The Conn, A Brief History of the Term [ edit ]

The wheel of a ship is a relatively modern method of adjusting the angle of the rudder, or “Conning”. By changing the rudder’s direction in relation to the flow of the water under the ship’s keel the Conn, Wheelman, or Helmsman changed the direction of the boat or ship. It was also called the helm, together with the rest of the steering mechanism (including the knotted conning line, which was connected between the wheel and the rudder of a ship. This was later replaced by chains as advances in metallurgy made this possible. Coupled with the fragile nature of using rope for this function, the conning line was completely removed from ships within a century of the rudder chain’s introduction.)

Helmsmen on older ships steer using a tiller (a long stick) fixed directly to the rudder, or a whip staff (a vertical stick acting on the tiller). Early ship’s wheels were operated to correspond to the motion of the tiller, with a clockwise motion (corresponding to a right tiller motion) turning the rudder and thus the ship to the left. Eventually the control direction of the wheel was reversed to make it more consistent with the action of a motor vehicle's steering wheel.

(Interestingly enough, the Vikings had their Tillers on the right side of their longboats and called them steer boards. It is directly from this influence that we get the term starboard, or right side of a ship, indication upon which side the steer board was located.)

The modern wheel is typically connected to a mechanical or hydraulic system.

In naval parlance, the Conn Officer was the Helmsman or wheelman directly responsible for the handling of the ship’s wheel. These men had a very difficult job, considering the average ship’s wheel weighed akin to 500 pounds of more on most early sailing ships.

Originally the term 'to take the Conn' was an order for the wheelman to assume control of the wheel, and thus the navigation of a vessel. Later the term Conn was used to describe any person directly related to the handling of a ship’s course and heading. This was liberally applied to pilots, wheelmen, and junior officers whose primary duties were directly related to the handling of the wheel or navigating the ship. Later the term was applied to any officer who was authorized to give orders to the wheelman to change the Conn status of the ship, i.e.. the ship’s direction of travel.

Primarily European navies used this term during the age of sail. To change the command of the wheel officer, one "turned over the Conn" to them and the relieving officer would "take the Conn." Originally only the Captain, First Mate and Navigator were rated to order changes to the course of the vessel. That later changed as pilots became employed by European Navies as specialists. Eventually they became the first officers considered true Helmsmen. Traditionally, they did not manhandle the ship's wheel, instead ordering lesser crew to the task, which was quiet demanding due to the limited mechanical assistance that the original systems offered. Instead they were the officers directly responsible for the orders given to the wheelmen of the ship. By the middle of the Age of Sail, the position was unique on most European Naval vessels and was completely reserved only for seasoned junior officers, commonly they were considered the Second Officer of the vessel. In modern Navies, especially submarine fleets, the position is held by a Chief Operations Officer, or Dive Master, whose primary responsibility is to direct the vessel's movements safely as the Captain requires.

To change course, the order was given to “Conn the ship” to a particular heading or to change the Conn of the ship by a set number of degrees as indicated by the Navigator or Captain.

The Aft castle of medieval ships was often called the Conning deck, referring to the location of the ship’s wheel, where the conning of the ship would take place.

Remnants of this term can still be seen in the modern submarine’s “conning tower” and the order to assume a ship’s wheel “as taking the Conn.” In more modern Parlance, "taking the Conn" more readily refers to assuming the command and responsibility for the vessel, thus indicating that you are assuming responsibility for the vessel’s course and heading.

Beginning in the early years of the Industrial Revolution, as the structure, capability and design of ships changed, and especially with the addition of mechanical components; such as steam valves, gauges and other equipment, the Conning deck was enclosed and became known as the wheel house, or bridge of a ship.

In the Star Trek universe, the term Conn is used to refer to the control of the ship as well as the navigation and/or helm station located on the bridge. The Conn Officer is the Helmsman and is directly responsible for piloting the starship. He is part of the Operations Branch, more specifically Flight Operations.

by Daniel Greene, with a small amount of editing by herbalsheila

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Mr. GeekDad, You Have the Conn!

Captainschair

The replica is very true to the original, and even has sound effects and lights that, all things considered, are probably better than those on the TV show. Unfortunately, it sells for $2,717.01 , which—while cleverly getting the "1701" in there—is a heck of a lot money, and (not too unreasonably, given its size and, probably, weight) it costs $400 more to ship.

So now we know what all the rich geeks will be purchasing for themselves. They'll just have to figure out where to put it, since Star Trek chic doesn't go with most decors.

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Star Trek: Picard transferred the conn in a heartbreaking manner

By rachel carrington | apr 13, 2023.

Michael Dorn as Worf, LeVar Burton as Geordi, Jeri Ryan as Seven of Nine, Michelle Hurd as Raffi, Marina Sirtis as Deanna Troi, Brent Spiner as Data, Jonathan Frakes as Riker, Patrick Stewart as Picard and Gates McFadden as Dr. Beverly Crusher in the teaser art of the Paramount+ original series STAR TREK: PICARD. Photo Cr: Joe Pugliese/Paramount+. © 2022 CBS Studios Inc. All Rights Reserved.

Warning! This post contains spoilers for the second to last episode of Star Trek: Picard “Vox.” Please read at your own risk.

Seriously, do not read this article if you have not watched “Vox” and do not want to be spoiled. 

Star Trek: Picard is wrapping up with only one episode remaining for the crew of the newly-restored Enterprise-D to take on the entirety of Starfleet which is now controlled by Admiral Jean-Luc Picard’s greatest enemy—the Borg. When the USS Titan was assimiliated by the Borg using genetic material retrieved from Admiral Picard’s body, Picard and his crew were forced to abandon ship and take refuge on a shuttle which Commordore La Forge then used to take them to the Fleet Museum to retreive the Enterprise.

Before that could happen, though, they were embroiled in a battle in the maintenance bay of the Titan and were pinned down. Captain Shaw, Seven of Nine, and Raffi held the front line against the members of the crew which had been assimilated, but Shaw was shot by one of his own assimilated crew members. As he lay dying on the floor, he transferred the conn to Seven of Nine, even using her preferred designation when he turned over the ship.

Star Trek: Picard took an understandable but disappointing route.

For practically the entirety of the season, fans have been interested in a Star Trek: Titan series with Captain Shaw (Todd Stashwick) as the lead. That possibility was effectively eliminated today with Shaw’s death…unless, of course, he is brought back to life which is always possible in Star Trek. Still, it makes sense if the intention all along was to have Seven of Nine be the captain of the Titan for a future series.

It doesn’t, however, make it any less disappointing. Shaw has been a unique addition to the Star Trek universe with his gruff and sarcastic manner which few captains have possessed in the history of Star Trek. Stashwick has the presence to carry a series all on his own, and unless something drastic happens, that’s not going to occur now. And that is unfortunate.

It was a heartbreaking transfer of the Titan, but in a battle with the Borg, there will be casualties as we’ve seen in the past. So it should come as no surprise that one of the lead characters became a victim.

Star Trek: Picard concludes next week, April 20th, on Paramount+.

dark. Next. Star Trek: Picard proves legacy characters are still wanted in the franchise

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What does it mean when they say Captain has the conn?

Table of Contents

  • 1 What does it mean when they say Captain has the conn?
  • 2 What does it mean to say you have the conn?
  • 3 What does it mean to Conn someone?
  • 4 Do you drive a boat or Conn a boat?
  • 5 What does con stand for in Star Trek?
  • 6 Does con mean against?

When Captain Kirk says “Sulu – you have the Conn”, most people think that this means “You have the CONtrol or CONsole of the Bridge. In actual fact, “Conn,” is a naval term meaning the power to metaphorically steer the course of an endeavor or enterprise.

What does it mean to say you have the conn?

One person gives orders to the ship’s engine, rudder, lines, and ground tackle. This person is said to have the “conn.” It is from this term that the concept of a conning tower, an elevated platform from which a conning officer can view all aspects of a ship’s movement, is derived.

What does it mean to Conn someone?

: to conduct or direct the steering of (a vessel, such as a ship)

What does the acronym Conn stand for?

What does Captain Kirk say when he leaves the bridge?

Live long and prosper “Live long and prosper.”

Do you drive a boat or Conn a boat?

The action of driving the boat is probably most often called piloting the boat. You may also hear people say “steering the boat,” navigating the boat” or a lesser known “conning the boat. In that final case, you wouldn’t be called a conn. If it’s a sailboat, you’ll be sailing the boat, or be called a sailor.

What does con stand for in Star Trek?

The flight control officer, also known as conn officer, or simply conn/helm, was the crewmember on a Federation starship assigned the duty of piloting the vessel.

Does con mean against?

In opposition or disagreement; against: debated the issue pro and con. n. 1. An argument or opinion against something.

What is a submarine conning tower?

Definition of conning tower : a raised structure on the deck of a submarine used especially formerly for navigation and attack direction.

What is Conn short for in Star Trek?

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Continuing Mission

A Fan Site for the Star Trek Adventures RPG by Modiphius

Heavy is the Head that Has the Conn

In life, positions of leadership can challenge and change us, sometimes at a faster rate than when working as an individual. It’s no accident that the captains of Trek are among the most multi-dimensional characters with detailed story arcs.

That tracks in Star Trek Adventures, too.

STA offers players a chance to practice taking on the challenges of leadership in an imagined and even real way, given the authority granted to characters who occupy various ranks and roles, and the de facto leadership role they take on among the players.

STA also provides mechanical benefits for the “pressure cooker” in which leaders often find themselves. The Commanding Officer Role (Roles are Talents granted through a character’s assignment) allows them to donate Determination to another character with whom they’re in contact. This is extremely powerful, and means that Commanding Officers in STA are especially helpful when generating more Determination by using their Values ”negatively”: grappling with them, making themselves vulnerable, standing on principle, and evolving those Values as they gain insight from their lofty vantage point.

If you are playing a Commanding Officer, it may be tempting to put up a stable, heroic front for your crew – but you and your whole table may benefit from subjecting your character to a little friction.

star trek has the conn

Where Does Determination Come From?

Key to understanding this is to know how characters get Determination.

Every Main character starts with 1 at the beginning of an Adventure.

But it’s also possible for characters to gain Determination in the middle of the story, including:

  • characters can gain 1 by taking a Value Complication (using their Value or a Directive to their disadvantage)
  • characters can gain 1 by Challenging a Value (crossing-out the Value, to be revised later) or a Directive
  • a Commanding Officer can donate 1 of theirs to another character
  • an Executive Officer can replenish 1 spent point of Determination by spending 3 Momentum

Note that gaining a point of Determination is often, shall we say, “intense.” You may have to suffer the penalties of a Complication, answer to your superiors by Challenging a Directive, or lose one of your Values for the duration of a mission and be forced to re-evaluate who your character is.

The Embattled CO’s Super-Power

Commanding Officers have a special role in the Determination economy.

Each point of Determination that they gain from a Value Complication, or Challenging one of their Values, not only benefits them – it can be redistributed to the member of their crew who needs it most. Thus, the Commanding Officer “pressure cooker” serves the whole team: it’s an engine for Determination, enabling the entire crew to do epic things.

There is no mechanical limit to the number of points the CO can donate during an adventure, only a natural/narrative one. How many “slings and arrows” is the CO willing and able to suffer in the form of Value Complications or the consequences of Challenging a Value?

This engine can also be fueled by Challenging a Directive, which COs are in a good position to do in the right circumstances. A nice thing about Challenging a Directive, instead of a Value, is that your character does not lose a Value for the rest of the adventure, and doesn’t have to revise a Value if you’re still attached to them as they are.

star trek has the conn

Special Benefit for Supporting Characters

Notably, Supporting Characters do not start the adventure with any Determination, even if they have Values.

They can take a Value Complication, just like the CO. However, this requires a fairly significant narrative development to take place prior to their needing the Determination. Making it even less likely is the fact that they often have fewer Values to work with, given that many are still in the process of becoming a character with full stats. Nearly all Supporting Characters start their life without a Value, and players may not invest in one for a while.

Supporting Characters can also Challenge a Value, but that crosses-out the Value. If they have only one Value, they then can’t spend the Determination. Even if they have more than one, they may not have the full four, and the planets may need to align for them to have two Values so relevant to the situation that they can Challenge one and use the other.

This makes the CO’s “donation” of a point of Determination especially relevant to Supporting Characters.

star trek has the conn

To see the power of this in action, let’s look at an example from Star Trek VI: The Undiscovered Country .

Let’s suppose that at the start of this adventure, Captain Kirk has the Value I’ve Never Trusted Klingons, and I Never Will .

Early in the adventure, the Gamemaster invites Kirk to muse on his feelings about the evolving situation with the Klingons, composing a Personal Log. The Gamemaster suggests that Valeris might overhear him, and offers him a Value Complication: Evidence of Bias . In other words, if Kirk accepts this Complication – which may come back to haunt him – he receives 1 point of Determination. Ultimately, the Evidence of Bias is used as a Social Tool in the trial Scene, helping to sentence Kirk and McCoy to prison.

However, Kirk and McCoy are able to escape imprisonment and reunite with the Enterprise , possibly spending some of his Determination to do so. Pretty standard for an STA character so far – but here’s where it gets interesting.

Later in the adventure, Kirk Challenges the Value, crossing it out. He’s evolving past his bias, and he receives 1 additional Determination for doing so. Note that he was able to do this using the same Value that generated the Complication.

Near the climax, he holds an urgent call with Sulu, Captain of the Excelsior . As a Supporting Character who appears only in a few Scenes of this particular adventure, Sulu is perhaps played by another player who wanted to try their hand at Command. As a Supporting Character, he did not start with 1 point of Determination. However, Kirk is able to gift him one point during this call. Sulu Creates an Advantage for the group: Conference Coordinates , but Kirk informs him: “I’m afraid we’ll need more than that.” Kirk thereby grants him 1 Determination which he is able to use shortly afterwards to surmount the significant Difficulty of targeting a cloaked Klingon Bird of Prey.

Kirk made himself an engine of Determination by initially writing a Value which might be considered a “character flaw,” accepting a Complication based on that flaw, and ultimately Challenging the Value. His character is none the worse for wear; leaving the adventure a new man, perhaps rewriting the Value as We Haven’t Run Out of History Quite Yet . When you combine these actions with Kirk’s penchant for disobeying orders (Challenging Directives), it’s easy to see how Kirk is a veritable fountain of Determination which he may then generously donate to his crew for epic feats.

star trek has the conn

Infinite Combinations

You don’t have to be a toxic or volatile leader to utilize these benefits. You can still be a stable, reassuring presence to your crew, while taking on inner turmoil – taking Complications such as Disturbing Flashbacks , or Weight of the Alpha Quadrant On Your Shoulders , or choosing to Challenge Directives (to save lives or serve principles) instead of your own Values.

star trek has the conn

A Growth Mindset

In summary, if you play the Commanding Officer aboard your ship, it may help your entire table for you to open your character up to growth, evolution, and difficulty – seen through Values – at a faster rate than other characters might choose to do so. It delivers a mechanical benefit to everyone in the form of Determination which you can dispense to any character in need, and makes for great story and role-playing.

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Excellent article!!! Wow!!

Fantastic article. I’m playing a leadership character now and this really helps lay out the value of challenging one’s Values… I’ve noticed some of mine are getting to be poor fits and it totally makes sense to challenge them (or edit them).

I also have the Veteran talent, which is absolutely helpful for a leadership character.

Really great article

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  • Cast & crew

You've Got the Conn

  • Episode aired Sep 30, 2012

Grant Imahara, Kim Stinger, and Wyatt Lenhart in You've Got the Conn (2012)

Uhura, Chekov and Sulu have a bit of fun with the captains chair during a night shift but are caught in the act by an unexpected Captain Kirk. Uhura, Chekov and Sulu have a bit of fun with the captains chair during a night shift but are caught in the act by an unexpected Captain Kirk. Uhura, Chekov and Sulu have a bit of fun with the captains chair during a night shift but are caught in the act by an unexpected Captain Kirk.

  • Vic Mignogna
  • Jack Marshall
  • Kim Stinger
  • Grant Imahara

Vic Mignogna

  • Captain James T. Kirk

Kim Stinger

  • All cast & crew
  • Production, box office & more at IMDbPro

User reviews

  • September 30, 2012 (United States)
  • See more company credits at IMDbPro

Technical specs

  • Runtime 3 minutes

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Grant Imahara, Kim Stinger, and Wyatt Lenhart in You've Got the Conn (2012)

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Tactical CONN

From star trek: theurgy wiki.

Aerospace-Command.png

The Tactical CONN department was where the Starfleet fighter pilots belonged, where space aviation and military/tactical knowledge went hand in hand. They worked very closely with both the CONN and Tactical departments and the department color was white.

  • 1 Mission Status
  • 2 Background Information: Tactical CONN
  • 3 Tactical CONN Positions
  • 4.1 Forearm PADDs
  • 4.2 Through-Visor Display [TVD]
  • 4.3 Cockpit Gear
  • 4.4 Exosuit Demonstration
  • 5.1 Port Side
  • 5.2 Starboard Side
  • 6 Squadron Spirit
  • 7.1 Combat Geometry
  • 7.2 Attack Terms
  • 7.3 Types of Pursuit
  • 7.4 Pilot Chatter
  • 7.5 Formation Flying
  • 7.6 Attack and Defensive Patterns
  • 8.1.1 Episode 02 (Season 2)
  • 8.1.2 Interregnum 01-02 (Season 2)
  • 8.1.3 Advent of War (Episode 01 of Season 2)
  • 8.1.4 Aldea Prime Anthology
  • 8.1.5 The Battle of the Apertures
  • 8.1.6 The Martok Encounter
  • 8.1.7 The Battle with the Savi
  • 8.1.8 The Battle of Starbase 84
  • 8.2 The Black Wolves Squadron
  • 8.3 The Grey Wolves Squadron & the Tribble Squadron
  • 8.4 The White Wolves Squadron
  • 8.5 The Dor'GhItlh Squadron

Mission Status

This segment describes the current situation aboard the Theurgy .

UNDER CONSTRUCTION

Background Information: Tactical CONN

star trek has the conn

The formation of the Starfleet Astronautical Command Division in 2375 was heavily influenced by the successful deployment of Peregrine-class fighters aboard the starships serving as carriers in the fleet, yet the USS Theurgy did not hold a squadron of Peregrine-class fighters aboard, but the more developed Valkyrie-class. Namely, the prototype Mk III version , a superior fighter that made use of recent advances in technology.

The year 2375 - after the conclusion of the Dominion War - the AC-205 Mk I Valkyries were deployed. These fighters were assigned to the USS Typhon (TNG game: Star Trek: Invasion). They were initially designed as a carrier-based fleet engagement craft. Initially, the design proved successful, with a high survivability rate matching the heavy fire power available to bring down larger ships. In learning that a full squadron of Valkyries would still require a lot of support for engagements of a Dominion -War level threat, Starfleet deemed that the attack fighter needed an upgrade. By 2381, these fighters were still being deployed in fairly limited numbers - shuffled around the fleet.

Another development at the time was that a group of influential admirals in the fleet demanded to form a new department that hand-picked the Conn officers with the most tactical training. It was the only way, they reckoned, to ensure that the fleet used the right kind of pilots for these fighters. The original score of 400 personnel - the fleets new Tactical CONN officers - served as the foundation for a new and more organized department for fighter pilots. They accepted only the highest scoring Conn or fight-trained Security or Tactical Cadets, and then dealt them another year of training in the fields they lacked from their Academy training. White became the chosen color for the department, and the admirals that rode this project into history became the core of the Aerospace Command.

Both the Mk I and II Valkyries used Rear Intercept Officers (RIOs). The efficiency in which the attack fighters were operated were doubled by allowing the pilots to focus solely on the maneuvers and weapons employment of the craft during a fight, allowing the RIO to handle comm traffic, emergency repairs, and tactic simulations. Among the improvements for the Mk II Valkyrie were a new ablative armor compound, improved power plant, and the employment of a hardpoint system beneath the wings. With the Mk II, the Valkyrie truly stepped into a class of her own. At the success of the Mk II and the fleet-wide deployment of the Valkyries in the fleet, Starfleet Command began looking into the Valkyrie with more interest. Initially, they had considered Tactical CONN another spear in Starfleet 's arsenal. So when the project was given new funding, R&D went back to the drawing board to see what could be improved on an already formidable weapon.

star trek has the conn

The first step was to increase the command, control and reconnaissance capabilities of the design. Originally, the Valkyrie (both Mk I and Mk II) employed an Isolinear twin-core design computer system, with 372 Isolinear banks and 106 command preprocessors and data analysis units. This design was quite successful for the use of standard comm traffic control and tactical targeting, but newer sensor package upgrades intended for the Valkyrie were hampered by a core that was already at its limit for processing power. So, with the eagerness of little boys with a new toy to take apart, R&D began a computer system redesign from the ground up, which would lead to hull, engine, and weapons redesign, and end in an almost completely new Space Superiority attack fighter: the AC-409 Mk III Valkyrie .

By that time, Hyperjet Quantite Mk IV reactor cores were being successfully implemented in the experimental Knight-class interceptor. These core types could be sized variably (depending on the design requirements) while still maintaining a very high energy output. A twin-core design was drafted for the new Mk III, and projected numbers suggested the Mk III would see a 25% increase to power output than the Mk I & II series. With this increase in power output, a larger computer core system was designed. Utilizing bio-neural processors and relays, the original frame space needed for the computer systems was reduced, and spread out through the center-line of the craft. Computational capacity and storage was increased by another 30%, and a new tactical link-up library software system was implemented. The system provided a clearer and more accurate battlefield image for the pilot, and the integration was so effective that the RIOs were not needed any more - only one pilot was required in the cockpit.

With this new freedom of space within the spacecraft hull, R&D decided a more streamlined hull would benefit the pilot. Their new, sportier look reduced sensor cross-section and improved warp field stability for the twin quantite reactor cores. With the hull redesign came minor changes to weapons load-out: the arrangement of the standard Type-XII pulse phaser cannons and microtorpedo launchers in the Mk II changed only slightly to fit into the new spaceframe. The hard-point system was simplified, and the pulse phaser cell-magazine rack was switched from a vertical feed system to a horizontal feed system to combat original design flaws and jams during gravity-inducing combat maneuvers.

Lastly, one more weapon was added: a tetryon pulse phase cannon was installed on the underside of the cockpit within its own hull compartment. This cannon was installed for ground suppression roles, and to give the Valkyrie an added punch in the Space Superiority role. The drawback to the tetryon pulse phase cannon was its limited ammunition and craft maneuverability when utilizing the weapon. Though the weapon itself could effectively neutralize enemy engine and weapons systems as well as do considerable kinetic energy damage, the weapon itself failed at a remarkable rate when engaged in combat maneuvers. A straight-line course was required for the weapon to work effectively, limiting it to the dangerous Head-to-Head combat maneuver, and strafing of ground or orbital targets. With these weapon enhancements and increase in power, a slightly larger pair of shield generators were installed, increasing shield sustainable load to 390 isotons/second. The ablative armor was also thickened from 10.7 cm to 11.1 cm.

TACTICAL-CONN-APPAREL.png

The top speed and warp capabilities of the Mk III remained virtually unchanged, but the increased power output from the new quantite cores benefited the improved avionics, sensor, weapons, and shield systems more than her speed. Despite this, the Valkyrie Mk III could easily go toe-to-toe with the fastest Interceptors currently in service. What she lacked in speed, she made up for in raw firepower.

As of 2381, the Mk III Valkyrie remained a prototype test model, but with the recent development in intergalactic politics and the potential Romulan threat, the project was pushed towards immediate deployment by Aerospace Command. So, since the new Theurgy-class starship - the USS Theurgy - was not only being fitted with an A.I. inter-phase, but with a fully operational (if small) fighter assault bay, the decision was made. The Theurgy was given a complement of sixteen Mk III fighters with their own Squadron Commanding Officer and a crew of thirty technicians hailing from Starfleet Operations or Engineering Corps.

The sixteen original pilots on the Theurgy were named the Lone Wolves, decimated to only twelve pilots after their escape from Earth. In March of 2381 - as of the Battle of Starbase 84 - there were only four of the original pilots left, but twelve fighter pilots defected to the Theurgy during the battle, forming the new squadron with the same name.

Tactical CONN Positions

Tactical CONN were trained in aerodynamics, support craft, fighter engines, flight systems, meteorology, and navigation, as well as flight rules and regulations. They also received training in maintenance and supervision of ground crew personnel. They were trained in combat fighter tactics in space as well as atmospheres. They all began training with runabouts, shuttles, and transports so were qualified on all types before graduation.

Tactical CONN Exosuit

TACCONN-POSTER.png

The Mk II Tactical CONN -class exosuit was a low-profile EVA suit with adjustable-size exoskeletal limb and torso capabilities resultant from small overlapping sectional side plating, which dynamically expanded and contracted the overlap distance of its many outer plates, adapting to the wearer's limb length and girth. The plates also offered a varying degree of flexibility for its wearers, having moved in conjunction with body movements during general use.

The Mk II designs were composed of four layers: closest to the skin was a liquid heat insulation layer, next a pressure-restraint layer, then a micrometeoroid resistant layer which was reinforced with lightweight ablative ceramic sheeting, and lastly additional sectional dura-ceramic ablative armor plating for improved armor capacity. The role of the liquid head insulation later was to keep the wearer's body at a preferred/comfortable temperature. The pressure-restraint layer maintained appropriate internal air-pressure, and was intended to prevent atmosphere from escaping the suit; however, unlike the Security -class exosuit, it provided a significantly higher level of constriction capability, which was a requirement to more effectively serve as a G-Suit. This meant that though better suited to a Pilot's G-Force resistance needs, the Tactical CONN -class exosuits were somewhat grander in overall mass and volume of the suit, slightly decreasing the design's overall flexibility. The primary outside layer protected its wearer from the extreme temperature changes one might experience in the multitude of environments that exist, cosmic dust particulates, and to a certain extent energy and projectile weapons fire. The final sectional layer covered more common vital-organ locations around the wearer's body and provided a more substantial capacity for weapons damage.

Interwoven into the structure of these exosuits was a synthetic muscular servomechanism and spinal stabilizer column. At the back of the exosuit were the primary pair of low-energy thrusters, which were designed for extended capacity. Additional low-energy thrusters were located in the magnetized hard-shell boots. Yet more small reaction-control thrusters were located throughout key-points of the design as well, allowing for a greater range of dexterous movement. The PM-1 locator beacon on the helmet was fitted with a xenon strobe, capable of generating 9,600 lumens for the sake of visibility during rescue operations . In Mk II designs, stand-alone life support systems would have provided a wearer with oxygen for sixteen-hours instead of the twelve-hour capacity of the previous Mk I design. However, the exosuits were also outfitted with auxiliary oxygen support systems as a back-up to the primary system, offering an additional ten-hours of breathable atmosphere. Lastly, an emergency battery powered a O2 analyzer and carbon-dioxide scrubber could provide up to four-hours of a supply. All-in-all, the total life-support capacity of the Mk II exosuit measured in at around thirty-hours, a whole ten-hours longer than previous designs.

Utility compartments located at the hips and on the outer-sides of the legs often contained the following items:

  • Magnetic-retaining thigh holster and ammunition container for Type-II Pulse Phaser Pistol and four additional power cells.
  • Hard-shell resealable containers for various items; Type-III Pulse Phaser Rifle power cells, flex-restraints, and other essential gear.
  • 20cm retractable parsteel combat/utility knife

Forearm PADDs

Whereas the PADD display read-out of the Mk I design of exosuit was a simplified version of the standard-issue Starfleet variety, the Mk II, and more specifically the Mk II designs employed aboard the USS Theurgy were slightly more complex. Melded with a degree of Savi technology as part of their exchange, these PADDs had granted a broader capacity for sensor-dampening, rendering its wearer near-undetectable by traditional and even some advanced sensor sweeps. Both PADDs were integrated into their respective forearms, and were used to a varying effect; generally however, the left-forearm PADD was programmed to display primary suit interface, recording critical navigational instructions, mission updates, communication code frequencies, and other pieces of vital information. During operations , a dedicated circuit could also record the wearer's biological data and serve to provide rapid diagnosis of injury. The right-forearm PADD was generally programmed to connect with a wearer's weapon read-out interface, allowing for better tactical awareness of the weapons' power-level, as well as easier re-modulation of weapon phase harmonics. Both also served as standard issue tricorders.

In the event that the exosuit's wearer was incapacitated, both PADDs could flash-erase all stored information to prevent it from being compromised, sparing only biomedical subsystems; alternatively, the wearer could deliberately initiate this security measure with a simple encoded voice command via his helmet.

Through-Visor Display [TVD]

EXOSUITS.png

Critical flight data: course, speed, sensor readings and the like were displayed for Tactical CONN -class exosuit wearers via their helmet visors. This look-through display was known as TVD, or Through-Visor-Display. The TVD was extremely useful as it allowed a pilot to maintain focus on flight control, while still being situationally aware of their combat environment. Unlike standard Heads-up-Display, which was projected only on the forward canopy, TVD could be observed no matter the direction of the wearers vision, allowing information to remain displayed and updated based on that orientation. Additionally, TVD allowed the wearer to observe through their craft in any direction, via advanced sensor suite and holoprojection within the visor. In practical terms, this allowed a pilot to virtually see through his craft in any direction, and visually scan his surroundings for targets and threats that were not immediately within direct line of sight of the cockpit canopy.

TVD also offered a variety of viewing modes for each crew-member of a craft, and the particular mode which was necessitated could be selected via flight-stick control, or from one of the two PADDs attached to the exosuit. Computer systems would narrow the range of modes available based on the particular environment, and situation the wearer found themselves in. For instance, during space flight, atmospheric landing modes generally not available, and vice versa, unless there were certain criteria met that unlocked them. This lock-out could of course be overridden by the exosuit wearer if the situation dictated it.

Cockpit Gear

  • Type III phaser rifle
  • Standard combat ration pack (14 days)
  • Standard combat medical kit
  • Knife with retractable parsteel blade
  • 1 field communicator
  • Emergency inflatable shelter (1 person)
  • 2 half-liter pouches of drinking water

Exosuit Demonstration

The fighter assault bay / fighter bay (informal term).

star trek has the conn

Here is the floor plan of the Fighter Assault Bay (more commonly called the Flight Hangar, the Fighter bay, the Hangar etc.) in which the Tactical CONN squadron of AC-409 Mk III Valkyries and AC-477 Mk I Valravns were housed and where the Theurgy’s fighter pilots usually hung out.

  • Reports to Mission Ops on the Main Bridge
  • Port Turbolift Access
  • Squadron Commander & Chief of the Deck Office
  • Squadron & Fighter Bay Ops Briefing Room
  • Communal Squadron Locker Room
  • Fighter Bay Gymnasium
  • Squadron Mess Hall/Lounge “The Den”
  • Port Jefferies Tubes Access
  • Maintenance Bay 1

Starboard Side

  • Starboard Turbolift Access
  • The Head of Weapons Maintenance & Armaments
  • The Head of Fighter Propulsion
  • The Head of Avionics, Sensors & Computer Systems
  • The Head of Spaceframe & Structure
  • With Industrial Replicatior & Cargo Transporter
  • Hard Point Magazine & Cargo Transporter (for restocking)
  • Deck Crew Locker Room
  • Deck Crew Mess/Lounge
  • StarboardJefferies Tubes Access
  • Maintenance Bay 2

Click For Full Resolution

Squadron Spirit

A Tactical CONN pilot was defined by a certain amount of self-confidence and self-respect for their own skills in regards to their training. Some pilots might have been mice outside of the cockpit, but because of training or inner strength, they turned into formidable piloting machines once they got into their Valkyries. The ones that withered under battle pressure were weeded out early in Tactical CONN Academy.

There was also the great trust they had in their fellow pilots; a 'pack' mentality that kicked in. On duty - especially in combat situations - more than half of their fighting ability came from the support provided by their Squadron. Off duty, there was a certain appreciation for the essence of life itself; a certain flare of enjoying life with more color and enthusiasm than necessarily their fellow Starfleet officers might. Day in and day out they would go out there and willingly throw themselves in front of bullets.

Tactical CONN courted death and faced losing friends every day, so there was a constant state of heightened adrenaline, and thus a greater appreciation for life. Their pack mentality generated some off duty tendencies as well, like wearing matching flight jackets, necklaces, or hoodies that bolstered their team spirit.

star trek has the conn

Common Terminology

Combat geometry.

  • Angle Off - The difference between your heading and the ship you wished to attack in degrees
  • Angle off Tail (AoT) - The angle between your flight path and the flight path of the ship you wished to attack
  • Aspect Angle - The number of degrees between the tail of the other ship and your ship
  • Range - The distance between your ship and the target ship

Attack Terms

  • Closure Rate - The speed of your ship relative to the speed of the target ship.
  • Cone of vulnerability - The area of space that put you in range of your enemy's weapons. The only cone worse than the "Cone of Silence".
  • Corner speed - The speed at which a fighter/vessel could achieve its best turn radius
  • Turn rate/ Turn radius - The number of degrees a fighter/vessel could pivot per second.
  • Weapons Envelope - The area in which a weapon was effective. It was specific to the weapon and included maximum and minimum range.

Types of Pursuit

  • Lag pursuit - The opposite of lead pursuit. You made a wider turn instead of a sharper one to a point just behind the tail of the target pursuit.
  • Lead pursuit - Taking the path based on your prediction of the flight path of your target. You anticipated where it would be and altered your course to cross the target's flight path. Smaller or more maneuverable craft could get an advantage by taking sharper turns.
  • Pure pursuit - Following closely the path of the target.This was the position you wanted to be in for torpedo and missile firing. Good also for closer range with phasers.

Pilot Chatter

  • Bandit - Enemy vessel
  • Bent - Sensors inoperative
  • Bogey - Unknown vessel
  • Buddy spike - Being tracked/targeted by friendly forces. Look out for friendly fire
  • Bug out - Disengage
  • Clean - No contacts
  • Clear - No enemy threat to you
  • Contact - Located target
  • Mud spike - Being targeted by ground radar
  • No Joy - No contact of target. Opposite of "tally"
  • Target - That thing you are looking for or want to get rid of
  • Tally - Opposite of "no joy". Target, bandit, or bogey has been sighted

Formation Flying

  • Echelon Formation - Arrow head formation. Flight leader was the point of the arrow.
  • Diamond Formation - Similar to above but there was a fighter directly behind the leader at the end to make a diamond shape.
  • Line Astern Formation - Flight leader was in the front with the others behind at equal spacing intervals. Think of it as a column.
  • Line Abreast Formation - Similar to "line astern" but fighters were arranged like a row. The flight leader was to the extreme left followed by the rest to his/her/its right.

Attack and Defensive Patterns

The patterns described on this page - Attack Patterns - could also effectively be used when writing aerospace combat with a smaller Federation Warp Fighter. A recommendation was to write out the description of the specified maneuvres in some way so that the reader does not have to return here to check what actually happened in the post he/she was reading.

Squadron Organizational Charts

Tactical CONN was comprised of Air Groups, which held four Wings, and in each Wing, there were usually four squadrons. Air Groups served as planetary or starbase defence complements, with the high number of fighters suitable for the defence of large population nodes in the Federation . When commissioned to starships, the fighter complement was usually a single Wing or a couple of squadrons. Depending on the ship's class, a round saucer granted a more capacious Fighter Assault Bay, yet single-squadron fighter complements could be found on other starships that had either been retro-fitted as carriers or built with hangars within the engineering sections.

These single squadrons deployed alone from starships all had in common that they had a wolven theme to their names, since they operated in packs without the support from an entire Wing or Air Group. They could have squadron names like the Lone Wolves on the USS Theurgy , the Grey Wolves on the USS Resolve or the White Wolves on the USS Orcus .

See below for squadron organisational charts for known vessels in Star Trek: Theurgy. Since all fighter pilots at Starbase 84 were NPCs, they can be found on this page: The 23rd Tactical CONN Air Group at Starbase 84

The Lone Wolves Squadron

After the defeat the USS Theurgy at the Battle of Starbase 84 , a lot of Tactical CONN Officers were killed, and even more defected to the Theurgy from both the USS Resolve and the USS Orcus . After the loss of Miles Renard, callsign "Iron-Fox" , the Squadron Commanding Officer on the Theurgy since the Niga Incident, Captain Ives ordered the formation of a new wolf pack, consisting of Tactical CONN officers from all three ships. The Theurgy's new fighter squadron was still dubbed the Lone Wolves Squadron. A couple of days later, the Lone Wolves fought the Savi in the Azure Nebula . With their numbers so low, they had to arrange their Flights by three, with one Flight leader and 1-2 Fighter pilots.

Episode 02 (Season 2)

See below for the status of the Lone Wolves Squadron when Episode 02 of Season 2 begins:

Interregnum 01-02 (Season 2)

See below for the status of the Lone Wolves Squadron after the conclusion of Advent of War (Episode 01 of Season 2):

Advent of War (Episode 01 of Season 2)

See below for the status of the Lone Wolves Squadron when Season 2 began:

Aldea Prime Anthology

See below for the status of the Lone Wolves Squadron between Seasons 1 and 2.

The Battle of the Apertures

See below for the status of the Lone Wolves Squadron after at the end of Episode 05, Part 2, in the final chapter:

The Martok Encounter

See below for the status of the Lone Wolves Squadron after it had fought the Savi the first time, and fought the Rotarran :

The Battle with the Savi

See below for the status of the Lone Wolves Squadron when battling the Versant the first time:

The Battle of Starbase 84

Before the USS Theurgy ' s crew were named outlaws and persecuted across the Alpha Quadrant , the Lone Wolves Squadron consisted of sixteen fighter pilots and just as many Mk III Valkyries . After the Battle of Starbase 84 , the squadron has been altered to accept new Tacitcal CONN Officers from other ships. See below for the status of the Lone Wolves at the end of the Battle of Starbase 84 , before these additional officers:

The Black Wolves Squadron

At the Battle of Starbase 84 , eight Valravn fighters in the White Wolves Squadron defected to the USS Theurgy , being integrated into the Lone Wolves Squadron. The rest stayed loyal to the Commanding Officer of the USS Orcus . Yet since they were so few in numbers after the battle, they were integrated into the Black Wolves Squadron aboard the USS Dauntless .

See below for the status of the Black Wolves when Task Force Archeron intercepted Vector 03 of the USS Theurgy in Episode 05:

The Grey Wolves Squadron & the Tribble Squadron

Before the USS Resolve ' was thrown into unknown space by a spatial anomaly, the Grey Wolves Squadron consisted of eighteen fighter pilots and just as many RIOs. They flew Mk II Valkyries at first, but over the three-year voyage, the loss of many fighters forced them to form a secondary squadron, the surviving pilots flying Type-8 Shuttles with several modifications. The shuttle pilots that flew these shuttles were named Tribble Squadron, and they were led by Krystal Tancredi, callsign "Meony" , who reported to the SCO, Daniel Havenborn, callsign "Salvo" . As of the Battle of Starbase 84 , the squadron ceased to be, instead being integrated into the Lone Wolves Squadron.

See below for the status of the Grey Wolves at the end of the Battle of Starbase 84 :

The White Wolves Squadron

When the USS Theurgy supposedly defected to the Romulans in November of 2380, orders came to Luna Shipyards that the twenty prototype Valravn fighters needed to be put into field duty, since the Theurgy ' s Mk III Valkyries were better than what the rest of Task Force Archeron had in terms of superiority fighters. So, the White Wolves Squadron ceased to be test pilots and were instead commissioned to the USS Orcus , which was supposed to join Task Force Archeron and hunt down the Theurgy .

In late February of 2381, the USS Orcus found the task force adrift, orbiting Theta Eridani IV without means of communication or propulsion. They had been affected by a computer virus, and it was only with the help of the USS Orcus "clean" software that the entire task force could exit orbit and take up the hunt again. Task Force Archeron immediately set a course towards Starbase 84 - meaning to intercept the Theurgy if Captain Ives had decided to put the advanced Theurgy -class starship of in his Romulan masters' hands.

At the Battle of Starbase 84 , eight Valravn fighters defected to the USS Theurgy , being integrated into the Lone Wolves Squadron. See below for the status of the White Wolves at the end of the Battle of Starbase 84 :

The Dor'GhItlh Squadron

Before the Harbinger ' s crew were named outlaws and persecuted across the Alpha quadrant , the Dor'GhItlh Squadron was only one of four squadrons in Starfleet 's 104th Fighter Attack Wing. What was unique to Wing Commander Kilinvoss' pilots were that they exclusively flew solo in thier Mk II Valkyries, i.e. having any RIOs in the back seat of their cockpits, and this remained true for the survivors in the Dor'GhItlh Squadron. The squadron as of February 2381, before the first battle with the USS Calamity is listed below. At that point, the 48 pilots strong Wing commissioned to the Harbinger had been reduced to twelve pilots, and after the battle, they were only eight, since Eli Cunningham, Harry Ezi, Toman Fal, and Teena Mod were KIA.

As of the final battle with the USS Calamity , all fighter pilots in the Dor'GhItlh Squadron were killed in action, except for Christopher Slayton, callsign "Husker" , who defected to the USS Theurgy , becoming a pilot in the Lone Wolves Squadron and later the Lone Wolves Squadron.

Below is the Dor'GhItlh Squadron shown as of February 2381:

  • Departments

Battle Tactics: Introducing the Kir’shara Artifact and Tarka’s Isolytic Weapon

By rebekah 16 April 2024

star trek has the conn

“You’re outmanned, you’re outgunned, you’re out-equipped. What else have you got?” “Guile.” -Commander Riker and Lieutenant Worf

Commanders, we understand that you may have encountered a number of challenging situations recently: dangerous waves of numerous aggressive hostiles, enemies that can only be defeated with isolytic damage, and battles that take place in daunting far-off locations. The galaxy is a dangerous place, and in order to better equip you for these challenges, we are excited to offer a look at some of the new battle tactics coming soon, and how to make use of them!

Queued Attacks – The Kir’shara Artifact

Having trouble keeping up with the pressure of Wave Defense? Or maybe you just want to be able to target more than one ship at a time during your dailies? Once you have the new Kir’shara Artifact in your possession, you can select a series of targets to destroy with logical precision. Doing so is as simple as selecting a hostile to attack, and then selecting another hostile while your ship is traveling to engage the first. You will be able to queue up a series of attacks for each ship under your control, with the limit determined by your Kir’shara Artifact level.

star trek has the conn

If a hostile in your queue is destroyed by someone else before you get to it, it will be removed from your queue and you will continue to the next target. To cancel your attack queue, simply order your ship to move without attacking.

Tarka’s Isolytic Weapon – Forbidden Tech

The Gorn Hunters are powerful enemies, and to pierce their defenses will take an even more powerful weapon. With the new Forbidden Tech Tarka’s Isolytic Weapon , the hunter becomes the prey.

Tarka’s Isolytic Weapon provides the following bonuses:

  • Increases Isolytic Cascade vs Gorn Hunter Hostiles (8%-50%)
  • Increases base Hull Health (unlocked at Tier 3, 100%-2500%)
  • Increases Isolytic Defense vs Hostiles (unlocked at Tier 6, 10%-80%)
  • Increases base Damage vs Hostiles (unlocked at Tier 8, 150%-2500%)

In addition to the powerful benefit of Tarka’s Isolytic Weapon itself, owning it will also provide you with a daily claim of Isolytic Artifact Tickets in the Forbidden Tech refinery! The amount of the claim is linked to the tier of Tarka’s Isolytic Weapon , and the reward table is as follows:

It costs 4228 tickets to do a single chest pull of Isolytic Artifacts, so with a well developed Tarka’s Isolytic Weapon you may find yourself experiencing a significant improvement in the isolytic capabilities of your fleet before long!

Borg Cube Transwarp Drive – Refit

The Borg Cube has been a favorite of Commanders everywhere, and with this new refit you can use it to travel great distances. Once the Transwarp Drive refit has been unlocked, the Borg Cube will be able to instantly move through the galaxy to arrive at its destination. Doing so will cost Transwarp Manifolds, which will be available as a daily claim under Ship Resources in Gifts.

star trek has the conn

All of these new abilities will be available this month in the store, and we look forward to seeing the tables turned on the challenging new enemies!

The Star Trek Team

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Or, they try to. And okay, it turns out the gratuitous beaming was for good reason, story-wise, because in the instant that the pair attempt to beam back to the bridge, Discovery plunges through time, and only their mid-transport timing protects them from the ship’s time-hopping. Everyone else aboard Discovery is experiencing “regular” time travel, as it were, unaware of their movement and remaining “of the time” they jump to.

Everyone, that is, except for Paul Stamets (Anthony Rapp), who thanks to his tardigrade DNA infusion all the way back in Season 1, the scientist is bouncing through time like the rest of the crew — but he’s mentally aware of the jumping remains “himself” like Burnham and Rayner.

Like “Magic to Make the Sanest Man Go Mad,” this is another episode about time shenanigans centering on Stamets and Burnham (and now also Rayner), but it doesn’t feel like a repeat of the same story so much as a deliberate permutation on a theme. Discovery , the show, is revisiting its past just the same way Burnham revisits her past self here; in both cases, the future versions have grown and changed in ways their past selves could never have imagined.

Who could have guessed, watching the series’ seventh episode, that original showrunner and creator Bryan Fuller would leave after just one season and a majority of the show would end up taking place in 32nd century? Not me, that’s for sure.

(As a side note, I was hoping one of the pasts they visited would be the “Magic” situation, just because come on, who doesn’t want to see what a time loop within a time loop looks like?)

star trek has the conn

It takes them all a few time jumps to figure out what’s going on, and a few more after that for all three of them to rendezvous. The second jump takes them back to Discovery mid-construction, sitting in dry dock at the San Francisco Fleet Yards, the Golden Gate Bridge framed nicely in a missing bulkhead section. (Both Star Trek and The Room have one rule: If you’re in San Francisco, the Golden Gate Bridge must be visible at all times!)

Next jump is to the Season 2-ending battle with Control, and finally with three jumps there’s enough of a pattern visible for Rayner to identify what’s going on and what, exactly, is causing it. First, each time they jump Burnham and Rayner always return to the ready room – the place where they beamed themselves out of time — and second, that little mechanical spider that’s been crawling around the ship since it first detached itself from Adira’s uniform is a Krenim chronophage (yes, those Krenim ) left over from more lawless times  when paralyzing a ship by having it randomly cycle through time was a thing that apparently people did.

After a few more jumps, including one where a past version of Jett Reno (Tig Notaro) happens to save Rayner’s hide, he and Burnham land on an empty, dusty Discovery , abandoned by everyone except the one person who can’t leave: Zora (Annabelle Wallace). Listening to “Que Sera, Sera” and convinced that she’s dreaming, Zora explains that in this future, Discovery remained stuck in its time paralysis long enough for the Breen to get their hands on the Progenitor’s technology.

star trek has the conn

It’s a bleak future to visit, but it’s also very fortuitous that they did, because Zora is able to quickly do the math necessary for Stamets — who they finally meet up with in the next time jump –to figure out how to get them out of this. Just build a chroniton stabilizer and squish the bug with it, easy peasy!

And all Burnham has to do is get a component for it from her quarters without being seen. Not so easy as it turns out, as she runs into Book (David Ajala) who is very much in love with Burnham during this time period — and keen to show it. And she, as we all probably suspected, is still very much in love with him and gives herself a brief moment to indulge in that fact.

In their final final jump — this time to early in Lorca’s captaincy — Burnham runs into her much angrier and more jaded younger self; a Michael Burnham who is so barely out of prison that she still doesn’t even have a combadge and who flat-out does not believe this woman in a strange red uniform who claims to be her. Why? Because there’s no way anyone would ever make Michael Burnham a captain .

After a fight in a thankfully empty corridor, our Burnham ends up victorious and heads to the bridge… where she needs to convince everyone that they should listen to her and do something you never really want to do with a warp engine going at maximum speed: intentionally break the warp bubble and slam yourself back into the effects of general relativity.

star trek has the conn

Flashbacks are a tried and true way for shows to bring back departed characters, so the choice to include Airiam (Hanna Spear) on the bridge makes sense and is nice for audience members who miss her. What doesn’t really make a whole lot of sense to me is how her presence is used (which is a bit of an unfortunate parallel to her death for me – or at least the impact it was supposed to have).

Burnham knows she needs to convince the crew that she really is herself and that she really is from the future, but instead of, I don’t know, showing them her combadge which is full of 32nd century bells and whistles and exotic alloys that haven’t been invented yet she… convinces Airiam that they know each other because Burnham knows Airiam would sacrifice her life to save the ship? Then someone blurts out a “No she wouldn’t!” like that’s not the first thing any appropriately heroic Starfleet officer would do?

This scene is the one fumble in an otherwise great episode. Two minutes after this weird “I know you and here’s a generic hypothetical that applies to most people in Starfleet to prove it,” Airiam sees Burnham’s fancy holographic combadge and openly gawks at it. See, easily convinced! That would have worked and it wouldn’t have required the show to reexamine the hollowness of Airiam’s death without correcting its mistake.

The fact that Burnham doesn’t have anything better or more personal to say to or about Airiam except “You died, sorry that happened,” underscores just how undeveloped she was as a character. Why bring that up again? But hey, Burnham’s tactic works, and I suppose that’s what really matters here.

star trek has the conn

Meanwhile, past-Burnham and her era’s Rhys (Patrick Kwok-Choon) show up in engineering, phasers drawn, to try and stop Stamets and this weird guy they’ve never seen before from doing whatever it is that they’re trying to do to the ship. Rayner, solidifying himself as a solid gold example of a favorite character trope of mine — Grumpy Guy who’s a Secret Softie — defuses the situation by being brave as hell (he walks right into Burnham’s drawn phaser) but also emotionally astute.

He doesn’t just tell Burnham personal facts he couldn’t have known if he were really a stranger, he tells her with conviction that she really does deserve to be here on Discovery…  something that sinks to the core of who she is and what she’s battling in this moment in time.

The plan succeeds: the time bug is proverbially squished, and Discovery and her crew are all right back where they belong, minus the six hours they lost during all the jumping. Unfortunately, those six hours were long enough for Moll and L’ak to catch up with them and leave again. Did they find anything, or did they get sick of looking at seemingly empty space and leave? We don’t know yet, so tune in next week.

star trek has the conn

Which brings us to the beginning of “Face the Strange” — see, I can jump through time too! — when we see Moll (Eve Harlow) and L’ak (Elias Toufexis) acquiring the bug in the first place. While the Progenitors’ technology is enormous in its power and implications and Moll and L’ak are willing to do just about anything to find it, their motivations seem strictly personal.

Sure, if the way Moll takes revenge on the guy who sells her the chronophage is any indication, they’ll get some personal satisfaction out of seeing the Federation burn, but more than anything they’re in it for their freedom. Freedom from someone or something, certainly – though who or what we still don’t know – but, given the themes in “Face the Strange”, I’d guess freedom from their pasts might be the real goal.

OBSERVATION LOUNGE

  • “Face the Strange” is a reference to the David Bowie classic “Changes.”
  • This episode is a spiritual sequel to Star Trek: Voyager’s “Shattered,” a similar final-season tale which saw Chakotay bouncing through different eras of Voyager adventures.
  • Discovery’s time jumps include visits to the ship’s transit through the Red Angel wormhole (leading to the ship’s crash-landing in “Far From Home” ), a time when the starship was under construction in the San Francisco Fleet Yards, the battle with Control ( “Such Sweet Sorrow, Part 2” ), Stardate 865422.4 (during Osyyra’s takover in “There Is A Tide…” ), an unknown date nearly 30 years into the future, a period in early Season 2 (shortly after Jett Reno’s rescue in “Brother” ), a point ahead of the Season 4 premiere after Burnham was promoted to captai), and the encounter with past-Burnham which takes place just ahead of “The Butcher’s Knife Cares Not for the Lamb’s Cry” (denoted by the reference to a still-alive Ellen Landry ).

star trek has the conn

  • Retrofit into corridor after Season 2’s set updates, the passage to the left-rear of Discovery’s command chair returns to its Season 1 “blue blinkies” configuration.
  • Captain Pike’s broken wood-and-glass conference table returns to the ready room set during the first time jump, a good touch from the set decoration department.
  • We’ve seen the San Francisco bay many times in Star Trek history… so just where in the heck was Discovery’s dry dock located?
  • A Krenim chronophage — or “time bug” — snared Discovery in a time bubble, from the species behind Star Trek: Voyager’s “Year of Hell.”
  • Season 3-era Reno’s drink of choice is a Vesper martini, served ice cold — and she tells Rayner that he can buy her a drink “at Red’s,” the onboard bar and lounge set added to Discovery during its 32nd century upgrades (though not introduced until Season 4).
  • While the ready room set was not built for Discovery until Season 2, the second time jump confirms the room existed as part of the ship’s original construction… but in a continuity goof, the 32nd century version of the Starfleet emblem remains on the Discovery ready room floor in each different time period, instead of the old version seen in Seasons 1 and 2.

star trek has the conn

  • Burnham gives a blink-and-you’ll-miss-it nostalgic smile when Stamets hands her a 23rd century Starfleet communicator, retired after the crew upgraded to 32nd tricombadges in Season 3’s “Scavengers.”
  • Saurian officer Linus (David Benjamin Tomlinson) appears in the Season 1 time period, indicating he boarded Discovery long before his first actual appearance in Season 2’s “Brothers.”
  • Former Discovery cast members Hannah Cheesman and Ronnie Rowe, Jr. return as Airiam and Bryce, Julianne Grossman returns as the original voice of Discovery’s computer. (While Cheesman portrayed Airiam in Season 2, the role was actually portrayed by Sara Mitich in Discovery’s first season.)
  • I forgot just how much Airiam moves like C-3PO. Might have toned down that arm placement there in that wide shot if it were me, yikes.
  • Discovery’s viewscreen may be an open window to space, but it features blast doors which can be closed as necessary.
  • The future time period Burnham and Rayner visit is reminiscent of the alternate future setting in “Calypso,” where Zora and Discovery sat abandoned for nearly 1000 years. Zora even believes she’s having “another dream” when the officers arrive, perhaps hinting that the events of “Calypso” may have been one of Zora’s dreams — as the “Zora-point-of-view” shots mirror moments from that  Short Trek  tale.

star trek has the conn

  • This episode marks the first time we’ve seen Discovery’s original hull and nacelle configuration since its big 32nd century upgrade in “Scavengers.”
  • Even living “outside of time,” it’s curious that Stamets can jump back to a time period before his tardigrade DNA injection occurred.
  • Stamets’ tactics for clearing engineering get less and less sophisticated as the episode proceeds — going from making up specific problems with the spore drive containment field to just shouting “I’m grumpy!” It works.
  • “Hey Paul, let’s show ‘em how a couple of old dogs still know the best tricks!” Whoever gave Rayner a used copy of a dictionary of idioms from 1962, I thank you for your service.
  • Rayner’s hand gets the “Timescape” treatment, aging uncomfortably fast while he squashes the time bug — though thankfully avoiding those awful long fingernails.
  • Rayner surmises that Burnham must be the first person in Starfleet to captain a ship she first boarded as a prisoner. He’s probably right, but if we allow for a few technicalities I’d put Seven of Nine in that rare club as well: she’s imprisoned very quickly after boarding Voyager , and while she doesn’t hold a Starfleet rank at the time, she does command that vessel for over a month during the events of “One”.

star trek has the conn

Even with all the time jumping and the temporal-relativity-heavy plot, “Face the Strange” is a straightforward hour of television that confidently knows exactly what it wants to do – both in terms of the story and the characters. There are almost no extraneous moments, but the episode doesn’t feel rushed or overly full. The pacing is great: quick enough that we get to jump through a lot of different time periods, but relaxed enough that there’s room for smaller moments of comedy and character work.

The pacing and placement of the more emotional moments is especially effective, with characters examining and confronting their past and present selves in a way that’s emotionally resonant but also truly moves the story forward both at the episode and season levels.

A frequent frustration I have with Discovery is that the emotional beats and plot beats feel like they’re competing with each other for the same space, but with “Face the Strange” it feels like the show has finally figured out a way to have them work together and compliment one another.

star trek has the conn

Star Trek: Discovery Season 5 returns with “Mirrors” on Thursday, April 25.

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I Heard A Criticism About Star Trek Discovery That I Admittedly Don't Have An Answer For

As the series ends, I wrestle with this one.

michelle yeoh in star trek: discovery

Star Trek: Discovery is in its final season and, as I'm enjoying tuning in for the final episodes (accessible with a Paramount+ subscription ), I'm also looking back on the series' overall journey. Through various web searches I've seen lots of takes on the series that I've been aware of as well as a few I haven't seen before. While checking everything out, I was actually forced to confront a criticism that I admittedly don't have a clear answer for. And it's the fact that the series had a weird way of handling Michelle Yeoh 's "Mirror Georgiou." 

It's a topic I feel is worth revisiting, given Michelle Yeoh will reprise her role for the an upcoming Trek movie , the highly anticpated Star Trek: Section 31 , which recently wrapped filming . Mirror Georgiou had a heavy presence in the first three seasons of the series, living publicly as the deceased Philippa Georgiou, and she was surprisingly treated as such. It was something I never thought was weird until now, and I have some thoughts on it. 

What's The Issue Wth Star Trek: Discovery's Mirror Georgiou?

As an empress in the Terran universe, "Mirror Georgiou" enslaved and oversaw the murder of thousands of individuals if not more. Fans literally see her eat Kelpien, Saru's species, in Season 1. She's not a great person but, after being transferred to the Prime Universe and given a chance to be an asset in the Klingon war, she's given a chance to live a second life officially as her deceased counterpart. 

While the character was officially re-introduced by Starfleet as Phillipa Georgiou and everyone in the know sworn to secrecy about the truth of her background, clues have slipped out in following seasons that more people know. Yet people tend to laugh off her threats and anger, as if she wasn't originally a murderous tyrant. Should we assume the characters set for the Section 31 film will act the same, or will operatives be a little colder than her Discovery shipmates? 

Is Forgiving Georgiou More True To Star Trek Than Shunning Her?

Was Star Trek: Discovery wrong to write the crew's reaction to Georgiou the way it was? I don't have an answer for that, but it's worth noting that Starfleet regularly has to deal with species with laws and customs deemed unsavory by human standards. Hell, the Klingons are some of Starfleet's closest allies, and very little that they do when it comes to war would be considered humane. 

Competent Starfleet officers must build up a resistance to judgment of things they don't understand, which could lend itself to more tolerance in dealing with Mirror Georgiou. Sure, she was a monster, but that monster is now a vital piece of the crew and helping Starfleet. Not everyone has to be happy with it, but they can perhaps compartmentalize it for the betterment of the regime. 

Is Georgiou Redeemed Via Her Commitment To Starfleet? 

As we prepare for Star Trek: Section 31 , which is confirmed to have a younger version of a Next Generation character , I can't help but wonder if the subject of Georgiou's redemption will come up. With Rachel Garrett in the mix, it seems unlikely that Georgiou will appear at a time when many of those who were previously aware of her Starfleet situation are still around. As such, her top-secret recorded record and true history may force her to prove she's worthy of a role in Section 31 and not better served with a life sentence in a penal colony. 

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As someone who argues Darth Vader was never redeemed in Star Wars , I see a lot of parallels between him and Mirror Georgiou. Both were tyrants who had good acts but, for the most part, there's a real question on whether any of that negates the vast number of horrific deeds they committed. Hopefully, we'll get some real answers about this in the upcoming movie, and not just more of people treating her with kid gloves. 

Star Trek: Discovery 's final season streams new episodes on Thursdays on Paramount+ as part of the 2024 TV schedule . Georgiou is not in the mix in the final season thus far but, even if we don't see her there, we can all look forward to a re-introduction in Star Trek: Section 31 .

Mick Joest

Mick Joest is a Content Producer for CinemaBlend with his hand in an eclectic mix of television goodness. Star Trek is his main jam, but he also regularly reports on happenings in the world of Star Trek, WWE, Doctor Who, 90 Day Fiancé, Quantum Leap, and Big Brother. He graduated from the University of Southern Indiana with a degree in Journalism and a minor in Radio and Television. He's great at hosting panels and appearing on podcasts if given the chance as well.

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star trek has the conn

Memory Alpha

  • View history

Galaxy class bridge conn ops

The two forward stations on the bridge of a Galaxy -class starship. Ops was usually on the left, with conn on the right

Helm (or helm control ) was a term derived from old Earth navy parlance used to describe the person either steering or commanding a sailing vessel . By the age of spaceflight , the term was used to describe the flight control operations on board a starship or shuttlecraft , located on the bridge . ( TNG : " Lonely Among Us ")

On a number of occasions whenever the Captain left the bridge, he would tell his second-in-command that they had the helm.

This was the case in 2254 , when Captain Christopher Pike left Number One in command of the USS Enterprise , informing her, " You have the helm. Maintain present course. " ( TOS : " The Cage ", " The Menagerie, Part I ")

When the USS Enterprise was under the temporary command of Commodore Stocker in 2268 , he decided to fly the ship across the Romulan Neutral Zone in a concerted effort to make it to Starbase 10 to save Captain James T. Kirk and his senior staff , believing it to be the best way to save the crew in question who were suffering from premature advanced aging . Following the restoration, Kirk explained to Stocker that " there's very little a Starbase can do that a starship can't, " to which Stocker replied, " If I may say so, Captain, I am now quite aware of what a starship can do with the right man at the helm. " ( TOS : " The Deadly Years ")

In 2364 , on two occasions when Captain Jean-Luc Picard excused himself from the bridge of the USS Enterprise -D , he told Data " you have the helm. " ( TNG : " Code of Honor ", " Where No One Has Gone Before ")

While speaking to Worf of the power of the Enterprise -D, Klingon renegade Konmel spoke of " what magnificent battles we could have at the helm of this ship. " ( TNG : " Heart of Glory ")

Position [ ]

The helm was responsible for controlling the flight operations of a ship, including warp , impulse and thruster control . The helm was also responsible for controlling the ship during a landing sequence or docking procedure. ( VOY : " The 37's ")

In the 23rd century , in Starfleet , the helm was usually manned by a helmsman . Sometime during 24th century , the position became merged with the navigator position creating a single flight control officer or pilot ( DS9 : " The Passenger "; VOY : " Thirty Days ") position, and the station itself referred to as the conn . ( TNG : " Encounter at Farpoint ") Nevertheless, the term "helm" was still generally used to refer to flight control operations and the position manning it. ( TNG : " The Naked Now ", et al.)

Aside from piloting the ship, the helm position aboard a Constitution -class controlled the tractor beam ( TOS : " Space Seed "), the viewscreen ( TOS : " The Corbomite Maneuver ", " The Savage Curtain "), and had ready access to the ship's chronometers . ( TOS : " Tomorrow is Yesterday ")

The actual helm console was usually positioned near the front of the ship's bridge . On some vessels, the helm stood alone, such as aboard the NX-class , Defiant -class , or Intrepid -class . ( ENT : " Broken Bow "; DS9 : " The Search, Part I "; VOY : " Caretaker ") Other Starfleet vessels had two forward positions, in which case the helm was paired with another station, such as the operations station on Galaxy -class starships, or the tactical console on Ambassador -class starships. ( TNG : " Encounter at Farpoint ", " Yesterday's Enterprise ")

The helm station aboard an NX-class starship had small monitors on which information could be displayed. In 2151 , Travis Mayweather used the console to display information about the Terra Nova Expedition from the historical archives . ( ENT : " Terra Nova ")

A close look at the helm console of an NX-class starship

External link [ ]

  • Ship's wheel at Wikipedia

star trek has the conn

One Of The Most Important, And Undersung, Figures In Star Trek History Has Passed Away

J ohn Trimble, longtime Trekkie and fan advocate, passed away on April 19, 2024. He was 87 years old. The world of "Star Trek" owes the man a debt. 

Bjo and John Trimble were Trekkies from the very start. Indeed, the married couple were early adopters of "Star Trek," becoming enamored of the series before the word "Trekkies" had even become a part of the fan lexicon. Trimble met Betty JoAnn Conway through the fan networks first set up by genre-movie ultra-booster Forrest J Ackerman , having first conversed while hiding underneath a grand piano at Ackerman's house during a party. They were married for 64 years.

Back in the 1960s, sci-fi and fantasy fan networks were achieved solely through the mail, and Trekkies would communicate almost exclusively through letters columns printed in the backs of sci-fi magazines (a model first invented by Hugo Guernsback back in 1926). More enterprising fans would author and print their own fanzines, which they would mail to other fans, or drive around town and distribute by hand. 

The Trimbles were among those enterprising fans. They loved "Star Trek," and had made themselves familiar with the goings-on in NBC production offices, just so they could keep an eye on their favorite show. When the Trimbles learned that ratings were flagging at the end of the show's second season -- in March 1968 -- Bjo and John launched a letter-writing campaign to keep the series on the air. They wrote a letter explaining the situation, printed out 150 copies on an old mimeograph machine, and mailed them out to all the most influential fans in their circle. Each one of them was asked, chain-letter style, to send out ten copies of the letter to ten others, those ten would print out ten more, and so on.

Read more: Lucille Ball Suffered Life-Changing Sacrifices For Star Trek

'There Ought To Be Something We Could Do About This'

Thanks to Trimble's efforts, "Star Trek" was renewed for a third season, and subsequently put into eternal syndication.

John's wife Bjo led the charge on the letter-writing campaign, but she credits John for first having the idea and helping to facilitate it . Talking to Sci-Fi Radio last year , Bjo said: 

"The whole 'Save "Star Trek"' campaign was John's fault. We had visited the Trek set, about when word sifted down that the show would be canceled at the end of the second season. So we watched actors do their stuff beautifully in front of the camera, then slump off looking depressed. On our way home, John said, 'There ought to be something we could do about this!'"

Bjo and John instantly began formulating their plan, and called "Star Trek" creator Gene Roddenberry as soon as they arrived home (naturally, they had Roddenberry's personal phone number). They asked Roddenberry if they should start a letter-writing campaign, and the Great Bird of the Galaxy gave a thumbs-up. The Trimbles had an uphill battle rescuing "Star Trek," as, to their recollection, only 12-year-olds and cretins watched "Star Trek." But the pair also knew that venerable authors like Isaac Asimov were fans. 

When coverage of their campaign made it into newspapers, Bjo received most of the credit, she recalled, as 1960s news writers hooked into the "housewife makes good" angle, coloring it as a Women's Lib story. Bjo wanted to point out that John was just as instrumental in the campaign, and that he wasn't just "the husband." 

There Would Be No Star Trek Conventions Without Bjo And John Trimble

"To my sorrow," Bjo continued, "John has seldom gotten even the fan credit he so well deserves for his part in making the 'Star Trek ' we know now a reality for all of fandom."

John sat on the board of directors of the Society of Creative Anachronisms, an early fan group, and his involvement in the community led to the commercial enterprise of the types of fan conventions that continue to this day. Sci-fi conventions were nothing new, as the World Science Fiction Convention, or Worldcon, had been held annually since 1939. But Bjo joined the Los Angeles Science Fiction Society in the late 1950s, and became involved with organizing elements of Worldcon, and in 1958, Bjo and John were responsible for putting together the Worldcon Futuristic Fashion Show, which became a very profitable costume presentation in the fan community. In the mid-1960s, the Trimbles displayed early versions of the "Star Trek" uniforms before the series premiered. 

It was through the strength and activism of Bjo and John Trimble that sci-fi conventions would continue to flourish. By 1972, other sci-fi fans took their lead and began organizing conventions for "Star Trek" specifically . The very first Trek convention was held in New York on January 21, 1972. Bjo and John launched the ship, and a new generation of captains sailed them into the stars. 

John was also enlisted in the Air Force, and performed helicopter rescues during the Korean War. In a letter posted on Facebook , Trimble's daughter Lara said that "One of his best memories was when the squadron rescued visiting US Boy Scouts stranded on a mountain in Taiwan. It took multiple trips to get all hands safely home." He was a hero for sci-fi fans, but he was already a hero in real life.

Rest in peace, John Trimble.

Read the original article on SlashFilm

John Trimble

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‘Star Trek: Strange New Worlds’ Renewed for Season 4; ‘Lower Decks’ to Conclude With Season 5 (EXCLUSIVE)

By Adam B. Vary

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Star Trek: Strange New Worlds and Star Trek: Lower Decks

“ Star Trek : Strange New Worlds,” currently in production on its third season, has been renewed by Paramount+ for Season 4. Meanwhile, “ Star Trek: Lower Decks ,” the first animated “Star Trek” comedy, will conclude its run on the streamer with its fifth season, which will debut in the fall.

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“Lower Decks” charted brand new territory for “Star Trek” when it debuted in 2020, as both an animated comedy and a series that focused on the junior officers of the USS Cerritos: Beckett Mariner (Tawny Newsome), Brad Boimler (Jack Quaid), D’Vana Tendi (Noël Wells) and Sam Rutherford (Eugene Cordero). Set in the years following the feature film “Star Trek: Nemesis,” the series has included voice cameos from many beloved “Star Trek” alumni, like George Takei, Jonathan Frakes, Marina Sirtis, John de Lancie, Will Wheaton, Armin Shimerman, Nana Visitor and Robert Duncan McNeill.

Given its premise, concluding “Lower Decks” make sense considering the main four characters all received promotions in Season 4. But in a message to fans, Kurtzman and executive producer and showrunner Mike McMahan left the turbolift doors open for continuing the characters’ stories following their time at the bottom of the Starfleet pecking order. 

The “Star Trek” TV universe, overseen by Kurtzman through his Secret Hideout production company and produced by CBS Studios, has enjoyed a robust expansion since “Star Trek: Discovery” first premiered in 2017. Along with “Strange New Worlds,” the made-for-television movie “Star Trek: Section 31” recently concluded production with star Michelle Yeoh, and the new series “Star Trek: Starfleet Academy” will begin shooting later this year.

“It has been incredibly rewarding to continue to build the Star Trek universe, and we’re so grateful to Secret Hideout and our immensely talented casts and producers,” said Jeff Grossman, executive vice president of Programming at Paramount+. “‘Strange New Worlds’ has found the perfect blend of action, adventure and humor. Similarly, ‘Star Trek: Lower Decks’ has brought the laughs with an ample amount of heart to the franchise across its four seasons. We can’t wait for audiences to see what is in store for the crew of the U.S.S. Cerritos in this final season.”

“‘Lower Decks’ and ‘Strange New Worlds’ are integral to the ‘Star Trek’ franchise, expanding the boundaries of the universe and exploring new and exciting worlds,” said CBS Studios president David Stapf. “We are extraordinarily proud of both series as they honor the legacy of what Gene Roddenberry created almost 60 years ago. We are so grateful to work with Secret Hideout, Alex Kurtzman, Mike McMahan, Akiva Goldsman, Henry Alonso Myers and the cast, crews and artists who craft these important and entertaining stories for fans around the world.”

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Screen Rant

Star trek origin movie officially announced by paramount for 2025 release.

Paramount Pictures officially announces the next Star Trek movie at CinemaCon, which will arrive in movie theaters in 2025.

  • Paramount Pictures announces new Star Trek movie for 2025, directed by Toby Haynes and written by Seth Grahame-Smith.
  • Chris Pine-led Star Trek 4 remains in development, while the new film is an origin story set decades before Abrams' 2009 movie.
  • Alongside the Star Trek origin movie, Paramount reveals a packed slate of exciting films for 2025-26 at CinemaCon in Las Vegas.

Paramount Pictures officially announces the next Star Trek movie, which is scheduled to arrive in theaters in 2025. As reported in January, the next Star Trek movie isn't the long-delayed, Chris Pine-led Star Trek 4 produced by J.J. Abrams, which remains in development at Paramount. Rather, the next Star Trek movie is an origin story directed by Toby Haynes ( Star Wars: Andor ) and written by Seth Grahame-Smith (A braham Lincoln: Vampire Hunter ).

Screen Rant' s Rob Keyes (@rob_keyes) is at CinemaCon in Las Vegas where Paramount Pictures confirmed the next Star Trek movie , currently called Untitled Star Trek Origin Story , to be released in 2025. J.J. Abrams is also producing Untitled Star Trek Origin Story, which takes place decades before Abrams' Star Trek 2009 movie. See Rob Keyes' Tweet below:

Paramount also confirmed Untitled Star Trek Origin Story will begin production later this year for theatrical release in 2025.

Every Upcoming Star Trek Movie & TV Show

Star trek's new movies in theaters and paramount plus explained, star trek is finally making movies again.

After nearly a decade, Star Trek i s back to making movies. Star Trek on Paramount+ has created a television renaissance for the franchise, but the theatrical side of Star Trek overseen by Paramount Pictures has languished in development hell since Star Trek Beyond bowed in the summer of 2016. Toby Haynes' Untitled Star Trek Origin Story is yet another prequel, but as it's said to be set decades before Star Trek 2009, it could very well be set after Star Trek: Enterprise 's mid-22nd century voyages but otherwise be an origin story for both Star Trek 's Prime and alternate Kelvin timelines .

Meanwhile, J.J. Abrams' Star Trek 4 , which is the "final chapter" of the USS Enterprise crew led by Chris Pine's Captain James T. Kirk and Zachary Quinto's Spock, has seen some movement with a new screenwriter, Steve Yockey ( The Flight Attendant ), tackling the long-delayed sequel. Pine and his fellow Star Trek actors, including Quinto, Zoe Saldana, Karl Urban, and Sofia Boutella, have all expressed their eagerness to return if Star Trek 4 can come together.

It's a positive sign that Star Trek movies are finally coming back.

Paramount+ is making their own Star Trek movies, with the recently-wrapped Star Trek: Section 31 awaiting a release date. Starring Academy Award-winner Michelle Yeoh, Section 31 i s the first made-for-streaming Star Trek movie, and it is reportedly set during Star Trek 's "lost era" with connections to Star Trek: The Next Generation. Section 31 could get a sequel if successful, and the Star Trek: Picard spinoff dubbed Star Trek: Legacy may also become a streaming movie instead of a series. However all this shakes out, it's a positive sign that Star Trek movies are finally coming back.

Source: Rob Keyes Twitter

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Long-lost first model of the USS Enterprise from ‘Star Trek’ boldly goes home after twisting voyage

The first model of the USS Enterprise is displayed at Heritage Auctions in Los Angeles, April 13, 2024. The model — used in the original “Star Trek” television series — has been returned to Eugene “Rod” Roddenberry, the son of “Star Trek” creator Gene Roddenberry, decades after it went missing in the 1970s. (Josh David Jordan/Heritage Auctions via AP)

The first model of the USS Enterprise is displayed at Heritage Auctions in Los Angeles, April 13, 2024. The model — used in the original “Star Trek” television series — has been returned to Eugene “Rod” Roddenberry, the son of “Star Trek” creator Gene Roddenberry, decades after it went missing in the 1970s. (Josh David Jordan/Heritage Auctions via AP)

Joe Maddalena, executive vice president of Heritage Auctions, left, and Eugene “Rod” Roddenberry, the son of “Star Trek” creator Gene Roddenberry, shake hands over the recently recovered first model of the USS Enterprise at the Heritage Auctions in Los Angeles, April 13, 2024. The model — used in the original “Star Trek” television series — has been returned to Eugene, decades after it went missing in the 1970s. (Josh David Jordan/Heritage Auctions via AP)

Joe Maddalena, executive vice president of Heritage Auctions, left, and Eugene “Rod” Roddenberry, the son of “Star Trek” creator Gene Roddenberry, view the recently recovered first model of the USS Enterprise at Heritage Auctions in Los Angeles, April 13, 2024. The model — used in the original “Star Trek” television series — has been returned to Eugene, decades after it went missing in the 1970s. (Josh David Jordan/Heritage Auctions via AP)

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DALLAS (AP) — The first model of the USS Enterprise — used in the opening credits of the original “Star Trek” television series — has boldly gone back home, returning to creator Gene Roddenberry’s son decades after it went missing.

The model’s disappearance sometime in the 1970s had become the subject of lore, so it caused a stir when it popped up on eBay last fall. The sellers quickly took it down, and then contacted Dallas-based Heritage Auctions to authenticate it. Last weekend, the auction house facilitated the model’s return.

Eugene “Rod” Roddenberry, CEO of Roddenberry Entertainment, said he’s thrilled to have the model that had graced the desk of his father, who died in 1991 at age 70.

“This is not going home to adorn my shelves,” Roddenberry said. “This is going to get restored and we’re working on ways to get it out so the public can see it and my hope is that it will land in a museum somewhere.”

AP AUDIO: Long-lost first model of the USS Enterprise from ‘Star Trek’ boldly goes home after twisting voyage.

AP correspondent Margie Szaroleta reports on the return of the original model of the USS Enterprise from the TV show “Star Trek.”

Heritage’s executive vice president, Joe Maddalena, said the auction house was contacted by people who said they’d discovered it a storage unit, and when it was brought into their Beverly Hills office, he and a colleague “instantly knew that it was the real thing.”

Colored pencils sit around a drawing of "Bluey" the Australian kids' television program character on a sketch pad Friday, April 19, 2024, in Phoenix, Ariz. (AP Photo/Cheyanne Mumphrey)

They reached out to Roddenberry, who said he appreciates that everyone involved agreed returning the model was the right thing to do. He wouldn’t go into details on the agreement reached but said “I felt it important to reward that and show appreciation for that.”

Maddalena said the model vanished in the 1970s after Gene Roddenberry loaned it to makers of “Star Trek: The Motion Picture,” which was released in 1979.

“No one knew what happened to it,” Rod Roddenberry said.

The 3-foot (0.91-meter) model of the USS Enterprise was used in the show’s original pilot episode as well as the opening credits of the resulting TV series, and was the prototype for the 11-foot (3-meter) version featured in the series’ episodes. The larger model is on display at the Smithsonian’s National Air and Space Museum.

The original “Star Trek” television series, which aired in the late 1960s, kicked off an ever-expanding multiverse of cultural phenomena, with TV and movie spinoffs and conventions where a fanbase of zealous and devoted Trekkies can’t get enough of memorabilia.

This USS Enterprise model would easily sell for more than $1 million at auction, but really “it’s priceless,” Maddalena said.

“It could sell for any amount and I wouldn’t be surprised because of what it is,” he said. “It is truly a cultural icon.”

Roddenberry, who was just a young boy when the model went missing, said he has spotty memories of it, “almost a deja vu.” He said it wasn’t something he’d thought much about until people began contacting him after it appeared on eBay.

“I don’t think I really, fully comprehended at first that this was the first Enterprise ever created,” he said.

He said he has no idea if there was something nefarious behind the disappearance all those decades ago or if it was just mistakenly lost, but it would be interesting to find out more about what happened.

“This piece is incredibly important and it has its own story and this would be a great piece of the story,” Roddenberry said.

Thankfully, he said, the discovery has cleared up one rumor: That it was destroyed because as a young boy, he’d thrown it into a pool.

“Finally I’m vindicated after all these years,” he said with a laugh.

star trek has the conn

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  2. Star Trek: What Is The Conn?

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  5. Dern (conn)

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COMMENTS

  1. star trek

    Others have already clearly described what "you have the CONN" means in seamanship, but it is true that Star Trek often seems to use "CONN" to mean command, though at other times it seems to just refer to control of the bridge, referring to the more traditional meaning of the steerage or helmsmanship of the vessel. If Kirk or Picard is just ...

  2. Flight control officer

    The flight control officer, also known as conn officer, or simply conn or helm, was the crewmember on a Federation starship assigned the duty of piloting the vessel. This position combined the roles of the navigator and helmsman used previously. The term "conn" was also used to refer to the flight control station itself. (Star Trek: The Next Generation (citation needed • edit)) As a staff ...

  3. Star Trek: What Is The Conn?

    The term "conn" derives from the "conning tower," the tower on a naval vessel that houses its bridge. Much like its real-world counterpart, in the world of "Star Trek," "conn" is used both to ...

  4. Quora

    If you are a fan of Star Trek, you may have heard the phrase "you have the Conn" many times. But what does it mean and where does it come from? Find out the answer from Quora, a platform where you can ask questions and get insights from experts and enthusiasts.

  5. star trek

    Star Trek: The Next Generation, "Too Short a Season" Note that the conn is operational control, of the ship itself and its active-duty crew; the conn does not have strategic command, which is how Kirk (on an away mission) is able to order Sulu (who has to conn) to depart: KIRK: Mister Sulu, follow your orders. Get out of here. Contact the fleet.

  6. Why Did They Change it to "The Bridge" in TNG from "the Con ...

    The terms refer to different things. The conn is the duty of directing the ship, whereas the bridge is the room where the ship is commanded. The terminology is probably based on who wrote the episode. "Conn" is short for "Flight Controller", or in other words the pilot of the ship. "Bridge" is the bridge of the ship.

  7. CONN

    The Flight Control Officer (also referred to as CONN or helmsman) received instructions directly from the Commanding Officer. An officer's ability at the CONN covered piloting craft of all sizes, from ground vehicles and shuttles, to grand starships. It also included expertise in all navigation — both on the ground and in space.

  8. You Have The Conn

    Provided to YouTube by The Orchard EnterprisesYou Have The Conn · Stephen Barton · Frederik Wiedmann · Jerry GoldsmithStar Trek: Picard, Season 3 (Original S...

  9. CONN

    The Conn, A Brief History of the Term The wheel of a ship is a relatively modern method of adjusting the angle of the rudder, or "Conning". ... In the Star Trek universe, the term Conn is used to refer to the control of the ship as well as the navigation and/or helm station located on the bridge. The Conn Officer is the Helmsman and is ...

  10. Mr. GeekDad, You Have the Conn!

    Unfortunately, it sells for $2,717.01, which—while cleverly getting the "1701" in there—is a heck of a lot money, and (not too unreasonably, given its size and, probably, weight) it costs $400 ...

  11. Chief conn officer

    The chief conn officer was a staff officer position aboard some Federation starships designated for the lead conn officer. Following Ensign Tom Paris' thirty day incarceration in the brig aboard USS Voyager in 2375, The Doctor informed him that he had heard that Captain Janeway was considering Ensign Culhane for chief conn officer, as a permanent replacement for Paris. (VOY: "Thirty Days")

  12. Navigator

    (Star Trek: The Original Series) By the 24th century, navigator responsibilities were once again merged with those of the helmsman to form the position of flight control officer, or conn. (Star Trek: The Next Generation) Fred Noonan described himself as Amelia Earhart's navigator during their 1937 flight over the Pacific Ocean. (VOY: "The 37's")

  13. Star Trek: Picard transferred the conn in a heartbreaking manner

    Star Trek: Picard transferred the conn in a heartbreaking manner. Michael Dorn as Worf, LeVar Burton as Geordi, Jeri Ryan as Seven of Nine, Michelle Hurd as Raffi, Marina Sirtis as Deanna Troi, Brent Spiner as Data, Jonathan Frakes as Riker, Patrick Stewart as Picard and Gates McFadden as Dr. Beverly Crusher in the teaser art of the Paramount+ ...

  14. What does it mean when they say Captain has the conn?

    In that final case, you wouldn't be called a conn. If it's a sailboat, you'll be sailing the boat, or be called a sailor. What does con stand for in Star Trek? The flight control officer, also known as conn officer, or simply conn/helm, was the crewmember on a Federation starship assigned the duty of piloting the vessel.

  15. Star Trek Continues V02 "You've Got The Conn" Vignette

    The second vignette from STAR TREK CONTINUES.

  16. You have the…comm? : r/startrek

    Don't overthink it. While the Enterprise bridge is sort of like a conn ing tower, and Star Trek uses naval terms, the bridge is also the comm and deck, so having the captain say, "You have the comm," instead of "you have the bridge" might be considered a natural evolution of the phrase. But then again this is a prequel, so….

  17. Heavy is the Head that Has the Conn

    That tracks in Star Trek Adventures, too. STA offers players a chance to practice taking on the challenges of leadership in an imagined and even real way, given the authority granted to characters who occupy various ranks and roles, and the de facto leadership role they take on among the players.

  18. "Star Trek Continues: The Vignettes" You've Got the Conn (TV ...

    You've Got the Conn: Directed by Vic Mignogna. With Vic Mignogna, Kim Stinger, Grant Imahara, Wyatt Lenhart. Uhura, Chekov and Sulu have a bit of fun with the captains chair during a night shift but are caught in the act by an unexpected Captain Kirk.

  19. Tactical CONN

    Tactical CONN Roles; Role: Description: Group Commander [CAG] [N/A For Playing] The Group Commander was in charge of all things related to his Group's Tactical CONN personnel and their fighters, generally a responsibility of all Flight Wings assigned to a base or starship. The CAG was responsible for all the personnel assigned to the Group on the ship/facility, and ensuring that combat ...

  20. Battle Tactics: Introducing the Kir'shara Artifact and Tarka's Isolytic

    The Star Trek Team. DON't miss THESE from AROUND THE GALAXY News 18 April 2024. Update 65 Mid-Month News . News ... Update 65: Gorn Invasion, Pt 1 . View all. Take the Conn! Download Star Trek Fleet Command Today! PLAY FREE NOW - AVAILABLE FOR - Mac OS Windows OS iOS Android OS ATTENTION ON DECK . STAY INFORMED AND DON'T LOSE YOUR PROGRESS! ...

  21. STAR TREK: DISCOVERY Review

    (Both Star Trek and The Room have one rule: If you're in San Francisco, the Golden Gate Bridge must be visible at all times!) Next jump is to the Season 2-ending battle with Control, and finally with three jumps there's enough of a pattern visible for Rayner to identify what's going on and what, exactly, is causing it.

  22. Biggest Star Trek Retcons

    Star Trek's Federation and Klingon relationship is a source of debate among fans over formal membership vs. alliance. The infamous Eugenics Wars conflict was pushed into the mid-21st century due ...

  23. I Heard A Criticism About Star Trek Discovery That I ...

    Star Trek: Discovery is in its final season and, as I'm enjoying tuning in for the final episodes (accessible with a Paramount+ subscription), I'm also looking back on the series' overall journey ...

  24. Helm

    Helm (or helm control) was a term derived from old Earth navy parlance used to describe the person either steering or commanding a sailing vessel. By the age of spaceflight, the term was used to describe the flight control operations on board a starship or shuttlecraft, located on the bridge. (TNG: "Lonely Among Us") On a number of occasions whenever the Captain left the bridge, he would tell ...

  25. Star Trek: Discovery Goes Old School Trek With Time Jumps and ...

    As ambitious as Star Trek: Discovery has been in distinguishing itself from all the other Trek series, there's something both comforting and exciting when it goes retro with its storytelling. In ...

  26. One Of The Most Important, And Undersung, Figures In Star Trek ...

    John Trimble, longtime Trekkie and fan advocate, passed away on April 19, 2024. He was 87 years old. The world of "Star Trek" owes the man a debt. Bjo and John Trimble were Trekkies from the very ...

  27. Star Trek: Strange New Worlds Renewed, Lower Decks Ending

    The "Star Trek" TV universe, overseen by Kurtzman through his Secret Hideout production company and produced by CBS Studios, has enjoyed a robust expansion since "Star Trek: Discovery ...

  28. Star Trek Origin Movie Officially Announced By Paramount For 2025 Release

    Paramount+ is making their own Star Trek movies, with the recently-wrapped Star Trek: Section 31 awaiting a release date. Starring Academy Award-winner Michelle Yeoh, Section 31 is the first made-for-streaming Star Trek movie, and it is reportedly set during Star Trek's "lost era" with connections to Star Trek: The Next Generation. Section 31 could get a sequel if successful, and the Star Trek ...

  29. Long-lost first model of the USS Enterprise from 'Star Trek' boldly

    The first model of the USS Enterprise is displayed at Heritage Auctions in Los Angeles, April 13, 2024. The model — used in the original "Star Trek" television series — has been returned to Eugene "Rod" Roddenberry, the son of "Star Trek" creator Gene Roddenberry, decades after it went missing in the 1970s.