How The Best Shonen Anime Use The Hero's Journey

Shonen anime like DBZ and HxH use the Hero's Journey to define heroism and showcase the realities of their adventures.

  • Shonen anime often embodies the principles of the hero's journey, with dynamic protagonists striving to overcome challenges and undergo transformation.
  • The Hero's Journey, first outlined by Joseph Campbell, is a universal literary tool that follows a hero on an adventure, leading to their return home changed in some profound way.
  • Different shonen anime, such as Dragon Ball, Yu Yu Hakusho, and Hunter x Hunter, exemplify, undermine, or deconstruct the Hero's Journey, showcasing unique variations of the storytelling archetype.

Stories often live or die based on the quality of the hero at their center. Heroes are something that exist within the human psyche and have always captivated people for their great deeds. The ability to rise above and overcome is something nigh on universal in its ubiquity throughout storytelling. There is nothing more exciting than following a hero on their journey through their challenges, seeing how they will defeat their foes and who they will be as they come out the other end. Heroes always end up changed by their adventure.

Shonen anime happens to exemplify the principles of the hero's journey more often than not. The most beloved shonen anime of all time always tend to have amazing great protagonists at their core . They need to be dynamic, often positive people who are striving to overcome some great challenge that is thrust upon them by a sadistic universe. Many people have found these stories relatable and interesting, but have come to notice patterns or similarities between them. There are many ways to understand the journeys of different protagonists, but one interesting tool available to fans of all media (especially anime) is the Hero's Journey.

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The hero's journey is based in greece, but it is universal.

The Hero's Journey is a literary tool that was first fully articulated and written out by Joseph Campbell in 1949 in his book The Hero with a Thousand Faces . Otherwise known as the monomyth, this outline acts as a sort of template for stories that involve a hero who goes on an adventure and overcomes a crisis. The hero always returns home changed in some deep and meaningful way, though not always for better or worse. There is simply something different about them that makes them stand out more than they already had before. If this sounds familiar enough to be generic, that is because it is in many ways. This boiled down version of this story exists pretty much everywhere in the world. Campbell's pithy description can be further expanded upon in the wider cycle of the journey and establish archetypes that have long resonated throughout history.

The more detailed version of the Hero's Journey has seventeen steps and follows the hero's passage between two worlds. These two worlds can be literal or figurative, but they often represent passing from the world of the "known" to the world of the "unknown" before returning. The majority of the story takes place in the unknown. The steps the hero takes start with a call to adventure, usually some crisis or some cosmic destiny that the hero has direct stake in. This either necessitates a rise to the call or a refusal that will often be overturned when supernatural aid comes in. Whether or not this aid is truly supernatural depends on the story, but there is always some tipping point that gives the hero further motivation to begin their journey. The journey begins with mentors or helpers, side characters to prop up the hero and begin their process of transformation. The story moves towards its midpoint with trials and temptations, mini-challenges that have the hero build their skills before something catastrophic happens. Either a death or some great loss which leads to the hero changing as they receive a revelation. This has them fully commit to the transformation and then move to correct their losses and mistakes, leading to atonement and victory. After that, all that is left is to return home to await the next call.

While this isn't a perfect way to understand stories, it is a good way to break up sections and take a closer look at them. There is always room to critique the tools that can be used as methods of understanding as there is always room for improvement. Campbell's theories are often critiqued, rightfully so, for being exclusionary of female protagonists as a result of its foundations in Greco-Roman myths and myth making. However, the categorical structure of Campbell's monomyth creates a useful tool for audiences who want to engage with their chosen work of fiction in a way that can understand its archetypes and deconstruct them. Subversion is equally important to the creation and telling of stories, and understanding how those familiar tropes became familiar in the first place can create a better experience.

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Anime recreates its own monomyth and redefines it.

Several shonen anime exemplify, undermine, imitate, and deconstruct the Hero's Journey in a myriad of different ways. It can be argued that most long-running shonen anime have multiple examples of the Hero's Journey within them in individual arcs, a way to show the continued growth of the characters and the ever escalating threat of the world around them. However, even individual arcs can act as simply another step on the adventure.

Dragon Ball (Exemplify)

Dragon Ball might be one of the most straightforward examples when it comes to the Hero's Journey as it has its roots in mythology considering its relationship to Journey To The West . Goku starts out as a simple young man living in the woods when Bulma meets him, bringing with her the most supernatural thing that Goku could imagine in his far more mystical world. She brings technology and then introduces the idea of the dragon balls. On his initial journey with her, he develops deep friendships and overcomes incredible obstacles. He changes and grows more powerful, meets a mentor, and becomes a great martial artist. And then Krillin does for the first time. This is a heavy, intense moment for Goku and marks King Piccolo as a genuine threat whereas the previous villains had a certain level of playfulness about them.

The battle with King Piccolo is a major turning point for Dragon Ball and Goku himself. Goku is forced to take his desire for the Dragon Balls far more seriously and King Piccolo is the greatest obstacle Goku will face. From his defeat to the end of Dragon Ball proper, Goku gets to actually grow up . He is no longer baby monkey shaped and becomes a man. Goku returns to the mountains at the end of Dragon Ball with a wife and a victory in the tournament. Dragon Ball is a great example of the Hero's Journey working without many issues and this cycle would continue into Dragon Ball Z with Gohan to a certain extent.

Yu Yu Hakusho (Undermines & Imitates)

Yusuke Urameshi starts his journey deceased. It can be argued that Yusuke undergoes this specific cycle in every single arc of Yu Yu Hakusho as Yusuke is constantly changing and growing. It is actually difficult to point to a single part of the story that had the greatest impact on Yusuke. From his own resurrection, Genkai's death, meeting Sensui, and discovering the reality of his family tree, Yusuke is one of the least stagnant anime protagonists out there. His death makes him realize there is something worth living for and becoming the spirit detective acts as the catalyst for what allows him to grow up.

The interesting thing is that these arcs, on the surface, work with the same pattern as the Hero's Journey. The reality is that this breaking into multiple journeys actually makes Yusuke ironically more human. There is no set end to his journey and no set end to his growth. His changes are for the better, but they don't truly stop. Yusuke is not a mythological hero, he is a young man who keeps being called to heroism which makes his particular journey incredibly different.

Hunter x Hunter (Deconstructs)

Hunter x Hunter was made by the same mangaka as Yu Yu Hakusho but treats its story and protagonist entirely differently. Gon is cheery and excited. He is called to adventure by his desire to meet his father and speak to him. Gon also gains helpers and mentors along the way. But Gon's story, thus far, is not exactly one of positive change and gaining some boon or elixir to bring back to his normal life. Gon, as opposed to Yusuke or Goku, seems to be broken down more and more as his adventure goes on. He ends up losing more and is demoted to normal because of his indomitable will.

Gon deconstructs the journey of the hero because the obstacles often do prove to be far out of his reach, necessitating a sacrifice or a compromise for him to overcome in ways that don't exactly change him. They end up breaking him in multiple ways. The Hero's Journey is a fascinating and fun tool to use when exploring the media that can resonate with a fan of a specific genre or art form. While it may come from Jungian origins, it can be used to shine a light on the shadows in individual narratives.

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The Hero's Journey

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"Wallace, when my journey began, I was living in an ordinary world. Ramona skated through my dreams, and it was like a call to adventure, a call I considered refusing, but my mentor, that's you, told me if I want something bad enough, I have to fight for it! So I did, there were tests, allies, enemies. I approached a deep cave and went through a crazy ordeal, during which I totally seized the sword! Sadly I died, then I resurrected! Now I realize what I should've been fighting for all along, but before I do, I have to ask one final favor of you... could you put a robe on and hand me the phone?" — Scott Pilgrim , Scott Pilgrim vs. The World ( deleted scene )

The Hero's Journey is an archetypal story pattern, common in ancient myths as well as modern day adventures.

The concept of the Hero's Journey was described by mythologist Joseph Campbell in his book The Hero with a Thousand Faces and refined by Christopher Vogler in his book The Writer's Journey .

  • Departure : the Hero leaves the familiar world behind.
  • Initiation : the Hero learns to navigate the unfamiliar world of adventure.
  • Return : the Hero returns to the familiar world.
  • Miraculous or unusual circumstances around the Hero's conception or birth. Bonus points if there was a prophecy. Less common in modern stories, which tend to emphasize the role of personal choice in defining a hero, although there may still be a Prophecy Twist involved.
  • The Good Kingdom , for a story in which the Hero must save the world from impending doom, and
  • The Wasteland , for a story in which the Hero must restore their world.
  • Suburbia can be either, depending on where the story falls on the Sliding Scale of Idealism Versus Cynicism .
  • The Hero may be dissatisfied with the ordinary and express a desire for adventure. In musicals this can be expressed through an "I Want" Song .
  • The Herald brings a Call to Adventure . The Hero learns that they must leave the known world behind and travel into the land of adventure.
  • Refusal of the Call : More common in classic stories. The Call will often try again because The Call Knows Where You Live . Can't Stay Normal and Resigned to the Call are special cases of call refusal.
  • Jumped at the Call , sometimes even in the face of Adventure Rebuff : More common in modern stories. The modern subversion of this is when the hero is Resigned to the Call . They accept it, but only because they feel it would be pointless to resist , and not because they're particularly happy about the thought of adventure. If the hero finds themself abducted by destiny before even knowing what the Call is or even that they were addressed , then they may be a Cosmic Plaything . Resigning oneself to fate becomes easier in these situations. Just like its enthusiastic counterpart, this version of the narrative is more common in modern tales than classic ones.
  • Frequently, the first step on the Journey is receiving some kind of magical tchotchke or other Supernatural Aid .
  • Crossing the First Threshold : The Hero must make a conscious, willing decision to embark on the adventure and leave the known world behind. This is the First Threshold . The Hero may have to defeat Threshold Guardians , who are not necessarily adversarial but do test the Hero's resolve. Down the Rabbit Hole is a special case for young heroines embarking on supernatural adventures.
  • One may meet their Hero Partners here and rescue a Damsel in Distress .
  • A more contemporary interpretation of this step is that the hero is taken down & demoralized by the Big Bad and hits rock bottom , without actually dying (though this can be caused by someone close to them dying). Afterwards, they have an important revelation, giving them a final bit of Character Development , and restoring their resolve.
  • Part of this step involves the Hero Losing the Guide .
  • The Shapeshifter : Someone you don't trust but nonetheless need for their capabilities or knowledge.
  • The Goddess
  • The Temptress
  • Atonement With the Father : George Lucas loved this step. Oedipus probably didn't. Variants include a final showdown with an Archnemesis Dad (sometimes still ending in atonement if Death Equals Redemption ) and Calling the Old Man Out
  • At least one "Leave Your Quest" Test , usually after meeting the Goddess or Temptress.
  • Link's initial attempt at rescuing Aryll from the Forsaken Fortress in The Legend of Zelda: The Wind Waker is a near-perfect example of one of these.
  • Perhaps the best known example is the infiltration of the Death Star by Luke Skywalker to rescue Princess Leia.
  • Time out just before the big battle : The Heroes gather around a campfire and prepare for the battle, tell stories, confess their feelings, etc. It reminds them of what's at stake, and serves as a breather after all the action of the Road of Trials.
  • Apotheosis: The Hero comes to view the world in a new and radically different way, either because of a critical breakthrough they've made or some crucial information they've uncovered. If it is something to do with themself then this is a good time for an I Am Who? .
  • The Hero confronts the Big Bad : Typically this plays out in a David Versus Goliath fashion. They are usually called upon to sacrifice themself, or something or someone important to them. A Friend-or-Idol Decision is a common scenario. Note that asked is the key word here—it's usually enough that the Hero be willing to sacrifice something without actually having to do it . Someone else will sacrifice themself in the Hero's stead, or the Hero will prove to have outwitted the Big Bad somehow (so that the apparent sacrifice isn't really a sacrifice), or it was all a Secret Test of Character , or…
  • The Ultimate Boon : Getting the reward the hero's been chasing all this time, often but not always a MacGuffin .
  • The Final Temptation is often involved in one or more of these three events: A hero originally motivated by a self-serving goal may receive their Ultimate Boon with the option to take it and run before saving the day. A hero on a Homeward Journey may find a way home, but turn back after their Apotheosis makes them realize their work isn't done. Another may be offered the Ultimate Boon or a tempting substitute by the Big Bad…in exchange for stepping aside. Still another may find that the Ultimate Boon is exactly the sacrifice they are required to make to defeat the Big Bad.
  • Refusal of the Return : At this point in the story, the Hero has mastered the strange world they were thrust into. They probably have earned a permanent place here, if they want it. They may even want to stay, but usually there are forces at work that propel them home.
  • The Return : Also called the Magic Flight ; the Hero now has the boon and high-tails it away, with the villain and/or their forces in hot pursuit, the two parties locked in a battle of wits and magic ( especially shapeshifting ) during the chase. (See the Celtic story of Taliesin's escape from Cerridwen for a textbook example of this.) The Hero's escape may not require actual magic, but will require all of the new skills they've learned and new allies they've made . Or alternately they could realize the Awful Truth that they can't return home because sometimes Failure Is the Only Option …
  • Crossing the Return Threshold . Sometimes a fight against the forces of the Muggle world, which the Hero wins thanks to help from their Muggle allies. This is where the Post-Climax Confrontation happens, as the remaining antagonistic forces have followed the Hero beyond the threshold and attacked them at a time when the plot should be wrapping up. In the absence of any action, it may be a Boring Return Journey instead, a chance for the Hero to reflect on what they've gained and experienced throughout their journey.
  • Freedom to Live : The Hero grants the boon to their people.
  • Celebration : A Dance Party Ending is often in order.

The pattern of the Hero's Journey can be found in shows ranging from Star Trek to Buffy the Vampire Slayer . George Lucas claims to have used it as a guide when writing Star Wars . Traditionally, the Hero's Journey was cyclic; a female Hero's Journey is more likely to be cyclic than a male's. Buffy The Vampire Slayer fits this to a tee; the movie is the first cycle, and each season roughly corresponds to one additional cycle. The game Journey intentionally fits this model exactly, even referring specific steps in the soundtrack's titles. This sequence is so ubiquitous that even The Spongebob Squarepants Movie can be shown to follow it.

The Harry Potter books can also be seen to be cyclic in this fashion, although the journey was followed more closely in the earlier installments. The sixth and seventh books are arguably one cycle divided into two parts. With the final book having been split into two films , the last three films kind of form their own mini-trilogy, with each installment covering a step in the departure-initiation-return model. An interesting element is the fact that in the first five books/films, the Muggle world is the ordinary world and Hogwarts is the world of adventure, but in the Prince / Hallows duology/trilogy, Hogwarts has become the ordinary world and now it is the world beyond Hogwarts which is the world of adventure.

Compare Campbell's description of the journey with Booker's The Seven Basic Plots , especially the plots of Overcoming the Monster , The Quest , and Voyage and Return . Like Campbell, Booker invests a lot of symbolism in the various elements, to the point where messing up the symbolism kills the story for him (for example, he calls Star Wars flawed because they rescued the princess way before they killed the Big Bad , when ideally those should happen at the same time, since the death of the Monster causes the release of the Anima).

Compare The Quest . See also Propp's Functions of Folktales . If you experience a Heel Realization mid-Journey and realize your efforts so far have been for the wrong side or wrong reasons, please take the detour to your Redemption Quest .

A Sister Trope to Came Back with a Vengeance , which follows many of the same story beats, but concerns an Anti-Hero 's journey through the Cycle of Revenge .

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hero's journey examples in anime

Hero’s Journey: 12 Steps, Examples, Use Cases

  • Post author By Punit Thakkar
  • Post date January 7, 2024

heros-journey-star-wars

Once you’ve decided that you need to Outline your story before you start writing the screenplay, you will need to choose between the various storytelling structures out there. The three-act structure as a narrative breakdown can be applied to almost any story. But to further breakdown your story in beats, certain storytelling frameworks can be quite useful. One such framework is the Hero’s Journey by Joseph Campbell.

Who is Joseph Campbell?

Joseph Campbell (1904–1987) was an American mythologist, writer, and lecturer best known for his work in comparative mythology and his exploration of the hero’s journey. Campbell’s most influential work is the concept of the monomyth or the hero’s journey. This was the result of his examination of common patterns and themes found in the myths and legends of various cultures throughout history.

What is the Hero’s Journey?

In 1949, Campbell published his book “ The Hero with a Thousand Faces “. In this seminal work, he examined common patterns and themes found in the myths and legends of various cultures throughout history. The phrase “Hero’s Journey” suggests that myths and stories from different cultures often follow a similar narrative structure. The hero typically embarks on an adventure, faces challenges and trials, undergoes a transformation, and returns home changed. It was later popularized by screenwriter, Christopher Vogler, in his book “ The Writer’s Journey “. Vogler condensed the principles into a 12-step framework.

12 Steps of The Hero’s Journey

Let’s take a look at each of the 12 steps that you can use to outline your story. To illustrate the same, we’ll be using the application of this concept with a movie where the filmmaker was famously inspired by the Hero’s Journey template while writing his film ie. Star Wars (1977).

hero's journey examples in anime

1. Ordinary World

The hero begins in their familiar environment, often characterized by routine and unawareness of the larger journey. This setting establishes the baseline for the hero’s growth.

Application : Luke Skywalker resides on the desert planet Tatooine, leading a mundane life as a farm boy.

2. Call to Adventure

An external event or internal desire disrupts the hero’s ordinary life, presenting an opportunity or challenge that sets the journey in motion. The call often introduces a quest or a significant change.

Application : Obi-Wan Kenobi invites Luke to join him in the quest to deliver the Death Star plans to the Rebel Alliance.

3. Refusal of the Call

Faced with uncertainty, fear, or a sense of duty to the familiar world, the hero hesitates or rejects the call initially. This reluctance adds depth to the hero’s internal conflict.

Application : Luke hesitates to leave Tatooine, citing responsibilities and family ties.

4. Meeting the Mentor

A mentor figure appears, providing guidance, wisdom, or supernatural aid. The mentor equips the hero with the tools or knowledge necessary for the journey.

Application : Obi-Wan becomes Luke’s mentor, introducing him to the Force and encouraging his journey.

5. Crossing the Threshold

The hero decides to leave the ordinary world, venturing into the unknown or a special world. This crossing represents a commitment to change and growth.

Application : Luke, with Obi-Wan, departs Tatooine and enters the larger galaxy.

6. Tests, Allies, Enemies

The hero encounters challenges, forms alliances with companions, and faces adversaries. These experiences shape the hero’s character and prepare them for more significant trials.

Application : Luke, Han Solo, and Princess Leia face various trials, forming alliances and encountering Imperial forces.

7. Approach to the Inmost Cave

The hero approaches a central challenge or a crucial location that holds the key to their quest. This stage builds anticipation and sets the stage for the ordeal.

Application : The Rebel Alliance plans to attack the Death Star, a critical mission.

The hero undergoes a severe trial, facing the most significant danger or fear. This moment tests the hero’s resolve and marks a pivotal point in the journey.

Application : Luke participates in the Battle of Yavin, aiming to destroy the Death Star amidst intense opposition.

Following the ordeal, the hero reaps a reward, gains new insight, or achieves success. This stage highlights the hero’s growth and the tangible or intangible benefits of the journey.

Application : Luke successfully destroys the Death Star, earning recognition and hero status.

10. The Road Back

The hero begins the journey back to the ordinary world, often encountering new challenges or facing the consequences of their actions. This stage introduces the final hurdles.

Application : The Rebels regroup and plan their next moves after the Death Star’s destruction.

11. Resurrection

The hero faces a final, life-altering test, representing a symbolic death and rebirth. This transformative experience solidifies the hero’s evolution.

Application : Luke confronts Darth Vader and the Death Star’s destruction leads to a symbolic rebirth.

12. Return with the Elixir

The hero returns to the ordinary world, bringing back the elixir—a tangible or metaphorical boon gained during the journey. This stage showcases the hero’s ability to contribute positively to the ordinary world.

Application : Luke returns to Tatooine, having become a skilled pilot and a key figure in the Rebel Alliance.

As we saw, Star Wars follows the Hero’s Journey with Luke Skywalker as the protagonist. From his ordinary life on Tatooine to the battles against the Empire and the ultimate confrontation with Darth Vader, the film adheres to the monomyth structure.

Use Cases: Stories Tailored for Hero’s Journey

One of the common beliefs around this template is that it typically applies to fantasy and adventure genres. While those genres are more naturally suited, the Hero’s Journey is equally applicable to different kinds of movies. It is particularly useful for stories that fall within the following genres or themes:

Fantasy and Adventure

The Hero’s Journey is frequently employed in fantasy tales where characters embark on epic quests. Examples include “The Lord of the Rings,” “Harry Potter,” and “The Chronicles of Narnia.”

Coming-of-Age Stories

Many coming-of-age narratives use the Hero’s Journey to depict a character’s maturation and self-discovery. Films like “The Karate Kid” and “Stand by Me” exemplify this application.

Science Fiction Epics

Stories set in futuristic or otherworldly settings often utilize the Hero’s Journey. “Star Wars” and “The Matrix” showcase how this structure can be applied in the science fiction genre.

Mythology and Legends

The Hero’s Journey is deeply rooted in mythology and is thus well-suited for stories inspired by ancient myths and legends. Examples include adaptations of Greek myths or Arthurian legends.

Quest Narratives

Any story that involves a quest, whether it’s a literal journey or a metaphorical one, can benefit from the Hero’s Journey structure. “Indiana Jones” and “The Odyssey” are classic examples.

Superhero Origin Stories

Many superhero origin stories align with the Hero’s Journey as characters discover their powers, face adversaries, and undergo personal growth. Examples include “Spider-Man,” “Wonder Woman,” and “Black Panther.”

Historical and Period Dramas

Even in stories set in historical or period settings, the Hero’s Journey can be applied. Films like “Braveheart” and “Gladiator” showcase protagonists facing significant challenges and transformation.

Character-Driven Dramas

While traditionally associated with more fantastical genres, the Hero’s Journey can also be adapted for character-driven dramas. Movies like “Forrest Gump” and “The Pursuit of Happyness” demonstrate this versatility.

Let’s take a look at one such example using the poignant, “non-heroic” drama written by Greta Gerwig ie. Ladybird.

Ladybird – Hero’s Journey

1. The Ordinary World : Christine “Lady Bird” McPherson navigates her senior year in high school in Sacramento, California. Dissatisfied with her surroundings and yearning for something more, she grapples with the challenges of adolescence.

2. Call to Adventure : Lady Bird desires to escape Sacramento and attend college on the East Coast, envisioning it as the key to a more fulfilling life beyond her current circumstances.

3. Refusal of the Cal l: Lady Bird’s family faces financial struggles, and her dream of attending an expensive East Coast college seems unattainable. She initially grapples with the reality of her family’s limitations.

4. Meeting the Mentor : Sister Sarah Joan, Lady Bird’s school principal, becomes a mentor figure, encouraging her to pursue her dreams and offering guidance.

5. Crossing the Threshold : Lady Bird applies to colleges in New York, symbolizing her venture into a world beyond Sacramento and her family’s constraints.

6. Tests, Allies, Enemies : Lady Bird navigates friendships, romance, and conflicts with her family, forming alliances with friends like Julie and facing challenges that shape her character.

7. Approach to the Inmost Cave : Lady Bird’s relationships face challenges as she experiences heartbreak, and she confronts the reality of her family’s financial struggles.

8. Ordeal : Lady Bird’s relationship with her mother reaches a breaking point, leading to a confrontation that forces both to confront their feelings and expectations.

9. Reward : Lady Bird gains insight into her identity and aspirations, realizing the value of her family and the impact of her choices.

10. The Road Back : Lady Bird leaves Sacramento for college, symbolizing her journey back into the world with newfound wisdom and self-discovery.

11. Resurrection : Lady Bird’s return home prompts reconciliation and understanding with her family, particularly her mother, as they navigate the complexities of love and acceptance.

12. Return with the Elixir : Lady Bird’s return home marks a resolution, bringing a sense of acceptance and understanding, not only for herself but also for her family.

In Lady Bird, the Hero’s Journey is elegantly woven into the fabric of a coming-of-age story. It captures her challenges, growth, and self-discovery inherent in the journey from adolescence to adulthood, offering a nuanced exploration of identity, family dynamics, and the pursuit of dreams.

Exceptions: Not Every Plot Fits the Hero’s Journey

Whilst the Hero’s Journey is a flexible template and can be adapted to various genres and themes, it might not be the best fit for certain stories; especially the ones that intentionally subvert traditional narrative structures, focus solely on ensemble casts without a clear central protagonist, or explore experimental storytelling methods. Here are a few examples:

Experimental Films

Experimental films often prioritize unconventional storytelling methods, abstract concepts, and non-linear narratives. In such cases, the traditional stages of the Hero’s Journey may not be evident, as these films may prioritize artistic expression over a structured plot.

Example: Koyaanisqatsi (1982) Directed by Godfrey Reggio, “Koyaanisqatsi” is an experimental documentary film that uses time-lapse photography and innovative editing techniques to depict the relationship between humans, nature, and technology. The film doesn’t follow a traditional narrative structure or a hero’s journey but rather offers a visual and auditory exploration of its themes.

Documentaries

Some documentaries aim to capture real-life events, explore social issues, or provide informative content. The Hero’s Journey, with its focus on fictional characters and their transformative arcs, may not align with the goals of documentary filmmaking.

Example: Grizzly Man (2005) Directed by Werner Herzog, this documentary explores the life and death of Timothy Treadwell, who lived among grizzly bears in Alaska. The film is a character study and examination of nature, presenting real-life events without following a fictional hero’s journey.

Slice-of-Life Dramas

Movies that focus on depicting everyday life without a central conflict or clear protagonist’s journey might not adhere strictly to the Hero’s Journey structure. The emphasis is often on realism and capturing ordinary moments rather than a hero’s transformative adventure.

Example : Boyhood (2014) Directed by Richard Linklater, “Boyhood” is a coming-of-age film that spans over 12 years, following the life of a boy named Mason. The film captures ordinary moments in Mason’s life without a traditional central conflict, showcasing the challenges and joys of growing up.

Art House Cinema

Art house films often prioritize artistic expression, symbolism, and unique narrative structures. These films may not follow a traditional hero’s arc, as the focus might be on creating an emotional or intellectual experience rather than a clear, linear narrative.

Example: Mulholland Drive (2001) Directed by David Lynch, this enigmatic film is known for its surreal and dreamlike narrative. Lynch weaves a complex story with multiple layers, challenging conventional storytelling structures and incorporating elements of psychological horror and mystery.

Episodic or Anthology Films

Films with episodic or anthology formats, where multiple stories or vignettes are presented, might not follow a single hero’s journey across the entire film. Each segment may have its own thematic or narrative structure.

Example: Pulp Fiction (1994) Directed by Quentin Tarantino, “Pulp Fiction” is famously known for its non-linear narrative and multiple interconnected storylines. Each segment features different characters and situations, creating an anthology structure rather than following a single hero’s journey.

Certain Comedy Films

While many comedies incorporate elements of the Hero’s Journey, certain slapstick or purely situational comedies may prioritize humor over a structured hero’s arc. The primary goal is to generate laughs rather than guide the protagonist through a transformative journey.

Example: Monty Python and the Holy Grail (1975) Directed by Terry Gilliam and Terry Jones, this comedy classic is a parody of the Arthurian legend. The film is known for its absurd humor, satirical elements, and episodic structure, deviating from a traditional hero’s journey while delivering comedic brilliance.

Non-Narrative or Abstract Films

Films that lean heavily on visual aesthetics, abstract concepts, or non-narrative structures may not adhere to the Hero’s Journey. The focus is on evoking emotions or exploring themes through visuals rather than following a traditional story arc.

Example: Samsara (2011) Directed by Ron Fricke, this non-narrative documentary is a visual and musical journey through various cultures and landscapes. The film emphasizes stunning imagery and thematic exploration without a conventional plot or character-driven narrative.

These examples showcase the diversity of writing styles and genres that deviate from the traditional hero’s journey. There’s no one-size-fits-all. It’s important to know the technique that suits your style, be it Hero’s Journey or alternative frameworks like Save The Cat , Dan Harmon’s Story Circle , or any other. If none of those particularly suit you and you would still like to outline, you can create your custom template . Scrite allows you to use existing templates or create or own. You can download the app to get started for free.

  • Tags 12 steps heros journey , chris vogler , heros journey , joseph campbell , ladybird , ladybird story structure , storytelling structure , writers journey

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Hero's Journey

A Complete Guide to The Hero’s Journey (or The Monomyth)

Learn how to use the 12 steps of the Hero’s Journey to structure plot, develop characters, and write riveting stories that will keep readers engaged!

hero's journey examples in anime

Before I start this post I would like to acknowledged the tragedy that occurred in my country this past month. George Floyd, an innocent man, was murdered by a police officer while three other officers witnessed that murder and remained silent.

To remain silent, in the face of injustice, violen ce, and murder is to be complicit . I acknowledge that as a white man I have benefited from a centuries old system of privilege and abuse against black people, women, American Indians, immigrants, and many, many more.

This systemic abuse is what lead to the murder of George Floyd, Breonna Taylor, Ahmaud Arbery, Sandra Bland, Eric Garner, Treyvon Martin, Philando Castile, Freddie Gray, Walter Scott, Tamir Rice and many more. Too many.

Whether I like it or not I’ve been complicit in this injustice. We can’t afford to be silent anymore. If you’re disturbed by the violence we’ve wit nessed over, and over again please vote this November, hold your local governments accountable, peacefully protest, and listen. Hopefully, together we can bring positive change. And, together, we can heal .

In this post, we’ll go over the stages of Joseph Campbell’s Hero’s Journey, also known as the Monomyth. We’ll talk about how to use it to structure your story. You’ll also find some guided questions for each section of the Hero’s Journey. These questions are designed to help guide your thinking during the writing process. Finally, we’ll go through an example of the Hero’s Journey from 1997’s Men In Black.  

Down at the bottom, we’ll go over reasons you shouldn’t rely on the Monomyth. And we’ll talk about a few alternatives for you to consider if the Hero’s Journey isn’t right for your story.  

But, before we do all that let’s answer the obvious question- 

What is the Hero’s Journey?

What is the Hero's Journey?

The Hero’s Journey was first described by Joseph Campbell. Campbell was an American professor of literature at Sarah Lawrence College. He wrote about the Hero’s Journey in his book The Hero with a Thousand Faces . More than a guide, this book was a study on the fundamental structure of myths throughout history. 

Through his study, Campbell identified seventeen stages that make up what he called the Monomyth or Hero’s Journey. We’ll go over these stages in the next section. Here’s how Campbell describes the Monomyth in his book:

“A hero ventures forth from the world of common day into a region of supernatural wonder: fabulous forces are there encountered and a decisive victory is won: the hero comes back from this mysterious adventure with the power to bestow boons on his fellow man.” 

Something important to note is that the Monomyth was not conceived as a tool for writers to develop a plot. Rather, Campbell identified it as a narrative pattern that was common in mythology. 

George Lucas used Campbell’s Monomyth to structure his original Star Wars film. Thanks to Star Wars ’ success, filmmakers have adopted the Hero’s Journey as a common plot structure in movies. 

We see it in films like The Matrix , Spider-man , The Lion King , and many more. But, keep in mind, this is not the only way to structure a story. We’ll talk about some alternatives at the end of this post. 

With that out of the way, let’s go over the twelve stages of the Hero’s Journey, or Monomyth. We’ll use the original Men In Black film as an example (because why not?). And, we’ll look at some questions to help guide your thinking, as a writer, at each stage. 

Quick note – The original Hero’s Journey is seventeen stages. But, Christopher Vogler, an executive working for Disney, condensed Campbell’s work. Vogler’s version has twelve stages, and it’s the version we’re talking about today. Vogler wrote a guide to use the Monomyth and I’ll link to it at the bottom.)

The 12 Stages of The Hero’s Journey 

The ordinary world .

Hero's Journey The Ordinary World

This is where the hero’s story begins. We meet our hero in a down-to-earth, or humble setting. We establish the hero as an ordinary citizen in this world, not necessarily “special” in any way. 

Think exposition . 

We get to know our hero at this stage of the story. We learn about the hero’s life, struggles, inner or outer demons. This an opportunity for readers to identify with the hero. A good idea since the story will be told from the hero’s perspective. 

Read more about perspective and POV here.

In Men In Black, we meet our hero, James, who will become Agent J, chasing someone down the streets of a large city. The story reveals some important details through the action of the plo t. Let’s go over these details and how they’re shown through action. 

Agent J’s job: He’s a cop. We know this because he’s chasing a criminal. He waves a badge and yells, “NYPD! Stop!” 

The setting: The line “NYPD!” tells us that J is a New York City cop. The chase sequence also culminates on the roof of the Guggenheim Museum. Another clue to the setting. 

J’s Personality: J is a dedicated cop. We know this because of his relentless pursuit of the suspect he’s chasing. J is also brave. He jumps off a bridge onto a moving bus. He also chases a man after witnessing him climb vertically, several stories, up a wall. This is an inhuman feat that would have most people noping out of there. J continues his pursuit, though. 

Guided Questions

  • What is your story’s ordinary world setting? 
  • How is this ordinary world different from the special world that your hero will enter later in the story? 
  • What action in this story will reveal the setting? 
  • Describe your hero and their personality. 
  • What action in the story will reveal details about your hero? 

The Call of Adventure

Monomyth The Call of Adventure

The Call of Adventure is an event in the story that forces the hero to take action. The hero will move out of their comfort zone, aka the ordinary world. Does this sound familiar? It should, because, in practice, The Call of Adventure is an Inciting Event. 

Read more about Inciting Events here. 

The Call of Adventure can take many forms. It can mean a literal call like one character asking another to go with them on a journey or to help solve a problem. It can also be an event in the story that forces the character to act. 

The Call of Adventure can include things like the arrival of a new character, a violent act of nature, or a traumatizing event. The Call can also be a series of events like what we see in our example from Men In Black.  

The first Call of Adventure comes from the alien that Agent J chases to the roof of the Guggenheim. Before leaping from the roof, the alien says to J, “Your world’s going to end.” This pique’s the hero’s interest and hints at future conflict. 

The second Call of Adventure comes after Agent K shows up to question J about the alien. K wipes J’s memory after the interaction, but he gives J a card with an address and a time. At this point, J has no idea what’s happened. All he knows is that K has asked him to show up at a specific place the next morning. 

The final and most important Call comes after K has revealed the truth to J while the two sit on a park bench together. Agent K tells J that aliens exist. K reveals that there is a secret organization that controls alien activity on Earth. And the Call- Agent K wants J to come to work for this organization.  

  • What event (or events) happen to incite your character to act? 
  • How are these events disruptive to your character’s life? 
  • What aspects of your story’s special world will be revealed and how? (think action) 
  • What other characters will you introduce as part of this special world? 

Refusal of the Call

Hero' Journey Refusal of the Call

This is an important stage in the Monomyth. It communicates with the audience the risks that come with Call to Adventure. Every Hero’s Journey should include risks to the main characters and a conflict. This is the stage where your hero contemplates those risks.  They will be tempted to remain in the safety of the ordinary world. 

In Men in Black, the Refusal of the Call is subtle. It consists of a single scene. Agent K offers J membership to the Men In Black. With that comes a life of secret knowledge and adventure. But, J will sever all ties to his former life. No one anywhere will ever know that J existed. Agent K tells J that he has until sunrise to make his decision.

J does not immediately say, “I’m in,” or “When’s our first mission.” Instead, he sits on the park bench all night contemplating his decision. In this scene, the audience understands that this is not an easy choice for him. Again, this is an excellent use of action to demonstrate a plot point. 

It’s also important to note that J only asks K one question before he makes his decision, “is it worth it?” K responds that it is, but only, “if you’re strong enough.” This line of dialogue becomes one of two dramatic questions in the movie. Is J strong enough to be a man in black? 

  • What will your character have to sacrifice to answer the call of adventure? 
  • What fears does your character have about leaving the ordinary world? 
  • What risks or dangers await them in the special world? 

Meeting the Mentor 

Monomyth Meeting the Mentor

At this point in the story, the hero is seeking wisdom after initially refusing the call of adventure. The mentor fulfills this need for your hero. 

The mentor is usually a character who has been to the special world and knows how to navigate it. Mentor’s provides your hero with tools and resources to aid them in their journey. It’s important to note that the mentor doesn’t always have to be a character. The mentor could be a guide, map, or sacred texts. 

If you’ve seen Men In Black then you can guess who acts as J’s mentor. Agent K, who recruited J, steps into the mentor role once J accepts the call to adventure. 

Agent K gives J a tour of the MIB headquarters. He introduces him to key characters and explains to him how the special world of the MIB works. Agent K also gives J his signature weapon, the Noisy Cricket. 

  • Who is your hero’s mentor? 
  • How will your character find and encounter with their mentor? 
  • What tools and resources will your mentor provide? 
  • Why/how does your mentor know the special world? 

Crossing the Threshold 

The Hero's Journey Crossing the Threshold

This is the point where your hero finally crosses over from the ordinary world into the special one. At this point, there is no turning back for your hero. 

Your hero may not cross into the special world on their own. Or, they may need a dramatic event that forces them to act.

At this point, you’ll want to establish the dramatic question of your story. This is the question will your reader wants to answer by the end of your story. A dramatic question is what will keep your audience reading. 

Once J decides to commit to the MIB Agent K starts the process of deleting J’s identity. The filmmakers do a great job communicating the drastic nature of J’s decision. This is done through, again, action and an effective voice-over. J’s social security number is deleted, and his fingerprints are burned off. He dons a nondescript black suit, sunglasses, and a sick-ass Hamilton watch . 

This scene is immediately followed by a threatening message sent by aliens called the Arquillians. They tell the MIB they will destroy the Earth unless J and K can deliver a galaxy. The only problem is no one knows what the galaxy is. So, we get our story question. Can J and K find and deliver the MacGuffin before the Earth is destroyed? 

Read more about MacGuffins here.

  • What event will push your hero into the special world? 
  • Once they enter the special world, what keeps them from turning back?
  • What is the dramatic question you will introduce?
  • How will your hero’s life change once they’ve entered the special world?

Tests, Allies, Enemies

Monomyth Tests, Allies, Enemies

This is stage is exactly what it sounds like. Once they’ve entered the special world, your hero will be tested. They will learn the rules of this new world. Your hero’s mentor may have to further teach your hero. 

The hero will also begin collecting allies. Characters whose goals align with those of your hero’s. People who will help your hero achieve their goal. These characters may even join your hero on their quest. 

And this is also the point where your hero’s enemy will reveal themselves. Now, you’ve may have hinted at, or even introduced the villain in the earlier stages. But, this is where the audience discovers how much of a threat this villain is to your hero. 

Read more about creating villains here. 

J and K arrive at the city morgue to investigate the body of a slain member of Arquillian royalty. While there, J encounters the villain of the film. He is lured into a standoff with Edgar. Edgar isn’t Edgar. He’s a 10 foot tall, alien cockroach wearing an “Edgar suit.” 

J doesn’t know that yet, though. 

Edgar has also taken a hostage. He threatens the life of Dr. Laurel Weaver who has discovered the truth about aliens living on Earth. Dr. Weaver becomes an ally of J’s as he continues his search for the Arquillian’s galaxy. 

J is faced with a new test as well. Just before he dies, the Arquillian alien tells J that the galaxy is on Orion’s Belt. J must discover the meaning behind this cryptic message if he hopes to save Earth. 

  • Who is the villain of your story, and what is their goal?
  • Who are your hero’s allies?
  • How will your hero meet them? And, How do everyone’s goals align? 
  • How will your hero be tested? Through battle? A puzzle? An emotional trauma? 

Approach to the Inmost Cave

Hero's Journey Approach the Inmost Cave

The inmost cave is the path towards the central conflict of your story. In this section, your hero is preparing for battle. They may be regrouping with allies, going over important information, or taking a needed rest. This is also a part of the story where you may want to inject some humor. 

The approach is also a moment for your audience to regroup. This is an important aspect of pacing. A fast-paced story can be very exciting for the audience, but at some point, the writer needs to tap the breaks. 

This approach section gives your audience time to process the plot and consider the stakes of your conflict. This is also a good time to introduce a ticking clock, and it’s perfect for character development. 

In Men, In Black the Approach the Inmost Cave involves an interview with a character called Frank the Pug. Frank is a Pug breed of dog. He’s an alien in disguise. 

Frank knows important details about the conflict between the Arquillians and Edgar. This is one of the funnier scenes in an overall funny film. 

Read more about alliteration here… jk. 

Frank also gives J a vital clue to determine the location of the Arquillian’s galaxy. They also discover that the galaxy is an energy source and not an actual galaxy. 

Finally, we have the arrival of the Arquillian battleship come to destroy Earth. They give the MIB a warning. If the galaxy is not returned in one hour the will fire on the planet. So, we have a literal ticking clock. 

  • Where and how will your hero slow down and regroup? 
  • What information or resources will they need to go into the final battle? 
  • How can you introduce some humor or character development into this section? 
  • What kind of “ticking clock” will you introduce to increase the stakes of your final act? 

The Ordeal 

Monomyth The Ordeal

The Ordeal is about one thing, and that’s death. Your hero must go through a life-altering challenge. This will be a conflict where the hero faces their greatest fears. 

It’s essential that your audience feels as if the hero is really in danger. Make the audience question whether the hero will make it out alive. But, your story’s stakes may not be life or death, such as in a comedy or romance. 

In that case the death your character experiences will be symbolic. And, your audience will believe that there’s a chance the hero won’t achieve their goal. 

Through the ordeal, your hero will experience death whether that be real or symbolic. With this death, the hero will be reborn with greater powers or insight. Overall, the ordeal should be the point in which your character hits rock bottom. 

The Ordeal in Men In Black comes the moment when J and K confront Edgar at the site of the World’s Fair. In the confrontation with Edgar, K is eaten alive by Edgar. At this moment J is left alone to confront death. The audience is left to wonder if J can defeat Edgar on his own. 

Guided Questions 

  • What death will your hero confront? 
  • What does “rock bottom” mean for your character? 
  • How will your hero be changed on the other side of this death event? 

Reward or Seizing the Sword

Hero's Journey Seizing the Sword

At this point in the story, your hero will earn some tangible treasure for all their trouble. This can be a physical treasure. In the context of the monomyth, this is often referred to as the elixir or sword. 

However, the reward can be inwardly focused. Your hero might discover hidden knowledge or insight that helps them vanquish their foe. Or, your hero can find their confidence or some self-actualization. This reward, whatever it is, is the thing that they will take with them. It is what they earn from all their hard-fought struggles. 

Once K is eaten J seems to be on his own with a massive alien cockroach. This is a pretty bad spot for the rookie agent. What’s worse is the Arquillian clock is still ticking. Edgar, the cockroach, is about to escape Earth, with the galaxy, sealing the planet’s fate. 

All seems lost until J claims his reward. In this case, that reward comes in the form of an insight J has about Edgar. Being a giant cockroach, J realizes that Edgar may have a weakness for his Earth-bound counterparts. So, J kicks out a dumpster and starts to smash all the scurrying bugs under his foot. 

J guesses correctly, and Edgar is momentarily distracted by J’s actions. Edgar climbs down from his ship to confront J. Agent K, who is still alive in Edgar’s stomach, can activate a gun, and blow Edgar in two.  J’s reward is the knowledge that he is no longer a rookie, and he is strong enough for this job. J also captures a physical treasure. After Edgar has exploded, J finds the galaxy which Edgar had swallowed earlier in the film. In this scene, both dramatic questions are answered. The MIB can save the world. And, J is strong enough for the MIB.  

  • What reward will your hero win?
  • A physical treasure, hidden knowledge, inner wisdom, or all of the above? 

The Road Back 

At this point, your hero has had some success in their quest and is close to returning to the ordinary world. Your hero has experienced a change from their time in the special world. This change might make your hero’s return difficult. Similar to when your hero crossed the threshold, your hero may need an event that forces them to return. 

The road back must be a dramatic turning point that heightens stakes and changes the direction of your story. This event will also re-establish the dramatic question of your story. This act may present a final challenge for your hero before they can return home. 

In Men In Black, the road backstage gets a little tricky. The film establishes that when J crosses the threshold he is not able to go back to the ordinary world. His entire identity is erased. Having J go back to his life as a detective would also undo his character growth and leave the audience feeling cheated. Luckily, the filmmakers work around this by having K return to the ordinary world rather than J. 

After Edgar is defeated, K tells J that he is retiring from the MIB and that J will step in as K’s replacement. The movie establishes early that agents can retire, but only after having their memory wiped. So, K asks J to wipe his memory so that he can return to a normal life. Once again, J has to grapple with the question of whether he is strong enough for this job. Can he bring himself to wipe K’s memory and lose his mentor forever? Can he fill K’s shoes as an MIB agent? 

  • How will your hero have to recommit to their journey? 
  • What event will push your hero through their final test? 
  • What final test will your hero face before they return to the ordinary world? 

Resurrection 

resurrection

This is the final act of your story. The hero will have one last glorious encounter with the forces that are set against them. This is the culminating event for your hero. Everything that has happened to your hero has prepared them for this moment. 

This can also be thought of as a rebirth for your hero. A moment when they shed all the things that have held them back throughout the story. The resurrection is when your hero applies all the things they’ve learned through their journey. 

The final moment can be a physical battle, or again, it can be metaphorical. This is also a moment when allies return to lend a last-minute hand. But, as with any ending of a story, you need to make sure your hero is the one who saves the day. 

So, here’s where things start to get a little clumsy. There are a couple of moments that could be a resurrection for our hero J. It could be the moment he faces off with Edgar. This is right before Edgar is killed. But, it’s K that pulls the trigger and kills Edgar. Based on our explanation J needs to be the one who saves the day. Maybe by stalling for time J is the one responsible for saving the day? It’s hard to say what the filmmakers’ intention was here. 

The second moment that could represent a resurrection for J might be when he wipes K’s memory. It is the final dramatic hurdle that J faces before he can become a true Man in Black. But, this moment doesn’t resolve the conflict of the film. 

Notice that the Hero’s Journey framework isn’t always followed to the letter by all storytellers. We’ll get back to this point at the end of the article. 

  • What final challenge will your hero face? 
  • How will your hero use the skills they’ve used to overcome their last challenge?
  • How will your hero’s allies help save the day?  

Return with the Elixir

Return with the Elixir

The ending of your story. Your hero returns to the ordinary world, but this time they carry with them the rewards earned during their journey. They may share these rewards with others who inhabit the ordinary world. But most important, is that you show that your hero has changed for the better. 

The elixir represents whatever your hero gained on their journey. Remember, the elixir can be an actual physical reward like a treasure. But, the elixir can also be a metaphorical prize like knowledge or a feeling of fulfillment.  This is a moment where your hero will return some sort of balance to the ordinary world. 

Be sure to show that the journey has had a permanent effect on your hero. 

In the final scene of the movie, we see that J has taken on a mentor role for Dr. Weaver, an MIB recruit now. He has physically changed- his clothes are more representative of his personality. This physical transformation is meant to show that J has fully embraced his new life and journey. No longer a rookie, J has stepped into his mentor, K’s, role. 

  • How will you show that your character has changed from their journey? 
  • What reward will they bring back to the ordinary world? 
  • In what way will they change the ordinary world when they return? 

Hero's Journey: Guided Questions

Should I Use the Hero’s Journey for My Story? 

This is a question you should ask yourself before embarking on your journey. The Monomyth works well as a framework. This is pretty obvious when you realize how many films have used it as a plotting device. 

But there’s a downside to the popularity of the Monomyth. And that’s that audiences are very familiar with the beats of this kind of story. Sure, they may not be able to describe each of the twelve sections in detail. But, audiences know, intuitively, what is going to happen in these stories. At the very least, audiences, or readers, know how these stories are going to end. 

This isn’t necessarily a bad thing. If your story is exciting, well-paced, and the stakes are high, people aren’t going to mind some predictability. But, if you want to shock your readers- 

(And if you’re interested in how to shock readers with a plot twist, click here. )

this might not be the best story structure. And, despite how popular it is, the hero’s journey ain’t the only game in town when it comes to story structure. And, you can always take artistic liberty with the Hero’s Journey. The fact that audiences are expecting certain beats means you have an opportunity to subvert expectations. 

You can skip parts of the hero’s journey if they don’t fit your plot. With my example, Men In Black it was difficult to fit the story neatly into the hero’s journey framework. This is because aspects of the movie, like the fact that it’s a buddy comedy, don’t always jive with a hero’s journey. Agent K has an important character arch, and so he ends up killing the villain rather than J. But, K’s arch isn’t at all a hero’s journey. 

The point is, don’t feel locked in by any single structure. Allow yourself some freedom to tell your story. If there’s no purpose to a resurrection stage in your story then skip it! No one is going to deduct your points. 

With that said, here are a few resources on the Hero’s Journey, and some alternate plot structures you’ll want to check out! 

This post contains affiliate links to products. We may receive a commission for purchases made through these links

Further Reading on Plot Structure and the Hero’s Journey

The Hero With 1000 Faces by Joseph Campbell

If you’d like to learn more about the Hero’s Journey, or Monomyth, why not go straight to the source? The Hero With 1000 Faces is a collection of work written by Joseph Campbell. His version of the hero’s journey has 17 stages. This is less of a writing manual and more of an exploration of the evolution of myth and storytelling through the ages. 

The Seven Basic Plots by Christopher Booker

The Seven Basic Plots , by Christopher Booker, is another academic study of storytelling by Christopher Booker. Booker identifies seven basic plots that all stories fit into. They are: 

  • Overcoming the Monster
  • Rags to Riches
  • Voyage and Return

How to Write a Novel Using the Snowflake Method

The Snowflake Method is a teaching tool designed by Randy Ingermanson that will take you through a step-by-step process of writing a novel. The Snowflake Method boils down the novel-writing process six-step process. You will start with a single sentence and with each step you build on that sentence until you have a full-fledged novel! If you’re love processes then pick up a copy of this book today.  

The Writers Journey: Mythic Structure for Writers

In The Writer’s Journey: Mythic Structure for Writers, Hollywood consultant, Christopher Vogler teaches writers how to use the Hero’s Journey to write riveting stories.

Resources: 

Wikipedia- Joseph Campbell

Wikipedia- Hero With 1000 Faces

hero's journey examples in anime

Published by John

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6 comments on “A Complete Guide to The Hero’s Journey (or The Monomyth)”

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I don’t understand the use of all those pictures/graphics you threw in as I was reading. They were extremely distracting and seriously detracted from whatever message you were trying to convey.

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Arts & Entertainment

Anime: A Hero’s Journey

Anime: A Hero’s Journey

Enrique Galeana , Arts & Entertainment Editor February 13, 2020

The My Hero Academia story revolves around the character of Izuku Midoriya who is aiming to become the number one hero and the symbol of peace. His journey is a long and hard one as he learns what it means to overcome both his shackles of admiring All Might, the number one hero and the symbol of peace too much, and his classmates, as he reaches for the top spot. “The story is a fun one because you are told that Midoriya reaches the number one spot and you then get interested to see how this nerdy quirky kid turns into someone everyone admires and respects,” Maximuz Cadena, a junior, said. 

The former symbol of peace had both the skills and the personality. His quirk was uncomparable and his charisma made him even more likable. Everyone who wanted to become a hero looked up to him and his smile always calmed the room. Although many try to replicate All Might’s success, they come up short whether it be in terms of technique, lack of power, or lack of fandom. There are a variety of factors that make a person stand out and one of them is their skills or capabilities. 

It is no secret that to earn someone’s trust, a person must show others what they’re capable of time and time again. Two of the stand out characters are Shoto Todoroki and Katsuki Bakugou. They both have amazing control over their quirks, but their personalities require lots of work. Bakugou gets furious almost instantaneously for the most minuscule of reasons while Todoroki rarely shows any emotion let alone any sign of happiness. With personalities like that they may not be the most calming people to be around, which puts them at a disadvantage in terms of mannerisms.

“An ideal hero is someone who’s done enough to always keep everyone safe and calm even when the odds aren’t in their favor,” Cesar Gomez, a junior, said. The number two hero, Endeavor, was considered to be miles of All Might in terms of hero ranking because of his cold personality. He was a hero which placed ease in the hearts of civilians, but the trust he gave dwindled in comparison to the trust civilians had in All Might. Midoriya does not possess the same flaw. He tries to replicate everything the symbol of peace stands for including his personality and never wavering smile. He does everything possible for people to see him as the next All Might. 

My Hero Academia holds examples of character development along with the strong wills of heroes trying to stay true to their beliefs. Keeping your morals when your back is against the wall is a prime example of not only being a hero but a good person. The concept of heroes is a simple one to understand, but not as simple to imitate. A person can take a lot of inspiration from the actions on others especially when the actions are for the benefit of others.

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The hero's journey: a story structure as old as time, the hero's journey offers a powerful framework for creating quest-based stories emphasizing self-transformation..

Nicholas Cage as Benjamin Gates in Disney's National Treasure, next to a portrait of mythologist, Joseph Campbell.

Table of Contents

hero's journey examples in anime

Holding out for a hero to take your story to the next level? 

The Hero’s Journey might be just what you’ve been looking for. Created by Joseph Campbell, this narrative framework packs mythic storytelling into a series of steps across three acts, each representing a crucial phase in a character's transformative journey.

Challenge . Growth . Triumph .

Whether you're penning a novel, screenplay, or video game, The Hero’s Journey is a tried-and-tested blueprint for crafting epic stories that transcend time and culture. Let’s explore the steps together and kickstart your next masterpiece.

What is the Hero’s Journey?

The Hero’s Journey is a famous template for storytelling, mapping a hero's adventurous quest through trials and tribulations to ultimate transformation. 

hero's journey examples in anime

What are the Origins of the Hero’s Journey?

The Hero’s Journey was invented by Campbell in his seminal 1949 work, The Hero with a Thousand Faces , where he introduces the concept of the "monomyth."

A comparative mythologist by trade, Campbell studied myths from cultures around the world and identified a common pattern in their narratives. He proposed that all mythic narratives are variations of a single, universal story, structured around a hero's adventure, trials, and eventual triumph.

His work unveiled the archetypal hero’s path as a mirror to humanity’s commonly shared experiences and aspirations. It was subsequently named one of the All-Time 100 Nonfiction Books by TIME in 2011.

How are the Hero’s and Heroine’s Journeys Different? 

While both the Hero's and Heroine's Journeys share the theme of transformation, they diverge in their focus and execution.

The Hero’s Journey, as outlined by Campbell, emphasizes external challenges and a quest for physical or metaphorical treasures. In contrast, Murdock's Heroine’s Journey, explores internal landscapes, focusing on personal reconciliation, emotional growth, and the path to self-actualization.

In short, heroes seek to conquer the world, while heroines seek to transform their own lives; but…

Twelve Steps of the Hero’s Journey

So influential was Campbell’s monomyth theory that it's been used as the basis for some of the largest franchises of our generation: The Lord of the Rings , Harry Potter ...and George Lucas even cited it as a direct influence on Star Wars .

There are, in fact, several variations of the Hero's Journey, which we discuss further below. But for this breakdown, we'll use the twelve-step version outlined by Christopher Vogler in his book, The Writer's Journey (seemingly now out of print, unfortunately).

hero's journey examples in anime

You probably already know the above stories pretty well so we’ll unpack the twelve steps of the Hero's Journey using Ben Gates’ journey in National Treasure as a case study—because what is more heroic than saving the Declaration of Independence from a bunch of goons?

Ye be warned: Spoilers ahead!

Act One: Departure

Step 1. the ordinary world.

The journey begins with the status quo—business as usual. We meet the hero and are introduced to the Known World they live in. In other words, this is your exposition, the starting stuff that establishes the story to come.

hero's journey examples in anime

National Treasure begins in media res (preceded only by a short prologue), where we are given key information that introduces us to Ben Gates' world, who he is (a historian from a notorious family), what he does (treasure hunts), and why he's doing it (restoring his family's name).

With the help of his main ally, Riley, and a crew of other treasure hunters backed by a wealthy patron, he finds an 18th-century American ship in the Canadian Arctic, the Charlotte . Here, they find a ship-shaped pipe that presents a new riddle and later doubles as a key—for now, it's just another clue in the search for the lost treasure of the Templars, one that leads them to the Declaration of Independence.

Step 2. The Call to Adventure

The inciting incident takes place and the hero is called to act upon it. While they're still firmly in the Known World, the story kicks off and leaves the hero feeling out of balance. In other words, they are placed at a crossroads.

Ian (the wealthy patron of the Charlotte operation) steals the pipe from Ben and Riley and leaves them stranded. This is a key moment: Ian becomes the villain, Ben has now sufficiently lost his funding for this expedition, and if he decides to pursue the chase, he'll be up against extreme odds.

Step 3. Refusal of the Call

The hero hesitates and instead refuses their call to action. Following the call would mean making a conscious decision to break away from the status quo. Ahead lies danger, risk, and the unknown; but here and now, the hero is still in the safety and comfort of what they know.

Ben debates continuing the hunt for the Templar treasure. Before taking any action, he decides to try and warn the authorities: the FBI, Homeland Security, and the staff of the National Archives, where the Declaration of Independence is housed and monitored. Nobody will listen to him, and his family's notoriety doesn't help matters.

Step 4. Meeting the Mentor

The protagonist receives knowledge or motivation from a powerful or influential figure. This is a tactical move on the hero's part—remember that it was only the previous step in which they debated whether or not to jump headfirst into the unknown. By Meeting the Mentor, they can gain new information or insight, and better equip themselves for the journey they might to embark on.

hero's journey examples in anime

Abigail, an archivist at the National Archives, brushes Ben and Riley off as being crazy, but Ben uses the interaction to his advantage in other ways—to seek out information about how the Declaration of Independence is stored and cared for, as well as what (and more importantly, who) else he might be up against in his own attempt to steal it.

In a key scene, we see him contemplate the entire operation while standing over the glass-encased Declaration of Independence. Finally, he firmly decides to pursue the treasure and stop Ian, uttering the famous line, "I'm gonna steal the Declaration of Independence."

Act Two: Initiation

Step 5. crossing the threshold.

The hero leaves the Known World to face the Unknown World. They are fully committed to the journey, with no way to turn back now. There may be a confrontation of some sort, and the stakes will be raised.

hero's journey examples in anime

Ben and Riley infiltrate the National Archives during a gala and successfully steal the Declaration of Independence. But wait—it's not so easy. While stealing the Declaration of Independence, Abigail suspects something is up and Ben faces off against Ian.

Then, when trying to escape the building, Ben exits through the gift shop, where an attendant spots the document peeking out of his jacket. He is forced to pay for it, feigning that it's a replica—and because he doesn't have enough cash, he has to use his credit card, so there goes keeping his identity anonymous.

The game is afoot.

Step 6. Tests, Allies, Enemies

The hero explores the Unknown World. Now that they have firmly crossed the threshold from the Known World, the hero will face new challenges and possibly meet new enemies. They'll have to call upon their allies, new and old, in order to keep moving forward.

Abigail reluctantly joins the team under the agreement that she'll help handle the Declaration of Independence, given her background in document archiving and restoration. Ben and co. seek the aid of Ben's father, Patrick Gates, whom Ben has a strained relationship with thanks to years of failed treasure hunting that has created a rift between grandfather, father, and son. Finally, they travel around Philadelphia deciphering clues while avoiding both Ian and the FBI.

Step 7. Approach the Innermost Cave

The hero nears the goal of their quest, the reason they crossed the threshold in the first place. Here, they could be making plans, having new revelations, or gaining new skills. To put it in other familiar terms, this step would mark the moment just before the story's climax.

Ben uncovers a pivotal clue—or rather, he finds an essential item—a pair of bifocals with interchangeable lenses made by Benjamin Franklin. It is revealed that by switching through the various lenses, different messages will be revealed on the back of the Declaration of Independence. He's forced to split from Abigail and Riley, but Ben has never been closer to the treasure.

Step 8. The Ordeal

The hero faces a dire situation that changes how they view the world. All threads of the story come together at this pinnacle, the central crisis from which the hero will emerge unscathed or otherwise. The stakes will be at their absolute highest here.

Vogler details that in this stage, the hero will experience a "death," though it need not be literal. In your story, this could signify the end of something and the beginning of another, which could itself be figurative or literal. For example, a certain relationship could come to an end, or it could mean someone "stuck in their ways" opens up to a new perspective.

In National Treasure , The FBI captures Ben and Ian makes off with the Declaration of Independence—all hope feels lost. To add to it, Ian reveals that he's kidnapped Ben's father and threatens to take further action if Ben doesn't help solve the final clues and lead Ian to the treasure.

Ben escapes the FBI with Ian's help, reunites with Abigail and Riley, and leads everyone to an underground structure built below Trinity Church in New York City. Here, they manage to split from Ian once more, sending him on a goose chase to Boston with a false clue, and proceed further into the underground structure.

Though they haven't found the treasure just yet, being this far into the hunt proves to Ben's father, Patrick, that it's real enough. The two men share an emotional moment that validates what their family has been trying to do for generations.

Step 9. Reward

This is it, the moment the hero has been waiting for. They've survived "death," weathered the crisis of The Ordeal, and earned the Reward for which they went on this journey.

hero's journey examples in anime

Now, free of Ian's clutches and with some light clue-solving, Ben, Abigail, Riley, and Patrick keep progressing through the underground structure and eventually find the Templar's treasure—it's real and more massive than they could have imagined. Everyone revels in their discovery while simultaneously looking for a way back out.

Act Three: Return

Step 10. the road back.

It's time for the journey to head towards its conclusion. The hero begins their return to the Known World and may face unexpected challenges. Whatever happens, the "why" remains paramount here (i.e. why the hero ultimately chose to embark on their journey).

This step marks a final turning point where they'll have to take action or make a decision to keep moving forward and be "reborn" back into the Known World.

Act Three of National Treasure is admittedly quite short. After finding the treasure, Ben and co. emerge from underground to face the FBI once more. Not much of a road to travel back here so much as a tunnel to scale in a crypt.

Step 11. Resurrection

The hero faces their ultimate challenge and emerges victorious, but forever changed. This step often requires a sacrifice of some sort, and having stepped into the role of The Hero™, they must answer to this.

hero's journey examples in anime

Ben is given an ultimatum— somebody has to go to jail (on account of the whole stealing-the-Declaration-of-Independence thing). But, Ben also found a treasure worth millions of dollars and that has great value to several nations around the world, so that counts for something.

Ultimately, Ben sells Ian out, makes a deal to exonerate his friends and family, and willingly hands the treasure over to the authorities. Remember: he wanted to find the treasure, but his "why" was to restore the Gates family name, so he won regardless.

Step 12. Return With the Elixir

Finally, the hero returns home as a new version of themself, the elixir is shared amongst the people, and the journey is completed full circle.

The elixir, like many other elements of the hero's journey, can be literal or figurative. It can be a tangible thing, such as an actual elixir meant for some specific purpose, or it could be represented by an abstract concept such as hope, wisdom, or love.

Vogler notes that if the Hero's Journey results in a tragedy, the elixir can instead have an effect external to the story—meaning that it could be something meant to affect the audience and/or increase their awareness of the world.

In the final scene of National Treasure , we see Ben and Abigail walking the grounds of a massive estate. Riley pulls up in a fancy sports car and comments on how they could have gotten more money. They all chat about attending a museum exhibit in Cairo (Egypt).

In one scene, we're given a lot of closure: Ben and co. received a hefty payout for finding the treasure, Ben and Abigail are a couple now, and the treasure was rightfully spread to those it benefitted most—in this case, countries who were able to reunite with significant pieces of their history. Everyone's happy, none of them went to jail despite the serious crimes committed, and they're all a whole lot wealthier. Oh, Hollywood.

Variations of the Hero's Journey

Plot structure is important, but you don't need to follow it exactly; and, in fact, your story probably won't. Your version of the Hero's Journey might require more or fewer steps, or you might simply go off the beaten path for a few steps—and that's okay!

hero's journey examples in anime

What follows are three additional versions of the Hero's Journey, which you may be more familiar with than Vogler's version presented above.

Dan Harmon's Story Circle (or, The Eight-Step Hero's Journey)

Screenwriter Dan Harmon has riffed on the Hero's Journey by creating a more compact version, the Story Circle —and it works especially well for shorter-format stories such as television episodes, which happens to be what Harmon writes.

The Story Circle comprises eight simple steps with a heavy emphasis on the hero's character arc:

  • The hero is in a zone of comfort...
  • But they want something.
  • They enter an unfamiliar situation...
  • And adapt to it by facing trials.
  • They get what they want...
  • But they pay a heavy price for it.
  • They return to their familiar situation...
  • Having changed.

You may have noticed, but there is a sort of rhythm here. The eight steps work well in four pairs, simplifying the core of the Hero's Journey even further:

  • The hero is in a zone of comfort, but they want something.
  • They enter an unfamiliar situation and have to adapt via new trials.
  • They get what they want, but they pay a price for it.
  • They return to their zone of comfort, forever changed.

If you're writing shorter fiction, such as a short story or novella, definitely check out the Story Circle. It's the Hero's Journey minus all the extraneous bells & whistles.

Ten-Step Hero's Journey

The ten-step Hero's Journey is similar to the twelve-step version we presented above. It includes most of the same steps except for Refusal of the Call and Meeting the Mentor, arguing that these steps aren't as essential to include; and, it moves Crossing the Threshold to the end of Act One and Reward to the end of Act Two.

  • The Ordinary World
  • The Call to Adventure
  • Crossing the Threshold
  • Tests, Allies, Enemies
  • Approach the Innermost Cave
  • The Road Back
  • Resurrection
  • Return with Elixir

We've previously written about the ten-step hero's journey in a series of essays separated by act: Act One (with a prologue), Act Two , and Act Three .

Twelve-Step Hero's Journey: Version Two

Again, the second version of the twelve-step hero's journey is very similar to the one above, save for a few changes, including in which story act certain steps appear.

This version skips The Ordinary World exposition and starts right at The Call to Adventure; then, the story ends with two new steps in place of Return With Elixir: The Return and The Freedom to Live.

  • The Refusal of the Call
  • Meeting the Mentor
  • Test, Allies, Enemies
  • Approaching the Innermost Cave
  • The Resurrection
  • The Return*
  • The Freedom to Live*

In the final act of this version, there is more of a focus on an internal transformation for the hero. They experience a metamorphosis on their journey back to the Known World, return home changed, and go on to live a new life, uninhibited.

Seventeen-Step Hero's Journey

Finally, the granddaddy of heroic journeys: the seventeen-step Hero's Journey. This version includes a slew of extra steps your hero might face out in the expanse.

  • Refusal of the Call
  • Supernatural Aid (aka Meeting the Mentor)
  • Belly of the Whale*: This added stage marks the hero's immediate descent into danger once they've crossed the threshold.
  • Road of Trials (...with Allies, Tests, and Enemies)
  • Meeting with the Goddess/God*: In this stage, the hero meets with a new advisor or powerful figure, who equips them with the knowledge or insight needed to keep progressing forward.
  • Woman as Temptress (or simply, Temptation)*: Here, the hero is tempted, against their better judgment, to question themselves and their reason for being on the journey. They may feel insecure about something specific or have an exposed weakness that momentarily holds them back.
  • Atonement with the Father (or, Catharthis)*: The hero faces their Temptation and moves beyond it, shedding free from all that holds them back.
  • Apotheosis (aka The Ordeal)
  • The Ultimate Boon (aka the Reward)
  • Refusal of the Return*: The hero wonders if they even want to go back to their old life now that they've been forever changed.
  • The Magic Flight*: Having decided to return to the Known World, the hero needs to actually find a way back.
  • Rescue From Without*: Allies may come to the hero's rescue, helping them escape this bold, new world and return home.
  • Crossing of the Return Threshold (aka The Return)
  • Master of Two Worlds*: Very closely resembling The Resurrection stage in other variations, this stage signifies that the hero is quite literally a master of two worlds—The Known World and the Unknown World—having conquered each.
  • Freedom to Live

Again, we skip the Ordinary World opening here. Additionally, Acts Two and Three look pretty different from what we've seen so far, although, the bones of the Hero's Journey structure remain.

The Eight Hero’s Journey Archetypes

The Hero is, understandably, the cornerstone of the Hero’s Journey, but they’re just one of eight key archetypes that make up this narrative framework.

hero's journey examples in anime

In The Writer's Journey , Vogler outlined seven of these archetypes, only excluding the Ally, which we've included below. Here’s a breakdown of all eight with examples: 

1. The Hero

As outlined, the Hero is the protagonist who embarks on a transformative quest or journey. The challenges they overcome represent universal human struggles and triumphs. 

Vogler assigned a "primary function" to each archetype—helpful for establishing their role in a story. The Hero's primary function is "to service and sacrifice."

Example: Neo from The Matrix , who evolves from a regular individual into the prophesied savior of humanity.

2. The Mentor

A wise guide offering knowledge, tools, and advice, Mentors help the Hero navigate the journey and discover their potential. Their primary function is "to guide."

Example: Mr. Miyagi from The Karate Kid imparts not only martial arts skills but invaluable life lessons to Daniel.

3. The Ally

Companions who support the Hero, Allies provide assistance, friendship, and moral support throughout the journey. They may also become a friends-to-lovers romantic partner. 

Not included in Vogler's list is the Ally, though we'd argue they are essential nonetheless. Let's say their primary function is "to aid and support."

Example: Samwise Gamgee from Lord of the Rings , a loyal friend and steadfast supporter of Frodo.

4. The Herald

The Herald acts as a catalyst to initiate the Hero's Journey, often presenting a challenge or calling the hero to adventure. Their primary function is "to warn or challenge."

Example: Effie Trinket from The Hunger Games , whose selection at the Reaping sets Katniss’s journey into motion.

5. The Trickster

A character who brings humor and unpredictability, challenges conventions, and offers alternative perspectives or solutions. Their primary function is "to disrupt."

Example: Loki from Norse mythology exemplifies the trickster, with his cunning and chaotic influence.

6. The Shapeshifter

Ambiguous figures whose allegiance and intentions are uncertain. They may be a friend one moment and a foe the next. Their primary function is "to question and deceive."

Example: Catwoman from the Batman universe often blurs the line between ally and adversary, slinking between both roles with glee.

7. The Guardian

Protectors of important thresholds, Guardians challenge or test the Hero, serving as obstacles to overcome or lessons to be learned. Their primary function is "to test."

Example: The Black Knight in Monty Python and the Holy Grail literally bellows “None shall pass!”—a quintessential ( but not very effective ) Guardian.

8. The Shadow

Represents the Hero's inner conflict or an antagonist, often embodying the darker aspects of the hero or their opposition. Their primary function is "to destroy."

Example: Zuko from Avatar: The Last Airbender; initially an adversary, his journey parallels the Hero’s path of transformation.

While your story does not have to use all of the archetypes, they can help you develop your characters and visualize how they interact with one another—especially the Hero.

For example, take your hero and place them in the center of a blank worksheet, then write down your other major characters in a circle around them and determine who best fits into which archetype. Who challenges your hero? Who tricks them? Who guides them? And so on...

Stories that Use the Hero’s Journey

Not a fan of saving the Declaration of Independence? Check out these alternative examples of the Hero’s Journey to get inspired: 

  • Epic of Gilgamesh : An ancient Mesopotamian epic poem thought to be one of the earliest examples of the Hero’s Journey (and one of the oldest recorded stories).
  • The Lion King (1994): Simba's exile and return depict a tale of growth, responsibility, and reclaiming his rightful place as king.
  • The Alchemist by Paolo Coehlo: Santiago's quest for treasure transforms into a journey of self-discovery and personal enlightenment.
  • Coraline by Neil Gaiman: A young girl's adventure in a parallel world teaches her about courage, family, and appreciating her own reality.
  • Kung Fu Panda (2008): Po's transformation from a clumsy panda to a skilled warrior perfectly exemplifies the Hero's Journey. Skadoosh!

The Hero's Journey is so generalized that it's ubiquitous. You can plop the plot of just about any quest-style narrative into its framework and say that the story follows the Hero's Journey. Try it out for yourself as an exercise in getting familiar with the method.

Will the Hero's Journey Work For You?

As renowned as it is, the Hero's Journey works best for the kinds of tales that inspired it: mythic stories.

Writers of speculative fiction may gravitate towards this method over others, especially those writing epic fantasy and science fiction (big, bold fantasy quests and grand space operas come to mind).

The stories we tell today are vast and varied, and they stretch far beyond the dealings of deities, saving kingdoms, or acquiring some fabled "elixir." While that may have worked for Gilgamesh a few thousand years ago, it's not always representative of our lived experiences here and now.

If you decide to give the Hero's Journey a go, we encourage you to make it your own! The pieces of your plot don't have to neatly fit into the structure, but you can certainly make a strong start on mapping out your story.

Hero's Journey Campfire Template

The Timeline Module in Campfire offers a versatile canvas to plot out each basic component of your story while featuring nested "notebooks."

hero's journey examples in anime

Simply double-click on each event card in your timeline to open up a canvas specific to that card. This allows you to look at your plot at the highest level, while also adding as much detail for each plot element as needed!

If you're just hearing about Campfire for the first time, it's free to sign up—forever! Let's plot the most epic of hero's journeys 👇

Lessons From the Hero’s Journey

The Hero's Journey offers a powerful framework for creating stories centered around growth, adventure, and transformation.

If you want to develop compelling characters, spin out engaging plots, and write books that express themes of valor and courage, consider The Hero’s Journey your blueprint. So stop holding out for a hero, and start writing!

Does your story mirror the Hero's Journey? Let us know in the comments below.

hero's journey examples in anime

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The Hero’s Journey Ultimate Writing Guide with Examples

hero's journey examples in anime

by Alex Cabal

What do Star Wars , The Hobbit , and Harry Potter have in common? They’re all examples of a story archetype as old as time. You’ll see this universal narrative structure in books, films, and even video games.

This ultimate Hero’s Journey writing guide will define and explore all quintessential elements of the Hero’s Journey—character archetypes, themes, symbolism, the three act structure, as well as 12 stages of the Hero’s Journey. We’ll even provide a downloadable plot template, tips for writing the Hero’s Journey, and writing prompts to get the creative juices flowing.

What is the Hero’s Journey?

The Hero’s Journey is a universal story structure that follows the personal metamorphosis and psychological development of a protagonist on a heroic adventure. The protagonist goes through a series of stages to overcome adversity and complete a quest to attain an ultimate reward—whether that’s something tangible, like the holy grail, or something internal, like self confidence.

In the process of self-discovery, the archetypal Hero’s Journey is typically cyclical; it begins and ends in the same place (Think Frodo leaving and then returning to the Shire). After the epic quest or adventure has been completed by overcoming adversity and conflict—both physical and mental—the hero arrives where they once began, changed in some as they rose to meet the ultimate conflict or ordeal of the quest.

Joseph Campbell and Christopher Vogler

The Hero’s Journey has a long history of conversation around the form and its uses, with notable contributors including Joseph Campbell and the screenwriter Christopher Vogler , who later revised the steps of the Hero’s Journey.

Joseph Campbell’s “monomyth” framework is the traditional story structure of the Hero’s Journey archetype. Campbell developed it through analysis of ancient myths, folktales, and religious stories. It generally follows three acts in a cyclical, rather than a linear, way: a hero embarks on a journey, faces a crisis, and then returns home transformed and victorious.

Campbell’s ideation of the monomyth in his book The Hero With a Thousand Faces was influenced by Carl Jung’s perspective of psychology and models of self-transformation , where the Hero’s Journey is a path of transformation to a higher self, psychological healing, and spiritual growth.

While Campbell’s original take on the monomyth included 17 steps within the three acts, Christopher Vogler, in his book The Writer’s Journey , refined those 17 steps into 12 stages—the common formula for the modern structure many writers use today.

It’s also worth checking out Maureen Murdock’s work on the archetype, “The Heroine’s Journey.” This takes a look at the female Hero’s Journey, which examines the traditionally masculine journey through a feminist lens.

Hero’s Journey diagram: acts, steps, and stages

Below, you can see the way Volger’s Hero’s Journey is broken into twelve story beats across three acts.

A diagram representing the Hero’s Journey. The 12 steps of the journey surround a circle, which goes in a direction from act 1 to the final act.

Why is the Hero’s Journey so popular?

The structure of the Hero’s Journey appears in many of our most beloved classic stories, and it continues to resonate over time because it explores the concept of personal transformation and growth through both physical and mental trials and tribulations. In some sense, every individual in this mythic structure experiences rites of passage, the search for home and the true authentic self, which is mirrored in a protagonist’s journey of overcoming obstacles while seeking to fulfill a goal.

Additionally, the Hero’s Journey typically includes commonly shared symbols and aspects of the human psyche—the trickster, the mother, the child, etc. These archetypes play a role in creating a story that the reader can recognize from similar dynamics in their own relationships, experiences, and familiar world. Archetypes allow the writer to use these “metaphorical truths”—a playful deceiver, a maternal bond, a person of innocence and purity—to deeply and empathetically connect with the reader through symbolism. That’s why they continue to appear in countless stories all around the world.

Hero’s Journey character archetypes

Character archetypes are literary devices based on a set of qualities that are easy for a reader to identify, empathize with, and understand, as these qualities and traits are common to the human experience.

It should be noted that character archetypes are not stereotypes . While stereotypes are oversimplifications of demographics or personality traits, an archetype is a symbol of a universal type of character that can be recognized either in one’s self or in others in real life.

The following archetypes are commonly used in a Hero’s Journey:

The hero is typically the protagonist or principal point-of-view character within a story. The hero transforms—internally, externally, often both—while on their journey as they experience tests and trials and are aided or hindered by the other archetypes they encounter. In general, the hero must rise to the challenge and at some point make an act of sacrifice for the ultimate greater good. In this way, the Hero’s Journey represents the reader’s own everyday battles and their power to overcome them.

Heroes may be willing or unwilling. Some can be downright unheroic to begin with. Antiheroes are notably flawed characters that must grow significantly before they achieve the status of true hero.

The mentor often possesses divine wisdom or direct experience with the special world, and has faith in the hero. They often give the hero a gift or supernatural aid, which is usually something important for the quest: either a weapon to destroy a monster, or a talisman to enlighten the hero. The mentor may also directly aid the hero or present challenges to them that force internal or external growth. After their meeting, the hero leaves stronger and better prepared for the road ahead.

The herald is the “call to adventure.” They announce the coming of significant change and become the reason the hero ventures out onto a mysterious adventure. The herald is a catalyst that enters the story and makes it impossible for the hero to remain in status quo. Existing in the form of a person or an event, or sometimes just as information, they shift the hero’s balance and change their world.

The Threshold Guardian

This archetype guards the first threshold—the major turning point of the story where the hero must make the true commitment of the journey and embark on their quest to achieve their destiny. Threshold guardians spice up the story by providing obstacles the hero must overcome, but they’re usually not the main antagonist.

The role of the threshold guardian is to help round out the hero along their journey. The threshold guardian will test the hero’s determination and commitment and will drive them forward as the hero enters the next stage of their journey, assisting the development of the hero’s character arc within the plot. The threshold guardian can be a friend who doesn’t believe in the hero’s quest, or a foe that makes the hero question themselves, their desires, or motives in an attempt to deter the hero from their journey. Ultimately, the role of the threshold guardian is to test the hero’s resolve on their quest.

The Shape Shifter

The shape shifter adds dramatic tension to the story and provides the hero with a puzzle to solve. They can seem to be one thing, but in fact be something else. They bring doubt and suspense to the story and test the hero’s ability to discern their path. The shape shifter may be a lover, friend, ally, or enemy that somehow reveals their true self from the hero’s preconceived notion. This often causes the hero internal turmoil, or creates additional challenges and tests to overcome.

The shadow is the “monster under the bed,” and could be repressed feelings, deep trauma, or festering guilt. These all possess the dark energy of the shadow. It is the dark force of the unexpressed, unrealized, rejected, feared aspects of the hero and is often, but not necessarily, represented by the main antagonist or villain.

However, other characters may take the form of the shadow at different stages of the story as “foil characters” that contrast against the hero. They might also represent what could happen if the hero fails to learn, transform, and grow to complete their quest. At times, a hero may even succumb to the shadow, from which they will need to make sacrifices to be redeemed to continue on their overall quest.

The Trickster

The trickster is the jester or fool of the story that not only provides comic relief, but may also act as a commentator as the events of the plot unfold. Tricksters are typically witty, clever, spontaneous, and sometimes even ridiculous. The trickster within a story can bring a light-hearted element to a challenge, or find a clever way to overcome an obstacle.

The Hero’s Journey can be found all across comparative mythology

Hero’s Journey themes and symbols

Alongside character archetypes, there are also archetypes for settings, situations, and symbolic items that can offer meaning to the world within the story or support your story’s theme.

Archetypes of themes, symbols, and situations represent shared patterns of human existence. This familiarity can provide the reader insight into the deeper meaning of a story without the writer needing to explicitly tell them. There are a great number of archetypes and symbols that can be used to reinforce a theme. Some that are common to the Hero’s Journey include:

Situational archetypes

Light vs. dark and the battle of good vs. evil

Death, rebirth, and transformation in the cycle of life

Nature vs. technology, and the evolution of humanity

Rags to riches or vice versa, as commentary on the material world and social status

Wisdom vs. knowledge and innocence vs. experience, in the understanding of intuition and learned experience

Setting archetypes

Gardens may represent the taming of nature, or living in harmony with nature.

Forests may represent reconnection with nature or wildness, or the fear of the unknown.

Cities or small towns may represent humanity at its best and at its worst. A small town may offer comfort and rest, while simultaneously offering judgment; a city may represent danger while simultaneously championing diversity of ideas, beings, and cultures.

Water and fire within a landscape may represent danger, change, purification, and cleansing.

Symbolic items

Items of the past self. These items are generally tokens from home that remind the hero of where they came from and who or what they’re fighting for.

Gifts to the hero. These items may be given to the hero from a mentor, ally, or even a minor character they meet along the way. These items are typically hero talismans, and may or may not be magical, but will aid the hero on their journey.

Found items. These items are typically found along the journey and represent some sort of growth or change within the hero. After all, the hero would never have found the item had they not left their everyday life behind. These items may immediately seem unimportant, but often carry great significance.

Earned rewards. These items are generally earned by overcoming a test or trial, and often represent growth, or give aid in future trials, tests, and conflicts.

The three act structure of the Hero’s Journey

The structure of the Hero’s Journey, including all 12 steps, can be grouped into three stages that encompass each phase of the journey. These acts follow the the external and internal arc of the hero—the beginning, the initiation and transformation, and the return home.

Act One: Departure (Steps 1—5)

The first act introduces the hero within the ordinary world, as they are—original and untransformed. The first act will typically include the first five steps of the Hero’s Journey.

This section allows the writer to set the stage with details that show who the hero is before their metamorphosis—what is the environment of the ordinary world? What’s important to the hero? Why do they first refuse the call, and then, why do they ultimately accept and embark on the journey to meet with the conflict?

This stage introduces the first major plot point of the story, explores the conflict the hero confronts, and provides the opportunity for characterization for the hero and their companions.

The end of the first act generally occurs when the hero has fully committed to the journey and crossed the threshold of the ordinary world—where there is no turning back.

Act Two: Initiation (Steps 6—9)

Once the hero begins their journey, the second act marks the beginning of their true initiation into the unfamiliar world—they have crossed the threshold, and through this choice, have undergone their first transformation.

The second act is generally the longest of the three and includes steps six through nine.

In this act, the hero meets most of the characters that will be pivotal to the plot, including friends, enemies, and allies. It offers the rising action and other minor plot points related to the overarching conflict. The hero will overcome various trials, grow and transform, and navigate subplots—the additional and unforeseen complexity of the conflict.

This act generally ends when the hero has risen to the challenge to overcome the ordeal and receives their reward. At the end of this act, it’s common for the theme and moral of the story to be fully unveiled.

Act Three: Return (Steps 10—12)

The final stage typically includes steps 10—12, generally beginning with the road back—the point in the story where the hero must recommit to the journey and use all of the growth, transformation, gifts and tools acquired along the journey to bring a decisive victory against their final conflict.

From this event, the hero will also be “reborn,” either literally or metaphorically, and then beginning anew as a self-actualized being, equipped with internal knowledge about themselves, external knowledge about the world, and experience.

At the end of the third act, the hero returns home to the ordinary world, bringing back the gifts they earned on their journey. In the final passages, both the hero and their perception of the ordinary world are compared with what they once were.

The 12 steps of the Hero’s Journey

The following guide outlines the 12 steps of the Hero’s Journey and represents a framework for the creation of a Hero’s Journey story template. You don’t necessarily need to follow the explicit cadence of these steps in your own writing, but they should act as checkpoints to the overall story.

We’ll also use JRR Tolkien’s The Hobbit as a literary example for each of these steps. The Hobbit does an exemplary job of following the Hero’s Journey, and it’s also an example of how checkpoints can exist in more than one place in a story, or how they may deviate from the typical 12-step process of the Hero’s Journey.

Step One: “The Ordinary World”

1. The Ordinary World

This stage in the Hero’s Journey is all about exposition. This introduces the hero’s backstory—who the hero is, where they come from, their worldview, culture, and so on. This offers the reader a chance to relate to the character in their untransformed form.

As the story and character arc develop, the reader is brought along the journey of transformation. By starting at the beginning, a reader has a basic understanding of what drives the hero, so they can understand why the hero makes the choices they do. The ordinary world shows the protagonist in their comfort zone, with their worldview being limited to the perspective of their everyday life.

Characters in the ordinary world may or may not be fully comfortable or satisfied, but they don’t have a point of reference to compare—they have yet to leave the ordinary world to gain the knowledge to do so.

Step One example

The Hobbit begins by introducing Bilbo in the Shire as a respectable and well-to-do member of the community. His ordinary world is utopian and comfortable. Yet, even within a village that is largely uninterested in the concerns of the world outside, the reader is provided a backstory: even though Bilbo buys into the comforts and normalcy of the Shire, he still yearns for adventure—something his neighbors frown upon. This ordinary world of the Shire is disrupted with the introduction of Gandalf—the “mentor”—who is somewhat uncomfortably invited to tea.

2. Call to Adventure

The call to adventure in the Hero’s Journey structure is the initial internal conflict that the protagonist hero faces, that drives them to the true conflict that they must overcome by the end of their journey.

The call occurs within the known world of the character. Here the writer can build on the characterization of the protagonist by detailing how they respond to the initial call. Are they hesitant, eager, excited, refusing, or willing to take a risk?

Step Two example

Bilbo’s call to adventure takes place at tea as the dwarves leisurely enter his home, followed by Gandalf, who identifies Bilbo as the group’s missing element—the burglar, and the lucky 14th member.

Bilbo and his ordinary world are emphasized by his discomfort with his rambunctious and careless guests. Yet as the dwarves sing stories of old adventures, caverns, and lineages, which introduce and foreshadow the conflict to come, a yearning for adventure is stirred. Though he still clings to his ordinary world and his life in the Shire, he’s conflicted. Should he leave the shire and experience the world, or stay in his comfortable home? Bilbo continues to refuse the call, but with mixed feelings.

Step Three: “Refusal of the Call”

3. Refusal of the Call

The refusal of the call in the Hero’s Journey showcases a “clinging” to one’s original self or world view. The initial refusal of the call represents a fear of change, as well as a resistance to the internal transformation that will occur after the adventure has begun.

The refusal reveals the risks that the protagonist faces if they were to answer the call, and shows what they’ll leave behind in the ordinary world once they accept.

The refusal of the call creates tension in the story, and should show the personal reasons why the hero is refusing—inner conflict, fear of change, hesitation, insecurity, etc. This helps make their character clearer for the reader.

These are all emotions a reader can relate to, and in presenting them through the hero, the writer deepens the reader’s relationship with them and helps the reader sympathize with the hero’s internal plight as they take the first step of transformation.

Step Three example

Bilbo refuses the call in his first encounter with Gandalf, and in his reaction to the dwarves during tea. Even though Bilbo’s “Tookish” tendencies make him yearn for adventure, he goes to bed that night still refusing the call. The next morning, as Bilbo awakes to an empty and almost fully clean hobbit home, he feels a slight disappointment for not joining the party, but quickly soothes his concerns by enjoying the comfort of his home—i.e. the ordinary world. Bilbo explores his hesitation to disembark from the ordinary world, questioning why a hobbit would become mixed up in the adventures of others, and choosing not to meet the dwarves at the designated location.

4. Meeting the Mentor

Meeting the mentor in the Hero’s Journey is the stage that provides the hero protagonist with a guide, relationship, and/or informational asset that has experience outside the ordinary world. The mentor offers confidence, advice, wisdom, training, insight, tools, items, or gifts of supernatural wonder that the hero will use along the journey and in overcoming the ultimate conflict.

The mentor often represents someone who has attempted to overcome, or actually has overcome, an obstacle, and encourages the hero to pursue their calling, regardless of the hero’s weaknesses or insecurities. The mentor may also explicitly point out the hero’s weaknesses, forcing them to reckon with and accept them, which is the first step to their personal transformation.

Note that not all mentors need to be a character . They can also be objects or knowledge that has been instilled in the hero somehow—cultural ethics, spiritual guidance, training of a particular skill, a map, book, diary, or object that illuminates the path forward, etc. In essence, the mentor character or object has a role in offering the protagonist outside help and guidance along the Hero’s Journey, and plays a key role in the protagonist’s transition from normalcy to heroism.

The mentor figure also offers the writer the opportunity to incorporate new information by expanding upon the story, plot, or backstory in unique ways. They do this by giving the hero information that would otherwise be difficult for the writer to convey naturally.

The mentor may accompany the hero throughout most of the story, or they may only periodically be included to facilitate changes and transformation within them.

Step Four example

The mentor, Gandalf, is introduced almost immediately. Gandalf is shown to be the mentor, firstly through his arrival from—and wisdom of—the outside world; and secondly, through his selection of Bilbo for the dwarven party by identifying the unique characteristics Bilbo has that are essential to overcoming the challenges in the journey. Gandalf doesn’t accompany Bilbo and the company through all of the trials and tribulations of the plot, but he does play a key role in offering guidance and assistance, and saves the group in times of dire peril.

Step Five: “Crossing the Threshold”

5. Crossing the Threshold

As the hero crosses the first threshold, they begin their personal quest toward self-transformation. Crossing the threshold means that the character has committed to the journey, and has stepped outside of the ordinary world in the pursuit of their goal. This typically marks the conclusion of the first act.

The threshold lies between the ordinary world and the special world, and marks the point of the story where the hero fully commits to the road ahead. It’s a crucial stage in the Hero’s Journey, as the hero wouldn’t be able to grow and transform by staying in the ordinary world where they’re comfortable and their world view can’t change.

The threshold isn’t necessarily a specific place within the world of the story, though a place can symbolize the threshold—for example a border, gateway, or crossroads that separate what is safe and “known” from what is potentially dangerous. It can also be a moment or experience that causes the hero to recognize that the comforts and routine of their world no longer apply—like the loss of someone or something close to the hero, for example. The purpose of the threshold is to take the hero out of their element and force them, and the reader, to adapt from the known to the unknown.

This moment is crucial to the story’s tension. It marks the first true shift in the character arc and the moment the adventure has truly begun. The threshold commonly forces the hero into a situation where there’s no turning back. This is sometimes called the initiation stage or the departure stage.

Step Five example

The threshold moment in The Hobbit occurs when the party experiences true danger as a group for the first time. Bilbo, voted as scout by the party and eager to prove his burglar abilities, sneaks upon a lone fire in the forest where he finds three large trolls. Rather than turn back empty-handed—as he initially wants to—Bilbo chooses to prove himself, plucking up the courage to pickpocket the trolls—but is caught in the process. The dwarves are also captured and fortunately, Gandalf, the mentor, comes to save the party.

Bilbo’s character arc is solidified in this threshold moment. He experiences his first transformation when he casts aside fear and seeks to prove himself as a burglar, and as an official member of the party. This moment also provides further characterization of the party as a whole, proving the loyalty of the group in seeking out their captured member.

Gandalf’s position as the mentor is also firmly established as he returns to ultimately save all of the members of the party from being eaten by trolls. The chapter ends with Bilbo taking ownership of his first hero talisman—the sword that will accompany him through the rest of the adventure.

6. Tests, Allies, Enemies

Once the hero has crossed the threshold, they must now encounter tests of courage, make allies, and inevitably confront enemies. All these elements force the hero to learn the new ways of the special world and how it differs from the hero’s ordinary world—i.e. how the rules have changed, the conditions of the special world vs. the ordinary world, and the various beings and places within it.

All these elements spark stages of transformation within the hero—learning who they can trust and who they can’t, learning new skills, seeking training from the mentor, and overcoming challenges that force and drive them to grow and transform.

The hero may both succeed and fail at various points of this stage, which will test their commitment to the journey. The writer can create tension by making it clear that the hero may or may not succeed at the critical moment of crisis. These crises can be external or internal.

External conflicts are issues that the character must face and overcome within the plot—e.g. the enemy has a sword drawn and the hero must fight to survive.

Internal conflicts occur inside the hero. For example, the hero has reached safety, but their ally is in peril; will they step outside their comfort zone and rise to the occasion and save their friend? Or will they return home to their old life and the safety of the ordinary world?

Tests are conflicts and threats that the hero must face before they reach the true conflict, or ordeal, of the story. These tests set the stage and prime the hero to meet and achieve the ultimate goal. They provide the writer the opportunity to further the character development of the hero through their actions, inactions, and reactions to what they encounter. The various challenges they face will teach them valuable lessons, as well as keep the story compelling and the reader engaged.

Allies represent the characters that offer support to the protagonist along the journey. Some allies may be introduced from the beginning, while others may be gained along the journey. Secondary characters and allies provide additional nuance for the hero, through interactions, events, and relationships that further show who the hero is at heart, what they believe in, and what they’re willing to fight for. The role of the allies is to bring hope, inspiration, and further drive the hero to do what needs to be done.

Enemies represent a foil to the allies. While allies bring hope and inspiration, enemies will provide challenges, conflicts, tests, and challenges. Both allies and enemies may instigate transformative growth, but enemies do so in a way that fosters conflict and struggle.

Characterization of enemies can also enhance the development of the hero through how they interact and the lessons learned through those interactions. Is the hero easily duped, forgiving, empathetic, merciful? Do they hold a grudge and seek revenge? Who is the hero now that they have been harmed, faced an enemy, and lost pieces of their innocent worldview? To answer that, the hero is still transforming and gestating with every lesson, test, and enemy faced along the way.

Step Six example

As the plot of The Hobbit carries on, Bilbo encounters many tests, allies, and enemies that all drive complexity in the story. A few examples include:

The first major obstacle that Bilbo faces occurs within the dark and damp cave hidden in the goblin town. All alone, Bilbo must pluck up the wit and courage to outriddle a creature named Gollum. In doing so, Bilbo discovers the secret power of a golden ring (another hero talisman) that will aid him and the party through the rest of the journey.

The elves encountered after Bilbo “crosses the threshold” are presented as allies in the story. The hero receives gifts of food, a safe place to rest, and insight and guidance that allows the party to continue on their journey. While the party doesn’t dwell long with the elves, the elves also provide further character development for the party at large: the serious dwarf personalities are juxtaposed against the playful elvish ones, and the elves offer valuable historical insight with backstory to the weapons the party gathered from the troll encounter.

Goblins are a recurring enemy within the story that the hero and party must continue to face, fight, and run from. The goblins present consistent challenges that force Bilbo to face fear and learn and adapt, not only to survive but to save his friends.

Step Seven: “Approach to the Inmost Cave”

7. Approach to the Inmost Cave

The approach to the inmost cave of the Hero’s Journey is the tense quiet before the storm; it’s the part of the story right before the hero faces their greatest fear, and it can be positioned in a few different ways. By now, the hero has overcome obstacles, setbacks, and tests, gained and lost allies and enemies, and has transformed in some way from the original protagonist first introduced in the ordinary world.

The moment when the hero approaches the inmost cave can be a moment of reflection, reorganization, and rekindling of morale. It presents an opportunity for the main characters of the story to come together in a moment of empathy for losses along the journey; a moment of planning and plotting next steps; an opportunity for the mentor to teach a final lesson to the hero; or a moment for the hero to sit quietly and reflect upon surmounting the challenge they have been journeying toward for the length of their adventure.

The “cave” may or may not be a physical place where the ultimate ordeal and conflict will occur. The approach represents the momentary period where the hero assumes their final preparation for the overall challenge that must be overcome. It’s a time for the hero and their allies, as well as the reader, to pause and reflect on the events of the story that have already occurred, and to consider the internal and external growth and transformation of the hero.

Having gained physical and/or emotional strength and fortitude through their trials and tests, learned more rules about the special world, found and lost allies and friends, is the hero prepared to face danger and their ultimate foe? Reflection, tension, and anticipation are the key elements of crafting the approach to the cave.

Step Seven example

The approach to the cave in The Hobbit occurs as the party enters the tunnel of the Lonely Mountain. The tunnel is the access point to the ultimate goal—Thorin’s familial treasure, as well as the ultimate test—the formidable dragon Smaug. During this part of the story, the party must hide, plot, and plan their approach to the final conflict. It’s at this time that Bilbo realizes he must go alone to scout out and face the dragon.

8. The Ordeal

The ordeal is the foreshadowed conflict that the hero must face, and represents the midpoint of the story. While the ordeal is the ultimate conflict that the hero knows they must overcome, it’s a false climax to the complete story—there’s still much ground to cover in the journey, and the hero will still be tested after completing this, the greatest challenge. In writing the ordeal phase of the Hero’s Journey, the writer should craft this as if it actually were the climax to the tale, even though it isn’t.

The first act, and the beginning of the second act, have built up to the ordeal with characterization and the transformation of the hero through their overcoming tests and trials. This growth—both internal and external—has all occurred to set the hero up to handle this major ordeal.

As this stage commences, the hero is typically faced with fresh challenges to make the ordeal even more difficult than they previously conceived. This may include additional setbacks for the hero, the hero’s realization that they were misinformed about the gravity of the situation, or additional conflicts that make the ordeal seem insurmountable.

These setbacks cause the hero to confront their greatest fears and build tension for both the hero and the reader, as they both question if the hero will ultimately succeed or fail. In an epic fantasy tale, this may mean a life-or-death moment for the hero, or experiencing death through the loss of an important ally or the mentor. In a romance, it may be the moment of crisis where a relationship ends or a partner reveals their dark side or true self, causing the hero great strife.

This is the rock-bottom moment for the hero, where they lose hope, courage, and faith. At this point, even though the hero has already crossed the threshold, this part of the story shows how the hero has changed in such a way that they can never return to their original self: even if they return to the ordinary world, they’ll never be the same; their perception of the world has been modified forever.

Choosing to endure against all odds and costs to face the ordeal represents the loss of the hero’s original self from the ordinary world, and a huge internal transformation occurs within the hero as they must rise and continue forth to complete their journey and do what they set out to do from the beginning.

The ordeal may also be positioned as an introduction to the greater villain through a trial with a shadow villain, where the hero realizes that the greatest conflict is unveiled as something else, still yet to come. In these instances, the hero may fail, or barely succeed, but must learn a crucial lesson and be metaphorically resurrected through their failure to rise again and overcome the greater challenge.

Step Eight example

Bilbo must now face his ultimate challenge: burgle the treasure from the dragon. This is the challenge that was set forth from the beginning, as it’s his purpose as the party’s 14th member, the burglar, anointed by Gandalf, the mentor. Additional conflicts arise as Bilbo realizes that he must face the dragon alone, and in doing so, must rely on all of the skills and gifts in the form of talismans and tokens he has gained throughout the adventure.

During the ordeal, Bilbo uses the courage he has gained by surmounting the story’s previous trials; he’s bolstered by his loyalty to the group and relies upon the skills and tools he has earned in previous trials. Much as he outwitted Gollum in the cave, Bilbo now uses his wit as well as his magical ring to defeat Smaug in a game of riddles, which ultimately leads Smaug out of the lair so that Bilbo can complete what he was set out to do—steal the treasure.

Step Nine: “Reward”

The reward of the Hero’s Journey is a moment of triumph, celebration, or change as the hero achieves their first major victory. This is a moment of reflection for both the reader and the hero, to take a breath to contemplate and acknowledge the growth, development, and transformation that has occurred so far.

The reward is the boon that the hero learns, is granted, or steals, that will be crucial to facing the true climax of the story that is yet to come. The reward may be a physical object, special knowledge, or reconciliation of some sort, but it’s always a thing that allows for some form of celebration or replenishment and provides the drive to succeed before the journey continues.

Note that the reward may not always be overtly positive—it may also be a double-edged sword that could harm them physically or spiritually. This type of reward typically triggers yet another internal transformation within the hero, one that grants them the knowledge and personal drive to complete the journey and face their remaining challenges.

From the reward, the hero is no longer externally driven to complete the journey, but has evolved to take on the onus of doing so.

Examples of rewards may include:

A weapon, elixir, or object that will be necessary to complete the quest.

Special knowledge, or a personal transformation to use against a foe.

An eye-opening experience that provides deep insight and fundamentally changes the hero and their position within the story and world.

Reconciliation with another character, or with themselves.

No matter what the reward is, the hero should experience some emotional or spiritual revelation and a semblance of inner peace or personal resolve to continue the journey. Even if the reward is not overtly positive, the hero and the reader deserve a moment of celebration for facing the great challenge they set out to overcome.

Step Nine example

Bilbo defeats the dragon at a battle of wits and riddles, and now receives his reward. He keeps the gifts he has earned, both the dagger and the gold ring. He is also granted his slice of the treasure, and the Lonely Mountain is returned to Thorin. The party at large is rewarded for completing the quest and challenge they set out to do.

However, Tolkien writes the reward to be more complex than it first appears. The party remains trapped and hungry within the Mountain as events unfold outside of it. Laketown has been attacked by Smaug, and the defenders will want compensation for the damage to their homes and for their having to kill the dragon. Bilbo discovers, and then hides, the Arkenstone (a symbolic double edged reward) to protect it from Thorin’s selfishness and greed.

Step Ten: “The Road Back”

10. The Road Back

The road back in the Hero’s Journey is the beginning of the third act, and represents a turning point within the story. The hero must recommit to the journey, alongside the new stakes and challenges that have arisen from the completion of the original goal.

The road back presents roadblocks—new and unforeseen challenges to the hero that they must now face on their journey back to the ordinary world. The trials aren’t over yet, and the stakes are raised just enough to keep the story compelling before the final and ultimate conflict—the hero’s resurrection—is revealed in the middle of the third act.

The hero has overcome their greatest challenge in the Ordeal and they aren’t the same person they were when they started. This stage of the story often sees the hero making a choice, or reflecting on their transformed state compared to their state at the start of the journey.

The writer’s purpose in the third act is not to eclipse the upcoming and final conflict, but to up the stakes, show the true risk of the final climax, and to reflect on what it will take for the hero to ultimately prevail. The road back should offer a glimmer of hope—the light at the end of the tunnel—and should let the reader know the dramatic finale is about to arrive.

Step Ten example

What was once a journey to steal treasure and slay a dragon has developed new complications. Our hero, Bilbo, must now use all of the powers granted in his personal transformation, as well as the gifts and rewards he earned on the quest, to complete the final stages of the journey.

This is the crisis moment of The Hobbit ; the armies of Laketown are prepared for battle to claim their reward for killing Smaug; the fearless leader of their party, Thorin, has lost reason and succumbed to greed; and Bilbo makes a crucial choice based his personal growth: he gives the Arkenstone to the king as a bargaining chip for peace. Bilbo also briefly reconnects with the mentor, Gandalf, who warns him of the unpleasant times ahead, but comforts Bilbo by saying that things may yet turn out for the best. Bilbo then loyally returns to his friends, the party of dwarves, to stand alongside them in the final battle.

11. Resurrection

The resurrection stage of the Hero’s Journey is the final climax of the story, and the heart of the third act. By now the hero has experienced internal and external transformation and a loss of innocence, coming out with newfound knowledge. They’re fully rooted in the special world, know its rules, and have made choices that underline this new understanding.

The hero must now overcome the final crisis of their external quest. In an epic fantasy tale, this may be the last battle of light versus darkness, good versus evil, a cumulation of fabulous forces. In a thriller, the hero might ultimately face their own morality as they approach the killer. In a drama or romance, the final and pivotal encounter in a relationship occurs and the hero puts their morality ahead of their immediate desires.

The stakes are the highest they’ve ever been, and the hero must often choose to make a sacrifice. The sacrifice may occur as a metaphoric or symbolic death of the self in some way; letting go of a relationship, title, or mental/emotional image of the self that a hero once used as a critical aspect of their identity, or perhaps even a metaphoric physical death—getting knocked out or incapacitated, losing a limb, etc.

Through whatever the great sacrifice is, be it loss or a metaphoric death, the hero will experience a form of resurrection, purification, or internal cleansing that is their final internal transformation.

In this stage, the hero’s character arc comes to an end, and balance is restored to the world. The theme of the story is fully fleshed out and the hero, having reached some form of self-actualization, is forever changed. Both the reader and the hero experience catharsis—the relief, insight, peace, closure, and purging of fear that had once held the hero back from their final transformation.

Step Eleven example

All the armies have gathered, and the final battle takes place. Just before the battle commences, Bilbo tells Thorin that it was he who gave the Arkenstone to the city of men and offers to sacrifice his reward of gold for taking the stone. Gandalf, the mentor, arrives, standing beside Bilbo and his decision. Bilbo is shunned by Thorin and is asked to leave the party for his betrayal.

Bilbo experiences a symbolic death when he’s knocked out by a stone. Upon awakening, Bilbo is brought to a dying Thorin, who forgives him of his betrayal, and acknowledges that Bilbo’s actions were truly the right thing to do. The theme of the story is fully unveiled: that bravery and courage comes in all sizes and forms, and that greed and gold are less worthy than a life rich in experiences and relationships.

Step Twelve: “Return with the Elixir”

12. Return with the Elixir

The elixir in the Hero’s Journey is the final reward the hero brings with them on their return, bridging their two worlds. It’s a reward hard earned through the various relationships, tests, and growth the hero has experienced along their journey. The “elixir” can be a magical potion, treasure, or object, but it can also be intangible—love, wisdom, knowledge, or experience.

The return is key to the circular nature of the Hero’s Journey. It offers a resolution to both the reader and the hero, and a comparison of their growth from when the journey began.

Without the return, the story would have a linear nature, a beginning and an end. In bringing the self-actualized hero home to the ordinary world, the character arc is completed, and the changes they’ve undergone through the journey are solidified. They’ve overcome the unknown, and though they’re returning home, they can no longer resume their old life because of their new insight and experiences.

Step Twelve example

The small yet mighty hero Bilbo is accompanied on his journey home by his mentor Gandalf, as well as the allies he gathered along his journey. He returns with many rewards—his dagger, his golden ring, and his 1/14th split of the treasure—yet his greatest rewards are his experience and the friends he has made along the way. Upon entering the Shire Bilbo sings a song of adventure, and the mentor Gandalf remarks, “My dear Bilbo! Something is the matter with you, you are not the hobbit you were.”

The final pages of The Hobbit explore Bilbo’s new self in the Shire, and how the community now sees him as a changed hobbit—no longer quite as respectable as he once was, with odd guests who visit from time to time. Bilbo also composes his story “There and Back Again,” a tale of his experiences, underlining his greatest reward—stepping outside of the Shire and into the unknown, then returning home, a changed hobbit.

Books that follow the Hero’s Journey

One of the best ways to become familiar with the plot structure of the Hero’s Journey is to read stories and books that successfully use it to tell a powerful tale. Maybe they’ll inspire you to use the hero’s journey in your own writing!

The Lord of the Rings trilogy by J. R. R. Tolkien.

The Harry Potter series by J. K. Rowling.

The Earthsea series by Ursula K. Le Guin.

The Odyssey by Homer.

Siddhartha by Herman Hesse.

Pride and Prejudice by Jane Austen.

Writing tips for the Hero’s Journey

Writing a Hero’s Journey story often requires planning beforehand to organize the plot, structure, and events of the story. Here are some tips to use the hero’s journey archetype in a story:

Use a template or note cards to organize and store your ideas. This can assist in ensuring that you tie up any loose ends in the plot, and that the cadence of your story is already outlined before you begin writing.

Use word count goals for writing different sections of your story. This can help you keep pace while you plan and write the first draft. You can always revise, edit, and add in detail at later stages of development, but getting the ideas written without bogging them down with details can assist in preparing your outline, and may perhaps provide additional inspiration and guidance along the way.

Lean into creativity and be flexible with the 12 steps. They don’t need to occur in the exact order we’ve listed above, but that ordering can offer great checkpoint moments for your story.

Invest in characterization and ensure that your main character is balanced with credible strengths and weaknesses. A perfect, pure hero has no room to grow. A one-dimensional villain who relies on the trope of “pure evil” without any motivations for their actions is boring and predictable.

Ensure tension and urgency is woven into the story. An epic tale to the grocery store for baby formula may still be fraught with danger, and the price of failure is a hungry child. Without urgency, tension, and risk, a Hero’s Journey will fall flat.

Be hard on your characters. Give them deep conflicts that truly test their nature, and their mental, physical, and spiritual selves. An easy journey isn’t a memorable one.

Have a balance of scenes that play on both positive and negative emotions and outcomes for the hero to create a compelling plot line that continues to engage your reader. A story that’s relentlessly positive doesn’t provide a pathway for the hero to transform. Likewise, a story that’s nothing but doom, strife, and turmoil, without a light at the end of the tunnel or an opportunity for growth, can make a story feel stagnant and unengaging.

Reward your characters and your reader. Personal transformation and the road to the authentic self may be grueling, but there’s peace or joy at the end of the tunnel. Even if your character doesn’t fully saved the world, they—and the reader—should be rewarded with catharsis, a new perspective, or personal insight at the end of the tale.

Hero’s Journey templates

Download these free templates to help you plan out your Hero’s Journey:

Download the Hero’s Journey template template (docx) Download the Hero’s Journey template template (pdf)

Prompts and practices to help you write your own Hero’s Journey

Use the downloadable template listed below for the following exercises:

Read a book or watch a movie that follows the Hero’s Journey. Use the template to fill in when each step occurs or is completed. Make note of themes and symbols, character arcs, the main plot, and the subplots that drive complexity in the story.

When writing, use a timer set to 2—5 minutes per section to facilitate bursts of creativity. Brainstorm ideas for cadence, plot, and characters within the story. The outline you create can always be modified, but the timer ensures you can get ideas on paper without a commitment; you’re simply jotting down ideas as quickly as you can.

Use the downloadable template above to generate outlines based on the following prompts.

A woman’s estranged mother has died. A friend of the mother arrives at the woman’s home to tell her that her mother has left all her belongings to her daughter, and hands her a letter. The letter details the mother’s life, and the daughter must visit certain places and people to find her mother’s house and all the belongings in it—learning more about her mother’s life, and herself, along the way.

The last tree on earth has fallen, and technology can no longer sustain human life on Earth. An engineer, having long ago received alien radio signals from a tower in their backyard, has dedicated their life to building a spaceship in their garage. The time has come to launch, and the engineer must select a group of allies to bring with them to the stars, on a search for a new life, a new home, and “the others” out there in the universe.

A detective is given a new case: to find a much-talked-about murderer. The twist is, the murderer has sent a letter to the detective agency, quietly outing a homicidal politician who is up for re-election and is a major financial contributor to the police. In the letter, the murderer states that if the politician doesn’t come clean about their crimes, the murderer will kill the politician on the night of the election. The detective must solve the case before the election, and come to terms with their own feelings of justice and morality.

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Books: Miyazaki and the Hero’s Journey

April 26, 2022 · 0 comments

By Helen McCarthy.

hero's journey examples in anime

A book can be a ground-breaking work of scholarship and still accessible to any intelligent reader. Language capable of being understood by the average well-read media fan is also capable of carrying the most challenging ideas. So, I’m always delighted to read new work that takes its subject and its readers more seriously than it takes itself, like Deborah Scally’s Miyazaki and the Hero’s Journey .

hero's journey examples in anime

Academic writing on popular culture is changing as scholars consider how a work can most effectively carry its message without losing credibility. And when much academic publishing limits readership through pricing, it’s good to see the paperback of Deborah Scally’s book retailing for under thirty pounds. The ideas in the book first got an airing as early as 2008, when Scally presented a paper in Texas arguing that Miyazaki, like Tolkien before him, redefines the criteria for the heroic quest through the feminisation of male protagonists Ashitaka and Frodo, with both heroes incorporating eco-feminist principles in their struggles to attain their goals. Scally subsequently wrote her 2013 PhD on similar themes, exploring how Miyazaki balances the redemptive power of the female heroic quest with positive masculine attributes.

She starts her examination of Miyazaki’s films by referring to Joseph Campbell’s theory of the Hero’s Journey as monomyth, laid out in his book The Hero with A Thousand Faces . Campbell was a professor of literature whose influence on American screenwriting has been considerable, itself contributing to the marginalisation of women in visual mass media. In his original views – somewhat modified later, as Scally shows – woman didn’t need a hero’s journey of her own. It was enough for her to be the hero’s destination and reward.

Miyazaki’s films manifestly offer roles for women going beyond Campbell’s archetypes, which view women exclusively in relation and subordination to men. Scally therefore widens her lens to view other, more inclusive interpretations of heroism and the heroic quest.  

Controversial Indologist Wendy Doniger O’Flaherty took issue with Campbell in his own day, arguing that the reduction of all myth into monomyth was short-sighted. Many female scholars agree. Looking at their responses to Campbell’s theory, Scally takes issue with the inner-centred “heroine’s journey” proposed by his former student, psychologist Maureen Murdock , feeling this does not go far enough to challenge biological determinism. She recognises the importance of Murdock’s inner quest for self-validation while preferring the strategies of later scholars and critics, such as feminist scholar Judith Butler, folklorist Valerie E. Frankel and former literature professor turned novelist Annis Pratt.

hero's journey examples in anime

This is both an intelligent book and an eminently readable one. Scally considers Miyazaki’s feature films up to and including 2013’s The Wind Rises . She also includes the first two films by Miyazaki’s son Goro (who controversially and with no prior animation experience became a director at Studio Ghibli) and explores Miyazaki’s work prior to the foundation of the studio.

She ranges over popular culture, gender studies, psychology, politics, history, literature, geography and social science. Her chapter notes are clear and inclusive, assuming little or no foreknowledge of anime, fan culture or academia. Her bibliography is an incitement to browse, ranging from Carl Jung to Ursula K. Le Guin, Carol Adams to Ian Condry, The Little Mermaid to the Green Gospel. Her text is layered with a rich mix of references and examples: blogs, websites, cartoons and TV from America and Japan, articles from the popular press and academic journals, books aimed at many different readerships.

hero's journey examples in anime

The book’s greatest success, even beyond its advocacy for the female hero (which you are probably not surprised to hear me endorse,) is to embed Miyazaki and Studio Ghibli, and by extension anime, firmly in its place as part of the structure of contemporary world culture. Women are slowly breaking down the walls that divide us from full humanity all over the world. Anime, forty years ago an art form so minor that few in the west could even pronounce or spell its name, is now recognised as a global creative force.

Dismantling gender restrictions around heroism has been historically difficult for scholars, partly of course because, like politicians, they have benefitted from gender and social inequity for centuries, but also because gender bias is so deeply embedded in the everyday institutions of many cultures that it is difficult to untangle it from our perceptions of normality and look at the world with unclouded eyes.  In her final chapter, looking beyond Studio Ghibli and popular culture, Scally cites shifts in the old ideology, suggesting newer and more hopeful ways of seeing heroes and telling heroic stories without confining half of humanity to the sidelines, while forcing the other half onto the frontlines.

Helen McCarthy is the author of Hayao Miyazaki: Master of Japanese Animation . Miyazaki and the Hero’s Journey by Deborah Scally is published by McFarland.

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The Write Practice

The Hero’s Journey: 12 Steps That Make Up the Universal Structure of Great Stories

by David Safford | 0 comments

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At some in your writer's life, you've probably come across the term Hero's Journey. Maybe you've even studied this guide for storytelling and applied it to your own books—and yet, something about your own application felt off. You wanted to learn more, but didn't know where to start.

Maybe you needed a resource that would simplify the hero's journey steps and all the other major details instead of complicate them.

The Hero's Journey: The Ultimate Guide to the Universal Structure of Great Stories

The Hero's Journey is as old as humanity itself. And through history, this single story form has emerged over and over again. People from all cultures have seemed to favor its structure, and its familiar types of characters (archetypal hero, anyone?), symbols, relationships, and steps.

If you want to build or strengthen your writing career and win a following of many happy readers, you want this particular tool in your writer's toolbox.

Let's dive in.

Need help applying The Hero's Journey to your story outline and manuscript? Download this free Hero's Journey worksheet now!

Why I Love the Hero's Journey (And You Will, Too)

Like many, I grew up loving Star Wars. I especially loved the music and bought the soundtracks at some point in middle school. When my parents weren't home and I had the house all to myself, I'd slip one of the CDs into my stereo, crank the volume up, and blast the London Symphony Orchestra. I even pretended I was conducting the violins and timpani myself.

I know it's nerdy to admit. But we love what we love, and I love the music of great movies.

In a way, the Hero's Journey is like a soundtrack. It follows familiar beats and obeys age-old principles of human emotion. We can't necessarily explain why a piece of music is so beautiful, but we can explain what it does and simply acknowledge that most people like it.

As I've come to understand Joseph Campbell's groundbreaking monomyth theory, commonly known as the Hero's Journey, I've fallen deeper and deeper in love with it.

But it's important to make sure you know what it is, and what it isn't.

The Hero's Journey isn't a formula to simply follow, plugging in hackneyed characters into cliched situations.

It's not “selling out” and giving up your artistic integrity

The Hero's Journey is a set of steps, scenes, character types, symbols, and themes that tend to recur in stories regardless of culture or time period. Within these archetypes are nearly infinite variations and unique perspectives that are impacted by culture and period, reflecting wonderful traits of the authors and audiences.

Also, the Hero's Journey is a process that your reader expects your story to follow, whether they know it or not. This archetype is hard-wired into our D.N.A. Let's look at how to use it to make your own stories stronger.

How to Use This Hero's Journey Post

In the beginning, there were stories. These stories were told by mothers, soldiers, and performers. They were inscribed on the walls of caves, into tablets of stone, and on the first sheets of papyrus.

This is how the Hero's Journey was born.

In this post, I'll walk you through the Hero's Journey twelve steps, and teach you how to apply them into your story. I'll also share additional resources to teach you some other Hero's Journey essentials, like character archetypes, symbols, and themes. By the end of this post, you'll be able to easily apply the Hero's Journey to your story with confidence.

And don't skip out on the practice exercise at the end of the post! This will help you start to carve out the Hero's Journey for your story with a practical fifteen minute exercise—the best way to really retain how the Hero's Journey works is to apply it.

Table of Contents: The Hero's Journey Guide

What is the Hero's Journey?

Why the Hero's Journey will make you a better writer

The Twelve-Step Hero's Journey Structure

  • The Ordinary World
  • The Call to Adventure
  • The Refusal of the Call
  • Meeting the Mentor
  • Crossing the Threshold
  • Trials, Allies, and Enemies
  • The Approach
  • The Road Back
  • The Resurrection
  • Return With the Elixir

5 Essential Hero's Journey Scenes

A Guide to Structuring Your Hero's Journey

Bonus! Additional Hero's Journey Resources

  • 5 Character Archetypes
  • 5 Hero's Journey Symbols
  • 5 Hero's Journey Themes

What Is the Hero's Journey?

The Hero's Journey is the timeless combination of characters, events, symbols, and relationships frequently structured as a sequence of twelve steps. It is a storytelling structure that anyone can study and utilize to tell a story that readers will love.

First identified and defined by Joseph Campbell, the Hero's Journey was theorizied in The Hero With a Thousand Faces . Today, it has been researched and taught by great minds, some including Carl Jung and Christopher Vogler (author of The Writer's Journey: Mythic Structure for Writers ).

This research has given us lengthy and helpful lists of archetypes , or story elements that tend to recur in stories from any culture at any time.

And while some archetypes are unique to a genre, they are still consistent within those genres. For example, a horror story from Japan will still contain many of the same archetypes as a horror story from Ireland. There will certainly be notable differences in how these archetypes are depicted, but the tropes will still appear.

That's the power of the Hero's Journey. It is the skeleton key of storytelling that you can use to unlock the solution to almost any writing problem you are confronted with.

Why the Monomyth Will Make You a Better Writer

The Hero's Journey is the single most powerful tool at your disposal as a writer.

But it isn't a “rule,” so to speak. It's also not a to-do list.

If anything, the Hero's Journey is diagnostic, not prescriptive. In other words, it describes a story that works, but doesn't necessarily tell you what to do.

But the reason you should use the Hero's Journey isn't because it's a great trick or tool. You should use the Hero's Journey because it is based on thousands of years of human storytelling.

It provides a way to connect with readers from all different walks of life.

This is why stories about fantastical creatures from imaginary worlds can forge deep emotional connections with audiences. Hollywood knows this, and its best studios take advantage. As an example, The Lord of the Rings, by J. R. R. Tolkien, contains mythical creatures like elves and hobbits. Yet it is Frodo's heroic journey of sacrifice and courage that draws us to him like a magnet.

Learn how to easily apply the Hero's Journey 12 Steps to your books in this post. Tweet this

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David Safford

You deserve a great book. That's why David Safford writes adventure stories that you won't be able to put down. Read his latest story at his website. David is a Language Arts teacher, novelist, blogger, hiker, Legend of Zelda fanatic, puzzle-doer, husband, and father of two awesome children.

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Storyboard That

The Hero’s Journey

Hero's Journey Stages

What is the Hero's Journey in Literature?

Crafting a heroic character is a crucial aspect of storytelling, and it involves much more than simply sketching out a brave and virtuous figure. The hero's journey definition is not the typical linear narrative but rather a cyclical pattern that encompasses the hero's transformation, trials, and ultimate return, reflecting the profound and timeless aspects of human experience. The writer's journey in this endeavor goes beyond the external actions of the hero and delves into the character's inner world. The hero arc is the heart of the narrative, depicting the character's evolution from an ordinary person to a true hero.

Narratology and Writing Instructions for Heroic Characters

Related to both plot diagram and types of literary conflict , the ”Hero’s Journey” structure is a recurring pattern of stages many heroes undergo over the course of their stories. Joseph Campbell, an American mythologist, writer, and lecturer, articulated this cycle after researching and reviewing numerous myths and stories from a variety of time periods and regions of the world. He found that different writers take us on different journeys, however, they all share fundamental principles. Through the hero's trials, growth, and ultimate triumph, the narrative comes full circle, embodying the timeless pattern of the hero cycle. Literature abounds with examples of the hero cycle, illustrating how this narrative structure transcends cultural boundaries and remains a fundamental element of storytelling. This hero cycle in literature is also known as the Monomyth, archetype . The most basic version of Joseph Campbell's Monomyth has 12 steps, while more detailed versions can have up to 17 steps. His type of hero's journey diagram provides a visual roadmap for understanding the various stages and archetypal elements that protagonists typically encounter in their transformative quests. The wheel to the right is an excellent visual to share with students of how these steps occur. Hero's journey diagram examples provide a visual roadmap for understanding the various stages and archetypal elements that protagonists typically encounter in their transformative quests. Exploring the monomyth steps outlined by Joseph Campbell, we can see how these universal narrative elements have shaped countless stories across cultures and time periods.

Which Story Structure is Right for You?

The choice of story structure depends on various factors, including the type of story you want to tell, your intended audience, and your personal creative style. Here are some popular story structures and when they might be suitable:

Ultimately, the right story structure for you depends on your creative vision, the genre you're working in, and the narrative you want to convey. You may also choose to blend or adapt different structures to suit your story's unique needs. The key is to select a structure that serves your storytelling goals and engages your target audience effectively.

What is a Common Theme in the Hero's Journey?

A common theme in the hero's journey is the concept of personal transformation and growth. Throughout the hero's journey, the protagonist typically undergoes significant change, evolving from an ordinary or flawed individual into a more heroic, self-realized, or enlightened character. This theme of transformation is often accompanied by challenges, trials, and self-discovery, making it a central and universal element of hero's journey narratives.

Structure of the Monomyth: The Hero's Journey Summary

This summary of the different elements of the archetypal hero's journey outlines the main four parts along with the different stages within each part. This can be shared with students and used as a reference along with the hero's journey wheel to analyze literature.

Part One - Call to Adventure

During the exposition, the hero is in the ordinary world , usually the hero’s home or natural habitat. Conflict arises in their everyday life, which calls the hero to adventure , where they are beckoned to leave their familiar world in search of something. They may refuse the call at first, but eventually leave, knowing that something important hangs in the balance and refusal of the call is simply not an option.

Monomyth - Part One - Call to Adventure

Part Two - Supreme Ordeal or Initiation

Once the hero makes the decision to leave the normal world, venture into the unfamiliar world, and has officially begun their mysterious adventure, they will meet a mentor figure (a sidekick in some genres) and together these two will cross the first threshold . This is the point where turning back is not an option, and where the hero must encounter tests, allies and enemies . Obstacles like tests and enemies must be overcome to continue. Helpers aid the hero in their journey.

Monomyth - Part Two - Supreme Ordeal or Initiation

Part Three - Unification or Transformation

Having overcome initial obstacles, in this part of the heroic cycle, the hero and their allies reach the approach . Here they will prepare for the major challenge in this new or special world. During the approach, the hero undergoes an ordeal , testing them to point near death. Their greatest fear is sometimes exposed, and from the ordeal comes a new life or revival for the hero. This transformation is the final separation from their old life to their new life. For their efforts in overcoming the ordeal, the hero reaches the reward . The hero receives the reward for facing death. There may be a celebration, but there is also danger of losing the reward.

Monomyth - Part Three - Unification or Transformation

Part Four - Road Back or Hero's Return

Once the hero achieves their goal and the reward is won, the hero and companions start on the road back . The hero wants to complete the adventure and return to their ordinary world with their treasure. This stage is often referred to as either the resurrections or atonement . Hero's journey examples that showcase the atonement stage often highlight the protagonist's inner turmoil and the difficult decisions they must make to reconcile with their past and fully embrace their heroic destiny. The hero becomes "at one" with themselves. As the hero crosses the threshold (returning from the unknown to their ordinary world), the reader arrives at the climax of the story. Here, the hero is severely tested one last time. This test is an attempt to undo their previous achievements. At this point, the hero has come full circle, and the major conflict at the beginning of the journey is finally resolved. In the return home, the hero has now resumed life in his/her original world, and things are restored to ordinary.

Monomyth - Part Four - Road Back or Hero's Return

Popular Hero's Journey Examples

Monomyth example: homer's odyssey.

Monomyth examples typically involve a hero who embarks on an adventure, faces trials and challenges, undergoes personal transformation, and returns home or to society with newfound wisdom or a significant achievement, making this storytelling structure a powerful and timeless tool for crafting compelling narratives.

The hero's journey chart below for Homer’s Odyssey uses the abridged ninth grade version of the epic. The Heroic Journey in the original story of the Odyssey is not linear, beginning in media res , Latin for “in the middle of things”.)

The Odyssey Heroic Journey - Examples of hero's journey

To Kill a Mockingbird Heroic Journey

To Kill a Mockingbird Hero's Journey

Did you know that many popular movies have heroes that follow this type of journey? It is true! In the "Star Wars" movies, Hollywood film producer George Lucas creates a journey for Luke Skywalker and Princess Leia. In "The Lion King", Simba goes on quite the adventure that ends in a final battle with his uncle Scar, a major turning point in the film before the hero returns to save his land. In "The Wizard of Oz", Dorothy takes on the role of the epic hero as she teeters between the two worlds of Kansas and Oz. These are just a few of the many examples of Campbell's theory in the cinematic realm.

Classroom Applications and Uses

Example exercises.

Create your own hero's journey examples using the Storyboard That Creator! Customize the level of detail and number of cells required for projects based on available class time and resources.

Common Core

Related Resources

How Teachers Can Use The Concept of The Heroic Journey To Help Students Better Understand Character Development In Literature

Introduce the concept of the heroic journey.

Teachers can introduce the concept of the heroic journey to students and explain the different stages involved in the journey. This will provide a framework for students to better understand how characters develop throughout the story.

Analyze Characters Using the Heroic Journey

Teachers can guide students through the stages of the heroic journey and ask them to identify where the character is in the journey. This will help students to understand the character's development and how their actions and decisions are influenced by the different stages of the journey.

Compare and Contrast Character Journeys

Teachers can ask students to compare and contrast the journeys of different characters within a story or across multiple stories. This will help students to gain a deeper understanding of how the heroic journey is used to develop characters in literature and how it can be applied across different genres and cultures.

Discuss the Role of Character Motivation

Teachers can encourage students to think critically about the motivations of characters at each stage of the journey. This will help students to understand why characters make certain decisions and how their motivations contribute to their development.

Apply the Concept to Real-Life Situations

Teachers can encourage students to apply the concept of the heroic journey to real-life situations. This will help students to see how the journey applies not only to literature, but also to their own lives and experiences.

Frequently Asked Questions about the Hero's Journey

What is a "monomyth" or the "hero's journey" in literature.

In comparative mythology, the monomyth, or the hero's journey, is the series of stages that can be applied to a variety of stories from all genres. It involves a hero who is called to pursue an adventure, undergoes an ordeal, achieves their goal and returns home transformed.

What are the 12 Stages of the Hero's Journey in literature?

What is a common theme in the hero's journey?

The Hero's Journey usually follows the path of the main character from childhood or young adulthood through maturity. It is about the common human experiences of growth, challenges and change that are relatable to us all.

Why should students learn about the hero's journey?

The hero's journey is relevant for students in that it demonstrates the possibility of overcoming adversity and the potential for growth and change that is within us all. It is a common theme of literature and movies that once students understand, they will be able to identify over and over again. It is helpful for students to make the text-to-self connection and apply this thinking to their own life as a "growth mindset" . They can see that they are on their own hero's journey and that everyone has the ability to overcome obstacles to achieve their goals and affect positive change in their lives and the lives of others.

What are some of the best examples of the hero's journey?

The hero's journey stages appear in more books than students may realize! Here are just a few examples of popular books that contain the monomyth structure:

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12 Hero’s Journey Stages Explained (+ Free Templates)

From zero to hero, the hero’s journey is a popular character development arc used in many stories. In today’s post, we will explain the 12 hero’s journey stages, along with the simple example of Cinderella.

The Hero’s Journey was originally formulated by American writer Joseph Campbell to describe the typical character arc of many classic stories, particularly in the context of mythology and folklore. The original hero’s journey contained 17 steps. Although the hero’s journey has been adapted since then for use in modern fiction, the concept is not limited to literature. It can be applied to any story, video game, film or even music that features an archetypal hero who undergoes a transformation. Common examples of the hero’s journey in popular works include Star Wars, Lord of the Rings, The Hunger Games and Harry Potter and the Philosopher’s Stone.

Stage 1: The Ordinary World

Stage 2: call of adventure, stage 3: refusal of the call, stage 4: meeting the mentor, stage 5: crossing the threshold, stage 6: tests, allies, enemies, stage 7: the approach, stage 8: the ordeal, stage 9: reward, stage 10: the road back, stage 11: resurrection, stage 12: return with the elixir, cinderella example, campbell’s 17-step journey, leeming’s 8-step journey, cousineau’s 8-step journey.

What is the hero’s journey?

The hero’s journey, also known as the monomyth, is a character arc used in many stories. The idea behind it is that heroes undergo a journey that leads them to find their true selves. This is often represented in a series of stages. There are typically 12 stages to the hero’s journey. Each stage represents a change in the hero’s mindset or attitude, which is triggered by an external or internal event. These events cause the hero to overcome a challenge, reach a threshold, and then return to a normal life.

The hero’s journey is a powerful tool for understanding your characters. It can help you decide who they are, what they want, where they came from, and how they will change over time. It can be used to

Hero's Journey Stages

In this post, we will explain each stage of the hero’s journey, using the example of Cinderella.

You might also be interested in our post on the story mountain or this guide on how to outline a book .

12 Hero’s Journey Stages

The archetypal hero’s journey contains 12 stages and was created by Christopher Vogler. These steps take your main character through an epic struggle that leads to their ultimate triumph or demise. While these steps may seem formulaic at first glance, they actually form a very flexible structure. The hero’s journey is about transformation, not perfection.

Your hero starts out in the ordinary world. He or she is just like every other person in their environment, doing things that are normal for them and experiencing the same struggles and challenges as everyone else. In the ordinary world, the hero feels stuck and confused, so he or she goes on a quest to find a way out of this predicament.

Example: Cinderella’s father passes away and she is now stuck doing chores and taking abuse from her stepsisters and stepmother.

The hero gets his or her first taste of adventure when the call comes. This could be in the form of an encounter with a stranger or someone they know who encourages them to take a leap of faith. This encounter is typically an accident, a series of coincidences that put the hero in the right place at the right time.

Example: An invite arrives inviting the family to a royal ball where the Prince will choose a wife.

Some people will refuse to leave their safe surroundings and live by their own rules. The hero has to overcome the negative influences in order to hear the call again. They also have to deal with any personal doubts that arise from thinking too much about the potential dangers involved in the quest. It is common for the hero to deny their own abilities in this stage and to lack confidence in themselves.

Example: Cinderella accepts the call by making her own dress for the ball. However, her stepmother refuses the call for her by not letting her go to the ball. And her step-sisters ruin her dress, so she can not go.

After hearing the call, the hero begins a relationship with a mentor who helps them learn about themselves and the world. In some cases, the mentor may be someone the hero already knows. The mentor is usually someone who is well-versed in the knowledge that the hero needs to acquire, but who does not judge the hero for their lack of experience.

Example: Cinderella meets her fairy godmother who equips her with everything she needs for the ball, including a dress and a carriage.

The hero leaves their old life behind and enters the unfamiliar new world. The crossing of the threshold symbolises leaving their old self behind and becoming a new person. Sometimes this can include learning a new skill or changing their physical appearance. It can also include a time of wandering, which is an essential part of the hero’s journey.

Example: Cinderella hops into the carriage and heads off to the ball. She has transformed from a servant into an elegant young lady. 

As the hero goes on this journey, they will meet both allies (people who help the hero) and enemies (people who try to stop the hero). There will also be tests, where the hero is tempted to quit, turn back, or become discouraged. The hero must be persistent and resilient to overcome challenges.

Example: At the ball, Cinderella meets the prince, and even see’s her stepmother and stepsister. She dances with Prince all night long making her step-sisters extremely jealous.

The hero now reaches the destination of their journey, in some cases, this is a literal location, such as a cave or castle. It could also be metaphorical, such as the hero having an internal conflict or having to make a difficult decision. In either case, the hero has to confront their deepest fears in this stage with bravery. In some ways, this stage can mark the end of the hero’s journey because the hero must now face their darkest fears and bring them under control. If they do not do this, the hero could be defeated in the final battle and will fail the story.

Example: Cinderella is having a great time at the ball and nearly forgets about the midnight rule. As she runs away in a hurry, her glass slipper falls off outside the palace.

The hero has made it to the final challenge of their journey and now must face all odds and defeat their greatest adversary. Consider this the climax of the story. This could be in the form of a physical battle, a moral dilemma or even an emotional challenge. The hero will look to their allies or mentor for further support and guidance in this ordeal. Whatever happens in this stage could change the rest of the story, either for good or bad. 

Example: Prince Charming looks all over the kingdom for the mysterious girl he met at the ball. He finally visits Cinderella’s house and tries the slippers on the step-sisters. The prince is about to leave and then he sees Cinderella in the corner cleaning.

When the hero has defeated the most powerful and dangerous of adversaries, they will receive their reward. This reward could be an object, a new relationship or even a new piece of knowledge. The reward, which typically comes as a result of the hero’s perseverance and hard work, signifies the end of their journey. Given that the hero has accomplished their goal and served their purpose, it is a time of great success and accomplishment.

Example: The prince tries the glass slipper on Cinderella. The glass slipper fits Cinderella perfectly, and they fall in love.

The journey is now complete, and the hero is now heading back home. As the hero considers their journey and reflects on the lessons they learned along the way, the road back is sometimes marked by a sense of nostalgia or even regret. As they must find their way back to the normal world and reintegrate into their former life, the hero may encounter additional difficulties or tests along the way. It is common for the hero to run into previous adversaries or challenges they believed they had overcome.

Example: Cinderella and Prince Charming head back to the Prince’s castle to get married.

The hero has one final battle to face. At this stage, the hero might have to fight to the death against a much more powerful foe. The hero might even be confronted with their own mortality or their greatest fear. This is usually when the hero’s true personality emerges. This stage is normally symbolised by the hero rising from the dark place and fighting back. This dark place could again be a physical location, such as the underground or a dark cave. It might even be a dark, mental state, such as depression. As the hero rises again, they might change physically or even experience an emotional transformation. 

Example: Cinderella is reborn as a princess. She once again feels the love and happiness that she felt when she was a little girl living with her father.

At the end of the story, the hero returns to the ordinary world and shares the knowledge gained in their journey with their fellow man. This can be done by imparting some form of wisdom, an object of great value or by bringing about a social revolution. In all cases, the hero returns changed and often wiser.

Example: Cinderella and Prince Charming live happily ever after. She uses her new role to punish her stepmother and stepsisters and to revitalise the kingdom.

We have used the example of Cinderella in Vogler’s hero’s journey model below:

hero's journey examples in anime

Below we have briefly explained the other variations of the hero’s journey arc.

The very first hero’s journey arc was created by Joseph Campbell in 1949. It contained the following 17 steps:

David Adams Leeming later adapted the hero’s journey based on his research of legendary heroes found in mythology. He noted the following steps as a pattern that all heroes in stories follow:

In 1990, Phil Cousineau further adapted the hero’s journey by simplifying the steps from Campbell’s model and rearranging them slightly to suit his own findings of heroes in literature. Again Cousineau’s hero’s journey included 8 steps:

As you can see, every version of the hero’s journey is about the main character showing great levels of transformation. Their journey may start and end at the same location, but they have personally evolved as a character in your story. Once a weakling, they now possess the knowledge and skill set to protect their world if needed.

Free Hero’s Journey Templates

Use the free Hero’s journey templates below to practice the skills you learned in this guide! You can either draw or write notes in each of the scene boxes. Once the template is complete, you will have a better idea of how your main character or the hero of your story develops over time:

The storyboard template below is a great way to develop your main character and organise your story:

hero's journey examples in anime

Did you find this guide on the hero’s journey stages useful? Let us know in the comments below.

Hero’s Journey Stages

Marty the wizard is the master of Imagine Forest. When he's not reading a ton of books or writing some of his own tales, he loves to be surrounded by the magical creatures that live in Imagine Forest. While living in his tree house he has devoted his time to helping children around the world with their writing skills and creativity.

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Hero's Journey 101: How to Use the Hero's Journey to Plot Your Story

Dan Schriever

Dan Schriever

The Hero's Journey cover

How many times have you heard this story? A protagonist is suddenly whisked away from their ordinary life and embarks on a grand adventure. Along the way they make new friends, confront perils, and face tests of character. In the end, evil is defeated, and the hero returns home a changed person.

That’s the Hero’s Journey in a nutshell. It probably sounds very familiar—and rightly so: the Hero’s Journey aspires to be the universal story, or monomyth, a narrative pattern deeply ingrained in literature and culture. Whether in books, movies, television, or folklore, chances are you’ve encountered many examples of the Hero’s Journey in the wild.

In this post, we’ll walk through the elements of the Hero’s Journey step by step. We’ll also study an archetypal example from the movie The Matrix (1999). Once you have mastered the beats of this narrative template, you’ll be ready to put your very own spin on it.

Sound good? Then let’s cross the threshold and let the journey begin.

What Is the Hero’s Journey?

The 12 stages of the hero’s journey, writing your own hero’s journey.

The Hero’s Journey is a common story structure for modeling both plot points and character development. A protagonist embarks on an adventure into the unknown. They learn lessons, overcome adversity, defeat evil, and return home transformed.

Joseph Campbell’s The Hero with a Thousand Faces (1949)

Joseph Campbell , a scholar of literature, popularized the monomyth in his influential work The Hero With a Thousand Faces (1949). Looking for common patterns in mythological narratives, Campbell described a character arc with 17 total stages, overlaid on a more traditional three-act structure. Not all need be present in every myth or in the same order.

The three stages, or acts, of Campbell’s Hero’s Journey are as follows:

1. Departure. The hero leaves the ordinary world behind.

2. Initiation. The hero ventures into the unknown ("the Special World") and overcomes various obstacles and challenges.

3. Return. The hero returns in triumph to the familiar world.

Hollywood has embraced Campbell’s structure, most famously in George Lucas’s Star Wars movies. There are countless examples in books, music, and video games, from fantasy epics and Disney films to sports movies.

In The Writer’s Journey: Mythic Structure for Writers (1992), screenwriter Christopher Vogler adapted Campbell’s three phases into the "12 Stages of the Hero’s Journey." This is the version we’ll analyze in the next section.

The three stages of Campbell's Hero's Journey

For writers, the purpose of the Hero’s Journey is to act as a template and guide. It’s not a rigid formula that your plot must follow beat by beat. Indeed, there are good reasons to deviate—not least of which is that this structure has become so ubiquitous.

Still, it’s helpful to master the rules before deciding when and how to break them. The 12 steps of the Hero's Journey are as follows :

Let’s take a look at each stage in more detail. To show you how the Hero’s Journey works in practice, we’ll also consider an example from the movie The Matrix (1999). After all, what blog has not been improved by a little Keanu Reeves?

The Matrix

#1: The Ordinary World

This is where we meet our hero, although the journey has not yet begun: first, we need to establish the status quo by showing the hero living their ordinary, mundane life.

It’s important to lay the groundwork in this opening stage, before the journey begins. It lets readers identify with the hero as just a regular person, “normal” like the rest of us. Yes, there may be a big problem somewhere out there, but the hero at this stage has very limited awareness of it.

The Ordinary World in The Matrix :

We are introduced to Thomas A. Anderson, aka Neo, programmer by day, hacker by night. While Neo runs a side operation selling illicit software, Thomas Anderson lives the most mundane life imaginable: he works at his cubicle, pays his taxes, and helps the landlady carry out her garbage.

#2: The Call to Adventure

The journey proper begins with a call to adventure—something that disrupts the hero’s ordinary life and confronts them with a problem or challenge they can’t ignore. This can take many different forms.

While readers may already understand the stakes, the hero is realizing them for the first time. They must make a choice: will they shrink from the call, or rise to the challenge?

The Call to Adventure in The Matrix :

A mysterious message arrives in Neo’s computer, warning him that things are not as they seem. He is urged to “follow the white rabbit.” At a nightclub, he meets Trinity, who tells him to seek Morpheus.

#3: Refusal of the Call

Oops! The hero chooses option A and attempts to refuse the call to adventure. This could be for any number of reasons: fear, disbelief, a sense of inadequacy, or plain unwillingness to make the sacrifices that are required.

A little reluctance here is understandable. If you were asked to trade the comforts of home for a life-and-death journey fraught with peril, wouldn’t you give pause?

Refusal of the Call in The Matrix :

Agents arrive at Neo’s office to arrest him. Morpheus urges Neo to escape by climbing out a skyscraper window. “I can’t do this… This is crazy!” Neo protests as he backs off the ledge.

The Hero's Journey in _The Matrix_

#4: Meeting the Mentor

Okay, so the hero got cold feet. Nothing a little pep talk can’t fix! The mentor figure appears at this point to give the hero some much needed counsel, coaching, and perhaps a kick out the door.

After all, the hero is very inexperienced at this point. They’re going to need help to avoid disaster or, worse, death. The mentor’s role is to overcome the hero’s reluctance and prepare them for what lies ahead.

Meeting the Mentor in The Matrix :

Neo meets with Morpheus, who reveals a terrifying truth: that the ordinary world as we know it is a computer simulation designed to enslave humanity to machines.

#5: Crossing the First Threshold

At this juncture, the hero is ready to leave their ordinary world for the first time. With the mentor’s help, they are committed to the journey and ready to step across the threshold into the special world . This marks the end of the departure act and the beginning of the adventure in earnest.

This may seem inevitable, but for the hero it represents an important choice. Once the threshold is crossed, there’s no going back. Bilbo Baggins put it nicely: “It’s a dangerous business, Frodo, going out your door. You step onto the road, and if you don't keep your feet, there's no knowing where you might be swept off to.”

Crossing the First Threshold in The Matrix :

Neo is offered a stark choice: take the blue pill and return to his ordinary life none the wiser, or take the red pill and “see how deep the rabbit hole goes.” Neo takes the red pill and is extracted from the Matrix, entering the real world .

#6: Tests, Allies, and Enemies

Now we are getting into the meat of the adventure. The hero steps into the special world and must learn the new rules of an unfamiliar setting while navigating trials, tribulations, and tests of will. New characters are often introduced here, and the hero must navigate their relationships with them. Will they be friend, foe, or something in between?

Broadly speaking, this is a time of experimentation and growth. It is also one of the longest stages of the journey, as the hero learns the lay of the land and defines their relationship to other characters.

Wondering how to create captivating characters? Read our guide , which explains how to shape characters that readers will love—or hate.

Tests, Allies, and Enemies in The Matrix :

Neo is introduced to the vagabond crew of the Nebuchadnezzar . Morpheus informs Neo that he is The One , a savior destined to liberate humanity. He learns jiu jitsu and other useful skills.

#7: Approach to the Inmost Cave

Man entering a cave

Time to get a little metaphorical. The inmost cave isn’t a physical cave, but rather a place of great danger—indeed, the most dangerous place in the special world . It could be a villain’s lair, an impending battle, or even a mental barrier. No spelunking required.

Broadly speaking, the approach is marked by a setback in the quest. It becomes a lesson in persistence, where the hero must reckon with failure, change their mindset, or try new ideas.

Note that the hero hasn’t entered the cave just yet. This stage is about the approach itself, which the hero must navigate to get closer to their ultimate goal. The stakes are rising, and failure is no longer an option.

Approach to the Inmost Cave in The Matrix :

Neo pays a visit to The Oracle. She challenges Neo to “know thyself”—does he believe, deep down, that he is The One ? Or does he fear that he is “just another guy”? She warns him that the fate of humanity hangs in the balance.

#8: The Ordeal

The ordeal marks the hero’s greatest test thus far. This is a dark time for them: indeed, Campbell refers to it as the “belly of the whale.” The hero experiences a major hurdle or obstacle, which causes them to hit rock bottom.

This is a pivotal moment in the story, the main event of the second act. It is time for the hero to come face to face with their greatest fear. It will take all their skills to survive this life-or-death crisis. Should they succeed, they will emerge from the ordeal transformed.

Keep in mind: the story isn’t over yet! Rather, the ordeal is the moment when the protagonist overcomes their weaknesses and truly steps into the title of hero .

The Ordeal in The Matrix :

When Cipher betrays the crew to the agents, Morpheus sacrifices himself to protect Neo. In turn, Neo makes his own choice: to risk his life in a daring rescue attempt.

#9: Reward (Seizing the Sword)

The ordeal was a major level-up moment for the hero. Now that it's been overcome, the hero can reap the reward of success. This reward could be an object, a skill, or knowledge—whatever it is that the hero has been struggling toward. At last, the sword is within their grasp.

From this moment on, the hero is a changed person. They are now equipped for the final conflict, even if they don’t fully realize it yet.

Reward (Seizing the Sword) in The Matrix :

Neo’s reward is helpfully narrated by Morpheus during the rescue effort: “He is beginning to believe.” Neo has gained confidence that he can fight the machines, and he won’t back down from his destiny.

A man holding a sword

#10: The Road Back

We’re now at the beginning of act three, the return . With the reward in hand, it’s time to exit the inmost cave and head home. But the story isn’t over yet.

In this stage, the hero reckons with the consequences of act two. The ordeal was a success, but things have changed now. Perhaps the dragon, robbed of his treasure, sets off for revenge. Perhaps there are more enemies to fight. Whatever the obstacle, the hero must face them before their journey is complete.

The Road Back in The Matrix :

The rescue of Morpheus has enraged Agent Smith, who intercepts Neo before he can return to the Nebuchadnezzar . The two foes battle in a subway station, where Neo’s skills are pushed to their limit.

#11: Resurrection

Now comes the true climax of the story. This is the hero’s final test, when everything is at stake: the battle for the soul of Gotham, the final chance for evil to triumph. The hero is also at the peak of their powers. A happy ending is within sight, should they succeed.

Vogler calls the resurrection stage the hero’s “final exam.” They must draw on everything they have learned and prove again that they have really internalized the lessons of the ordeal . Near-death escapes are not uncommon here, or even literal deaths and resurrections.

Resurrection in The Matrix :

Despite fighting valiantly, Neo is defeated by Agent Smith and killed. But with Trinity’s help, he is resurrected, activating his full powers as The One . Isn’t it wonderful how literal The Matrix can be?

#12: Return with the Elixir

Hooray! Evil has been defeated and the hero is transformed. It’s time for the protagonist to return home in triumph, and share their hard-won prize with the ordinary world . This prize is the elixir —the object, skill, or insight that was the hero’s true reward for their journey and transformation.

Return with the Elixir in The Matrix :

Neo has defeated the agents and embraced his destiny. He returns to the simulated world of the Matrix, this time armed with god-like powers and a resolve to open humanity’s eyes to the truth.

The Hero's Journey Worksheet

If you’re writing your own adventure, you may be wondering: should I follow the Hero’s Journey structure?

The good news is, it’s totally up to you. Joseph Campbell conceived of the monomyth as a way to understand universal story structure, but there are many ways to outline a novel. Feel free to play around within its confines, adapt it across different media, and disrupt reader expectations. It’s like Morpheus says: “Some of these rules can be bent. Others can be broken.”

Think of the Hero’s Journey as a tool. If you’re not sure where your story should go next, it can help to refer back to the basics. From there, you’re free to choose your own adventure.

Are you prepared to write your novel? Download this free book now:

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Joseph Campbell's Hero Journey - Featured

Joseph Campbell’s Hero’s Journey: A Better Screenplay in 17 Steps

dds are that if you’ve had any interest in writing a script within the past fifty years you’ve heard of the Hero’s Journey. A writer you got drinks with swore by it, a film professor suggested you read about it.  Or you overheard the barista at your local coffee shop talking about how Die Hard is a picture-perfect template for it. But… what is it? I’ll explain all of the Hero’s Journey’s 17 steps and provide examples in the modern canon. Then you can kick writer’s block and get a strong script into the hands of agents and producers.

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Hero’s Journey Examples

The Hero’s Journey - 17 Steps to Craft the Perfect Screenplay - Graphic

The monomyth featuring three of your favorite franchises!

The hero's journey begins, 1. call to action.

The Hero’s Journey - 17 Steps to Craft the Perfect Screenplay - Cell Phone

Adventure is calling. Will your hero pick up?

The initial step in the first act of the Hero’s Journey - known as the departure - is the “call to action." The Hero is beckoned to go on a journey. Think Frodo Baggins meeting Gandalf. Or the Owl inviting Harry Potter to Hogwarts. 

If having a tall wizard extend a hand may be a little too on the nose for you, don't worry. This comes in all forms. In   Citizen Kane , the mystery surrounding Charles Foster Kane’s final words is the call to action for the reporter, Jerry Thompson, to get to work.

The Hero Hesitates

2. refusal of call.

Next is the Hero’s “refusal of call.” The Hero initially balks at the idea of leaving their lives. The Shire is beautiful, after all, who wants to embark on a dangerous journey across the world? 

This refusal is typically because of a duty or obligation they have at home. Be it family, or work, it’s something our Hero cares deeply about. But, as pressure mounts, they eventually succumb and decide to leave with the help of “supernatural aid.”

The Hero Receives Assistance

3. supernatural aid.

Once the Hero has committed themselves to embarking on whatever that quest may be (keep in mind, a Hero’s Journey can apply to a modern, emotional story, as well), they receive “supernatural aid.”

Individuals give the Hero information or tools at the start of their journey to help their chances of completing the task. Rome wasn’t built in a day, and it definitely wasn’t built alone. Every hero has a set of allies helping them get the job done. From Luke, Han, and Chewie to Harry, Ron, and Hermoine, these teams are iconic and nearly inseparable.

The tools provided come in handy as the Hero begins…

The Hero Commits

4. crossing the threshold.

Now the hero ventures into a new, unfamiliar world where the rules and dangers are unknown. They’re not in Kansas anymore, Toto, and that becomes evidently clear when monkeys start flying. 

This stage often requires a few examples to crystalize the change in environment from familiar to dangerous. The contrast is key to play up how ill-prepared they initially are.

The Hero is Challenged

5. belly of the whale.

Next thing you know, we're in “the belly of the whale.” The first point of real danger in the Hero’s Journey. Taken from the Biblical story of Jonah entering a literal whale’s belly, it’s here that the dangers we’ve been warned about are manifested into tangible characters. Like hungry Orcs with swords.

The Hero’s Journey - 17 Steps to Craft the Perfect Screenplay - Anicient

This is Jonah moments before actually being in the belly of the whale.

Now our Hero must make a decision to continue and, in turn, undergo a personal metamorphosis in the process. 

They will not be the same individual at the end of this tale as they were in the beginning.  This must be made clear while in the belly of the whale, as we enter Initiation, or act two. Which is the longest slice of the Hero’s Journey pie.

This part is filled with the most failure and risk, and ends with the climax. But first, it starts with... 

The Hero is Tested

6. the road of trials.

“Road of trials” is a set of three tests that the Hero must take. Usually they will fail at least one of these tests. This could be a montage. It could also be a series of obstacles leading to a smaller goal in the journey. 

Here is where the Hero learns to use his or her tools and allies while on their way to a...

The Great Advisor

7. meeting the goddess.

At this point in the monomyth, our Hero needs a break to adjust perspective and digest the ways they've changed. It’s here that they meet with an advisor, or a trusted individual, who will help them gain a better insight into the next steps of the journey. Frodo met with Galadriel, an elf who enlightened him with visions of potential futures.

The Hero’s Journey - 17 Steps to Craft the Perfect Screenplay - Harry Potter 3

This is Frodo meeting with the goddess

Luke met Leia, and the two formed of a bond of kinship, motivating them to commit more to their cause. This individual doesn’t have to be a woman, but whoever it is our hero will gain something from the wisdom they impart.

But no good deed goes unpunished, and as we reward our Heroes in storytelling, we must also tempt them to failure.

The Hero is Torn

8. temptation.

Much like “road of trials,” “temptation” is a test in the Hero’s Journey. It presents a set of, well… temptations... that our Hero must either overcome or avoid. These temptations pick and pull at the insecurities of the Hero. A microcosm can be found in our own everyday lives with the simple act of getting out of bed.

The temptation to stay in the cozy confines of our comforters (and comfort zones) can be strong and sometimes overwhelming. This must be manifested in our story with some type of a cheap way out. Or an opportunity to throw in the towel. Our Hero must decline and press forward, nobly facing danger.

A Moment of Catharsis

9. atonement with the father.

Once they’ve thrown away their temptations, the Hero enters the “atonement with the father.” This is always an emotional part of the Hero’s Journey. It's a point in the monomyth where our protagonist must confront an aspect of their character from act one that has been slowing them down.

Something that could be fatal to their journey in the coming climactic stages. While this is actuated as a confrontation with a male entity, it doesn’t have to be.

The point here is that the Hero finds within themselves a change from who they were into someone more capable. Harry has to reconcile with the loss of his father figure, Dumbledore. Now take on Voldemort alone, using the lessons he’s learned on the way. Just like Luke...and every other hero ever. This is the emotional climax of the story.

The Hero’s Journey - 17 Steps to Craft the Perfect Screenplay - Darth Vader

"Tell your sister... you were riiiiiiiiiight..."

Death of the hero, 10. apotheosis.

With a new sense of confidence and clarity we must then make our Hero deal with “apotheosis.” This is the stage of the Hero’s Journey where a greater perspective is achieved. Often embodied by a death of the Hero’s former self; where the old Frodo has died and the new one is born.  

But this is sometimes interpreted as a more “a-ha!” moment — a breakthrough that leads to the narrative’s climax. This, too, can be tied to the death of Dumbledore and Harry’s reconciliation with the loss. This step is usually the final motivator for the Hero, driving the story into...

THe Hero Victorious

11. the ultimate boon.

This monomyth step is the physical climax of the story. This is often considered the MacGuffin of a film — the physical object that drives our Hero’s motivation. But it's a MacGuffin, to use Hitchcock's famous term, because ultimately... it doesn't matter.

In  Pulp Fiction , we never find out what’s in the briefcase, but it’s the briefcase that led them on the wild journey. When we find out what “Rosebud” actually means, it simply forms a lynchpin to help us understand who Charles Foster Kane was. The mission is accomplished and the world can rest easy knowing that it is safe from evil.

The Hero's Journey Home

12. refusal of return.

Upon a successful completion of the Hero’s Journey, and a transformation into a different person, the Hero has a “refusal to return.” The Shire seems so boring now and the last thing Harry wants is to go back to that drawer under the stairs. 

And, oftentimes, the return can be just as dangerous. This is the beginning of the third act of Campbell’s Hero’s Journey (known as the Return) and, while shorter, should still contain conflict. Our next step is an opportunity for that...

The Hero Transported

13. magic flight.

This is the point in the Hero’s Journey where they must get out alive, often requiring the help of individuals they met along the way. Dorothy still has to get back to Kansas, the solution to which may seem like a leap of faith.  

The Hero’s Journey - 17 Steps to Craft the Perfect Screenplay - Birds

The eagles rescue from without with a magic flight to Frodo and friends

The hero's rescue, 14. rescue from without.

Bringing us to the “rescuers from without” point in the monomyth. Just because Frodo destroyed the one ring to rule them all doesn’t mean he gets a free ride back to the Shire. Remember those giant eagles we met a while back in act two? Well their back just in time!

Homeward Bound

15. crossing the return threshold.

Once the Hero is back home, it’s time to acknowledge their change in character. “Crossing the return threshold” is the stage in the monomyth where the hero has left the chaos of the outer world and return home.

But it's hard to adjust to the old world. Remember that scene where Frodo tried to enjoy a beer back at the shire? Hard to go back to normal when you essentially live with Dark Lord PTSD.

A Triumphant Return

16. master of two worlds.

The hero survived an adventure in the chaos realm, and now survives in the normal order realm. This makes him or her the master of two worlds. Not many people come back and live to tell the tale.  

The Hero’s Journey - 17 Steps to Craft the Perfect Screenplay - Darth Vader

Frodo and Gandalf wandering off into the sunset post accomplishing their mission

Plus which, throughout the story, they’ve become someone much more capable and resilient than they were in act one. They've learned lessons, and brought what they learned home with them. 

Whatever issues they may have had before embarking on this chaotic tale (often the ones preventing from taking the call to action) now pale in comparison with what they’ve been through.

It’s easier to deal with your annoying cousin, Dudley, after you’ve defeated Voldemort. This, in turn, leads to...

The New Status Quo

17. freedom to live.

In many ways the Hero's Journey is about death and rebirth. The story may manifest as the death of an aspect of character, and the birth of some new way of life. But the metaphor behind any story is one about mortality.

Change is constant. Hero's living through the Hero's Journey are models for us. Models that we can travers the constant change of existence, face our mortality, and continue. In a religious sense, and religions are all part of the monomyth, this is about the eternal spirit. 

Look no farther than the prayer of St. Francis to understand this final step in the Hero's quest. "It is in dying that we are born to eternal life." 

The Hero’s Journey - 17 Steps to Craft the Perfect Screenplay - Star Wars Yoda

The Hero’s Journey Concludes

Cinematic heroes.

The monomyth is practically ubiquitous in Hollywood. As you’ve read earlier, Harry Potter , Star Wars ,   Lord of the Rings ,  and   Citizen Kane all follow the Hero’s Journey. But, because this concept was built upon the foundations of major mythologies, it's truly a "tale as old as time." 

Because Campbell discovered the Hero's Journey. He didn't make it up. Neither did those older myths. He realized as an anthropologist, that every culture all around the globe had the same story beats in all their myths. 

Sure, some myths, and some movies, use 10 of the 17, or even just 5. But throughout human history, around the world, these story beats keep showing up. In cultures that had nothing to do with one another. 

The Hero's Journey is a concept innate to being human. 

And if remembering these 17 steps may seem a little daunting, fear not. Make sure to check out Dan Harmon's abridged 8-step variation of the Hero's Journey monomyth.  Same structure, just made more digestible.

Dan Harmon’s Story Circle 

Practically speaking, the Hero’s Journey is an excellent tool for structuring an outline in a clear and familiar way. It has the power to make your script much more powerful and emotionally resonant. 

It’s circular, allowing for repeat adventures (which works well if you're learning how to write a TV pilot ) and each aspect drives the hero to the next. From the Goddess, the Hero finds temptation. From reconciling with the father, the Hero is now prepared for the final boon.

Story Circle  •  8 Proven Steps to Better Stories

Using a Hero’s Journey worksheet can help you write a treatment or create a well-structured outline , which is a valuable tool for creating a strong first draft.

By putting in the 17 steps of the Hero’s Journey before building the outline, you can ensure that the writing process will flow smoothly and efficiently. Let us know in the comments how the monomyth has helped you craft a story that escalates with every beat to an exciting climax.  

Up Next: Dan Harmon's Story Circle →

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Summed up in a brilliant way. This proves once again that I was right to study English and then go where my passion lays: Film and Video, including on Instagram (@moritzxbauer) and Youtube. At University I wrote a term paper on “Archetypes of mythical heroism on the example of Aragorn in Lord of the Rings”. Campbell’s Journey of the Hero has been one of my main references. I have never seen the structure being adapted so well to film in general.

None of these include the hero's journey of Buffy Summers in BtVS. As a result, it's hard to take these essays as seriously as one might otherwise.

I love this!! It's going to help so much with writing my book, thank you!

Thank for for the brilliant template. It will help me as a catholic priest to examine the journey of disciples in the Bible for deeper understanding through the contemporary literary lens.

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A visual medium requires visual methods. Master the art of visual storytelling with our FREE video series on directing and filmmaking techniques.

We’re in a golden age of TV writing and development. More and more people are flocking to the small screen to find daily entertainment. So how can you break put from the pack and get your idea onto the small screen? We’re here to help.

Solo Leveling Arise tier list: Easily clear gates with these formidable hunters

Gotta get ’em all!

Solo Leveling Arise characters Jinwoo Sung, Hae In Cha, Choi Jong In, Blood Red Commander Igris, and Tusk

This Solo Leveling Arise tier list is your ultimate guide to determining which hunters should team up with Sung Jinwoo.

Solo Leveling Arise features a wide array of characters, each with unique strengths and weaknesses.

All working Solo Leveling game redeem codes and how to claim them

While some hunters, like Sung Jinwoo, are exceptionally powerful and should be upgraded extensively, others may not be as beneficial.

If you want to build the best team in the game, you’ve come to the right place. Here is the comprehensive ONE Esports Solo Leveling Arise tier list.

ONE Esports’ Solo Leveling Arise tier list: Get these hunters before it’s too late!

Solo leveling arise tier list explanation.

Solo Leveling Arise pity system explained: What is Draw Support, how to take advantage ONE Esports article with a Sung Jinwoo key visual at the back

Solo Leveling Arise tier list

Do take note that Sung Jinwoo is not on the list, as he has a unique feature that allows him to increase his stats as he levels up.

The best Sung Jinwoo stats to increase in Solo Leveling Arise article and a backdrop of Sung Jinwoo holding a dagger

Much like in the manhwa and anime series, he is the strongest among the hunters and can only be played in certain game modes.

Want an SSR hunter fast? Check out our Solo Leveling Arise reroll guide !

READ MORE: AFK Journey tier list: Who are the best characters to play in story mode?

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hero's journey examples in anime

My Hero Mania Codes For May 2024

My Hero Mania is one of the many anime-inspired games on the Roblox platform.

Essentially a fighting RPG, players can take on missions for some PvE combat or go up against others in brutal PvP combat.

As you journey through My Hero Mania, you will unlock new skills and level up your character. You will also have the chance of having certain 'quirks', which grant you certain fighting abilities.

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You can purchase spins from the in-game store for real-world money; however, there is another way to get spins: using My Hero Mania codes .

My Hero Mania codes are regularly released by the game's developers and can reward players with standard, epic, and rare spins .

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My Hero Mania Codes - Active Codes (May 2024)

My Hero Mania - Inactive Codes

The following codes no longer work in My Hero Mania.

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The best place to get the latest My Hero Mania codes is right here. We check for new codes daily and update the list above when they are released. So, bookmark this page and check back whenever you decide to play My Hero Mania.

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For more mobile redeem codes, check out:

Use these My Hero Mania codes to get free spins. | © My Hero Mania

IMAGES

  1. 12 Hero's Journey Stages Explained (Free Templates)

    hero's journey examples in anime

  2. An Easy Guide To The Hero’s Journey Structure

    hero's journey examples in anime

  3. The Hero's Journey

    hero's journey examples in anime

  4. The Hero's Journey: Step-By-Step Guide with Examples

    hero's journey examples in anime

  5. The Hero's Journey

    hero's journey examples in anime

  6. Writing the Hero’s Journey: Steps, Examples & Archetypes

    hero's journey examples in anime

VIDEO

  1. The Hero's Journey 10:52

  2. The Hero's Journey aka My Life aka The Caleb Johnston Story (I'm Caleb)

  3. The Hero's Journey 04:52

  4. The Hero's Journey 03:52

  5. Top 20 Greatest Story Arcs in Anime

  6. From Hero to Villain

COMMENTS

  1. What Is A Hero's Journey In Shonen Anime?

    Several shonen anime exemplify, undermine, imitate, and deconstruct the Hero's Journey in a myriad of different ways. It can be argued that most long-running shonen anime have multiple examples of the Hero's Journey within them in individual arcs, a way to show the continued growth of the characters and the ever escalating threat of the world around them.

  2. Best representations of the hero's journey in anime and manga

    A Hero's Journey is a normal protagonist being taken into an extraordinary world, be it metaphorically or physically. Characters like Frodo Baggins already live in a fantasy world, but he gets pulled into a world completely outside his hobbit-life. Or Harry Potter is a good example of the literal "other world", being a normal child who suddenly ...

  3. Kishōtenketsu: Exploring The Four Act Story Structure

    Example: So, there are many ways that this Kishōtenketsu is used in the real world. ... While other story models like the Hero's Journey, or the Seven Point structure are more complex, they work off the same principle. Some form of conflict will disrupt a character's life and they will work to overcome that conflict. At the heart of all ...

  4. The Hero's Journey: Every HIT Shonen Manga Series Uses This Story

    THE HERO'S JOURNEY is a narrative structure created by the author, Joseph Campbell. This story template is used by many SUCCESSFUL storytellers, including th...

  5. The Hero's Journey

    The Hero's Journey is an archetypal story pattern, common in ancient myths as well as modern day adventures. The concept of the Hero's Journey was described by mythologist Joseph Campbell in his book The Hero with a Thousand Faces and refined by Christopher Vogler in his book The Writer's Journey . It can be boiled down to three stages ...

  6. Togashi Writing Analysis 1: The hero's journey : r/HunterXHunter

    The road of trials is a series of tests that the hero must undergo to begin the transformation. Often the hero fails one or more of these tests, which often occur in threes. sure ill count wing's string thing. The Meeting with the Goddess. This is where the hero gains items given to him that will help him in the future.

  7. Hero's Journey: 12 Steps, Examples, Use Cases » Scrite

    Example: Grizzly Man (2005) Directed by Werner Herzog, this documentary explores the life and death of Timothy Treadwell, who lived among grizzly bears in Alaska. The film is a character study and examination of nature, presenting real-life events without following a fictional hero's journey.

  8. A Complete Guide to The Hero's Journey (or The Monomyth)

    Edgar, the cockroach, is about to escape Earth, with the galaxy, sealing the planet's fate. All seems lost until J claims his reward. In this case, that reward comes in the form of an insight J has about Edgar. Being a giant cockroach, J realizes that Edgar may have a weakness for his Earth-bound counterparts.

  9. Anime which has a Hero's Journey ? : r/Animesuggest

    Fullmetal Alchemist: Brotherhood and FMA: Brotherhood OVAs (Extra Episodes) --> Reboot and manga-faithful adaptation of Fullmetal Alchemist. Same studio and cast. Samurai Jack. Avatar: The Last Airbender and The Legend of Korra (Sequel) The Twelve Kingdoms. 1. A Hero's journey is the story telling template of stories that involve a hero who ...

  10. Anime: A Hero's Journey

    Anime: A Hero's Journey. Enrique Galeana, Arts & Entertainment EditorFebruary 13, 2020. The My Hero Academia story revolves around the character of Izuku Midoriya who is aiming to become the number one hero and the symbol of peace. His journey is a long and hard one as he learns what it means to overcome both his shackles of admiring All ...

  11. The Hero's Journey: A Plot Structure Inspired by Mythology

    The Hero's Journey was invented by Campbell in his seminal 1949 work, The Hero with a Thousand Faces, where he introduces the concept of the "monomyth." A comparative mythologist by trade, Campbell studied myths from cultures around the world and identified a common pattern in their narratives.

  12. Writing the Hero's Journey: Steps, Examples & Archetypes

    This ultimate Hero's Journey writing guide will define and explore all quintessential elements of the Hero's Journey—character archetypes, themes, symbolism, the three act structure, as well as 12 stages of the Hero's Journey. We'll even provide a downloadable plot template, tips for writing the Hero's Journey, and writing prompts ...

  13. Books: Miyazaki and the Hero's Journey

    In his original views - somewhat modified later, as Scally shows - woman didn't need a hero's journey of her own. It was enough for her to be the hero's destination and reward. Miyazaki's films manifestly offer roles for women going beyond Campbell's archetypes, which view women exclusively in relation and subordination to men.

  14. The Hero's Journey: Examples of Each Stage

    Reviewing hero's journey examples can simplify this concept and aid in understanding. Explore each step of the journey and clear examples.

  15. The Hero's Journey: 12 Steps That Make Up the Universal Structure of

    Step 7: Approach to the Inmost Cave. Eventually the Hero must arrive at the destination, and that destination is frequently a fortress, cave, or dungeon crawling with monsters, enemies, or traps. This will lead to the story's climax, but the best heroic journeys include a step before the big fight.

  16. Writing 101: What Is the Hero's Journey? 2 Hero's Journey Examples in

    A sudden and unexpected journey, promising adventure and peril. A test of character, strength, and skill. An ultimate battle that tests the hero's resolve. A triumphant return home. If this sounds familiar, that's because this exact narrative template has inspired countless stories from ancient myths to modern television shows and movies ...

  17. 4 Illuminating Hero's Journey Examples From Popular Stories

    4. Meeting the Mentor. The hero has either gone off on an adventure or has been thrust into one-now, they get some sort of guide to take them through this new world. This new guide is a mentor character, and they'll often have something to help our hero out along the journey. Think Gandalf or Hagrid.

  18. The Hero's Journey Examples

    The Hero's Journey: Use this structure when you want to tell a story of personal growth, transformation, and adventure. It works well for epic tales, fantasy, and science fiction, but it can be adapted to other genres as well. Three-Act Structure: This is a versatile structure suitable for a wide range of genres, from drama to comedy to action.

  19. 12 Hero's Journey Stages Explained (+ Free Templates)

    12 Hero's Journey Stages Explained (+ Free Templates) December 19, 2022. From zero to hero, the hero's journey is a popular character development arc used in many stories. In today's post, we will explain the 12 hero's journey stages, along with the simple example of Cinderella. The Hero's Journey was originally formulated by American ...

  20. The Hero's Journey: Step-By-Step Guide with Examples

    The Hero's Journey is a common story structure for modeling both plot points and character development. A protagonist embarks on an adventure into the unknown. They learn lessons, overcome adversity, defeat evil, and return home transformed. Joseph Campbell, a scholar of literature, popularized the monomyth in his influential work The Hero ...

  21. This Recent Series Enhances The Slice-of-Life Anime Genre

    Frieren: Beyond Journey's End sets an excellent example for charming yet restrained humor, practicing moderation from start to finish. It's a high fantasy anime with calm, polite kuudere ...

  22. Joseph Campbell's Hero's Journey: A Better Screenplay in 17 Steps

    The Hero's Journey Home 12. Refusal of Return. Upon a successful completion of the Hero's Journey, and a transformation into a different person, the Hero has a "refusal to return." The Shire seems so boring now and the last thing Harry wants is to go back to that drawer under the stairs. And, oftentimes, the return can be just as dangerous.

  23. Kagurabachi Chapter 32 Unveils Sleek New Color Page

    Kagurabachi has been working its way through an action packed phase of the Rakuzaichi Auction arc, and the newest chapter of the manga is going all out with a new fully colored cover page ...

  24. Beyond the Conventional: Two Alternatives to the Hero's Journey

    The 'Hero's Journey' sprang from the writings of Joseph Campbell, a mythologist who examined thousands of myths and stories from all over the world. He believed that the Heroic structure was ...

  25. Frieren: Beyond Journey's End Cosplay Unleashes Fern's Magic

    If you haven't had the chance to catch the first season of Frieren: Beyond Journey's End's anime, all the episodes are currently streaming on Crunchyroll.Here's how the streaming service describes ...

  26. Solo Leveling Arise tier list: Get these heroes fast

    This Solo Leveling Arise tier list is your ultimate guide to determining which hunters should team up with Sung Jinwoo. Solo Leveling Arise features a wide array of characters, each with unique strengths and weaknesses. While some hunters, like Sung Jinwoo, are exceptionally powerful and should be ...

  27. Forgotten and neglected: 10 anime characters who get no love

    Explore the forgotten and neglected characters of anime in this revealing article. From Yuji's lacklustre journey in 'My Isekai Life' to Princess Malty Melromarc's despicable actions in 'The ...

  28. Bocchi The Rock Reveals Official Godzilla Crossover

    More Anime My Hero Academia Finally Enters Final Arc's Climax in Chapter 422 Frieren: Beyond Journey's End Cosplay Unleashes Fern's Magic

  29. [NEW COS] Anime Dungeon Fighters Codes For May 2024

    Anime Dungeon Fighters is an experience on the Roblox platform inspired by multiple anime, manga and manhua series, where players choose a weapon and start their journey to become the strongest ...

  30. My Hero Mania Codes For May 2024

    My Hero Mania is one of the many anime-inspired games on the Roblox platform. Essentially a fighting RPG, players can take on missions for some PvE combat or go up against others in brutal PvP combat.