Next version of WebGL. Based on OpenGL ES 3.0.

  • 4 - 42 : Not supported
  • 43 - 55 : Disabled by default
  • 56 - 122 : Supported
  • 123 : Supported
  • 124 - 126 : Supported
  • 12 - 18 : Not supported
  • 79 - 122 : Supported
  • 3.1 - 10 : Not supported
  • 10.1 - 14.1 : Disabled by default
  • 15 - 17.3 : Supported
  • 17.4 : Supported
  • 17.5 - TP : Supported
  • 2 - 24 : Not supported
  • 25 - 41 : Disabled by default
  • 42 - 44 : Disabled by default
  • 45 - 50 : Disabled by default
  • 51 - 123 : Supported
  • 124 : Supported
  • 125 - 127 : Supported
  • 9 - 42 : Not supported
  • 43 - 108 : Supported
  • 109 : Supported
  • 5.5 - 10 : Not supported
  • 11 : Not supported

Chrome for Android

Safari on ios.

  • 3.2 - 11.4 : Not supported
  • 12 - 14.8 : Disabled by default
  • 17.5 : Supported

Samsung Internet

  • 4 - 6.4 : Not supported
  • 7.2 - 23 : Supported
  • 24 : Supported
  • all : Not supported

Opera Mobile

  • 10 - 12.1 : Not supported
  • 80 : Supported

UC Browser for Android

  • 15.5 : Supported

Android Browser

  • 2.1 - 4.4.4 : Not supported

Firefox for Android

  • 14.9 : Supported

Baidu Browser

  • 13.52 : Supported

KaiOS Browser

  • 2.5 : Disabled by default
  • 3 : Supported

How To Enable Webgl On Safari

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  • Software & Applications
  • Browsers & Extensions

how-to-enable-webgl-on-safari

Introduction

Welcome to the world of web browsing, where the seamless integration of technology and creativity opens up a universe of possibilities. As you navigate the digital landscape, you encounter captivating visuals, interactive experiences, and immersive 3D graphics that breathe life into websites and applications. At the heart of this visual extravaganza lies WebGL, a powerful JavaScript API that brings stunning graphics to your browser, transforming the way you interact with online content.

WebGL, short for Web Graphics Library, serves as the cornerstone of modern web-based 3D graphics, enabling developers to craft visually rich and dynamic experiences that push the boundaries of traditional web design. From interactive product showcases and engaging games to architectural visualizations and virtual reality experiences, WebGL empowers developers to unleash their creativity and deliver captivating content to users across the globe.

While major web browsers embrace WebGL as a fundamental component of the web experience, Safari, Apple's renowned browser , requires a specific configuration to unleash the full potential of WebGL. In this guide, we'll delve into the intricacies of enabling WebGL on Safari, empowering you to harness the full spectrum of 3D graphics and interactive content that the web has to offer.

So, fasten your seatbelt as we embark on a journey to unlock the captivating world of WebGL on Safari. Whether you're a developer seeking to optimize your creations or an enthusiast eager to immerse yourself in visually stunning web content, this guide will equip you with the knowledge and tools to enable WebGL on Safari and elevate your browsing experience to new heights. Let's dive in and unravel the magic of WebGL within the Safari browser!

Checking WebGL Support on Safari

Before delving into the process of enabling WebGL on Safari, it's crucial to ascertain whether your browser supports this cutting-edge technology. Checking WebGL support on Safari is a straightforward yet essential step to ensure that your browser is equipped to render immersive 3D graphics and interactive content seamlessly.

To verify WebGL support on Safari, you can follow these simple steps:

Accessing Safari Preferences : Launch the Safari browser on your Mac and navigate to the "Safari" menu located in the top-left corner of the screen. From the dropdown menu, select "Preferences" to access the browser's settings and configuration options.

Opening the Advanced Tab : Within the Preferences window, click on the "Advanced" tab, which houses advanced settings and features that cater to the technical aspects of the browser.

Enabling the Develop Menu : To reveal the Develop menu in Safari, ensure that the "Show Develop menu in menu bar" option is checked. This step is crucial as it grants access to developer-centric tools and features, including WebGL-related functionalities.

Accessing the Develop Menu : After enabling the Develop menu, you'll notice a new option labeled "Develop" in the top menu bar, adjacent to the "Bookmarks" and "Window" menus. Click on the "Develop" menu to unveil a dropdown list of developer-oriented tools and settings.

Selecting the Experimental Features : Within the "Develop" menu, navigate to the "Experimental Features" section and ensure that the "WebGL 2.0" option is checked. This step is pivotal in confirming that WebGL support is enabled on Safari, allowing the browser to harness the full potential of WebGL-powered content.

By following these steps, you can effectively check WebGL support on Safari, ensuring that your browser is primed to deliver captivating 3D graphics and interactive experiences seamlessly. This preliminary assessment sets the stage for the subsequent process of enabling WebGL on Safari, paving the way for a visually rich and immersive browsing experience.

With WebGL support verified, you're now ready to embark on the next phase of our journey – enabling WebGL on Safari to unlock a world of visually stunning web content and interactive experiences. Let's dive into the intricacies of enabling WebGL on Safari and harness the full potential of this groundbreaking technology.

Enabling WebGL on Safari

Enabling WebGL on Safari is a pivotal step that unlocks the browser's capability to render immersive 3D graphics, interactive content, and visually rich web experiences. By configuring Safari to harness the full potential of WebGL, users can indulge in a seamless and captivating browsing journey, encountering stunning visuals and dynamic content that elevate the web experience to new heights.

To enable WebGL on Safari, follow these steps:

Accessing the Develop Menu : As mentioned in the previous section, ensure that the Develop menu is visible in Safari. This can be achieved by navigating to the Safari Preferences, clicking on the Advanced tab, and checking the "Show Develop menu in menu bar" option. The Develop menu is a gateway to a plethora of developer-centric tools and features, including essential settings related to WebGL.

Enabling WebGL : Once the Develop menu is accessible, click on it to reveal a dropdown list of developer-oriented tools and settings. Within the Develop menu, locate the "Experimental Features" section and ensure that the "WebGL 2.0" option is checked. This pivotal action effectively enables WebGL on Safari, empowering the browser to seamlessly render 3D graphics and interactive content with precision and fluidity.

By following these steps, you can successfully enable WebGL on Safari, transforming the browser into a powerhouse capable of delivering visually stunning web content and immersive experiences. With WebGL now activated, Safari stands ready to embrace the creative prowess of developers and the captivating allure of WebGL-powered content, ensuring that users are immersed in a visually rich and dynamic online environment.

Enabling WebGL on Safari marks a significant milestone in enhancing the browser's capabilities, allowing users to explore a myriad of visually captivating websites, interactive applications, and 3D experiences that push the boundaries of traditional web design. This pivotal configuration empowers Safari to seamlessly render WebGL-powered content, ensuring that users are greeted with a visually rich and engaging browsing experience that transcends conventional web interactions.

With WebGL now enabled on Safari, users can embark on a captivating journey through the immersive realm of 3D graphics, interactive visualizations, and dynamic web content, all seamlessly rendered within the confines of the Safari browser. This transformation elevates the web experience, inviting users to explore a digital landscape teeming with creativity, innovation, and visually stunning content that captivates the senses and sparks the imagination.

Verifying WebGL is Enabled

After enabling WebGL on Safari, it's essential to verify that the configuration has been successfully implemented, ensuring that the browser is primed to render immersive 3D graphics and interactive content seamlessly. This crucial step allows users to confirm that Safari is equipped to harness the full potential of WebGL, setting the stage for a visually rich and dynamic browsing experience.

To verify that WebGL is enabled on Safari, follow these steps:

Accessing the Develop Menu : Launch the Safari browser and ensure that the Develop menu is visible in the top menu bar. If the Develop menu is not visible, navigate to Safari Preferences, click on the Advanced tab, and check the "Show Develop menu in menu bar" option. The Develop menu serves as a gateway to essential developer-centric tools and settings, including those related to WebGL.

Inspecting the WebGL Status : Once the Develop menu is accessible, click on it to reveal a dropdown list of developer-oriented tools and settings. Within the Develop menu, locate the "Experimental Features" section and ensure that the "WebGL 2.0" option is checked. This pivotal action confirms that WebGL is enabled on Safari, empowering the browser to seamlessly render 3D graphics and interactive content with precision and fluidity.

Testing WebGL Functionality : With WebGL enabled, it's beneficial to test its functionality to ensure that the browser can effectively render WebGL-powered content. Visit websites or applications that utilize WebGL for 3D graphics or interactive experiences. Engage with the content and observe the fluidity and visual richness of the WebGL-powered elements, confirming that Safari is successfully leveraging WebGL to enhance the browsing experience.

By following these steps, users can effectively verify that WebGL is enabled on Safari, ensuring that the browser is equipped to deliver visually stunning web content and immersive experiences seamlessly. This validation process serves as a pivotal checkpoint, confirming that Safari has embraced the creative prowess of developers and the captivating allure of WebGL-powered content, ensuring that users are immersed in a visually rich and dynamic online environment.

With WebGL successfully enabled and verified on Safari, users can embark on a captivating journey through the immersive realm of 3D graphics, interactive visualizations, and dynamic web content, all seamlessly rendered within the confines of the Safari browser. This transformation elevates the web experience, inviting users to explore a digital landscape teeming with creativity, innovation, and visually stunning content that captivates the senses and sparks the imagination.

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How can I enable WebGL in my browser?

I'd like to be able to use WebGL-based sites like Shadertoy , WebGL Earth , etc…

But those sites tell me that WebGL is disabled in my browser.

How can I enable WebGL so I can view these sites?

Giacomo1968's user avatar

3 Answers 3

I've made this answer a community wiki post, so please update it if you notice any out-of-date or missing information.

Browser support for WebGL

Check caniuse.com/webgl to see whether your browser supports WebGL.

Enabling WebGL

If your browser supports WebGL, follow these instructions to enable it:

First, enable hardware acceleration:

  • Go to chrome://settings
  • Click the Advanced ▼ button at the bottom of the page
  • In the System section, ensure the Use hardware acceleration when available checkbox is checked (you'll need to relaunch Chrome for any changes to take effect)

Then enable WebGL:

  • Go to chrome://flags
  • Ensure that Disable WebGL is not activated (you'll need to relaunch Chrome for any changes to take effect)

In newer versions, this option of Disable WebGL will not be available, you will instead have to search for WebGL 2.0 (or some different version) that looks like this:

enter image description here

Here you will have to change Default to Enabled in the drop down.

  • [Try this if above doesn't work] Enable - Override software rendering list

Then inspect the status of WebGL:

  • Go to chrome://gpu
  • Hardware accelerated — WebGL is enabled and hardware-accelerated (running on the graphics card).
  • Software only, hardware acceleration unavailable — WebGL is enabled, but running in software. See here for more info: "For software rendering of WebGL, Chrome uses SwiftShader , a software GL rasterizer."
  • Unavailable — WebGL is not available in hardware or software.

If the status is not "Hardware accelerated" , then the Problems Detected list (below the the Graphics Feature Status list) may explain why hardware acceleration is unavailable.

If your graphics card/drivers are blacklisted, you can override the blacklist. Warning: this is not recommended! (see blacklists note below). To override the blacklist:

  • Activate the Override software rendering list setting (you'll need to relaunch Chrome for any changes to take effect)

For more information, see: Chrome Help: WebGL and 3D graphics .

First, enable WebGL:

  • Go to about:config
  • Search for webgl.disabled
  • Ensure that its value is false (any changes take effect immediately without relaunching Firefox)
  • Go to about:support
  • If the status contains a graphics card manufacturer, model and driver (eg: "NVIDIA Corporation -- NVIDIA GeForce GT 650M OpenGL Engine" ), then WebGL is enabled.
  • If the status is something like "Blocked for your graphics card because of unresolved driver issues" or "Blocked for your graphics driver version" , then your graphics card/driver is blacklisted.
  • Search for webgl.force-enabled
  • Set it to true

(Like Chrome, Firefox has a Use hardware acceleration when available checkbox, in Preferences > Advanced > General > Browsing . However, unlike Chrome, Firefox does not require this checkbox to be checked for WebGL to work.)

  • Go to Safari's Preferences
  • Select the Advanced tab
  • Ensure that the Show Develop menu in menu bar checkbox is checked
  • In Safari's Develop menu, select Experimental Features sub-menu and ensure that WebGL 2.0 is checked

Upgrading graphics drivers

If your graphics drivers are too old to support WebGL, you may be able to upgrade them.

More information is available here:

  • Chrome: Graphics aren't showing properly
  • Firefox: Upgrade your graphics drivers

Certain graphics cards and drivers are blacklisted by some browsers, because they are known to contain serious bugs or cause crashes. In very severe cases, these can even cause the entire computer to freeze! For example, this issue causes certain Mac computers to freeze and require restarting.

Many browsers have an option to override the blacklist (ie: attempt to use the blacklisted features, despite the risks). This is not recommended! You should only override the blacklist if you understand and accept the risks.

  • WebGL Blacklists
  • Chrome: Blacklisted GPU features
  • Chrome: GPU driver bug list
  • Firefox: Blocked graphics drivers
  • 4 For Firefox, on Ubuntu, I also had to reset gfx.crash-guard.status.glcontext (See from sourceforge.net/p/x3dom/mailman/message/34731616 ). I prefer to post as a comment before any edit to this community answer. –  ThomasG77 Apr 12, 2016 at 22:18
  • Well I have the most up-to-date version of Chrome (Version 57.0.2987.133 (64-bit)). But at the chrome://flags I changed "WebGL 2.0...Allow web applications to access WebGL 2.0" to enabled, there was one for "WebGL Draft Extensions" I left that alone. Yet still in chrome://gpu both versions are still unavailable, You mention video drivers, how would I know if mine supports it or not? I have an Intel NUC DCCP847DYE –  Edward Apr 10, 2017 at 22:51
  • Just tried going to webglearth.com on kubuntu 16.04. It worked fine without any changes in Firefox 54 and Vivaldi 1.10. ... Things do continue to get better. –  Joe Jul 11, 2017 at 6:05
  • Strange, in Firefox 56 (currently a nightly version) WebGL doesn't work even though it's all showing up OK as above. Hm. –  mlissner Jul 26, 2017 at 15:39
  • Seem that the webgl.* Firefox options are very poorly documented. What do they all mean? Here are some additional options to look at. –  not2qubit Nov 5, 2017 at 2:00

Very useful for Chrome - except that it might be best to clarify the Disable WebGL option - which is not obvious in Chrome.

The Disable WebGL option has to have been disabled (urgh - double negative), i.e. the link below must say 'Enable' - meaning that disabling webGL is off... May save someone a few minutes.

Best wishes Andy

AndyS's user avatar

Since none of the above worked (perhaps the screenshots are old now) thought I should list the latest ones here. (Note that I'm using Version 115.0.5790.170 (Official Build) (arm64) on Mac M1, aka Apple Silicon)

  • In Chrome, Goto URL: chrome://settings/?search=hardware+ That should do two things. First take you to settings, and filter the hardware acceleration parameter by searching for it.

Goto settings, search for the word "hardware"

  • Switch off (flick the "Use hardware acceleration when available" button to left. Usually when this is enabled, it is flicked to the right and in blue colour. When flicked to the left it becomes grey as in the above screenshot, and that means that now the hardware acceleration is disabled.

MaduKan's user avatar

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safari webgl2 support

New WebKit Features in Safari 15

Oct 26, 2021

by Jen Simmons

With the release of Safari 15 for macOS Monterey, iPadOS 15, iOS 15, and watchOS, as well as macOS Big Sur and macOS Catalina, WebKit brings significant advancements in privacy and security, improved interoperability, and a host of new features for web developers. Take a look.

Web Extensions

This release brings Safari Web Extensions to iOS and iPadOS. Web Extensions use HTML, CSS, and JavaScript to offer powerful browser customizations. Now developers can create them for every device that supports Safari, using APIs, functionality, and permissions that are increasingly standardized across all browsers. Learn how to build Safari Web Extensions and discover how to convert an existing extension by watching Meet Safari Web Extensions on iOS at WWDC21.

This year’s release also adds support for the Declarative Net Request WebExtensions API to block content on the web. Learn all about the latest WebExtension APIs by watching Explore Safari Web Extension Improvements at WWDC21.

WebKit now provides support for theme-color in HTML meta tags, and in Web Manifest. By specifying a theme-color, web developers can change the color of the status bar and overscroll area in Safari on iOS 15. Theme-color also changes the Tab Bar and overscroll area background colors in Compact Tab layout for Safari 15 on macOS Monterey and Big Sur and iPadOS 15.

In the HTML meta tag, developers can specify separate colors for Dark Mode and light appearance with the media attribute.

Watch “Design for Safari 15” at WWDC21 to learn more about the Compact Tab bar and how to use theme-color.

demo of aspect ratio property

WebKit now supports CSS aspect-ratio . This property can be used to set a preferred aspect ratio on any element, including boxes like divs , iframes for embedded video, or graphic design elements on a page.

WebKit provides support for the new lab() , lch() , hwb() color syntaxes from Color level 4 , providing web developers with ways to express a richer range of colors in Lab, Lch, and Hue-Whiteness-Blackness. WebKit also supports predefined color spaces using the color() function syntax: srgb , display-p3 , a98-rgb , prophoto-rgb , rec2020 , xyz .

WebKit supports 12 new values for list-style-type : disclosure-closed , disclosure-open , ethiopic-numeric , japanese-formal , japanese-informal , korean-hangul-formal , korean-hanja-formal , korean-hanja-informal , simp-chinese-formal , simp-chinese-informal , trad-chinese-formal , and trad-chinese-informal .

There’s also improved implementation of existing values for list-style-type : armenian , cjk-ideographic , hebrew , lower-armenian , lower-roman , upper-armenian , and upper-roman . See a demo of all of these options at MDN. We also updated WebKit’s implementation of list-style-position:inside to match the updated CSS specification , creating interoperability after a 22 year old debate .

Watch “Design for Safari 15” at WWDC21 to learn more about the latest updates to CSS.

Web Inspector

screenshot of Safari 15's CSS Grid Inspector

Web Inspector in Safari 15 includes a CSS Grid Inspector overlay for inspecting grid containers on your pages. Watch “Discover Web Inspector Improvements” at WWDC21 to learn more.

JavaScript and WebAssembly

This release of WebKit adds support for ES6 Modules in Workers and ServiceWorkers. ES6 Modules provides a powerful way for developers to organize large applications using purpose-specific libraries. Workers/Service Workers provides a way to offload work from the main thread, and are often used for complex applications. Now, developers can use them together — moving work off the main thread, improving performance, while retaining the organizational benefits of modules.

Additional new capabilities to the JavaScript engine, include:

  • support for top-level await
  • Error.cause
  • private class methods and accessors
  • BigInt64Array and BigUint64Array

Improvements to WebAssembly include streaming compilation, bulk memory operations, reference types, and non-trapping conversions from float to int .

You can learn more about the latest JavaScript and WebAssembly updates to WebKit and Safari 15 by watching “Develop Advanced Web Content” at WWDC21.

gorgeous weird 3D environments created to show off what's possible

WebKit now supports WebGL2 ( demos ). In addition, the WebGL implementation now runs on top of Metal for better performance.

Web Share level 2 enhancements to Web Share enable sharing files from a web page to an app. See Web Share API for more information.

User gestures now propagate through requestAnimationFrame with a one-second time limit.

And now, with Safari 15.1, performance.timeOrigin is available in Web Workers.

You can learn more about the latest Web APIs in WebKit by watching “Develop Advanced Web Content” at WWDC21.

Safari 15 includes several media improvements for users and developers. For example, built-in media controls now have Playback Speed and Chapters menus. Plus, the language/subtitle tracks menu is now available on iOS and iPadOS.

There’s also new support for the Opus audio codec in WebM containers. And on on all iPads that support iPadOS 15, VP9 and WebM in Media Source Extensions (MSE) are now hardware-accelerated.

Safari 15 also adds support for the MediaSession API to enable SharePlay experiences. You can learn more about creating SharePlay experiences by watching “Coordinate media playback in Safari with Group Activities” at WWDC21.

Security and Privacy

Continuing our dedication to privacy and security, Safari on iOS 15 and macOS Monterey supports automatic HTTPS upgrades and hides your IP address from known trackers. Automatic HTTPS upgrades are also supported in Safari 15 on older macOS versions.

Earlier this year, Safari was the first browser to ship a proposed web standard for measuring advertising in a privacy-preserving way – Private Click Measurement , or PCM. Safari 15 provides three major updates to PCM:

  • Attribution reports also sent to click destination.
  • Click fraud prevention with unlinkable tokens.
  • IP address protection for attribution reports.

To learn more, read PCM: Click Fraud Prevention and Attribution Sent to Advertiser or watch “Meet privacy-preserving ad attribution” at WWDC21.

Authentication and Passwords

WebKit now includes support for on-device verification codes in your app or website for a more secure sign-in experience with iCloud Keychain Password Manager. To use verification codes with Safari and Autofill:

  • Use autocomplete=one-time-code to make an <input> eligible for AutoFill.
  • Use a standard otpauth URL and replace the scheme with apple-otpauth to link directly to the password manager for setup.
  • Use a raster image to enable contextual menus on otpauth QR codes that offer to set up a verification code generator.

Learn how to support the process in your apps and websites by watching “Secure login with iCloud Keychain verification codes” at WWDC21.

a diagram of how private keys are routed with WebAuthn

Despite their prevalence, passwords inherently come with challenges that make them poorly suited to securing someone’s online accounts. Passkeys are WebAuth credentials intended to replace passwords for websites and apps with device sync and backup. The technology is now available in WebKit as a preview. To enable in Safari, choose Develop > Enable Syncing Platform Authenticator. Learn more watching “Move beyond passwords” at WWDC21.

Apple Pay enhancements allow developers using the Payment Request API to indicate an estimated arrival date for shipping methods, support a coupon code, and mark the shipping method as in-store pickup.

Availability

These improvements are available to users running Safari on iPadOS 15, iOS 15, or Safari 15 on macOS Monterey, macOS Big Sur, or macOS Catalina. These features were also available to web developers in Safari Technology Preview releases. Changes in this release of Safari were included in the following Safari Technology Preview releases: 123 , 124 , 125 , 126 , 127 , 128 , 129 .

Download the latest Safari Technology Preview release to stay at the forefront of future web platform and Web Inspector features. You can also use the WebKit Feature Status page to watch for changes to web platform features you’re interested in.

If you run into any issues, we welcome your bug reports for Safari or WebKit bugs for web content issues. Send us a tweet @webkit to share your thoughts on this release.

WebGL2Fundamentals.org

  • How to use WebGL2

As of September 2021, WebGL2 is available in the latest versions of Chrome, Edge, Firefox, Safari and Opera.

Note that in Safari WebGL2 only shipped in Safari 15, September 2021.

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  • Instanced Drawing
  • Setup And Installation
  • Boilerplate
  • Resizing the Canvas
  • Points, Lines, and Triangles
  • Multiple Views, Multiple Canvases
  • Visualizing the Camera
  • WebGL2 and Alpha
  • 2D vs 3D libraries
  • Anti-Patterns
  • WebGL2 Matrices vs Math Matrices
  • Precision Issues
  • Taking a screenshot
  • Prevent the Canvas Being Cleared
  • Get Keyboard Input From a Canvas
  • Use WebGL2 as Background in HTML
  • Cross Platform Issues
  • Questions and Answers
  • Texture Units
  • Framebuffers
  • Helper API Docs
  • TWGL, A tiny WebGL helper library

WebGL Performance on Safari and Apple Vision Pro

Safari–especially on iOS–has always been considered the pinnacle of performance challenge for developers building on the 3D web. The Metal-based implementation of WebGL, together with the unique performance characteristics of WebKit make it particularly interesting to deal with.

In this article, we give you some insights into how you could improve the performance of your WebGL apps on Safari.

Apple Vision Pro 

In recent days with the launch of the Apple Vision Pro, WebGL performance on Safari has gained even more importance as Apple Vision’s version of Safari has inherited all the performance characteristics of Safari on MacOS and iOS.

We will be posting a full article on WebXR with Apple Vision Pro soon, subscribe to our newsletter to get notified.

Wonderland Engine on Apple Vision Pro 

If you are already using Wonderland Engine, we have good news: all the optimizations we did for our 0.9.0 release translate over to Apple Vision Pro.

Developers with access to the Apple Vision Pro are reporting great performance on their Wonderland Engine based apps:

  • James C. Kane about The Escape Artist and
  • Ayushman Johri - Vintage Study Room .

Optimizing for Safari 

If you are on another framework, make sure to have a look at our WebGL Performance Profiling blog post . That blog post contains tips on how to find the bottlenecks of your application to find out what to optimize.

Additionally, below are some notes on what you might find in Safari while profiling. These are not one-size fits all, profile your application to find out which of these are cause you trouble.

Bottlenecks 

Here are a few more characteristic issues you might encounter when working with WebGL on Safari:

Uniform Buffers 

Because of how Apple’s graphics API Metal differs from WebGL, Safari needs to emulate a WebGL-style uniform buffer under the hood. This emulation incurs some difficulty in predicting the performance of UBOs: some uses will be fine, while others could incur a 150ms hitch when trying to upload data at the wrong moment in time.

This snippet of code from the Metal implementation of Angle (which is used by WebKit to implement the WebGL2 API) points to the implementation of the GLES equivalent to WebGL’s bufferSubData . It helps us appreciate to which lengths browser developers go to provide us with a consistent graphics API. It also shows to which lengths the Wonderland Engine team goes for you to understand browser performance and optimize for you.

There was a lot of dismay around Safari taking a long time to release support for WebGL2. Contrary to speculations that they might never support it, they did release WebGL2 support in September 2021 with Safari 15 . Reading the WebKit and Angle code raises some empathy around why it might not have been an easy task to get done.

WebGL State Access 

WebGL’s getParameter function has some performance surprises in store for you. What seems like a harmless function can cost a lot of performance budget.

WebGL Error 

While checking errors with getError is generally a good idea, avoid it outside of your frame callback, since it can be more expensive than it should be.

Memory and Limits 

WebGL Safari will report limits for texture sizes, layers, uniform buffer sizes and more. A good tool to check these limits is webglreport.com .

While Safari will allow you to allocate up to these limits in theory, you might find that this can cause your page to crash.

To use memory resources on iOS more efficiently, Wonderland Engine provides a feature we call Texture Streaming , to dynamically swap pieces of textures in and out of memory based on what is currently needed in the frame. It is enabled by default.

Closing Words 

We will be following up with a detailed blog post about WebXR on Apple Vision Pro in short. Subscribe to our newsletter to get notified when we release it.

Until then, we hope you give Wonderland Engine a try ! Especially when coming from Unity, Wonderland Engine is easy to learn .

Make sure to join our Discord server as we are happy to point you to the right resources to get started.

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Ibymac

how to enable webgl on safari 12

How to enable webgl on safari 12

Posted on Dec 1, 2018 10:16 AM

dominic23

Posted on Dec 1, 2018 10:33 AM

1. Enable Develop menu.

https://support.apple.com/guide/safari/use-the-developer-tools-in-the-develop-me nu-sfri20948/mac

2. Click Develop in the menu bar.

Experimental Features > WebGL 2.0

Click on WebGL 2.0 to enable it.

User uploaded file

Loading page content

Page content loaded

Dec 1, 2018 10:33 AM in response to Ibymac

Jan 12, 2019 6:02 AM in response to t.a.51

Please read the answer posted by user salient7.

How can I allow WebGL? - Apple Community

Download Safari Technology Preview and try the site as a test.

Safari Technology Preview isa self standing developer version of Safari with some advanced features.

Bookmarks will be automatically imported. Other preference options will  remain default.

After testing, you can remove it from Applications folder if you wish.

https://developer.apple.com/safari/technology-preview/

t.a.51

Jan 12, 2019 12:10 AM in response to dominic23

I've enabled WebGL 2.0 as described above (MacOS 10.14.2, Safari 12.0.2). However, the testpage https://get.webgl.org still fails. Any other suggestions?

Jan 12, 2019 7:15 AM in response to dominic23

Thanks, Safari Tech. Preview (12.1) indeed supports sufficient WebGL functionality!

Next version of WebGL. Based on OpenGL ES 3.0.

Can be enabled in Firefox by setting the about:config preference webgl.enable-prototype-webgl2 to true

WebGL2 context is accessed from "experimental-webgl2" rather than "webgl2"

Can be enabled in Chrome by passing the "--enable-unsafe-es3-apis" flag when starting the browser through the command line

Can be enabled in the "Experimental Features" developer menu

Enabled by default for Nightly and Dev Edition

  • Firefox blog post
  • Getting a WebGL Implementation

Data by caniuse.com Licensed under the Creative Commons Attribution License v4.0. https://caniuse.com/webgl2

Skip to main content

Safari Technology Preview 114 adds WebGL 2.0 enabled by default

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Safari Technology Preview Release 114 is now available for download for macOS Big Sur and macOS Catalina. Included in this release are a few WebGL improvements, including:

  • Enabled WebGL2 by default
  • Added WebGL and WebGL2 context support to OffscreenCanvas
  • WebGL goes in a bad state where glContext.createProgram() returns null
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iOS 15 Safari will support WebGL 2.0?

Discussion in ' Web ' started by wuannetraam , Jul 30, 2021 .

wuannetraam

wuannetraam

I read on some pages that webgl 2.0 will be added to safari in the iOS 15 update. We are working on a WebGL website for a client and are considering to change our current 1.0 setup to 2.0. The site will be published around autumn and the iOS 15 release will also be around that time. So we have to make sure that webgl 2.0 is supported in the new iOS.  

KamilCSPS

See: https://developer.apple.com/documentation/Safari-Release-Notes/safari-15-beta-release-notes  
KamilDA said: ↑ See: https://developer.apple.com/documentation/Safari-Release-Notes/safari-15-beta-release-notes Click to expand...
To add to it, latest 2021.2B5 has this in the release notes: WebGL: The WebGL 1 Graphics API is now marked as deprecated and will be removed in a future release of Unity once all major browser vendors have released browser versions with WebGL 2 enabled by default. (1345140)  

WebGL2 Rendering

Sometimes it is necessary to visualize large graphs entirely to get an overview of the data. Then, the focus lies on the connections and clusters of elements rather than the details of single nodes and edges.

Therefore, yFiles for HTML offers a rendering mechanism that uses WebGL2 to provide hardware-accelerated graph rendering and interaction. WebGL2 is integrated into modern browsers and allows for calculating all graphics operations directly on the GPU (graphics processing unit). Hence, the rendering works parallel to the CPU operations which makes applications faster and more responsive.

Selecting graph elements on click is supported by fast WebGL2 hit-testing to provide the usual interactions like moving or deleting elements, adding bends, resizing nodes, or editing labels.

Although all layout algorithms of yFiles for HTML work in combination with the WebGL2 rendering, some handle large graphs better than others. Use HierarchicLayout , OrganicLayout , TreeLayout , and BalloonLayout depending on what layout style is needed.

Modern browsers like Chrome, Edge, Opera, Firefox and Safari (on macOS 12 and iOS 15) support WebGL2 rendering out of the box. In Safari on older macOS and iOS versions, it is available as an experimental feature and needs to be enabled in the developer menu Experimental Features .

yFiles for HTML supports both WebGL and WebGL2 rendering. However, it should be noted that these technologies are implemented differently and therefore cannot be used in combination. It is highly recommended to utilize WebGL2 rendering unless compatibility issues or other reasons demand the use of WebGL.

The decision between using WebGL2 rendering or SVG rendering depends on various factors including the specific use-case and the size of the graph being displayed. Consider the details of your project and the performance requirements before choosing a rendering method.

From the comparison above, it follows that SVG rendering is the better choice for detailed representations or applications that require precise user interaction. WebGL rendering is more suitable for larger graphs (from 1000 nodes upwards, often only for substantially larger graphs), when performance is more important than detailed representations.

Compared to SVG rendering, the most prominent limitations of WebGL2 rendering include:

  • only the predefined styles are available, custom styles cannot be defined
  • some interactions appear to be rough. For example, when a node is resized the positions of its labels and decorations are only updated at the end of the gesture
  • snapping is not supported
  • changing the z-order of the graph elements is partially supported

Enabling WebGL Rendering

Using WebGL2 rendering in an application requires setting the WebGL2GraphModelManager on the GraphComponent . It will provide support for rendering graphs with WebGL2.

For interactive applications which support selection, moving, resizing and deleting graph elements, WebGL2SelectionIndicatorManager provides a high-performance selection rendering that integrates with WebGL2 rendering.

The WebGL2 Rendering tutorial demonstrates how to enable the WebGL2 rendering for a graph.

WebGL2 Styles

The WebGL2 rendering comes with a predefined set of styles for nodes, edges, and labels. WebGL2GraphModelManager infers the WebGL2 styles from the styles set on the graph. Since the WebGL2 styles can only render a subset of the regular styles, this matching may not be exact. Hence, it is possible to assign custom styles to graph elements directly on the WebGL2GraphModelManager .

Node Styles

There are some predefined shapes for the visualization of nodes. Also, the colors for the background and border are customizable. It is easy to attach an effect like a drop shadow or an ambient shine around the node.

safari webgl2 support

Optionally, nodes can display a centered icon. This icon must be pre-rendered and must be set directly on the WebGL2GraphModelManager. It cannot be inferred from the ImageNodeStyle . The number of displayable icons depends on the graphic card’s memory size.

The WebGL2 Icon Node demo presents nodes with different font awesome icons.

Edge Styles

There are three ways to visualize edges: as a polyline, an arc or a bridge. Edges can have different arrows on the source, target, or both sides. The color of the line is customizable.

safari webgl2 support

Edges whose source and target node are the same are either displayed as circles or as rectangles.

Label Styles

Both nodes and edges can have labels. Those labels can have custom colors for text and background, different fonts, and custom insets. It is recommended to set a DefaultLabelStyle on the graph and let the WebGL2GraphModelManager infer the WebGL2DefaultLabelStyle for the labels automatically. That ensures that they have the correct size.

As usual, the label layout parameter specifies the position of the labels. The WebGL2 rendering supports all locations for edge and node labels. However, the interactive behavior for edge labels always resembles the one of the FreeLabelModel . The memory of the graphic card and the sizes of the label texts determine the number of labels that can be rendered.

Directing Attention with Animations

The WebGL2 API comes with several predefined animations that can be applied to nodes, edges, and labels. Such animations can help to direct the attention to single elements or parts of graph. There are animations that affect the size of a node or label, or the thickness of an edge like pulsating, while other animations will change the location of a graph element to produce a vibration effect. Another group of animations will change the color of a graph element or let it fade in or out.

WebGL2GraphModelManager provides factory methods to create those animations. They can be specified for nodes, edges, and labels.

The animations are specified in an array because it is possible to have several animations assigned to an element.

Animations should be shared and unassigned when not in use as the maximum number of assigned animations is limited to 15 per type of element. There can be only 8 animations assigned to one element at the same time, and only 31 different combinations of animations may be assigned to the items.To clear all animations for a given element, provide an empty animation array.

Level of Detail Rendering

To have fast hardware-accelerated rendering for the view of the complete graph and detailed pixel-perfect rendering for a closer view of the graph elements, you can switch between the two rendering modes depending on the zoom level.

For a smooth and unnoticeable transition, choose styles like ShapeNodeStyle and ImageNodeStyle for both the detailed and the general view of the nodes. They have matching WebGL2 node styles. Alternatively, the detailed view can show a different and more detailed view of a node that highlights its attached information.

The Large Graphs demo showcases the level of detail switch from WebGL2 to SVG rendering and vice versa.

WebGL2 Support

All modern browsers like Chrome, Edge, Opera, Firefox, and Safari (on macOS 12 and iOS 15) support WebGL2 out of the box, and yFiles has been tested with recent versions of Chrome, Edge, Firefox, and Safari. In Safari on older macOS and iOS versions, it is available as an experimental feature and needs to be enabled in the developer menu Experimental Features .

However, due to the hardware acceleration, it is more dependent related to the client’s system than the browser native rendering techniques like SVG or canvas rendering. We found that WebGL2 rendering usually works best on desktop systems and most mobile devices, although the mobile devices are more susceptible to rendering artifacts.

WebGL2 Troubleshooting

This section explains how to deal with WebGL2 rendering issues and low frame rates.

Dealing with Rendering Issues

When some labels or icons are invisible, yFiles runs out of GPU texture memory. To fix this issue, reduce the number of different labels or icons, reduce the label size (e.g., smaller font size, shorter text), or reduce the icon size. If this does not suffice, a graphics card with more texture memory is required.

Other rendering issues like invisible elements, artifacts, flickering, or wrong background colors usually originate from outdated software. yFiles has been tested with recent versions of Chrome, Edge, Firefox, and Safari. When encountering rendering issues, make sure to use the latest versions of operating system, graphics card driver, and browser. Note that WebGL2 support in Safari is only enabled out of the box on iOS 15 and newer. On older iOS versions, it is marked as experimental and needs to be enabled manually.

Dealing with Low Frame Rate

The reasons for a low frame rate are manifold. One of them is that the browser does not use the GPU for rendering and instead uses software-emulation to run WebGL2 code on the CPU. Make sure that hardware acceleration is enabled in the browser’s settings and that your combination of hardware, operating system, and browser supports hardware acceleration.

Another reason for bad performance is a weak graphics card. Note, though, that usually even current CPU-integrated GPUs are capable of smoothly rendering large graphs of 50,000 elements and more. In order to render way more than 50,000 nodes and edges, a dedicated graphics card might be required. If you have multiple graphics cards, make sure the browser uses the most powerful one.

ImageNodeStyle and IconLabelStyle are not auto-converted

The method getWebGL2NodeStyle cannot automatically convert instances of ImageNodeStyle to WebGL2IconNodeStyle since its image cannot be converted in synchronous code. Similarly, the method getWebGL2LabelStyle cannot automatically convert instances of IconLabelStyle to WebGL2IconLabelStyle .

Enabling WebGL2

As of September 13, 2016 WebGL2 is still an experimental web technology. It is available in both Firefox 48 and Chrome 53.

To enable it:

  • restart Firefox
  • restart Chrome

Apple touts major 60% leap in Safari and WebKit performance

Avatar for Chance Miller

Apple’s WebKit team has published a new blog post this week detailing how they’ve made significant upgrades to Safari’s performance over the last several months. The improvements come following the debut of Speedometer 3.0 in March, described as a “major step forward in making the web faster for all.”

Back in March, Apple, Google, and Mozilla teamed up to launch the new Speedometer 3 browser benchmark. The goal of Speedometer 3 is to “create a shared understanding of web performance so that improvements can be made to enhance the user experience.”

The results provided by Speedometer 3 offer more details on how the test “captures and calculates scores, show more detailed results and introduce an even wider variety of workloads.” Apple says:

The introduction of Speedometer 3.0 is a major step forward in making the web faster for all, and allowing Web developers to make websites and web apps that were not previously possible.

Apple’s WebKit team says that it has successfully improved Safari’s Speedometer 3.0 score by ~60% between the release of Safari 17.0 in September and Safari 17.4’s release in March. These improvements, Apple says, mean that developers can build websites and web apps that are faster than ever before:

With all these optimizations and dozens more, we were able to improve the overall Speedometer 3.0 score by ~60% between Safari 17.0 and Safari 17.4. Even though individual progressions were often less than 1%, over time, they all stacked up together to make a big difference. Because some of these optimizations also benefited Speedometer 2.1, Safari 17.4 is also ~13% faster than Safari 17.0 on Speedometer 2.1. We’re thrilled to deliver these performance improvements to our users allowing web developers to build websites and web apps that are more responsive and snappier than ever.

The full blog post has a ton of technical details on the work that has been done to optimize WebKit and Safari for Speedometer 3.0.

Follow Chance :  Threads ,  Twitter ,  Instagram , and  Mastodon . 

FTC: We use income earning auto affiliate links. More.

Check out 9to5Mac on YouTube for more Apple news:

Safari

Chance is an editor for the entire 9to5 network and covers the latest Apple news for 9to5Mac.

Tips, questions, typos to [email protected]

Actualizar el iPhone o iPad

Obtén información sobre cómo actualizar el iPhone o iPad a la versión más reciente de iOS o iPadOS.

Puedes actualizar el iPhone o iPad a la versión más reciente de iOS o iPadOS de forma inalámbrica.

Si la actualización no aparece en el dispositivo, usa la computadora para actualizarlo manualmente. Obtén información sobre cómo actualizar el dispositivo de forma manual si usas una Mac con macOS Catalina o versiones posteriores, o si usas una Mac con macOS Mojave o versiones anteriores, o una PC con Windows .

Actualizar el iPhone o iPad de forma inalámbrica

Realiza un respaldo del contenido de tu dispositivo con iCloud o una computadora.

Conecta el dispositivo a una fuente de alimentación y a Internet con Wi-Fi .

Ve a Configuración > General y, luego, toca Actualización de software.

Si aparece más de una opción de actualización de software disponible, selecciona la que desees instalar.

Toca Instalar ahora. Si aparece la opción Descargar e instalar, tócala para descargar la actualización, ingresa el código y, luego, toca Instalar ahora. Obtén información sobre qué hacer si olvidaste el código .

ios-16-iphone-14-pro-settings-general-software-update-download-and-install-also-available-ios-17

Si aparece una alerta al actualizar el sistema de forma inalámbrica

Obtén información sobre qué hacer si aparece un mensaje de alerta al intentar actualizar el dispositivo de forma inalámbrica .

Algunas actualizaciones de software no están disponibles de forma inalámbrica. Es posible que las conexiones VPN y proxy impidan que el dispositivo se conecte a los servidores de actualización.

Si necesitas más espacio al actualizar el sistema de forma inalámbrica

Si aparece un mensaje en el que se indica que debes eliminar apps temporalmente debido a que el software necesita más espacio para la actualización, toca Continuar para permitir que se eliminen las apps. Una vez completada la instalación, estas apps se volverán a instalar automáticamente. Si tocas Cancelar, puedes  eliminar contenido de forma manual  del dispositivo para tener más espacio.

Personalizar las actualizaciones automáticas

El dispositivo puede actualizarse automáticamente durante la noche mientras se carga.

Activar las actualizaciones automáticas

Ve a Configuración > General > Actualización de software.

Toca Actualizaciones automáticas y, luego, activa Descargar actualizaciones de iOS.

Activa Instalar actualizaciones de iOS. Tu dispositivo se actualiza automáticamente a la versión más reciente de iOS o iPadOS. Es posible que algunas actualizaciones se deban instalar de forma manual.

ios-17-iphone-14-pro-settings-general-software-update-automatic-updates

Instalar las respuestas rápidas de seguridad

Las respuestas rápidas de seguridad ofrecen importantes mejoras de seguridad más rápido, antes de que se incluyan en futuras actualizaciones de software.

Para obtener respuestas rápidas de seguridad automáticamente, haz lo siguiente:

Toca Actualización automática.

Asegúrate de que la opción Respuestas de seguridad y archivos del sistema esté activada.

Si no deseas que las respuestas rápidas de seguridad se instalen automáticamente, puedes instalar las respuestas rápidas de seguridad como actualizaciones de software .

Si tienes que eliminar una respuesta rápida de seguridad:

Ve a Configuración > General > Información.

Toca Versión de iOS.

Toca Eliminar respuesta de seguridad.

Puedes reinstalar la respuesta rápida de seguridad más tarde o esperar a que se instale permanentemente como parte de una actualización de software estándar.

Cuando se actualiza un dispositivo a la versión más reciente del software de iOS o iPadOS, se obtienen las últimas funciones, actualizaciones de seguridad y correcciones de errores. No todas las funciones están disponibles en todos los dispositivos o en todos los países y regiones. Es posible que el rendimiento de la batería y el sistema se vea influenciado por varios factores, como el estado de la red y el uso individual del dispositivo. Los resultados reales pueden variar.

safari webgl2 support

Contactar con el Soporte técnico de Apple

¿Necesitas ayuda? Ahorra tiempo iniciando una solicitud en línea al soporte técnico y te pondremos en contacto con un experto.

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Prabowo shores up support for incoming government via Idul Fitri ‘safari’

Prabowo has made good on the Idul Fitri tradition of silaturahmi (strengthening kinship) by turning up at the holiday gatherings of existing as well as potential political allies, amid hints at a possible meeting between him and PDI-P matriarch Megawati.

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Prabowo shores up support for incoming government via Idul Fitri ‘safari’

rabowo Subianto has apparently seized the opportunity presented by the Idul Fitri holiday to strengthen his existing ties and win over potential allies, in a move likely intended to shore up political support for his incoming government.

The president-elect spent his morning on Thursday, the second day of the two-day Idul Fitri holiday, breakfasting with President Joko “Jokowi” Widodo and the First Family at Merdeka Palace.

President Jokowi and First Lady Iriana are seen at the palace entrance welcoming Prabowo, accompanied by his only son Didit Hediprasetyo, in a video released by Prabowo’s campaign team. Shortly afterward, the President’s youngest son Kaesang Pangarep and his wife Erina Gudono join the group.

The Gerindra Party chairman continued his “political safari” later that day, turning up at the private gatherings of political party elites that supported his presidential bid, including Golkar Party chair Airlangga Hartarto and Golkar advisory board head Aburizal Bakrie, National Mandate Party (PAN) chair Zulkifli Hasan and Gerindra’s senior politician Sufmi Dasco Ahmad.

Maintaining a brisk pace, Prabowo traveled out of town on Friday to visit former president Susilo Bambang Yudhoyono at his private residence in Cikeas, West Java.

The Defense Minister described his visit to the founder of the Democratic Party, another Gerindra ally, as “a Lebaran visit to a senior”.

safari webgl2 support

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Despite his insistence these visits were intended “to strengthen silaturahmi [kinship]”, political observers viewed Prabowo’s tour as a political move to foster unity among his party’s allies.

Netanyahu vows victory after Iran strikes, fears of wider conflict grow

Netanyahu vows victory after Iran strikes, fears of wider conflict grow

Tropical forest loss eased in 2023, analysis shows

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Jokowi bows out of Idul Fitri visit to Megawati

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Motorists sit gridlocked on a road in Ciawi, West Java, on April 11, 2024. Heavy traffic is a common sight around the Idul Fitri holiday, especially en route to the popular Puncak tourism corridor in Bogor regency just outside Jakarta.

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IMAGES

  1. How do I enable WebGl support in Apple's Safari?

    safari webgl2 support

  2. Apple、WebGL2をデフォルトで有効にした「Safari Technology Preview 114」をリリース。

    safari webgl2 support

  3. How do I enable WebGl support in Apple's Safari?

    safari webgl2 support

  4. Apple、WebGL2をデフォルトで有効にした「Safari Technology Preview 114」をリリース。

    safari webgl2 support

  5. How to Fix your browser does not support WebGL2

    safari webgl2 support

  6. WebGL2 Setup and Installation

    safari webgl2 support

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  6. WebGL 2: Framebuffer Objects (The Basics)

COMMENTS

  1. WebGL 2.0

    Based on OpenGL ES 3.0. 1 Can be enabled in Firefox by setting the about:config preference webgl.enable-prototype-webgl2 to true. 2 WebGL2 context is accessed from "experimental-webgl2" rather than "webgl2". 3 Can be enabled in Chrome by passing the "--enable-unsafe-es3-apis" flag when starting the browser through the command line.

  2. How To Enable Webgl On Safari

    Selecting the Experimental Features: Within the "Develop" menu, navigate to the "Experimental Features" section and ensure that the "WebGL 2.0" option is checked. This step is pivotal in confirming that WebGL support is enabled on Safari, allowing the browser to harness the full potential of WebGL-powered content.

  3. How can I enable WebGL in my browser?

    Chrome. First, enable hardware acceleration: Go to chrome://settings. Click the Advanced button at the bottom of the page. In the System section, ensure the Use hardware acceleration when available checkbox is checked (you'll need to relaunch Chrome for any changes to take effect) Then enable WebGL: Go to chrome://flags.

  4. Browser Compatibility of webgl2 on Safari Browsers

    WebGL 2.0 is Fully Supported on Safari. If you use WebGL 2.0 on your website or web app, ... Here's the support for WebGL 2.0 across all versions of Safari: Safari versions: 16.4-15.6. Fully Supported. Safari versions: null-null. Partially supported. Safari versions: 14-3.2. Not supported.

  5. New WebKit Features in Safari 15

    WebKit now supports WebGL2 . In addition, the WebGL implementation now runs on top of Metal for better performance. Web Share level 2 enhancements to Web Share enable sharing files from a web page to an app. ... Safari 15 also adds support for the MediaSession API to enable SharePlay experiences.

  6. Safari 14.0 WebGL disabled?

    To enable WebGL 2 on Safari, one must first activate the "Develop" menu in Safari. To do that, go to Safari Preferences > Advanced > then tick the checkbox labelled "Show Develop menu in menu bar". After doing that, go to the Develop menu > Experimental Features > WebGL2. Voila, WebGL 2 is active. Share.

  7. How to use WebGL2

    How to use WebGL2. As of September 2021, WebGL2 is available in the latest versions of Chrome, Edge, Firefox, Safari and Opera. Note that in Safari WebGL2 only shipped in Safari 15, September 2021. Issue/Bug? Create an issue on github. Use <pre><code> code goes here </code></pre> for code blocks. twice?

  8. Khronos Blog

    Now, with support for WebGL 2.0 in Safari 15 for both macOS and iOS, we're happy to report that "compatible browsers" includes pretty much all of them. When WebGL 2.0 first shipped in 2017, it was a huge step forward in terms of graphics capabilities. WebGL 2.0 delivers the OpenGL ES 3.0 feature set, adding access to key features ...

  9. WebGL Performance on Safari and Apple Vision Pro

    There was a lot of dismay around Safari taking a long time to release support for WebGL2. Contrary to speculations that they might never support it, they did release WebGL2 support in September 2021 with Safari 15. Reading the WebKit and Angle code raises some empathy around why it might not have been an easy task to get done. WebGL State Access

  10. Safari Completes Support For WebGL2

    Safari Completes Support For WebGL2. Written by Ian Elliot. Wednesday, 23 February 2022. With Safari support now in place, at last it seems we are safe to assume that WebGL 2 is supported by enough modern browsers to make it worth using. Khronos, the maintainer of OpenGL reported this news with the headline:

  11. how to enable webgl on safari 12

    Download Safari Technology Preview and try the site as a test. Safari Technology Preview isa self standing developer version of Safari with some advanced features. Bookmarks will be automatically imported. Other preference options will remain default. After testing, you can remove it from Applications folder if you wish.

  12. WebGL 2.0

    Notes. Can be enabled in Firefox by setting the about:config preference webgl.enable-prototype-webgl2 to true. WebGL2 context is accessed from "experimental-webgl2" rather than "webgl2". Can be enabled in Chrome by passing the "--enable-unsafe-es3-apis" flag when starting the browser through the command line. Can be enabled in the "Experimental ...

  13. Safari Technology Preview 114 adds WebGL 2.0 enabled by default

    Safari Technology Preview Release 114 is now available for download for macOS Big Sur and macOS Catalina. Included in this release are a few WebGL improvements, including: Enabled WebGL2 by default. Added WebGL and WebGL2 context support to OffscreenCanvas. WebGL goes in a bad state where glContext.createProgram() returns null.

  14. Cross Browser Compatibility Score of WebGL 2.0

    Note: WebGL 2.0 shows a browser compatibility score of 92. This is a collective score out of 100 to represent browser support of a web technology. The higher this score is, the greater is the browser compatibility. The browser compatibility score is not a 100% reflection for every browser and the web technology support.

  15. Getting a WebGL Implementation

    Chrome. WebGL 2.0 is first supported on desktop platforms in Chrome 56. As of this writing, it may be enabled on Android by navigating to about:flags, finding the entry for "WebGL 2.0", and changing the setting from "Default" to "Enabled". Please file bugs for any issues you discover with Chrome's WebGL 2.0 implementation at https://crbug.com.

  16. iOS 15 Safari will support WebGL 2.0?

    Oct 29, 2019. Posts: 87. I read on some pages that webgl 2.0 will be added to safari in the iOS 15 update. We are working on a WebGL website for a client and are considering to change our current 1.0 setup to 2.0. The site will be published around autumn and the iOS 15 release will also be around that time. So we have to make sure that webgl 2. ...

  17. Hmm. While your browser seems to support WebGL2, it is disabled or

    While your browser seems to support WebGL2, it is disabled or unavailable. If possible, please ensure that you are running the latest drivers for your video card. For more help, please click this link .

  18. WebGL2 Rendering

    Modern browsers like Chrome, Edge, Opera, Firefox and Safari (on macOS 12 and iOS 15) support WebGL2 rendering out of the box. In Safari on older macOS and iOS versions, it is available as an experimental feature and needs to be enabled in the developer menu Experimental Features. yFiles for HTML supports both WebGL and WebGL2 rendering ...

  19. Enabling WebGL2

    As of September 13, 2016 WebGL2 is still an experimental web technology. It is available in both Firefox 48 and Chrome 53. To enable it: In Firefox Go to about:config; search for webgl2; double click on webgl.enable-prototype-webgl2 until the value is true; restart Firefox

  20. How does Chrome support webgl on macOS?

    Maybe you should go file a bug. Chrome is able to use desktop OpenGL on MacOS to run WebGL but AFAIK ANGLE is used on all Chrome platforms at this point in time including MacOS. ANGLE was even added to Safari recently to enable Safari's WebGL2 support and to fix a bunch of bugs with their WebGL1 support. edited Jan 25, 2021 at 8:26.

  21. Apple touts major 60% leap in Safari and WebKit performance

    Apple's WebKit team says that it has successfully improved Safari's Speedometer 3.0 score by ~60% between the release of Safari 17.0 in September and Safari 17.4's release in March.

  22. Actualizar el iPhone o iPad

    Si necesitas más espacio al actualizar el sistema de forma inalámbrica. Si aparece un mensaje en el que se indica que debes eliminar apps temporalmente debido a que el software necesita más espacio para la actualización, toca Continuar para permitir que se eliminen las apps.

  23. Prabowo shores up support for incoming government via Idul Fitri 'safari'

    Prabowo shores up support for incoming government via Idul Fitri 'safari' Prabowo has made good on the Idul Fitri tradition of silaturahmi (strengthening kinship) by turning up at the holiday ...