The Write Practice

The 7 Basic Plots: Voyage and Return

by Liz Bureman | 25 comments

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I recently re-read The Phantom Tollbooth , which was one of my favorite books in grade school, and still holds up fairly well ten-to-fifteen years later. If you haven't read it, I highly recommend it, but it largely centers around a boy named Milo who is convinced he lives this boring life and is content to just slump his way through it, until one day there is a mysterious package waiting for him when he gets home, which contains the titular tollbooth. Milo assembles the tollbooth, gets in a toy car, and suddenly is in a magical land of logic, numbers, words, ideas, and more puns than you can shake a stick at. He makes some friends, goes on a Quest, becomes a hero, and returns home a little more mentally stimulated and less bored.

This structure is the cousin of the Quest : the Voyage and Return.

Voyage and Return

Photo by Mike Baird

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The Voyage and Return is very common in children's literature because it generally involves a journey to a magical land that pops up out of nowhere. The magic element is pretty sunny and light to start with, and then the darkness shows up for the hero to conquer. Once it's vanquished, the hero leaves the magical land and returns home, probably having learned a valuable lesson, or having discovered something about themselves that they didn't know before.

Here are the five stages of the Voyage and Return:

1. Anticipation Stage and “Fall” into the Other World

We see the protagonist in their dreary, dull, humdrum life, and then all of a sudden, something happens to escort them to the other world. This could be a rabbit hole, a wardrobe, or just a blow to the head, and the protagonist regains consciousness in the other world.

2. Initial Fascination or Dream Stage

Wow, the clouds are made of cotton candy! Or there's a talking rabbit! Or everything is suddenly colored in ways that it shouldn't be! Our hero is aware of the fact that they are no longer in Kansas, and they take the opportunity to explore their surroundings and the strange laws of physics that might be in this new place. However, no matter how awesome the new world is, Booker notes that the hero never feels completely at home there, foreshadowing their return.

3. Frustration Stage

This is where the dark magic starts to creep in. The hero starts feeling a little more uncomfortable, and the wonder of the world starts to feel a little more oppressive. In The Phantom Tollbooth , this is where Milo and his companions start heading towards the Castle in the Air, over the Mountains of Ignorance, and they start meeting the demons of the Lands Beyond. Chaos hasn't completely set in, but things are looking more sinister for our hero.

4. Nightmare Stage

The Queen of Hearts has unleashed her armies, Aslan has been killed on the Stone Table, and Dory is stuck in a net with a bunch of tuna. For the love of all that is good and holy, our hero better run for his life, because the shadowy element of the magical land is coming in full force.

5. Thrilling Escape and Return

We can all breathe a sigh of relief, because the cavalry has arrived! Our hero has escaped from doom and makes the return home, having learned a valuable lesson about their home or themselves.

In addition to The Phantom Tollbooth , other examples of Voyage and Return plots include Alice in Wonderland , Finding Nemo , and most of the Chronicles of Narnia series. It's usually a good idea to implement some character development in the protagonist over the course of the voyage, because otherwise, what was the point of the exercise?

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Write a story following the Voyage and Return structure.

Write for fifteen minutes. When you're time is up, post your practice in the comments section. And if you post, please be sure to give feedback to a few other writers.

Happy writing!

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Liz Bureman

Liz Bureman has a more-than-healthy interest in proper grammatical structure, accurate spelling, and the underappreciated semicolon. When she's not diagramming sentences and reading blogs about how terribly written the Twilight series is, she edits for the Write Practice, causes trouble in Denver, and plays guitar very slowly and poorly. You can follow her on Twitter (@epbure), where she tweets more about music of the mid-90s than writing.

voyage and return examples

25 Comments

Andrew Ronzino

One of my favorite books with the Voyage and Return theme to it is “The Neverending Story” by Michael Ende. Possibly one of the most creative books I have ever read.

Joe Bunting

Great book!

The Striped Sweater

I love that book too.

PJ Reece

With all due respect, I want to raise my hand, as I was inclined to do in school, and yell, “Wait a minute, wait a minute!” Your Nightmare stage is misleading–it’s supposed to be a nightmare for the protagonist. You mention that so and so is killed and others trapped, and so the hero runs. (How un-heroic.) No, the nightmare is all about the hero’s very personal loss. He is somehow dying. Only by “dying” does he/she earn the authority to return home renewed, embodying a wider worldview, a higher cause. I’m not saying that some stories don’t unfold as your template suggests, but they’re inferior stories. I’m on a bit of a mission to make sure that this “dying” doesn’t go unnoticed. It’s what I call the heart of the story. Btw… my teachers never knew quite what to do with me and my interjections. But for every detention I earned, I had at least one student tell me afterwards, “Jeez, I’m glad you said something because I didn’t get it.”

catmorrell

I am glad you posted as your statements make us think. However, losing someone you love is harder than dying yourself especially if you were the cause of the death. I think the Aslan example was perfect.

I think you’re absolutely right. Losing someone could indeed be worse… which might be just the event that causes one’s psychic “death”. I think that happens all the time in real life… the death of a loved one jolts us into a new way of living our life. Thanks, Cat.

Belinda Jones

ew… as far as I can see you don’t even participate so why are you wasting space. I get that you’re published but any monkey can be “published” these days. Maybe it is you that needs the practice PJ Reece.

Mirel

Belinda, I am revisiting the Write Practice, and was surprised to see your comment. PJ Reece has been on the Write Practice since way before me, and I first visited and participated about a year ago. I have recently been more involved in actual writing (rather than 15 minute practices) and in Joe’s Story Cartel, but come back every once in a while to my first love, the write practice :-).

During the time I was a regular participant, what I enjoyed about the course was the positive attitude and the courteousness of the participants. We are free to offer our opinions here, in fact, it’s encouraged, and not usually considered wasted space. We can all grow from hearing what others have to say.

And BTW, I have read some of PJ Reece’s writing, and he’s no monkey 🙂

George McNeese

I think “Willy Wonka and the Chocolate Factory” follows this plot type, too. The candy factory is a “magical land” in children’s eyes. When they disobey and try the experiments, you see the dark side of its magic.

Good point.

Paul Owen

This took a bit longer than 15 minutes, and I’m not sure how well it fits the form. But I had fun 🙂

Yawn. Jack glanced at the clock. Only half way through World History, really? His teacher was droning on about the Renaissance something or other. He scanned the class and saw the usual kids in rapt attention near the front. Mrs. Riley usually had all her focus on that section, rarely glancing back to this corner with Jack and his few friends, and certainly not trying to get any of them to interact. She called this corner the “black hole”, because any knowledge that drifted back here would never be seen again.

Chin resting on his right hand, Jack looked over his doodles again. He’d have to start a new page soon. Today’s characters seemed more interesting than usual, though. There was a fire-breathing dragon giving the evil eye to a knight approaching on foot in the distance. Several bunnies were hopping away in terror, all but the one who was now a smoking ruin. The oak tree between dragon and knight couldn’t go anywhere and his expression said, “Firewood!”.

Jack started to draw a rain cloud for the tree, but for some reason the cloud looked more like a hole in the paper. He stared at whatever it was, a portal maybe, and it started to wiggle. Jack started to move also, feeling his weight shift up out of his chair. In a blur he was sucked into the portal. There was a moment of darkness then he landed hard on his back, arms and legs splayed out.

He looked up and saw a sky, sort of. It was an even white like cloud cover, but had blue lines running across in even intervals. He looked to his right and saw he was sprawled next to an oak tree, which twisted its trunk around and used a branch to help Jack rise to his feet. Just as he said, “Thanks”, a bunny hopped past and yelled “run for it!”.

Jack smelled smoke. He heard and felt a pounding that seemed to be heavy footsteps. Stepping around the tree, he saw a gigantic dragon coming straight for him. Now he was getting the evil eye and the dragon was taking a deep breath. He heard a clanking sound behind him and was knocked off his feet back behind the tree. A bunny hopped in close to him for shelter as he heard deadly sounds beyond the tree. Roaring, clanking, yelling, anguished cries, that sort of thing.

And then, silence, for a few moments. Jack heard the clanking again and a knight appeared around the tree.

“I say, are you all right?”, the knight said. He helped Jack stand up again.

“Yeah, I think so.” Jack looked at the dragon, now a smoking ruin himself. “Did you really kill that thing?”

“Yes I did. Got here just in time, did I not?”

“Yup, otherwise I would have been toast. Am I really where I seem to be?”, Jack said.

“Yes you are, young man, and it is time for you to go back. Come with me.”

The knight, with Jack following, walked over to a certain part of the field and looked up. Jack looked up too, seeing what appeared to be a hole in the sky.

The knight said, “That’s it, then. Good day to you.”

And he grabbed the back of Jack’s shirt with one arm and threw him up in the air, all the way through the hole.

Jack landed back in his seat. Mrs. Riley was still droning on. He looked at his page of doodles and saw a puff of smoke come out of the portal. Was he losing his mind? Did anyone see any of this?

There was no reaction from anyone else in the black hole, but they all appeared to be asleep anyway. Jack scanned the front of the class and saw Janice looking at him. She held up her pencil and wiggled it at him, then winked.

Karl Tobar

That was fun to read. “The Black Hole”–nice! I like how the knight just kinda tosses him back up. Good practice.

Thanks, Karl. I was trying to think of how to get Jack out of there, and finally just had the knight give him the heave-ho!

I was in a cute mood, for some reason. Hardly ever happens 🙂

James Hall

Unbridled creativity. I love the reiteration of the drawing coming to life.

Dozy Lane

I want to read more!! Please!!!

This may not seem like it fits but when I started writing I planned to have my guy walk through the door of the place and fall into a void, and then land in another dimension so-to-speak. I just didn’t get that far 🙁

Jones the philosopher said, “A relationship is like a candle; one strong gust of wind will extinguish it.” I wish my relationship with R. were simple as a candle. I would rather liken our situation to a house fire; the stronger the wind blows, the bigger the flames get. Along with more destruction and flames engulfing more shit and yadda yadda yadda. I tried to end my relationship with R. I tried to burn the bridge between us and preferably with R. halfway across and me safe on the other side.

The neighborhood I found myself in bore resemblance to a mid-century industrial park. Rusty warehouses and empty lots and buildings with little paint remaining but bountiful in the broken window department. I trudged along, hoping to get through as soon as time would allow. Pack slung on my tired back and head down facing the littered pavement, a drawn and prolonged creak of rusty metal drew my attention up. A train rolled. It moved slow, as if the world knew I wanted nothing else than to keep moving forward and said, “Ha! M. is in a hurry. Quick, Jeeves, cue the delay train!” And Jeeves, whoever he is, closed his eyes, nodded and said, “Of course, sir. The train will be in M.’s way shortly.”

I watched rusty car by rusty car pass before my eyes. Between them I looked to the other side of the tracks out of curiosity, or perhaps boredom, either way the view was less than perfect. I did see a window alight with a yellow aura, the glow pallid in the dusk. I caught glimpse and of course waited so I could look through the space between the cars. The tracks which the train rolled curved beyond my vision and I couldn’t foretell the length. I dared not lie down, however, the atmosphere gave me a less than comfortable feeling. Somewhere between anxiety and fear, I would say.

With the train creaking before me; squeaking; clanking; my ears became sore. The train hurt my ears and painful as it was, I couldn’t bring myself to cover them with my hands or anything else. In light of the blighted streets I found myself passing, to take away my hearing seemed less than favorable. Had I covered my ears the world may have summoned Jeeves again. “Oh Jeeves! M. is covering his ears. Cue the crowbar-wielding mugger/rapist!” And Jeeves would close his eyes and say, “Of course, sir. Mugger/rapist on the way to trap M. between a crowbar and a train.” I hated the world. If I ever met Jeeves I resolved there, waiting for the train, that I might break his nose with a stone.

As I cringed, my pain threshold dangerously near to its breaking point, the last car of the train rolled by. Nothing stood between myself and the window alight with life among this lifeless—this almost forgotten world.

I really like the tone of this story. It’s clever, vivid, and fun.

Christine

The book Gulliver’s Travels would fit in this category, too.

Curtis Beaird

Hi Liz.Thank you for your article. Thanks for reminding me of Jason and the Argonauts of Greek Mythology fame. He and his story is native to the story tellers art.

Elwyne

I don’t see how this is fundamentally distinct from the Quest.

Elyssa

I left. I went as far left as the Earth would take me. I left a long, long time ago. Now I sit, planning a return. A return to the right…is it the ‘right’ side of life, or just a ‘right’ turn in life? With each return there is this query.

There seems so much to do…so much to plan. The exhilaration causes sleepless nights. So many people, so little time. So many places. I want to see the creek where we caught crawdads, and scooped up tadpoles. I want to see him again too. Sadly they say he is semi immobile, and only comes out for certain events and/or people. Still, I remember when he came to Dad’s funeral. I stopped where I was. They helped him to a chair. I rushed to his side, kicked off my shoes and sat down straight on the floor at his feet. He was the King again, and I was his loyal subject.

We sat for hours, until unapproving eyes caught my attention. Bastards, what did they know of our bond…how insensitive for them not to notice my appreciation of the living. I have no room for mourning stiff bodies, it’s life I crave…life I’ve always craved. How different that set me apart.

Suddenly his companion recognizes the odd glances, and retrieves his ward. We have the typical exchange of goodbyes, even make plans for a lunch we all know might never happen. Still, we make these plans in detail absent any future contact information. It is not a formality, but something we all realize we can make happen with just a desire to do so.

The return has been implemented. The tickets purchased. The rental car reserved. Even the purchase of a laptop to make remote working a possibility…

Michael

“The cavalry has arrived” implies that the hero didn’t solve his/her problem but some outside force did. The hero has to learn his or her lesson in order to solve the problem. Solving the problem, usually, is proof that the hero learned something going through these fantastic events. Dorothy can’t go home until she learns there’s no place like home. If the Wizard did it for her the story would lose all it’s meaning. As the fairy said, “Silly girl you could go home whenever you wanted too. The witch, and wizard, and flying monkeys were only here to entertain movie goers. You just need to agree to never leave the breeding farm. Your agreement will be recorded and serve as a legally binding contract in the state of Kansas.”

Will Man

Cyrus served his customer a kebab, like any other. But this was no ordinary customer.

“You are wicked, sir,” said the customer.

“Wicked in what way?”

“You have short-changed me.”

“Um … have I? Let’s-”

“ENOUGH! I have been warned of you – and now I see for myself it is not mere gossip. I have powers beyond your realm, beyond your wildest imagination.”

All of a sudden the kebab shop faded away. Shapes and malformed colors swirled back into focus, and their surroundings had formed into something new.

Piles of coins and skewers of meat adorned the landscape. This was clearly a place of interest to both Cyrus or any customer of his.

For a while he was happy. Both the Mysterious Customer and Cyrus ate and counted their money as though it were all that mattered. But the Mysterious Customer had unjustly taken Cyrus prisoner from his real home. And that made him sad.

“As much as I love this magical land, I swear I had no actual intention of short-changing you, even if I did do that.”

“IF you did? But you DID”.

“Okay, fine! ‘As much as I love this magical land, I swear I had no actual intention of short-changing you … AND I DID!”

The kebab shop reappeared and they were back where they were.

“The customer is always right.”

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Story Empire

Exploring the world of writing, basic plots: voyage and return.

voyage and return

Today’s post covers the basic plot type Voyage and Return.

This plot sees the protagonist go to a strange land and face adversity on his way home. His travels are fraught with peril, but eventually he returns and is changed by the experiences he’s had and what he’s learned from them. One notable feature of his return is the emotional reaction. This plot type DOES NOT guarantee a happy ending; only a change in the character.

You may notice similarities to the Quest plot type. That’s because the two closely mirror each other. The main difference is that the Quest storyline ends when the object of the quest is attained (there is no return home).

Here is a list of common Voyage and Return stories.

  • Alice’s Adventures in Wonderland/Through the Looking Glass
  • The Wonderful Wizard of Oz
  • The Chronicles of Narnia
  • Goldilocks and the Three Bears
  • Gone with the Wind

This is the basic template for writing a Voyage and Return story. I’ll use The Wonderful Wizard of Oz as my example.

  • Anticipation Stage and “Fall” into Another World In this stage, we witness the protagonist in her dull, humdrum life. Then something happens to transport her somewhere else. It could be a portal, a walk in the woods, a fall, a cyclone… The mechanics don’t matter. In The Wonderful Wizard of Oz , Dorothy’s life in Kansas is gray and boring. The biggest excitement she faces is the argument with Almira Gulch. She runs away to protect her dog, then a cyclone comes. Whether you believe the cyclone carries her away or her journey is a mental one resulting from a head injury, this is when/how she enters another world.
  • Initial Fascination or “Dream” Stage Initially, this stage is wonderful. The protagonist sees and experiences a life that’s beyond her expectations. While the reader is taken with the beauty or pageantry of what is experienced here, the main character—though enamored with what she is experiencing—has a small sense of unease. This can be quite subtle, but it needs to be there to foreshadow the protagonist’s journey and eventual return. Dorothy is delighted with the Munchkins in Munchkinland, and she even develops a bond with Glenda. But through it all, even before the threat from the Wicked Witch of the West, she is bewildered by where she is and what the world is like. She is an outsider; she doesn’t fit in. And that leaves her feeling uncomfortable, even among her new “friends.”
  • Frustration In this stage, things take a turn for the worse. The protagonist is faced with one problem after another, and every time she overcomes an obstacle, she’s left with a bigger problem. Dorothy is making friends to help her on her journey, but she’s also encountering more than her share of problems. The Wicked Witch scares her in the forest and puts her to sleep in a poppy field. She finally reaches Oz only to initially be turned away then finally sent on an impossible mission.
  • Nightmare This is the protagonist’s darkest hour. Escape seems unattainable and not only is her failure imminent, her life is on the line. Dorothy is captured by the Flying Monkeys and taken to the Wicked Witch. An hourglass counts down the remaining minutes of her life, and she is alone with no means of escape.
  • Thrilling Escape and Return This is the payoff. What the readers have stuck around for. At this stage, the protagonist pulls off the impossible and escapes her doom. She learns a vital lesson, then returns home. Dorothy melts the Wicked Witch and takes her broomstick back to the Wizard so he’ll send her home. In a last heart-wrenching twist, she learns he doesn’t have the power to send her back, and she is devastated. Then Glenda appears and reveals Dorothy had the power to return all along—she just had to learn her lesson first. Reciting “There’s No Place Like Home” like a mantra, she’s transported back (or wakes from being unconscious) and has a new appreciation for her life.

In Dorothy’s case, the ending was happy. But remember, it doesn’t always have to be. Scarlett O’Hara is abandoned by everyone. Goldilocks had a close call with a bunch of bears. The important thing is that they learned something about themselves and are stronger for having gone through the experience.

Have you written a Voyage and Return story? Or do you have a favorite that you’ve read? Let’s discuss it.

Staci Troilo

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49 thoughts on “ basic plots: voyage and return ”.

Thank you for this excellent tutorial. I’m learning a lot about the different plot structures. Much appreciated. ❤

Like Liked by 1 person

Glad you’re finding it useful, Colleen.

You guys put out a lot of useful information. It’s much appreciated. ❤️

Knowing people find it useful is why we do it. Thanks for saying so.

Great information! Thank you for following my blog.

I’m glad you found the information useful.

Pingback: 7 Basic Plots: Voyage and Return – Island Bookworm Conversations

I typically don’t write voyage plots but may give it a try. Thanks for sharing.

Glad the post got you thinking, Michele.

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Pingback: Author Inspiration and This Week’s Writing Links | Staci Troilo

Reblogged this on Anna Dobritt — Author .

Thanks for sharing, Anna!

I’ve not written a voyage and return plot. But I also thought about Tolkien and Lord of The Rings (as well as The Hobbit). Great series of posts, Staci!

Thanks, Joan!

Reblogged this on Author Don Massenzio and commented:

Check out this great post featuring the voyage and return basic plot from Staci Troilo on the Story Empire blog.

Thanks for reblogging, Don!

You’re welcome.

There are a lot of books that can be mentioned, one of which is The Count of Monte Cristo, though it might also have elements of rebirth in it. Alice in Wonderland is an excellent example. The Hobbit and The Lord of the Rings are both top examples in fantasy.

Only you and Charles mentioned Tolkien. I figured people would be shouting it from the rooftops. The others you listed are great examples, too.

As I’ve prepared these posts, I’ve noticed many stories combine plot types, which I just love. I think it makes them rich and interesting. On the other hand, there’s something powerful about a pure plot type. I guess if a story is written well, I’m happy to read it whether it breaks or follows traditional norms.

You may be right on both counts.

Reblogged this on Archer's Aim and commented:

I have written this plot for The Bow of Hart Saga (it’s more than a quest). See what Staci Troilo share about the voyage and return plot on Story Empire today.

Thanks for sharing, P.H.

This is a great series of posts and so informative! I don’t think I’ve ever written a voyage and return. Way back in the day, I used to write fantasy, but those were quest plots. I like the way you break out the various stages with explanations. Excellent job, Staci!

Thanks, Mae. I rather like this plot type. I’m tempted to try to outline one and see what happens. If only I had the time…

The ever elusive phantom . . . 😉

This made me think of The Odyssey, too. Odysseus mostly went to Troy because his brother decided he should, though. They all expected to return rich, so I guess that was a motivation, too:)

Like Liked by 4 people

The Odyssey fits, for sure. I don’t think the motivation matters; only that the journey is undertaken. (And money is a great motivator!) 🙂

My series is a voyage and return type of series. It is nowhere near as epic as Narnia, LOTR, or Oz (LOL), but I think it still falls into that category. My main character, Sofia, is whisked away to another world where she needs to learn how to become the savior of the people of that world. Her life is turned upside down multiple times. Her faith and her belief in herself in challenged, and she has to make difficult choices. In the end, she (and the other characters) grow stronger and come to terms with their lives.

Like Liked by 3 people

That absolutely fits. Particularly the part about the character arc. That’s very important in this plot type.

Excellent, Staci. I’ve read stories where there has been a combination of two basic plots. Thanks for sharing!

I love mixing types, Jan. In everything. In fact, I think my novels are all genre mashups. I tend to find the combinations more interesting. 🙂

Like Liked by 2 people

I love this. I don’t think any of my stories fit the mold exactly. Yak Guy doesn’t return home, for instance. His might be more of a quest. My new one will involve a return home, but not like you’ve described. I always thought the classic version of this one was The Odyssey. It’s all about the return trip though, and not necessarily about the magical land they return from.

The Odyssey is the quintessential Voyage and Return. That’s why I didn’t include it; I figured it was a given. I think you’re right about Yak Guy—his story is a quest. And now you have me intrigued about your new story…

He’s going to return home with fire and cannons blazing. It will be a place he cannot stay.

Well, that’s kind of heartbreaking. I hope he finds a place on his travels that he’d like to call home. (I think my heart’s just a little tender today.)

I may just allude to it. I’m not fond of long denouements. The hard part is how he’s going to keep sailing after the big event. Hearth and home vs piracy.

That would be a conundrum for a family-oriented pirate.

Pressed This on: http://harmonykent.co.uk/basic-plots-voyage-and-return/

Thanks for sharing, Harmony.

I think that my first ever book, a classic fantasy, definitely also was a quest, and some of the characters did experience the voyage and return … not all of them, though! Thanks for another great and informative post, Staci! I’m loving this series and am off to check out Christopher Booker’s Seven Basic Plots 🙂

I love that you mixed a Quest with a Voyage and Return. That makes the character arcs quite intriguing. So glad you’re enjoying this series, Harmz.

My mind went right to The Hobbit for this one. I can’t say I’ve ever done this idea. Seems I rarely have my characters return home, so I only get the voyage part. What if they take their home with them like a vehicle they live out of?

Hmm… Interesting, Charles. Perhaps a twist on a quest? (Now all I can picture is the Big Fat Rolling Turd from the Robin Williams movie.)

Not sure I remember that movie. Definitely makes for an odd visual. It could be another version of the Quest since the two categories are so similar.

It was a cute movie. Not his best (by far), but it had some quotes and some visuals that my kids love. https://youtu.be/_QPNqxHbC8o

Reblogged this on anita dawes and jaye marie .

Thanks for sharing!

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Book Units Teacher Blog by Gay Miller

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Basic Plot Structure – Voyage and Return

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September 24, 2018

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7 Types of Stories: Voyage & Return

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The "Voyage and Return" plot is one of the classic story archetypes identified by Christopher Booker in his book The Seven Basic Plots: Why We Tell Stories . "Voyage and Return" stories involve the protagonist embarking on a journey to an unfamiliar world. They face a series of trials throughout their journey before returning home, often changed or enlightened by their experiences.

This structure is seen in many classic and contemporary stories, ranging from ancient myths to modern fantasy and science fiction. The contrast between the protagonist's ordinary world and the new world they discover allows for exploration of themes like growth, the unknown, and the concept of 'home.'

Common tropes and elements

  • The Anticipation Stage and 'Fall' into the Other World : The story begins with the protagonist's anticipation of something exciting or unusual happening. This is followed by a 'fall' or transition, sometimes literally, into another world.
  • Initial Fascination or Dream Stage : Upon arrival in the new world, the protagonist is initially intrigued by the differences they encounter. This stage is often characterized by wonder and a lack of real danger.
  • Frustration Stage : As the protagonist becomes more familiar with the new world, they encounter problems or challenges that create frustration or conflict. The novelty of the new world begins to wear off, and the reality of the challenges sets in.
  • Nightmare Stage : The protagonist's problems intensify to a crisis point, often culminating in a life-or-death struggle. This is the climax of the story, where the protagonist must use all their wits and skills learned on their journey.
  • The Thrilling Escape and Return : The protagonist escapes from the alternate world after their climactic ordeal, often chased by some threat from which they barely escape.
  • Reflection and Realization : Back in the familiar world, the protagonist reflects on their journey and experiences. They often have a new understanding or appreciation for their home and life.
  • Application of the Boon : If the story is to have a lasting significance, the protagonist must bring something back from their journey—knowledge, wisdom, happiness, or a physical token. This often results in a better life for the protagonist or those around them.
  • A Changed World or a Changed Perceiver : Upon the protagonist's return, either the world has changed because of their journey, or they perceive it in a new way, armed with the knowledge and experiences they have gained.

Example stories to draw inspiration from

This type of story can be found across many genres.

  • "The Chronicles of Narnia" by C.S. Lewis : The children in this series travel to the magical land of Narnia, where they face challenges and grow as individuals before returning to their own world.
  • "Alice's Adventures in Wonderland" by Lewis Carroll : Alice travels down the rabbit hole to Wonderland, a place of nonsensical rules and characters, and after her adventures, she returns to her ordinary life.
  • "The Hobbit" by J.R.R. Tolkien : Bilbo Baggins goes on a journey to recover treasure guarded by a dragon and returns to the Shire with a new sense of his capabilities and a treasure of his own.
  • "Gulliver’s Travels" by Jonathan Swift : Lemuel Gulliver experiences various strange lands and societies, each providing a satirical commentary on English society, before returning home each time.
  • "Peter Pan" by J.M. Barrie : Wendy and her brothers travel to Neverland with Peter Pan, have adventures with pirates and fairies, and eventually return home to London.
  • "The Time Machine" by H.G. Wells : The Time Traveler ventures far into the future to see the fate of humanity and then returns to his own time to share the tale.
  • "The Wizard of Oz" by L. Frank Baum : Dorothy is transported to the magical land of Oz and, after many adventures with her friends, finds her way back to Kansas.
  • "Outlander" series by Diana Gabaldon : Claire Randall is transported back in time to 18th-century Scotland, becomes involved in the historical events of the time, and must navigate her way back to the 20th century.

Related posts

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7 Types of Stories: Tragedy

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7 Types of Stories: Comedy

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The Seven Basic Plot Points

voyage and return examples

Stories tend to work for a reason. The structures of beloved stories breed a certain familiarity we’ve come to know and love. Whether it’s a romance, a mystery, or a pulse-pounding action adventure, there are specific archetypes that simply ring true for readers and feel just like that comfortable sweater you love snuggling into.

Penned by Christopher Book in 2004, The Seven Basic Plots: Why We Tell Stories is a Jung-influenced analysis that offers a psychological assessment of stories and why they work. The seven basic plot points offer perhaps what is the most open-ended of the structure archetypes you’ll encounter. They are broad, high-level descriptions that you’ve seen in stories across many mediums many times already.

What are the seven basic story plots?

The basic tenet behind the seven plots is simple: Book (as in Christopher Book—what a fitting last name) posited that all stories conform to one of these seven types in some way. He also maintained each of the plot types could then be further broken down into five stages known as anticipation, dream, frustration, nightmare and triumph.

Below, we’ll discuss what the seven types of plots are, outline the five stages of each one, and give examples of stories that use each kind.

The Seven Basic Plot Points

Overcoming The Monster

In this plot type, your hero is tasked with overcoming some type of (usually) evil entity that may or may not be a physical monster that threatens your hero’s home. You know how it goes. The shark is eating the locals. The blight is destroying the land. Only your hero can fix this. We can look at the overcoming the monster plot divided into these five stages:

  • Anticipation—The hero learns about the existence of the monster and its powers to destroy their home. The hero accepts (after some hemming and hawing, of course) the call to defeat the monster.
  • Dream—The hero thinks about and prepares to fight the monster. Cue Rocky training montage. While the threat is still a speck in the distance, that is about to change.
  • Frustration—The monster has arrived and oop… it’s a doozy. How is that thing so huge, anyway? And where does it keep all those teeth? This hero is in way over their head.
  • Nightmare—It doesn’t get much worse than this. Battered, bloody, and broken, your hero is basically toast. (But we all know that’s not really true.) It’s the moment when everything is about to turn around.
  • Triumph—That monster is ding dong dead and your hero emerges victorious. Somehow, they’re much smarter and better looking, too, and of course, the person they had their eye on notices. (Okay, that last part isn’t a requirement, so go where the spirit moves you.)

Examples of stories that use the overcoming the monster plot type are: Star Wars, Beowulf, Dracula, The War of the Worlds, James Bond, Avatar, King King, and Jaws .

The Seven Basic Plot Points

Rags To Riches

In this archetype, your wayward hero gains something they didn’t have before, be it money, power, fame, or something else (wink, wink). But lo-and-behold, then they lose it (this might be their fault, it might not) and must get it back again.

We can divide this plot style into the following stages:

  • Anticipation—Your main character’s life sucks. They’re poor, they’re weak, they’re not that smart, or they live at the bottom of a well or equally wretched place. Basically no one wants to be them. Especially not them.
  • Dream—Of course, just when they think they can’t get any lower, that’s when the call comes and they’re forced (or maybe they make the reluctant choice) to go out into the world. While things are looking up, this is going to be short-lived.
  • Frustration—Very short-lived, because this is when something arrives to get in the way. Maybe it’s an evil entity or their own personal demons. Maybe they just have no luck when it comes to rolling the dice.
  • Nightmare—That’s it, it’s all on your hero now. There is no one coming to help them. Fairy Godmothers aren’t real (or are currently indisposed) and only they can overcome the final hurdle to achieve their desire.
  • Triumph—Success! They kiss. They gain fame and fortune and live happily ever after in far better conditions than when they started. (Hopefully they remember their roots and go back to visit that well from time to time, though.)

Examples of stories that use the rag-to-riches plot type are: Cinderella, Aladdin, Jane Eyre, Ready Player One, Red Queen, and Throne of Glass.

The Seven Basic Plot Points

The quest plot style includes a hero who must obtain something, reach a location, or fulfill some other task while meeting with plenty of obstacles along the way. There’s a good chance they’ll have some friends along for the ride, as well.

This plot style is divided into the following stages:

  • Anticipation—This is the call. The moment. The heralding of something big to come. Basically, this is your kickoff point or inciting incident.
  • Dream—The journey has begun, and it’s not all smooth sailing because that would make for a very dull story, indeed. As the protagonists move towards their goals, things get in their way. Killer bees. Poisonous flowers. Wicked Witches. Whatever you’ve got, throw it at your hero (and their friends if they have friends along—the friends are not exempt from torture).
  • Frustration—They’re so close they can taste it. Their quest is almost over. Except it isn’t. Something is going to get in the way and make it just that much harder. (They didn’t think it would be that easy, did they?)
  • Nightmare—This is the ultimate test. They’re facing the horde. Dangling over the lava pit. About to slay the dragon. And the good news is they do. Obviously, or this would be a tragedy (more on that later).
  • Triumph—Way to go, everyone. Quest achieved!

Examples of stories where you’ll find the quest plot type include: Lord of the Rings, Raiders of the Lost Ark, Finding Nemo, Watership Down, The DaVinci Code, Underground Railroad, and A Wrinkle in Time .  

The Seven Basic Plot Points

Voyage & Return

In this plot type, your hero ventures away from home and into a strange land. Here, they encounter many obstacles and eventually find their way back, having returned with new insights and information. They will be changed in irrevocable ways.

We can look at the voyage and return plot with these stages:

  • Anticipation—Your main character is going about their humdrum life. It’s not bad, it’s not good, it just is. Don’t worry—all that is about to change because life has other plans. They step though the back of a wardrobe, fall down a rabbit hole, or their house gets picked up and dropped somewhere else during a tornado (stop me if you’ve heard of these before).
  • Dream—Wow, this place is cool. There are golden brick roads and animals that talk. There are donuts raining from the sky and you’re suddenly way bigger than everything else. But… something doesn’t feel quite right about this place.
  • Frustration—That weird feeling you had? It’s starting to get worse. Something strange is happening and darkness is creeping in. You are definitely not in Kansas anymore.
  • Nightmare—Whatever magic force or oppressive ruler or other tangled situation your hero has landed themselves in has just gotten a whole lot worse. How can they possibly get out of this with their head still attached to their body?
  • Triumph—Whew. Your hero has found their way through the darkness and finds their way home, all the wiser and better for it.

Examples of stories with the Voyage and Return plot style include: Lord of the Rings (sometimes stories can feature more than one plot type), Alice’s Adventures in Wonderland, the Chronicles of Narnia, The Wonderful Wizard of Oz , and Goldilocks and the Three Bears .  

The Seven Basic Plot Points

The comedy plot archetype follows a protagonist with an air of light and humor and results in a happy ending. Book (again, we’re talking about the author, Christopher) maintained that this type was about more than just being funny, but rather relies on the idea that things become more and more confusing before a single event finally clears everything up at the end.

We can divide the comedy plot type into the following:

  • Anticipation—Here we’re introduced to your happy-go-lucky character. Since a lot of romantic comedy plots fall into this type, we might also meet their potential love interest.
  • Dream—Things are going all right. They’ve got some hilarious friends to help keep the mood light. But trouble is coming.
  • Frustration—Something gets in the way for your character. Perhaps they’re separated from their potential love interest either physically or mentally. At any rate, this is the stage where confusion, miscommunication, and frustration make themselves known.
  • Nightmare—Everything is going wrong. Confusion reigns, building that tension and making everyone more than a little miserable.
  • Triumph—Confusion is cleared. Miscommunications are… communicated. They kiss and live happily ever after. The bad guy goes down. You name it. Whatever it is, everything is good.

Examples of stories that rely on the Comedy archetype include: A Midsummer Night’s Dream, Much Ado About Nothing, Bridget Jones’s Diary, and Four Weddings and Funeral .

The Seven Basic Plot Points

On the flip side of comedy is tragedy. In this plot type, your hero possesses a major character flaw that ultimately proves their undoing. This type evokes pity for the hero. Be warned: there are no happy endings here.

Let’s break the tragedy plot into these points:

  • Anticipation—Your angst-ridden hero needs or wants something, be it fame, fortune, or good old fashioned lust. This is their ultimate motivation for everything that’s about to go down.
  • Dream—Your hero has finally found a way towards their goal. Things seem to be looking up as they reach a point from which they can’t turn back. Deal with the devil anyone? Now they’re in this for better or worse.
  • Frustration—My friends, it’s about to get worse. Right now we’ve got a few obstacles getting their way, nothing they can’t handle. But as they feel that dream slipping away, they start to do things to hang on to it. Things their mother might not approve of.
  • Nightmare—And then it gets much worse. Your hero is at their lowest, perhaps the very worst version of themselves. They might get a little crazy. After all, the end is coming and they’re about to lose everything.
  • Triumph—Okay, in this case, the ending isn’t so triumphant because the result is usually death, often through violence and while that’s not a happy ending, it’s certainly an ending. Sometimes life doesn’t prevail. At least we had fun while it lasted. Didn’t we?

Stories that use the Tragedy archetype are many, but include many of Shakespeare’s works like   Macbeth, Othello, Hamlet, and King Lear .

voyage and return examples

This plot type has its roots in religion, but more generally speaking, it’s simply about a main character who undergoes a transformation to become a better person. Often it centers around a villainous character who is shown the light towards becoming a better version of themselves. We can break the rebirth plot down further like this:

  • Anticipation—We meet our protagonist. They aren’t very likeable. In some cases, they’re kind of a boor. They might be cheap or lazy or steal young women and lock them in their castles. You know the type. We all know the type.
  • Dream—Your “hero” is humming along being their bad self. No one can challenge their rightful place as a jerk. They are untouchable. Invincible. Wear a cool black cape. Until… oops, they aren’t. Something is coming to challenge them.
  • Frustration—That challenge has arrived and is here to throw into question your hero and everything they thought they believed. Your hero is not a fan. They resist. They fight. And are not changing for anyone.
  • Nightmare—Okay, so things are looking pretty bleak. Maybe being the bad guy isn’t all it’s cracked up to be. They’re left broken and alone and, for the first time in their life, they actually care about that.
  • Triumph—Your hero has seen the light. They’ve been saved. They understand that they now want to be a better person. Hurray! Champagne for everyone.

Examples of stories that use the Rebirth archetype include: A Christmas Carol, Beauty and the Beast, The Secret Garden, Groundhog Day, or The Frog Prince .

Using Dabble and the seven basic plot points

Since the seven basic plots are as the name suggests… basic, it’s easy to use Dabble to structure your novel. Once you’ve settled on your plot type, break it down using the five points discussed above.

Unlike some other structure types, the basic plot points don’t prescribe where each point should happen in your story. Because of that, you might want to start by using Notes to outline the five points. You can be as detailed or high level as you want with this.

The Seven Basic Plot Points

Once that’s done, you can start writing. As you progress through your chapters, you can assign each of the points to each chapter, depending on where they fall in the story. This way you can ensure you’re meeting them all before you get to the end.

The Seven Basic Plot Points

Pros and cons of the seven basic plot points

As with any type of plotting structure, there are going to be pros and cons. And with any style, those pros and cons will largely depend on the writer.

The pros of the seven basic plot points are that it’s fairly broad—though whether this is a pro might depend on who you ask. Pantsers might love this style of plotting, as the five sections within each plot allow for a lot of freedom in how you build your tale. This style is less prescriptive than some other methods you’ll encounter.

Plotters, on the other hand, might find this style doesn’t give them enough structure or guidance. Some people want to be told on which page or at which percentage each beat should happen, and this method doesn’t offer that.

As with any list of this type, it's reductive to suggest there are only seven types of stories in the entire world. While these seven points do represent a broad range of storytelling in the western tradition, that doesn’t mean they are the only plots out there. Different cultures tell stories in different ways, and your story may not actually fit one of these. That doesn’t mean it’s wrong.

What this method offers is a good starting point, especially for new writers, to think about some of the world’s most well-known stories and what makes them work. If you’re struggling to develop your plot, this framework gives you some good hints about what kinds of obstacles, turning points and tropes can help drive your story forward.

Wanna try Dabble with one of the seven basic plot types? Try the premium features here for 14 days. It’s totally free with no credit card required.

Nisha J Tuli is a YA and adult fantasy and romance author who specializes in glitter-strewn settings and angst-filled kissing scenes. Give her a feisty heroine, a windswept castle, and a dash of true love and she’ll be lost in the pages forever. When Nisha isn’t writing, it’s probably because one of her two kids needs something (but she loves them anyway). After they’re finally asleep, she can be found curled up with her Kobo or knitting sweaters and scarves, perfect for surviving a Canadian winter.

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How to Create a Script from 7 Major Storytelling Plots

Andrew Herkert

March 28th, 2019

Scriptwriting , Whiteboard Video

voyage and return examples

Storytelling for video marketing doesn’t have to be boring. We have learned that most stories fit into a basic plot line. Using these basic plots as starting points for your script can help create exciting, shareable content that connects with your audience.

Published in 2004, Christopher Booker’s “The Seven Basic Plots: Why We Tell Stories”  reportedly took him 34 years to write. A deep dive into the psychology behind how and why we tell stories, the book thoroughly details the seven different storytelling tropes, rooted in Jungian analysis. According to Booker, all the stories ever told can be divvied up across these seven categories:

1. Overcoming the Monster. 2. Rags to Riches. 3. The Quest. 4. Voyage and Return. 5. Comedy. 6. Tragedy. 7. Rebirth.

Is Booker right? It’s hard to say without knowing every story ever told since the dawn of time. While critical reactions to his theory were mixed, even a cursory examination of popular books, movies, and shows indicates that our natural instinct is to stick to a variation on one of these themes. Think about your favorite Oscar-nominated films- do they depend on one of the seven plots?

Let’s explore these archetypes and think about how we can use them when writing our video marketing content.

voyage and return examples

Overcoming the Monster

1. Overcoming the Monster

The first plot Christopher Booker covers in The Seven Basic Plots is Overcoming the Monster-perhaps the most basic plot of all, it’s also extremely effective. Familiar examples of this plot include Jurassic Park,Rocky, and Dracula. This plot features a hero/underdog up against an impossible evil, which can be either a figurative or literal monster. Booker lays it out in five stages, beginning with “Anticipation” (the hero beginning to understand the monster exists) and concluding with “Miraculous Escape” (the hero overcomes the monster with a combination of wit and bravery).

How can you write a video script using this plot?

Envision your topic as the“monster” you’re trying to defeat—maybe you’re grappling with organizational change or you need to roll out a new policy. Now think of yourself as the hero of your own video and plot out what happens between “Anticipation” and the “Miraculous Escape.”

After describing the monster in the Anticipation stage, write the “Dream” stage—where you encounter the monster and find yourself stronger than you ever dreamed you’d be. Next stage? “Frustration”—a conflict arises and you fail to overcome the monster. Just before the “Miraculous Escape,” you’ll have to navigate through the “Nightmare” stage, typically an epic battle where it seems all but inevitable that the monster will win. Yet you, the hero, will ultimately prevail.

This plot is perfect if you want your team to cheer you on or join with you to overcome your monster. It’s a timeless tale whether you’re talking about David and Goliath, or change management.

voyage and return examples

Rags to Riches

2. Rags to Riches

If hearing the term Rags to Riches prompts thoughts of glass slippers and midnight pumpkins, you’re not alone. Cinderella is by far the most common example of this basic plot. However, think outside the palace.

This plot serves to tell the story of anyone who has to work hard to overcome oppression or adversity, and is rewarded in the end. To apply this plot to a whiteboard video script, it’s key to think in metaphorical terms.

A Rags to Riches story begins with a protagonist in dire straits, and ends with them greatly enriched and empowered. There is usually an initial catalyst for change that drives the story towards its rewarding conclusion.

For the purposes of a video script, this plot is great for showing a journey from struggle to success. For example, maybe you’re selling an inexpensive, user-friendly home security software. You can describe the plight of someone who is dealing with the threat of theft, intrusion, and inconvenience. Then introduce your saves-the-day solution, and finally illustrate their newly empowered existence—all thanks to your software. Voila!

Your Rags to Riches story doesn’t have to be a fairy tale to end happily ever after.

3. The Quest

Star Wars. Homer’s Odyssey. The Princess Bride. Siddhartha. The Wizard of Oz. The Goonies. What do all of these stories have in common?

voyage and return examples

They’re all excellent examples of the third type of plot in Booker’s The Seven Basic Plots: The Quest.

Quest plots typically involve a hero or group of heroes who embark upon a journey propelled by some type of “holy grail” – whether it be true love, finding their way home, or bringing peace to the galaxy. Though they encounter obstacles and adversity along the way, and face tests of their character and strength, our heroes emerge victorious upon achieving their goal and finding their elusive holy grail.

How to apply this classic trope to your video script? The answer is simple, and if you’ve developed a marketing strategy, you’ve probably already thought of it.

Whatever you’re offering, whether it’s a service, a software, or a software as a service, write a script that shapes it into something highly valuable and sought after.

Describe the challenges your clients (the heroes of this script) might face as they travel towards your solution, and detail how, by the end of the quest, they’ll possess a powerful and mighty tool to combat future challenges.

This type of plot is all about building value into your topic, and knowing the pain points it can alleviate. So gather your value proposition, examine your clients’ needs, and be prepared for solution-seekers to journey your way. May the force be with you!

4. Voyage and Return

voyage and return examples

Voyage and Return

Ever fallen down a rabbit hole? Gotten into a hot tub and been transported back to high school? Stepped into a closet and wandered into a forest ruled by a mighty lion? These are plot points in famous examples of Booker’s fourth plot point, Voyage and Return (Alice in Wonderland, Hot Tub Time Machine, and The Chronicles of Narnia, respectively).

This type of plot is common in children’s tales as it leans heavily on allegory- fantastical events transpire as the protagonist travels (often magically) to a distant and different land, and returns a changed person, rich with experience and wiser about themselves and the world they actually inhabit, due to the lessons learned on their voyage.

This plot happens to be a perfect fit for a type of script we at TruScribe are quite familiar with- the metaphor.

It’s simple to write a video script in the voyage and return format if you can imagine a place, land, or even world designed solely to tell your story.

Talking wealth management? Maybe your hero topples into a bank vault, and wakes up surrounded by dollars come to life- there to take him on a trek through the dangerous Forest of Finance.

In HR? Perhaps your character falls asleep at their desk, only to dream of a magical office building where insults have come to life to teach him how to combat harassment. He returns a changed employee, ready to teach his colleagues. This type of plot is imaginative and powerfully memorable. Use it when you’re trying to communicate a broad or controversial topic that requires some finesse.

And if you find yourself sitting at a table with a bunch of talking animals, drinking tea and unsure of the way back to where you started (metaphorically speaking, of course) let us know- our scriptwriters would be happy to lend a hand.

Comedy as a plot isn’t about slipping on a banana peel or having a great punchline. It’s more about a series of confusing, awkward, or otherwise comical events within a lighthearted tale (often a romance) about people trying to triumph but having numerous laughable difficulties finding their way. Shakespeare’s Much Ado About Nothing is a classic example of a comedy plot. As in many of the other basic plots, first the stage is set and the stakes are raised. In the comedy plot, next comes a period of confusion and/or isolation before the hero ultimately triumphs in the end. Think Bridget Jones’s Diary, Forgetting Sarah Marshall, Ocean’s Eleven, or Clerks.

voyage and return examples

The main thing to remember when trying to use comedy as your video plot is to keep it light hearted throughout. Try not to be gimmicky, but think of a fun way to showcase your product or service that will set up a couple obstacles between your audience and receiving it—obstacles that might be hilarious to watch someone overcome. People want to root for your main character, and a comedy always has a happy ending. So no matter what trials and tribulations you may throw into the story to introduce elements of confusion or isolation, be sure the ending results in a smile.

voyage and return examples

Booker’s sixth basic plot is likely the darkest out of all Seven Basic Plots. The Tragedy plot is, well, quite tragic, and the protagonist of this plot may be good, but they likely have nefarious characteristics—they may even be a full-fledged villain. Generally these traits emerge as a result of the first stage of the Tragedy plot, which surrounds temptations. The hero attempts to attain something forbidden or discouraged, which will lead the plot down a path of setbacks, a dramatic downward spiral, and finally the story comes to a sad conclusion, one which often includes tragic consequences for the hero. The most notorious example of this plot is Romeo and Juliet, but you might recognize the Tragedy plot in modern tales as well, like Goodfellas, Bonnie and Clyde, True Romance, and Breaking Bad.

You may not want to turn to the dark side in a whiteboard video, but if you can think of a fatal flaw that you’d like to expose, here’s a time where you can use your video script to illuminate a darker or very serious topic related to your goal.

For instance, if you are marketing an innovative treatment for a deadly disease, you can portray the disease itself as the protagonist of your tragedy. The mood tends to stay dark throughout a tragic video, and that often prompts deeper thought and contemplation—which can prompt your viewers to turn to your solution.

voyage and return examples

Much like spring, this plot is all about renewal, transformation, and new beginnings. The hero of a rebirth plot is often misguided, and changes for the better under the guidance of another, wiser character, or because they are inspired by love, family, or the greater good to become a better person. The rebirth plot is seen in The Lion King, The Grinch Who Stole Christmas, A Christmas Carol, Shawshank Redemption, Despicable Me, and The Secret Garden.

To rework this plot into a script, you’ll likely want to take the approach of the trusted guide. Explain the redeeming qualities that can transform your viewer’s world. Build trust through enumerating your solutions, and explain how they’ll lead your viewer away from a poor situation into a whole new world where they are freed from stress and can reinvent their business, their health, or themselves as a result. This plot provides a wonderful structure for illustrating change!

Now that you have a thorough understanding of the 7 Basic Plots, how will you tell your story?

And if you are looking for more guidance on writing your script, check out this post on Common Fears of Scriptwriting .

TruScribe visualizes words, ideas, and stories to change how people see, think, and act. If you have a project in mind or want to learn more,  get in touch.

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The Voyage and Return: A Framework for Stories about Learning

An alternative story map for when obstacles are too great for the first pass.

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Also co-authored by Calvin Koon-Stack, Hattaway Communications.

The Social Impact Story Map used on Hatch for Good is based on a classical storytelling structure known as the Hero’s Journey. The Hero’s Journey is an archetype—a pattern so fundamental to the human experience that it describes successful stories across cultures, formats and time. From ancient mythology, to modern blockbuster cinema, the Hero’s Journey has remained central to human storytelling.

By definition, a Hero’s Journey is always a success story: it is a story where the protagonist goes out into the unknown, faces challenging obstacles, and overcomes them. But not every story is a success story. The social good sector must learn from failures, mistakes and miscalculations in order to make progress. And stories originating from these moments can be just as powerful and motivating as stories of triumph. Actors in the social good space want to hear that they are not alone in their struggles—and there is value in learning from one another.

When the obstacles are too great for the first pass, another model is needed. Enter “the Voyage and Return.”

Like the Hero’s Journey, the Voyage and Return is an archetype with a long tradition in storytelling. *The Lion, the Witch and the Wardrobe*, by C. S. Lewis, L. Frank Baum’s *The Wonderful Wizard of Oz*, the ancient Greek myth of Orpheus and Eurydice, and the *Ramayana* all draw from this archetype, as do many others. What these stories have in common, despite their varying circumstances, is this: a protagonist who goes on a journey or a quest, and—regardless of success in their original goal—returns home with new knowledge. This knowledge is the crux of the Voyage and Return story.

The Voyage and Return model of storytelling is described by this general arc:

voyage and return examples

Just as in the Hero’s Journey, the protagonist ventures forth into the unknown, and at first, the world of the unknown is fascinating and exciting. The protagonist faces challenges, but is able to overcome them. But the longer the protagonist stays, the more difficult the experience becomes. Challenges turn to trials. The world becomes confusing, then frightening, and then—perhaps—threatening, before the protagonist is forced (or is able) to retreat back to the safety of home.

While this may seem demotivating at first, the real value of the Voyage and Return story comes at the end. Once the protagonist has returned to a place of safety, they are able to reflect on the experience. Though the protagonist may not have had success in their original endeavor, through reflection, they are able to think critically about what worked—and what didn’t—and to leverage those lessons learned to plan for the next attempt.

The Voyage and Return helps to communicate that there is value in failure. It provides a framework to share stories of learning. It says that it is okay to retreat from the unknown. It is okay to return home and not know immediately what are the next steps. But through reflection and contemplation, valuable lessons can be learned and shared.

Writing this kind of story requires taking a hard look at one’s experience. And then, the journey can start again: perhaps this time as the hero’s.

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Types of stories: 7 story archetypes (and ways to use them)

Types of stories such as the seven story archetypes identified by Christopher Booker provide a starting point for writing something entirely your own

  • Post author By Jordan
  • 3 Comments on Types of stories: 7 story archetypes (and ways to use them)

voyage and return examples

Many types of stories recur across eras and cultures. Story archetypes such as ‘voyage and return’ are powerful in delivering drama, emotion, and satisfying change. Learn about the seven basic plots and ways to use familiar stories your own way:

What are story archetypes?

The word archetype refers to ‘an original that has been imitated’ ( Oxford ). For example, the archetype of ‘the fool’ in comedies. The wise-cracking jester (who often turns out to be the saddest person in the room) is an example of a character archetype .

Story archetypes: Form shaping content

Story archetypes are narrative forms without content that shape content choices.

For example, ‘the quest’ is an archetypal type of story. Each quest form is filled with its own content (events, characters, settings, surprises). The writer gives a quest story its own character (even if archetypal similarities to other quest stories remain).

Each story improvises on this archetypal material. The same way a jazz musician takes an old song, makes a new arrangement, and plays new melodies over old chords.

Archetypes and the work of Carl Jung

The term ‘archetype’ is also closely associated with the writings of Carl Jung.

Jung was a Swiss psychoanalyst and one of the major contributors to modern psychology.

Jung wrote extensively on the collective ideas and associations that are embedded in human thought and culture. He theorized about the stories we tell and the desires (conscious and unconscious) that drive them. He coined the term, collective unconscious, which refers to the unconscious mind and shared mental concepts.

Says Jung on archetypes:

There are as many archetypes as there are typical situations in life. Endless repetition has engraved these experiences into our psychic constitution, not in the form of images filled with content, but at first only as forms without content. Carl Jung, ‘The Archetypes and the Collective Unconscious’, quoted by Academy of Ideas

Character archetypes quote by Victoria Aveyard

What are the 7 main story types?

According to Christopher Booker’s book , The Seven Basic Plots: Why we tell stories (2004), the seven main types of story are:

  • Overcoming the Monster . This is a story of a ‘terrifying, life-threatening, seemingly all-powerful monster who the hero must confront in a fight to the death’ (p. 22).
  • Rags to Riches: A story of a ‘humble, disregarded little hero or heroine who is lifted out of the shadows to a glorious destiny’ (p. 53).
  • The Quest: A story in which ‘a hero and his [ or her/their ] companions go through a succession of terrible, often near-fatal ordeals’. Often they receive ‘guidance from friendly helpers’ (p. 73).
  • Voyage and Return : A story where an individual or group travels ‘out of their familiar, everyday, ‘normal’ surroundings into another world completely cut off from the first’ (p. 87).
  • Comedy : Stories that (historically) revolved around confusions such as mistaken identities and precarious situations played for laughs, often involving a main character ‘who against all odds finally achieves the happy ending’ (p. 134).
  • Tragedy : Stories that typically feature a protagonist ‘becoming more and more ensnared in their predicament’ (p. 176), often an ‘incomplete, egocentric figure who meets a lonely and violent end’ (p. 180) due to making the wrong choices.
  • Rebirth : A story that ‘marks the move from one universal pole of existence to the other, from death to life’ (p. 205) in showing how a character moves from an imprisoned or trapped state to freedom and renewal.

Sharp-eyed critics might say that comedy and tragedy are not really plots. You could simplify the difference, as Booker does to an extent, to ‘comedy ends happily’ while ‘tragedy ends in misfortune’.

Nonetheless the story archetypes Booker discusses with examples in his 728-page study show that story archetypes do recur.

Societies have shared many spaces, religions, myths and conflicts, so it makes sense that there is plenty of overlap.

Develop your Story with a Mentor

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Why story archetypes are helpful (plus their cons)

Story or common archetypes are helpful for your own writing process as they offer:

  • Ideas and conceptual starting points for characters , narrative arcs and turning points
  • Story structure around which to plan rising and falling action
  • A means to recycle elements of popular myths and folktales that have proven great power to endure

The cons of using story archetypes in your planning or drafting process:

  • Types may feel reductive or restrictive (if your story has the plot arcs of Cinderella but is set in space, critics might still describe it reductively as a ‘Cinderella story’).
  • It’s easy to focus on what theories say a story typically does or should do rather than find a way that works for you that may buck trends and norms

How to use the seven story types to plot and find ideas

Story archetypes provide a tool to find ideas and develop characters . Ways to use them:

Use story archetypes to define limits

Use types as a story springboard, use plot types to plan important changes, find character archetypes within story types, borrow arcs to ensure payoffs, combine types to explore stories’ potential, subvert types of stories to make them your own.

Let’s explore these creative ways to use story patterns further:

Story archetypes are useful for establishing useful parameters.

Say you decide your story will be a ‘rags to riches’ story, for example.

This decision gives your story an inherent story arc : Someone will progress from relative poverty (whether spiritually or materially) to riches (real or metaphorical).

The very general form of the archetype gives a surprisingly large amount to work with.

You have a why and possibly who that arises from this. Why does your character’s fortune change? Who (or what) is responsible?

The second question is part of a major plot twist in Charles Dickens’ beloved classic Great Expectations , where the hero’s mysterious benefactor turns out not to be who the reader might assume it to be.

The rags to riches story type shows that simply having a dramatically different ‘before and after’ situation is all you need to build a story.

It is worth saying that story archetypes or the six basic story types, are often identified by critics after a work is written rather than a conscious part of the creative writing process. Yet thinking about them may help you give your story intentional shape .

story archetypes infographic on ways to use story types in your writing

Many story archetypes tend to go along with specific characters or character archetypes and even plot scenarios .

Take the first of Booker’s seven basic plot types: ‘Overcoming the Monster’. This is a staple of many a dystopian sci-fi or horror novel.

Booker writes of how we often encounter these types in the darker fairytales of childhood. Think ‘wolves who eat grannies and disguise themselves in their clothing’. Or cannibal witches with houses made of gingerbread.

Booker uses the Biblical story of David versus Goliath story arc as an example of an ‘Overcoming the Monster’ story where the monster is monstrous, but not necessarily tentacled or supernatural – merely gifted with extremely unfair-seeming advantage. The similarities between Goliath and a witch in a gingerbread house are:

  • Being an almost unfairly powerful opponent or antagonist
  • Working outside of the established norms or rules (a ‘fair’ opponent would be one’s own size, for example, unlike the giant Goliath, or would not have supernatural or magical powers if one did not)

These broad, general archetypal ideas supply a springboard for a story idea.

In a story of overcoming, how will your monster buck norms, break rules (think of how sirens and snakes tempt, lead astray).

What makes a monster dangerous, tempting, or both?

One thing a story archetype or form without content gives you is key moments of change .

In The Seven Basic Plots , Booker gives some examples of key moments in a typical quest story:

  • The Call : An urgent compulsion to set out on an adventure and answer ‘the call’ or ‘the call to adventure’ (such as being saddled with a critical quest).
  • Meeting with the hero’s companions: For example, how and where Frodo finds companions in his travels to Mordor to destroy the One Ring in The Lord of the Rings , or how Hazel in Watership Down , the leader of a fluffle (that’s the actual word) of rabbits, is accompanied by other rabbits with individual strengths.
  • The journey: The portion of the quest during which characters go through ‘terrible, often near-fatal ordeals’ (Booker, p. 73).
  • Temptations: The hero may be tempted while pursuing their quest to stray off course (Arthurian knights are tempted by crones disguised as beautiful women, for example, or Odysseus is tempted to leap overboard while at sea by the sirens’ song in Homer’s Odyssey ).
  • Meeting helpers: Heroes in quests often encounter helpers who give them special and crucial aid. For example, in The Lion, the Witch and the Wardrobe , the Pevensie children meet a talking faun and beavers who help them understand the land of Narnia and its dangers.

The bolded key events above provide beats you can plan in your own quest story.

Where will your characters find help, and where might temptations or false trails threaten their safety or success?

Use what you know of similar archetypal stories to find ideas for pivotal turning points.

Three in story archetypes - quote by Christopher Booker

Story archetypes are useful for finding character types that ring true.

For example, the appearance of a helper in a quest makes sense for this story type because few people accomplish great things (or defeat vastly overpowered opponents) without help along the way.

In a quest, for example, mentors, guardians and advisors, like writing coaches , know a thing or two about the terrain and may offer valuable advice, practical feedback and simple encouragement when morale is low.

Watch more on types, archetypes and stereotypes in this extract from our monthly writing webinars:

Example of character archetypes within story archetypes: Rebirth narratives

In a story of rebirth, a character typically falls under the control of a ‘dark power’ as Booker calls it. This is what necessitates rebirth.

Here are a few examples of characters in difficult situations and the ‘dark power’ that could stand between them and their victory:

  • A person battling with addiction – their pusher/enabler/supplier
  • A person battling chronic illness – their condition
  • Someone who wants to become a movie star – the voice telling them they’re not good enough

Understanding what the ‘dark power’ is in a rebirth story – even if its not a character but a condition or supernatural force – helps you understand what obstacles your main character will face .

You can then begin to imagine how your characters will overcome to emerge triumphant.

What makes a good story? One essential ingredient is an emotional payoff.

Part of why readers love feel-good romance , for example, is that they know there will be the glow of found love.

Story archetypes such as ‘voyage and return’ provide defined changes or story arcs. For example, the simple story structure ‘ABA’ of voyage and return.

In the case of this story archetype, what gives voyage and return emotional payoff? Some elements include:

  • The immense sense of obstacle: Not only is Odysseus detained on an island by a sorceress in Homer’s Odyssey , he goes through many other trials from cyclops attacks to interfering sea-gods
  • The profound changes of journeys: Because so much time has passed while Odysseus has been trying to get home, his own wife does not immediately recognize him when he returns as he has aged dramatically

An archetypal story such as ‘Rags to Riches’ or ‘Voyage and Return’ has dramatic change at its heart. Borrowing the structural element – a low to a high, or a high to a low then a high again – will give your story a fundamental ingredient: Meaningful change.

Story archetypes may seem like rigid templates that have to hit certain story beats.

For example, there has to be the call to adventure in a quest story (the hero doesn’t just say, ‘I wonder what will happen if I trek to Mordor and throw this ring into a volcano?’)

At the same time, you could combine elements from different archetypes to make your story more interesting. Say you were writing a modern telling of Cinderella. What if you made the outcome tragic for Cinderella? What if the prince turned out to be a controlling monster? Rags to riches wouldn’t end at riches, but would rather morph into ‘overcoming the monster’, perhaps.

This is where playfulness and asking ‘what if’ has so much value in storytelling. What can you combine, reinvent, retell with your own exciting twist?

Story archetypes are ‘received’ wisdom and ideas. Subverting them (meaning to turn them on their head, rewrite them) is inherently political. Saying ‘not this’ (to the idea that, for example, the girl raised in the woods must by default long for the castle on the hill) is one way to find new ideas.

What if you rewrote Cinderella with Cinderella as the princess, the prince now the underdog? What happens when you invert roles (gendered or otherwise) or subvert traditional ideas and story tropes?

There are many ‘Overcoming the Monster’ stories where the protagonist is the monster (or discovers they are) for example. For example, Dennis Lehane’s Shutter Island (in which the protagonist realizes late in the story he was guilty of a terrible crime).

Use quest (adventure stories), voyage and return, rags to riches, or riches to rags (tragedy) a thriller story and other story archetypes as starting points. Subvert what isn’t useful to you, if your genre allows this degree of going ‘off-script’. Most of all, play with archetypes and have fun with them as a tool for creative storytelling.

What’s one of your favorite story archetypes? Tell us in the comments or share your questions on this subject.

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Related Posts:

  • 5 ways to subvert character clichés and archetypes
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  • Setting the scene: 6 ways to introduce place in stories
  • Tags story archetypes , types of stories

voyage and return examples

Jordan is a writer, editor, community manager and product developer. He received his BA Honours in English Literature and his undergraduate in English Literature and Music from the University of Cape Town.

3 replies on “Types of stories: 7 story archetypes (and ways to use them)”

I will share this wonderful post with my creative writing group. I think it will inspire and direct their energies. And it’s a feast for thought! Thank you.

Hi Heather, thank you so much for sharing your feedback. I hope your writing group finds it useful!

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Plot Definition

What is plot? Here’s a quick and simple definition:

Plot is the sequence of interconnected events within the story of a play, novel, film, epic, or other narrative literary work. More than simply an account of what happened, plot reveals the cause-and-effect relationships between the events that occur.

Some additional key details about plot:

  • The plot of a story explains not just what happens, but how and why the major events of the story take place.
  • Plot is a key element of novels, plays, most works of nonfiction, and many (though not all) poems.
  • Since ancient times, writers have worked to create theories that can help categorize different types of plot structures.

Plot Pronounciation

Here's how to pronounce plot: plaht

The Difference Between Plot and Story

Perhaps the best way to say what a plot is would be to compare it to a story. The two terms are closely related to one another, and as a result, many people often use the terms interchangeably—but they're actually different. A story is a series of events; it tells us what happened . A plot, on the other hand, tells us how the events are connected to one another and why the story unfolded in the way that it did. In Aspects of the Novel, E.M. Forster uses the following examples to distinguish between story and plot:

“The king died, and then the queen died” is a story. “The king died, and then the queen died of grief” is a plot. The time-sequence is preserved, but the sense of causality overshadows it. Or again: “The queen died, no one knew why, until it was discovered that it was through grief at the death of the king.” This is a plot with a mystery in it.

Therefore, when examining a plot, it's helpful to look for events that change the direction of the story and consider how one event leads to another.

The Structure of a Plot

For nearly as long as there have been narratives with plots, there have been people who have tried to analyze and describe the structure of plots. Below we describe two of the most well-known attempts to articulate the general structure of plot.

Freytag's Pyramid

One of the first and most influential people to create a framework for analyzing plots was 19th-century German writer Gustav Freytag, who argued that all plots can be broken down into five stages: exposition, rising action, climax, falling action, and dénouement. Freytag originally developed this theory as a way of describing the plots of plays at a time when most plays were divided into five acts, but his five-layered "pyramid" can also be used to analyze the plots of other kinds of stories, including novels, short stories, films, and television shows.

freytag's pyramid

  • Exposition is the first section of the plot. During the exposition, the audience is introduced to key background information, including characters and their relationships to one another, the setting (or time and place) of events, and any other relevant ideas, details, or historical context. In a five-act play, the exposition typically occurs in the first act.
  • The rising action begins with the "inciting incident" or "complication"—an event that creates a problem or conflict for the characters, setting in motion a series of increasingly significant events. Some critics describe the rising action as the most important part of the plot because the climax and outcome of the story would not take place if the events of the rising action did not occur. In a five-act play, the rising action usually takes place over the course of act two and perhaps part of act three.
  • The climax of a plot is the story's central turning point, which the exposition and the rising action have all been leading up to. The climax is the moment with the greatest tension or conflict. Though the climax is also sometimes called the crisis , it is not necessarily a negative event. In a tragedy , the climax will result in an unhappy ending; but in a comedy , the climax usually makes it clear that the story will have a happy ending. In a five-act play, the climax usually takes place at the end of the third act.
  • Whereas the rising action is the series of events leading up to the climax, the falling action is the series of events that follow the climax, ending with the resolution, an event that indicates that the story is reaching its end. In a five-act play, the falling action usually takes place over the course of the fourth act, ending with the resolution.
  • Dénouement is a French word meaning "outcome." In literary theory, it refers to the part of the plot which ties up loose ends and reveals the final consequences of the events of the story. During the dénouement, the author resolves any final or outstanding questions about the characters’ fates, and may even reveal a little bit about the characters’ futures after the resolution of the story. In a five-act play, the dénouement takes place in the fifth act.

While Freytag's pyramid is very handy, not every work of literature fits neatly into its structure. In fact, many modernist and post-modern writers intentionally subvert the standard narrative and plot structure that Freytag's pyramid represents.

Booker's "Meta-Plot"

In his 2004 book The Seven Basic Plots: Why We Tell Stories, Christopher Booker outlines an overarching "meta-plot" which he argues can be used to describe the plot structure of almost every story. Like Freytag's pyramid, Booker's meta-plot has five stages:

  • The anticipation stage , in which the hero prepares to embark on adventure;
  • The dream stage , in which the hero overcomes a series of minor challenges and gains a sense of confidence and invincibility;
  • The frustration stage , in which the hero confronts the villain of the story;
  • The nightmare stage , in which the hero fears they will be unable to overcome their enemy;
  • The resolution , in which the hero finally triumphs.

Of course, like Freytag's Pyramid, Booker's meta-plot isn't actually a fool-proof way of describing the structure of every plot, but rather an attempt to describe structural elements that many (if not most) plots have in common.

Types of Plot

In addition to analyzing the general structure of plots, many scholars and critics have attempted to describe the different types of plot that serve as the basis of most narratives.

Booker's Seven Basic Plots

Within the overarching structure of Booker's "meta-plot" (as described above), Booker argues that plot types can be further subdivided into the following seven categories. Booker himself borrows most of these definitions of plot types from much earlier writers, such as Aristotle. Here's a closer look at each of the seven types:

  • Comedy: In a comedy , characters face a series of increasingly absurd challenges, conflicts, and misunderstandings, culminating in a moment of revelation, when the confusion of the early part of the plot is resolved and the story ends happily. In romantic comedies, the early conflicts in the plot act as obstacles to a happy romantic relationship, but the conflicts are resolved and the plot ends with an orderly conclusion (and often a wedding). A Midsummer Night's Dream , When Harry Met Sally, and Pride and Prejudice are all examples of comedies.
  • Tragedy: The plot of a tragedy follows a tragic hero —a likable, well-respected, morally upstanding character who has a tragic flaw or who makes some sort of fatal mistake (both flaw and/or mistake are known as hamartia ). When the tragic hero becomes aware of his mistake (this realization is called anagnorisis ), his happy life is destroyed. This reversal of fate (known as peripeteia ) leads to the plot's tragic ending and, frequently, the hero's death. Booker's tragic plot is based on Aristotle's theory of tragedy, which in turn was based on patterns in classical drama and epic poetry. Antigone , Hamlet , and The Great Gatsby are all examples of tragedies.
  • Rebirth: In stories with a rebirth plot, one character is literally or metaphorically imprisoned by a dark force, enchantment, and/or character flaw. Through an act of love, another character helps the imprisoned character overcome the dark force, enchantment, or character flaw. Many stories of rebirth allude to Jesus Christ or other religious figures who sacrificed themselves for others and were resurrected. Beauty and the Beast , The Snow Queen , and A Christmas Carol are all examples of stories with rebirth plots.
  • Overcoming the Monster: The hero sets out to fight an evil force and thereby protect their loved ones or their society. The "monster" could be literal or metaphorical: in ancient Greek mythology, Perseus battles the monster Medusa, but in the television show Good Girls Revolt , a group of women files a lawsuit in order to fight discriminatory policies in their workplace. Both examples follow the "Overcoming the Monster" plot, as does the epic poem Beowulf .
  • Rags-to-Riches : In a rags-to-riches plot, a disadvantaged person comes very close to gaining success and wealth, but then appears to lose everything, before they finally achieve the happy life they have always deserved. Cinderella and Oliver Twist are classic rags-to-riches stories; movies with rags-to-riches plots include Slumdog Millionaire and Joy .
  • The Quest: In a quest story, a hero sets out to accomplish a specific task, aided by a group of friends. Often, though not always, the hero is looking for an object endowed with supernatural powers. Along the way, the hero and their friends face challenges together, but the hero must complete the final stage of the quest alone. The Celtic myth of "The Fisher-King and the Holy Grail" is one of the oldest quest stories; Monty Python and the Holy Grail is a satire that follows the same plot structure; while Heart of Darkness plays with the model of a quest but has the quest end not with the discovery of a treasure or enlightenment but rather with emptiness and disillusionment.
  • Voyage and Return: The hero goes on a literal journey to an unfamiliar place where they overcome a series of challenges, then return home with wisdom and experience that help them live a happier life. The Odyssey , Alice's Adventures in Wonderland , Chronicles of Narnia, and Eat, Pray, Love all follow the voyage and return plot.

As you can probably see, there's lots of room for these categories to overlap. This is one of the problems with trying to create any sort of categorization scheme for plots such as this—an issue we'll cover in greater detail below.

The Hero's Journey

The Hero's Journey is an attempt to describe a narrative archetype , or a common plot type that has specific details and structure (also known as a monomyth ). The Hero's Journey plot follows a protagonist's journey from the known to the unknown, and back to the known world again. The journey can be a literal one, as in the Lord of the Rings trilogy, or a purely metaphorical one. Regardless, the protagonist is a changed person by the end of the story. The Hero's Journey structure was first popularized by Joseph Campbell's 1949 book The Hero With a Thousand Faces. Later, theorists David Adams Leeming, Phil Cousineau, and Christopher Vogler all developed their own versions of the Hero's Journey structure. Each of these theorists divides The Hero's Journey into slightly different stages (Campbell identifies 17 stages, whereas Vogler finds 12 stages and Leeming and Cousineau use just 8). Below, we'll take a closer look at the 12 stages that Vogler outlines in his analysis of this plot type:

  • The Ordinary World: When the story begins, the hero is a seemingly ordinary person living an ordinary life. This section of the story often includes expository details about the story's setting and the hero's background and personality.
  • The Call to Adventure: Soon, the hero's ordinary life is interrupted when someone or something gives them an opportunity to go on a quest. Often, the hero is asked to find something or someone, or to defeat a powerful enemy. The call to adventure sometimes, but not always, involves a supernatural event. (In Star Wars: A New Hope , the call to adventure occurs when Luke sees the message from Leia to Obi-Wan Kenobi.)
  • The Refusal of the Call: Some heroes are initially reluctant to embark on their journey and instead attempt to continue living their ordinary life. When this refusal takes place, it is followed by another event that prompts the hero to accept the call to adventure (Luke's aunt and uncle getting killed in Star Wars ).
  • Meeting the Mentor: The hero meets a mentor: a wiser, more experienced person who gives them advice and guidance. The mentor trains and protects the hero until the hero is ready to embark on the next phase of the journey. (Obi-Wan Kenobi is Luke's mentor in Star Wars .)
  • Crossing the Threshold: The hero "crosses the threshold" when they have left the familiar, ordinary world behind. Some heroes are eager to enter a new and unfamiliar world, while others may be uncertain if they are making the right choice, but in either case, once the hero crosses the threshold, there is no way to turn back. (Luke about to enter Mos Eisley, or of Frodo leaving the Shire in Lord of the Rings .)
  • Tests, Allies, and Enemies: As the hero continues on their journey, they face a series of increasingly difficult "tests" or challenges. Along the way, they acquire friends who help them overcome these challenges, and enemies who attempt to thwart their quest. The hero may defeat some enemies during this phase or find ways to keep them temporarily at bay. These challenges help the reader develop a better a sense of the hero's strengths and weaknesses, and they help the hero become wiser and more experienced. This phase is part of the rising action .
  • Approach to the Innermost Cave: At this stage, the hero prepares to face the greatest challenge of the journey, which lies within the "innermost cave." In some stories, the hero must literally enter an isolated and dangerous place and do battle with an evil force; in others, the hero must confront a fear or face an internal conflict; or, the hero may do both. You can think of the approach to the innermost cave as a second threshold—a moment when the hero faces their doubts and fears and decides to continue on the quest. (Think of Frodo entering Mordor, or Harry Potter entering the Forbidden Forest with the Deathly Hallows, ready to confront Lord Voldemort.)
  • The Ordeal: The ordeal is the greatest challenge that the hero faces. It may take the form of a battle or physically dangerous task, or it may represent a moral or personal crisis that threatens to destroy the hero. Earlier (in the "Tests, Allies, and Enemies" phase), the hero might have overcome challenges with the help of friends, but the hero must face the ordeal alone. The outcome of the ordeal often determines the fate of the hero's loved ones, society, or the world itself. In many stories, the ordeal involves a literal or metaphorical resurrection, in which the hero dies or has a near-death experience, and is reborn with new knowledge or abilities. This constitutes the climax of the story.
  • Reward: After surviving the ordeal, the hero receives a reward of some kind. Depending on the story, it may come in the form of new wisdom and personal strengths, the love of a romantic interest, a supernatural power, or a physical prize. The hero takes the reward or rewards with them as they return to the ordinary world.
  • The Road Back: The hero begins to make their way home, either by retracing their steps or with the aid of supernatural powers. They may face a few minor challenges or setbacks along the way. This phase is part of the falling action .
  • The Resurrection: The hero faces one final challenge in which they must use all of the powers and knowledge that they have gained throughout their journey. When the hero triumphs, their rebirth is completed and their new identity is affirmed. This phase is not present in all versions of the hero's journey.
  • Return with the Elixir: The hero reenters the ordinary world, where they find that they have changed (and perhaps their home has changed too). Among the things they bring with them when they return is an "elixir," or something that will transform their ordinary life for the better. The elixir could be a literal potion or gift, or it may take the form of the hero's newfound perspective on life: the hero now possesses love, forgiveness, knowledge, or another quality that will help them build a better life.

Other Genre-Specific Plots

Apart from the plot types described above (the "Hero's Journey" and Booker's seven basic plots), there are a couple common plot types worth mentioning. When a story uses one of the following plots, it usually means that it belongs to a specific genre of literature—so these plot structures can be thought of as being specific to their respective genres.

  • Mystery : A story that centers around the solving of a baffling crime—especially a murder. The plot structure of a mystery can often be described using Freytag's pyramid (i.e., it has exposition, rising action, climax, falling action, and denouement), but the plots of mysteries also tend to follow other, more genre-specific conventions, such as the gradual discovery of clues culminating in the revelation of the culprit's identity as well as their motive. In a typical story (i.e., a non-mystery) key characters and their motives are usually revealed before the central conflict arises, not after.
  • Bindungsroman : A story that shows a young protagonist's journey from childhood to adulthood (or immaturity to maturity), with a focus on the trials and misfortunes that affect the character's growth. The term "coming-of-age novel" is sometimes used interchangeably with Bildungsroman. This is not necessarily incorrect—in most cases the terms can be used interchangeably—but Bildungsroman carries the connotation of a specific and well-defined literary tradition, which tends to follow certain genre-specific conventions (for example, the main character often gets sent away from home, falls in love, and squanders their fortune). The climax of the Bildungsroman typically coincides with the protagonist reaching maturity.

Other Attempts to Classify Types of Plots

In addition to Freytag, Booker, and Campbell, many other theorists and literary critics have created systems classifying different kinds of plot structures. Among the best known are:

  • William Foster-Harris, who outlined three archetypal plot structures in The Basic Patterns of Plot
  • Ronald R. Tobias, who wrote a book claiming there are 20 Master Plots
  • Georges Polti, who argued there are in fact Thirty-Six Dramatic Situations
  • Sir Arthur Thomas Quiller-Couch, who in the early twentieth century outlined seven types of plot

And then there are the more atypical approaches to classifying the different types of plots:

  • In 1965, the University of Chicago rejected Kurt Vonnegut's college thesis, which claimed that folktales and fairy tales shared common structures, or "shapes," including "man in a hole," "boy gets girl" and "Cinderella." He went on to write Slaughterhouse-Five , a novel which subverts traditional narrative structures, and later developed a lecture based on his failed thesis .
  • Two recent studies, led by University of Nebraska professor Matthew Jockers and researchers at the University of Adelaide and the University of Vermont respectively, have used machine learning to analyze the plot structures and emotional ups-and-downs of stories. Both projects concluded that there are six types of stories.

Criticism of Efforts to Categorize Plot Types

Some critics argue that though archetypal plot structures can be useful tools for both writers and readers, we shouldn't rely on them too heavily when analyzing a work of literature. One such skeptic is New York Times book critic Michiko Kakutani, who in a 2005 review described Christopher Booker's Seven Basic Plots as "sometimes absorbing and often blockheaded." Kakutani writes that while Booker finds interesting ways to categorize stories by plot type, he is too fixated on finding stories that fit these plot types perfectly. As a result, Booker tends to idealize overly simplistic stories (and Hollywood films in particular), instead of analyzing more complex stories that may not fit the conventions of his seven plot types. Kakutani argues that, as a result of this approach, Booker undervalues modern and contemporary writers who structure their plots in different and innovative ways.

Kakutani's argument is a reminder that while some great works of literature may follow archetypal plot structures, they may also have unconventional plot structures that defy categorization. Authors who use nonlinear structures or multiple narrators often intentionally create stories that do not perfectly fit any of the "plot types" discussed above. William Faulker's The Sound and the Fury and Jennifer Egan's A Visit From the Goon Squad are both examples of this kind of work. Even William Shakespeare, who wrote many of his plays following the traditional structures for tragedies and comedies, authored several "problem plays," which many scholars struggle to categorize as strictly tragedy or comedy: All's Well That Ends Well , Measure for Measure , Troilus and Cressida, The Winter's Tale , Timon of Athens, and The Merchant of Venice are all examples of "problem plays."

Plot Examples

The following examples are representative of some of the most common types of plot.

The "Hero's Journey" Plot in The Hobbit by J.R.R. Tolkien

The plot of The Hobbit closely follows the structure of a typical hero's journey.

  • The Ordinary World: At the beginning of The Hobbit , the story's hero, Bilbo Baggins, is living a comfortable life alongside his fellow hobbits in the Shire. (Hobbits are short, human-like creatures predisposed to peaceful, domestic routines.)
  • The Call to Adventure: The wizard Gandalf arrives in the Shire with a band of 13 dwarves and asks Bilbo to go with them to Lonely Mountain in order to reclaim the dwarves' treasure, which has been stolen by the dragon Smaug.
  • The Refusal of the Call: At first, Bilbo refuses to join Gandalf and the dwarves, explaining that it isn't in a hobbit's nature to go on adventures.
  • Meeting the Mentor: Gandalf, who serves as Bilbo's mentor throughout The Hobbit, persuades Bilbo to join the dwarves on their journey.
  • Cross the Threshold: Gandalf takes Bilbo to meet the dwarves at the Green Dragon Inn in Bywater, and the group leaves the Shire together.
  • Tests, Allies, and Enemies: Bilbo faces many challenges and trials on the way to the Lonely Mountain. Early in the trip, they are kidnapped by trolls and are rescued by Gandalf. Bilbo takes an elvish dagger from the trolls' supply of weapons that he uses throughout the rest of the journey. Soon Bilbo and the dwarves are captured by goblins, but they are rescued by Gandalf who also kills the Great Goblin. Later, Bilbo finds a magical ring (which becomes the focus of the Lord of the Rings books), and when the dwarves are captured later in the journey (once by giant spiders and once by elves), Bilbo uses the ring and the dagger to rescue them. Finally, Bilbo and the dwarves arrive at Lake Town, near the Lonely Mountain.
  • Approach to the Innermost Cave: Bilbo and the dwarves makes his way from Lake Town to the Lonely Mountain, where the dragon Smaug is guarding the dwarves' treasure. Bilbo alone is brave enough to enter the Smaug's lair. Bilbo steals a cup from Smaug, and also learns that Smaug has a weak spot in his scaly armor. Enraged at Bilbo's theft, Smaug flies to Lake-Town and devastates it, but is killed by a human archer who learns of Smaug's weak spot from a bird that overheard Bilbo speaking of it.
  • The Ordeal: After Smaug's death, elves and humans march to the Lonely Mountain to claim what they believe is their portion of the treasure (as Smaug plundered from them, too). The dwarves refuse to share the treasure and a battle seems evident, but Bilbo steals the most beautiful gem from the treasure and gives it to the humans and elves. The greedy dwarves banish Bilbo from their company. Meanwhile, an army of wargs (magical wolves) and goblins descend on the Lonely Mountain to take vengeance on the dwarves for the death of the Great Goblin. The dwarves, humans, and elves form an alliance to fight the wargs and goblins, and eventually triumph, though Bilbo is knocked unconscious for much of the battle. (It might seem odd that Bilbo doesn't participate in the battle, but that fact also seems to suggest that the true ordeal of the novel was not the battle but rather Bilbo's moral choice to steal the gem and give it to the men and elves to counter the dwarves growing greed.)
  • Reward: The victorious dwarves, humans, and elves share the treasure among themselves, and Bilbo receives a share of the treasure, which he takes home, along with the dagger and the ring.
  • The Road Back: It takes Bilbo and Gandalf nearly a year to travel back to the Shire. During that time they e-visit with some of the people they met on their journey out and have many adventures, though none are as difficult as those they undertook on the way to the Lonely Mountain.
  • The Resurrection: Bilbo's return to the Shire as a changed person is underlined by the fact that he has been away so long, the other hobbits in the Shire believe that he has died and are preparing to sell his house and belongings.
  • Return with the Elixir: Bilbo returns to the shire with the ring, the dagger, and his treasure—enough to make him rich. He also has his memories of the adventure, which he turns into a book.

Other examples of the Hero's Journey Plot Structure:

  • Siddhartha by Herman Hesse
  • The Epic of Gilgamesh
  • The Martian by Andy Weir
  • The Adventures of Huckleberry Finn by Mark Twain
  • The Iliad by Homer

The Comedic Plot in Twelfth Night by William Shakespeare

William Shakespeare's play, Twelfth Night , is generally described as a comedy and follows what Booker would call comedic plot structure. At the beginning of the play, the protagonist, Viola is shipwrecked far from home in the kingdom of Illyria. Her twin brother, Sebastian, appears to have died in the storm. Viola disguises herself as a boy, calls herself Cesario, and gets a job as the servant of Count Orsino, who is in love with the Lady Olivia. When Orsino sends Cesario to deliver romantic messages to Olivia on his behalf, Olivia falls in love with Cesario. Meanwhile, Viola falls in love with Orsino, but she cannot confess her love without revealing her disguise.

In another subplot, Olivia's uncle Toby and his friend Sir Andrew Aguecheek persuade the servant Maria to play a prank convincing another servant, Malvolio, that Olivia loves him. The plot thickens when Sebastian (Viola's lost twin) arrives in town and marries Olivia, who believes she is marrying Cesario. At the end of the play, Viola is reunited with her brother, reveals her identity, and confesses her love to Orsino, who marries her. In spite of the chaos, misunderstandings, and challenges the characters face in the early part of the plot—a source of much of the play's humor— Twelfth Night reaches an orderly conclusion and ends with two marriages.

Other examples of comedic plot structure:

  • Much Ado About Nothing by William Shakespeare
  • A Midsummer Night's Dream by William Shakespeare
  • Love's Labor's Lost by William Shakespeare
  • Emma by Jane Austen
  • Sense and Sensibility by Jane Austen
  • Pride and Prejudice by Jane Austen
  • Lysistrata by Aristophanes
  • The Importance of Being Earnest by Oscar Wilde

The Tragic Plot in Macbeth by William Shakespeare

William Shakespeare's play Macbeth follows the tragic plot structure. The tragic hero , Macbeth, is a Scottish nobleman, who receives a prophecy from three witches saying that he will become the Thane of Cawdor and eventually the King. After King Duncan makes Macbeth Thane of Cawdor, Lady Macbeth persuades her husband to fulfill the prophecy by secretly murdering Duncan. He does, and is named King. Later, to ensure that Macbeth will remain king, they also order the assassination of the nobleman Banquo, his son, and the wife and children of the nobleman Macduff. However, as Macbeth protects his throne in ever more bloody ways, Lady Macbeth begins to go mad with guilt. Macbeth consults the witches again, and they reassure him that "no man from woman born can harm Macbeth" and that he will not be defeated until the "wood begins to move" to Dunsinane castle. Therefore, Macbeth is reassured that he is invincible. Lady Macbeth never recovers from her guilt and commits suicide, and Macbeth feels numb and empty, even as he is certain he can never be killed. Meanwhile an army led by Duncan's son Malcolm, their number camouflaged by the branches they carry, so that they look like a moving forest, approaches Dunsinane. In the fighting Macduff reveals he was born by cesarian section, and kills Macbeth.

Macbeth's mistake ( hamartia ) is his unrelenting ambition to be king, and his trust in the witches' prophecies. He realizes his mistake in a moment of anagnorisis when the forest full of camouflaged soldiers seems to be moving, and he experiences a reversal of fate ( peripeteia ) when he is defeated by Macduff.

Other examples of tragic plot structure:

  • Antigone by Sophocles
  • Oedipus at Colonus by Sophocles
  • Agamemnon by Aeschylus
  • The Libation Bearers by Aeschylus
  • The Eumenides by Aeschylus
  • Romeo and Juliet by William Shakespeare
  • Hamlet by William Shakespeare
  • Othello by William Shakespeare
  • Anna Karenina by Leo Tolstoy
  • The Great Gatsby by F. Scott Fitzgerald
  • Madame Bovary by Gustave Flaubert
  • The Picture of Dorian Gray by Oscar Wilde

The "Rebirth" Plot in A Christmas Carol by Charles Dickens

Charles Dickens' novel A Christmas Carol is an example of the "rebirth" plot. The novel's protagonist is the miserable, selfish businessman Ebenezer Scrooge, who mistreats his clerk, Bob Cratchit, who is a loving father struggling to support his family. Scrooge scoffs at the notion that Christmas is a time for joy, love, and generosity. But on Christmas Eve, he is visited by the ghost of his deceased business partner, who warns Scrooge that if he does not change his ways, his spirit will be condemned to wander the earth as a ghost. Later that night, he is visited by the ghosts of Christmas Past, Christmas Present, and Christmas Yet to Come. With these ghosts, Scrooge revisits lonely and joyful times of his youth, sees Cratchit celebrating Christmas with his loved ones, and finally foresees his own lonely death. Scrooge awakes on Christmas morning and resolves to change his ways. He not only celebrates Christmas with the Cratchits, but embraces the Christmas spirit of love and generosity all year long. By the end of the novel, Scrooge has been "reborn" through acts of generosity and love.

Other examples of "rebirth" plot structure:

  • The Winter's Tale by William Shakespeare
  • The Grapes of Wrath by John Steinbeck
  • The Handmaid's Tale by Margaret Atwood
  • Beloved by Toni Morrison
  • Snow White by Jacob and Wilhelm Grimm
  • The Snow Queen by Hans Christian Anderson
  • Beauty and the Beast by Gabrielle-Suzanne Barbot de Villeneuve

The "Overcoming the Monster" Plot in Beowulf

The Old English epic poem, Beowulf , follows the structure of an "overcoming the monster" plot. In fact, the poem's hero, Beowulf, defeats not just one monster, but three. As a young warrior, Beowulf slays Grendel, a swamp-dwelling demon who has been raiding the Danish king's mead hall. Later, when Grendel's mother attempts to avenge her son's death, Beowulf kills her, too. Beowulf eventually becomes king of the Geats, and many years later, he battles a dragon who threatens his people. Beowulf manages to kill the dragon, but dies from his wounds, and is given a hero's funeral. Three times, Beowulf succeeds in protecting his people by defeating a monster.

Other examples of the overcoming the monster plot structure:

  • Dracula by Bram Stoker
  • Speak by Laurie Halse Anderson
  • Harry Potter and the Chamber of Secrets by J.K. Rowling

The "Rags-to-Riches" Plot in Jane Eyre by Charlotte Brontë

Charlotte Brontë's novel Jane Eyre is an example of a "rags-to-riches" plot. The protagonist, Jane, is a mistreated orphan who is eventually sent away to a boarding school where students are severely mistreated. Jane survives the school and goes on to become a governess at Thornfield Manor, where Jane falls in love with Mr. Rochester. The two become engaged, but on their wedding day, Jane discovers that Rochester's first wife, Bertha, has gone insane and is imprisoned in Thornfield's attic. She leaves Rochester and ends up finding long-lost cousins. After a time, her very religious cousin, St. John, proposes to her. Jane almost accepts, but then rejects the proposal. She returns to Thornfield to discover that Bertha started a house fire and leapt off the roof of the burning building to her death, and that Rochester had been blinded by the fire in an attempt to save Bertha. Jane and Rochester marry, and live a quiet and happy life together. Jane begins the story with nothing, seems poised to achieve true happiness before losing everything, but ultimately has a happy ending.

Other examples of the rags-to-riches plot structure:

  • Cinderella by Charles Perrault
  • David Copperfield by Charles Dickens
  • Oliver Twist by Charles Dickens
  • The Once and Future King by T.H. White
  • Villette by Charlotte Brontë
  • Pygmalion by George Bernard Shaw
  • Vanity Fair by William Makepeace Thackery

The Quest Plot in Siddhartha by Herman Hesse

Siddhartha , by Herman Hesse, follows the structure of the "quest" plot. The novel's protagonist, Siddartha, leaves his hometown in search of spiritual enlightenment, accompanied by his friend, Govinda. On their journey, they join a band of holy men who seek enlightenment through self-denial, and later, they study with a group of Bhuddists. Disillusioned with religion, Siddartha leaves Govinda and the Bhuddists behind and takes up a hedonistic lifestyle with the beautiful Kamala. Still unsatisfied with his life, he considers suicide in a river, but instead decides to apprentice himself to the man who runs the ferry boat. By studying the river, Siddhartha eventually obtains enlightenment.

Other examples of the quest plot structure:

  • Candide by Voltaire
  • Don Quixote by Migel de Cervantes
  • A Passage to India by E.M. Forster
  • The Hobbit by J.R.R. Tolkien
  • The Lord of the Rings by J.R.R. Tolkien
  • Perceval by Chrétien
  • Harry Potter and the Deathly Hallows by J.K. Rowling

The "Voyage and Return" Plot in Their Eyes Were Watching God by Zora Neale Hurston

Zora Neale Hurston's novel Their Eyes Were Watching God follows what Booker would describe as a voyage and return plot structure. The plot follows the hero, Janie, as she seeks love and happiness. The novel begins and ends in Eatonville, Florida, where Janie was brought up by her grandmother. Janie has three romantic relationships, each better than the last. She marries a man named Logan Killicks on her grandmother's advice, but she finds the marriage stifling and she soon leaves him. Janie's second, more stable marriage to the prosperous Joe Starks lasts 20 years, but Janie does not feel truly loved by him. After Joe dies, she marries Tea Cake, a farm worker who loves, respects, and cherishes her. They move to the Everglades and live there happily for just over a year, when Tea Cake dies of rabies after getting bitten by a dog during a hurricane. Janie mourns Tea Cake's death, but returns to Eatonville with a sense of peace: she has known true love, and she will always carry her memories of Tea Cake with her. Her journey and her return home have made her stronger and wiser.

Other examples of the voyage and return plot structure:

  • The Odyssey by Homer
  • Great Expectations by Charles Dickens
  • Gulliver's Travels by Jonathan Swift
  • Alice's Adventures in Wonderland by Lewis Carroll
  • By the Waters of Babylon by Stephen Vincent Benét

Other Helpful Plot Resources

  • What Makes a Hero? Check out this awesome video on the hero's journey from Ted-Ed.
  • The Thirty-Six Dramatic Situations : Visit Wikipedia for an overview of George Polti's theory of dramatic plot structure.
  • Why Tragedies Are Alluring : Learn more about Aristotle's tragic structure, ancient Greek and Shakespearean tragedy, and contemporary tragic plots.
  • The Wikipedia Page on Plot: A basic but helpful overview of plots.

The printed PDF version of the LitCharts literary term guide on Plot

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  • Bildungsroman
  • Climax (Figure of Speech)
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voyage and return examples

Voyage And Return Movies

[ad_1] Voyage and return is a popular storytelling structure in literature and film, where a protagonist goes on a journey to a strange land, faces challenges and obstacles, and eventually returns home transformed. This narrative structure is commonly seen in movies, where characters embark on a physical or metaphorical journey, face trials and tribulations, and come back with a newfound understanding of themselves and their world.

Voyage and return movies often feature themes of self-discovery, growth, and adventure. They can take place in fantastical worlds, historical settings, or contemporary settings, and can range from lighthearted comedies to intense dramas. The journey and return arc provides a compelling framework for storytelling, as it allows for character development, exploration of new worlds, and the opportunity for the protagonist to learn important life lessons.

Here are 13 examples of voyage and return movies, along with accompanying songs that capture the spirit of each film:

1. “The Wizard of Oz” (1939)

“The Wizard of Oz” is a classic tale of a young girl named Dorothy who is transported to the magical land of Oz. Along her journey to the Emerald City, she meets a cast of colorful characters and learns valuable lessons about friendship, courage, and the importance of home. The song “Over the Rainbow” by Judy Garland perfectly captures the sense of longing and wonder that Dorothy feels as she embarks on her adventure.

2. “Alice in Wonderland” (1951)

Lewis Carroll’s beloved tale of “Alice in Wonderland” has been adapted into numerous films, including Disney’s animated version. In this fantastical world, Alice encounters strange creatures, nonsensical situations, and a mad tea party. The song “Painting the Roses Red” captures the whimsical and surreal nature of Wonderland, as Alice navigates through this strange and captivating land.

3. “Spirited Away” (2001)

Directed by Hayao Miyazaki, “Spirited Away” follows the story of a young girl named Chihiro who stumbles upon a mysterious bathhouse for spirits. As she works to save her parents and navigate this strange world, Chihiro learns important lessons about bravery, kindness, and resilience. The hauntingly beautiful song “Always with Me” by Yumi Kimura captures the emotional depth and complexity of Chihiro’s journey.

4. “The Chronicles of Narnia: The Lion, the Witch, and the Wardrobe” (2005)

Based on the beloved book series by C.S. Lewis, “The Chronicles of Narnia: The Lion, the Witch, and the Wardrobe” follows the Pevensie siblings as they discover the magical land of Narnia through a wardrobe. As they join forces with Aslan the lion to defeat the White Witch, the siblings learn important lessons about courage, sacrifice, and loyalty. The epic song “The Battle” by Harry Gregson-Williams captures the intensity and drama of the siblings’ journey.

5. “Moana” (2016)

Disney’s “Moana” tells the story of a young Polynesian girl who sets out on a voyage to save her island and restore the heart of Te Fiti. Along the way, she meets the demigod Maui and learns important lessons about identity, courage, and the power of self-belief. The empowering song “How Far I’ll Go” by Auli’i Cravalho perfectly encapsulates Moana’s determination and sense of purpose.

6. “Life of Pi” (2012)

Based on the novel by Yann Martel, “Life of Pi” follows the journey of a young man named Pi who survives a shipwreck and finds himself stranded on a lifeboat with a Bengal tiger named Richard Parker. As Pi navigates the treacherous waters of the Pacific Ocean, he learns important lessons about survival, faith, and the power of storytelling. The hauntingly beautiful song “Pi’s Lullaby” by Mychael Danna captures the emotional depth and complexity of Pi’s journey.

7. “The Secret Life of Walter Mitty” (2013)

“The Secret Life of Walter Mitty” follows the story of a daydreamer who embarks on a global adventure to find a missing photograph for his magazine. Along the way, Walter Mitty learns important lessons about courage, perseverance, and the importance of living life to the fullest. The uplifting song “Step Out” by José González captures the sense of wonder and possibility that Walter Mitty experiences as he explores the world.

8. “Pan’s Labyrinth” (2006)

Directed by Guillermo del Toro, “Pan’s Labyrinth” tells the story of a young girl named Ofelia who discovers a mystical labyrinth in the Spanish countryside. As she navigates through this dark and fantastical world, Ofelia learns important lessons about bravery, sacrifice, and the power of imagination. The hauntingly beautiful song “Long, Long Time Ago” by Javier Navarrete captures the eerie and otherworldly atmosphere of the film.

9. “Into the Wild” (2007)

Based on the true story of Christopher McCandless, “Into the Wild” follows a young man who abandons his material possessions and embarks on a journey to the Alaskan wilderness. As he explores the natural world and encounters a cast of characters along the way, Christopher learns important lessons about self-reliance, freedom, and the pursuit of happiness. The introspective song “Society” by Eddie Vedder perfectly captures the spirit of Christopher’s journey.

10. “Finding Nemo” (2003)

Pixar’s “Finding Nemo” follows the journey of a clownfish named Marlin who sets out to find his son Nemo, who has been captured by a diver. Along the way, Marlin encounters a forgetful blue tang fish named Dory and learns important lessons about love, trust, and letting go. The heartwarming song “Beyond the Sea” by Robbie Williams captures the sense of adventure and camaraderie that Marlin and Dory experience on their journey.

11. “The Hobbit: An Unexpected Journey” (2012)

Based on the novel by J.R.R. Tolkien, “The Hobbit: An Unexpected Journey” follows the adventure of Bilbo Baggins as he joins a group of dwarves on a quest to reclaim their homeland from the dragon Smaug. Along the way, Bilbo learns important lessons about courage, friendship, and the power of self-discovery. The epic song “Misty Mountains” by Richard Armitage captures the grandeur and majesty of the dwarves’ journey.

12. “Coraline” (2009)

Based on the novel by Neil Gaiman, “Coraline” follows the story of a young girl who discovers a parallel world behind a hidden door in her new home. As she explores this eerie and unsettling world, Coraline learns important lessons about bravery, independence, and the importance of family. The hauntingly beautiful song “Dreaming” by Bruno Coulais captures the mysterious and magical atmosphere of the film.

13. “The Adventures of Tintin” (2011)

Directed by Steven Spielberg, “The Adventures of Tintin” follows the intrepid young reporter Tintin as he embarks on a globe-trotting adventure to uncover the secrets of a sunken ship. Along the way, Tintin encounters pirates, treasure hunters, and a mysterious villain, and learns important lessons about courage, perseverance, and the power of friendship. The adventurous song “The Adventures of Tintin” by John Williams perfectly captures the excitement and intrigue of Tintin’s journey.

Common questions about Voyage and Return movies:

1. What is the significance of the Voyage and Return narrative structure in movies?

The Voyage and Return structure provides a compelling framework for storytelling, as it allows for character development, exploration of new worlds, and the opportunity for the protagonist to learn important life lessons.

2. What are some common themes in Voyage and Return movies?

Common themes in Voyage and Return movies include self-discovery, growth, adventure, friendship, courage, sacrifice, and the importance of home.

3. How do Voyage and Return movies differ from other narrative structures?

Voyage and Return movies typically involve a physical or metaphorical journey to a strange land, where the protagonist faces challenges and obstacles before returning home transformed. This sets them apart from other narrative structures such as the Hero’s Journey or the Quest.

4. What are some examples of famous Voyage and Return movies?

Some famous examples of Voyage and Return movies include “The Wizard of Oz,” “Alice in Wonderland,” “Spirited Away,” and “The Chronicles of Narnia: The Lion, the Witch, and the Wardrobe.”

5. How do songs enhance the storytelling in Voyage and Return movies?

Songs can enhance the emotional depth and complexity of a film, capturing the spirit of the characters’ journey and adding another layer of meaning to the story.

6. What role do soundtracks play in Voyage and Return movies?

Soundtracks play a crucial role in setting the tone and atmosphere of a film, helping to immerse the audience in the world of the story and evoke the emotions of the characters.

7. How do Voyage and Return movies appeal to audiences of all ages?

Voyage and Return movies often feature universal themes and relatable characters, making them appealing to audiences of all ages. They also offer a sense of escapism and adventure, allowing viewers to vicariously experience the thrill of exploration and discovery.

8. What are some examples of modern Voyage and Return movies?

Modern examples of Voyage and Return movies include “Moana,” “The Secret Life of Walter Mitty,” “Life of Pi,” and “Into the Wild.”

9. How do Voyage and Return movies inspire viewers to embark on their own journeys of self-discovery?

Voyage and Return movies often feature characters who overcome obstacles and challenges, inspiring viewers to reflect on their own lives and embark on their own journeys of self-discovery and growth.

10. What are some common character archetypes in Voyage and Return movies?

Common character archetypes in Voyage and Return movies include the hero, the mentor, the trickster, and the shadow, each playing a crucial role in the protagonist’s journey.

11. How do Voyage and Return movies explore the theme of transformation?

Voyage and Return movies often focus on the theme of transformation, as the protagonist undergoes a journey of self-discovery and growth, returning home with a newfound understanding of themselves and their world.

12. What makes Voyage and Return movies timeless and enduring?

Voyage and Return movies are timeless and enduring because they tap into universal themes and emotions, offering viewers a sense of wonder, adventure, and self-reflection that transcends time and culture.

13. How do different genres use the Voyage and Return narrative structure?

Different genres use the Voyage and Return narrative structure in unique ways, adapting it to fit their specific themes and storytelling conventions. From fantasy to drama to animation, Voyage and Return movies offer a diverse range of experiences for audiences to enjoy.

In conclusion, Voyage and Return movies offer a captivating and transformative journey for audiences to experience, as characters embark on adventures to strange lands, face challenges and obstacles, and return home transformed. With their universal themes, relatable characters, and compelling narratives, these films continue to inspire viewers of all ages to embark on their own journeys of self-discovery and growth. Whether set in fantastical worlds, historical settings, or contemporary landscapes, Voyage and Return movies provide a sense of escapism, adventure, and reflection that resonates with audiences around the world. [ad_2]

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7 Basic Plots of Content Marketing: Voyage and Return

Previously, we looked at Christopher Booker’s 7 basic plots of how stories are told . Today, we’ll look at the fourth of these 7 from a content marketing perspective: Voyage and Return.

JRR Tolkien’s The Hobbit epitomizes the Voyage and Return, so much so that the subtitle of the book is There and Back Again, a Hobbit’s Journey. The hero sets out on a journey, endures many challenges, and returns home changed, with nothing but experience. The same story is told in Alice in Wonderland. Voyage and Return is also Obi-Wan Kenobi’s story in The Phantom Menace and Sam Gamgee’s experience alongside Frodo in Lord of the Rings.

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Voyage and Return is a difficult story framework to tell a customer’s story because your customer shouldn’t be returning home empty-handed after an experience with you. Conversely, Voyage and Return is framework you can use to tell their stories for dealing with a competitor. Your customer goes out to satiate their hunger, has to deal with bad food or poor service at a competitor, and returns home wiser, yet still hungry.

Voyage and Return is an appropriate framework to use for telling your own stories, albeit sparingly. If your company got investor funding and then went back to being bootstrapped, or went public and became privately held again, you can tell the story of your experiences going to a place and coming back wiser. Maybe the investors had a different vision for your company than you did. Maybe the market wasn’t ready for what you do, but your customers are.

For example, the story of Steve Jobs being forced out of the company he started, Apple Computer, and coming back is a Voyage and Return. When Jobs came back from exile, he came back wiser and more capable of dealing with the many challenges Apple faced. The same is true of Howard Schulz and his story of stepping away from Starbucks, only to return to the helm, wiser and stronger.

In the next chapter in this series, we’ll have a laugh or two.

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IMAGES

  1. The Voyage and Return: A Framework for Stories about Learning

    voyage and return examples

  2. Voyage and Return

    voyage and return examples

  3. How to Use Voyage & Return Plot Structure || Plot Writing for

    voyage and return examples

  4. Basic Plots: Voyage and Return

    voyage and return examples

  5. What is the Voyage and Return story? Understanding the Seven Basic

    voyage and return examples

  6. Voyage & Return stories

    voyage and return examples

VIDEO

  1. S.S. Pantic's July 30-31st, 1927 Voyage RETURN

  2. Maiden Voyage SUP (2) Return safely

  3. Voyage and Return & #Peace 🕊️ #flyfree #feelthenature #travel

  4. 60 Second Saga 004

  5. Ex 14b

  6. How to Use Voyage & Return Plot Structure || Plot Writing for Nonfiction Books

COMMENTS

  1. The 7 Basic Plots: Voyage and Return

    Here are the five stages of the Voyage and Return: 1. Anticipation Stage and "Fall" into the Other World. We see the protagonist in their dreary, dull, humdrum life, and then all of a sudden, something happens to escort them to the other world. This could be a rabbit hole, a wardrobe, or just a blow to the head, and the protagonist regains ...

  2. Basic Plots: Voyage and Return

    Here is a list of common Voyage and Return stories. Alice's Adventures in Wonderland/Through the Looking Glass. The Wonderful Wizard of Oz. The Chronicles of Narnia. Goldilocks and the Three Bears. Gone with the Wind. This is the basic template for writing a Voyage and Return story.

  3. Basic Plot Structure

    The organizer also contains a page for students to list examples from literature or pop culture. Next students answer a 'Digging Deeper" question. For this lesson, the question asks students to compare and contrast two of Booker's plots 'The Quest' to 'Voyage and Return.' Finally, three outline pages provide practice.

  4. The Seven Basic Plots

    Examples: Perseus, Theseus, Beowulf, Dracula, The War of the Worlds, Nicholas Nickleby, The Guns of Navarone, Seven Samurai (The Magnificent Seven), James Bond, Jaws, Star Wars, Naruto, Harry Potter. Rags to riches. ... Voyage and return. Definition: The protagonist goes to a strange land and, after overcoming the threats it poses or learning ...

  5. 7 types of stories: Voyage & Return

    The "Voyage and Return" plot is one of the classic story archetypes identified by British author Christopher Booker in his book "The Seven Basic Plots: Why We Tell Stories." "Voyage and Return" stories involve the protagonist embarking on a journey to an unfamiliar world. They face trials and tribulations throughout their journey before ultimately returning home, often changed or enlightened ...

  6. The Seven Basic Plot Points

    Examples of stories with the Voyage and Return plot style include: Lord of the Rings (sometimes stories can feature more than one plot type), Alice's Adventures in Wonderland, the Chronicles of Narnia, The Wonderful Wizard of Oz, and Goldilocks and the Three Bears.

  7. Voyage and Return

    Examples of Voyage and Return include Gulliver's Travels, Alice in Wonderland and The Labyrinth. 'Voyage and Return' is the fourth of Booker's Seven Basic Plots. See also. Campbell's 'Hero's Journey' Monomyth, Propp 20. Return: Hero sets out for home. Booker, C. (2004).

  8. A4A Blog: Plot Archetypes: Quests and Voyage and Return

    In the Voyage and Return plot, the goals might be a little bit different, but the general premise is the same as the Quest. There is a goal the hero wants to achieve, and they must leave home to do it. These can be plots that involve simply wanting an adventure, finding a cure for a disease plaguing the hero's village, city, family, or ...

  9. 7 Basic Plots: Voyage and Return

    How Voyage and Return is used by the authors of Candide, Lord of the Rings and Rime of the Ancient Mariner to share moral messages. ... The Wonderful Wizard of Oz and Where the Wild Things Are are also examples of Voyage and Return being used to share an important lesson. Others include Alice's Adventures in Wonderland, Labyrinth and The Lion ...

  10. What is the Voyage and Return story? Understanding the Seven Basic

    Voyage and Return is a very specific plot type that involves a fall into an upside down dream world, and then a return to the right side up world after havin...

  11. How to Use Voyage & Return Plot Structure || Plot Writing for

    How to Use Voyage & Return Plot Structure || Plot Writing for Nonfiction BooksIn this writing concept, your hero goes somewhere and returns with something va...

  12. Voyage and Return Stories

    Just like Captain Kirk, Mr Benn would return to the costume shop week after week for another journey from the familiar into the unknown. In his book The Seven Basic Plots, Christopher Booker, lists the children's classics of: The Wizard of Oz, Alice in Wonderland and The Lion the Witch and the Wardrobe as examples of Voyage and Return stories ...

  13. Navigating the Unknown: The Power of "The Voyage and Return ...

    The Essence of "The Voyage and Return" Plot. "The Voyage and Return" is a plot structure that revolves around a hero's journey into an unfamiliar, often fantastical world. This journey is marked ...

  14. How to Create a Script from 7 Major Storytelling Plots

    4. Voyage and Return. 5. Comedy. 6. Tragedy. 7. Rebirth. Is Booker right? It's hard to say without knowing every story ever told since the dawn of time. While critical reactions to his theory were mixed, even a cursory examination of popular books, movies, and shows indicates that our natural instinct is to stick to a variation on one of ...

  15. PDF The Seven Basic Plots

    Voyage & Return Examples: Alice in Wonderland, Goldilocks and the Three Bears, Orpheus, The Time Machine, Peter Rabbit, Brideshead Revisited, The Rime of the Ancient Mariner, Gone with the Wind, The Third Man (1948) Meta-plot structure: 1. Anticipation Stage ('Fall' into the Other World) 2. Initial Fascination (Dream Stage) 3. Frustration ...

  16. On Writing

    This is the final part of our discussion on the Voyage and Return Plot type. In this vide we look at how the protagonist can escape from the upside down worl...

  17. The Voyage and Return: A Framework for Stories about Learning

    The Voyage and Return model of storytelling is described by this general arc: Just as in the Hero's Journey, the protagonist ventures forth into the unknown, and at first, the world of the unknown is fascinating and exciting. The protagonist faces challenges, but is able to overcome them. But the longer the protagonist stays, the more ...

  18. Types of stories: 7 story archetypes (and ways to use them)

    Use quest (adventure stories), voyage and return, rags to riches, or riches to rags (tragedy) a thriller story and other story archetypes as starting points. Subvert what isn't useful to you, if your genre allows this degree of going 'off-script'. Most of all, play with archetypes and have fun with them as a tool for creative storytelling.

  19. Plot

    Voyage and Return: The hero goes on a literal journey to an unfamiliar place where they overcome a series of challenges, then return home with wisdom and experience that help them live a happier life. The Odyssey, Alice's Adventures in Wonderland, Chronicles of Narnia, and Eat, Pray, Love all follow the voyage and return plot.

  20. Voyage And Return Movies

    Here are 13 examples of voyage and return movies, along with accompanying songs that capture the spirit of each film: 1. "The Wizard of Oz" (1939) "The Wizard of Oz" is a classic tale of a young girl named Dorothy who is transported to the magical land of Oz. Along her journey to the Emerald City, she meets a cast of colorful characters ...

  21. Writing Screenplays

    In this second discussion of the Voyage and Return plot type, we will look at the nature of the upside down world.Voyage and Return Part I: https://www.youtu...

  22. 7 Archetypes in Stories: Examples + Ideas for Unique Tales

    For example, what would a quest archetype look like with a rebel character archetype who is also on a hero's journey? 5. Voyage and Return. The Voyage and Return archetype transports the protagonist to a different world or unfamiliar territory, where they encounter strange challenges and experiences before returning home transformed.

  23. 7 Basic Plots of Content Marketing: Voyage and Return

    Voyage and Return is also Obi-Wan Kenobi's story in The Phantom Menace and Sam Gamgee's experience alongside Frodo in Lord of the Rings. ... For example, the story of Steve Jobs being forced out of the company he started, Apple Computer, and coming back is a Voyage and Return. When Jobs came back from exile, he came back wiser and more ...