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The Cave of Dragonflies

Where the smallest bugs live alongside the strongest dragons

pokemon yellow safari zone pokemon list

R/B/Y Safari Zone Mechanics

A staple of the Pokémon series since the originals is the Safari Zone: a special place with Pokémon that aren't found anywhere else (and some that are) where instead of getting to use your own Pokémon to weaken and capture them, you must employ more old-fashioned methods while the Pokémon may run at any moment. While they haven't been in every game, they shake up the usual routine of catching Pokémon and have had various interesting mechanics through the generations - however, the very most interesting has to be the original.

How It Works

In every Safari Zone, the player is unable to use their own Pokémon at all. Instead, when you encounter a Pokémon you have four options: throwing one of the limited number of Safari Balls you have; an aggressive action used to make the Pokémon easier to catch; an enticing action used to make it less likely to run away; or running away from the battle yourself.

In Red, Blue and Yellow, the aggressive action is called Rock , and the enticing action is called Bait . The basic idea is this: throwing a rock will double your chances of catching the Pokémon, but it will also make the Pokémon angry for 1-5 turns. Conversely, throwing bait will halve your chances of catching the Pokémon, but cause the Pokémon to be eating for 1-5 turns. While angry, a Pokémon is twice as likely to run on any given turn as if it were in its neutral state, while it is four times less likely to run while it is eating than in a neutral state.

However, there are several more interesting details and subtleties to how Safari Zone battles happen.

Throwing a Ball

Capturing in the Safari Zone follows the regular R/B/Y capture algorithm , though since neither the Pokémon's HP nor its status can be affected and the only balls available are Safari Balls (identical to Ultra Balls), a lot of things are abstracted out in the Safari Zone. Unfortunately, thanks to the game's flawed RNG , Safari Balls underperform against full-health Pokémon, making all capture chances in the Safari Zone lower than intended. The capture chance maxes out when the Pokémon has a catch rate of 150 or more, for which the chance will be about 27-30% depending on rounding errors; all other Pokémon are harder than that.

The catch rate C starts out being, as in regular captures, the intrinsic catch rate of the Pokémon species. However, unlike regular captures, your actions in the Safari Zone can directly modify C, as hinted above.

Throwing Rocks/Bait

Rocks and bait have two distinct effects. First, every time a rock is thrown, the catch rate C is doubled (though it is capped at 255, so if doubling would make the catch rate more than that, it is made 255 instead), and every time bait is thrown, C is halved and rounded down. This happens even if the Pokémon is already angry or eating, and it happens completely blindly - if the Pokémon has a catch rate of 235, and you throw a rock to give it a catch rate of 255, then throwing bait will take that catch rate down to 127, rather than "canceling out" to give it the same catch rate as before.

Since the capture chance maxes out when the catch rate is 150 as explained above, there is no point throwing rocks at any Pokémon with an intrinsic catch rate of 150 or more, or more than one rock at a Pokémon with a catch rate of 75 or more, or more than two rocks at one with a catch rate of 38 or more. As it happens that covers all Pokémon that can be found in the Safari Zone except for Chansey (catch rate 30) and Dragonair (catch rate 27 in Yellow), who would need three rocks to go over 150.

Secondly, while a battle in the Safari Zone is going on, the game also keeps track of two counters, the "angry counter" and the "eating counter", which stand for the number of angry or eating turns the Pokémon has left. They both start out at zero; however, when a rock or bait is thrown, a random number between 1 and 5 inclusive will be generated and added to the appropriate counter (i.e. the angry counter if it's a rock, or the eating counter if it's bait), while the other counter will be reset to zero regardless of its previous value. This means only one of the counters can be nonzero at any given time. Since the random number is added to whatever value the counter already has, throwing further rocks at a Pokémon that is already angry will prolong its angry state, and likewise with throwing bait at an eating Pokémon. The eating and angry counters are both capped at 255.

The Pokémon's Turn

You always get the first turn in the Safari Zone, but on the Pokémon's turn, two things happen.

First, the game will check if either of the angry and eating counters is nonzero. If so, then a message saying "Wild [Pokémon] is angry!" or "Wild [Pokémon] is eating!" as appropriate is shown and the counter is decreased by one. If the angry counter is decreased to zero this way, the Pokémon's catch rate will also be reset to its initial catch rate , regardless of how it has been modified in the battle before this point; note that this last bit does not happen when a Pokémon stops eating, nor when the angry counter is reset to zero because you threw a bait.

After this, the game will perform a calculation to determine whether the Pokémon will run away on this turn. The run chance depends only on which state the Pokémon is in - angry, eating or neutral - but not on how many times you've thrown rocks/bait in any way: a Pokémon that you've thrown five rocks at followed by one bait will be exactly as happy to stick around as one that you threw a bait at on the first turn. Note that the Pokémon's actual current state does not necessarily correspond to the state indicated by the message that was just shown, since the message indicates only that the counter in question was nonzero before it was subtracted from. This also means that if you throw a rock or bait and the random number generated is 1, you will see an angry/eating message, but the Pokémon will in fact be back in its neutral state before even the run check is performed.

The run calculation itself goes as follows:

  • Make a variable X equal to the low byte (i.e. the remainder if you divide by 256) of the Pokémon's Speed ( not the base Speed of the species, but the individual's actual Speed).
  • If the outcome is greater than 255 (i.e. if the Pokémon's Speed was 128 or more), the Pokémon automatically runs. Skip the rest of the procedure.
  • If the Pokémon is angry, double X again (if it becomes greater than 255, make it 255 instead).
  • If the Pokémon is eating, divide X by four.
  • Generate a random number R between 0 and 255 inclusive.
  • If R is less than X, the Pokémon runs away.

All in all, this means that so long as (the low byte of) the Pokémon's Speed is less than 128 (which it always will be in the actual game - the highest Speed any Pokémon actually found in the Safari Zone can have is 75), the chance that it will run is 2*Speed/256 if it's in a neutral state, min(255, 4*Speed)/256 if it's angry, or int(Speed/2)/256 if it's eating.

Crucially, since this is the actual individual Speed and not the base Speed of the species, lower-leveled individuals are less likely to run . While Scyther at level 25 or 28 have around or above a 50% chance of running every turn in a neutral state, for instance, Yellow's level 15 Scyther are considerably easier to catch, with only a 32% chance of running in a neutral state at the most. Thus, perhaps the best piece of strategic advice for the Safari Zone is to go for the lowest-leveled possible version of your desired Pokémon, given the lower-leveled version isn't unacceptably rare.

So, well, how should one go about trying to achieve success in the Safari Zone, other than trying to catch lower-leveled Pokémon? Four basic kinds of strategies come to mind:

  • Balls only. This is the simplest way to go about the Safari Zone - just madly lob balls at everything you want to catch and pray that they don't run before you catch them.
  • Rocks, then balls. Throw some sensible number of rocks, then lob balls and hope you catch it before it either runs or calms down and resets the catch rate. If you see it's not angry anymore, start again from scratch with the rocks.
  • Bait, then balls. Throw some bait to put the Pokémon in the eating state and make it stick around, then throw balls and hope the reduced catch rate doesn't come back to bite you. Unlike with rocks, where once the Pokémon stops being angry you're back at square one, it's not quite as obvious here that you should throw more bait once the Pokémon stops eating - each bait you throw lowers the catch rate more, after all.
  • Rocks to increase catch rate, then bait to get it to stay, then balls. Throw a rock or two (or three) and then immediately throw bait. Provided your first rock doesn't generate one as the number of angry turns (in which case the Pokémon will calm down immediately and reset the catch rate), you'll manage to increase the Pokémon's catch rate before the bait gets thrown, meaning you end up with a catch rate of the same, double or quadruple the original (depending on the number of rocks), but a 4x reduced chance of running and assurance that the catch rate won't reset when it returns to the neutral state.

There are other possible strategies, but they appear obviously flawed - if you were to throw bait and then a rock, for instance, you'd end up with a normal catch rate but a higher running chance after wasting two turns, which can't possibly be helpful. These are the main ones that at a glance appear to hold some kind of promise.

You may think, as I did when I was initially working this out, that the fourth strategy has the most potential. However, as it turns out, the R/B/Y Safari Zone is broken: the balls-only strategy nearly always wins by a considerable margin, at least in terms of your overall chance of catching the Pokémon per encounter. Wasting your time on bait and rocks is only worth it in a couple of very exceptional cases.

Wait, What?

Good question. If you don't care about getting an intuitive grasp on why this is true, feel free to skip to the Safari Zone calculator.

Here's the thing. The entire Safari Zone experience basically simplifies to a game where you and the Pokémon alternate turns, with each of you having a given chance of "winning" on each of your turns (you win if you catch the Pokémon, while the Pokémon wins if it runs). When you throw bait or a rock, however, you do that instead of throwing a ball on that turn, while the Pokémon will continue to have a chance of running on every single one of its turns; essentially, you are forgoing one of your turns (attempts to "win") in exchange for a later advantage.

What is that later advantage, then, and is it worth losing that turn? Well, in the case of a rock, you double your chances of winning (catching the Pokémon) for up to four subsequent turns - but you also double the Pokémon's chances of winning (running away), and because you used up your turn throwing the rock, it's the Pokémon that has the next move.

You can hopefully see how that's not really a recipe for success. However, it's not quite as bleak as it appears, thanks to the one place where the simplification breaks down: you have a limited number of Safari Balls. A rock, by doubling both yours and the Pokémon's chances of winning each turn, will shorten the average duration of the battle. Thus, if you have sufficiently few balls and the Pokémon has a sufficiently low catch rate and Speed, to the point that in an average battle against it you'd run out of balls before either catching it or it running, throwing a rock and shortening the battle so your balls will last can actually be worth it, even at the aforementioned cost. For instance, if you only have one Safari Ball left, then you can either throw that one ball with a regular catch rate or throw some rocks first, which will make your single ball much more likely to be effective once you do throw it; you'll only get one attempt to catch it either way. The risks will still outweigh the benefits if the Pokémon is pretty speedy, since then it will be likely to run before you can actually throw the ball at all, but for a sufficiently slow target (for a single Safari Ball, the highest Speed where a rock will be worth it is 25 or so), rocks can be a good idea when you don't have a lot of Safari Balls left.

Throwing multiple rocks can also help, at least in theory, since more rocks will continue to double your chances of catching the Pokémon without raising the running chance further. Primarily, in many of those situations where a lack of Safari Balls means one rock is a good idea, two (or possibly three) rocks improve your chances even further, though the range of situations where this works is even narrower than for one rock. Technically multiple rocks can also help in general for Pokémon with very low Speeds and low catch rates - however, that's low Speeds as in single digits, and no Pokémon that fit the bill are actually found in the Safari Zone, making that point kind of moot. Otherwise, if you have plenty of balls to spare, the free angry turns they usually get to run away before you even start trying to catch them just result in a disadvantage you can't make up for.

What about bait? Bait is immediately somewhat more promising than rocks, since it halves your chance of "winning" but quarters the Pokémon's. However, bait also differs from rocks in that the catch rate doesn't go back to normal after the Pokémon stops eating, and just like rocks shorten the duration of the battle, bait prolongs the battle - it makes both parties less likely to win on subsequent turns. And the longer the battle goes on, the more the up-to-four turns (remember, the counter is decreased before the run check) that the Pokémon is actually less likely to run diminish in significance compared to all the turns after the Pokémon stops eating, when it will still have a lowered catch rate but a regular chance of running. That's besides the fact that again you must forgo a turn to throw the bait in the first place. In fact, as it turns out this makes bait wholly useless: there is not even in theory a Speed/catch rate combination for which bait will do you any good.

Where does this leave that especially promising-looking "rocks, then bait" strategy? Ultimately, it's stuck in the same rut rocks are: it's normally only useful for Pokémon with such ludicrously low Speed that they don't actually exist in the Safari Zone, and unfortunately, while rocks at least have a niche when you're running low on balls, you're always going to be better off just throwing however many rocks you're going to throw and then throwing your ball than throwing the rocks and then wasting your time on bait if you only have a couple of balls left. This strategy requires wasting several turns without throwing any balls, during some of which the Pokémon will have an increased chance of running, and to make matters worse, if the number of angry turns generated is one, you're going to lose even the rock's advantage and end up with the bait's lowered catch rate after all that preparation. It just kills it.

So, again, in nearly every case the best strategy is to just throw balls and hope you get lucky. That is, however, assuming that what you want to maximize is your chance of success per encounter: since rocks shorten the battle and make for fewer Safari Balls required, rocks may actually save you time and money.

The Safari Zone calculator below includes a variety of strategies, despite their mostly limited usefulness; play around with it if you think you might go with a different one.

Safari Zone Calculator

Use this tool to calculate your chances of capturing a given Pokémon.

As it is, it only includes Pokémon that are actually found in the Safari Zone in either Red, Blue, Yellow, or the Japanese-exclusive Blue version. If there is demand for adding other Pokémon just for the hell of it, I can do that too, but in the meantime, I feel this makes more sense.

In addition to your chances of capturing the Pokémon with any or all of the provided strategies, the calculator will also provide you with the basic capture rate and run chance per turn. When you select a Pokémon and game, additionally, it will give you the locations, levels and rarities at which the Pokémon is found in the Safari Zone in that game, so that you can perhaps attempt to find your Pokémon at a lower level or in an area where it's more common.

The base percentages the calculator gives may not match exactly up with those given by my R/B/Y catch rate calculator , since this calculator makes the simplifying assumption that the Pokémon's HP and Speed are equal to the average HP/Speed a wild Pokémon of the given species/level would have, while the catch rate calculator does the entire calculation for each possible HP IV and takes the average of the actual outcomes. I chose not to do the more accurate calculation here because this calculation is both already relatively slow and involves two different stats - trying every possibility would mean doing that whole relatively slow calculation up to 256 times, which just seems like way more trouble than it's worth.

Pokémon: Chansey Cubone Doduo Dragonair Dratini Exeggcute Goldeen Kangaskhan Krabby Lickitung Magikarp Marowak Nidoran (f) Nidoran (m) Nidorina Nidorino Paras Parasect Pinsir Poliwag Psyduck Rhyhorn Scyther Slowpoke Tangela Tauros Venomoth Venonat

Game: Red Blue/JP Green JP Blue Yellow

Safari Balls remaining:

Strategy: Show all Balls only One rock Two rocks Three rocks Bait repeatedly One bait Two bait Three bait Rock, then bait Two rocks, then bait Three rocks, then bait

Page last modified August 9 2021 at 02:53 UTC

Pokémon Yellow Nuzlocke Guide

This guide contains useful information for a Yellow Nuzlocke . Lists of all of the available Pokémon, the number of encounters, and detailed overviews of all Boss battles .

Yellow Logo

Yellow Encounters

A fun aspect of Nuzlocke runs is the variety of encounters forcing you to try out new Pokémon you've never used before. That is why it's important to know which Pokémon will be available during a run. We've compiled a list of every encounter for Pokémon Yellow so you can quickly see who you might want on your team!

Pokémon Yellow has 45 different encounter locations with 94 different Pokémon available as wild encounters. Hover over a Pokémon to see where to encounter it!

1 Dragon Pokémon encounters

  • Dratini - Safari Zone

2 Ice Pokémon encounters

  • Dewgong - Seafoam Islands and Cinnabar Island
  • Articuno - Seafoam Islands

2 Ghost Pokémon encounters

  • Gastly - Pokémon Tower
  • Haunter - Pokémon Tower

3 Fire Pokémon encounters

  • Charmander - Route 24
  • Vulpix - Celadon City
  • Ponyta - Route 17

5 Electric Pokémon encounters

  • Pikachu - Starter
  • Magnemite - Route 10 and Power Plant
  • Magneton - Power Plant
  • Voltorb - Power Plant
  • Zapdos - Power Plant

5 Rock Pokémon encounters

  • Geodude - Mt. Moon, Rock Tunnel and Victory Road
  • Graveler - Victory Road and Cerulean Cave
  • Onix - Rock Tunnel and Victory Road
  • Rhyhorn - Cerulean Cave
  • Rhydon - Cinnabar Island and Cerulean Cave

6 Fighting Pokémon encounters

  • Mankey - Route 22, Route 3, Route 4 and Route 23
  • Primeape - Route 23
  • Machop - Route 10 and Rock Tunnel
  • Machoke - Route 5 and Victory Road
  • Hitmonlee - Saffron City
  • Hitmonchan - Saffron City

8 Bug Pokémon encounters

  • Caterpie - Viridian Forest
  • Metapod - Viridian Forest
  • Paras - Mt. Moon
  • Parasect - Route 18
  • Venonat - Route 24, Route 25, Route 15 and Route 14
  • Venomoth - Route 15 and Route 14
  • Scyther - Celadon City
  • Pinsir - Celadon City and Safari Zone

8 Psychic Pokémon encounters

  • Abra - Route 5, Route 6, Route 8, Route 7 and Celadon City
  • Kadabra - Route 8
  • Slowpoke - Route 12 and Route 13
  • Slowbro - Route 12 and Route 13
  • Drowzee - Route 11
  • Exeggcute - Safari Zone
  • Mr. Mime - undefined
  • Mewtwo - Cerulean Cave

9 Grass Pokémon encounters

  • Bulbasaur - Cerulean City
  • Oddish - Route 24, Route 25, Route 12, Route 15, Route 14 and Route 13
  • Gloom - Route 12, Route 15, Route 14 and Route 13
  • Bellsprout - Route 24, Route 25, Route 12, Route 15, Route 14 and Route 13
  • Weepinbell - Route 12, Route 15, Route 14 and Route 13
  • Tangela - Safari Zone

10 Ground Pokémon encounters

  • Sandshrew - Route 3 and Route 4
  • Diglett - Diglett's Cave
  • Dugtrio - Route 11 and Diglett's Cave
  • Cubone - Pokémon Tower and Safari Zone
  • Marowak - Safari Zone

13 Flying Pokémon encounters

  • Pidgey - Route 1, Route 2, Viridian Forest, Route 24, Route 25, Route 5, Route 6, Route 11, Route 12, Route 8, Route 7, Route 13 and Route 21
  • Pidgeotto - Viridian Forest, Route 24, Route 25, Route 5, Route 6, Route 11, Route 12, Route 8, Route 7, Route 15, Route 14, Route 13 and Route 21
  • Spearow - Route 22, Route 3, Route 4, Route 9, Route 16 and Route 18
  • Fearow - Route 9, Route 16, Route 17, Route 18 and Route 23
  • Zubat - Mt. Moon, Rock Tunnel and Seafoam Islands
  • Golbat - Seafoam Islands, Victory Road and Cerulean Cave
  • Farfetch’d - Route 12 and Route 13
  • Doduo - Route 16, Route 17 and Route 18
  • Dodrio - Route 17
  • Gyarados - Fuschia City

18 Normal Pokémon encounters

  • Rattata - Route 1, Route 22, Route 2, Route 3, Route 4, Route 5, Route 6, Route 11, Route 9, Route 10, Route 8, Route 7, Route 16, Route 18 and Route 21
  • Raticate - Route 11, Route 9, Route 10, Route 16, Route 18, Pokémon Mansion and Route 21
  • Clefairy - Mt. Moon
  • Jigglypuff - Route 5, Route 6, Route 8 and Route 7
  • Wigglytuff - Celadon City
  • Lickitung - Cerulean Cave
  • Chansey - Cerulean Cave
  • Tauros - Safari Zone
  • Ditto - Pokémon Mansion and Cerulean Cave
  • Porygon - Celadon City
  • Snorlax - Route 12 and Route 16

19 Poison Pokémon encounters

  • Nidoran♀ - undefined
  • Nidorina - Route 9 and Route 23
  • Nidoran♂ - undefined
  • Nidorino - Route 9, Safari Zone and Route 23
  • Tentacool - Pallet Town, Vermillion City, Route 11, Route 17, Route 18, Route 13, Route 19, Route 20, Seafoam Islands and Route 21
  • Tentacruel - Route 19, Route 20 and Route 21
  • Grimer - Power Plant and Pokémon Mansion
  • Muk - Power Plant, Cinnabar Island and Pokémon Mansion

20 Water Pokémon encounters

  • Psyduck - Route 6
  • Golduck - Route 6
  • Poliwag - Pallet Town, Viridian City, Route 22, Route 24, Route 25, Route 6, Vermillion City, Route 11, Route 10, Route 12, Route 17, Route 18, Fuschia City, Safari Zone, Route 13, Route 19, Route 20, Seafoam Islands, Route 21, Route 23 and Cerulean Cave
  • Poliwhirl - Route 22 and Route 23
  • Seel - Seafoam Islands
  • Shellder - Vermillion City, Route 17 and Route 18
  • Krabby - Route 25, Route 10 and Seafoam Islands
  • Kingler - Route 25, Route 10 and Seafoam Islands
  • Horsea - Route 11, Route 10, Route 12 and Route 13
  • Seadra - Route 12 and Route 13
  • Goldeen - Pallet Town, Viridian City, Route 22, Route 24, Route 25, Route 6, Vermillion City, Route 11, Route 10, Route 12, Route 17, Route 18, Fuschia City, Safari Zone, Route 13, Route 19, Route 20, Seafoam Islands, Route 21, Route 23 and Cerulean Cave
  • Seaking - Route 24 and Cerulean Cave
  • Staryu - Pallet Town, Vermillion City, Route 19, Route 20, Seafoam Islands and Route 21
  • Magikarp - Pallet Town, Viridian City, Route 22, Route 4, Route 24, Route 25, Route 6, Vermillion City, Route 11, Route 10, Route 12, Route 17, Route 18, Fuschia City, Safari Zone, Route 13, Route 19, Route 20, Seafoam Islands, Route 21, Route 23 and Cerulean Cave

1 Dragon Pokémon DRAGON

2 ice pokémon ice, 2 ghost pokémon ghost, 3 fire pokémon fire, 5 electric pokémon electric, 5 rock pokémon rock, 6 fighting pokémon fighting, 8 bug pokémon bug, 8 psychic pokémon psychic, 9 grass pokémon grass, 10 ground pokémon ground, 13 flying pokémon flying, 18 normal pokémon normal, 19 poison pokémon poison, 20 water pokémon water, yellow boss battles.

In order to complete a Yellow Nuzlocke and become the Champion, you will need to win 26 Boss battles throughout the Kanto region - ranging from bickering Rival & Evil team fights, to Gym Leaders & ultimately the Elite Four.

These can be a challenge, especially when your dear nicknamed nuzlocke mons are at risk. So below we've listed detailed overviews of all these fights! Giving you all the information you'll need to face everything from Blue's Eevee to Lance's Dragonite .

8 Gym Leader fights

5 Elite Four fights

7 Rival fights

6 Evil Team fights

Select your starter type

Like all Pokémon games, you will have to select a starter. The type will update some of the boss teams to match. For example, if your starter was a grass type Blue might have a fire type to take advantage!

Gym Leader fights

- pewter city gym.

has a team of 0, made up of a level undefined undefined. The level cap for this fight is level null.

Pewter City Gym

- cerulean city gym, cerulean city gym, - vermillion city gym, vermillion city gym, - celadon city gym, celadon city gym, - saffron city gym, saffron city gym, - fuschia city gym, fuschia city gym, - cinnabar island gym, cinnabar island gym, - viridian city gym, viridian city gym, elite four fights, - indigo plateau, indigo plateau, rival fights, - professor oak's lab, professor oak's lab, - s.s. anne, - pokemon tower, pokemon tower, - silph co., - victory road, victory road, evil team fights, - team rocket, team rocket, - rocket hideout, rocket hideout, - silph co. boss, silph co. boss.

Now that you're ready to take on the Pokémon Yellow Nuzlocke Challenge , why not keep track of all your encounters with the Nuzlocke Tracker ? Start Tracking

The Rarest Pokemon Of The Original 150

The first generation had some hard to find Pokemon. Players were lucky to run into these back in the day.

  • Pinsir is a rare and intimidating Bug-type Pokémon that is difficult to obtain, especially in the Red version of the game.
  • Hitmonlee and Hitmonchan, inspired by martial arts legends, are exclusive Fighting-type Pokémon that can only be obtained after completing a specific challenge.
  • Jynx, an Ice/Psychic-type Pokémon with a distinct humanoid design, is a rare and exclusive Pokémon that can only be obtained through a specific trade-in Cerulean City.

The Pokemon Trading Card Game spread like wildfire, and the original 150 Pokemon expanded to 151 after Pokemon: The First Movie. At the time, Mewtwo and Mew were virtually unheard of. Along with legendary Pokemon, pseudo-legendaries made completing the Pokedex an arduous task.

Whether referring to them as the original 150 or 151 Pokemon (including the elusive Mew), it's undeniable that some Pokemon are rarer and harder to obtain than others. The rarity of a Pokemon often (but not always) correlates with its power and abilities. Pokemon are fascinating creatures, and the way they are obtained varies quite a bit. True Pokedex completionists have acquired all of these hard-to-get Pokemon, though this task is a daunting one. After all, merely gathering each of the original 150 proves challenging enough.

Updated April 24, 2024 by Stephen LaGioia: Pokemon — particularly the original 150 — has seemingly been overshadowed by the crafting survival phenom known as Palworld of late. Though the classic lineup has also, of course, been eclipsed by the more modern monsters within the ever-expanding Pokemon brand itself , which now clock in at 1,025 . And yet, there remains a nostalgic charm to the original monsters that is virtually unmatched.

Indeed, dating back to Red and Blue and its original lineup of 151 (including Mew), several alluring rare Pokemon captured the imaginations and wonder of fans. In Pokemon Go, monsters like Eevee remain especially tempting, with their unique three-pronged evolution. And with so many populating the roster, we decided to update our list of the rarest original Pokemon.

Locations are in reference to Pokemon Red, Blue, and Yellow unless otherwise noted. Rarities also reference Red, Blue, and Yellow, as well as the general lore.

Lightning Pokemon

Each of the three Eevee variants proves scarce, especially for those players looking to collect the entire trio. Even the adorable bushy-tailed Eevee is quite rare in and of itself — let alone this powerful Electric-type evolution. This super-charged evolved variant of the far meeker Eevee has been a fan-favorite for retro Pokemon players, thanks to its sleek, electrified design and its hyper speed.

Arguably the best of the evolved Eevee trio, Jolteon is often sought by players looking to zap and stifle their opponents into oblivion, which is achieved by securing a Thunder Stone at the Celadon City Department Store (fourth floor). The asking price for this rare and coveted item is 2,100P.

Flame Pokemon

Flareon is an appealing choice for many Pokemon players for its ability to learn many HP-melting Fire-type moves, as well as its raw power. It boasts an impressive Attack stat of 130, which allows it to overcome its meager HP and speed by swiftly wearing down its opponents.

8 Kanto Pokemon Who Need Some Attention In Generation 10

Like its elemental counterparts, this potent offshoot of Eevee cannot be found in the wild in the original Pokemon games. Rather, it takes on its fiery evolved form upon buying a Fire Stone at the Celadon City Department Store (fourth floor), for 2,100P.

It may not be the most appealing when it comes to its visual design, as it resembles Eevee far more than its other two evolved forms. But Flareon reaffirms the notion that looks can be deceiving.

21 Vaporeon

Bubble jet pokemon.

While Vaporeon stands out amongst the Water-types in the Kanto region, this seafaring mammal isn't quite as popular as its Eevee brethren — as its only major advantage takes the form of HP. Still, it's no-less scarce — and its survivability, as well as its ability to learn strong moves like Hydro Pump, make it a sought-after Pokemon.

Like its similar-yet-opposing ilk, Vaopreon must be evolved from Eevee by way of a stone — fittingly the Water Stone , which is also found on the fourth floor of the Celadon City Department Store, with the same 2,100P asking price.

Stag Beetle Pokemon

Pinsir is a bulky and rather intimidating Bug-type Pokemon that towers over most others among its elemental group. With its large, spiky pincers, this monster can trap unsuspecting prey in a death grip that is nearly impossible to escape from. It also uses these horns to burrow into the ground to sleep at night, making evening sightings of Pinsir all the trickier. Not only is it quite rare, but it's non-existent in Red (except by way of trading).

Even in Blue and Yellow versions of the game, however, Pinsir is not too easy to obtain. Players need to head to the Celadon City Casino Exchange Corner or the Safari Zone to have a chance to get one. There are certainly rarer options, but it's definitely one of the more exclusive when it comes to Bug Pokemon.

19 Hitmonlee And Hitmonchan

Kicking and punching pokemon.

Hitmonchan:

Inspired by the martial arts legends Jackie Chan and Bruce Lee, these potent Fighting-types are unique in both their raw, offensive prowess and their exclusivity. These aggressive Pokemon can strike with such speed that the human eye often can't detect their motion. They're so strong that they can drill right through concrete walls. They're almost never seen in the wild, and only scarcely in urban areas.

Hitmonchan/Hitmonlee can only be obtained after completing the Saffron City Fighting Doko, and players must choose between one out of two. As such, they're rare in their own right, but collecting both of these fighters is a particularly tough feat.

Human Shape Pokemon

This odd Ice/Psychic-type is about as distinct in its humanoid design as it is in its exclusivity. The Pokemon favors music, communicating through dance and song, though these serenading tunes shouldn't fool gamers — as they can also pack a punch. Known as the "Queen of Ice" in parts of the Galar region, obtaining this Pokemon is truly a gift of royalty.

11 Weirdest Pokemon From Generation I

Players can only secure a single Jynx in the entire Red/Blue campaign, which makes it about as rare as can be. Still, it's at least fairly easy to secure, as players just need to visit the house next to the Poke Center in Cerulean City, trading a Poliwhirl for a Jynx at level 12.

Wild Bull Pokemon

This intimidating bull Pokemon has remained difficult to even spot in the wilderness — let alone catch — for most of its long history. This can be traced back to Red and Blue , which requires players to use the spotty Safari Balls to catch one exclusively in the Safari Zone.

Yet, this extends all the way to Pokemon Go , which limits their sightings to North America, and even within the continent, the ornery bull can be tough to find and catch. However, most trainers find the effort well worth it. Despite originating as a simple Normal-type, Tauros impresses in several ways, particularly when it comes to speed and offensive prowess.

Flame/Malevolent (Galarian) Pokemon

Often overshadowed by its Legendary Bird counterparts, Moltress nonetheless is a fiery beast that can melt the opposition in battle, especially when using special moves. Even the simple act of flapping its wings yields powerful embers, and it can heal itself by submerging in the magma of an active volcano. It's an intimidating avian Pokemon, to say the least.

This powerful phoenix is one of the most coveted prizes in Red and Blue , as it's not only strong but there's just one instance of the monster in Red and Blue . Players can come upon one during Victory Road near the game's conclusion; specifically on the second floor.

Electric/Strong Legs Pokemon

Usually considered the most powerful of the Legendary Bird trio, Zapdos is about as desired as they come in Red and Blue , short of Mewtwo of course. Like Moltres, Zapdos greatly shines when it comes to special attack, though is a tad weaker in terms of pure offense and defense.

Pokemon: Every Mythical & Legendary Pokemon

Still, this electrified bird can effectively zap its opponents into oblivion, with moves like Thunder and Thunderbolt. To obtain this highly rare Pokemon, players need to head to the northwest end of the Power Plant. Like others of its ilk, there is but one instance of this elusive bird, so it's best to be prepared!

14 Articuno

Freeze/cruel pokemon.

There is some debate regarding whether or not this icy avian is the best of the Legendary birds, but it's hard to deny that it's the most majestic. It can be particularly tough to make a dent with this Pokemon, given its abilities to freeze fighters and endure many moves with its solid special defense.

It's something of a paradox, as this bird has been known in the anime to guide travelers to safety — though it's equally as capable of putting others in great danger. As one might expect, only one exists in Red and Blue , and it's not an easy fight. Players must venture to Seafoam Island, all the way to the lowest level of the dungeon there, in the northwest corner.

13 Electabuzz

Electric pokemon.

There are a couple of Pokemon from each generation that are usually locked to one specific game, ensuring players have to have both to fill their Pokedex or access to a friend that has the opposite title.

Electabuzz is one such Pokemon, locked specifically to Pokemon Red . But even players with access to the original title may have a hard time snagging an Electabuzz for themselves. This particular Pokemon only has a five percent encounter rate and is only found within the Power Plant . It can take some time to secure an Electabuzz, depending on how lucky players get.

Mantis Pokemon

Scyther is easily one of the most frustrating Pokemon to catch thanks to its location and game-locked status. Players who own Pokemon Blue didn't originally have a shot at the creature, which was only available in Pokemon Red and Pokemon Yellow . But even those that owned a Scyther-compatible copy faced an uphill battle when it came to capturing the 'Mon.

The catch difficulty was blamed on a combination of low encounter rate and the fact that Scyther was only found in the Safari Zone , an area that frustrated many trainers thanks to its annoying mechanic that forced players to use Safari Balls and Rocks to catch Pokemon, rather than their dedicated team.

On top of the aggravating mechanics, unlucky players would have to search for quite some time to even encounter a Scyther, thanks to its miniscule four percent encounter rate.

Shadow Pokemon

As a potent, third-stage Ghost-type Pokemon , Gengar maintains a ghastly appearance. It's not possible to catch a Gengar within the first-generation games. Players first need a friend with a compatible trading device. This friend has to receive a Haunter in a trade, then trade back the evolved Gengar.

Every Fossil Pokemon, Ranked

The opportunity to get Gengar, the generation's most powerful Ghost-type, is well worth the hassle. It can learn unique moves like Night Shade, Hypnosis, and Dream Eater.

Virtual Pokemon

According to Porygon's Pokemon Red and Blue Pokedex, "A Pokemon that consists entirely of programming code. Capable of moving freely in cyberspace." Despite being a mediocre Pokemon to have on one's lineup, Porygon is one of the rarest of the first generation.

Pokemon Blue 's Porygon is 8300 coins, and it costs a whopping 9999 coins in Pokemon Red. For most players, purchasing this Pokemon is out of reach until late in the game.

Superpower Pokemon

According to Machamp's Pokemon Yellow Pokedex entry, "One arm alone can move mountains. Using all four arms, this Pokemon fires off awesome punches." Machamp is one of those Pokemon that seldom appears in trainers' lineups because of its rarity.

This heavyweight, superpowered Pokemon evolves from a Machoke into a Machamp after trading. To make things more tedious, one cannot find a Machoke until near the end of the game at Victory Road. Unless one has been leveling a Machop until it turns 28, a Machamp is out of reach.

Transport Pokemon

The Silph Company Headquarters is the only place in Generation 1 where Larpas is found. Lapras could be considered not uncommon because Generation 1 players pass this lady while progressing. However, some players swiftly move through the section without talking to the correct NPC.

20 Rarest Pokemon In Brilliant Diamond & Shining Pearl

Unlike in Generation 2, where seeing Lapras can be a weekly occurrence in the Union Cave, Lapras is only found one time in Saffron City. This majestic Pokemon resembles the Loch Ness Monster, adding to the mystery surrounding Lapras.

7 Kangaskhan

Parent pokemon.

Some Pokemon are much more annoying to catch than others thanks to low encounter and catch rates. Kangaskhan suffers from both of these things, thanks to an abysmal four percent maximum encounter rate in Pokemon Red and Blue . It's better for Pokemon Yellow players, at 15 percent, but its location can be another frustrating aspect of securing this Pokemon.

Kangaskhan is only found in the Safari Zone, meaning players will have to catch it using only Safari Balls and Rocks. It makes the entire process even more of an annoyance, as players aren't guaranteed to catch one even if they manage to encounter it.

6 Aerodactyl

Fossil pokemon.

A skeleton of this Fossil Pokemon is found at the Pewter City Museum, but it's the Old Amber key item that grants players a Pokemon. While other fossils in the first generation of the Pokemon games are obtained as part of the main story, Aerodactyl's Old Amber is optional.

Players must go to the Pewter City Museum to receive Old Amber. Old Amber differs because it's not named after a Pokemon but rather after its composition. Head to the Cinnabar Lab, where a scientist will create Aerodactyl.

5 Dragonite

Dragon pokemon.

This pseudo-legendary Pokemon is considered one of the first generation's rarest. Dragonite is a dual-type Dragon and Flying with the potential to learn a wide range of moves through TMs. It's clear that Dragonite is a valuable asset to any lineup, yet few have one in the first generation of the Pokemon games.

Of the original 150 Pokemon, Dragonite is not easily found. The only way to get a Dragonite is to trade from another game or purchase a Draitni from the Celadon Game Corner and spend hours leveling it. There is a small chance to obtain one in Pokemon Yellow by way of the Safari Zone, but this is very difficult. Dratini becomes a Dragonair at level 30, which becomes a Dragonite at 55.

Psi Pokemon

Catching the first-stage Pokemon of the Kadabra evolution chain is not easy. Every Abra knows the Teleport move, meaning they flee immediately in a battle. To get an Abra, wait until players have a Great Ball or Ultra Ball and toss it immediately in the encounter . Players can evolve Abra into a Kadabra, then trade Kadabra to evolve it into Alakazam.

Pokemon Scarlet And Violet: 18 Rarest Pokemon

The other option for finding a Kadabra is in the Unknown Dungeon (Cerulean Cave), the most perilous place in the first-generation games. Either way, obtaining an Alakazam requires several steps. Seldom is an Alakazam found on a Generation 1 trainer's lineup.

Appendix : Yellow walkthrough/Section 12

  • 1.1 Roadblock
  • 1.2 Fishing Guru 3
  • 4.1 Share the Wealth
  • 5.1 Prepare to Set Sail
  • 6.1 Summer Beach House
  • 7.1.4 B1F (Northeast)
  • 7.1.5 B2F (Northeast)
  • 7.1.7.1 VS Articuno
  • 8 Route 20 (West)

pokemon yellow safari zone pokemon list

Route 12 connects Lavender Town , Route 11 , and Route 13 . Beyond the northern gate, the area is also known as Silence Bridge. It is a favorite spot for Fishermen.

Halfway through the route, a second Snorlax has fallen asleep in another inconvenient place. Use the Poké Flute like before to wake the Pokémon, and it attacks in a grumpy rage!

Fishing Guru 3

The house to the south of the intersection with Route 11 is home to the Fishing Guru 's younger brother. Speak to him to receive the Super Rod . This high-end fishing rod is the best model available and can reel in some of the strongest sea creatures, like Seaking and Dratini .

pokemon yellow safari zone pokemon list

Route 13 is a difficult, narrow path that leads westward to Route 14 . Many Trainers can be found among the maze of fences.

pokemon yellow safari zone pokemon list

Route 14 is a pleasant coastal road where the salty breeze blows in from the sea. The path runs south to Route 15 .

pokemon yellow safari zone pokemon list

Route 15 leads west from Route 14 back to Fuchsia City .

Share the Wealth

Enter the gate and speak to another of Professor Oak 's aides . If you have caught at least 50 different species, the professor has asked him to give you an Exp. All . This item distributes Experience Points to all Pokémon in your party whether they battle or not, but reduces the number of points for those that do.

Fuchsia City

pokemon yellow safari zone pokemon list

Prepare to Set Sail

Traveling through the southern islands will require the use of Surf and Strength , so plan accordingly. Be sure to bring along plenty of Poké Balls, too. Not only are there several new Water Pokémon to catch, but there is also rumored to be a Legendary Pokémon nesting somewhere along the way.

Route 19 runs south from the Fuchsia City beach to Route 20 . It is a popular spot for swimming and sunbathing.

Summer Beach House

Visit the Summer Beach House and speak to the Surfin' Dude. If you have a Pikachu that knows Surf GB or your starter Pikachu VC in your party, you may take part in the Pikachu's Beach mingame.

Route 20 (East)

pokemon yellow safari zone pokemon list

The waves of Route 20 are a popular spot for swimming. The path is separated in the middle by the Seafoam Islands . The waters lead westward to Cinnabar Island .

pokemon yellow safari zone pokemon list

Seafoam Islands

The Seafoam Islands are a pair of islands that are shaped the same, as if they were twins. A shocking cold fills the caverns inside. Several large boulders and fast-moving currents hinder travel at first.

Head northeast and use Strength to move the boulder to the hole in the floor so that it falls to the floor below. Climb up onto the rocky ridge and walk past the first ladder. Push the second boulder down the hole in the northeast area, then backtrack and climb down the first ladder.

Go northeast over the rocky ridge and push the boulder down the next break in the floor. Backtrack to the west and climb the northwest ladder.

Walk eastward to find the same boulder and drop it down to the next floor. Once it falls through, return to the first floor and jump down through the hole in the northeast area.

B1F (Northeast)

Drop the boulder through the hole and jump down after it.

B2F (Northeast)

Push the boulder through the next hole and continue after it.

Moving these two boulders has caused them to fall into the seawater flowing through here, blocking the swift ocean currents and allowing you to Surf to new places. Climb onto the rocky ridge to the west and head to the southwest to reach a group of boulders. In the alcove, push the boulder on the right to the north wall. Move the boulder on the left one step southward, then one step westward. Next, push the boulder sitting to the south of the ladder all the way to the west. Move the boulder on the right so it is one step north of the eastern gap in the floor, and drop it down. Push the boulder on the left to the western hole and jump down behind it.

With the second set of boulders blocking the currents, you may now reach the small northwest island. Be sure to save your progress before approaching the legendary bird Pokémon, as there is only one chance to catch it.

VS Articuno

Articuno is likely the first of the Legendary birds that you will encounter. Use Fire -, Electric -, and Rock-type attacks to weaken it quickly, then follow up with Grass or Bug moves to chip away at its health. Legendary Pokémon will not let themselves be captured easily, so it will be useful to cause status ailments like Sleep or Paralysis to increase the odds.

When the battle is over, swim to the rocky ridge and climb up the nearest ladder.

Walk up onto the rocky ridge and go east. Surf to the eastern shore and climb the ladder in the southeast. This takes you through a series of ladders back up to ground level. Take the exit in the southeast part of 1F to re-emerge on Route 20 through the western island.

Route 20 (West)

Route 20 's western half connects to Cinnabar Island .

  • Yellow walkthrough

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Version differences

Pokemon yellow version: special pikachu edition  — guide and walkthrough (gb).

GameFAQs

Guide and Walkthrough (GB) by zerokid

Version: 2.8 | Updated: 03/21/2023

  • Previous: About the games

Table of Contents

  • Next: Controls
  • Introduction
  • Gameplay hints and tips
  • Walkthrough
  • Pallet Town
  • Viridian City
  • Viridian Forest
  • Pewter City
  • Cerulean City
  • Sea Cottage
  • Cerulean Gym
  • Underground Path (Routes 5–6)
  • Vermilion City
  • Diglett's Cave
  • Vermilion Gym
  • Rock Tunnel
  • Lavender Town
  • Underground Path (Routes 7–8)
  • Celadon City
  • Saffron City
  • Celadon Game Corner
  • Rocket Hideout
  • Celadon Gym
  • Pokémon Tower
  • Fuchsia City
  • Fuchsia Gym
  • Safari Zone
  • Power Plant
  • Fighting Dojo
  • Saffron Gym
  • Sea Route 19
  • Sea Route 20
  • Seafoam Islands
  • Sea Route 21
  • Cinnabar Island
  • Pokémon Mansion
  • Cinnabar Gym
  • Viridian Gym
  • Victory Road
  • Indigo Plateau
  • Cerulean Cave
  • About the games
  • Title screen
  • Overworld menu
  • Stat modifiers
  • Status conditions
  • Catching Pokémon
  • Pikachu's Beach
  • In-game trades
  • Connectivity
  • Pokémon evaluations
  • General items
  • TMs and HMs
  • Battle items
  • Pokémon list
  • Pokémon #001–#010
  • Pokémon #011–#020
  • Pokémon #021–#030
  • Pokémon #031–#040
  • Pokémon #041–#050
  • Pokémon #051–#060
  • Pokémon #061–#070
  • Pokémon #071–#080
  • Pokémon #081–#090
  • Pokémon #091–#100
  • Pokémon #101–#110
  • Pokémon #111–#120
  • Pokémon #121–#130
  • Pokémon #131–#140
  • Pokémon #141–#151
  • Stat determination
  • Evade and accuracy
  • Critical hits
  • Damage calculation
  • Encounter tables
  • Catching mechanics
  • Safari Zone mechanics
  • Pikachu's friendship
  • HP bar colour
  • Dual-type effectiveness message
  • Obedience mechanics
  • Hidden items
  • Bugs and glitches
  • Cinnabar Island wild Pokémon glitch
  • Old Man glitch
  • Trainer-Fly glitch
  • Experience underflow glitch
  • Stat modification glitch
  • Stoneless Evolution
  • Revisit the S.S. Anne
  • Battle Professor Oak
  • Version history

Pokémon Red, Blue and Yellow have the same basic gameplay and setting but there are a few differences between each version. Red and Blue are essentially the same game with a different variety of available Pokémon, while Yellow is a bit more different due to being an updated release that's slightly more faithful to the anime adaptation.

The major difference between Red and Blue Versions is the Pokémon that appear in the wild. See the version-exclusive Pokémon table below for a list of wild Pokémon exclusive to each version of the game. However, there are also a few other minor differences:

  • There are different Pokémon available to buy at the Celadon Game Corner , which have different levels and cost different amounts of Coins.
  • The default colour scheme of the game on Game Boy Color, Game Boy Advance and Game Boy Player is different between versions. Red players will see green sprites on a red overworld, while Blue players will see red sprites on a blue overworld.
  • The border that appears while playing on the Super Game Boy or Super Game Boy 2 peripherals are different between each version.
  • In the opening scenes before reaching the title screen, the Pokémon shown battling Gengar is Nidorino in Red and Jigglypuff in Blue.
  • The Pokémon sprites that appear next to the Trainer on the title screen differ between versions:
  • The default names available to choose for the player and rival are different between versions. However, you can choose a custom name for both the player and rival in all games.
  • The title screen and end credits will state the game's version, which will clearly be different between the two games.
  • The graphics on the slot machine reels at the Celadon Game Corner are different between all versions.

Pokémon Yellow Version

Pokémon Yellow is an updated release of Red and Blue with extra features and differences:

3DS differences

The 3DS re-releases of these games also have a handful of differences, though all of the game-breaking glitches from the original games are still intact.

  • The games can now communicate through the 3DS wireless communication instead of requiring Link Cables like the original Game Boy cartridges. Speaking with the Cable Club attendant in Pokémon Centers brings up the Virtual Console menu instead of the usual dialogue.
  • The Pikachu's Beach minigame in Yellow Version was made accessible to Pikachu without it needing to know Surf .
  • Jynx's colour scheme in Yellow Version was updated from black to purple in response to race-related criticisms. Interestingly, this now makes Jynx the only Pokémon to use three non-black colours in its sprite—purple, red and yellow—as opposed to the standard two.
  • The Game Boy Printer functionality is disabled, although not entirely removed.
  • The following moves have had their animations changed to reduce the amount of screen flashing that takes place, to be more accessible to those with photo-sensitive epilepsy:
  • Blizzard , BubbleBeam , Confusion , Dream Eater , Explosion , Guillotine , Haze , Hyper Beam , Mega Kick , Mega Punch , Psychic , Reflect , Rock Slide , Selfdestruct , Spore , Thunderbolt .

Version-exclusive Pokémon

The following table lists Pokémon which do not appear in at least one version of the game. Any version in which the Pokémon is unobtainable will be left blank in the 'Versions' column.

This table does not include the fully evolved forms of the four Pokémon that require being traded to evolve: Alakazam , Machamp , Golem and Gengar , although it should be noted that a Machamp can be obtained via an in-game trade in Yellow Version. It also doesn't account for situations where you have to choose between two or three Pokémon and therefore miss out on the others, such as the choice between Hitmonlee and Hitmonchan .

This table also includes the availability of these Pokémon from the Generation II games—Pokémon Gold, Silver and Crystal Versions. These are future games in the Pokémon franchise that are compatible with Red, Blue and Yellow, and you can trade between any of these games to help you obtain every Pokémon.

* Mew does not appear in any version of the game. It is only available through special real-world events or by using cheats or glitches.

Which version should you buy?

Between the three games, the most updated and feature-rich version is undoubtedly Pokémon Yellow. However, in this version, if you are not using any glitches, you need to trade with both Red and Blue versions to get all 150 Pokémon except for Mew, unless you trade with the Generation II games instead. Red and Blue, on the other hand, only need to trade with each other to get the first 150 Pokémon. Another potential issue is that some useful glitches, like the MissingNo. glitch, are harder to perform in Yellow version.

If you're deciding between Red and Blue, the only real difference is in the wild Pokémon. The Pokémon that appear in each game are different in places, and the rarity of some Pokémon is changed around a bit.

For each Pokémon missing from one version, there is a similar counterpart Pokémon missing from the opposing version. Below is the list of the Pokémon differences and their counterparts, along with a loose opinion on which is the better battler. This says nothing about their design or how well-loved they are!

Overall, the Pokémon available in Blue are somewhat 'better' than the ones in Red. However, using glitches you can get any Pokémon in the game, so it is not worth worrying about too much.

Serebii.net Header

Event Effects

Spawn increases in event, specific pokémon.

Shiny Capable

Boosted Incense Spawns

Event specific raid battles, event exclusive stickers.

IMAGES

  1. Pokémon Émeraude > Guide du Parc Safari

    pokemon yellow safari zone pokemon list

  2. Pokemon Yellow Version: Special Pikachu Edition Safari Zone Map Map for

    pokemon yellow safari zone pokemon list

  3. Pokemon: Yellow Version

    pokemon yellow safari zone pokemon list

  4. picnic Énfasis Moretón pokemon yellow safari zone map Abuelo Mula Miedo

    pokemon yellow safari zone pokemon list

  5. Pokemon Yellow Walkthrough [HD] Part 32

    pokemon yellow safari zone pokemon list

  6. Game Boy / GBC

    pokemon yellow safari zone pokemon list

VIDEO

  1. Catching Dragonair in Pokemon Yellow Safari Zone

  2. Safari zone discount followed by free entry

  3. Pokemon Emerald Walkthrough (2023) Part 26: Lillycove and The Safari Zone!

  4. Saffron City (Pokemon Yellow)

  5. THE SAFARI ZONE!!!

  6. Pokemon Yellow

COMMENTS

  1. Safari Zone

    Area 3. In the entrance gatehouse to the Safari Zone, pay the requisite ₽500 to enter and receive 30 Safari Balls before heading inside the Safari Zone proper. In Yellow Version, if you bother the attendant here, he will allow you to enter the Safari Zone even if you don't have ₽500. Instead, he will take all your remaining money and give ...

  2. Yellow Walkthrough

    4th Area. The Safari Zone should be your next stop and you'll find yourself coming back quite a few times in order to catch all of the Pokémon inside. You'll find tons of items including the HM03 Surf and the Gold Teeth which need to be returned to the Warden. The Warden lives beside the fishing guru and will reward you with the HM04 Strength.

  3. Safari Zone (Kanto) Pokémon locations

    Safari Zone, Kanto (location) Safari Zone, Kanto. (location) This is the Pokémon Location guide for Safari Zone in Kanto. Choose which generation of games you're playing to see the Pokémon and capture methods. Generation 3. Center. East. North.

  4. R/B/Y Safari Zone Mechanics

    Throwing a Ball. Capturing in the Safari Zone follows the regular R/B/Y capture algorithm, though since neither the Pokémon's HP nor its status can be affected and the only balls available are Safari Balls (identical to Ultra Balls), a lot of things are abstracted out in the Safari Zone. Unfortunately, thanks to the game's flawed RNG, Safari ...

  5. Safari Zone

    The mechanics of the Safari Zones are similar to each other. Most have a $ 500 entry fee, a step limit, a series of distinct areas with different wild Pokémon in each, and 30 Safari Balls, with which players may catch the Pokémon they come upon. The most important of their specific mechanics, however, is that Trainers do not initiate Pokémon battles with the wild Pokémon, but instead must ...

  6. Appendix:Yellow walkthrough

    This is an in-depth walkthrough for Pokémon Yellow for the original Game Boy. These pages detail the original iteration, not Pokémon: Let's Go ... Route 18, Fuchsia City, Fuchsia Gym, Safari Zone: Part 12: Route 12, Route 13, Route 14, Route 15, Route 19, Route 20 (East), Seafoam Islands, Route 20 (West) Part 13: Cinnabar Island, Pokémon Lab ...

  7. Kanto Safari Zone

    The Kanto Safari Zone (Japanese: サファリゾーン Safari Zone) is a special Pokémon preserve in Kanto that Trainers can enter to catch wild Pokémon. It is owned by Baoba.. For $ 500, the player can play the Safari Game (Japanese: サファリゲーム Safari Game) and receive 30 Safari Balls.Trainers are limited to 500 R B Y /600 FR LG steps in the Safari Zone before the Game is over.

  8. Route 18

    Route 18. The map for this area is too wide to display properly, so has been split in two. There's not a lot to do on the west side of this route, so head through the gatehouse to the east. Red/Blue in-game trade 5/9: Slowbro ↔ Lickitung. Red and Blue players should make a quick detour over to Fuchsia City and withdraw their spare Slowbro ...

  9. Safari Zone mechanics

    Mechanics Safari Zone mechanics. In the Safari Zone, special mechanics come into play which mean that you cannot catch Pokémon by traditional means and must instead try to influence your catch chances by throwing rocks and bait at the target Pokémon.. While fighting in the Safari Zone, you will have four option in battle: Throw a Rock; Throw some Bait, ...

  10. Pokemon Yellow Walkthrough (2022) Part 24: Safari Zone!

    Want to find me on the Nintendo Switch? Switch Friend Code SW-0460-8087-1529-----...

  11. Nuzlocke Tracker

    This guide shows you all 94 Pokémon available across 45 route encounters in Pokémon Yellow, as well as detailed information on all 26 boss battles! ... Nidorino - Route 9, Safari Zone and Route 23 Zubat - Mt. Moon, Rock Tunnel and Seafoam Islands Golbat - Seafoam Islands, Victory Road and Cerulean Cave ... - Pokemon Tower. has a team of 0 ...

  12. Pokémon Yellow

    Pokémon Yellow: Special Pikachu Edition is the fourth game in the Pokémon video game series in Japan, and the third in the rest of the world. It was released on the Nintendo Game Boy and features Super Game Boy and Game Boy Color enhancements. The game was released in Japan on September 12, 1998 and was simply known as Pocket Monsters Pikachu.

  13. Pokemon Yellow Walkthrough [HD] Part 32

    About Press Copyright Contact us Creators Advertise Developers Terms Privacy Policy & Safety How YouTube works Test new features NFL Sunday Ticket Press Copyright ...

  14. Safari zone tips : r/pokemon

    Tips: Don't walk unless you need to get to another part of the safari zone, different parts of the zone have different rare pokemon. Instead of walking, turn in place so no steps are used. Repeat until all pokemon in a section of the zone are caught. Rocks are better than bait with this strategy, since you can always run into the pokemon again.

  15. Appendix:Yellow walkthrough/Section 10

    This is the Bulbapedia walkthrough for Pokémon Yellow. These pages follow the original Game Boy iteration, not Pokémon: Let's Go, Pikachu! and Let's Go, Eevee!. The guide for those games can be found here. Contents. 1 Saffron City. 1.1 Mr. Psychic's house; ... Fuchsia City, Safari Zone:

  16. Pokémon FireRed and LeafGreen/Safari Zone

    Pokémon FireRed and LeafGreen/Safari Zone. Speak to the gate attendants to receive 30 Safari Balls. To catch any wild Pokémon you find, toss Safari Balls at them. Often you'll have to throw bait or rocks to distract certain Pokémon, so try different combinations when a particular Pokémon keeps escaping -- that is the trick.

  17. Pokémon Yellow

    Pokémon Yellow largely follows the same plot and adventure as its predecessors, Pokémon Red & Blue. You battle to make your Pokémon stronger and progress through eight gyms, foil Team Rocket's evil plans, and defeat the Elite Four. The biggest difference is your starting Pokémon. The game is known as a Special Pikachu Edition as you receive ...

  18. Pokémon Heart Gold & Soul Silver

    In Heart Gold & Soul Silver, we have found where the Safari Zone has moved to , it is now in the new area found west of Cianwood. The Safari Zone works in a similar manner to the previous Safari Zones with you being given 30 Safari Balls and sent into the Safari Zone with only a limited amount of steps. There are six areas in the Safari Zone ...

  19. Pokemon Yellow Version: Special Pikachu Edition Safari Zone ...

    For Pokemon Yellow Version: Special Pikachu Edition on the Game Boy, Safari Zone Map by KeyBlade999.

  20. Cheats and Secrets

    This page contains a list of cheats, codes, Easter eggs, tips, and other secrets for Pokemon Red, Blue and Yellow Versions for Game Boy. They also might apply to later versions of Pokemon Red ...

  21. Hoenn Safari Zone

    The Hoenn Safari Zone (Japanese: サファリゾーン Safari Zone) is a special Pokémon preserve where Trainers can enter to catch wild Pokémon.The entrance is on Hoenn's Route 121.. In Pokémon Ruby, Sapphire, and Emerald, this Safari Zone is only accessible to Trainers participating in the Safari Game.In a Safari Game, players may only use Safari Balls, and rather than weaken wild ...

  22. The Rarest Pokemon Of The Original 150

    There is a small chance to obtain one in Pokemon Yellow by way of the Safari Zone, but this is very difficult. Dratini becomes a Dragonair at level 30, which becomes a Dragonite at 55.

  23. Rediscover Pokemon Go

    Rediscover Pokemon Go. By Samuel Heaney , Veerender Singh Jubbal , Casey DeFreitas , +19.6k more. updated Apr 23, 2024. Pokemon Go is set to undergo a number of groundbreaking updates in the ...

  24. Route 22

    Route 22. If you don't care about obtaining the five missable Poké Balls, you can catch a handful of new Pokémon in the tall grass here to help out in the battle against your rival. Follow the path into the tall grass. Once you've saved and prepared for battle, head north and then try to head west to engage your rival.

  25. Pokemon Go Cleffa Hatch Day

    Cleffa Hatch Day Paid Timed Research. For US$1.00 (or the equivalent pricing tier in your local currency), you'll have access to Timed Research tasks, asking you to hatch an Egg and walk 2km to ...

  26. Appendix:Yellow walkthrough/Section 12

    1F. Head northeast and use Strength to move the boulder to the hole in the floor so that it falls to the floor below. Climb up onto the rocky ridge and walk past the first ladder. Push the second boulder down the hole in the northeast area, then backtrack and climb down the first ladder.

  27. Version differences

    Version differences. Pokémon Red, Blue and Yellow have the same basic gameplay and setting but there are a few differences between each version. Red and Blue are essentially the same game with a different variety of available Pokémon, while Yellow is a bit more different due to being an updated release that's slightly more faithful to the ...

  28. Pokemon Town 2024

    Pokemon Town 2024. Event Dates: April 26th - May 15th 2024. Location: Lotte World, Seoul, South Korea. Tickets: Free. This event is a live event in South Korea around the Pokemon Town event which encompasses many arms of Pokemon including the competitive circuit. It features special spawns of Lapras and Pikachu.