Dying Light: How to go from Old Town to Slums and vice versa

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Where do you go on the map to get to country side in dying light I cant hind it thanks so much

You won’t be able to go there if you haven’t bought the DLC, Dying Light: The Following, and if you did purchase it already, it’s going to be on the Main Menu (if I’m not mistaken).

It was very useful! Thanks

Dying Light: How to Fast Travel

Dying Light Platinum Edition is seeing many players return to the thrilling title, but these players may need a refresher on how to fast travel.

During their time with  Dying Light , players are going to be doing a lot of running back and forth between the various locations within the city of Harran . While there are some portions of this city that are truly beautiful to look at, the constant threat of zombies and other humans means it isn't always the most convenient to make these journeys by foot. Instead, players can use the game's fast travel feature to get around, although it should be said that this is somewhat limited compared to other games.

Dying Light 's Harran is split up into two main portions, the Slums and the Old Town. Players will start the game in the Slums, but after progressing far enough in the story they will eventually gain access to Old Town. While players can walk back and forth between these areas, the game doesn't make it very clear that there's actually a fast travel method to go between the two.

RELATED:  Dying Light: How to Change Difficulty

Fast travel isn't unlocked until both areas have been accessed naturally through the story, but after that point players can go freely between the two. To travel from the Slums to Old Town, head back to the tower that Kyle Crane uses as his base of operations . Enter the shop area and players should see a poster on the wall depicting a construction company and a church. All players need to is interact with this poster and they will be instantly transported to Old Town, saving them a lot of walking in the process.

Doing the reverse is also simple, but players will have to find a specific spot in Old Town before being able to head back to the Slums. Locate the Embers' Tower in Old Town (it's the same one that was pictured in the poster before. Drop down into the room and players should see another poster to their left. This one depicts Brecken's Tower in the Slums, and just like before interacting with it will teleport the players back to the Tower. There is a short loading screen , but at least players don't have to make the trek manually.

While this doesn't allow players to freely fast travel between safe houses , it does provide them another option for maneuvering between the two areas. Players should always be sure to check whether it would be faster given their current location to simply run to the other area or make their way back to the tower and warp instead.

Dying Light  is available now on PC, PS4, and Xbox One.

MORE:  Is Dying Light Multiplayer?

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Dying Light: How to Fast Travel

Tired of taking the long way between the different game areas? Check out our guide to fast traveling in Dying Light.

Shack Staff

The city of Harran, Dying Lights zombie filled setting, is massive. With two main sections of town, The Slums and Old Town, there is a lot of exploration to do, and a ton of collectibles to find. That’s where the game’s simple Fast Travel system comes into play. After all, we know Kyle Crane has to get tired of running all the time.

Although you can’t travel from safehouse to safehouse, you can travel between the different areas of the city.

*Note: Fast Travel can only be used after unlocking the different areas.*

The Slums to Old Town

The first thing you want to do is make your way to the Tower. From there, locate the room with the word “Shop” written on it.

dying light travel from countryside to slums

Now move into the room and look to your left. You should see a poster. Interact with it to Fast Travel to Old Town.

dying light travel from countryside to slums

Old Town to the Slums

First you’ll want to locate the safehouse I’ve marked on the map below.

dying light travel from countryside to slums

Once you’ve marked it on your map, make your way there and then drop into the room and locate the poster on the wall. Interact with it to Fast Travel back to the Slums.

dying light travel from countryside to slums

The Slums to the Antenna

We all know how long that final trek to the Antenna took, and if you haven’t gotten that far yet, then don’t worry, we haven’t spoiled anything. If you’re looking to shave a few minutes off your walking time, simply head to the area I’ve marked on the map below.

dying light travel from countryside to slums

You’ll need to have an item, such as the grappling hook, to help you climb. However, once you’ve reached the overpass above the construction site, take out the zombies here and then interact with the door to enter a short series of tunnels right into the Antenna area.

dying light travel from countryside to slums

Shack Staff stories are a collective effort with multiple staff members contributing. Many of our lists often involve entires from several editors, and our weekly Shack Chat is something we all contribute to as a group. 

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Shack Staff posted a new article, Dying Light: How to Fast Travel

what is this bush league guide shit?

Maddog 's Mom.....

I know, bud. just bumping a thread.

You could probably find way more constructive ways of doing that

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Yea! Like this?

Like what? More gifs? You want gifs? I can give you gifs? Huh? Huh?

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Pretty much. These are some of our best traffic drivers, too, and really help when it comes to keeping the lights on around here, so if you don't like it... http://www.reactiongifs.com/r/wc-deal.gif

Wut? Chatty isn't lucrative?

This game should be renamed to The Floor Is Lava

mercury mega

Holy shit I had no idea you could fast travel in this game. :o

Hello, Meet Lola

PowerPyx.com

Dying Light – How to Fast Travel

January 27, 2015 by PowerPyx Leave a Comment

After beating the story you can use fast travel to go back to all the main areas in the game (Slums, Old Town, Antenna). This is very important for searching collectibles and completing all side quests! The game doesn’t actually tell you that you can go back to the other maps or that there is a fast travel option. To fast travel between the Slums and Old Town you need to head to your bedroom in the tower. There’s a poster on the wall that lets you travel to the other map immediately. To get to the Antenna area you need to use the door in the north of the Slums or the sewer entrance in the north of Old Town (there are only some flags and zombie statues there). You can also go back to the sewers if you wish, the access points are marked on the map and are the same that you took during the story missions.

Fast Travel Locations:

Slums > Old Town

Slums > Old Town Map

Old Town > Slums

Old Town > Slums Map

Slums > Antenna

Slums > Antenna Map

» Return to full Dying Light Guide

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Dying Light: How to Fast Travel

Image of Hayes Madsen

How to Fast Travel in Dying Light

Harran, the city in Dying Light, is a massive and dangerous place to traverse, even with all of your exceptional parkour skills. On top of that, there are a ton of different collectibles to find and areas to explore, so you’ll want a way to get around quickly. Dying Light does feature a fast travel system, but it’s a bit limited compared to your typical open world games.

Unfortunately, you can’t travel between different safe houses in the world, as Dying Light’s fast travel system really only lets you travel between its main two hub areas, the Slums and Old Town. First off, you’ll need to have unlocked and traveled to the different areas. Once you’ve done that, there are posters in the main area you’ll need to find in order to travel.

In the Slums, make your way to the tower and find the room with the word “Shop” written on it. Head inside and look to your left and you should see the poster, just interact with it and you’ll be able to travel to Old Town. To travel back to the Slums, locate the safe house that’s furthest to the East in Old Town. Head there, drop into the room, and you should spot the poster on the wall, simply interact with it to head back to the Slums.

For more tips and tricks on Dying Light, make sure to search Twinfinite.

Hades 2 best familiars - How to unlock, equip and upgrade all pets: Player and Frinos in a long hallway.

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The Slums is the starter location within Harran in Dying Light & Dying Light: Bad Blood , and is the first zone the player explores.

  • 2 Real World Relevance
  • 3 Architecture 
  • 5 Locations
  • 6 Random Encounters
  • 7 Easter Eggs

Overview [ ]

DL-32

Before the globalization due to new oil discoveries and the Harran Global Athletics , this area of Harran is named aptly so: as it is essentially a slum. A low classed neighborhood, cheap housing and a poor district, the slums are the worst living district of the city. Sometime in 2014, the Slums came under an "Urban Renewal" building scheme called the "Harran Redevelopment Project", where the project started with the The Tower . It was supposed to be "Two multi-family residential located in New Town ", and is evident that the slums were to be converted into 'New Town'. Two main factions are now there, The Tower and Rais's Bandits .

Real World Relevance [ ]

The city of  Harran  is a fictional city which is meant to exist in Turkey. Harran is probably a recreation of Istanbul. There are several slums within Istanbul, with poverty being a prevalant issue faced by the city. The percentage of people in Turkey living in slums and shanty towns has decreased since the 1990's, though thousands of children experience terrible poverty within the countrie's capital. Gecekondu is a Turkish word meaning "put up overnight" and could be used to describe the rudimentary housing within Dying Light's slums. Although we aren't told whether Harran relates to a specific city, it's most likely to be Istanbul, given it's size and variance in the prosperity of different neighbourhoods. Having said that,  gecekondu districts exist all around Turkey, so it could simply be a representation of the overall state of the country, not a particular nod to any one area. 

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02 February 2022

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Architecture  [ ]

It's evident that the slum's buildings are decrepit, low-quality and collapsing in many cases. After the outbreak, its inhabitants were forced to construct make-shift repairs and defences onto their homes in order to repel the invading zombies. There is a marked difference between the architecture of the  Old Town  which is classically designed, with tall buildings and open plazas. The slums are unsophisticated, ramshackled and in need of improvement. As  Crane  explores the buildings in the slums, it becomes clear that very few people could've lived within these homes; the rooms are cramped, perhaps indicating that small families would've inhabited them. Furthermore, the interiors of the buildings are disorganized and haphazardly decorated; this can be seen by the random layout of furniture and indoor amenities. It's evident that people attempted to leave their homes as quickly as possible; food is left out in the open and they look largely like regular houses. The severity of the outbreak may have driven people to escape with their lives, thus leaving their property and treasured items behind.

Safe-Zones:

A wide range of different safehouses can be found in the slums and established by the player. These include but aren't limited to houses, shops, apartments, rooftops and tunnels. Once the safe-zone has been secured, the player can access their outfits from this area; it's likely that a shopkeeper will setup within these locations and bounties can often be found on a dartboard.

Quarantine Zones:

Throughout the slums, a number of locations were originally designated as " Quarantine Zones " which could be used to isolate those who succumbed to the  Harran Virus , these can be accessed by the player and offer a unique challenge within. The most notable quarantine zone is the  Stuffed Turtle shopping mall.

Commerce [ ]

Various types of commercial outlets can be seen throughout the slums. Grocery stores, pharmacies, cafes and garages can be explored by the player. Each one holds both unique and common items which can be scavenged and used to create different items. For example, pharmacies are likely to contain  gauze  and  alcohol  which Crane can combine to produce a  medkit  which restores HP. Every commercial building has individual assets which have been used to design their interior and exterior appearance. Prior to the infection in  Harran , these commercial outlets would've provided work and supplies to the population of the slums, possibly helping to reduce the extreme poverty within this sprawling neighbourhood. 

There is a distinct lack of luxurious, high-end commercial outlets within the slums, reflecting the districts poverty. The vast majority of shops sell basics and essential products which people would struggle to live without; food, clothing and medical supplies being the most common. This affects the player, because they're less likely to find valuable items to sell or scavenge; despite this, jewelry can be taken from lockboxes, chests and other private collections within resident's homes. Perhaps this demonstrates how they hoped to protect these important items due to their sparsity in the slums.

Dying Light Kitchen

An Old Town Kitchen

Locations [ ]

There are numerous unique locations which can be found in the slums:

  • Black Serpent Bazaar /  Rais's Headquarters  /  Infamy Bridge
  • Harran Public School  /  Courtyard  /  Ivy Road  /  Mirmar
  • Fisherman's Village  /  Ferry Harbor  /  Jaffar's Wheelstation
  • The Tower  /  Stuffed Turtle  /  Demolition Zone  /  Bridge HQ
  • Chemical Storage  /  Sunny Apartments  /  Mikla's Bikes
  • Underground Parking  /  Bites Motel  /  Lake of the Drowned / Harran Prison

Random Encounters [ ]

Whilst navigating the slums, the player can find random encounters which will provide a reward upon completion. These rewards include money, weapon blueprints, weapon upgrades and information about the lore of Harran. One of the most common encounters involves protecting survivors from the  infected  who threaten their lives unless you intervene. Such scenarios can be located by their blue blip on the radar, which pulses when you come into close proximity to one of these encounters.

Rais's men can also be found attempting to secure GRE supply drops ; you can take them for yourself if you reach it before them, or kill the bandits and obtain the supplies. These can be returned to the  Quartermaster  in The Tower for survivor XP.

Dying_Light_-_Random_Encounters_In_The_Slums-0

Dying Light - Random Encounters In The Slums-0

Easter Eggs [ ]

  • A bakery can be found within the slums which is called, " Left 4 Bread" ; a reference to the zombie game series Left 4 Dead, made by Valve.
  • The player is able to obtain a sword called " Expcalibur " which can be found in the far south east of the slums, on a little rock. The sword is a reference to King Arthur's magical weapon which was said to have special powers.
  • During an escort mission , a switch can be activated within a lighthouse which causes the zombies inside the building to dance; it looks very similar to Michael Jackson's  Thriller . 
  • A "Loot Cave" can be accessed by swimming through an underwater passage. It's a reference to the areas in Bungie's  Destiny  where players would try to "farm" enemies to gain experience and rare loot. A message will pop up and say, "Your destiny is to build your legend (and get loot)"
  • Within Crane's bedroom in the tower, a guitar can be activated and a single note will play. If you locate the guitar music book within the school in the mission  Siblings  this enables Crane to improve his ability to play the guitar.
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  • 2 Kyle Crane

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The Slums is the starter location within Harran in Dying Light & Dying Light: Bad Blood , and is the first zone the player explores.

  • 2 Real World Relevance
  • 3 Architecture 
  • 5 Locations
  • 6 Random Encounters
  • 7 Easter Eggs

dying light travel from countryside to slums

Before the globalization due to new oil discoveries and the Harran Global Athletics , this area of Harran is named aptly so: as it is essentially a slum. A low classed neighborhood, cheap housing and a poor district, the slums are the worst living district of the city. Sometime in 2014, the Slums came under an "Urban Renewal" building scheme called the "Harran Redevelopment Project", where the project started with the The Tower . It was supposed to be "Two multi-family residential located in New Town ", and is evident that the slums were to be converted into 'New Town'. Two main factions are now there, The Tower and Rais's Bandits .

Real World Relevance

The city of  Harran  is a fictional city which is meant to exist in Turkey. Harran is probably a recreation of Istanbul. There are several slums within Istanbul, with poverty being a prevalent issue faced by the city. The percentage of people in Turkey living in slums and shanty towns has decreased since the 1990's, though thousands of children experience terrible poverty within the country's capital. Gecekondu is a Turkish word meaning "put up overnight" and could be used to describe the rudimentary housing within Dying Light's slums. Although we aren't told whether Harran relates to a specific city, it's most likely to be Istanbul, given it's size and variance in the prosperity of different neighbourhoods. Having said that,  gecekondu districts exist all around Turkey, so it could simply be a representation of the overall state of the country, not a particular nod to any one area. 

Architecture 

It's evident that the slum's buildings are decrepit, low-quality and collapsing in many cases. After the outbreak, its inhabitants were forced to construct make-shift repairs and defenses onto their homes in order to repel the invading zombies. There is a marked difference between the architecture of the  Old Town  which is classically designed, with tall buildings and open plazas. The slums are unsophisticated, ramshackled and in need of improvement. As  Crane  explores the buildings in the slums, it becomes clear that very few people could've lived within these homes; the rooms are cramped, perhaps indicating that small families would've inhabited them. Furthermore, the interiors of the buildings are disorganized and haphazardly decorated; this can be seen by the random layout of furniture and indoor amenities. It's evident that people attempted to leave their homes as quickly as possible; food is left out in the open and they look largely like regular houses. The severity of the outbreak may have driven people to escape with their lives, thus leaving their property and treasured items behind.

Safe-Zones:

A wide range of different safehouses can be found in the slums and established by the player. These include but aren't limited to houses, shops, apartments, rooftops and tunnels. Once the safe-zone has been secured, the player can access their outfits from this area; it's likely that a shopkeeper will setup within these locations and bounties can often be found on a dartboard.

Quarantine Zones:

Throughout the slums, a number of locations were originally designated as " Quarantine Zones " which could be used to isolate those who succumbed to the  Harran Virus , these can be accessed by the player and offer a unique challenge within. The most notable quarantine zone is the  Stuffed Turtle shopping mall.

Various types of commercial outlets can be seen throughout the slums. Grocery stores, pharmacies, cafes and garages can be explored by the player. Each one holds both unique and common items which can be scavenged and used to create different items. For example, pharmacies are likely to contain  gauze  and  alcohol  which Crane can combine to produce a  medkit  which restores HP. Every commercial building has individual assets which have been used to design their interior and exterior appearance. Prior to the infection in  Harran , these commercial outlets would've provided work and supplies to the population of the slums, possibly helping to reduce the extreme poverty within this sprawling neighborhood. 

There is a distinct lack of luxurious, high-end commercial outlets within the slums, reflecting the districts poverty. The vast majority of shops sell basics and essential products which people would struggle to live without; food, clothing and medical supplies being the most common. This affects the player, because they're less likely to find valuable items to sell or scavenge; despite this, jewelry can be taken from lockboxes, chests and other private collections within resident's homes. Perhaps this demonstrates how they hoped to protect these important items due to their sparsity in the slums.

dying light travel from countryside to slums

There are numerous unique locations which can be found in the slums:

  • Black Serpent Bazaar /  Rais's Headquarters  /  Infamy Bridge
  • Harran Public School  /  Courtyard  /  Ivy Road  /  Mirmar
  • Fisherman's Village  /  Ferry Harbor  /  Jaffar's Wheelstation
  • The Tower  /  Stuffed Turtle  /  Demolition Zone  /  Bridge HQ
  • Chemical Storage  /  Sunny Apartments  /  Mikla's Bikes
  • Underground Parking  /  Bites Motel  /  Lake of the Drowned / Harran Prison

Random Encounters

Whilst navigating the slums, the player can find random encounters which will provide a reward upon completion. These rewards include money, weapon blueprints, weapon upgrades and information about the lore of Harran. One of the most common encounters involves protecting survivors from the  infected  who threaten their lives unless you intervene. Such scenarios can be located by their blue blip on the radar, which pulses when you come into close proximity to one of these encounters.

Rais's men can also be found attempting to secure GRE supply drops ; you can take them for yourself if you reach it before them, or kill the bandits and obtain the supplies. These can be returned to the  Quartermaster  in The Tower for survivor XP.

Easter Eggs

  • A bakery can be found within the slums which is called, " Left 4 Bread" ; a reference to the zombie game series Left 4 Dead, made by Valve.
  • The player is able to obtain a sword called " Expcalibur " which can be found in the far south east of the slums, on a little rock. The sword is a reference to King Arthur's magical weapon which was said to have special powers.
  • During an escort mission , a switch can be activated within a lighthouse which causes the zombies inside the building to dance; it looks very similar to Michael Jackson's  Thriller . 
  • A "Loot Cave" can be accessed by swimming through an underwater passage. It's a reference to the areas in Bungie's  Destiny  where players would try to "farm" enemies to gain experience and rare loot. A message will pop up and say, "Your destiny is to build your legend (and get loot)"
  • Within Crane's bedroom in the tower, a guitar can be activated and a single note will play. If you locate the guitar music book within the school in the mission  Siblings  this enables Crane to improve his ability to play the guitar.
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  • Dying Light: Bad Blood
  • Locations in Dying Light
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dying light travel from countryside to slums

dying light travel from countryside to slums

Dying Light

dying light travel from countryside to slums

Originally posted by MAKAIROSI : Oh! So i play with the same character? Sorry i always pressed "continue".

dying light travel from countryside to slums

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  3. Slums

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  4. How to "fast travel" from the Countryside to Harran || Dying Light: The Following

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  5. Dying Light: All Blueprint Locations [2023]

    dying light travel from countryside to slums

  6. How to get from Old Town back to Slums in Dying Light

    dying light travel from countryside to slums

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  1. Dying Light: Be The Zombie Friday

  2. Going to the CountrySide! [Dying Light The Following]

  3. Dying Light the countryside episode 9

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  5. SERIOUSLY NEED RAIN ALREADY DYING! #countryside #farming #lifeinprovince

  6. Dying Light: Be The Zombie Friday

COMMENTS

  1. Back to Old Town/Slums from The Countryside :: Dying Light General

    In the main menu hit play and choose the campaign again. Your progress is shared between the two, but they're two seperate "game" modes. #1. Showing 1 - 1 of 1 comments. Per page: 15 30 50. Dying Light > General Discussions > Topic Details. I have a daily bounty that is telling me to go back to old town. is there a way to go back to the other ...

  2. Dying Light: How to go from Old Town to Slums and vice versa

    Old Town is a map comparable in size to the Slums and you get to visit it about half way through the main story. To get there you go through a sewers system and you can actually go back through it if you are so inclined. There is, however, a better and faster way to travel in between the two maps. Your base of operations in Old Town is Embers ...

  3. Dying Light: How to Fast Travel

    Fast travel isn't unlocked until both areas have been accessed naturally through the story, but after that point players can go freely between the two. To travel from the Slums to Old Town, head ...

  4. Fast Travel between Countryside and Harran/Old Town? :: Dying Light

    Seems like there are at least 2 connections - the way you get to Countryside from Harran through Sewer and cliff dive the first time and through the tunnel that Egsi went through to escape. But both are closed to player. Be nice if they were all connected through fast travel. They're different play throughs, your fast travel is Esc > W > Space ...

  5. Travel From Slums to Old Town & Back

    Method 1: Travel using the Sewers (Longer Method) between Slums and Old Town. Method 2: Use the short tunnel system linked to the northern parts of Slums and...

  6. Dying Light: How to Fast Travel

    8. The city of Harran, Dying Lights zombie filled setting, is massive. With two main sections of town, The Slums and Old Town, there is a lot of exploration to do, and a ton of collectibles to ...

  7. How to Fast Travel to the Slums and Old Town in Dying Light

    Once you get to Old Town, you can fast travel back to the Slums by interacting with a poster in the location shown in this video. You can then fast travel ba...

  8. Dying Light

    After beating the story you can use fast travel to go back to all the main areas in the game (Slums, Old Town, Antenna). This is very important for searching...

  9. Dying Light

    Dying Light - How to Fast Travel. After beating the story you can use fast travel to go back to all the main areas in the game (Slums, Old Town, Antenna). This is very important for searching collectibles and completing all side quests! The game doesn't actually tell you that you can go back to the other maps or that there is a fast travel ...

  10. The Slums

    Dying Light Interactive Map - All Collectibles, Legendary Blueprints, Side Missions, Flags & Loot Routes! Use the progress tracker to get 100%! Maps. The Slums Old Town Antenna The Countryside. Dying Light Interactive Map.

  11. Dying Light: How to Fast Travel

    To travel back to the Slums, locate the safe house that's furthest to the East in Old Town. Head there, drop into the room, and you should spot the poster on the wall, simply interact with it to ...

  12. The Countryside

    The Countryside is the primary location in Dying Light: The Following. It is located south of Harran, and its total area is equal to Harran's Old Town and Slums areas combined, which includes a number of villages and farming estates. The Countryside is where Dying Light: The Following takes place, with new easter eggs, blueprints, weapons, a buggy, new story quests, and dozens of side quests ...

  13. The Countryside

    The Countryside is the primary location in Dying Light: The Following. It is located south of Harran, and its total area is equal to Harran's Old Town and Slums areas combined[1], which includes a number of villages and farming estates. The Countryside is where Dying Light: The Following takes place, with new easter eggs, blueprints, weapons, a buggy, new story quests, and dozens of side quests.

  14. How to get from Old Town back to Slums in Dying Light

    Once you play through about half of Dying Light you will be introduced to a new area called Old Town. If you wonder how to go back to the Slums to complete l...

  15. Slums

    The Slums is the starter location within Harran in Dying Light & Dying Light: Bad Blood, and is the first zone the player explores. Before the globalization due to new oil discoveries and the Harran Global Athletics, this area of Harran is named aptly so: as it is essentially a slum. A low classed neighborhood, cheap housing and a poor district, the slums are the worst living district of the ...

  16. Back to the slums. :: Dying Light General Discussions

    Here's how you go back to Slums from various places: - From Old Town: head to the building in the middle of the map where Troy is initially at, and activate the poster showing The Tower; - From Harran Prison: next to where you spawn, there is a boat that leads you back to the Slums; - From The Countryside: exit the game, and switch the main ...

  17. Higher Education

    The Slums has a fast travel poster on the ground floor of the Tower that Crane can use to travel back to the Embers' Tower in the Old Town. The poster in the Tower is in the room with the merchant ...

  18. Slums, Old Town and the Countryside: which I think is the best ...

    Countryside. Old Town I think Slums is the best because while I love some things that the Countryside has, like driving and the Nests, it's too open, with nothing much to do, besides the challenges and the safe houses and the Boss zombies. Old town is the opposite, it's densely packed, and while I like a lot of the sidequests and the ...

  19. Slums

    The city of Harran is a fictional city which is meant to exist in Turkey. Harran is probably a recreation of Istanbul. There are several slums within Istanbul, with poverty being a prevalent issue faced by the city. The percentage of people in Turkey living in slums and shanty towns has decreased since the 1990's, though thousands of children ...

  20. The Slums

    Dying Light Interactive Map - All Collectibles, Legendary Blueprints, Side Missions, Flags & Loot Routes! Use the progress tracker to get 100%! Maps. The Slums Old Town Antenna The Countryside. Dying Light Interactive Map.

  21. So is the map four times the size of the slums and old town ...

    Not even considering interiors for Dying Light and I'd say the map is yuuuge. If slums was the only map in the game I'd still think the game was great. Dying Light 2 having a base map of 4x the size is incredible and I'll be playing the game almost exclusively once its out.

  22. How do i get to the countryside? :: Dying Light General Discussions

    I have the following, i have finished the main storyline, i just can't figure out how to go to the countryside. The bounties don't show a path either :s. Showing 1 - 3 of 3 comments. Alin. Oct 15, 2019 @ 10:09am. You literally have The Following everytime when you open the game. It's in the main menu.