How many endings are there?

Just finished my 1st play , how many endings are there based off the choices

While you will always reach a plot ending of saving the galaxy, the climax of the story branches heavily concerning who survives, who chooses sides, etc., and the epilogue reflects the consequences. I encourage at least a second play through to mix things up.

There’s also branching mid story to see around interpersonal drama.

When you say the epilogue reflects the consequences, one thing I’m wondering is, is the promotion to Captain part of the story and always happens, or is it a reward for making the “right” (ie most Starfleet) choices throughout the game??

I was surprised that I still get promoted to captain, even though I bombed the Tkon vault to pieces.

I figured there is only one story plot. The plot is not really branching in various ways. There are only slight diffrernces who lives and who dies, or who is supporting you or who is against you. But no vastly different plot paths like in Detroit: Become Human.

I haven’t played that, so I can’t really comment on that one. But I would imagine it’s cos that game has a huge AAA studio behind it with David Cage calling the shots, whereas a lot of these narrative games like Resurgence are from small independent studios. Could just be beyond the tech they have on hand to make multiple endings. Like using the first Walking Dead as an example, no matter what you do, you end up with Lee dying and the choice of asking Clementine to kill him or let him turn into a Walker. Same with the first Life is Strange , you end up on the cliff overlooking the Pacific by the lighthouse.

I do think Resurgence has more variety in their endings though. Carter and Nili can debate who has to turn into a Tkon, but Jara’s decision about evacuating the surviving Tkon plays into whether or not they survive as a Tkon or dies from radiation aboard the Aphelion .

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Star Trek: Resurgence review: Beam me up

Dramatic Labs has created a narrative Star Trek game that aims for the stars and lands somewhere on the moon.

Nick Tan

Star Trek: Resurgence is a game I wanted to succeed just on paper, as there hasn’t been a high-profile Star Trek game in the last five years. When Dramatic Labs, a studio with over 20 developers who once worked at Telltale Games, first showed off the reveal trailer for the game back at the 2021 Game Awards, I was cautiously optimistic. I didn’t mind that the game was delayed several times from its original spring 2022 release date, because it was important that it felt finished for the sake of future Star Trek games. The outcome is a decent narrative-based adventure that largely feels authentic to the series and has plenty of dramatic twists and turns, though there are many places where the game isn’t as polished as it could be.

A shining star

Star Trek Resurgence Jara Rydek

Star Trek: Resurgence plays like a typical Telltale game if you had to get through all five episodes in one go. The narrative is spread throughout 40 chapters, with most lasting about ten to fifteen minutes, so there are plenty of cutscenes and content to get through. The game has some minor exploration, a lot of quick-time events with fairly easy button prompts, more than several mini-games, and a few puzzles using the familiar Tricorder. But all of that is really fluff. It's about making pivotal choices and seeing how they impact other characters and, ultimately, the ending.

More importantly, the game feels like you're experiencing a full story arc of Star Trek episodes. I would consider myself a casual fan of the franchise, having watched a lot of The Next Generation and Deep Space Nine as a teenager. But I still came away impressed with the amount of detail and care that went into the cameos and the ship's set design. Notable returning characters like Ambassador Spock and Commander Riker feel authentic, and all the jargon about ionic interference, hyperspanners, and quantized crystallization fit well when mentioned in the dialogue. More than a few Trekkies will be able to point out some errors, but by and large, Resurgence captures the tone and the particulars of the Star Trek series admirably.

It takes two

Star Trek Resurgence Carter Diaz

The narrative features two main protagonists who begin on opposite ends of the chain of command on the USS Resolute: First Officer Jara Rydek and Engineer Carter Diaz. Both characters have to contend with a devastating explosion that occurred several months ago on the USS Resolute that left many crew members dead. Rydek has plenty of credentials to become the ship's new First Officer, but many feel the position should have been filled by someone already serving on the crew. Meanwhile, Diaz and the other members of the lower decks are just trying to stay on task with fewer hands.

Between the two, though, Rydek has been dealt the tougher role, not only as a Kobliad who needs a steady supply of deuridium to stay healthy, but as an officer who has to deal with a crew who is sometimes at odds with Captain Zachary Solano. It becomes clear by the fourth episode that Solano is scared about his career after the blunder with the explosion and wants Rydek to make him look good in front of Starfleet, even if that sacrifices the crew's safety. On top of that, Ambassador Spock has given the USS Resolute the unenviable task of trying to be peacekeepers between two alien species, the Hotari and the Alydians, who are on the brink of war. That said, about a third into the story, something happens that makes the war look like a pillow fight.

Big-stick diplomacy

Star Trek Resurgence Diplomacy

How Rydek and Diaz deal with challenges is partly determined by how they interact with other characters. This works similarly to a morality system, but it's less about good and evil and more about whether characters agree with your actions, like in Dragon Age: Origins. Each decision you make during a conversation can influence how other NPCs feel about the protagonists, and more than a few critical choices will gratify some characters while angering others. It's hard making everyone on the crew happy, and apart from situations that require diplomatic answers, it might not be worth trying to please everyone all the time. The narrative relies on these difficult choices to create drama, particularly near the end of the game where Rydek's relationships with the senior staff are tested.

On the downside, this system only records how characters feel about your latest interaction with them. There's no indicator of how a character feels about Rydek or Diaz overall, so it can be hard to judge how they might react if you're about to make a decision that could decide someone's fate. Also, there were a few reactions by the crew that I felt were out of place near the climax. I won't spoil anything, but suffice it to say, some characters began acting like whiny drama queens instead of professional Starfleet officers who need to unite in order to face an existential threat to the universe. I also thought the ending didn't resolve a particular something (to keep this spoiler-free) that happens to a lot of Starfleet officers, and I wanted to know more about what the Federation decided to do with them.

I would rather play fizzbin

Star Trek Resurgence Mini-Game

The quick-time events and mini-games peppered throughout the story are fairly standard. Most of the QTEs require simple button presses on the keyboard or simple movements on the analog sticks and triggers if you're using a controller. Some of the mini-games that keep things straightforward worked better, like a puzzle that has you make a path for the teleporter and the object-finding investigations with the Tricorder. However, others became too complex, like one where you have to balance power levels and another where you need to fly through rings of electricity.

While I didn't mind the mini-games that involved stealth and gun combat, they were not impressively done. For stealth, I was able to move around guards rather easily and could usually make a beeline toward the goal without getting caught. The combat sections weren't too complicated, having you duck behind cover when being fired upon and then popping out to nail enemies with flashing symbols above their heads. It was only the last combat section on a rail where you had to switch between opposite cover points that the camera went haywire. Fortunately, if you fail these mini-games, you can retry them in Story Mode, which basically gives you a free pass.

Where Star Trek: Resurgence suffers most is in its lack of technical prowess and quality-of-life features. The graphics and character modeling are fine for what they are, but some of the NPCs look like upscaled characters from The Sims. There was unfortunately no way to skip or fast-forward through cutscenes, no conversation log, and no chapter select option. The build also froze every time I wanted to head back to the main menu, a bug I hope is fixed by the time of release. The subtitling was also a little inconsistent, with some lines of dialogue not subtitled correctly or displayed at all.

“Sometimes a feeling is all we humans have to go on.”

Star Trek Resurgence Bridge

If you're a Star Trek fan looking for a game that respects the series enough to get the details right, then as a Vulcan might say, Resurgence is the most logical choice. It has an intriguing narrative that takes the risk of having two protagonists and plenty of difficult choices for you to make. However, some of the overcomplicated mini-games and melodramatic cutscenes mar the last third of the game. While Resurgence isn’t a technical marvel by any means, you don't need a lot of bells and whistles to tell a decent story. And I'm willing to settle for that.

This review was based on a pre-release PC review code provided by the publisher. Star Trek: Resurgence will be available on May 23, 2023 for PS5, PS4, Xbox Series X|S, Xbox One, and PC via Epic Games Store.

Contributing Editor

Once upon a time, Nick's parents confiscated his Super Nintendo because he was "playing it too much." He has secretly sworn revenge ever since. Nick is now a freelance writer for various video game sites. Powered by iced green tea, he typically plays RPGs of all kinds like Shin Megami Tensei, Elder Scrolls, and Fallout. In his spare time, he follows the latest season of Critical Role.

  • Star Trek Series
  • Star Trek: Resurgence
  • Dramatic Labs
  • Feels authentic to Star Trek
  • Complex narrative featuring two protagonists
  • Plenty of drama and difficult decisions
  • Some overdramatic scenes and convoluted mini-games near the end
  • Lack of technical prowess and quality-of-life features

legacy 10 years

Nick Tan posted a new article, Star Trek: Resurgence review: Beam me up

Hopefully this is the first of many new trek games. It’s been over a decade of just mobile shit.

mercury mega

Seriously, I really miss the days when there were lots of good Trek games. Stuff like A Final Unity, the Armada series, Bridge Commander, Elite Force, etc. Like you said, it's been so many years of basically just mobile garbage and a couple of terrible movie tie-ins.

mercury ludicrous

I started replaying "Star Trek: Voyager: Elite Force" recently. That Raven jank...

I like the bite-sized chunks of gameplay. Might have to pick this game up. Nice review!

Hello, Meet Lola

Jara wields her ray gun in front of Chovak and the light of a massive sun in Star Trek Resurgence

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Star Trek Resurgence understands what makes great Star Trek

Telltale Games veterans veer away from combat and into philosophy

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Unlike its esteemed counterpart from Lucasfilm, Star Trek’s history with video games isn’t exactly stellar.

There are licensed Star Trek video games going back 50 years, but there’s never been a truly great Star Trek game, one whose appeal outstretches the limits of its existing fan base. Moreover, even the most celebrated Star Trek games, such as 2000’s Star Trek: Voyager – Elite Force , 2002’s Star Trek: Bridge Commander , and the long-running MMORPG Star Trek Online , place an overwhelming emphasis on combat, which is only ever a last resort in Star Trek stories. Gene Roddenberry’s cosmic polemic often contains action, but it’s never about action; Star Trek is about compassion, curiosity, and camaraderie. To truly capture the essence of the spacefaring adventure series, a video game should be as much about talking as it is about flying and shooting, allowing players to explore new worlds, build relationships, and confront complicated moral dilemmas.

This seems to be the aim of Star Trek Resurgence , the debut release from Telltale offshoot Dramatic Labs, and the first Star Trek game in ages to be as character- and dialogue-focused as the television series. Set aboard a new ship and starring an almost entirely new cast, Resurgence is a branching narrative whose balance between interstellar intrigue, interpersonal conflict, and explosive space action hews closer to that of its source material than any Star Trek game in decades — maybe ever. As a game and as a piece of software, it leaves a lot to be desired. But as a Star Trek story, it definitely earns its pips.

Carter speaks to a crew member while she’s at her terminal, and a choice prompt comes up with PlayStation buttons in Star Trek Resurgence

Resurgence alternates between the perspectives of two player-controlled characters aboard the science vessel Resolute, incoming first officer Commander Jara Rydek (Krizia Bajos) and enlisted engineer Petty Officer Carter Diaz (Josh Keaton). The Resolute is recovering from a recent disaster that cost the lives of several of its crew and the reputation of its captain, Zachary Solano. Solano fears that he’s lost the confidence of his staff, and is counting on Academy protege Rydek to help restore his honor as the Resolute embarks on an important diplomatic mission. Over the course of the story, Rydek takes point on unraveling a mystery with galactic implications, earning the trust of the crew while also evaluating whether or not Solano is worthy of her own. Meanwhile, engineer Diaz deals with more of the nuts-and-bolts problems aboard the ship, as well as navigating a romance with a fellow officer.

As in a good peak-era Star Trek episode, the “problem of the week” is tackled from more than one angle, with some of the crew handling a social or interpersonal conflict while others investigate some related scientific or technological puzzle. Teamwork is an essential ingredient to Star Trek, and Resurgence highlights that it takes a variety of skill sets and perspectives to solve complex problems. There is a two-way relationship between the bridge crew handling the big picture and the specialists below troubleshooting the finer points. Alternating between these A- and B-plots also breaks up the story and the gameplay nicely, and introduces the player to a variety of likable, memorable characters with whom you interact differently depending on your protagonist.

Jara and a companion stand on a rocky craig overlooking Tylas Mines, which are being terraformed by ships with lasers in Star Trek Resurgence

The narrative moves along at a steady clip, with the stakes escalating organically from that of a typical Next Generation episode to something closer to a modern season-long arc of Discovery . Crucially, for a video game and for a Star Trek story, the player faces consequential, difficult, and timely choices.

In contrast to the (still far superior) Mass Effect games, which present players with clear-cut Paragon or Renegade paths to pursue, Resurgence ’s dialogue trees don’t always offer an obvious ethical binary. Will you risk a dozen lives to save one? Will you disobey a direct order to follow the advice of an impassioned subordinate? Which member of your crew do you trust more in a crisis, and will they trust you in a pinch? These decisions are all made on a short timer, forcing the player to think quickly and trust their instincts. This instantly makes Resurgence feel closer to the “real” Starfleet experience even than the expansive open world of Star Trek Online , which dictates most of your objectives for you; nearly every path ends with “fire all phasers.”

More than anything, it’s your relationships with the supporting cast that shape the variations in the narrative. It’s not simply a matter of passing each one’s individual loyalty check, allowing you to achieve some 100% “perfect” ending. You cannot please everyone and you cannot save everyone. (Or at least I haven’t yet in my two playthroughs.) Not only does this place the full weight of duty and command on the player and offer an incentive to replay the 12-to-15-hour game multiple times, but it also underlines one of the essential tenets of Star Trek: It is possible for two parties, in good faith and good conscience, to disagree. Sometimes a compromise can be reached, sometimes conflict can’t be avoided, but no one needs to stay enemies forever.

Carter speaks to a crewmate with a bright green lightning-like aura surrounding her in Star Trek Resurgence

On the other hand, commitment to the Star Trek ethos does have its drawbacks. Starfleet’s strict code of conduct means that the players are somewhat railroaded. For instance, when enlisted engineer Diaz’s love interest is caught accessing files she’s not supposed to, you, as Diaz, can’t lie to cover for her. In a move typical of the franchise whose reputation for political radicalism is somewhat overblown, its core political conflict between a colonizing empire and their long-suffering protectorate sniffs of some unfortunate bothsidesism. Some of the sci-fi twists that complicate the plot do so at the price of nuance, introducing an overarching threat that forces all parties to work together without ever actually addressing what drove them apart in the first place. It’s a flaw found in a lot of past and present Star Trek, demonstrating the liberal-moderate belief that we can all just get along without committing to any meaningful change in the status quo.

It’s in the non-dialogue-driven gameplay elements that Resurgence truly stumbles. While the stealth and cover shooting portions are smooth and fun, a lot of the other mechanics are sluggish, tedious, or both. This particularly applies to PO Diaz’s engineering tasks, which feel less like puzzles or minigames and more like busywork. (Pull R2 to open this conduit, now LS+R2 to remove this isolinear chip, and then the next one, etc.) Fail conditions of certain minigames or stages can be disabled via a Story Mode option, but there is no way to avoid the game’s more mindless chores.

Star Trek Resurgence also suffers numerous technical glitches at the time of release, at least on PlayStation 4. It’s not uncommon for lines of dialogue to start late or cut off early, costing the scene important exposition or flavor. Keeping subtitles enabled can sometimes compensate for this issue, except on random occasions when the subtitles disappear altogether for a line or two at a time. Busier cutscenes, such as the game’s space battle finale, load sluggishly on PS4, creating seconds-long gaps between shots, killing the momentum of what should be a thrilling climax. These issues may be resolved in future updates, but at launch, they’re an undeniable drag.

Jara fires her gun at an enemy taking cover behind a crate on a dock-like platform in Star Trek Resurgence

Despite these glaring flaws, Star Trek Resurgence offers a space-worthy experience for Star Trek fans. Where other titles have offered a more complete picture of the Star Trek universe — letting players explore the breadth of the galaxy, walk the decks of their favorite starships, or build their own — only a rare few have looked beyond lore toward story . Fans don’t love Star Trek merely for the cool ships or deep mythology, we love it for the friendship between Kirk and Spock, and Picard’s growth from stiff loner to proud patriarch; for Sisko’s impossible moral dilemmas and Burnham’s quest for redemption.

Not even Resurgence ’s nearest spiritual ancestors, classic ’90s point-and-click adventures Star Trek 25th Anniversary or Star Trek: The Next Generation – A Final Unity , have captured that essential human element that makes for a great Star Trek story. Resurgence ties a worthwhile cast of characters to an interstellar adventure. Does Resurgence qualify as “great Star Trek”? Probably not, but it’s hard to argue that any video game has come closer.

Star Trek Resurgence was released on May 23 on PlayStation 4, PlayStation 5, Windows PC, Xbox One, and Xbox Series X. The game was reviewed on PS4 using a pre-release download code provided by Double Fine Productions. Vox Media has affiliate partnerships. These do not influence editorial content, though Vox Media may earn commissions for products purchased via affiliate links. You can find additional information about Polygon’s ethics policy here .

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Carter giving the vulcan salute

Star Trek: Resurgence review

Tkon the piss., our verdict.

Resurgence is the perfect mash-up of dramatic Star Trek storytelling and Telltale-style decision making, but with too many QTEs.

PC Gamer's got your back Our experienced team dedicates many hours to every review, to really get to the heart of what matters most to you. Find out more about how we evaluate games and hardware.

What is it? A single-player choice-driven action story set in the post-TNG era. Release date May 23, 2023 Expect to pay $39.99/£35 Developer Dramatic Labs Publisher Bruner House Reviewed on Intel i7-9700F, RTX 2070 Super, 32GB RAM Steam Deck Unverified Link Official site  

"The first duty of every Starfleet officer is to the truth" is one of Captain Picard's most iconic lines, and the team at Dramatic Labs—a bunch of self-confessed diehard Trekkies—have embodied that mantra in their Telltale-esque adventure, Star Trek: Resurgence. The story is the perfect mix of everything Star Trek and Telltale's classic choice-based narrative: silly humour, gentle moments that focus on care and affection, and dramatic phaser fights with lots of unnecessary diving around.

The Telltale formula of a strong narrative combined with morally ambiguous decision-making—and plenty of QTEs—seems to fit the Star Trek storytelling style perfectly. But Dramatic Labs offers something more: complicated puzzles, stealth sequences, time-sensitive exploration objectives, better cinematics, and an overall departure from the Telltale default of feeling like you're watching an interactive movie. Resurgence isn't an episodic tale, at least not in the traditional Telltale sense. Rather than having five distinct acts or episodes that arrive separately, you'll get to play it all at once as you swap between the two player characters, who each get their own uniquely titled episodes, much like you'd see in The Next Generation.

Star Trek: Resurgence is meant to represent roughly three full-length films and ties in nicely to the post-TNG era series and movies. It's set in 2380, right after the events of Nemesis and 16 years after the beginning of The Next Generation. Also, everyone is wearing DS9-style uniforms, so you know it's going to be good. It brings together a balanced mix of bridge crew antics—a well-established Star Trek approach—and the inspiring, comic-relief side of the lower decks, which we've seen in the newest animated series. Only, the lower decks characters become the real heroes and villains in this story, showing that wearing three pins on your uniform isn't the be-and end-all. 

I have principles 

Captain Solano describing an accident

...she has to make some life-altering decisions, like whether or not to commit genocide. Twice!

You switch between playing as First Officer Jara Rydek and Petty Officer Carter Diaz. Both are loyal Starfleet officers and aside from a few snide comments, there's no real option to go rogue. With Jara, you can choose to be a by-the-book type who's loyal to her captain or more of a character who plays fast and loose with the rules. She's a Kobliad, an endangered race who rely on Deuridium infusions to survive. Star Trek captains often make difficult decisions that trickle down to the rest of the crew, sometimes involving sacrifice for the greater good. Resurgence opens with that theme, with the Resolute having just been repaired after a catastrophic "malfunction" at the hands of Captain Solano. Jara joins the Resolute as an outsider and is made aware straight from the off that she'll need to work twice as hard to gain the crew's trust, but not before the captain demands absolute loyalty from her. Not being one to bend the knee on demand, I opted for a more "sure, but my loyalties are with Starfleet" approach—needless to say, the captain wasn't pleased.

The other player character, Carter, has a gentler introduction; he's part of the engineering team under Engineering Chief Chovak, an ultra-sarcastic Vulcan. He chums along with fellow petty officer Nili Edsilar, an unjoined Trill, and is a talented young engineer. I opted to keep a happy-go-lucky attitude with Carter, with the greater good vibe of Starfleet as his morality meter, although I did choose to start a romance with another officer which… well, I'll get back to that. At first, it seems his character will be the jokey one who'd find himself in sticky yet hilarious situations, but he quickly proves himself to be one hell of an officer and makes bridge-level life-or-death decisions. His is by far the more engaging and exciting storyline and without him, Resurgence would have just been another retelling of an XO making one morally grey choice after another. That being said, Jara's story is still a complicated one that challenges leadership and loyalty, and she has to make some life-altering decisions, like whether or not to commit genocide. Twice!

While Resurgence gives you the freedom to take a variety of approaches, there's no real option to play a renegade version of a Starfleet officer here. While some decisions appear more neutral or non-committal, the majority exist as canon Starfleet options—you can choose to take the advice of your fellow officers in an emergency, do exactly as your captain tells you, or you can just go your own way. Either way, Jara and Carter remain dedicated to Starfleet's principles.

Made up 

An Alydian under attack in star trek resurgence

Resurgence introduces two new species: the hotari, a rocky-faced, hardy, and previously subservient species who mined on their planet's moon, Tau, and the alydians, a tall Kelpian/Kaminoan-looking species who are staunchly militaristic and who once seemed to control the hotari by forcing them to work in the mines that they technically owned. Jara and the crew of the Resolute are tasked with arbitration between the two races as they each seek control of the mines and the Dilithium within. Only, there's ancient, advanced Tkon technology and trickery at work here, and not everyone is who they say they are.

To catch you up, the Tkon is an ancient civilisation first mentioned in The Last Outpost in Season 1 of The Next Generation which, for the uninitiated, is the season with a beardless Riker who has a unique way of sitting on chairs. In it, Riker is challenged by a Tkon guardian, Portal 63, who releases the Enterprise and a Ferengi ship from its grasp once Riker defeats Portal's riddle and proves humanity's worth. The episode ends with Portal stating: "I will sleep until I'm needed again" which, for an episode that came out in 1987, was a hell of a foreshadowing. 

Fortunately, it takes a little more than a bombastic side eye to put me off a Trek game.

While it's always fun to see familiar faces in Star Trek, I was very excited to see the two new species specifically created for Resurgence. Coming up with a species name is one thing, but how do you create two races that slot seamlessly into the Star Trek universe—especially when the bulk of Star Trek's alien appearances were the result of heavy use of prosthetics? In lieu of prosthetics, we've got detailed alien faces courtesy of the Unreal Engine, but while the facial animations for the Aldyians and hotari are certainly emotive and dynamic, the human faces have a big Mass Effect 1 stray eyebrow energy and everyone constantly looks mildly confused and slightly annoyed. Fortunately, it takes a little more than a bombastic side eye to put me off a Trek game. Though the final frontier can look lovely, Resurgence has a definite last-gen look and has some off-putting low-quality textures appear throughout the environments. The running animation in particular is pretty awkward, not to mention slow as hell.

With the help of a hotari, Tylas, Jara uncovers a terrible secret—the hotari discovered a Tkon artifact and used it to seize control of the mines, but not before their minds were replaced by Tkon via a process called bioforming. And now everyone's at risk of becoming a Tkon, whether they are hotari, alydian or from Starfleet. If you think this sounds a lot like the Borg and their attempts to assimilate everyone, you'd be right—the word "futile" is uttered by the Tkon host leader, Galvan, more than once.

Petty (officer) squabbles 

Carter dialogue choices as he stands with Nili

Along with saving the galaxy, there are several interpersonal challenges Jara and Carter must overcome. Jara has the unenviable task of winning over her crewmates and choosing who lives, dies and gets promoted. Meanwhile, Carter gets to decide if he's going to shoot his girlfriend, put his best friend in the line of fire (several times) and make the good old Telltale-like choice of "Do I bother saving this person?" Standard Trek storytelling, then. Big decisions crop up everywhere, whether it's during a shootout or a meeting of bridge officers. In the corner, a little box with a character's face will glow grey, red or green to indicate whether they like what you said or not, and you can follow your choices from the main menu. 

As it's based on the post-TNG era, you can expect many easter eggs. Spock obviously makes an entrance in his role as ambassador, setting the tone for much of the opening half, but as the plot thickens and deciding who to trust becomes more of a challenge, Resurgence transforms into a real Star Trek story. And by a real story, I obviously mean it features a cameo from Jonathan Frakes, who reprises his role as Commander Riker, except he's captain of the Titan now as per the canon. I also got to throw in a cheeky "Engage!" when commanding the helm to take flight and you'll issue that command any time you're in charge of the Resolute, which obviously made the Trekkie in me very happy. 

Push the button 

an in-game quick time event

What lets Resurgence down is the overuse of QTEs. In some sections, you'll be absolutely bombarded with them every few steps you take, and a lot of them are incredibly mundane, like simply pressing a button. And when a failure leads to a game over screen, you'll have to replay the entire section again, without the ability to even skip dialogue. While the QTEs undeniably add more tension, even when simply climbing a ladder, I would have liked the opportunity to do a little more wandering around. The phaser battle scenes had clunky controls, but if you keep dying like I did, you have the option to play in story mode which negates any damage, which was a welcome relief. Not every failed QTE results in a game over, though, as I learned during a few crucial moments, where I had to live with the consequences of my indecision.

In saying that, there's an exciting mix of dialogue choices, QTEs, transporter puzzles, shuttle flying and the phaser fights are quite arcade-like, but they are all a bit janky. The shuttle flying is boring and a little too simplistic, with a laborious flying through the ring sequence. Trying to aim with the phaser during shootouts was also a pain, thanks to the sluggish controls. There is no option to adjust the mouse or controller sensitivity and, all too often, panning the screen or aiming was too slow and time-consuming. The stealth sequences, however, are actually a lot of fun, and progression is saved at the right points so there were fewer do-overs—I'm looking at you, Hogwarts Legacy's forbidden section of the library. 

While Star Trek often has a superb musical accompaniment, Resurgence's soundtrack leaves something to be desired—it sounds a lot like midi tracks you'd find on a mid-2000s mobile phone, which is a bit of a disconnect from the usual orchestral backing from the shows and films. It did get a little frustrating hearing the same melodies on repeat as I had to redo failed sections, but that says more about me needing to get good at games than it does about whoever wrote the score.

Captain Riker in the ready room

Disappointingly, there are no real options to set up Resurgence to your own liking. There are no accessibility options—not even sensitivity as I mentioned—and screen resolution options are extremely limited. There's no option to rebind controls or turn off the motion blur which, at times, gave me a little motion sickness at times, and neither is there an option to unlock frame rate. While past Telltale games also had this lack of personalisation and accessibility options, it's frustrating to see that Dramatic Labs chose not to include these as it would have made the experience that much better.

The complement of the USS Resolute may not be the finest crew in Starfleet—not when Captain Riker is out there commanding the Titan—but Carter especially is now one of my most-loved Trek characters. It would have been easy to have you roleplaying as a well-established captain or officer, but in focusing on new characters and lower decks antics, Dramatic Labs have created something special. Resurgence takes the best of Telltale's flavour, makes it better and smashes it together with an excellent Star Trek story to create something that's fresh. Yes, characters unavoidably die and the story takes a few hours to really take off, but it's worth it—I haven't cried as much at a Star Trek story since Data sacrificed himself in Nemesis, so read into that what you will. 

The first three games Lauren played on PC were Star Wars: X-Wing, Zoo Tycoon and Barbie Fashion Designer, which explains her love of all things space, strategy and aesthetically pleasing. Lauren recently took over as PC Gamer's Guides Editor after three years of writing many dozens of Destiny 2 guides at VG247, as well as casually trying to shoehorn in The Witcher 3 articles wherever possible. When she's not trying to force everyone to play as a Warlock in Destiny 2, Lauren is either mastering her SEO abilities to help smash the competition, or patting one of her red sons.

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Star Trek: Resurgence Is the Best of '90s Trek With the Worst of '90s Gaming

Dramatic labs' adventure game excels at capturing the vibe of star trek 's heyday, but even diehard fans will struggle getting through its awkward mechanics..

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Star Trek has an up and down history with video games moreso than most storied franchises. It’s rare for a singular game to properly capture Star Trek as an experience when, at its best, Star Trek debate, diplomacy, and scientific investigation don’t quite line up with gaming hallmarks. But the adventure game genre is one where Trek has succeeded in the past—and for the most part, Star Trek: Resurgence adds to that history... with some significant caveats.

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Out this week, Star Trek: Resurgence is a narrative-driven, choice-based adventure game in the vein of Telltale Games’ episodic gaming series, such as The Walking Dead , Batman , Guardians of the Galaxy , and more (developer Dramatic Labs was founded by several former Telltale staffers after the studio first effectively shuttered in 2018; the revived studio is currently working on a game based on The Expanse ).

Whereas traditional adventure games lean heavily on puzzles, these games are driven by player choice through multi-pronged dialogue scenes, allowing the player to shape the path of the narrative—a perfect fit for a series like Star Trek . Unlike the oeuvre of past Telltale games, however, what sets Resurgence apart is that it is a singular, 12-ish hour story, rather than being broken down into episodic seasons of game slices. The feeling it creates is less like watching an interactive episode of Star Trek , and more like a choose-your-own-adventure novel coming to life.

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Resurgence is set in 2380—a year after the events of Star Trek: Nemesis —and follows the crew of the U.S.S. Resolute , a science vessel rocked by a recent accident that resulted in the loss of 20 of its crew, including its first officer. When new XO Commander Jara Rydek is brought aboard, the Resolute is tasked with participating in diplomatic negotiations between two alien species, the Alydians and the Hotari, over a mining world—only to discover the source of the conflict has dire, far-reaching implications for the entire galaxy.

Where Resurgence stands out from prior adventure games of its ilk, and where it plays to Star Trek ’s strengths the most, is in dividing the player’s perspective between two primary characters: the aforementioned Commander Rydek, a Kobliad officer thrust into the politics of not just a new command but a senior staff splintered over the loss of one of their own, and Petty Officer Carter Diaz, an engineering crewperson trying to navigate life in the lowest of the lower decks on a Federation starship with his best friend, a Trill named Nili Edsilar. By making the audience viewpoint cover such a broad scope of Star Trek ’s command structure, Resurgence deftly manages to explore life aboard a starship from multiple narrative and mechanical angles.

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If Jara’s sections of the story are driven around establishing herself as a senior officer and the politics of diplomacy, from command of the bridge to staff meetings, Carter’s leans a little more on the practical side of the adventure game genre, problem-solving and puzzling to get his job done in environments where his rank means he’s not often the go-to for big, splashy Star Trek action. Even when things go sideways and the whole Resolute crew is thrust into an epically staked mission to save the galaxy, this divide in perspective remains throughout, capturing the broad Star Trek experience.

This is just one of the many ways Resurgence revels in capturing the vibe of Star Trek —and more specifically the vibes of his heyday in the late ‘80s and the ‘90s, the peaks of The Next Generation , Deep Space Nine , and Voyager defining a modern era of the franchise beyond the original series’ retro aesthetic. Resurgence shows its love of Star Trek not in cameos and references (although their are a few notable characters who make appearances, including Ambassador Spock and Titan captain Will Riker), but in aping classic story elements and structures from those shows, weaving a largely original take through nods and connections to prior stories. Like Star Trek itself, the action is largely sparing, with the most tension and conflict coming from how your characters navigate tough command decisions or debate—and even when things do come to blows and conflict becomes violent, Resurgence more often than not eschews direct combat to instead focus on the decisions its characters are forced to make in those moments, rather than how good they are at firing a phaser.

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This is amplified even further by the fact that Resurgence focuses on a completely original crew of characters. The decisions you make, from the mundane to the life-threatening, all feel like they carry a weight of uncertainty, as no character is necessarily guaranteed to make it out of the story in one piece. You’re watching your relationship to these characters grow in real-time as you decide who to put faith in and who to keep at arms’ length, or in how you shape Rydek and Diaz themselves grappling with the morals of Starfleet coming up against the desperation of their increasingly hazardous mission. Resurgence is still largely a story of Starfleet heroes saving the day, but there is a level of tension running throughout that most Star Trek stories can’t quite capture when you know the crew you’re following is going to be largely fine by the end of the tale.

All of this narrative interest, however, often comes into conflict with the other truth of Resurgence : it’s simply not a very fun game to play. The moments you are given control of Jara and Carter are defined by awkward controls, clunky animation, and an erratic graphical consistency where character models look great but the environments they’re in decidedly do not (it’s worth stating that Resurgence will run you $40, under the typical price of a major AAA game but still enough that it feels very rough around the edges for that cost).

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Although moments of direct action are rare in Resurgence ’s focus on dialogue choices, that’s not to say they’re absent entirely. But you find yourself thankful that phaser shootouts are few and far between because they’re the most frustrating sequences of the game to play; weightless action and swimmy controls are matched by frustrating fail states that often feel like they’re asking far too much of what Resurgence can mechanically handle. This is further impacted by the simple fact that, for an adventure game, there’s very little actual adventuring to do. Resurgence ’s decision to lean heavily on cinematic dialogue choices for its interactions means there’s little in the way of interesting puzzles or tools to interact with the world around you. There’s one way to do most things, and it’s not about figuring that out as much as it is shepherding you from one dialogue sequence to the next.

That linearity also adds to Resurgence ’s core weakness: it’s linear to the point of frustration. Awkward moments where you’re asked to take control of your character to clunkily navigate a corridor—only for a cutscene to immediately take over—make you feel relieved that for the next few minutes, the game might only ask you to make a few dialogue choices instead of more directly play it. The single-minded thrust of the game also means there’s little downtime between major story beats for you to casually explore your surroundings, or get to know your crewmates better. Every interaction is in the name of driving the main story arc forward, with limited opportunities for reflection and exploration. By the end of Resurgence ’s 12-hour trek, that makes you feel like a lot of those big story choices you’re being asked to influence are mostly impactful on the immediate following scenes rather than the larger story, taking the bite out of the weight and tension the narrative leans on as one of its greater strengths.

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Not quite as major but still frustrating is that at least on PC with Resurgence ’s press-build, the game is equally clunky in its bugginess. While it’s nothing severe enough to cause a loss of progress, Resurgence on PC was a pain to navigate with menus not functioning right, certain menus not recognizing a gamepad (which even on PC, is the recommended control option), and, bizarrely enough, the game locking up every time I tried to close it after a session. Although gameplay is largely spared from these issues, there are still some persistent bugs while playing, in the form of dialogue subtitles either not correctly displaying or, sometimes, showing incomplete or totally different lines to what was being said—a pain point from both an accessibility standpoint and a narrative standpoint, where several modified subtitles provided the player with contextual information that wasn’t actually said in the scene, making it hard to tell what mattered.

Ultimately, how willing you are to grapple with the awkward gameplay of Star Trek: Resurgence will depend on how much you really want a new, original Star Trek story, in a time when there’s more Star Trek available in various formats than arguably since its giddy heights in the ‘90s. Resurgence will very much give you a solid Trek tale populated with compelling characters and interesting leads that perhaps comes closest to making you feel like you’re taking part in a classic Star Trek narrative—certainly more than many other games have attempted in decades. But that success is often in spite of itself, a not-quite diamond in the very-much rough of its clumsy, awkward mechanics.

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Star Trek: Resurgence launches tomorrow , May 23, on PC (exclusively through the Epic Games Store), PlayStations 4 and 5, and the Xbox Series X, S, and Xbox One.

Want more io9 news? Check out when to expect the latest Marvel , Star Wars , and Star Trek releases, what’s next for the DC Universe on film and TV , and everything you need to know about the future of Doctor Who .

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Star Trek Resurgence Review: Boldly Getting Star Trek Right, Mostly

star trek resurgence good ending

Note: A Press Build of the game was provided to us by the developer. 

Star Trek is my secret personal passion. I’ve never been a Trekkie, but growing up as a kid of the mid 80s and then 90s, Star Trek and Next Generation became foundational for me and the media that I loved. While Star Wars had some more of the fantastical elements to it that I enjoyed, Next Generation captured my attention for the way in which it told so many varied stories that often revolved around solving problems through violence as a last resort and presented a vision of a future in which conflict, while unavoidable, was not insurmountable, and in which the prevailing concept of the universe was one of tenacious progress and hope.

This is perhaps a controversial opinion, but I have spent much of the last 20 years or so watching Star Trek just sort of bumble about as a franchise. The newer movies had vibrancy and life but seemed doomed to go nowhere, and most attempts at modernizing the series on television were met with abysmal failures of the initial idea and concept. Star Trek was never about the combat or the action, but was about the dramatics and the storytelling, exploring a high concept future of hope, and I’ve felt slightly frustrated in how distant that type of storytelling seems to have become. 

Games based on Star Trek similarly seemed to always just come up short of actually capturing the ideology and mindset of the series, focusing too much on action gaming than the narrative that makes Star Trek so appealing. Star Trek Resurgence by Dramatic Labs tries to deliver on producing Star Trek’s unique vision of the future in a narrative adventure game shell, and manages to encapsulate everything good–and bad–about Star Trek, along with some quibbles of the long shadow left behind by Telltale games. 

Carter and Edsilar

Resurgence starts by introducing players to Jara Rydek, a half-Kobliad Commander in Starfleet with a particularly nebulous but apparently amazing record of service that brings her a lot of respect and notoriety. If you don’t know what a Kobliad is, don’t worry too much about turning in your tricorder; they’re not a particularly famous race in Star Trek, and notably have a genetic defect that requires use of a substance known as Deuridium to stabilize their cell-structure; this becomes both plot relevant in a few ways, and also a means to provide the seemingly superheroic Rydek with a slice of foretold weakness. After a bit of tutorial introduction and scene-setting, the game then introduces the secondary protagonist, Petty Officer Carter Diaz, a member of the long-suffering “lower decks”: the grunts who do all of the work below the bridge and often pay the price with their bodies (or their lives) without much fanfare. Diaz is perky and hardworking, a good counterweight to the serious and tactical Rydek, but how players develop both characters via the choices available to them can change these personalities within certain parameters. 

The game spends quite a lot of time setting up some of the initial tensions and relationships, which pays off: the game is far longer than it likely seems it is going to be, clocking in around 12-13 hours or so for a single playthrough (and assuming you don’t encounter any frustrating gameplay portions that make you stuck for a bit), and the first third of those hours are spent establishing the current state of the Resolute and the crew upon the vessel. There are some of the staples one might expect of a Star Trek crew: A Vulcan, a Trill–unjoined, which becomes a plot point and a slight lore oddity, as… most Trill are actually unjoined, so it seems like the writers wanted this to be a bigger deal than it is–and a Bolian, before introducing the game’s seemingly original alien species developed specifically for this story: The Hotari, who reminded me of orcs, and the Alydians, who seem a little more at home in Star Wars or Mass Effect than Star Trek. There aren’t too many other races you might expect: no Klingons, Cardassians, or Ferengi appear throughout Resurgence , but for the most part this doesn’t matter too much (but frankly I did want to interact with at least a Klingon while playing). 

The narrative trundles along for a while, and at times the gameplay segments in which you directly control Diaz or Rydek are some of the worst parts of the game by far. I appreciate the idea of giving us a break from dialogue choices and talking scenes, but these are the most interesting parts of the game (and generally, of Star Trek), so many times I found a lot of the active sequences tiresome or frustrating as they occasionally dragged on (looking at you, shuttle piloting sections). Thankfully, none of them ever did so to the point of making me not want to keep finding out what happened in the story, but they certainly stood out as reminding me of some of the worst parts of Telltale games, the gameplay parts. 

Hero Worship

Delphi Ardu

One thing that nagged at me early in Resurgence was its attempts to pull at Trek fans’ senses of nostalgia. I audibly gasped at the appearance of a certain NPC, and then rolled my eyes a bit when another showed up later; I get that there are fans out there who likely would go crazy for these cameos, but I found them slightly odd, as if tying the game to established points of fandom love in order to garner player sympathy or affection to some of the rougher parts of the game. Alternatively, it smacks a little of seeming like the game was afraid to portray a version of Star Trek that did not name drop (or literally person drop) established, beloved characters instead of establishing it’s own identity. And, certainly, Star Trek is generally interconnected; lots of memorable episodes of TNG or Deep Space 9 feature cameos and callbacks, as do more modern shows and movies, but at times I found these a little hamfisted into the game itself. They aren’t harmful, nor do these characters detract from the narrative save for one, who it feels like disappointing means you’re playing the game wrong. 

This nostalgic worship also rears its head in the way that the game seems beholden to the legacy of games like The Walking Dead from the defunct Telltale, which tracks, as quite a few of the Dramatic Labs developers worked for Telltale. The problem is that the weakest portions of this game remind me of why I found Telltale games stale after a while: choices sometimes don’t make clear sense or feel forced on the player, “gameplay” or action sequences detract from the most compelling aspects of the game, and some of the narrative choices smack of being stuck in the past. The most irritating one stems from a somewhat forced romantic relationship that happens in Diaz’s route almost immediately upon starting his storyline. While you can try to choose to avoid the relationship, doing so just implies that it DID happen or something COULD have happened, and so your choice as a player is to lean into the hetero relationship that feels, well, totally empty, or try to lean away from it, and have the game kind of force it on you anyway. 

Alternatively, Rydek’s storyline has no direct romantic implications, except for one NPC relationship that reads so sapphicly charged that it has to be accidental queerbaiting where the writers just did not realizing what they had going here: Rydek and this character go through all of the emotional moments one might expect from a romantic, or especially lesbian, romance to develop: trials by fire, learning to trust, saving one another, and even has a moment of dramatic antigravity twirling as one character holds onto the other. To have no ability to make this pay off romantically in any way; Listen, I’m kind of an expert on lesbian romance , and I can tell something was cooking here, but don’t offer to serve me something and then change the menu. Having to trudge through the game forcing Diaz’s hetero romantic implications is a little annoying, but maybe I’m holding out some hope Dramatic Labs will consider more queer options in the future, or have a writing room that isn’t entirely male, either one sounds great. 

Time’s Orphan

Carter Combat

This narrative grousing aside, despite the somewhat dated nature of the game’s story and gameplay, there is a lot to enjoy in Resurgence. I found myself drawn into the narrative to the point that I ended up staying up until nearly 4 am to see the game completed, and I haven’t done that in quite some time. I reached out to Dramatic Labs to confirm a few things, and depending on your choices, there are numerous endings and outcomes that can be achieved; some seem obvious, but others aren’t, and I’m curious to work my way through the game a second time to see what different ending outcomes I can get for certain characters. Resurgence really does a great job of nailing some of that diplomatic and dramatic tension that Star Trek excels at: problems can’t be solved entirely with phasers and photo torpedoes, but choices, and that those choices will have consequences. 

Diaz’s storyline feels like an homage to more modern Star Trek, with a focus on the lower deck crew and their struggles to be seen as individuals in a larger system; in many ways, the Diaz storyline explores the weaknesses of the Federation, but without a lot of the cynicism that some modern attempts at updating Star Trek have done so. The Federation is still considered a force of good and peace in the universe, and the narrative doesn’t try to undermine that consideration, but instead simply note that there are ways in which the Federation is not perfect and that many problems can’t be solved entirely by stiff protocol. Rydek’s narrative is the much more sophist view of Star Trek, the types of episodes Next Generation fans rant about with epic speeches on what it means to be alive or the place of life in a cold universe. Personally, I found Rydek to be the far more interesting character to play as and engage with, but appreciated both stories as it provided an interesting A and B storyline sequence that felt very Trek. 

Perhaps the greatest compliment to be paid to Resurgence is that it does get ‘Trek’. The chapters have episode titles like episodes of the show, the aesthetic is right, and Dramatic Labs never goes too far into changing up Trek lore or ideas to suit their own narrative. This does at times mean that some story beats or choices seem to have obvious correct (Prime Directive-inspired choices) and incorrect (going super rogue) options, but honestly? I liked that. I liked that the game knew the universe to a point that it presented choices like this as a chance to go off script, but then veer slightly into What If? territory than trying to make Star Trek bend to my whims as a player. And the story is generally quite engaging; I found myself engrossed in wanting to know what would happen next, and thoroughly enjoyed the moments when the game made me feel like I was finally playing in the space of one of my favorite franchises rather than playing a corridor shooter or space shooter game with Star Trek slapped onto the box. 

Take Me Out to the Holosuite

Jara and Tylas

Star Trek Resurgence is a great return to the universe of Star Trek that I and likely many others fell in love with as children or adults: the almost high fantasy style scifi universe in which it seemed like everything was possible, a universe that prided logic, debate, and conflict resolution above action and magical solutions. Perhaps the biggest issue the game has, however, is that it does very little to convince new people to give the game a chance. Knowing nothing about Star Trek would likely make this game difficult or even silly, and certainly does nothing to combat any of the stereotypes Star Trek might have. There isn’t even a lot for me to say to convince non-Trek fans to play the game, sadly – if you don’t like Star Trek, you probably aren’t going to like Resurgence. 

Star Trek Resurgence is a great return to the universe of Star Trek that I and likely many others fell in love with as children or adults

But if you do like Star Trek, particularly the period of the 90s in which Star Trek dominated much of the sci-fi television landscape between Next Generation, Deep Space Nine, and Voyager, than Star Trek Resurgence will likely feel extremely comforting and fun to engage with. The story is entertaining and gripping enough to encourage you to see it through, the characters interact in interesting ways, and Jara Rydek feels like a character you’ve somehow known for years despite being essentially created from scratch just for this video game. It would be great to see more adventures featuring Jara and the crew of the Resolute in the future.

Although next time, let us actually have our lesbian romance. Trust me: It’ll sell. 

Have any questions or feedback? Drop us a note in the comments below or email us at  [email protected] .

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Star Trek Resurgence review

Review: Star Trek Resurgence

Image of Chris Penwell

Star Trek Resurgence is Resolute

Captain’s Log: Star Trek Resurgence succeeds at telling a gripping story, like many episodes of the long-running series. However, in this game, you’re taking on the important role of First Officer Jara and Petty Officer Carter on the U.S.S. Resolute. You’ll make impactful decisions, solve mysteries, and truly think on your feet. It’s exhilarating as a casual Star Trek  fan, but the game does suffer from annoying bugs that detract from the experience.

Shields up in Star Trek Resurgence

Star Trek Resurgence  ( PS5 [reviewed],  PC , Xbox Series X/S) Developer: Dramatic Labs Publisher: Epic Games Released: May 23, 2023 MSRP: $39.99

A logical storyline

Over 20 former Telltale staffers—including writers, developers, designers, artists, and producers—are involved in Star Trek Resurgence ,  and it’s clear their story-forward gameplay focus hasn’t changed one bit. You’re playing as two separate characters—Petty Office Carter and First Office Jara, second in line to the Captain—who have alternate missions throughout the narrative. Both of them have their own relationships they nurture or ruin as we’ve seen from Telltale games in the past. Thankfully, the vague meme of “blank will remember that” is replaced. Instead, there’s a detailed explanation of each character’s feelings toward your actions. It’s a somewhat evolved form of the tried and true Telltale formula.

The narrative revolves around Jara and Carter as they face a new ancient threat. The game constantly switches between the characters as the plot moves on with each chapter. I won’t go into spoilers, but the U.S.S. Resolute faces much more than a diplomatic matter between the Alydians and the Hotari, who are fighting over a valuable resource called Deurideum. As the plot continues, there are shocking mysteries you’ll discover that lead to a grand threat to the galaxy. The U.S.S. Resolute and its crew will be fighting for their lives. Carter wants to protect his dear friends, while Jara hopes to maintain a steady ship that’s lost so many lives before her tenure.

Difficult decisions

While I’d like more focus on side characters as the series does, the personalities truly shine through. The Vulcan Chovak is frustratingly hard to impress, while Captain Solano is more selfish and wants to preserve his own career over the crew.

Like any other Telltale narrative game, the new studio Dramatic Labs makes your decisions difficult. Each decision carries weight on the characters surrounding Jara and Carter. You’ll impress one character, and the other will become upset by your actions. They’ll also reference their issues or successes from your past judgment later on. Your decisions matter, and trust is a major factor in the game. As I reached the climax, I felt my choices mattered, and tension hung over me as I was forced to choose. The stakes of your decisions actually shocked me; it’s a matter of life and death for your crew.

A slow start

Unfortunately, the plot is somewhat slow and meandering during the first quarter of the game as it dives into the conflict between the Alydians and Hotari. Trekkies   will enjoy the deep-dive science found in the sci-fi genre. However, the pace was slow until the antagonist showed their face. It gives a bad first impression, but as the story continues, the riveting plot thickens. This is thanks in part to the excellent voice cast and the well-thought-out script.

As a casual  Star Trek  fan, there were some terms I didn’t understand. It doesn’t overall hurt the narrative, but it would have been helpful to have some sort of encyclopedia about the races or a character bio of each person you meet.

Something that could be worked on in a potential sequel is the ability to casually chat with your crew members. We go through the basics with each character’s backstory, but I’d like to know more about Commander Westbrook or Lieutenant Bedrosian, for example. They weren’t developed enough for me to care.

Almost a Star Trek simulator

Shuttle piloting in Star Trek Resurgence

Many aspects of being a Starfleet First Officer and Petty Officer are included in this game. You’ll be scanning objects with your handy Tricorder, flying a shuttle, and, of course, setting your phaser to stun as you shoot down enemies, among other activities. There’s a certain attention to detail to each object in the game, and the Tricorder being used in puzzle segments is genius. As you’re scanning, you’re revealing hints about the plot and lore of these worlds.

It’s cool to interact with the  U.S.S Resolute’s functionality, like the transporter, and even harness technology from other ships. When you go out exploring each world, it’s a rush, especially if you’re a Star Trek  fan. Dramatic Labs is even faithful to all of the ship and gadget sounds, and the visual aesthetics match the timeline this game is set in.

There is one particular mini-game that isn’t explained well. At a few points in the game, you have to configure the Buffer Integrity, Signal Harmonics, and Pattern Gain to increase power. Unfortunately, the bars keep moving abruptly, reducing the power meter. For many minutes, I was so confused until I realized that the waves inside the bar determine the wavelength of your power bars. This wasn’t explained at all, leading to much frustration.

In addition, flying a shuttle is boring. These sections last too long, and the controls aren’t the best as you move up and down space. Other than avoiding rings in front of you, there’s not much going on with the shuttle sections other than some conversations between your character and a crewmate.

A somewhat rough launch

Star Trek game issues

With prior Telltale games, you expect jank, and despite using a new engine and forming a new studio, Star Trek Resurgence  is no different. Despite the multiple delays , the game’s pretty buggy. Faces blur, and hair loses focus whenever a character moves. I experienced moments when dialogue was repeated or wasn’t activated whatsoever. Even some important subtitles don’t show up during conversations. The game’s also not a looker. The models aren’t that detailed, and some of the characters’ faces genuinely creeped me out.

But every once in a while, the art behind the rough graphics shows beauty. The inspiring attention to detail in each Star Trek  computer system, the engrossing environments, and some facial animations strike you from time to time. It does make up for its visual shortcomings at points, like when entering unique alien ships and seeing set pieces such as the huge tractor beam shown below.

Beam Me Up

Most narrative games of this ilk allow you to jump into multiple points of the storyline, so you can see the alternate choices take shape quickly. However, Star Trek Resurgence ‘s replayability is hard to deal with as there’s a maddening lack of a chapter-select feature.

The cutscenes last a long time, and it would have been nice to at least skip the text. There are multiple scenarios that occur from your decisions, but if you can’t access them easily, it truly breaks the fun. Very few people will replay the game just to see each ending and character interaction because of how slow your progress is. You also have to keep in mind the sluggish opening hours as well. Unlike the Telltale games, there are no episodes, so you have to start the 10-hour game from the very beginning. This won’t be logical for trophy and achievement hunters.

Despite multiple graphical and audio issues,  Star Trek Resurgence   is worth checking out. The experience of the former Telltale employees shows in Dramatic Labs. Somehow, the engine is just as buggy, but the gripping storyline and characters shine bright. It’s also cool how dedicated the studio is to recreating the gadgets from this Star Trek era. If you’re a Trekkie or a casual fan, you should give this game a go.

[This review is based on a retail build of the game provided by the publisher.]

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Star Trek: Resurgence Review – To Tell a Tale where No One has Gone Before

Chris Wray May 22, 2023, 12:00 PM EDT Copy Shortlink

Star Trek: Resurgence

It's safe to say that Star Trek has fallen out of favour when it comes to video games, with only a select handful standing out over recent years, Star Trek Online being the most obvious example. On the other hand, 2013's Star Trek also stood out for all the wrong reasons. One title I haven't been able to try but would like to is Star Trek: Bridge Crew . One thing is sure, Star Trek lends itself well to various game types, and it's time for former TellTale alums at Dramatic Labs to bring the adventure with Star Trek: Resurgence.

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That is certainly the aim, and for the most part, it is done with a good measure of success. Star Trek: Resurgence falls precisely where Star Trek is often best, the philosophical and the humane. One can't imagine the franchise without Encounter at Farpoint, the launchpad of The Next Generation and Jean Luc Picard, or episodes like The Measure of a Man (TNG), Duet (DS9), and even The Andorian Incident (Enterprise). Star Trek can always bring the action, but it's in episodes like those about people (or Androids, or Andorians) and sometimes about avoiding unnecessary 'action'.

Being an adventure game where choice and consequences are in the same vein as what Telltale's biggest games featured, you would be right to expect something more in keeping with the more thought-provoking Trek episodes. This isn't to say there isn't any action, something "Telltale's The Walking Dead" was more than happy to show over a decade ago. Dramatic Labs have even gotten more effort into the gameplay, giving you control over the phaser, tricorder, and other tools in a limited way. Adventure games are slowly getting there.

Of course, for the most part, you will be doing the same things you've expected from these choice-driven adventure games. You will do minimal exploration in enclosed areas, inspecting a few items and talking to a few people. There are a few puzzles around where you can realign the transporter whatchyamadoodle, correctly plot a course for the tractor beam, and so on. Some of these puzzles are also optional, giving you a little on the side to complete and potentially impacting later in the game.

Naturally, the real impact comes from your decisions throughout the core moments. From deciding to send your crew-mate first back into the ship, or going forward with your - in this case, Carter Diaz's - love interest, or when taking the role of Jara Rydek, choosing between one of the two feuding factions, of which you are forced to do. These, and many more, are the decisions that will shape the fate of your story. They will shape how others look at Carter Diaz and Jara Rydek, the two playable characters.

star trek resurgence good ending

Set just after the end of Star Trek: The Next Generation, Star Trek: Resurgence also has the opportunity to bring in some things fans of the series will know and love. Two returning characters are Spock (as seen above), voiced by Piotr Michael, who does an excellent job of sounding like the late, great Leonard Nimoy . Another guest appearance is non-other than Jonathan Frakes as William T. Riker, one of the best characters ever to grace a sci-fi screen. Fortunately, none of these characters superseded what are well-written newcomers.

Generally speaking, Star Trek: Resurgence is well written and feels like something that belongs to Trek. It forges its path in its little corner of the universe but is inextricably linked to everything else. It also takes that delicate balance you've come to expect. It includes enough magical space science that you could do with Wesley Crusher on your side, ready to MacGyver up an explanation or solution. Unique ion storms keeping you stranded, factions within factions threatening all-out war between two neighbouring planets, covert actions threatening to turn everything on its head, it's precisely what you've come to expect.

How this story is presented is where I've found the game to fall. Aesthetically, I can't complain. It's not, nor would I want it to be photo-realistic. I particularly enjoy the design on show here, with colours helping to make things pop, even if animations can be exaggerated. There are also a few slight issues where characters will phase through tables during scenes, and while this is Trek, I know it wasn't intended. None of that takes away from the game, though, but it sets the stage for the technical issues that do.

Voice Acting in an adventure game like this could arguably be the most critical component. Everybody does an excellent job here; I can't fault a single line that I've heard, the actors should be proud of their delivery, and the writers should be proud of their writing. My problem comes with the technical issues in delivering these lines. I've had lines cut short; I've had them clipping into each other, with the start of one word being ended by the end of another.

Another issue that can be fixed by simply going into the settings is the audio balance, though I would ideally want a game to have it right out of the box. When you're at the end of one of the in-game chapters or after a big decision or event, you'll notice that quite great music starts playing. The problem is that characters can also be talking, and unless you alter the settings, you may as well give up any hope of knowing what they have to say. I've had more effortless conversations at heavy-rock gigs.

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As a final technical issue, I implore you, on the PC, to never press escape while in the pause screen (entered with the space key). If you do this, the game will stop responding, and you will find it a complete and utter pain in the arse to close it down, giving you access to your PC again without restarting. Once you know about it, it's easy to avoid doing it (though pressing escape is instinctual), but it's another issue that shouldn't exist.

Despite the issues I have gone through, and I must admit they seem to make up a large chunk of the review, I can't help but like Star Trek: Resurgence. This is Trek storytelling, and I've always argued that little, if any, sci-fi does storytelling as good as Trek. It also helps that the gameplay has slightly branched out, and you get a little exploration here and there. Despite the issues, I recommend this game, particularly if you're a Trek fan, but it's more than welcoming to all.

PC version reviewed. Copy provided by the publisher.

star trek resurgence good ending

Star Trek: Resurgence is possibly one of the more accurate games to have captured the Star Trek world in a more contemplative manner, with the adventure game format being particularly suited to it. With a compelling narrative, interesting characters (new and returning) and a game that plays well, there is a lot to like here, despite a number of technical hiccups on the PC version.

  • An interesting story, featuring well developed characters, both new and old.
  • Features varied gameplay to branch out the general adventure-game aspects.
  • Looks good, and captures the Star Trek universe well.
  • Excellent voice acting throughout.
  • However, the audio suffers from a number of technical issues, which can be obtrusive.
  • The game also has other technical issues.

Deal of the Day

star trek resurgence good ending

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Star Trek Resurgence - Review

To boldly go where telltale has gone before..

Star Trek Resurgence Review

Star Trek and a Telltale-style adventure game seems like a match made in heaven. The two just fit; Star Trek’s best and most beloved stories are about dialogue. Not just two characters talking to each other, but about how people relate to one another and the world around them. It’s about the choices we make when faced with tough decisions, what we could be if we learned from our past mistakes, and the strength gained by uniting diverse peoples and cultures. All of that can be hard to do in a video game, which are typically too busy firing phasers and torpedoes to get more than a few words in edgewise. Star Trek: Resurgence’s conversation-heavy approach doesn’t always work, but it never loses sight of what makes Star Trek, well… Star Trek . And when the developers at Dramatic Labs lock onto that signal, it nails the series’ appeal while providing an engaging story full of memorable characters.

Resurgence follows the crew of the USS Resolute, picking up a few years after the end of Star Trek: Nemesis (the final Next Generation films). The story puts you in control of two instantly likable characters: Jara Rydeck, a humble yet accomplished Academy graduate who has been brought in to be the ship’s new first officer; and Carter Diaz, a charming and funny, adventure-hungry engineer who used his great talent to skip the Academy and enlists to get and out see the galaxy. 

Dramatic Labs establishes several conflicts immediately. The crew views Jara as an outsider who walked into a job she hasn’t earned. The Resolute’s commanding officer, Captain Solano, is desperate to salvage what’s left of his legacy after an accident and expects Jara to help him do it, even if it means breaking a few rules here and there. Carter, on the other hand, is part of an overworked, understaffed engineering team that’s responsible for getting the Resolute up and running while managing a Vulcan boss who seems impossible to please, his friendships with other members of the crew, and his own personal ambitions.

It might sound like a lot right off the bat, but the decision to frontload so much of the plot pays off.

Then there’s the ship itself. The Resolute is a science vessel, and its first mission back is a doozy: negotiating a settlement between the Alydians and the Hotari, two alien races feuding over who owns valuable dilithium mines. It might sound like a lot right off the bat, but the decision to frontload so much of the plot pays off. I was immediately invested in both Jara and Carter’s lives and the pressures they were under to balance so many things while staying true to the mission. It also sets up some great moments later on in the story, where several of these issues rear their heads at the same time, but it only works because Dramatic Labs has spent so much time establishing who our characters are, what they want, and the problems – both personal and professional – they’re facing.

And that's just the opening hour – things get much, much more complicated over the next 11 or so. Dramatic Labs is spinning a lot of plates here, but it manages to keep almost all of them from falling over and shattering. You won’t need to know much about Star Trek to follow along, though you’ll obviously appreciate certain things and characters more if you know the difference between, for example, Centaur and Miranda class starships. 

You won't need to know much about Star Trek to follow along.

The perspective effectively bounces between Jara and Carter depending on the situation. Sometimes, that means giving orders from the bridge or leading an away team. Other times it means rerouting power to a critical system or taking a spacewalk to repair the Resolute. It gives you a better idea of the stakes for everyone aboard – problems apply to more than the folks on the bridge, who knew! – and makes scenarios more exciting. Jara and Carter rarely directly interact with one another but both of them play important roles in the story, and Dramatic Labs does a good job showing how the decisions made by one of them can impact the other. In one early scene, Carter is out on the ship’s hull repairing a critical system, while Jara is on the bridge. How well you do as Carter affects what happens to the ship, but the decisions you make as Jara affect Carter if something goes wrong.

You’ll have to make these choices quickly, too, because you’re on a timer. Sometimes it’s fast and sometimes it’s slow, but you have to respond – or not, but choosing not to decide is a choice in and of itself.I never felt rushed during big moments, but I knew I had to be decisive – and so did the characters I was controlling. The timer was fast enough to make me think on my feet but not so overwhelming that I felt paralyzed by indecision. Better still, I felt I understood Jara and Carter more because I had just as much time to work through the issues as they did.

And the decisions you make don’t just affect the ship or the safety of the other characters – they change how they see your characters, too. If Jara chooses to defy Solano’s orders, that has repercussions in their relationship later, and will change how he approaches her. If you alienate a member of the bridge crew by being snappy or repeatedly ignoring their suggestions, you probably won’t be able to ask them for help later in critical moments. Carter’s interpersonal relationships aren’t as politically fraught as Jara’s, but the way he treats his friends – and superior officers – and how he reacts under pressure can quite literally mean the difference between life and death. These interactions matter, and while very few of them are things so relationship-defining that you can’t fix them later, they can play a big role at later moments in the story.

Piotr Michael absolutely nails every facet of Nimoy's famously distinct voice and intonation.

Much of the team at Dramatic Labs used to work at Telltale, and that shows in the quality of the writing. All of Resurgence’s characters feel like real people. Each has hopes, dreams, trauma, and pain, and what they do is defined by what they believe, what’s happened to them, and the choices you make. All of that comes across, whether you’re watching Carter joke with his best friend, palling around with the Hotari ambassador as Jara, or just chatting with Ambassador Spock. 

Speaking of whom, Piotr Michael takes over the role from the late Leonard Nimoy, and he absolutely nails every facet of Nimoy’s famously distinct voice and intonation. There are a couple of other characters I don’t want to spoil, but the entire cast is fantastic – though Josh Keaton (Carter) and Krizia Bajos (Jara) are standouts. 

Resurgence looks good, too. It’s not God of War or anything, but character models – especially their faces – are beautifully animated and full of personality, and many of the late-game environments are stunning. There’s a little jank here in things like the walk animations, but I was often so stunned by how well the characters emoted that I almost forgot about it. And no matter who it was, I enjoyed spending time with these characters and watching them grow as people. 

Resurgence does a great job of making its scenarios feel like there's no right answer.

One of the great strengths of Resurgence is that it does a great job of making its scenarios feel like there’s no right answer, or that you’re sometimes stuck with the best of bad options. You can see how your decisions change your relationships in the pause menu, but there’s no morality meter or “Good job, you made the right choice here!” signposting to suggest a correct course of action. Other characters will tell you what they think, but that’s all. 

And these decisions can get complicated – quickly. When the ship is in danger and the bridge crew offer two options, who do you side with? The senior officer with more experience or the junior officer who sounds like her idea might just be crazy enough to work? If crew members need rescuing but doing so might endanger the ship, do you risk everything for them or let them go it alone? Do you set your phaser to stun or to kill? Who do you trust?

Watching these decisions play out can be both thrilling and devastating, and my calls often didn’t play out how I thought they would. There were several times where I was certain I was making a bad move or taking too big a risk, only to realize everything would go my way. And there were others when the choices I thought were solid blew up spectacularly in my face – but looking back on them, almost everything feels earned. The things that happened during my playthrough feel like they happened because I made choices, not because the plot demanded it or because the invisible hand of the writers guided me there.

The lack of meaningful consequences made certain decisions feel like filler in hindsight.

That said, I do wish the consequences of certain choices had more effect on the story. Sometimes, you’ll make what feels like an important decision only to realize later that it didn’t matter much. That’s inevitable in a game like Resurgence – the story has to continue no matter what you do – but it never feels good when it happens. In one extreme example I was sent to rescue a group of people by beaming them away from impending disaster. Ultimately, I had to choose between gravely injuring one of my crew members and potentially sacrificing that group. I chose to save the group. The decision felt awful (in a good way) – there was no good choice – but I did what I thought was right and what the character I was playing would do. Later on, the group’s leader thanked me for my choice – and then didn’t really appear again, even when it would have made sense for them to do so. This happened more than once. I don’t regret the choices I made; they were set up extremely well and emotionally effective when I made them. But the lack of meaningful consequences made them feel like filler in hindsight.

Of course, all of those dialogue options and moral dilemmas are broken up by Resurgence’s moment-to-moment action, which is respectable. There’s a lot of variety here: you’ll fly shuttles, fire phasers, command the Resolute from the bridge, solve engineering puzzles, scan things with your tricorder, and sneak around hostile environments, and nearly all of it is engaging and feels like what we should be doing in a Star Trek game. I particularly enjoyed the flying and shooting segments because they required me to make quick decisions. Best of all, these segments are never one-offs, so you’re building skills that can be used in more difficult, stressful scenarios later on.

The only annoyance among them is the tricorder segments, which ask you to scan objects to solve puzzles. What you need to scan isn’t always obvious, and there were times I spent a few minutes wandering around the same room looking for the last piece of information I needed. Resurgence tries to help you out by having the tricorder beep when you’re near something that can be scanned, but it doesn’t distinguish between something that can be scanned and something you already have scanned. In a small environment with a lot of scannable objects this can mean the tricorder is constantly beeping, which isn’t really helpful. Most times, the tricorder segments work well enough, but when you get stuck it can become frustrating.

The PC version also has some technical issues. There are no graphics settings aside from resolution, and it runs locked at 30 frames per second (though it dipped significantly below that when a lot was happening on screen), but Resurgence looks good enough that I doubt many people will notice.  My biggest issue lies with the subtitles, which often disappear entirely or don’t match the spoken dialogue in ways that either reveal information that changed my moral calculus or were just jarring. There’s a difference between telling me a lot of people are in danger and the decision I am about to make will impact the lives of more than 100 people. And there’s a tonal distinction in saying “give ‘em hell!” instead of something a little more milquetoast.

I also found myself wishing for a chapter-select option once I finished everything so I could easily go back and try out different choices at specific instances. Unfortunately, this doesn’t exist in Resurgence, but it does track your choices via a website (which wasn’t available pre-release).

The Verdict

Resurgence does an admirable job of capturing the spirit of Star Trek. This is a series that fundamentally believes in doing the right thing and treating others with compassion, and that’s reflected by the many well-written decisions you’re presented with here. The choices are almost never easy, but the lack of a morality system or any indication of what you’re “supposed” to do creates a sense of freedom to act how you imagine these characters would. I wish certain storylines had more closure, and I would love some version of a chapter select, but by the time the credits rolled I was satisfied with the choices I’d made and entertained by the wide variety of Trek-flavored minigames, and already thinking about what I’d do differently next time. And that’s what Star Trek is really about: choice. The choice to be better today than we were yesterday, to accept one another, to try and do the right thing. Resurgence gets that. As Jara Rydeck remarks, “As we take our next steps into the unknown, the greatest insights that lie ahead are what we learn about each other.”

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Star Trek Resurgence

Star trek resurgence review.

Star Trek Resurgence

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Memory Alpha

Star Trek: Resurgence

  • View history

The game was first announced at The Game Awards on 9 December 2021 . [1] [2]

  • 2.1 USS Resolute
  • 3.1 See also
  • 4.1 Voice cast
  • 5 External links

Summary [ ]

Characters and references [ ].

  • Ambassador Spock
  • First Officer Jara Rydek
  • Petty Officer Carter Diaz
  • Tactical Officer Araxi Bedrosian
  • Chief Engineer Chovak ( β )
  • Chief Medical Officer Dr. Eraam Duvall
  • Petty Officer Nili Edsilar
  • Petty Officer Miranda Maris ( β )
  • Captain William T. Riker [3]
  • Captain Zachary Solano ( β ) [4]
  • Operations Officer Yann Urmott
  • Science Officer Ben Westbrook [5]
  • Ensign Paul Calloway ( β )

USS Resolute [ ]

USS Resolute

USS Resolute

The Centaur -type USS Resolute (NCC-92317) ( β ) is the primary setting for the events of the game, and the assignment of the two principal characters, Rydek and Diaz. The Resolute carried at least four Type 6 shuttlecraft : the Ptarmigan ( β ), the Baffin ( β ), the Polar ( β ), and the Melville ( β ).

Background information [ ]

  • Screen Rant interviewed the game's Cinematic Director Kent Mudle and Lead Writer Dan Martin on the inspiration behind the story, setting, and character dynamics in December 2021 . [6]
  • On 1 May 2023 , StarTrek.com announced that William T. Riker would make an appearance in the game, with Jonathan Frakes reprising the role. [7]

See also [ ]

  • Star Trek: Resurgence , the five-issue comic tie-in to the video game

Credits [ ]

Voice cast [ ].

  • Krizia Bajos as Commander Jara Rydek
  • Josh Keaton as Petty Officer Carter Diaz
  • Piotr Michael as Ambassador Spock
  • Jonathan Frakes as Captain William T. Riker
  • Stephanie Sheh as Petty Officer Nili Edsilar
  • Captain Zachary Solano
  • Major Sarlit Arminta
  • Abby Trott as Petty Officer Miranda Maris
  • Mark Rolston as Portal 63
  • Ali Hillis as Lieutenant Araxi Bedrosian
  • Amanda C. Miller as Tylas Altaras
  • Bumper Robinson as Ensign Paul Calloway
  • Dr. Eraam Duvall
  • Hotari Queen
  • Elias Toufexis as Galvan
  • JP Karliak as Lieutenant Commander Chovak
  • Julianne Grossman as Resolute Computer
  • Commander Ben Westbrook
  • Liam O'Brien as Commander Yann Urmott
  • Lieutenant Handar
  • Petty Officer Ryan Kapoor
  • Crewmember 4
  • Security Officer
  • Victoria Atkin as Lieutenant Itasca
  • Dan Martin – Lead Writer
  • Andrew Grant – Writer
  • Kent Mudle – Director
  • Jesse Maccabe – Art Director
  • Lazar Levine – Audio Director

External links [ ]

  • Star Trek: Resurgence official site
  • Star Trek: Resurgence at X (formerly Twitter)
  • Star Trek: Resurgence at the Internet Movie Database
  • Resurgence at Memory Beta , the wiki for licensed Star Trek works

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Releases: Lyall/StarTrekResurgenceFix

V1.0.5 - patch 1.1.

@Lyall

Support for patch 1.1

Patch 1.1 finally released and with it, added support for arbitrary resolutions, "uncapped framerate (aka 62fps)", a motion blur toggle, mouse sensitivity sliders and axis inversion. Read more here.

Unfortunately this update is a few steps forward and at least one or two backwards. The 30fps cap on cutscenes has been removed yet they still appear to animate at 30fps. This also renders the previous interpolation patch I made obsolete as interpolation appears to be enabled for every cutscene I tested. Oddly this does not seem to help with the animation fluidity as it did in the previous non-patched game.

Also in the bad news section; the >=4096 resolution bug has not been fixed and the game will tank performance trying to render the UI at higher than around 4K on either axis.

All in all this game still needs some work but this is both a good step forward but also backwards (at least in the cutscene department).

Fixed bug that wouldn't apply additional FOV if playing at an aspect ratio wider than 16:9.

Installation

  • Extract the contents of the release zip in to the the Win64 folder. (e.g. " C:\Games\Star Trek Resurgence ").

Linux/Steam Deck

  • For Linux/Steam Deck only : Make sure you set the Steam launch options to WINEDLLOVERRIDES="winmm.dll=n,b" %command%

Configuration

  • See StarTrekResurgenceFix.ini to adjust settings for the fix.

v1.0.4 - HUD Markers

Fixed hud markers, v1.0.3 - interpolation, added movie interpolation., v1.0.2 - motion blur toggle.

  • Added option to disable motion blur. (Check the configuration ini to enable it.)

v1.0.1 - Initial Release

IMAGES

  1. STAR TREK Resurgence Final Boss + Ending 4K Ultra HD

    star trek resurgence good ending

  2. STAR TREK: RESURGENCE Ending

    star trek resurgence good ending

  3. Star Trek: Resurgence (2023)

    star trek resurgence good ending

  4. STAR TREK Resurgence Ending Cinematic

    star trek resurgence good ending

  5. Resurgence Trailer Shows Post-Next Generation Adventure

    star trek resurgence good ending

  6. Check out all 30 Star Trek: Resurgence Xbox achievements

    star trek resurgence good ending

VIDEO

  1. Star Trek: Resurgence

  2. Star Trek Resurgence Full Commentary WALKTHROUGH Episode 1

  3. Star Trek Resurgence Part Five

  4. STAR TREK RESURGENCE

  5. Star Trek: Resurgence part 3

  6. Star Trek: Resurgence part 2

COMMENTS

  1. Best, Worst and All Endings to STAR TREK Resurgence ( All ...

    Here are the Best & Worst endings to Star Trek Resurgence that I have gotten so far. I am not too surprised that it didn't take much to cause Portal 63 to b...

  2. Just finished the game

    Star Trek: Resurgence is a narrative-driven adventure game created by ex-Telltale Games developers that tells an original story set in the era shortly after Star Trek: The Next Generation. ... In my ending, Westbrook and Bedrosian were no longer in Starfleet at the end and Carter became bioformed into a Tkon. ... the writing was really good ...

  3. Different Endings

    slpcbgaming May 28, 2023, 9:52am 3. I am aware of " good & evil " endings if they can be called that from a YT video. Beyond that, I do not know if there are more endings with variations based on your choices. I suspect there is, but it might likely be in the form of minor dialogue variations. I hope to save Miranda, but I am unsure if it is ...

  4. How many endings are there?

    General. Just finished my 1st play , how many endings are there based off the choices. While you will always reach a plot ending of saving the galaxy, the climax of the story branches heavily concerning who survives, who chooses sides, etc., and the epilogue reflects the consequences. I encourage at least a second play through to mix things up.

  5. Star Trek Resurgence: All endings

    Jara Rydek save the Tkon or left them to die.

  6. Star Trek: Resurgence

    Welcome to my Star Trek: Resurgence Walkthrough. I will be attempting to obtain all trophies possible in this first playthrough. Enjoy!Chapter 41: No Win Sce...

  7. Star Trek Resurgence Review

    7. Review scoring. The story of Star Trek: Resurgence does an excellent job of capturing what makes Star Trek work by presenting strong characters and tough decisions. Some storylines lack closure ...

  8. Star Trek: Resurgence review: Beam me up

    Star Trek: Resurgence by Dramatic Labs is a narrative game that feels authentic to the series. ... ultimately, the ending. ... I really miss the days when there were lots of good Trek games. Stuff ...

  9. Star Trek Resurgence understands what makes great Star Trek

    Resurgence's interstellar intrigue, interpersonal conflicts, and explosive space action hew closer to its source material than any Star Trek game in decades. It's in the non-dialogue-driven ...

  10. Is it easy to get a good ending in Star Trek: Resurgence?

    djcube1701. •. Yes, it's very easy to make all that happen. You don't even have to make any choices to get those outcomes, so make choices as you see fit and enjoy the game. Reply. TomasVrboda. •. Thank you for the input, I have just made some decisions I couldn't fix in Telltale style games in the past. Reply More replies.

  11. Question for those who have finished the game : r ...

    It's Star Trek, they've literally turned Janeway and Paris back from being salamanders over the course of a scene change. They've reversed people's ages. They've re-evolved the entire crew. Star Trek specializes in pull-shit-out-of-my-ass space magic to fix problems. The USS Make Shit Up is one of Voltaire's most popular song for a reason.

  12. Star Trek: Resurgence review

    Resurgence is the perfect mash-up of dramatic Star Trek storytelling and Telltale-style decision making, but with too many QTEs. The first three games Lauren played on PC were Star Wars: X-Wing ...

  13. Star Trek Resurgence Game Review: Great Story, Clunky Gameplay

    Star Trek: Resurgence. Is the Best of '90s. Trek. With the Worst of '90s Gaming. Dramatic Labs' adventure game excels at capturing the vibe of Star Trek 's heyday, but even diehard fans will ...

  14. STAR TREK: Resurgence Ending Gameplay Walkthrough (Part 4)

    STAR TREK: Resurgence Gameplay Walkthrough Ending - No Commentary (FULL GAME) provides a comprehensive experience of the entire game, including the full stor...

  15. Star Trek Resurgence Review: Infinite Diversity in Infinite

    Even with all the good, enjoyable parts of this game, I find myself distracted by a few outliers. There are flaws that keep this from being the game I want, limitations that leave me wanting more. Still, for fans of Star Trek there's a something here to love. Star Trek Resurgence is available on EpicGames for $39.99.

  16. Star Trek Resurgence Review: Boldly Getting Star Trek Right, Mostly

    Resurgence really does a great job of nailing some of that diplomatic and dramatic tension that Star Trek excels at: problems can't be solved entirely with phasers and photo torpedoes, but choices, and that those choices will have consequences. Diaz's storyline feels like an homage to more modern Star Trek, with a focus on the lower deck ...

  17. Star Trek Resurgence review

    Good. Solid and definitely has an audience. There could be some hard-to-ignore faults, but the experience is fun. In this Star Trek Resurgence review, we discuss the game's multiple bugs, engaging ...

  18. Star Trek: Resurgence Review

    An interesting story, featuring well developed characters, both new and old. Features varied gameplay to branch out the general adventure-game aspects. Looks good, and captures the Star Trek ...

  19. Star Trek Resurgence Review

    Resurgence follows the crew of the USS Resolute, picking up a few years after the end of Star Trek: Nemesis (the final Next Generation films). The story puts you in control of two instantly likable characters: Jara Rydeck, a humble yet accomplished Academy graduate who has been brought in to be the ship's new first officer; and Carter Diaz, a ...

  20. Star Trek: Resurgence

    Star Trek: Resurgence PS4 PS5 Gameplay - Part 24: The Most Precious Time FINALE EStar Trek: Resurgence is a narrative adventure game featuring dialog choices...

  21. Star Trek: Resurgence

    Star Trek: Resurgence is a single-player narrative adventure video game developed by Dramatic Labs, published independently in partnership with Epic Games under license from Paramount, in May 2023. The game was first announced at The Game Awards on 9 December 2021. [1] [2] From the announcement Star Trek: Resurgence is an interactive narrative video game that tells an original story set in the ...

  22. Star Trek Resurgence- Review Thread : r/Games

    The technical issues in Star Trek: Resurgence unfortunately detract slightly from what is possibly the truest Star Trek video game ever made. This is a game that knows and respects the franchise, delivering an epic story with a great new ship and crew. The branching story elements and performances carry the day, but some of the interactive ...

  23. Star Trek: Resurgence

    Star Trek: Resurgence is a narrative adventure game featuring dialog choices, relationship building, and exploration. Alongside dialog-driven role playing and rich branching storylines, you will also engage with the Star Trek universe in a variety of other gameplay styles, including shuttle piloting, phaser fights, tricorder scanning, stealth, and micro-gameplay mechanics.

  24. Releases · Lyall/StarTrekResurgenceFix · GitHub

    All in all this game still needs some work but this is both a good step forward but also backwards (at least in the cutscene department). ... Installation. Extract the contents of the release zip in to the the Win64 folder. (e.g. "C:\Games\Star Trek Resurgence"). Linux/Steam Deck. For Linux/Steam Deck only: Make sure you set the Steam launch ...