Memory Alpha

Star Trek: Bridge Commander

  • View history
  • 1.1 A Field Promotion
  • 1.2.1 Introduction
  • 1.2.2.1 Picking Up the Pieces
  • 1.2.2.2 Know Thine Enemy
  • 1.2.2.3 Obscured by Clouds
  • 1.2.2.4 Indefinite Presence
  • 1.2.2.5 Found and Lost
  • 1.2.2.6 Too Firm a Grasp
  • 1.2.2.7 The Drawn Line
  • 1.2.2.8 Arise Fair Sun
  • 1.2.3 Conclusion
  • 3.1.1 USS Dauntless (NCC-71879)
  • 3.1.2 USS Sovereign (NCC-73811)
  • 3.2.1.1 Ambassador -class
  • 3.2.1.2 Akira -class
  • 3.2.1.3 Galaxy -class
  • 3.2.1.4 Nebula -class
  • 3.2.1.5 Sovereign -class
  • 3.2.1.6 Federation transports
  • 3.2.1.7 Federation freighters
  • 3.2.1.8 Federation shuttles
  • 3.2.1.9 Unknown class
  • 3.2.1.10 Federation space stations
  • 3.2.2.1 B'rel -class Birds-of-Prey
  • 3.2.2.2 Vor'cha -class attack cruisers
  • 3.2.3 Romulan Warbirds
  • 3.2.4 Ferengi ships
  • 3.2.5 Cardassian ships
  • 3.2.6 Cardassian space stations
  • 3.2.7 Kessok
  • 3.3 Multiplayer
  • 4.4 Enemies
  • 5 Astrometrics
  • 6 Memorable quotes
  • 7.1.2 Totally Games crew
  • 7.1.3 Activision, Inc. crew
  • 7.1.4 Viacom Consumer Products/Paramount Pictures liaisons
  • 7.1.5 Other crew
  • 7.1.6 Packaging and manual
  • 8 External links

A Field Promotion [ ]

The story's premise, shown in cinematics, is as follows: you play the role of the first officer of the USS Dauntless , a Galaxy -class starship. While your captain is out in a shuttle , the system 's sun destabilizes and explodes, damaging the Dauntless and killing your captain. The explosion also endangers nearby colonists .

You must take control of the ship and solve the mystery. Your mission is to discover what caused the stellar explosion and keep it from happening again. During the game you will interact with Cardassians , Klingons , Romulans and other races , including a new one created just for the game. Several Star Trek alumni provide their voices to the game, such as Patrick Stewart , Brent Spiner , and Martha Hackett .

Storyline [ ]

Introduction [ ].

The Dauntless enters orbit around Draegos colony or Vesuvi IV and a shuttle piloted by Captain Robert Wright heads for the Vesuvi IV terraforming station. The captain chose not be beam down because he is carrying Romulan ale for his son-in-law Ralph Sersons, which would be detected by the transporter logs. As he calmly flies on he decides to update his personal log where he outlines the new first officer's progress and the Dauntless' current mission.

On the bridge, science officer Diaz reports that he is detecting very unusual readings from the star. Before he can analyze them, an emergency transmission is received from the captain. The star's core is destabilizing. Wright orders the first officer to get the ship out of the system immediately. The first shock wave destroys the orbital stations and the shuttle Icarus 2 and turns the surface of the planet into a fiery inferno. Caught in its wake, the Dauntless cannot engage its warp engines.

Ensign Lomar diverts power to the impulse engines and the ship escapes just as the planet explodes behind them. Fragments from the planet impacts the ship starboard nacelle, and Diaz reports that an object is warping out of the system but that he is not able to get a good reading on it. The damaged ship heads for Starbase 12.

The Dauntless undergoes extensive repairs at Soho station. Different views of the ship are seen as repairs progress. Finally it is ready and it departs for its next mission: The Vesuvi system.

Chapters [ ]

Picking up the pieces [ ].

The repaired Dauntless , with a new captain (the Dauntless ' former XO), a new first officer, and Captain Jean-Luc Picard as a visitor, departs Soho Station for Starbase 12 to pick up supplies and relief teams for the Haven and Geki colonies.

Haven is threatened by several rogue stellar fragments ejected from the Vesuvi star. The fragments must be destroyed before they impact the planet.

The ship is then diverted to Tevron II to escort the Sovereign . A skirmish with two Romulan Warbirds ensues. After the Romulans are sent packing, Captain Picard transports to the IKC RanKuf for Biranu Station.

Know Thine Enemy [ ]

Know Thine Enemy gameplay

Gameplay of "Know Thine Enemy"

After re-supplying the Geki colony, the Dauntless comes to the aid of a Cardassian freighter under attack by a Romulan Warbird. The Romulans claim it is carrying contraband as the ship's cargo is concealed by a dampening field. The Cardassian Gul claims they are carrying relief supply for an outpost.

The Dauntless is then tasked with investigating Ferengi smuggling activities at Serris. Along with DaiMon Praag's ship it is attacked by Cardassians who do not want the Federation to find out that they have been illegally receiving military equipment and supplies. Concerned by this, Admiral Liu diverts the Dauntless to Biranu Station where Captain Picard is a guest lecturer. Contact with the station has been lost and it seems that the Cardassian and Klingon ships at the station are on the verge of open conflict.

Picard orders the Dauntless not to intervene if a skirmish breaks out. Starfleet is neutral and not involved. Sure enough, the Cardassian and Klingons begin fighting each other. Suddenly during the course of the battle the Cardassians turn on the station, inflicting massive damage. The Dauntless must then team with the Klingons to defend the badly wounded station. After two Cardassian ships are destroyed the remainder will flee to Biranu I. The player can choose whether to hail Captain Picard or chase the Cardassian ships. Either way more Cardassians arrive later and resume the attack on Biranu Station.

Obscured by Clouds [ ]

Having returned to Starbase 12, the crew of the Dauntless is transferred to the Sovereign . They take their new ship on a shakedown cruise to Savoy to work out any glitches and technical bugs. The USS Geronimo , commanded by Captain MacCray, arrives and challenges the crew to a friendly war game. Then the Klingons arrive and want to participate too.

After the war games the Sovereign heads to the Vesuvi dust cloud to assist the USS Berkley in investigating the Vesuvi event. Lieutenant Commander Data comes on board. After wading into the dust cloud and scanning fragments ejected from the star surface, Data determines that the explosion was not a natural event. Then, suddenly, the Berkley is attacked. The Sovereign gives chase but attacker gets away. While in the cloud the Sovereign discovers a strange probe, but it self-destructs before it can be thoroughly studied. Much to their horror, the crew finds that the Berkley 's mysterious attacker was also responsible for the destruction of a Romulan Warbird. Matters worsen when two Romulan warbirds arrive on the scene. Enraged by the destruction of the first warbird, the Romulans pummel the Sovereign. Fortunately, the Romulans eventually withdrew.

Following the attack on the Berkley , the Sovereign is assigned to patrol the Itari Voltaire and Xi Entrades systems, where it ends up protecting Ferengi and Romulan shipping under attack by Cardassian forces. Hostilities with the Romulans are also ended. Though the player can choose which systems to travel to s/he will always encounter Captain Torren, DaiMon Pragg and Captain Terrik in the order listed.

Having completed its patrol, the Sovereign receives a distress call from a Klingon task force led by Captain Korbus. They were attacked by an unidentified craft. They are unable to say who it was but confirm that it wasn't the Cardassians or the Romulans. The Sovereign helps them locate the derelict IKV Gon'dev , a missing Bird-of-Prey for which the Klingons were searching. Suddenly the Cardassian arrive and attack the wounded Klingon force and the Sovereign must fight alongside the Klingons. After the Cardassians have withdrawn or been destroyed, the crew surmises that they are the ones responsible for instigating the attacks. Korbus tells the Sovereign 's captain that he is in his debt.

Indefinite Presence [ ]

The Sovereign is tasked with locating and destroying Cardassian outposts. It arrives at Riha and assists Captain Draxon of the RanKuf in attacking a Cardassian convoy, but unfortunately the freighters escape. The Sovereign tracks them to Cebelrai II where it destroys a Cardassian outpost and its defenders. It then receives a message from Captain Korbus asking to meet in the Belaruz system. Here the player should decide whether to meet with Korbus or track the enemy freighters to Nepenthe.

Captain Korbus is here to repay the Klingon debt of honor . In defiance of the high council orders he provides information on a mysterious ship that the Klingons sighted in this region of space.

Tracking a group of ships to the Nepenthe system, the Sovereign is able to spy on a meeting with the Cardassians and the Kessok, a previously unencountered alien race. Just as Legate Matan is about to seal a deal between the Cardassians and the Kessok, the Sovereign is spotted by a Galor -class vessel commanded by Gul Sek.

Acting on information acquired in its last mission, the Sovereign , accompanied by the Enterprise , penetrates deep into Cardassian-held territory and destroys a shipyard at Chambana I. There they find several hybrid ships of Cardassian-Kessok design. Unfortunately, all the ships self-destruct, leaving nothing to salvage once the Cardassian shipyard is destroyed.

Found and Lost [ ]

The Sovereign is assigned to intelligence gathering missions. Tasked with completing the Geronimo 's mission, it discovers an abandoned Cardassian intelligence outpost at Prendel III. This, in turn, leads them to a crash site in the Alioth system. They arrive to find the system swarming with Cardassian ships and satellites and must locate an alien device without being detected. Unfortunately, the device has crashed on a highly inhospitable planet and only Data can go and investigate it. As Data found the device, the Sovereign is suddenly detected by a huge Cardassian fleet. Consequently, the crew has no choice but to leave him behind.

Too Firm a Grasp [ ]

Legate Matan's forces finally declare war on the Federation and launch an all-out offensive, attacking Arturus and Ona. Fighting a losing battle, the Sovereign and her fleet retreat to Savoy where they must ensure that the station is successfully evacuated.

The Sovereign escorts the hospital ship USS Nightingale behind enemy lines to rescue survivors who have escaped the destruction of their vessels. Among these is the Dauntless .

Starfleet must stop the Cardassians from using Savoy station as a forward base of operations in the Maelstrom. The Sovereign must also prevent the Cardassians from destroying the station once the enemy realizes that they cannot hold it.

The Sovereign is tasked with finding the location of a Cardassian command and control base near the front lines.

Now that the Cardassian base has been found, the Sovereign must assist the USS Khitomer and her fleet in destroying it. But they haven't bargained on heavy Cardassian resistance and Kessok reinforcements. The assault has to be aborted and the fleet barely flees for its life.

The Drawn Line [ ]

Separated from the Khitomer's fleet, the Sovereign returns to Starbase 12 where it must defend the base from a combined Cardassian and Kessok attack. Luckily, the USS Geronimo and the USS Enterprise arrive to help. After defending the starbase a second time against kamikaze freighters, the Sovereign is fitted with sixteen phased plasma torpedoes.

Ambassador Salek is attempting to negotiate an alliance with the Klingons and Romulans and directs the Sovereign to Lya Station at Albarea III. A surprise Cardassian assault forces the Sovereign to diffuse a volatile confrontation between Captain Korbus of the IKC Jon'ka and Captain Terrik of IRW Chairo .

Before an attack on Alioth can be launched, the Sovereign must destroy all the Cardassian sensor posts at Arturus, Geble, Serris and Poseidon as well as the resupply depot at Ascella. The Sovereign also encounters a Kessok heavy and Kessok mines, the very first confirmed use of these weapons on the battlefield. En route, it must also rescue the USS Geronimo , which has been ambushed by Cardassian and Kessok forces. After thanking the Sovereign , the Geronimo then joins the Sovereign in its mission, having been ordered to join a strike force to retake the Alioth system. The supply post is found powered down with three galors and four freighters. Despite reinforcements, the station is destroyed.

The allies finally attack Alioth, destroy the Cardassian station Litvok Nor and rescue Commander Data, who provides valuable information on the Kessok device. The Enterprise is also there to help. The device regulates the fusion in a star, but tampering and misuse resulted in an accident, causing the Vesuvi star to go nova .

Arise Fair Sun [ ]

Horrified by the discovery of the device's destructive potential, Admiral Liu teams the Sovereign and the Geronimo with the USS San Francisco and dispatches the task force on a search, locate and destroy mission. She also extends Commander Data's assignments on the Sovereign , as he is the only one who has the most extensive knowledge about the Kessok devices.

Battling through Kessok forces, the crew of the Sovereign is able to destroy two of the devices. One is cloaked and the other is guarded by six Kessok warships, at Riha and Cebalrai, respectively. They are also astonished that the Cardassians have acquired a Romulan cloaking device. Admiral Liu later informs them that the Romulans have admitted to losing two devices.

At Belaruz I the Sovereign is confronted by an unshielded Kessok heavy cruiser. When hailed, the ship's captain demands for Data to be sent over. Ultimately, Data is successful in establishing a peaceful contact with the Kessok and the commander, Captain Neb-lus, allows the Sovereign to examine the device and verify that it is actually a solar-forming platform designed to reform suns to make a star system more hospitable for colonization. Depending on the player's choice, this mission ends with the destruction of the third solarformer and its escorts or peaceful first contact with the Kessok in which one of the ships accompanying the Sovereign in the next mission will be the Kessok heavy cruiser.

Intelligence reports from the Klingons and Romulans indicate that the last Kessok device is orbiting the sun of the Omega Draconis system, site of a new Kessok colony. The Cardassians have also activated large tachyon emitters, preventing communications and warp travel. Paired with two other ships (one will be the Neb-lig if the player tries to hail the Kessok ship in the previous mission), the Sovereign must establish communications with the Kessok colony at Omega Draconis III and inform the Kessok that they have been betrayed. But they haven't reckoned with deadly hybrid vessels. The Kessok cruisers retreat, and the outnumbered fleet fights for its life. Despite the arrival of the USS Enterprise , every ship still suffers extensive damage before the hybrids are destroyed. Matans Keldon decloaks, and the Sovereign discovers where the other Romulan cloaking device ended up. Matan heads for the systems sun.

The vengeful Matan swears to destroy the Omega Draconis star and taunts the crew to stop him. Stopping him won't be easy since he has the codes to the solarformer's program and his ship is cloaked. Data could be beamed over to the device or the crew could scan Matan's Keldon, after disabling it of course.

Conclusion [ ]

The crew of the Sovereign is unable to rescue Matan. His disabled ship crashes into the sun and explodes. Badly damaged herself, the Sovereign maneuvers away a safe distance from the sun, and after effecting repairs, it manages to rendezvous with the Enterprise and a Kessok cruiser. Captain Picard congratulates the Sovereign 's captain on a job well done and informs him that diplomatic relations with the Kessok will be opening soon.

  • " Captain's personal log, stardate 54303.1. Our new first officer is working out nicely, quite capable though mildly lacking in experience. The commander will gain that with time. My ship has been assigned to the Vesuvi system, to investigate the unusual solar anomaly hampering colonization in the maelstrom. I hope to learn more at the Vesuvi IV terraforming station the sole Federation outpost in this region of space. We're also on alert for any Cardassian activity despite Starfleet's claim I doubt we've seen the last of them here. "
  • " First officers personal log, stardate 55297.3. I had a look at the Sovereign the other day; it was a beautiful and absolutely colossal ship. I had hoped that an assignment on such a ship would come with my new posting. But Starfleet has its reasons for assigning me to the Dauntless . With Captain Wright's knowledge I could have learned a great deal; Starfleet will surely feel the loss of such a capable officer. My new captain is just that: new. We'll probably be learning some lessons together. The captain spent many years as first officer but has only been on the Dauntless for four months. From what I've seen in the service records, I am sure that the captain will be a fine example for me. The bridge feels a little more social than I am used to; it's understandable that the crew should feel comfortable with their former first officer in command, but respect and discipline must always be maintained on the bridge of a starship and I intend to make sure they are. "
  • " Chief engineer Brex's personal log, stardate 55310.5. We returned to Starbase and Admiral Liu informed us that the entire Dauntless crew is being transferred to the Sovereign . Getting a Sovereign -class -ship – that's a huge leap for a fourth assignment, only commander La Forge has had the luxury of tinkering with this design until now. The ship itself is wondrous, but it took me a year and a half to get the Dauntless running like I wanted, and I am just getting started with the Sovereign . But as the legendary Montgomery Scott said, there's nothing like the impossible to bolsters ones miraculous reputation. "
  • " Ensign Kiska Lomar personal log, stardate 55316.7. What an interesting turn of event this has been. Not too long ago we were cataloging gaseous anomalies in a backwater sector of Federation space. Now it looks like we're gearing for another fight with the Cardassians. Our assignment has been playing like a good mystery holonovel. I was surprised to learn that the destruction of the Vesuvi star was not a natural event – one thing's for certain, with all the action we've been seeing, I don't think we won't be getting any holodeck time for a while. "
  • " Chief Science officer's personal log, stardate 55321.6. Our assignment in the Maelstrom continues and the Sovereign is definitely seeing her share of the conflict. Despite the destruction of the Cardassian shipyard, I am still a bit unnerved – who are the Kessok and how closely are they working with the Cardassians? I haven't been able to get more than a glimpse of their technology, but what I've seen so far is impressive. Felix is convinced we haven't seen the last of them and I for one wouldn't mind getting a closer look. Commander Larsen feels I'll get that opportunity, but for some reason I am not entirely looking forward to it. "
  • " Captain's log at 0600. We detected a Cardassian scout ship on course for the Prendel system. Passive sensors detected Cardassian activity near the inner planets, but we lost contact with the scout. I am holding position near Prendel 5 'til things quite down a bit, then we'll sneak in an have a look about. I believe we're close to our objective – there's too much activity in the system, the Cardassian don't go mucking about for nothing. "
  • " Felix Savali's personal log, stardate 55403.5. I feel responsible for leaving Commander Data behind at Alioth. No one has blamed me, but I still think I could have held off our attackers long enough to retrieve him. Miguel has told me over and over to forget it, that it couldn't be helped, but I can't get it out of my mind. I have been in countless battles and never before I have left a comrade behind. Still, the Cardassians are up to their old tricks and I am sure there'll be more confrontations between us. We still might have chance to get back to the Alioth system and pull Data out of there if he survives. "
  • " Personal log, First Officers Saffi Larsen, stardate 55408.2. I've been pleased with the way the crew has come together under combat conditions. They've pulled the Sovereign through a difficult series of enemy engagements. Few starships have seen extended combat in such a short period of time and survived. I am personally concerned, however, about the new ships that the Cardassians have brought into battle – these Kessok ships. Who are the Kessok? Why are they allied to the Cardassians? And what new dangers do they represent? "
  • " Personal log, Lieutenant Commander Data, stardate 55416.1. The device was remarkably intact, despite its impact upon landing and the harsh conditions of Alioth VI. If only my shuttle had held up as well I could have saved the Sovereign the trouble of my rescue. The device should provide much needed information, however, the logic of the machine is somewhat illogical to what I have discovered so far. A thorough in depth analysis should prove most interesting. "
  • " Mission logs of the Kyria . We have been assigned a defensive role for one of the four devices and are en route to the Riha system. Matan warned us to take every safety precaution as the Federation has two Sovereign -class ships prowling the sector, making a fine mess of our carefully-laid plans. Kessok technology cannot cloak an object of this size. We had to use the cloaking device acquired by the Ferengi after a few modification and upgrades we successfully cloaked the device for now it is linked to our main core soon we will have its to its own power source. "
  • " Captain's log, Stardate 55432.5. The Sovereign has returned victorious from the battle, with Matan having disarmed the Kessok solarformer. Although Matan could not be captured to answer for his crime against the Kessok people, justice appear to be served with the destruction of his ship. I have requested a meeting with the Sovereign 's captain to express my personal thanks as well as my commendation. "

Player-controlled [ ]

You can command two different ships in the single player campaign:

USS Dauntless (NCC-71879) [ ]

This Galaxy -class starship has been launched from Utopia Planitia Shipyard in 2365 and has joined the Seventh Fleet under the command of Captain Leland Bell. Her early mission were mainly routine often called "milk runs". The Dauntless received her first unit citation when it defended a disputed area against a flight of Romulan Warbirds and held the area long enough for Starfleet reinforcement to arrive. During the unsettled period that followed, the ship was assigned numerous scouting and reconnaissance missions that earned her the name "The Seeing Eye".

In 2372, the Dauntless returned to spacedock for refits and upgrades. By 2372, Captain Bell retired and Captain Robert Wright assumed command of the ship. She fought together with the Seventh Fleet in the Dominion War , including the battles for Deep Space 9 , Goralis , and the final assault on Cardassia Prime .

The Dauntless earned her second unit citation at the battle of Tyra where she teamed with the USS Lionheart in defense of two severely-damaged Akira -class starships from a large force of Cardassian warships. Dauntless earned her third unit citation by fighting with bravery and distinction at the battle of Cardassia Prime, where, badly damaged herself, she defended the Federation flagship and successfully fought off four Cardassian kamikaze attacks against it.

After the end of the war, Dauntless returned to normal duties. She was then stationed at Starbase 12 and assigned to the Maelstrom. The Dauntless was then sent to investigate the unusual solar activity from the Vesuvi system's star that had been hampering the colonization efforts at the Draegos colony. In order to further investigate the solar activity, Captain Wright took the shuttlecraft Icarus II to the Vesuvi IV Terrforming Station, the system's only outpost in the region. En route, the Vesuvi star destabilized and went supernova, releasing a deadly blast that damaged the Dauntless , destroying the shuttlecraft, killing Captain Wright and destroying the much of Vesuvi star system. Only the Haven (Vesuvi VI) and Geki (Vesuvi V) colonies survived, though severely damaged.

With its systems badly damaged, the Dauntless had laid in a course for Starbase 12 for emergency repairs. With repairs completed at the Soho station a few months later, the first officer was promoted to captain and given command. The first mission was to resupply the Haven and Geki colonies in the Maelstrom. Other assignments included the protection of the starship Sovereign in the Tevron system from Romulan warbirds, investigating Ferengi smugglers and protecting Biranu Station from attack by rogue Cardassian forces.

The Dauntless crew was later transferred to the Sovereign and Captain Jae Yi was given command of the Dauntless . While escorting the Federation transport SS Adams near Serris III, the Dauntless was attacked by a fleet of Cardassian ships under the command of Legate Matan. Though crippled beyond repair, it survived and limped to Serris I. The crew was rescued by the USS Nightingale . Unfortunately, the damage was very serious and the ship was destroyed in orbit around planet of Serris I after the hull destabilized and collapsed.

USS Sovereign (NCC-73811) [ ]

Sovereign , like the USS Defiant was created after the Battle of Wolf 359 as a ship designed to defend against the Borg . It featured ablative armor , regenerative shielding , bio-neural gel packs , and an enhanced deflector system. The ship was tested after the USS Pegasus was retrieved, and did poorly because of a power drain caused by the enhanced deflector system and the malfunction of the regenerative shielding system. It was sent back to the Mars shipyard and mothballed. It subsequently ended up being used as a design reference by the shipyard's engineers. Much of its technology and systems nonetheless found their way into the USS Enterprise NCC-1701-E and the USS Prometheus .

The Sovereign was later reactivated following the Vesuvi event, and though most of the design flaws inherent in the ship were corrected, it continued to suffer from technical bugs. The ship, under the command of Captain Jonathan Soto, broke down at Tevron II while on its way to Starbase 12, and it took a long time to bring the engines back on line, during which the ship was harried by Romulan Warbirds. Only the USS Dauntless and the Birds-of-Prey escorting could keep the Warbirds at bay.

Once repairs and upgrades were completed at Starbase 12, the ship was pressed into service. Its crew was composed of the entire crew transferred from the USS Dauntless . The shakedown cruise was intended to identify any further glitches into the ships. Bugs and troubleshooting continued to plague the ship and Chief Brex found himself making adjustment to every major system including warp drive, sensors and phasers.

In the end, everything turned out all right, and after some war games with USS Geronimo and IKV RanKuf the ship departed on its first mission to investigate the explosion of the Vesuvi star. During that time, it battled Cardassian forces, scoring more kills that any other Federation vessel, no doubt getting a reputation as a Cardassian killer and establishing first contact with a new race native to the Maelstrom. It ultimately discovered that the Cardassians were responsible for the explosion at Vesuvi. All-in-all, the ship's service and performance was admirable.

After the battle of Starbase 12, where the ship defended the facility against a superior forces of Cardassian and Kessok warships, Commander Mathew Graff had the ship equipped with experimental phased plasma torpedoes. These torpedoes, while never tested, had a more powerful yield than quantum torpedoes , and their phasing technology allowed them to pass through concentrated barriers such as shields.

Other ships and commanders [ ]

Federation [ ], ambassador -class [ ], akira -class [ ], galaxy -class [ ], nebula -class [ ], sovereign -class [ ], federation transports [ ], federation freighters [ ].

Two freighters were part of a relief convoy destined to the Haven colony, but they were only listed as Freighter 1 and Freighter 2.

Federation shuttles [ ]

Unknown class [ ], federation space stations [ ], klingon [ ], b'rel -class birds-of-prey [ ], vor'cha -class attack cruisers [ ], romulan warbirds [ ], ferengi ships [ ], cardassian ships [ ].

Please note that the following list includes only the ships that played a large part in the storyline and thus a large number of Galor and Keldon-class ships are not listed here.

Cardassian space stations [ ]

Multiplayer [ ].

In Multi-Player and Quickbattle Mode, more types of ships can be played, including:

  • Akira -class ( UFP )
  • Ambassador -class (UFP)
  • Nebula -class (UFP)
  • B'rel -class ( Klingon Empire )
  • Vor'cha -class (Klingon Empire)
  • D'deridex -class ( Romulan Star Empire )
  • Galor -class ( Cardassian Union )
  • Keldon -class (Cardassian Union)
  • Hybrid -class (Cardassian-Kessok Hybrid)
  • Kessok Light Cruiser (Kessok)
  • Kessok Heavy Cruiser (Kessok)
  • D'Kora -class ( Ferengi Alliance )
  • Federation Transport
  • Federation Shuttle

Due to modding sites, there are now hundreds of ships, star systems, crewmembers , bridges , and more that can be added or replaced in the game.

Characters [ ]

  • Commander Saffi Larsen ( β ) , First Officer / Executive Officer
  • Lt. Commander Miguel Diaz ( β ) , Science Officer
  • Lieutenant Felix Savali ( β ) , Tactical Officer

Brex

Chief Engineer Brex

  • Ensign Kiska LoMar ( β ) , Flight Controller
  • Chief Petty Officer Brex ( β ) , Chief Engineer
  • Lt. Commander Data , Special Missions attachment
  • Captain Jean-Luc Picard , Introduction to the game, assistant to the bridge during the first few episodes
  • Captain Korbus ( β ) , Korbus is a Klingon captain and commanding officer of the IKV Jonka . He briefly serves as the Sovereign 's weapons officer while paying his debt of honor to the ship's captain.
  • Ambassador Salek , Salek is a Vulcan ambassador tasked with a critical mission to negotiate an alliance with the Federation, Klingons, and Romulan against the resurgent Cardassian threat.
  • Vice Admiral Alice Liu ( β ) , Chief of Starfleet operations in the Maelstrom
  • Commander Matthew Graff ( β ) , Responsible for the repair and resupply of ships docking at Starbase 12
  • Commander Jonathan Willis ( β ) , A Marine commander and expert in Cardassian tactics, he is assigned mainly for the ground operations. He is also first officer of the Khitomer under Captain Yi.
  • Captain Neb-lus , A Kessok commander who was doubtful about the Cardassian motives. His suspicions were later proven right during a meeting with the USS Sovereign and her task force. Fought alongside the Sovereign in the final battle against Matan and helped pave the way for a new alliance between the Federation and the Kessok.

Enemies [ ]

  • "Cardassian commander": This unnamed Gul was in command of a fleet of four Cardassian Galor -class ships that were involved in the standoff with the Klingons at Biranu Station. Though he promised not to harm the Dauntless and the station he went back on his word. He perished along with all of his soldiers as the Dauntless, Rankuf, and Trayor destroyed his fleet.
  • Gul Oben ( β ): Cardassian commander tasked with supervising tests on a new prototype vessel of Cardassian and Kessok design. Oben arrogantly swore to destroy the USS Sovereign and the IKV Mav'Jop when they intruded in the Voltair system where the Cardassians were observing the tests. Despite his superior force of two Keldon s and two Galor s he was defeated in battle with all of his ships destroyed.
  • Legate Matan ( β ): Head of House Arterius, a prominent Cardassian faction, possibly of Cardassian nobility, as such he commands his own forces and militia. Matan is also the self-proclaimed commander of the Cardassian fleet in the Maelstrom. A nasty elderly megalomaniac with a scar on his face not to mention an annoying personality, he is the chief villain in the game who is responsible for spearheading the Cardassian plan to invade the Federation and re-establish Cardassia as a ruling supremacy. A new master plan with which to conquer the galaxy and as always it never works.
  • Gul Havar ( β ): Commander of the Kyria , a Galor -class vessel. He was charged with providing defensive duties for a Kessok Solarformer. Using a Romulan cloaking device acquired by DaiMon Pragg, Havar's crew were able to cloak the Solarformer by tying the cloak directly into the Kyria's warp core. Havar and all his crew perished when the life support systems failed in the Battle with the Sovereign . Prior to his death Havar tried to erase the Kyria's logs but it only worked half way. While is was never explicitly clear it is possible that the Cardassian deliberately cut off their own life support rather than being taken into Starfleet's custody.
  • Gul Sek ( β ): Commander of a Galor -class vessel that was responsible for providing security during a secret meeting with Legate Matan and a Kessok Ambassador at Nepenthe I. His ship managed to discover and then engaged the USS Sovereign that was hiding in a nearby asteroid field.

Astrometrics [ ]

Star Trek: Bridge Commander is set in a region of space known as the Maelstrom. This volatile region is located near the borders of the Federation, Klingon, and Cardassian territories. None of the major powers originally laid claim to this region because of its inhospitable environment. The Maelstrom is clustered with subspace tears, quantum destabilization and high radioactivity and the star in the region appear to produce triple amount of radiation and poses an extreme hazard to passing ships. The USS Hawkings was one of the first federation ships that surveyed the Maelstrom after which several key federation scientists expressed in studying further. Among the systems it chartered was Nepenthe where there is a dense asteroid field near the first planet.

The region was not colonized until as early of 2376. This was made only possible due to new technological breakthroughs such as bio filters and atmospheric shielding. The two outermost planets of the Vesuvi system have been colonized. These are the Haven colony on Vesuvi VI and the Geki Colony on Vesuvi V. The are managed respectively by Director Toban Soams and Administrator Soji Takahara. An outpost was placed in orbit of each planets. Additionally two communication satellites were placed in Vesuvi V.

Construction of a science outpost, the Draegos colony, on Vesuvi II had begun before the star went nova. The explosion destroyed four of the planets in the Vesuvi system and severely damaged the remaining colonies. A huge dust cloud was formed at the site where the Vesuvi star once shone. Ships must maintain safe distance from the dust cloud because of radiation. A ship penetrating the cloud without shields would be destroyed. The Sovereign -class is the only type of ship available to Starfleet that has shield powerful enough withstand the pressures from the dust cloud.

The Maelstrom consists of the following star systems:

  • Alioth (8 planets)
  • Arturus (3 planets)
  • Ascella (5 planets)
  • Beol (4 planets; Beol III is orbited by two moons: Legare and Kerry; Beol II is orbited by one moon: Ohmine)
  • Biranu (2 planets; Biranu II is also known as Osa)
  • Belaruz (3 planets; Belaruz I doesn't appear to exist, the outer planets appear to orbit the Kacheeti Nebula)
  • Cebelrai (3 planets)
  • Chambana (2 planets)
  • Geble (4 planets)
  • Itari (8 planets)
  • Nepenthe (3 planets)
  • Omega Draconis (5 planets; Omega Draconis III is a newly-settled Kessok colony)
  • Ona (3 planets)
  • Poseidon II
  • Vesuvi (There were six planets before the supernova, two after. A huge dust cloud lies at the site where the Vesuvi star once shone)
  • Voltaire (2 planets)
  • Yiles (4 planets)
  • Xi Entrades (5 planets)

Additionally the Alberia system (three planets) and the Tevron system (two planets) could be located in the Maelstrom, but it is not certain. Starbase 12 which orbits the New Holland is the closest installation to the Maelstrom and the dry docks at Tau Ceti Prime are the nearest repair yards to the Maelstrom.

The Cardassian Empire also laid claim to Maelstrom. It is not know when they began annexing this region but it could be speculated as far back as the Dominion War. By 2378 they had established several space borne installations throughout the Maelstrom including space station Litvok Nor as well as a ground base on Tezle I. Although no Cardassian colonies had been established in the region the Cardassian held a number of systems including Riha, Tezle, Nepenthe, and Chambana. They later launched an assault that allowed them to claim additional territories including Alioth, Arturus Geble, Serris, and Savoy. However in the end the Federation was able to retake these territories. Details of Cardassian presence in the Maelstrom after the end of the Kessok incident remain unknown.

Memorable quotes [ ]

"Dauntless gunning, Cardassians running. That's what I like to hear. "

" I am detecting a number of Klingon and Cardassian ships in the system, sir. Their weapons are online " " Maybe it's a party! "

" The Klingons report they will hear our orders, but not our idle chatter. " " I can respect that. They're men of action. " " What about the women? " " Kiska, have you ever seen a Klingon woman? They're manlier than Felix. "

" Gul Sek to all ships, attack the Federation spies! Send them home as ashes! "

" Commander, the base is jamming our communications towards the planet. " " Brex, Miguel, solutions? " " ... well, if you give me a few hours I can conduct a scan of the starbase and the source of the interference... " " ... or we can just destroy the base. " " I like that idea. "

" Well, I'm relieved to be going on a mission that doesn't involve Cardassians firing at us. I suppose you would prefer a mission that had us facing a dozen Galors . " " ... I would... "

" What are you waiting for captain? Come, be a hero, Starfleet's counting on you. "

" You'd think that someone as intelligent as Matan would give us a clear shot at his precious doomsday device, Unless he's gone mad? " " You're considering the sanity of a man whose hobby is destroying solar systems. "

" Well captain, you've certainly outdone yourself. The Kessok have offered their most profound thanks for preserving their colony as well as their remaining solarformer. We have begun diplomatic negotiation with the Kessok in light of the recent event. We are hopeful they will be open to a treaty of some kind with the Federation. Your performance has been exemplary. You've maintained the finest traditions of Starfleet. I am sure we will be hearing the name Sovereign often in the future. We must be getting underway, and I am sure you'll want to get back to your ship. So, I'll say this, captain: bon voyage , and I see you out there. "

Background information [ ]

Star Trek: Bridge Commander is a heavily-modifiable video game. A number of "mod teams" have altered or improved the game's graphics, characters, and missions, while adding new vessels, bridges, and technologies. One such modification, NanoFX2, was featured in the August 2004 edition of PC Gamer , [1] and few recent reviews of Star Trek: Bridge Commander go without mentioning the still-thriving mod community. [2] The game also has mods of ships from other series such as Stargate , Star Wars , Babylon 5 , Andromeda , etc.

In the game, the Tactical Station was placed on the front right of the bridge where the helm is usually situated. Given the combat-heavy nature of the game, the developers deliberately switched Tactical and Ops to give the player easier access to weapons . This was switched back in 2006's Bridge Plugin modification, giving the player the option of placing Tactical at the traditional position, but selecting the Tactical officer still caused the player to look towards the viewscreen so that they could still operate the manual weapons controls.

Chambana is a colloquial nickname for the Champaign - Urbana - Savoy area in central Illinois, home to the main campus of the University of Illinois , about 130 miles south of Chicago.

A music file for the first episode of the campaign features elements from the main theme from Star Trek: Voyager - Elite Force .

Credits [ ]

  • Patrick Stewart as Captain Jean-Luc Picard
  • Brent Spiner as Lt. Commander Data
  • Martha Hackett as Commander Saffi Larsen
  • Jonathan Del Arco as Lt. Commander Miguel Pedro Diaz
  • Andy Milder as Chief Brex
  • Nicholas Guest as Lt. Felix Savali
  • Lisa LoCicero as Ensign Kiska LoMar
  • Freda Foh Shen as Admiral Alice Liu
  • Vaughn Armstrong as Captain Korbus and the Karoon Captain
  • Barry Dennen as Gul Oden and Captain Tarrik
  • Carolyn Hennesey as Captain Eina Zeiss, Captain Elizabeth Haley, and Captain Torenn
  • Charles Chun as Administrator Soji Takahara and Captain Jae Yi
  • Dennis Cockrum as Captain Gregory MacCray, Commander Jonathan Willis, and Captain Jonathan Soto
  • Earl Boen as Captain Draxon, Director Toban Soams, and Legate Matan
  • Max Grodénchik as Daimon Praag, Captain Benjamin Dawson, and Neb-lus
  • Michael Reisz as Commander Matthew Graff, Captain Nandi Jadeja, and Gul Havar
  • J. Paul Boehmer as Gul Sek, Captain Joshua Martin, and Ambassador Saalek
  • Sean G. Griffin as Captain Wright, Cardassian Captain, and Captain Milus Verata

Totally Games crew [ ]

  • Creative Director: Lawrence Holland
  • Project Lead: David Litwin
  • Network & Interface Programming: Albert Mack
  • AI & Sound Programming, Physics & Simulation Programming: Kevin Deus
  • 3D Graphics Programming: James Therien
  • Interface Programming: Erik Novales
  • Character & Bridge Programming, Save/Load Programming: Colin Carley
  • Game System Programming: David Litwin and Erik Novales
  • Lead Game Design: William Morrison
  • Game Design, Mission Scripting, Story: William Morrison, Jess VanDerwalker, Anthony Evans, and Benjamin Schulson
  • Art Lead, Environmental Art: Armand Cabrera
  • Bridge Sets: Armand Cabrera, Richard Green, and Victor Bennett
  • Ship Art: Armand Cabrera, Richard Green, Anthony Hon, Matt Bein
  • Character Animations: Anthony Hon, Victor Bennett
  • Art Technician: Matt Bein
  • Quality Assurance Lead: Evan Birkby
  • Quality Assurance: Shawn Refoua and Christopher Charles
  • Ship Systems Balance: Evan Birkby
  • Production Coordinator: Michael Hawkins
  • Director of Business Development: Robin Holland
  • Administration: Peter Leahy, Theresa Gillespie, and Penny Rosen
  • Additional Programming: Samuel Fortiner, Yossi Horowitz, Michael Zyracki, and Samir Sinha
  • Additional Art: David Wright, Christian Bradley, Jesse Hayes, Mike Cicchi, and James McLeod
  • Story Editing and Dialogue: D.C. Fontana and Derek Chester
  • Additional Design / Story: Alberto Fonseca, Morgan Gray, and Matthew Kagle
  • Sound Production, CB Studios: Clint Bajakian and Julian Kwasneski
  • Theme and Original Score: Danny Pelfrey
  • Casting Director: Ron Surma
  • Casting Assistant: Chadwick Struck
  • Voiceover Production Direction: Kris Zimmerman
  • Voiceover Production, Salami Studios, LCC: Devon Bowman, Mark Mercado, and Gregory Cathcart
  • Voiceover Production, Pop Sound, Santa Monica: Stephen Dickson, and Jeff Britt
  • Totally Games Special Thanks: Beth Gatchalian-Litwin, Cindy F. Wong, Amy Laurent Morrison, Diane Burket, K.L. Woys, Miranda L. Paugh, Lee Strom, Miye Nakahara, Arianna Huffington, Rosemary Bennett, Shuyu L. Birkby, Miye Nakahara, Lakota, Minnie, and Walter

Activision, Inc. crew [ ]

  • Senior Producer: Parker A. Davis
  • Associate Producer: Glenn Ige
  • Production Coordinator: Aaron Gray
  • Production Testers: Douglas Mirabello and Tim Olge
  • Executive Producer: Marc Struhl
  • VP of Production, LA Studio: Mark Lamia
  • EVP, Worldwide Studios: Lawrence Goldberg
  • Global Brand Manager: Jenny Stornetta
  • Associate Brand Manager: Elizabeth Dunn
  • VP, Global Brand Management: Tricia Bertero
  • EVP, Global Brand Management: Kathy Vrabeck
  • VP Corporate Communications: Maryanne Lataif
  • Director of Corporate Communications: Michelle Schroeder
  • Senior Publicist Corporate Communications: Michael J. Larson
  • Marketing Manager, UK & ROE: Carolyn London
  • PR Manager, UK: Guy Curtis
  • PR Manager, ROE: Suzanne Panter
  • PR Manager, Germany: Bernd Reinartz
  • Brand Manager, UK/ROE: Daleep Chhabria
  • Marketing Manager, Germany: Stefan Luludes
  • Brand Manager, Germany: Stefan Seidel
  • Jr. Brand Manager, Germany: Thomas Schmitt
  • Marketing Director, Asia Pacific: Paul Butcher
  • Brand Manager, Asia Pacific: Leigh Glover White
  • Legal: Robert Pfau, Michael Walker, George Rose, Michael Hand, and Michael J. Larson
  • Manager, Central Technology: Edward Clune
  • Installer and Design Consultation: John Fritts
  • Installer: Andrew Petterson
  • Installer Tools: Alexander Rohra
  • QA Project Lead: Siôn Rodriguez y Gibson
  • QA Senior Project Lead: Juan Valdes
  • Manager, PC Testing: Sam Nouriani
  • QA Floor Lead: Paul Kennedy
  • QA Testers: Bryan Jury, Daniel Ko, Jay Sosnicki, Niles Livingston III, Paul Goldilla, Peter Beal, William Kus, Daniel Siskin, and Mishelle Moross
  • External Test Coordinator: Chad Siedhoff
  • Visioneer MVPs: Brad Clabaugh and Ian Hill
  • Visioneer Testers: Charles J. Biro, Joseph Bott, Wayne Chang, Clay Culver, Bob Dudley, Michael Dwiel, Gary Gray, Tom Hepner, Warren Johnson, Scott Kasai, Derek Lung, Karim Nouri, Travis Prebble, Ken Rumsey, Steve Tobin, John Vernon, Henry Wang, Timothy Wilson, Dominick Ziccarelli
  • CS/QA Special Thanks: Jim Summers, Jason Wong, Tim Vanlaw, Nadine Theuzillot, Joseph Favazza, Jeremy Gage, Bob McPherson, Indra Gunawan, Marco Scataglini, Chris Keim Sr., Neil Barizo, Jason Kim, Rob Lim, Gary Bolduc, Mike Hill, Willie Bolton, Jennifer Vitiello, and Kennard Love
  • Senior VP European Publishing: Scott Dodkins
  • Head of Publishing Services: Nathalie Ranson
  • Senior Localization Project Manager: Tamsin Lucas
  • Localization Project Manager: Simon Dawes
  • Director of Strategic Marketing, Europe: Roger Walkden
  • VP, Creative Services: Denise Walsh
  • Manager, Creative Services: Jill Barry
  • Activision Management: Ron Doornink, Brian Kelly, and Robert Kotick

Viacom Consumer Products/Paramount Pictures liaisons [ ]

  • Director, Product Development: Harry Lang
  • Supervisor, Product Development: Daniel Felts

Other crew [ ]

  • GameSpy: Joost Schuur, Travis Hogue, Orlando Rojas, Rich Rice, and David Wright
  • Rad Game Tools: Mitch Soule and Jeff Roberts
  • Numerical Design Ltd.: Herman Kaiser
  • Special Thanks: Michael Webster, David Dalzell, James Mayeda, Franz Boehm, Jonathan Knight, Jeff Holzhauer, James Black , Rick Berman , David Rossi , Andrea Hein, Terri Helton, Pam Newton, Sandi Isaacs, and Christina Burbank
  • Very Special Thanks: Gene Roddenberry

Packaging and manual [ ]

  • Produced By: Ignited Minds LLC
  • Special Thanks: Erik Jensen, Cindy Whitlock, Josh Lieber, Magnus Morgan, Michael Rivera, Sylvia Orzel, Belinda M. Van Sickle

External links [ ]

  • Star Trek: Bridge Commander at Memory Beta , the wiki for licensed Star Trek works
  • Star Trek: Bridge Commander at Wikipedia
  • Star Trek: Bridge Commander at TrekCore
  • Star Trek: Bridge Commander - Portuguese (Brazil) Translation Pack
  • Kobayashi Maru forums (read-only since the shutdown of GameSpy, making multiplayer impossible)
  • 3 ISS Enterprise (NCC-1701)

star trek bridge commander mission 3

Star Trek Bridge Commander – Guides and FAQs

Full game guides.

  • Guide and Walkthrough by  Iridion15 v.1.3, 52KB, 2003

In-Depth Guides

  • Ships and Stations FAQ by  Colonel814 v.0.2, 18KB, 2004 *Highest Rated*

Want to Write Your Own Guide?

You can write and submit your own guide for this game using either our full-featured online editor or our basic text editor . We also accept maps and charts as well.

Let's revisit the greatest Star Trek game ever

Few games capture the thrill of taking the captain's chair, but Bridge Commander nails it.

Star Trek: Bridge Commander

If you’ve ever been a Star Trek fan, you’ve probably imagined what it would be like to sit in the captain’s chair of a Federation starship. Over the years there have been dozens of Star Trek videogames on PC, from point-and-click adventures to first-person shooters. But Star Trek: Bridge Commander is the closest a digital recreation of the show has ever gotten to deeply simulating the experience of being in command of a Starfleet vessel. 

The game starts with a bang, literally, as a star mysteriously destabilises and explodes, killing the captain of the USS Dauntless. The ship’s relatively inexperienced first officer (that’s you) is then forced to take over command and find out what caused the explosion. Your character is a completely blank slate who never speaks and is never seen, or even named, with first officer Saffi Larsen doing most of the talking for you. 

Star Trek: Bridge Commander

This is initially a little distracting, as charismatic captains who make their opinions known are an important part of the classic Star Trek format. But it does ultimately add to the role-playing aspect of the game, making you feel like you are the captain, and not just in control of someone else. At the start of each mission you’ll get the usual Star Trek-style logs, explaining the current mission objectives. But because of your total lack of a voice, these are read out by other members of the crew instead.

On the bridge, the game is locked to a first-person perspective, and you never leave the captain’s chair. To issue orders you have to turn your head with the mouse and face the appropriate member of the bridge crew, then choose from a list of commands. So if a Romulan Warbird suddenly de-cloaks, you turn to Larsen on your right and ask her to go to red alert, which powers up your weapons and shields. It also dims the lights on the bridge, just like in the show, which is a nice touch.

You can also go to yellow alert, which boosts your shields but leaves your weapons inactive: a good way to show an enemy that your guard is up, but you don’t want a fight. But in most cases you’ll be forced to defend yourself, because Bridge Commander is very heavy on combat, which is actually my biggest criticism of it. I love Star Trek, particularly The Next Generation, because conflict is usually a last resort. If Captain Jean-Luc Picard can solve a problem without firing a phaser, he always will. But in the game, pretty much every mission results in a space battle. It’s primarily a combat sim.

In the middle of a battle, power management is key. Swing your head around to your left and you’ll see your Solian chief engineer, Brex. Through him you manage your ship’s power output via a series of sliders. If you want a wider scan of the area, boost power to the sensor array. If you’re having trouble punching through an enemy’s shields, boost your weapons. And if your own shields are taking a hammering, diverting extra power to them will increase your resilience to whoever is currently firing at you.

Characters in Star Trek are always diverting power to various systems to increase their effectiveness, so it’s marvellous to see that turned into a game system in Bridge Commander. But it’s all about the balancing act. Pull too much juice from the ship and your power transmission grid won’t be able to cope, reducing your overall effectiveness. This power- juggling mechanic is at the core of the game’s many battles, and yelling orders at Brex as the bridge shakes and sparks fly out of the consoles can be hugely exciting.

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Star Trek: Bridge Commander

Bridge Commander captures the drama of a Star Trek space battle brilliantly. The screen judders as you take damage, the red alert alarm wails, and your crew shout updates about the status of the ship and the enemy’s movements. You can order your tactical officer, Felix Savali, to target and attack at will or you can step in and take control, manually targeting and firing the ship’s arsenal of phasers and photon torpedoes. Honestly, most of the time you’ll rely on Savali to do the hard work, because battles can go on for a long time in Bridge Commander. Sitting back, saying "make it so", and letting someone else do the work feels a lot more captain-like anyway. 

There are some non-combat mission objectives, including delivering VIPs, rescuing people, beaming people aboard your ship, and picking up cargo. But this all happens off-screen, with your crew merely telling you about it rather than you witnessing it first-hand. It would have been nice to leave the bridge and visit other locations. Maybe stopping at Ten Forward for a drink, or checking up on someone in sickbay. But in this game, the life of a captain takes place entirely on the bridge. Even just taking a few conversations in your ready room would have added visual variety. 

Star Trek: Bridge Commander

At any time you can hit the spacebar and switch to a third-person view, which gives you a clearer view of your surroundings. There are some dramatic visuals here, including colourful alien suns and asteroid fields, but technically it’s pretty ropey, with distractingly low-res textures. You can fly the ship manually in third-person, but it’s much more Trek-like to switch back to the bridge and order your Bajoran flight controller, Kiska LoMar, to move the USS Dauntless between planets and other points of interest.

But after a few hours of play, you’ll almost certainly get sick of your crew repeating the same handful of barks over and over again during combat. "Moving into attack range! Lining up forward torpedo tubes! Sweeping through phaser arcs!" Sound design is one area Bridge Commander falls short, with a forgettable, repetitive soundtrack, and some missing details like the rumble of your ship’s engines. The weapons sound great and the voice acting is decent, but overall it’s a bit of a sonic mess.

Star Trek: Bridge Commander

However, you can remedy this. I muted the in-game music and played the score from Star Trek: The Next Generation instead, which you can find on Spotify. I also found a ten-hour loop of the ambient engine sounds from the show on YouTube , and played that quietly in the background. This is possibly the nerdiest thing I’ve ever done, but man, it really improves the game. And thanks to a vibrant modding community, there are countless other ways to tinker with the experience, whether you want to improve the visuals or command ships from the other Star Trek series.

There’s some nice stuff in Bridge Commander for Star Trek fans, including guests occasionally joining your crew. In your first stint as captain you’re joined by none other than Jean-Luc Picard, who sits beside you and explains some of the game’s systems. Getting Patrick Stewart to reprise his role as Picard, and then using him as essentially an interactive tutorial, is a wasted opportunity. But it’s still cool to hang out with him regardless, and just hearing his voice lends the game extra authenticity.

You’re also joined by Data, voiced by Brent Spiner, when you swap the USS Dauntless for the USS Sovereign partway through the story. Like Deep Space Nine’s USS Defiant, the Sovereign was developed after the Battle of Wolf 359 to defend against the Borg. It’s a more advanced ship and nimbler in battle, but I must admit, I prefer the bridge of the Galaxy class Dauntless, which looks just like the one in TNG—albeit with some different colouring.

Star Trek: Bridge Commander

While aboard your ship, Data determines that the exploding star was not a natural event. This revelation leads to clashes with the Cardassians and a race of aliens invented for the game called the Kessok. Occasionally enemies will hail you, either to surrender or to gloat, which adds to the Star Trek vibe. But I would have liked the option to engage in a little diplomacy, perhaps choosing from dialogue options to try and talk aggressors down or offer to work together. If they ever make another Bridge Commander, this would add some much needed non-combat variety. 

If you’re feeling the urge to replay Star Trek: Bridge Commander, you’ll be glad to hear that it runs out of the box on Windows 10 without any messing around—although you will want to install the official 1.1 patch first. Finding a copy, however, might be a little trickier. It’s been out of print for years, and no digital storefronts currently offer it. This is the case for a lot of Star Trek games, but thankfully there are several websites that archive these hard-to-find gems. There’s always a way. But I’d love Activision to do a proper re-release or remaster. With Discovery and Picard getting people into Star Trek again, there’s never been a more perfect time. 

Star Trek: Bridge Commander

It’s hardly a looker—even by 2002 standards—but gaze beyond the low-poly characters and strangely flat-looking viewscreen conversations and developer Totally Games did a very decent job of capturing the ambience of a Star Trek ship. And if you can’t stomach the lo-fi visuals, you could always give Ubisoft ’s Star Trek: Bridge Crew a go. It offers a similar experience, with modern production values, a TNG-themed bridge and VR support. But it’s not as deep as Bridge Commander, designed with accessibility and co-op play in mind, so it’s not quite the same. Not many vintage Star Trek games are worth playing today, but sitting in the captain’s chair in Bridge Commander still has the power to thrill.

Andy Kelly

If it’s set in space, Andy will probably write about it. He loves sci-fi, adventure games, taking screenshots, Twin Peaks, weird sims, Alien: Isolation, and anything with a good story.

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Star Trek: Bridge Commander

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Table of Contents

Star Trek: Bridge Commander/Table of Contents

  • Star Trek: Strategic Operations Simulator
  • Voyager - The Arcade Game
  • Star Trek (script game)
  • 3-D Star Trek
  • Begin: A Tactical Starship Simulation
  • The Promethean Prophecy
  • The Kobayashi Alternative
  • First Contact
  • Star Trek: The Next Generation: The Transinium Challenge
  • Star Trek: The Rebel Universe
  • Star Trek V: The Final Frontier
  • Phaser Strike
  • The Motion Picture
  • 25th Anniversary
  • Judgment Rites
  • The Next Generation - A Final Unity
  • Deep Space Nine: Harbinger
  • Chekov's Lost Missions
  • Generations
  • The Next Generation: Klingon Honor Guard
  • The Game Show
  • Starship Creator
  • Birth of the Federation
  • Starfleet Command
  • Hidden Evil
  • The Next Generation: Future's Past
  • The Next Generation
  • The Next Generation: Echoes from the Past
  • Beyond the Nexus
  • Deep Space Nine - Crossroads of Time
  • Deep Space Nine: The Fallen
  • ConQuest Online
  • Klingon Academy
  • Starship Creator Warp II
  • Voyager - Elite Force
  • Deep Space Nine: Dominion Wars
  • Starfleet Command II: Empires at War
  • Starfleet Command: Orion Pirates
  • Starfleet Command III
  • Bridge Commander
  • Elite Force II
  • Shattered Universe
  • Tactical Assault
  • Star Trek (2013)
  • Bridge Crew
  • Prodigy: Supernova
  • Guides at completion stage 0
  • Pages needing box artwork
  • Totally Games
  • Single player
  • Multiplayer

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Star Trek Bridge Commander Updated Preview

We dive into an alpha build of Larry Holland and Totally Games' first entry into the Star Trek universe. Read our impressions inside.

By Scott Osborne on May 17, 2006 at 3:08PM PDT

Star Trek Bridge Commander could end up as a match made in heaven, or rather, among the stars. Here's a space sim being created by a master of the genre, set in one of the most popular science-fiction settings ever. New Star Trek games seem to appear faster than tribbles in a grain silo, each covering some aspect of the Trek universe from a different angle. There have been shooters, strategy games, adventure games, and more. Now Bridge Commander is in a position to add a new shining star to that gaming constellation by focusing on one of the highlights of the Star Trek franchise. It's a game that will put you in command of Star Trek's inspiring capital ships, letting you lead the battles right from the bridge for real control and immersion. It's not merely the approach, but rather the developer that should help set Bridge Commander apart. The game is being created by Totally Games, best known for its Star Wars X-Wing space combat games, which have become modern classics of the genre.

Bridge Commander should capture the essence of the TV shows.

The first thing you'll notice about Bridge Commander is how much thought and effort Totally Games is putting into immersing you in the experience. From the start, the game looks and feels very cinematic and dramatic. The game opens with a brief intro movie showing a devastating catastrophe in the Vesuvi system. You're there as first officer of the USS Dauntless when the system's star explodes, destroying a colony and killing your captain, who's out in a shuttle. It's now up to you to fill the captain's shoes and get to the bottom of the mystery behind this tragic event. Needless to say, some vital clues hint that the disaster might not have been a natural one.

When the first mission begins, you'll find yourself walking onto the bridge of the Dauntless and taking the captain's chair. From there, you'll interact through a first-person perspective with your officers on the bridge, each of whom controls one of the ship's major systems. Through the ship's forward viewscreen, you'll communicate with Starfleet Command officers, ship captains, colony administrators, and other important characters.

Viewscreen communications will help advance the plot.

With your ship repaired after the Vesuvi incident, you're ready to head out, but not before Captain Picard joins you on the bridge. You'll need to take this distinguished guest to speak at a symposium at another station. Along the way, he'll introduce you to your new first officer and help you learn the ropes of commanding the ship.

As you leave space dock and begin your first mission, Picard's presence works like an interactive tutorial as he offers advice and explanations. What's striking about this is how smoothly it's integrated into the early missions and how natural if feels. Instead of some dry, abstract PowerPoint-style tutorial like you find in some games, Bridge Commander offers lessons that keep you fully immersed in the fiction of being on the bridge and interacting with real people.

Taking Control

In fact, the feeling of interacting with real people will be a vital part of the whole Bridge Commander experience. All told, you'll normally have five officers on the bridge with you: first officer, helm, tactical, science, and engineering. You'll control the Dauntless by "looking" at specific officers and left-clicking to select them. They'll then turn to face you or verbally acknowledge that they're awaiting your commands. The appropriate control menus and readouts will then appear on screen, detailing the available options. If you look at an officer without selecting him or her, a small message window will temporarily appear showing what orders, if any, the officer is currently carrying out.

Engage enemies from the tactical station.

When you're ready for combat, you'll select your tactical officer and see a listing of the various ships, stations, and other objects that your scanners have picked up in the vicinity. Each is color-coded according to whether it's friendly, hostile, neutral, or of unknown status. Should an object be hostile, you can order your tactical officer to target it using the same options you've seen in the TV shows. You can either obliterate it outright or merely disable it. You can pinpoint individual subsystems, too, like the shield generators, sensor array, or power plant.

Animated readouts will detail your current weapon status, showing, for instance, the charge levels of your different phaser banks. You'll need to keep track of these so you can maneuver to take advantage of your active weapons' firing arcs. Shield status is also displayed for quick reference.

If you trust your tactical officer to get the job done himself, you can order him to fire and perform tactical maneuvers at will. If you'd like to take a more hands-on approach, you can move the targeting reticule, set phaser power levels, launch photon torpedoes, and engage tractors beams yourself. You can choose which phaser banks to fire, whether to close in on or withdraw from a target, and more.

Consult with your first officer for mission objectives.

Of course, while Bridge Commander will feature a lot of dramatic ship-to-ship combat, there's more to commanding a vessel than just shooting anything that moves. Navigation, communication, exploration, analysis--all will require your attention at different times. Your first officer will act as your right hand and manage some of the most important general duties. She'll set the ship's alert levels, moving from green, to yellow, to red alert status, with shields and/or weapons powering up accordingly. Your first officer will also offer gentle reminders if you forget about your mission objectives. She'll hail Starfleet Command when you need to consult with the brass and even remind you of Starfleet regulations if you start breaking the rules.

Through your engineer, you'll get to tweak the power levels of weapons, sensors, shields, and engines for maximum efficiency. For general maneuvers outside of combat, like plotting new courses, establishing a planetary orbit, or docking at a starbase, you'll turn to your helm officer. Your science officer will launch probes and perform sensor scans.

Sweating the Small Stuff

Familiar faces like Captain Picard will make welcome appearances.

After you've learned your way around the bridge with Picard's help, he'll transfer to another ship. You'll then be able to learn the finer points of starship control on your own as your progress through the campaign. Hitting the space bar, for instance, will switch from the bridge view to an exterior one. This will not only offer a better view of the action than you'd get from the bridge, but it will also let you steer your ship directly with the keyboard. If you really want to delve into the nitty-gritty of command, you'll be able to bypass the whole bridge-officer interface and operate the control panels directly.

Whether you're playing the story-based missions, a quick battle skirmish, or one of the four or five multiplayer modes, you'll see a major emphasis on immersion. Of course, the overall design paradigm of the game, which centers you in the action on the bridge, should play a major role there. Close attention to detail should play an equally important part in conveying the full Star Trek experience. Patrick Stewart as Picard and Brent Spiner as Data lend their famous voices to the game, and the authentic sound effects should immediately sound familiar to Trek fans. The graphics look technically impressive, though it's the small things, like the bridge lights lowering when you issue a red alert, that stand out the most.

Bridge Commander's vivid graphics should bring the action to life.

Totally Games has had full access to the Paramount archives, which should help them faithfully reproduce all the little details you've seen in the shows. And if there's one thing that puts a hard-core Trekker into a rage worse than the Vulcan Pon Farr, it's seeing a warp conduit in the wrong place. Nevertheless, Totally has had to take some liberties with its game design. On the bridge, you'll notice that the tactical officer's station has been moved from behind the captain (where it's located on the Enterprise in the Next Generation series) down to the front of the bridge. Apparently, there's a "logical" Trek universe explanation that allows this. Either way, this alteration should make the game more dramatic and involving--you won't have to keep looking over your shoulder to give firing orders. Of course, it will also be far more practical to see both the main viewscreen and your tactical officer all in the same frame at once.

While space combat will play a huge role in Bridge Commander, it's not really the ships and shoot-'em-ups that make the Star Trek universe go round. The characters, stories, and optimistic philosophy of franchise creator Gene Roddenberry are the real stars. To ensure that Bridge Commander gets the storytelling right, they've brought D.C. Fontana on board as a consultant. Fontana is probably best known for writing 10 of the original Star Trek series' episodes.

With that kind of assistance and Totally Games' track record, Bridge Commander clearly has a lot going for it from the start. If nothing else, Bridge Commander looks like it could well be one of the most immersive Star Trek games to date.

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Star Trek: Bridge Commander (Windows)

  • My Abandonware

Star Trek: Bridge Commander

Windows - 2002

Download extras files Manual, patch and fix available

Description of Star Trek: Bridge Commander

Star Trek: Bridge Commander (aka STBC), a really nice simulation game sold in 2002 for Windows, is available and ready to be played again! Time to play a real-time, sci-fi / futuristic, shooter, licensed title, space flight, space combat and tv series video game title.

External links

Captures and snapshots.

Star Trek: Bridge Commander 0

Comments and reviews

doso 2023-12-08 0 point

only BorgWin10WPF mod worked for me but thx 4 nothing

Skinallticket 2022-05-01 0 point

Does the download have Kobayashi Maru mod?

2934c37 2021-09-09 -3 points

Looks Better than that wonkey crap rerelease for vr, Just by looks. Will sink hours of teeth into this one eventually. Never knew it existed till gog sale.

Jean-Luc 2021-08-10 1 point

Great game - works fine on W10

blabla 2021-08-07 -2 points

i cant play it it a file!

not telling 2021-07-12 -1 point

i can not get the game to run where is the file to start the game there are a lot of files.

L. Cleveland Major 2021-05-06 -1 point

It is hard to determine whether or not downloading this one is worth the time. I am using Windows 10 X64 on a HP Pavilion 20. It has a single core processor (I forget which one), and 4GB RAM. Will this game run on my pc?

mickjam 2020-10-05 0 point

Hi everyone i have a couple of issues first on is it won't work with win 10 at least not porperly i do recommend downloding the warp edition this will work although the mod part of the game seems to play too fast i am not sure if the patch will work with this version I have this game but don't know how too upload it any ideas

Mythris 2020-07-22 1 point

I just ran the game today and was able to get into the intro mission (didn't play much since I didn't have much time) but everything ran fine on Windows 10 version 2004 I just extracted the pre-installed version to a folder on my D drive and ran it from there.

Mr Learning to Patch 2020-07-15 -8 points

How do I apply a patch for this game?

Dark Guyverx 2020-06-22 -13 points

How do i start the game. i only have files

gfg 2020-05-20 3 points

one of the best star trek games ever.

SHAMS 2020-01-29 3 points

This game is so much fun! Just grab the preinstalled version. It works with Windows 10 64bit.

JimmyWilson69 2019-11-15 -3 points

Trying to run this on Win 64bit, pre-installed version... Tries to run, looks promising, and then back to desktop with no warnings. Anyone got any advice? (running as admin with compatibility set to win xp)

leetzelong 2019-10-14 4 points

this was the beginning of STO, just a pity they went backwards instead of forwards.

Slayer 2019-09-30 0 point

Kate 2019-09-28 1 point

if you want to fix the multiplayer you can by editing the masterserver.txt to master.333networks.com

AnonymousGamer 2019-08-08 -6 points

How do i start the game. i only have files and that stuff

MrNobody 2019-08-01 1 point

does the game saves!? there was a problem with cracks yould not save your progress.

Borgdronez 2019-07-30 -6 points

The installer doesn't work on Windows 10 64bit. I had to download the installed version but can't install mods without the necessary registry keys. Does anyone know what keys I need to add?

ståle hansen 2019-07-28 3 points

Should have been a serious BC 2

jhal75 2019-05-27 1 point

is there any patch files or updates.. I get nothing from activision on it

Metaspoilt 2019-05-25 -3 points

Dealing with .mdf in the post winxp era i just to much of a PITA....deleting now.

StarfleetPicard 2019-04-26 0 point

Does anyone have instructions for downloading the Kobayashi Maru mod?

Raja Farhan 2019-01-27 0 point

Downloading Again to play after 15 years. The game is just great.

IceLancer 2018-11-18 1 point

Thanks ! Pre-installed worked perfectly on win10. Then install koboyashi maru (mod) and enjoying the game

commander charles the third 2018-09-06 -9 points

is it safe to download?

Cpt archer 2018-09-06 -19 points

Is it free on steam....

Saquist 2018-03-22 -5 points

The patch says "Unable to locate a valid installation of the Star Trek Bridge Commander. The installer will now exit."

BigBob 2018-02-16 4 points

There are plenty of spaceship sims that allow you to fly in space. Some newer ones, like Rebel Galaxy at Good Old Games, let the player command his own ship in third person perspective. But if you want to experience commanding a large space naval vessel, Star Trek Bridge Commander is the only game to suit. Here the player sits in the command chair and issues orders usually through a convenient menu system. This is the opposite to most spaceflight games where you zip around in one-man craft or pilot a cargo ship from outside. For added immersion, Star Trek Bridge Commander lets you captain a Starfleet spacecraft as yourself, not as a character from television or the movies. The in-game tutorial is part of the campaign's first mission and helpfully introduces the player to the basics.

DecafToaster 2017-09-19 2 points

I am very glad to see this on here! Lots of nostalgia in this game.

Nexus 2017-08-14 -2 points

It's the best game about the Star trek world of all times, even better tan Armada II.

DrPepperDanny 2017-03-31 9 points

Fantastic game from the past. Even better if you're a fan of Star Trek! Download worked fine. I used PowerISO to extract the files contained in the download. The patched the game using the download link on this site. Then downloaded the No-CD crack using the download link on this site. Then replaced the exe. for the game with the No-CD crack. Thanks!

Write a comment

Share your gamer memories, give useful links or comment anything you'd like. This game is no longer abandonware, we won't put it back online.

Buy Star Trek: Bridge Commander

Star Trek: Bridge Commander is available for a small price on the following website, and is no longer abandonware . GOG.com provides the best release and does not include DRM , please buy from them! You can read our online store guide .

Game Extras and Resources

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Ad Consent Terms About Contact FAQ Useful links Contribute Taking screenshots How to play

IMAGES

  1. Star Trek: Bridge Commander (2002)

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  3. Star Trek: Bridge Commander Download (2002 Simulation Game)

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  6. Best Star Trek: Bridge Commander mods: How to improve graphics and add

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VIDEO

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  3. Star Trek Bridge Commander

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COMMENTS

  1. Star Trek Bridge Commander

    STAR TREK: BRIDGE COMMANDER FAQ/Walkthrough by Chadman15 ----- Created: August 27, 2002 Last Update: November 19, 2002 Version: 1.3 Email: [email protected] TABLE OF CONTENTS ----- Part 1 - INTRODUCTION 1a - Intro 1b - Ships 1c - Your Crew 1d - Hotkeys Part 2 - QUICK BATTLE 2a - Setting Up a Quick Battle Game 2b - General Quick Battle Tips 2c - Fighting the Romulan Warbird Part 3 - SINGLE ...

  2. Star Trek: Bridge Commander

    Complete campaign playthrough on Captain difficulty. Runned on Windows 10 with dgvoodoo 2 in 4:3, because widescreen options doesn't fix aspect ratio of the ...

  3. Star Trek Bridge Commander Remastered (Modded)

    A remastered mod and unofficial patch to Star Trek Bridge Commander, the 2002 game. Due to crashes some of these will be split by mission instead of full e...

  4. Star Trek: Bridge Commander

    Star Trek: Bridge Commander is a space combat simulation video game for Microsoft Windows, developed by Totally Games and published by Activision in 2002, based in the Star Trek universe. ... The final mission will also be more difficult as the Kessok forces will initially side with the Cardassians. Hailing the vessel will open a dialog with ...

  5. Star Trek: Bridge Commander

    Star Trek: Bridge Commander is a space simulation set in the Star Trek universe just after the Dominion War, but before Star Trek Nemesis. It puts you in command of your own Starfleet vessel with the ability to coordinate with your senior staff. This game was published in 2002 for Windows PCs. The story's premise, shown in cinematics, is as follows: you play the role of the first officer of ...

  6. -25% Star Trek™: Bridge Commander on GOG.com

    Description. Command the bridge like never before. You are the Captain. Command from the captain's chair, interacting with your 3-D crew and overseeing the bridge from a first-person perspective. Prepare to face the consequences of your decisions as you issue orders affecting the course of the game. You Have the Bridge.

  7. Star Trek Bridge Commander Walkthrough Episode 3 Part 3 and 4 Final

    If you enjoyed the video, please consider subscribing to be notified of new releases.

  8. Star Trek Bridge Commander

    You can write and submit your own guide for this game using either our full-featured online editor or our basic text editor. We also accept maps and charts as well. For Star Trek Bridge Commander on the PC, GameFAQs has 2 guides and walkthroughs.

  9. Welcome to the Bridge Commander Wiki

    Bridge Commander Wiki. This wiki is designed to contain as much relevant information in relation to the game, Star Trek: Bridge Commander.It was formed as a suggestion by a member at the Bridge Commander community site, Bridge Commander Central.Due to the shifting nature of forums, the creation of a dedicated Wiki page for the game will hopefully contain as much relevant information from the ...

  10. Star Trek Bridge Commander Review

    Totally Games has managed to accurately translate the slow-paced tactical battles of the Star Trek universe into an interesting game. By Desslock on May 17, 2006 at 3:08PM PDT

  11. Let's revisit the greatest Star Trek game ever

    But Star Trek: Bridge Commander is the closest a digital recreation of the show has ever gotten to deeply simulating the experience of being in command of a Starfleet vessel. The game starts with ...

  12. Star Trek: Bridge Commander

    Star Trek (script game) Apple Trek. 1980s (PC): 3-D Star Trek. Tari Trek. Begin: A Tactical Starship Simulation. The Promethean Prophecy. The Kobayashi Alternative. First Contact.

  13. Star Trek Bridge Commander FAQs, Guides and Walkthroughs

    Got a Star Trek Bridge Commander walkthrough, FAQ or Guide? Use the submission form, ... Episode 8 Mission 2 25; Episode 7 Mission 3 Bug/ Admiral Liu doesn't progress the story 0;

  14. Bridge Commander Remastered file

    Embed Widget. 1.78gbDownload Now. Description. Bridge Commander: Remastered creates a screen-accurate and canon compliant enhancement of Bridge Commander that greatly expands the combat options in Quick Battles while also allowing for a completely playable and enhanced Single-Player story. Preview.

  15. Star Trek Bridge Commander Updated Preview

    Consult with your first officer for mission objectives. Of course, while Bridge Commander will feature a lot of dramatic ship-to-ship combat, there's more to commanding a vessel than just shooting ...

  16. Episode 3 mission 1

    Mar 7, 02 at 5:49am (PST) ^. re: Episode 3 mission 1. For adequete testing of strength, go to quick battle mode and add those two ships but put the AI to High. This will simulate the actual battle ...

  17. Star Trek: Bridge Commander Nexus

    Bridge Commander Remastered. Bridge Commander: Remastered creates a screen-accurate and canon compliant enhancement of Bridge Commander that greatly expands the combat options in Quick Battles while also allowing for a completely playable and enhanced Single-Player story. Gameplay ; By VonFrank

  18. Star Trek: Bridge Commander (Windows)

    Zombie Smashers X3: Ninjastarmageddon! Win 2007. Star Trek: Bridge Commander (aka STBC), a really nice simulation game sold in 2002 for Windows, is available and ready to be played again! Time to play a real-time, sci-fi / futuristic, shooter, licensed title, space flight, space combat and tv series video game title.

  19. Bridge Commander Remastered at Star Trek: Bridge Commander Nexus

    -57 new ships form across Star Trek: The Next Generation, Star Trek: Deep Space Nine, Star Trek: Voyager, the Star Trek TNG Movies, & more!-Top quality 3D models & textures for both new and stock ships.-New and screen accurate weapon hardpoints for all ships and stations.-Defiant, Excelsior, and Intrepid class playable bridges.

  20. Unofficial Bridge Commander Patch 1.3 (part 1)

    How to install: - Run the .exe point it to you Bridge Commander folder which you want to use. ("C:/Program files/Activision/Bridge Commander") News: - For the past few weeks I have been finishing off 1.3, however my MPE (hardpoint editor) has messed up. This is the reason why in this pack I have just included the remade ships and a few others.

  21. Star Trek: Bridge Commander

    In this Video Luke plays Episode 3 of Star Trek: Bridge Commander (2002), the classic space adventure now available on GOG.com. Like and Subscribe :)Star Tre...

  22. Bridge Commander: Remastered v1.2

    Description. Bridge Commander: Remastered creates a screen-accurate and canon compliant enhancement of Bridge Commander that greatly expands the combat options in Quick Battles while also allowing for a completely playable and enhanced Single-Player story. All stock ships and bridges have been replaced with the most detailed versions available ...

  23. Creating and adding ships (general overview)

    1. The first step in creating a new ship is to build a model (aka mesh). This will require you to have a 3d modeling program. a) Several of the more popular modeling programs used by Bridge Commander modders include: 3d Studio Max. A very powerful modeling and animation tool.

  24. What are all the bridge command positions on a starship? There ...

    A subReddit dedicated to in-depth discussion of the Star Wars franchise with an emphasis on in-universe lore. Named after Grand Moff Tarkin's secret Imperial Research Center, from Legends, where the Death Star was designed, MawInstallation is for in-depth discussion of all Star Wars lore, as well as also examining it as a work of fiction.