Solo Armadas
In Dominion Space, there will be advisories that Commanders can take on by forming Solo Armadas. These Solo Armadas require a single Commander to bring along three of their most formidable ships and face the challenges alone. Commander, do you think your fleet is strong enough to conquer these new targets?
Victory against these armadas will reward you with Bajoran Diplomacy Tokens, which can be exchanged for valuable Favors.
Every day, you’ll have the opportunity to obtain armada directives from the faction store, allowing you to engage in one Solo Armada. The loot you acquire from this armada will enable you to run a rare encounter after three days, and after completing two rares, you’ll be able to take on an epic encounter. Just ensure that all your ships are ready before launching, as the timer is set to just 1 minute and 30 seconds.
As an additional benefit, the respawn rate for the armadas is incredibly fast at just seven seconds.
Crews for Solo Armadas
- Five of Eleven (captain), Six of Eleven , and Khan Below desk focus on attack & health
Location of Solo Armadas
Solo armadas stats by level, jem'hadar flagship (35 - u).
Victory Is Life The Jem’Hadar Flagship fully restores hull health when victorious in battle.
“I am Jem’Hadar, and I am dead. As of this moment, we are all dead. We go into battle to reclaim our lives. This, we do gladly, for we are Jem’Hadar. Remember – victory is life.”
*Ship Abilities are always active.
- Dominion Solo Armada Credit Uncommon 0 – 49,946
- Dominion Solo Armada Edict 0 – 4
- Ekimuk (36) > Warp 35
- Ammaga (36) > Warp 35
- Rakan (36) > Warp 35
Power: 22,164,077
Attack (800,511)
DPR: 443,700 Armor Piercing: 78,206 Accuracy: 68,429 Shield Piercing: 91,239 Critical Chance: 10% Critical Damage: 150%
Defense (1,949,055)
Armor: 125,986 Shield Deflection: 53,588 Dodge: 110,237
Health (19,414,510)
Shield Health: 16,514,834 Hull Health: 22,314,187
Type: Energy Shot: 1 Warmup: 1 Cooldown: 1 Accuracy: 68,429 Penetration: 78,206 Modulation: 91,239 Min Dmg: 109,431 Max Dmg: 203,441 Crit Chance: 10% Crit Dmg: 150%
Type: Kinetic Shot: 1 Warmup: 1 Cooldown: 2 Accuracy: 68,429 Penetration: 78,206 Modulation: 91,239 Min Dmg: 131,318 Max Dmg: 160,499 Crit Chance: 10% Crit Dmg: 150%
Jem'Hadar Flagship (40 - U)
- Dominion Solo Armada Credit Uncommon 0 – 116,306
- Dominion Solo Armada Edict 0 – 10
- Alafoss (40) > Warp 40
Power: 38,227,392
Attack (3,455,949)
DPR: 2,312,850 Armor Piercing: 125,272 Accuracy: 109,612 Shield Piercing: 146,149 Critical Chance: 10% Critical Damage: 150%
Defense (3,172,305)
Armor: 205,057 Shield Deflection: 249,981 Dodge: 179,423
Health (31,599,138)
Shield Health: 26,879,612 Hull Health: 36,318,665
Type: Energy Shot: 1 Warmup: 1 Cooldown: 1 Accuracy: 109,612 Penetration: 125,272 Modulation: 146,149 Min Dmg: 267,165 Max Dmg: 361,175 Crit Chance: 10% Crit Dmg: 150%
Type: Kinetic Shot: 1 Warmup: 1 Cooldown: 2 Accuracy: 109,612 Penetration: 125,272 Modulation: 146,149 Min Dmg: 641,199 Max Dmg: 783,686 Crit Chance: 10% Crit Dmg: 150%
Jem'Hadar Flagship (41 - R)
- Dominion Solo Armada Credit Rare 0 – 155,527
- Dominion Solo Armada Edict 0 – 50
Power: 43,937,177
Attack (3,950,017)
DPR: 2,635,453 Armor Piercing: 144,063 Accuracy: 126,054 Shield Piercing: 168,071 Critical Chance: 10% Critical Damage: 150%
Defense (3,648,150)
Armor: 235,816 Shield Deflection: 287,478 Dodge: 206,336
Health (36,339,010)
Shield Health: 30,911,554 Hull Health: 41,766,465
Type: Energy Shot: 1 Warmup: 1 Cooldown: 1 Accuracy: 126,054 Penetration: 144,063 Modulation: 168,071 Min Dmg: 307,240 Max Dmg: 401,250 Crit Chance: 10% Crit Dmg: 150%
Type: Kinetic Shot: 1 Warmup: 1 Cooldown: 2 Accuracy: 126,054 Penetration: 144,063 Modulation: 168,071 Min Dmg: 737,379 Max Dmg: 901,239 Crit Chance: 10% Crit Dmg: 150%
Jem'Hadar Flagship (42 - E)
- Dominion Solo Armada Credit Epic 0 – 226,541
- Dominion Solo Armada Edict 0 – 200
Power: 52,692,180
Attack (4,707,589)
DPR: 3,130,111 Armor Piercing: 172,876 Accuracy: 151,265 Shield Piercing: 201,685 Critical Chance: 10% Critical Damage: 150%
Defense (4,377,780)
Armor: 282,979 Shield Deflection: 344,974 Dodge: 247,603
Health (43,606,812)
Shield Health: 37,093,865 Hull Health: 50,119,758
Type: Energy Shot: 1 Warmup: 1 Cooldown: 1 Accuracy: 151,265 Penetration: 172,876 Modulation: 201,685 Min Dmg: 368,688 Max Dmg: 462,698 Crit Chance: 10% Crit Dmg: 150%
Type: Kinetic Shot: 1 Warmup: 1 Cooldown: 2 Accuracy: 151,265 Penetration: 172,876 Modulation: 201,685 Min Dmg: 884,855 Max Dmg: 1,081,487 Crit Chance: 10% Crit Dmg: 150%
Jem'Hadar Flagship (43 - U)
- Dominion Solo Armada Credit Uncommon 0 – 168,712
- Dominion Solo Armada Edict 0 – 20
- Kurill (44) > Warp 45
Power: 60,532,245
Attack (5,349,966)
DPR: 3,575,301 Armor Piercing: 194,485.5 Accuracy: 170,173.5 Shield Piercing: 226,896 Critical Chance: 10% Critical Damage: 150%
Defense (5,034,445)
Armor: 325,426 Shield Deflection: 396,720 Dodge: 284,743
Health (50,147,834)
Shield Health: 42,657,945 Hull Health: 57,637,722
Type: Energy Shot: 1 Warmup: 1 Cooldown: 1 Accuracy: 173,955 Penetration: 198,807 Modulation: 231,938 Min Dmg: 423,991 Max Dmg: 518,001 Crit Chance: 10% Crit Dmg: 150%
Type: Kinetic Shot: 1 Warmup: 1 Cooldown: 2 Accuracy: 166,392 Penetration: 190,164 Modulation: 221,854 Min Dmg: 1,017,583 Max Dmg: 1,243,710 Crit Chance: 10% Crit Dmg: 150%
Jem'Hadar Flagship (44 - R)
- Dominion Solo Armada Credit Rare 0 – 230,529
- Dominion Solo Armada Edict 0 – 100
Power: 69,542,407
Attack (6,082,789)
DPR: 4,087,273 Armor Piercing: 218,689 Accuracy: 191,351 Shield Piercing: 255,132 Critical Chance: 10% Critical Damage: 150%
Defense (5,789,610)
Armor: 374,240 Shield Deflection: 456,228 Dodge: 327,454
Health (57,670,008)
Shield Health: 49,056,637 Hull Health: 66,283,380
Type: Energy Shot: 1 Warmup: 1 Cooldown: 1 Accuracy: 191,351 Penetration: 218,689 Modulation: 255,132 Min Dmg: 487,590 Max Dmg: 581,600 Crit Chance: 10% Crit Dmg: 150%
Type: Kinetic Shot: 1 Warmup: 1 Cooldown: 2 Accuracy: 191,351 Penetration: 218,689 Modulation: 255,132 Min Dmg: 1,170,220 Max Dmg: 1,430,267 Crit Chance: 10% Crit Dmg: 150%
Jem'Hadar Flagship (45 - E)
- Dominion Solo Armada Credit Epic 0 – 349,470
- Dominion Solo Armada Edict 0 – 400
Power: 76,480,429
Attack (6,674,850)
DPR: 4,479,783 Armor Piercing: 240,558 Accuracy: 210,486 Shield Piercing: 280,645 Critical Chance: 10% Critical Damage: 150%
Defense (6,368,570)
Armor: 411,664 Shield Deflection: 501,851 Dodge: 360,199
Health (63,437,010)
Shield Health: 53,962,301 Hull Health: 72,911,718
Type: Energy Shot: 1 Warmup: 1 Cooldown: 1 Accuracy: 210,486 Penetration: 240,558 Modulation: 280,645 Min Dmg: 536,349 Max Dmg: 630,359 Crit Chance: 10% Crit Dmg: 150%
Type: Kinetic Shot: 1 Warmup: 1 Cooldown: 2 Accuracy: 210,486 Penetration: 240,558 Modulation: 280,645 Min Dmg: 1,287,242 Max Dmg: 1,573,293 Crit Chance: 10% Crit Dmg: 150%
Jem'Hadar Flagship (46 - U)
- Dominion Solo Armada Credit Uncommon 0 – 238,159
- Dominion Solo Armada Edict 0 – 29
- Clohma (46) > Warp 50
Power: 84,112,257
Attack (7,326,121)
DPR: 4,911,544 Armor Piercing: 264,614 Accuracy: 231,535 Shield Piercing: 308,710 Critical Chance: 10% Critical Damage: 150%
Defense (7,005,425)
Armor: 452,830 Shield Deflection: 552,036 Dodge: 396,219
Health (69,780,710)
Shield Health: 59,358,531 Hull Health: 80,202,890
Type: Energy Shot: 1 Warmup: 1 Cooldown: 1 Accuracy: 231,535 Penetration: 264,614 Modulation: 308,710 Min Dmg: 589,984 Max Dmg: 683,994 Crit Chance: 10% Crit Dmg: 150%
Type: Kinetic Shot: 1 Warmup: 1 Cooldown: 2 Accuracy: 231,535 Penetration: 264,614 Modulation: 308,710 Min Dmg: 1,415,966 Max Dmg: 1,730,622 Crit Chance: 10% Crit Dmg: 150%
Jem'Hadar Flagship (47 - R)
- Dominion Solo Armada Credit Rare 0 – 284,165
- Dominion Solo Armada Edict 0 – 145
Power: 100,902,275
Attack (8,758,913)
DPR: 5,861,420 Armor Piercing: 317,537 Accuracy: 277,842 Shield Piercing: 370,452 Critical Chance: 10% Critical Damage: 150%
Defense (8,406,510)
Armor: 543,396 Shield Deflection: 662,443 Dodge: 475,463
Health (83,736,852)
Shield Health: 71,230,237 Hull Health: 96,243,468
Type: Energy Shot: 1 Warmup: 1 Cooldown: 1 Accuracy: 277,842 Penetration: 317,537 Modulation: 370,452 Min Dmg: 707,981 Max Dmg: 801,991 Crit Chance: 10% Crit Dmg: 150%
Type: Kinetic Shot: 1 Warmup: 1 Cooldown: 2 Accuracy: 277,842 Penetration: 317,537 Modulation: 370,452 Min Dmg: 1,699,159 Max Dmg: 2,076,746 Crit Chance: 10% Crit Dmg: 150%
Jem'Hadar Flagship (48 - E)
- Dominion Solo Armada Credit Epic 0 – 391,112
- Dominion Solo Armada Edict 0 – 580
Power: 127,094,708
Attack (10,994,064)
DPR: 7,343,226 Armor Piercing: 400,096 Accuracy: 350,081 Shield Piercing: 466,769 Critical Chance: 10% Critical Damage: 150%
Defense (10,592,210)
Armor: 684,679 Shield Deflection: 834,679 Dodge: 599,084
Health (105,508,434)
Shield Health: 89,750,098 Hull Health: 121,266,770
Type: Energy Shot: 1 Warmup: 1 Cooldown: 1 Accuracy: 350,081 Penetration: 400,096 Modulation: 466,769 Min Dmg: 892,056 Max Dmg: 986,066 Crit Chance: 10% Crit Dmg: 150%
Type: Kinetic Shot: 1 Warmup: 1 Cooldown: 2 Accuracy: 350,081 Penetration: 400,096 Modulation: 466,769 Min Dmg: 2,140,941 Max Dmg: 2,616,700 Crit Chance: 10% Crit Dmg: 150%
Jem'Hadar Flagship (48 - U)
- Dominion Solo Armada Credit Uncommon 0 – 334,193
- Dominion Solo Armada Edict 0 – 37
- Hyra (49) > Warp 70
Power: 121,050,296
Attack (10,478,258)
DPR: 7,001,270 Armor Piercing: 381,044 Accuracy: 333,410 Shield Piercing: 444,542 Critical Chance: 10% Critical Damage: 150%
Defense (10,087,815)
Armor: 652,075 Shield Deflection: 794,932 Dodge: 570,556
Health (100,484,223)
Shield Health: 85,476,284 Hull Health: 115,492,162
Type: Energy Shot: 1 Warmup: 1 Cooldown: 1 Accuracy: 333,410 Penetration: 381,044 Modulation: 444,542 Min Dmg: 849,577 Max Dmg: 943,587 Crit Chance: 10% Crit Dmg: 150%
Type: Kinetic Shot: 1 Warmup: 1 Cooldown: 2 Accuracy: 333,410 Penetration: 381,044 Modulation: 444,542 Min Dmg: 2,038,991 Max Dmg: 2,492,095 Crit Chance: 10% Crit Dmg: 150%
Jem'Hadar Flagship (49 - R)
- Dominion Solo Armada Credit Rare 0 – 467,128
- Dominion Solo Armada Edict 0 – 185
Power: 139,183,516
Attack (12,025,675)
DPR: 8,027,137 Armor Piercing: 438,201 Accuracy: 383,422 Shield Piercing: 511,223 Critical Chance: 10% Critical Damage: 150%
Defense (11,600,985)
Armor: 749,886 Shield Deflection: 914,172 Dodge: 656,139
Health (115,556,856)
Shield Health: 98,297,727 Hull Health: 132,815,986
Type: Energy Shot: 1 Warmup: 1 Cooldown: 1 Accuracy: 383,422 Penetration: 438,201 Modulation: 511,223 Min Dmg: 977,014 Max Dmg: 1,071,024 Crit Chance: 10% Crit Dmg: 150%
Type: Kinetic Shot: 1 Warmup: 1 Cooldown: 2 Accuracy: 383,422 Penetration: 438,201 Modulation: 511,223 Min Dmg: 2,344,840 Max Dmg: 2,865,909 Crit Chance: 10% Crit Dmg: 150%
Jem'Hadar Flagship (50 - E)
- Dominion Solo Armada Credit Epic 0 – 467,128
Power: 180,889,919
Attack (15,584,721)
DPR: 10,386,627 Armor Piercing: 569,661 Accuracy: 498,447 Shield Piercing: 664,590 Critical Chance: 10% Critical Damage: 150%
Defense (15,081,285)
Armor: 974,852 Shield Deflection: 1,188,424 Dodge: 852,981
Health (150,223,914)
Shield Health: 127,787,045 Hull Health: 172,660,782
Type: Energy Shot: 1 Warmup: 1 Cooldown: 1 Accuracy: 498,447 Penetration: 569,661 Modulation: 664,590 Min Dmg: 1,270,118 Max Dmg: 1,364,128 Crit Chance: 10% Crit Dmg: 150%
Type: Kinetic Shot: 1 Warmup: 1 Cooldown: 2 Accuracy: 498,447 Penetration: 569,661 Modulation: 664,590 Min Dmg: 3,048,292 Max Dmg: 3,725,682 Crit Chance: 10% Crit Dmg: 150%
Jem'Hadar Flagship (50 - U)
- Dominion Solo Armada Credit Uncommon 0 – 478,929
- Dominion Solo Armada Edict 0 – 44
- Evarin (51) > Warp 80
Power: 171,992,549
Attack (14,825,460)
DPR: 9,883,272 Armor Piercing: 541,616 Accuracy: 473,908 Shield Piercing: 631,872 Critical Chance: 10% Critical Damage: 150%
Defense (14,338,815)
Armor: 926,859 Shield Deflection: 1,129,916 Dodge: 810,988
Health (142,828,274)
Shield Health: 121,495,990 Hull Health: 164,160,558
Type: Energy Shot: 1 Warmup: 1 Cooldown: 1 Accuracy: 473,908 Penetration: 541,616 Modulation: 631,872 Min Dmg: 1,207,590 Max Dmg: 1,301,600 Crit Chance: 10% Crit Dmg: 150%
Type: Kinetic Shot: 1 Warmup: 1 Cooldown: 2 Accuracy: 473,908 Penetration: 541,616 Modulation: 631,872 Min Dmg: 2,898,222 Max Dmg: 3,542,264 Crit Chance: 10% Crit Dmg: 150%
Jem'Hadar Flagship (51 - R)
- Dominion Solo Armada Credit Rare 0 – 607,668
- Dominion Solo Armada Edict 0 – 220
Power: 189,175,591
Attack (16,291,790)
DPR: 10,855,382 Armor Piercing: 595,778 Accuracy: 521,299 Shield Piercing: 695,059 Critical Chance: 10% Critical Damage: 150%
Defense (15,772,700)
Armor: 1,019,545 Shield Deflection: 1,242,908 Dodge: 892,087
Health (157,111,102)
Shield Health: 133,645,589 Hull Health: 180,576,614
Type: Energy Shot: 1 Warmup: 1 Cooldown: 1 Accuracy: 521,299 Penetration: 595,778 Modulation: 695,059 Min Dmg: 1,328,349 Max Dmg: 1,422,359 Crit Chance: 10% Crit Dmg: 150%
Type: Kinetic Shot: 1 Warmup: 1 Cooldown: 2 Accuracy: 521,299 Penetration: 595,778 Modulation: 695,059 Min Dmg: 3,188,044 Max Dmg: 3,896,490 Crit Chance: 10% Crit Dmg: 150%
Jem'Hadar Flagship (51 - U)
- Dominion Solo Armada Credit Uncommon 0 – 596,543
- Yerra (52) > Warp 80
Power: 185,738,976
Attack (15,998,520)
DPR: 10,660,959 Armor Piercing: 584,945 Accuracy: 511,821 Shield Piercing: 682,421 Critical Chance: 10% Critical Damage: 150%
Defense (15,485,920)
Armor: 1,001,008 Shield Deflection: 1,220,309 Dodge: 875,867
Health (154,254,536)
Shield Health: 131,215,669 Hull Health: 177,293,403
Type: Energy Shot: 1 Warmup: 1 Cooldown: 1 Accuracy: 511,821 Penetration: 584,945 Modulation: 682,421 Min Dmg: 1,304,197 Max Dmg: 1,398,207 Crit Chance: 10% Crit Dmg: 150%
Type: Kinetic Shot: 1 Warmup: 1 Cooldown: 2 Accuracy: 511,821 Penetration: 584,945 Modulation: 682,421 Min Dmg: 3,130,079 Max Dmg: 3,825,645 Crit Chance: 10% Crit Dmg: 150%
Jem'Hadar Flagship (52 - E)
- Dominion Solo Armada Credit Epic 0 – 845,411
- Dominion Solo Armada Edict 0 – 880
Power: 217,527,606
Attack (18,711,235)
DPR: 12,459,364 Armor Piercing: 685,145 Accuracy: 599,494 Shield Piercing: 799,318 Critical Chance: 10% Critical Damage: 150%
Defense (18,138,605)
Armor: 1,172,477 Shield Deflection: 1,429,344 Dodge: 1,025,900
Health (180,677,766)
Shield Health: 153,692,427 Hull Health: 207,663,106
Type: Energy Shot: 1 Warmup: 1 Cooldown: 1 Accuracy: 599,494 Penetration: 685,145 Modulation: 799,318 Min Dmg: 1,527,601 Max Dmg: 1,621,611 Crit Chance: 10% Crit Dmg: 150%
Type: Kinetic Shot: 1 Warmup: 1 Cooldown: 2 Accuracy: 599,494 Penetration: 685,145 Modulation: 799,318 Min Dmg: 3,666,251 Max Dmg: 4,480,964 Crit Chance: 10% Crit Dmg: 150%
Jem'Hadar Flagship (52 - R)
- Dominion Solo Armada Credit Rare 0 – 849,654
- Dominion Solo Armada Edict 0 – 250
Power: 204,296,662
Attack (17,582,158)
DPR: 11,710,840 Armor Piercing: 643,440 Accuracy: 563,003 Shield Piercing: 750,663 Critical Chance: 10% Critical Damage: 150%
Defense (17,034,515)
Armor: 1,101,109 Shield Deflection: 1,342,340 Dodge: 963,454
Health (169,679,990)
Shield Health: 144,337,236 Hull Health: 195,022,743
Type: Energy Shot: 1 Warmup: 1 Cooldown: 1 Accuracy: 563,003 Penetration: 643,440 Modulation: 750,663 Min Dmg: 1,434,617 Max Dmg: 1,528,627 Crit Chance: 10% Crit Dmg: 150%
Type: Kinetic Shot: 1 Warmup: 1 Cooldown: 2 Accuracy: 563,003 Penetration: 643,440 Modulation: 750,663 Min Dmg: 3,443,087 Max Dmg: 4,208,210 Crit Chance: 10% Crit Dmg: 150%
Jem'Hadar Flagship (53 - E)
- Dominion Solo Armada Credit Epic 0 – 1,152,073
- Dominion Solo Armada Edict 0 – 1,000
Power: 234,916,833
Attack (20,195,155)
DPR: 13,443,142 Armor Piercing: 739,956 Accuracy: 647,453 Shield Piercing: 863,262 Critical Chance: 10% Critical Damage: 150%
Defense (19,589,690)
Armor: 1,266,275 Shield Deflection: 1,543,691 Dodge: 1,107,972
Health (195,131,988)
Shield Health: 165,987,821 Hull Health: 224,276,154
Type: Energy Shot: 1 Warmup: 1 Cooldown: 1 Accuracy: 647,453 Penetration: 739,956 Modulation: 863,262 Min Dmg: 1,649,810 Max Dmg: 1,743,820 Crit Chance: 10% Crit Dmg: 150%
Type: Kinetic Shot: 1 Warmup: 1 Cooldown: 2 Accuracy: 647,453 Penetration: 739,956 Modulation: 863,262 Min Dmg: 3,959,550 Max Dmg: 4,839,442 Crit Chance: 10% Crit Dmg: 150%
Jem'Hadar Flagship (53 - U)
- Dominion Solo Armada Credit Uncommon 0 – 707,258
- Dominion Solo Armada Edict 0 – 55
- Res Reddan (54) > Warp 80
Power: 340,556,434
Attack (29,210,002)
DPR: 19,419,583 Armor Piercing: 1,072,936 Accuracy: 938,807 Shield Piercing: 1,251,730 Critical Chance: 10% Critical Damage: 150%
Defense (28,405,050)
Armor: 1,836,099 Shield Deflection: 2,238,352 Dodge: 1,606,559
Health (282,941,382)
Shield Health: 240,682,340 Hull Health: 325,200,423
Type: Energy Shot: 1 Warmup: 1 Cooldown: 1 Accuracy: 938,807 Penetration: 1,072,936 Modulation: 1,251,730 Min Dmg: 2,392,225 Max Dmg: 2,486,235 Crit Chance: 10% Crit Dmg: 150%
Type: Kinetic Shot: 1 Warmup: 1 Cooldown: 2 Accuracy: 938,807 Penetration: 1,072,936 Modulation: 1,251,730 Min Dmg: 5,741,348 Max Dmg: 7,017,191 Crit Chance: 10% Crit Dmg: 150%
Jem'Hadar Flagship (54 - R)
- Dominion Solo Armada Credit Rare 0 – 1,040,984
- Dominion Solo Armada Edict 0 – 275
Power: 392,178,527
Attack (34,130,129)
DPR: 22,308,197 Armor Piercing: 1,295,570.5 Accuracy: 1,133,609.5 Shield Piercing: 1,511,464 Critical Chance: 10% Critical Damage: 150%
Defense (32,665,810)
Armor: 2,111,514 Shield Deflection: 2,574,105 Dodge: 1,847,543
Health (325,382,588)
Shield Health: 276,784,691 Hull Health: 373,980,486
Type: Energy Shot: 1 Warmup: 1 Cooldown: 1 Accuracy: 1,079,628 Penetration: 1,233,876 Modulation: 1,439,490 Min Dmg: 2,751,059 Max Dmg: 2,845,069 Crit Chance: 10% Crit Dmg: 150%
Type: Kinetic Shot: 1 Warmup: 1 Cooldown: 2 Accuracy: 1,187,591 Penetration: 1,357,265 Modulation: 1,583,438 Min Dmg: 6,602,550 Max Dmg: 8,069,770 Crit Chance: 10% Crit Dmg: 150%
Jem'Hadar Flagship (55 - E)
- Dominion Solo Armada Credit Epic 0 – 1,630,268
- Dominion Solo Armada Edict 0 – 1,100
Power: 469,906,263
Attack (40,248,182)
DPR: 26,737,403 Armor Piercing: 1,480,651 Accuracy: 1,295,554 Shield Piercing: 1,727,388 Critical Chance: 10% Critical Damage: 150%
Defense (39,198,975)
Armor: 2,533,817 Shield Deflection: 3,088,926 Dodge: 2,217,052
Health (390,459,106)
Shield Health: 332,141,629 Hull Health: 448,776,583
Type: Energy Shot: 1 Warmup: 1 Cooldown: 1 Accuracy: 1,295,554 Penetration: 1,480,651 Modulation: 1,727,388 Min Dmg: 3,301,271 Max Dmg: 3,395,281 Crit Chance: 10% Crit Dmg: 150%
Type: Kinetic Shot: 1 Warmup: 1 Cooldown: 2 Accuracy: 1,295,554 Penetration: 1,480,651 Modulation: 1,727,388 Min Dmg: 7,923,060 Max Dmg: 9,683,724 Crit Chance: 10% Crit Dmg: 150%
Jem'Hadar Flagship (56 - U)
- Dominion Solo Armada Credit Uncommon 0 – 1,037,444
- Dominion Solo Armada Edict 0 – 59
- Vefeeq (57) > Warp 100
Power: 845,701,542
Attack (72,317,001)
DPR: 47,997,594 Armor Piercing: 2,665,172 Accuracy: 2,331,998 Shield Piercing: 3,109,299 Critical Chance: 10% Critical Damage: 150%
Defense (70,558,150)
Armor: 4,560,870 Shield Deflection: 5,560,067 Dodge: 3,990,693
Health (702,826,392)
Shield Health: 597,854,933 Hull Health: 807,797,850
Type: Energy Shot: 1 Warmup: 1 Cooldown: 1 Accuracy: 2,331,998 Penetration: 2,665,172 Modulation: 3,109,299 Min Dmg: 5,942,288 Max Dmg: 6,036,298 Crit Chance: 10% Crit Dmg: 150%
Type: Kinetic Shot: 1 Warmup: 1 Cooldown: 2 Accuracy: 2,331,998 Penetration: 2,665,172 Modulation: 3,109,299 Min Dmg: 14,261,508 Max Dmg: 17,430,704 Crit Chance: 10% Crit Dmg: 150%
Jem'Hadar Flagship (57 - R)
- Dominion Solo Armada Credit Rare 0 – 1,037,444
Power: 972,532,447
Attack (83,140,227)
DPR: 55,172,907 Armor Piercing: 3,064,948 Accuracy: 2,681,798 Shield Piercing: 3,575,694 Critical Chance: 10% Critical Damage: 150%
Defense (81,141,870)
Armor: 5,245,001 Shield Deflection: 6,394,076 Dodge: 4,589,297
Health (808,250,350)
Shield Health: 687,533,172 Hull Health: 928,967,528
Type: Energy Shot: 1 Warmup: 1 Cooldown: 1 Accuracy: 2,681,798 Penetration: 3,064,948 Modulation: 3,575,694 Min Dmg: 6,833,631 Max Dmg: 6,927,641 Crit Chance: 10% Crit Dmg: 150%
Type: Kinetic Shot: 1 Warmup: 1 Cooldown: 2 Accuracy: 2,681,798 Penetration: 3,064,948 Modulation: 3,575,694 Min Dmg: 16,400,734 Max Dmg: 20,045,310 Crit Chance: 10% Crit Dmg: 150%
Jem'Hadar Flagship (58 - E)
- Dominion Solo Armada Credit Epic 0 – 1,037,444
Power: 1,167,006,497
Attack (99,735,842)
DPR: 66,175,055 Armor Piercing: 3,677,938 Accuracy: 3,218,158 Shield Piercing: 4,290,833 Critical Chance: 10% Critical Damage: 150%
Defense (97,370,235)
Armor: 6,294,000 Shield Deflection: 7,672,891 Dodge: 5,507,156
Health (969,900,420)
Shield Health: 825,039,806 Hull Health: 1,114,761,034
Type: Energy Shot: 1 Warmup: 1 Cooldown: 1 Accuracy: 3,218,158 Penetration: 3,677,938 Modulation: 4,290,833 Min Dmg: 8,200,357 Max Dmg: 8,294,367 Crit Chance: 10% Crit Dmg: 150%
Type: Kinetic Shot: 1 Warmup: 1 Cooldown: 2 Accuracy: 3,218,158 Penetration: 3,677,938 Modulation: 4,290,833 Min Dmg: 19,680,881 Max Dmg: 24,054,372 Crit Chance: 10% Crit Dmg: 150%
Jem'Hadar Flagship (58 - U)
- Dominion Solo Armada Credit Uncommon 0 – 1,417,623
- Dominion Solo Armada Edict 0 – 62
- Dal Vor (59) > Warp 100
Power: 997,814,069
Attack (85,297,660)
DPR: 56,603,185 Armor Piercing: 3,144,637 Accuracy: 2,751,525 Shield Piercing: 3,668,663 Critical Chance: 10% Critical Damage: 150%
Defense (83,251,550)
Armor: 5,381,370 Shield Deflection: 6,560,322 Dodge: 4,708,618
Health (829,264,859)
Shield Health: 705,409,034 Hull Health: 953,120,684
Type: Energy Shot: 1 Warmup: 1 Cooldown: 1 Accuracy: 2,751,525 Penetration: 3,144,637 Modulation: 3,668,663 Min Dmg: 7,011,305 Max Dmg: 7,105,315 Crit Chance: 10% Crit Dmg: 150%
Type: Kinetic Shot: 1 Warmup: 1 Cooldown: 2 Accuracy: 2,751,525 Penetration: 3,144,637 Modulation: 3,668,663 Min Dmg: 16,827,153 Max Dmg: 20,566,488 Crit Chance: 10% Crit Dmg: 150%
Jem'Hadar Flagship (59 - R)
- Dominion Solo Armada Credit Rare 0 – 2,018,462
- Dominion Solo Armada Edict 0 – 310
Power: 1,147,461,855
Attack (98,067,982)
DPR: 65,069,338 Armor Piercing: 3,616,333 Accuracy: 3,164,254 Shield Piercing: 4,218,961 Critical Chance: 10% Critical Damage: 150%
Defense (95,739,285)
Armor: 6,188,576 Shield Deflection: 7,544,370 Dodge: 5,414,911
Health (953,654,588)
Shield Health: 811,220,389 Hull Health: 1,096,088,787
Type: Energy Shot: 1 Warmup: 1 Cooldown: 1 Accuracy: 3,164,254 Penetration: 3,616,333 Modulation: 4,218,961 Min Dmg: 8,063,001 Max Dmg: 8,157,011 Crit Chance: 10% Crit Dmg: 150%
Type: Kinetic Shot: 1 Warmup: 1 Cooldown: 2 Accuracy: 3,164,254 Penetration: 3,616,333 Modulation: 4,218,961 Min Dmg: 19,351,226 Max Dmg: 23,651,461 Crit Chance: 10% Crit Dmg: 150%
Jem'Hadar Flagship (60 - E)
- Dominion Solo Armada Credit Epic 0 – 3,037,876
- Dominion Solo Armada Edict 0 – 1,240
Power: 1,376,921,791
Attack (117,649,145)
DPR: 78,050,771 Armor Piercing: 4,339,600 Accuracy: 3,797,105 Shield Piercing: 5,062,753 Critical Chance: 10% Critical Damage: 150%
Defense (114,887,140)
Armor: 7,426,291 Shield Deflection: 9,053,244 Dodge: 6,497,893
Health (1,144,385,506)
Shield Health: 973,464,467 Hull Health: 1,315,306,544
Type: Energy Shot: 1 Warmup: 1 Cooldown: 1 Accuracy: 3,797,105 Penetration: 4,339,600 Modulation: 5,062,753 Min Dmg: 9,675,601 Max Dmg: 9,769,611 Crit Chance: 10% Crit Dmg: 150%
Type: Kinetic Shot: 1 Warmup: 1 Cooldown: 2 Accuracy: 3,797,105 Penetration: 4,339,600 Modulation: 5,062,753 Min Dmg: 23,221,471 Max Dmg: 28,381,753 Crit Chance: 10% Crit Dmg: 150%
Jem'Hadar Vanguard Flagship (60 - U)
- Dominion Solo Armada Credit Uncommon 0 – 1,979,307
- Dominion Solo Armada Edict 0 – 64
- Lysis (60) > Warp 120
Power: 1,308,083,806
Attack (111,774,796)
DPR: 74,156,341 Armor Piercing: 4,122,620 Accuracy: 3,607,250 Shield Piercing: 4,809,615 Critical Chance: 10% Critical Damage: 150%
Defense (109,142,780)
Armor: 7,054,976 Shield Deflection: 8,600,582 Dodge: 6,172,998
Health (1,087,166,230)
Shield Health: 924,791,244 Hull Health: 1,249,541,217
Type: Energy Shot: 1 Warmup: 1 Cooldown: 1 Accuracy: 3,607,250 Penetration: 4,122,620 Modulation: 4,809,615 Min Dmg: 9,191,821 Max Dmg: 9,285,831 Crit Chance: 10% Crit Dmg: 150%
Type: Kinetic Shot: 1 Warmup: 1 Cooldown: 2 Accuracy: 3,607,250 Penetration: 4,122,620 Modulation: 4,809,615 Min Dmg: 22,060,397 Max Dmg: 26,962,665 Crit Chance: 10% Crit Dmg: 150%
Jem'Hadar Vanguard Flagship (60 - R)
- Dominion Solo Armada Credit Rare 0 – 1,979,307
Power: 1,504,272,051
Attack (128,516,691)
DPR: 85,255,467 Armor Piercing: 4,741,013 Accuracy: 4,148,338 Shield Piercing: 5,531,057 Critical Chance: 10% Critical Damage: 150%
Defense (125,514,195)
Armor: 8,113,222 Shield Deflection: 9,890,669 Dodge: 7,098,948
Health (1,250,241,166)
Shield Health: 1,063,509,931 Hull Health: 1,436,972,400
Type: Energy Shot: 1 Warmup: 1 Cooldown: 1 Accuracy: 4,148,338 Penetration: 4,741,013 Modulation: 5,531,057 Min Dmg: 10,570,594 Max Dmg: 10,664,604 Crit Chance: 10% Crit Dmg: 150%
Type: Kinetic Shot: 1 Warmup: 1 Cooldown: 2 Accuracy: 4,148,338 Penetration: 4,741,013 Modulation: 5,531,057 Min Dmg: 25,369,457 Max Dmg: 31,007,065 Crit Chance: 10% Crit Dmg: 150%
Jem'Hadar Vanguard Flagship (60 - E)
- Dominion Solo Armada Credit Epic 0 – 1,979,307
Power: 1,805,094,031
Attack (154,187,597)
DPR: 102,274,127 Armor Piercing: 5,689,216 Accuracy: 4,978,006 Shield Piercing: 6,637,268 Critical Chance: 10% Critical Damage: 150%
Defense (150,617,035)
Armor: 9,735,866 Shield Deflection: 11,868,803 Dodge: 8,518,738
Health (1,500,289,398)
Shield Health: 1,276,211,917 Hull Health: 1,724,366,880
Type: Energy Shot: 1 Warmup: 1 Cooldown: 1 Accuracy: 4,978,006 Penetration: 5,689,216 Modulation: 6,637,268 Min Dmg: 12,684,713 Max Dmg: 12,778,723 Crit Chance: 10% Crit Dmg: 150%
Type: Kinetic Shot: 1 Warmup: 1 Cooldown: 2 Accuracy: 4,978,006 Penetration: 5,689,216 Modulation: 6,637,268 Min Dmg: 30,443,348 Max Dmg: 37,208,478 Crit Chance: 10% Crit Dmg: 150%
Jem'Hadar Dreadnought Flagship (60 - U)
- Altero (60) > Warp 150
Power: 2,527,066,770
Attack (215,797,765)
DPR: 143,118,910 Armor Piercing: 7,964,902 Accuracy: 6,969,208 Shield Piercing: 9,292,175 Critical Chance: 10% Critical Damage: 150%
Defense (210,863,847)
Armor: 13,630,212.4 Shield Deflection: 16,616,324 Dodge: 11,926,233
Health (2,100,405,158)
Shield Health: 1,786,696,684 Hull Health: 2,414,113,632
Type: Energy Shot: 1 Warmup: 1 Cooldown: 1 Accuracy: 6,969,208 Penetration: 7,964,902 Modulation: 9,292,175 Min Dmg: 17,758,598 Max Dmg: 17,852,608 Crit Chance: 10% Crit Dmg: 150%
Type: Kinetic Shot: 1 Warmup: 1 Cooldown: 2 Accuracy: 6,969,208 Penetration: 7,964,902 Modulation: 9,292,175 Min Dmg: 42,620,687 Max Dmg: 52,091,869 Crit Chance: 10% Crit Dmg: 150%
Jem'Hadar Dreadnought Flagship (60 - R)
- Dominion Solo Armada Credit Rare 0 – 3,141,351
- Dominion Solo Armada Edict 0 – 325
Power: 2,906,102,459
Attack (248,143,103)
DPR: 164,562,422 Armor Piercing: 9,159,637 Accuracy: 8,014,589 Shield Piercing: 10,686,001 Critical Chance: 10% Critical Damage: 150%
Defense (242,493,424)
Armor: 15,674,743.8 Shield Deflection: 19,108,773 Dodge: 13,715,168
Health (2,415,465,932)
Shield Health: 2,054,701,187 Hull Health: 2,776,230,677
Type: Energy Shot: 1 Warmup: 1 Cooldown: 1 Accuracy: 8,014,589 Penetration: 9,159,637 Modulation: 10,686,001 Min Dmg: 20,422,388 Max Dmg: 20,516,398 Crit Chance: 10% Crit Dmg: 150%
Type: Kinetic Shot: 1 Warmup: 1 Cooldown: 2 Accuracy: 8,014,589 Penetration: 9,159,637 Modulation: 10,686,001 Min Dmg: 49,013,790 Max Dmg: 59,905,649 Crit Chance: 10% Crit Dmg: 150%
Jem'Hadar Dreadnought Flagship (60 - E)
- Dominion Solo Armada Credit Epic 0 – 4,505,316
- Dominion Solo Armada Edict 0 – 1,300
Power: 3,032,447,690
Attack (258,924,886)
DPR: 171,710,260 Armor Piercing: 9,557,882 Accuracy: 8,363,050 Shield Piercing: 11,150,610 Critical Chance: 10% Critical Damage: 150%
Defense (253,036,615)
Armor: 16,356,254 Shield Deflection: 19,939,589 Dodge: 14,311,480
Health (2,520,486,190)
Shield Health: 2,144,036,021 Hull Health: 2,896,936,358
Type: Energy Shot: 1 Warmup: 1 Cooldown: 1 Accuracy: 8,363,050 Penetration: 9,557,882 Modulation: 11,150,610 Min Dmg: 21,310,318 Max Dmg: 21,404,328 Crit Chance: 10% Crit Dmg: 150%
Type: Kinetic Shot: 1 Warmup: 1 Cooldown: 2 Accuracy: 8,363,050 Penetration: 9,557,882 Modulation: 11,150,610 Min Dmg: 51,144,824 Max Dmg: 62,510,243 Crit Chance: 10% Crit Dmg: 150%
Favors from Solo Armadas
Consider these favors as lasting buffs. Once you spend the favor, you immediately receive the buff.
You can discover these favors in the Bajoran faction store, and there’s an extensive selection of them. Moreover, almost all of these Favors come in multiple levels, similar to the concept of research.
- Increased Parsteel, Tritanium and Dilithium cost efficiency for buildings
- Increased Crystal, Gas, and Ore cost efficiency for buildings
- Increased officer stats
- Increased critical hit chance against players
- Decreased critical hit chance against you
- Increased critical hit damage against players
- Decreased critical hit damage against you
- Increased base weapon damage
- Increased base piercing stats
- Increased base hull health
- Increased base shield health
- Increased Bajoran faction rep gains
- Increase base refinery for G4 and G4 ore
- Increase base refinery for G4 and G4 crystal
- Increase base refinery for G4 and G4 gas
- Add a new daily rewards chest for Syndicate XP and Bajoran badges
- Increased tetryon max capacity
- Adds Ultra Recruit tokens to 24-hour chest, and other increased rewards
- Increased loot rewards from Dominion hostiles
- Increased loot rewards from Solo Armada targets
- Increased Cost efficiency of Uranium for Stella Ship components.
Solo Armadas Video
#ezw_tco-2 .ez-toc-title{ font-size: 120%; font-weight: 500; color: #000; } #ezw_tco-2 .ez-toc-widget-container ul.ez-toc-list li.active{ background-color: #c1d3ff; } In This Article
Previous Post Swarm Armadas
Next post formation armadas, recommended for you.
This is the highest damage output of the three mitigation crews discussed here. Dont bother with changeling kira, she's not very effective. Use Six of Eleven for dps instead, or use the extra spot for hullbreach, burning. This crew works very well with nero and gorkon, because mile's extra shots gives them both more rolls to activate, and Sisko's crit ramp will essentially guarantee 100% up time on hull breach after only a few rounds.
This is a good middle ground between damage and loot yield. The last slot can go to either khan for dps, or to utility.
Damage Ramp from Riker, Mitigation from Beverly
Kind of a niche pick, it's interesting because picard's captain maneuver will add a 120% boost to all officer maneuvers. So an officer ability with a value of let's say 10, would have 12 added to it for a total of 22. this means putting either Georgiou or Lorca side car would give them over 100% chance to activate every round.
These crewes do essentially the same thing; regen shields and raise mitigation. Spock's ability to regen shields is largely based on how much defense you can stack lower decks, as well as the tier of your spock. Once you progress beyond 35 uncommon solo armadas, Spock probably wont be regenerating enough shields to make this crew worthwhile. if your morale ship's shields are depleted in your combat log, it might be time to stop crewing Spock and just use another mitigation crew. The choice between Beverly and Zhou is based on their teir, and you should choose whichever has the higher value of defense to mitigation.
On The Enterprise
Smilar to running kirk and Spock on another ship, The Enterprise's ship ability regens shields with no need for Spock. This leaves you with a free officer slot to use for utility or damage.
On The Sarcophagus
The Sarc has a lot of hull and deals almost no damage outside of territory nodes. If you've been skipping lots of ships and don't have a third ship that can survive armada damage, you can use your Sarc as a platform for Lorca or Georgiou to maintain hull breach or burning.
Picard and Beverly is the best thing to run here, as they will ensure even a t1 Lorca or Georgiou will activate every round.
If you don't have Picard, try this with Georgiou or Lorca in the third slot.
Important single officers
These go in your empty crew slots
Armada Control Center
- View history
Armada Control Center [ ]
This Building requires an Operations Building of level 23, also the Research to Unlock the Building for Armadas requires approximately: 1000 Armada Tactical Cores, 85,000 Tritanium & 42,000 Dilithium.
Details [ ]
The Armada Control Center allows you to initiate Armada attacks on hostile targets. Upgrade the Center to increase the number of allied ships that can join your Armada attacks.
See Armada Resources , Formation Armadas , Resources also: Tritanium , Ore , Parsteel & Dilithium
Buildings that are also Required to level up: Parsteel Warehouse , Defense Platform A , Defense Platform B , Academy , R&D Department , Shipyard , Ship hangar , Defense Technologies , Engine Technology Lab , Dilithium Vault & Astronautics Studio
Building Requirements & Costs [ ]
nb: all costs are approximate only at the time of publishing & are base stats only.
- 2 The Swarm
- 3 Faction Reputation
- Game Guides
- Apps & Lists
- Review Policy
- Privacy Policy
- Terms Of Service
- Affiliate Disclaimer
How to Use Armadas in Star Trek: Fleet Command
Star Trek Fleet Command is a 4X “explore, expand, exploit, and exterminate” mobile strategy game created by Irish developer Digit Game Studios and published by Scopely and CBS Interactive. Players have the freedom to explore star systems, build ships, mine resources, level up, complete missions, join alliances and battle other players via PvP.
The game follows the Kelvin timeline from the Star Trek franchise, and includes iconic characters from the series: Kirk, Spock, McCoy, Scotty, Sulu, Uhura, Nero and more! Players can collect and upgrade characters and deploy them on ships for an RPG role-playing game-style element as well.
Today we will be talking about Armadas, a feature that was in development for quite a while but finally came out in 2019.
Star Trek Fleet Command introduced Armadas in 2019, a feature that allows players to band together with members of their Alliance to create a force much greater than they could individually, in order to take down tougher enemies they previously could not.
To create Armadas, the player needs to build an Armada Control Center. They are available to build at Ops level 23.
How to Use Armadas
To start Armada attacks, the Armada Control Center building needs to be fully operational in the player’s station. Starting at Ops level 23, this building needs to be unlocked through a research node named “Unlock Armada Control Center” in the station research tree, which requires a resource called Armada Tactical Cores.
To start an Armada attack, the players require Armada Directives , which can be acquired from the Alliance Store after upgrading the Armada Control Center as well as from some Daily Goals rewards or purchased from the store. Following this, all of the players involved in the Armada attack need to have a ship idle within the attack zone of the Armada target.
Starting the attack on the target will create an Armada Pin on the system map and all players involved in Armada will target the enemy. Rewards for beating Armada targets are massive and we recommend everyone to try out this new feature.
Write A Comment
Leave a reply cancel reply.
Save my name, email, and website in this browser for the next time I comment.
This site uses Akismet to reduce spam. Learn how your comment data is processed .
Update 65: Gorn Invasion, Pt 1
By rebekah 9 April 2024
For the first time since it’s initial appearance in 2022, Strange New Worlds is making a comeback in Star Trek Fleet Command. This month’s content focuses on the benefits of PvP engagement, alliance cooperation, and new PvE challenges.
Update 65 Includes:
- New Building: The War Room
- New Gorn Hunter Hostiles
- New Officers
- New Missions
- New Refits, Forbidden Tech, and Artifacts
- New Cosmetics
- New Battle Pass
The War Room
Following the Mission chain: Show Us Your Mettle , this Klingon themed “War Room” aims to reward players for Alliance PvP engagement. By unlocking Milestones, players will receive keys to unlock “Warchests” and earn great rewards. The rewards increase permanently by upgrading the building Level!
PvP Points are rewarded for battles (won or lost) and materials stolen. A 2 time multiplier will be added for actions in Territory Systems, and 3 times as many for Infinite Incursions. As you progress through the milestones, you’ll claim keys to unlock Warchests, and within them you’ll find the upgrade tokens ( Emblems of Honor ) needed to continue upgrading.
Rewards can include:
- Basic and Σ Resources
- Emblems of Honor
- Seals of Ko’tal (unlocks the exclusive Tactical Warmonger Research Node)
In addition, the building provides the following Buffs:
- War Room Shield Health: 20% -> 3200%
- War Room Officer Stats: 10% -> 2250%
- War Room Isolytic Damage: 0.50% -> 50%
The War Room is meant to help players receive additional resources in game, and it will continue to be updated over time to keep rewards relevant.
Check out this video about the War Room from Logan Starks, Product Manager, as well as this blog for more information.
Gorn Hunter Hostiles
In the vast expanse of the Star Trek universe, the Gorn have shown time and time again that they are beings not easily trifled with.
In “Strange New Worlds,” the crew of the USS Enterprise have found themselves face-to-face with these creatures on more than one account, proving that they are not merely adversaries to be overcome, but also provide a glimpse into the complexities of interspecies relations.
These Gorn Hunter Hostiles deal Isolytic damage and are immune to all non-Isolytic sources of damage, resulting in great rewards. We know PvP is not for everyone, so the team has approached these hostiles a bit differently. These hostiles provide players with a new way to use Isolytic damage and gain Artifacts, Officers, faction credits, and more. This includes the new artifacts launched last month in Update 64 and officers from both Voyager and Ent E.
To read more about these hostiles and where to find them, check out this separate article here.
In addition, the payout for six of the exBorg bundles increased significantly. Check out the new values below.
D’Vor Feesha: T0: no change T4: X2 raw lat X5 conc lat T7: X2 raw lat X10 conc lat T12: X3 raw lat X10 conc lat
Monaveen: T0: no change T4: X5 Neural Net X10 Active Net T7: X6 Neural Net X15 Active Net T12: X7 Neural Net X20 Active Net
Stella: no changes to codes and particles T0: no change T4: X3 reputation T7: X5 reputation T9: X10 reputation
Mantis: T0: no change T4: X5 Venom T7: X8 Venom T12: X10 Venom
Defiant: T0: no change T4: X5 Antimatter T7: X5 Antimatter T12: X5 Antimatter
Talios: T0: no change T4: no change T7: X2 Inert Nanos T12: X3 Inert Nanos
Three new officers will be joining the ranks and filling out more of our SNW crews in Star Trek Fleet Command.
Epic SNW M’Benga
Captain’s Maneuver: Butcher of J’Gal
- Increases a percentage of Officer Health as Mitigation vs Hostiles
- 1500/2500/1500%
Officer Ability: Fight for Peace
- Adds an increase of X% to SHP every round vs Hostiles.
- 2/4/6/8/15%
Use code: JGAL for 5 free M’Benga shards will be available for Ops 20+ players, 30min after event reset. This offer is available until April 19, 2024.
Epic snw sam kirk.
Captain’s Maneuver: Applied Xenoanthropology
- Decreases a percentage of enemy SHP vs Hostiles every round.
Officer Ability: Phaser-Based Study
- Increases Critical Damage by X% vs non-armada hostiles
- 40/90/150/230/350%
Rare SNW Nurse Chapel
Officer Ability: Archaeological Medicine
- Increases loot gained from Gorn Hunter Hostiles
- 25/50/90/140/200%
Below Deck Ability: Protocol 12
- Increases Isolytic Damage vs Hostiles
- 5/10/15/25/40%
Note: Following player feedback, we are adding officers to the Ultra Recruit this month:
- Beckett Mariner
- D’Vana Tendi
- SNW Nyota Uhura
- SNW Ortegas
- Sam Rutherford
Galactic Recruit Assimilation Arc officers (Hugh, Ghalenar, Borg Queen, Dezoc, Gossa) are now replaced by Lower Decks 2 officers.
Following the structure of Star Trek: Strange New Worlds, the missions will be “episodic,” each having their own self-contained story. Our narrative team is looking forward to sharing these stories with you in 25 new missions, including 4 sets of Core Missions released weekly, encompassing 5 episodic stories, and 5 missions to introduce the War Room.
Core SNW: The Meaning in the Message
5 Missions | Level 34+
The Fay (Q’nuz) – an alien race resembling elves – live to sow confusion between races, seeding space with beacons that flood planetary media systems with incendiary propaganda.
Core SNW: More Than Flying
An Andorian ambassador on route to rendezvous with the Enterprise has been kidnapped by a group of Klingons in an effort to destabilize the Federation.
Core SNW: Slay It Again, Sam
When the Gorn have a scent, they do not let it go. That’s bad enough if just one of them has it, but if you’ve caught the attention of an entire nest, you can pretty much kiss your existence goodbye. So when Sam Kirk finds himself cut off from the Enterprise and hunted by a group of five Gorn, he’s as sure as anyone can be that he’s a dead man. Fortunately for him, the Independent Commander is in the area and ready to lend a hand. They offer to return Sam to the Enterprise, but Sam doesn’t want to endanger the rest of his crew. Maia works out that if they can deal with each Gorn one by one, Sam Kirk might live to see another day.
Core SNW: Red Tape
The Enterprise crew’s diplomacy skills are requested in a system where bureaucracy is valued above all else. What begins as a simple mission snowballs into a series of comical hoops that the crew must jump through. The mission is put in jeopardy when La’an inadvertently insults the culture’s bureaucratic process, and the crew must de-escalate the situation before it turns into an all-out conflict.
Warchest Introduction: Show Us Your Mettle
The Commander hears about an exclusive Klingon society that runs tournaments and provides hefty rewards for the most honorable – and fearsome – of warriors. Unlock the War Room by completing these missions!
Refits, Forbidden Tech, and Artifacts
Borg cube transwarp drive.
Adds Transwarp to the Borg Cube, allowing for INSTANT travel across the galaxy, as well as increasing Borg Cube HHP by 350%.
Additionally, we are pleased to update you with a Quality of Life adjustment that we have made to the Borg Cube’s Warp Core , effectively increasing the base warp range for G5 and G6 players. In addition, adjustments have been made to some of the research requirements.
Voyager Astrometric Sensor Unlock
Adds peace shield expiration time information to the existing Astrometric Scan Ability, as well as increases the Voyager’s max cargo by 300%.
New Forbidden Tech: Tarka’s Isolytic Weapon :
- Increased base Isolytic Damage vs Gorn Hunters
- Increased base Hull Health for all ships
- Increased Isolytic Defense vs all hostiles
- Increased Damage vs all hostiles
In addition to these buffs, it’ll also provide a daily source of Isolytic Artifact Tokens that increase with each tier.
New Artifact: Kir’Shara :
Kir’Shara is a new artifact that increases the number of sequential commands a Commander is able to issue to a ship. Acquiring it allows a Commander to select one hostile to attack, followed by another, and have the responding captain execute the attacks one after the other.
Four new primes are being introduced in this update: Prime Hull Breach Resilience, Prime Mining Rate, Prime Borg Cube Isolytic Damage, and Prime PvP Damage Resilience.
Prime Hull Breach Resilience
- Decreases enemy players’ Critical Hit Damage by 150% for 3 rounds up to 450% when your ship is Hull Breached at the beginning of any combat round
Prime Mining rate
- Increases base Mining Rate by 500% for all mineable resources.
Prime Borg Cube Isolytic Damage
- Increases the Borg Cube’s Isolytic Damage by 15% .
Prime PvP Damage Resistance
- Decreases enemy player’s base Weapon Damage up to 450% (does not apply during Station defense).
Battle Pass and Cosmetics
A brand new Territory Capture Season Pass with 30 free and 30 elite milestones will be available towards the end of the month.
Throughout the month, you also can earn five new avatars and three new frames.
Additionally, Deep Space Nine Part 4, and Assimilation Part 1 and 2 Missions are returning to the Holodeck.
Territory Capture Season 3
A few improvements are being made to TC season 3! Players may notice the following adjustments:
Adjustment to particles: Soft Res to Mats (G3 in T1, G4 in T2) Particles to all T3 systems
Boost particle output Flat boost across T3 territories Flat boost to OG particles
Increase the Subspace Relay buffs by ~500%
Bug Fixes & Improvements
- Fixed an issue with Battle Reports and Officer Abilities – If two ships triggered their captain ability/officer ability at the same time, only one of them was visible in the battlelog
- Fixed an issue with store Exocomps: Pips for the Exocomp store would still remain visible even after purchasing or claiming all available Exocomp options
- Fixed an issue with Mantis’ ability not work against T14 Borg Cube
- Fixed an issue with Armada Directives: The tooltip description of the Uncommon armada directives was inconsistent with that of the Rare and Epic ones
- Fixed an issue with the stars achievements not working properly in the Battle Simulator
- Fixed an issue with mining nodes failing to reset after depleting on getting hit by a Borg Cutting Beam
- Fixed an issue with the “Paid Debts” mission: Officer “Spock” art appeared instead of the character “Warlord Prohk” in 2nd objective
- Fixed an issue with Battle Reports and Forbidden Tech – Forbidden Tech ability would fail to display correctly inside the battle logs
- Fixed an issue with the “House of Martok”, “Avenge Them” and “Broccoli” missions – the level indicator was missing from the Holodeck screen; instead, it showed the quantity
- Fixed an issue with unlocking Ex-Borg “Lucky Miner” favors that would causes minus & inconsistent resource values on nodes
- Fixed an issue with prime nodes packs where players were not redirected back to the node after a successful purchase
- Fixed an issue with Formation Armadas where a “Victory” battle report would appear instead of the “Partial” battle report after defeating a formation armada
- Fixed an issue with the corrupted fleetbar art on iOS devices when the NX-01 was swapped with any other ship on Drydock A
- Fixed an issue with the activate ability icon and tooltip that were missing in the object viewer
- Fixed an issue with the alliance leaderboard failing to update when players would change alliances
- Fixed an issue with the system Toll: The route button would fail to respond when the player changed ships
- Fixed an issue with the “Connivance Part 2” mission, where the “officer Passerby1” mission character’s name appeared as “The Broadcaster”
- Fixed an issue with Silent Hostiles appearing in Q’s Trials
- Fixed an issue with the Faction store where chests with multiple items were showing placeholder art instead of the usual chest icon
- Fixed an issue with the Formation Armada button being active on the second formation armada when it shouldn’t
- Fixed an issue with the “The Recesses of the Mind” mission failing to complete even after upgrading or completing the “Survival Cell Containment” research
- Fixed an issue with the Prime Fleet Commander Gift research node having placeholder art
- Fixed an issue with Uncommon Xindi Final Weapon, Rare Xindi Final Weapon & Rare Xindi Supreme Weapon power value overlapping with the text
- Fixed an issue with Uncommon Xindi Final Weapon, Rare Xindi Final Weapon & Rare Xindi Supreme Weapon directive icon overlapping with the “ARMADA” text
- Fixed an issue with the mission “They Have Adapted” not surfacing in the Holodeck
- Updated Phlox’s officer ability short description for consistency reasons
- Fixed an issue with the alliance stats button missing from the events’ screen
Full Patch Notes Video here.
The Star Trek Team
DON’t miss THESE from AROUND THE GALAXY
War room's warchest rewards tables, a new threat in star trek fleet command: the gorn hunter hostiles, feature highlight: the war room.
Across the Stars: Celebrating First Contact Day and Humanity's Leap into the Galactic Community
Take the conn, download star trek fleet command today.
- AVAILABLE FOR -
STAY INFORMED AND DON’T LOSE YOUR PROGRESS!
Subscribe for exclusive updates on our launches & more! Sync your progress across platforms and devices
- Armada Home World
- Armada Community Forum
- All Armada Information
- Treknobabble
- Armada 1 Downloads
- Armada 2 Downloads
- 3DS Max Downloads
- BOTF Home World
- BotF Community Forum
- All BOTF Information
- Game Information: BOTF
- How to: BOTF
- Strategy Guide: BOTF
- BOTF Downloads
- Legal Notice
- Privacy Policy
- Terms of Use
Mission Orders:
Choose your game. Select your Empire. Then try to control the galaxy.
Armada 1 & 2:
- Armada Community Forums
- ALL Armada Information
- Downloads: Armada 1 , Armada 2
Birth Of The Federation:
- BOTF Community Forums
- Supremacy Community Forums
- ALL BOTF Information
- BotF Downloads
Captain’s Log:
Our community specializes in modding Star Trek Armada 1, Armada 2, and Birth Of The Federation game titles. We have active communities that enjoy playing and adapting the software to explore and push the boundaries of what is possible.
We invite you to join us in this directive. You are highly encouraged to add your voice to our dynamic communities. Dare we say it? Will you respond to our hails?
We are even away team friendly! In early 21st lexicon that would be mobile friendly. So when you can't be at your command chair grab your holopad (tablet) or tricorder (smartphone) and keep a comm channel open.
- Re: Vanilla Evade/Retreat Crash fix - flocke
- Re: "Generations" BOTF development mod - studmaster
- Re: Admiral Chat - flocke
- Re: "Generations" BOTF development mod - thunderchero
- Re: Branch/Commits testing of latest UE code - thunderchero
- Re: Which is Better: Invasion or Shattered Universe? - limon36
- Re: Texture modding - limon36
- Re: Searching for specific Armada mod - HELP - tik66
- Dominions & Heavens: Armada (My TC Project) - mrc_921
- Empire and Federation Installation Password - mrc_921
Sections: Top of Page | Home
Armada 1 & 2 | Armada Community Forums | ALL Armada Information | Armada 1 Downloads | Armada 2 Downloads | 3DS Max Downloads
Birth Of The Federation | BOTF Community Forums | ALL BOTF Information | BotF Downloads | 3DS Max Downloads
Site Information: About Us | Contact Us | Legal Notice | Privacy Policy | Terms of Use
ArmadaFleetCommand.com is the Star Trek gaming modding community for Star Trek Armada 1, Star Trek Armada 2, and Star Trek Birth Of The Federation titles. Trademarks are property of their respective owners. Errors and omissions not intended.
Today's Stardate 2024.103 - Romulan Star Empire
Wave Defense, Section 31 and Luther Sloan
This new game mode expands the social aspect of being a Commander and challenges your ability to strategize and defeat powerful opponents. Section 31 - a brand new Faction - is protecting the best interests of the Federation and they need your loyalty and assistance: assign two of your strongest ships and team up with four other players to defend a Central Entity ( CE ) from waves of increasingly powerful hostiles . Wave Defense launches with two central locations that require defending, an S31 Covert Base and Borg Research Lab ; these will be distributed across 25 new systems.
How does it work?
The game mode will unlock at Ops Level 30, alongside a new building: The Facade. A group of 5 players (they don’t need to be members of the same alliance) will team up and face multiple waves of hostiles. The enemies will spawn in predefined locations and they will move towards the CE, with the aim of destroying it. If a set number of hostiles reach the CE, the WD fails. If the team or the Central Entity is destroyed during the first wave, there won't be any rewards. But if the team survives at least the first wave, they will become eligible to get some loot . For example, if your ships are destroyed on wave 1 but the group completes 4 waves, everyone gets rewards for 4 waves. There will be a total of 10 waves planned for launch, and defeating each one of them will reward players with “ Section 31 Credits ”, a currency that will be used on the brand new “Section 31” part of the Faction Store.
How to start a Wave Defense? They will be launched from within the Central Entity. Section 31 Ciphers are the currency used to start a WD. You can try it out without a full team, although this is not recommended. The Wave Defense will begin either when the timer hits 0, or whenever the leader chooses to start. If you are joining, the ships you decide to take must be docked first and then you can travel with them to the WD system. All ships currently in the system at that time will be part of the Wave Defense, and no more ships will be able to join. Please keep in mind that you can't start a new WD in a system if there’s already an ongoing one.
Who are you fighting against?
Each wave will increase in difficulty. Waves will be composed of a set of Federation Explorers, Klingon Interceptors and Romulan Battleships. Additionally, depending on the level of the Wave Defense, players will need to deal with Swarm, Borg, Actian, Species 8472, Hirogen and Texas-class hostiles. You will need to coordinate to make sure the team has ships to counter each of the incoming hostile types. Note that you cannot repair the ships while in the Wave Defense. Note: if the enemy ship gets too close to the CE, players won't be able to attack it anymore.
S31 Faction Store
The store launches with 6 Ranks and an exciting collection of rewards, including (but not limited to) the new “Section 31 Favors”, buffs for the Wave Defense challenges, some special Refits, the “S31 Cipher” Wave Defense entry token, prime particles, Syndicate XP, Sigma resources and also a new permanent sourcing location for Officers from the Strike Crews + Carol Freeman.
As part of the S31 benefits, and with enough Reputation, “Armada Quick Start” will be unlockable via the Store as well - this new functionality only works for Alliance and Solo Armadas, and will allow the Leader to use Speed Ups whenever they want after the Armada has been started to reduce the countdown timer, instead of waiting. The more you level up the building, the more offers will be unlocked in the S31 Store.
The new resource, “Armada Countdown Speed Up”, will be sourced through the S31 Store and the amount you get per day (and the amount you can store at once before you hit the cap) increases based on the level of The Facade.
Wave Defense Building: The Facade
The building will unlock at Ops Level 30 and it’s an essential part of the Wave Defense. It will provide not only additional Damage against Wave Defense Hostiles but also increase the Ship’s Hull Health and Officer Stats. Materials to upgrade the facility - “ Section 31 Transmitters ” - will be available through the S31 Faction Store.
Wave Defense: Gameplay Basics & Loop
Winning Criteria: Complete all waves (all hostiles are destroyed) AND the Central Entity is NOT destroyed AND at least ONE team member is alive. Losing Criteria: All team members are defeated OR the Central Entity is destroyed. Reminder - if the team or the Central Entity is destroyed during the first wave, there won't be any rewards.
Wave Defense: System View
A New Fleet Commander: Luther Sloan
Luther joins the team as a Fleet Commander . His main role within Section 31 focuses on identifying and neutralizing threats to the Federation, even if it means resorting to extreme measures such as assassination and espionage - or even asking you for help. Luther’s Skill Trees will have 30 skills and focus on these 3 main traits: Tactician, Mechanic and Escapist.
He will be one of the best Commanders to date , offering compelling boosts across various categories, such as: base Damage and Defense (including Iso) bonuses, Critical Chance increases, Shield and Hull Health improvements and base FKR reputation received from Hostiles, to name a few. Luther won’t be improved via Rare Skill Points but through Luther Sloan Skill Points that will be sourced via the Faction Store.
Related articles
Star Trek Fleet Command Codes (April 2024)
For those starting out or for those who just want an extra boost, codes in Star Trek Fleet Command can be redeemed to give you a few extra items. The game is a mobile and PC game that allows you to recruit various factions and officers to form your crew, build up a fleet of various ships, explore the Star Trek universe, and build up a starbase . The game has a lot of elements that players of mobile games will be familiar with, but all set within the world of Star Trek.
Star Trek Fleet Command is based on the popular multimedia franchise , and players will be familiar with the ships, systems, and crew members they can recruit. However, building up all these various items and recruiting people will take a lot of effort. This can be reduced by using various codes to get some items for free , and the active codes for April 2024 will be listed below.
Star Trek Fleet Command Adds Captain Picard & More TNG Content
All codes for star trek fleet command in april 2024.
Codes are free to use for everyone and can come with big rewards such as unlocking characters in Star Trek Fleet Command . However, in some cases, there might be requirements before you get to use them . These requirements will be listed with each code so players know when they can be used. Currently, there are three active codes, although this may change month to month.
Codes should be entered without any extra spaces with the proper capitalization. Enter the code exactly as it is represented in the table to make sure you receive the correct rewards.
To use these codes, players must have downloaded the game and completed the tutorial . Once you are able to interact with the game freely, you should be able to enter any codes that do not have level requirements. If they do, you will have to reach that level before you can use the code.
To enter the code, look to the upper right part of the screen and find the box icon with the word “claim” on it. After that, find the icon with the word “Redeem” near it to take you to the game's website , which features the game's store and news from Star Trek Fleet Command .
This is where it gets a little more complicated, as players will have to make sure the game and their registration on the website are synced . Log in or make a new account and make sure that you are also logged in within the game as well to make sure that all data is syncing between the two. Then copy one of the codes into the input field next to a yellow “Redeem” button.
Once you have entered it and clicked on the button, you should see the rewards pop, and upon relaunching your game, the rewards should show up, and you should be able to use them . If they do not appear, make sure your data is synced, that you entered the code correctly, and that you have the requirements necessary for each code. And that should give you everything you need to redeem April’s codes in Star Trek Fleet Command .
Created by Gene Roddenberry
Character(s) Nyota Uhura, Data, Jean-Luc Picard, Captain James Kirk, Spock, Captain Worf
Video Game(s) Star Trek: Resurgence, Star Trek: Bridge Crew, Star Trek Online
IMAGES
VIDEO
COMMENTS
Hostiles. In Dominion Space, there will be advisories that Commanders can take on by forming Solo Armadas. These Solo Armadas require a single Commander to bring along three of their most formidable ships and face the challenges alone. Commander, do you think your fleet is strong enough to conquer these new targets?
Solo armadas are basically the same as the normal faction armadas (Klingon, Romulan, Federation and Pirate), except you have to show up with three ships. So for crewing, what you want is to think about a couple different possible strategies, since you directly control all the crews. One strategy is to try to get mitigation and shield ...
Solo Armadas. Jem'Hadar Solo Armadas are different than other armadas in that you run them alone with three of your own ships. The target has more health and lower damage output relative to FKR armadas, so burning and ramping damage can do a lot of the work here. It's important to remember that burning and hull breach affect the target, so all ...
Armadas can be a solo or a joined effort for up to 7 members (depending on the Armada control Center level of the Commander who started the armada). If you're teaming up with your Alliance, it's best for most players to run one of the Generic crews above. One player in each Armada (usually the lower level) can swap out Khan for.
Sisco/O'Brien/Bashir on your other ship. This crew combination maximized the number of crits you get against the armada while maximizing the value of those crits by applying Hull Breach with Lorca. That's why he's on the Kirk/Spock ship. Kirk/Spock is best to keep the ship alive longest while Lorca is busy applying Hull Breach.
Players use an Armada to band together with members of their Alliance to form a greater force that is capable of taking on tougher enemies. Armada Control Center Building. Build an Armadas control center in order to unlock the Armadas feature and lead your own Armada. Available at Ops level 23. New Armada Targets.
It's time for more armada discussion @everyone and today's focus is Borg Solo Armadas! The spheres have come in with a MASSIVE advantage in defense stats tha...
I defeat level 35 Dominion solo armadas with two maxed Sallies and a maxed Centurion. Crews made the biggest difference so just use your biggest three maxed level 28 ships with total power at least 4.5M. Maximize mitigation for survivability. Sisko-Miles-Changeling, Chakotay-Seven-Janeway, Picard-Beverly-Euridyce.
Starfleet Academy Presents our Borg Solo Armada Video.We review the Borg Solo Armadas introduced into Star Trek Fleet Command (STFC) in January of 2023 in th...
Hey Everyone!In this video, we are going to go over Solo Armadas Basics Crewing and Showing off several Crews that are suggested to run Jem hadar and Borg Ar...
Leader Siko, Myles, Lorca Others Sisko, Myles, Six Or any Generic Armada Crew. Generic Armada crews for all types of Armadas. Epic Five Of Eleven - Unimatrix Twelve (c), Epic Six of Eleven Unimatrix - Twelve and Epic Khan - Khan'sCrew. Epic James T. Kirk - Enterprise Crew (c), Rare Spock - Enterprise Crew and Epic Khan - Khan's Crew.
A new type of armada challenge is here and ready for players to conquer! Gather your strongest allies to fight Species 8472 and earn artifacts. Working together, three groups must coordinate to take on formation armadas, defeat all three targets simultaneously to get maximum loot and earn artifact pieces. Formation Armadas will have you and other Commanders, operations level 26 and higher ...
Here are some details about the behavior of the new Armadas: - At the start of the round, if the Xindi Final Weapon is not Burning, its weapon damage is increased by X% (This ability stacks infinitely) - Every 8th round, the Xindi Final Weapon fires its super weapon, dealing lethal damage to one ship. This weapon can be disabled if the Xindi ...
Epic Armada targets have been sighted all across the galaxy! The latest intelligence reports that these hostiles are extremely powerful, but carry incredibly valuable cargo.. Assemble and Attack! Team up with your Alliance and bring your strongest ships to take down these targets whenever you can: they are more than twice as scarce than Rare Armada targets and in some cases may take ten times ...
The Armada Control Center allows you to initiate Armada attacks on hostile targets. Upgrade the Center to increase the number of allied ships that can join your Armada attacks. See Armada Resources, Formation Armadas, Resources also: Tritanium, Ore, Parsteel & Dilithium.
Star Trek Fleet Command is a 4X "explore, expand, exploit, and exterminate" mobile strategy game created by Irish developer Digit Game Studios and published by Scopely and CBS Interactive. Players have the freedom to explore star systems, build ships, mine resources, level up, complete missions, join alliances and battle other players via PvP.
#STFC #StarTrekFleetCommand Find out the top questions you need to know about Armadas!Fortis Gaming - Discord link https://discord.gg/bqDVb6FSTFC Developers ...
In order to summon an Armada yourself you must: Prepare yourself by reaching Operations Level 23. Unlock and Build the Armada Control Center. Use Armada Directives to summon an Armada to attack an Armada Target. Armada Directives. Summoning Armadas requires Armada tokens called Armada Directives. There are several ways to obtain those tokens ...
Most armadas need approx 50% of the power they ask for. ACC 23 gives a 46% bonus to power and it goes up as you level the building. So a L30 player hosting with ACC 30 get 60% bonus and can get by with 40% from the attendees. Rule of thumb until ops 35 or so is just easier to say 50%, and around 30% for over ops 40 hosts.
For the first time since it's initial appearance in 2022, Strange New Worlds is making a comeback in Star Trek Fleet Command. This month's content focuses on the benefits of PvP engagement, alliance cooperation, and new PvE challenges. Update 65 Includes: The War Room Following the Mission chain: Show Us Your Mettle, this Klingon themed […]
Our community specializes in modding Star Trek Armada 1, Armada 2, and Birth Of The Federation game titles. ... So when you can't be at your command chair grab your holopad (tablet) or tricorder (smartphone) and keep a comm channel open. Birth Of The Federation. Last Post: Re: Suggestions Total Topics: 3919 Total Posts: 57186 Total Members: 19726
At least once a month it's good for @everyone in the community to take some time to help all the new players we have in Star Trek Fleet Command. There are A ...
Star Trek Fleet Command is a 4X "explore, expand, exploit, and exterminate" mobile strategy game created by Irish developer Digit Game Studios and published by Scopely and CBS Interactive. Players can explore star systems, build ships, mine resources, level up, complete missions, join alliances and battle other gamers.
As part of the S31 benefits, and with enough Reputation, "Armada Quick Start" will be unlockable via the Store as well - this new functionality only works for Alliance and Solo Armadas, and will allow the Leader to use Speed Ups whenever they want after the Armada has been started to reduce the countdown timer, instead of waiting.
All Codes For Star Trek Fleet Command In April 2024 . Codes are free to use for everyone and can come with big rewards such as unlocking characters in Star Trek Fleet Command.However, in some ...