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[Hunt Guide] Safari Zone Guide

CaptainGrey

By CaptainGrey February 21, 2015 in Guide Tavern

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Captaingrey.

This guide is made to help you know which Pokemon are available in the Safari Zone in Kanto & Hoenn ; What their encounter rates are ( Very Common / Common / Average / Rare / Very rare ) , what items they can hold, and what items you can find inside.

  • GBush , Zehkar , Magnet and 3 others

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The Safari Zone in Kanto is located at Fuchsia City

Entry fees : 500 $$

Safari balls : 30

Steps : 600

>>> ENTRANCE <<<

Nidoran m -> common

Nidoran f -> common

Rhyhorn -> common

Exeggcute -> common

Venonat -> average

Nidorino -> average

Nidorina -> average

Parasect -> rare (Can hold Big & Tiny Mushroom)

Pinsir / Scyther -> rare

Chansey -> very rare (Can hold Lucky Egg)

Slowpoke/Psyduck -> very commons (day and night)

Magikarp -> 100%

Goldeen -> common

Poliwag -> average

Magikarp -> average

Seaking -> common

Dratini  ->average (Can hold Dragon Fang & Dragon Scale)

Psyduck -> rare

Slowpoke -> rare

Dragonair -> very rare (Can hold Dragon Fang & Dragon Scale)

Nugget  : On the island (requires Surf )

Leaf Stone  : on the island (requires Surf ) (hidden)

>>> AREA 1 <<<

Nidoran m -> common

Nidoran f --> common

Doduo -> common

Paras -> average (Can hold Tiny & Big Mushroom)

Parasect -> rare (Can hold Tiny & Big Mushroom)

Kangaskhan -> rare

Scyther / Pinsir -> very rare

Psyduck / Slowpoke -> very common

Magikarp -> very commons

Poliwag -> common

Magikarp -> common

Dratini -> average (Can hold Dragon Fang & Dragon Scale)

Leaf Stone  : On the upper pathway near the rest house

TM 11 (Sunny Day)  : On the ledge beside the pond

Max Potion  : Far west of the small mountain

Full Restore  : Near the rest house

>>> AREA 2 <<<

Nidoran f -> common


Paras -> average (Can hold Tiny & Big mushroom)

Lickitung -> average

Venomoth -> rare

Nidorina -> rare

Chansey -> rare (Can Hold Lucky Egg)

Tauros -> very rare

Psyduck / Slowpoke -> very commons

Protein  : On the upper pathway near the rest house

TM 47 (Steel Wing)  : Beside a tree west of the rest house

Quick Claw  : On a grassless patch in the middle of the area

>>> AREA 3 <<<

Exeggcute -> average

Nidorin f -> rare

Tauros -> rare

Kangaskhan -> very rare

Max revive  : in a corner at the southeast base of the mountain

Max potion  : in the grass at the southwest base of the mountain

Gold Teeth  : south of the sign asking to find them (obligatory for obtain HM 04 Strength)

TM 32 (Double team)  : southeast of the Secret House

Revive  : on the southeast statue near the Secret House (hidden)

HM 03 (SURF)  : from the man in the Secret House

  • Bestfriends , Bestfriendss and Bilburt

The Safari Zone in Hoenn is located Route 121 before Lilycove City

>>> AREA 1 / ENTRANCE <<<

Oddish -> common

Kakuna -> common

Girafarig -> common

Wobbuffet -> average

Doduo -> average

Natu -> average

Pikachu -> rare (can hold Light Ball)

Gloom -> rare

Gloom-> rare

Psyduck -> 100%

Magikarp -> very common

Goldeen -> commmon

Goldeen -> very common

Max revive  : Far southwest of the Area, beyond the pond (requires Surf )

Gloom -> average

Pinsir -> rare

Dodrio -> rare

Psyduck -> very common

Golduck -> rare

TM 22 (Solar Beam)  : Far northeast of the area, beyond the pond (requires Surf and Mach Bike )

>>> AREA 4 <<<

Geodude (Rock Smash) -> 100% (can hold e verstone)

Phanpy / Donphan -> common

Heracross -> rare

Xatu -> rare

Calcium  : In the far northwest part of the area (requires Acro Bike )

>>> AREA 5 <<<

Mareep -> common

Sunkern -> common

Spinarak -> average

Aipom -> average

HootHoot -> rare

Snubull -> rare

Gligar -> rare

Stantler -> rare

Chikorita -> very rare

Wooper -> common

Marill -> common

Totodile -> very rare

Quagsire -> very rare

Remoraid -> common

Octillery -> very rare

PP up  : Three squares south of the southernmost Pokéblock stand (hidden)

Full Restore  : In the furthest southeast patch of grass (hidden)

Big Pearl  : East in a patch of grass beyond the top of the waterfall

>>> AREA 6 <<<

Shuckle (Rock Smash) -> 100% (can hold Root or Claw Fossils)

Aipom -> common

Teddiursa -> common

Sunkern -> average

Ledyba -> average

Houndour -> rare

Miltank -> rare

Pineco -> rare

Cyndaquil -> very rare

Rare Candy : In the southeast portion of the area there is a 2×3 patch of light green grass in the lower right portion of it (hidden)

Zinc  : In a small nook among the wall in the rocky path to the north (hidden)

Nugget  : Between two ledges at the end of the rocky path to the west

  • RayUwU , Bestfriendss , Noad and 3 others

JonazDK

will u include something about catchrate and best way to catch diffrents pokes?

  • Angeluksdarkrose

Michelle

Well done! Don't forget to include that you can find Claw & Root fossils on Shuckle in the Hoenn SZ when you add that to the guide, also a neat little trick for mass Shuckle hunting; Rock Smash all Rocks in Area -> Switch Channels & you don't have to move. :)

  • Bestfriendss , CaptainGrey and kevpr

Noad

Moved to that main forum and added to the Guide Tavern Index.

Bestfriendss

Bestfriendss

I am planning on endorsing your guide when I get the chance to. Stay tuned to the RR News channel!

[spoiler]Keep up the good work! ;) [/spoiler]

Malorne

less common, more %'s pls
its hard to judge percentiles, especially when the developers changed up the safari zones (lotad at night in Kanto, that is evidence of a change...).
means that they have the % as well. Besides, i'm not asking for cpt to put it in half n hour later, whenever they are accurate

I do pose this question to you Malorne, do you understand the fact that CaptainGrey is not a dev? I know that he posted where all the pokes are, but at the same time, he probably ventured out into the safari a couple of times. Captain is just giving his input from a CM's prospective. ( C M = Community Manager not Development Manager). Thus, Captain probably does not have the percentiles on top of his head. The devs have a hard job, but at the same time, they shouldn't be responsible for giving us percentiles, that is just plan silly. My conclusion to the problem, lack the percentiles (in the Emerald Guide Book, I read it and when it was showing pokemon, it didn't say "Whismer 100% " instead it stated "Whismer Very Common ." Percentiles are just plan silly and are not needed to make an effective guide. CaptainGrey made a to the point guide that I am planning to advertise on my YT channel, it is to the point, and no need for silly numbers.

I do pose this question to you Malorne, do you understand the fact that CaptainGrey is not a dev?
 CaptainGrey made a to the point guide that I am planning to advertise on my YT channel, it is to the point, and no need for silly numbers.
how is this about your channel again? i prefer numbers of rarity, gives more precise rates.

1. The devs can't give numbers because then that would be like looking into a mathematics guide of PokeMMO rather than a typical guide. Thus, if they did give exact numbers, this would ruin the fun of the game, and this would single-handedly, expose the game too much.

2. Please refrain from insulting my YouTube channel, it is not polite. I am not going to insult you although I do feel like doing it sometimes. Violates Rule 1 clause a

These are two important points I would like to express to you. Please read them. Like I said, I am going to refrain from insulting you for all the distress you are causing here on a simplistic and to the point guide.

1. The devs can't give numbers because then that would be like looking into a mathematics guide of PokeMMO rather than a typical guide. Thus, if they did give exact numbers, this would ruin the fun of the game, and this would single-handedly, expose the game too much.   2. Please refrain from insulting my YouTube channel, it is not polite. I am not going to insult you although I do feel like doing it sometimes. Violates Rule 1 clause a   These are two important points I would like to express to you. Please read them. Like I said, I am going to refrain from insulting you for all the distress you are causing here on a simplistic and to the point guide.
i didn't insult your channel lol, was simply asking what was the validity about it with the topic at hand (which is irrelivant btw) also, giving out exact encounter rates doesn't change that much of a thing with the fun of the game, coz it isn't... so i don't see why not actually, why am i even arguing with you lol. Cpt, give enc rates mate  

You should play the game itself. You are ruining fun because you are bluntly giving way number information instead of a generic Very Common . Do you want to deface hope for those that want to catch Chansey, but come to find out that there is a 5% chance of encountering it. That would ruin hope for chansey lovers and also discorage people from venturing out into the Safari Zone for that Chansey or Kangaskan. Instead of ruining people's hopes, make a genaric Very Common or Very Rare label, saves the trouble and the more generic you can be, the happier the player base.

More numbers = More stress  <---Important formula for an MMO's success

I will not give the % encounter rates, and please stop to debate about it on this topic to keep it clean. Thanks

do i need to remind you that some values are based on encounter rates?

Well done! Don't forget to include that you can find Claw & Root fossils on Shuckle in the Hoenn SZ when you add that to the guide, also a neat little trick for mass Shuckle hunting; Rock Smash all Rocks in Area -> Switch Channels & you don't have to move.  :)
I am planning on endorsing your guide when I get the chance to. Stay tuned to the RR News channel!   [spoiler]Keep up the good work! ;) [/spoiler]
Safari Zone tips...

I want to make an announcement, I endorsed your safari guide. I hope I helped in making your guide more known throughout the PokeMMO community.

  • 2 weeks later...

Goku

  • 5 months later...

Gunthug

hey quick think I noticed - in Area 4, i'm encountering a lot of Donphan (not phanphy, as the guide suggests). Otherwise this has been super helpful!

Ye I noticed this today too, i'll add it to the thread, thanks :)

Axler

Hey I cant seem to bunny hop or wheelie using the acro bike to access area 4 in Hoenn

  • 4 weeks later...

DarkDragonborn

DarkDragonborn

Yes! Been looking for this kind of guide.

KingRechey

O.o what tauros more rare then chanseys in area 2 weird cuz i was running into tauros left and right one after another more then other pokes and way more then chanseys!

Weedle

I'm pretty sure for zone four in hoenn that xatu is a common, I have been encountering it more than donphan

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How to Catch Pokémon in Safari Zone

Last Updated: May 21, 2023 References

This article was reviewed by Ishrak . Ishrak is a Gaming & Video Expert specializing in sharing Pokémon and Minecraft videos. With over seven years of gaming and streaming experience, Ishrak has a follower base of over 30,000 YouTube subscribers and over 8 million views. He is also a Pokémon ROM-Hacker and some of his most popular videos highlight tips and advice for people learning how to play Pokémon games. This article has been viewed 111,535 times.

In the Pokémon series of games, Safari Zones are special unique areas in each game where rare Pokémon that don't appear anywhere else in the game can be caught. Safari Zones always operate with different rules than the rest of the game world - instead of battling Pokémon in the wild like you normally would, you'll need to carefully use baits and deterrents to get Pokémon to let down their guards so you can catch them. This can be quite challenging, so knowing the ins and outs of Safari Zone mechanics in each game is vital for success.

Navigating the Safari Zone

Fighting and capturing pokémon.

Step 1 Be aware of the modified combat mechanics for the Safari Zone.

  • Note that the "run away" option functions as normal, so we won't be discussing it.

Step 2 Use bait to make a Pokémon less likely to run.

  • However, using bait will also make the Pokémon more difficult to catch in a safari ball. Thus, striking a balance here can be difficult — the longer you get the Pokémon to stick around for, the harder it will be to actually capture it.

Step 3 Use rocks to make a Pokémon easier to catch.

  • However, there's an important downside: using rocks will also make the Pokémon more likely to run away. In fact, after taking more than a few rocks, a Pokémon is virtually guaranteed to run away — some will exit the battle sooner. Thus, once again, using rocks means striking a delicate balance as you try to capture your Pokémon.

Step 4 Use safari balls to attempt to capture Pokémon.

  • Note that you only have a limited supply of safari balls (depending on the game, usually 30), so save them for Pokémon you want to catch. It's generally the best use of your time to use your safari balls for Pokémon that are only found in the safari zone.

Step 5 In general, go for capture attempts after one or two rock throws.

  • Note that safari balls are weak compared to the pokéballs you can use in the rest of the game. In addition to this, especially rare Safari Zone Pokémon are extra-difficult to catch. [2] X Research source This can lead to some very frustrating situations — for instance, it can easily take 20 or more tries to catch an exceptionally rare Pokémon like Clefairy.

General Tips

Step 1 Use your limited steps carefully.

  • Bulbapedia, an online user-supported Pokémon encyclopedia, has extensive information about each game's Safari Zone, including maps and guides covering where to look for the Pokémon in each zone. See the Bulbapedia Safari Zone article to get started. [3] X Research source
  • Note that there is no step limit in the Safari Zone in Pokémon HeartGold and SoulSilver. [4] X Research source

Step 2 Be prepared to pay the entrance fee.

  • Across all of the games in the series, the entrance fee has stayed the same: 500 P . This includes the Great Marsh in Pokémon Diamond/Pearl/Platinum, which is not technically a Safari Zone but behaves very similarly.
  • One smart strategy is to save your game before you enter the Safari Zone. This way, if you don't catch any Pokémon you want, you can re-load to avoid paying the entrance fee again.

Step 3 Consider exploring the math of capture mechanics.

  • As an example of the sort of equation used in the games to determine whether certain Pokémon are captured, consider the equation from the Generation games (Gold and Silver): a = max((3 × HP max - 2 × HP current ) × rate modified / (3 × HP max ), 1) + bonus status where HP max is the Pokémon's maximum HP, HP current is the Pokémon's current HP, rate modified is the catch rate of the Pokémon modified by the ball used (every Pokémon and every ball modifies this in a certain way, and bonus status is the modifier for any status condition (sleep and freeze are 10, all others are 0). [5] X Research source When you throw a ball, a random number between 0 and 255 is generated. If this number is less than or equal to a, the Pokémon is caught.

Catching Pokémon in the Kanto Safari Zone

In the following sections, we'll highlight the rare Pokémon in each Safari zone and give specific advice where applicable. To keep these tables to a reasonable size, we've included only the rarest Pokémon in each area — for exhaustive information, consult the Safari Zone guides at Serebii.net and Bulbapedia.

Catching Pokémon in the Hoenn Safari Zone

Note that the Generation 4 Hoenn Safari Zone (Omega Ruby/Alpha Sapphire) won't be covered here as the player is allowed to engage in ordinary battles in this zone.

Catching Pokémon in the Sinnoh Great Marsh

Though Sinnoh's Pokémon preserve has a different name, it functions virtually identically to Safari Zones in other regions.

Catching Pokémon in the Johto Safari Zone

Note that the Safari Zone is not available in Generation 2 (Gold/Silver) but is available in the Generation IV games that visit Johto (HeartGold/SoulSilver). Note also that in this Safari Zone the player can arrange the six different areas in any arrangement desired. Finally, many of the areas in the Johto Safari Zones have Pokémon appearance rates that are not yet known — only data for the known areas has been included. See Bulbapedia for more information. [6] X Research source

Expert Q&A

  • Once again, the data in the tables above only deals with the most noteworthy Pokémon in each area. In fact, many more Pokémon appear in each Safari Zone. Thanks Helpful 3 Not Helpful 2
  • Remember — you have a limited number of steps inside the Safari Zone, not a limited amount of time. Thus, you can take as long as you like if you control your movement carefully. Thanks Helpful 1 Not Helpful 3

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  • ↑ http://bulbapedia.bulbagarden.net/wiki/Kanto_Safari_Zone
  • ↑ https://strategywiki.org/wiki/Pok%C3%A9mon_Red_and_Blue/Safari_Zone
  • ↑ https://bulbapedia.bulbagarden.net/wiki/Safari_Zone
  • ↑ https://bulbapedia.bulbagarden.net/wiki/Johto_Safari_Zone#Areas
  • ↑ https://bulbapedia.bulbagarden.net/wiki/Catch_rate#Capture_method_.28Generation_II.29

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Zona Safari (Kanto)

Zona Safari

La Zona Safari ( Safari Zone en inglés; サファリゾーン Zona Safari en japonés) de Kanto es un recinto cerrado donde se pueden capturar especies exóticas de Pokémon de la región. Se encuentra en la zona norte de Ciudad Fucsia .

  • 1.1.1 Primera generación
  • 1.1.2 Tercera generación
  • 2.1.1 Zona central
  • 2.1.2 Zona 1
  • 2.1.3 Zona 2
  • 2.1.4 Zona 3
  • 2.2 Segunda generación
  • 2.3.1 Zona central
  • 2.3.2 Zona 1
  • 2.3.3 Zona 2
  • 2.3.4 Zona 3
  • 3.1 Primera generación
  • 3.2 Tercera generación
  • 4 En el anime
  • 5 En el manga
  • 6 Curiosidades
  • 7 En otros idiomas
  • 8 Anotaciones
  • 9 Otros lugares de Kanto

Descripción [ editar código | editar ]

  • Lanzar una Safari Ball para intentar atrapar al Pokémon.
  • Lanzar un cebo , que hará más improbable que el Pokémon huya, pero dificultará su captura.
  • Tirar una piedra, facilitando la captura del Pokémon, pero haciéndolo más propenso a escaparse.
  • Huir del encuentro.

Además, hay un límite de estancia en la zona: 500 pasos en Pokémon Rojo, Pokémon Azul y Pokémon Amarillo y 600 en Pokémon Rojo Fuego y Pokémon Verde Hoja . Cuando los hayas dado, saldrás automáticamente de la zona. Este límite se puede abusar de diferentes maneras: girando sobre uno mismo en un cuadrado de hierba sin dar pasos, pulsando suavemente las direcciones del panel de control, o utilizando dulce aroma con un Pokémon que lo conozca.

Exclusivamente, en  Pokémon Amarillo , se puede entrar en la Zona Safari aunque no se tenga el dinero necesario, dándole al jugador una cantidad proporcional de Safari Balls dependiendo del dinero que haya pagado. Si no se tiene nada de dinero y se intenta entrar tres veces, al final se puede entrar gratis y con una Safari Ball. Esto se hizo para prevenir que el jugador se quedara atascado en la aventura, ya que la  MO3  ( Surf ) y los  Dientes de Oro , un objeto necesario para conseguir  Fuerza , se encuentran dentro de la Zona Safari.

Durante la segunda generación , la Zona Safari está cerrada por reformas, pero los Pokémon de esta se pueden encontrar en otros lugares.

En Pokémon Oro HeartGold y Pokémon Plata SoulSilver , la Zona Safari es sustituida por el nuevo Parque Compi de Kanto, mientras que en Pokémon: Let's Go, Pikachu! y Pokémon: Let's Go, Eevee! , lo es por el GO Park .

En Pokémon Amarillo, si el jugador no tiene 500, este podrá acceder...

...recibiendo una cantidad proporcional de Safari Balls .

Si no tiene dinero, podrá acceder de forma gratuita.

Si no tiene dinero, podrá acceder de forma gratuita.

Diferencias entre generaciones [ editar código | editar ]

Primera generación [ editar código | editar ].

Mapa completo

Mapa completo

Zona central

Zona central

Zona 1

Tercera generación [ editar código | editar ]

Zona Central

Zona Central

Zona 1

Pokémon [ editar código | editar ]

En la primera generación , los Pokémon salvajes que se pueden encontrar en cada zona de la Zona Safari son:

Zona central [ editar código | editar ]

Zona 1 [ editar código | editar ], zona 2 [ editar código | editar ], zona 3 [ editar código | editar ], segunda generación [ editar código | editar ].

En la segunda generación la Zona Safari está cerrada por reformas. Sin embargo, los Pokémon de esta se pueden encontrar en otros lugares.

En la tercera generación , los Pokémon salvajes que se pueden encontrar en cada zona de la Zona Safari son:

Objetos [ editar código | editar ]

En la Zona Safari se pueden encontrar los siguientes objetos :

En el anime [ editar código | editar ]

zona safari pokemon x

En el manga [ editar código | editar ]

La Zona Safari aparece en el manga Pocket Monsters Special en el capítulo Contra Nidoking (ES) / VS Nidoking (HA) ‹№› , donde el protagonista, Red/Rojo, entra en busca de algunos pokémon para su Pokédex .

El logo de la Zona Safari en el manga es una referencia al logo de Jurassic Park , con la silueta de un Nidoking .

El logo de la zona Safari en el manga.

El logo de la zona Safari en el manga.

Curiosidades [ editar código | editar ]

zona safari pokemon x

  • En realidad, en las ediciones Pokémon Oro y Plata se encuentra una Zona Safari programada, y mediante el código Gameshark 010344D0 | 015045D0 | 010343D0 (se introduce uno debajo del otro sin las barras) se puede acceder a ella. Hay que entrar por una puerta cualquiera y después se estará dentro del edificio de la Zona Safari automáticamente. Si se continúa, se puede salir a la única zona que se llegó a completar antes de que se decidiera finalmente no incluirla en el juego, la Zona central. No se puede capturar ningún Pokémon salvaje y los códigos no sirven en Cristal. La música que hay dentro es la misma que suena cuando un Pokémon evoluciona, es intercambiado o eclosiona de un huevo.
  • La Zona Safari de Kanto es la más grande de todas en comparación a la de las otras regiones.
  • A diferencia del anime, es muy poco probable que aparezcan Tauros salvajes, pues aparecen de forma muy escurridiza. En el EP035 , Ash logra capturar 30 de ellos sin ningún problema.
  • En el manga, Red/Rojo estaba atrapado en la liana de Victreebel junto con otras presas para el ritual de evolución y ninguna de las presas se parecía a algún otro Pokémon, más bien tenían forma de animales. Eran ratas y aves, pero no tenían forma de Rattata o algún otro Pokémon y no ha sido demostrado que existan animales en el mundo Pokémon. Un caso similar ocurre en el anime en el episodio titulado El fantasma de Mayden's Peak (ES) / El fantasma del Pico de la Doncella (HA) ‹№› que para combatir a Ekans , Gastly se transforma en una mangosta, siendo un animal real y no un Pokémon.

En otros idiomas [ editar código | editar ]

  • Alemán: Safarizone
  • Chino simplificado: 狩猎地带
  • Chino tradicional: 狩獵地帶
  • Coreano: 사파리존
  • Francés: Parc Safari
  • Italiano: Zona Safari

Anotaciones [ editar código | editar ]

  • ↑ Llamada así en los EP033 y EP034 . También llamada Zona Safari por la Pokédex en el EP034 y en el EP036 .
  • Otros lugares de Kanto

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  • Esta página se editó por última vez el 7 ene 2024 a las 16:40.
  • El contenido está disponible bajo la licencia Creative Commons Reconocimiento-Compartir bajo la misma licencia 3.0 (Unported) (CC-BY-SA) a menos que se indique lo contrario.
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  • What do you prefer? Regular Safari Zone or Friend Safari?
  • Topic Archived
  • Page 1 2 3 4 of 4

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  • Does anyone have a Corphish/Crawdaunt safari? 5 posts, 11/22 3:56AM

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Great Marsh

Sinnoh Pastoria City Map.png

The Great Marsh (Japanese: 大湿原 Great Marsh ) is an area located in Pastoria City . It is Sinnoh 's Safari Zone and contains some Pokémon that cannot be found anywhere else in Sinnoh. It is filled with marshy areas , which, unlike normal marsh tiles, have tall grass inhabited by wild Pokémon .

  • 1.1 Capturing Pokémon
  • 1.2 Changing Pokémon
  • 3 Base flee rates
  • 4.1 Entrance
  • 5.1.1 All areas
  • 5.1.2 Areas 1 and 2
  • 5.1.3 Areas 3 and 4
  • 5.1.4 Area 5
  • 5.1.5 Area 6
  • 5.1.6 Changing Pokémon
  • 5.2.1 All areas
  • 5.2.2 Areas 1 and 2
  • 5.2.3 Areas 3 and 4
  • 5.2.4 Area 5
  • 5.2.5 Area 6
  • 5.2.6 Changing Pokémon
  • 7 In the anime
  • 8.1.1 Diamond & Pearl arc
  • 9 In the TCG
  • 11 In other languages

Functioning

Capturing pokémon.

Much like other Pokémon preserves in Kanto and Hoenn , the Great Marsh features a Safari Game in which Trainers pay $ 500 for 30 Safari Balls and a limited number of steps (500) to catch all the Pokémon they can.

The mechanics are similar to other Safari Zones: when a wild Pokémon appears, the player may not send out any Pokémon to battle it, but must instead try to catch the Pokémon without harming it. The wild Pokémon may choose to flee the battle at any time, thus, catching a Pokémon in the Great Marsh requires mainly luck.

There are four options shown in the battle screen:

  • Throw a Safari Ball - Throws a Safari Ball in possibility of capture. It is much the same as throwing a Poké Ball in an average Pokémon battle.
  • Throw bait - Throwing bait makes a Pokémon easier to catch, but makes it more likely to flee from battle. (Increases catch rate and flee rate by one stage each)
  • Throw mud - Throwing mud does the reverse of throwing bait, making the Pokémon harder to catch, but making the Pokémon less likely to flee from battle. (Decreases catch rate and flee rate by one stage each)
  • Run from battle - Like in an average Pokémon battle, running away from a Pokémon will cause the battle to end.

Similar to the issue in Pal Park , if the player has an Arceus in the front of their party, holding a Plate, and initiates a battle, the game will freeze .

The area was redesigned in Pokémon Platinum to feature slightly upgraded graphics that allow the player to distinguish between deep and shallow mud. The park is still divided into six areas, but the individual areas have slightly different layouts.

Changing Pokémon

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Some Pokémon will not always appear in the Great Marsh. Every day, a random Pokémon from a set list will be chosen by the game to appear in each area of the marsh, in addition to the Pokémon that can always be found there. Each possible Pokémon has a different chance of being chosen, but whichever one is chosen has a 10% encounter rate in its area. The same Pokémon can be chosen to appear in multiple areas on the same day, and, prior to obtaining the National Pokédex , some of the Pokémon that can be chosen can already be encountered anyway. After obtaining the National Pokédex , the list of changing Pokémon changes.

The only way to tell which changing Pokémon is available in each area for the day is to use the lookout upstairs from the entrance. For $ 100, the player can get a brief glimpse of the Great Marsh, showing certain Pokémon in certain areas of the marsh. In each slide, a part of the park will appear with a Pokémon in the center of the slide that can be found in that area. However, the Pokémon that are shown are completely random, meaning that it is possible for the player to only see Pokémon that can always be found in each area anyway. Record mixing also changes the changing Pokémon of the day in the Great Marsh so that all players mixing records have the same Pokémon on the same day.

As with previous Safari Zones, Pokémon are made easier and harder to catch by modifying their catch rates . An escape rate is also given for each Pokémon that appears in the Great Marsh. The escape rates for Pokémon are the same for all Generation IV games, except that those who do not appear in the Great Marsh or the Johto Safari Zone do not have their escape rates defined in the relevant games.

At the start of an encounter, both rates are set to their species defaults. Throwing Bait will increase the catch rate by one stage, but will also have a 90% chance of increasing the escape rate by one stage. Conversely, throwing Mud will decrease the escape rate by one stage, but will also have a 90% chance of decreasing the catch rate by one stage. When bait is thrown and the flee stage is not increased the message "... is busy eating!" will be displayed. When mud is thrown and the catch stage is not decreased the message "... is beside itself with anger!" will be displayed. Stages for catch rates and escape rates work identically to stat stages : they may not be raised above +6 or below -6, where 0 is the starting stage. The stage multipliers applied to the catch rates and escape rates are also identical to that of stat stages.

At the end of each turn, a random number between 0 and 254 (inclusive) is generated, and if it is less than the or equal to the modified escape rate, the Pokémon escapes.

Due to a programming error, Whiscash does not have a flee rate programmed into the game, and thus only has a 1/255 chance to flee (if the generated random number is 0).

Statistically, exclusively throwing Safari Balls provides the best chance of catching every Pokémon in the Great Marsh.

Base flee rates

These are the base flee rates. The Pokémon actual chance of fleeing each turn is affected by bait and mud.

zona safari pokemon x

Generation IV

The following encounters are used for Surfing and fishing in all areas where they are possible.

Areas 1 and 2

Areas 3 and 4.

The "rates" below are the chances for that Pokémon to be selected to appear in an area. All of these Pokémon will appear with a 10% encounter rate within the Great Marsh, or a 10% greater rate if they were already present. In Diamond and Pearl, the changing Pokémon's encounter rate is compensated (so that all encounter rates sum to 100%) by lowering the encounter rate of Marill and Quagsire in the same area (as seen above) by 5% each, while in Platinum, it is compensated by lowering the encounter rate of Wooper by 10%. The way this works in the games, this means that if Wooper is selected as the changing Pokémon in Platinum, there is no change to the tables shown above.

Generation VIII

The "rates" below are the chances for that Pokémon to be selected to appear in an area. All of these Pokémon will appear with a 10% encounter rate within the Great Marsh, or a 10% greater rate if they were already present. The changing Pokémon's encounter rate is compensated (so that all encounter rates sum to 100%) by lowering the encounter rate of Marill and Quagsire in the same area (as seen above) by 5% each.

In the anime

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As a boy, James was exploring the Great Marsh when he found a Carnivine stuck in the mud, struggling to get free. James pulled it out and they became friends ever since. During Team Rocket 's journey through Sinnoh, Carnivine traveled with James.

Ash , Dawn , and Brock visited the Great Marsh in Cream of the Croagunk Crop! , in which Brock and his Croagunk participated in the Pastoria Croagunk Festival .

In A Crasher Course in Power! , Team Rocket were shown relaxing in the Great Marsh.

In the manga

zona safari pokemon x

Pokémon Adventures

Diamond & pearl arc.

In A Skuffle with Skorupi , Diamond , Pearl and Platinum came here after Crasher Wake 's assistant recommended Platinum to get a Grass-type Pokémon before challenging the Gym Leader . Platinum tried to catch various Pokémon, like Budew and Skorupi , with no success. At some point, the group got stuck in the mud. While they tried to struggle themselves free, a wild Carnivine attacked Chatler and Lax , who fought it and won. Chimler saved Platinum from drowning in the mud, after which the group left the Great Marsh empty-handed.

The following is a list of cards related to mentioning or featuring the Great Marsh in the Pokémon Trading Card Game .

  • In Diamond and Pearl, a man in the Great Marsh incorrectly states that both bait and mud make Pokémon more likely to run but easier to catch.
  • If the player uses the walk through walls cheat to enter the Great Marsh, the changing Pokémon won't appear.
  • If the player encounters a Pokémon while they are sunken in deep mud, a glitch exists where upon exiting the battle, it will seem that the player is still "stuck", despite being able to move around normally. The effects of this glitch are most obvious when the player attempts to move to a tile with dry land after performing the glitch.
  • Despite the Galactic Bomb's successful detonation, no damage caused by it can be found at the Great Marsh.

In other languages

  • ↑ https://twitter.com/Sibuna_Switch/status/1551411751803043840
  • Articles needing more information
  • Safari Zones
  • Sinnoh locations
  • Diamond and Pearl locations
  • Platinum locations
  • Brilliant Diamond and Shining Pearl locations

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COMMENTS

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    The Zone. The Pokémon within the Safari Zone are a very diverse group of Pokémon, including Pokémon not natively in Kalos. It also can include various starter Pokémon such as Ivysaur, Wartortle and Quilladin. All Pokémon encountered within Friend Safari are Level 30. Finally, many of the Pokémon found within the Friend Safari have got a ...

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    The Kanto Safari Zone (Japanese: サファリゾーン Safari Zone) is a special Pokémon preserve in Kanto that Trainers can enter to catch wild Pokémon. It is owned by Baoba.. For $ 500, the player can play the Safari Game (Japanese: サファリゲーム Safari Game) and receive 30 Safari Balls.Trainers are limited to 500 R B Y /600 FR LG steps in the Safari Zone before the Game is over.

  9. 5 Ways to Catch Pokémon in Safari Zone

    To catch Dratini and the other high-value aquatic Pokémon in this area, use a Super Rod. Area 2. Located to the northeast of the Area 1. Kangaskhan 4%, Scyther (Red only) 1%, Pinsir (Blue only) 1%, Parasect 5%, Dratini 15%, Dragonair 1%. Area 3. Located to the northwest of the rest house in Area 2.

  10. Pokéarth

    -Pokémon GO x Pokémon TCG-Astral Radiance-Brilliant Stars-SM Series-XY Series-BW Series-DPtHS Series-EX Series-Neo/eSeries-First Gen Series; English Promos-SV Promos ... Safari Zone: Pokemon: Items: South Exit: Fuchsia City. Game Anchors: Gen III: Gen I: Area Anchors: Area 1: Area 2: Area 3: Area 4: Area 1. Wild Pokémon. Anchors: Standard ...

  11. Pokémon FireRed and LeafGreen/Safari Zone

    Pokémon FireRed and LeafGreen/Safari Zone. Speak to the gate attendants to receive 30 Safari Balls. To catch any wild Pokémon you find, toss Safari Balls at them. Often you'll have to throw bait or rocks to distract certain Pokémon, so try different combinations when a particular Pokémon keeps escaping -- that is the trick.

  12. how does the safari zone works?

    2 Answers. the safari zone (hg ss) is where you can catch pokemon with a pokeball called a safari ball. you pay to get in and then you go wild trying to catch different pokemon. certain pokemon can be caught by you placing props and waiting for them to appear. the same is applied to pokemon dp and platinum*. one last thing, you have 30 safari ...

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  15. pokemon in the safari zone

    The Safari zone's not really there anymore, or rather, with the lack of conservation work by the Safari Zone workers there, it seems to have turned into different type of environment, taken over by the natural Kantoan flora (if you take the Gen II beta map for the safari zone into account) and as such the pokemon can no longer be found.

  16. Safari Zone

    The Safari Zone is a gated off area in eastern-central Hoenn where you can catch a large number of different and rare Pokemon. This area can only be reached from Route 121 . Head inside the ...

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    The Safari Zone works in a similar manner to the previous Safari Zones with you being given 30 Safari Balls and sent into the Safari Zone with only a limited amount of steps. There are six areas in the Safari Zone and they all hold different kinds of Pokémon so you need to explore if you wish to get them all. However, the Johto Safari Zone has ...

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    Sawk. Sawk. Fighting. 2. Swirlix, Slurpuff*. Swirlix. Fairy. 2. As an interesting note, if you are willing and able to use the Friend Safari, 6 of Y's version-exclusives can be caught in X, while only 4 of X's version-exclusives can be caught in Y.

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    Once the player has entered the Hall of Fame, they are able to access Kiloude City and thus the Friend Safari. At the Friend Safari, the player is able to access Safaris for any Friends that are successfully registered in the 3DS's friend list (regardless of whether or not that person has played Pokémon X and Y).Each Safari has designated Pokémon that can be encountered, all belonging to a ...

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    298. This poll is now closed. Friend Safaris were a new thing that was introduce this generation. A Safari Zone dependent on who was on your friends list. Pros include a more dedicated Safari Zone with Pokemon you want and also the fact they had decent 3IV Stats and sometimes had hidden abilities. Also you can use your own Pokemon and Pokeballs.

  21. Safari Zone: What are your rules? : r/nuzlocke

    If my run is going badly (like, massive losses, last pokemon have very little chance of actually achieving victory, etc.), one encounter per zone no matter what, though no running to game the system. If the run's going fine, one encounter per zone but if it runs encounter is lost. Nice and fair IMO. If the run's going well, one encounter period ...

  22. Pokéarth

    -Pokémon GO x Pokémon TCG-Astral Radiance-Brilliant Stars-SM Series-XY Series-BW Series-DPtHS Series-EX Series-Neo/eSeries-First Gen Series; English Promos-SV Promos ... Safari Zone: Pokemon: South Exit: Fuchsia City. Game Anchors: Gen III: Gen I: Area Anchors: Area 1: Area 2: Area 3: Area 4: Area 1. Wild Pokémon. Anchors: Standard Walking ...

  23. Great Marsh

    Pokémon world locations. The Great Marsh (Japanese: 大湿原Great Marsh) is an area located in Pastoria City. It is Sinnoh 's Safari Zone and contains some Pokémon that cannot be found anywhere else in Sinnoh. It is filled with marshy areas, which, unlike normal marsh tiles, have tall grass inhabited by wild Pokémon .

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