star trek 25th anniversary video game

Sign in to add this item to your wishlist, follow it, or mark it as ignored

Sign in to see reasons why you may or may not like this based on your games, friends, and curators you follow.

star trek 25th anniversary video game

Buy Star Trek 25th Anniversary

Buy interplay's star trek classic collection bundle ().

Includes 4 items: Star Trek 25th Anniversary , Star Trek Judgment Rites , Star Trek Starfleet Academy , Star Trek Starfleet Command Gold Edition

About This Game

Boldly go where no man has gone before..., the best defense is a strong offense—and i intend to start offending right now. -- captain james t. kirk, system requirements.

  • OS: XP, Vista, 7, 8
  • Processor: 1.8 GHz Processor
  • Memory: 512 MB RAM
  • Graphics: 3D DirectX compatible graphics card
  • DirectX: Version 7.0
  • Additional Notes: Keyboard, two button mouse
  • Memory: 1 GB RAM
  • DirectX: Version 9.0

TM & © 2015 CBS Studios Inc. STAR TREK and related marks and logos are trademarks of CBS Studios Inc. All Rights Reserved. Software © 1993 Interplay Entertainment Corp. All rights reserved.

More like this

What curators say, customer reviews.

star trek 25th anniversary video game

You can use this widget-maker to generate a bit of HTML that can be embedded in your website to easily allow customers to purchase this game on Steam.

Enter up to 375 characters to add a description to your widget:

Copy and paste the HTML below into your website to make the above widget appear

star trek 25th anniversary video game

Popular user-defined tags for this product: (?)

Sign in to add your own tags to this product.

Valve Software

star trek 25th anniversary video game

Star Trek: 25th Anniversary (PC)

  • View history

A basic two-dimensional game, the player assumes the role of the Star Trek: The Original Series landing party – Kirk , Spock , McCoy , and a generic ensign – on several different missions. The gameplay works by selecting a body part the player wishes to use (for example, lips for speaking, eye for examining, etc.) from the drop-down function box. The player must solve different puzzles and perform special actions within each level, or mission, in order to progress to the next.

This game encompasses much of the Star Trek universe, with missions ranging from starship battles to dealing with Harry Mudd . Each mission is completely stand-alone in terms of plot and puzzles (i.e. items or knowledge from previous missions are not required), simulating the structure of Star Trek episodes. There are a total of seven episodes.

Each mission begins with a brief explanation of the mission either by a message from Starfleet command or Kirk's log entry. All missions have optional things to do and some have alternate solutions leading to very different plot paths. At the end of each mission, Starfleet gives an evaluation of the player's performance on a percentage scale. Some missions may end as a complete failure, but still permit the player to proceed to the next one. The game only ends if the USS Enterprise is destroyed or someone of the main trio dies; the death of a redshirt results only in a reduction of score.

The game was published on both floppies and CD-ROM. The CD-ROM version adds spoken lines performed by the original cast and expands the last mission, in response to criticism about the brevity of it in the original.

  • 1 Background information
  • 2.1 1 - "Demon World"
  • 2.2 2 - "Hijacked"
  • 2.3 3 - "Love's Labor Jeopardized"
  • 2.4 4 - "Another Fine Mess"
  • 2.5 5 - "The Feathered Serpent"
  • 2.6 6 - "That Old Devil Moon"
  • 2.7 7 - "Vengeance" (original version)
  • 2.8 7a - "Vengeance" (extended version)
  • 3 8 - "Epilogue"
  • 4.1.1 Starring
  • 4.1.2 Also featuring
  • 4.2.1 Design Team Credits
  • 4.2.2 Engineers
  • 5 External links

Background information [ ]

Many missions had a sub-game wherein the player would figure out how to get the redshirt killed, although this would diminish their rating at the end of the mission.

Before arriving at a system, it must be selected from a starchart, with a master copy included in the package. If the wrong system is selected, the Enterprise is often fired upon by whomever is control of that system, usually Romulans , Klingons , or Elasi pirates. In some versions, if by chance one should arrive at a system in a later mission, the user is able to play that mission without completing the previous ones. This did not work for the Mac version, however.

When a closeup of Harry Mudd is displayed on Enterprise 's viewscreen, his facial features are obscured by shadows. This is because Paramount required that when likenesses of real actors or actresses were used in the game, the approval of the actor or actress in question was needed. However, Roger C. Carmel , who played Mudd originally, had passed away by the time the game was made. This problem was only noted near the end of development, and negotiating a solution with Paramount would have delayed the release. Therefore the decision was made not to actually show Mudd's face clearly. [1]

Missions [ ]

Note: These describe the most direct ways of completing the mission. There are several side quests which are optional, but will improve the player's rating if they are completed.

1 - "Demon World" [ ]

The game starts with the Enterprise having a simulated battle with the USS Republic . It is not required to win this battle, although it will diminish the player's rating for the mission if they lose. Afterward, the Enterprise is ordered to Pollux V, where a colony of monks has come under attack from what they describe as "demons." Kirk, Spock and McCoy investigate, and are attacked by three Klingons which, on closer inspection turn out to be robots. After repairing the detached hand of one of the robot Klingons, the crew gain access to a complex which houses the planet's former inhabitants, the Nauians, who are suspended in stasis which they entered to survive an encroaching ice age. Kirk assists in shutting down the defense system that is producing the "demons," and the Nauians agree to share the planet with its new occupants (or even ask to join the Federation, depending on how polite Kirk is to the chief Nauian).

  • Redshirt Death 1: To gain access to the Nauian complex, the player is required to phaser away a pile of rubble, on top of which a boulder is precariously perched. If the player does not phaser the boulder first, it will fall and the security guard will push Kirk out of the way, but be killed himself.
  • Redshirt Death 2: If the player tries to access the Nauian complex without using the robotic hand, the security officer will offer to make the attempt himself, and get a series of increasingly severe electric shocks. On the fourth attempt, the security officer will be vaporized.

2 - "Hijacked" [ ]

The Enterprise is ordered to investigate the disappearance of the USS Masada ( β ), and eventually track it to the Beta Myamid system. It transpires that an Elasi pirate named Cereth has taken control of the ship, and threatens to kill its crew unless the Federation releases a list of Elasi criminals currently incarcerated in various locations around the Federation. Kirk and a landing party beam across after lowering the Masada 's shields by using its prefix code and release the captive crew (or accidentally kill them all by setting off an Elasi bomb). They gain access to the bridge by either the turbolift or transporter, and can either force Cereth into a peaceful surrender or kill him and his fellow pirates (although they will lose their security officer in the process).

The mission has an alternate ending, which is achieved by saving the Masada crew from the Elasi bomb, and then transporting the bomb onto the bridge, which is subsequently destroyed by the bomb exploding. The Masada immediately goes out of control and crashes into a nearby planet, and everyone on board apart from the Enterprise landing crew dies. The player is subsequently given a score of zero for the mission, and a strong rebuke from Starfleet.

Another alternate ending can be achieved without even beaming over to the Masada , by continually taunting Cereth until he kills off the hostages. This also results in a score of zero.

  • Redshirt Death 1: If the player chooses to start a firefight on the bridge of the Masada , no matter what phaser setting or order the Elasi are shot in, the security officer will be killed in the crossfire.
  • Redshirt Death 2: When confronting the Elasi officers in the brig of the Masada , if the player takes too long to kill or stun the Elasi, they will shoot and possibly kill the security officer (sometimes the Elasi will just stun the officer; it appears to be decided at random which action they take).

3 - "Love's Labor Jeopardized" [ ]

A pair of Romulan ships cross the Neutral Zone and attack the research station ARK7, which is under the supervision of Dr. Carol Marcus . The Enterprise is called to assist, and after dealing with one of the Romulan ships, Kirk and a landing party beam across. They quickly discover the reason for the Romulan attack; Marcus and her team accidentally developed a virus called Oroborus, which is deadly to Romulans and Vulcans. Worse still, an accident has resulted in ARK7's atmosphere being contaminated, meaning Spock is now infected and will die unless McCoy can invent a cure. After experimentation, McCoy creates a cure by exposing the Oroborus virus culture to ammonia , and Kirk immobilizes the Romulans with TLTDH, the "Romulan laughing gas" which gives them an uncontrollable laughing fit, then knocks them out. McCoy cures Spock and the Romulans of the Oroborus virus, and the Romulan captain agrees to leave peacefully. Kirk then bids farewell to Carol, wondering if he'll ever see her again…

  • Redshirt Death 1: The security officer can be ordered to try and access the lower decks before the Romulans are knocked out; if this happens though, he will be spotted and instantly killed before he can try and get down the access ladder.
  • Redshirt Death 2: If the away team releases laughing gas into the atmosphere, McCoy, Kirk and the redshirt will start acting strange, eventually it results in one of them passing out, if the redshirt collapses first, he is treated as if he was killed as opposed to unconscious.

4 - "Another Fine Mess" [ ]

The Enterprise answers a distress call from the Harlequin system, but finds only a pair of Elasi pirate ships, which swiftly attack the Enterprise . After dealing with the Elasi, the Enterprise finds out that the person who sent the distress call was none other than Harry Mudd , who has found a mysterious alien cargo ship and registered it as salvage, and subsequently been selling alien devices to the Elasi. What follows is probably the least eventful mission of the game, as Kirk and his crew explore the alien ship, discover the mysteries behind who built it which would largely remain unsolved forever because of the computer archives being erased by Mudd's greedy bungling, and find an ancient weapon system that they can adapt for use on the Enterprise . After fully exploring the ship, and driving a hard bargain with Harry for historical artifacts in lieu of arresting him for the damage he caused, the Enterprise leaves the con artist, but not before Uhura reveals that she has informed Harry's wife, Stella of his current whereabouts.

There are no redshirt deaths in this mission; the only methods of failure are to either lose the battle against the Elasi pirates at the start of the mission, or fail to repair a malfunctioning life support generator in time.

5 - "The Feathered Serpent" [ ]

Stardate 5097.2: Upon hearing that a Klingon task force has crossed the Neutral Zone in pursuit of a fugitive, the Enterprise moves to intercept their fleet in the Digifal system. The Klingons inform Kirk that their fugitive is residing on one of the planets on the system, and agree to let Kirk retrieve him. Upon arriving, Kirk and his party are surprised to meet a man who claims to be the Aztec god, Quetzalcoatl , and to have undertaken a mission to the nearby Klingon planet of Hrakkour to spread his message of peace and self-sacrifice. Upon hearing Kirk's description of the Aztecs as bloodthirsty savages, Quetzalcoatl becomes angered and transports Kirk and his team into the middle of a series of trials, designed to make them prove their worth. They complete their tests successfully, and Quetzalcoatl acknowledges that whatever humanity's past, they have become a worthy species. He then reveals that the source of his power is an organ not found in humans, and asks that McCoy remove it, so that he may become a mortal. Kirk agrees to this request, and they are beamed back to the Enterprise . However, while Quetzalcoatl is undergoing his operation, Admiral Vlict, commander of the Klingon fleet hails Kirk and demands that Quetzalcoatl be turned over to him. He further reveals that he has destroyed all life on Hrakkour because of the "danger" that Quetzalcoatl's philosophy posed, and to Kirk's dismay, the Organians rule that Kirk must comply, as Quetzalcoatl has interfered in Klingon affairs. Upon arrival at the ruined planet of Hrakkour, Vlict begins what is an obvious show trial, and Kirk intervenes, asking for the right to undertake another series of challenges, and Vlict agrees that the now-mortal Quetzalcoatl can go free if he completes them.

The mission has two distinct endings from here. The first (and best) ending comes when Kirk and his crew find an ancient chamber built by a long-extinct race that previously inhabited Hrakkour. Upon activating the sentient main computer, the computer analyzes the minds of everyone on the planet and brings Vlict to the chamber. It pronounces that while Kirk, his crew and Quetzalcoatl are innocent and may go free, Vlict is guilty of genocide against his own people and sentences him to death. At this point, Kirk can either interfere and ask that Vlict's life be spared, or he can simply leave Vlict to his death (which choice the player makes has no bearing on the mission score). Quetzalcoatl is subsequently returned to the Digifal system, to live out the remainder of his life as he sees fit.

The second, worse ending comes if Kirk successfully completes the Klingon challenges and returns to the courtroom. Vlict reneges on his promise, sentences Quetzalcoatl to death anyway and orders Kirk to leave Klingon space. Despite Kirk's attempt to intervene, Quetzalcoatl agrees to sacrifice himself to avoid a potentially devastating war between the Federation and Klingons, and the Enterprise leaves Klingon space, its crew mourning Quetzalcoatl's death. It is also possible to get this ending without even undertaking the Klingon challenges, by refusing to defend Quetzalcoatl.

The final alternate ending can result in Vlict being sentenced to death by the Hrakkour AI, and when the Klingons demand to know what happened to their commander, the player is rude to the Klingons, resulting in a battle between the Enterprise and the Klingon flagship. After the Klingons are defeated, Spock announces that he is reporting Kirk to Starfleet Command for needlessly initiating the battle (humorously however, an apparent glitch will mean that no deduction from the mission score takes place).

  • Redshirt Death 1: On the first planet in the mission, the player encounters a river which is inhabited by a giant tentacled monster. If the player attempts to cross the bridge without dealing with the monster first, the security officer will volunteer to cross first, but be seized by the monster and eaten. If this death occurs it will be undone by Quetzalcoatl, who restores the officer to life out of admiration for his self-sacrifice, although the player will still lose points from the mission score.
  • Redshirt Death 2: If the player goes through the path that leads to the "bad" ending on Hrakkour, one of Vlict's men will beam down and attempt to fatally shoot the party. Unless the player shoots the Klingon as soon as he beams in, the security officer will be killed while Kirk is drawing his phaser.

6 - "That Old Devil Moon" [ ]

Starfleet orders the Enterprise to investigate unusual signals coming from Scythe, the moon of the planet Proxtrey. Proxtrey was formerly a thriving industrial planet, but following a massive nuclear war several centuries previously, has become technologically backward. Kirk and the landing party beam down to Scythe, which they discover houses a missile base which began the previous nuclear war. The Proxtrey population, having slowly rebuilt from the Iron Age they bombed themselves into, have reached the equivalent of early 20th century technology again and are once again broadcasting wireless radio transmissions. The computers on Scythe are detecting these transmissions and, without a control transmission from its superiors, is assuming that the enemy factions on the planet are still active. The base is therefore preparing another nuclear attack on Proxtrey, which this time will probably be enough to wipe out the planet's remaining population. Further investigation reveals that while the primary firing system has been affected by a computer virus (which also briefly attacks the Enterprise ) and cannot plot an accurate attack on the planet, the backup system is still working fine and is set to carry out the most devastating possible attack on Proxtrey. The crew figures out how to infect the backup system with the virus as well, ensuring that the last of Scythe's missiles will miss the planet and be pulled into its sun.

This is another mission without any specific red shirt death, and also the only mission with no space battle at all ("The Feathered Serpent" has one, but it is only initiated if Kirk is rude to the Klingons). The only way to fail this mission is to try and destroy either the primary or backup fire controller, resulting in the base launching all its missiles at the Enterprise , which is still defenseless in the wake of the computer virus's effects.

7 - "Vengeance" (original version) [ ]

Stardate 6088.5: The Enterprise receives a distress call from the Republic , and arrives to find its sister ship wrecked and adrift in space, with only two survivors, one of whom dies just as Kirk and the landing party beam on board. The other is revealed to be Brittany Marata, a former Starfleet Academy classmate of Kirk, who is less severely injured. She claims that it was the Enterprise which attacked the Republic , which Kirk refuses to believe but Spock finds to be verified by the Republic 's own computer logs. Kirk and the landing party beam back with their survivor, and go to the Republic 's last reported destination, the Federation planet Vardaine. The Enterprise is then intercepted by another Constitution -class starship… which also happens to be called the Enterprise ! The commander of this Enterprise reveals himself as Dr. Ies Breddell, a former member of the Vardaine ruling council who Kirk previously exposed for corrupt practices. Breddell claims to have gained control of the council now and to be undertaking a program of building replica Constitution class ships, with which Breddell intends to overthrow the Federation.

The resulting final battle, against Breddell's Enterprise (which has superior armaments to the real version) and a pair of Elasi pirate ships is exceptionally difficult, and winning it is generally regarded as a major achievement.

7a - "Vengeance" (extended version) [ ]

In response to criticisms of the shortness of the original version of the mission, it was remade for the CD release of the game, this time featuring an extended mission on the wrecked Republic instead of just scenes on the bridge and sickbay.

This time, the Enterprise gets a distress call from a trader under attack from Elasi ships, and Kirk orders Scotty to take command and aid the trader. Kirk and the landing party discover that the Republic was supposedly attacked by the Enterprise and then find the injured Marata, who in this version has far more severe injuries and dies shortly afterward, using her final words to accuse Kirk of murdering the Republic 's crew. With her crew now entirely lost, Kirk sets about restoring power to the Republic , only for an Elasi ship to arrive as soon as they get the main computer up and running again. They raise the Republic 's shields, which are barely functional but prevent the Elasi from beaming over. The Elasi captain then makes the same demand that Cereth made earlier in the game, which Spock quietly notes to Kirk is in fact futile, since the ship's data banks were destroyed in the battle. Kirk agrees to try and find the info anyway, and uses the time available to get the Republic 's torpedo bays operational, using the ship's transporter to bypass the hull breaches that have made the bays inaccessible by foot. Just as the Elasi's deadline is running out, Kirk transfers all power to the weapons (forcing them to take the risky move of lowering their shields) and uses two torpedoes to cripple the Elasi ship, and the Enterprise arrives on the scene shortly afterward, forcing the Elasi to flee. The landing party returns to the Enterprise , and from this point the mission proceeds as the original did.

Despite being much longer than the original, the extended version is quite buggy, and sometimes impossible to complete. One such bug can render Spock incapable of realizing that the landing team needs to use the transporter to reach the torpedo bay, meaning that there is no way of completing the mission, which will only end when the Elasi captain became enraged at the crew's failure to meet the deadline and destroy the Republic completely, resulting in a game over. Another can sometimes occur when the player transfers the Republic 's power from the weapons to shields, and results in the Elasi pirates instantly beaming aboard and killing all the landing party, before Kirk has a chance to press the torpedo launch button. Despite these bugs, it is usually thought of as being much superior to the original version.

Neither version of this mission includes any form of redshirt death. In fact, there is a notable subversion of this trope when you have regular characters transport a redshirt to make vital repairs to the ship's torpedo system. While this would seem a sure moment to kill him off, the redshirt competes the repair and he is brought back safe and sound.

8 - "Epilogue" [ ]

At the conclusion of the game, once the Enterprise departs from its final mission and admiral's review, the screen is replaced with a generic starfield and a memory card to Gene Roddenberry. William Shatner does a short memorial to Roddenberry while the Star Trek theme plays in the background. This is only available on the CD-ROM edition of the game.

Credits [ ]

Starring [ ].

  • William Shatner as Captain James T. Kirk
  • Leonard Nimoy as Commander Spock
  • DeForest Kelley as Dr. Leonard McCoy
  • James Doohan as Montgomery Scott
  • George Takei as Hikaru Sulu
  • Walter Koenig as Ensign Pavel Chekov
  • Nichelle Nichols as Lieutenant Nyota Uhura

Also featuring [ ]

  • Catherine Battistone as Narrator
  • Joyce Kurtz as Computer Voices
  • Carol Sally Rainer as Federation Admiral
  • Melodee M. Spevack as Computer Voice and Brittany Marata
  • Robert Barron as Brother Stephen
  • Steve Bulen – Elasi Cereth, Lieutenant Ferris, and Captain Patterson
  • Eddie Frierson as Ensign Everts and Elasi Captain
  • Clynell Jackson III as Vlict Kenka
  • George Almond as Elasi Crewman #1 and Elasi Crewman #2
  • Anthony De Longis as Federation Admiral
  • Kerrigan Mahan as Lieutenant Stragey and Brother Chubb
  • Dave Mallow as Ensign Kije
  • Michael McConnohie as Lieutenant Christensen and Commander Taraz
  • Darren Raleigh as Ensign Mosher
  • Mike Reynolds as Alien Reptile and Les Bredell
  • Michael Sorich as Ensign Bennie and Kallarax
  • Doug Stone as Prelate Angiven and Tlaoxac
  • Terrence Stone as Lt. Buchert, Andrea Preax, and Brother Roberts
  • Bob Towers as Crewman #1, Bialbi, and Lights
  • Jeff Winkless as Quetzelcoatl
  • Tom Wyner as Harry Mudd and Cheever
  • Voice Directing: Michael McConnohie , Bill Dugan, and Charles Deenen

Design Team Credits [ ]

  • CD-ROM version programming: Greg Christensen
  • Lead Programmer: Jayesh J. Patel
  • Programming: Greg Christensen, Wesley Yanagi, Paul Edelstein, Michael W. Stragey
  • Design: Elizabeth Danforth, Jayesh J. Patel, Bruce Schlickbernd, Michael A. Stackpole, Scott Bennie
  • Art Director: Todd J. Camasta
  • Model Construction: David A. Mosher
  • Art: Todd J. Camasta, David A. Mosher, Scott Bennie, Rob Nesler, Brian Giberson, Cheryl Austin, Tom Tanaka
  • Additional Design: Scott Everts, Wesley Yanagi
  • Directors of Quality Assurance: Kirk Tome, Jacob R. Buchert III
  • Playtest: Jason Ferris, Scott Everts, Jeremy Airey, Fred Royal, Jason Taylor, Michael Packard, Steve Nguyen, Jay Simpson, Rodney Relosa, Chris Tremmel
  • Manual Text: Bruce Schlickbernd
  • Manual Design: Jerry Friedman • Galahad Graphics
  • Manual Editor: Bruce Warner
  • Cover Illustration: Kevin Davidson
  • Production Assistants: Kevin Greene, Jason Taylor
  • Assistant Producer: Scott Campbell
  • Producer Star Trek 25th Anniversary : Bruce Schlickbernd
  • Producer Enhanced CD-ROM Version: Bill Dugan
  • Executive Producer: Brian Fargo

Engineers [ ]

  • Village Recorder: Richard Ornstein and Jeremy Welt
  • Post Logic: Tony Friedman
  • Paramount Studios: "Stoker"
  • Interplay: Charles Deenen
  • Voice Editing and Processing: Rick Jackson, Larry Peacock, Brian Luzietti, and Charles Deenen
  • Music: Rick Jackson, The Fatman (George Alistair Sanger), and Dave Govett
  • Original Star Trek Theme: Alexander Courage
  • Sound Effects: Charles Deenen and Brian Luzietti
  • Audio Director: Charles Deenen
  • Casting / Voice director (uncredited): Melodee M. Spevack
  • Recorded at Village Recorder, Post Logic, Paramount Studios, and Interplay Productions, Inc. DINR Software provided by Digidesign.

External links [ ]

  • 25th Anniversary at Memory Beta , the wiki for licensed Star Trek works
  • Star Trek: 25th Anniversary at TrekCore
  • Star Trek: 25th Anniversary at the Internet Movie Database
  • Star Trek: 25th Anniversary at Google Arts & Culture
  • 2 ISS Enterprise (NCC-1701)

star trek 25th anniversary video game

Star Trek™: 25th Anniversary

star trek 25th anniversary video game

Star Trek: 25th Anniversary

  • Screenshots

box cover

  • Ultra Games
  • Interplay Productions, Inc.
  • #305 on NES
  • Star Trek: 25th Anniversary (1991 on Dedicated handheld)

box cover

Description

The Ship Enterprise is on a 5 year mission: To explore strange new worlds, to seek out new life and new civilizations, to boldly go where no man has gone before. While the Enterprise is investigating strange gravitational disturbances, it is drawn into a dimensional hole and ends up in unknown space with broken warp engines. Now, Captain Kirk and his crew must try to repair the ship and find a way home.

Gameplay is divided into two parts, taking place on the ship's bridge and away missions. On the bridge, you can communicate with other ships, call up a map to navigate the ship (once the warp engines are fixed), enter battle mode to fight other ships (which does not happen very often), save the game or beam down to a planet's surface.

These away missions make up the major part of the game and play very much like other action adventures. You can talk to aliens find and use objects, solve puzzles and fight against hostile lifeforms. Battles with other ships or on away missions are handled in simple Shoot'em Up-fashion.

  • Inspiration: TV series
  • Star Trek licensees

Screenshots +

screenshot

Credits (NES version)

Average score: 63% (based on 7 ratings)

Average score: 3.4 out of 5 (based on 12 ratings with 3 reviews)

A short inventory crawl, with some nice touches

The Good The game tries to capture the feel of the original Star trek with a mixture of ship-based activities and away team missions. When on board ship you are really given the impression that you are in control, being able to check on the status of the ship (although most of the positions never need checking).

The story plays out like a normal episode of Star Trek, complete with occasional 'witty' cats with various members of crew, and the obligatory summing up of the adventure at the end of the bridge. This is nice, though fairly sparse throughout the game.

Most of the game takes place on various planets, where a landing party of your choice beams down the planet to investigate. This section feels like an rpg of the time, such as Zelda, where the tasks mostly revolve around collecting item A, and trading it for item B. This repetition is broken up through occasional action, and the necessity of choosing the right landing party member for the right task.

The graphics are a mixed bag. There is a nice animated introduction, emulating the opening sequence. The on board ship graphics are also done fairly well (though the bridge characters are too cartoony compared to the cut-scene animations).

For an early machine such as the NES this is a fairly well presented game, which does echo some of the feel of the programme. The Bad The game does fall short of actually capturing the spirit of the show, as it relies too heavily on inventory swapping, rather than showing the characters to have any real personality. There is only one way to complete every activity, which is generally made clear through hints given whenever anything is picked up, or characters spoken too.

Choosing your away team is a nice touch, but has the downside of only allowing three members to a team, with different tasks on the planets requiring different team members, resulting in constantly beaming up and down with different crew. This is further worsened by not being able to skip the lengthy beaming animation.

The planetary graphics are nice and convey a large planet, but all the characters on the planet are hollow and only ever want one thing to help you progress. Plus anything on the planet of any significance is always used in the story, making it easy to tell what to do.

Starship combat (I only encountered this once) was confusing, and required killing things, something at odds with the planetary missions. The Bottom Line Looks and plays like an early simplified version of the later PC 25th anniversary game. As such doesn't feel quite as smooth.

Still an enjoyable if short and easy game, good for a Trekkie looking to play a quick dash of the original series.

NES · by RussS (807) · 2006

Live Long and Prosper

The Good The 1960s Star Trek television series didn't just launch a multi media franchise. It promoted the optimistic idea that humanity would not only boldly explore the unknown stars, but conquer racism, bigotry, political oppression, poverty and most diseases. It's a nice idea to see in science fiction, let alone a video game.

As the original Television series was celebrating its 25th Anniversary, several licsensed Star Trek video games were released. The NES game features some amazing 8-bit graphics, and series of action/adventure missions lifted from the series.

Each mission involves a familiar group of crewmembers landing on a new planet in order to interact with the locals and solve some [mostly] inventory based puzzles.

Periodically, you also have to command the Enterprise for some action packed, intergalactic battles.

Successfully completing the missions [and surving the action sequences] advances a larger story along, which connects to events from the television series in a nice manner. All in all, this is an incredibly well designed, 8-bit video game that respects the original source material.

The Bad Sometimes the puzzles in the game are made more difficult because of poor design or the hardware limitations of the NES. It's not a problem with inventory based puzzles, but their are a few times where a puzzle is made extra difficult because you have to look at detailed patterns located on small bricks.

A more common problem with missions involves how the game handles death. If you need to restart a mission, i.e. because your characters have taken too much damage, the game has you retracing a lot of the progress you made before having to be beamed up to the Enterprise.

Hence, while you essentially have unlimited extra lives, it can get annoying having to retrace your progess each time you beam down. Passwords keep this from becoming too frustrating, but it does require some patience.

Lastly, the space ship battles are not terribly fun. They are OK. I'm not sure how else they could be designed for a NES game, but these arcade sequences were less fun to play, then the missons. Fortunately, their aren't too many of them.

The Bottom Line Star Trek comes to life superbly on the NES. The graphics recreate the look and feel of the original Television series. The gameplay combines adventure gaming with some fast-paced space ship battles. All the main crewmembers appear, along with the obligatory "red shirts ". Fans of the series will recognize other characters, creatures and plot elements

NES · by Edward TJ Brown (118) · 2017

Above Average Graphic Adventure Game

The Good Star Trek: 25th Anniversary puts you in control of the original men and women of the star ship named, Enterprise. This science fiction adventure game features impressive graphics, sound and many familiar faces from the 1960's television series mixed in with a few first person perspective space ship battles. The Bad The away team missions can sometimes be unnecessarily difficult because of a few faults. First, your other crew members attempt to follow you around (i.e. Mickey Mousecapde or Gilligan's Island) and need to be protected. Second, you cannot move diagonally and will sometimes find yourself blocked by seemingly small things like a bush or thin wall. Third, the hit detection is less then perfect and some of the enemies are difficult to see. Fourth, if you beam up before completing an away mission you have to restart from the beginning. Last, but not least, die hard Star Trek fans will note a few inconsistencies with the storyline. The Bottom Line Star Trek: 25th Anniversary features above average graphics and sound, along with a good, albeit not perfect, understanding of the franchises cannon. Most of the time, you are on a planet in a point n' click, science fiction, graphic adventure format. But, their are a few real time strategy elements during the space ship battles. If you can get by the game's major faults, then you will enjoy the ride.

NES · by ETJB (428) · 2010

Led Zeppelin

At the first temple in the game a keen eye may spot four symbols quite similar to those adopted by the 70's rock band Led Zeppelin . The symbols associated with each member first appeared on the cover of their untitled fourth album. Presumably, the origins of those symbols are to be found in the occult, while the ZoSo symbol Jimmy Page (guitarist) has chosen for himself was created by his friend.

Upgrade to MobyPro to view research rankings!

Related Games

box cover

Related Sites +

  • Video review of Star Trek games (WARNING: Language) The Angry Video Game Nerd, James Rolfe, reviews Star Trek-based games, including Star Trek: 25th Anniversary.

Identifiers +

  • MobyGames ID: 15788

Are you familiar with this game? Help document and preserve this entry in video game history! If your contribution is approved, you will earn points and be credited as a contributor.

  • Ad Blurb (+1 point)
  • Alternate Title (+1 point)
  • Content Rating (+1 point)
  • Correction (+1 point)
  • Critic Review (+½ point)
  • Group (+¼ point)
  • Product Code (+¼ point)
  • Related Site (+1 point)
  • Release info (+1 point)
  • Relation (+½ point)
  • Tech Spec (+1 point)
  • Trivia (+1 point)
  • Video (+1 point)

Contributors to this Entry

Game added by Mobygamesisreanimated .

Additional contributors: Alaka , LepricahnsGold , St. Martyne .

Game added December 8, 2004. Last modified April 26, 2024.

Star Trek: 25th Anniversary

  • My Abandonware

Also released on: Mac - Amiga

Download extras files Manual available

Description of Star Trek: 25th Anniversary

Star Trek: 25th Anniversary is a video game published in 1992 on DOS by Interplay Productions, Inc., Interplay Productions Ltd., Virgin Interactive Entertainment (Europe) Ltd.. It's an adventure and simulation game, set in a sci-fi / futuristic, licensed title, graphic adventure, space flight, puzzle elements and tv series themes, and was also released on Mac and Amiga.

Thanks to a fan, we now have the CD Rom version with voice acting!

External links

Captures and snapshots.

Star Trek: 25th Anniversary 0

Comments and reviews

RRW 2017-09-10 1 point DOS version

I picked up this game for my birthday the year it come out. At the time it was on like nine or more 3.5 inch floppy disks. I never got passed "Demon World" because the floppy you needed in the drive in order to play it failed (if I remember correctly.) I attempted to get Interplay to replace it, but they never did. I guess now is my chance to see all the chapters. Thanks very much for reminding me of these lost gems.

Old Gamer 2016-04-30 1 point DOS version

the best star trek game ever. This is the game that introduce me to Star Trek years ago, and make me love it.

Highland Billy 2015-10-26 3 points DOS version

Another that would be wicked awesome on my iPad

Highland Billy 2015-10-26 2 points

My first seriously heavy graphics video game! This was lots of fun. I don't remember CD-ROM, I remember a dozen +3.5 " floppy disks! Installing this game was best done while eating dinner & reading a book.

Joe 2015-05-10 1 point DOS version

In case anyone wants to support the "DRM-free revolution", I remember that the game is now being sold on GOG.com. http://www.gog.com/game/star_trek_25th_anniversary

MITSUBI 2015-04-16 -1 point DOS version

H!, at first setting wrong sound card in setup make it go black, sound blaster should be set.Then i recommend to use d-fend 2.0.62 it is last (original) version wich makes things easy while reloaded makes it otherwise, then ,mounting just one .cue should be enough, then you have to make paths in d-fends -mount- screen for cd image and drive, but D-Fend got very cool option called as Profile Wizard wich will guide you through and all will work fine.

Warren 2015-04-08 0 point DOS version

I mounted both the .bin and cue files to a drive with power iso then used D-fend reloaded to run Install, setup and startrek.exe yet when finally boot up the game i get a black screen and then the program closes. Any help or maybe some more detailed instructions on how to carry out installation

MITSUBI 2015-02-22 0 point DOS version

H!, in the archive you got CD image files wich should be mounted by a program like Power ISO or Daemon Tools, then you need DosBox( i recommend d-fend 2.0.62 as a shell) to install and run the game.

steve 2015-02-22 -3 points DOS version

Hi This download seems to just be audio files? How do I make it work with the actual game?

MITSUBI 2014-09-03 0 point DOS version

Classic stuff. fully recommended

Chris 2014-08-23 0 point DOS version

Do the downloads work for Mac?

Dean 2014-03-15 1 point DOS version

Love this game. Played it when I was a lot younger

Write a comment

Share your gamer memories, give useful links or comment anything you'd like. This game is no longer abandonware, we won't put it back online.

Buy Star Trek: 25th Anniversary

Star Trek: 25th Anniversary is available for a small price on the following websites, and is no longer abandonware . GOG.com provides the best release and does not include DRM , please buy from them! You can read our online store guide .

Game Extras and Resources

Some of these file may not be included in the game stores. For Star Trek: 25th Anniversary, we have the following files:

Other Releases

Star Trek: 25th Anniversary was also released on the following systems:

  • Publisher: MacPlay
  • Developer: Interplay Productions, Inc.
  • Publisher: Interplay Productions Ltd.

Similar games

Fellow retro gamers also downloaded these games:

Star Trek: The Next Generation - The Transinium Challenge abandonware

  • Sid Meier's Civilization
  • Need for Speed II: SE
  • Oregon Trail Deluxe
  • The Incredible Machine
  • Mario Teaches Typing
  • The House of the Dead
  • Prince of Persia
  • Silent Hill 2: Restless Dreams
  • Yu-Gi-Oh!: Power of Chaos - Yugi the Destiny
  • The House of the Dead 2
  • Dune II: The Building of a Dynasty
  • The Typing of the Dead
  • Post Mortem
  • Flight Deck
  • Fire Rescue
  • Fourspriter (included games)
  • PokéROM: Marill

Ad Consent Terms About Contact FAQ Useful links Contribute Taking screenshots How to play

  • Cast & crew
  • User reviews

Star Trek 25th Anniversary

Star Trek 25th Anniversary (1992)

You control Captain Kirk and the crew of the USS Enterprise as you experience a new series of adventures in the final frontier. You control Captain Kirk and the crew of the USS Enterprise as you experience a new series of adventures in the final frontier. You control Captain Kirk and the crew of the USS Enterprise as you experience a new series of adventures in the final frontier.

  • Michael McConnohie
  • Boris Schneider-Johne
  • William Shatner
  • Leonard Nimoy
  • DeForest Kelley
  • 1 User review

Leonard Nimoy, William Shatner, and DeForest Kelley in Star Trek 25th Anniversary (1992)

  • James T. Kirk

Leonard Nimoy

  • Dr. Leonard McCoy

James Doohan

  • Montgomery Scott

George Takei

  • Hikaru Sulu

Walter Koenig

  • Pavel Chekov

Nichelle Nichols

  • Nyota Uhura

Joyce Kurtz

  • Federation Admiral
  • (as Carol Sally Rainer)

Melodee Spevack

  • (as Melodee M. Spevack)

Robert V. Barron

  • Brother Stephen
  • (as Robert Barron)

Steve Bulen

  • Elasi Cereth

Eddie Frierson

  • Ensign Everts

Clynell Jackson III

  • Vlict Kenka

George Almond

  • Elasi Crewman 1

Anthony De Longis

  • Lt. Stragey
  • All cast & crew
  • Production, box office & more at IMDbPro

More like this

Star Trek: Judgment Rites

Did you know

  • Trivia The makers of this game ran into a problem when they used the character of Harry Mudd in one of the stories that make up the game. Because there was no time to go through the channels to get approval to use the likeness of the late Roger C. Carmel , his dialogue was tweaked and he was placed in shadow where the perfect likeness of his image was obscured.
  • Goofs In the first story, the alien that pops up at the end thanks Captain Kirk and his crew for "repairing our somnambutron." But they haven't repaired it - they've shut it down, which is what released the alien in the first place.

Ies Bredell : Captain Kirk, this is the Enterprise-2. I am Doctor Ies Bredell of the Vardaine Defense Force. You do remember me, don't you, Captain?

  • Connections Featured in The Angry Video Game Nerd: Star Trek (2008)

User reviews 1

  • DragonMasterHiro
  • Jul 2, 2003
  • 1992 (United States)
  • United States
  • Star Trek® 25th Anniversary Enhanced CD-ROM
  • See more company credits at IMDbPro

Technical specs

Related news, contribute to this page.

  • IMDb Answers: Help fill gaps in our data
  • Learn more about contributing

More to explore

Production art

Recently viewed

  • Random page
  • Recent changes
  • Troubleshooting guide
  • Editing guide
  • Sample article
  • Wiki policy
  • Maintenance
  • Assignments
  • Files policy
  • PCGW Account
  • Other communities
  • What links here
  • Related changes
  • Special pages
  • Printable version
  • Permanent link
  • Page information
  • Page values

Anonymous edits have been disabled on the wiki. If you want to contribute please login or create an account.

Warning for game developers: PCGamingWiki staff members will only ever reach out to you using the official [email protected] mail address. Be aware of scammers claiming to be representatives or affiliates of PCGamingWiki who promise a PCGW page for a game key.

  • View source

Star Trek: 25th Anniversary

Star Trek: 25th Anniversary is a singleplayer third-person adventure and puzzle game in the Star Trek series.

General information

Availability

Configuration file(s) location, save game data location, save game cloud syncing.

General settings. These can be accessed in-game by pressing K and clicking on the Delta Emblem (seen at the top of the screenshot).

Localizations

Other information, system requirements.

  • ↑ 1.0 1.1 1.2 1.3 1.4 1.5 File/folder structure within the installation folder reflects the path(s) listed for DOS game data . For the GOG.com release, file changes in DOSBox are redirected to <path-to-game> /cloud_saves/ even if GOG Galaxy is not used (this folder contains all redirected files, so some files in the cloud_saves folder might be temporary files or other files that do not contain saves or settings).
  • File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data .
  • Use Wine's registry editor to access any Windows registry paths.
  • The app ID (359650) may differ in some cases.
  • Treat backslashes as forward slashes.
  • See the glossary page for details on Windows data paths.
  • ↑ 1.0 1.1 1.2 Star Trek premieres on GOG.com - GOG.com
  • One-time game purchase
  • Singleplayer
  • Third-person
  • Point and select

star trek 25th anniversary video game

Star Trek: 25th Anniversary has so much to teach modern games

"That's a phaser, not a flashlight!"

Please update your nomenclature from Star Trek: 25nd Anniversary to Star Trek: 52th Anniversary. It is indeed a worrisome 27 years since this first Star Trek graphic adventure game came out in 1992. But sure - SURELY - it must be absolutely unplayable rubbish now, right?

I mean, let's look at the ingredients: TV/Movie tie-in game. Non-Sierra/LucasArts early '90s adventure. Three decades old.

Thing is, it's, well, it's pretty good.

star trek 25th anniversary video game

This is, on some level, seven brand new episodes of Star Trek: The Original Series. Seven individual stories, that barely overlap, which tell original yet incredibly TOS-like tales of bridge-based banter and landing party derring-do. But on another, it's a really astonishingly versatile game that allows you to play it in very different ways, with very different outcomes. In a way that makes me gawp, because this is what games keep promising they're going to offer today, but never really do.

I think I was most struck by this while playing the seventh and final mission, and becoming completely stuck because of one of the game's many idiosyncrasies (I hadn't used 'look' on one flashing light across a bridge-wide array of flashing lights - this game has some issues). In desperation I looked at walkthroughs and kept finding descriptions of how to complete the mission absolutely ages before any of the stuff I was doing on an abandoned starship. Apparently everyone else had just teleported away ages back, but here I was completing an intricate series of puzzles those guide writers didn't know where even there.

star trek 25th anniversary video game

But let us go back. Waaaaay back, to a confusing mixture of the '60s and the '90s. Interplay, they who had brought us Bard's Tale and Wasteland, and would go on to give us Stonekeep and Fallout, were turning their hand to the graphical point-and-click adventure. And in this era, that was a thriving territory, dominated by Sierra and LucasFilm Games. But rather than offering up an also-ran, a Star Trek Quest, they decided to do something far, far more complex, working in not just the episodic format, not just all the different ways a story could unfold, but also space combat and bridge crew simulation. Not all to complete success, admittedly, but the ambition! And I don't mean that entirely patronisingly either - frankly Telltale should have been embarrassed to have fallen so far short so many decades later.

Oh, and they got the entire franchise cast to do all the voice work.

It seems absolutely extraordinary now that the stars all showed up to record so much dialogue. Reams of it. At the peak of Star Trek's movie popularity. This was genuinely the equivalent of getting the cast of Avengers: Endgame to all do voices for a little tie-in adventure next year. 25th Anniversary came out a year after the release of the actually good Star Trek movie, The Undiscovered Country. Certainly they were getting on, but they were still properly famous, still a big budget movie draw. And they schlepped in for this! And sure, you can literally hear their ill-fitted false teeth in their dialogue, but come on, it was the real them!

star trek 25th anniversary video game

So it's the real Bones and the real Spock bickering away like the married couple they definitely really were, the real Scotty speaking in that strange alien accent, the real Chekov and Sulu being given barely any lines to say, the real Uhura in her role as spaceship secretary. And most of all, it's the real William Shatner being the real James Tiberius Kirk before he fully became the real bilious old git he is today.

The sheer volume of writing and recorded dialogue here is astonishing. Look at your crew mates in a landing party at any point and you'll get a description relevant to the scene. Choose to do something daft with something in your inventory and there's a good chance there's a scripted response. At one point, after Ensign Redshirt was squished by a rock, I aimed my phaser at him. McCoy interrupted, "He's already dead, isn't that good enough for you?"

star trek 25th anniversary video game

People die! And with that same casual uninterest that made the programme such peculiar viewing. That squished redshirt? Meh. During negotiations with a hostage taker, talk to him too often and he starts killing hostages, reported to you via Spock's cold declaration that "there's one fewer life form on the Masada". (At least he gets "fewer" correct.) You slip up and no-names drop dead left right and centre. Major (non-crew) story characters can live or die at the end of a mission depending upon how you approached it. The only "consequence" is your Starfleet rating at the end of the episode will be lower, which has no significant impact, beyond personal shame.

Oh, and the computer database! While on the bridge, you can enter search terms into the computer, and receive detailed background information about characters, alien races, planets, many not even appearing in the game. There's an entry for Tribbles, for instance, despite there never being mentioned. And while this may not seem such a big deal as you hover to work reading your Wikipedias, this was 1992! The world wide web hadn't even been invented yet. And the game came on floppy discs!

star trek 25th anniversary video game

It's also absolutely riddled with issues. Issues that were, at the time, peculiarly accepted by both players and press. It was not unusual in the early '90s for graphic adventure games to be released with absolutely whopping mistakes in them, game-ending plotholes that meant reloading an old save if you still had one, or starting over if you did not. I think I'm correct in recalling that the sequel to this game, Judgment Rites, was the one where if you didn't pick up a particular object in one mission, far later in the game it became completely impossible to continue. And people went, "Gosh, how annoying," because there wasn't an internet to cancel the developer upon.

So that issue I had missing the single light on a desk of hundreds, while perhaps the most egregious, is hardly an anomaly here. There are all sorts of persnickety moments, some I stumbled upon through luck, others through frustration, a couple by walkthrough. The latter feels so shaming in 2019, but it's interesting to reflect how guides were an integral part of adventure gaming in the '80s and '90s. While you couldn't delight the SEO department of a Google hungry site with your click, monthly magazines would contain pages upon pages of step-by-step details for completing such games. And there'd even be write-in tips sections, where impossibly patient readers would post a letter asking how to get the paperclip from the goblin or whatever, wait around a month for the magazine to come out to see if their question had received a reply, then reload the game to carry on! IMAGINE IT YOU AWFUL YOUNG PEOPLE WITH YOUR PHONES AND YOUR SCOOTERS. Heck, games even came with tipline phone numbers printed in the manuals for when you got stuck.

star trek 25th anniversary video game

There is a more significant problem in this instance, however. The space battles. They're absolutely bogglingly terrible, as you flail in vast space-circles to try to empty photon torpedoes into cloaked enemy ships, but for the most part a tiresome chore to get past. The final one, however, is absolutely flat-out horrendous, and after maybe an hour of repeatedly failing at the same one-minute-long battle, I've had enough. I'm not alone, as you'll see if you too Google how the bloody hell to get past it. It's such a shame that I couldn't, but still, because I'm so young and modern, I watched the ending on YouTube instead. (I've no idea what he's done in this video, because the enemy never sits still like that to be shot at.)

Yet I still come away absolutely gobsmacked by what this game offered. Episodic adventure gaming nearly two decades before it became a common thing, genuinely different outcomes depending upon the decisions you make, vast amounts of contextual recorded dialogue, and a bunch of new ST:TOS storylines that feel like they fit right in with the original series. There's even a Harry Mudd tale in there! And it's worth giving credit to the narrator, Catherine Battistone, who must have been recording dialogue for days and days - sounding presciently and uncannily like Jennifer Lien (Kes in Voyager), which is pleasingly fitting in hindsight.

star trek 25th anniversary video game

What's really noticeable here is how the game feels more heavily influenced by text adventures than it does with where Sierra had taken the genre once it ditched the parser. The language used, the descriptors, even the computer search engine, all feel like something that better translated those text-only games to a graphical place, making me wonder how different the whole of '90s gaming could have been were it Interplay who had led the charge.

I'm not particularly a fan of Star Trek (despite apparently knowing an enormous amount about it for some bloody reason), especially not the The Original Series, but this made me feel like one for a bit. It's nostalgic across two time zones, it's intricately detailed and well written, and despite some proper issues, it's still a very fun adventure game. Which I was absolutely not expecting.

star trek 25th anniversary video game

Can I still play Star Trek: 25th Anniversary?

You certainly can. Both the GOG and Steam versions run in DOSBox, and stretch from their original 640x480 to fill a modern screen nicely. I had no issues with the mouse, which can often be a problem in such games, and it all ran perfectly.

Should I still play Star Trek: 25th Anniversary?

I really think so! With the hefty caveats that this was a slightly wonky game on release, and that you might never complete the final battle (and thus miss two minutes of bridgebants), there's just so much here that feels outstanding today.

Read this next

  • Paradox announce Star Trek: Infinite, a grand strategy game
  • No Man’s Sky’s hefty Endurance update is just the dose of Star Trek I’ve wanted
  • Help, I can only hear Star Trek: Resurgence's Spock as Diablo's Deckard Cain

star trek 25th anniversary video game

  • The Inventory

Star Trek: 25th Anniversary

Star Trek: 25th Anniversary

star trek 25th anniversary video game

Star Trek: 25th Anniversary Screenshots and Videos

All the Latest Game Footage and Images from Star Trek: 25th Anniversary

Discover Games

Star Trek: 25th Anniversary is a 1992 Game Boy video game developed by Visual Concepts and published by Ultra, based upon the Star Trek universe. The game chronicles a mission of James T. Kirk and his crew of the USS Enterprise. Despite having the same name, the Game Boy version is not a port of the NES game or computer versions, and is in fact a completely different game. It was succeeded by Star Trek: The Next Generation for Game Boy, developed and published by Absolute Entertainment the following year.

More from Visual Concepts

Star trek: 25th anniversary news.

Abandoned <i>Star Trek</i> Games Finally Playable Again

Abandoned Star Trek Games Finally Playable Again

As part of Star Trek Day, Elite Force I and II and other classics are now available on GOG

Advertisement

  • Show Spoilers
  • Night Vision
  • Sticky Header
  • Highlight Links

star trek 25th anniversary video game

Follow TV Tropes

http://tvtropes.org/pmwiki/pmwiki.php/VideoGame/StarTrek25thAnniversary

Video Game / Star Trek: 25th Anniversary

Edit locked.

https://static.tvtropes.org/pmwiki/pub/images/st25entjpg.jpg

Star Trek: 25th Anniversary was the first Point-And-Click Adventure Game based on the Star Trek franchise, released in 1992 by Interplay . The game, based on The Original Series , combines classic Point-And-Click gameplay with furious space combat, and features pretty much every staple the series had to offer.

The game is comprised of a series of seven "episodes" ( see list ), each of which is a stand-alone scenario. After receiving their mission from Starfleet and arriving at their destination, the principal characters (Kirk, Spock, McCoy, and the obligatory Red Shirt ) beam down to investigate, and have to resolve the situation with skill and cunning. The use of inventory items, Dialogue Trees and standard actions is similar to many adventure games of the time. Each mission also has a space battle either at the beginning, end or sometimes in the middle - a fairly simple (though sometimes extremely unfair ) Faux-3D simulator played from the bridge of the Enterprise.

What perhaps makes 25th Anniversary stand out among other Star Trek games is its ability to capture the feel of the original series in pretty much every aspect. Missions begin with a fly-by of the enterprise and the name of the episode in yellow Star Trek font. Space battles are accompanied by the fondly-remembered sounds of photon torpedoes and phasers, and you must use your bridge crew members constantly throughout the battle to manage your energy and repair the ship. The ship's computer is ready to provide you with lots of background information about the ships, planets and peoples you'll meet. On planetside, your Red Shirt is likely to die first if you're not careful, Spock and McCoy will constantly banter with each other (and need to be "used" to perform actions suitable for them, like McCoy healing people or Spock examining machinery), and Kirk's particular method of oratory is prevalent throughout the entire game.

To make things even better, the entire cast of the original series gave their voices to the CD-ROM edition. This finishing touch helps bring this game closer to the experience of actually playing Kirk and his teammates in a Trek episode.

Though the episodes are not connected to each other in terms of plot, players are still given a score at the end of the game based on their performance throughout. Most importantly, the player has to take care to conduct diplomacy and seek the peaceful resolution for each episode. In particular, the death of the Red Shirt (though a staple of the series) must be avoided to achieve a perfect score.

25th Anniversary is still considered one of the best Star Trek games made, despite its final mission which consisted primarily of an incredibly difficult space battle . For the CD-ROM edition, that mission was replaced with an actual, very long adventure — followed by an incredibly difficult space battle and occasionally contained a serious bug .

A year later in 1993, Interplay reused the same Point-and-Click engine to produce a sequel, called Judgment Rites . In many regards, Judgment Rites is superior to 25th Annivesary , including both plot and gameplay. As The Other Wiki states, many fans consider these two games to comprise the fourth and fifth years of the Enterprise's five-year mission (since the original series ran for only three seasons).

Interplay also released a version of this game for the Nintendo Entertainment System that is vastly different than this version, which the crew of the Enterprise seek to return to Federation space after a anomaly launches them into unknown space (though certainly not as far as the Voyager - they're actually pretty close to Romulan Space)

This work contains examples of the following tropes:

  • Alien Non-Interference Clause : Comes into play in "That Old Devil Moon", when the Enterprise can't warn the government of an industrial-age world that their own moon is about to launch a nuclear attack on them.
  • Almost Dead Guy : Brittany Marata, the last surviving crew-member of the Republic , dies moments after Kirk finds her in sickbay and just as she's done saying her Last Words .
  • The aliens who left the derelict in "Another Fine Mess" had six eyes and six fingers on each hand, apparently leading them to count and build in a base-6 system - although their mathematics don't really come into play during the mission itself.
  • The ancient Lucrs used a base-3 system, and several of their numbers were considered sacred. Learning those sacred numbers in advance is crucial to completing the mission.
  • Ambiguous Robots : The Nauian defense mechanism in "Demon World" reportedly creates "organic constructs" to scare off intruders, but the severed hand of one of those constructs is visibly mechanical (and is at one point repaired by Spock on an electrician's workbench).
  • Ancient Astronauts : Quetzalcoatl tried to be this to the ancient Aztecs, teaching them his philosophy of brotherly love. He failed .
  • The moon of the Nauian homeworld Pollux V broke apart, showering the planet below with meteorites that changed the climate and triggered a severe ice-age. The Nauians had to put themselves into a thousand years of stasis to survive it. Those who didn't gradually became feral until they devolved into mere animals.
  • The Lucrs and Sofs destroyed their entire civilization in nuclear warfare, blasting themselves back thousands of years. They also blasted their moon apart, knocking the remains out of orbit. They spend thousands of years building back up to an industrial age, and are only saved from a second apocalypse thanks to intervention from the Enterprise .
  • Apocalyptic Log : The logs of the U.S.S. Republic , describing how the ship encountered what they thought was the U.S.S. Enterprise and contacted it for some help with repairs, only for this supposed Enterprise to suddenly open fire on them .
  • Asshole Victim : Harry Mudd is back, and he's being chased around the sector by Space Pirates who want to steal his merchandise. Even Kirk isn't sure whether protecting Harry from his own behavior is a good idea, and has to be forced into it by law (Harry being a citizen of the Federation).
  • Being God Is Hard : After hearing what transpired with the Aztecs after he had left them, and what happened to the Klingons on Hrakkour, Quetzalcoatl realizes that his powers have led to nothing good. He decides to have them removed.
  • This starts in the second episode, "Hijacked", with the Enterprise arriving to resolve a Hostage Situation .
  • Continues in "Love's Labor Jeopardized", with the Enterprise arriving to save an entire station, Kirk's Old Flame , and even the Romulans !
  • Finally, in "Another Fine Mess", the Enterprise arrives in time to stop a pirate attack on the civilian ship — only to regret it when the ship turns out to belong to Harry Mudd .
  • Subverted in the last episode, "Vengeance", when The Enterprise arrives 12 hours too late to find the Republic nearly destroyed. To make matter worse, the Republic's crewmembers died thinking that the Enterprise had attacked them .
  • Black Site : The Romulans are convinced that the Ark-7 is this, built to develop biological weapons to be used against the Romulan Empire. Kirk must convince them, by his actions, that the Oroborus Virus was developed completely by accident .
  • The Elasi that have hijacked the U.S.S. Masada in the second episode put all of their hostages into a cell in the ship's brig and plant a bomb inside, hooking it up to the cell's forcefield controls. If you fail to disarm it, the bomb will detonate on trying to open the cell, killing everyone inside.
  • In the episode "The Feathered Serpent", the Klingons throw Kirk and his team into a sort of "test of innocence", which at one point includes a door locked with a code. However the Klingon Admiral who devised the test wants to make sure Kirk won't complete the test alive, so he had a second program planted into the lock which would kill anyone trying to open the door using the correct code .
  • Borrowed Biometric Bypass : The severed hand of the fake Klingon in "Demon World" is the key to the door leading into the facility it was guarding. The hand is apparently mechanical , not biological, but is still the only way to get inside.
  • Bottle Episode : The final mission on the CD-ROM version plays with the trope, taking place in a near identical "sister ship" to the Enterprise . The subversive aspect is that, since the game never actually showed us any part of the Enterprise other than its bridge and transporter room, all of the scenes in this add-on mission had to be made entirely from scratch. In this way, they both played the trope straight from the TV series' perspective, and fully subverted it from the game's perspective, at the same time.
  • Brought Down to Normal : Quetzalcoatl decides to have this done to himself voluntarily, after realizing that his teachings have failed to help anyone - and have in fact been the cause of so much death throughout history. Fortunately for him, the procedure simply requires the removal of one of his glands.
  • Bullying a Dragon : The Elasi stupidly do this several times during the game, threatening and attacking the Enterprise (that clearly outclasses their ships in both firepower and combat expertise). It's only when they use underhanded tactics, or get a replica Constitution-class starship on their side, that they actually pose any real threat.
  • Call-Forward : Doctor Carol Marcus is shown working on what could be considered a precursor to the Genesis Device , a torpedo-like device with its "warhead" full of extremely varied microscopic life, intended to kickstart the development of a biosphere on a dead planet.
  • Cavalry Betrayal : After a prolonged battle with two cloak-capable pirate ships, the wounded U.S.S. Republic encounters what seems to be the Enterprise - much to its relief - and hails the ship to ask for Scotty's help with the repairs. The Enterprise instead opens fire and nearly destroys the Republic .
  • Chemically-Induced Insanity : While messing with the alien ship's medical machinery, Mudd pulls out a random canister which he drops on the floor accidentally . The vapors from the canister drive Mudd into a temporary violent paranoid panic attack. The only way to subdue him is to use Spock's Vulcan nerve pinch . Any attempt to subdue him by force results in violence and a reduction in your score. Harry Mudd: You're all space aliens! You're little grey men from inside the hollow Earth! You want to experiment on my body parts! You'll mind control me! Kidnap my children! Dissect my dog! McCoy: I think I liked him better when he was less delirious.
  • Commonality Connection : Kirk speculates that the newly-revived Nauian culture and the Federation settlers who've made their home on Pollux V would get along great, given that both parties are strongly religious and could "enjoy theological discussions together".
  • The Computer Is a Cheating Bastard : The AI-controlled starships can adjust their velocity and heading at speeds no human could ever hope to match. On lower difficulties this is an occasional, minor annoyance, but on the highest difficulty setting it means that when an enemy ship manages to lock into pursuing the Enterprise from behind, you won't have a prayer of shaking them off, all but guaranteeing your imminent death.
  • The Enterprise is infected with one when it scans the base on Scythe in "That Old Devil Moon". The virus shuts down the transporter, tractor beam, and phaser system - the exact systems crucial to the mission. The Enterprise crew finally counters the virus by attacking it with a different virus .
  • In the same mission, one of the alien missile launch computers is infected with a virus that eats up its processing power and causes it to calculate the wrong launch window. To win the mission, Kirk must infect the other launch computer with the same virus by hooking them up together - causing both computers to calculate the wrong launch window and fire their missiles harmlessly into the sun.
  • Con Man : Good old Harry Mudd is back . This time he's peddling alien artifacts as his own invention, lies to the Federation about the value of a salvageable derelict he's found, and tries to shirk any responsibility for all of the damage he causes while doing so.
  • Continuity Nod : From "Another Fine Mess", referencing Mudd's old episodes: Harry Mudd: Kirk, my friend. When have I ever given you the slightest bit of trouble? Spock: There was the time that you tried to commandeer the Enterprise to sell wives to miners. And then there was the time you stole the Enterprise to exchange us for androids who were holding you prisoner. Harry Mudd: Perhaps there have been a few minor misunderstandings.
  • Contrived Coincidence : Brother Stephen, one of the colonists on Pollux V, has managed to acquire a small collection of interesting junk he'd found in the few years they've been on the planet. Among these random items is what seems to be nothing more than a chunk of mineral ore that just so happens to be the key that turns off the machine defending the massive alien cryo-chambers beneath the mountain. Lucky he found it (and for some reason decided to keep it), otherwise the planet would've been plagued by monsters forever, attacking both the colonists and the revived Nauians.
  • Conveniently Timed Distraction : Harry Mudd 's tiny ship is chased by Space Pirates . When the Enterprise arrives to fight them off , Harry takes the opportunity to slip away without even a thank-you.
  • Corrupt Church : According to Quetzalcoatl, he only taught the Aztecs his philosophy of peace. After he left Earth, they subverted his message and started sacrificing each other to his name .
  • Darker and Edgier : Most of the missions wouldn't be out of place in TOS, but the CD version of the final mission... put it this way, it makes the wreck of the Constellation in the TV episode "The Doomsday Machine" look tame . It starts with Kirk's horribly injured former Academy classmate (and it's implied former girlfriend) dying as she accuses Kirk of murdering the entire crew of the Republic . Then you get to spend the rest of the mission trawling through the wrecked ship, and seeing first-hand the utter carnage that resulted.
  • Defeat as Backstory : Dr. Ies Bredell is holding a grudge against Kirk after Kirk foiled his attempts at some undisclosed Mad Science scheme, many years ago.
  • Detonation Moon : In "That Old Devil Moon", the asteroid "Scythe" turns out to be the remnants of the Proxtrian moon that was blown out of orbit in the same nuclear exchange that devastated the civilization on the planet below. Its return into close proximity of the planet triggers a nuclear launch facility that still exists on its surface.
  • Distress Call : It wouldn't be Star Trek without them. Technically speaking, every mission starts with one, or at least the suspicious absence of communications with some Starfleet ship or asset.
  • Examine everything. Discuss the problem with your teammates. Read and follow up on entries in the ship's computer. Discover and enact a solution. That's almost the entire game right there, when it all boils down to it.
  • The mission "Love's Labor Jeopardized" is almost entirely this. The team must read the scientists' log entries to understand the Oroborus Virus and then conduct biochemical research to find a cure for the virus themselves. The only other thing you need to do is to actually cure the Romulans .
  • In "That Old Devil Moon", failing to research every possible aspect of the Lucrs and their culture on the Enterprise computer will put you in an Unwinnable by Design situation as soon as you beam down to the planet.
  • Doomsday Device : A race in nuclear warfare set one up on their moon. It didn't go off. A millennium later, when they worked their way up from the stone age back to radio technology, the moon base picked up the transmissions and rearmed itself, ready to land the blow for good. Fortunately, there's a virus in the system which you can have Kirk and the gang use to infect the missile launching system's timing and thus have the missiles launch harmlessly into space.
  • The first is the door to the Nauian suspended-animation facility on Pollux V, in the episode "Demon World". The large, imposing metal door deep in the belly of the mountain scared the miners who found it so profoundly that they declared it as a " gateway to hell ". It helps that a mine collapse occurred right as the door was found.
  • Another gigantic door appears on the asteroid Scythe in the episode "The Old Devil Moon". For extra doom value, it is the only terrain feature for miles around, is pock-marked by meteorite strikes, and in front of it is a crowd of long-headed statues directly facing the door. The Lucrs who built it were very fond of building excessively-large religious monuments, and the nuclear missile base on Scythe was apparently one of them.
  • Dynamic Entry : To get the maximum score in the second episode, "Hijacked", it's necessary to beam into the bridge of the Masada and take the hijackers completely by surprise. Strangely enough, even if you knock out the energy field blocking access to the bridge and walk in through the door you can still get the exact same ending - but will not get the high score for some reason.
  • The Easy Way or the Hard Way : Kirk threatens Mudd over the legal ramifications of his actions throughout "Another Fine Mess", but is willing to overlook them if Mudd donates 5 of every alien artifact found aboard his legally-claimed alien salvage to a Federation academic institute.
  • Eerily Out-of-Place Object : While assisting a Federation colony in the episode "Demon World", Kirk and his team are suddenly ambushed by three Klingons, completely out of the blue. Their inexplicable appearance raises a lot of questions, but sure enough, it quickly turns out that these were not real Klingons, but organic constructs designed to exploit the Starfleet officers' greatest fears .
  • Elemental Embodiment : Of a scientific kind (as per the Star Trek idiom); A creature made of pure lightning is encountered deep in the mines of Hrakkour. It is defeated by causing it to short-circuit.
  • Enforced Cold War : The Organian Treaty comes into play during Feathered Serpent , when the Organians directly intervene in the situation developing around Quetzecoatl and announce that he must be extradited from the Federation to the Klingon Empire, much to Kirk's chagrin.
  • Evil Knockoff : The Vardaine-built Enterprise-2 is this to the U.S.S. Enterprise . This naturally culminates in a Mirror Match at the end of the game. Fortunately for our Enterprise , its skilled crew is the deciding factor.
  • False Friend : Planet Vardaine is a member of the Federation, but is highly reluctant to adopt Federation ethics or agree to Federation oversight. Eventually, the Vardaine start building their own Constitution-class starships in the hope of defeating the Federation .
  • Fight Magnet : Harry Mudd turns himself into one when he starts selling alien artifacts around the sector without realizing that they can be combined into weapons .
  • The mock battle between the Enterprise and the Republic at the very start of the game foreshadows the events of the final mission.
  • Carol Marcus and her team on Ark-7 are exploring the origins of life. At the center of their lab is a large device that looks like a torpedo, containing millions of unique lifeforms. What use could such a device have?
  • Freak Lab Accident : It's not entirely clear how the experiments on the Ark-7, originally designed to study the origins of life, managed to create a Synthetic Plague - but they did.
  • Future Primitive : The Nauians who did not put themselves in suspended animation before the ice-age began remained outside on the surface, and over millennia they became feral and eventually devolved into cat-sized reptilian animals.
  • Genetic Engineering Is the New Nuke : The Vardaine are reportedly dabbling in eugenics in an attempt to create genetically-superior members of their species. This is cited as enough of a reason for the Federation to consider an ethics violation investigation, which the Vardaine refuse to allow. In the sequel, Judgment Rites , we discover that their project was indeed successful.
  • Genocide from the Inside : In "The Feathered Serpent" Kirk discovers that Klingon admiral Vlict had erased all life from his own family's planet Hrakkour after learning that the inhabitants had been "corrupted" with a peaceful philosophy.
  • Ghost Ship : The Enterprise discovers Harry Mudd staking a claim on one of these.
  • Healing Herb : The objective of the first fetch-quest in the very first mission is to collect Laraxian berries, which grow wild nearby. It's needed in order to synthesize a simple anti-bacterial medicine that, for some reason, is not available on the Enterprise .
  • Hellgate : This is pretty much how the religious settlers on Pollux V describe the large metal door they had uncovered down in their hafnium mines. It turns out to just be a big scary door .
  • Mission 2, "Hijacked", where Elasi pirates do this to a Federation starship. There are several possible endings , and only one where everyone survives.
  • The very next mission also features a hostage situation of sorts, with Romulans holding a Federation research station and its crew captive. However in this case, they only intend to hold it until other Romulan ships arrive to destroy the whole thing. The trope is then Subverted when Kirk has to race against time to cure the hostage-taking Romulans before they die of a virus.
  • How Unscientific! : The settlers on Pollux V claim that they have found a "gateway to hell" and have since been attacked by demons multiple times. Naturally Spock is highly skeptical of this, and even Kirk can express his doubts. During the mission it quickly becomes clear that the demons are organic constructs deliberately designed to scare people away.
  • Human Popsicle : In the first mission, "Demon World", the Nauians placed themselves into stasis to survive an apocalypse. A telepathic computer reads the minds of any intruder to their stasis facility, quickly manufacturing robots that look like the intruder's most fearsome enemy to try and drive him away.
  • I Know What You Fear : The Nauian stasis facility is protected by a computer that can read the minds of anyone who approaches, discover their greatest fears, and create artificial monsters correspondingly to drive the intruders away. For the newly-arrived religious settlers of the planet, the creatures were demons. For the Starfleet officers, they were simply armed Klingon soldiers.
  • Informing the Fourth Wall : Kirk protests thusly, even when you order another crew-member to carry out the task.
  • Instant Sedation : Despite the fact that TLTDH gas will only cause Spock to say silly things, it will instantly knock out all of the Romulans on the Ark-7's lower decks as soon as it is introduced to the ventilation system. It may help that the Romulans had already been dying of a virus, and were probably more susceptible. Or maybe the gas simply affects Romulans differently than Vulcans.
  • Ironic Echo : The game begins with a mock battle between the Enterprise and its sister ship the Republic , which the Enterprise wins easily. In the very last mission, the Republic is actually attacked and defeated by a replica of the Enterprise , followed by the Enterprise itself fighting against its own replica plus two pirate vessels .
  • It's Up to You : You get a Red Shirt in every single landing mission, but they never do anything . Given that their only job as security officers is to fight off threats, you'd expect the Red Shirt to at least draw his phaser when the party is accosted by such a threat - but that never happens. Instead, Kirk has to shoot the threat himself every single time to protect the Red Shirt from being shot! Failure to do so can cost a lot of points, too!
  • Justified Tutorial : The very first thing you do in the game is a mock battle between the Enterprise and its sister ship the Republic , giving you a chance to prepare for the battles ahead without risking the ship.
  • Kangaroo Court : In "Feathered Serpent", Vlict Kenka sets one up for Quetzalcoatl in an attempt to quickly find him guilty for the genocide on Hrakkour. This is meant to cover Kenka's own ass for perpetrating that genocide himself. Kirk only barely manages to convince Kenka to let his away-team go through a trial by ordeal instead.
  • Knockout Gas : TLTDH (tantalum bi-lithium thalo-dihydroxide) is a laughing gas that affects Romulans and Vulcans. In "Love's Labor Jeopardized" it must be used to knock out the Romulans on the Ark-7.
  • Last Words : Brittany Marata uses her dying breath to accuse Kirk of killing the crew of the Republic .
  • Late to the Tragedy : Starfleet receives a Distress Call from the Republic , indicating that it is under attack. The Enterprise arrives at its location 12 hours later, only to find that the ship is very badly damaged and adrift, with only two survivors on board. The away-team beams aboard just moments after one of them dies, and is just barely quick enough to watch the other one die as well.
  • Leave No Witnesses : This is the reason Vlict Kenka destroyed all life on Hrakkour, and attempted to get Quetzalcoatl convicted of murder and executed - to leave no witnesses to the fact that himself was responsible for the genocide.
  • Lethally Stupid : Everything Harry Mudd touches turns to shit. His most egregiously stupid move is an attempt to download information from an alien computer he knows nothing about, resulting in mountains of unique and priceless information about the alien culture and technology being erased forever. Alternatively (depending on how Kirk chooses to react to Mudd's attempts to mess with the computer), he accidentally(?) drops a tool into the computer core while backing away from it, destroying it altogether. For further examples where Mudd threatens his own life with his stupidity, see Too Dumb to Live below.
  • The first locked door you discover is the one in the hafnium mines on Pollux V in the first mission. It has a hand-print identification system that, for some reason, can be opened with the hand of one of the scarecrow constructs produced by the facility to drive off intruders. It's not explained why the constructs would even need to access the facility at all, given that their only job is to keep people away from it.
  • Several locked doors appear in the mission "That Old Devil Moon", with special mention to the first set of doors on the outside of the base. Both doors require a numeric code to open, in base-3, and the codes are numbers of religious significance for the Lucr culture that built them - which means that to open them Kirk needs to study his history before ever beaming down to the asteroid.
  • Most of the stuff found on board the alien derelict in "Another Fine Mess" is this, including several advanced gadgets, a weapon system that works on principles the Federation is just starting to consider, a completely new computing and data storage system, as well as advanced medical technology and substances. Much of this technology is lost forever after Harry Mudd 's had a chance to get close to it.
  • Bilabi, the self-proclaimed caretaker of Hrakkour, may or may not be this (he may be a living creature; we never find out). The computer that allows access to Bialbi also counts.
  • MacGyvering : As per Adventure Game staples and the technological bent of Star Trek as a whole, many puzzles require you to jury-rig solutions to many problems using a variety of tools and scraps found in each location. During episode 2, "Hijacked", Kirk determines that the best way to subdue the hijackers would be to beam into the bridge and take them by surprise, but the Masada's transporter console is severely damaged. To solve the problem he needs to 1) locate a spent phaser welder. 2) Charge the welder from his own phaser weapon. 3) Acquire a transmogrifier tool from a secret compartment. 4) Scrounge up bits of metal from the rubble in the corridors. 5) Weld the bits of metal into shape with the phaser welder. 6) Stick the metal bits into the transmogrifier instead of its standard bit. 7) Disarm a bomb in the brig and collect its trigger wires. 8) Connect all of these items to the transporter console . Good thing all of those items just happened to be lying around!
  • The Main Characters Do Everything : Played straight as per the Star Trek idiom. Every single landing mission includes the ship's Captain, First Officer, and Chief Medical Officer, plus a Red Shirt whose only job is to die (and cost you precious points) if you decide to do something foolish.
  • Mercy Kill : In Vlict Kenka's own eyes, he did the inhabitants of Hrakkour a favor by killing them all to prevent a philosophy of peace that had "infected" them from spreading throughout the Klingon Empire.
  • Mirror Match : And then some. The Enterprise has a battle against another (fake) Constitution-class starship, except it's armed to the teeth and accompanied by escorts.
  • Mistaken for Murderer : The crew of the Republic died thinking their ship was attacked and defeated by the Enterprise . Brittany Marata, an old acquaintance of Kirk's from his academy days, dies accusing him of murdering them all .
  • Multiple Endings : Most missions have several possible outcomes. Kirk's score at the end of each mission relies primarily on how the mission ended, though individual actions during the mission may also alter the score. For the best score, you have to make everyone in the mission happy and aim for peaceful solutions.
  • The scientists on board the Ark-7 research station were only studying the origins of life. Instead they managed to create an incredibly deadly virus that only kills Romulans . As soon as they discover this, they decide to destroy the virus and all research that led to its creation. Unfortunately, the Romulans somehow learn about the virus and arrive to attack the station first.
  • Quetzecoatl has one of these moments when he realizes that his peaceful teachings have not only led the Aztecs to turn to Human Sacrifice (and eventually be destroyed by the Conquistadors), but that trying it on the Klingons caused an entire planet to get wiped of all life. It affects him so much that he decides to give up his godly powers altogether.
  • Mythology Gag : It wouldn’t be Trek without 'em. Lt. Buchert : Captain, count your blessings! We haven't met any salt vampires, deranged computers, blood-draining clouds, cell imploding sirens, Greek gods, or any of the other things people keep telling me about in security . Kirk [who dealt every single one of those in TOS]: There's not much I wouldn't do to not have to deal with Mudd.

star trek 25th anniversary video game

  • Not-So-Well-Intentioned Extremist : Vlict Kenka kills everyone on his home planet just to stop a pacifist philosophy from propagating throughout the Klingon Empire. This is portrayed as being extreme even by Klingon standards, although one could see how someone from a Proud Warrior Race might come to decide that such an action was necessary to preserve his culture.
  • Old Flame : Dr. Carol Marcus, Kirk's old lover and the mother of his son, appears in the mission "Love's Labor Jeopardized". She has managed to accidentally develop a weapon of mass destruction yet again . Kirk: You always could put me in my place, couldn't you? Carol: That's the one thing I could never do. Your place was wandering the galaxy, and that's the one thing I could never give you.
  • Only Mostly Dead : The miner trapped under falling rocks in the Pollux V hafnium mines manages to stay alive until you can excavate him, no matter how much time you waste faffing about. Not only that, but a quick treatment from McCoy is all it takes to fix him up.
  • Organic Technology : The way to Quetzalcoatl's house is lined with lamp-posts which are lit by bio-luminescent insects congregating around them. It's not revealed whether this is a natural phenomenon, something artificially attracting those insects, or a manifestation of one of Quetzalcoatl's superpowers.
  • Override Command : Kirk repeats his trick from Star Trek II: The Wrath of Khan of disabling the shields of a hijacked Starfleet vessel by transmitting its "prefix code" override. This time he only uses it to beam a boarding party into the ship (the tugboat U.S.S. Masada ) and take control back from the inside.
  • Reportedly, the scientists aboard the Ark-7 are all pacifists. It would make sense, given that the head of research is none other than Dr. Carol Marcus. She later had a crew of pacifists with her on Regula-1 as well - yet they still managed to develop weapons of mass destruction on both occasions !
  • The Klingon inhabitants of Hrakkour were starting to adopt Quetzalcoatl's teachings of peace and love. Unfortunately for them, pacifism is an abomination in the eyes of Klingon society, to the point where one of their own proceeded to genocide everyone and everything on the face of the planet just to keep it from spreading.
  • The Password Is Always "Swordfish" : The ancient Lucrs built a nuclear launch facility on the surface of their moon, protecting the entrance with two huge blast-doors, each locked with a different password. However despite the immense strategic importance of such a facility, the passwords they used are the two most sacred numbers in their society - so well-known that even Federation archaeologists are aware of them, thousands of years later.
  • Plug 'n' Play Technology : The Enterprise landing party discovers a unique, millennia-old alien weapon system on board an ancient derelict ship, which is still functioning. Naturally, Mr. Scott has no problem installing the system on the Enterprise to boost the range and power of its photon torpedoes.
  • Prisoner Exchange : Elasi Cereth hopes to do this when he hijacks a Federation tugboat in the second episode. He demands the release of 25 Elasi terrorists from a Federation prison in exchange for the hostages.
  • Near the start of "Love's Labor Jeopardized", Spock is infected with the Oroborus virus, which is deadly to both Romulans and Vulcans. A cure must be discovered before he dies of the virus. Strangely, the virus is supposed to be deadly within one or two days - but will kill Spock within about an hour of gameplay if the cure cannot be found. Maybe it works differently on his half-vulcan physiology.
  • In "That Old Devil Moon", the nuclear base on Scythe is about to launch its nuclear arsenal at the planet below. As Kirk and team beam down to investigate the facility, the Enterprise is attacked by a Computer Virus and loses its phaser banks and tractor beam - the only two systems capable of intercepting those missiles if launched - prompting a race against time. Nevertheless, the mission itself does not have a time limit .
  • Recurring Character : Harcourt "Harry" Fenton Mudd, who appeared in two famous Star Trek: The Original Series episodes, makes a comeback in "Another Fine Mess". This time, he has located a derelict and has been selling the alien artifacts he found inside around the sector. This has won him the attention of some dangerous Space Pirates , who've figured out that the artifacts can be put together to make deadly weapons . Kirk's reaction to Harry's antics this time around is already well-informed by both of the previous encounters with him , and much of the banter between the away-team members is about Harry's insufferability and what they should do with him.
  • If you want the best score in the game, you have to keep your Security Officers alive. Regardless, they are the expendable crew member for each mission.
  • The expanded version of the final story, "Vengeance," subverts this trope . At one point, you have to beam your Red Shirt alone to another part of the damaged USS Republic to fix the photon torpedo system. While this seems like an obvious point to kill him off, he gets the job done efficiently and you bring him back without a problem.
  • Rogue Agent : In "Feathered Serpent", Vlict Kenka carries out the extermination of Hrakkour of his own accord, and then tries to hide the fact from his own government by holding a Kangaroo Court for the only other likely suspect.
  • Firing the "Kill" phaser at any living threat is a big no-no if you want a good score. The "Stun" setting must be used - if at all! - to solve any and all violent situations.
  • In "Hijacked", you will only get a high score by convincing the pirates on the Masada's bridge to surrender without a fight. Even firing the "Stun" phaser at them would reduce your score. You have to stun the guards in the brig, though.
  • In "Love's Labor Jeopardized", it's necessary to develop a cure for a Romulan-killing virus and then use it to cure all of the Romulans who have hijacked the Ark-7 station - even though they will kill you at the drop of a hat if they get the chance. In fact, even after the virus is cured, you get extra points for giving the Romulans water to counter the virus's unpleasant dehydrating effect.
  • Kirk reluctantly does this to Harry Mudd, seeing as he is a Federation citizen (although it's unclear whether Kirk would've left Mudd to be killed by his enemies if he wasn't one).
  • In "The Feathered Serpent", Kirk must intervene to save Admiral Kenka from a death sentence - even though Kenka is guilty of genocide and has been deliberately and unapologetically setting up Kirk's death all along.
  • Scaramanga Special : In "Another Fine Mess", Con Man Harry Mudd has stumbled onto a derelict alien vessel and found a cache of strange alien artifacts. Among these were wands that appear to de-grime anything they're pointed at, and a crate of very high-quality magnifying lenses. Mudd started peddling these around the sector, and apparently had quite a few buyers. Trouble is, when you combine a wand and a lense together, you get a powerful hand-held weapon that can cause explosions at a distance . No wonder then, that the local Space Pirates have become very interested to find out where Mudd's stock comes from.
  • Scarecrow Solution : The Nauians built a factory whose only job is to manufacture harmless robotic monsters to terrorize anyone who comes near their stasis facility . As an added bonus, it tailors the monsters to the specific cultural fears of the intruder. For Kirk and company, it was Klingon soldiers.
  • Science Hero : A Trek staple. Both Spock and McCoy are always in your landing party in this game, so expect them both to do quite a bit of science in almost every single episode.
  • Sea Monster : A creature lurking under a bridge in "The Feathered Serpent" will eat your Red Shirt if you're not careful. Fortunately there's a plant growing right near the bank of the river which is poisonous to the creature.
  • Secret Test of Character : Quetzalcoatl throws the away-team into one of these to see if the Human species has indeed advanced as far as they claim. Note that the test is potentially deadly.
  • Shown Their Work : The attention to detail is amazing on it's own, but to show how much the programmers really did their research, take half an hour to explore the database of Spock's library computer on the bridge. Information about every single planet visited by the Enterprise in the original series can be accessed, among other things .
  • Space Amish : The settlers on Pollux V, the first planet visited in the game, belong to a religious sect called the Acolytes of the Stars. They are luddites in 23rd-century terms, only using technology that is about a few centuries old. They are also non-violent and most are quite welcoming.
  • Space Pirates : The Elasi pirates appear several times in this game, and are actually the most frequent threat to the Enterprise. This is the only Star Trek -related work in which they appear at all. The Elasi are comprised of several pirate clans originating from the planet Menalvagor, which was colonized at some point by the Andorians. While presenting themselves as righteous revolutionaries against the Andorian occupation, the Elasi are described in Starfleet's records as nothing more than ruthless criminals, and are classified as a top-tier threat. They fly old Klingon ships armed with Federation photon torpedoes, and by the end of the game it's revealed that they've also acquired cloaking devices from the Romulans .
  • Starfish Aliens : The native Nauians look approximately like five foot tall praying mantises.
  • Sufficiently Advanced Alien : Quetzalcoatl (yeah, the Aztec god) turns out to be one of these. And he's not happy about the human sacrifice.
  • Suicide Attack : Elasi Cereth threatens to blow up the U.S.S. Masada - which he has hijacked and is currently commanding - if his demands are not met.
  • Summon Bigger Fish : When the Enterprise is attacked by an alien Computer Virus in "That Old Devil Moon", Uhura, Scotty and Transporter Chief Kyle search frantically for a way to remove it from the affected systems. In the end, they decide to deploy a Klingon computer virus on their own computer, wiping out the alien virus.
  • Synthetic Plague : The Oroborus Virus, a virus that is deadly to both Romulans and Vulcans. It is transmitted by air, and kills within two days at most. Developed by accident on the Ark-7 research station, by a team of Pacifists researching the origins of life.
  • Talking Your Way Out : Required in several situations, as per the Federation's idiom. It is also usually an alternative to violence, in which case Talking Your Way Out is necessary for the high score.
  • Thou Shalt Not Kill : Any use of outright violence (other than space combat, of course) is a sure-fire way of lowering your score. The "kill" phaser should only be used on inanimate objects, and only when absolutely necessary.
  • Thrown Down a Well : Quetzalcoatl does this to Kirk and the away-team, supposedly to teach them a lesson after he is confronted with the atrocities committed by his old disciples the Aztecs. It later turns out that this was just a Secret Test of Character .
  • Too Dumb to Live : Not only does Harry Mudd get himself into trouble with Space Pirates by selling alien equipment he knows nothing about, but he also almost manages to kill himself by using a faulty emergency life-support generator model to maintain an atmosphere on the ships he salvages. Naturally the generator starts to malfunction, forcing Kirk and crew to find a way to fix it just to keep themselves and Harry from suffocating to death. While messing with the alien ship's medical machinery, Mudd pulls out a random canister which he drops on the floor accidentally . The vapors from the canister drive Mudd into a temporary violent paranoid panic attack.
  • Trial-and-Error Gameplay : During the sequence with the gem-operated computer underneath Hrakkour, the game gives extremely vague instructions on how operate the computer, and even getting that hint requires using the correct combination of gems by accident first. There are no hints about the correct combination required to get a good ending. There are 27 different possible combinations in total, and one even leads to a Game Over . Hope you saved the game!
  • Turned Against Their Masters : The Nauian defense computer will even attack the Nauians themselves if it isn't turned off.
  • Unintentionally Unwinnable : Not in the original version of the game, but as more and more earlier games are put online, people have unfortunately discovered that the second mission is Unwinnable. In-game, when on the ship, the 'tab' key is supposed to switch between flying the ship, and interacting with characters on the bridge. If playing the game on a website, 'tab' still pages between locations on the page without being recognized by the game. Unwinnable By Outdated Controls?
  • Unusual User Interface : An ancient computer located deep in the mines of Hrakkour is operated by inserting specific sequences of colorful gems into its operating sockets. Each combination has a different effect. Unfortunately, the game does very little to indicate the logic behind this interface , leading to a possible Game Over if the wrong combination is used.
  • Arguably in "That Old Devil Moon", where failing to research the culture of Lucrs (the people whose base you're going to visit) before beaming down to the planet will put you in a nigh-unwinnable situation: The code to the first two doors of the base is a number that holds great significance for them, and the Enterprise's computer is the only place to find it. On the other hand, the developers did have Spock mention that the Lucrs used base-3 mathematics, so brute-forcing the code is quite possible for anyone who's paying close attention.
  • The final battle in the game was designed to be practically unwinnable... if you haven't achieved a very good score on all missions up to that point, which is only explained in the manual . With excellent scores it becomes a difficult but perfectly winnable fight.
  • One thing built into the game, typical of the time, was a software license check. As each mission is given, the planetary system is given, which the player then looks up on the map of the Federation. The map is located in the manual with all the systems listed. If one tries to play the game without knowing where to go, the ship is thrust into the middle of a space battle against two or more adversaries. Should the ship survive the first encounter, a warp into the next unknown system, without being repaired from the first battle, is a certain death sentence.
  • Updated Re-release : The CD-ROM edition. Not only did it include voice acting, it also had an entire landing team mission that was not seen in the original floppy disk version. This also resulted in some cut content. In the original floppy disk version, the player can search the Enterprise's computer database for loads of Mythology Gag ; when the game was rereleased on CD-ROM, the impracticality of having the voice actress record all of these entries resulted in the majority of it being cut.
  • Every mission there is always, always at least one method of getting your Red Shirt killed off for shits and giggles. You do lose points for it, though.
  • The one mission where you've got the option of releasing laughing gas (of both the Human and Vulcan variations) into the air of the station you're on.
  • There's a mission where you can end a hostage situation aboard another ship's bridge by beaming a bomb inside and blowing the bridge up, causing the ship to go out of control and crash into the planet it's orbiting. Expect Starfleet Command to ream you out for such an act of blatant dickery.
  • Video Game Cruelty Punishment : Any act of cruelty, hostility, or carelessness, will result in your score being reduced. This primarily includes letting your Red Shirt be harmed in any way.
  • Weak, but Skilled : The Enterprise is outmatched during the final fight, having to face an identical replica of a Constitution-class ship along with two cloak-capable Pirate ships. Despite being technologically outmatched, the skilled Enterprise crew are the deciding factor - being able to keep the ship running and maintain its power levels much better than the enemy crew.
  • Weaksauce Weakness : The Oroborus Virus turns out to be vulnerable to... ammonia.
  • Weapon of Mass Destruction : Discovered by mistake , the Oroborus Virus could potentially be used to wipe out the Romulan Empire. Fortunately, Kirk and team manage to find a cure before it can spread to anywhere.
  • We Need a Distraction : In "Vengeance", the Elasi Pirates attack a nearby civilian vessel in order to draw the Enterprise away from the Republic , hoping to create an opportunity to board the damaged vessel and retrieve information from its computer banks.
  • Where I Was Born and Razed : Klingon admiral Vlict Kenka was born on Hrakkour, a Klingon colony. After Quetzalcoatl had spread a philosophy of peace among the planet's inhabitants (including Kenka's only family, who ruled that planet), Kenka went rogue and decided to wipe all life from the planet.
  • Worthy Opponent : If you play cards right and aim for peaceful solutions, the many opponents you face will see you as such.
  • Wounded Gazelle Gambit : Employed by Kirk in "Vengeance". When the Elasi pirate demands information from the heavily-damaged U.S.S. Republic's computer banks, Kirk pretends that he has managed to retrieve the information but that the ship is too damaged to transmit it. He then convinces the Elasi captain to beam over a Boarding Party to collect the information manually. When the Elasi drop their shields to beam over, Kirk fires the Republic's now-fixed torpedo tubes at the pirate ship, disabling its weapons.
  • Star Trek: Strategic Operations Simulator
  • VideoGame/Star Trek
  • Judgment Rites
  • Franchise/Star Trek Expanded Universe
  • Starship Titanic
  • Platform/Apple Macintosh
  • Star Trek: Borg
  • Stanley: The Search for Dr. Livingston
  • Video Games of 1990–1994
  • Steel Empire
  • SpongeBob SquarePants: The Cosmic Shake
  • Licensed Game
  • Platform/Amiga
  • Star Wars: The Arcade Game
  • Adventure Game
  • Star Trek Text Game
  • Science Fiction Video Games

Important Links

  • Action Adventure
  • Commercials
  • Crime & Punishment
  • Professional Wrestling
  • Speculative Fiction
  • Sports Story
  • Animation (Western)
  • Music And Sound Effects
  • Print Media
  • Sequential Art
  • Tabletop Games
  • Applied Phlebotinum
  • Characterization
  • Characters As Device
  • Narrative Devices
  • British Telly
  • The Contributors
  • Creator Speak
  • Derivative Works
  • Laws And Formulas
  • Show Business
  • Split Personality
  • Truth And Lies
  • Truth In Television
  • Fate And Prophecy
  • Edit Reasons
  • Isolated Pages
  • Images List
  • Recent Videos
  • Crowner Activity
  • Un-typed Pages
  • Recent Page Type Changes
  • Trope Entry
  • Character Sheet
  • Playing With
  • Creating New Redirects
  • Cross Wicking
  • Tips for Editing
  • Text Formatting Rules
  • Handling Spoilers
  • Administrivia
  • Trope Repair Shop
  • Image Pickin'

Advertisement:

star trek 25th anniversary video game

Screen Rant

Lego star wars brings the franchise's most beloved characters together in this 25th anniversary video.

Star Wars characters from all parts of the franchise unite in an amazing multiversal video celebrating LEGO Star Wars' 25th anniversary.

  • LEGO Star Wars celebrates its 25th anniversary with a fun video uniting characters from all eras of the galaxy far, far away.
  • LEGO's separation from canon allows for creative freedom, giving enthusiasts the chance to see unique interactions between beloved characters.
  • LEGO Star Wars has become a beloved addition to the franchise, providing fun and iconic moments for viewers of all ages to enjoy.

LEGO Star Wars has released an incredible video that brings beloved Star Wars characters from all over the franchise together to celebrate its 25th anniversary. From real-life LEGO sets to video games and fun animations, LEGO has deeply engaged itself in the Star Wars franchise for the past 25 years. Even movies like LEGO Star Wars: Summer Vacation and more have added fun stories to the galaxy, despite not being canon. Many different Star Wars characters have been brought to life by LEGO in all of their different iterations, and this video celebrating their anniversary is no exception.

Every Confirmed LEGO Star Wars 25th Anniversary Minifigure (& Where To Buy Them)

Shared by LEGO , the video takes viewers through various eras of the galaxy, from the iconic podracing scene in Star Wars: Episode I - The Phantom Menace to Luke's training on Dagobah in The Empire Strikes Back and beyond. Characters from all Star Wars eras , including Cal Kestis of the Jedi video games, Din Djarin and Grogu of The Mandalorian , and even the High Republic Jedi younglings of Star Wars: Young Jedi Adventures , cross paths in the most fun way. At the end, the characters take a group photo, bringing all these different eras together perfectly .

LEGO Star Wars' Multiverse Is Awesome

Lego star wars' separation from canon gives it some incredible freedom.

LEGO Star Wars has never shied away from fun such as this, a Star Wars multiverse where characters such as Cal Kestis and Ezra Bridger can actually meet and have an interaction. One of the best examples of this is in the LEGO Star Wars Holiday Special , when three different versions of Obi-Wan Kenobi say " Hello there " to one another. This is all made possible by LEGO's place outside of canon , which enables such creative freedom in videos, games, and movies like this one.

In a franchise where maintaining canon is extremely important, it's always nice to relax with something like LEGO Star Wars.

This is one of the biggest reasons why LEGO Star Wars has become such an integral part of the Star Wars fandom experience, most notably in its video games. Many enthusiasts grew up playing LEGO Star Wars: The Complete Saga , which at the time was composed of LEGO versions of the prequel and original trilogy movies. Now, it has since been enhanced with LEGO Star Wars: The Skywalker Saga , which includes the sequel trilogy and character packs from Disney+ TV shows such as The Mandalorian and Star Wars: The Bad Batch - further increasing its iconic and beloved legacy.

In a franchise where maintaining canon is extremely important, it's always nice to relax with something like LEGO Star Wars , which can simply exist and create fun character moments like it does in this multiversal team-up. Only in LEGO Star Wars can Han Solo, Chewbacca, Rey, and Finn fly over Din Djarin and Grogu in the Millennium Falcon , which is exactly what has made LEGO Star Wars the wonderful addition to the galaxy that it is. This Star Wars video is simply a highlight reel of all those moments over the past 25 years, with hopefully many more to come.

All Star Wars movies and TV shows are available to stream on Disney+

star trek 25th anniversary video game

  • The Inventory

The Full Star Wars Saga Celebrates 25 Years of Lego

Star wars characters from the prequel, sequel, and original trilogies meet game and tv characters for an epic celebration..

The ultimate Star Wars selfie, Lego-style.

Nowhere in Star War s will old Han Solo meet young Han Solo. Yoda is not likely to ever meet Grogu. Princess Leia won’t cross paths with General Leia. Some things are just not going to happen. Unless, well, it’s Lego, where any and everything is possible.

Related Content

Related products.

This year marks the 25th anniversary of Lego making Star War s sets and the result has already been excellent. Set after set has already been released immortalizing some of our favorite moments and ships from the Star Wars galaxy. Today though, Lego Star Wars has also released a delightful video showing characters from across the full Star War s saga—we’re talking High Republic , original trilogy, sequel trilogy, prequel trilogy, Disney+, Rebels , video games, and more—into one massive celebration. It’s sure to bring a smile to your face.

Obviously, that’s just for fun but it got us thinking about one team-up in particular. Cal Kestis could, hypothetically, meet Cassian Andor right? He’s already met Saw Gerrera who is in this clip with the two of them. That would be pretty awesome, right?

Besides that, I think what I love most about this video are the transitions. They’re so imaginative and energetic. Certainly made with an abundance of care and love for the series.

To grab yourself a little Star Wars Lego action, head here.

Want more io9 news? Check out when to expect the latest Marvel , Star Wars , and Star Trek releases, what’s next for the DC Universe on film and TV , and everything you need to know about the future of Doctor Who .

Advertisement

IMAGES

  1. Star Trek: 25th Anniversary (PC)

    star trek 25th anniversary video game

  2. Star Trek 25th Anniversary is still a fine game

    star trek 25th anniversary video game

  3. Star Trek: 25th Anniversary Details

    star trek 25th anniversary video game

  4. Star Trek 25th Anniversary

    star trek 25th anniversary video game

  5. Star Trek: 25th Anniversary (Game)

    star trek 25th anniversary video game

  6. Star Trek 25th anniversary game walkthrough part 01 (Demon World part 1

    star trek 25th anniversary video game

VIDEO

  1. Star Trek Infinite Release Date Announced! New Features Make Infinite INCREDIBLE!

  2. Star Trek 25th Anniversary

  3. Star Trek 25th Anniversary

  4. Star Trek 25th Anniversary

  5. Star Trek 25th Anniversary

  6. NEW STAR TREK: RESURGENCE

COMMENTS

  1. Star Trek: 25th Anniversary (computer game)

    Star Trek: 25th Anniversary is an adventure video game developed and published by Interplay Productions in 1992, based on the Star Trek universe. The game chronicles various missions of James T. Kirk and his crew of the USS Enterprise.Its 1993 sequel, Star Trek: Judgment Rites, continues and concludes this two-game series. The game was originally released on floppy discs, but was later ...

  2. Star Trek™ : 25th Anniversary on Steam

    Star Trek™ : 25th Anniversary. Beam aboard the USS Enterprise to join Captain Kirk and his intrepid crew in this classic adventure game. Eight original missions, each styled as episodes of an imagined fourth season of Star Trek: the Original Series, featuring the voice talents of the original actors! All Reviews: Very Positive (123) Release Date:

  3. Star Trek™: 25th Anniversary

    Star Trek ™: 25th Anniversary is a point-and-click adventure with multiple solutions and moral choices, combined with a first person starship simulator. As Captain Kirk, you'll control phasers, photon torpedoes, shields, and communications during eight separate space and ground missions. Visit different worlds and then join a landing party ...

  4. Star Trek: 25th Anniversary (Game Boy video game)

    Star Trek: 25th Anniversary is a 1992 Game Boy video game developed by Visual Concepts and published by Ultra, based upon the Star Trek universe. The game chronicles a mission of James T. Kirk and his crew of the USS Enterprise.Despite having the same name, the Game Boy version is not a port of the NES game or computer versions, and is in fact a completely different game.

  5. Star Trek: 25th Anniversary (NES video game)

    Genre (s) Action-adventure. Mode (s) Single player. Star Trek: 25th Anniversary is a 1992 adventure video game developed by Interplay and published by Ultra Games for the Nintendo Entertainment System. A different version was made with the same name (not a port) on the Game Boy .

  6. Star Trek: 25th Anniversary (1992)

    The game is a combination of a point-and-click, side-scrolling adventure game and a first person starship simulator. This tie-in actually missed the 25th Anniversary of Star Trek's TV debut by half a year (nearly three years in the case of the Amiga version), but it uses the original series' characters and settings.

  7. Star Trek: 25th Anniversary (PC)

    Star Trek: 25th Anniversary is an adventure/action game for PC, published by Interplay Entertainment. A basic two-dimensional game, the player assumes the role of the Star Trek: The Original Series landing party - Kirk, Spock, McCoy, and a generic ensign - on several different missions. The gameplay works by selecting a body part the player wishes to use (for example, lips for speaking ...

  8. Star Trek 25th Anniversary Playthrough: Complete

    The complete playthrough of the game Star Trek 25th Anniversary.Join Captain Kirk and company in Star Trek 25th Anniversary, a thrilling adventure game from ...

  9. Star Trek: 25th Anniversary

    Summary. STAR TREK 25TH ANNIVERSARY is a graphic adventure with an interesting icon system. Join Captain James T. Kirk and the crew of U.S.S. Enterprise to solve several interconnected episodes ...

  10. Steam Community :: Star Trek™: 25th Anniversary

    Star Trek™: 25th Anniversary - Boldly go where no man has gone before...Beam aboard the Starship Enterprise for Interplay's classic adventure game Star Trek: 25th Anniversary! Set during the USS Enterprise's original five year mission to explore strange new worlds and to seek out new life and new civilizations, each of your missions is styled as an episode of an imagined fourth season of the ...

  11. Star Trek: 25th Anniversary Playthrough

    Star Trek: 25th Anniversary is an Interplay developed, Ultra published game released for the NES in 1992 which marks the 25th anniversary of the iconic scien...

  12. Star Trek: 25th Anniversary Walkthrough

    Star Trek: 25th Anniversary is a unique title amongst the NES' library of 700+ games. It's a mixture of adventure, action, and puzzle solving, taking place o...

  13. Star Trek: 25th Anniversary (1991)

    The Good. Star Trek: 25th Anniversary puts you in control of the original men and women of the star ship named, Enterprise. This science fiction adventure game features impressive graphics, sound and many familiar faces from the 1960's television series mixed in with a few first person perspective space ship battles. The Bad.

  14. Star Trek: 25th Anniversary

    Fasten your seatbelts, bring your seat backs to an upright position, and stow away those other computer games. You're about to pilot a Federation Starship on a wild roller coaster ride through the final frontier. STAR TREK: 25th Anniversary combines a realistic, 3D space flight simulator with a wide variety of role-playing adventures to create a gripping game of galactic exploration.

  15. Star Trek: 25th Anniversary

    Star Trek: 25th Anniversary is a video game published in 1992 on DOS by Interplay Productions, Inc., Interplay Productions Ltd., Virgin Interactive Entertainment (Europe) Ltd.. It's an adventure and simulation game, set in a sci-fi / futuristic, licensed title, graphic adventure, space flight, puzzle elements and tv series themes, and was also released on Mac and Amiga.

  16. Star Trek 25th Anniversary (Video Game 1992)

    Star Trek 25th Anniversary: Directed by Michael McConnohie. With William Shatner, Leonard Nimoy, DeForest Kelley, James Doohan. You control Captain Kirk and the crew of the USS Enterprise as you experience a new series of adventures in the final frontier.

  17. Star Trek: 25th Anniversary

    2.3 Save game cloud syncing; 3 Video; 4 Input; 5 Audio. 5.1 Localizations; 6 Other information. 6.1 API; 7 System requirements; 8 Notes; 9 References; Star Trek: 25th Anniversary is a singleplayer third-person adventure and puzzle game in the Star Trek series. General information. GOG.com Community Discussions. GOG.com Support Page.

  18. Star Trek 25th Anniversary is still a fine game

    This was genuinely the equivalent of getting the cast of Avengers: Endgame to all do voices for a little tie-in adventure next year. 25th Anniversary came out a year after the release of the actually good Star Trek movie, The Undiscovered Country. Certainly they were getting on, but they were still properly famous, still a big budget movie draw.

  19. Star Trek: 25th Anniversary

    Star Trek: 25th Anniversary is a 1992 Game Boy video game developed by Visual Concepts and published by Ultra, based upon the Star Trek universe. The game chronicles a mission of James T. Kirk and ...

  20. PC Longplay [501] Star Trek: 25th Anniversary

    http://www.longplays.orgPlayed by: Mad-MattGreat Action adventure game by Interplay back in 1993. It plays out like a collection of episodes. This is the C...

  21. Star Trek: 25th Anniversary (Video Game)

    Star Trek: 25th Anniversary was the first Point-And-Click Adventure Game based on the Star Trek franchise, released in 1992 by Interplay.The game, based on The Original Series, combines classic Point-And-Click gameplay with furious space combat, and features pretty much every staple the series had to offer.. The game is comprised of a series of seven "episodes" (), each of which is a stand ...

  22. Marvel Previews Star Wars: The Phantom Menace 25th Anniversary Comic

    Star Trek: Strange New Worlds Renewed ... The Phantom Menace 25th Anniversary Special is on sale May 1 from Marvel Comics. ... Nintendo Switch Has a $5 Deal on One of the Best Video Game Series of ...

  23. LEGO Star Wars Brings The Franchise's Most Beloved Characters Together

    LEGO Star Wars has released an incredible video that brings beloved Star Wars characters from all over the franchise together to celebrate its 25th anniversary. From real-life LEGO sets to video games and fun animations, LEGO has deeply engaged itself in the Star Wars franchise for the past 25 years.Even movies like LEGO Star Wars: Summer Vacation and more have added fun stories to the galaxy ...

  24. Star Trek: 25th Anniversary

    Star Trek: 25th Anniversary may refer to: the 1991 celebration of the Star Trek franchise, which began with the 1966 TV series Star Trek (aka Star Trek: The Original Series) Star Trek: 25th Anniversary (computer game), a 1992 video game for the MS-DOS, Amiga and Macintosh. Star Trek: 25th Anniversary (NES video game), a 1992 video game for the ...

  25. Star Trek: 25th Anniversary (NES) Playthrough

    A playthrough of Ultra's 1992 license-based action-adventure game for the NES, Star Trek: 25th Anniversary. Celebrating the 1966 debut of one of TV's most ic...

  26. The Full Star Wars Saga Celebrates 25 Years of Lego

    Star Wars characters from the prequel, sequel, and original trilogies meet game and TV characters for an epic celebration. ... This year marks the 25th anniversary of Lego making Star Wars sets ...