearance is. Captain Video's trail is normally blue, but he has one costume that gives him a red screen and Tron Lines and a miniature red cross which gives him a red trail.
  • Nostalgia Level : The final world of Runner2 , appropriately titled The BIT.TRIP , has a look based on the first world of RUNNER combined with the new cartoony art style, with scenes from the first three games in the background.
  • Officially Shortened Title : BIT.TRIP Presents... Runner2: Future Legend Of Rhythm Alien is simply referred to as Runner2 in its PSN trophy list.
  • Oh, Crap! : The Timbletot gives one of these expressions near the end of its boss battle in Runner3 .
  • One-Hit-Point Wonder : Subverted, where CommanderVideo can only take one hit, but is merely sent to the beginning of the stage or a checkpoint.
  • Our Mermaids Are Different : Reverse Merman, an unlockable character in the Emerald Brine, has the head and torso of a fish.
  • Runner2 plays a little "this episode provided by" spoof whenever you start up the game, with all of them being silly. "Shorty's Milk Brine. It could be worse." "Schlörtz Premium Malt Fluid: It's Wet!"
  • The billboards in World 4 have this gem: "Timdustries Earth Lurching: A Lot Now, Nothing for the Future!"
  • Overly Long Gag : The trophy list for Runner2 gives you this: Gaijin Games Presents... The Sacred Trophy Collection for BIT.TRIP Presents... Runner2 : Future Legend of Rhythm Alien... For Your Enjoyment. Why are you reading this?
  • Paper-Thin Disguise : "Cheesethröat," the mysterious informant that warns CommanderVideo and CommandGirlVideo of Timbletot's return at the beginning of RUNNER3 , is very clearly just Whetfahrt Cheesebörger with a trenchcoat and fake mustache.
  • Perpetual Frowner : Pitazo has some sort of not-smile on his face while running. In his results screen silhouette, however, he is smiling.
  • Portal Door : In a cutscene, a door labeled "Broom Closet" takes the Commander to The BIT.TRIP .
  • Product Placement : Parodied; there's a fake product advertisement when the player starts the game.
  • CommandgirlVideo gets a playable appearance in this game, and is the only one of the Commander's original friends to do so.
  • Runner3 features by far the most bizarre example: Charles Martinet himself goes from narrator to playable character!
  • Pun-Based Title : Many of the level titles are puns or Shout Outs , or both, like "Crate Expectations", "Tern n' Cough", and "Dubbed Steppes".
  • Rank Inflation : In Runner2 , if you get a Perfect by collecting all the gold and mode-ups in a level, you get to shoot the Commander at a target for bonus points. Hit the center and you'll get a Perfect+. Get a Perfect+ on multiple difficulty levels for a Double or Triple Perfect+. Yikes!
  • Real Is Brown : Mentioned in Runner2 in a loading screen message: "Believe it or not, not every game has to be brown !"
  • Recurring Boss : Timbletot was really only fought thrice in the original series (one of which was more of a chase that a fight). Here, he's every boss in the game, each time in a different vehicle.
  • The BIT.TRIP has everything in the game that isn't a the player or Timbletot become voxel-based versions of themselves, and the background is the same way, even showing recreations of past BIT.TRIP games.
  • Robot Buddy : With Radbot absent, the role is taken by Pitazo, who has a train whistle for a head. The Defector and Sadbot both take up this role in Runner3 .
  • One of CommanderVideo's costumes is "Mac Daddy". It gives him a pink jogging suit and green boxing gloves.
  • Another one of his costumes is the "Power Mitten", which is a clear one to the Power Glove.
  • A CommandgirlVideo costume is the "Riveting Laborer", which is one to Rosie the Riveter.
  • Simon Says Minigame : The boss fight in "Timbletrot"; the pipe machine Timbletot is dragging along will show the pattern of obstacles it will send out before shooting them out at the player. The goal is to remember the pattern and dodge all the obstacles by following it, until it sends out a giant beat that can be reflected.
  • Smart People Wear Glasses : In Runner2 , one of Unkle Dill's costumes, Smart Pickle, gives him a pair of glasses.
  • Spider Tank : Timbletot rides one in the final boss level in Runner2 .
  • Spin-Off : One that is designed in a radically different style.
  • Sprite/Polygon Mix : Everything is in 3D, while the retro levels are 2D. The BIT.TRIP (the fifth world) composes everything from cubes.
  • Symbol Swearing : A costume for CommanderVideo is called the "F***ing Turkey Suit"
  • Take That! : A loading screen hint reads: Not every game has to be brown !
  • Take That, Audience! : For a while, the headline on Runner3's devlog read something to the effect of " CommanderVideo's back, and he's tired of hearing about how it doesn't make sense canonically."
  • Tennis Boss : In "Timbletrot", the Mounting Sadds' boss stage, Timbletot sends his minions and barriers out of a pipe. Eventually, he'll shoot out a huge beat, which can be blocked and reflected right back in his face.
  • That Russian Squat Dance : CommanderVideo and ATLAS will occasionally perform one of these when you use the Dance command.
  • Toilet Humor : Whetfahrt Cheesebörger's name.
  • Runner3 gives us: "Royal Doyle's Boil Foils (for reducing boil oils)".
  • Tron Lines : CaptainVideo has these on his body. They are normally blue, but change to red with the "Hard Core" costume.
  • Unexpected Gameplay Change : The final level has the player running left instead of right, something that takes getting used to when the entire game ran rightward before.
  • Violation of Common Sense : Fortunately it doesn't happen too often, but reaching some of the retro cartridges involves jumping to one's death with correct timing.
  • One of the costumes for Reverse Merman is a fez - a reference to Phil Fish, creator of Fez . The Reverse Merman himself wears flip flops, something he does a lot, being half fish.
  • In the opening of Runner3 , CommanderVideo and CommandGirlVideo are summoned to a shady alley known for its "seedy clientele." This phrase is accompanied by an image of various seeds (sunflower seeds, sesame seeds, poppy seeds) with sunglasses and suspicious expressions.
  • Weird Moon : There's a big moon in the Supernature and Spookyland that has kind of a dopey/sad expression, and the one in the Mounting Sadds is about the same size, except red and angry.
  • When Trees Attack : The objects in the Supernature's backdrop mostly dance. Later on, when more and more of them are shown to be turned to lumber, some of the taller ones can be seen angrily chewing on axes.
  • Year Inside, Hour Outside : Exaggerated: we learn that CommanderVideo spent fifteen months pursuing Timbletot through the astral world; when he returns to the physical world, he's been gone for only one frame .

Alternative Title(s): Bit Trip Beat , Bit Trip Core , Bit Trip Void , Bit Trip Runner , Bit Trip Fate , Bit Trip Flux , Runner 2 , Runner 3

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Bit.trip runner review.

Bit.Trip Runner Review

  • GamerCentral
  • 8 December 2023
  • Video Game Reviews

Bit.Trip Runner Review – A Rhythmic Leap into Retro Gaming

Game information.

  • Game Name: Bit.Trip Runner
  • Developer: Gaijin Games
  • Initial Release Date: May 17, 2010
  • Genre: Rhythm, Platformer
  • Platforms: Wii, Windows, macOS, Linux

What is Bit.Trip Runner?

Bit.Trip Runner is a unique blend of a rhythm game and a side-scrolling platformer developed by Gaijin Games. It is part of the larger Bit.Trip series, known for its retro-style graphics and chiptune soundtrack. Set in a digital world, players control the character CommanderVideo as he runs through various levels, jumping, sliding, and kicking to avoid obstacles and collect gold bars, all synchronized to an entrancing electronic soundtrack.

Gameplay Overview

The gameplay of Bit.Trip Runner is straightforward yet challenging. The game features over 50 levels across three zones, each progressively increasing in difficulty. The player’s objective is to guide CommanderVideo through these levels, avoiding obstacles that come in various forms, like pits, enemies, and barriers. Timing and rhythm are crucial, as all movements are synced to the beat of the music. The game does not allow for mistakes – hitting an obstacle sends you back to the start of the level, requiring precision and memorization for success.

Visuals and Sound

The visual style of Bit.Trip Runner is a throwback to the 8-bit era, with colorful and pixelated graphics that are both charming and nostalgic. The game’s soundtrack, composed by chiptune musician Anamanaguchi, is a standout feature, providing an energetic and engaging backdrop to the gameplay. The synchronization of the visuals and music creates an immersive experience that’s both challenging and rewarding.

Replayability and Extras

In addition to the main levels, Bit.Trip Runner offers a variety of challenges and collectibles that add to its replayability. Players can strive to collect all gold bars in each level, unlocking challenging bonus stages. The game also features retro-style cutscenes that unfold the quirky story of CommanderVideo, adding charm and character to the game.

Rating: 8/10

Bit.Trip Runner stands out as an innovative title that combines rhythm and platforming elements seamlessly. Its challenging gameplay, coupled with retro aesthetics and a captivating soundtrack, makes it a memorable experience. The lack of checkpoints may be frustrating for some, but the sense of accomplishment from completing a tough level is unmatched. An 8 out of 10 for its unique concept, engaging gameplay, and nostalgic charm.

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  • Anamanaguchi
  • BitTrip Runner
  • challenging gameplay
  • CommanderVideo
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  • rhythm game
  • video game review

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Buy BIT.TRIP RERUNNER

WEEK LONG DEAL! Offer ends 29 April

Buy BIT.TRIP RUNNER MEGA BUNDLE BUNDLE (?)

Includes 8 items: BIT.TRIP RUNNER , BIT.TRIP.RUNNER Soundtrack , BIT.TRIP Presents... Runner2: Future Legend of Rhythm Alien , BIT.TRIP Presents... Runner2: Future Legend of Rhythm Alien Soundtrack , Runner3 - Official Soundtrack , Runner3 , BIT.TRIP RERUNNER , BIT.TRIP RERUNNER Soundtrack

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“I have had an incredible time with BIT.TRIP RERUNNER. There is so much replayability here.” 10 – Games Grin “...an adrenaline-pumping experience that will keep you hooked for hours on end” 9/10 – Rectify Gaming “Choice Provisions has crafted a masterpiece...” Gears Realm

About This Game

  • Brave 150+ obstacle-filled levels based on the classic games – each more challenging than the last.
  • Dive head-first into a trippy new art style powered by Unreal 5.
  • Enjoy a fully remixed soundtrack at unhealthy volume levels.
  • Create and share the levels of your dreams with RUNNER MAKER .
  • Uncover gaming artifacts in the Historical Gallery – with fun nods to the original game!

System Requirements

  • Requires a 64-bit processor and operating system
  • OS: Operating System: Windows 10 64-bit version
  • Processor: Quad-Core Intel or AMD, 2.5 GHz or better
  • Memory: 8 GB RAM
  • Graphics: NVIDIA GTX 670 / AMD R9 280 or better
  • DirectX: Version 12
  • Storage: 2 GB available space
  • Additional Notes: Bluetooth audio devices are strongly discouraged, as they cause audio delay.
  • Processor: Quad-Core Intel or AMD, 2.9 GHz or better
  • Memory: 16 GB RAM
  • Graphics: NVIDIA GTX 1650 / AMD RX 5500 or better

© 2023 Choice Provisions. All rights reserved. Choice Provisions is a registered trademark of Choice Provisions Inc . CommanderVideo is a registered trademark of Choice Provisions Inc. All company names, brand names, trademarks, and logos are the property of their respective owners.

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Valve Software

Bit.Trip Runner Review

Simplicity, complexity, and difficulty work in harmony in this marvelously scored entry in the Bit.Trip series.

By Chris Watters on May 26, 2010 at 7:43PM PDT

It's a rare franchise that can reinvent itself with every new game yet still remain true to itself. Despite offering very different gameplay experiences, the Bit.Trip games all feature an engaging mix of infectious chiptune music, attractive retro-styled visuals, and simple mechanics that build smoothly to create a hefty challenge. The fourth game in the series, Bit.Trip Runner, continues on this course, taking the series into the realm of platforming. As the enigmatic humanoid CommanderVideo sprints unflaggingly toward the finish of each stage, it's up to you to make him dodge obstacles using a limited repertoire of moves. Simple jumps and slides slowly compound into strenuous feats of timing and precision, and though the most challenging levels make you feel like you're hitting your head against a wall, they never feel insurmountable. The excellent music entertains throughout your triumphs and failures alike, making it all too easy to give each level one more try. Bit.Trip Runner is not only the lengthiest game in the series, but also the best.

As with every Bit.Trip game, things start out simply. In the first stage, you learn to jump over things and become acquainted with the fact that you are continually moving fowards at all times. A few stages later, you learn to slide under other things. After you learn to kick (destroy things) and spring (launch off a specific thing), you have learned the moves you will use for the majority of the game. You perform these actions with button presses while holding the remote sideways, and CommanderVideo responds with alacrity. As you progress, you begin to discover the subtleties of each move. For example, you can add a little extra distance to your jumps by holding the button down. Slides can be maintained indefinitely, but kicks only last a moment. By the time you get into the later stages, you need to master the variable jump length and become proficient at quickly popping between slides, jumps, and kicks if you hope to succeed.

In addition to pits, projectiles, and other unfriendly objects, each stage features two types of strategically placed items for you to pick up. The first--gold bars--count toward your point total. If you grab them all, you get access to a special bonus stage in which you try to grab a lot more gold bars to boost your score even higher. Though CommanderVideo has the same abilities in these stages, there is no music and the background looks like something out of the original Pitfall. While there are still no online leaderboards, players have a welcome concrete goal to strive for because each level has a perfect score. The second type of item is a red plus sign that kicks the music up a notch. Players who have experience with the Bit.Trip series will recognize the familiar progression (hyper, mega, super, ultra, extra) that layers new musical complexity onto the soundtrack and causes CommanderVideo to leave an increasingly flashy trail behind him.

The clever placement of these items not only makes each level unique, it smoothes out the difficulty curve by challenging you to strive for precision a few stages before it is actually required. Early on, items are often used as cues, showing you where you need to jump to avoid obstacles. Before long, however, they start to shift and begin challenging you to cut jumps closer than necessary. You can pass the stage without collecting every single item, but it's hard to resist striving for that perfect score. This ends up being a helpful impulse because soon enough, you are forced to cut your maneuvers extremely close just to make it to the finish. There are some very difficult sections in the lengthier later stages, and they present a serious challenge that may be too daunting for some. Yet though the timing is demanding, you never feel like success is unattainable because you have already achieved a high level of precision en route to your current stage, albeit in smaller doses. On top of that, nothing ever changes within a given level, so you can gradually increase your chances by learning the layout and timing patterns. Furthermore, hitting an obstacle merely sends you back to the start of the level, ready to begin another run almost instantly. Bit.Trip Runner pushes you to the limits of your dexterity, but it does so in such a deft way that repeatedly failing a level doesn't actually feel like failure.

A slide into a precisely timed jump is the only way past those projectiles.

Of course, it wouldn't be a Bit.Trip game if the chiptune music wasn't enhancing the action every step of the way. The game features three levels (12 stages per level) and each has a distinct audio persona. Every stage begins with a minimal soundtrack, perhaps some low tones and a simple beat. As you pick up the aforementioned red plus signs, a whole new layer of sound enriches the track. Meanwhile, every item you pick up and obstacle you avoid chimes an individual note. The spacing of the obstacles is such that these chimes fit seamlessly into the music. The stroke of genius here is that these tones are dependent on the musical track, not on your position in the level. The baseline track is always playing, even when you hit an obstacle and are sent back to the beginning of the level. This means the chimes that sounded for the first few jumps on your previous run will not be repeated on your current run, creating the sense that you are part of an ever-renewing soundtrack even though you are doing the same thing over and over. This clever auditory trick creates a sense of continuity and novelty that smoothes over your stumbles and keeps things feeling fresh even on your 15th try.

Bit.Trip Runner's visual aesthetic echoes that of its predecessors, though the nature of platforming means that it features a less abstract and more concrete look. There is still some strange stuff to see and the occasional distraction to trip you up, including a bit of graffiti that reimagines CommanderVideo as a cat. With 33 regular stages, 33 bonus stages, and three boss fights, Bit.Trip Runner is definitely the lengthiest game in the series thus far. It presents a platforming challenge that is old school in its simplicity while boasting stylish visuals and a supremely clever and engrossing implementation of music. The difficulty gets very steep toward the end of the game, and promises of "just one more" can easily drag on until your whole world appears to be scrolling sideways. Still, Bit.Trip Runner is engaging, challenging, and a whole lot of fun, which makes it one of the best games available on WiiWare.

  • Leave Blank
  • Excellent difficulty curve encompasses accessibility and difficulty
  • Soundtrack creates a cohesive, engrossing atmosphere
  • Simple, responsive controls
  • Challenge can be daunting

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ABOUT THE WIKI This is a one and all to a collective encyclopedia on all things related to the BIT.TRIP franchise, created by Choice Provisions (formerly Gaijin Games). The wiki just turned 11 years old and has only recently come under new ownership. To our regular visitors, we hope you grow comfortable with the new changes. We have a long way to go to fix this wiki up after years of neglect. Here's to it.

  • Clean up some of the major (and minor) pages.
  • Collect HD Game/Box art for the various games and the compilation re-releases.
  • Give each major page a dedicated Gallery.
  • Make pages for all games featuring cross-overs with the BIT.TRIP Series, however minor said cross-over is.
  • BIT.TRIP BEAT
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bit trip runner levels

Review: BIT.TRIP RERUNNER

Commander Video returns for a fourth game about legging it

Hello. I like every video game. See more of my work at  https://linktr.ee/stuartgipp

The whole "runner" game thingummy has its roots all the way back in the Atari 2600, with the likes of Skiing , River Raid and Keystone Kapers all showcasing elements that came to define the genre; automatic scrolling, dwindling resources and a host of obstacles to jump and duck. Indie darling Canabalt (still brilliant) popularised the style again in 2009 thanks to a propulsive Danny Baranowsky soundtrack and fantastic verisimillitude in the character movement. But the next year's BIT.TRIP RUNNER  was a big'un. Its Wiiware bow was popular enough, but when it later came to all formats and was followed by two sequels (at least one of which starred "Mario Ambassador" Charles Martinet), the first of which - Runner 2: Future Legend of Rhythm Alien - expanded the polish and scope to near-AAA levels. The animation was superb, the visuals great, and the scoring utterly, utterly punishing. It was, in short,  very good . I didn't play Runner3 but I have no doubt that it was also pretty okay at worst.

And I forgot about Runner , because I began to associate the entire Runner genre with microtransaction-infested nonsense like Sonic Dash (I'll never get that money back), iPad games that see you swiping characters to get them through increasingly absurdly-difficult levels. Good efforts like Rayman Fiesta Run incentivised spending with permanent upgrades to trivialise the game's many challenges. Runners became the domain of the handheld, internet-connected telephone.

bit trip runner levels

But now, Runner  is back. BIT.TRIP RUNNER , that is, remade as BIT.TRIP RERUNNER , a mulligan, a do-over of the original WiiWare game, and remarkably similar thereto. As in, it feels pretty much the same as that first game, with none of the accoutrements   added to Runner 2 or 3 . Which is fair enough, for a remake. But... it sort of raises the question I try to avoid in reviews of remakes. What exactly is the point?  Developers Choice Provisions had a bit of a mountain to climb here - indeed the "why did we do this" question is addressed directly in-game. Happily, this emerges as the absolute definitive BIT.TRIP RUNNER experience, and I'd say easily the best Runner game ever made.

The major addition to this game is Runner Maker, which is precisely what it sounds like. A simple to use design kit to create your own RUNNER stages and share them with the world. Of course, the interface is currently flooded with impossibly hard levels, but that's just to be expected. Ultimately it depends on whether making such things interests you; me, I prefer the complexity of Mario Maker , but that's hardly the point. This is a cleverly-made WYSIWYG tool which offers the gift of level design and peer feedback to the masses.

bit trip runner levels

Don't feel like making levels yourself? No problem. There's plenty to do here, with a totally fresh campaign of stages and a host of bonus levels that include a complete 1:1 remake of BIT.TRIP RUNNER , stages based on the music from other BIT.TRIP games as well as  Runner 2 and 3 . All in all, there are countless levels here, all crafted in Unreal Engine 5, smooth as butter and beautifully rendered. It's a joy to place as the rhythm elements of the game fall into place, synchronised wonderfully with your movements.

RERUNNER , then, overcomes the obstacle of its own seeming obsolescence by incorporating its entire lineage into one ultimate example of its genre. The only thing in its way is you, or your desire (or not) to play another Runner game. Trust me; this one is worth your time.

  • Stuart Gipp
  • bit trip runner

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BIT.TRIP RERUNNER Review

BIT.TRIP RERUNNER Review

The popular rhythm platformer, BIT.TRIP  is back and looks and sounds better than ever. I had always intended on playing the original titles, but unfortunately, I never got around to it until now. This title is a remake or, rather, a makeover of the original BIT.TRIP RUNNER game, BIT.TRIP RERUNNER  is developed by Choice Provisions, who have made a lot of changes and improvements to the original game but have still kept this as a 1:1 remake with extra bonuses included. 

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bit trip runner levels

Review: BIT.TRIP RERUNNER + RUNNER MAKER

BIT.TRIP RERUNNER + RUNNER MAKER is a must-play for fans of rhythm platformers and creative level design enthusiasts. The combination of classic gameplay, innovative level creation, stunning visuals, and a thumping soundtrack ensures an enjoyable and immersive gaming experience. It’s a testament to how a classic title can be rejuvenated and made relevant for both long-time fans and newcomers to the genre.

Developer – Choice Provisions, Gamecraft Studios

Publisher – Choice Provisions

Platforms – PC (Reviewed)

Review copy given by Publisher

BIT.TRIP RERUNNER + RUNNER MAKER brings a much-needed revival to the classic rhythm platformer genre, offering an enticing blend of nostalgia and innovation. Whether you’re a newcomer to the rhythm gaming world or a seasoned expert, this title offers something for everyone, thanks to its fresh mechanics, revamped art style, and pulsating soundtrack. The standout feature here is the RUNNER MAKER, a level editor that empowers players to create and share their custom levels, elevating the game to a whole new level of creativity and community interaction.

The inclusion of the RUNNER MAKER is an absolute game-changer. It unleashes your creative potential as you tweak obstacles and fine-tune the beat-driven gameplay. The ability to share your creations with the gaming community adds an exciting layer of interactivity, inspiring both players and designers alike in this vibrant rhythm gaming adventure.

bit trip runner levels

One of the standout features of BIT.TRIP RERUNNER + RUNNER MAKER is the sheer number of levels to conquer. With over 150 obstacle-filled challenges inspired by the classic games, players are in for a treat. Each level is crafted to be progressively more challenging than the last, offering an adrenaline-pumping experience that will keep you hooked for hours on end.

The game’s visual overhaul, powered by Unreal Engine 5, introduces players to a trippy and mesmerizing art style that complements the rhythmic gameplay perfectly. The vibrant visuals make each level a visual feast for the eyes, enhancing the overall gaming experience.

And let’s not forget the soundtrack – it’s nothing short of sensational. The fully remixed music cranks up the intensity to unhealthy volume levels, immersing players even deeper into the game’s rhythmic world. The synergy between gameplay, visuals, and music is where BIT.TRIP RERUNNER + RUNNER MAKER truly shines.

Lastly, the Historical Gallery is a delightful touch, paying homage to the original game with fun nods and gaming artifacts. It’s a nice way to connect with the game’s roots and appreciate how far the BIT.TRIP series has come.

In summary, BIT.TRIP RERUNNER + RUNNER MAKER is a must-play for fans of rhythm platformers and creative level design enthusiasts. The combination of classic gameplay, innovative level creation, stunning visuals, and a thumping soundtrack ensures an enjoyable and immersive gaming experience. It’s a testament to how a classic title can be rejuvenated and made relevant for both long-time fans and newcomers to the genre.

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Review – BIT.TRIP RERUNNER

bit trip runner levels

BIT.TRIP RERUNNER might actually be the first remake of an indie game I have ever seen. This is a remake of an auto runner originally released in 2009 for… WiiWare. Feeling a bit old? I sure as hell am, just by realizing that said game was released a whopping fourteen years ago to begin with. The Bit.Trip series has since received a ton of sequels, but BIT.TRIP RERUNNER tries to bring things back to its roots with the addition of improved visuals and the Holy Grail of ensuring a game will feature endless replayability: a level creator.

BIT.TRIP RERUNNER extra

Turbo-dated 2D pixels clash beautifully with these detailed, polygonal environments.

Let’s start off with the gameplay. It is hard to complain about the sheer simplicity in BIT.TRIP RERUNNER ‘s controls, as it was released way before the influx of auto runners flooding both the console and mobile markets. In fact, the original game was released back when mobile gaming was actually synonymous with Capcom and Rockstar trying to port AAA games like Devil May Cry 4 and Grand Theft Auto: San Andreas to phones. It was one of the first auto runners, and that’s fine. It’s very easy to learn its mechanics (this is all about avoiding obstacles by jumping, kicking, or crouching), but hard to master.

This game isn’t trying to reinvent the wheel. It is a pretty straightforward auto runner, which is a good thing. Loads of levels, an incentive for replayability with its multiple difficulty settings and unlockables, and some good music to tie everything together. The main difference, this time around, is the brand new visual overhaul. Powered by Unreal 5, the game doesn’t exactly look next-gen, but its levels are very detailed, with the occasional trippy imagery, as well as a great juxtaposition of 2D, retro-as-hell characters on a 3D, detailed environment. As to be expected, there are no framerate issues to speak of. The game is cute, detailed, and runs pretty well.

BIT.TRIP RERUNNER custom levels

If you’re looking for some variety, check out the community-created levels. There’s some pretty good stuff.

There is a lot of content in the base game, but the real kicker is the inclusion of a pretty robust level editor. It gives you a surprising amount of tools for you to come up with your custom levels, way too much for a pleb like myself, but the real deal isn’t just being able to create said levels for yourself. No, it’s the fact you can upload them to the BIT.TRIP RERUNNER servers and let others play them, or download levels made by others. As many other games with community-driven level creators, the replayability skyrockets. As of the writing of this review, there is a sizeable community already creating levels for the game, so there’s already a lot to experience right from the moment you purchase BIT.TRIP RERUNNER .

BIT.TRIP RERUNNER kick

Well, look at you, Atari-era Daniel-san.

BIT.TRIP RERUNNER is a very straightforward remake, but one that does exactly what it needed to do. It didn’t change a thing in its gameplay, for there was no need to fix what wasn’t broken. It offers vastly superior visuals, with a brand new “retro meets modern” coat of paint, and an excellent level creator to exponentially increase its lasting appeal and overall value. If you have access to a Steam Deck, or if they ever decide to release this on the Nintendo Switch (or maybe its successor, given how this is made in an engine probably not support by that mega dated system), I’d say those are the ideal platforms for it. Regardless, it’s still a pretty fun arcadey time, best enjoyed in smaller bursts.

BIT.TRIP RERUNNER is available now on PC.

Reviewed on Intel i7-12700H, 16GB RAM, RTX 3060 6GB

A copy of BIT.TRIP RERUNNER was provided by the publisher .

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IMAGES

  1. BIT.TRIP RUNNER for Nintendo Switch

    bit trip runner levels

  2. BIT.TRIP RUNNER Levels 1-4 to 1-5

    bit trip runner levels

  3. BIT.TRIP RUNNER 1-4 Crater Raider + bonus *perfect score*

    bit trip runner levels

  4. BIT.TRIP RUNNER 1-3 (Perfect Difficulty)

    bit trip runner levels

  5. Bit.Trip Runner Screenshots for Windows

    bit trip runner levels

  6. BIT.TRIP RUNNER

    bit trip runner levels

VIDEO

  1. [Walkthrough] BIT.TRIP RUNNER

  2. Bit.Trip Runner 2 RAGE with Nilesy #8!

  3. Bit.Trip Runner 2 RAGE FINALE with Nilesy!

  4. Bit.Trip Runner

  5. Bit.Trip Runner

  6. Perfect BIT.TRIP CORE

COMMENTS

  1. BIT.TRIP RUNNER

    LEVELS [] Runner was the first BIT.TRIP game to truly shed the usual three-level structure of previous games. While there are still three levels, they serve more as Worlds would in a traditional platformer. Each of the three Levels contains eleven regular stages, as well as a respective retro stage for each, in addition to one boss per world. ...

  2. Bit.Trip

    Bit.Trip Runner (2010) is the fourth installment of the Bit.Trip series. Runner features over 50 levels. The gameplay involves players controlling Commander Video and making him jump, slide, kick, and more through various obstacles in his path. The special guest band Anamanaguchi provides menu and credits music. Though it has over 50 levels ...

  3. BIT.TRIP (Video Game)

    BIT.TRIP RERUNNER + RUNNER MAKER: A full remake of the original RUNNER with redesigned levels, updated graphics and sound, new gameplay features, over 100 unlockable bonus levels using the music tracks from all previous BIT.TRIP games (including all of the regular and bonus levels from the original version of RUNNER), and an editor for creating ...

  4. Bit.Trip Runner

    Bit.Trip Runner is a 2D platformer in which the player takes control of Commander Video, the main protagonist of the Bit.Trip series who had appeared only during cut-scenes in the previous titles. The game is split into three worlds, known as "Impetus", "Tenacity" and "Triumph" respectively, each containing 11 stages and a boss encounter.In each level, Commander Video runs automatically from ...

  5. BIT.TRIP RUNNER on Steam

    About This Game. BIT.TRIP RUNNER is more than just a game; it's a retro-inspired masterpiece with pixel art that pays homage to classic gaming while delivering a modern and immersive adventure. The simplicity of the controls makes it accessible to all, but mastering the game demands skill, timing, and a deep connection to the music.

  6. BIT.TRIP RUNNER

    Spoiler alert: don't watch this unless you don't care about completing the game yourself.As the title says, this is the last level, boss and ending of the ga...

  7. Bit.Trip Runner Review

    Bit.Trip Runner is a unique blend of a rhythm game and a side-scrolling platformer developed by Gaijin Games. It is part of the larger Bit.Trip series, known for its retro-style graphics and chiptune soundtrack. ... In addition to the main levels, Bit.Trip Runner offers a variety of challenges and collectibles that add to its replayability ...

  8. BIT.TRIP RERUNNER on Steam

    The classic rhythm platformer is back as BIT.TRIP RERUNNER + RUNNER MAKER! The fun of the original now sports fresh mechanics, art, and soundtrack - plus RUNNER MAKER, which allows you to create custom levels. A must-play for rhythm newbies, experts, and everyone in between. All Reviews: Very Positive (280) Release Date: Sep 19, 2023. Developer:

  9. Bit.Trip Runner

    Bit.Trip Runner is, obviously, the fourth game in the Bit.Trip series, and it pretty much stands out from the rest, but not by much. While the gameplay is simple enough, the difficulty curve tends to become difficult to scale as time goes on, eventually making some levels require super-human reflexes, which, unfortunately, some of us lack when all we really want is to advance through the game ...

  10. Bit.Trip Runner Review

    Bit.Trip Runner pushes you to the limits of your dexterity, but it does so in such a deft way that repeatedly failing a level doesn't actually feel like failure. A slide into a precisely timed ...

  11. Bit.Trip Wiki

    ABOUT THE WIKI. This is a one and all to a collective encyclopedia on all things related to the BIT.TRIP franchise, created by Choice Provisions (formerly Gaijin Games). The wiki just turned 11 years old and has only recently come under new ownership. To our regular visitors, we hope you grow comfortable with the new changes.

  12. Bit.trip Rerunner +Runner Maker

    BIT.TRIP RERUNNER is the ultimate fusion of music and platforming in our electrifying music rhythm runner. Immerse yourself in over 150 new levels, accompanied by a level editor we call RUNNER-MAKER. Get Creative. Share the Beat. Take control with our intuitive RUNNER-MAKER. Craft your own levels, fueling endless challenges, and share them with ...

  13. BIT.TRIP RERUNNER + RUNNER MAKER

    Playing through 50 minutes of BIT.TRIP RERUNNER + RUNNER MAKER on PC via Steam. Beating all the levels in the first zone and checking out a couple custom lev...

  14. Review: BIT.TRIP RERUNNER

    There's plenty to do here, with a totally fresh campaign of stages and a host of bonus levels that include a complete 1:1 remake of BIT.TRIP RUNNER, stages based on the music from other BIT.TRIP games as well as Runner 2 and 3. All in all, there are countless levels here, all crafted in Unreal Engine 5, smooth as butter and beautifully rendered.

  15. BIT.TRIP RERUNNER Review

    BIT.TRIP RERUNNER is a loving remake/remaster of the original game and is an amazing rhythm platformer. You can even create your own stages or play ones that other players have made. This is a must-play title! This game was supplied by the publisher or relevant PR company for the purposes of review.

  16. BIT.TRIP RERUNNER + Original

    Boss Fight Walkthrough for Bit Trip Rerunner and Original and Endings no damage.Action / Adventure / RPG Playlist: https://www.youtube.com/watch?v=jrMeL9ukfS...

  17. Retro Zones

    Retro Zones. Retro Zones are levels within the normal levels activated by hitting a retro cartridge. There are 25 retro levels in total. Collecting all gold bars in a retro zone does not impact ...

  18. Review: BIT.TRIP RERUNNER + RUNNER MAKER

    BIT.TRIP RERUNNER + RUNNER MAKER is a must-play for fans of rhythm platformers and creative level design enthusiasts. The combination of classic gameplay, innovative level creation, stunning visuals, and a thumping soundtrack ensures an enjoyable and immersive gaming experience. It's a testament to how a classic title can be rejuvenated and made relevant for both long-time fans and newcomers ...

  19. Review

    The Bit.Trip series has since received a ton of sequels, but BIT.TRIP RERUNNER tries to bring things back to its roots with the addition of improved visuals and the Holy Grail of ensuring a game will feature endless replayability: a level creator. Turbo-dated 2D pixels clash beautifully with these detailed, polygonal environments.

  20. Bit.Trip Rerunner

    Details. Summary Over 150 new levels, each with increasing challenges. Unleash your creativity with the RUNNER-MAKER tool, create and share your own levels. New gameplay mechanics inspired by the original BIT.TRIP games. Over 150 new levels, each with increasing challenges.

  21. Bit.Trip Rerunner

    The fun of the original now sports fresh mechanics, art, and soundtrack - plus RUNNER MAKER, which allows you to create custom levels. A must-play for rhythm newbies, experts, and everyone in ...