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Pokemon HeartGold/SoulSilver - Safari Zone Guide

Safari Zone

There is also a pokemon center around there. Heal up and head through the next gate up North.

For P500 you'll get 30 safari balls to play in the safari zone. When you use all the balls you have then your game ends and you go back to the start. Either use all your balls or head back to the entrance yourself and ask to end the game. To catch pokemon you can only use the balls, bait, and mud. Mud makes pokemon easier to catch but may make them flee. Bait makes the pokemon harder to catch but makes them stay longer. The obtainable pokemon in the safari zone depends on the area you're in.

When you first go in the old man Baoba will ask if you want to take a test. All you have to do is catch a geodude in the safari zone. Once you have one in your party show it to Baoba and he'll say there's a second part to the test but you may have to wait till later. Three hours later he will call you and ask you to catch a Sandshrew with the area customization. You'll have to add a desert section to find the Sandshrew. You can now switch around the different areas of the Safari Zone. Each area has certain pokemon that show up in that area.

You'll eventually be able to place items or blocks in the safari zone that allow even more pokemon to be obtainable!

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HGSS Safari Zone - Land

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answered How edit pokemon in HGSS safari zone

By DarkBlizzard August 14, 2016 in ROM - NDS Discussion & Help

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Darkblizzard.

I want edit the wild pokemon of HGSS safari zone, is possible do it?

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PokemonBloodRed

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Specify. How do you wish to edit them? Do you want to change the encounter rate, or levels, or movesets, or the pokemon found?

Sent from my HTC One M8s using Tapatalk

I want to change the pokemon found for each area, do you know how?

http://hackromtools.altervista.org/safarigame-pe/

This programme is the best I could find. Hope this helps.

Hiro TDK

That program is woefully underwhelming. I wrote a guide last week to completely editing the Safari Zone data. This includes morning/day/night encounters for walking, surfing and fishing, as well as Object Arrangement encounters for all of the above. You have to use a hex editor, but I link to a free editor with the options you need. It's actually a super simple edit.

The guide is here, on the Pokecommunity forums. I may post it in this forum later.

http://www.pokecommunity.com/showthread.php?t=377055

Thanks so much. I will try

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Appendix : HeartGold and SoulSilver walkthrough/Section 16

  • 1 Return to New Bark
  • 2 Olivine City
  • 3 National Park (optional)
  • 4.1 Aprijuice Stand
  • 4.2 Athlete Shop
  • 5.1 Battle Frontier
  • 6.1.1 First Challenge
  • 6.1.2 Second Challenge
  • 6.2.1 Area upgrades
  • 7.1 Upper deck
  • 7.2 Lower deck
  • 7.3 Captain's cabin
  • 8.1 A Legendary Sighting
  • 8.2 Pokémon Fan Club
  • 8.3 Vermilion Gym

Return to New Bark

Congratulations, you are now the Indigo League Champion! That marks you as the strongest Trainer in all of Johto .

After the credits roll, you wind up back home in New Bark . Elm calls shortly after, asking you to visit the lab. Swing by to get the S.S. Ticket , a pass to board the S.S. Aqua in Olivine City . Head to the harbor to set sail for Vermilion City !

Olivine City

Enter the Olivine Port building to meet with Professor Oak , who upgrades your Pokédex to the National mode . This makes it possible to challenge the Gym Leaders to a rematch, participate in the Battle Frontier , and encounter wild Pokémon from far-off regions in places such as National Park . In addition, Professor Oak's Pokémon Talk now details information regarding Pokémon swarms . Present your S.S. Ticket to the Sailor to gain access to the harbor.

National Park (optional)

Once your Pokédex has been upgraded to National Mode, you will encounter foreign Bug Pokémon during National Park 's bug-catching contest on Thursdays and Saturdays, while the ones native to Johto and Kanto (excluding Scyther and Pinsir ) are now limited to the Tuesday contests. Be warned as the Pokémon found during these contests are at much higher levels than the ones found before acquiring the National Pokédex. In addition the prize for first place will be one of ten Evolution stones , chosen at random.

Pokéathlon Dome (optional)

hgss safari zone encounters

You can meet Magnus , an old man with a Poliwrath in the gate southwest of National Park. He is the founder of the new Pokéathlon Dome , a sports venue where Trainers can participate in the Pokéathlon , an Olympic -style competition where their three-Pokémon team competes against others. Each of the five courses—Speed, Power, Skill, Stamina, and Jump—test a Pokémon's stats with games like Hurdle Dash , Ring Drop , and Snow Throw . There are ten games in all, and any Pokémon is allowed to enter, though Pokémon with different formes will have different stat values. When you try to register for the first time, Whitney appears and gives you a jersey to wear for the competition.

Aprijuice Stand

The Aprijuice Stand is located to the west of the building. This shop sells a variety of pre-made Aprijuice, a performance -enhancing drink made from Apricorns , that change on a daily basis. Each of the three vending machines dispense five different drinks, each reflecting one performance stat. Noticing your Apricorn Box , the woman gives you an Apriblender . This allows you to mix your own drinks, by blending up to five Apricorns at a time. The drink is ready after walking 100 steps, and has three servings per drink.

Athlete Shop

The Athlete Shop , located at the building's far-right counter, allows competitors to exchange points for a variety of items. The available items change daily, and each item may only be purchased once per day, and many are available only if you have the National Pokédex.

hgss safari zone encounters

Frontier Access (optional)

The Frontier Access is a small town on Route 40 that serves as a staging area for those seeking to challenge the Battle Frontier . Once you have defeated the Champion, the man inside the gate will allow you to enter the area. The single home belongs to a Move Tutor , who offers to teach any of 51 different moves for the right number of Battle Points . These points are earned by winning at the various facilities in the Battle Frontier.

Battle Frontier

The Battle Frontier is home to five different facilities. Each of these is led by a Frontier Brain , a position similar to that of a Gym Leader. These people may be challenged after experiencing a winning streak of a certain length. Defeating these Frontier Brains will earn challengers commemorative prints . Upon first entering the Frontier, the women at the entrance will update your Vs. Recorder with a Frontier Record , which documents of the amount of Battle Points and any prints earned.

Safari Zone (optional)

As you leave the Olivine Port, Baoba calls to inform you of the Safari Zone 's new Object Arrangement feature. The Safari Zone is located at the Safari Zone Gate , a bazaar that sprung up due to the Safari Zone's popularity.

For $ 500, the player will receive 30 Safari Balls . Akin to previous Safari Zones, there is a large area to cover, but the six areas of the Zone can uniquely be rearranged to suit the player. Also, there is no time or step limit to how long the player can try to catch Pokémon. The only ways to leave are to retire, to walk back through the entrance or to run out of Safari Balls.

When a wild Pokémon appears, no Pokémon may be sent out to battle it; catching Pokémon here, as in most Safari Zones, requires sheer luck. There are four options in the battle screen: throw a Safari Ball, throw Bait, run away, and throw Mud. Throwing Bait makes a Pokémon less likely to run, but makes it harder to catch, while throwing Mud does the reverse, making it easier to catch but more likely to run.

First Challenge

When the player first visits the Safari Zone, its owner, Baoba , will give the player their first challenge of finding and catching a Geodude inside of the Safari Zone. No matter which of the 10 possible default Safari Zone area set-ups is in use, the Peak Area where Geodude can be found is always the first area that the player enters.

Second Challenge

Three game-play hours after completion of the first challenge, Baoba will call the player and give them their second challenge. The point of this challenge is to get the player to use the Area Customizer, a machine that allows the player to move around and order the different areas of the Safari Zone. Using the Area Customizer to add the Desert Area, the player must catch a Sandshrew .

After the player has both received the National Pokédex from Professor Oak , and 3 hours of gameplay have passed after completion of Baoba 's second challenge, Baoba will call the player to tell them that he has come up with a new idea for the Safari Zone. After receiving this call, the player will be able to place blocks in each active area of the Safari Zone. Each active area can contain up to 30 blocks at one time. Initially, the player will have access to only 6 block items. After another 3 hours of gameplay, Baoba will call the player again and add 6 new blocks. This cycle will repeat 2 more times until the player has been granted access to all 24 different block items.

Area upgrades

Each active area of the Safari Zone keeps a hidden counter of how many days it has been active. After being active for ten days, a certain block type will be upgraded for each active area. Baoba will call to notify the player when this occurs. Once an area has been upgraded, the upgrade will not disappear if the player moves the area to be inactive or removes any blocks currently in the area. Each upgrade acts a multiplier for certain block types within the area. For example, a Plains block in an area with no upgrades counts as a single Plains block point. A Plains block in an area with one Plains upgrade counts as two Plains block points.

The day counter for each active area of the Safari Zone is not related to the DS's clock. In order to achieve area upgrades, the player must actually play the game on different days to increment the counters.

Fast Ship S.S. Aqua

hgss safari zone encounters

Upon boarding the ship, a frantic old man runs into you. His granddaughter is missing, and he asks for your help before running off. Luckily, there are only so many places where she could be on the ship. Before starting the search, check your cabin at the east end of the hallway; it has a PC and a cozy bed to rest in, which is important to have with so many Trainers on board.

The first cabin to the right contains a sleeping Sailor. Your cabin is located next door, and Firebreather Lyle occupies the cabin across the hall. The fourth cabin on the right side is empty.

The first cabin to the left is occupied by Hiker Noland. The cabin to the left is empty. The cabin across the hall belongs to the worried grandfather, and the fourth cabin on the left side contains Pokéfan Colin and his daughters, Twins Meg & Peg.

The crew's rest area is located to the left of the stairs, while the dining area is located to the right. Beyond that is the engine room. The Sailor on guard duty asks you to find his replacement for the next shift. Head back to the entrance to find Stanly, the snoozing Sailor in the cabin next to yours. He springs awake when you confront him, and challenges you to a battle. Put him in his place, and he runs off. Go back downstairs and you are free to progress past him. Climb the ladder up to the captain's cabin.

Captain's cabin

The little girl is with the Captain, safe but bored, and keeps trying to get him to play. When you talk to her, she insists on playing a game of hide-and-seek. You'll find her on the lower deck, in a dark corner past the crew's rest area. Take her back to her grandfather's cabin, and he rewards you with a Metal Coat , a power-up for Steel-type attacks and an essential part of certain trade evolutions. Just then, the captain announces that the ship has docked in Vermilion Harbor, and passengers may now disembark.

Vermilion City

hgss safari zone encounters

Vermilion City has not changed much over the past three years . A sleeping Snorlax blocks the path to the east, and the old man is still clearing the ground for construction with his Machop . Landmarks include the Pokémon Fan Club and Vermilion Gym .

A Legendary Sighting

As you proceed along the pathway from the harbor, you find Suicune standing on the water to the east — assuming you've seen it in Cianwood City and Route 42 first. It runs off as soon as you spot it, and Eusine appears again. He talks about noticing a pattern before he leaves as well.

Pokémon Fan Club

Listen to the Chairman's long story about his prized Rapidash , and he gives you a Rare Candy for sticking around through the whole thing. Take note of the guy with the Clefairy ; it is actually a Poké Doll that will need to be returned to its owner later.

Vermilion Gym

hgss safari zone encounters

Vermilion City Pokémon Gym Leader: Lt. Surge The Lightning American

The Vermilion Gym specializes in Electric-type Pokémon, so avoid using Water or Flying Pokémon. Conversely, Ground Pokémon are not only immune to electrical attacks, but their Ground-type attacks inflict serious damage on Electric Pokémon. Lt. Surge has installed two switches, each hidden in a different trash can. When you find the first, the second is always in an adjacent trash can. If you flip the first but not the second, the trap resets. When both switches are flipped, the electrical barrier that separates you from the Gym Leader is disabled.

Lt. Surge's Raichu tends to use Double Team , which can quickly make it difficult to hit. Raichu and one of his Electrode can paralyze their target with Thunder Wave , so bring along a few Parlyz Heals . Take care when facing his Magneton ; its Mirror Shot attack, a Steel-type move, will deal serious damage to Rock Pokémon like Graveler . Most of his Pokémon have the Static Ability, so use non-contact moves like Earthquake .

Defeated, Lt. Surge awards you the Thunder Badge , and hands out TM34 ( Shock Wave ) as a prize.

  • HeartGold and SoulSilver walkthrough

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Like all previous Pok�mon games, Pok�mon HeartGold & SoulSilver have a subplot that features an evil team trying to further their agenda which would end up with world domination. HeartGold & SoulSilver features Team Rocket in a storyline that continues on from FireRed & LeafGreen. Several people have decided to reform Team Rocket after Giovanni disbanded it three years previously. Be warned though as this page does contain spoilers for the entire game.

hgss safari zone encounters

Mahogany Hideout

When you get to Mahogany Town, you will learn of a radio signal being sent out causing the Gyarados in Lake of Rage to go crazy. Once you investigate and either defeat or capture the Red Gyarados, Lance, one of the strongest trainers in Johto & Kanto, will come up to you and tell you Team Rocket is to blame and requests your assistance to take them down. Return to Mahogany Town and enter the shop. Lance is there and uncovers an entrance to a Secret Hideout. You both enter to go defeat Team Rocket

When inside, you will find a variety of statues that trigger an alarm due to proximity. Each alarm brings up two Rocket Grunts for you to fight. Continue on through the area and you'll soon find a tile puzzle. There is a a small path you are capable of going through, however if you stray from the path, you will be attacked by a wild Voltorb, Geodude or Koffing. You then find some stairs. Go down there and you will soon meet Lance who will tell you there are some passwords to unlock the keys. He has found a password but you need two to access the doors.

Continue on and you'll eventually be confronted by your rival who claims you're too weak to fight Team Rocket. Nearby, you'll find another Rocket Executive, Petrel. He is disguised as Giovanni. You must battle him to get the final password to unlock the doors in the hideout

hgss safari zone encounters

Once you have defeated Petrel, he will disappear and you will see a Murkrow left behind. The Murkrow then runs off. Follow it and it will eventually lead you back to the big door in B2F. Once you approach the door, you will be confronted by another Rocket Executive and a grunt. They challenge you at the same time, however Lance quickly appears and joins you in order to battle Ariana and the grunt in a double battle

Once defeated, you can go into the door and Lance suggests you defeat the Electrode powering the generator in order to break the signal. Defeat the Electrode and Team Rocket is defeated in Mahogany Town.

hgss safari zone encounters

Goldenrod Underground & Radio Tower

Shortly after defeating them in Mahogany Town, you will discover that Team Rocket have hijacked the Goldenrod City Radio Tower and have begun sending out a signal calling out for Giovanni to rejoin them. Go to Goldenrod and you will discover that you cannot enter the Radio Tower's second floor. Go to the Underground and you will find that you can change into the Rocket Disguise usually used for photographs. With that costume on, head up to the Radio Tower.

Once there, if you try to go up to the next floor, you will be challenged as your rival appears and blows your disguise. Defeat the Rockets and climb up to the fourth floor, battling Rockets on the way. On the fourth floor, you will find the Director of the Radio Tower. Talk to him and you will soon discover that he is actually Petrel in disugise. Defeat him and you'll get the Underground Key

hgss safari zone encounters

With the Underground Key in hand, head to the South of the Goldenrod Underground. Continue through the underground and you'll end up having to battle your rival. Once defeated, he'll leave you be and you can continue on. The underground has a puzzle which controls the gates. Open the right gates and go through to the next floor and travel through the corridors, fighting through rockets until you hit the centre where you will find the real director. He will give you a card key that opens every door in the Radio Tower

Return to the Radio Tower and find the locked door on the third floor and head upwards. Soon after this, you will be challenged by Proton, the Rocket Executive from the Slowpoke Well.

Defeat him and continue on and you'll soon end up facing the next Rocket Executive, Ariana

hgss safari zone encounters

Once you have defeated Ariana, you can then access the lift upwards to the top of the Radio Tower. Once you get to the top, you will see the new Rocket Leader, Archer. He will continue to state that Team Rocket will prevail and that Giovanni will return. He then challenges you.

Defeat him and he will admit defeat and disband Team Rocket. The Director will then come and reward you the Rainbow or Silver Feathers depending upon your version.

hgss safari zone encounters

Cerulean City

When you get to Kanto, you will discover that the electricity is out across Kanto preventing the Magnet Train from running and the Kanto Radio Tower from being operational. Go to the Power Plant and you will learn a shady character has been spotted in Cerulean City and may be the one who stole the part preventing electricity from being generated.

Go to Cerulean Gym and you will encounter a Rocket. He will quickly rush out of the gym. Follow him and you will find him at Route 24 where he will quickly try to hide. Talk to him and he will challenge you to a battle.

Once you defeat him, he'll hear that Team Rocket has disbanded and will learn his mistakes and tell you that the Machine Part he stole from the Power Plant is stored within the LifeRings in Cerulean City Gym. Team Rocket is now defeated.

hgss safari zone encounters

IMAGES

  1. File:Johto Safari Zone Swamp HGSS.png

    hgss safari zone encounters

  2. A GUIDE TO THE POKEMON HEART GOLD\SOUL SILVER SAFARI ZONE

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  4. File:Johto Safari Zone Plains HGSS.png

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  5. File:Zona Safari Area rocce HGSS.png

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  6. HGSS Safari Zone

    hgss safari zone encounters

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  6. First Playthrough! Heart Gold! Safari Zone! Send Help and also Pokemon! NO SPOILERS!!!!!

COMMENTS

  1. Pokémon Heart Gold & Soul Silver

    In Heart Gold & Soul Silver, we have found where the Safari Zone has moved to , it is now in the new area found west of Cianwood. The Safari Zone works in a similar manner to the previous Safari Zones with you being given 30 Safari Balls and sent into the Safari Zone with only a limited amount of steps. There are six areas in the Safari Zone ...

  2. Johto Safari Zone

    The Johto Safari Zone (Japanese: サファリゾーン Safari Zone) is a special Pokémon preserve where Trainers can catch certain types of Pokémon. The Johto Safari Zone made its debut appearance in Pokémon HeartGold and SoulSilver, where it was shown to be located northwest of Cianwood.It is located at the Safari Zone Gate, a bazaar that sprung up due to the Safari Zone's popularity.

  3. Pokemon HeartGold and SoulSilver :: The Johto Safari Zone

    POKEMON HEARTGOLD AND SOULSILVER SAFARI ZONE. Located to the west of Cianwood City and accessible through Routes 47 and 48, the Safari Zone is a new addition to the region of Johto, and boasts many Pokemon from all four regions in the series. The Safari Warden, Baoba, has added innovative features to make this incarnation of the Safari Zone ...

  4. Pokemon HeartGold/SoulSilver

    The Safari Zone [Sfari1] ----- The Safari Zone is located to the left of Cianwood City. It is first able to be acessed after giving the Secretpotion to Jasmine at Olivine City's Lighthouse. After leaving the Lighthouse, you will recieve a call from Baoba, tellign you that he has opened up the Safari Zone, and that you should come and visit it.

  5. Safari Zone Encounter Slot Calculator

    The encounter slot tables and time for each block upgrade can be found on the Safari Zone slot webpage. Enjoy! Terms Area The region in the Safari Zone where you are searching for Pokémon. The areas can be managed on the machine to the right of the Safari Zone clerk. Time of Day The time period in which you are trying to RNG.

  6. Safari Zone

    Heal up and head through the next gate up North. For P500 you'll get 30 safari balls to play in the safari zone. When you use all the balls you have then your game ends and you go back to the ...

  7. Pokemon HeartGold and SoulSilver :: Full Walkthrough

    When you're done with the Safari Zone, or if you're skipping it, return to Ecruteak City and exit through the eastern outpost of the City. ... HGSS's red Gyarados is a much better prize than GSC's for three main reasons: the expansion of Gyarados' movepool since Generation II; the allowance for shiny Pokemon to have any combination of IVs since ...

  8. Pokemon HeartGold and SoulSilver :: The Johto Safari Zone

    HGSS Walkthrough: Platinum Walkthrough ... Battle Frontier »» Trainer List »» Pokemon List »» Pokemon by Trainers » FAQs » Gym & Elites »» Second Encounter » Items Guide »» Dowsing MCHN » Landmarks » Moveset Changes » Photographs » PokeGear ... POKEMON HEARTGOLD AND SOULSILVER SAFARI ZONE AREAS. Please select an area: ...

  9. HeartGold and SoulSilver walkthrough/Section 7

    Cianwood City is a small, isolated settlement on the coast of a large island. Despite its distance from the mainland, the area still attracts Trainers aiming to challenge the Cianwood Gym or visit the centuries-old pharmacy known for its unique medicine. In addition, Cliff Edge Gate leads up onto the jagged cliffs to the west, where the new Safari Zone is located.

  10. Johto Route 47

    The upper path will take travelers to Route 48 and Johto's brand-new Safari Zone; a Double Team waits to challenge any player exiting the Cliff Cave. Passage is free to the west, across several bridges over beautiful waterfalls, and eventually onto a grassy path near a billboard advertising the Safari Zone.

  11. Safari Zone: What are your rules? : r/nuzlocke

    If my run is going badly (like, massive losses, last pokemon have very little chance of actually achieving victory, etc.), one encounter per zone no matter what, though no running to game the system. If the run's going fine, one encounter per zone but if it runs encounter is lost. Nice and fair IMO. If the run's going well, one encounter period ...

  12. Tools

    HGSS Safari Zone Encounter Slot Calculator. A webtool used to calculate the encounter slots in the HGSS Safari Zone given the block scores. The tool takes the blocks and time of day to output the encounter slots in any zone! BB Code to HTML. This tool converts a block of BB-Code to HTML, useful for converting a forum post into a on-site article.

  13. Pokémon Heart Gold & Soul Silver

    Pokémon HeartGold & SoulSilver are remakes of the original Gold & Silver games released in 1999 with further aspects which were introduced in Crystal in 2000. These games are set in the Johto & Kanto regions and were released in Japan in September 2009. As these games are remakes of Gold & Silver, they will feature both Johto & Kanto and ...

  14. Appendix:HeartGold and SoulSilver walkthrough

    Part 16 - Return to New Bark, Olivine City, National Park, Pokéathlon Dome, Frontier Access, Safari Zone, S.S. Aqua, Vermilion City, Vermilion Gym; Part 17 - Route 6, Saffron City, Saffron Gym, Route 8; Part 18 - Lavender Town, Route 10, Rock Tunnel, Kanto Power Plant; Part 19 - Route 9, Cerulean City, Routes 24 and 25, Cerulean Gym, Route 5

  15. HGSS Safari Zone

    HGSS Safari Zone - Land. When using blocks, try the encounter slot calculator to help determine which Pokemon occupies each slot. A collection of open source tools and resources for the Pokemon community.

  16. How edit pokemon in HGSS safari zone

    Posted September 4, 2016. That program is woefully underwhelming. I wrote a guide last week to completely editing the Safari Zone data. This includes morning/day/night encounters for walking, surfing and fishing, as well as Object Arrangement encounters for all of the above. You have to use a hex editor, but I link to a free editor with the ...

  17. Pokemon HeartGold and SoulSilver :: The Johto Safari Zone

    HGSS Walkthrough: Platinum Walkthrough ... Battle Frontier »» Trainer List »» Pokemon List »» Pokemon by Trainers » FAQs » Gym & Elites »» Second Encounter » Items Guide »» Dowsing MCHN » Landmarks » Moveset Changes » Photographs » PokeGear Phonebook » TM ... POKEMON HEARTGOLD AND SOULSILVER SAFARI ZONE AREAS. ...

  18. Johto Route 48

    Route 48 (Japanese: 48ばんどうろ Route 48) is a route in western Johto, connecting Route 47 and Johto's Safari Zone.The route only appears in Pokémon HeartGold and SoulSilver.. Route description. Route 48 begins on the east side of the river that runs over the west waterfall on Route 47.

  19. Pokemon HeartGold and SoulSilver :: Full Walkthrough

    Walk. 40%. As you enter Route 39, a Gentleman named Baoba, the Safari Zone Warden, will stop you, announce that he's opening a Safari Zone in the Johto Region and give you his phone number. Route 39 is a vertical road that connects Olivine City to Moo Moo Farm, which happens to be the building to your left.

  20. Pokemon HeartGold and SoulSilver :: The Johto Safari Zone

    HGSS Walkthrough: Platinum Walkthrough ... Battle Frontier »» Trainer List »» Pokemon List »» Pokemon by Trainers » FAQs » Gym & Elites »» Second Encounter » Items Guide »» Dowsing MCHN » Landmarks » Moveset Changes » Photographs » PokeGear Phonebook » TM ... POKEMON HEARTGOLD AND SOULSILVER SAFARI ZONE AREAS. ...

  21. HeartGold and SoulSilver walkthrough/Section 16

    Safari Zone (optional) As you leave the Olivine Port, Baoba calls to inform you of the Safari Zone's new Object Arrangement feature. The Safari Zone is located at the Safari Zone Gate, a bazaar that sprung up due to the Safari Zone's popularity. For $ 500, the player will receive 30 Safari Balls. Akin to previous Safari Zones, there is a large ...

  22. Pokémon Heart Gold & Soul Silver

    Slowpoke's Well. Your first encounter with Team Rocket is in Azalea Town. Once you arrive in town, you will see a resident arguing with a Team Rocket member. Go and see Kurt and he will tell you that Team Rocket are cutting off the tails of the local Slowpoke in the Slowpoke Well. He rushes off to the Well. Go there and you will find Kurt injured.