Memory Alpha

Star Trek: Deep Space Nine - Crossroads of Time

  • View history

The game itself is a side-scrolling platform game. Through most of it you control Commander Sisko , but at key points also control Dr. Bashir , Major Kira , and Odo .

  • 1.1 Mission 1: Saboteurs
  • 1.2 Mission 2: Pursuit
  • 1.3 Mission 3: Nest of Vipers
  • 1.4 Mission 4: Mysterious Time Attack
  • 1.5 Mission 5: Finale
  • 1.6 Epilogue
  • 2.3 Cover gallery
  • 3 External links

Mission 1: Saboteurs [ ]

Sisko is relaxing in his office when he receives a call from Security Chief Odo asking him to come down to the security office. Taking a turbolift to the Promenade, Sisko makes his way to the office. Talking to Odo, Sisko discovers that one of the station's technicians was attacked and is now being treated for her injuries by Dr. Bashir in the infirmary. When Sisko asks Odo if he was able to find the attacker, Odo says he didn't and didn't find any witnesses. Seeing that the matter is in Odo's hands, Sisko heads back to Ops. Once there, Sisko speaks with Lieutenant Dax, and finds out from the science officer that she has detected anti-proton emissions coming from Lower Pylon 3. She says she'll send Chief O'Brien to do it, but since he's working on the station's security grid, Sisko decides to do it himself. Dax gives him a tricorder that will detect the emissions, and Sisko leaves to carry out his task. Once he gets to the lower pylon, Sisko discovers a stunned crewman and contacts Major Kira, who beams the injured man to the Infirmary. Sisko grabs a phaser, and begins his task of finding the source of the anti-proton emissions. He gets to a corridor and discovers a Bajoran planting a bilitrium grenade, and immediately contacts Dax. Dax immediately tells him to grab it and put it in the nearest ejection tube.

Sisko complies and the explosive is safely beamed out of danger. Sisko continues on, stunning the renegade Bajorans and beaming the grenades (which all are armed and have a 23-second fuse) out into space. Dax contacts Sisko and informs him that she is detecting increased transporter activity in the pylon, apparently from a Bajoran ship that left the station earlier. Since he doesn't want any more renegade Bajorans beaming aboard, Sisko orders Dax to raise the shields. The pylon accessway is cleared of all Bajorans and bilitrium explosives, and Sisko contacts Dax. However, he discovers he isn't finished. Dax has discovered more of the same ahead and Sisko presses on with his task, and Dax has also discovered the cause of the anti-proton emissions. The bilitrium grenades' power cells leak the anti-protons they were so curious about. She asks Sisko to use the tricorder to find them and Sisko moves on further into the pylon. Sisko enters the Pylon superstructure, and Dax informs him she has detected enough anti-protons for five of those bilitrium grenades. O'Brien comes on the line and informs him that someone sabotaged the security grid in the pylon superstructure. He tells him to destroy any devices that he finds attached to the optical cables. After a few more areas to clear of grenades, Sisko contacts Dax and asks her if there are any more anti-proton emissions, and Dax informs him there are none and congratulates him on a job well done. Sisko beams out.

Mission 2: Pursuit [ ]

Sisko approaches Odo in the security office, and Odo informs him that he has questioned the men Sisko stunned. They say that they're Bajoran redemptionists who are loyal to a man named Etok. Sisko is confused, and he asks Odo what "redemptionists" are. Odo simply informs him that they are Bajorans who reject traditional Bajoran culture. Again, seeing the matter is going to be dealt with, Sisko leaves Odo be. Upon leaving Odo's office, Major Kira informs Sisko that Gul Gurgey from the Cardassian ship insists on speaking with Sisko in his office and Sisko informs her he'll be on his way. Before he leaves for Ops, he decides to investigate a little bit. He goes into Quark's and asks the barkeep if he has heard anything about the men that Odo arrested earlier. Quark says he has, and that some of them were there earlier and Quark overheard them talking about going to the Idran system, the system where the wormhole ends up in the Gamma Quadrant. Hearing enough, Sisko leaves Quark's and heads for Ops. He gets sidetracked again, this time by Garak, and Sisko asks if he's heard of any ship bound for Idran. Garak informs the commander that he has; two Bajorans were discussing it outside his shop.

He also overheard that in that system there was an asteroid field. Believing he's got enough information, Sisko finally heads for Ops. When he gets there, Dax informs Sisko that one of the Bajorans he stunned was carrying an unarmed grenade. Odo gave it to her and decided to run a few scans. She informs Sisko that the bomb was a Sestra Co. Model 124C, designed on Earth. Sisko deduces that someone is giving Federation weapons to the Bajoran Redemptionists. Dax agrees, and confers that they should investigate further. Sisko heads for his office for his meeting with Gul Gurgey. Gurgey chastises Sisko, blaming him for allowing Bajoran criminals an opportunity to threaten his ship. Rather than reacting, Sisko takes that as a "thank you" for saving his ship. Gurgey says he will not allow terrorist acts against his ship and he storms out of the office. Sisko contacts Kira and asks her to meet him on the Promenade as soon as she can. He catches up with Kira, and he informs her of what Quark told him and the asteroid field there. Kira requests to go after the ship, and Sisko grants it.

The game turns into a side-scrolling shooting game, with the player taking control of the runabout and firing at the asteroids as well as the ship. First, the player must navigate successfully through the wormhole. After a chase through the Idran asteroid field, Kira manages to knock down the shields of the fleeing vessel and its occupants are beamed aboard. The mission deemed a success, Kira pilots the Runabout back to Deep Space 9.

Mission 3: Nest of Vipers [ ]

Kira makes her way to Sisko's office, where he commends her on a job well done. She says thanks, and informs Sisko that there were only two Bajorans aboard; Odo's questioning them now and she's pretty certain they're Redemptionists. Sisko says he'll look into it and Kira leaves. Sisko leaves his office and into Ops where Dax has made an important discovery. She informs Sisko that the explosives were of Earth design, but weren't made there. Scans revealed that there are atomic errors in the sarium krellide power cells. Sisko realizes that someone on Bajor has been copying Federation-made weapons with a replicator. Dax says that may be possible, but the technology isn't that common on Bajor. Sisko heads for the Promenade and encounters Gul Gurgey again. Sisko tells him that Gurgey's men are back on the station. He seems really curious knowing all of the men were gone shortly before the bombing attempt. Gurgey says it was a mere coincidence as they were running a drill.

Gurgey excuses himself and leaves. Sisko runs into O'Brien, and he tells him that the Redemptionists know they have their men and somehow they are getting information from the station. O'Brien says he'll check the communications logs. Sisko heads for Odo's office, and Odo informs him that he searched the ship and found it loaded to the hatches with more bilitrium grenades. Sisko asks about the crew. Odo says there were two more just like the others and they don't say much. Sisko leaves the office, confident that Odo will do his job. Once back to Ops, Kira informs Sisko that the Redemptionists have kidnapped Kai Opaka. The Redemptionists want him personally to negotiate for her release. Kira informs him that if he doesn't do it, Bajor will never see Opaka again.

Sisko beams down to Bajor and discovers that it was an ambush; the Redemptionists did not want to negotiate. Dax says she'll beam him back up, but Sisko overrides her, and says that he will rescue Opaka himself and tells her to stand by. Sisko grabs his phaser and tries to locate Kai Opaka. After a dangerous journey through waterfalls and trapdoors, he finally locates Opaka and beams her and Sisko aboard along with an orb that Opaka was carrying.

Mission 4: Mysterious Time Attack [ ]

Dax approaches Sisko in his office. He hands her some "souvenirs," parts from the Redemptionists' weapons replicator. He explains he forgot to give them to her on the runabout. Dax says she'll run some tests and leaves the room. Sisko follows right behind, and in Ops, O'Brien has checked the communications logs per Sisko's instructions, and discovers no unauthorized transmissions but he has found that the Cardassian ship has contacted Bajor several times. Sisko acknowledges him, and tells him to keep his eyes and ears open. Sisko heads for the Promenade and heads for Odo's office. Once there, Odo informs Sisko that the prisoners have been extradited to Bajor to stand trial and thinks that everything is back to normal. However, Sisko thinks otherwise. He believes there's more going on than what they're seeing. He tells Odo that the Redemptionists were getting information from the station and whoever was sending them information is still out there somewhere. Sisko leaves, and after he does, Dr. Bashir informs him that a Bajoran monk has been attacked outside the Bajoran temple. When he gets there, Bashir informs him that the monk has got a nasty blow to the head, but he will live. Bashir also tells him that someone attacked him from behind, but he did not see who. Sisko questions the monk, and the monk tells him that after he was attacked, he found the temple's furnishings had been overturned. " Clearly, " the monk states, " my attacker was after the Tear of the Prophet ". Sisko realizes it's the orb, and tells the monk that they were lucky it was in a safe place. Bashir informs Sisko that Odo has begun investigating, and wonders if there's anything he can do. Sisko tells him he can help out by finding out who attacked the monk. Bashir says that he will do his best. Before he leaves, Sisko tells Bashir that he will have Odo conduct a thorough investigation and to contact him later. Bashir rushes to Ops, and discovers that his medical tricorder has malfunctioned. He asks O'Brien to fix it, and O'Brien discovers the problem: a micrographic scanner contact came loose. Bashir thanks him and leaves for the Promenade. He makes his way to the upper level of the Promenade, and discovers Odo, who tells him that a thorough search of the temple revealed no evidence of the monk's attacker.

Bashir is baffled, and asks Odo if there were any DNA traces of the attacker in the temple, to which Odo replies he didn't find any. He asks if he found any DNA traces on the monk's robe. Bashir forgot to do something like that, and rushes to find the monk again, who tells Bashir that he gave the robe to Kai Opaka, who in turn gave it to Garak to be repaired. Bashir rushes to Garak, whom he must prevent from washing it in order to find evidence of the monk's attacker. He finds Garak, and asks if a robe was brought to him for repair work to which Garak confirms he had gotten a robe and that he cut off the torn part before he started to repair it. Bashir asks where the torn part is, and Garak says he has it right in his hands. Bashir receives the torn fragment, and discovers Cardassian hairs on the fragment, but is unsure whether it's from Garak or the attacker. Bashir asks Garak for a follicle of his hair, initially baffled, Garak gives him a hair from his head. Bashir confirms it isn't from Garak but from the attacker and also finds foreign fibers in the fragment and heads to Ops to have Dax run scans on it. He gets to Ops, and upon examination by Dax, discovers the fibers aren't natural but synthetic. She deduces that it is the same fibers that the Redemptionists' clothing is made from. It isn't what Bashir believed, and proceeds to talk to Sisko about it.

When he's there, Bashir doesn't know what to make of it, the hairs were Cardassian, but the clothing was Bajoran. Sisko is beginning to understand everything now. He commends him on a good job, and then Dax comes in with results from the weapons replicator parts Sisko recovered on Bajor. Sisko realizes something, and asks Dax if they are Cardassian-made replicator components. Dax says that yes, they are, and is baffled at why the Cardassians would give the Redemptionists weapons. Sisko deduces that the Redemptionists' leader is a Cardassian spy that's been surgically altered to look like a Bajoran. He also surmises that the Bajorans would never accept weapons from the Cardassians, but they would from any Bajoran. " This Etok must have risen through their ranks quickly... " the commander says. Dax wonders what they should do and Sisko says that a conversation with Gul Gurgey is in order. Sisko leaves his office, and immediately encounters Gurgey. Sisko accuses him of having one of his men posing as the Redemptionists' leader Etok, and the means to attack him and the station. Gurgey quickly denies the accusation, demanding to know why they would ever do such a thing. Sisko figured it out: get the last orb of the Bajorans, destroy DS9, and miraculously escape. That whole scenario would give him and the Cardassians an excuse to re-invade Bajor. Gurgey commends Sisko on an excellent deduction and that it won't help him, and tells him that the Federation won't be here for much longer, bravely stating that Bajor and the wormhole will be theirs and Gurgey promptly beams back to his ship.

Acting on the threat, Kira places the station on red alert, shields up, and weapons powered. Sisko asks a channel be put through to Starfleet Command. Kira says they cannot, stating that Gurgey is flooding subspace with anti-lepton interference (the same problem the station faced previously). ( DS9 : " Emissary ") Odo contacts Sisko and informs him that he found what Gurgey was waiting for. One of Odo's deputies found a bomb and disarmed it in Lower Pylon 3, the same place where Sisko found the anti-proton emissions from the bilitrium explosives. In fact, it was a bilitrium explosive set to go off at 1100 hours. Sisko realizes that Gurgey was going to do the same thing the Redemptionists failed to do earlier. Odo warns Sisko when Gurgey finds out the bomb does not go off, he will most likely attack. Gurgey will have to destroy the station in order to cover his tracks, Odo tells Sisko. Sisko finds out they have two hours before the bomb was set to go off, and must find a solution before then. Sisko heads back to his office. Once there, he discovers Kai Opaka, who tells him the solution is within himself... in his past. But first, he must know when and where to look. Sisko decides to find a way to cut through the anti-lepton interference. He goes to Odo to find a way. Odo says the only way is to crash the Cardassian computers. Sisko asks if that could be done from here, and Odo says the only way is to go aboard and crash them from there. Heading back to Ops, Sisko asks O'Brien if there is any way to transport to the Cardassian ship, to which O'Brien says no because they have the shields tuned to the transporter frequency aboard the station. Sisko asks if there's any way to change the frequency, and O'Brien said that back on the Enterprise , he had information like that at his fingertips not that anything from their past is going to work. Realizing that Opaka was correct about the past, Sisko heads back to his office. Kai Opaka is aware of it, and Sisko says he needs to find data on one of the ships he previously served on. Kai Opaka says that Sisko has found the solution in his past. Sisko says that he never studied the necessary systems and cannot recall things he didn't witness. Opaka says that this is where the Prophets can help, employing the Bajoran Orb of Time...

Sisko finds himself aboard the bridge of his old ship, the Saratoga . The computer wails that the containment of the warp core has been breached and will explode in twelve minutes. Sisko realizes he has that long to find the information he needs in the future. He runs into the Saratoga 's tactical officer, who tells him that they need to get off the ship. Sisko says that first he needs to access the tactical computers. The tactical officer informs him that the computers are located on Deck 7, near the hull breach. Sisko races to Deck 7, illuminating the emergency lights as he goes along. He gets to Deck 2 and enters a room. There he encounters another member of the Saratoga 's crew, who tells him that the Borg are tearing the ship apart. He also tells him he won't last long without some equipment and a phaser. From that equipment, Sisko grabs a damaged PADD. Racing, he opens a storage locker and grabs a tricorder. Leaving that room, he encounters his first Borg drone, which basically fires at him with an energy bolt which misses Sisko. Making his way down, Sisko finds another Borg drone that the commander stuns him with a phaser blast. He also discovers an optical chip, and discovers he can use it to repair the damaged PADD. Finally, after blasting doors and Borg drones, Sisko accesses all of the consoles needed for his mission in the future. His mission in the past complete, Sisko beams to the escape pods along with the transporter chief and his son Jake.

Mission 5: Finale [ ]

Sisko is in Ops and is informed by O'Brien that thanks to Sisko's previous knowledge of transporters, he has found a way to beam through Gurgey's shields, but only for two people to go aboard. Sisko will let Odo go first, there he will find the command deck and signal the station, and then Sisko will beam aboard. Odo seems eager to go, and beams out.

Odo beams aboard and makes his way to the command deck, morphing into a rat to get there. Odo contacts Sisko, who beams aboard. Odo says he'll create diversions for the computers while Sisko makes his way there and crashes them. Sisko soon discovers after Odo leaves that the ship has numerous defensive systems that he must destroy. Destroying them, he picks up security cards and crashes many of the computers and makes his way to the bridge. He encounters Gurgey again, who says he's armed the self destruct. He says the ship will be destroyed and it will take Deep Space 9 with it. Gurgey beams away while Sisko locates the console for the self-destruct. Disarming it while being injured by one of the defensive systems, Sisko manages to disarm the self-destruct and beams out.

Epilogue [ ]

Sisko beams back into Ops, where Major Kira and Odo are waiting. Kira commends them on a job well done and the anti-lepton interference has vanished. Sisko orders Kira to transmit the reports. Kira says she will transmit to both Bajor and Starfleet Command, but then informs Sisko that three more Cardassian warships are approaching.

Sisko is in his office when Gul Dukat comes in. Sisko suspects Dukat to have an explanation for all of this. Dukat assures Sisko that Gul Gurgey was acting on his own initiative, and that until Sisko's transmission, the Cardassians had no idea what Gurgey was planning. Sisko is skeptical, and Dukat says that what Sisko believes is as unimportant as what he cannot prove. Before Dukat leaves, Sisko gives him a stern warning that they'll be watching them.

Background information [ ]

Credits [ ].

  • Writers / Designers: "Gul" Gergely Csaszar, Maurice Molyneaux, Kadocsa Tassonyi
  • Producers: András Császár (Novotrade), David Luehmann (Platmates Interactive)
  • Production Company: Novotrade

Start screen

Cover gallery [ ]

European Mega Drive cover

External links [ ]

  • Crossroads of Time at Memory Beta , the wiki for licensed Star Trek works
  • Star Trek: Deep Space Nine - Crossroads of Time at Wikipedia
  • Maurice Molyneaux's behind the scenes article (X)
  • PlayStation 3
  • PlayStation 4
  • PlayStation 5
  • Xbox Series
  • More Systems

Star Trek: The Next Generation: Echoes From the Past – Guides and FAQs

Full game guides.

  • Guide and Walkthrough by  flowerpot v.1.0, 56KB, 2002
  • Guide and Walkthrough by  MDragon v.1.1, 63KB, 2000

In-Depth Guides

  • SS Nakatomi Mission Walkthrough by  Blake00 HTML v.1.1, 6KB, 2018

Maps and Charts

  • Away Mission 01 Map - Codis Nu VI by  Blake00 v.1.0, 2018
  • Away Mission 02 Map - Derelict Eunacian Ship by  Blake00 v.1.0, 2018
  • Away Mission 03/08 Map - Oriens Gamma III B by  Blake00 v.1.0, 2018
  • Away Mission 04/07 Map - Codis Nu VI by  Blake00 v.1.0, 2018
  • Away Mission 05 Map - Codis Zeta V by  Blake00 v.1.0, 2018
  • Away Mission 06 Map - SS Nakatomi by  Blake00 v.1.0, 2018
  • Away Mission 09 Map - Verenitor Subspace Anomaly by  Blake00 v.1.0, 2018
  • Away Mission 10 Map - Verenitor Beta IIIA by  Blake00 v.1.0, 2018
  • Away Mission 11 Map - Verenitor Gamma VI E by  Blake00 v.1.0, 2018
  • Away Mission 12 Map - Verenitor Delta V by  Blake00 v.1.0, 2018
  • Away Mission 13 Map - Verenitor IFD by  Blake00 v.1.0, 2018
  • Underground Mining Complex Map by  Sketcz v.V1, 2013 *Highest Rated*

Want to Write Your Own Guide?

You can write and submit your own guide for this game using either our full-featured online editor or our basic text editor . We also accept maps and charts as well.

logo

How to control

  • Enter , Shift for select and start.
  • Z , X , A , S for shooting/jumping.
  • Use arrow keys to move.

Rotate your phone to landscape for fullscreen

How to Control

How to control

Play Star Trek - Deep Space Nine - Crossroads of Time Sega Genesis Online

Game pictures.

Star Trek - Deep Space Nine - Crossroads of Time online game screenshot 1

sega mega drive star trek

SEGA Nerds

Remembering the Mega Drive

Photo of Nerd Bot

It seems hard to believe, but the SEGA Mega Drive – aka “Genesis” in North America – will celebrate its 30 th  birthday next year. It’s true that it wasn’t released in the USA until some six months after it had gone on sale in Japan (and it didn’t arrive in Europe until 1990), but it is still a major landmark for the 16-bit console, and here we remember it.

What I recall most about the Mega Drive now is the quality of graphics and sound – and no waiting. Let me explain…

The 16-bit machine was a major step up from what I played video games on back in the mid-to-late 1980s, namely a ZX Spectrum 128k and, before that, an Acorn Electron; both were home computers that preceded my purchase of the Mega Drive in 1991/1992.

Also, while you had to spend time waiting for a game to load on the Spectrum and the Electron, with the Mega Drive you just plugged the game cartridges in and off you went. Ahem – and minus all that “loading” noise too!

There were so many great games on the Mega Drive as well, although nothing beats the memory of the first time I plugged in Sonic the Hedgehog. Sega’s answer to Nintendo’s Mario was definitely cooler and also a lot faster, and it was certainly one of the reasons Sega did so much better at this time than Nintendo. The competition between the two gaming giants of that era was intense, and that rivalry is often credited in helping to pave the way for the gaming industry we have today.

sega mega drive star trek

It was a great time to be a Sega fan, and the sales of the console reflected that. The company sold approximately 30 to 40 million units worldwide, of which 20 million were sold in North America, although Nintendo’s 16-bit rival, the Super NES (or SNES), did win out in Japan.

While the SNES looked rather clunky and drab, the Mega Drive was sleek, rounded, and — for the 1990s —looked almost futuristic. Just like Sonic versus Mario, it was cooler and better, in my view.

And the games lineup? Well, as mentioned, the Mega Drive had some fantastic games, and I remember fondly scouring the pages of Mega Tech every month, as well as Sega Power, to find out about the latest batch of games and see which ones I should shell out the money for.

Streets of Rage has quite rightly been rated as one of the best games for the Mega Drive; it certainly has to be in most people’s top ten. The side-scrolling beat-em game was a delight to play, especially in two-player mode where you could team up, as either Adam Hunter, Axel Stone or Blaze Fielding, and take on Mr X. It was so successful it spawned two sequels, and there are reports that a  movie adaptation  could be on the way more than 25 years since the original game was first released!

Then there was Desert Strike (or Desert Strike: Return to the Gulf, to give it its full name) where you piloted a helicopter and had to complete various missions. Like Streets of Rage, its success ensured it would return with four additional “Strikes”, although only Jungle Strike was for the Mega Drive.

Of course, there were lots of other games, too: Ayrton Senna’s Super Monaco GP II, along with Road Rash, Virtua Racing, Ghouls ‘n Ghosts, Dune (an early Command and Conquer style game), plus, of course FIFA International, Mortal Kombat, Lemmings and James Pond, to mention just some.  I spent many a happy hour playing those…

And today, as Sega fans and readers of Sega Nerds will know, you can still play a lot of these games because Sega recently released a number of them for mobile phones through its mobile game service, Sega Forever. And, of course, there are also re-released consoles available and compilations released for newer consoles. These developments breathe new life into what are now old games (a phenomenon that is similar in some ways to the growth of other older games online, including for example, classic card games like Texas Hold’em or  its variations ) and, in turn, bring them to a whole new audience to enjoy.

The legacy lives on.

Happy 30 th  Sega Mega Drive.

Photo of Nerd Bot

Related Articles

sega mega drive star trek

From Sonic to Slots: The Evolution of Gaming Icons in Casino Games

sega mega drive star trek

Top 10 Casino Games for Luck & Skill

sega mega drive star trek

Level Up Your Nightlife: The Ultimate Guide to America’s Top Bars with SEGA Arcade Games

sega mega drive star trek

Main Factors of Quality Online Casino Sites

sega mega drive star trek

Why Was the Sega Mega Drive Renamed the Genesis in North America?

The Mega Drive had a few hundred tentative names in the beginning, but why did Sega decide to only change its name to Genesis in North America?

When Sega tried to establish itself as a formidable competitor in the market of home video game consoles in the 1980s, it was up against two affluent house brands. At the time, the Famicom ( Nintendo Entertainment System outside of Japan) and the TurboGrafx-16 (jointly released by Hudson Soft and NEC) were responsible for turning the tide in the Japanese gaming industry. Their general market share painted Sega as an underdog whose continuous success with arcade titles was overshadowed by failed attempts at gaining an audience behind the small screens. However, the company’s luck would change when its third system, the Mega Drive, was renamed the Sega Genesis in North America.

Initially bundled with Altered Beast , the Genesis' rise in popularity was slow and steady. It was not until Sega slashed the console's retail price and replaced Altered Beast with Sonic the Hedgehog that the system experienced a significant rise in popularity, which, in turn, contributed to an exponential increase in the overall sales. While Sega eventually outperformed NEC and held its own against Nintendo in the West, many pondered the reasons behind the juggernaut's decision to rename its most successful system in North America alone.

RELATED: Sonic the Hedgehog 2 Poster Perfectly Homages Sega Genesis Box Art

Unlike other occidental nations, the U.S. had a registered manufacturer of storage devices called Mega Drive Systems Inc. Though the company was not as prominent in the late 1980s as it was in the early 1990s, it lawfully held the rights to the Mega Drive brand. Upon learning the trademark was taken and because the term itself was closely associated with personal computers rather than gaming machines, Sega's founder, David Rosen, decided that Genesis would be a better fit for the 16-bit console. Coincidentally, the system went under yet another name before entering the consumer market in North America.

In hopes of making a lasting impression on American buyers, Sega initially named its new Mega Drive system the Tomahawk. This was during the company's negotiations with Atari , who was supposed to distribute the console and its games in the U.S. before plans fell through and the two video game giants went their separate ways. After Sega had settled on a visibly "aggressive" American name, several Atari employees in charge of developing titles for the system voiced their concerns regarding the unusual naming convention.

Before pitching its ideas to supervisors, Atari's Chicago office hosted a contest to fine-tune the rigidity of Sega's preferred name for the Mega Drive in North America. Despite several plausible suggestions that nearly claimed the spotlight, Steve Ryno's "Genesis" garnered the most votes. Whether it was inspired by the notion of the system being a pivotal turning point in the video game industry or the Star Trek 2 movie remains a mystery to this day. Nevertheless, the name stuck, and the Sega Mega Drive was officially rebranded, marking the beginning of the juggernaut's success while redefining the perception of gaming in the process.

RELATED: Why Crazy Taxi Could Become SEGA's Best Free-to-Play Game

From a technical standpoint, Sega Genesis was not the first system to undergo a name change before it could grace the shelves of North American retailers. In fact, both Nintendo and NEC were aware that, in order to appeal to a broader occidental audience, they would have to reinvent their consoles. Fortunately for Sega, the Genesis did not have to alter its appearance to successfully align its features with the western views on electronics, which differed vastly from those instilled in Japanese culture. The regional tag change did, however, contribute to the decision of naming the Genesis add-on the Sega CD instead of the Mega-CD, as its Japanese moniker bore no associative connection to the parent system advertised in the U.S. and Canada.

Additionally, the iterative naming process of the Sega Genesis was not exclusive to North America. With over 300 proposed titles, the Japanese branch put the system through the wringer before formally settling on Mega Drive. What mattered the most, though, was the quality of games Sega produced , which, for the most part, remained admirable throughout the console's lifetime. With the recent announcement of the Sega Mega Drive Mini 2 in Japan, retro gamers can look forward to learning more about the nostalgic throwback in the months to come. And, perhaps in due time, the miniature system will make its way to the western shores, just like the Genesis did over three decades ago.

Video game:Sega Genesis Star Trek: The Next Generation: Echoes from the Past

Where next?

Explore related content

Video game:Sega Genesis Star Trek: The Next Generation: Echoes from the Past

The strong national museum of play rochester , united states.

Few series, if any, have made as large a pop culture impact as "Star Trek." When it first aired in 1966, the television show failed to make a large impression, and NBC cancelled it after only three seasons. However, over the years it has amassed a cult following, several spin-off shows, a movie series, and a library of novels and comics. Beginning with a board game in 1967, developers released many forms of interactive entertainment involving the beloved "Star Trek" characters.

Mike Mayfield developed the first "Star Trek" video game in 1971. Entitled simply "Star Trek," this text-based computer game spread to most home computers by the end of the 1970s, and became the first of its kind to sell more than one million copies. It showed that games based on the series could be successful, and paved the way for the release of many more video games.

In 1994, Sega and Nintendo released "The Next Generation: Echoes from the Past" for the Sega Genesis and Game Gear, and "The Next Generation: Future's Past" for the Super Nintendo Entertainment System. Both game's feature the same gameplay and plot, but with minor differences between versions. In both titles, players control the starship "Enterprise," and must investigate a missing Romulan spacecraft and the appearance of the Integrated Field Derandomizer, which has the ability to reshape matter and energy.

"Echoes from the Past" and "Future's Past" both received positive reviews from critics and players who praised the games' plot and control. Players especially enjoyed the interaction with "Next Generation" characters such as Captain Picard and Lieutenant Commander Data. The magazine "Electronic Gaming Monthly" rated the game 7.5 out of 10, saying it lost points for "boring" landing missions and pixilated graphics.

More than four decades after the original "Star Trek" series aired, the franchise remains popular. J.J. Abrams and Paramount released a rebooted movie version of the series in 2009, followed by its sequel in 2013. Over fifty different video games featuring the beloved "Star Trek" characters exist, allowing fans to go "where no one has gone before."

  • Title: Video game:Sega Genesis Star Trek: The Next Generation: Echoes from the Past
  • Creator: Sega
  • Date Created: 1994
  • Location: Japan
  • Subject Keywords: electronic game , video game , Sega, Genesis, Mega Drive, Star Trek
  • Type: Console Games
  • Medium: plastic , printed paper
  • Object ID: 110.7085

Get the app

Explore museums and play with Art Transfer, Pocket Galleries, Art Selfie, and more

sega mega drive star trek

We will keep fighting for all libraries - stand with us!

Internet Archive Audio

sega mega drive star trek

  • This Just In
  • Grateful Dead
  • Old Time Radio
  • 78 RPMs and Cylinder Recordings
  • Audio Books & Poetry
  • Computers, Technology and Science
  • Music, Arts & Culture
  • News & Public Affairs
  • Spirituality & Religion
  • Radio News Archive

sega mega drive star trek

  • Flickr Commons
  • Occupy Wall Street Flickr
  • NASA Images
  • Solar System Collection
  • Ames Research Center

sega mega drive star trek

  • All Software
  • Old School Emulation
  • MS-DOS Games
  • Historical Software
  • Classic PC Games
  • Software Library
  • Kodi Archive and Support File
  • Vintage Software
  • CD-ROM Software
  • CD-ROM Software Library
  • Software Sites
  • Tucows Software Library
  • Shareware CD-ROMs
  • Software Capsules Compilation
  • CD-ROM Images
  • ZX Spectrum
  • DOOM Level CD

sega mega drive star trek

  • Smithsonian Libraries
  • FEDLINK (US)
  • Lincoln Collection
  • American Libraries
  • Canadian Libraries
  • Universal Library
  • Project Gutenberg
  • Children's Library
  • Biodiversity Heritage Library
  • Books by Language
  • Additional Collections

sega mega drive star trek

  • Prelinger Archives
  • Democracy Now!
  • Occupy Wall Street
  • TV NSA Clip Library
  • Animation & Cartoons
  • Arts & Music
  • Computers & Technology
  • Cultural & Academic Films
  • Ephemeral Films
  • Sports Videos
  • Videogame Videos
  • Youth Media

Search the history of over 866 billion web pages on the Internet.

Mobile Apps

  • Wayback Machine (iOS)
  • Wayback Machine (Android)

Browser Extensions

Archive-it subscription.

  • Explore the Collections
  • Build Collections

Save Page Now

Capture a web page as it appears now for use as a trusted citation in the future.

Please enter a valid web address

  • Donate Donate icon An illustration of a heart shape

Star Trek Deep Space Nine- Crossroads of Time (Music) [Sega Genesis / Mega Drive]

Audio with external links item preview.

sega mega drive star trek

Share or Embed This Item

Flag this item for.

  • Graphic Violence
  • Explicit Sexual Content
  • Hate Speech
  • Misinformation/Disinformation
  • Marketing/Phishing/Advertising
  • Misleading/Inaccurate/Missing Metadata

plus-circle Add Review comment Reviews

2 Favorites

DOWNLOAD OPTIONS

In collections.

Uploaded by archivologist on July 23, 2020

SIMILAR ITEMS (based on metadata)

Den of Geek

15 SNES Games That Were Better On Sega Genesis

The unique war between the SNES and Genesis featured quite a few shared games that were actually much better on one console or the other. Today, we look at the games that Genesis owners got the better version of.

sega mega drive star trek

  • Share on Facebook (opens in a new tab)
  • Share on Twitter (opens in a new tab)
  • Share on Linkedin (opens in a new tab)
  • Share on email (opens in a new tab)

Sega Genesis Games on SNES

Competition breeds innovation, and few industries demonstrate that better than video games. Throughout history, console manufacturers have always tried to convince gamers to use their platforms if they want a truly superior experience. While many more modern consoles have actually delivered roughly the same technical capabilities as their competitors, the Super Nintendo vs. Sega Genesis era happens to be filled with examples of games that were clearly better on one console rather than the other. 

One of the biggest console wars ever was the beef between Nintendo’s Super Nintendo Entertainment System (SNES) and the Sega Genesis. The rivalry was epitomized by marketing campaigns that dunked on the competition, claiming that one console was the end all, be all of gaming. This is how we ended up with famous terms such as “blast processing,” as well as timeless slogans like “Sega does what Nintendon’t.” More importantly, we ended up with a library of titles that influenced the gaming industry for years to game. While many of those games were exclusives like Super Metroid or Phantasy Star II , even the third-party titles that the SNES and Genesis “shared” weren’t always created equally. 

Not only were many there many third-party games that were basically entirely different experiences on either the SNES or Genesis, but there were some games that were simply better on one console or the other. While the SNES actually won quite a few victories on neutral ground, we’ll save the discussion about those games for another day. Today, let’s talk about a truly eclectic lineup of games that were simply better on Sega Genesis. 

Saturday Night Slam Masters Genesis

15. Saturday Night Slam Masters 

While the SNES version of Saturday Night Slam Masters tends to get all of the love (whenever the game is mentioned at all ), the Genesis version of that wrestling-themed fighting title is actually slightly better. 

Ad – content continues below

Like some of the other games on this list, you could argue that the SNES version of this game features slightly better presentation values. Crucially, though, the Genesis version of the game not only features two extra playable characters but a hilarious “Deathmatch” mode complete with barbed wire ropes and exploding ringside charges. It’s certainly the version of the game that gets the Terry Funk seal of approval. 

Pit Fighter Genesis

14. Pit Fighter

To be fair, there’s really no great way to play Pit Fighter on a console. Pit Fighter was, at best, a mediocre arcade game with “advanced” graphics that were never going to work on the Genesis or SNES.

Still, it must be said that the Genesis version of Pit Fighter is far, far superior to the SNES version of the game. Whereas the SNES version of Pit Fighter is one of that console’s absolute worst major releases, the Genesis version of Pit Fighter does a fairly respectable job of retaining a few of the key things that made the arcade game somewhat interesting. This is really one of the few examples of a Genesis game being objectively better than its SNES counterpart. 

Aladdin Genesis

13. Aladdin

The Aladdin games for SNES and Sega Genesis are classic sidescrollers that many gamers fondly remember. Exactly how you remember the games, though, kind of depends on which version you played. That’s because the Genesis and SNES versions of this classic are almost entirely different games. You really can’t go wrong with either option in the instance, but the Genesis version is just slightly better.

While both versions of Aladdin seem to play similarly at first, the devil is in the details. In the SNES version, players can attack either by jumping on enemies or throwing apples, while the Genesis version gives players a sword in addition to deadly apples. While there’s nothing wrong with jumping on heads to defeat villains (just ask Mario), the sword-based combat is more fluid and generally a bit more entertaining. 

Taz Mania Genesis

12. Taz Mania

Like Aladdin , Taz Mania is a “game” available on both the SNES and Sega Genesis. Unlike Aladdin , the differences between Taz Mania on the SNES and Taz Mania on the Sega Genesis are so pronounced that the Genesis version proves to be pretty much objectively better. 

The SNES version of Taz Mania is an over-the-shoulder racing game that asks players to run down long stretches of road while eating birds. Its graphics are sharp and clean, and its sound effects sound like they were ripped straight out of the show. However, those levels play the same no matter what you do. All you do is just race to eat as many birds as you can. Also, Taz’s iconic spin move drains his health, which really seems counterintuitive.

Get the best of Den of Geek delivered right to your inbox!

Meanwhile, the Genesis version of Taz Mania is a much more traditional sidescroller. Players still need to reach the finish line, but they get to enjoy a wider variety of locales, and even a few boss fights, along the way. Granted, the Genesis version’s graphics and sounds are a touch worse, but they are still good nonetheless. Besides, a fun, if typical, platformer is always superior to a boring racer.

Thunder Force 3 Genesis

11. Thunder Force 3 (And Most Other Shmup Games)

Shoot ‘em ups (or Shmups for short) used to be everywhere. They made for great arcade fodder since they were difficult (and addictive) as hell. Porting that genre to consoles was a no-brainer, but gamers soon learned that many consoles just weren’t able to recreate the best Shmup experiences. However, the Genesis almost always offered the superior versions of some of the best console shoot ‘em ups of that era. 

Visually, many shared Shmup titles on both platforms were usually identical, but the Genesis’ processor was better designed to handle those kinds of games. Titles such as Gradius 3 and Super R-Type were hamstrung on the SNES by horrendous lag and slowdown that could strike without warning. The SNES versions of games like Thunder Spirits got off a bit easier since they suffered less from slowdown, yet a side-by-side comparison with that title’s Genesis counterpart ( Thunder Force 3 ) reveals faster (and generally more enjoyable) gameplay. 

NHL '94 Genesis

10. NHL ’94 (And Pretty Much Every Other EA Sports Game)

Electronic Arts doesn’t have the best of relationships with Nintendo. Most of EA’s library isn’t available on Nintendo’s consoles, and EA’s complicated relationship with the Switch (and refusal to dedicate many games to it) is well documented . This is nothing new, as EA favored Nintendo’s competitors as early as the SNES era.

Generally speaking, sports games on the Genesis looked and performed better. That console’s processor was more suited to rendering larger numbers of sprites at once, which obviously proved to be a tremendous advantage when it comes to digitally recreating most major sports. While the argument between art style and graphical fidelity currently favors art style (at least in many circles), the Genesis and its EA sports titles demonstrated that graphical fidelity has its place.

Cool Spot Sega Genesis

9. Cool Spot

Remember when seemingly every company tried to push a mascot they thought would appeal to children? Quite a few of those mascots, such as 7 Up’s Cool Spot, received their own video games. While the SNES and Genesis versions of this game are both surprisingly playable, the Genesis version is clearly superior. 

While the SNES version of Cool Spot is a bit more colorful and detailed at a glance, screenshot-worthy looks only matter so much. Crucially, Cool Spot ’s Genesis port features superior resolution that lets players see more of the game. Since each level is a maze of platforms and collectibles, that performance enhancement proves to be more than a nicety. Add in enhanced sound design that better encapsulates the mascot’s jammin’ attitude, and the Genesis version proves to deliver a superior overall package.

Earthworm Jim Genesis

8. Earthworm Jim

The ’90s were all about mascot platformers. If a studio didn’t have a mascot they already owned or could license, they created one. Earthworm Jim is arguably the culmination of that trend, as well as the unlikely face of how different consoles were better geared to different experiences.

While the SNES version of Earthworm Jim is no slouch graphics-wise, the Genesis edition features slightly better colors, backgrounds, and level effects. As for audio, the SNES opts for clearer sounds, but the Genesis ultimately comes out on top in the audio department simply because it features more sound effects.

What truly solidifies the Genesis port’s place above the SNES version is the game’s “Intentional Distress” level. Why is that level the deciding factor? Well, it’s because it isn’t in the SNES version at all. In order to get the complete Earthworm Jim experience back in the day, gamers needed to play the title on the Sega Genesis.

Toy Story Genesis

7. Toy Story

While older movie tie-in games typically languished in clearance bins, the Toy Story games set themselves apart as fun experiences in their own right. As you already guessed based on the premise of this article, though, the Genesis version of Toy Story was just a little more magical. 

While the SNES’ superior colors more faithfully capture the movie’s palette, the Genesis version of Toy Story is better from a gameplay standpoint. The Genesis version’s improved hit detection makes it easier to use Woody’s string, and that port also tones down the difficulty of the game’s semi-3D DOOM -like segment. Also, as with Earthworm Jim , Toy Story on the Genesis packs in an extra level that SNES players miss out on.

Flashback Genesis

6. Flashback

Flashback is a cult classic cinematic platformer that plays out like a sci-fi version of Prince of Persia . It is intentionally difficult, and encourages players to fail multiple times as they puzzle their way through the game’s labyrinthian levels. While there’s a degree to which the game is designed to be frustrating, those who played the title on the SNES likely have significantly worse memories of it.

Flashback was originally developed for the Sega Mega Drive and Genesis (even though it was initially released on the Amiga). When Flashback was ported to the SNES, several technical problems emerged. The SNES rendition was plagued with lag and slowdown that made an already challenging game that much more frustrating. Playing Flashback on the SNES is like trying to explore Blighttown in the original version of Dark Souls , except the framerate never improves when you leave the area. It’s tolerable, but it’s not exactly fun.

Mortal Kombat Genesis

5. Mortal Kombat

Mortal Kombat changed gaming forever . The original arcade classic was so violent that it resulted in a US Senate hearing that culminated in the creation of the ESRB. Despite that controversy (or because of it), the game became so popular that it was ported to nearly every platform on the market, including the SNES and Sega Genesis. Ironically, had Mortal Kombat premiered on the SNES, the ESRB probably wouldn’t exist.

In many respects, the SNES and Genesis versions of this game are fairly similar. If anything, you could argue the SNES version of the game looks better. However, that version loses all of its advantages thanks to its infamous lack of blood. Meanwhile, the Genesis version is as bloody as the arcade original (so long as you input the “blood code”). While a little more digital crimson usually wouldn’t make that much of a difference, Mortal Kombat without excessive gore is an entirely different (and much worse) experience.

Mickey Mania Genesis

4. Mickey Mania

If you compare both versions of this game via screenshots or brief gameplay snippets, you may be tempted to argue that they’re about even with each other. However, the somewhat surprising truth of the matter quickly becomes apparent once you actually try to sit down and play these games for an extended period of time. 

Latest Game reviews

Fallout review: the best wasteland story yet, demon slayer – to the hashira training review: setting the scene for an epic endgame, five nights at freddy’s review: one night is too many.

Simply put, the Genesis version of Mickey Mania is better than the SNES version in just about every significant performance category. It boasts better resolution, better animations, and, most importantly of all, doesn’t suffer from the bizarre load times that plague the SNES version of the game. What’s really strange is that the Genesis version of this game also features new and extended levels not found in the SNES version. I assume that there were some technical/development problems that prevented those levels from appearing in the SNES version, though I’m not sure why the Super Nintendo struggled so much with this particular game. 

Captain America and the Avengers Genesis

3. Captain America and the Avengers

Long before the Avengers disappointed gamers in 2020’s Marvel’s Avengers , the team starred in a much different game, Captain America and the Avengers . The latter game was released for the SNES and Sega Genesis and is arguably better than the former (although that is a low bar to clear ). More importantly for our purposes today, the Genesis version of that game was generally superior to the SNES edition.

Neither port matches the original arcade version’s graphics or sound design, though the SNES port generally fares better in the presentation department. Sadly, the SNES port is horribly unbalanced. Enemies are way faster than normal and deal significantly more damage. Moreover, they can easily trap players in a corner and quickly chip through all their health and lives. So while the Genesis version may not look as good, its gameplay is far more balanced. Enemies are slower and less likely to box in players. It’s still challenging, but it rarely feels cruel.

Jurassic Park Genesis

2. Jurassic Park

Try not to be surprised, but there were quite a few games based on Jurassic Park , and they usually varied wildly in quality. In fact, even the SNES and Genesis Jurassic Park games were entirely different beasts in terms of both structure and appeal. 

The SNES version of this game is a top-down shooter that occasionally switches to a first-person perspective. Every character and dinosaur pops thanks to their colorful and semi-cartoonish designs, but the title’s gameplay just doesn’t get it done. That version of the game aims for an ambitious kind of “open-world” structure that is sadly ruined by a lack of saves or passwords. If you want to beat the SNES title, you have to do it in one sitting.

The Genesis version of Jurassic Park offers something much more traditional. It’s a side-scrolling platformer that opts for a more realistic look. The dinosaurs were even created using stop motion and better capture the feel of the movies. Plus, the game features two storylines since players can choose to control either Dr. Alan Grant or a velociraptor. Yep, you read that correctly; Jurassic Park on the Genesis lets you play as one of the iconic velociraptors. It’s not as ahead of its time as the SNES version tried to be, but it’s a lot more fun. 

Robocop vs. Terminator Genesis

1. Robocop vs. Terminator

Crossovers are an excuse to let our imaginations run wild by picturing how characters that couldn’t normally meet would interact. While Robocop Vs. Terminator attempts to portray the marquee battle featured in its title, those who played the SNES version of this game may have not bothered to stick around lock enough to see the winner. 

While both versions of this game look great, the Genesis version offers a slight presentation edge thanks to its superior graphics and sound. Sure, the SNES version is more colorful, but the Genesis’ muted colors better match both Robocop and The Terminator ‘s original tones.

Where the Genesis version truly shines, though, is in its gameplay. Simply put, Robocop moves much more quickly and significantly smoother in the Genesis version of this title. That speed boost makes combat more fluid, frantic, and, most importantly, fun. Moreover, enemies die faster in the Genesis game, which gives the experience a fast, arcadey feel superior to the SNES rendition. The extra gore in the Genesis port is also an obvious (and memorable) advantage

customgamecases

Star Trek: Deep Space Nine - Crossroads of Time

sega mega drive star trek

  • Track Orders
  • Shopping Bag
  • Anúncios novos
  • All Video Games
  • Nintendo NES
  • Super Nintendo
  • Nintendo 64
  • GameBoy Color
  • GameBoy Advance
  • Nintendo DS
  • Nintendo 3DS
  • Virtual Boy
  • Game & Watch
  • PAL (Europe)
  • PAL Super Nintendo
  • PAL Nintendo 64
  • PAL Gamecube
  • PAL GameBoy
  • PAL GameBoy Color
  • PAL GameBoy Advance
  • PAL Nintendo DS
  • PAL Nintendo 3DS
  • Super Famicom
  • JP Nintendo 64
  • JP Gamecube
  • JP GameBoy Color
  • JP GameBoy Advance
  • JP Nintendo DS
  • JP Nintendo 3DS
  • JP Virtual Boy
  • Atari 400/800
  • Atari Jaguar
  • Neo Geo MVS
  • Neo Geo AES
  • Neo Geo Pocket Color
  • PlayStation 1
  • PlayStation 2
  • PlayStation 3
  • PlayStation 4
  • PlayStation 5
  • PlayStation Vita
  • PAL PlayStation 1
  • PAL PlayStation 2
  • PAL PlayStation 3
  • PAL PlayStation 4
  • PAL PlayStation 5
  • PAL PlayStation Vita
  • JP PlayStation 1
  • JP PlayStation 2
  • JP PlayStation 3
  • JP PlayStation 4
  • JP PlayStation 5
  • JP PlayStation Vita
  • Sega Master System
  • Sega Genesis
  • Sega Saturn
  • Sega Dreamcast
  • Sega Game Gear
  • PAL Master System
  • PAL Mega Drive
  • PAL Mega CD
  • PAL Mega Drive 32X
  • PAL Sega Saturn
  • PAL Sega Dreamcast
  • PAL Sega Game Gear
  • PAL Sega Pico
  • JP Sega Mark III
  • JP Mega Drive
  • JP Super 32X
  • JP Sega Saturn
  • JP Sega Dreamcast
  • JP Sega Game Gear
  • JP Sega Pico
  • Original Xbox
  • Xbox Series X
  • PAL Original Xbox
  • PAL Xbox 360
  • PAL Xbox One
  • PAL Xbox Series X
  • JP Original Xbox
  • JP Xbox 360
  • JP Xbox One
  • Other Platforms
  • Figuras amiibo
  • Figuras Skylanders
  • Figuras Infinity
  • LEGO Dimensions Figs
  • Starlink Figures
  • Strategy Guides
  • Nintendo Power
  • All Trading Cards
  • Pokemon Cards
  • Amiibo Cards
  • Garbage Pail Cards
  • Lorcana Cards
  • Marvel Cards
  • Magic Cards
  • One Piece Cards
  • Star Wars CCG Cards
  • YuGiOh Cards
  • Marvel Comics
  • Dell Comics
  • Image Comics
  • Other Comics
  • All LEGO Sets
  • LEGO Star Wars
  • LEGO Superheroes
  • LEGO Harry Potter
  • LEGO Ninjago
  • LEGO Super Mario
  • Half Dollars
  • Silver Dollars
  • All Sports Cards
  • Baseball Cards
  • Basketball Cards
  • Football Cards
  • Hockey Cards
  • Racing Cards
  • Soccer Cards
  • Wrestling Cards
  • Sports Cards
  • Premium Features
  • Rastreador de coleções
  • Calculadora do valor de lotes
  • List Value Automator
  • Bot de lotes do eBay
  • eBay Deal Scanner
  • Item Demand Reports
  • Buy Collections
  • Expanded User Profile
  • Grading Recommend ations

Star Trek: Deep Space Nine: Crossroads of Time PAL Sega Mega Drive

Star Trek: Deep Space Nine: Crossroads of Time PAL Sega Mega Drive Prices

Grade Your Game..

  • Com um clique
  • Com detalhes
  • + Desejos  
  • Detalhes do artigo
  • Mostrar Preços Históricos

We earn a commission if you click eBay links and buy stuff .

See an incorrect/misclassified sale? Please click "report" to notify admin.

No sales data for this game and condition

No sales data for this condition

sega mega drive star trek

Star Trek: Deep Space Nine: Crossroads of Time (PAL Sega Mega Drive) Detalhes

More photos of star trek: deep space nine: crossroads of time.

Main Image | Star Trek: Deep Space Nine: Crossroads of Time PAL Sega Mega Drive

Full Price Guide for Star Trek: Deep Space Nine: Crossroads of Time (PAL Sega Mega Drive)

Os preços de Star Trek: Deep Space Nine: Crossroads of Time para (PAL Sega Mega Drive) são atualizados todos os dias para cada uma das fontes enumeradas acima. Os preços exibidos são os preços mais baixos disponíveis para Star Trek: Deep Space Nine: Crossroads of Time na última vez em que os atualizámos. Os dados históricos de vendas são relativos a transações concluídas mediante um preço acordado entre um comprador e um vendedor. Os nossos preços não têm em conta artigos não vendidos. O gráfico mostra o preço de Star Trek: Deep Space Nine: Crossroads of Time no final de cada mês desde o momento em que começámos a seguir o artigo. Os preços de solto, CIB e novo são os preços atuais de mercado.

  • Preços de videojogos
  • Coin Prices
  • Comic Book Prices
  • Pokemon Card Prices
  • LEGO Set Prices
  • Baseball Card Prices
  • Basketball Card Prices
  • Football Card Prices
  • Ferramentas
  • Rastreador de Coleções
  • Calculadora do valor do lote
  • PriceCharting Pro
  • Contacta-nos
  • Solicitar funcionalidades
  • Outras hiperligações
  • Perguntas frequentes/Ajuda
  • Blog e registo de alterações
  • Documentação da API
  • Edit/Contribute
  • PriceCharting App
  • Termos do serviço
  • Política de privacidade
  • Política de devolução

PriceCharting © 2007-2024 We are user supported. We may earn an affiliate commission if you buy stuff after clicking links on our site to eBay or Amazon PriceIt Game | No More Secrets Puzzle Game

Take/Upload a Pokemon/Magic Card or Comic photo. Find the best match in our database

sega mega drive star trek

Best Matches

IMAGES

  1. Game

    sega mega drive star trek

  2. Star Trek

    sega mega drive star trek

  3. Ficha Técnica de Star Trek: Deep Space Nine: Crossroads of Time para

    sega mega drive star trek

  4. Star Trek (1986, MSX, SEGA)

    sega mega drive star trek

  5. Star Trek

    sega mega drive star trek

  6. Star Trek Sega Genesis Mega Drive MD Game Card

    sega mega drive star trek

VIDEO

  1. Sega MegaDrive игры, которым нужны сиквелы

  2. Sega Mega Drive 2

  3. Starfleet

  4. Abandon Ship

  5. Caverns

  6. Star Trek: Deep Space Nine

COMMENTS

  1. Star Trek: The Next Generation (1994 video game)

    Star Trek: The Next Generation (subtitled Future's Past on SNES and Echoes from the Past on Sega Genesis) is a 1994 adventure game developed and published by Spectrum HoloByte. The game features strategy and puzzle-solving elements. The game was released for the Super Nintendo Entertainment System, the Sega Genesis and the Sega Game Gear.It takes place in the Star Trek universe, spanning ...

  2. Star Trek

    A longplay of Star Trek - Deep Space Nine - Crossroads Of Time for Megadrive.For more sega runthroughs visit my channel.

  3. Mega Drive Longplay [587] Star Trek: The Next Generation

    http://www.longplays.orgPlayed by: JagOfTroyAn intensively involved game that has elements of action, adventure and simulation while you command the USS Ente...

  4. Star Trek: Deep Space Nine

    Star Trek: Deep Space Nine - Crossroads of Time was a video game released in 1995 for the Sega Genesis (Mega Drive outside North America) and Super Nintendo Entertainment System consoles. Developed by Novotrade International and published by Playmates Interactive Entertainment, the game was pitched and design work began before the series began its broadcast run (according to a lead designer ...

  5. Star Trek- The Next Generation

    http://www.retrocopy.com/sega-mega-drive/star-trek-the-next-generation-echoes-past.aspx Star Trek- The Next Generation - Echoes from the Past released for Se...

  6. Star Trek: The Next Generation: Echoes From the Past

    For Star Trek: The Next Generation: Echoes From the Past on the Genesis, GameFAQs has 15 guides and walkthroughs. ... Publisher: Sega. Release: 1994. Franchises: Star Trek. Games You May Like. ... Sacred Line Genesis is a brand new Graphic Adventure game which was developed exclusively for Sega Mega Drive / Genes...

  7. Star Trek: Deep Space Nine: Crossroads of Time Prices PAL Sega Mega

    Star Trek: Deep Space Nine: Crossroads of Time (PAL Sega Mega Drive) prices are based on the historic sales. The prices shown are calculated using our proprietary algorithm. Historic sales data are completed sales with a buyer and a seller agreeing on a price. We do not factor unsold items into our prices.

  8. Play Star Trek

    Star Trek - Deep Space Nine - Crossroads of Time online is a classic Sega Genesis/Mega Drive game on the browser based emulator of OldGameShelf.com. This unblocked retro game is preserved as a museum artwork for gaming enthusiasts.

  9. Star Trek: The Next Generation (Sega Genesis)

    The game was released for the Super Nintendo Entertainment System, the Sega Genesis and the Sega Game Gear. It takes place in the Star Trek universe, spanning Federation space and the Romulan Neutral Zone, and centers on the appearance of the IFD (Integrated Field Derandomizer), an artifact machine of unknown origin that, as its name suggests ...

  10. Star Trek: The Next Generation (Genesis/Mega Drive)

    Star Trek: The Next Generation for Genesis/Mega Drive - explore and compete on this classic game at RetroAchievements. Games. ... SG-1000 Master System Game Gear Genesis/Mega Drive Sega CD 32X Saturn Dreamcast. NEC. PC Engine/TurboGrafx-16 PC Engine CD/TurboGrafx-CD PC-8000/8800 PC-FX. SNK.

  11. Remembering the Mega Drive

    It seems hard to believe, but the SEGA Mega Drive - aka "Genesis" in North America - will celebrate its 30 th birthday next year. It's true that it wasn't released in the USA until some six months after it had gone on sale in Japan (and it didn't arrive in Europe until 1990), but it is still a major landmark for the 16-bit console, and here we remember it.

  12. Star Trek : Deep Space Nine

    STAR TREK : DEEP SPACE NINE - CROSSROADS OF TIME - on the SEGA Genesis / Mega Drive. Published by Playmates Interactive in 1995. Based on the TV show, Star T...

  13. Star Trek: The Next Generation (December 28th, 1993 Prototype)

    Sega Mega Drive: Genre: Role-Playing: Release date: US 1994: File Type Size SHA-1 ... star-trek-the-next-generation-prototype-dec-281994hiddenpalaceorg Scanner Internet Archive HTML5 Uploader 1.6.4 Year 1993 . plus-circle Add Review. comment. Reviews There are no reviews yet. ...

  14. Why Sega Genesis Is Called Mega Drive Outside the US

    Whether it was inspired by the notion of the system being a pivotal turning point in the video game industry or the Star Trek 2 movie remains a mystery to this day. Nevertheless, the name stuck, and the Sega Mega Drive was officially rebranded, marking the beginning of the juggernaut's success while redefining the perception of gaming in the ...

  15. Video game:Sega Genesis Star Trek: The Next Generation: Echoes from the

    Mike Mayfield developed the first "Star Trek" video game in 1971. Entitled simply "Star Trek," this text-based computer game spread to most home computers by the end of the 1970s, and became the first of its kind to sell more than one million copies. It showed that games based on the series could be successful, and paved the way for the release ...

  16. Star Trek Deep Space Nine- Crossroads of Time (Music) [Sega Genesis

    Game name: Star Trek - Deep Space Nine: Crossroads of Time System: Sega Mega Drive Complete music dump: Yes Original author: Attila Dobos, Attila Héger, Gabor Kis, András Magyari, Steve Zuckermann Publisher: Novotrade / Playmates Package created by: DJ Squarewave Package version: 0.90 ...

  17. Star Trek Deep Space Nine Review

    Star Trek Deep Space Nine Crossroads of Time is a cinematic platformer for the Sega Genesis / Mega Drive. In this game, you get to control Sisko, speak to th...

  18. 15 SNES Games That Were Better On Sega Genesis

    12. Taz Mania. Like Aladdin, Taz Mania is a "game" available on both the SNES and Sega Genesis. Unlike Aladdin, the differences between Taz Mania on the SNES and Taz Mania on the Sega Genesis ...

  19. Sega Mega Drive Game Case

    Custom made for your Mega Drive games! Show off your collection proudly by sticking your old school collection on the shelf with all your other great games! ... Star Trek: Deep Space Nine - Crossroads of Time. SMDBK 422 $6.59. Out of stock . Quantity: 1 Add to Bag . Product Details Brand: Custom Game Cases. NOTE:: Plastic Game Case Only. Does ...

  20. Star Trek: The Next Generation

    Star Trek: The Next Generation - Echoes From the Past soundtrack in high quality for the Sega Mega Drive / Genesis! Enjoy the ost! :)0:00 - Main Theme1:28 - ...

  21. Preços de Star Trek: Deep Space Nine: Crossroads of Time para PAL Sega

    Os preços de Star Trek: Deep Space Nine: Crossroads of Time para (PAL Sega Mega Drive) são atualizados todos os dias para cada uma das fontes enumeradas acima. Os preços exibidos são os preços mais baixos disponíveis para Star Trek: Deep Space Nine: Crossroads of Time na última vez em que os atualizámos.

  22. SEGA Genesis / Mega Drive

    BattleTech: A Game of Armored Combat. Battletoads. Battletoads / Double Dragon. Beavis and Butt-Head. Beyond Oasis. Bimini Run. Bishoujo Senshi Sailor Moon. Blades of Vengeance. Blaster Master 2.

  23. Star Trek: Deep Space Nine: Crossroads of Time. [Mega Drive

    .Star Trek: DS9: Crossroads of Time. - Playmates Interactive Entertainment..Played By PiE. - "October 26th, 2021"...Wiki. - "an adventure game based on the S...