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Street Fighter 6 World Tour Best Stats and Fighting Styles

Street Fighter 6 ’s World Tour mode takes a headlong dive into the RPG neck of the woods, complete with stat leveling, fighting style rank-ups via your favorite fighters, and inventory and equipment to boot. Players will need to get to grips with the systems at play in order to keep fighting fit and unlock their avatar’s full potential with the best stats. Between mixing and matching styles, enhancing your gear, and increasing those stats, there’s a lot to keep track of.

In this guide, we’ll go over the ins and outs of prioritizing the best stats and how best to focus on unlocking new moves via fighting style rank ups, we’ll even explain how best to permanently increase your stats too. 

Table of Contents

Fighting styles , how to permanently increase your stats in world tour, sf6 world tour: how do stats and fighting styles work.

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There are six stats to manage in World Tour: 

Vitality: Your Health Points

Punch Strength

Kick Strength

Throw Strength

Unique Attack Strength

We’d argue that the most important stat to keep an eye on is your Defense, which can be easily increased by ensuring you're wearing gear that you’ve taken the time to enhance or using consumables during battle like the Ironbar Caramel item for a simple, timed buff. Your Vitality will come second, but you can worry less about how much HP you have if you play somewhat defensively, thankfully World Tour enemy AI isn’t at the CPU level 9 tier, there are plenty of opportunities to cheese or tank slow standard enemy attacks.

As for the remainder of your punches, kicks, throws, and unique attacks, you’ll naturally find gear at either clothing stores or by fighting enemies with specific increases to those stats that you can opt for. Also, by simply engaging with the Skill tree upon leveling up (Status Menu > Skills), you’ll be able to spend level-up points to choose +10 or more toward your Punches, Kicks, etc. This will help you customize the perfect fighter that suits your style of play, depending on which of the many fighting styles you’ve unlocked . There are some pretty OP Skills available , but we’d easily recommend just picking any flat stat increases in the beginning over consumables or item drop rate increases.

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Choosing your fighting style in World Tour mode won’t just relegate you to your master’s moveset, you can mix and match your move set, taking one master’s special move and adapting it to another’s overall style. To unlock special moves from legendary fighters, you’ll need to rank up by equipping and fighting battles in their style. You can acquire their style by simply visiting and asking them to be your mentor, acquiring some basic specials from them too.

If you want more specials or to unlock their super moves, you’ll need to work for it by continuously using their style. You’ll also pick up some style rank EXP by fighting other enemies that use that master’s style, we wouldn’t rely on this method though, it’s best to just swap and use a style you’re interested in grabbing the moves from for a while for the quickest results.

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One of the most important things you can spend your zenny on around Metro City and the various destinations you’ll visit across the globe are permanent stat increases through the purchase of supplements. No, not that kind. Various (seemingly healthy) supplements are often available from Merchant Hawkers for around 10-15k zenny, which offer immediate boosts to your stats. Keep an eye out for the merchant’s big red backpack, they often hang around shops or are very clearly visible in the smaller world map stages. 

We’d recommend prioritizing any Vitality or Defense increases, but you’re pretty much getting the full bang for your buck on any stat boost since you keep it forever. If you’re stuck for the cash to pay for them, you can sell off some unwanted gear or explore Metro City or other areas for chests containing Nuggets, which have no other use than to be sold at a high price.

That just about does it for World Tour’s stats and fighting styles, be sure to take a look at our full character tier list if you’re still wondering who to main in Street Fighter 6.

Alex Branagan

Written by Alex Branagan

Alex is well worn on the RPG fields of battle. You can find them on Twitter usually panicking over when to use a Megalixir. The answer? Never.

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Street Fighter 6 World Tour Mode review: how does it stack up as an RPG?

I know what you’re thinking.

“Why does RPG Site have a review for Street Fighter 6 ?” And the answer is, well - we don’t. We do have a review of a single mode of the game, though - because SF6’s ‘World Tour’ story mode is a fully-fledged RPG - and worthy of your attention.

A few weeks ago, Alex threw up the role-playing Batsignal after playing World Tour at a preview event. Now I’m here to follow it up with an unscored review (it wouldn’t be fair to score only one third of a broader package) based on over 20 hours tooling around in Street Fighter’s new open-world, RPG-laced experience. The truth is, it’s a pretty competent RPG that I enjoyed quite a bit.

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Back in the 90’s, fighting game single-player modes were typically just an Arcade Mode or a “Story” Mode that basically repackaged the Arcade Mode with a few dialogue exchanges before and/or after key fights. Obviously, the value of fighting games in this era was that these were often arcade ports brought to a home console, so people no longer had to feed coins into a machine continuously in order to keep playing.

In 2023, however, that no longer cuts it. There’s been a single-player content arms race - and every now and then, fighters have dipped a toe into the world of RPGs. Arc System Works included visual novel and RPG elements in BlazBlue , and Granblue Fantasy: Versus included full-blown RPG growth mechanics, which I wrote about at the time. And now, Capcom enters the ring with World Tour - its most extensive single-player offering in Street Fighter to date, and absolutely an RPG. 

In fact, SF6 World Tour might be one of the biggest single-player offerings in any fighting game to date.  The Street Fighter universe has been transformed to host a full-fledged explorable RPG - and it’s not bad either. Capcom has flirted with blending RPG systems into a fighting game before through Red Earth , but of course it was nowhere near Street Fighter 6’s level.

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Street Fighter 6 is first and foremost a fighting game that will primarily appeal to fighting game fans. But I also think it’s a worthwhile game for those solely interested in RPGs.

There’s a peculiar novelty to fitting the framework of Street Fighter 6’s gameplay into RPG systems. This is a more earnest and admirable approach to a fighting game single-player mode, and addresses an issue that’s bugged me in other games by offering up a single-player mode that feels like more than a glorified tutorial designed to ease people into the ‘core’ fighting game package. World Tour accomplishes that too, but there’s a commitment and passion in its presentation and design that makes it feel like more than an afterthought.

Is it perfect? Certainly not. I’ll delve into the reasons in a bit, yet I just want to make it clear that this World Tour single player mode in Street Fighter 6 feels like something that was meaningfully crafted to be not just another reskinned, dumbed-down tutorial mode. It has its own unique mechanics and an angle that feels novel enough to RPG players that don’t normally dabble in fighting games.

What RPG fans should expect from SF6 World Tour

As you may have seen in the demo, or from the marketing, or all the monstrosities made on social media, Street Fighter 6 has a fairly robust character creator. The World Tour’s story follows the journey of an original character you make from scratch.

This actually has intriguing gameplay repercussions, because how you build your character defines some important aspects to consider in a fighting game. Short arms? Don’t expect your punches to connect consistently unless you’re right next to your foe all the time. Create a giant? Some of your attacks may not connect against smaller enemies. Fat body with thin legs? The upper half of your character is more vulnerable to longer reaching attacks since they’ll have wider hitboxes, while the opposition has to get close when opting for low attacks.

Experimentation is encouraged, as  you can tweak, alter, and recreate your entire character’s model at any time for a small amount of in-game currency.

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The main plotline in World Tour isn’t anything to write home about. Your created character is introduced to a rival early on, and most of the narrative consists of you uncovering the shady stuff that the Gary to your Ash is tangled up in. Of course, your character gets wrapped up in several incidents along the way including fighting in a few tournaments, investigating gang activity, and platforming their way into a shady organization through a construction site. Y’know, normal RPG stuff.

My main fascination throughout World Tour came from how Capcom turned a fighting game into an action RPG on a fundamental level. This has all the works that you would expect from a modern RPG - damage numbers, leveling up, stats, skill trees, side quests, consumable items, equipment, and so on.

Street Fighter 6’s World Tour initially revolves around Metro City, a recurring location in the multi-franchise universe that encompasses Street Fighter, Final Fight, and others. We’ve seen many glimpses of the city in other games - but not on this scale. Now, it is a fully explorable space in Street Fighter 6 and it’s quite large.

One of the first bizarre things about this lovely city is that you can just go up to most NPCs and challenge them to a fight or simply hit them to immediately initiate one. You see a named NPC taking out their selfie stick and it’s bugging you? Uppercut them and beat the ever living crap out of them. 

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That cuts both ways, so some hostile NPCs will chase after you to get a swing in, dragging you  into a fight you may not have been asking for. Some of the early game sections were surprisingly brutal in how often it would repopulate hostile NPCs right after you exit a fight, so the encounter rate may catch you off guard. Thankfully, going in and out of fights was practically seamless for me on PC. I can’t speak on how other platforms handle it, but loading into and out of encounters was practically instantaneous for me.

When combat begins, the game transitions to a classic Street Fighter 2D battle - though throwing hands with grunts feels more akin to a beat’em up brawler than a traditional fighter. Enemy health bars are displayed right above their models instead of the upper right corner because you’re usually facing off against multiple common enemies simultaneously. Some random battles have up to 8 enemies ready to pounce on you, though your character is only fighting 2 to 3 of them on-screen at any given time while they continually hop in off-screen as you take them out one-by-one.

These battles can be a bit unwieldy to navigate when enemies surround you from both sides. The game automatically handles side-swapping, so there’ll be times when I’m chasing down a specific opponent only for my character to be facing the opposite way to face someone else, which obviously messes with the direction of my attacks. It can get irritating against some of the more annoying enemy types later into World Tour.

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Some of the more endearingly goofy aspects in World Tour manifest in its enemy variety. There’ll be a lot of people you fight along the way - some use the movesets of Street Fighter 6’s base roster and others fire off unique attacks that are only found in World Tour. Don’t expect humans to be your only opposition either; sentient machinery including flying drones, roombas, refrigerators, and even server racks are down to tussle as well. It’s stupid, but it’s funny and pushes people to employ different tactics against them.

Key fights do employ the traditional round-based model. Just like other fights in World Tour, damage numbers and HP values are displayed in real-time with each hit. You can pause at any time to check sub-objectives that can reward items, money, or equipment, and you can use items in your inventory to heal or buff mid-fight. 

Level disparity does make a huge difference in World Tour; if you’re up against someone that is way higher level than you, then expect to work a bit harder to earn your win because your hits will be slowly chipping away their health while a single combo from them may take away half of your lifebar instantly.

One touch I really appreciated is that the background scenery in fights actually reflects the nearby surrounding environment they’re engaged in. When fighting in Chinatown, there isn’t a “default” Chinatown stage that it falls back on; it takes into account which specific part of Chinatown you’re in. There was a battle I initiated that had an unopened treasure chest I missed in the background at one point. It is such a subtle, cool way to feel like you're always fighting in a different place.

This feels especially impactful because of the care put into designing Metro City itself. Longtime fans of Street Fighter and Final Fight are in for a treat because the art team went all-out in honoring the legacy of these legendary franchises, as well as other past Capcom fighting games. I adore all the little touches that celebrate that history. Numerous glowing neon signs jubilantly highlight characters while also serving as in-world advertisements, myriads of small fliers posted subtly wink at those familiar with Street Fighter’s lore, and there’s even some lesser-known niche characters from both series who have a role to play in the story and side quests.

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As you progress through the main story of World Tour, several side quests and activities are unlocked along the way. Most of these aren’t quite noteworthy, though the occasional cameo made me smile. A few recurring side quest chains serve as light tutorials, such as executing 3 anti-air attacks against a jumping opponent, defeating them with a Super Art, or firing off a specific amount of powered-up ‘Overdrive’ attacks. 

My bigger issue with side quests are where some of these quest NPCs are placed around Metro City. While there are fast travel points that you manually activate to make moving around quicker, most of them are locked behind even more side quests. Even if you’re diligent about unlocking more fast travel spots, some parts of Metro City are just a pain to get to. 

A certain elevated walkway strip early on will have you running back and forth to it frequently to meet with NPCs, but some of its points of entry are, frankly, kind of dogshit. For example, one is through a ladder in a back alleyway filled with hostile NPCs that will continually run after you in a cramped space until you’re overleveled enough that they back off, while the others are at the far ends of the map. It makes me wish that my character could just… ascend upwards through its floor to immediately get up there like a certain other game.

As the game expands beyond Metro City into a second similar large-scale open world zone  later in the story, the same navigational woes continue.

Meanwhile, the handful of side activity minigames offered in World Tour are neat. There’s a blend between those that help practice execution and fundamentals, plus fun callbacks to previous games. One will have you attend to pizza orders by inputting motion commands as fast and as accurately as possible. The memorable Street Fighter II bonus stage that had players beat up a car with their bare hands is recreated in World Tour, though this time they’ll be up against a forklift instead.

My favorite one of these small pastimes is a clever minigame that basically teaches how to perform charge attacks. You’ll be tasked with cleanly slicing through glass bottles horizontally with karate chops. To store up the power needed to do so, you’ll have to hold a direction and a meter at the bottom will visually fill up to show how long you need to hold that direction before it is ready to be flung the other way along with pressing another button simultaneously to fire off a charge attack. I think it’s a smart, intuitive, and natural way to communicate how charge attacks are done to players who may be unfamiliar with the concept.

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Continuous self-improvement is ultimately at the heart of Street Fighter 6’s World Tour mode. If there’s one thing it does supremely well, it is giving you the tools to make it feel like you’re continually creating and improving your own custom character with not only how they look, but how they play over time.

Your character meets the playable roster of Street Fighter 6 throughout World Tour. These famous characters serve as ‘masters’, mentors that teach you their fighting style and special moves. Unfortunately, almost all of them don’t really amount to much more than that which is a bummer; I would’ve liked to see at least a few more of them be somewhat involved in the main storyline. The cutscenes that introduce them and when your character enrolls under them were all especially amusing.

If you’re planning to strictly mainline World Tour’s critical path, you won’t meet a good number of them because several are locked behind side quests. Some of them are also in other parts of the world, so you’ll have to fly outside of Metro City to meet them. These locales aren’t sprawling open-world zones, but are basically just small rooms that contain the famous face, a merchant with local wares, and a few other NPCs. There’s only one other area that’s as big as Metro City, while the other dozen locations you can visit are merely tiny spaces to interact with these one-off characters in World Tour.

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Street Fighter 6’s main cast also bequeaths ‘Master Actions’, moves that can be performed outside of combat. Since your character can’t jump, some of these can be used to navigate the open world environments. Dhalsim’s teleport or Chun-Li’s spinning kick can cross over gaps. Ryu’s or Luke’s uppercuts raise you high enough to function as a jump to higher platforms. Master Actions serve as a way to preemptively hit someone to start a fight too.

When your character learns someone’s style for the first time, they can “equip” it and adopt that character’s posture, walk speed, dash, normal attacks, and character-specific mechanics when they’re “wearing” it. If a character equips Ken’s style, they’ll emulate the way he moves in battle and have access to his punches, kicks, target combos, and his exclusive forward dash that ends in different attacks depending on which kick button is pressed during it. Now if that same character switched to Chun-Li’s style, they would be able to perform her normal attacks, her wall jump ability, and switch to her other additional stance. 

Meanwhile, your character’s arsenal of special moves is up to you. Would you like to have Guile’s playstyle but fire off Ryu’s Hadoken and Shoryuken instead? Go for it. Do you like how agile Cammy is, but wish you had Zangief’s command grab and Blanka’s thunder move too? You’re more than welcome to do so, as long as you’ve met these characters before and got their style.

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Although you won’t get all of a character’s special moves at first, you’ll unlock the rest after their style rank reaches a certain level. Style experience points are segregated among every single character’s style, but you can receive experience for other styles you don’t have equipped by beating up people who do use that character’s style in battle. If you’re adamant about sticking with a specific style, you do unlock the ability to eventually feed experience points to other characters’ styles once you reach a style’s maximum rank.

Leveling up style ranks is a worthwhile endeavor for Street Fighter series enthusiasts, since new interactions open up that lead to unique artwork and illustrations as the roster shares what they’ve been through and what’s been going on with them. If you’re eager to see which series characters have intertwined with them, vigilantly leveling up multiple styles may be a worthwhile effort to you.

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The only limitation on which special moves a character can equip is that you can’t have two moves that have the same input command for obvious reasons. There’s also initially a restricted number of special moves you’re able to equip at first, though this resolves itself as you unlock more slots through World Tour’s skill tree. Beyond that, you’re free to experiment - and create something gloriously personalized and broken. 

As your character levels up, they’ll obtain skill points to feed into the skill tree. World Tour handles this in a pretty interesting way on a conceptual level. These aesthetically look like a tournament bracket, so you’re navigating your way upwards to “complete” a skill tree before moving to a new skill tree to navigate through. 

At the bottom of each skill tree, you’ll have an even number of selections - let’s say there’s an initial pool of eight skills that you can choose from. These skills are divided into four pairs and you can only choose a single one from each pair to learn. If the first two skills are stat increases to either your punches or kicks, then once you make a selection, the other one cannot be learned. So if you choose to increase the damage of your punches here, then you cannot select the one that raises the damage of your kicks.

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You’ll make similar selections for the rest of the three pairs before advancing to the next tier which now only has a pool of four skills; these are, once again, divided into pairs and you’ll continue to navigate this skill tree until the single top one is learned. Then, it’ll move on over to the next skill tree and you start at the bottom once more.

It’s a neat approach given the context of being a fighting game turned RPG, yet the actual skills you learn aren’t all that exciting. Most of them are stat increases to your HP, defense, punches, kicks, throws, and special moves along with the occasional selection to equip more special moves or getting a bigger discount at equipment shops. The most significant stuff out of the skill trees I’ve gone through have been unlocking the ability to slow down time in order to navigate more easily around hostile NPCs, and the ability to transmogrify my gear, so you can equip a set that gives the highest numbers without sacrificing your sense of fashion to do it.

The clothing is particularly impressive when you take into account the wild models and proportions you can make in the character creator. They also have to be properly fitted as your character cycles through multiple character styles that have their body move in all sorts of different ways. This is especially true for a character like Dhalsim, whose entire moveset revolves around stretching his limbs for extremely far reaching attacks - and the clothing does stretch out with it, amazingly enough.

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Hopefully this has painted a better picture of what you can expect out of this World Tour RPG mode now. It’s fairly comprehensive for a single player offering in a fighting game that isn’t quite the focus of the overall package, yet it’s expansive enough to stand on its own.

So, is it recommended for RPG fans?

Street Fighter 6’s World Tour is ultimately one of my favorite single-player experiences in the fighting game genre. While that’s admittedly quite a low bar to clear, I was genuinely impressed by it. The crossover of fighting game mechanics and RPG progression systems and world interactions should be unique and interesting enough that it’s a worthwhile experience for RPG enthusiasts looking for something different.

The entire World Tour mode is merely one-third of the overall Street Fighter 6 package - but there’s still a lot to it. The main journey and a good handful of side quests should last for over 20 hours, with grind-heavy post-game challenges available after the credits roll. Custom characters can be taken online to face-off against other people’s customs also, allowing you to show off your build, gear, and setup - and witness the ridiculous creations others have made.

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There’s admittedly significant flaws with some frustrating quest NPC placements, unintuitive world structure, and a bland main storyline. Fighting can feel repetitive if you aren’t really switching up character styles or experimenting with different movesets and special moves. Some of the menuing can feel tedious because switching to a new style for the first time resets all your special moves, so you’ll have to rebind them for that new style before the game remembers them. The early hours are a bit of drag too.

This is by no means a stellar RPG that will join the classics any time soon, but that’s okay because I appreciated the effort made from the development team to have something this expansive and robust in a fighting game. I hope other fighting games in the future take some aspects of Street Fighter 6’s World Tour and make it into their own thing. I’d love to see what others could achieve if they took a similar approach.

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If you’re not a fighting game fan, I’m not here definitively saying that Street Fighter 6 is worth your investment at full price. World Tour is good, but it’s not really a full game unto itself. RPG fans shouldn’t write this off as a simple fighting game either. So much love and care has been put into its combination of fighting, role-playing, and fanservice - and you can feel that whether you’re a fan or not. That’s important.

VideoGamer.com

Best graphics settings for Street Fighter 6 on PC, PS5 and PS4

Best graphics settings for Street Fighter 6 on PC, PS5 and PS4

Posted in Guides

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You’re going to want the best graphics settings for Street Fighter 6 on PC and PS5 to explore the streets of Metro City looking their best.

There are lots of new features and improvements to be excited about for the latest instalment of the Street Fighter series from Capcom. The three main game modes are Fighting Ground, World Tour, and Battle Hub. Naturally, the RPG-style World Tour mode has garnered a lot of interest and makes figuring out the best settings more important than ever.

We’ve already established the system requirements for Street Fighter 6 , and luckily, the game isn’t very demanding. If you want to upgrade your gaming experience, it might be worth checking out the best controllers and fight sticks for SF6 too.

Best high fidelity graphics settings for Street Fighter 6 on PC

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  • Fighting Ground Object Density: Standard
  • Internal resolution: 5
  • Display Mode: Borderless Windowed
  • Maximum frame rate: 120
  • Ambient Occlusion : Off
  • Screen Space Reflections: On
  • Motion Blur : Off
  • VSync : Off
  • NPCs : Uncrowded
  • Battle Hub Participants : 60
  • Subsurface Scattering : On
  • Antialiasing : On
  • Depth of Field Effect : On
  • Limit world Tour Battles to 30 FPS: Off
  • Lighting Quality : Ultra High
  • Texture Quality: Highest
  • Mesh Quality : Highest
  • Shadow Quality : Highest
  • Shader Quality : High
  • Effects Quality : High
  • Sampling Quality : Highest
  • Bloom Quality : High

These settings will be best suited to those lucky enough to boast the best gaming PCs and graphics cards for gaming .

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Should you turn on shader compilation?

Shader compilation is an absolute must if you want to minimise the chances of stuttering, though it’s not a default setting on SF6. By turning on shader compilation, you can expect your frame rates to be silky smooth.

You can turn on shader compilations by going Options > Game > Other Settings > Shader warming on startup. It can take a while, and you’ll have to repeat the process if you end up updating your graphics card drivers. Still worth it though!

Best performance graphics settings for Street Fighter 6 on PC

Calibrating the game for the best performance settings for Street Fighter 6 also did not disappoint, even with slightly more scaled down graphics. Here’s what we recommend:

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  • Internal resolution: 3
  • Maximum frame rate: 60
  • Depth of Field Effect : Off
  • Texture Quality: Normal
  • Mesh Quality : Normal
  • Shadow Quality : Low
  • Shader Quality : Low
  • Effects Quality : Low
  • Sampling Quality : Standard
  • Bloom Quality : Off

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Best graphics settings for Street Fighter 6 on PS5 and PS4

As you might expect, the game runs at 4K and 60FPS which is stunning. We also recommend ensuring HDR is turned on. Check out the best graphics settings below:

For the best display settings, we recommend the following:

  • Screen Shake : Player preference
  • Subtitles : Player preference
  • Subtitle Background Settings : Player preference
  • Screen Brightness : Anywhere between 40 to 55

For the best graphics settings, try these options:

  • Action mode : Performance mode
  • Fighting ground background object density:  Crowded
  • Motion blur:  Off
  • Input delay reduction:  Off

Should you use Performance mode or Action mode in Street Fighter 6 for PS5

If you want to make sure you get the highest possible frame rates in all game modes, we recommend choosing Performance mode over Action mode. You can do this by going to the Multi Menu , then Options  >  Graphics  >  Basic Graphic Settings . This is because the default settings in World Tour is at 30 FPS which is slightly slower compared to the rest of the game at 60 FPS. Don’t forget to save the settings before loading the World Tour mode.

Should you use Input Delay Reduction in Street Fighter 6?

Input Delay Reduction is a super important setting in Street Fighter 6 that will determine your gaming experience. It’s basically a feature to enjoy a faster click-to-response time, though its will impact your framerates. If you’re already playing at low framerates, we don’t recommend turning it on.

Input Delay Reduction is one of the most crucial settings in Street Fighter 6. Depending on whether you use it, your experience will vary. The feature will help gamers enjoy faster click-to-response times. But we don’t recommend turning it on if the game is running at low framerates.

If you’re gaming on PS5 which is at 120 FPS, then definitely turn on Input Delay Reduction. It’s the same story if you have a high refresh rate monitor . However, if you’re playing on a 60Hz TV or PS4, which plays SF6 at around 40FPS, then we recommend turning off Input Delay Reduction.

Frequently asked questions

What is the frame rate of street fighter 6.

Street Fighter 6 has a very accessible frame rate of 120FPS maximum.

Street Fighter Wiki

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  • View history

World Tour is a single-player game mode in Street Fighter 6 that has the player create and customize their own character as they travel the world. It is an open-world RPG where the player can engage and battle against a variety of characters, purchase items, gain experience points through minigames, and train as a student under other fighters such as Luke and Chun-Li .

  • 2.1 World Tour Locations
  • 3.1 List of Master Actions
  • 4 Master Locations
  • 5.1 "The Fighty Mighty" side-mission opponents
  • 5.2 "Suval'Hal Arena Throwdown" side-mission opponents
  • 7 References

Street Fighter 6 takes place after the events of the Street Fighter III games. [1] From a chronological order, Street Fighter 6 is the latest title in the official timeline. However, as this mode is focused on the avatar, there's no actual continuation to the story, thus, explainations of what happened to the Secret Society are nonexistent in this mode.

Stages & Locations [ ]

World tour locations [ ].

SF6ScreenshotWorldTourMetroCity

Metro City, just one of the many locations that players will be able to explore in World Tour.

In World Tour, there are numbers of locations in each country for the player's Avatar to explore and visit. Each country has it's own set of masters that the player will meet in them. Currently, only Metro City and Nayshall that are fully explorable.

  • Buckler Security Services
  • Seaside Street
  • Beat Street
  • Hong Hu Lu Chinatown
  • Skywalk Lane
  • Haggar Memorial
  • The Macho Ring
  • Faith Avenue
  • Central Avenue
  • Masters Foundation Building
  • SiRN Building
  • South Street
  • Bayside Park Street
  • Grace Marina
  • Saikyo Style Karate Dojo
  • Abigail's Scrap Metal Yard
  • Metro City Police Station
  • Edomon Chanko House
  • Crows' Nest
  • Essential Eats
  • Old Nayshall
  • Old Town Market
  • Mount Vashal
  • Suval'hal Arena
  • Colosseo , Italy
  • King Street , England
  • Ranger's Hut , Brazil
  • Bathers Beach , Jamaica
  • Genbu Temple , Japan
  • Carrier Byron Taylor , USA
  • Barmaley Steelworks , Russia
  • Dhalsimer Temple , India
  • Fête Foraine , France
  • Thunderfoot Settlement , Mexico
  • Tian Hong Yuan , China - Via DLC Season Pass 1

Master Action [ ]

Master Actions can be performed by pressing one of four buttons while the Avatar explores throughout the stage. When the Avatar is enrolled under the veteran fighter's apprenticeship, they gain access to their Master Action. They also learn their fighting style, basic moves, and unique attacks. Master Actions are mainly used to destroy crates and other containers to uncover bonuses like Zenny. The Avatar can strike other roaming fighters with their Master Action to get a head start in a one-on-one battle. Sometimes, Master Actions must be performed to traverse across the stage.

List of Master Actions [ ]

Master locations [ ].

  • E. Honda (Day)
  • Chun-Li (Day)
  • Ken Masters (Day)
  • Jamie (Night)
  • Kimberly (Night)
  • Rashid (Day)
  • Juri Han (Night)
  • Cammy White

Characters [ ]

Other opponents besides the masters.

(!) = Has unique attacks and quantities.

"The Fighty Mighty" side-mission opponents [ ]

"suval'hal arena throwdown" side-mission opponents [ ].

  • The home console versions of Street Fighter Alpha 3 (specifically the PlayStation, Sega Saturn, Sega Dreamcast, and PlayStation Portable) also had a World Tour mode of its own, though its presentation is different in that it allowed a player to customize their chosen character's fighting style while battling against predetermined opponents around the world so that they could help build up their chosen character's fighting level.
  • Tian Hong Yuan , China is the only main fighting stage not to be featured as a selectable location at the initial release. This is because it represents A.K.I.'s whereabouts, and was added at the time of her DLC release date.
  • The mode features the first canonical appearance of Sheng Long , appearing as one of the post-game opponents in 'The Fighty Mighty' Side-Mission.
  • The mode is similar to Dead or Alive 4 ' s Online Mode and the short-lived Dead or Alive Online .

References [ ]

  • ↑ Street Fighter 6 director Takayuki Nakayama confirms the game occurs after the Street Fighter III series.
  • ↑ Known in Japan as Cam Guacamole ( カム・ワカモリ , Kamu Wakamori ? )
  • ↑ Known in Japan as Higanbana ( ヒガンバナ , Higanbana ? )
  • ↑ Known in Japan as Crawl ( クロール , Kurōru ? )
  • ↑ Known in Japan as Masters Master ( マスターズ・マスター , Masutāzu masutā ? )
  • ↑ Known in Japan as Kurokage ( クロカゲ , Kurokage ? )
  • ↑ Known in Japan as Horani ( ホラニ , Horani ? )
  • ↑ Known in Japan as Kametarō Ryōyama ( 両山亀太郎 , Ryōyama Kametarō ? )
  • ↑ Known in Japan as Furus ( ファルス , Furusu ? )
  • ↑ Known in Japan as Shihi ( 尸妃 , lit. "corpse princess" ? )
  • ↑ Known in Japan as Fuyume ( フユメ , Fuyume ? )
  • ↑ Known in Japan as Lieve / Reve ( リーベ , Rībe ? )
  • ↑ Known in Japan as Jesús ( ヘスス , Hesusu ? )
  • Street Fighter

Street Fighter 6: World Tour - Chapter 15 Walkthrough

The final chapter of World Tour mode sees Street Fighter 6 players squaring off against six powerful opponents in a gruelling martial arts tournament.

Quick Links

Chapter 15 - 1: divine struggle walkthrough, chapter 15 - 2: what it means to be strong walkthrough, chapter 15 loose ends, optional master: jp (post-game).

Chapter 15 of World Tour mode is all about fighting, with Street Fighter 6 players going head-to-head against six powerful fighters as part of the Suval'hal Martial Arts Tournament. All of them are level 50 or higher, so most players will need to be at least level 40 if they're to have any real hopes of emerging victorious.

RELATED: Street Fighter 6: The Best Master Gifts in World Tour Mode

Though it is possible to rely on healing items and power-boosting consumables here, Street Fighter 6 players won't be able to buy more between fights, so will need to stock up before making their way to the arena. Once there, their skills will be put to the ultimate test, with each of the six fighters that they'll be up against requiring a slightly different strategy.

After failing to insert the Safety Pin back into the championship belt, players will receive a message from Punch to let them know that the tournament is about to begin. At this point, they should take a moment to stock up on healing items and power-boosting consumables, as they'll soon need to take part in six challenging fights back to back. They can farm money pretty easily by playing the Scrap Heap mini-game in Metro City and can purchase Fortress Caramels and small Energy Drinks from either Shopkeeper Udon in the Urban Park area of Metro City or the Merchant in the resistance's mountain hideout.

Whenever they're ready to continue, players should make their way up to Mount Vashal and cross under the waterfall as if they were heading to the resistance hideout. However, rather than going straight after using Chun-Li's Master Action to cross over the gap, they should instead take a left and then use another Master Action to cross over a second gap. From here, they'll just need to climb a few ladders to reach the Suval'hal Arena entrance, where they'll find Punch waiting on the stairs. They'll need to speak with him to head inside and then again each time they're ready to start a round.

Round 1 of the tournament sees players square off against Brois Gagarin, a powerhouse fighter who is a student of Zangief. It's okay to play aggressively here, but players should be wary of Brois' throw moves and charging grab. The former can be countered by the player attempting a throw move of their own, while the latter can be dealt with using Specials or Drive Impacts. As with most of the other tough fights in World Tour mode , Manon's Manege Dore Special is a great option here, as it grows stronger with each subsequent use.

In Round 2 of the tournament, players will be up against Carmela: a mid-range fighter who is incredibly passive. If players let her, she'll be more than happy to stand at the far side of the arena throwing projectiles, allowing them to safely take her out by spamming Ryu's Hadouken Special or Dhalsim's Yoga Flame. This can be pretty boring, though, so players should instead attempt to trap her in a corner and then demolish her with Specials,

Round 3's opponent is Gora Ndiaye, who fights using the style of E. Honda. He can hit pretty hard and has some devastating throw moves, so players should opt for a block-into-counter strategy rather than diving in head-first. As always, trapping Gora in one of the corners can be incredibly effective, allowing players to use Drive Impacts and assist combos to whittle away his health bar at a fairly decent pace.

In Round 4, players will find themselves up against Lima Bien, who, like Carmela, does not have a master. He's another mid to long-range specialist, so players should look to close the gap and hit him with their hardest attacks to avoid falling victim to his projectile spamming. Unfortunately, he's able to teleport around, making it a little trickier to pull off throw moves than it would normally be. However, players can take advantage of this by using Chun-Li's Spinning Bird Kick or Ryu's Tatsumaki Senpukyaku Specials whenever he decides to teleport.

The final fight of the tournament has players square off against Bosch. Though it is possible to defeat him, there is absolutely no benefit to doing so, so those who are under-leveled and relying on items may want to just sit back and take the L. Anyone hoping to beat him should focus on jumping over the first part of his charge attack and then blocking the rest, as this has the potential to wipe out half of their health bar if every hit lands. Throws are a great way to deal damage here, as Bosch will often block regular attacks and Specials .

Players will not be able to purchase more healing items in between fights, so it's a good idea to save a few for the fight that follows Bosh. If players lose that fight (or any of the six fights, for that matter), they'll have to start the entire tournament over, so, as always, it is better to be safe than sorry.

Once the fight with Bosh ends there'll be a couple of cutscenes, after which, players will find themselves up against JP . He's considerably easier than Bosh but still has more than enough in his arsenal to cause players a lot of trouble if they let their guard down. Aggressive play is the way to go here, as if players can trap JP in a corner, they'll be able to neutralize him, for the most part. The key is to prevent him from using any of his Specials, so players should be ready to hit him with a Drive Impact or throw move whenever needed.

With JP finally defeated, players will be treated to one final cutscene and then the end credits will start to roll. When they regain control, they'll be rewarded with 15,000 Miles and a Gold Nugget, which they can sell for a decent amount of Zenny. Assuming it's their first time completing World Tour mode, they'll also unlock the "At Journey's End" Trophy / Achievement at this time. Interestingly, though, there's still one more main story mission that requires their attention.

It would be fair to assume that understanding what it means to be strong might require some sort of journey of self-reflection. However, this couldn't be further from the case. To complete "What it Means to Be Strong," players simply need to speak with the Infooencer NPC, who can be found getting into a taxi in the Beat Square area of Metro City. He'll ask players if they found the strength that they were looking for, at which point, they'll simply need to choose the "Sure did" and "Yeah, that's right" dialog options. Doing so will reward them with the Street Fighter 6 key art, which they can then set as the playable character's cellphone wallpaper.

Most of the missions in World Tour mode are completed as part of the chapter in which they are first introduced, but there are a handful that can only be completed later on. All but one of these are eventually completed automatically as part of the main story, with the exception being the "Brother and Sister" mission from Chapter 10 of World Tour mode . To complete it, players simply need to speak with Yua in the Lowlands during daytime hours after finishing the main story, which will result in players being rewarded with the Yua's Necklace and Kina's Necklace items.

There isn't really much in the way of notable post-game content in the World Tour mode of Street Fighter 6 , but that's not to say that there aren't still one or two things left to do. The main one is unlocking JP as a World Tour mode Master , which can be done by heading to the Suval'hal Arena - Entrance during nighttime hours.

Immediately after arriving, players should turn around and climb the steps to the viewing platform that's overlooking the edge of the mountain. Here, they'll find JP staring out into the distance and can speak with him to become his student. Assuming this is their final Master, players will unlock the "Legendary Disciple" title at this point.

Street Fighter 6 is available now on PS5, PS4, Xbox Series X|S, and PC.

world tour performance sf6

Texas shows among initial dates revealed for Shakira's 2024 world tour

A fter telling fans during her Coachella performance with Bizarrap last weekend that she would be touring this year, Shakira announced Tuesday the first leg of her 2024 North American tour.

Las Mujeres Ya No Lloran World Tour — named in honor of her new album — will play 14 arena shows across North America beginning on Nov. 2 in California and ending on Dec. 15 in Michigan. She first plays in San Antonio, Texas, on Nov. 16 before heading to Dallas for a show on Nov. 17. 

Shakira released “Las Mujeres Ya No Lloran,” her first studio album since 2017’s “El Dorado,” last month. The full-length includes the hit Bizarrap collaboration “ Shakira: Bzrp Music Sessions, Vol. 53 .”

“I’m so thrilled to announce the first dates for my Las Mujeres Ya No Lloran World Tour, a celebration for my wolfpack,” Shakira wrote in a Tuesday Instagram post. “The first leg of the tour will be across North America, the only chance to experience the show in a more intimate way. International dates to be announced soon, so stay tuned.”

“Register for the Wolfpack at Shakira.com for a chance to grab your USA/CA tickets during my fan presale this Fri, 4/19 before general on-sale on Mon, 4/22. I can’t wait to see you all and party together!”

Las Mujeres Ya No Lloran World Tour dates:

  • Nov 2 — Palm Desert, CA @ Acrisure Arena
  • Nov. 7 — Phoenix, AZ @ Footprint Center
  • Nov. 9 — Los Angeles, CA @ Kia Forum
  • Nov. 16 — San Antonio, TX @ Frost Bank Center
  • Nov. 17 — Dallas, TX @ American Airlines Center
  • Nov. 20 — Miami, FL @ Kaseya Center
  • Nov. 23 — Charlotte, NC @ Spectrum Center
  • Nov. 25 — Washington, DC @ Capital One Arena
  • Nov. 30 — Toronto, ON @ Scotiabank Arena
  • Dec. 5 — Brooklyn, NY @ Barclays Center
  • Dec. 8 — Boston, MA @ TD Garden
  • Dec. 10 — Montreal, QC @ Bell Centre
  • Dec. 14 — Chicago, IL @ United Center
  • Dec. 15 — Detroit, MI @ Little Caesars Arena

Shakira is a Colombian pop singer credited with being one of the biggest breakthrough Latin artists, according to  reporting by Billboard. The singer released “Magia,” her debut studio album in 1991, but it wasn’t until 1998’s “Donde Estan los Ladrones?” that one of her albums landed on the Billboard 200; it peaked on the chart at No. 131 and also earned a Grammy nod for best Latin rock/alternative performance.

Shakira’s next album, 2001’s “Laundry Service,” was her first English-language release. It peaked at No. 3. Its lead single, “Whenever, Whenever,” stormed the Hot 100, peaking at No. 6 in December 2001, while its third single “Underneath Your Clothes” reached No. 9. “Oral Fixation Vol. 2” peaked at No. 5 on the Billboard 200 in 2005, and produced her megahit and Hot 100 No. 1 “Hips Don’t Lie.”

Shakira has worked with artists across genres, including Bizarrap, Black Eyed Peas, Lil Wayne, Rihanna, Beyonce and more. She’s also won several Grammys, including Best Latin Pop Album for “El Dorado” and Best Latin Rock/Alternative Album for “Fijacion Oral Vol. 1.” Shakira was honored as Billboard’s inaugural Latin Woman of the Year in 2023.

Tickets for the Texas shows go on sale at 10 a.m. on April 22 online on Shakira’s website .

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Shakira Joins Bizarrap at Coachella, Announces World Tour

Shakira just joined Bizarrap , the Argentine DJ and hitmaker instrumental in her massive comeback, for her first-ever Coachella appearance at the Sahara Tent.

After introducing herself with a she-wolf howl, the Colombian pop legend took the mic to perform two collaborations with Bizarrap: “Shakira: Bzrp Music Sessions, Vol. 53,” the scathing 2023 highlight of her new album, Las Mujeres Ya No Lloran , as well as their club-ready banger, “La Fuerte.” A swarm of screaming fans scrambled to the front, waving Argentine and Mexican flags to welcome the diva to the desert.

Shakira also broke some big news onstage: she’s embarking on a world tour to promote Las Mujeres Ya No Lloran . “Starting here this November, in this city,” she added, though it was unclear whether she meant the City of Indio.

Come for the Torture, Stay for the Poetry: This Might Be Taylor Swift's Most Personal Album Yet

Taylor swift unveils double album ‘the tortured poets department: the anthology’, dickey betts, allman brothers band singer-guitarist, dead at 80, taylor swift’s new album opens with a stevie nicks poem.

Shakira’s Coachella debut comes months after a Hits Daily Double report alleged that her team pushed for her to headline the festival, but that “Coachella ultimately passed.” In March, Shakira drew a crowd of more than 40,000 in Times Square as she performed songs from Las Mujeres No Lloran .

In a  Rolling Stone review , Suzy Exposito wrote about the album: “Shakira finally gets to turn the page on these tempestuous past two years, and reintroduce herself — not as Shakira the soccer mom, nor Shakira the heartbroken — but Shakira fucking Mebarak, international pop icon and undefeated champ.”

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Shakira Joins Bizarrap for Surprise Coachella Performance, Announces Tour for Late 2024

Shakira and Bizarrap

Coachella ’s first weekend has been full of surprises, and Bizarrap ‘s evening set on Friday was no exception as the high-energy DJ set got an assist from Shakira — where she announced she’ll be touring later this year.

The pair performed their hits “La Fuerte” and “BZRP Music Sessions, Vol. 53.” 

🚨LOBA! Shakira no #Coachella no set do Bizarrap. pic.twitter.com/U9OQIvNdws — BCharts (@bchartsnet) April 13, 2024

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“Finally we’re going on tour — starting here, in November!” she shouted. “Starting here, this November, in this city! Can’t wait!”

Reports earlier this year said that Shakira’s team had pushed hard for a headlining slot for the singer at this year’s festival, which was declined. At the very least, her appearance during Biza’s set confirmed there wasn’t bad blood between Shakira and the festival as the Colombian superstar soared through the high-energy performance. Biza and Shakira caused a lot of excitement with the release of “Vol. 53,” or the 53rd song in a YouTube series — “BZRP Music Sessions” — produced by the Argentinian star. They’ve performed it on the Latin Grammys and the “Tonight Show Starring Jimmy Fallon.”

Coachella will continue through Friday night with a final performance from headlining artist, Lana Del Rey. The weekend will continue with Saturday headliner, Tyler, the Creator, and a final closing set with Doja Cat on Sunday.

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The Five: Absurd stats that explain Scottie Scheffler’s dominance

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HILTON HEAD ISLAND, S.C. – A sly smile emerged as Brian Harman sat Tuesday for his pre-tournament press conference at the RBC Heritage. A reporter was starting to ask about Scottie Scheffler, the hottest golfer in the world.

“Is any part of you surprised that Scottie is playing this week with everything going on, and is there a part of you that hopes he doesn't?” the report asked.

Harman chuckled. “Yeah, there's lots of parts of me that hope he doesn't play,” he said.

Scheffler is the new benchmark with which the rest of the PGA TOUR measures itself. The rest of the TOUR knows it. Harman’s response was part joke, part honest admission. Scheffler only needs his “B” game to contend and win, Harman continued. That’s a scary proposition.

Scheffler has won three times this year, including THE PLAYERS Championship and the Masters. He’s the first since Tiger Woods to win those two high-profile tournaments in the same season and the first since Woods to win them both multiple times.

The Scheffler-Woods comparisons are growing more frequent with every tournament Scheffler wins. It’s not that Scheffler is as dominant as Woods. He’s just the most dominant since Woods.

Players talk about Scottie Scheffler's dominating season

And it doesn’t seem to be slowing down. As Scheffler looks to build on his historic season with more victories at Signature Events and major championships, it’s an excellent time to take stock of the history in the making. Here are The Five stats that explain Scheffler’s dominance.

1. Locked at the top of the world ranking

Scheffler has already spent the last 47 weeks atop the Official World Golf Ranking, and he’s not going anywhere anytime soon.

With his win at the Masters, Scheffler further stretched his lead to a point that is likely insurmountable in 2024. The win elevated Scheffler’s average point total to 13.99, with more than a six-point lead over No. 2 Rory McIlroy.

The minutiae of the point totals are hard to follow, so here’s the necessary context to understand the feat: Scheffler’s gap over No. 2 is larger than any world No. 1 has had since Tiger Woods in 2009 when Woods held an eight-point lead. Woods amassed that lead during his record 281 consecutive weeks at world No. 1.

Scheffler has a long way to go to reach that sustained level of dominance, but what he’s doing right now is on par with any stretch of golf played in the modern era.

Calculating OWGR projections can be a bit fickle. There are so many variables week-to-week about field strength and eventual outcomes, but world ranking expert Nosferatu put it in the context of what is needed to dethrone Scheffler. Nosferatu wrote on social media this week that McIlroy would need to win “three majors plus some extra” to overtake Scheffler. That also assumes Scheffler isn’t playing well.

So, get used to Scheffler at the top. It’s going to stay that way for a long time.

2. It’s been years since Scheffler’s last poor iron performance… literally

Scheffler’s ball-striking is his superpower on the golf course. There have been weeks when the putter has failed him or his driver has been wayward. Finding a week when Scheffler’s iron play has abandoned him is nearly impossible.

It’s what makes him special. Every top player has a superpower, but Scheffler’s is more consistent than any other player’s.

In fact, the last time Scheffler lost strokes to the field with his approach play was the 2022 FedEx St. Jude Championship. That’s a streak of 36 events spanning more than 600 days.

Scottie Scheffler's top eight shots since 2023 Masters

To put it in perspective, McIlroy is widely considered the best off-the-tee game on TOUR. He lost strokes off-the-tee at THE PLAYERS last month. Collin Morikawa, one of the players thought to rival Scheffler’s approach play, has lost strokes with his approach play in three events this season. Hideki Matsuyama, the TOUR leader in SG: Around the Green, has lost strokes in that category twice this year. Taylor Montgomery, the TOUR leader in SG: Putting, has had two weeks where he lost strokes on the green.

No player more consistently gets more out of their best skill than Scheffler. It’s the reason he has such an incredibly high floor.

3. Best of both worlds

Scheffler leads the PGA TOUR in both birdie average (5.43 per round) and bogey avoidance (1.6 per round). It’s a lethal combo that further explains why Scheffler’s scoring average (68.8) is a full shot lower than No. 2 Xander Schauffele (69.9).

It’s made possible because of the specific type of dominance Scheffler deploys. He is the best iron player in the world. He also has one of the best short games, a borderline unfair combination. Scheffler hardly ever puts himself in a spot of bother. When he does, he is better equipped than any to get up and down for par.

Scheffler upends the widely accepted notion that a byproduct of making birdies is running into bogeys along the way. Scheffler is the only player on TOUR inside the top 10 in both birdie average and bogey avoidance. While others need to be aggressive to notch five birdies a round, Scheffler runs into birdies by the sheer, consistent force of his ball-striking.

Scottie Scheffler's eagle hole-out from 92 yards is the Shot of the Day

Sure, Scheffler could attack pins that others don’t dare take on. That happens occasionally, but Scheffler is making the smart play more often than not. He’s hitting the fat sides of greens, keeping the ball underneath the hole and assuring he doesn’t hit it near the trouble. It is death by 1000 paper cuts. He leads the PGA TOUR in Greens in Regulation and is sixth in Proximity to the hole. Putting statistics be damned, with those numbers Scheffler finds birdies regardless of whether the putter is cooperating.

4. Always in the red

The Masters cumulatively played 568 over-par across four rounds. Scheffler didn’t contribute. He hasn’t at any point this season, not for a tournament or a round. Scheffler has carded zero over-par rounds this season. His second-round 72 at Augusta National Golf Club was his worst score of his season. He has more wins (three) than rounds over par (zero).

Here’s how Scheffler stacks up to some of his peers:

McIlroy – Eight rounds over par

Schauffele – Four rounds over par

Wyndham Clark – Six rounds over par

Hovland – Five rounds over par

It’s an encapsulation of the Scheffler experience. He doesn’t have bad rounds often and when he does, by his standards, he knows how to manage them.

5. FedExCup frontrunner

Scheffler finished second in the 2022-23 FedExCup Regular Season standings, amassing 3,146 points before the Playoffs last August. Second only to Jon Rahm, Scheffler held an 800-point advantage over McIlroy in third. That was unquestionably a dominant season, and somehow, it’s not even close to as impressive as this season.

Scheffler has already outpaced his 2022-23 season-long points total. After his Masters victory, Scheffler has amassed 3,215 points. He’s accumulated in nine events what it took him 20 events to do a year ago. Then there’s how it looks compared to the rest of the FedExCup. Scheffler has more than double the FedExCup points than No. 2 Clark. Scheffler has more than triple the points of No. 8 Byeong Hun An.

Clark would need to win multiple more Signature Events (and then some) to reach Scheffler’s current point total.

At this pace, it won’t be the race to the FedExCup; it will be a slow march to King Scheffler's coronation.

IMAGES

  1. Street Fighter 6 World Tour

    world tour performance sf6

  2. Street Fighter 6 World Tour: How to Increase 30 FPS and Unlock Frame

    world tour performance sf6

  3. Street Fighter 6 World Tour Walkthrough

    world tour performance sf6

  4. How does World Tour mode work in Street Fighter 6? Answered

    world tour performance sf6

  5. Street Fighter 6

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  6. Street Fighter 6

    world tour performance sf6

VIDEO

  1. SF6 ▰ Babaaaaa (Manon) ▰ Street Fighter 6

  2. SF6: World Tour : Post Game Tournament

  3. Capcom Pro Tour 2023

  4. CPT World Warrior USA EAST SF6 ➤ MenaRD (Blanka) VS Punk (Cammy)

  5. SF6 World Tour Ed

  6. Street Fighter 6 World Tour Demo

COMMENTS

  1. Street Fighter 6: How to Improve the Frame Rate in World Tour

    The reason Street Fighter 6 looks like it's running slower in World Tour is because the default graphics setting is running at 30 frames-per-second. The rest of the game runs at 60 frames-per ...

  2. Best Gear and Accessories in World Tour

    This page acts as a comprehensive breakdown of the top 10 best Gear items available to you within the World Tour mode of Street Fighter 6. ... Peak Performance - Active when Vitality is 70% or ...

  3. Street Fighter 6 World Tour Best Stats and Fighting Styles

    First Published June 2, 2023, 07:36. Street Fighter 6 's World Tour mode takes a headlong dive into the RPG neck of the woods, complete with stat leveling, fighting style rank-ups via your favorite fighters, and inventory and equipment to boot. Players will need to get to grips with the systems at play in order to keep fighting fit and ...

  4. World Tour Walkthrough

    updated Jun 12, 2023. Street Fighter 6 includes World Tour Mode, a single-player story mode in which you'll create your own avatar. This Street Fighter 6 World Tour walkthrough details everything ...

  5. Street Fighter 6 World Tour: How to Increase 30 FPS ...

    To fix the locked 30 FPS in World Tour mode, you need to head back to the main menu, head to the graphics options in settings, and turn off the "Limit World Tour battles to 30 FPS" toggle ...

  6. World Tour Mode

    Jump in with your avatar, where legendary fighters await your arrival in the world of Street Fighter! Your first destination will be Buckler Security, located in Metro City. This company trains new recruits in security detail. Here, Luke will act as your coach as you sign up for the basic training course, and this is where your story begins.

  7. Street Fighter 6 World Tour Mode review: how does it stack ...

    In fact, SF6 World Tour might be one of the biggest single-player offerings in any fighting game to date. The Street Fighter universe has been transformed to host a full-fledged explorable RPG ...

  8. Street Fighter 6: How to Level Up Quickly in World Tour

    On this page, as part of our Street Fighter 6 guide, we're going to explain how to level up quickly in World Tour. 1. Engage People Stronger Than Yourself. 2. Smash Down Some Supplements. 3. Sort ...

  9. All Street Fighter 6 World Tour upgrades

    Carrier Byron Taylor : Stamina Booster (30,000 zenny) Thunderfoot Settlement : Throw Booster (12,000 zenny) Fête Foraine : Stamina Booster (15,000 zenny) Barmaley Steelworks: Throw Booster ...

  10. World Tour Ending Explained

    This page discusses the ending of Street Fighter 6 World Tour. Once you make it to the final round in The Suval'hal Martial Arts Tournament, you have to face off against Bosch. It doesn't matter ...

  11. Best graphics settings for Street Fighter 6 on PC, PS5 and PS4

    The three main game modes are Fighting Ground, World Tour, and Battle Hub. Naturally, the RPG-style World Tour mode has garnered a lot of interest and makes figuring out the best settings more ...

  12. Street Fighter 6 World Tour

    After taking a ride on the subway and reaching a new area of Metro City, you need to speak to Apparel Clerk Gomorrah south of the Mike Haggar Stadium. Speaking to them will then unlock the new ...

  13. Street Fighter 6 PC Performance Issues : r/StreetFighter

    It's under Basic Graphic Settings. I would open up task manager while you have SF6 open and see if your CPU/RAM is bottlenecking you because your CPU is quite old and 8 GB RAM is very low. I would also suggest getting an SSD, it might affect World Tour if it's continually loading assets depending on where you move. 1.

  14. Street Fighter 6 Performance Issues: How to Fix Stuttering and Lag

    Here are some solutions to help fix any performance problems that you might be experiencing with SF6, be it in online or offline modes like World Tour. How to fix performance issues with Street ...

  15. World Tour

    World Tour is a single-player game mode in Street Fighter 6 that has the player create and customize their own character as they travel the world. It is an open-world RPG where the player can engage and battle against a variety of characters, purchase items, gain experience points through minigames, and train as a student under other fighters ...

  16. Street Fighter 6: How to Complete Chapter 15 of World Tour Mode

    Chapter 15 of World Tour mode is all about fighting, with Street Fighter 6 players going head-to-head against six powerful fighters as part of the Suval'hal Martial Arts Tournament. All of them ...

  17. PSA: This is the setting you're looking for to have 60 FPS ...

    If you're playing a game and have lower than the required specs you're gonna have performance issues. The default experience should be built around the recommended/minimum specs. ... World tour cannot run above 40ish FPS, but thankfully 1v1 does run at a solid 60. ... Fingers crossed it carries over to the formal release of SF6. Reply

  18. World tour performance issues. PC : r/StreetFighter

    Reply. advarcher • 1 mo. ago. Multi-menu > Options > Other Settings > Shader Warming on Startup > Toggle to Perform. It will build shader cache the first time and take between 2-5 minutes; after that the next time you boot it up it will load normally and World Tour will run much smoother than before.

  19. World tour fights slow motion? :: Street Fighter™ 6 General Discussions

    Esotericles Jun 4, 2023 @ 6:25pm. From the looks it could be a bug with game speed that occurs with the slow motion sections of the World Tour mode. It seems like the slow motion gets turned on for certain cinematic things, but the call to turn it off afterwards isn't triggering reliably.

  20. Street Fighter 6 Steam Deck World Tour Slow FPS Fix

    In our previous Street Fighter 6 Steam Deck gameplay we complained about the World Tour Slow FPS where it was like fighting in slow motion, fortunately, ther...

  21. Street Fighter 6 World Tour

    Players will first encounter Juri during Chapter 5 of World Tour. After chasing Bosch to England, you'll both be ambushed by Street Fighter's own black widow (the spider, not the comic book ...

  22. Slowdown in World Tour Fights :: Street Fighter™ 6 General Discussions

    Slowdown in World Tour Fights. For whatever reason...the games slows down during fights in World Tour. This happens more severely when more stuff are in the back ground or more than 3 fighters are in a fight (for example...fighting Marisa on her stage was smooth, but fighting Luke in the Gym leads to slow down).

  23. Shakira's 2024 world tour is coming to Phoenix. Here's ticket and ...

    Citi is the official card of the Las Mujeres Ya No Lloran World Tour in the U.S., giving cardmembers access to purchase presale tickets from 10 a.m. Wednesday, April 17, until 10 p.m. Sunday ...

  24. World tour's pc performance : r/StreetFighter

    Not sure on graphics card. Kimky 3 mo. ago. Fear not, it's probably bad coding, I have a 3080ti+5800x the game runs super smooth everywhere, yet in some world tour fights against nobodies, my fps drop to like 30 fps and there's a mode that lock world tour to 30 fps so I'm thinking they knew about it, probably something they couldn't fix in time ...

  25. Texas shows among initial dates revealed for Shakira's 2024 world tour

    Las Mujeres Ya No Lloran World Tour — named in honor of her new album — will play 14 arena shows across North America beginning on Nov. 2 in California and ending on Dec. 15 in Michigan. She ...

  26. Shakira joins Bizarrap at Coachella, announces world tour

    Shakira joins Bizarrap at Coachella, announces world tour. The Argentine DJ's set included his mega-hit with the Colombian superstar, plus songs with Quevedo and Villano Antillano. Shakira and ...

  27. Shakira 2024 Tour Announced During Bizarrap Coachella Set

    Shakira Announces 2024 World Tour During Electrifying Bizarrap Coachella Performance. The Argentine artist performed a live DJ set at the Sahara Stage on Friday (April 12).

  28. Shakira announces world tour during surprise Coachella performance

    Explosions spotted in the sky as Iran launches drones against Israel Finland takes World Happiness Report's top spot Explosions above Jerusalem as Iran launches air attack Sunak condemns Iran's ...

  29. Shakira Joins Bizarrap at Coachella, Announces 2024 Tour

    Shakira Joins Bizarrap for Surprise Coachella Performance, Announces Tour for Late 2024. Coachella 's first weekend has been full of surprises, and Bizarrap 's evening set on Friday was no ...

  30. The Five: Absurd stats that explain Scottie Scheffler's dominance

    Here are The Five stats that explain Scheffler's dominance. 1. Locked at the top of the world ranking. Scheffler has already spent the last 47 weeks atop the Official World Golf Ranking, and he ...