Ticket to Ride: My First Journey – An Overview (Rules, Tips, Game Contents)
Game Summary
My First Journey is a scaled back version of the popular Ticket to Ride game. Ticket to ride was created by Alan Moon, and is designed in the mold of German-style board games (or Euro-style). While these games can have human interaction, that interaction is often more indirect than American style games. They are not typically considered “party games” like Trivial Pursuit or Cards Against Humanity. Instead, they require more in-depth thinking (note: this is why I like My First Journey, because it still requires critical thinking and planning but is straightforward enough to be enjoyed by my 7-year-old).
In My First Journey , you are racing to be the first player to complete six train routes in America. Each route connects well-known American cities. Players can also claim credit for a route if they build tracks that stretch all the way across the United States (called “coast to coast”).
Players turns are simplified in that you can only do one of three actions: 1) draw two cards, 2) place trains on the board (claiming a route), or 3) discard your two route cards in order to get new routes. More detailed rule explanations below.
The game is marketed as being for 6+, and the BoardGameGeek community seems to agree with that assessment. My current 7-year old loves playing the game, and initially learned it a few months prior to her seventh birthday.
Number of Players : 2-4 (while I enjoy the time spent with my daughter playing with the just the two of us, I find it more enjoyable when the wife or my niece joins in for at least three of us).
Time to Play : I’ve seen this listed as up to 30 minutes, but my experience is that most games are completed within 15-20 minutes; particularly once everyone knows exactly how to play.
Game Publisher : Days of Wonder (I suggest checking out their other games on Amazon! )
Game Contents
The game includes the following:
- 1 game board
- 80 plastic trains (plus a few extras of each color)
- 72 train cards
- 32 ticket cards
- 4 coast-to-coast bonus ticket cards
- 1 golden ticket
Key Concepts
Plastic Trains : You play these on the game board; each player has 20.
Train Cards : In order to claim a route, you must have the appropriate number of these that match the route (e.g., 3 blues or 2 greens)
Ticket Cards : These represent the tickets you are trying to complete (e.g., New York to Winnepeg)
Coast-to-Coast Cards : These are bonus tickets a player can earn by having routes that connect the east coast to the west coast
Golden Ticket : A fun add-on that the winning player earns; has not impact on the game
Claiming a Route : Occurs when a player plays train cards that match a route on the game board (e.g., New York to Washington requires a yellow train card or a blue train card)
Completing a Ticket : This happens when a player builds a continuous line of trains between two cities represented on one of their two Ticket Cards
Double Routes : Some cities have two routes connecting them; these are called double routes (and no player may claim both routes; stop being selfish!)
Starting the game requires:
- Placing the game board so all players can reach
- Giving each player 20 trains of their chosen color
- Dealing 4 train cards to each player; remaining train cards should be placed somewhere easy for each player to draw from
- Dealing 2 ticket cards to each player; if convenient, make it easy for each player to reach but not as important as the train cards
Ticket to Ride: My First Journey Rules
The youngest player goes first (which means I always go last in my household!). Play progresses clockwise.
On a turn, players have three options:
- Draw two train cards
- Claim a route
- Discard both ticket cards in order to draw two new ones (used primarily if your path is blocked late in the gam)
Claiming a route
As mentioned before, claiming a route involves playing train cards that match a route on the game board. To use the same example: claiming a route between Washington and New York would require a player to play either a yellow train card or a blue train card (not both!). Once a player does this, they place one of their plastic trains on the appropriate place (in this case, the yellow or blue rectangle).
You discard the played train cards faceup beside the train deck. These can be re-shuffled in the deck runs out during the game.
You can claim any route you want as long as you have the appropriate number and color train cards.
You may only claim one route per turn.
Locomotives (wild cards) can represent any color.
Completing a Ticket
Once you build a continuous line of trains between the cities on one of your two ticket cards, you have completed a ticket. Once done, you:
- announce to the other players you have completed a ticket
- flip the ticket card faceup in front of you
- draw a new ticket card
- do a happy dance (optional)
Winning the game
The game immediately ends when a player claims their sixth ticket (either 6 ticket cards, or 5 ticket cards + 1 coast-to-coast card).
The game can also end if a player places their last train on the board. The winner in that case is whoever has the most tickets (which could result in a tie).
Common Questions
What happens when you run out of trains?
The game ends when any player runs out of their 20 trains. The player, or players, who have the most completed tickets so far wins the game. For this reason, it can be a late-game strategy to run yourself out of trains if you know you are ahead in the total number of completed tickets.
How do I claim a coast-to-coast card?
Once you have a continuous line of trains connecting the east coast (Miami, Washington DC, New York) to the west coast (Seattle, San Francisco, Los Angeles), you just need to announce to the other players that you have completed the coast-to-coast ticket. Make sure you add a coast-to-coast ticket card to your other completed tickets to count towards your 6-ticket goal.
Can a player receive more than one coast-to-coast card?
No. Each player can only earn one coast-to-coast card in a game.
What happens if I draw a ticket card and already have a continuous line of trains connecting the two cities?
Congratulations! You can immediately announce you have completed the ticket and draw a new card. This happened to my daughter in our last game. Needless to say, she was quite happy and won the game on the spot!
Game Strategy/Tips
1. You do not have to claim a just because you have the cards to match it. Sometimes a route does help you complete a ticket. And sometimes it would require you to use a wild card that you may be better off saving. I’ve had success holding my wild cards, but have also been penalized by never drawing the color(s) train cards I needed.
2. I don’t find it advantageous to pursue routes that are directly connected to me completing a ticket. The only instance where this is not true is if I am trying to exhaust all of my trains in order to claim the alternate victory (having the most tickets when someone runs out of trains).
Where to Buy Ticket to Ride: My First Journey
I purchased our copy from Amazon , but you can also purchase from Target or Walmart .
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- Ticket to Ride
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Basic Game Rules
Tips and tactics, buy ticket to ride, other games, ticket to ride: first journey game rules.
- 1 Game Board
- 80 Plastic Trains
- 72 Train Cards
- 32 Ticket Cards
- 4 Coast-to-Coast Bonus Ticket Cards
- 1 Golden Ticket
Object of the Game
The goal of the game is to be the first player to complete 6 Tickets.
Place the game board in the center of the table. Give each player 20 trains of a single color.
Shuffle the train cards and give each player 4 random cards. Place the remaining cards facedown to form the Train deck.
Shuffle the ticket cards and give each player 2 random Ticket Cards. Place the remaining cards facedown to form the Ticket deck.
Keep all of your cards hidden from the other players! Place the Coast to-Coast bonus ticket cards next to the board.
The youngest player goes first. Play then proceeds clockwise around the table, with each player taking one turn at a time until the game ends.
On your turn, you can do ONE of two things:
Draw Train Cards: Draw two Train Cards from the top of the deck. Or
Claim a Route: Play Train Cards from your hand to claim a route and place your plastic trains on that route.
Train Cards
There are Train Cards in six different colors: Yellow, Green, White, Black, Blue, and Red.
They allow you to claim routes on the board. Locomotives are multi-colored and can be used as a wild card when claiming a route.
Claiming Routes
To claim a route, you must play Train Cards from your hand that match the color and num- ber of spaces of the route. Then you place one of your plastic trains in each of the route's spaces. All cards used to claim the route are discarded faceup next to the Train deck.
Example: if you want to claim a yellow route that is two spaces long, you need to play two yellow Train Cards.
You can claim any route on the board that hasn't been claimed yet, even if it is not connected to any of your other claimed routes. You can claim only one route per turn.
The color of a route does not have to match the color of your plastic trains in order for you to claim that route. Remember that Locomotives are wild and can be used in place of any color Train Card.
Double Routes: Some cities are connected by two parallel routes. You cannot claim both routes in a double route; leave some room for the others!
Completing a Ticket
When you have built a continuous line of trains between the two cities printed on your Ticket, congratulations - you've completed one Ticket!
Tell the other players and flip it faceup in front of you. Then draw one Ticket Card from the top of the deck.
Discard Tickets: If you know that you will not be able to complete your Tickets (because the other players have blocked your path, for instance), you can skip a turn to discard BOTH of your Tickets, instead of drawing Train Cards or claiming a route.
Draw two new Tickets from the top of the deck to replace them.
Coast-to-coast Bonus
When you have a continuous line of trains from one of the west- coast cities (Seattle, San Francisco, or Los Angeles) to one of the east-coast cities (New York, Washington, or Miami), you have earned the Coast-to-Coast Bonus!
You must say "Coast to Coast!" and take one Bonus Ticket Card, placing it in front of you.
The Bonus Ticket Card counts as one completed Ticket.
End of the Game
The game immediately ends when a player completes his sixth Ticket. That player is the winner and takes the Golden Ticket as a reward!
The game also ends if a player places his last train on the board.
In this case, the player who has the most completed Tickets wins. If there is a tie, all tied players win together.
Other Ticket to Ride Games
- Alvin & Dexter
- The Card Game
- Nordic Countries
- United Kingdom
Ticket To Ride
Ticket To Ride - Europe
Ticket to Ride: First Journey
Ticket to Ride First Journey Board Game Review and Rules
By: Author Eric Mortensen
Categories Board Games , Children's , Reviews , Set Collection
Regular readers of Geeky Hobbies will probably already know that the original Ticket to Ride is my favorite board game of all time. That is saying a lot as I have played around 800 different board games. The original game is so elegant as it finds the perfect mix between being accessible while still having enough strategy to keep people interested. The game is close to perfect where I am always up for a game. Due to its success it has lead to quite a few different spinoffs over the years which mostly involve different maps and slightly tweaked rules like Ticket to Ride Europe and Ticket to Ride Marklin . Today I am looking at Ticket to Ride First Journey which is basically the simplified version of the game that is meant for younger children. I had some mixed feelings headed into the game as I was skeptical whether Ticket to Ride really needed to be simplified as the original game was quite simple in its own right. Ticket to Ride First Journey is a great game for families with younger children, but it doesn’t reach the levels of the original game due to the reliance on luck.
How to Play Ticket to Ride First Journey
- Place the gameboard in the middle of the table.
- Each player chooses a color and takes 20 trains of the corresponding color.
- Shuffle the train cards and deal four cards to each player. The rest of the train cards will be placed facedown to form the train deck.
- Shuffle the ticket cards and deal two cards to each player. Players should keep these cards hidden from the other players. Place the rest of the ticket cards face down on the table to form the ticket deck.
- Place the four coast-to-coast bonus ticket cards next to the gameboard.
- The youngest player will start the game.
Playing the Game
On a player’s turn they will be able to take one of three actions:
- Draw two train cards from the train deck.
- Claim a route.
- Draw new ticket cards.
After a player has taken one of these actions play will pass to the next player clockwise.
Claiming A Route
If a player wants to claim a route they will have to play cards from their hand that match the color of the route. They have to play one card for each space of the route. Locomotive cards (multi-color cards) can be played as any color. The cards that are played are added to the discard pile. After claiming the route the player will place their color trains on the spaces to mark that they control that route.
The blue player wants to claim the route between Chicago and Atlanta. The route consists of two green spaces. To claim the route the player will have to play two green train cards, one green and one wild train card, or two wild train cards.
A couple rules must be followed while claiming routes:
- You can claim any unclaimed route even if it doesn’t connect to any of your other routes.
- You may only claim one route each turn.
- If there is a double route between two cities a player can only claim one of the two routes.
Completing A Ticket
Throughout the game players are trying to connect the cities on their ticket cards. When a player completes a continuous line between the two cities listed on one of their ticket cards they will tell the other players and flip over the card. They will then draw a new ticket card to replace the card that they completed.
The blue player has a ticket to connect Chicago to Miami. As they have connected the two cities they have completed the ticket.
If a player completes a continuous route from one of the east coast cities (New York, Washington, Miami) to one of the west coast cities (Seattle, San Francisco, Los Angeles) the player has completed a coast-to-coast route. They will claim one of the coast-to-coast bonus cards which will count as a completed ticket at the end of the game. Each player can only claim one of these cards.
The blue player has successfully created a path of routes that connect Miami to San Francisco. Since they have completed a coast to coast set of routes they will take a coast to coast card.
Draw New Ticket Cards
If a player doesn’t think they will be able to complete the tickets in their hand, they may use their turn to draw new ticket cards. The player will discard the two ticket cards from their hand and draw two new cards.
This player didn’t like their current tickets/couldn’t complete them. They decided to discard their old tickets to draw two new tickets. One of the new tickets has the player connecting Calgary to Chicago. The other ticket requires the player to connect Calgary and Los Angeles.
End of Game
Ticket to Ride First Journey can end in one of two ways.
If a player completes their sixth ticket card they will automatically win the game. They will take the golden ticket to celebrate their victory.
This player completed six tickets so they have won the game.
If a player places their last train onto the gameboard the game will end immediately. Each player counts up how many ticket cards that they have completed. The player who has completed the most tickets wins the game. If there is a tie for the most ticket cards completed all of the tied players will win the game.
My Thoughts on Ticket to Ride First Journey
As most people are probably already familiar with Ticket to Ride I am not going to waste a lot of time going over my thoughts of the original game. Ticket to Ride is arguably my favorite board game of all time because it does a fantastic job balancing between accessibility and strategy. The game may be a little more difficult than your typical mainstream game, but you can generally teach the game to new players within ten or so minutes. The game is so accessible because the actions that you can perform are quite straightforward and are easy to understand. This makes the game work quite well with younger children as they should be able to understand what they are supposed to do. While the actions might be pretty simple they give players plenty of options. The game relies on some luck, but it mostly depends on what cards you take and how you use them to complete tickets and score points. The player with the best strategy will likely win the game.
In recent years there has been a drive towards creating kids versions of classic designer board games. Some of these make sense as they take more complicated games and boil them down to the main mechanics to be easily digested by younger children. I was curious about what Ticket to Ride First Journey would do though as the original game was pretty simple in its own right. Honestly most children around the age of eight or so shouldn’t really have any troubles with the original game. I was wondering how the main gameplay would be altered in order to appeal to even younger children. The game accomplishes simplifying the original game in a couple different ways:
- The game eliminates the traditional scoring entirely. Instead players are competing to complete six different tickets.
- In the original game you couldn’t get rid of tickets you chose to keep even if you couldn’t finish them. This was because uncompleted tickets would count as negative points. In Ticket to Ride First Journey you can use a turn to discard your uncompleted ticket cards and replace them with new cards.
- The gameboard is simplified. There are less stations and you need less cards to acquire each route.
- There is no longer a set of face up train cards that you can pick from. Instead players draw cards from the top of the pile.
- Ticket to Ride First Journey includes a coast-to-coast bonus card if you are able to connect a city from the east coast to the west coast. This is basically a more simplified version of the longest route mechanic from the original game.
- The game features less trains than the original game which means it takes less time to complete.
Those are basically the only differences between Ticket to Ride First Journey and the original game. In the goal to make the original game easier to play I think it does a good job. The original game was easy to play and yet First Journey is even easier. The game has a recommended age of 6+ and I think that is probably pretty accurate as most six year olds should be able to play the game without any issues. I could even see some kids that are slightly younger being able to play the game. Basically the game only requires children to recognize colors, have basic counting skills, and be able to spot the cities on their tickets and create a path between them. For parents that are sick of playing games like Candyland I think Ticket to Ride First Journey would be a great alternative. The game is not as engaging as the original, but it is a considerably better option than most games made for younger children. If you are looking for a good game to play with younger children I think Ticket to Ride First Journey would be a great choice.
Ticket to Ride First Journey also seems to play quite a bit quicker than the original game. I would say that most games of Ticket to Ride First Journey should take around 20-30 minutes while the original game usually takes around 45 minutes to an hour. This is a good thing as it will keep younger children’s attention where they won’t become bored halfway through the game. This could also make it a good filler game for people that don’t have the time for a full game of Ticket to Ride. I would think most people would just prefer to play the original game, but people who are looking for a shorter game may be interested in Ticket to Ride First Journey.
Ticket to Ride First Journey is a good/great game, but its biggest fault is that is is clearly inferior to the original game. You can have fun with the game as it is a good game. Unless you have young children though there is no real reason to play it over one of the other versions of the game. Even if you have children the potential audience is kind of limited as the original game is simple enough that you can play it with most children around age eight or so. Therefore the sweetspot for Ticket to Ride First Journey is basically around ages five to eight. Children younger than that will probably not understand the game while kids older than that will probably prefer the original game as it is simple enough and clearly better.
The main reason why the original is better than Ticket to Ride First Journey is due to the reliance on luck. The original game relied on some luck but the First Journey relies on considerably more. Most of the luck comes from the cards that you end up drawing. I honestly don’t know why the game decided to get rid of the face up train cards as this adds a lot more luck to the game than you would expect. In the original game you would have some choice over what train cards that you could take on your turn. If one of the cards you needed was face up you could just take it and complete the set you needed to claim a route. If you didn’t like any of the cards you otherwise could take face down cards. This choice is eliminated from Ticket to Ride First Journey though as you can only draw from the face down pile. You better hope you get lucky and draw the color cards you need or you will have a hard time claiming the routes you need. The game somewhat offsets this by adding more wild cards to the game. This doesn’t offset the amount of luck that was added due to the elimination of face up cards though. If you aren’t lucky when you draw train cards you are going to have a hard time winning the game.
Luck also comes from the ticket cards. Like the original game your fate is going to really depend on what ticket cards you end up drawing. Unlike the original game though there are no other ways of scoring points outside of completing tickets. So players who don’t get good tickets can’t find another way to win the game. The good news is that unlike the original game you don’t get penalized from failing to complete tickets, and you can easily discard them for new ticket cards. Pretty much all of the tickets in the game only require 1-3 routes to complete them. This usually equates to four to six train cards. Basically the key to winning in Ticket to Ride First Journey is to get ticket cards with cities that are near one another. A player that can get ticket cards that can utilize routes that the player has already acquired will have a much better chance of winning the game. You could end up drawing cards at the end of the game that you have already completed as you have already connected the two cities. As the game only relies on completing tickets there is no way to offset the luck from the ticket cards by claiming longer routes or having the longest overall route. The player who gets the most ticket cards that work together will probably win the game.
As Ticket to Ride First Journey is the children’s version of the original game I assumed that it would be less cutthroat than the original game. In some ways it seems less cutthroat and in other ways it seems more cutthroat. Ticket to Ride First Journey uses a lot of routes that only require one or two train cards in order to complete. This makes the game easier to play, but it also makes things more competitive if multiple players need the same route. Routes can easily be claimed before you even get an opportunity to claim them for yourself as it is easy to have one or two cards of the same color. This is somewhat offset by the game having considerably more double routes than the original game. The game also becomes a little less cutthroat due to there being no punishment for failing to complete a ticket. Outside of having to waste your next turn drawing new ticket cards there is no punishment for failing to complete one. While I have never been a huge fan of cutthroat games, one of the best things about Ticket to Ride is the tense feeling as you wait to see if another player is going to mess up your plans before you are able to claim a route. There are a few tense situations in the game, but First Journey never reaches the same levels of the original game.
I ultimately think the biggest problem with Ticket to Ride First Journey is that by simplifying the game for younger children it loses quite a bit of what made it great in the first place. The game is still fun but it will never compare to the original game. The original game works because it does a perfect job balancing simplicity and strategy. The game is easy to play and yet it gives you plenty of choices where it feels like you can truly impact your fate in the game. By simplifying the game in First Journey it is even easier to play which is a plus for younger children. The problem is this simplicity eliminates a lot of the strategy from the original game. There are still decisions to make, but they are usually really obvious where you don’t really need to form a strategy. The strategy is otherwise replaced by the reliance on luck. You still have some impact but it feels like your fate relies more on whether you are lucky than whether you made good decisions. This leads to the game not being quite as satisfying.
Like most Days of Wonder games I think the component quality for Ticket to Ride First Journey is quite good. The components are probably not quite as good as the original game but they should appeal to younger children. The artwork is quite good on the gameboard and cards. The artwork is colorful where it should appeal to younger children while still doing a good job serving its purpose. The quality of the board and cards is quite good as well and they should last if taken care of. The trains are also quite nice and are a little larger than the original trains. The trains are still made of plastic but they show quite a bit of detail. Basically there isn’t much more that you could have expected from the game’s components.
Should You Buy Ticket to Ride First Journey?
Ticket to Ride First Journey is an interesting game. Like the original game it is quite good and it is fun to play. It does a good job simplifying the original game to make is accessible for younger children. The game simplifies the original game where kids as young as five or six should be able to play the game without any troubles. The game also plays pretty quickly. The problem is that outside of playing with young children the game doesn’t really have an audience. The game is fun but there really is no reason to play it over the clearly superior original game. The original game isn’t even that complicated as kids as young as eight or so shouldn’t have too much trouble with the game. The problem with Ticket to Ride First Journey is by simplifying the game it relies on considerably more luck while eliminating a lot of the strategy. Drawing the right train cards relies entirely on luck as you can no longer choose from the face up cards. Ticket cards also become more important as you can only win by completing them. The luckiest player will likely win the game as there is no other way to score points.
This puts me in a unique situation as far as recommendations are concerned. Ticket to Ride First Journey is a good/great game that I would normally recommend, but I can only recommend it to very specific groups. If you don’t have younger children to play the game with there really is no reason to own the game as you are better off playing the original as it is significantly better. If you have younger children though and you don’t want to wait until they are old enough to play the original, Ticket to Ride First Journey is a fine option as it is considerably better than most games made for younger children.
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Tuesday 10th of August 2021
Hi, Can a player complete a ticket, take a new ticket from the pile, and if they already have the routes completed for the new ticket, complete it, take a new ticket from the pile, and if they have the routes completed for it, complete it, etc ... all in one turn? Or, if you complete the tickets that are in your hand and draw new ones, must you wait until the next turn to complete those, even if you have the routes already completed? Thanks!
Eric Mortensen
Wednesday 11th of August 2021
I have to give credit to Board Game Geek for the answer I am about to give as there was a discussion about this exact question. The designer of the game, Alan Moon, responded to the question as well so that is probably as close as you can get to the official answer.
Based on Alan Moon's response in your scenario you will be able to keep completing tickets and drawing new ones if you already have the routes to complete them. Thus you could complete multiple tickets on the same turn.
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Short Paragraph on My First Journey Alone (376 Words)
Here is your short paragraph on my first journey alone:
Travelling is fun and it gets more exciting and nerve racking when we make a long travel for the first time, all alone!!!
Though I have seen many people travel alone, I never realized the feel that they go through, until I had to travel all alone.
During my vacations, it was decided that I would visit my grandparents with my parents. But since an unexpected work came up for my mom and my dad being not in place, the whole plan had to be revised. This time the big question came to me. Could I travel alone?? At first I thought for a moment and was about to say no, but then I realized, if I did that I may not be able to visit them. So I took it as a challenge and I agreed that I would do the travelling alone. From then on I was all nervous and excited on how the travel would be, would there be any troubles and many such thoughts crossed my mind.
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On the day of the travel, my mom packed my bags, prepared food for me and packed them and then had a 30 min class from her on how to be careful and to be away from strangers. She gave me all contact numbers for immediate contacts and made sure that my cell phone had them all fed and was in full charge.
She also told me that I should keep informing her, every station that I reach. My mother accompanied me to the railway station and she helped me board the train and again reminded me to be careful.
I had a three hour journey to reach my grandparents. Through the journey, I did not sleep as I was a bit nervous. I kept watching people, reading a book and did not give out much answer to anyone asking me questions.
I kept informing my mom, on reaching every station through SMS. Finally, after a three hour journey, I reached the station and there, I had my grandparents, uncle, aunt and my nephew all waiting eagerly to collect me. I was all happy and excited on my first travel alone and I enjoyed it.
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A Highland Song Stumbles Along the Beautiful Path Toward Its Destination
By keeping its eyes on the end of the journey, A Highland Song loses its way.
There is a moment when you hike through the mountains, hills, and valleys of the world. Spots of the world that look untouched by humans, brimming with natural beauty . You reach a peak, a lake, or a gorgeous outcropping of trees. You’re left in awe. Then, as you stand there, taking in the beauty before you, something comes out of the silence. A song. It’s made up of the birds, the wind, and the water and it grows into a symphony, something magical.
A Highland Song , the latest game from developer Inkle, seeks to capture these moments in the Scottish Highlands . The short adventure tasks you with a simple journey of reaching a lighthouse, the only thing between you and your goal is a series of hills and mountains. Each has a story to tell and a song to sing. If you are willing to find it and listen.
While A Highland Song can deliver on the lush, verdant beauty of its setting and capture some of the unique history and folklore of the region, the game gets lost in its focus on reaching the destination, rather than savoring the delightful journey. Every corner in A Highland Song has the potential to lead to a new interesting experience, but the game’s encouragement that you leave no stone unturned drains the hills of their special charm. Still, A Highland Song is a beautifully original game, even when it trips over itself on the journey.
A Not So Short Hike
Traversing the land in A Highland Song is not easy, but that makes the effort all the more worth it when summiting a peak.
As Moira McKinnon, a teenager running away from home, players travel across a series of hills in the Scottish Highlands towards her uncle’s lighthouse. Her goal is to get to her destination within six days, in time for Beltane . A series of hills and mountains separate her from her goal. Just like in Skyrim , if you see a mountain, you can climb it.
On my first journey with Moira, I found myself stressed over my slow progress. Six days feels like no time at all, as the game’s platforming is surprisingly challenging – though that bears some resemblance to real-life hiking. A Highland Song revels in making you struggle up every hill. Moira is not some all-powerful protagonist. She is fallible. Rain – which falls constantly – slows her down, falling hurts, and running or climbing for too long forces her to stop and take a breather. Every day only lasts so long, and you must rest every evening.
I love these imposed restrictions; they make every step toward the lighthouse feel meaningful. In the style of games like Jusant , the movement itself is the core mechanic of the game. However, I quickly realized that due to this friction, I was not making progress as fast as I wanted. Which left me pulled between two thoughts.
The first was that I should push through every mountain range as quickly as possible to meet my deadline. The second was that I wasn’t going to make it no matter what, so I should take my time and explore to my heart's content.
To rush through A Highland Song ’s scenery feels like a crime when it looks so good. Every hill, rock, tree, and stream is lovingly placed and rendered in gorgeous animation. Moira’s detailed movements on her journey are especially impressive to look at. But nothing beats those rolling green hills. And within every hill or cave are stories.
The Highlands are filled with secrets, stories, and people to stumble upon.
There are even songs. These play when running across the occasional open vista and occur in the form of a platforming rhythm game. While the music is delightful, the simple yet somewhat clunky mechanic feels like more trouble than it is worth.
As you lead Moira on her journey, you encounter items left behind by other travelers, maps pointing out interesting locations, and even other people, who may or may not be human. It all is presented to the player as an option, not a bothersome quest that needs completion. Let your interest lead you on a journey and be surprised by the outcome. I think of the girl with the red hair, the mysterious miner, and the notes between lovers that I encountered with fondness.
Eventually, I woke up one morning and Moira had missed her deadline. Instead of stress, I felt freedom. I thought that maybe this was the point A Highland Song was making, perhaps about life: don’t worry about the deadline, the lighthouse will always be there. Enjoy the journey, you only get to do it once.
It may be a familiar theme, but one that was executed beautifully through the game’s adventure. However, upon starting a second playthrough, I discovered that wasn’t the case.
There and Back Again
Repeat journeys take away from the initial magic of A Highland Song .
On subsequent playthroughs, A Highland Song encourages you to try harder this time around, to get to the lighthouse before Beltane. It also uses a new game plus, in which you retain all the items and maps you collected in previous playthroughs.
As a game that wants to encourage replayability, it makes sense, but it feels antithetical to the themes of Moira’s journey. The second time around, it feels like A Highland Song is saying that, yes, in fact, this is a game about reaching the destination as fast as you can. It isn’t about the journey.
Furthermore, the unique beauty of an individual playthrough loses its magic the more repeat treks you take. I had to make peace in my first playthrough with my choices, knowing that I would not see every peak or valley in A Highland Song . but I was happy with the journey I took and the experiences I had. It was mine and mine alone.
But every new playthrough takes meaning away from my past choices, as I can always be comforted in the knowledge that next time, I can take the other fork in the road to see what’s over that hill.
As a representation of the stories that lie within nature, A Highland Song is an exceptional narrative that encourages the player to go outside and touch some grass. There is a level of joy and excitement that comes from learning about the folklore and history of the Scottish Highlands through multiple playthroughs, though this ignores the importance of Moira and the player’s journey.
I can take the journey to the lighthouse with Moira as many times as I want and, given enough time I will uncover every story within A Highland Song . But there is a cost. No magic would be left in those hills nor the memory of my first journey. There will be no more songs to hear. And that leaves me with a very empty feeling.
A Highland Song is available now for Nintendo Switch and PC. Inverse reviewed the game on Nintendo Switch.
INVERSE VIDEO GAME REVIEW ETHOS: Every Inverse video game review answers two questions: Is this game worth your time? Are you getting what you pay for? We have no tolerance for endless fetch quests, clunky mechanics, or bugs that dilute the experience. We care deeply about a game’s design, world-building, character arcs, and storytelling come together. Inverse will never punch down, but we aren’t afraid to punch up. We love magic and science-fiction in equal measure, and as much as we love experiencing rich stories and worlds through games, we won’t ignore the real-world context in which those games are made.
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I'm in my mid-20s and just took my first plane ride. Here are 7 things that surprised me about flying.
- I'm 25 years old and just took my first plane ride in December 2021.
- I was surprised by numerous things, including the boarding process and how quick security can be.
- I was also amused by Kylie Cosmetics vending machines in airports, and how small plane windows are.
I'm 25 years old and have always traveled by car, train, and bus — but never by plane.
Even when my family took Disney World vacations throughout my childhood, we opted to drive from New Jersey to Florida rather than flying our family of four down the East Coast.
So this year, when I decided to spend a weekend at Disney Springs in Orlando, Florida, I figured it was time to take my first flight.
Of course, I knew flying would be a bit different both on the plane and at the airport as a result of the pandemic, but there were still a few standard things that surprised me throughout my journey.
The first thing that surprised me was how fast I got through security despite long lines.
My flight was set to depart Newark airport at 5:30 a.m. on a Thursday morning. I assumed the airport wouldn't be too busy when I arrived around 3:30 a.m., but I still found long lines waiting to check bags and go through security.
But to my surprise, it only took approximately one hour for me to do both.
Once at my gate, I laughed upon seeing a Kylie Cosmetics vending machine.
When not reporting on theme parks like Disney World , I often cover beauty news and products . So it caught me off guard to see the signature pink packaging of Kylie Jenner's beauty brand in a vending machine as I prepared to board my first flight.
But as I came to learn later, these machines are actually a staple at numerous airports across the US .
I also quickly learned that boarding can be a very different process depending on the airline you're flying with.
The first airline I flew with was Frontier, and the second was Southwest. While I enjoyed flights with both, their two boarding processes were completely different from one other.
Frontier worked on a first-come-first-serve basis and opened boarding to all passengers at once. Southwest, on the other hand, took a more organized approach and called each group individually.
That being said, I had an assigned seat on my Frontier flight, but had to search for one on my Southwest flights. The latter airline has an open boarding policy , and allows passengers to choose their seats once their boarding group is called.
Once I sat down, I was pleasantly surprised to find that, even on an inexpensive airline, the seats were comfortable and I had plenty of legroom.
Of course, I'm sure the seats pale in comparison to those on luxury planes, and I am on the shorter side at 5 feet 2 inches.
But because I've always heard people complain about airplane seats — especially those on budget airlines — I was expecting much worse.
The windows also threw me for a loop — they were smaller than I imagined.
Logically, I know that airplane windows can't be huge. But when looking at planes from a distance, they seem bigger than they actually are when seated next to them.
I found myself craning my neck to see from the aisle seat, and couldn't always appreciate the view below us.
Next time I fly, I'll definitely be getting a window seat.
Takeoff took a lot longer than I expected, and motion sickness set in almost immediately.
I assumed that the plane would begin ascending shortly after the flight attendants gave their safety demonstrations, but instead, we stayed on the ground. Considering how anxious I was at the moment, those few minutes felt like an eternity.
Unfortunately, things didn't get much better when flying. I always thought I'd be OK in the air so long as there's no turbulence, but I felt dizzy and nauseous for most of the smooth flight.
At first, I thought it was the result of nerves, but even on the way home when I was much calmer, I experienced the same symptoms. Luckily, I found that concentrating on a book or even the plane brochures helped — the complete opposite of what I experience when I have motion sickness in the car.
The biggest shock was how exhausted I felt after only a few days of travel.
In the past, I've taken week-long vacations where I trekked hours through theme parks in extreme heat. But somehow, three flights and two days in Florida left me feeling more exhausted than ever before.
Maybe it was the speed of my trip, or maybe it was the nerves from my first flight. According to Cleveland Clinic , you can also become tired on flights as a result of low humidity leaving you dehydrated, and lower air pressure providing your body less oxygen.
But whatever the reason, I felt like I needed another vacation as soon as my third and final plane landed.
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My first journey around planet earth, illustrated by yujin shin.
Discover the wonders of Planet Earth, as you fly over the snowy mountains, dive into the deep blue sea and creep through the steamy hot rainforest . . . With giant fold-out pages , peep-through holes and flaps , My First Journey Around Planet Earth is a wonderful introduction to Earth's ecosystems for Early Years children. Little ones will love opening out the pages to reveal the six different ecosystems – grasslands, cities, mountains, oceans, rainforests and deserts. Designed to encourag e learning through play , each ecosystem is brought to life through a colourful scene, with simple facts throughout, and lots to spot and talk about together. Little ones can have more fun learning with My First Body Book and My First Clock Book – the perfect gifts for curious kids!
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My First Voyage to Southern Seas
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This is one of Kingston's earlier books, but is very much in the style for which he became famous. The theme is that the father of a family, a well-to-do merchant in London, dies suddenly. His eldest son had gone off to sea, but had not been heard of for some time, and by some was presumed dead. The second son is our young hero, who goes to sea as a midshipman. The book is thereafter filled with his adventures as he finds his way through rumour and chance to rescue his brother from where he is in captivity.
It's quite a long book, but the action never drags, and there are some interesting descriptions of the places visited, specially Ceylon.
As always with Kingston the seamanship is excellent. The action takes place in the 1850s, and we are in the age of sail. There are pirates, drunken captains, shipwrecks, strange coincidences, indeed all the usual components of a good Kingston novel.
Kingston, William Henry Giles (1814-1880), English novelist, son of Lucy Henry Kingston, was born in London on the 28th of February 1814. Much of his youth was spent at Oporto, where his father was a merchant, but when he entered the business, he made his headquarters in London. He early wrote newspaper articles on Portuguese subjects. These were translated into Portuguese, and the author received a Portuguese order of knighthood and a pension for his services in the conclusion of the commercial treaty of 1842.
In 1844 his first book, The Circassian Chief, appeared, and in 1845 The Prime Minister, a Story of the Days of the Great Marquis of Pombal. The Lusitanian Sketches describe Kingstonâs travels in Portugal.
In 1851 Peter the Whaler, his first book for boys, came out. These books proved so popular that Kingston retired from business, and devoted himself to the production of tales of adventure for boys. Within thirty years he wrote upwards of one hundred and thirty such books. He had a practical knowledge of seamanship, and his stories of the sea, full of thrilling adventures and hairbreadth escapes, exactly hit the taste of his boy readers.
Characteristic specimens of his work are The Three Midshipmen; The Three Lieutenants; The Three Commanders; and The Three Admirals. He also wrote popular accounts of famous travellers by land and sea, and translated some of the stories of Jules Verne.
In all philanthropic schemes Kingston took deep interest; he was the promoter of the mission to seamen; and he acted as secretary of a society for promoting an improved system of emigration. He was editor of the Colonist for a short time in 1844 and of the Colonial Magazine and East Indian Review from 1849 to 1851. He was a supporter of the volunteer movement in England from the first.
He died at Willesden on the 5th of August 1880.
The above is substantially an extract from the 11th edition of the Encyclopaedia Britannica.
A PDF of scans and an HTML version of this book are provided. We also provide a plain TEXT version and full instructions for using this to make your own audiobook. To find these click on the PDF, HTML or TXT links on the left.
These transcriptions of books by various nineteenth century authors of instructive books for teenagers, were made during the period 1997 to the present day by Athelstane e-Books. Most of the books are concerned with the sea, but in any case all will give a good idea of life in the nineteenth century, and sometimes earlier than that. This of course includes attitudes prevalent at the time, but frowned upon nowadays.
We used a Hewlett-Packard scanner, a Plustek OpticBook 3600 scanner or a Nikkon Coolpix 5700 camera to scan the pages. We then made a pdf which we used to assist with editing the OCRed text.
To make a text version we used TextBridge Pro 98 or ABBYY Finereader 7 or 8 to produce a first draft of the text, and Athelstane software to find misreads and improve the text. We proof-read the chapters, and then made a CD with the book read aloud by either Fonix ISpeak or TextAloud MP3. The last step enables us to hear and correct most of the errors that may have been missed by the other steps, as well as entertaining us during the work of transcription.
The resulting text can be read either here at the Internet Archive or at www.athelstane.co.uk
The PDF version is constructed from 300 dpi scans. To get best value set "Use Logical Page Numbers" to "ON" in Edit/Preferences/Page Display of your PDF viewer. To obtain the ZIP file find the area on the left of this page which has PDF and TXT in it, and click on FTP. The larger of the two TXT files is what you need to read the book using yBook. To create an audiobook, using for instance Text Aloud MP3, download the ZIP file and unpack it. The smaller of the two TXT files contains full instructions for creating audiobooks.
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The Learning Journey: My First Big Floor Puzzle - Silly Shark - Puzzles for Kids Ages 2-4 - Award Winning Toys
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- KEY FEATURES – With the My First Big Floor Puzzle – Silly Shark - your child will be fascinated as they piece together the puzzle of their magical and enchanting Silly Shark friend! Your little one will learn as they build from piece to piece, sparking interest and improving concentration skills. The puzzle is made up of 12 large shaped pieces and is an excellent way to develop tactile and problem-solving skills. Puzzle measures approximately 24’’ X 18’’. Ages 2+ years.
- EDUCATIONAL BENEFITS – Sharpens HAND-EYE COORDINATION. Inspires CONVERSATION. Reinforces OBJECT RECOGNITION. Promotes life, social, thinking and learning skill sets.
- SUPPORTS DEVELOPMENTAL SKILLS – Develops TACTILE, MOTOR, and PROBLEM-SOLVING SKILLS. Builds SELF-CONFIDENCE. Provides hours of interactive learning fun.
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My First Big Floor Puzzles are classic shaped puzzles that will delight and entertain all ages. Kids will be fascinated as they piece together the puzzle of their magical and enchanting silly shark friend.They will learn as they build from piece to piece, sparking their interest and improving their concentration skills. The beautifully illustrated My First Big Floor Puzzles will keep your child engaged and is the perfect activity with play mates, too.The puzzle is made up of twelve large shaped puzzle pieces and is an excellent way to develop tactile and problem-solving skills. This puzzle measures approximately 24’’ X 18’’. Ages 2-5 years.
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My First Big Puzzle Silly Shark
My First Big Floor Puzzles are classic shaped puzzles that will delight and entertain all ages. Kids will be fascinated as they piece together the puzzle of their magical and enchanting silly shark friend. They will learn as they build from piece to piece, sparking their interest and improving their concentration skills. The beautifully illustrated My First Big Floor Puzzles will keep your child engaged and is the perfect activity with playmates, too. The puzzle is made up of twelve large shaped puzzle pieces and is an excellent way to develop tactile and problem-solving skills. This puzzle measures approximately 24’’ X 18’’. Ages 2+ years.
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Essay On My First Journey By Train in 500 Words for School Students in English
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- Apr 12, 2024
Essay on my first journey by train: An interesting and enjoyable experience could be taking a train ride. Not only they are interesting, but travelling long distances by train is pocket-friendly and comfortable. I have enjoyed taking train trips to several locations in and outside India, and these experiences have left me with some of the best memories. These have been the most thrilling and tranquil moments that life can provide.
Quick Read: Essay on the Role of Youth in Nation Building
Table of Contents
- 1.1 My First Journey by Train
- 1.2 Advantages of Journey by Train
- 1.3 Disadvantages of Journey by Train
- 1.4 Conclusion
- 2 Paragraph on my first journey by train
Essay on My First Journey by Train in 500 Words
Travelling by train is so much fun, cosy, and interesting. Indian railways have made intercity and interstate journeys so interesting and smooth. My first journey by train was a once-in-a-lifetime experience that I will never forget.
My First Journey by Train
My first journey by train was from Delhi to Dehradun. This was a 6-hour 20-minute journey with my family, where we all laughed, ate lunch, and watched the beauty of the Ganga Plains.
When I saw the New Delhi Railway Station, I had a mixed feeling of excitement and anxiety, nervousness and exhilaration. Everyone at the station was in a hurry, the platform was filled with passengers waiting for their train, and the classic Indian Railway announcement was over the speakers.
As I stepped off the train in Dehradun, a sense of achievement swept through me. I was amazed not only by the destination but also by the amazing journey. My wanderlust was sparked by this first train trip, which was a treasure trove of experiences that left me with lifelong memories.
Advantages of Journey by Train
- Trains let you stretch out and sleep on long journeys, unlike buses or cars.
- There isn’t a luggage limitation. Unlike flying, where there is a weight limit, travelling by rail allows one to bring as much luggage as they desire.
- Long trips are made more comfortable by the restrooms on trains.
- On a train, one can work or study in comfort using a laptop. As a result, the time spent travelling can be used effectively.
- Trains are much more cost-effective than taxis and aeroplanes. It is possible to travel large distances at a low price.
Disadvantages of Journey by Train
- The requirement to arrange the trip and purchase tickets several days in advance is one of the main drawbacks of taking the train. This is not like travelling by bus or vehicle, where one can make plans and start the journey the next day.
- Purchasing a ticket might be rather demanding. When purchasing tickets at the train station, customers must wait in queue for hours. Purchasing train tickets online also takes a lot of time because the railway booking website might occasionally become quite slow owing to high usage.
- Although there are restrooms and washrooms on the trains, they are not as sanitary and clean as they ought to be.
- There are several reasons why trains are frequently delayed. This can be very tiresome and irritating.
- Train travel takes far longer than aeroplane travel. For people who have an urgent need to get somewhere, it is not a good alternative.
Travelling by train has its benefits and drawbacks. While making advance plans, purchasing tickets, and adhering to rigorous train schedules might be annoying, they also have certain benefits, such as comfortable travel and efficient use of time. I truly enjoy taking train trips, having taken several of them.
Quick Read: Essay Topics for in English
Paragraph on my first journey by train
Ans: Writing a journey-by-train essay requires you to organise your story. Set the setting, introduce any characters, and then give an overview of the events or characters. Explain the trip, mentioning the sights and sensations, and consider their importance or influence. Summarise your feelings and thoughts to close.
Ans: Travelling by train is affordable, cosy, and interesting. That alone is a whole experience. Rather than hurrying to reach where I’m going, I prefer to take my time when travelling by train. I’ve met a lot of new individuals and made a lot of friends on my rail journeys.
Ans: Grammar-wise, both travel by train and by train are acceptable. Depending on your preference, you may use either phrase. You could say, for instance, that you enjoy travelling by train or that you prefer to travel by rail.
Check out our Popular Essay Topics for Students
For more information on such interesting topics, visit our essay writing page and follow Leverage Edu.
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Essay on My First Train Journey
Students are often asked to write an essay on My First Train Journey in their schools and colleges. And if you’re also looking for the same, we have created 100-word, 250-word, and 500-word essays on the topic.
Let’s take a look…
100 Words Essay on My First Train Journey
Excitement of the journey.
My first train journey was an exciting experience. I was about seven years old and the journey was to my grandmother’s place.
The Train Ride
The train’s rhythmic chug-chug and the changing scenery fascinated me. I loved watching the fields, villages, and cities passing by.
The Destination
Finally, we reached our destination. I was thrilled to see my grandmother waiting for us. This journey left a deep impression on me.
250 Words Essay on My First Train Journey
The anticipation.
My first train journey was a blend of excitement, anticipation, and a hint of anxiety. As a child, I had always been fascinated by the rhythmic chugging of trains, so the prospect of experiencing it firsthand was thrilling. The bustling train station, with its myriad sights and sounds, was a sensory overload that both bewildered and intrigued me.
Boarding the Train
Boarding the train felt like stepping into a different world. The narrow corridors, the compact cabins, and the continuous hum of the engine created an atmosphere that was both cozy and adventurous. The train’s departure, marked by a long whistle, was a signal that my journey had officially begun.
The Journey
The journey itself was a tapestry of experiences. The changing landscapes outside the window, from urban cityscapes to serene countryside, were like a slideshow of diverse geographical features. The rhythmic movement of the train, coupled with the occasional jolts, added a unique physical dimension to the journey.
Interactions and Insights
Interacting with fellow passengers was another highlight of the journey. Each person had a story to tell, and listening to them provided insights into different cultures, lifestyles, and perspectives. This social aspect of the journey was an unexpected but pleasant surprise.
My first train journey was an enriching experience that broadened my horizons and deepened my understanding of the world. It was not just a physical journey from one place to another, but also a journey of personal growth and discovery. The memories of this journey remain etched in my mind, serving as a reminder of the adventure that lies in exploring the unknown.
500 Words Essay on My First Train Journey
The genesis of the journey.
My first train journey was an experience that is etched in my memory forever. The excitement that was bubbling within me was akin to a child being handed a candy. It was my first ever experience moving away from the comfort of my home and embarking on a journey to a new city.
Preparation and Anticipation
The days leading up to the journey were filled with a mixed bag of emotions. I was eager, excited, but also a bit anxious. The thought of traveling alone was daunting, yet it was an adventure I was looking forward to. I spent days meticulously planning my journey, packing my bags and double-checking my tickets.
Embarking on the Journey
The day of the journey finally arrived. The hustle and bustle of the railway station, the cacophony of sounds, the myriad of people, everything was new and intriguing. As I stepped onto the train, I felt a sense of exhilaration. The train, with its giant wheels and robust engine, was a spectacle to behold.
The Journey Unfolds
As the train started moving, I felt a rush of adrenaline. The landscape outside began to change gradually, from the familiar cityscape to the unknown countryside. The train chugged along, cutting through the vast fields, crossing rivers, and piercing through mountains. The rhythmic sound of the train wheels against the tracks was almost hypnotic.
Experiencing Diversity
One of the most captivating aspects of my journey was the diversity I witnessed. The train was like a microcosm of our society, with people from different walks of life sharing the same space. I had the opportunity to interact with various people, each with their unique stories and perspectives. It was a humbling experience that broadened my horizon and enriched my understanding of the world.
Reflections and Learnings
As the journey came to an end, I was filled with a sense of accomplishment. I had successfully navigated my first-ever train journey. It was a journey that taught me to be independent, to adapt to new situations, and to appreciate the beauty of diversity. It was not just a physical journey, but also a journey of self-discovery and growth.
In conclusion, my first train journey was an unforgettable experience that left an indelible mark on me. It was a journey that transcended the physical boundaries and ventured into the realm of personal growth and understanding. It was a testament to the fact that journeys are not just about reaching a destination; they are about the experiences we gather and the lessons we learn along the way.
That’s it! I hope the essay helped you.
If you’re looking for more, here are essays on other interesting topics:
- Essay on An Unforgettable Journey
- Essay on A Memorable Journey
- Essay on A Journey by Train
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2024 WNBA Draft results: Tracker, order, grades with Caitlin Clark taken by Fever, Angel Reese heading to Sky
Cameron brink, kamilla cardoso and rickea jackson rounded out the lottery behind clark.
The star-studded 2024 WNBA Draft tipped off in style Monday, as the Indiana Fever selected Iowa superstar and back-to-back Naismith Player of the Year Caitlin Clark with the No. 1 overall pick . Clark will pair with former South Carolina star Aliyah Boston, who the Fever took at No. 1 last year.
Naismith Defensive Player of the Year Cameron Brink was the No. 2 pick, and she's heading south from Stanford to Los Angeles to join the Sparks. There, she'll team up with Rickea Jackson from Tennessee, whom the Sparks add with their second lottery pick at No. 4 overall.
The SEC championship game was headlined by the post battle between Kamilla Cardoso and Angel Reese. Now, just a few weeks later, the two stars are teammates after the Chicago Sky selected them at No. 3 and 7, respectively.
Also in the first round, the Dallas Wings took Ohio State's Jacy Sheldon with the No. 5 overall pick, while UConn forward Aaliyah Edwards was selected sixth by the Washington Mystics, becoming the 27th Husky to be selected in the first round of the WNBA Draft.
Some notable players drafted outside of the first round include Nika Muhl (No. 14 to the Storm), Dyaisha Fair (No. 16 to the Aces), Elizabeth Kitley (No. 24 to the Aces) and Charisma Osborne (No. 25 to the Mercury). Later in the night, the Aces took Jackson State's Angel Jackson with the No. 36 pick, and with that another draft is in the books.
While the draft is over, anticipation for the forthcoming WNBA season is only rising, and fans can help ease the wait by purchasing Clark's Fever jersey .
Angel Jackson closes out the show
Jackson State center Angel Jackson went No. 36 overall to the Washington Mystics, and with that the 2024 WNBA Draft is officially over. She was a two-time SWAC Defensive Player of the Year who averaged nearly three blocks per game for the Tigers as she led them to the NCAA Tournament this season.
Osborne off the board to Phoenix
Charisma Osborne's long wait is over. She was the last player left in the green room and is finally off the board at No. 25 overall to the Phoenix Mercury. While no one wants to drop that far, the Mercury is a great landing spot for Osborne, as she has a real chance to make that roster. This is a steal for the Mercury in the third round
Aces take Kate Martin
Kate Martin admitted she was at the draft mainly to support her college teammate Caitlin Clark, but she was also hopeful to hear her name called. She did in the middle of the second round, when the Aces selected her with the No. 18 overall. It may be an uphill battle for her to make the roster, but she works had and is a versatile player.
Muhl goes to the Storm
Nika Muhl is finally off the board. The UConn star dropped out of the first round, which was great news for the Storm, who did not have a pick until No. 14 overall. Muhl is a floor general and a dogged defender who can knock down open shots and profiles as a long-term back-up point guard. Nice get for the Storm here
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Jennifer Love Hewitt Shares First Public Pictures of Her 3 Kids' Faces on Inheriting Magic Memoir Cover
The actress shares her three children with husband Brian Hallisay
Chelsea Guglielmino/WireImage; BenBella Books
Jennifer Love Hewitt shared the first public photo of her children 's faces in the most magical way possible!
The 9-1-1 actress, 45, shares a daughter and two sons with her husband, fellow actor Brian Hallisay . However, the couple never publicly posted pictures of their kids' faces until Wednesday, April 17.
“Here it is! My new baby!” Hewitt captioned an Instagram post while announcing her new book.
The memoir, titled Inheriting Magic: My Journey Through Grief, Joy, Celebration, and Making Every Day Magical , was illustrated by Vanessa Rivera, according to the actress.
On the cover, the I Know What You Did Last Summer alum sits front and center as she poses with a magic wand and a book of spells as her children — Autumn James, 10, Atticus James, 8, and Aidan James, 2 — gather around.
BenBella Books
“I can’t believe how lucky I was to get her for this book! Moms who create magic are special!” Hewitt’s caption continued, adding, “Can’t wait for you guys to read it!”
She also spoke exclusively to E! News about the heartfelt project.
"It was the most stressful decision to show our kids or not show them," she told the outlet in an interview published Wednesday. "But my husband and I felt like we couldn't really tell our story without knowing who they are and how they have made our lives so full and magical."
"My kids also saved me in grief," she added. "They are gifts from my mom and have filled our hearts in such an incredible way. This book is for them!"
Jennifer Love Hewitt Instagram
Hewitt’s book will also discuss her mother Patricia Hewitt, who died in 2012 .
"I felt healed enough from losing my mom to finally be able to write about it," she told E! News. "I also have seen how creating little bits of magic for my kids and friends makes our memories and everyday lives special. I wanted to honor my mom and how much being a mom means to me and this felt like the best way."
She also previously discussed her growth via social media.
“This year I went thru [sic] a lot no one knew about,” the actress wrote in a Dec. 31, 2023 Instagram post, noting that she was “ grateful for that privacy .”
She added that she “learned to be a better baker,” “took chances on myself and my bigger dreams,” and “sat deeper in grief and was able to let more go.”
Never miss a story — sign up for PEOPLE's free daily newsletter to stay up-to-date on the best of what PEOPLE has to offer, from celebrity news to compelling human interest stories.
Hewitt told E! News she "reached a greater place of healing" while writing the book.
"But it also shows birthday parties, holidays, how to plan and some family recipes that I hold special," she continued. "As I create my brand, The Holiday Junkie, I wanted to show why I am that person and how it's a mindset and way of life not just a brand."
Inheriting Magic is set for a Dec. 10 release.
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Read the inspiring journey of Evan Upatham, a high school senior from San Diego, who remarkably overcame his severe nut allergies. Evan’s story is a testament to resilience, perseverance, and the transformative power of medical innovation with the Tolerance Induction Program™ (TIP) at Food Allergy Institute (FAI) .
Overcoming the Odds
Like many food allergy families, Evan’s allergy journey began with a constant fear of life-threatening reactions to nuts:
Before I joined the Tolerance Induction Program (TIP), I was severely allergic to all nuts, particularly peanuts. I remember what life was like back then: A culinary minefield. I was always scrutinizing food labels and asking about ingredients. But despite my best efforts, those pesky nuts somehow managed to find their way into my body.
Evan vividly describes the terrifying experience of allergic reactions and the fear and isolation that follow them:
If you’ve ever experienced an allergic reaction, you know the misery that unfolds: The suffocating tightness in your throat, infuriating itch in your mouth, hives everywhere, and other horrible things I wouldn’t wish upon my worst enemy. And with each passing second, my parents were swallowed by anxiety and helplessness, fearing I would slip into anaphylactic shock. My unpredictable reactions ruined what should have been fun moments, like movie nights, family vacations, sleepovers, and more. In short, living with my allergy was far from fun. Taking measures to avoid these scary allergic episodes was just as agonizing. Sitting alone at the peanut-free table, bringing my own cake to birthdays, and carrying my Epipen everywhere were all too common. And say goodbye to classic treats like PB&J’s or Reeses Pieces– those were nothing more than far-fetched dreams. Between having reactions and trying to avoid them, orienting my life around my nut allergy was a constant physical and emotional battle.
Discover essential tools, including Epinephrine Auto-Injector Training and more, at the Food Allergy Institute’s Community Resources page .
Yet, a glimmer of hope emerged through the Food Allergy Institute’s Tolerance Induction Program™ (TIP). Despite initial skepticism, Evan and his family embarked on a journey guided by FAI’s expert team in 2019:
I thought I was going to suffer from my allergy for the rest of my life until I learned about the Food Allergy Institute. I must admit, I was skeptical. I couldn’t fathom how I could go from a deathly allergy to full tolerance. Nevertheless, in 2019, my family and I decided to take a leap of faith and joined the Tolerance Induction Program (TIP). During my first visit to the Long Beach clinic, I had a blood draw to measure my IgE levels and see how allergic I was to certain foods. I was shocked to discover how high they were, especially for peanuts, which were literally off the charts. However, the doctors still promised me that I could overcome my allergy, and I trusted their word for it.
Building Tolerance with Biosimilar Proteins: Food Allergy Institute’s Distinctive Approach
TIP is not an exposure therapy like OIT. With the Tolerance Induction Program™ (TIP), patients build a tolerance to their allergens through the escalation of food proteins similar in structure to their allergens (biosimilar proteins). This means patients can safely desensitize their immune system before they ever begin dosing their allergens:
My first challenge food caught me off guard—a bowl of 64 chickpeas, to which I was barely allergic. How could this possibly help with my nut allergy? As it turns out, chickpeas and peanuts are part of the same “food family” known as legumes. The brilliance lay in gradually introducing my body to chickpeas, familiarizing my immune system with peanut proteins without triggering an allergic reaction. This same concept extends to other common food allergies like soy, milk, eggs, shellfish, gluten, and the list goes on.
Facing the Ultimate Challenge
Amidst Evan’s triumphs, peanuts remained his most difficult challenge. As he recalls:
Peanuts have always been my biggest nuisance. As an extremely popular ingredient, they were the culprit behind most of my allergic reactions. Plus, peanuts are what I am most allergic to, as proven by my off-the-chart allergy levels. In short, it came as no surprise to me when I started struggling with my peanut dosage.
Despite challenges along the way, Evan remained determined to overcome his allergies. Getting his body to accept peanuts posed a formidable hurdle, and after a few setbacks, Evan’s spirit began to falter. However, the unwavering support of the Food Allergy Institute team and the transformative potential of the program kept Evan hopeful.
I couldn’t shake the reasons that initiated this journey. I couldn’t bear the thought of returning to square one, especially since I was so close to finishing the program. Plus, the Food Allergy Institute assured me that I could reach remission with the help of an adjusted dosing plan. After realizing the support system I had around me between my family and Dr Randhawa’s [FAI Founder] team, I decided I would complete the allergy program, one peanut at a time. My decision paid off. Over time, my body began to accept the increasing doses. Before I knew it, I was on 20 peanuts, then 32 peanuts, then 40. I also had more blood draws, which showed tremendous progress. It seemed like I finally got over the hump. The doctors, who were tracking my progress, seemed to think so too. After 2 years of eating peanuts, they approved my final challenge.
A Monumental Moment
In 2023, Evan’s hard work and commitment paid off as he faced his final challenge: 52 peanuts. As he remembers:
In July, I went into the Long Beach Clinic for what was hopefully my last challenge visit. I did my routine height, weight, and blood pressure check before the doctors came in with a huge stack of peanut M&Ms. One by one, I ate all 52 peanuts. I remember my stomach feeling like it was going to burst, but I managed to finish them all. With my belly full, I did the exercise test and then sat back on the patient’s bed to be monitored. I anxiously awaited a reaction, but none came. That day, I became 1 of 8,000 to have completed the allergy program! The doctors gave me the all-clear, and I walked out of the clinic greeted by cheers, a goodie bag, and of course, a huge packet of Reese’s Pieces. Now that I’m in remission, I realize how far I’ve come. From being deathly allergic to peanuts to now eating 52 of them is nuts!
After eating 52 peanuts without reaction, Evan successfully graduated from the Tolerance Induction Program™ and achieved Food Freedom, or the ability to eat whatever, whenever, without restriction:
I am extremely grateful for what the allergy program has done for me. “Food freedom” once seemed like a myth, but it is now my reality. And if I can do it, anyone can!
His journey from adversity to remission serves as an inspiration to all those battling allergies worldwide.
See our inspiring “Monumental Moments Made Here” video:
The Journey to Food Freedom
The path to overcoming severe food allergies is not a short one, but it’s a journey worth taking. Similar to other long-term medical treatments like orthodontics, the FAI’s program requires time, commitment, and patience. The process involves gradually re-training the body’s immune system to accept foods that once triggered an allergic reaction. It’s a tailored approach, recognizing that no two immune systems are the same, ensuring that each child’s unique body chemistry is considered. In the words of Evan, if he can do it, “anyone can.”
Watch as our founder, Dr. Randhawa, explains how TIP is revolutionizing the treatment of food allergies:
Have questions or ready to get started? Schedule your free virtual consultation now!
About the food allergy institute (fai):.
Established in 2015 by Dr. Inderpal Randhawa, the Food Allergy Institute (FAI) is a state-of-the-art clinical care and research center at the forefront of revolutionizing food allergy treatment. Building upon a decade’s worth of diagnostic data, the institute’s pioneering Tolerance Induction Program ™ (TIP) offers a specialized treatment, empowering children with food allergies to attain “food freedom.”
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My Favorite Anime: Yaeji’s journey from Nurse Angel Ririka SOS to Nichijou
Anime that’s more than meets the eye
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My Favorite Anime is a column dedicated to collecting the stories of the biggest celebrity anime fans in the world, charting a path from their earliest introductions to Japanese animation to the series and films they love today with two questions: What was your first favorite anime, and what’s your favorite anime now?
Polygon caught up with Yaeji, the Brooklyn-based singer-songwriter and producer and a lifelong anime fan. Her debut album, With a Hammer , peaked at No. 13 on Billboard’s World Albums chart last April and was named The Guardian’s No. 7 album of 2023 .
What was your first favorite anime?
Based on the original manga written by Yasushi Akimoto and illustrated by manga author Koi Ikeno, 1995’s Nurse Angel Ririka SOS is a magical girl fantasy anime following Ririka Moriya, a bubbly fourth grader who is gifted a magical nurse cap on her 10th birthday that allows her to transform into a superpowered guardian known as the Nurse Angel.
On the surface, Nurse Angel Ririka SOS appears fairly conventional in its similarities to other foundational magical girl stories, like Sailor Moon or Cardcaptor Sakura . Ririka is tasked with fighting the malevolent schemes of an alien terrorist organization known as Dark Joker, which is hellbent on tarnishing the world through mass pollution. It’s only later that Nurse Angel Ririka SOS begins to show its full hand, exploring the emotional turmoil of a young child grappling with her role as a foot soldier in an extraterrestrial war and forced to make hard decisions, often with no favorable outcome. Unfortunately, as of this writing, Nurse Angel Ririka SOS is unavailable to stream or purchase in North America, though enterprising readers might be able to track down clips of the series on YouTube.
What’s your favorite anime now?
While Yaeji’s first favorite anime may be a title that’s flown under the radar of contemporary anime fans, her current favorite anime is one of the most celebrated anime of the 2010s. Based on Keiichi Arawi’s manga series, Nichijou is a surreal slice-of-life comedy that follows an ensemble cast of characters going about their everyday lives in and around their small town. However, as is the case with Nurse Angel Ririka SOS , appearances can be deceiving.
Nichijou is known for its deadpan, irreverent style of humor, presenting simple and unassuming scenarios that quickly escalate into life-or-death struggles with often explosive consequences. Look no further than the first episode, which opens with a skit of an android chasing a cat through the streets of her neighborhood after it steals a fish she was preparing for breakfast. Everything seems pretty normal, until the android inadvertently collides with a young man absentmindedly walking in her path, causing an over-the-top explosion that engulfs the entire town in a blast of blinding white light before fading to the opening credits. Again, this is literally five minutes into the first episode.
Produced by Kyoto Animation and directed by Tatsuya Ishihara ( The Melancholy of Haruhi Suzumiya , Sound! Euphonium ), Nichijou is widely beloved as one of the best slice-of-life anime of the 2010s not just for its outlandish characters and memorable jokes, but for its exceptional animation that elevates minor sight gags into meme-worthy material.
The show’s humor is inextricable from the exaggerated bursts of fluidly polished animation that act as the punchline to its silly and surprising scenarios. Take for example Nichijou ’s sixth episode, which features a skit of a principal attempting to fight a deer that’s somehow wandered onto the school grounds. What would otherwise play out as a cute aside becomes a titanic showdown on par with a WWE title match, with the principal attempting to grapple, suplex, and even divebomb the deer into submission.
That’s Nichijou in a nutshell. There’s no explanation, no contrivances of plot, and no reservations, just silly characters stumbling headlong into even sillier situations. For all those reasons, Nichijou is a fantastic series that every anime fan should make time for at one point or another in their journey throughout the medium.
Nichijou is available to stream on Crunchyroll.
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Jennifer Love Hewitt reveals her 3 kids’ faces for first time on memoir cover
There they are!
Jennifer Love Hewitt revealed her three children’s faces for the first time on the cover of her forthcoming memoir.
The actress, 45, gave the first look at “Inheriting Magic: My Journey Through Grief, Joy, Celebration, and Making Every Day Magical” via Instagram Wednesday.
“Here it is! My new baby!” she gushed of the book, which hits shelves Dec. 10. “This incredible cover was done by an angel @the_life_of_aivax I can’t believe how lucky I was to get her for this book!
“Moms who create magic are special! And she is a magic maker for sure. Can’t wait for you guys to read it! @benbellabooks.”
Hewitt holds a spell book and a wand in the cover photo, while daughter Autumn, 10, son Atticus, 8, and son Aidan , 2, play around her.
The “I Know What You Did Last Summer” star has kept the little ones’ faces covered on social media since becoming a mom in 2013.
She and her husband, Brian Hallisay, welcomed Autumn in November of that year, followed by Atticus and Aidan in June 2015 and September 2021, respectively.
Instagram users gushed over the rare family photo, with one fan calling the kids “perfectly beautiful.”
Another one of Hewitt’s followers wrote, “I can’t believe that you showed your kids after all these years not showing them on Instagram.”
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Previously, the Golden Globe nominee had only given glimpses of her children by photographing the backs of their heads.
As for Hallisay, the actor, 45, does not have an Instagram account of his own.
The couple married in November 2013 after one year of dating.
Hewitt celebrated their 10th anniversary in a touching Instagram tribute last year, gushing, “I knew the moment we met that my life would be better with you in it. And the last ten years have been more than I could’ve ever dreamed.
“It’s has always been you my love. I can’t wait to see what the next 10 years bring us.”
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INTRODUCE NEW PLAYERS: First Journey is the ideal way to introduce friends and family to the joy of board gaming and cross-country adventures. Frequently bought together. This item: Ticket to Ride First Journey Board Game - Fun and Easy for Young Explorers! Train Strategy Game, Family Game for Kids & Adults, Ages 6+, 2-4 Players, 15-30 Min ...
Game Summary. My First Journey is a scaled back version of the popular Ticket to Ride game. Ticket to ride was created by Alan Moon, and is designed in the mold of German-style board games (or Euro-style). While these games can have human interaction, that interaction is often more indirect than American style games.
Classification. Ticket to Ride: First Journey takes the gameplay of the Ticket to Ride series and scales it down for a younger audience. In general, players collect train cards, claim routes on the map, and try to connect the cities shown on their tickets. In more detail, the game board shows a map of the United States with certain cities being ...
Ticket to ride First Journey. Easy to learn and quick to play, Ticket to Ride: First Journey is the perfect introduction to the Ticket to Ride series. Players collect train cards, claim routes on the map, and try to connect the cities shown on their tickets to achieve victory. So climb aboard and embark on your very own railway adventure!
Give each player 20 trains of a single color. Shuffle the train cards and give each player 4 random cards. Place the remaining cards facedown to form the Train deck. Shuffle the ticket cards and give each player 2 random Ticket Cards. Place the remaining cards facedown to form the Ticket deck. Keep all of your cards hidden from the other players!
Ticket to Ride: Ghost train. In this horrifying edition of the classic Ticket to Ride First Journey, parents and kids collect Parade Float cards, claim routes on the map, and try to visit different locations in this hair-raising town "Knock, knock…. Trick or treat!". Discover. Easy to learn and quick to play, Ticket to Ride: First Journey ...
My Thoughts on Ticket to Ride First Journey. As most people are probably already familiar with Ticket to Ride I am not going to waste a lot of time going over my thoughts of the original game. Ticket to Ride is arguably my favorite board game of all time because it does a fantastic job balancing between accessibility and strategy. The game may ...
Game Like a Mother demonstrates how to play Ticket to Ride: First Journeywww.gamelikeamother.comAffiliate link: https://amzn.to/3r0keeg
An intergenerational board game. Ideal for players young and old, Ticket to Ride is the perfect opportunity to get your friends and family together and see who can cross the most North American cities in a single trip! All aboard!
With a brand new map and simplified rules, first journey is the perfect way to introduce new players to the game of cross-country travel. Just like in ticket to ride, players collect train cards, claim routes, and try to connect cities coast-to-coast. In first journey, though, routes are shorter, train cards are drawn straight from the deck ...
by Sommer Mathis April 3, 2019. Atlas Obscura co-founder Josh Foer spent two months driving across the United States when he was 19 years old. Courtesy Josh Foer. To celebrate our 10th anniversary ...
This video is based on my first journey with Amtrak from Houston to Tucson. This train was Sunset Limited which travel from New Orleans, Louisiana to Los Ang...
Here is your short paragraph on my first journey alone: Travelling is fun and it gets more exciting and nerve racking when we make a long travel for the first time, all alone!!! Though I have seen many people travel alone, I never realized the feel that they go through, until I had to travel all alone. During my vacations, it was decided that I would visit my grandparents with my parents. But ...
By keeping its eyes on the end of the journey, A Highland Song loses its way. by Willa Rowe. Dec. 5, 2023. There is a moment when you hike through the mountains, hills, and valleys of the world ...
Amanda Krause/Insider. I'm 25 years old and just took my first plane ride in December 2021. I was surprised by numerous things, including the boarding process and how quick security can be. I was ...
My first sea journey Before I begin my story, I would like to tell you a little about myself. I was born in the year 1632, in the city of York in the north of England. My father was German, but he came to live and work in England. Soon after that, he married my mother, who was English. Her
Here, one woman shares the story of how she became a mother for the first time. My journey to motherhood began like most of you. I looked down at a pregnancy test and saw a positive sign. And did not believe what I saw. I sat back down on the toilet and just stared. My body felt weak.
Synopsis. Discover the wonders of Planet Earth, as you fly over the snowy mountains, dive into the deep blue sea and creep through the steamy hot rainforest . . . With giant fold-out pages, peep-through holes and flaps, My First Journey Around Planet Earth is a wonderful introduction to Earth's ecosystems for Early Years children. Little ones ...
In 1844 his first book, The Circassian Chief, appeared, and in 1845 The Prime Minister, a Story of the Days of the Great Marquis of Pombal. The Lusitanian Sketches describe Kingstonâs travels in Portugal. In 1851 Peter the Whaler, his first book for boys, came out.
The Learning Journey: My First Big Floor Puzzle - Silly Shark - Puzzles for Kids Ages 2-4 - Award Winning Toys . Visit the The Learning Journey Store. 4.8 out of 5 stars 148 | Search this page . Style: Silly Shark . Nosy Narwhal. $12.99 . Silly Shark. 1 option from $23.09 . Sleepy Sloth. $12.99 . Brand:
My First Journey by Train. My first journey by train was from Delhi to Dehradun. This was a 6-hour 20-minute journey with my family, where we all laughed, ate lunch, and watched the beauty of the Ganga Plains. When I saw the New Delhi Railway Station, I had a mixed feeling of excitement and anxiety, nervousness and exhilaration.
My first journey. For some people there is nothing so exciting as traveling, and I'm not an exception. And I'm happy that I have traveled a lot and I hope that my first journey wasn't the last one. First I bought a ticket for plane. Many people think, that nothing can be compared with traveling by air, because it is the most comfortable, and ...
My first train journey was a blend of excitement, anticipation, and a hint of anxiety. As a child, I had always been fascinated by the rhythmic chugging of trains, so the prospect of experiencing it firsthand was thrilling. The bustling train station, with its myriad sights and sounds, was a sensory overload that both bewildered and intrigued me.
Also in the first round, the Dallas Wings took Ohio State's Jacy Sheldon with the No. 5 overall pick, while UConn forward Aaliyah Edwards was selected sixth by the Washington Mystics, becoming the ...
The memoir, titled Inheriting Magic: My Journey Through Grief, Joy, Celebration, and Making Every Day Magical, was illustrated by Vanessa Rivera, according to the actress.
Read the inspiring journey of Evan Upatham, a high school senior from San Diego, who remarkably overcame his severe nut allergies. Evan's story is a testament to resilience, perseverance, and the transformative power of medical innovation with the Tolerance Induction Program™ (TIP) at Food Allergy Institute (FAI).. Overcoming the Odds
My Favorite Anime is a column dedicated to the stories of the biggest celebrity anime fans. ... My favorite anime: Yaeji's journey from Nurse Angel Ririka SOS to Nichijou ... What was your first ...
Elections to the 543 contested seats in the lower house of parliament, called the Lok Sabha, for a term of five years. To rule, a party or a coalition needs a simple majority of 272 seats.
The first part of the relay is a 5,000-kilometer (roughly 3,106 miles) journey across Greece over 11 days, with over 600 torchbearers from elite athletes to members of the public are expected to ...
Jennifer Love Hewitt revealed her three children's faces for the first time on the cover of her forthcoming memoir. The actress, 45, gave the first look at "Inheriting Magic: My Journey ...