sound safari game

Digital Naturalism Laboratories

Digital Naturalism Laboratories

Institute for Interactive Jungle Crafts

sound safari game

Sound Safari – Interactive Game

Game for teaching kids about how spectrograms work. In english and spanish!

Spanish Version

Old Version in www.openprocessing.org

Daycare.Guide

Sound Safari: DIY Phonics Games for Preschool Sound Exploration

Sound Safari: DIY Phonics Games for Preschool Sound Exploration

Welcome, fellow explorers, to the wondrous world of Sound Safari! In this auditory adventure, we’ll delve into the realm of phonics through creative do-it-yourself (DIY) games designed to make learning a symphony of fun for your preschoolers. Buckle up for a safari that transcends letters and words, introducing the magic of sounds to your little ones. Let the Sound Safari commence!

1. Letter Sound Hide-and-Seek

Embark on a thrilling Letter Sound Hide-and-Seek mission. Write various letters on colorful cards and hide them around the room. As your preschooler discovers each card, encourage them to make the corresponding sound. This game transforms phonics into a lively treasure hunt, fostering letter-sound recognition and auditory skills simultaneously.

2. Musical Alphabet Madness

Transform your living room into a Musical Alphabet Madness arena! Assign a letter to each key on a keyboard or piano. Play a tune and challenge your little musician to find and press the keys that match the sounds of the letters you call out. This game transforms phonics into a harmonious experience, enhancing letter identification and auditory discrimination.

Learning Through Play: Indoor Activities for Educational Delight

3. Sensory Sound Jars

Create a sensory masterpiece with Sound Safari’s Sensory Sound Jars. Fill jars with various materials like rice, buttons, or sand, each making a unique sound when shaken. Label each jar with a corresponding letter and let your preschooler explore the sounds. This tactile experience enhances letter-sound associations and provides a sensory-rich phonics encounter.

4. Rhyme Time Relay Race

Get those little legs moving with the Rhyme Time Relay Race! Prepare cards with rhyming words and scatter them across the room. Your preschooler’s mission? Find the matching rhymes and race them to the finish line. This energetic game not only reinforces phonics skills but also introduces the concept of rhyming words in an exciting and active manner.

5. Story Sound Scavenger Hunt

Immerse your preschooler in the magic of storytelling with the Story Sound Scavenger Hunt. Choose a favorite storybook and identify key sounds or letters. Create a scavenger hunt by hiding objects related to those sounds around the house. As your little one finds each item, discuss its connection to the story, making phonics an integral part of the narrative experience.

Sound Safari Grand Finale: Celebration of Phonics Mastery

Celebrate the triumphant completion of Sound Safari with a grand finale that showcases your preschooler’s newfound phonics mastery. Display their creations, share stories of discovery, and revel in the joy of learning through sound exploration. The Sound Safari isn’t just a game; it’s a symphony of learning that resonates with the melody of childhood curiosity and imagination.

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Simple Game to Explore how audio Spectrograms work

Digital-Naturalism-Laboratories/Sound-Safari

Folders and files, repository files navigation, safari de sonidos.

Spanish Language version of sound safari

https://digital-naturalism-laboratories.github.io/Sound-Safari/

Sound Safari por Andrew Quitmeyer de Digital Naturalism Laboratories www.dinalab.net

Creado para el Instituto Smithsonian de Investigaciones Tropicales Stri.si.edu

Los grillos fueron grabados por Arne Schmidt, las ranas fueron grabadas por Mike Ryan y Stan Rand, May Dixon y Amanda Savage grabaron otros sonidos.

Las imágenes son atribuciones compartidas vinculadas desde sus sitios de alojamiento principalmente en wikimedia commons :) La imagen de Tungara se adapta con un fondo trans de Brian Gratwicke - rana tungara (Physalaemus pustulosus) https://commons.wikimedia.org/w/index.php?search=tungara&title=Special%3ASearch&go=Go&ns0=1&ns6=1&ns12=1&ns14=1&ns100=1&ns106=1#/media/File:Tungara_frog_(Physalae).pustulos

Inspiración extra de Audacity: el software de edición de sonido de código abierto https://www.audacityteam.org/

Audiomoth: los dispositivos de monitoreo acústico de código abierto https://www.openacousticdevices.info/

el héroe de la canción del pájaro del Cornell Bird Lab https://academy.allaboutbirds.org/bird-song-hero/

Código original de micrófono a piano de Vamoss Enlace de código original: https://www.openprocessing.org/sketch/760560

Author links: http://vamoss.com.br http://twitter.com/vamoss http://github.com/vamoss

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Sound Safari: Phoneme Segmentation Game

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Description

Sound safari is a board game that can be used in small groups to improve students’ phonemic awareness and prepare them for DIBELS PSF. The game can be differentiated to student ability through two different ways to play. The pdf includes instructions, the game board, and the playing cards.

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Play This Game Now

Play What Sound Is This as a stand alone web app.

What Sound Is This: Animal Sounds Guessing Game for Kids

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This is a fun and engaging listening and attention game for children where they must guess the animal sounds. It comes with 20 colorful animal art and sounds that kids can easily identify. The game includes domestic animals like a cat and a dog, farm animals such as a pig, cow, and a hen, and wild animals like a wolf, lion, and snake. Guess all the animals correctly to win the game. Once you get the answer wrong 3 times, it’s game over. This auditory game is designed to help improve kid’s focus, listening skills, and train them to remember different animals with the correct sounds.

  • Press the yellow speaker button at the middle of the screen to listen to the animal sound.
  • Need to listen to the animal sound again? Just press the speaker button once more to hear the sound.
  • Players can listen to the sound any number of times as long as they don’t choose an answer yet.
  • Simply press an animal icon to answer. You’ll hear approval when it’s right, or a buzzer when it’s wrong.
  • Repeat this process until you’ve listened to all the sounds. If you get 3 wrong answers, it’s game over.

sound safari game

Play What Sound Is This Animal Sound Quiz Attention and Listening Game

Kids can play this free online animal sound guessing game by clicking in the window below.

Alternatively children and students can play this animal-themed listening game online as a web application here .

What Sound Is This Guess the Animal Sound Game Play Instructions

sound safari game

How to Play

Tap or click the yellow speaker button to listen to the animal sound. To choose your answer, select the correct animal icon. Repeat this process until you listen to all the animal sounds and win the game. It’s game over if you make 3 wrong answers.

  • The screen begins with a “Basso Games” page. To enter the game, select the hand icon on the bottom left corner of the screen.
  • This takes you to the opening game screen. To immediately start the game, simply select the top PLAY button.
  • The HOW TO PLAY screen shows brief instructions on the mechanics of the game.
  • To go back to the opening menu, select the home icon on the bottom left corner of the screen.
  • On the top left corner of the screen is a note button. Select this to turn the music and sound effects on or off.
  • The game’s sounds are turned off when an “x” marks the note button. To turn it back on, simply select it again and the “x” disappears.
  • On the top right portion of the screen is a magnifying glass button. Select this to see information about the game’s programmer.
  • Another icon on the top right portion is a controller button. Select this to view more games.
  • The HOW TO PLAY button is located at the left side of the screen. Select this to view the game’s mechanics.
  • Be sure to rotate your screen horizontally for a wider screen view. A wider surface area makes it easier to see the animal icons and tap the correct answer.
  • Tap the yellow speaker button on the middle of the screen to listen to an animal sound.
  • Listen carefully. You may tap the speaker again to listen to it any number of times before giving your answer.
  • Once you have an answer, tap your selected animal icon on the screen. You will know right away if your answer is right or wrong.
  • If you’re answer is correct, you will hear an approving “Yeah!” audio. If your answer is wrong, you will hear a disapproving buzzer sound.
  • Once you’ve given the answer, tap the speaker button again to listen to the next animal sound. Repeat this process until you’ve listened to all 20 animals.
  • There are three pink hearts on the right side of the screen. If you get an answer wrong, the heart turns gray. Get three answers wrong and it’s game over.
  • Using your mouse cursor, left click on the yellow speaker button on the middle of the screen. Then listen to the animal sound.
  • You may click the speaker again to listen to the animal sound. You can do this any number of times before giving your answer.
  • Once you have an answer, left click on the animal icon on the screen. You’ll immediately know if your answer is correct or wrong.
  • If you guessed it right, you’ll hear a “Yeah!” audio. But if your answer is wrong, you’ll hear a buzzer sound.
  • Once you’ve given an answer, click the speaker button again to listen to the next animal sound. Repeat this process until you’ve listened to all 20 animals.
  • There are 20 animals arrange in four columns in the screen.
  • First Column: Green head duck,, Donkey, Elephant, Turkey, Dolphin
  • Second Column: Wolf, Owl, Cat, Lion, Rooster
  • Third Column: Snake, Pig, White Duck, Horse, Cow
  • Fourth Column: Bird, Hen, Dog, Frog, Sheep
  • The Game Over screen appears when you get three answers wrong.
  • On the other hand, the Congratulations screen appears when you guess most of the animal sounds correctly.
  • The first icon on the left is the home button. Select this to go back to the opening menu screen.
  • The second icon is the reset button. Select this to restart and play the game again.
  • This is a straightforward auditory quiz game that requires players to listen to an animal sound and guess the correct animal that made that sound.
  • Always listen to the sound carefully. You can listen to it again and again as long as you don’t enter the answer yet.
  • If you’re not sure about the sound, it’s worth guessing the answer. You might make a lucky guess.
  • Even if you don’t get the right answer, you learn that you go it wrong.
  • You can play the game again to find out the right answer for the sound.
  • The two most confusing sounds are the green head duck sound and the white duck sound.
  • Since both are ducks, they sound similar. But one duck sounds louder and more prominent than the other. This is probably in the game to train players to listen to nuance.
  • Another confusing aspect is the turkey sound. If you’re not familiar with how turkey makes noises, you might mistake it for a dog barking or even a dolphin crying.
  • This is a good game to introduce animals and animal illustrations and sounds to kids.
  • Even kids or even adults have not encountered that animal in real life, this gives them an idea what common animals look and sound like.

Like This Game? Review This Animal Sounds Listening Auditory Game for Children

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What Sound Is This Kids Guess the Animal Sound Hearing Game Screenshots

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Mobile Friendly Cross Browser Support

This game is rendered in mobile-friendly HTML5, so it offers cross-device gameplay. You can play it on mobile devices like Apple iPhones, Google Android powered cell phones from manufactures like Samsung, tablets like the iPad or Kindle Fire, laptops, and Windows-powered desktop computers. All game files are stored locally in your web browser cache. This game works in Apple Safari, Google Chrome, Microsoft Edge, Mozilla Firefox, Opera and other modern web browsers.

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One comment on "What Sound Is This: Animal Sounds Guessing Game for Kids"

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This is a very simple matching game for adults to play with young kids. To play, click on the sound button. Once the clip plays, match it to the animal that makes that sound. Some of the pictures can be tricky. Be sure to pay close attention to them before choosing. Remember that you only get three tries before it’s game over. It’s a fun introduction to the world of nature.

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Sound Safari Theater's Greatest Hits

By charlie "the noiseguy" williams.

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Audio for Web games

Audio is an important part of any game; it adds feedback and atmosphere. Web-based audio is maturing fast, but there are still many browser differences to navigate. We often need to decide which audio parts are essential to our games' experience and which are nice to have but not essential, and devise a strategy accordingly. This article provides a detailed guide to implementing audio for web games, looking at what works currently across as wide a range of platforms as possible.

Mobile audio caveats

By far the most difficult platforms to provide web audio support for are mobile platforms. Unfortunately these are also the platforms that people often use to play games. There are a couple of differences between desktop and mobile browsers that may have caused browser vendors to make choices that can make web audio difficult for game developers to work with. Let's look at these now.

Browser autoplay policy now affects desktop and mobile browsers. There is further information about it here from the Google Developers site .

It is worth noting that autoplay with sound is allowed if:

  • the User has interacted with the domain.
  • on mobile the user has made the application installable .

Many browsers will ignore any requests made by your game to automatically play audio; instead playback for audio needs to be started by a user-initiated event, such as a click or tap. This means you will have to structure your audio playback to take account of that. This is usually mitigated against by loading the audio in advance and priming it on a user-initiated event.

For more passive audio autoplay, for example background music that starts as soon as a game loads, one trick is to detect any user initiated event and start playback then. For other more active sounds that are to be used during the game we could consider priming them as soon as something like a Start button is pressed.

To prime audio like this we want to play a part of it; for this reason it is useful to include a moment of silence at the end of your audio sample. Jumping to, playing, and then pausing that silence will mean we can now use JavaScript to play that file at arbitrary points. You can find out more about best practices with the autoplay policy here .

Note: Playing part of your file at zero volume could also work if the browser allows you to change volume (see below). Also note that playing and immediately pausing your audio does not guarantee that a small piece of audio won't be played.

Note: Adding a web app to your mobile's homescreen may change its capabilities. In the case of autoplay on iOS, this appears to be the case currently. If possible, you should try your code on several devices and platforms to see how it works.

Programmatic volume control may be disabled in mobile browsers. The reason often given is that the user should be in control of the volume at the OS level and this shouldn't be overridden.

Buffering and preloading

Likely as an attempt to mitigate runaway mobile network data use, we also often find that buffering is disabled before playback has been initiated. Buffering is the process of the browser downloading the media in advance, which we often need to do to ensure smooth playback.

The HTMLMediaElement interface comes with lots of properties to help determine whether a track is in a state to be playable.

Note: In many ways the concept of buffering is an outdated one. As long as byte-range requests are accepted (which is the default behavior), we should be able to jump to a specific point in the audio without having to download the preceding content. However, preloading is still useful — without it, there would always need to be some client-server communication required before playing can commence.

Concurrent audio playback

A requirement of many games is the need to play more than one piece of audio at the same time; for example, there might be background music playing along with sound effects for various things happening in the game. Although the situation is soon going to get better with the adoption of the Web Audio API , the current most widely-supported method — using the vanilla <audio> element — leads to patchy results on mobile devices.

Testing and support

Here's a table that shows what mobile platforms support the features talked about above.

There's a full compatibility chart for mobile and desktop HTMLMediaElement support here .

Note: Concurrent audio playback is tested using our concurrent audio test example , where we attempt to play three pieces of audio at the same time using the standard audio API.

Note: Simple autoplay functionality is tested with our autoplay test example .

Note: Volume changeability is tested with our volume test example .

Mobile workarounds

Although mobile browsers can present problems, there are ways to work around the issues detailed above.

Audio sprites

Audio sprites borrow their name from CSS sprites , which is a visual technique for using CSS with a single graphic resource to break it into a series of sprites. We can apply the same principle to audio so that rather than having a bunch of small audio files that take time to load and play, we have one larger audio file containing all the smaller audio snippets we need. To play a specific sound from the file, we just use the known start and stop times for each audio sprite.

The advantage is that we can prime one piece of audio and have our sprites ready to go. To do this we can just play and instantly pause the larger piece of audio. You'll also reduce the number of server requests and save bandwidth.

You'll need to sample the current time to know when to stop. If you space your individual sounds by at least 500ms then using the timeUpdate event (which fires every 250ms) should be sufficient. Your files may be slightly longer than they strictly need to be, but silence compresses well.

Here's an example of an audio sprite player — first let's set up the user interface in HTML:

Now we have buttons with start and stop times in seconds. The "countdown.mp3" MP3 file consists of a number being spoken every 2 seconds, the idea being that we play back that number when the corresponding button is pressed.

Let's add some JavaScript to make this work:

Note: You can try out our audio sprite player live on JSFiddle.

Note: On mobile we may need to trigger this code from a user-initiated event such as a start button being pressed, as described above.

Note: Watch out for bit rates. Encoding your audio at lower bit rates means smaller file sizes but lower seeking accuracy.

Background music

Music in games can have a powerful emotional effect. You can mix and match various music samples and assuming you can control the volume of your audio element you could cross-fade different musical pieces. Using the playbackRate() method you can even adjust the speed of your music without affecting the pitch, to sync it up better with the action.

All this is possible using the standard <audio> element and associated HTMLMediaElement , but it becomes much easier and more flexible with the more advanced Web Audio API . Let's look at this next.

Web Audio API for games

The Web Audio API is supported across all modern desktop and mobile browsers, except for Opera Mini. With that in mind, it's an acceptable approach for many situations to use the Web Audio API (see the Can I use Web Audio API page for more on browser compatibility). The Web Audio API is an advanced audio JavaScript API that is ideal for game audio. Developers can generate audio and manipulate audio samples as well as positioning sound in 3D game space.

A feasible cross-browser strategy would be to provide basic audio using the standard <audio> element and, where supported, enhance the experience using the Web Audio API.

Note: Significantly, iOS Safari now supports the Web Audio API, which means it's now possible to write web-based games with native-quality audio for iOS.

As the Web Audio API allows precise timing and control of audio playback, we can use it to play samples at specific moments, which is a crucial immersive aspect of gaming. You want those explosions to be accompanied by a thundering boom, not followed by one, after all.

Background music with the Web Audio API

Although we can use the <audio> element to deliver linear background music that doesn't change in reaction to the game environment, the Web Audio API is ideal for implementing a more dynamic musical experience. You may want music to change depending on whether you are trying to build suspense or encourage the player in some way. Music is an important part of the gaming experience and depending on the type of game you are making you may wish to invest significant effort into getting it right.

One way you can make your music soundtrack more dynamic is by splitting it up into component loops or tracks. This is often the way that musicians compose music anyway, and the Web Audio API is extremely good at keeping these parts in sync. Once you have the various tracks that make up your piece you can bring tracks in and out as appropriate.

You can also apply filters or effects to music. Is your character in a cave? Increase the echo. Maybe you have underwater scenes, during which you could apply a filter that muffles the sound.

Let's look at some Web Audio API techniques for dynamically adjusting music from its base tracks.

Loading your tracks

With the Web Audio API you can load separate tracks and loops individually using the Fetch API or XMLHttpRequest , which means you can load them synchronously or in parallel. Loading synchronously might mean parts of your music are ready earlier and you can start playing them while others load.

Either way you may want to synchronize tracks or loops. The Web Audio API contains the notion of an internal clock that starts ticking the moment you create an audio context. You'll need to take account of the time between creating an audio context and when the first audio track starts playing. Recording this offset and querying the playing track's current time gives you enough information to synchronize separate pieces of audio.

To see this in action, let's lay out some separate tracks:

All of these tracks are the same tempo and are designed to be synchronized with each other, so we need to make sure they are loaded and available to the API before we are able to play them. We can do this with JavaScript's async / await functionality.

Once they are available to play, we need to make sure they start at the correct point that other tracks might be playing at, so they sync up.

Let's create our audio context:

Now let's select all the <li> elements; later we can harness these elements to give us access to the track file path and each individual play button.

We want to make sure each file has loaded and been decoded into a buffer before we use it, so let's create an async function to allow us to do this:

We can then use the await operator when calling this function, which ensures that we can run subsequent code when it has finished executing.

Let's create another async function to set up the sample — we can combine the two async functions in a nice promise pattern to perform further actions when each file is loaded and buffered:

Let's also create a playTrack() function, which we can call once a file has been fetched. We need an offset here, so if we have started one file playing, we have a record of how far through to start another file.

start() takes two optional parameters. The first is when to commence playback and the second is where, which is our offset.

Finally, let's loop over our <li> elements, grab the correct file for each one and then allow playback by hiding the "loading" text and displaying the play button:

Note: You can see this demo in action here and view the source code here .

In the context of your game world you may have loops and samples that are played in different circumstances, and it can be useful to be able to synchronize with other tracks for a more seamless experience.

Note: This example does not wait for the beat to end before introducing the next piece; we could do this if we knew the BPM (Beats Per Minute) of the tracks.

You may find that the introduction of a new track sounds more natural if it comes in on the beat/bar/phrase or whatever units you want to chunk your background music into.

To do this before playing the track you want to sync, you should calculate how long it is until the start of the next beat/bar etc.

Here's a bit of code that given a tempo (the time in seconds of your beat/bar) will calculate how long to wait until you play the next part — you feed the resulting value to the start() function with the first parameter, which takes the absolute time of when that playback should commence. Note the second parameter (where to start playing from in the new track) is relative:

Note: You can try our wait calculator code here, on JSFiddle (I've synched to the bar in this case).

Note: If the first parameter is 0 or less than the context currentTime , playback will commence immediately.

Positional audio

Positional audio can be an important technique in making audio a key part of an immersive gaming experience. The Web Audio API not only enables us to position a number of audio sources in three-dimensional space but it can also allow us to apply filters that make that audio appear more realistic.

The pannerNode harnesses the positional capabilities of the Web Audio API so we can relate further information about the game world to the player. There's a tutorial here to help understand the pannerNode in better detail.

We can relate:

  • The position of objects
  • The direction and movement of objects
  • The environment (cavernous, underwater, etc.)

This is especially useful in a three-dimensional environment rendered using WebGL, where the Web Audio API makes it possible to tie audio to the objects and viewpoints.

  • Web Audio API on MDN
  • <audio> on MDN
  • Songs of Diridum: Pushing the Web Audio API to Its Limits
  • Making HTML5 Audio Actually Work on Mobile
  • Audio Sprites (and fixes for iOS)

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We explain and teach technology, solve tech problems and help you make gadget buying decisions.

6 Best Ways to Fix No Sound in Safari on Mac

sound safari game

Paurush dabbles around iOS and Mac while his close encounters with Android and Windows. Before becoming a writer, he produced videos for brands like Mr. Phone and Digit and worked briefly as a copywriter. In his free time, he satiates his curiosity about streaming platforms and devices like Apple TV and Google TV. On weekends, he is a full-time cinephile trying to reduce his never-ending watchlist, often bumping it longer.

Safari is the default browser for Apple devices that allows you to browser the web. You can manage your browsing routine by creating tab groups in Safari which will help you organize the web pages. While browsing, many enjoy listening to music or watching videos on YouTube .

sound safari game

But what can easily kill your mood is when you cannot hear the sound of the song or video that you are planning to watch. Luckily, we have compiled some solutions to fix no sound problem in the Safari on Mac.

1. Check if Your Currently Opened Tab Is Muted

The first thing you’ll need to check in the Safari for Mac where the tab on which the media is playing is muted. Every browser gives you the option to mute your currently opened tab. In the case of Safari, you can easily check the same by following these steps.

Step 1:  Play an audio or video in a Safari tab.

Step 2:  While the media plays, you will notice an audio (speaker) icon on right side of your tab.

sound safari game

Step 3:  Click the tab to unmute audio.

sound safari game

The Mute Tab option allows you to instantly mute audio for any audio or video playing on that tab. So if you’ve muted a tab by mistake and forgotten about it, check the address bar in Safari.

2. Check the Volume Levels of Your Mac

Once you have unmuted your tab, the next step is to check the volume levels of your Mac. It is possible that you had muted your Mac’s volume and forgot to unmute it. You can bump the volume of your Mac from the top-right corner on the menu bar.

3. Check Output Source on Your Mac

If the first two steps have not solved the issue, it is time to take a deep dive. Even after unmuting the tab and bumping up the volume, you can’t hear anything then something else is amiss. By default, Mac uses the built-in speakers as a default output source. If you’ve connected earphones or external speakers, your Mac may not have switched the output source back to the internal speakers. However, you’ll need to check that from sound settings. Follow these steps.

Step 1:  Press Command + Spacebar to reveal Spotlight Search, type  System Preferences, and press Return.

sound safari game

Step 2:  Click on Sound.

sound safari game

Step 3:  In the Sound menu, click the Output tab.

sound safari game

Step 4:  Ensure you select the Built-in speakers as the Sound Output device.

sound safari game

Additionally, you can also check if Output Volume set to maximum or closer to that level.

sound safari game

4. Check Safari Preferences for Website Autoplay

Sometimes we end up opening websites that start playing media automatically. To save yourself from this situation, Safari users get options to turn off auto-play and mute audio while browsing that particular website. Now, if selecting the right Output Source is not helping you, the next step is to check whether Stop Media with Sound is still enabled or not.

Follow these steps.

Step 1:  Open the website that causes the playback issue in Safari browser.

Step 2:  Click on Safari at the top left-corner in the menu bar.

sound safari game

Step 3:  Click on Settings for (website name). In our case, the website is YouTube.

sound safari game

You will see a pop-up menu appearing right below the currently opened tab.

Step 4:  Check for Stop Media with Sound enabled alongside Auto-Play.

sound safari game

Step 5:  Tap on the option to reveal a dropdown menu.

sound safari game

Step 6:  Select Allow All Auto-Play.

sound safari game

Step 7:  Close the menu by clicking anywhere on the webpage.

Alternatively, you can choose to do the same from Safari Preferences. Follow these steps.

Step 1:  Click on Safari at the top menu bar.

Step 2:  Select Preferences from the dropdown menu.

sound safari game

Step 3:  Click on Websites tab.

sound safari game

Step 4: Click on Auto-Play from the left menu.

sound safari game

Step 4:  In the Auto-Play tab on the right, select the website name.

sound safari game

Step 5: Click the dropdown tab on the right side.

sound safari game

Step 6: Select Allow All Auto-Play from the options.

sound safari game

5. Force Quit and Relaunch Safari

Allowing Auto-Play from Safari Preferences should solve the muted audio issue. But if you are still not able to hear the sound while playing music or a video, you can try force quitting and relaunching Safari on your Mac. Follow these steps.

Step 1:  Click the Apple logo at the top-left corner.

sound safari game

Step 2:  Select Force Quit from the list.

sound safari game

Step 3:  Select Safari from the Force Quit applications list.

sound safari game

Step 4:  Click on Force Quit button.

sound safari game

Step 5:  Relaunch Safari and open the web page to check for audio.

6. Update macOS

If nothing has worked for you till now, you should consider updating the macOS. This is especially recommended to those who haven’t upgraded to the latest macOS for quite some time. Here’s how to do it.

Step 2: Click on About This Mac.

sound safari game

Step 3: Click on Software Update button.

sound safari game

If there’s a macOS update available, download and install it. After your Mac restarts, try using Safari again.

Fix Muted Audio on Safari Browser

In case you are browsing a website in your office or a library, the option to mute audio in Safari can save you from embarrassing yourself. If these solutions don’t help you, you can visit the nearest Apple Store to get your Mac speakers checked by experts.

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Last updated on 31 May, 2022

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Fix Safari can't find server on Mac

The article above may contain affiliate links which help support Guiding Tech. The content remains unbiased and authentic and will never affect our editorial integrity.

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Discover Ximuwu Lodge, an exclusive retreat within Klaserie Private Nature Reserve, part of the vast Greater Kruger National Park. Spanning 6000 hectares, our haven promises an unparalleled safari adventure. At Ximuwu, luxury meets wilderness, providing personalized experiences that blend comfort with the thrill of the African wild.

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  • Luxury Amidst Nature: Each guest at Ximuwu Lodge enjoys luxury seamlessly blended with natural beauty. Our lodge, positioned at an open savannah with abundant wildlife, promises an unforgettable safari.
  • Tailored Safari Adventures:  Ximuwu Lodge offers customized safari experiences. Adventure and luxury meet here, with impeccable service.

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Unlike conventional safari camps, Ximuwu’s game drives are tailored to our guest’s preferences and timetable. Experience a truly unique and personalized safari game drive with us.

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Have you ever wondered what a lion hears as he stalks through the bush? Wonder no more, as our sound safaris will allow you to hear what the animals hear. Unique to Ximuwu, our sound safaris will allow you to hear and feel the magic of nature the same way an animal does.

Photo Safaris

Kruger National Park, South Africa’s premier safari destination, is one of the finest places in the world for photography. The exclusivity of Ximuwu, and the huge size of the reserve, means you will never be competing for that perfect shot, vantage point, or light – it’s all yours.

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Everything is accessible even our Game Viewer

XIMUWU: your gateway to Africa's untamed wilderness

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Embrace the Wild

Home to the Big 5, Ximuwu showcases Africa’s heart. In their natural habitat, spot lions, leopards, rhinos, elephants, and buffaloes. The reserve also features cheetahs and wild dogs, highlighting the diversity of African wildlife.

Luxury Meets Wilderness

Ximuwu Lodge offers exclusive, luxurious safari experiences. Enjoy private, unhindered views of South Africa’s pristine landscapes. With no queues and open game drive tracks, experience the wilderness at your own pace. Ximuwu sets the standard for unparalleled safari luxury.

Exclusively yours

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  • Ximuwu Lodge is located a short distance from Hoedspruit – the world’s safari capital.
  • Multiple daily flights to Hoedspruit Eastgate Airport are available from Johannesburg and Cape Town.
  • Our staff will welcome you at Hoedspruit and transport you to the lodge.
  • Guests with private air travel are welcome to fly directly to Ximuwu Airstrip.

Food and Drinks

Culinary delights

Experience Culinary Excellence at Ximuwu Lodge

While safaris are known for wildlife, Ximuwu elevates the experience with its gourmet cuisine. Catering to the refined tastes of food enthusiasts, we offer a variety of dining experiences.

Indulge in Nature

Enjoy casual bush picnics surrounded by the serene wilderness. Transition smoothly to sophisticated high teas, a perfect blend of elegance and nature. Conclude your day with elegant dinners under the starlit African sky.

Culinary Journey Awaits

At Ximuwu, the culinary experience is a pivotal part of your safari adventure. Discover flavors that leave a lasting impression, merging luxury with the untamed beauty of Africa.

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Sleep Out Deck

A COZY GEM NEXT TO XIMUWU LODGE

THE HIDEAWAY

Nestled in our private compound, just a stone’s throw from the renowned Ximuwu Lodge, we are thrilled to introduce our newest offering: the Hideaway Guesthouse. This charming retreat is designed for those seeking a serene escape into nature without the full array of services found at Ximuwu Lodge. (No access)

(Sorry, not wheelchair accessible)

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Dinosaur Safari

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How to play Dinosaur Safari

Each game uses different controls, Games can a combination of mouse,keyboard and Joystick.

Dinosaur Safari Description

Dinosaur Safari is a 1996 computer game released by Creative Multimedia Corporation and Mindscape. It was released for the Macintosh and PC. Designed by scientists from the Oregon Museum of Science and Industry, Dinosaur Safari is an educational video game intended for children.

In Dinosaur Safari, the player travels in time and photographs images of dinosaurs and other ancient reptiles for the "National Chronographic Society." Some of the more aggressive dinosaur species will attack the player's vehicle, the Kronos Sphere. As more species are photographed, the player gains access to power-ups such as a video recorder and a call to attract dinosaurs. Captured images and video footage of the dinosaurs are stored on crystals in the National Chronographic headquarters.

Cheats/Hints/Walkthroughs for Dinosaur Safari

sound safari game

Dinosaur Safari - additional information

Dinosaur Safari - Cover Art Windows 3.11

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To disable the ad blocker, toggle the blue bar to the off position, or remove it altogether.

sound safari game

Step 1: Go to the classicreload site. In the top right of your browser screen, find an icon with "ad blocker" or something similar in the title (hover or click the icons to find out what they do.)

sound safari game

Step 2: Once you've located the ad blocker, click it and select an option that says something like "Pause on this site" or "disable for this site".

sound safari game

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IMAGES

  1. CBEEBIES ANDY's Safari Sound the full game

    sound safari game

  2. Golden Sound Safari Game commercial (1992)

    sound safari game

  3. Sound Safari . PLUM LANDING

    sound safari game

  4. Q?Digital

    sound safari game

  5. Sound Safari Phonics Letter Sounds (a-z) Game by Toby's Textbook

    sound safari game

  6. Safari Game Board for “ar” Sound

    sound safari game

VIDEO

  1. Sound Safari [EP. 1]

  2. Golden Sound Safari Game commercial (1992)

  3. ༄Sound Safari is live

  4. Sound Safari Board Game Commercial (1992)

  5. Sounds from the game part 1 #звук #игра

  6. DIY SOUND

COMMENTS

  1. 1992 Sound Safari game Golden

    # 00000 - 1992 Sound Safari game $43.95 Very Good Condition - Sold Out # 00000 - 1992 Sound Safari game $39.95 Acceptable Condition - Sold Out: Sound Safari game ©1992, Golden Ages: 4 and Up Players: 2 to 4: Don's Game Closet: Related games See 19 9 0s games See Adventure games See Animal ...

  2. Sound Safari

    Sound Safari - Interactive Game. Game for teaching kids about how spectrograms work. In english and spanish! Open FullScreen Open Game in Fullscreen Mode. Spanish Version. Open Game in Fullscreen Mode. Old Version in www.openprocessing.org. Categories Outreach, Uncategorized Post navigation.

  3. Sound Safari: DIY Phonics Games for Preschool Sound Exploration

    The Sound Safari isn't just a game; it's a symphony of learning that resonates with the melody of childhood curiosity and imagination. Tags. Auditory Skills DIY early literacy learning through play Phonics Games preschool Sound Exploration. Copy URL. February 11, 2024.

  4. GitHub

    Sound Safari por Andrew Quitmeyer de Digital Naturalism Laboratories www.dinalab.net Creado para el Instituto Smithsonian de Investigaciones Tropicales Stri.si.edu Los grillos fueron grabados por Arne Schmidt, las ranas fueron grabadas por Mike Ryan y Stan Rand, May Dixon y Amanda Savage grabaron otros sonidos.

  5. Sound Safari Board Game Commercial (1992)

    "Sound Safari" looks like a pretty lame, low budget board game. Aired 1992.

  6. Sound Safari: Phoneme Segmentation Game

    Sound safari is a board game that can be used in small groups to improve students' phonemic awareness and prepare them for DIBELS PSF. The game can be differentiated to student ability through two different ways to play. The pdf includes instructions, the game board, and the playing cards. Total Pages.

  7. Tonality Virtual Listening Sound Matching Memory Game

    Play Tonality game online for free. Tonality is a sound-based listening memory game with 3 game modes where players must match 2 blocks with the same tone on practice, timed, or active mode. This game is rendered in mobile-friendly HTML5, so it offers cross-device gameplay. You can play it on mobile devices like Apple iPhones, Google Android powered cell phones from manufactures like Samsung ...

  8. Play What Sound Is This Game: Guess That Animal Sound Listening Game

    Play What Sound Is This game online for free. What Sound Is This is an animal sounds listening game for kids where players must guess the right animal that made the sound. You win when you guess at least 18 of 20 animal sounds. This game is rendered in mobile-friendly HTML5, so it offers cross-device gameplay. You can play it on mobile devices like Apple iPhones, Google Android powered cell ...

  9. Need help describing Golden Sound Safari

    I've put up the following description of the game Golden Sound Safari, but so far is't not enough to be approved: DESCRIPTION - from the game Golden Sound Safari combines two exciting jungle games with eight exciting sounds! Children will be encouraged to use memory and matching skills as

  10. Sound Safari . PLUM LANDING

    Sound Safari. You can't always see animals, but you sure can hear them! Crickets, frogs, crows, and many other animals make sounds we can easily hear even when the animals are hiding. What kinds of sounds - animal and other - will you hear on a walk around your neighborhood? In this listening activity, kids recognize the variety of sounds in ...

  11. QUIZ: Can you guess these animal sounds?

    Male ostriches make this sound when they want to attract a mate, defend territory or signal to other ostriches that a challenger is approaching. The beak remains closed, and the neck inflates up to three times its normal size. Listen below for the similarities! 5. True or False: Only cows make mooing sounds.

  12. Rare Disney Ravensburger Sound Safari Game Disney Jungle Sound Board

    Rare Disney Ravensburger Sound Safari Game Disney Jungle Sound Board Game VGC. BUY SMART. (1574) 99.6% positive. Seller's other items. Contact seller. GBP 8.95. ApproximatelyUS $11.38. or Best Offer.

  13. Sound Safari Theater's Greatest Hits

    Sound Safari Theater's Greatest Hits by Charlie "the Noiseguy" Williams, released 24 September 2005 1. We're Going on a Bear Hunt 2. How to Clean your Room 3. Moby Richard 4. Lazy Jack 5. Old MacDonald's Farm 6. The Three Little Pigs 7. Fish Out of Water 8. Tarzan, King of de Apemon Pt 1 9. Tarzan, King of de Apemon Pt 2 10.

  14. Audio for Web games

    Audio is an important part of any game; it adds feedback and atmosphere. Web-based audio is maturing fast, but there are still many browser differences to navigate. We often need to decide which audio parts are essential to our games' experience and which are nice to have but not essential, and devise a strategy accordingly. This article provides a detailed guide to implementing audio for web ...

  15. Free Kids Game

    Andy's Safari Sounds. Help your child make some funky animal beats with the Andy's Safari Sounds game. You can also play Andy's Safari Sounds on the go in the CBeebies Playtime Island App ...

  16. 6 Best Ways to Fix No Sound in Safari on Mac

    Step 1: Play an audio or video in a Safari tab. Step 2: While the media plays, you will notice an audio (speaker) icon on right side of your tab. Step 3: Click the tab to unmute audio. The Mute ...

  17. Golden+Sound+Safari+Adventure+Game+Double+Sided+2+Games ...

    Golden Sound Safari Adventure Game Double Sided 2 Games Preschool Age 4 RARE. About this product. About this product. Product Identifiers. Brand. Golden. GTIN. 0033500050961. UPC. ... item 1 Safari Adventure Board Game For 2-4 Players Age 6+ Safari Animals Safari Adventure Board Game For 2-4 Players Age 6+ Safari Animals. $5.00.

  18. Luxury Klaserie Lodge

    Unlike conventional safari camps, Ximuwu's game drives are tailored to our guest's preferences and timetable. Experience a truly unique and personalized safari game drive with us. ... Walking Safari. Game Drives. Night Safari. Sound Safari. Photo Safari. Contact Us. [email protected]. Hoedspruit, South Africa +27 15 004 0340 (Landline) +27 73 ...

  19. Take An African Armchair 'Sound Safari' While Waiting To Travel

    Thanda Safari (which will re-open this month), is a luxurious Big Five game reserve on 35,000 acres in the heart of Zululand, KwaZulu Natal, South Africa. Their resident wildlife photographer ...

  20. Sound Safari

    A two night safari at Kwalata Game Lodge in the Dinokeng Reserve - just an hour from Johannesburg. 14/15 or 16/17 June 2024. Small exclusive groups of just 6 guests. Wildlife sound drives, a boat cruise to listen into the under water sounds, and a presentation on the world of sound. Plus contributing to the sponsorship of blind teens to ...

  21. Guess the Animal Sound Game

    Guess the Sound | 30 Animal Sounds Quiz | Wildlife TriviaThis is a guess the sound video with a difference. Instead of guessing regular sounds, listen to the...

  22. Safari animals, games, and more!

    Games. Puzzles. Action. Funny Fill-In. Videos. Amazing Animals. Weird But True! Party Animals. Try This! Animals. Mammals. Birds. Prehistoric. Reptiles. Amphibians. Invertebrates. Fish. ... (AD) Nat Geo Kids Safari Collection (AD) Activity Journal Set (AD) Activity Journal Set (AD) Safari Time Dress Up Trunk (AD) Safari Time Dress Up Trunk (AD ...

  23. Read Safari Game

    Read Safari Game - Chapter 1 | ManhuaScan. The next chapter, Chapter 2 is also available here. Come and enjoy! While looking at the famous Serengeti "The Three Colors" sunset at a bar, Ian a former military soldier met Lucy, a man who looked so familiar. Ian was swept away by his charm, invited Lucy into his room, I feel comfortable with Lucy's beautiful smile and gentle touch, but can I ...

  24. Dinosaur Safari

    Dinosaur Safari is a 1996 computer game released by Creative Multimedia Corporation and Mindscape. It was released for the Macintosh and PC. Designed by scientists from the Oregon Museum of Science and Industry, Dinosaur Safari is an educational video game intended for children. In Dinosaur Safari, the player travels in time and photographs images of dinosaurs and other