Tour The Galaxy (a.k.a. Sector Speed!)

  • Post author By Plan Tain
  • Post date June 26, 2020
  • No Comments on Tour The Galaxy (a.k.a. Sector Speed!)

Last Updated 2/8/2022.

Here is the build I use for Tour the Galaxy, including everything I could find to increase Sector Speed. My current personal best is 7 minutes 16 seconds for completing the full Tour the Galaxy:

sto tour the galaxy 2023

UPDATE: As of 11/2021, a new sector speed trait is available: Synthetic Good Fortune, from the Equinox Pilot Scout Ship . The above run did not utilize this trait.

Credit where it is due, this guy reached the fastest known (at the time) speed using the Palatine Multi-Mission Reconnaissance Explorer with it’s special engine set: https://www.reddit.com/r/sto/comments/f9nt5s/new_sector_speed_record_achieved_warp_speed_14809/

This is my version, utilizing a Miracle Worker ship. This might be even better for doing Tour the Galaxy, because the Miracle Worker engines can have so much uptime.

Top Speed: Transwarp 132.55 120 second slipstream uptime, 10 second cooldown

Ship: Legendary MW Connie Any Miracle Worker ship with a Cyclical Quantum Slipstream Drive should work.

Engine: Omega Force Hyper-Impulse Engines Mk XV [SecSpd-2] [Spd] *See note below.

Warp Core: Gamma Synergistic Overcharged Warp Core Mk XV This only needs upgrading to very rare.

Console: Polaric Modulator For turn rate. Trait: Leadfoot

Trait: Extensively Modified Warp Core This trait came from the Legendary Anniversary bundle and improves speed dramatically, but it is not required to complete Tour of Duty.

Buff: Diplomatic Immunity buff and the KDF counterpart, Raid Party.

Buff: Engineering doff assignment crit success buff ( Perform Antimatter Containment Leak Drills ).

Skill Tree: Sector Space Travel Speed

*Another engine option is the Adapted M.A.C.O. Combat Impulse Engines . These engines are a tiny bit faster in sector space, but they do not have the slipstream recharge that the Omega engines have. Recharge feels a little more nimble to me, but I think either engine is fine.

For completeness, here’s how (little) the Adapted MACOs speed advantage is:

UPDATE: Ships are now so fast that these may no longer be the best routes to follow. They are still solid routes, but I have actually achieved my fastest time on a run that went “wrong” and did not follow the Beta Quadrant map exactly.

http://logicker.net/tour/tour.html This guy’s discussion is an amazing read. After digesting it, these are the two maps I use.

I start at Nimbus (using the “Fist Full of Gorn” mission to transwarp to Nimbus), and then use the regular Transwarp to warp to Defera after completing Beta quadrant: http://logicker.net/tour/images/beta-optimal.jpg http://logicker.net/tour/images/alpha-optimal-defera.jpg

sto tour the galaxy 2023

Other Information

You can earn up to 925,000 EC for a full Tour. See https://stowiki.net/wiki/Mission:_Tour_the_Galaxy for more details.

The speed scale differs between quadrant. Alpha quadrant gives slightly higher speeds than Beta quadrant. Since sector space is still basically Champions Online in space, gravity is still (inappropriately) a thing: if you fly down you go slightly faster than if you fly up or level. There appears to be a solar wind, or current! I found that I could go 0.01 warp factor faster if I was traveling downward from NW to SE, than I could if I was traveling from SE to NW.

sto tour the galaxy 2023

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Mission: Tour the Galaxy

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Faction Both

  • Trait: Well Travelled

Energy credit icon

Tour the Galaxy / Targak's Challenge is a daily mission in which you are charged to explore every Sector Block in the game.

  • 2.1 Federation
  • 2.2 Klingon
  • 3.1 Federation
  • 3.2 Klingon Empire
  • 4 Accolades
  • 5 Walkthrough

Synopsis [ | ]

Starting and ending at Earth / Qo'noS the player must race across the Galaxy to earn rewards! The player earns, EC, Exploration, Trade, Recruitment and Development XP from traveling the Galaxy in under 15 minutes.

Mission text [ | ]

Federation [ ].

A captain must master navigation and teamwork to explore the stars. Are you ready to test your mettle against the best in Starfleet?

Klingon [ ]

Targak's Challenge You think you have the guramba to finish one of my challenges? Fine. I'll put you to the test. Nausicaan raiders must be as swift as a winter wind. We hone our skills with races -- the fastest ships earn the most glory. My ship, the famed and feared Kassak , is the fastest ship in the quadrant . No one can defeat her! In honor of my many victories, I will grant you this test. Lead your ship and crew across the stars. For each Sector Block you visit, you will be rewarded. Tour them all, and show me that you're not an Undari !

Federation [ | ]

  • Captain Jay Yim

Klingon Empire [ | ]

  • Captain Targak

Accolades [ ]

  • Travelling through eight sector blocks during the mission awards the Well Travelled space trait which reduces Transwarp cooldown by 20%.

Walkthrough

Notes [ | ].

  • Dropping the mission will trigger the 20h cooldown.
  • On January 30, 2014, this mission was revamped with the inclusion of the Tau Dewa Sector and its transition from a calendar event to a daily mission. [1]
  • In 2022, the mission was revamped to include the Gamma and Delta Quadrants along with better distribution of systems after the earlier expansion of the Alpha Quadrant map.
  • Rewards are granted upon traversing all Sectors of a Sector Block. The entire mission is finished once all of the Sector Blocks have been visited.
  • You can start from any sector. The Sectors and Sector Blocks do not have to be visited in sequence.
  • If you are teamed the objectives will not be completed.
  • If a player participates early in his career on his first circuit of the Galaxy he'll earn the Accolades listed under Accolade Exploration .
  • ↑ Release Notes: January 30, 2014 (Season 8.5)
  • 1 Playable starship
  • 3 Infinity Prize Pack - T6 Ship
  • Star Trek Online Achievements
  • Star Trek Online News
  • Walkthrough *

6. Star Trek Online Dailies and Checklist

This page goes over each achievement and the tasks involved that can be considered 'dailies'. These are things you should be checking on and doing at least once a day to complete the game. If you are choosing not to do the Agents of Yesterday DLC, you should avoid doing any of the actions marked under the AoY DLC tags. You should, however, still do your Tour the Galaxy mission every day for energy credits, as that will help you buy datachips off the exchange.

AoY DLC - Duty Officers

Starting from Level 11, you have the ability to manage up to 100 Duty Officers. Unlike Bridge officers, these are more behind the scenes figures that you can send out on assignment to perform tasks. When you enter the Duty Officers menu, you'll be able to see assignments you've completed, assignments in progress, and an option to 'Find Assignments'. You'll also be able to view your roster, including class and quality of officers. Assignments are available almost everywhere, but are easiest started in sector space. While going through the story, you'll be doing a significant amount of travel between systems, where you'll have the opportunity to quickly start different assignments. Each assignment will require a certain amount and type of duty officers, as well as occasionally credits or commodities. Starting the mission is as easy as hitting begin assignment. The achievement is for getting any single commendation track up to Level 4, which will take 100,000 experience. Assignments have different timers, anywhere between 30 minutes and 72 hours. When you get a chance, browse through looking for any assignments that reward 400+ experience and start them. The higher experience granted, the better. With each assignment, it will tell you your percent chance to pass or fail. A critical will give you significantly more experience than was listed, while a disaster typically sends your duty officer to sickbay, though there's a small chance they'll be killed. There are 11 Commendation tracks: Diplomatic/Marauding, Science, Engineering, Military, Exploration, Espionage, Medical, Colonial, Trade, Development, and Recruitment.

Recruitment, Trade, Colonial, and Diplomatic are difficult to raise, so don't worry about them. I would recommend looking through Development first, then Medical, then Espionage or Military, as I've found those are the ones that most often have higher experience assignments that don't require much to start. Certain assignments grant more duty officers, officers can be bought from fleets for Fleet credits, and assignments to requisition more can be found from a personnel officer in the Starfleet Academy or the Klingon Academy. Getting any commendation track to four will net the achievement. If you are advancing Development, you'll find several duty officer assignments in Starfleet or Klingon Academy that provide decent Development experience and only require one officer.

Achieved Level 4 in any Duty Officer commendation track

Complete Commendation

AoY DLC - Research and Development

Crafting is relatively simple, and is done through the Research and Development menu, found under Duty Officers in the main menu. The In Progress tab shows you how many slots you have available and, if projects are being worked on, what they are and how long they have remaining. You can rush jobs by spending Dilithium, but rushing isn't necessary. When a job is completed, you can 'collect' the rewards from this tab. The research tab shows you the various crafting categories allowed. There are 8 schools that can be raised: Beams, Cannons, Engineering, Ground Weapons, Kits and Modules, Projectiles, Science, and Shields. Officer Training projects don't grant experience, and Special Projects is for limited time events. Each school allows crafting of different items of the school type; Beams creates beam weapons and beam consoles, Engineering creates engines and engineering consoles. Each school has a 'Research Project' option within it. It will be a 20 hour assignment that will grant 6000 experience, plus an additional 1000 if the job gets a critical success.

At Level 15, you gain one slot you can use to begin crafting. Upon raising a single school to level 2, you will gain another slot, and then another slot at level 3. Each assignment requires an available 'Research Lab Scientist Duty Officer', which is a Science Duty Officer you can acquire from personnel requests, fleet vendors, or easily buy them on the exchange. A white (common) duty officer is good enough for the project. Each research assignment only requires one of a single crafting material that are easy to find. If you discover you don't have enough, buying them on the market will be an inexpensive method of building your supply. You can run 3 'Research Project' assignments for the same school at a time, so the most efficient method is to pick a single school and ensure that's always being researched every day. You need an estimated 630,000 experience in a single school to reach level 15, netting you the achievement.

Achieved Level 15 in one Research and Development school

Superior Research

AoY DLC - Admiralty

Once your character reaches Level 50, they unlock the Admiralty campaigns, which are found under the Duty Officers section of the main menu. These are background assignments much like duty officers, only the assignments use your ships instead of officers. For that reason, it's best to never delete or destroy any ship you receive while leveling up. There are three campaigns within the section: United Federation of Planets, Klingon Empire, and Romulan Republic. The campaigns are not restricted, so each character can participate in all three campaigns. The one you will want to focus on is the United Federation of Planets campaign, as it will also help you progress towards the Specialist achievement.

There are always three available assignments, and two 'On Deck' assignments. Each assignment gives a certain amount of campaign experience, a certain amount of specialization experience (used towards the Specialist achievement and leveling), and occasionally things such as energy credits or crafting materials. The most important assignment within the campaign is called the Tour of Duty assignment, which is a 10 step chain assignment, where each time its completed it advances the chain another step. Completing all ten of the Tour of Duty chain in the Federation campaign gives a full two specialization points, which are very valuable to completing the Specialist achievement. Each Tour of Duty also gives a significant amount of campaign experience compared to the other assignments.

Each assignment has a 'Engineering/Tactical/Science' point requirement, and each ship has an Engineering/Tactical/Science value on it. Each ship will also have a 'bonus' value to it, which can range anywhere from increased critical chances, to '+30 tac when alone'. When allocating ships, the closer you get the points to match, the more successful percentage you get with the assignment. Always prioritize your best ships to the Tour of Duty assignment, to get the best possible chance of completing it. Each Tour of Duty assignment completion grants 'pass' tokens, which allow you to skip low experience assignments to get access to 'On Deck' ones instead. You want to use these whenever you see an orange 'Tour of Duty' assignment on deck. Only one tour can be present at a time, so if you have one already in progress, complete other assignments until its done for the Tour to show up again. Reaching Level 10 in any single campaign nets you the achievement.

Achieved Level 10 in one Admiralty campaign

Concluded Campaign

Tour the Galaxy

At level 50, begin doing a daily Tour the Galaxy mission. There is no achievement tied to Tour the Galaxy, however it is an invaluable way to make a significantly large amount of Energy Credits in 15 minutes. It will greatly help you in buying Datachip items off the exchange for the Path to 2409 and History of New Romulus achievements, and whatever else you may need. This will give you another method of acquiring the Datachip that you might be missing for those achievements other than the daily restrictions. Tour the Galaxy is a mission with a 20 hour cooldown, so can be done once a day. It tasks the character with visiting as many systems in the Alpha and Beta quadrant as they can within 15 minutes. Each system visited gives the character 25 thousand energy credits, with additional bonuses after certain amounts of systems have been reached. Finishing the Beta quadrant grants 625 thousand, which can be easily acquired by following this walkthrough. A perfect and complete run will grant 950 thousand, however this takes endgame items that are unnecessary to acquire for the purposes of an achievement walkthrough.

There are two mission reward items in the story arcs that the Story pages pointed out were important and should be saved, and they come in very handy to significantly boost your speed for this mission and allow more energy credits to be gained. They are the 'Obelisk Subspace Rift Warp Core', obtained from the Sphere of Influence mission in the Solanae Dyson Sphere, and the 'Console - Engineering - Polaric Modulator', obtained from the Delta Flight mission in The Iconian War. These allow your ship to both move faster, and enter slipstream more often. You will also want to find a ship with a good turn rate, which might not be the ship you've chosen to fly. For Federation, a good ship is the T2 Escort for only 8,500 dilithium, if you don't already have it. This ship has a turn rating of 18. For Klingons, a good ship is the T1 B'rel Bird-of-Prey for 5,000 dilithium with a turn rating of 23, or the T2 QulDun Bird-of-Prey with a turn rating of 22 for 10,000 dilithium. Romulans must buy and use one of the ships for the faction they're aligned with, as the Obelisk Warp Core won't work in a Romulan ship. Whatever ship is chosen only needs to be flown for the Tour the Galaxy mission, and doesn't need to replace your main ship. Your slipstream drive can be found under the LB tray wheel, and should be slotted so you can always see when it's off cooldown. Use it when it makes sense, but it's always better to use it instead of waiting too long, and never right before you'll have to make a sharp turn. When you need to make a sharp turn, it's better to slow down to 1/4th impulse, as you turn significantly faster than when flying full speed.

Image 1

These are the optimized routes for both quadrants, with Alpha showing both routes depending on where you can Transwarp to. You'll want to ensure you're where you want to start before accepting the mission. I would recommend starting two lightyears directly northeast of Nimbus and proceeding that direction. You never want to start directly in the system, as occasionally it won't register. Likewise, when flying through systems, you want to try and fly close to the star, but not close enough that you bounce off of it. When the route requires you make a sharp turn, it's best to slow down to half speed, turn as sharp as you can, then speed back up. This is why a ship with a high turning rating is best. When you're at your starting point and ready to begin, go to the menu, go to missions, then mission journal, then tab over to Incoming Hails. Scroll down until you find 'Tour the Galaxy (Daily)'. Then hail and accept, then quickly back out and proceed as far as you can.

If you do manage to complete the Beta Quadrant entirely, it's recommended to Transwarp to DS9 or Defera (Whichever you have access to), then quickly depart the system, and proceed as far as you can along that route as well until you run out of time. If you're looking to go even faster and collect more, another item you could get is the Assimilated Subtranswarp Engines, which are reputation Impulse Engines available after Tier 3 of Task Force Omega is acquired, and a requisition assignment is done. This requires more endgame content completion, but with those three items and very good flying, you can complete both quadrants in time.

Daily Checklist

This checklist will show exactly what you should do each day to gain all the related achievements. Note that the cooldown timers are all based on when you last did the mission, not a set time specifically. So most things with a 20 hour cooldown are based on when you received or completed the mission.

  • For Research and Development, collect completed research projects and start three new projects within the same school.
  • For Admiralty, collect completed assignments and begin as many assignments as you can. If Tour of Duty is available, begin that first with the best three ships available.
  • For Duty Officers, accept all completed assignments, then go to Sector Space and start as many higher experience assignments as you can. Faction headquarters may contain additional assignments.
  • For Path to 2409, bring every level 10+ character available to their appropriate mission giver (Whether in Starfleet Academy or Klingon Academy) and retrieve one datachip per character. Mail any new datachips to the main character collecting the lore, and update your master list of datachips required.
  • For History of New Romulus, bring each Level 50+ character to the New Romulus Staging Area. Head to the library and receive the Duty Officer assignment from the Romulan Historian to Research History of New Romulus. If you do not have 4 'New Romulus Research' items, do the episode 'Overgrown Caves' in the New Romulus story arc and find the three figurines. If more are needed, complete the episode 'Mountain Base' as well and find the three terminals. Send all datachips to the main character collecting the lore, and update your master list of datachips required.
  • OPTIONAL - If doing Reputation, collect each completed reputation daily. Advance any tiers that are applicable. Begin each daily mission for each desired reputation. If you've run out of marks, do an applicable PVE queue to gain more.
  • Complete the 'Tour the Galaxy' mission.
  • Refine your daily Dilithium ore, under the assets tab.

sto tour the galaxy 2023

Star Trek Online

sto tour the galaxy 2023

Originally posted by VoodooMike : Any of the Miracle Worker ships should do the job - their slipstream drives have a two-minute active time and only a thirty-second recharge. Vellari's suggestions about the impulse engine and core are spot on, too. I always keep one miracle worker ship out of dry dock and heaped with travel boosting gear for events that require sector travel.. though with the removal of the EC cost on mission transwarp, that has become less of a thing lately.

sto tour the galaxy 2023

Originally posted by TE5LA : They are 90 seconds, not 2 minutes. Burn is 90, cooldown is 30, thus 2 minutes total.
Originally posted by VoodooMike : Originally posted by TE5LA : They are 90 seconds, not 2 minutes. Burn is 90, cooldown is 30, thus 2 minutes total.
Originally posted by TE5LA : Originally posted by VoodooMike : Yes, the maximum slipstream time is 90 seconds not 120 seconds. The cooldown is also, realistically, 2 minutes not 30 seconds due to the Cyclic drive being bugged... the only time you get the reduced (30 second) cooldown is if you run it for the full 90 seconds... if you stop it prematurely (such as by zoning or entering a system) the base CD is 2 minutes.

sto tour the galaxy 2023

Originally posted by Vellari : Originally posted by TE5LA : Perhaps they did this to prevent doing Tour the Galaxy and cleaning up.
Originally posted by sandrastarling : Originally posted by Vellari : Not really, (like in my original video post) all you need is 60 second slip (many many ships), some impulse engine that goes past warp 10 (again many many choices) and the Gamma reputation core...with that it takes about 12 minutes to do the entire tour (3 minutes to spare).
Originally posted by TE5LA : Is that mission still viable to make EC? Were the payouts increased? Seems like, with the EC inflation in the game, it wouldn't be as lucrative. What is the payout for completing the entire course? How about the old days when I would make money buying Fire At Will I from an NPC for 250 and selling on Exchange for 80,000 :)
Originally posted by sandrastarling : Originally posted by TE5LA : Is that mission still viable to make EC? Were the payouts increased? Seems like, with the EC inflation in the game, it wouldn't be as lucrative. What is the payout for completing the entire course? How about the old days when I would make money buying Fire At Will I from an NPC for 250 and selling on Exchange for 80,000 :)

sto tour the galaxy 2023

Originally posted by TE5LA : How about the old days when I would make money buying Fire At Will I from an NPC for 250 and selling on Exchange for 80,000 :)

sto tour the galaxy 2023

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IMAGES

  1. Tour The Galaxy (a.k.a. Sector Speed!)

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  2. Tour the Galaxy updated path list : r/sto

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  3. STO Tour the Galaxy after Skillrevamp

    sto tour the galaxy 2023

  4. Tour The Galaxy (a.k.a. Sector Speed!)

    sto tour the galaxy 2023

  5. Tour the Galaxy

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  6. Tour The Galaxy (a.k.a. Sector Speed!)

    sto tour the galaxy 2023

VIDEO

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COMMENTS

  1. Updated Tour the Galaxy Destinations : r/sto

    ok so I've done the updated Tour of the Galaxy and found the best possible missions to use to transwarp to Delta and Gamma Quadrants to get maximum value (closest system to where your next destination is) *Delta Quadrant* Instead of using Mission "Dust to Dust" to get to Kabali prime, Use "The Dragon's Deciet" - it will get you to the 'Kartella ...

  2. Mission: Tour the Galaxy/Walkthrough

    Tour the Galaxy is a mission that requires the player to race around the Alpha and Beta Quadrants within the 15 minute time limit. This guide uses a suggested route for Federation and Federation-aligned characters, which can be completed in under 15 minutes, allowing for a couple of mistakes.

  3. Tour the Galaxy (2022 Update) Guide

    Tour the Galaxy is a great way to earn easy Energy Credit in Star Trek Online. A few months a go the mission was updated with new destinations, so in this v...

  4. Tour The Galaxy (a.k.a. Sector Speed!)

    STO Tour The Galaxy 2021 - 7:16 - Star Trek Online. 7 minutes 16 seconds, full run. UPDATE: As of 11/2021, a new sector speed trait is available: Synthetic Good Fortune, from the Equinox Pilot Scout Ship. The above run did not utilize this trait. Credit where it is due, this guy reached the fastest known (at the time) speed using the Palatine ...

  5. Mission: Tour the Galaxy

    Tour the Galaxy / Targak's Challenge is a daily mission in which you are charged to explore every Sector Block in the game. Starting and ending at Earth / Qo'noS the player must race across the Galaxy to earn rewards! The player earns, EC, Exploration, Trade, Recruitment and Development XP from traveling the Galaxy in under 15 minutes. There are no accolades specific to this mission ...

  6. cheap and fast Tour the Galaxy Completion Guide : r/stobuilds

    Tour the galaxy is great to create ec for ships. On a few of my chars ive managed to buy kelvin dread and undine nicor , and few hours ago bought the saucer lukari for 5 mil. So if you spend time liking tour the galaxy you will find what works T6 oddy ( worth the zen spend as it account unlock) and or Temporal ships t6.

  7. STO Tour The Galaxy 2024

    Star Trek Online, running the updated Tour The Galaxy in 11 minutes and 55 seconds. https://informationanarchy.org/sto/tour-the-galaxy/Still figuring out the...

  8. Star Trek Online: Tour the Galaxy Specialized Build

    Please subscribe, like, and share!Subscribe here: https://www.youtube.com/c/ÉtoileZalos?sub_confirmation=1Discord: https://discord.gg/uUG8Xp9Join this channe...

  9. Tour of the Galaxy : r/stobuilds

    Tour of the Galaxy. The ship I use is the T5 Multi-Mission Strategic Explorer. I have Maco engines, gamma warp core, Polaric modulator, wave analysis module, fermion transceiver, and quantum field focus controller- these 3 are multi mission consoles, transwarp computer and enhanced subspace wake generator and 3 RCS and nucleogenic ignighter.

  10. Guide for Star Trek Online

    Tour the Galaxy is a mission with a 20 hour cooldown, so can be done once a day. It tasks the character with visiting as many systems in the Alpha and Beta quadrant as they can within 15 minutes.

  11. Tour the Galaxy advice pls :: Star Trek Online General Discussions

    Hi, When I first played STOL the Tour the Galaxy had you trying to visit every sector for EC. Now I'm back and its changed to have you visit specified systems. Anyone got any tips as on: Useful ship/captain traits. If there is a route that's better/quicker than others. ( Generally start in Sol go down and then across through Kilgon Ter. but expect there's a better way.).

  12. Tour the Galaxy

    A guide to getting the best from the 'Tour the Galaxy' mission in Star Trek Online.All rights respected, this video is for entertainment purposes only and al...

  13. tour of the galaxy engine question : r/stobuilds

    The two frequent recommendations for impulse engines for galaxy touring are the omega and the adapted maco (a.k.a. the klingon honor guard) engines. With both upgraded to Mk XV epic, the adapted maco is slightly quicker both inside and outside of quantum slipstream drive. The difference is slight, but noticeable.

  14. What Can You Do with the T6 Vesta? Become a Billionaire. Tour ...

    Patreonhttps://www.patreon.com/1800BrokenSoulPayPalhttps://paypal.me/GBSAGE?country.x=US&locale.x=en_USThe Ultimate Tour Of the galaxy Updated Guide, Rout & ...

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  16. Fastest Tour of the Galaxy ship? : r/sto

    Vesta with 2pc, Gamma Core and the Polaric Modulator from "Delta Flight". You will turn faster in slipstream than outside of it, it will last for 1 minute and have a 1m cooldown. Edit. Obviously this is fed side, not sure on KDF from personal experience. 1.

  17. STO Tour The Galaxy 2021

    Star Trek Online, Tour The Galaxy in 7 minutes and 16 seconds. https://informationanarchy.org/sto/tour-the-galaxy/11/5/2021 10:48:44The biggest issue with To...

  18. Rolling Stones concert in Houston: Can they top Taylor Swift?

    Taylor Swift performs for The Eras Tour at NRG Stadium in Houston, Friday, April 21, 2023. Jamaal Ellis/Contributor. During Taylor Swift's three sold-out performances at NRG Stadium, more than ...

  19. Tour The Galaxy 2021 : r/sto

    Tour The Galaxy 2021. XB. Just wanted to share my build that I tried for the first time today: Miracle Worker Cruiser - Cyclic Quantum SlipStream. Omega Force Hyper-Impulse Engines Mk XII - 100% recharge time reduction to Slipstream Drive (Omega Reputation) Gamma Synergistic Overcharged Warp Core Mk XII - +60% Slipstream Speed, +100% ...

  20. STO

    Some tips for tour the galaxy -- Watch live at https://www.twitch.tv/magikman79

  21. Tour the Galaxy updated path list : r/sto

    r/sto This is the unofficial community subreddit for Star Trek Online, the licensed Star Trek MMO, available on PC, Playstation, and Xbox. Share your glorious (or hilarious) in-game adventures through stories and screencaps, ask your game related questions, and organize events with your fellow Captains.