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Official Game Trailer | Star Trek: Infinite

Embark on a journey through uncharted territories!

Embark on a journey through uncharted territories in the new game, Star Trek: Infinite , arriving this Fall! Get the scoop here!

Recently announced at Summer Games Fest 2023, Star Trek: Infinite takes players on a thrilling journey through space, placing them in the heart of the galactic struggles between the powers of the Alpha and Beta Quadrants. Star Trek: Infinite , with its emergent gameplay and complex choices, launches on PC this Fall.

Stay tuned to StarTrek.com for more details! And be sure to follow @StarTrek on Facebook , Twitter , and Instagram .

'Under the Twin Moons'

Paradox Interactive and Paramount Consumer Products Announce A New Grand Strategy Game, Star Trek: Infinite

Boldly Go Where No One Has Gone Before, Exploring Unique Stories And Quests On PC and macOS This Fall

STOCKHOLM – June 8, 2023 – Paradox Interactive and developer Nimble Giant Entertainment, under license from Paramount Consumer Products, today revealed Star Trek: Infinite , a grand strategy game based on the iconic sci-fi franchise. Set a few decades before Star Trek: The Next Generation, players will run an entire fleet within the Star Trek universe, commanding one of four major powers in the galaxy: the United Federation of Planets, Romulan Star Empire, Cardassian Union, or Klingon Empire. Star Trek: Infinite is coming to PC and macOS this Fall.

Make first contact with the announcement trailer here .

Star Trek: Infinite puts players in command of one of four major powers in the galaxy, each with individualized traits, stories, quests, and more to make their play feel distinct. With stunning visuals, difficult choices, and unique gameplay, this game allows players to experience a beloved franchise in a new way as they navigate contact with other empires and worlds.

"It is an honor to bring one of entertainment’s most iconic properties to life for our players and Star Trek ’s multigenerational fanbase,” said Fredrik Wester, CEO of Paradox Interactive. “We know how much this franchise means to fans all over the world, and we are working closely with Nimble Giant and Paramount Consumer Products to create a faithful and fulfilling game that lives up to their expectations."

To learn more, please visit the website and stay tuned for further information and updates on the game’s official Twitter , Instagram , and the Paradox Interactive YouTube channel.

You can find the press kit here

For additional information, please contact:

Paradox Interactive Public Relations Team

Email: [email protected]

Star Trek: Infinite Review – The Finite Frontier

Star trek: infinite review.

Star Trek: Infinite sounds like it’s going to be a big game. “Infinite.” The final frontier is mind-meltingly vast. Across seven decades and almost a thousand episodes, no Star Trek show has ever run out of new worlds to discover, or civilizations to meet. Despite playing at endlessness, Star Trek: Infinite actually limits its scope. Perhaps there’s a game that could have it both ways; the best of both worlds.

Lens Flare By Starlight

Though published by superstudio Paradox, Star Trek: Infinite was developed by a team called Nimble Giant Entertainment. They’ve made a couple of games, but nothing as high profile as this one. And it’s a great looking game. The hand-drawn art of famous Trek characters matches evokes the game gear and board games of my 90s youth. Set nostalgia factor to mark 10.

star trek infinite xbox

Strangely, Star Trek: Infinite is sort of just Stellaris. There’s the passing resemblance sure, but under the hood they are fundamentally the same game. The gameplay loop of building ships and expanding your empire works identically. The resources sometimes are called ‘dilithium’ and ‘tritanium,’ but they all do the same stuff as in Stellaris. Which isn’t a bad thing; Stellaris rules! But it also already exists. Before Infinite was available publicly, I found that Stellaris tips also applied. When I needed to produce more unity or refresh myself on how invading planets worked, I could just pop over to a Stellaris guide and ten times out of ten, my question was answered.

I played quite a bit of Star Trek: Infinite right out of the gate. The game takes place shortly before The Next Generation. You can play as the Federation (obviously the coolest choice), but also as the Klingons, Romulans, or Cardassians. Borrowing from another Paradox game, each of the four factions has a unique mission tree to help shape their story. It looks exactly like the same mechanic in Hearts of Iron. There are a couple of critical moments like, will you support the insidious Section 31 or will you double down on your diplomatic corps?

Constellation Class

The thing is, there is already an excellent Star Trek game built on Stellaris. I refer to the total conversion mod, Star Trek New Horizons, which has been regularly updated since 2016. That game feels infinite. You can play as the above mentioned factions, but also literally anything else. You wanna be the Borg? The Dominion? The Bolians? Tamarians! The freaking Bynar!? You can play as pretty much anyone, big or small. New Horizons also has a much larger scope, covering the story from shortly before Star Trek: Enterprise and going all the way through Star Trek: Picard; almost 250 years of story.

star trek infinite xbox

So the question is, with such a deep mod, what makes Infinite unique. It certainly looks better. It also plays much better. Despite some annoying (but easily fixable) bugs, Star Trek: Infinite ran smoothly. New Horizons crashes on me all the time, it’s super annoying. And that’s definitely something! But the game feels strangely hollow in places where it should crackle.

Best of Both Worlds

As an example, let’s look at one of the most celebrated stories in Trek, “The Best of Both Worlds,” where Picard is captured and assimilated by the Borg. When I arrived at that episode, my heart skipped a beat. I was ready to face the strongest foe the Federation has ever encountered. But after the story kicked off it just sort of… ends. You get to make a few binary choices, and those change what resources you acquire, but that’s sort of it. I did not get to significantly participate. Across four Federation playthroughs, I found no way to change the outcome.

star trek infinite xbox

Let’s compare that to an event that takes place in New Horizons. In the early game, you are informed one of your captains has unexpectedly vanished. After an unfruitful search, your attention turns to other pressing matters but 50 years later, the Federation is attacked by a strange creature commanding a deadly nanoswarm (which can only be defeated by blasting the Beastie Boys). This is the story of Balthazar Edison, Idris Elba’s character in Star Trek Beyond. But you get to interact with it on the game’s terms. Every playthough, the event happens to a different Captain and it’s possible to not only change the story from the movie, but to flat out lose and be decimated by the nanites. Infinite holds your hand, making sure you more or less stay on the track.

star trek infinite xbox

Slice Up the Quadrants

In the recent Microsoft email leaks, the Xbox executives discuss the future of big budget game development. It has become so easy to distribute an indie game that the big studios are worried they won’t be able to compete with the clever, more nimble studios. What advantages does a big dev have? Time, money, personnel. The Star Trek New Horizons mod is janky, at times ugly, and prone to crash. But if you embrace infinity, you are bound to make a mess or two.

Star Trek: Infinite instead focuses on just a few quadrants and just a few decades. The game was clearly made by a bunch of Trekkie nerds, who packed it with lore and references and nostalgia. But even with the expensive-looking artwork, the gameplay always feels like a secondary concern. The recent Pharaoh: Total War is a masterclass in going deeper instead of wider. Star Trek: Infinite is not really interested in that kind of depth. The tried and true Stellaris rules fit well but, it feels more like a very pretty review of Trek history.

star trek infinite xbox

Having spent many hours on Infinite, I think I’ve seen all I need to see. Expansions and DLC might bring me back, but now we are talking about gating content behind another paywall. That sounds less enticing to me, especially when there is a more interesting mod available for free. Someone patiently waiting for new Star Trek games will definitely have some fun puzzling through Star Trek: Infinite, but I think I am probably going to go back over that New Horizon.

***PC code provided by the publisher for review***

  • Built on the already-fun Stellaris
  • Great Trekkie Vibes
  • Runs nice and smooth
  • Limited scope in time and space
  • Decisions feel unimpactful
  • Very similar to Stellaris
  • Where are all the Tamarians?

star trek infinite xbox

Developer: Nimble Giant Entertainment

Publisher: Paradox Interactive

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Star Trek: Infinite review - make it so-so

This mind-meld creates something that feels a bit like walking into the middle of someone else’s stellaris game.

Star Trek Infinite

TechRadar Verdict

A deep and interesting Star Trek game that doesn’t quite scratch the strategy itch, but Trekkies will appreciate the chance to explore a new twist on a familiar universe. Still, I found myself itching for the depth of the very similar strategy powerhouse Stellaris.

Deep Star Trek lore

A focus on boldly going just about everywhere

Builds on familiar Stellaris mechanics

Feels very limited for a grand strategy title

Only four playable races

Why you can trust TechRadar We spend hours testing every product or service we review, so you can be sure you’re buying the best. Find out more about how we test.

Platform reviewed: PC Available on: PC, MacOS Release date: October 12

Star Trek : Infinite sure is boldly going, but where it’s going to is a place I'm familiar with. It feels lazy to point at the empire-building 4X strategy (the 4 X’s stand for explore, expand, exploit, and exterminate) Infinite and mention that it’s just a reskinned version of Paradox’s own space-based Stellaris but after 25 hours with the game, I’m fairly convinced this is little more than a $30 licensed mod for that game. 

The thing is, if you’re okay with the deep sci-fi and you don’t need a lot of people prancing around in red leotards to have a good time Stellaris is already a fantastic Star Trek game. You explore galaxies, make first contact with a host of different alien races, and ally up in big federations to bend the galaxy to your will before inevitably teaming up to contend with one of several end game crises, the sentient species desperately banding together to try and survive. 

Want to be the bad guys? Since Stellaris was released back in 2016 several official expansions have fleshed out every part of the game so the only real caveat is… how bad do you want to be? Want to be a people-eating machine horde? A shadowy megacorporation? A warlike race of mushrooms that are trapping any worlds in impenetrable bubbles that doom them to life on a single planet? You can do all of those.

For Star Trek fans, the universe often remixes itself with the only true thread being a love of big philosophical questions and space lasers. Stellaris has all of that, so a cut-back version that has a license and a slightly off-brand Picard in the keyart feels somewhat superfluous. 

But that’s what we’ve got. The key art Picard looks a bit uncanny valley, and Star Trek: Infinite has just four playable races (evil Vulcan Romulans, the boring good guys the Federation, my eternal warbuds the Klingons, and the Cardassians) and it feels so limited compared to the two existing Star Trek total conversion mods that already exist for Stellaris I’m not really sure what the point is. 

Set phasers to… eh 

Star Trek Infinite

Unrelated, but did I mention that Star Trek: Infinite costs $30? While the total conversion mods for Stellaris are free and don’t make Paradox any extra money? I did, and that’s because it’s hard to think about anything else after a few hours of playing Infinite . 

There are a couple of twists on the formula, but the biggest change is also the worst: play Stellaris and you’ll start on a single planet and slowly map the stars. Pick one of the four races in Infinite and you’ll drop into a universe that’s already carved up, and it feels like you’ve dropped into someone else’s run at a grand strategy game, robbing you of the early exploration and instead, the game asks you to immediately grapple with running a handful of planets straight off the bat. God, running the Federation just seems like a lot of work, and it’s stifling. 

In Star Trek Infinite you juggle several different resources and take your empire to dominance in the universe, whatever dominance looks like for you. This might involve you wanting to be an economic powerhouse, militant warmongers, or stealthy diplomats. The beauty is that there are so many different ways to “win”, you can kind of pursue your own path.

Star Trek Infinite

Diving into each faction’s focus trees, it’s impressive to see the care lavished on the different races. Klingons will get specific skills to emphasis their… Klingonness, for example.  

In a more granular sense, this involves building out a network of space stations to control your territory and then settling inhabitable planets and constructing a series of civic districts, erecting specialty buildings to enhance their strengths. One world might exist to generate energy credits for you, while another might exist to pull together metals and alloys to build out ships.

If you’re wondering how resource management is happening in a Star Trek game when, famously, Star Trek is set in a universe with no system of currency and the complete absence of scarcity, then I would suggest you just roll with it because it would be an incredibly boring strategy game otherwise. Optimizing these planets and creating a material lead to get you a key scientific breakthrough or a bigger fleet to beat your enemies with is the real meat of Star Trek: Infinite .  

Story time 

Star Trek Infinite

While this is happening, narrative events are popping off left and right. You start at a huge canon event in the Star Trek universe, the Khitomer Massacre, and you work through from that point with a series of different narrative beats. Get it right and, depending on who you’re playing as, you can follow the canon along and eventually get your hands on the USS Enterprise and several named characters to tool around the galaxy with. In my first game, where I played as the fighty Klingons, this event led to a jumping-off point for the the race and it was easy to say how the atrocity could cause the Klingon civilization to diverge. 

These beats are handled fairly well. Playing as the Romulans will let you feel like a space meanie with the mechanics and narratives coming together to fulfill that fantasy. If you have no imagination you can play as the Federation and be nice to everyone before - presumably - daydreaming about Riker lunging his way around a spaceship bridge. It’s not 100 percent accurate to the events, but that’s often because the races themselves are all pursuing their own goals and things never play out the way they do in the series’ canon. This doesn’t grate too much, but it does mean certain moments like building the Enterprise don’t have the heft they should have.

However in just two games and 30 hours of playtime, I feel like I’ve got the bearing of two of Infinite ’s races, and there are currently just four. I’m worried there’s just not enough depth here, especially when - and I’m sorry to bring it up again - Stellaris has a stack of these races and you can even jump into a randomly-generated race and just see what that opens up for you.

I love Star Trek because of that thrill of exploration and the feeling of discovering brave new worlds. You can do that here, but it feels like those far-off stars are just a little too familiar. Paradox famously reinvent their games and work on them over a long time so if I were charitable I could say that this Trek- ’em-up will undoubtedly get a host of improvements. I don’t think they’d convince me to return though: the infinite expanse of space already feels very limited indeed.  

Accessibility features

As a strategy game with variable time controls, you can pretty much play Star Trek: Infinite at your own pace. There are very few additional accessibility options on offer here though, largely comprised of some multiplayer text-to-speech options and the ability to rescale your UI and subtitles.  

How we reviewed Star Trek: Infinite

I played 30 hours of Star Trek: Infinite on PC, spreading my time between a meaty 20-hour save playing as Klingons and a smaller game playing as The Federation. I also re-watched several episodes of Star Trek: The Next Generation , which isn’t strictly necessary, but felt like a good companion to several narrative chains in the game that referenced those events directly.  

Our list of the best PC strategy games is bound to provide you with a new game to sink some hours into. 

Jake Tucker

Jake Tucker is the editor in chief of TechRadar Gaming and has worked at sites like NME, MCV, Trusted Reviews and many more. He collects vinyl, likes first-person shooters and turn-based tactics titles, but hates writing bios. Jake currently lives in London, and is bouncing around the city trying to eat at all of the nice restaurants.  

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star trek infinite xbox

The USS Enterprise flies towards a docking bay in Star Trek: Infinite

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Star Trek: Infinite leans in to the best of Trek

Paradox Interactive’s 4X strategy game rewards role-playing and replaying

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Star Trek and strategy games seem like they should fit like a snug, spandex spacesuit. While, in the past, game studios have attempted to apply the Star Trek brand to sexier game genres like first-person shooters or flight combat simulators, this often felt like a sweaty attempt to make Trek fit into a non-fan’s definition of “cool.” Thankfully, Trek’s fortunes seem to be changing, as for the second time this year , it’s been applied to a game that both fits the brand and can stand up next to other titles in its genre. Developed by Nimble Giant Entertainment (the 2016 Masters of Orion remake) and published by Paradox Interactive ( Crusader Kings , Stellaris ), Star Trek: Infinite is a 4X grand strategy game that shares a lot of qualities with a good Star Trek episode: It’s cerebral, accessible, occasionally a little clumsy, and overall a good time.

Star Trek: Infinite gives you access to the Alpha and Beta Quadrants of the Milky Way Galaxy, where most Star Trek stories are set. There, you take command of one of the four most prominent factions in the mythology and race the other three to become the dominant force in the cosmos. The object of the game is to expand your empire and to absorb as many of the region’s smaller civilizations as possible over the course of three centuries, but each faction goes about this in their own unique mode. The benevolent United Federation of Planets makes friends by sharing the bounty of its post-scarcity economy. The enigmatic Romulan Empire uses espionage and political trickery to set up puppet states, while the Klingon Empire prefers the direct approach, overwhelming its enemies like a gleeful storm of war. The Cardassian Union occupies and enslaves its neighbors for the benefit of its resource-poor homeworld. Beyond their specific forms of conquest, each faction faces parallel challenges of exploring the final frontier, acquiring and managing resources, and balancing the myriad responsibilities of maintaining a massive galactic government.

A splash screen for Star Trek: Infinite depicts the four playable factions: The United Federation of Planets, the Klingon Empire, the Romulan Star Empire, and the Cardassian Union

Veterans of the 4X grand strategy genre (particularly Stellaris , this game’s direct ancestor) will be at home playing Infinite , dispatching starships across the 2D map to survey new star systems and colonize the habitable planets therein. Victory requires tempering your ambition and expanding your empire at a sustainable rate without allowing yourself to be outpaced by your opponents. Players are guided through the process by a faction-specific mission tree that encourages you to play to your empire’s strengths. The Federation’s biggest advantage is that its ability to provide nearly infinite creature comforts means rarely worrying about internal stability, so you can feel free to start exploring strange new worlds right away. In contrast, the Cardassian mission tree gives you a quota of how many forced labor camps you should build to meet your material demands, suggesting that you start building reeducation centers to keep the populace devoted to the state. Completing challenges on the mission tree grants you bonuses that will keep you competitive as the other three major powers carve out their own corners of the map.

That’s not to say that Star Trek: Infinite keeps the player totally on rails. Role-playing your faction to match their modus operandi from the TV shows will get you reliable results, but there’s nothing to stop you from veering from the canon. Each mission tree has a specifically divergent path you can follow, such as fast-tracking the peaceful reunification of the Romulan and Vulcan peoples or allowing the Federation to devolve into a fascist police state, but you can also ignore the tree completely and experiment with your own stories. Each faction has unique traits and capabilities that make it impossible to perfectly imitate the play style of another, but there’s plenty of wiggle room if you feel like creating new obstacles for yourself on repeat playthroughs. The canonical path, however, offers the least resistance and the swiftest route to victory.

I began my adventure, as I imagine most players will, with the Federation campaign, which has the most faction-specific features and perks and the friendliest difficulty curve. The Federation benefits from beginning with four stable founding worlds and a plentiful supply of Energy, which is the game’s primary currency. There are multiple minor powers in the vicinity who are easily persuaded to join your ranks, granting you developed worlds and additional starfleets upon their admission to the Federation. The challenge for the Federation is to bolster your military fleet proportional to the size of your territory, at least until you can amass so much wealth that your opponents can’t hope to overpower you. On the default difficulty of “Ensign,” I became too big to fail centuries ahead of schedule, but even on “Commodore,” the fourth of six difficulty levels against AI opponents, I was able to eke out a win long before the start of the official endgame.

A “Species” selection screen in Star Trek: Infinite allows the player to see which civil rights are available to the being in question, according to different in-game factions and their laws

The three playable alien empires are each more challenging in different ways, befitting their disposition in the canon. Klingons can only expand their territory by force, but their warships are cheap and the Empire receives a cultural benefit every time one of their own ships is destroyed in battle. The Romulan campaign has an extra crisis to manage, as their home star system will be destroyed by a supernova a quarter of the way through the game, but they have the ability to seduce minor powers into becoming puppet states that feed them resources until they’re ready to be fully assimilated. The Cardassian homeworld operates at a deficit, but they also begin the game with an occupied minor power (Bajor, of course) and the ability to work non-Cardassian laborers literally to death to maximize resource production. (The player receives annual mortality reports from their labor camps.) It can take time to adjust oneself to the nasty ways that these empires exploit their advantages (did I mention the labor camp mortality reports?) but they certainly differentiate the gameplay between campaigns.

Players face a variety of crises, anomalies, and dilemmas throughout the campaign, presented in the form of two- to three-paragraph story cards and an array of options for pushing the story forward. Some of these stories are directly based on episodes of The Next Generation , while others are original to the game. They’re all written in a prose style that’s more flippant than you might expect from Trek, though in line with the flavor text of Stellaris or a tabletop strategy game. What’s impressive about the setup of these story scenarios is how, despite their costs and rewards being the same across campaigns, I found that the material needs of whatever empire I was playing nearly always guided me towards making the kinds of choices that my faction would likely make on the show. Choosing the most humane or diplomatic option was always practical as the Federation, but often not affordable as the Klingons or Cardassians. It feels appropriate to Trek’s ethos that the galaxy’s more brutal powers make some dubious or cruel choices, not because they’re “evil,” but because that’s where their circumstances lead them. Disrupting that is possible, but it takes a lot more work.

The game’s most underwhelming gameplay element is the Borg, which is included as a non-player faction that intermittently invades your space. The Borg is positioned as the game’s foremost ongoing threat, regardless of which faction you play, but on default settings, it’s little more than a nuisance. (Thankfully, they have their own dedicated difficulty slider during game setup.) By contrast, the Nausicaan pirates are the much larger problem, attacking more frequently and in greater force, but with no corresponding story importance.

A story card called “Reclamation” pops up, describing a Borg storyline in Star Trek: Infinite

Infinite also has some UI issues that only get more frustrating the deeper you get into the game. While it’s easy to move the camera directly to the location of any planet or starship you control, the same is not true for mission locations, which might even be in places you’ve yet to explore. The game’s search function will take you to any star system, but not every mission description specifies where it takes place, requiring that you scroll around an ever-expanding galactic map looking for a yellow pulsing indicator. The designers have also clearly made a remarkable effort to bring authentic Trek flavor to the game (even including a full Klingon language audio track in the Deluxe Edition), but that means it’s all the more jarring whenever I come across terminology that has been held over from Stellaris , from which Infinite branched at the start of development. (Never have the terms “voidcraft” or “highway node” been used in the Trek canon, though franchise-specific equivalents do exist.)

These criticisms are mostly quibbles. As with any 4X game, what’s most fun about Star Trek: Infinite is the challenge of seeing how many plates you can keep spinning. A century into the game’s timeline (or a few hours in real time), you’ll be managing the population and production of a dozen colony worlds, sprawling civilian and military starfleets, ground forces, a spy network, three streams of research projects, and your relationships with multiple friendly and hostile factions. Some of these pursuits can be selectively automated, allowing you to focus on the ones you most enjoy. The ability to control the passage of time means that you can get as granular as you want, to micromanage to your heart’s content, or to go full speed ahead and put out fires as they erupt. Star Trek: Infinite ’s flexibility accounts for a lot of its replay appeal — as does the presumption that, as a Paradox game, official expansions and polished community mods are surely forthcoming. There is, after all, still half a galaxy to explore.

Star Trek: Infinite was released on Oct. 12 on Mac and Windows PCs. The game was reviewed on PC using a pre-release download code provided by Paradox Interactive. Vox Media has affiliate partnerships. These do not influence editorial content, though Vox Media may earn commissions for products purchased via affiliate links. You can find additional information about Polygon’s ethics policy here .

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Paradox's grand strategy Star Trek game releases this October

Stellar(is) work

Paradox have announced that Star Trek: Infinite is coming out on October 12th. Infinite’s previous trailers already made it look like a " Stellaris in a different version of space" affair - which is by no means an unfavourable comparison - and the latest footage shows off more grand strategy shenanigans. Planet management. Lotsa menus. Expanding factions, sometimes peacefully if you prefer a clear conscience.

Cover image for YouTube video

Star Trek: Infinite begins decades before The Next Generation, so never mind the TNG-era characters plastered on the game’s official artwork for now. I’m guessing that decades will pass while we build colonies and explore the stars, eventually syncing us up with those wrinkled TNG foreheads we know so well.

That’s an interesting period to explore, but in true grand strategy fashion, you’ll be able to build your own story too. Infinite plonks you in the captain's chair and asks you to lead one of the universe’s four major factions: The Klingon Empire, United Federation Of Planets, Romulan Star Empire, or Cardassian Union. Each faction has its own traits for interstellar expansion and unique quests.

While Paradox built their other 4X-in-space juggernaut in-house, they’re only on publishing duties with Star Trek: Infinite. Development is being led by Nimble Giant Entertainment, the studio behind time-looping shooter Quantum League and 2016’s Master Of Orion reboot. Our Master Of Orion review was mixed at launch, but the developers seem to have stuck with the game as it’s since climbed up to a ‘Mostly Positive’ rating on Steam. Paradox are (sometimes infamously) known for supporting games for the long haul with free patches and/or paid expansions, but we’ll need to wait to see how literal the “Infinite” title is in this case.

Should you want a taste of Star Trek grand strategy right this second, mods have you covered. The New Horizons mod already painted Stellaris over with a Star Trek-coloured coat of paint and we called the effort “pretty special.” There are probably several other Trek-related mods floating around the internet’s void as well.

Star Trek: Infinite releases on Steam on October 12th. I’m sad to say that the cool Klingon VO pack is locked as a pre-order bonus, though.

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'Star Trek Online' lead designer talks the game's longevity, honoring the franchise, and seeing his work come to life in 'Picard'

‘Star Trek Online’ lead designer talks the game’s longevity, honoring the franchise, and seeing his work come to life in ‘Picard’

Gates McFadden talks Star Trek: Picard, reuniting with her TNG castmates, InvestiGates, and the human condition

Gates McFadden talks Star Trek: Picard, reuniting with her TNG castmates, InvestiGates, and the Human Condition

Connor Trinneer and Dominic Keating talk Enterprise and how they honor the Star Trek ethos with Shuttlepod Show, ahead of this weekend's live event

Connor Trinneer and Dominic Keating talk ‘Enterprise’, their relationship with Star Trek in 2023 and their first live ‘Shuttlepod Show’

57-Year Mission set to beam down 160+ Star Trek guests to Las Vegas

57-Year Mission set to beam 160+ Star Trek guests down to Las Vegas

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John Billingsley discusses what he’d want in a fifth season of Enterprise, playing Phlox and this weekend’s Trek Talks 2 event

Veteran Star Trek director David Livingston looks back on his legendary career ahead of Trek Talks 2 event

Veteran Star Trek director David Livingston looks back on his legendary career ahead of Trek Talks 2 event

ReedPop's Star Trek: Mission Seattle convention has been cancelled

ReedPop’s Star Trek: Mission Seattle convention has been cancelled

56-Year Mission Preview: William Shatner, Sonequa Martin-Green and Anson Mount headline this year's Las Vegas Star Trek convention

56-Year Mission Preview: More than 130 Star Trek guests set to beam down to Las Vegas convention

New photos + video preview from Star Trek: Discovery Season 5 Episode 5 "Mirrors"

New photos + video preview from Star Trek: Discovery Season 5 Episode 5 “Mirrors”

2023: A banner year for Star Trek — here’s why [Op-Ed]

2023: A banner year for Star Trek — here’s why [Op-Ed]

'Making It So' Review: Patrick Stewart's journey from stage to starship

‘Making It So’ Review: Patrick Stewart’s journey from stage to starship

The Picard Legacy Collection, Star Trek: Picard Season 3, Complete Series box sets announced

54-Disc Picard Legacy Collection, Star Trek: Picard Season 3, Complete Series Blu-ray box sets announced

Star Trek: Picard series finale "The Last Generation" Review: A perfect sendoff to an incredible crew

Star Trek: Picard series finale “The Last Generation” Review: A perfect sendoff to an unforgettable crew

Star Trek: Strange New Worlds arrives on Blu-ray, 4K UHD and DVD this December

Star Trek: Strange New Worlds arrives on Blu-ray, 4K UHD and DVD this December

Star Trek: Strange New Worlds "Hegemony" Review: An underwhelming end to the series' sophomore season

Star Trek: Strange New Worlds “Hegemony” Review: An underwhelming end to the series’ sophomore season

Star Trek: Strange New Worlds season 2 finale "Hegemony" preview + new photos

Star Trek: Strange New Worlds season 2 finale “Hegemony” preview + new photos

Star Trek: Strange New Worlds 209 "Subspace Rhapsody" Review

Star Trek: Strange New Worlds 209 “Subspace Rhapsody” Review: All systems stable… but why are we singing?

Star Trek: Strange New Worlds "Subspace Rhapsody" preview + new photos

Star Trek: Strange New Worlds “Subspace Rhapsody” preview + new photos

Star Trek Day 2021 To Celebrate 55th Anniversary Of The Franchise On September 8 With Live Panels And Reveals

Star Trek Day 2021 to Celebrate 55th Anniversary of the Franchise on September 8 with Live Panels and Reveals

Paramount+ Launches With 1-Month Free Trial, Streaming Every Star Trek Episode

Paramount+ Launches with 1-Month Free Trial, Streaming Every Star Trek Episode

Paramount+ To Launch March 4, Taking Place Of CBS All Access

Paramount+ to Officially Launch March 4, Taking Place of CBS All Access

STAR TREK: SHORT TREKS Season 2 Now Streaming For Free (in the U.S.)

STAR TREK: SHORT TREKS Season 2 Now Streaming For Free (in the U.S.)

[REVIEW] STAR TREK: SHORT TREKS "Children of Mars": All Hands... Battlestations

[REVIEW] STAR TREK: SHORT TREKS “Children of Mars”: All Hands… Battle Stations

Star Trek: Lower Decks – Crew Handbook Review

‘U.S.S. Cerritos Crew Handbook’ Review: A must-read Star Trek: Lower Decks fans

New photos from this week's Star Trek: Lower Decks season 4 finale

New photos from this week’s Star Trek: Lower Decks season 4 finale

Star Trek: Lower Decks "The Inner Fight" Review: Lost stars and hidden battles

Star Trek: Lower Decks “The Inner Fight” Review: Lost stars and hidden battles

New photos from this week's episode of Star Trek: Lower Decks

New photos from this week’s episode of Star Trek: Lower Decks

Star Trek: Prodigy begins streaming on Netflix on Christmas day

Star Trek: Prodigy begins streaming December 25th on Netflix

Star Trek: Prodigy lands at Netflix, season 2 coming in 2024

Star Trek: Prodigy lands at Netflix, season 2 coming in 2024

Star Trek: Prodigy Season 2 sneak peek reveals the surprise return of a Voyager castmember

Star Trek: Prodigy Season 2 sneak peek reveals the surprise return of a Voyager castmember

Star Trek: Prodigy canceled, first season to be removed from Paramount+

Star Trek: Prodigy canceled, first season to be removed from Paramount+

Revisiting "Star Trek: Legacies – Captain to Captain" Retro Review

Revisiting “Star Trek: Legacies – Captain to Captain” Retro Review

The Wrath of Khan: The Making of the Classic Film Review: A gem for your Star Trek reference collection

The Wrath of Khan – The Making of the Classic Film Review: A gem for your Star Trek reference collection

The events of Star Trek: The Motion Picture to continue in new IDW miniseries "Echoes"

The events of Star Trek: The Motion Picture to continue in new IDW miniseries “Echoes”

Star Trek: The Original Series - Harm's Way Review

Star Trek: The Original Series “Harm’s Way” Book Review

William Shatner's New Book 'Boldly Go: Reflections on a Life of Awe and Wonder' Review: More of a good thing

William Shatner’s New Book ‘Boldly Go: Reflections on a Life of Awe and Wonder’ Review: More of a good thing

Star Trek: Infinite release date + details on Lower Decks­-themed pre-order bonuses

Star Trek: Infinite release date + details on Lower Decks­-themed pre-order bonuses

'Star Trek: Infinite' strategy game revealed, set to be released this fall

‘Star Trek: Infinite’ strategy game revealed, set to be released this fall

Hero Collector Revisits The Classics In New Starfleet Starships "Essentials" Collection

Hero Collector Revisits The Classics in New Starfleet Starships Essentials Collection

New Star Trek Docuseries 'The Center Seat' Announced, Coming This Fall

New Star Trek Docuseries ‘The Center Seat’ Announced, Coming This Fall

Star Trek Designing Starships: Deep Space Nine & Beyond Review: A Deep Dive Into Shuttlecraft Of The Gamma Quadrant

Star Trek Designing Starships: Deep Space Nine & Beyond Review: a Deep Dive Into Shuttlecraft of the Gamma Quadrant

Star Trek: Deep Space Nine Illustrated Handbook Review: Terok Nor Deconstructed In Amazing Detail

Star Trek: Deep Space Nine Illustrated Handbook Review: Terok Nor Deconstructed in Amazing Detail

Robert Beltran Is Officially Returning To Star Trek As Chakotay On 'Prodigy'

Robert Beltran Is Officially Returning to Star Trek as Chakotay on ‘Prodigy’ + More Casting News

Robert Beltran Says He's Returning To Star Trek In 'Prodigy'

Robert Beltran Says He’s Returning to Star Trek in ‘Prodigy’

John Billingsley Talks Life Since Star Trek: Enterprise, Going To Space And Turning Down Lunch With Shatner And Nimoy

John Billingsley Talks Life Since Star Trek: Enterprise, Going to Space and Turning Down Lunch with Shatner and Nimoy

Star Trek: Enterprise Star John Billingsley Talks Charity Work, Upcoming TREK*Talks Event

Star Trek: Enterprise Star John Billingsley Talks Charity Work, Upcoming TREK*Talks Event

star trek infinite xbox

The upcoming grand strategy game Star Trek: Infinite is now set for an October 12, 2023 release on PC and Mac — along with some pre-order bonuses and deluxe editions for fans.

The game – which is published by the legendary Paradox Interactive and developed by Nimble Giant Entertainment – received a new trailer today that highlights its complex strategy nature.

Star Trek: Infinite Trailer:

Official description:

Beginning decades before the  Star Trek: The Next Generation  era,  Star Trek: Infinite  grants players the power to shape the galaxy’s destiny as a faction of their choice. The immersive grand strategy game puts players in the captain’s chair to lead one of four unique Quadrant Powers: The United Federation of Planets, Romulan Star Empire, Cardassian Union, or Klingon Empire. While remaining faithful to  Star Trek  lore,  Star Trek: Infinite  introduces fresh avenues for adventure as players can explore the Alpha and Beta quadrants, govern empire dynamics, handle economic intricacies, and engage with undiscovered civilizations.

Players who pre-order Star Trek: Infinite will receive the following bonuses:

  • Star Trek: Lower Decks uniform options
  • The U.S.S. Cerritos, a science ship with special options for minor nations (Second Contact)
  • A Klingon advisor voice line, “Qapla”

The game’s Digital Deluxe Edition includes a digital artbook, the game soundtrack, and an in-game music pack featuring “iconic compositions from across Star Trek’s illustrious legacy,” according to Paradox Interactive .

You can pre-order the standard version of the game on Steam for $30, and the deluxe edition for $40.

Stay tuned to TrekNews.net for all the news on Star Trek: Infinite , along with Star Trek: Lower Decks , Star Trek: Strange New Worlds , Star Trek: Discovery , Star Trek: Section 31 , Star Trek: Prodigy , and more.

You can follow us on Twitter , Facebook , and Instagram .

star trek infinite xbox

Kyle Hadyniak has been a lifelong Star Trek fan, and isn't ashamed to admit that Star Trek V: The Final Frontier and Star Trek: Nemesis are his favorite Star Trek movies. You can follow Kyle on Twitter @khady93 .

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IMAGES

  1. Star Trek: Infinite rinde homenaje al Día de Picard con un nuevo

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  2. Star Trek: Infinite Space News, Guides, Walkthrough, Screenshots, and

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  3. Star Trek: Infinite

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  4. Paradox Interactive Showcases Star Trek: Infinite Gameplay

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  5. Star Trek Infinite Revealed

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  6. Star Trek Infinite Gameplay Shown on Picard Day; Strategy Game Out This

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VIDEO

  1. Let's Play Star Trek Infinite (Federation) Part 10

  2. Star Trek Infinite Release Date Announced! New Features Make Infinite INCREDIBLE!

  3. Star Trek: Infinite

  4. Star Trek Infinite Will Allow You Yo Make Your Own Star Trek Story

  5. Star Trek: Infinite #15

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COMMENTS

  1. Star Trek: Infinite Releases New Trailer and Game Details

    Though this game draws inspiration from the iconic Star Trek: The Next Generation, this story isn't just about one ship.Star Trek: Infinite puts players in command of one of four major powers in the galaxy — the United Federation of Planets, Romulan Star Empire, Cardassian Union, or Klingon Empire. Each major power possesses individualized traits, stories, quests, and more to make their ...

  2. Star Trek: Infinite Review

    mediocre. Star Trek: Infinite does a great job of capturing the look and feel of Star Trek, but those enticing bones splinter under the weight of its bugs and glitches. An enticing Star Trek ...

  3. Star Trek: Infinite

    All News Columns PlayStation Xbox Nintendo PC Mobile Movies Television Comics Tech. ... Star Trek: Infinite is a grand strategy game from Paradox featuring the Next-Generation era and characters.

  4. Star Trek: Infinite

    Star Trek: Infinite is a 4X grand strategy video game developed by Argentinian studio Nimble Giant Entertainment and published by Paradox Interactive.In Star Trek: Infinite, players take control of one of four Star Trek civilizations interstellar civilization on the galactic stage and are tasked with exploring, colonizing, and engaging minor nations and other major civilizations with diplomacy ...

  5. Official Game Trailer

    Embark on a journey through uncharted territories in the new game, Star Trek: Infinite, arriving this Fall!Get the scoop here! Recently announced at Summer Games Fest 2023, Star Trek: Infinite takes players on a thrilling journey through space, placing them in the heart of the galactic struggles between the powers of the Alpha and Beta Quadrants.Star Trek: Infinite, with its emergent gameplay ...

  6. Star Trek: Infinite review: Not exactly a strategy pioneer, but still

    A 4X strategy game set in the Star Trek universe, with exploration, events, and remixing possibilities. The game is not available on Xbox, only on Windows 10 and up.

  7. Star Trek: Infinite

    Happy Picard Day, and by extension, happy Star Trek: Infinite full reveal day!Star Trek: Infinite is a grand strategy experience that lets you play your own ...

  8. Star Trek: Infinite, Paradox's 4X strategy game, is already promising

    Infinite's creative leads chose the game's major factions and temporal setting very deliberately, beginning gameplay in 2340, about 20 years before the beginning of Star Trek: The Next Generation.

  9. Star Trek: Infinite

    We are pleased to announce Star Trek: Infinite, a new game developed with the team at Nimble Giant Entertainment. Bringing the captivating fantasy of the Sta...

  10. Paradox Interactive and Paramount Consumer Products Announce A New

    Star Trek: Infinite puts players in command of one of four major powers in the galaxy, each with individualized traits, stories, quests, and more to make their play feel distinct. With stunning visuals, difficult choices, and unique gameplay, this game allows players to experience a beloved franchise in a new way as they navigate contact with ...

  11. Is Star Trek: Infinite Coming Out on Xbox & PC Game Pass?

    No, Star Trek: Infinite is not coming out on PC Game Pass. The game came out for PC on October 12, 2023, and there was no day-one PC Game Pass release. There is a chance that the game will make it ...

  12. Star Trek: Infinite

    Star Trek: Infinite is a strategy game video game developed by Nimble Giant Entertainment and published by Paradox Interactive. ... Sclash for PS5, Xbox Series, PS4, Xbox One, and Switch launches ...

  13. Star Trek: Infinite Review

    Star Trek: Infinite instead focuses on just a few quadrants and just a few decades. The game was clearly made by a bunch of Trekkie nerds, who packed it with lore and references and nostalgia. But ...

  14. Star Trek: Infinite

    Star Trek: Infinite - 1.0.7 Patch Notes. badgrDec 5, 2023. Hello everyone,Another Tuesday is upon us, and that means we have another patch for Star Trek... Star Trek: Infinite - Dev Log #11 - Fascination. PDX-RukNov 24, 2023. Stardate 23916.5As the leaves change color, and light snow starts to fall, some of you are... We have updated our ...

  15. Star Trek: Infinite review

    Star Trek: Infinite sure is boldly going, but where it's going to is a place I'm familiar with.It feels lazy to point at the empire-building 4X strategy (the 4 X's stand for explore, expand ...

  16. Review: Star Trek: Infinite rewards role-playing and replaying

    Star Trek: Infinite 's flexibility accounts for a lot of its replay appeal — as does the presumption that, as a Paradox game, official expansions and polished community mods are surely ...

  17. Star Trek Infinite on XBOX? : r/StarTrekInfinite

    Star Trek Infinite on XBOX? I've been playing Stellaris on an XBOX for a while and it's amazing what they've done and ported an awesome PC game to a console and made it enjoyable. Are there any information of this happening for STI? Probably not gonna see it for a while even if they do make it stellaris and CK3 were ported cause they have ...

  18. Star Trek: Infinite Is a New Grand Strategy Game From Paradox

    Posted: Jun 8, 2023 1:46 pm. Paradox has announced a new grand strategy game set in the Star Trek universe. Star Trek: Infinite is developed by Quantum League maker Nimble Giant Entertainment, and ...

  19. Paradox's grand strategy Star Trek game releases this October

    Paradox have announced that Star Trek: Infinite is coming out on October 12th. Infinite's previous trailers already made it look like a "Stellaris in a different version of space" affair - which is by no means an unfavourable comparison - and the latest footage shows off more grand strategy shenanigans.Planet management. Lotsa menus. Expanding factions, sometimes peacefully if you prefer a ...

  20. Star Trek: Infinite release date + details on Lower Decks­-themed pre

    The upcoming grand strategy game Star Trek: Infinite is now set for an October 12, 2023 release on PC and Mac — along with some pre-order bonuses and deluxe editions for fans. The game - which ...

  21. Star Trek: Infinite

    Star Trek: Infinite, acknowledging its compelling faction diversity and innovative Mission Tree. However, the overshadowing presence of persistent bugs and technical flaws leaves the game barely playable, leaving players frustrated and unable to fully enjoy the grand strategy experience. Read More. Dec 23, 2023. PC.

  22. Star Trek: Infinite

    Take a look at gameplay in this latest trailer for Star Trek: Infinite, an upcoming grand strategy game coming to PC in fall 2023. Star Trek: Infinite lets you play your own Star Trek story as the ...

  23. Star Trek: Infinite Review

    Star Trek Infinite reviewed by Will Borger on PC.Clearly inspired by Paradox's Stellaris, Infinite does a great job of capturing the look and feel of Star Tr...